Re: [Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-30 Thread Jason Allen
Hello,

Yes, that's right. Entombed 2 is completely separate from Entombed 1.
Separate tech and completely re-written from the ground up. As for pricing,
I'm not sure yet. I think it will be similar to Entombed 1's pricing.

It's called the Skeleton Tower and you indeed do go up, but not in the
alpha demo. The story and other additions I'll let you know later. I don't
want to over-promise and under-deliver.

It will be similar scope to Entombed. Possibly larger. Nearly all the game
code is written in Lua and can easily be modified to make new additions and
changes. The core of the game is written in C# and using Unity for
cross-platform compiling.

Sorry to hear it's not working on your Mac. I'm developing it on an iMac
with Yosemite. I'd expect it to work on nearly any Mac, but it's still
early. I might be able to improve the compatibility.

Cheers!
Jason

On Wed, Apr 29, 2015 at 6:53 AM, Travis Siegel tsie...@nfbcal.org wrote:

 I've not read this thread yet, but on my imac running 10.6 Snow Leopard, I
 can't get it to let me do anything, all I get is voiceover busy, and I have
 to force quit the program.
 hth.
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[Audyssey] Entombed 2 Windows and Mac Test Clients

2015-04-21 Thread Jason Allen
Hello everyone,

I thought I'd post here for feedback on the Windows and Mac test versions
for Entombed 2. These test versions have no gameplay, but if they run on
your computer, then the full game should also.

There isn't much to do other than walk around an empty dungeon. If you're
keen on trying it out, please let me know how it runs.

Windows version: http://endpermian.com/e2/Entombed2Setup.msi

Mac version: http://endpermian.com/e2/Entombed2MacOS.zip

The Windows version works with

   - JAWS
   - Window-Eyes
   - NVDA
   - SuperNova
   - System Access
   - ZoomText

and SAPI.

The Mac version will use whatever your default system voice is.

To move around and select menu options use the arrow keys or W,S,A,D. You
can increase and decrease the voice rate by using the + and - keys. This
works for Mac and SAPI on windows.

Thanks!
Jason
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Re: [Audyssey] audio games popularity

2014-12-31 Thread Jason Allen
Hi Scott,

Thanks for the offer. Galaxy Bowling is currently on iOS and Android. I
think I can make a version for the desktop accessible and go from there.
I'll see what progress I can make in the next few days.

Cheers!
Jason

On Wed, Dec 24, 2014 at 5:43 PM, ishan dhami ishan1dha...@gmail.com wrote:

 Hello micheal sir and all.
 I agree with you gauler sir but can you write scripts for cubis logic
 and nuendo?
 another point is all audio game developer are developing games for
 their fun not for their money.
 high quality games require a massive team work and there are few who
 can contribute to the blind.
 once I was playing entombed and my cousin was watching me and when he
 was not able to understand that what I am doing then he asked to me I
 told him that I am playing a game named entombed he wondered and told
 me are you playing in illusions?
 I said no see this is an audio game
 so the mainstream community don't know about the audio games.
 as far as the point of modification in entombed I disagree with you Thomas
 sir
 in entombed you cannot know that you are in a room or in a hall.
 Thanks
 Ishan

 On 12/20/14, Scott Chesworth scottcheswo...@gmail.com wrote:
  Hey Jason,
 
  There's nothing else bowling related that I know of in the mobile
  space, so yeah, could be a cool addition.
 
  What platform is Galaxy Bowling for, and what libraries did you use to
  develop it? I'm asking to see whether there are any resources or
  examples of other developers that've taken the same route and ended up
  with an accessible app that might be worth you checking out for a
  nudge in the right direction.
 
  Cheers
 
  Scott
 
 
  On 12/19/14, Jason Allen evildi...@gmail.com wrote:
  To Scott,
 
  My mobile games aren't accessible, but I'm curious if I could make them
  that way. The only one I think might be doable is Galaxy Bowling. It's a
  bowling game with many modes and variations. You'd need some way to know
  where any remaining pins are and what your score is. Are there any
  existing
  bowling accessible bowling games? How did they manage it?
 
  Thank you,
  Jason
 
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Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
Hi Phil,

That's a great concept. My bowling game is currently physics based, but
your message gave me some ideas. Right now Galaxy Bowling models 13 game
types from across the world and a few fictional ones (like 100 pins mode.)
I'm thinking about making an audio cue where the ball is on the lane before
you roll it. You can then spin it left or right as it goes down the lane.
I'll see if I can make some headway on this in the next few days.

Cheers!
Jason

On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wee1s...@fidnet.com wrote:

 I would really like to see this game, or one like it, available for
 iDevices.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 20, 2014 6:29 AM
 Subject: [Audyssey] Galaxy Bowling was audio games popularity



  Hi Jason,
 I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
 game that is totally accessible.
 The concept is simple. Your screen is the width of the bowling alley from
 left to right. Instead of aiming your ball to the pin, the ball scans from
 the left gutter to the right gutter and back again. As it passes the
 position of a pin at the other end of the alley, it makes three click
 sounds, at the exact position of the pin representing the left side of the
 pin, the center of the pin and the right side of the pin.
 You bowl by hitting the space bar which sends the ball down the alley and
 if you timed it right, it knocks over pins.
 The more pins you knock over the more you hear pins knocked over, as the
 game has the sounds of from 0 to 10 pins knocked over in sound files.
 You then get a verbal report as to what pins are left standing, and only
 those pins make the three clicks as you scan the alley.

 You can hear an audio demo of the game at
 http://dracoent.com/Windows/TenPinAlley
 Phil

 - Original Message - From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 19, 2014 4:54 PM
 Subject: Re: [Audyssey] audio games popularity


  To joseph,

 I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
 remains one of my favorite projects.

 To Scott,

 My mobile games aren't accessible, but I'm curious if I could make them
 that way. The only one I think might be doable is Galaxy Bowling. It's a
 bowling game with many modes and variations. You'd need some way to know
 where any remaining pins are and what your score is. Are there any
 existing
 bowling accessible bowling games? How did they manage it?

 Thank you,
 Jason

 On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com wrote:


 the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

  Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them. So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

  hi phil, I tried using dosbox and its not working for me. is there any
 way to use a dos screen reader anymore at all?

  ---
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Re: [Audyssey] Galaxy Bowling was audio games popularity

2014-12-31 Thread Jason Allen
It is now, but it's not accessible on the IOS App Store yet. I'll try
making a PC version accessible and if there is interest after that I'll
make an accessible version for mobiles.

On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan bogdanmures...@gmail.com
wrote:

 Hello. Can you tell to as some informations about galaxy bowling? I would
 like to install it on my ios device. It is avaylable in app store or
 something like that? I am abit comfused. Thanks.

 On 12/31/2014 10:29 AM, Jason Allen wrote:

 Hi Phil,

 That's a great concept. My bowling game is currently physics based, but
 your message gave me some ideas. Right now Galaxy Bowling models 13 game
 types from across the world and a few fictional ones (like 100 pins mode.)
 I'm thinking about making an audio cue where the ball is on the lane
 before
 you roll it. You can then spin it left or right as it goes down the lane.
 I'll see if I can make some headway on this in the next few days.

 Cheers!
 Jason

 On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard wee1s...@fidnet.com
 wrote:

  I would really like to see this game, or one like it, available for
 iDevices.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message - From: Phil Vlasak phi...@bex.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 20, 2014 6:29 AM
 Subject: [Audyssey] Galaxy Bowling was audio games popularity



   Hi Jason,

 I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
 game that is totally accessible.
 The concept is simple. Your screen is the width of the bowling alley
 from
 left to right. Instead of aiming your ball to the pin, the ball scans
 from
 the left gutter to the right gutter and back again. As it passes the
 position of a pin at the other end of the alley, it makes three click
 sounds, at the exact position of the pin representing the left side of
 the
 pin, the center of the pin and the right side of the pin.
 You bowl by hitting the space bar which sends the ball down the alley
 and
 if you timed it right, it knocks over pins.
 The more pins you knock over the more you hear pins knocked over, as the
 game has the sounds of from 0 to 10 pins knocked over in sound files.
 You then get a verbal report as to what pins are left standing, and only
 those pins make the three clicks as you scan the alley.

 You can hear an audio demo of the game at
 http://dracoent.com/Windows/TenPinAlley
 Phil

 - Original Message - From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, December 19, 2014 4:54 PM
 Subject: Re: [Audyssey] audio games popularity


   To joseph,

 I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make
 and
 remains one of my favorite projects.

 To Scott,

 My mobile games aren't accessible, but I'm curious if I could make them
 that way. The only one I think might be doable is Galaxy Bowling. It's
 a
 bowling game with many modes and variations. You'd need some way to
 know
 where any remaining pins are and what your score is. Are there any
 existing
 bowling accessible bowling games? How did they manage it?

 Thank you,
 Jason

 On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com
 wrote:

  the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

   Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them.
 So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native
 to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

   hi phil, I tried using dosbox and its not working for me. is there
 any

 way to use a dos screen reader anymore at all?

   ---

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 If you want

Re: [Audyssey] audio games popularity

2014-12-19 Thread Jason Allen
To joseph,

I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make and
remains one of my favorite projects.

To Scott,

My mobile games aren't accessible, but I'm curious if I could make them
that way. The only one I think might be doable is Galaxy Bowling. It's a
bowling game with many modes and variations. You'd need some way to know
where any remaining pins are and what your score is. Are there any existing
bowling accessible bowling games? How did they manage it?

Thank you,
Jason

On Fri, Dec 19, 2014 at 11:39 PM, Josh k joshknnd1...@gmail.com wrote:

 the only one you could do that with is provox, because provox is open
 source.


 On 12/18/2014 11:33 PM, Thomas Ward wrote:

 Hi Josh,

 Simple answer is no. Dos screen readers and other 16-bit applications
 will not run on modern Windows platforms. I've tried running them in
 Dosbox with a Dectalk Express and got absolutely nowhere with them. So
 I don't think running a Dos screen reader on modern Windows is really
 possible.

 The only thing I can think of, and I have thought of this for a while
 now, is embedding a screen reader into Dosbox itself. That way the
 screen reader can use Sapi and other text to speech services native to
 the platform while performing screen reading tasks. By making the
 screen reader an integrated part of Dosbox it would save the end user
 all the trouble of trying to install some old screen reader into
 Dosbox and then still require a hardware synth or similar device to
 run it.

 Cheers!


 On 12/18/14, Josh k joshknnd1...@gmail.com wrote:

 hi phil, I tried using dosbox and its not working for me. is there any
 way to use a dos screen reader anymore at all?

 ---
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Re: [Audyssey] audio games popularity

2014-12-18 Thread Jason Allen
Hello,

In regards to Entombed - I always wanted to make it modable, but the
architecture would not allow it. It would be easier to re-write the entire
game. Although Entombed didn't earn a lot compared to the effort (2 years
or so of development), I think I could make a similarly scoped game today
faster due to my experience. It's always been my intention to create a
sequel, and I've made a start on the foundation. The idea is to make it as
modifyable as possible. All aspects of the game could be changed by the
community. I think the game would take on a life of its own then and last
longer than Entombed has.

When you talk about developers leaving the community, I'm not one of them.
I'm just a very quiet lurker and I still have a keen interest in making
games. The biggest problem I have now is lack of resources. I have a few
popular mobile games and they demand a lot of time and effort.

