Re: [Audyssey] Virus found at l-works.net blog

2010-02-15 Thread Damien Sadler

Hi Yohandy,
It depends on the situation. Sometimes it flags programs and websites 
falsely. For example, Klango v1 was flagged, any programs using AutoIt tend 
to be flagged, DelUserLex gets flagged, etc. Under no circumstances will my 
antivirus allow me to run such programs, and therefore I have to disable it. 
How else can I find out whether the warning is inaccurate or not?

Regards,
Damien.




- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 15, 2010 2:41 AM
Subject: Re: [Audyssey] Virus found at l-works.net blog


man, disabling antivirus is a very foolish thing to do. Sucks you had to 
find that out the hard way.




- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 13, 2010 4:42 PM
Subject: [Audyssey] Virus found at l-works.net blog



Hi Liam and all,
After trying to access the l-works.net blog, my antivirus software, 
Avast, notifies me that there is a virus on it. After disabling it to 
make sure that one of the components of Wordpress wasn't being flagged 
falsely, I found to my horror that it began to click me onto many 
different websites. As expected, the virus found its way onto my system 
through temporary internet files.
The trojan horse in action is named by Avast as JS:Small-C [Trj], and is 
to be found at http://l-works.net/blog/\{gzip}

Thanks.
Regards,
Damien.
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[Audyssey] Virus found at l-works.net blog

2010-02-13 Thread Damien Sadler
Hi Liam and all,
After trying to access the l-works.net blog, my antivirus software, Avast, 
notifies me that there is a virus on it. After disabling it to make sure that 
one of the components of Wordpress wasn't being flagged falsely, I found to my 
horror that it began to click me onto many different websites. As expected, the 
virus found its way onto my system through temporary internet files.
The trojan horse in action is named by Avast as JS:Small-C [Trj], and is to be 
found at http://l-works.net/blog/\{gzip}
Thanks.
Regards,
Damien.
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Re: [Audyssey] Dan Zingaro

2010-01-29 Thread Damien Sadler

Hi Shaun.
Indeed, I am well aware of the closing of his site and the open release of 
his games. That is precisely why I wanted to contact him about continuing 
development on his games.

Regards,
Damien.



- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 29, 2010 9:35 AM
Subject: Re: [Audyssey] Dan Zingaro



damien danzgames is no more its supposed to have closed for good.
however the site itself still functions as such.
at least the web pages do.
At 01:46 a.m. 29/01/2010, you wrote:

Hi,
Speaking of Dan Zingaro, anybody heard from him recently?
I am trying to contact him regarding the rights to his games which he was 
willing to sell to me, and whether he was still willing to do so. The last 
I heard he was resolving a copyright issue with part of it and he was 
going to get back to me. He never did, and now he doesn't respond to his 
personal email address, and the danzgames.com email addresses bounce back 
undelivered.

Thanks.
Regards,
Damien.


- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Claudio Zeni Gamers@audyssey.org
Sent: Thursday, January 28, 2010 12:17 PM
Subject: Re: [Audyssey] Good news!



Hi Claudio,

Speaking of VB6, I'm just wondering if that code from Dan Zingaro worked 
out for you ok.


Thanks.

BFN

   Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] Dan Zingaro

2010-01-28 Thread Damien Sadler

Hi,
Speaking of Dan Zingaro, anybody heard from him recently?
I am trying to contact him regarding the rights to his games which he was 
willing to sell to me, and whether he was still willing to do so. The last I 
heard he was resolving a copyright issue with part of it and he was going to 
get back to me. He never did, and now he doesn't respond to his personal 
email address, and the danzgames.com email addresses bounce back 
undelivered.

Thanks.
Regards,
Damien.


- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Claudio Zeni Gamers@audyssey.org
Sent: Thursday, January 28, 2010 12:17 PM
Subject: Re: [Audyssey] Good news!



Hi Claudio,

Speaking of VB6, I'm just wondering if that code from Dan Zingaro worked 
out for you ok.


Thanks.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler

Hey,
That would not bring any challenge to the game, as it would end up losing 
health and not using the powerful stuff for every turn.

Regards,
Damien.



- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 27, 2010 9:42 AM
Subject: Re: [Audyssey] Good news!


in single player, you might have the computer get damaged on certain parts 
causing certain things.
EG. the bullet smashes the fan. the pc heats up and, say, loses 1 hp per 
turn.
The CPU gets hit. the pc goes stupid and it forgets about his gun and 
health restores.

I could think of a few more, but I'll need more time. lol

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 27, 2010 2:35 AM
Subject: Re: [Audyssey] Good news!



Ah...I see. How about a beatable impossible difficulty? Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 6:52 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Good news!

Hi Hayden,
I am still looking for new features to put into Acefire. I have improved
lots of things in there, but I am looking for more.
Regards,
Damien.




- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 27, 2010 12:43 AM
Subject: Re: [Audyssey] Good news!


Congrats! All I have to say is...when can we expect the new AceFire to 
be

released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 1:55 PM
To: Gamers Discussion list
Subject: [Audyssey] Good news!

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the 
data,

checked in by the recovery specialist about half an hour ago. Therefore
data
death is data now revived.
I can now begin full support for X-Sight again, that is providing none 
of

the data is corrupted. I shouldn't imagine it is though, I played a full
game of the new Acefire and ran several other of my programs on it with 
no

problems.
Additionally, I now have further methods and sources of backup storage, 
so

hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc,
and
being personally tutored on the glories of C, and not getting anywhere
with
it, I have decided, at least for the time being, to continue using VB, 
my
former development platform. This may not be a permanent arrangement, 
but

at
least I won't be sat here bored to death while feeling like the C 
compiler

is practically screaming angry insults at me, I will be able to continue
support for my old titles, releasing patches, etc, and I may also be 
able

to
make a smooth transition from VB to C/C++ without any delays when I
finally
grasp it.
I can understand the syntax no problem, having previously made an 
attempt

on
writing a PHP chat system, however the complex methods of Windows
programming, such as memory management, pointers and multithreading, are
all
very mixed inside my fuzzled up brain. I know their function, but can
never
properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford
more
intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions,
etc.
Other updates:
Now I have the correct equipment I will be doing a little bit more than 
my

software/game development, and that will be released and updated a lot
more
frequently, but that is off topic and can be seen in more detail on the
website.
Thanks.
Regards,
Damien C. Sadler.
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler
 their DirectX counterparts on Windows 7. The older
libraries such as DirectPlay, DirectSound, DirectInput, etc are provided
only for backwards compatibility with XP, but future development on
those libs were  completely  frozen  in 2007. Visual Basic 6, which was
current in 2001, was officially dropped in 2008.  Now, Windows 7 doesn't
even provide legacy libraries for backwards XP support for VB, and that
requires you to manually install any and all legacy libraries you need
for VB 6 programs. It isn't a big deal, but the bottom line is Visual
Basic 6 is ancient history. Know one knows how long these legacy
applications and libraries will be unofficially  supported beyond
Windows 7. So again it makes sense to be looking at your alternatives
closely. Maybe C++ didn't work out, but there are plenty of choices out
there which might be of use to you.