Cheers!
Jason

On Fri, Dec 19, 2014 at 10:56 AM, Thomas Ward thomasward1...@gmail.com
wrote:

 Hi Valiant,

 That is true. The people who have the skills to make really high
 quality audio games don't stay around long because if they have the
 skills to make high quality audio games they probably have the skills
 required to get a decent paying job in that field. Therefore making
 games for free or even commercially for the blind isn't in their long
 term best interests. We have seen this happen several times just over
 the last decade or so.

 Basically, it comes down to two things time and money. If there isn't
 enough money in making audio games for the blind the person who has
 the skills isn't going to take the time. Not when he or she can spend
 that same amount of time working for a mainstream company and make
 lots more money doing it. The little money made off of audio games
 isn't really enough to pay for the developer's time, and therefore it
 often comes down to doing it for the enjoyment of it.

 Cheers!


 On 12/18/14, valiant8086 valiant8...@gmail.com wrote:
  Hi.
  There is another viewpoint that nobody has mentioned yet, one that I'm
  pretty sure is one of the bigger problems.
 
  The people who are really going nuts and creating amazing games with
  lots of mechanics, the ones who actually could take the community beyond
  what it knows, are creating a nice game or 3, then leaving the audio
  gaming community. Why is this? My guess would be because they have the
  skills they need to get a real paying job. I like what I'm working on,
  but if someone saw that and said oh wow I like your skillset, you should
  think about joining our company. Since you know this much it is obvious
  you can learn code. We'll train you to use our own language and you can
  write something we need done. If something like that happened to me, I
  would be hard pressed not to just drop the game I'm working on. Because
  while it is going to be a paid game, I don't look for it to make
  anywhere near enough money to pay for my time. I'm doing it for fun, the
  ability to play the game myself, the attention in the community, and
  what money I can get out of it.
 
  But we are often jobless, have the idea to make games and sell them for
  a little cash to hopefully help mom and dad pay our bills, or what have
  you, and then because we are actually achieving these things, we then
  just naturally have some of what it takes to actually have a job, if I'm
  making any sense? I didn't do nearly as good a job explaining as I meant.
 
  Basically the very fact that we might have a programmer in our community
  who can make great audiogames pretty much by definition means we have
  someone who won't be staying, at least not full time by any means.
 
 
  Cheers, Sent with Thunderbird 24.6.0 portable

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Re: [Audyssey] monkeyterm question

2013-01-14 Thread Allen Maynard

Hello,

Monkeyterm tells me that the .xml file I want to load is an older one.  I go 
ahead and load it but nothing seems to happen.  There are no sounds.  I am 
using NVDA.  From my reading of the wiki, the connection is possibly being 
blocked by Windows 7.


Thanks for your response

Allen
allen.j...@foxvalley.net

-Original Message- 
From: Valiant8086

Sent: Monday, January 14, 2013 1:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi there.
Which screen reader are you running? As Michael said, your best bet for
Alter Aeon would be to instead of creating a new xml from scratch open
using ctrl+o and shift+tab to the list of files and locate mathayas
Alter Aeon.xml. What happens when you open that file?


Sent with Thunderbird 16.0.1 Portable
On 1/12/2013 11:03 PM, Allen Maynard wrote:

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says Monkeyterm alteraeon
If I am connected what is supposed to happen because I just have a blank 
screen.  A few times I hear a descending tone sounding kind of like a 
violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- From: Michael Taboada
Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it should
also open the connections dialogue in that xml, where the first field is 
the
name, like alter aeon or aardwolf or pretty much anything you want the 
title
of the window to be, next is the host name, then the port. Press enter, 
and

it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does just 
do

that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when closing 
an

unsaved new xml, but just to make sure you don't have to recreate it every
time :D.
Hth,
-Michael.


-Original Message- From: Allen Maynard
Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud client?  If
it is also a mud client then how do you use it to connect to a mud world? 
I

have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the name of 
a

world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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[Audyssey] monkeyterm question

2013-01-12 Thread Allen Maynard
Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud client?  If it 
is also a mud client then how do you use it to connect to a mud world?  I have 
been studying it and I can only see .xml items.  I have installed monkeyterm 
and mtscripts, but I can’t find where you can enter the name of a world or make 
the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] monkeyterm question

2013-01-12 Thread Allen Maynard

Hi, Michael,

Thanks for your assistance.

How can I know if I am connected or not?  I think I have created the 
alteraeon.xml file.  It does not come up in the list but if I press 
control+o and I type alteraeon it says Monkeyterm alteraeon
If I am connected what is supposed to happen because I just have a blank 
screen.  A few times I hear a descending tone sounding kind of like a 
violin.


Thanks again

Allen
allen.j...@foxvalley.net


-Original Message- 
From: Michael Taboada

Sent: Saturday, January 12, 2013 6:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] monkeyterm question

Hi,
If you open up monkey term, then close the recent connections list if it
appears with alt f4, press control+n. That will open a new xml. it should
also open the connections dialogue in that xml, where the first field is the
name, like alter aeon or aardwolf or pretty much anything you want the title
of the window to be, next is the host name, then the port. Press enter, and
it should connect. You may need to type sdisconnect if it automatically
connects to alter aeon -- can't remember if it does, but if it does just do
that then press f4 then enter to open and close the connection dialogue.
Make sure you save the xml, which it should prompt you to do when closing an
unsaved new xml, but just to make sure you don't have to recreate it every
time :D.
Hth,
-Michael.


-Original Message- 
From: Allen Maynard

Sent: Saturday, January 12, 2013 6:43 PM
To: Gamers Discussion list
Subject: [Audyssey] monkeyterm question

Hi, all,

Is Monkeyterm just a mud scripting program or is it also a mud client?  If
it is also a mud client then how do you use it to connect to a mud world?  I
have been studying it and I can only see .xml items.  I have installed
monkeyterm and mtscripts, but I can’t find where you can enter the name of a
world or make the connection.

Thanks for help

Allen
allen.j...@foxvalley.net
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[Audyssey] hadley courses

2013-01-10 Thread Allen Maynard
I work for the Hadley School for the Blind in the computers services 
department.  Hadley has students all over the world

If anyone wants more information they can go to www.hadley.edu

Hadley has two Chess courses which are Chess for Beginners and Chess 
Principles and Strategies.  An accessible Chess set is provided to those 
taking Chess for Beginners and after the student completes that course they 
are able to keep the accessible Chess set.  I believe the accessible Chess 
sets are gotten from Maxiaids.


Allen


-Original Message- 
From: Thomas Ward

Sent: Thursday, January 10, 2013 5:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] chesss for the blind

Hi Dark,

available to citizens of the U.S. and its a shame that the U.K.
doesn't get off its apathy and do something about V.I. accessibility. .
They need a good kick up their backside as it sounds like the U.K.
agencies are worthless and you guys need to begin starting protest
rallies or something.

On 1/10/13, dark d...@xgam.org wrote:

Hi charls.

The only problem with that is all of the library of congress stuff is only
available in the us, indeed as I've commented before the situation of
accessible books in the Uk is infinitely worse, I also do not know if the
hadly school you mention would do courses over seas.

This is actually one reason why when I played for the braile chess
association over hear they were so concerned that very few junior players
(under 21), were playing any sort of chess, since the opportunities to 
learn


it just weren't there for visually impared kids either in terms of 
materials


or anything else, and even with adults, only people who had played Chess
before they went blind really joined the association.

Beware the grue!

Dark.


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[Audyssey] alteraeon runtime error

2013-01-10 Thread Allen Maynard
What am I doing wrong?  I press control+o to open and I type alteraeon and then 
I select alteraeon.mcl.  I receive mush-z info and then I get the runtime 
error.  I did install the mushreader.xml under plug-ins earlier.

I am using Windows 7 64-bit.  Does mush-z have trouble with a 64-bit Windows 7 
system or am I missing something.  I also did run the updater for mush-z.

Please could someone help me who is more mudding intelligent than me?

Thanks
Allen
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Re: [Audyssey] chesss for the blind

2013-01-09 Thread Allen Maynard

Hi, Keith,

Maxiaids should have adaptive Chess boards and black pieces identified by 
points on the top of the pieces.  Also each piece, black and white, has a 
post on their underside that fits into the hole in the center of each 
square.  The black squares are raised about a fourth of an inch.


www.maxiaids.com

I believe the Chess set was $35 or $40 last time I purchased that board from 
them last year.


Allen
-Original Message- 
From: Keith

Sent: Wednesday, January 09, 2013 8:37 PM
To: Gamers Discussion list
Subject: [Audyssey] chesss for the blind

Hi everyone.

   My nephew  (who is sighted) wants to play chess, but no one in the
family knows how to play but me, but one small issue.  I can't see.  I know
there is a way to use letters and numbers to note where pieces are, but I'm
not sure on how to do that.  Does anyone know of a site or book on
tape/audio book_ that tells how to play as a b lind person?

Thanks

Keith


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[Audyssey] alteraeon newbie connection problem

2013-01-06 Thread Allen Maynard
Hi, all,

Yesterday, Janary 5, I installed the mush-z client.  I’m trying to follow the 
instructions to connect but mush-z keeps telling me that the connection to 
alteraeon is closed.  It said it timed out and there was an error connecting to 
66.142.33.242 port 23.  I don’t ujnderstand the port number because in the 
blind support section it mentions port 3002 or port 3010, but nowhere does it 
say anything about port 23.

I am using NVDA on a Windows 7 64-bit computer.

Why am I unable to connect?

Thanks

Allen
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[Audyssey] another problem connecting to alteraeon

2013-01-06 Thread Allen Maynard
Hi, all,

I finally got the nvda plugin installed in the mush-z client.  Now when I 
select alteraeon and then select the alteraeon.mcl file, I get a runtime error 
that seems to be dealing with the tts_nvda.xml file.

Again, I am trying to play alteraeon on a Windows 7 64-bit system running NVDA 
version 2012.3

Thanks

Allen
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Re: [Audyssey] python help

2012-05-20 Thread Allen

Hello, Thomas,

Thanks for the info.  I had chosen 3.2 only because I thought that it was 
always a good idea to get the latest version.  Apparently, I was mistaken 
here.


Maybe a dumb question, but what is the difference between Python 2.7.3 and 
Pygame 1.9?  Why do I need both?


Thanks

Allen
allen.j...@foxvalley.net


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 19, 2012 9:05 PM
Subject: Re: [Audyssey] python help




Hi Allen,

First, if you want to learn Python I don't recommend using Idle or any 
other Python IDE as they generally aren't accessible. All you really need 
is a standard ascii text editor like Windows Notepad. For instance, if you 
wanted to write a simple hello world program in Python copy the following 
code into Notepad and save it as hello.py.


#Hello World
#Version 1.0
#Written by Thomas Ward
print Hello world!
raw_input(Press enter to continue:)

When you click on hello.py it will display a simple text message, hello 
world, and prompt you to press enter to exit the program. That's all you 
have to do to begin using Python.


Second, is there a specific reason why you picked 3.2? The reason I'm 
asking is if you want to do serious Python development the majority of 
packages such as Pygame are for Python 2.7. So if you wanted to write 
games I'd recommend Python 2.7.3 and Pygame 1.9. Most Python developers 
have not moved to Python 3 yet so you could run into problems developing 
certain applications as a number of packages and modules have not been 
upgraded to support Python 3.x yet.


Cheers!