HTH


On Tue, 2010-01-26 at 19:54 +, Damien Sadler wrote:

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data, 
checked in by the recovery specialist about half an hour ago. Therefore 
data death is data now revived.
I can now begin full support for X-Sight again, that is providing none of 
the data is corrupted. I shouldn't imagine it is though, I played a full 
game of the new Acefire and ran several other of my programs on it with 
no problems.
Additionally, I now have further methods and sources of backup storage, 
so hopefully this should not happen again.

Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, 
and being personally tutored on the glories of C, and not getting 
anywhere with it, I have decided, at least for the time being, to 
continue using VB, my former development platform. This may not be a 
permanent arrangement, but at least I won't be sat here bored to death 
while feeling like the C compiler is practically screaming angry insults 
at me, I will be able to continue support for my old titles, releasing 
patches, etc, and I may also be able to make a smooth transition from VB 
to C/C++ without any delays when I finally grasp it.
I can understand the syntax no problem, having previously made an attempt 
on writing a PHP chat system, however the complex methods of Windows 
programming, such as memory management, pointers and multithreading, are 
all very mixed inside my fuzzled up brain. I know their function, but can 
never properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford 
more intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, 
etc.

Other updates:
Now I have the correct equipment I will be doing a little bit more than 
my software/game development, and that will be released and updated a lot 
more frequently, but that is off topic and can be seen in more detail on 
the website.

Thanks.
Regards,
Damien C. Sadler.
---
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Re: [Audyssey] Good news!

2010-01-27 Thread Damien Sadler

Hi Shaun,
Yes, I have seen DevPascal, and DevC++ is the IDE I attempted to use.
Regards,
Damien.



- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 27, 2010 9:39 PM
Subject: Re: [Audyssey] Good news!



damien.
look at www.bloodshed.net you can get dev pascal and dev c maybe c++ not 
sure.
some of this is a frontend to compilers but you only need to get 
commandline compilers, and the interface is easy enough.

when I was at uni I use devpascal with the freepascal engine.
the nice thing was I only needed one interface.
I then had to compile with one key.
the system did it all for me.
no pushing this and that ofcause you still need to worry about the code 
but there is good syntax checking in there.





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[Audyssey] Good news!

2010-01-26 Thread Damien Sadler
Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data, 
checked in by the recovery specialist about half an hour ago. Therefore data 
death is data now revived.
I can now begin full support for X-Sight again, that is providing none of the 
data is corrupted. I shouldn't imagine it is though, I played a full game of 
the new Acefire and ran several other of my programs on it with no problems.
Additionally, I now have further methods and sources of backup storage, so 
hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, and 
being personally tutored on the glories of C, and not getting anywhere with it, 
I have decided, at least for the time being, to continue using VB, my former 
development platform. This may not be a permanent arrangement, but at least I 
won't be sat here bored to death while feeling like the C compiler is 
practically screaming angry insults at me, I will be able to continue support 
for my old titles, releasing patches, etc, and I may also be able to make a 
smooth transition from VB to C/C++ without any delays when I finally grasp it.
I can understand the syntax no problem, having previously made an attempt on 
writing a PHP chat system, however the complex methods of Windows programming, 
such as memory management, pointers and multithreading, are all very mixed 
inside my fuzzled up brain. I know their function, but can never properly write 
their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford more 
intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, etc.
Other updates:
Now I have the correct equipment I will be doing a little bit more than my 
software/game development, and that will be released and updated a lot more 
frequently, but that is off topic and can be seen in more detail on the website.
Thanks.
Regards,
Damien C. Sadler.
---
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Re: [Audyssey] Good news!

2010-01-26 Thread Damien Sadler

Hi Hayden,
I am still looking for new features to put into Acefire. I have improved 
lots of things in there, but I am looking for more.

Regards,
Damien.




- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 27, 2010 12:43 AM
Subject: Re: [Audyssey] Good news!



Congrats! All I have to say is...when can we expect the new AceFire to be
released?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Tuesday, January 26, 2010 1:55 PM
To: Gamers Discussion list
Subject: [Audyssey] Good news!

Hi guys,
I have a few updates here.
Data death:
I am sitting here now, with a new, healthy hard drive, with all the data,
checked in by the recovery specialist about half an hour ago. Therefore 
data

death is data now revived.
I can now begin full support for X-Sight again, that is providing none of
the data is corrupted. I shouldn't imagine it is though, I played a full
game of the new Acefire and ran several other of my programs on it with no
problems.
Additionally, I now have further methods and sources of backup storage, so
hopefully this should not happen again.
Programming progress:
After hours and months of looking at tutorials from websites, CD's etc, 
and
being personally tutored on the glories of C, and not getting anywhere 
with

it, I have decided, at least for the time being, to continue using VB, my
former development platform. This may not be a permanent arrangement, but 
at

least I won't be sat here bored to death while feeling like the C compiler
is practically screaming angry insults at me, I will be able to continue
support for my old titles, releasing patches, etc, and I may also be able 
to
make a smooth transition from VB to C/C++ without any delays when I 
finally

grasp it.
I can understand the syntax no problem, having previously made an attempt 
on

writing a PHP chat system, however the complex methods of Windows
programming, such as memory management, pointers and multithreading, are 
all
very mixed inside my fuzzled up brain. I know their function, but can 
never

properly write their code or use them in the correct situations.
Therefore I have retired from this avenue, at least until I can afford 
more

intense personal tuition on the subject.
I hope none of you mind, and am always open for comments, suggestions, 
etc.

Other updates:
Now I have the correct equipment I will be doing a little bit more than my
software/game development, and that will be released and updated a lot 
more

frequently, but that is off topic and can be seen in more detail on the
website.
Thanks.
Regards,
Damien C. Sadler.
---
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[Audyssey] Latest information regarding hard drive

2010-01-16 Thread Damien Sadler
Hi list,
You may or may not be aware that I hired the assistance of a data recovery 
specialist last week to try and undo the work of certain evil forces insistent 
upon making life a misery.
I have just received news that the hard drive is unrepairable (apparently the 
platters were failing). However, all is not lost - the data is now recovered 
and waiting to be transferred to a new drive. He is coming to collect the drive 
on Tuesday, take it to his office and copy the data back over. If all goes well 
I should have the drive back in 3 to 5 working days, so between Friday January 
22 and Tuesday January 26. After that, assuming that the data itself is not 
corrupted, I will be able to resume what has been a hectic and extremely costly 
interruption.
Put it this way - I could've easily purchased the two dozen hard drives I 
wanted to avoid buying for the price of what it cost to recover the data!
Regards,
Damien.
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Re: [Audyssey] Latest information regarding hard drive

2010-01-16 Thread Damien Sadler

Hi,
Yes, it was a clean room job.
Regards,
Damien.




- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 16, 2010 1:06 PM
Subject: Re: [Audyssey] Latest information regarding hard drive



Hi,
I'm glad they were able to recover your data. I'm assuming they had to 
break
the seal then? That's when the cost does run pretty high...but in your 
case
I would have done it too. It's not fun losing source code...on the very 
back

up media that was supposed to keep it safe.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Damien Sadler dam...@x-sight-interactive.net
Sent: Saturday, January 16, 2010 6:27 AM
To: gamers@audyssey.org
Subject: [Audyssey] Latest information regarding hard drive

Hi list,
You may or may not be aware that I hired the assistance of a data recovery
specialist last week to try and undo the work of certain evil forces
insistent upon making life a misery.
I have just received news that the hard drive is unrepairable (apparently
the platters were failing). However, all is not lost - the data is now
recovered and waiting to be transferred to a new drive. He is coming to
collect the drive on Tuesday, take it to his office and copy the data back
over. If all goes well I should have the drive back in 3 to 5 working 
days,

so between Friday January 22 and Tuesday January 26. After that, assuming
that the data itself is not corrupted, I will be able to resume what has
been a hectic and extremely costly interruption.
Put it this way - I could've easily purchased the two dozen hard drives I
wanted to avoid buying for the price of what it cost to recover the data!
Regards,
Damien.
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Re: [Audyssey] using a program called art money for game cheating.

2010-01-15 Thread Damien Sadler

Hi Hayden,
There is. Again, by chance, but the chance is very very slim, since the 
computer AI is very paranoid about his health. *grin*

I've beat it three times in the whole three years i've been working on it.
Regards,
Damien.




- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 15, 2010 12:36 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



By the way, is there a possible way to win on the Impossible Level of
AceFire?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Thursday, January 14, 2010 12:39 PM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game 
cheating.


Hi,
I wouldn't mind knowing either. I was at my mate's house when he used a
cheater program on Acefire to win the impossible difficulty.
Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 5:42 PM
Subject: Re: [Audyssey] using a program called art money for game 
cheating.




Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this
case
there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance,
is
out of action in 10 seconds and the same goes for any other memory
modifying
application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one
thing,
but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall




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Re: [Audyssey] using a program called art money for game cheating.

2010-01-14 Thread Damien Sadler

Hi,
I wouldn't mind knowing either. I was at my mate's house when he used a 
cheater program on Acefire to win the impossible difficulty.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 5:42 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Philip,
I'd like to know how someone can design his/her games to protect from
these cheating programs. I not only hate cheater programs I totally
despise them with a passion. I'd love to make my games secure from these
sorts of cheater programs and the people who use them.

On Wed, 2010-01-13 at 20:44 +0100, Philip Bennefall wrote:

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this 
case

there is actually a fairly bulletproof method of preventing values from
being changed when they are not meant to be. Game cheater, for instance, 
is
out of action in 10 seconds and the same goes for any other memory 
modifying

application. In order to get around this you'd have to do some serious
disassembling of the program and the moment that is done, the license
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one 
thing,

but modifying the memory of the program to get advantages is just plain
wrong in my mind.

Kind regards,

Philip Bennefall




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Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Damien Sadler

Hi Yohandy,
I usually jump. You can usually cover a lot more distance in a shorter time. 
I'm a constant jumper, unless of course I am near to a pit, in which case I 
run and jump across to the other side.

Regards,
Damien.





- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 4:07 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


but my question still stands. has anyone beaten this difficulty? if so I'd 
like to hear your strategy. if the difficulty level can't be beaten, then 
it's quite clear that there's a problem. I don't mind difficult games, but 
this seems to be impossible without some dodging strategy involved so as 
not to get beaten to a pulp by 30 enemies simultaneously. you say you need 
to be a more skilled player, but my point is how could you possibly be 
more skilled when all that's basically happening is you get hit randomly 
and there's nothing you can do about it? seems more like luck to me than 
skill. now if there was some timing involved, or perhaps a pattern to 
enemies attacks, then it would be skill. as it stands now you can't even 
run away from enemies, because they run faster than the player and 
eventually overwhelm you.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 13, 2010 1:10 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


The expert level is designed to not be easily beaten.  I think you would 
use
the same strategies as on other levels, but must be a more skillful 
player

to beat the more difficult levels.  I would leave the game just as it is.
Do not make it easier to win, as this would, in my opinion, take away 
some
of the replay value.  If it isn't challenging, would you continue 
playing?

---
In God we trust!
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 10:57 AM
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp!


Hi Yohandy,

I believe that this is a problem that exists in almost every audio game
available today including Shades of Doom, Super Liam, Q9, Mysteries of 
the

Ancients I believe though am not 100 % sure on this, and pretty much any
other action title. It is, however, an interesting topic and I'd be open 
for
suggestions on how to address this. There are a few major issues that I 
can

see:

1. Anticipating attacks. In a sighted game you are obviously able to see 
a
little beforehand if an enemy is about to attack you and so you are able 
to

dodge it. However it is not so easy to illustrate this in audio for two
reasons. First, you'd have to have a very clear sound that could be heard
over all the other noises in the game, and this might detract a little 
from

the smoothness of the experience. Second, you'd have to slow attacks down
enough as to give the player a fair chance to block them and this would
require at least 100 milliseconds at a bare minimum which would slow game
play down significantly.

2. Type of dodging. As I see it, there are two ways of doing this. Either
you have it so that a blocking action is automatically performed if you
attack with your current weapon in whatever direction the enemy is coming
from, there by dodging their offense. This could be problematic though if
the user is swinging a fist, for instance, as that wouldn't be able to 
dodge
a bite from a wolf or bear very well. Of course one could argue that this 
is

part of the challenge of the game (e.g. picking the right weapon to dodge
with), but I am not sure. The other alternative is to have a separate key
combination for blocking, but then the question is - is it realistic to
assume that the user will be able to jump that fast over the keyboard as 
to

be able to quickly dodge and attack at the sort of speed that an advanced
difficulty level would require for instance?

These are just a few spontaneous thoughts that popped into my head. What 
are

your opinions?

Kind regards,

Philip Bennefall
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 8:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit 
randomly
with no way for the player to dodge regardless of distance. this makes 
it

impossible to beat the game on expert since eventually the damage taken
and
sheer enemy numbers will kill the player. has anyone beat the game on
expert, and if so did you find out a strategy?
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out how to swing the club as fast as 

Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Damien Sadler

Hi,
Oh I love to use cheats, especially if I'm angry and playing an aggressive 
game. However I also do not approve of using memory hackers.

Regards,
Damien.




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 14, 2010 12:02 AM
Subject: Re: [Audyssey] using a program called art money for game cheating.



Hi Jim,
Yeah, I don't understand the mindset of these cheaters either.  I never
add cheats to my games either, because I want the game to be
challenging, replayable, and fun. When I put in a cheat in a game such
as Shades of Doom I don't get any particular excitement or fun out of
having endless ammo, being able to walk through walls, run faster, and
all the other cheats available for the game. I guess I am not a cheater,
because I found the game slightly boring with the cheats active.

On Wed, 2010-01-13 at 07:54 -0500, Jim Kitchen wrote:

Hi Liam,

Yeah, and what fun would it be to use total cheats to play a game?

I mean I had to look up some cheats to finish some text adventure games, 
but using a program to change points etc in a game while you're playing 
it?


Heck I have never even built any cheats into any of my games.  I just 
wouldn't have any fun if I could just cheat to win or finish the game.


BFN

 Jim

Represented by the law firm of Dewy, Cheatem and How.




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Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Yohandy,
I would imagine you can use the same strategy on expert as you can on any 
other level.