On 5/19/2012 11:12 PM, Allen wrote:

Hello listers,

I'm using a Jaws 11 demo and I've installed Python version 3.2 on a 
Windows XP laptop.  I press control+n to start a new session.  I can type 
but neither do I hear anything as I am typing, nor can I hear anything 
when I press any of my arrow keys.  I am hearing absolutely nothing when 
I press any of the arrow keys, not even blank.


Is there a Jaws setting I need to change or a Python setting I need to 
turn on or off?

I'd like to begin learning the Python programming language.

Thanks

Allen
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[Audyssey] Dodge City Desperados question

2012-05-20 Thread Allen
Hi gamers,

My apologies if this question has been asked and answered earlier, but in the 
game Dodge City Desperados by Richard de Steno, is there a way to save your 
game?

Thanks
Allen
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[Audyssey] python help

2012-05-19 Thread Allen
Hello listers,

I'm using a Jaws 11 demo and I've installed Python version 3.2 on a Windows XP 
laptop.  I press control+n to start a new session.  I can type but neither do I 
hear anything as I am typing, nor can I hear anything when I press any of my 
arrow keys.  I am hearing absolutely nothing when I press any of the arrow 
keys, not even blank.

Is there a Jaws setting I need to change or a Python setting I need to turn on 
or off?
I'd like to begin learning the Python programming language.

Thanks

Allen
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[Audyssey] game classifications

2012-01-02 Thread Allen
Hi, gamers,

I have to admit that I too thought that games like Super Liam and Q9 were 2d 
and that Shades of Doom and Monkey Business were 3d.  But from what I have been 
reading on this list, Super Liam and Q9 could actually be said to be 1d games, 
while Shades of Doom and Monkey Business were true 2d games?
Am I understanding or am I way off, which could easily be in the realm of 
possibility, (smile)?

Sincerely,
Allen
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Allen

That storyline sounds cool.

Allen

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:09 AM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Adrift interpreter.

2012-01-01 Thread Allen

Hi, Michael and others,

Here's a link where you can get Adrift version 5 as well as older versions. 
I couldn't get Legacy of a Princess to work on version 5 but with version 4 
I was able to run the game, though I had to put Jaws in say all mode with 
insert+s.


www.adrift.org.uk/cgi/new/adrift.cgi?page=download Bing
I don't know if version 5 or 4 will work with Windows7 though.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, December 31, 2011 10:48 PM
Subject: [Audyssey] Adrift interpreter.



Hey.
Can someone send me a link for an accessible Adrift interpreter?
Thanks!

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] legacy of a princess help please

2011-12-31 Thread Allen
Hi, Gamers,

If anyone else is playing or has played the Legacy of a Princess Adrift game I 
could use a little help.  I have gotten 25 points so far but I am at a loss of 
how to proceed.  I don't want to give anything away but, I can't figure out how 
to get across the lake.  Can anyone give me a hint?

Many thanks

Sincerely,
Allen
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[Audyssey] the voice controlled blackjack games

2011-12-28 Thread Allen
Hi, Gamers,

Just a quick review of the two Blackjack games for the iPhone.  I've tried both 
and they are alot alike except for the voices.  Both games are very responsive 
to specific voice commands, though you do have to wait to talk until the dealer 
has stopped talking.  The sounds were very good and the humor was entertaining. 
 The only thing I did not like with both games, which is just a personal 
opinion, is that after 2 or 3 rounds of being told which cards I had been 
dealt, the dealer stopped explaining what each voice command does, which was OK 
because it sped up the game play a little, but the dealer stopped saying which 
cards I had been dealt.  He or she would just say for example, You were dealt 
a total of 18.  Say hit or stay.  I would have liked it better if I had been 
told the card or cards I had been dealt which would have made it feel more like 
sitting at an actual Blackjack table.
Other than that, they are fun and well-done games.

Sincerely,
Allen
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[Audyssey] adventure sr help please

2011-12-28 Thread Allen
How do you get started in this game?  I hear a recorded voice say, Welcome to 
Adventure SR.  Would you like instructions?  I get the same four buttons no 
matter if I say yes or no.  If I say nothing and just try swiping left or right 
with VoiceOver still on, all I see are the same four buttons of Record, Send, 
Console, and Map.  Nothing seems to happen if I double tap Send or Console.  
Double tapping Map apparently just displays a visual map, and double tapping 
Record just kills VoiceOver.  What am I doing wrong?

Thanks

Sincerely,
Allen
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[Audyssey] zelda problem

2011-12-26 Thread Allen
Hello Gamers,

I found Legacy of a Princess and downloaded it successfully, but it was created 
using the Adrift authoring system.  When I go to the Adrift website all I get 
is the title of the page.  There are no links, headings, or forms.  Does anyone 
have the Adrift runner and could post it, or does anyone know where I can find 
and download it?

Thanks

Sincerely,
Allen
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[Audyssey] zero sight flying question

2011-12-23 Thread Allen
Is there a keystroke to level off when the proper altitude is reached?  I get 
to 400 and when I pull back on the stick I start to descend and I don't stop 
descending, but if I pull forward I rise and keep rising.  I goo up and down 
until I eventually crash.

Sincerely,
Allen
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[Audyssey] core exiles problem

2011-12-22 Thread Allen
Hi Gamers,

I tried 4 or 5 times to create an account on the Core Exiles site but each time 
it said that there was a problem with my username or password.  It even said 
this when I tried to create a totally unique username and password.  So, what 
am I doing wrong?

Thanks

Sincerely,
Allen
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Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Allen

Hi, Thomas,

My vote is to keep the mailing list.  In my opinion forums are annoying and 
take too much time to navigate.


Allen

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 20, 2011 2:14 AM
Subject: [Audyssey] USA Games Mailing Lists or Forums



Hi everyone,

Over the last few days I have been actively rewriting and updating the
USA Games web pages, scripts, etc for 2012, and among the changes I'm
considering is replacing the USA Games mailing list and developers
list with an online forum similar to Audiogames.net or the BGT forum.
I'm interested in your opinions on this before I make any serious
changes in that direction. How many of you are in favor of switching
to an online forum and how many of you would rather stick to a mailing
list for discussion?

Thanks.

Have a merry Christmas and a happy new year.

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[Audyssey] zero sight comments

2011-12-19 Thread Allen
Hi, Listers,

I have been playing the demo and finally got into the air but my engines 
stalled and I crashed which was actually cool.  However, even with my screen 
reader off, too often there are two many voices talking at once and it becomes 
often impossible to hear the report when I press z for my altitude or s for my 
speed for example.  Could it be possible to create a patch that stops the 
current voice or voices when you press a button to get a certain piece of 
information?  Just my two cents.

Sincerely,
Allen
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[Audyssey] swamp, zombies behind you

2011-11-28 Thread Allen
I love the Swamp game, but could there be just a small difference in the 
zombie's growl if it is behind you.  That would make it much easier to tell if 
a zombie is creeping up behind you rather than coming toward you.
Allen
allen.j...@foxvalley.net




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[Audyssey] a newby swamp question

2011-11-18 Thread Allen
Hi, Gamers,

How can you tell if a zombie is behind you?  How do you turn around quickly?  I 
am using a Dell laptop with a mousepad.

thanks
Allen
allen.j...@foxvalley.net




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[Audyssey] genesis 3d

2011-10-28 Thread Allen
Hi, Thomas,

When you release your Genesis engine, how much actual programming knowledge 
will someone have to have to use it?  Will some of the commands be executed by 
normal text or will every command and function have to be executed with 
programming terms and codes?


Thanks

Allen
allen.j...@foxvalley.net
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[Audyssey] entombed game frustration

2011-09-16 Thread Allen
Hi, Gamers,

I have been trying to play Entombed, but it seems like after I begin, too 
quickly I encounter a superior enemy who hits me with a good weapon or an 
attack magic spell and I either die or I am severely injured and die at the 
next battle.
Am I missing something because it seems I am facing far better enemies than me 
way too early. 


Thanks
Allen
allen.j...@foxvalley.net




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[Audyssey] totally accessible mentioned earlier

2011-09-16 Thread Allen
Hi, Gamers,

About a month ago someone posted an email about a totally blind accessible rpg. 
 I realize that doesn't help much, but I just can't remember the name.  I can't 
remember if it was an online rpg or not, but I accidentally deleted that email, 
and before I realized what I had done, I emptied my deleted items folder.
Does anyone still have that email message or has the name of that rpg and a 
link to it?

Many thanks

Allen
allen.j...@foxvalley.net




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Re: [Audyssey] Temporal. Aprone's time traveling strategy game.

2011-06-11 Thread Allen
I agree.  This game idea sounds totally cool.
On Jun 11, 2011, at 11:37 AM, william lomas wrote:

 my god this sounds awesome
 
 On 11 Jun 2011, at 17:33, Jeremy Kaldobsky wrote:
 
 Hey guys, earlier this week I started working on a little game idea that 
 popped in to my head at work.  To clarify, this is Not! the game I've been 
 developing with Locutus that will be using head tracking technology.  As you 
 all know by now, I can't keep myself from branching out into other ideas, so 
 I present to you, yet another side project.  Temporal.
 
 The current status of the game is pretty rough.  I don't even have any 
 sounds in it, except for screen reader dialog.  The reason I'm posting this 
 game so early, is because I need to get people's reactions to the game's 
 concept.  As far as I know, no other audio games work like this one, so I 
 don't want to invest too much time into it until I know people don't hate 
 it, haha!
 
 In Temporal, you awaken in a government facility deep underground.  You 
 don't know how long they have been studying you, but you have been kept in a 
 drug induced, unconscious state, to prevent you from escaping.  Through some 
 type of mistake, you have awaken.  Keeping you unconscious was this 
 facility's first line of defense against the most powerful human ever to 
 walk the earth.  you.  Using your powers, to jump forward and backward 
 through time, you must escape the lab they have been keeping you in.  This 
 game requires you to keep careful track of what you have already done, as 
 well as planning ahead for what you intend to still do.  Traveling through 
 time means you will share the environment with all other instances of 
 yourself who were present at that time.  Confusing?  If you jump back in 
 time, you may run through a room where a past version of yourself is busy 
 attacking the guards.  When you hold open a door now, later you will travel 
 back in time
 to this point in order to run through it!  With everything going on, you 
 must always be careful not to run into any past versions of yourself, or you 
 will destroy the continuity of events and lose the game.
 
 I only have 1 mission done, but it should be enough to give you all a good 
 idea of how the game is played.  Please let me know your thoughts.
 
 www.kaldobsky.com/audiogames/temporal.zip  (v0.5b)
 
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[Audyssey] damage extreme help

2011-05-22 Thread Allen
I think I missed something because the email message I have for downloading the 
game doesn't work.  Did I miss a better download link?


Thanks
Allen
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Re: [Audyssey] BGT future development

2011-01-10 Thread Allen
Hi, Philip,

I'd like to see multi-threading added to BGT.


Allen
On Jan 10, 2011, at 11:16 AM, Philip Bennefall wrote:

 Hi all!
 
 I am happy to say that the BGT engine is selling well, and so I am working on 
 a 1.1 release. I was wondering what you would most like to see implemented in 
 the next version? About a week ago I added full mouse support, but the 
 majority of the changes in this release are still bugfixes. I'd like to have 
 one more interesting new feature before I release 1.1. Any suggestions?
 
 Kind regards,
 
 Philip Bennefall
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Re: [Audyssey] Important MOTA News

2010-06-24 Thread Allen

Hi, Thomas,

Will the user of the 3d version need to have a surround sound speaker system 
in oerder to play?