Regards,
Damien.




- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 7:40 PM
Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp!


What I don't like about the game is the fact enemies seem to hit randomly 
with no way for the player to dodge regardless of distance. this makes it 
impossible to beat the game on expert since eventually the damage taken 
and sheer enemy numbers will kill the player. has anyone beat the game on 
expert, and if so did you find out a strategy?
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 1:51 AM
Subject: Re: [Audyssey] Q9, heelp!



Hello,

What I did was figure out how to swing the club as fast as possible (with 
my left thumb was better than with an index finger. I then walk just a 
couple steps until I hear monsters coming in the distance and wait for 
them while constantly swinging the club as fast as possible. It took me a 
few games to get it right. For me, the worst problem was jumping the 
pits. I am now trying to complete the game on hard mode. I have not 
gotten past the mountain worlds yet. It is a cool game.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Hayden Presley wrote:

Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Yohandy,
I sent a message this morning explaining. Didn't you get it? Funnily enough 
I didn't get it myself.

Regards,
Damien.




- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 7:44 PM
Subject: Re: [Audyssey] Q9, heelp!



   I'd be interested in knowing what this is. I'm curious now.

- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 8:04 PM
Subject: Re: [Audyssey] Q9, heelp!



Hi Hayden,
The game is very challenging. However, tonight I sneakily took advantage 
of an internal game feature. No decompiling, disassembly, memory hacking 
or cheat codes involved.
If you need help let me know and I will try and explain it to the best of 
my abilities.

Regards,
Damien


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 12, 2010 12:49 AM
Subject: [Audyssey] Q9, heelp!



Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler

Hi Richard,
Wow, so it's not just my tactic at all then. There I was thinking I was the 
first to discover it and someone else beat me to it. *grin*

Regards,
Damien.



- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 12, 2010 11:22 PM
Subject: Re: [Audyssey] Q9, heelp!



Hi,

I am currently involved in a game on medium mode, stuck on death world 
level
1. I've got plenty of lives, but hardly any shields or rocks. So I only 
get

so far before getting killed. The bonus items primarily consist of lives,
when I need everything else.

My only suggestion is practice! practice! practice!

I do have three tips that seem to help:

S
P
O
I
L
E
R

S
P
A
C
E

1. Divide and conquer. By this I mean don't walk so much forward that you
get multiple animals coming at you. for instance, when I hear the wolves, 
I

back off and let them come one at a time.

2. Save your rocks for the bears.

3. For the minidemon, jump and swing at the same time seems to work pretty
well. you will eventually get the rhythm down and he won't be able to hit
you.

HTH.

rich

- Original Message - 
From: Hayden Presley

Sent: Monday, January 11, 2010 4:49 PM


Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden


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Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

2010-01-11 Thread Damien Sadler

Hi Hayden,
In the JD directory there is a trophies.dat file, though it is locked to the 
machine you have earned them on.

Regards,
Damien.




- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 12, 2010 12:50 AM
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game


One more question then I'm done. Grin. Is there any way to copy or backup
trophy information?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 6:49 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you just start the game itself.
that is. you start the program.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, January 11, 2010 6:45 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Is this every time you complete the game? A question about this Baseball
trophy or whatever it is--how does it work? Do you load up the program at
the correct time, do you start the computer at that time, or do you start an
actually game of Judgement Day at that time-I have no idea which of the
above is true.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 6:42 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you'll need at least 22 to get the good ending.
I forget what prompted me to make it 22.  but there was a reason.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Monday, January 11, 2010 6:38 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Hi Liam,
About when you get 18 trophies-is that when you get the weapon you power up
with enter? If not, I'm missing something-after all, it mentions destroying
the Sepreme Evil, and I get the same message. By the way, I have 20 trophies
at present.
Best Regards,
Hasyden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Monday, January 11, 2010 2:02 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

you also want to get to the top right corner before you run out of time.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of James Dietz
Sent: Monday, January 11, 2010 1:43 PM
To: rene.li...@blindzeln.de; Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day: The Weapon Search Bonus Game

Each alarm represents a weapon. YOu want to center the weapon in your stereo
field by walking towards it.  The pitch of the weapon's beep will lower when
it's behind you.  Up/down move forward and back, left/ right walk left and
right.
On Jan 11, 2010, at 2:37 PM, René wrote:


Hi,

how does work this bonus game?
If I go through the area and find a lot of these alarm sound things
and when the game is finished, every time I always have got zero
points.

--
Kind Regards,
René

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Re: [Audyssey] Q9, heeeeeelp!

2010-01-11 Thread Damien Sadler

Hi Hayden,
The game is very challenging. However, tonight I sneakily took advantage of 
an internal game feature. No decompiling, disassembly, memory hacking or 
cheat codes involved.
If you need help let me know and I will try and explain it to the best of my 
abilities.

Regards,
Damien


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, January 12, 2010 12:49 AM
Subject: [Audyssey] Q9, heelp!



Hi all,

A question for the list. Any specific tips as to how to get through the
game? I can't get past the Death World Level 2 at this point, and that's 
on

easy.

Best Regards,

Hayden

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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the 
traditional tones system can be found at 
http://freespace.virgin.net/jr.bowden.

Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game


Hey gamers. Does anyone know where I can find a Simon game? The one on 
Jim's sight is corrupted. Also a baseball game. Thanks for the help.

Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Hayden,
I can't complete that. It frustrates me to think that I can compose and 
perform music with at least ten times the amount of notes yet I can't 
complete that difficulty level on Simon.

Regards,
Damien.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 10, 2010 10:01 PM
Subject: Re: [Audyssey] Simon game


Jim has baseball as well. About the simon on James Bowden's site-that one 
is

pretty good-anyone tried it with a 20 square board and 100 tones?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the
traditional tones system can be found at
http://freespace.virgin.net/jr.bowden.
Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game



Hey gamers. Does anyone know where I can find a Simon game? The one on
Jim's sight is corrupted. Also a baseball game. Thanks for the help.
Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Hayden,
I think I got up to 20 notes on that one, maybe slightly higher.
Regards,
Damien.




- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, January 11, 2010 12:15 AM
Subject: Re: [Audyssey] Simon game



What's the highest you've completed?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 4:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi Hayden,
I can't complete that. It frustrates me to think that I can compose and
perform music with at least ten times the amount of notes yet I can't
complete that difficulty level on Simon.
Regards,
Damien.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, January 10, 2010 10:01 PM
Subject: Re: [Audyssey] Simon game



Jim has baseball as well. About the simon on James Bowden's site-that one
is
pretty good-anyone tried it with a 20 square board and 100 tones?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Sadler
Sent: Sunday, January 10, 2010 2:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Simon game

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the
traditional tones system can be found at
http://freespace.virgin.net/jr.bowden.
Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game



Hey gamers. Does anyone know where I can find a Simon game? The one on
Jim's sight is corrupted. Also a baseball game. Thanks for the help.
Have Fun.


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Re: [Audyssey] Simon game

2010-01-10 Thread Damien Sadler

Hi Shaun,
No, as far as I am aware that is a dedicated page for QWS. It is not James's 
official site.

Regards,
Damien.



- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 11, 2010 12:36 AM
Subject: Re: [Audyssey] Simon game



hmm
actually
http://qws.andrelouis.com will get you more or less there to.
you have to hit a few extra buttons but I think you can do that.
At 09:53 a.m. 11/01/2010, you wrote:

Hi,
I have never had a problem with Jim's Simon game.
However, I can recommend another good Simon game that follows the 
traditional tones system can be found at 
http://freespace.virgin.net/jr.bowden.

Don't know about Baseball.
Thanks.
Regards,
Damien.



- Original Message - From: Shirley Starblanket 
dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, January 10, 2010 9:30 AM
Subject: [Audyssey] Simon game


Hey gamers. Does anyone know where I can find a Simon game? The one on 
Jim's sight is corrupted. Also a baseball game. Thanks for the help.

Have Fun.


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Re: [Audyssey] X-Sight Interactive News

2010-01-09 Thread Damien Sadler

Hi Hayden,
I'm not sure exactly what happened. Could've been the discs or the motor, 
I'm not a hardware technician. I'm just letting Simon (the data recovery 
specialist) do what he needs to. If he needs to retrieve the data physically 
off of the disks that's what he'll do. He better have a result though for 
£365, that'll completely empty my savings! *Smile*

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 09, 2010 2:28 AM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi Damion,
Something I thought of just now-did the hard disk in the drive 
malfunction?
If not, you might-I say might because I have no clue how to do it myself 
if
it could be done-might be able to load the data off of the discs 
themselves.

Correct me if I'm wrong though.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent: Friday, January 08, 2010 2:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive News

It has nothing to do with a backup of a Hard Drive. I guess what he's 
saying
is get a Mac for Time Machine.  While that's good backup built into the 
Mac,

windows has alternatives for backing up, and the average price for a Mac I
wouldn't pay just to get good backup software like Superduper or Time
Machine. I'm done here. To end, I'll say that getting a Mac won't stop an
external Hard Drive from failing or having other problems for that matter.


On Jan 8, 2010, at 11:35 AM, Darren Harris wrote:


More to the point what does it have to do with a mechanical fault with an
external or internal hard drive? Because the below comment suggests that
macs will never go wrong. Which is of course untrue everything goes 
wrong.

The mac os may be more stable but a physical thing no matter who makes it

is

just as liable to break.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 08 January 2010 16:22
To: Gamers Discussion list
Subject: Re: [Audyssey] X-Sight Interactive News


I really hate the get a mac comments. seriously growing sick of them. not
everyone want a mac. deal with it people. if we wanted one we would

get

one. doubt I'm the only one who feels this way.




- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 08, 2010 3:05 AM
Subject: Re: [Audyssey] X-Sight Interactive News



get a mac they just work

On 8 Jan 2010, at 08:02, shaun everiss wrote:


actually if you can get the drive working you probably can use
something
like get data back.
if you must then freeze the drive overnight, and try to pull as much

off



it as you can.
just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves
breaking
the seal on a drive--is minimum $845. I had a drive crash on me  once
and
thought my data wasn't worth $845...but in this case, wow. I hope  you
can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/ 
munawar0009


--
From: Hayden Presley hdpres...@hotmail.com
Sent: Thursday, January 07, 2010 9:47 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems
to be nonexistent. Personally, I have never had anything quite that
drastic happen, but I have had system crashes-that's never fun. Best
Regards, Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-09 Thread Damien Sadler

Hi Thomas,
To be honest I did find mac computers hard to operate, simply because I had 
never seen the system before. I didn't get chance to familiarise myself with 
it before I left college, because they were only being used in the music 
tech department.
As for the learning C, I'm using Dev C++ with the mingw compiler. Not sure 
how that is for cross platform work, or even how to write programs for other 
systems, but, again, if there is enough interest I could always add that to 
my list of things to learn. Although I'm wondering does Simbian use C++? It 
would be nice to make some accessible simbian based games.

Regards,
Damien.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 09, 2010 2:13 PM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi Peter,
Ummm...That's a bit extreme. Things aren't that dificult as you would
make them seam. Remember Damien is learning C++ which is the traditional
programming language used by Mac OS developers. Plus Mac OS uses a very
commonC/C++ compiler gcc and g++ for development which runs on Mac,
Linux, FreeBSD, Solaris, Windows, you name it. If you can use the
compiler on one OS you can use it on all. You make it sound like Mac OS
is a totally alien operating system which isn't true. Mac and Windows
have similar applications, tools, some the same and some a bit
different. However, the learning curve isn't as bad as you make it
sound.
Cheers!


On Fri, 2010-01-08 at 23:40 +0100, peter Mahach wrote:

also he's a windows programmer. a mac wouldn't do much. o god how do I
compile this thing! yada yada this can go on for ages.




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Re: [Audyssey] yet Another VB6 Question

2010-01-08 Thread Damien Sadler

Hi Hayden,
If you email me off list I will be happy to run through any VB issues with 
you. I don't use it myself any more, preferring to at least attempt to learn 
C, but I haven't forgotten everything.

Regards,
Damien.



- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 08, 2010 2:56 AM
Subject: [Audyssey] yet Another VB6 Question



Hi all,

I am about to try to make something along the lines of a simple program.
This would involve an edit box and a buttion, but I cannot seem to find 
how

to add from controls. I read that you go to the toolbox, but that is an
accessibility nightmare, and I cannot get the JAWS cursor to land on
anything-not the command button, option button, label. If someone has
experience with adding a form control in VB6, please tell me how it is 
done.


Best Regards,

Hayden

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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Munawar,
Well, in this case I was quite lucky, though I must admit once converted to 
dollars you're probably talking about the same amount. I found a freelance 
guy who is charging me £365.

Regards,
Damien.




- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 08, 2010 5:32 AM
Subject: Re: [Audyssey] X-Sight Interactive News



Hi,
Add to that that the average price of data recovery--which involves 
breaking

the seal on a drive--is minimum $845. I had a drive crash on me once and
thought my data wasn't worth $845...but in this case, wow. I hope you can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Thursday, January 07, 2010 9:47 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems to be
nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Shaun,
Running Get Data Back did nothing for me except make the drive worse, since 
it was a mechanical fault rather than a software or file system issue. It 
got to a point where it started grinding very loudly and finally stopped 
spinning altogether.

Regards,
Damien.




- Original Message - 
From: shaun everiss shau...@xtra.co.nz
To: Munawar Bijani munaw...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 08, 2010 8:02 AM
Subject: Re: [Audyssey] X-Sight Interactive News


actually if you can get the drive working you probably can use something 
like get data back.
if you must then freeze the drive overnight, and try to pull as much off 
it as you can.

just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves 
breaking

the seal on a drive--is minimum $845. I had a drive crash on me once and
thought my data wasn't worth $845...but in this case, wow. I hope you can
find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/munawar0009

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Thursday, January 07, 2010 9:47 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems to be
nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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Re: [Audyssey] X-Sight Interactive News

2010-01-08 Thread Damien Sadler

Hi Yohandy,
Yeah, I am too, though I get it with Linux more than Mac. I have tried both 
systems and my computer skills are brought right back to beginner on them. I 
prefer Windows, that's what I am brought up withsince Windows 95.