Thanks

Allen
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 24, 2010 8:42 AM
Subject: [Audyssey] Important MOTA News


Hello everyone,
In light of a few things I said on the Audyssey mailing list over the
past couple days or so I’ve done a lot of thinking about the future of
Mysteries of the Ancients. It is no secret I’ve never been fully
satisfied about it being a side-scroller, and it is also no secret I
promised the community a side-scroller in place of Montezuma’s
Revenge. So I thought about the problem, and I have decided upon a
course of action that I believe not only will satisfy everyone
involved it might actually increase the number of sales for this title
too.  So what’s the plan?
Well, the plan is really quite simple. Beginning with beta 13 or beta
14 I’m going to offer two different downloadable versions of Mysteries
of the Ancients. One in the original side-scroller format all of you
currently have, and an all new 3d first-person version more like what
I had originally planned on creating to begin with. This way it is up
to the customer to decide which version he or she likes and can
purchase either version from the USA Games store when the game is
ready for sale.
One of the reasons I have decided to go ahead and do this is that
since MOTA beta 12 the Genesis Engine has proven itself to be fairly
stable for game development now. I’ve fixed a few things here and
there, updated some things, and beta 13 looks really stable. So taking
that into account it really wouldn’t be that hard to go ahead and
create an all new 3d first-person game using the engine as most of the
functionality is already there. All of the basic functions like
jumping, running, walking, etc is already in the engine. It is simply
a matter of mapping the right 2d or 3d functions to the right keys. As
for the game levels those would have to be redrawn for the fps
version, of course, but that’s nothing compared to writing an entire
engine like Genesis from scratch.  I’d say within two weeks, tops, I
could have a 3d fps version of the same game sitting up there on the
website along side the side-scroller. So why not go ahead and do it
right?
The other reason is that this way will satisfy everyone including me.
This allows the customer to buy and download exactly the version they
want. If side-scrollers are your thing go for it. If you are like me
and want a full 3d fps type format for the game that will be available
too. If you want both you can buy both. The sky is the limit as they
say.
The only other developer I know who has tried this was Edos
Interactive. Back when they released Tomb Raider Legend they released
two different versions of the same game. They released a side-scroller
version for mobile phones, and they also released a complete 3d
third-person perspective version for the Play Station and PC. I’m sure
they did it for different reasons, but the idea is that this has been
done before,  and apparently the marketing ploy worked. People
purchased both because they could have the full 3d version on their PC
and then take the mobile version of the game with them on their mobile
to play on their coffee break. It was a pretty good idea as far as I
am conserned and so I've decided to follow in their footsteps.
If you have any questions don't hesitate to ask. I know this is
surprising even for me. However, I think this is the best of both
worlds as far as I am concerned. It is one of those cases where you
can have your cake and eat it too.

Sincerely,
Thomas Ward
President of USA Games Interactive

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Re: [Audyssey] startrek games

2010-06-10 Thread Allen
Hi, Thomas,

I would love an LW style of Star Trek game.  LoneWolf was one of my favorite 
games so a Star Trek style would be awesome and one I'd definitely have no 
problem waiting a while for.

Allen
 
On Jun 10, 2010, at 7:06 PM, Thomas Ward wrote:

 Hi Dark,
 H...This is something that has been suggested before, and I
 certainly could do it. I guess it all depends on how many people would
 be in favor of that style of game. I think you are right that a Lone
 Wolf style Star Trek game would be infinitely more cool than a
 strategy game like STFC.
 For one thing in light of recent discussions of expantion packs etc
 this is the perfect style of game to do it in. The game could ship
 with 10 to 15 missions initially and I could add missions to it here
 and there giving it nearly unlimited replay value in the process.
 Like Lone Wolf over time it could end up having a hundred or more
 missions to choose from.
 Another way to add replay value to the game is to allow you to select
 a specific ship and class from the game setup menu. That way you could
 technically play the same mission multiple times trying out various
 different classes of ships in the Federation fleet. One time you might
 select a Defiant-Class ship, another time a Galaxy-Class, another time
 a Nebula-Class, etc. The replay value of this feature alone is huge.
 So your idea has maret.
 So my question to the rest of the list is what do you say. Should we
 abandon the fleet strategy game and go with a Lone Wolf style
 simulation where you take on individual missions and campaigns, or
 should we proceed with the real time strategy game in production now?
 
 On 6/10/10, dark d...@xgam.org wrote:
 Personally, as far as star trek games go, I'd love to see essentially
 something similar to lw, where you command a single ship carrying out
 various missions in the trek universe, sinse afterall, while a full scale
 battle against various huge fleets is fun, it'd really give the trek feeling
 to have a mission to go and patrol the neutral zone, seak and destroy a
 specific targit, like a borg cube or dominian shipyard, or go to a specific
 point in space to look what is there.
 
 as fun as a stratogy game is, essentially lw in space would personally be my
 choice for a startrek game.
 
 Beware the grue!
 
 Dark.
 
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Re: [Audyssey] Thoughts About Healing Potions

2010-06-05 Thread Allen


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 5:49 PM
Subject: Re: [Audyssey] Thoughts About Healing Potions



Hi Philip,
The way I invision this working is having the potion gradually
increase Angela's health over a certain period of time before it is
expended. So if she comes under attack she will probably lose more
health than she gains using that potion as it will only restore a
certain amount of health over x amount of time.
Another thing to consider here is I've updated some enemies in the
game as well. For example, the harpies are now more true to the
harpies from Greek mythology as well as many RPG type games. Instead
of throwing lightning bolts they have claws that do considerable
damage to the human body when they attack. Besides the contact damage
they inject Angela with a toxic poison that will kill her gradually
over time unless she drinks a potion to counter act the poison.
Between body damage and poison you may need to drink more than one
potion to get back up to full health. Does that answer your question?

On 6/1/10, Philip Bennefall phi...@u7142039.fsdata.se wrote:

Hi Thomas,

This sounds like a good approach indeed, however I have one question. How 
do

you react to a situation where the good lady falls under attack whilst
healing? Does she keep gaining health until she is up to full health, or 
do

you set a maximum increase amount that it will not go above before the
healing potion is expended? In other words, do you give a certain healing
amount that is done gradually, rather than restore her to full health
regardless of attacks during restoration?

Kind regards,

Philip Bennefall


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[Audyssey] accessible apps for iphone

2010-04-11 Thread Allen
If you go to www.lioncourt.com and follow the iPhone link, and then =
follow the Accessible Apps link,  you will find several categories of =
accessible iPhone apps including games.  Following a category's link =
will pop up a window displaying links to associated accessible apps.

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] in toomed?

2010-01-22 Thread Jason Allen
Press left, right, up or down for all the other menu options.

Cheers!
Jason

On Sat, Jan 23, 2010 at 4:07 PM, joe quinn jdawg1...@gmail.com wrote:

 whenever I launch in toombed, all I get is an option to upgrade to the full
 version... didn't know there was nay kind of demo? help?


 __ Information from ESET NOD32 Antivirus, version of virus
 signature database 4798 (20100122) __

 The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] hey what games if any are accessible with the we?

2010-01-16 Thread Allen
The other problem with blind people playing the WII games is that one main 
idea of the WII is logging your stats, so as you get better your WII 
opponents get better.  There is no way I have found to independently log my 
stats, so to the WII'sthinking I never get better so it doesn't throw 
better and better adversaries.  I'm afraid that sooner or later my opponents 
would get too easy and less fun.


- Original Message - 
From: Karl Belanger karl.belan...@gordon.edu

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 16, 2010 5:45 PM
Subject: Re: [Audyssey] hey what games if any are accessible with the we?



Two games I have played which are accessible are Wii Sports and Punchout.
Wii Sports: The Baseball, Boxing, and Tennis can be completely accessible, 
and bowling and Golf can be done with some sighted assistance.
Punchout: The game play in this is almost completely accessible. Every 
character makes some sort of either taunt or sound effect for almost every 
attack. From an accessibility standpoint, there are only two characters 
who have some challenges. I can outline them in more detail if you want. 
Navigating the menus in any WII game can be somewhat challenging, because 
if it does not let you use the arrows, you must point at the item you 
want. However, there is usually a sound effect and a slight vibration when 
you are selecting something. Also, the menus are static so you can 
memorize their locations.

HTH,
Karl

From: gamers-boun...@audyssey.org [gamers-boun...@audyssey.org] On Behalf 
Of lelia [struv...@yahoo.com]

Sent: Saturday, January 16, 2010 6:14 PM
To: Gamers Discussion list
Subject: [Audyssey] hey what games if any are accessible with the we?

Hi all, well, lots of family and friends have the we and I am wondering 
what

if any games or exercises or such are accessible for us?

thanks

lelia


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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-08 Thread Jason Allen
Hi Scott,

I programmed the game initially for Android. It was a pretty cool Sudoku,
but the culture on Android just isn't what it is on the iPhone. I have an
Android phone and it is ridiculously less slick than my wife's iPhone. Had I
used an iPhone first, I would have likely abandoned the idea. But the game
is complete and wouldn't take much to get it working on the iPhone other
than learning a new API.

I might look into this. It certainly couldn't do any worse than the Android
implementation, haha!

Cheers!
Jason
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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-07 Thread Jason Allen
Is the iPhone accessible? Doing something with the game would be nice. It's
collecting dust right now.

Cheers!
Jason

On Thu, Jan 7, 2010 at 3:02 PM, Ryan Strunk ryan.str...@gmail.com wrote:

 Hi Jason,

 I don't believe any of the three in existence have online scoreboards.
 However, the fact there are already three in existence--Sudo-San, Soundoku,
 and BGSudoku--means you might not get much buck for your time, especially
 considering that two of the three are free.

 If you could something together for the iPhone or pocket PC, however, you
 might be on to something.

 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jason Allen
 Sent: Wednesday, January 06, 2010 8:57 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Sudoku for newbies, possibly dummies

 Do these Sudoku games have infinite puzzles and online scoreboards?

 I created a random sudoku generator for a phone app and think it could be
 adapted to an audiogame. I know it's a popular game, but maybe I can offer
 an alternative version. Generating sudoku puzzles was absolutely not
 trivial, but that unique feature wasn't enough to get the app noticed in a
 sea of sudoku games unfortunately.

 Cheers!
 Jason
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Re: [Audyssey] Blind Fate?

2010-01-06 Thread Jason Allen
Hello,

Entombed is a game I'm nearly finished with that is in the same genre as
Fate. It's a role playing roguelike game. You can download the public test
version at my website: http://www.blind-games.com/

Also there is a vibrant community here:
http://groups.google.com/group/entombedgame/

Cheers!
Jason

On Tue, Jan 5, 2010 at 2:24 PM, Mark torgersonena...@gmail.com wrote:

 Hi
 I was wondering if there is a blind version of the game fate? If so,
 where would I find it?
 Thank you for your help.

 God bless,
 Mark

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Re: [Audyssey] Public betas vs private testing

2010-01-06 Thread Jason Allen
I'm weighing in a bit late on this conversation, but I've generally had a
positive experience with open public testing. There are a few things I'm
worried about though. For one, as your application gets better, you start
competing with your final product. I'm also a little worried about people
burning out on the game before it's even released, but I think I can
circumvent that by adding a heap of new content for the final release.
Another problem is early conversations mention a lot about the instability.
That's normal in young applications but it might throw some people off.