Regards,
Damien.




- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 08, 2010 4:22 PM
Subject: Re: [Audyssey] X-Sight Interactive News


I really hate the get a mac comments. seriously growing sick of them. not 
everyone want a mac. deal with it people. if we wanted one we would get 
one. doubt I'm the only one who feels this way.





- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 08, 2010 3:05 AM
Subject: Re: [Audyssey] X-Sight Interactive News



get a mac they just work

On 8 Jan 2010, at 08:02, shaun everiss wrote:

actually if you can get the drive working you probably can use 
something like get data back.
if you must then freeze the drive overnight, and try to pull as much 
off it as you can.

just don't turn it off.
At 06:32 p.m. 8/01/2010, you wrote:

Hi,
Add to that that the average price of data recovery--which involves 
breaking
the seal on a drive--is minimum $845. I had a drive crash on me  once 
and
thought my data wasn't worth $845...but in this case, wow. I hope  you 
can

find a place that will do it cheaper.
Munawar A. Bijani
blog: http://munawar0009.blogspot.com
http://www.bpcprograms.com
Follow on Twitter for blog updates: http://www.twitter.com/ munawar0009

--
From: Hayden Presley hdpres...@hotmail.com
Sent: Thursday, January 07, 2010 9:47 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] X-Sight Interactive News

Hi Damion,
Wow-I definitely feel sorry for you. That's crazy-your luck seems  to 
be

nonexistent. Personally, I have never had anything quite that drastic
happen, but I have had system crashes-that's never fun.
Best Regards,
Hayden


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[Audyssey] X-Sight Interactive News

2010-01-07 Thread Damien Sadler
Hi folks,
After a hectic Christmas holiday, we have cleaned up the website a little, and 
we are now hopefully on the run again. However, there is a slight hitch.
On December 26, 2009, at approximately lunchtime, our main machine became 
unusable due to a motherboard failure. According to the manufacturer it has 
also affected the hard drive. Not being insured for any data, the manufacturer 
have replaced the drive and disposed of the original.
Luckily for us, all our data was backed up on an external drive, so at first, 
this was not a big issue. However, it would be our luck that yesterday, January 
7, 2010, again at approximately lunchtime, our 16 month old 500GB Western 
Digital hard drive in USB caddy became mechanically faulty as well. To add 
insult to injury, the spare machine we are using had to be reformatted, because 
Windows kindly decided to save the broken drive's MFT to the internal.
In short, plain English, we have lost all our data, which includes over 50GB of 
sound effects costing over £2500, approximately 5GB of incomplete and released 
materials, and an absolute handful of software in all categories of 
distribution and function.
I am currently in contact with a data recovery specialist to see what he can 
do, however I am thinking that chances are slim in retrieving the data, either 
because of physical damage to the disks, or because of our financial situation.
I have kept the website up for convenience purposes, but support for available 
software will be extremely limited until I can get it rewritten.
As a side note, if anybody can give me any tips on backing up data securely and 
reliably short of buying two dozen hard drives I would be most thankful. *Smile*
Regards,
Damien C. Sadler
Annoyed X-Sight Interactive manager.
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Re: [Audyssey] friday surprise

2009-06-06 Thread Damien Sadler

Orin,
These games are free. It was enough of a war with Acefire, but now it's even 
hard to be grateful for a free game? The point is, Liam has worked hard on 
these games, and whether it be the long ago advertised press space when you 
hear the beep or the most complicated game like a real life simulation, it's 
the time and effort that shows just how devoted he is to making them.
I'm sure there must be times where he, like I, gets frustrated with the 
amount of errors he finds and new code that he experiments with before it 
works for him. There will get to a time where he may just wanna say, if I 
weren't developing this for the public, I'd ditch it right here and now. I 
can assure you that has been the case with me, but I'm still working on my 
games, and he's still working on his.
We should be showing respect and admiration for a programmer's work, 
whatever it may be, not ingratitude, insolence and scorn.

Anyway, I'll get off my soapbox now.
Liam, I said it many times to you before and I'll say it again. I love every 
single game you have made. I can tell you have put more eggs and timers on 
the board. I've been playing it for hours last night, and even my partner is 
very impressed.

It gets me all nervous and frantic when that chicken comes runnin' after me.
I like to challenge myself by trying to get the egg when the chicken is so 
close, see how well my manoeuvring skills are. *smiles*.
Keep up the good work. Looking forward and waiting patiently for your next 
great release!

Regards,
Damien.

- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 05, 2009 2:47 AM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will be
released.
These versions boast numerous bug fixes and enhancements.  I'll post a
message to let you know when the new games go live so you can pick  them 
up.

Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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Re: [Audyssey] friday surprise

2009-06-06 Thread Damien Sadler

Hi,
No, not everybody likes everything, but if they don't like it they shouldn't 
be saying it straight out like that.
If they feel they need to say anything, like you said, they should give you 
reasonable suggestions as to how to make it better. It gets me so worked up 
if someone outright says, don't like that, or any short sharp comment of 
distaste like that.
The devs did their best to write them, so we should give them all the 
support and encouragement that we can.

Regards,
Damien.

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, June 06, 2009 12:21 AM
Subject: Re: [Audyssey] friday surprise



Honestly. I have no problem if someone doesn't like my games.  I mean. We
are not going to like everything. But whether it is my game, or someone
else's. If you don't like it, be constructive.  People put  their time and
effort in to creating games for the community.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Friday, June 05, 2009 6:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] friday surprise

Just might add here that these games _ARE_ (see the underlines and
capitals?) free!
He put sweat and blood into these for our bennifit, and shouldn't need to 
be

reading things like that.
in other words if you don't have constructive things to say don't say 
them!





contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu

100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, June 04, 2009 7:47 PM
Subject: Re: [Audyssey] friday surprise



Hmm. These games aren't spectacular.
On Jun 4, 2009, at 8:33 PM, Liam Erven wrote:


This weekend, Super egg hunt 1.2 and the great toy robbery 1.2 will
be released.
These versions boast numerous bug fixes and enhancements.  I'll post
a message to let you know when the new games go live so you can pick
them up.
Expect Super Egg hunt 1.2 friday evening.

Liam
www.l-works.net

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[Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler
Hey there to all,
We are now pleased to announce the arrival, late though it might be, of our 
behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be a lot 
easier to post to.
It will list any activity that is being carried out at X-Sight Interactive that 
may be of little to no importance, depending on the views of the reader, but it 
will at least give an idea of the progress of any new product or service that 
we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only be 
fair to give updates more regularly than a company who may devote their time to 
one project before starting another.
I hope you find it useful. You can access it either through our homepage, or 
directly at http://blog.x-sight-interactive.net.
Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] X-Sight Interactive news

2009-03-05 Thread Damien Sadler

Louis,
As far as I know that site is still up. I haven't touched any of the sites 
except to make the blog site.

Thanks.
Regards,
Damien.



- Original Message - 
From: Louis Bryant lo...@braillesoft.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 6:13 PM
Subject: Re: [Audyssey] X-Sight Interactive news


Hey Damien, is the site pacmate.x-sight-interactive.net up? It makes it 
easier for me to keep the X-Sight games running on PM'S updated, as well 
as to continue releasing other ported games from X-sight. Also, Acefire 
will be done this year. Sorry I am so far behind. HTH.


- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 05, 2009 7:38 AM
Subject: [Audyssey] X-Sight Interactive news



Hey there to all,
We are now pleased to announce the arrival, late though it might be, of 
our behind-the-scenes blog!
This will be a replacement of the old Development Diary, as it will be 
a lot easier to post to.
It will list any activity that is being carried out at X-Sight 
Interactive that may be of little to no importance, depending on the 
views of the reader, but it will at least give an idea of the progress of 
any new product or service that we are working on at the time.
As we have near enough 100 projects on the go, we feel that it would only 
be fair to give updates more regularly than a company who may devote 
their time to one project before starting another.
I hope you find it useful. You can access it either through our homepage, 
or directly at http://blog.x-sight-interactive.net.

Regards,
Damien C. Sadler.
Head of X-Sight Interactive
http://www.x-sight-interactive.net
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Re: [Audyssey] Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

Hi,
Yes, Philip has college, exams, and he is also doing hire work every now and 
then. Like me, he has about 100 different projects on his list.
Also to let you know, I haven't disappeared off the face of the earth 
either. Though I don't do hire work, I still have code that I'm trying to 
figure out from other x-devs, as well as my own projects, which are very 
many.
It's strange how once I knew I wanted to start programming games, about a 
dozen ideas sprang to my mind, so put that on top of all my non-game 
projects, as well as learning how to operate my new keyboard so I can also 
start composing music on a decent instrument, and we have one exceedingly 
busy Damien. *grin*
Now that I have a decent internet connection, I can once again enjoy the 
delights of testing some of my internet-based code, and, yes, updating my 
website again!

Regards,
Damien.




- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 3:20 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2


That's not so very long ago you know. ANd you're forgetting that hilip's 
probably in college, so just like Liam he has neither the time nor the 
inclination to devote every waking moment to satisfying impatient folks 
who can't just wait for him to get things done in his own time. Remember, 
we can't afford to make demads of our developers. We've few enough of them 
as it is. We can't afford to discourage them by being ungreatful and 
selfish. Tell me, have you tried programming yourself? I haven't and yet I 
can only imagine how stressful it must be.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 6:52 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2


 It was I did but he is first to test Streamway if he does not have 
started it. There are indications that he is not on his homepage has not 
been updated since 25 December 2008 so I apologize, Liam and remember it 
was not you I was mad at him but the clown for Philip!



- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 2:27 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi Folks,
Instead of asking Liam about the games he has converted to Streemway, 
how about contacting

Philip Bennefall's BlastBay Studios who is developing Streemway.
http://www.blastbay.com/contact.php

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 30, 2009 6:46 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



I didn't get a chance to reply to this until now.

Why can't I?  It's very simple.  I work 40 hours a week.  I program all 
day,
and the last thing I wan tto do when I come home is program some more. 
I
spend my weekends preferably away from a computer seeing as my week is 
spent
in front of one.  So in short.  Why haven't I converted any of the 
games

back to direct x?  Because I don't have the time or the interest.

When Philip releases streemway, I will release my games. But until then 
I'm
not doing anything else with them.  This may sound harsh, but I work 
full

time and couldn't care less.
I think anyone with a full time job can understand how I feel.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayri Tulumcu
Sent: Wednesday, January 28, 2009 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Egg hunt 1.2

Hey Liam. Why can you not only convert the super-egg hunt for DirectX
instead of waiting for him Philip who can not get its act together to 
make
the fucking streamway? Because I do not think that he will finish it 
before

we reach December!
PS
also the 3 other games you should have converted to streamway the 
course

should preferably not be too much.


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Re: [Audyssey] Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

He's slightly younger than me. I'd say 18 or 19.
Regards,
Damien.



- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 4:24 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Philip's in his early twenties now is he not?
Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Damien Sadler dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 9:15 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi,
Yes, Philip has college, exams, and he is also doing hire work every now 
and then. Like me, he has about 100 different projects on his list.
Also to let you know, I haven't disappeared off the face of the earth 
either. Though I don't do hire work, I still have code that I'm trying to 
figure out from other x-devs, as well as my own projects, which are very 
many.
It's strange how once I knew I wanted to start programming games, about a 
dozen ideas sprang to my mind, so put that on top of all my non-game 
projects, as well as learning how to operate my new keyboard so I can 
also start composing music on a decent instrument, and we have one 
exceedingly busy Damien. *grin*
Now that I have a decent internet connection, I can once again enjoy the 
delights of testing some of my internet-based code, and, yes, updating my 
website again!

Regards,
Damien.




- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 3:20 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2


That's not so very long ago you know. ANd you're forgetting that hilip's 
probably in college, so just like Liam he has neither the time nor the 
inclination to devote every waking moment to satisfying impatient folks 
who can't just wait for him to get things done in his own time. 
Remember, we can't afford to make demads of our developers. We've few 
enough of them as it is. We can't afford to discourage them by being 
ungreatful and selfish. Tell me, have you tried programming yourself? I 
haven't and yet I can only imagine how stressful it must be.

Can blind folks play therimins? I wanna find out!
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 6:52 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2


 It was I did but he is first to test Streamway if he does not have 
started it. There are indications that he is not on his homepage has 
not been updated since 25 December 2008 so I apologize, Liam and 
remember it was not you I was mad at him but the clown for Philip!



- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 2:27 PM
Subject: Re: [Audyssey] Super Egg hunt 1.2



Hi Folks,
Instead of asking Liam about the games he has converted to Streemway, 
how about contacting

Philip Bennefall's BlastBay Studios who is developing Streemway.
http://www.blastbay.com/contact.php

- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, January 30, 2009 6:46 AM
Subject: Re: [Audyssey] Super Egg hunt 1.2



I didn't get a chance to reply to this until now.

Why can't I?  It's very simple.  I work 40 hours a week.  I program 
all day,
and the last thing I wan tto do when I come home is program some 
more. I
spend my weekends preferably away from a computer seeing as my week 
is spent
in front of one.  So in short.  Why haven't I converted any of the 
games

back to direct x?  Because I don't have the time or the interest.

When Philip releases streemway, I will release my games. But until 
then I'm
not doing anything else with them.  This may sound harsh, but I work 
full

time and couldn't care less.
I think anyone with a full time job can understand how I feel.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Hayri Tulumcu
Sent: Wednesday, January 28, 2009 4:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] Super Egg hunt 1.2

Hey Liam. Why can you not only convert the super-egg hunt for DirectX
instead of waiting for him Philip who can not get its act together to 
make
the fucking streamway? Because I do not think that he will finish it 
before

we reach December!
PS
also the 3 other games you should have converted to streamway the 
course

should preferably not be too much.


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If you have any

Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2

2009-01-30 Thread Damien Sadler

Hi Will,
I'm surprised I didn't think of that option myself. Nobody's satisfied with 
me keeping things within, but at the same time I don't want to be constantly 
sitting writing down every development stage of a project. What you've just 
come up with there is a good compromise I think. I might start doing that 
myself, for games at least.