As for the benefits, there were a lot of those too. It has built a great
community which you wouldn't have had if you had a surprise release. Once
everyone knows a new version is imminent, there is a lot of excitement too.

I started public testing extremely early because I really wasn't sure how to
proceed with the interface. Walking around a random dungeon had to have
special consideration. Plus all the important decisions about SAPI and
others were up in the air. Now I have a much better idea and I think the
next project will benefit a lot from that.

From a game sales standpoint, I don't know if public or private testing is
better yet though.

Cheers!
Jason
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Re: [Audyssey] Sudoku for newbies, possibly dummies

2010-01-06 Thread Jason Allen
Do these Sudoku games have infinite puzzles and online scoreboards?

I created a random sudoku generator for a phone app and think it could be
adapted to an audiogame. I know it's a popular game, but maybe I can offer
an alternative version. Generating sudoku puzzles was absolutely not
trivial, but that unique feature wasn't enough to get the app noticed in a
sea of sudoku games unfortunately.

Cheers!
Jason
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Re: [Audyssey] Netbooks and games

2010-01-01 Thread Jason Allen
Netbooks have to have seriously capped memory and processor speeds to meet
Microsoft's discounted XP licensing. I'd hesitate to use them for gaming
unless you're sure the new netbook is faster than your current laptop. One
thing that's often overlooked is the front side bus speed. Everything might
look the same on paper initially between netbooks, but you could be in for a
real surprise if you don't do a lot of research.

Newer netbooks come with a very stripped down version of Windows 7. I'd go
for that over XP.

Cheers!
Jason
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[Audyssey] music buying question

2009-12-19 Thread Allen
Does anyone know of a site where individual songs can be purchased and then 
downloaded?
I used to use the Walmart music downloads but that site will make my remaining 
hair turn white from the frustration.  It used to be a breeze to buy a song 
then download it as an .mp3 file, but they obviously have changed it.
So I hope someone out there knows of a nicely accessible online music store.

Thanks

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] another game programming question

2009-12-16 Thread Jason Allen
C++ wins cross platform absolutely. But with virtual desktops, it's not as
big of a win as it used to be.

If you go C++, you absolutely must learn object oriented programming
concepts. C++ supports these, but they aren't as elegant as more recent
programming languages like C#. If you use C#, you have no choice but to
write object oriented code, so there really isn't an issue there.

.NET is well thought out and modern. You don't need to use the XACT sound
tool (the much maligned sound creation engine mentioned in this thread) to
make sounds for games using the XNA framework. XNA comes built in with sound
and music libraries that don't use XACT at all. They support loading mp3s as
well. XACT is powerful but clunky, buggy, and a million other negatives.

As for security, .NET can be decompiled. But if you're using modern
programming concepts (which you will be) no one is going to be able to
recompile it. It essentially obfuscates itself. Of course, obfuscating the
code is another option. Is anyone going to want to spend the thousands of
hours to reverse engineer your game? Not likely. If you had top secret code
or projects, it's a much bigger problem.

C# supports a design concept called RAD, or rapid application development.
You will write larger / more complex programs much, much faster in C# than
writing the same application in C++.

C# also supports automatic garbage collection which is a big deal when it
comes to memory management and debugging.

The biggest drawback to C# is that you're essentially tied to Microsoft. You
have to intelligently weigh the benefits to porting your game to all
platforms. How many Linux players are you going to get really? What about
Macs? How many players do you lose if they can virtualize your game in their
native operating system? Is it still worth it?

Cheers!
Jason
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Re: [Audyssey] Bug in entombed 1.6

2009-11-25 Thread Jason Allen
The best thing to do is quit the program entirely, then open it back up and
resume if you've been playing a long time. By long time, I mean, it must
take hours and hours to get to that level. Don't suffer with saves taking so
long, just exit out, restart, and be on your way. I'll optmize its memory
and processor usage as I develop it. As it's still in testing, this is less
of a priority at the moment.

Cheers!
Jason
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Re: [Audyssey] Q9 version 1.0.1 released!

2009-11-20 Thread Allen
What am I missing.  I don't see where I can download the 1.0.1 patch.  I've 
looked all over the blastbay site.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: A public mailing list for Blastbay Studios. t...@blastbay.com
Cc: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 18, 2009 8:51 PM
Subject: [Audyssey] Q9 version 1.0.1 released!



Hi everyone,

Version 1.0.1 of the Q9 Action Game is now released. This is a general 
performance improvement and bugfix release and is highly recommended for 
all users to download. Your registration information and saved games will 
remain intact.


The change log is as follows:

Version 1.0.1:
Added: The alt key can now be used to quickly cycle between your weapons.
Added: The name of the registrant now shows up in the window title of the 
full version of the game.

Added: A section on saving games is now present in the manual.
Added: Anchor links to the manual which will enable quicker navigation.
Fixed: Fortune fields will no longer create mysterious ghost enemies.
Fixed: Fortune fields can no longer be generated in the middle of a pit.
Fixed: The sounds of the deus shield have been lowered slightly.
Fixed: Going to a new world from the bonus level by using a cheat code now 
works properly.

Fixed: Some general performance improvements.

Version 1.0:
Initial release.

Visit www.blastbay.com to obtain the game.

Kind regards,

Philip Bennefall
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Re: [Audyssey] Hi and an entombed question

2009-11-19 Thread Jason Allen
Oh yes, I'm always adding new bugs. Haha. The bug where your skeleton
attacks you has been fixed, but I introduced another annoying crash bug in
my latest update. If you can, wait 24 hours and I'll have another bug fix.

Entombed has been growing in leaps and bounds lately and has teething issues
at the moment.

Cheers!
Jason

On Fri, Nov 20, 2009 at 8:19 AM, David Chittenden dchitten...@gmail.comwrote:

 Hello,

 That bug appears to have been fixed. Download the latest version and you
 can find some nice new bugs and great game play. smile

 David Chittenden, MS, CRC, MRCAA



 Scott Chesworth wrote:

 Hi Karl,

 I have experienced the same thing.  I'm not on the Entombed list yet
 to pass this along, keep meaning to subscribe and just haven't gotten
 round to it, but I know Jason checks this list.  Anyway, thought I'd
 let you know that you've got company.  Until this is fixed, don't
 trust anything too boney.

 Cheers
 Scott

 On 11/13/09, Karl Belanger karl.belan...@gordon.edu wrote:


 Hi,
 I just ejoined the list after a long absence and a change of email. I am
 looking forward to participating in the list once again. I am certainly
 eagerly awaiting Q9 as it sounds quite interesting.
 Has anyone else experienced a bug in Entombed where a companion
 necromancer
 raises a skeleton, who begins attacking members of your own party, rather
 than the enemy? I had a skeleton Goblin Necromancer who constantly
 attacked
 my party.
 Also, someone who is on the entombed list please pass this report along
 if
 it has not been brought up there already.
 Karl
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Re: [Audyssey] Developer time was: My Opinion of Q9

2009-11-18 Thread Jason Allen
It's just spelled phonetically in Dark's message. It's the Amiga. In the
golden age of computers, it was one of the best examples around for games.

Jason
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[Audyssey] Entombed Beta 1 Released

2009-11-10 Thread Jason Allen
Hi everyone,

I wanted to let you know that my audio RPG Entombed release beta 1 is now
available for download. Entombed is an audio game where you take on the role
of a party of adventurers braving the depths of a nefarious dungeon.
Characters have loads of customization, gain experience and levels, and
accumulate abilities and magic. However, a word of caution, the game is
still in testing and fairly unstable. Save often!

You can find the documentation here: http://wiki.blind-games.com
The game download is here: http://www.blind-games.com/EntombedSetup.exe

Please let me know what you think!

Thanks!
Jason
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[Audyssey] Entombed Intro Trailer

2009-11-10 Thread Jason Allen
I almost forgot to mention that Entombed's intro trailer can be found here:
http://www.blind-games.com/EntombedIntroTrailer.mp3

This sets the stage for the origin and purpose of the dungeon. A game play
trailer is still in the works. However, you can always download the
game andtry it out for
yourselfhttp://www.blind-games.com/EntombedSetup.exe
!

Thanks to Jeremy Harley for the great voice over work and mixing.

Cheers!
Jason
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Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
Go to the preferences screen and arrow through all the options. It should
reset them to the right values. Then save and continue.

Cheers!
Jason

On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley hdpres...@hotmail.comwrote:

 Hi,

 I just downloaded Entombed, and I could not hear my footsteps; I didn't
 even
 know I was moving.

 Hayden

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Re: [Audyssey] Entombed Problem

2009-11-10 Thread Jason Allen
From the main menu. Or when in the game, just press escape when there is no
menu active.

Jason

On Wed, Nov 11, 2009 at 12:33 PM, Hayden Presley hdpres...@hotmail.comwrote:

 Where's preferences?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jason Allen
 Sent: Tuesday, November 10, 2009 6:37 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Entombed Problem

 Go to the preferences screen and arrow through all the options. It should
 reset them to the right values. Then save and continue.

 Cheers!
 Jason

 On Wed, Nov 11, 2009 at 10:43 AM, Hayden Presley
 hdpres...@hotmail.comwrote:

  Hi,
 
  I just downloaded Entombed, and I could not hear my footsteps; I didn't
  even
  know I was moving.
 
  Hayden
 
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Re: [Audyssey] entombed

2009-10-22 Thread Jason Allen
Hi Hayri,

It doesn't currently. I asked the company for their SDK though. Tom, does
MOTA use Infovox? If so, how did you find implementing it?

Cheers!
Jason

On Wed, Oct 21, 2009 at 9:52 PM, Hayri Tulumcu ha...@ka-net.dk wrote:

  How infovox desktop to work in Entombed?


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[Audyssey] purchasing top spin 1

2009-10-19 Thread Allen
Hi, gamers,

Where can the PC version of Top Spin 1 be purchased?

Thanks

Allen
allen.j...@foxvalley.net
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[Audyssey] mota query

2009-10-18 Thread Allen
 Hello, gamers,

I've had email trouble for about ten days and therefore had not received any 
email from this list.

Have there been any updates to USA Games MOTA?

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] entomb-several questions

2009-10-12 Thread Jason Allen
Hello,

There are lots of secrets in Entombed, only two have cards currently though.


Rocks are for slings, but I removed the sling this build and forgot to put
it back in.

The second skill of the Fortune Teller can alter a battle dramatically, but
is often only subtle. All you'll know if it was in your favor or not.
Fortune Telling, isn't an exact science after all.

Jason


 What are the rocks for?
 I notice that if your pet dies, it sheet doesn't disappear from the 'C'
 function and you cannot equipped your other characters cause it keeps
 targetting the pet. This a bug?

 Also, so far I've not been able to get the observe skill to learn anything,
 any one got any luck on this?

 Does anyone know if the second skill of the fortuneteller class do? I mean
 it says things like 'a leopard standing against the moon, this looks good'
 but doesn't seem to do anything?

 Also, I've unlocked two secret cards...are there more? Don't tell me what
 they are, just a yes or no be fine.

 Thanks
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

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Re: [Audyssey] Silverlight accessible or not?

2009-10-10 Thread Jason Allen
I created a temporary website for www.blind-games.com in Silverlight and it
didn't appear to be very accessible. It might be possible to make the site
accessible with a different methodology. After all, the entire site doesn't
have to be in Silverlight. Only the app.

Jason
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Re: [Audyssey] Entombed Query

2009-10-09 Thread Jason Allen
Yeah, it's been a long time. But no need to be sad. I'll need people to test
the next ambitious project. Also, Entombed is calling out for an overworld
and a general expansion of locales.

Jason
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[Audyssey] nintendo wii info

2009-10-09 Thread Allen
Hi, Gamers,

Where can I find out more information about blind people playing the Nintendo?


Allen
jellydo...@runbox.com
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Re: [Audyssey] Entombed Query

2009-10-08 Thread Jason Allen
I'm finishing up the engine with Entombed right now and working on more
content. It will go to beta soon. As for the actual release, I'm not sure.
Some of the new content is fairly complex - like new spells, but it will go
faster than the majority of the alpha. I'm hoping to have the next alpha
version ready by the end of October, but I'm not sure yet. The first beta
version will follow that and will focus on stability issues. Then hopefully
it'll be release time!

Cheers!
Jason
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Re: [Audyssey] good news: shades of doom

2009-09-20 Thread Jason Allen
Way to go for Phil changing the title of Sarah.

In my opinion, a game, a book, a movie - whatever. They're all works of
fiction and completely harmless.

Jason

On Sun, Sep 20, 2009 at 11:28 AM, Thomas Ward thomasward1...@gmail.comwrote:

 Hi Robert,
 Well, I can think of a few instances where you can't just simply turn off
 the screen. Many laptops, like mine, don't have a power button for the
 display. As a result anything I do can be seen by a sighted party if he or
 she decided to look over my shoulder.
 Smile.


 Robert Montowski wrote:

 Hello there,
 I came into this thread a bit late...so I had to go back and read alot of
 old messages to get the feel for what is going on here.
 My experience to some of what is being discussed goes like this:
 I used to live with a girlfriend in my house.
 I also played shades of doom.
 she is a born again christian as am I.
 she was a bit miffed I was playing this shooting game.
 here is how I settled the matter.
 As I am totally blind..I turned my monitor off.
 even if she walks by my open door, she will not know what I am doing.
 as many of these games are very specific about what direction a sound
 comes at you from, I got a very nice pair of headphones to wear when I play
 any game.
 so once again, even when she is standing in my room talking to me..she has
 no idea what I am doing unless I have the volume on the head phones turned
 way up high.
 I consider this leveling the playfield.
 when she is on her computer I have no idea what she is doing as she turns
 her speakers off.
 I can't see or hear what she is doing and she can't see or hear what I am
 doing.
 No problem here...grin.
 religion and computer games can co-exist.
 Robert



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Re: [Audyssey] entombed problems

2009-07-18 Thread Jason Allen
Hi,

Feel free to email me privately. Do you mean the install appears to hang or
the game itself? It's possible the installer is trying to download the
components it needs to run the game. It uses Microsoft .NET 3.5 and few
other frameworks, but .NET is the largest of the lot.

Thanks!
Jason

On Sun, Jul 19, 2009 at 1:48 AM, Steve Cullen sculle...@verizon.net wrote:

 Hi Everyone,
 for some strange reason I can not get this game to run on my computer. when
 I try and run the program I don't get any kind of an error message nothing
 happens. If anyone knows what could be wrong Please send me an email. any
 Help would be appreciated thank you all very much.
 Regards,
 Steve Cullen
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Re: [Audyssey] entumbed?

2009-07-17 Thread Jason Allen
The Entombed message board has replaced the forum. You can sign up here:
http://groups.google.com/group/entombedgame/

Also, the download is always available here:
http://www.blind-games.com/EntombedSetup.exe

Thanks!
Jason

On Fri, Jul 17, 2009 at 6:45 AM, piotr machacz piterm...@gmail.com wrote:

 the forum is long gone. entombed is now public so to speak.

 On 7/16/09, Valiant8086 valiant8...@lavabit.com wrote:
  How do you download entombed without being on the forum?
  thanks.
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Re: [Audyssey] Entombed stuff

2009-07-17 Thread Jason Allen
Let me know what email you signed up under and I'll see if I can add you
manually.

Thanks!
Jason

On Fri, Jul 17, 2009 at 8:24 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi Jason,
 I have been waiting for google to send me a response back to set up an
 account for me since that pesky type in the numbers you hear wasn't working
 for me. Hopefully , it will be soon.





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Re: [Audyssey] Entombed stuff

2009-07-14 Thread Jason Allen
Hi Allan,

I'm writing Entombed. I'm glad you like it! I've been working on it about a
year and a half now and it's great to know it's well-liked so far. The
waypoint was orignally intended to allow you to set a location in the
dungeon and then recall that location with a press of the button. I haven't
finished implementing it though. So all it does is record the location, you
can't recall it.

There are still issues with Wanderers I need to address. They were such a
complex job to implement but I'll try to whither down the bugs as I release
updates. Same with the double named items and such.

Locate Secret is a puzzling problem for me. I didn't want to make it too
easy to find a secret via the scroll, but right now they're too cumbersome.

Armors are a little less complex than weapons so their entire effectiveness
is determined by their quality and the material they're made out of. I'll
give them a calculated defensive value that can be reported. I guess it'll
be a combination of the wearer's skill, the quality of the item, and the
material its made out of. That reminds me too! I need to add the damage
bonuses applied to weapons based on the wearer's skill too! That's an
important omission I've made there.

Characters shouldn't start with armor they can't wear, so that's another bug
I have to track down.

Sometimes information that's critical to either information or the timing of
sounds can't be interrupted. This can happen if a lot of interruptable text
flow into one that isn't interruptable -- making the entire sentence
uninterruptable. I hope that wasn't too confusing of a description.

If you haven't alreadly, join the Entombed message group here too:
http://groups.google.com/group/entombedgame/

Glad you like it!
Jason
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[Audyssey] fs2002

2009-05-30 Thread Allen
I am just wondering if I've missed Neil's podcast on the way he has made the 
Microsoft Flight Simulator 2002 accessible because I have been away for a few 
days, and when I checked my backlog of email messages, I didn't see anything 
about that.

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] Xact was Blood money Online fighting

2009-03-21 Thread Jason Allen
Hi Che,

I use Xact with Entombed. It's a very clunky interface and I think difficult
to make accessible. Most .NET developers prefer other sound solutions that
are less confusing, but I like it a lot. It was created to allow sound
designers create and test their sounds without needing a programmer's input.
So it's basically a sound designer's tool. I like it because it allows me to
easily mix sounds and has a few excellent features but also some crippling
drawbacks.

The good:

- It has automatic provisions to allow you to randomize sounds. You can
randomize pitch, location, volume, and more. I can't stress how awesome this
is. For example, from one footstep sound, you can get an infinite variety of
plays that don't sound exactly the same. I use this all the time with
Entombed.

- It allows to easily mix sounds. Each sound by default is set at negative
12 decibles which allows you enormous freedom in mixing them together.

- You can dynamically change sounds in code. I use this in Entombed to alter
the sounds of monsters who have been shrunk. It makes their voices higher
pitched.

- You can dynamically position 3D audio.

- You can set up sound play lists to be random, or follow a set order,
without having to program anything in code.

The bad:

- It doesn't support .mp3s. WAV files only. Wav files are okay for sound
effects because Xact compresses them. But for music, Xact is absolutely not
what you want. Use the built-in media API that comes with XNA 3.0 for music.
Ironically, the built-in sound effect class is pretty barebones which is why
I use Xact. It's fine to get simple sounds working in your game, but it
would be hell to work with on a large project.

- Its minorly unstable. I've had it crash numerous times.

- Its clunky and the interface is difficult to navigate.

- It's complicated to get your head around initially.

If the tool was designed better it would be fantastic. It's not that Xact
isn't powerful, it's whoever designed the interface wasn't quite as skilled
as those who wrote the engine.

Jason
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Re: [Audyssey] entomb things

2009-03-12 Thread Jason Allen
Hi Al,

I'll answer your questions without spoiling anything if I can.

1. Zombie casters (or any other job) retain their skills. This is
intentional. I think it keeps zombies interesting. A zombie of a heroic
fighter will be completely different from a mage. One thing that is
unintended is zombie healers healing themselves. Any kind of normal healing
should be impossible.

2. The monster artificial intelligence doesn't consider skills at the moment
when picking up items. So they can cheat a little and use things on the
ground even if they don't have the skill.

3. The fortune teller skill is ambiguous by design. There is nothing
concrete about fortune telling. I think you'll be able to see clearly what
it does if you raise it a few points and try the fortune teller's attack
ability. It also affects other things related to fortune telling, but I
don't want to get into a habit of explaining too much. It might take some
mystery out of the game.

4. Bronze weapons are rarer because they require more skill to make.
Currently only human and orc craftsman can make bronze weapons.

5. Thieves can try to hide if they're alone, but enemies can still attack
them. That's by design. So if you have fast character, you might be able to
hide and get a sneak attack in before the enemy gets their turn but it's
very risky.

6. I've just completed ranged weapons and ammunition for the next build.
There will be more weapon choices. I have to keep the number down initially
until I'm positive everything works correctly. Once I'm to the content phase
of development, there will be a Cambrian explosion of new armor and weapons.
Everything you mentioned is supported in the engine and more.

Thanks! I'm glad you like the game!
Jason

On Fri, Mar 13, 2009 at 6:23 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi,
 I wanted to list a few things I noticed aboutthis awesome game.

 1. When spellcasters  get zombified, they retain their spell casting
 ability. Is this intentional?
 2. In one battle, an orc mage grabbed an iron breastplate and put it on.
 Since I know mages can't wear plate armor, this could either be a glitch, or
 a unique property of being an orc.
 3. Some skills are not really defined very well. For instance, the tell
 fortune skill does not seem to have any value whatsoever. What exactly does
 it do?
 4. The reason I thought copper was better then bronze in the game was that
  copper weapons are a dime a dozen, I picked up dozens of them in the first
 two levels, but the bronze items were much rarer.
 5. can a thief, alone in a battle, use hide? When I had a thief who was
 alone, I attempted to hide but the enemy targeted on me and hit me as if I
 never hid. On the other hand, when an enemy thief is alone, they get to
 hide, and then attack in the same round.
 6. Are other weapons and armor going to be introduced into the game? For
 example shields, bracers and arm/leg greaves.  Some weapons might be the
 mace, flail, morning star, axes of all sorts, spears etc and so forth.

 thanks,
 al
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Re: [Audyssey] [Spam] entomb question

2009-03-04 Thread Jason Allen
The footstep sounds. A step on stone is a correct movement. A sandy sound
means you brushed up against a wall and can't go any more in that direction.
There is no penalty for walking into a wall. Some audio games I played would
blast this shrieking noise whenever you bumped into a wall. I thought that
was ridiculous, so I tried to make it as inoffensive as possible.

The stairways are announced when you enter a room with one. They currently
don't have any audible sound outside that.

I'll see about making the weapons and armor easier to distinquish. Copper is
in-fact harder than bronze, but it depends on the alloy. I just took the
average hardness for bronze. Making bronze weapons had advantages over
copper because adding tin (or lead, or arsenic) lowered the melting
temperature of the alloy. This isn't modeled in Entombed, so for now at
least, copper is the better metal when compared to bronze. I might make
copper edges duller in some future update to simulate some advantages bronze
had over copper weapons.

Glad you're enjoying it! It's in heavy development right now and probably
will be for some time.

Jason


On Thu, Mar 5, 2009 at 2:21 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi Dark,
 I just read Jason's email about the heirarchy of metal armor and he said
 that it was bronze, copper then iron.
 An analyze spell would be very cool, but a character with the fighter job
 perhaps could judge value of weapons and armor as well, or perhaps a dwarf
 or blacksmith like race/class might have an innate ability to tell the exact
 numeric value of some materials, like maybe stone or metals for dwarves,
 wood types for an elf or druid or ranger type  job/race, things of that
 nature. I am only guessing about all that, I have only found two cards
 playing the  game.

 al



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Re: [Audyssey] ENTOMBED

2009-03-04 Thread Jason Allen
Regarding character creation. I planned to allow you to save character
builds to select easily the next time you play. This will probably be
removed or added much later though. I'm prioritizing gameplay elements right
now.

Jason

On Thu, Mar 5, 2009 at 2:53 AM, Dakotah Rickard
dakotah.rick...@gmail.comwrote:

 I have a question about a related thing. In character creation, you
 can only choose create new character. Is this a feature that isn't
 implemented yet, the ability to reuse a character?

 Signed:
 Dakotah Rickard


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Re: [Audyssey] more entombed things

2009-03-04 Thread Jason Allen
Hi,

The key below escape is a key I use for testing. I sometimes forget to
disable it. It's not used for anything in normal game play.

Zombie Rot potions cure zombie rot. Zombie rot used to be a serious plague
in earlier versions of Entombed, but it doesn't show up much (or at all) in
the new version. It will certainly have another outbreak in the future.
Being afflicted with Zombie Rot is a serious condition that should be
treated immediately.

Your character has no hand preference. They tend to hold things in their
left hand because it's the first choice when wielding weapons.

No magic points command yet, but I'll fix that in the future. You start with
100. Every spell currently costs 10. You can replenish them by resting.

I plead the 5th on corpses and body parts. They may or may not be useful.

Jason


On Thu, Mar 5, 2009 at 3:09 AM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hello again,

 I had a few more questions and such.
 by the way, I was playingthe game and I had accidentally hit the grov key
 (it is directly under the escape key) and when I pressed it, my character
 managed to cut his hand off.
 Also, what does the zombie rot potions do? I have drank them, made members
 of my party drink them, and I have thrown them at enemies, but they don't
 appear to do anything.
 Do the playable characters have a primary and secondary hand, or does it
 matter which hand you put which weapon?
 Is there a command to tell how much magic points a magic using character
 has left?
 Are the corpses left after a battle useful for anything?

 thanks,
 al
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Re: [Audyssey] entombed

2009-03-03 Thread Jason Allen
Entombed 3? This must be a message from the distant future. Haha.

The current version of Entombed is always at
http://www.blind-games.com/EntombedSetup.exe

Thanks,
Jason

On Tue, Mar 3, 2009 at 9:26 AM, rrhopki...@verizon.net wrote:

 Where can I get entomed three?
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Re: [Audyssey] entomb question

2009-03-03 Thread Jason Allen
Hello,

Entombed is the game I'm currently programming. The effectiveness of armor
is intimately tied to the material's hardness. So all cloth-type armor
provides the least protection, then leather types, finally, the metals. The
metals use their real-life values, so you can use these as a guide. Copper
is harder than bronze (but harder to work with), Iron is harder than copper.
What armor you can wear is dependent on what job you chose at character
creation.

Fighters can wear all metal armor. Thieves can wear leather. The others can
wear cloth-types.

Hope that helps!

Thanks!
Jason

On Wed, Mar 4, 2009 at 2:09 PM, Allan Thompson allan1.thomp...@cox.netwrote:

 Hi,
 Not sure who to direct this too.
 I have a question about armor and weapons. They are listed when examined as
 dubiour, poor, decent and good, but is a good cloth tunic better then a
 dubious bronze breastplate?
 What is the  level of progressive  armor types? For example, what is wool,
 compared to linen, cloth, felt copper and bronze, and I think rabbit, deer,
 wolf, dire wolf, caveman leathers etc and so forth?

 thanks for any help

 al
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Re: [Audyssey] ENTOMBED

2009-03-03 Thread Jason Allen
Use the plus and minus keys on the keyboard. Either the ones on the number
pad, or the number row work. Once you save your skill point allocations, you
can't later edit them, so make sure you're happy before leaving the menu.

Jason

On Wed, Mar 4, 2009 at 3:00 PM, James Howard coldshadow...@gmail.comwrote:

 Um jason, I have a question, how do I allocate the skill points, I
 can't make it work.

 On 3/1/09, Jason Allen evildi...@gmail.com wrote:
  Hello,
 
  I'm glad you like it. I still have a fair bit more to add for my next
  release. Please let me know any suggestions or bugs you find.
 
  Thanks!
  Jason
 
  On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. 
  pebbles...@sbcglobal.net wrote:
 
  Ok, I have got entombed working and I must say that so far I am liking
  where this is going. smiles
  Kellie and my lovable Lady J.
  Canine Welfare Technician/Resident adviser
  Guide Dogs for the Blind, Oregon campus
  www.guidedogs.com
 
 
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Re: [Audyssey] ENTOMBED

2009-03-01 Thread Jason Allen
Hello,

I'm glad you like it. I still have a fair bit more to add for my next
release. Please let me know any suggestions or bugs you find.

Thanks!
Jason

On Sun, Mar 1, 2009 at 5:49 PM, Kellie and my lovable Lady J. 
pebbles...@sbcglobal.net wrote:

 Ok, I have got entombed working and I must say that so far I am liking
 where this is going. smiles
 Kellie and my lovable Lady J.
 Canine Welfare Technician/Resident adviser
 Guide Dogs for the Blind, Oregon campus
 www.guidedogs.com


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Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hello,

Entombed is the RPG game I'm currently programming. It uses a rogue-like
philosophy on content, focusing on re-playability. It's heavily randomized
and completely different each time you play.

Anyway, the link is here: http://www.blind-games.com/EntombedSetup.exe

Documentation is here: http://wiki.blind-games.com

For more information on the rouge-like genre, try this wikipedia article:
http://en.wikipedia.org/wiki/Rougelike

Anyway, it's a work in progress and has a few bugs.

Jason

On Sat, Feb 28, 2009 at 12:26 AM, The Kolesar Brothers 
kolesar16...@roadrunner.com wrote:

 If you're into rpg games? You might want to test drive the online trucking
 game. The game is called trukz and the web page is
 www.trukz.com
 If you decide to give it a test drive and you're in the states? Give me a
 e-mail and I'll ship you a couple txt files that no trucker should be
 without.
 HTH Ron and Leader Dog boz who's coming up on Five years together here in
 March
 Matt  Ron Kolesar  there great Dogs!

 kolesar16...@roadrunner.com
 - Original Message -
 From: James Howard coldshadow...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 26, 2009 10:14 PM
 Subject: [Audyssey] any RPG Games?


 anyone know of any good RPG games?  I'm really int to games like that.

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Re: [Audyssey] any RPG Games?

2009-02-27 Thread Jason Allen
Hi James,

That's an XNA previous install. Go to your Add / Remove Programs and
uninstall XNA Framework. Then reinstall Entombed. It should then work.

Jason

On Sat, Feb 28, 2009 at 2:44 PM, Constantine tcwoo...@shaw.ca wrote:

 Sorry - what game is this? I probably missed it.


 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - From: lelia struv...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 9:40 PM

 Subject: Re: [Audyssey] any RPG Games?


  I am and tomorrow is my Friday so I've got the whole weekend to play!!!

 lelia
 - Original Message - From: Ron Schamerhorn 
 blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 7:53 PM
 Subject: Re: [Audyssey] any RPG Games?


  Hi Lelia

  The game does sometimes run into a bug or two but works fairly well.
 Hope
 you are enjoying it.

 Ron

 - Original Message - From: lelia struv...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 27, 2009 8:47 PM
 Subject: Re: [Audyssey] any RPG Games?


 Wow that game could become really addicting I did get an error in the
 middle
 of a fight. which might be good as I was losing lol

 lelia


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Re: [Audyssey] [Spam] entombed

2009-02-25 Thread Jason Allen
Hi,

Yes, the current version is Alpha 8. You can always download the latest
version here: http://www.blind-games.com/EntombedSetup.exe

Alpha 9 is still a ways off, but I'll make an announcement on the mailing
list when it's available. Suggestions and bug reports are always welcome.

Thanks!
Jason

On Tue, Feb 24, 2009 at 10:08 AM, dark d...@xgam.org wrote:

 Hi ron.

 the last release was version alpha 8 d. Apparently 9 will be coming next.

 To get updates and give feedback on it I really suggest using the mailing
 list on entombedg...@googlegroups.com

 Hth.

 Beware the Grue!

 Dark.
 - Original Message - From: rrhopki...@verizon.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 23, 2009 3:20 PM
 Subject: [Spam] [Audyssey] entombed



  Hello.  My name is Ron.  Was just wondering if there is a new release of
 entombed coming out soon?  One more thing.  Jim are you gona make a version
 of bingo?  Puppy one is great.
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[Audyssey] stuck in vip mud

2009-02-21 Thread Allen
Hi, gamers,

I can't get the free version of VIP mud to connect to any of the muds even with 
my firewall turned off.

Is there a trick to this I am missing?

Allen
jellydo...@runbox.com
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Re: [Audyssey] stuck in vip mud

2009-02-21 Thread Allen

Sorry, I should have given more information.

I open the File menu and select Connect.  Then from that submenu I select 
QuickConnect.  I arrow down the list and press enter on a mud title.  But no 
matter which one I select, it always says Not connected and takes me back 
to an edit box labeled Entry.


- Original Message - 
From: Zachary Kline kline.zach...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 21, 2009 4:31 PM
Subject: Re: [Audyssey] stuck in vip mud



hi,
Can you give us a little more information?
What errors are you getting, how exactly are you trying to connect, etc.
Thanks,
Zack.

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Re: [Audyssey] stuck in vip mud

2009-02-21 Thread Allen

VIP mud has never worked for me, and no, I haven't tried other clients yet.
- Original Message - 
From: Zachary Kline kline.zach...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 21, 2009 8:39 PM
Subject: Re: [Audyssey] stuck in vip mud



Hi,
I'll admit I don't know what could be going on here.
Are other mud clients able to connect?
Can you Telnet, for instance?
ALso, is this a recent problem, or has it never worked before?
Best,
Zack.

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Re: [Audyssey] What language for gaming? Was:Re: dark roomandprogramming for Wiimotes

2009-02-11 Thread Jason Allen
You mean program a computer game using the Wiimote? I think that's the only
possibility with VB.net. The Wii would have a development kit (usually
costing several thousand dollars) that allows you to program software, but
it wouldn't be in VB. I think the only option you have for console games
using VB.net is the Xbox 360.

Jason

On Wed, Feb 11, 2009 at 4:52 PM, Ken kenwdow...@neo.rr.com wrote:

 Oh yes, and can you give me some guidance offlist as to how tp program the
 Wii in vb.net?

 - Original Message - From: Ken kenwdow...@neo.rr.com
 To: Che c...@blindadrenaline.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Wednesday, February 11, 2009 12:47 AM
 Subject: Re: [Audyssey] What language for gaming? Was:Re: dark
 roomandprogramming for Wiimotes



  All right, you've won me over I think.  I just got quite miffed when the
 upgrade program produced so many errors in Enemy Attack.  My goodness, can
 you imagine how that would play on the wii?
 Anyway, I'll look into it for sure and start writing again.  My brother
 broke my last computer and, until I get it integrated with the new one, I
 cannot continue with Wrecking Ball, though I may have put the source for Air
 Hockey up on my site, I can't remember--unless there is a way to decompile
 the exe file?
 I think that both Enemy Attack and Wrecking ball will both be great Wii
 games.  For Enemy attack I'll use the sensor bar for aiming, and since only
 two or three enemy will be coming at you at once it won't be hard to point
 and shoot--just like using the mouse.  Oh I can't wait to start programming.
 My only obstacle now is getting a bluetooth adapter and stack that will
 connect the Wiimotes to the PC--I've heard of many troubles in that regard,
 and that only the Tashiba Blue Solleil works, and that it's a 30-day trial.
 Anyway, back to gaming!

 - Original Message - From: Che c...@blindadrenaline.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, February 10, 2009 6:06 PM
 Subject: [Audyssey] What language for gaming? Was:Re: dark room
 andprogramming for Wiimotes


   Hi Ken,
  Not sure what you mean by vb .net express looked a mass of confusion .
 Are you referring to the IDE? If so, it takes a bit of time to get used to,
 but once you do, you will really appreciate the power and abilities it
 offers you.
  As for programming any halfway serious audio game, I've looked at a bit
 of java code, and I'd say visual basic is more or less on level ground with
 it in terms of difficulty to program, which in my opinion isn't that hard.
  When I started out in 2005 looking to get into it, I looked long and
 hard at several options. I thought about C#, but I can do the exact same
 things without having to warp my brain around there weird syntax and use of
 odd symbols.  Before you C coders out there get bent out of shape, I want
 you to know I don't care what language you use, same as I don't care what
 kind of computer you use, for me whatever gets the job done with minimal
 fuss is what I am going to use, and for me that was vb .net express. I'm not
 putting down C# or any other language, and if I were doing graphics
 intensive stuff, I probably would have gone with C# or something similar.
  I've done about all you can imagine an audio game could use, from
 joystick inputs, to full featured online play with virtually no lag. All
 this was done with visual basic .net.
  The single exception to this is force feedback, which I was not able to
 put into rail racer, which chapped my stick, and perhaps is fixed by now.
  I am about to release my second and third commercial games in the last
 two years, all three of which were built on visual basic, and with virtually
 no programming experience 4 years ago to speak of.
  I can't give a higher reccomendation than that for anyone looking to
 program audio games for the blind.
  It has taken a lot of time and tenacity, but as the old saying goes,
 nothing worth doing comes easy.
  I encourage you to take another look at vb .net, lord knows we need all
 the good accessible developers out there we can get, and in my humble
 opinion I think java is going to leave you lacking in the end.
  Later,
 Che



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[Audyssey] philips sgc2909 game controller driver location

2009-02-07 Thread Allen
Hi, Gamers,

I bought a Philips SGC2909 game controller off ebay but it did not come with a 
disk.  Does anyone know where I can download the XP drivers for functionality 
including force feedback?

Thanks

Allen
jellydo...@runbox.com
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Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
I've added more checks for e-speak. It work fully when I release version 8D.
I wish they'd just update the voice to make it more compatible though.

Jason

On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews tmatthews...@live.comwrote:


 I just downloaded the latest version of En-tombed as well, and it seems
 that when either your character or any of the enemies tries to heal when
 using espeak voices, it crashes.
 Will get error message when it happens again.
 Trenton, the T Man!

 On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
  Greets, all.
 
  Recently installed the latest Entombed Alpha.
 
  I received the following error message:
 
  Microsoft.Xna.Framework
  Error loading Content\title. This file was compiled using the wrong
  version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
  PrepareStream(System.IO.Stream, System.String)
 
  What am I missing?
 
  Thanks.
 
  Signed:
  Dakotah Rickard
 
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Re: [Audyssey] Entombed Error Message...

2009-02-06 Thread Jason Allen
Not yet. I'm still working on 8D.

Jason

On Sat, Feb 7, 2009 at 9:52 AM, Ron Schamerhorn blindwon...@cogeco.cawrote:

 Hi all

  Did I miss something?  8d?
 Ron

 - Original Message -
 From: Jason Allen evildi...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, February 06, 2009 5:45 PM
 Subject: Re: [Audyssey] Entombed Error Message...


 I've added more checks for e-speak. It work fully when I release version
 8D.
 I wish they'd just update the voice to make it more compatible though.

 Jason

 On Fri, Feb 6, 2009 at 7:01 AM, Trenton Matthews
 tmatthews...@live.comwrote:

 
  I just downloaded the latest version of En-tombed as well, and it seems
  that when either your character or any of the enemies tries to heal when
  using espeak voices, it crashes.
  Will get error message when it happens again.
  Trenton, the T Man!
 
  On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
   Greets, all.
  
   Recently installed the latest Entombed Alpha.
  
   I received the following error message:
  
   Microsoft.Xna.Framework
   Error loading Content\title. This file was compiled using the wrong
   version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
   PrepareStream(System.IO.Stream, System.String)
  
   What am I missing?
  
   Thanks.
  
   Signed:
   Dakotah Rickard
  
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Re: [Audyssey] Rail Racing for speed junkies. was:Re: Would you pay$50for a killer controller?

2009-02-01 Thread Jason Allen
Hi Jim,

In all fairness, hard drive crashes are hardware errors. The fact that you
haven't had one is probably just statistical luck. Out of the box XP (or any
Windows in recent memory) is far worse stability wise than a fully updated
one. That said, I completely agree with if it isn't broke, don't fix it.

Jason

On Sun, Feb 1, 2009 at 7:50 PM, Jim Kitchen j...@kitchensinc.net wrote:


 Hi Thomas,

 Thank you for sharing with me what works for you on your computers.

 You know I have been running one computer or another since 1980.  I have
 never had a virus, never had a hard drive crash, never had to redo a hard
 drive, I almost never have to reboot either of the computers that I am
 running currently and the only time that I have had to use the XP roll back
 feature has been after I have up dated a windows component.  So I may not
 run my computers the same way that you do, but what I do seems to work
 pretty darn well for me.

 Thanks again.

 BFN

Jim

 C. E. O. Kitchen's Inc.


 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Entombed Error Message...

2009-02-01 Thread Jason Allen
Uninstall the old XNA 3.0 beta (from add remove programs). Then run the
setup again. It should update your XNA and run the game properly.

Jason

On Mon, Feb 2, 2009 at 1:22 PM, Zachary Kline kli...@onid.orst.edu wrote:

 Hi,
   Did you first uninstall the XNA Framework beta version?
 Best,
 Zack.

 - Original Message - From: Dakotah Rickard 
 dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 01, 2009 6:09 PM
 Subject: [Audyssey] Entombed Error Message...



  Greets, all.

 Recently installed the latest Entombed Alpha.

 I received the following error message:

 Microsoft.Xna.Framework
 Error loading Content\title. This file was compiled using the wrong
 version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
 PrepareStream(System.IO.Stream, System.String)

 What am I missing?

 Thanks.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Jason Allen
I don't know. My opinion on this is to be as open and transparent as
possible. It's a lot of work updating people on what's new with development,
but I also get feedback on whatever it is I'm adding, suggestions, and more.
I don't mind the interest. It helps keep me motivated.

Jason
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Re: [Audyssey] Would you pay $50 for a killer controller?

2009-01-29 Thread Allen
If the games were created to use your description of controllers, I would 
spend the money as long as said games  were pretty involved.


- Original Message - 
From: Che c...@blindadrenaline.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 29, 2009 4:37 PM
Subject: [Audyssey] Would you pay $50 for a killer controller?



Hi all,
I am ramping up plans for an online head to head fighting game. At first 
it will mostly be a test bed for latency issues, so I can see what the 
limitations are for head to head combat over the internet.
 One idea I am picking at is the inclusion of The nintendo Wii controllers 
for the game.
 It is possible to use the Wii controllers via a blue tooth hookup with a 
PC.

 Having used these controlers on my Wii, I can tell you they are amazing.
 In the boxing game, the faster you punch with the controller, the harder 
your character punches. In Mortal Combat, you draw a pattern in the air 
with your controller to execute certain moves.
 All of this functionality is available with the PC port of the controller 
software.

 My question is, how much would the average blind gamer be into this?
 I think the draw to a head to head fighting game would be good, assuming 
lag issues could be worked out, but would the average gamer be willing to 
drop the $50 or so necessary to buy a controller and blue-tooth hook up?
 The possibilities for useing the Wii controllers is immense for 
accessible gaming, most especially for action titles.
 The balance board can be used as well, another $80 or so. Think of the 
ability to dodge your opponent simply by leaning, or run away from a 
monster by, well, running.

 Anyhow, it is an exciting concept, what do you guys think?
Later,
che
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[Audyssey] vip mud problem

2009-01-19 Thread Allen
Hi, Gamers,

I've downloaded VIPMUD but I cannot load any of the MUD's.  Each time I go to 
the Connect menu, select QuickConnect, arrow down the list of MUD's and press 
on any of them, after about 20 seconds I'm told that the MUD cannot connect.

What am I doing wrong.

Thanks

Allen
jellydo...@runbox.com
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[Audyssey] soundrts version

2009-01-18 Thread Allen
Hi, gamers,

I went to download SoundRTS but could only find the version 1.0 beta10.

After all this time I've been reading about SoundRTS on this list it is still 
only in beta?

Allen
jellydo...@runbox.com
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Re: [Audyssey] beta of mysteries of the ancients

2009-01-17 Thread Jason Allen
Well in Entombed's case, I'm new to the community so I thought a broader
test phase would be better. It's true, there is a real danger in turning
people off your game when they test it expecting a much more polished
experience. I think it helps to only open the game to testers when it will
exceed their expectations. That first impression is important. Just things
I've learned to better apply to future projects.

Jason

On Sun, Jan 18, 2009 at 11:18 AM, Shadow Dragon elementalult...@hotmail.com
 wrote:

 Have to agree with ryan here. I was under the impression that it wasn't
 really up for vote. If the dev says its not ready to be released to the
 general public, which includes people who pre-ordered the game, then its
 probably not ready to be released. Odds are the game is in a barely playable
 stage, with plenty of bugs to be ironed out. I imagine the beta testers will
 be the people who pre-ordered the game, when the game is in a much more
 playable stage. I have to say I'm surprised games like entombed are
 available for general testing. In one sense it helps to have more testers so
 more bugs can be found, but in another sense it draws out a lot of people
 who are expecting a full game and don't realize its barely been started. Not
 meant to be taken personally and not directed at anyone in particular but,
 there you have it. Just my personal opinion.

 --

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Re: [Audyssey] railracer and other games crashing please read

2009-01-16 Thread Jason Allen
I don't know if those other games use XNA. As far as I know, Entombed is the
only game that currently uses it. Rail Racer might, I know Che developed
that with .NET. If you're getting errors with Entombed, it's likely a
prerequisite issue. It can take a long time to install if it has to download
and install components. Sometimes you have to restart after installing it,
and try again.

Jason

On Fri, Jan 16, 2009 at 6:05 PM, Daniel Villalon murc...@hotmail.comwrote:


 Hey, I installed entombed. I don't have xna 3.0 into control panel, and, i
 get errors! i get errors with entombed, thehorse racing game and power up,
 anibody knows?


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