Thanks.
Regards,
Damien.


- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 30, 2009 10:07 PM
Subject: Re: [Audyssey] message to impatient gamers - Re: Super Egg hunt 1.2


what you could do at draconis is maybe show a trailer of what you are 
working on and say ok, that's that, out when it is out, like it, or  lump 
it
So if you have anew game caled xxx, you can say here is a trailer of 
ourupcomming and note I stated upcomming not a game that is out  next 
week, title. Like thomas did with MOTA. The trailer wets our  appetites 
for the new MOTA but we have to wait for it, whether we like  it or not

regards will

On 30 Jan 2009, at 21:43, Draconis Entertainment wrote:



Charles and all,

Thank you for your message.  This is something very important to 
remember.  Draconis has the policy of keeping the vast majority of  what 
we're doing secret until things are ready to be released.   We've 
recently taken on new staff to hopefully increase the number  of titles 
we can release and decrease the amount of time between  titles.


We've been thinking about the idea of lifting the veil more  frequently 
on what we're doing, but the type of gamers you're  describing makes us 
reluctant to do so.  We have neither the time  nor the inclination to try 
to cope with those issues.


Some developers have been driven away by it.  Some are quite  frustrated 
by it.  And, in the end, it is the gamers who lose out  the most, by 
either not getting new games at all, or not getting to  participate in 
the excitement of a new title under development.


I admire Tom Ward, who has the time and patience to keep everyone in  the 
loop about his development progress.  Those of us at Draconis  find such 
activity to be distracting and slowing the process of what  we really 
want to be doing...developing games.


We will have a number of great titles out this year, and they should 
start coming relatively rapidly.


Should we lift the veil?  Or should we remain silent.  It is  something 
we will continue to ponder.


On Jan 30, 2009, at 3:20 PM, Charles Rivard wrote:

If you're just dying to play a game, and cannot wait, develop it 
yourself after the necessary instruction and learning and buying of  any 
necessary software and hardware to do the job.  You just might  find 
yourself as a developer in the slowly growing number of them.   You 
might, or might not, make money doing it.  You might find that  you 
enjoy playing the games you develop.  Then again, you might get  darned 
tired of always answering the questions that you used to  always ask 
developers who weren't producing games you wanted or  updating ones you 
already have in a time that satisfies you. At  least, one thing's for 
sure:  You'll understand both sides of the  issue of game production..


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Re: [Audyssey] super deekout tip

2008-10-05 Thread Damien Sadler

Hi,
Yeah, I did that too.
To answer someone else's post, there is no cheats dialog.
Regards,
Damien



- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 06, 2008 4:05 AM
Subject: Re: [Audyssey] super deekout tip



Hi. I made an autoit script that does that for me. The invisible thing.
I like that.
I just run the script first before I run the game. The script stays active 
until I close it.

Bryan Mckinnish

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[Audyssey] Klango

2008-09-26 Thread Damien Sadler
Hi list,
Does anyone have any ideas as to why my Klango menus aren't working? I managed 
to fix my SAPI5 problem, am currently playing Jim Kitchen's games no problem, 
but the Klango menus just aren't working at all.
I've attempted to email the Klango team, but the email bounced back as 
undeliverable.
Thanks.
Regards,
Damien
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Re: [Audyssey] Fw: Announcing the release of Blind GamersChessChallenge

2008-09-22 Thread Damien Sadler
Hey,
I've also emailed for a copy. Sounds interesting. Never played chess in my 
life, so hope it works out for me.
It was Harry Potter that got me interested in the idea of chess. Yeah, I 
know that's weird *grin*.
Regards,
Damien.




- Original Message - 
From: Michael Feir [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, September 22, 2008 5:47 PM
Subject: Re: [Audyssey] Fw: Announcing the release of Blind 
GamersChessChallenge


I hope I get the game from him soon to check it out. I don't play Chess
 often but always like to see how well accessible games are implemented. I
 expect he'll get flooded with emails this time around. Chess is pretty
 popular. In layman's terms, what is a rating of 2300 like?
 Michael Feir
 Author of Personal Power:
 How Accessible Computers Can Enhance Personal Life For Blind People
 2006-2008
 www.blind-planet.com/content/personal-power

 A Life of Word and Sound
 2003-2007
 http://www.blind-planet.com/content/life-word-and-sound

 Creator and former editor of Audyssey Magazine
 1996-2004
 Check out my blog at:
 www.michaelfeir.blogspot.com


 - Original Message - 
 From: Charles Rivard [EMAIL PROTECTED]
 To: Undisclosed-Recipient:;
 Sent: Sunday, September 21, 2008 12:04 PM
 Subject: [Audyssey] Fw: Announcing the release of Blind Gamers
 ChessChallenge


 From my inbox.

 I was a tester for this game, and it is totally blind friendly, with some
 features that beginners will appreciate.  Here are the ratings of the
 skill
 levels:

 Beginner: 600
 Novice: 1000
 Intermediate: 1400
 Advanced: 1900
 Expert: 2300

 Give it a try and see what you think?  The game is free of charge.

 ---
  The Difference Between Obama and Osama is Just a Little BS

 - Original Message - 
 From: Spoonbill Software - Support [EMAIL PROTECTED]
 To: undisclosed-recipients:
 Sent: Sunday, September 21, 2008 1:55 AM
 Subject: Announcing the release of Blind Gamers Chess Challenge


 Hi,
 You are receiving this email because you have previously requested a 
 game
 from Spoonbill Software's Blind Gamers series. If you do not want to
 receive notification of new games, reply to this email and ask to be
 removed from my notification list.

 You can read all about the new game by visiting the blind gamers page 
 at:

 www.spoonbillsoftware.com.au/blindgamers.htm

 BG Chess Challenge runs in three different modes: Blind accessible,
 Vision
 impaired and Sighted, so it is suitable for all levels of visual acuity.
 It is also suitable for beginners as well as experienced chess players. 
 A
 separate Word document explains how to play chess, if you have never
 played before or need to brush up on the rules and you can set the
 computer player's skill level anywhere between Novice and Expert, so 
 that
 you can be ensured of a challenging game regardless of your own skill
 level. In blind mode, graphics are still provided so that sighted 
 spouses
 can play along with their blind partners. As with all Spoonbill
 Software's
 accessible games, it is completely self voicing. You will only need your
 screen reader to read the on-line help, or the separate How To Play 
 Chess
 document.

 BG Chess Challenge is the fourteenth game in the Blind Gamers series of
 accessible games and is free for the asking. Just reply to this email
 requesting BG Chess Challenge and stating your full name and country of
 residence. Only people who have kept me up to date with their latest
 email
 address will be able to be notified of new games. Why not send for a 
 copy
 today, even if you've never played before, and take up the chess
 challenge?

 Regards
 Ian Humphreys
 Spoonbill Software
 Albany, Western Australia


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[Audyssey] X-Sight Interactive website temporarily down

2008-09-21 Thread Damien Sadler
Hi list,
Due to many hackers, X-Sight-Interactive.net will be temporarily down while we 
attempt to sort out the mess. It seems that chunks of the whole website were 
removed or changed, added to or tampered with in some other way.
Obviously, passwords need to be changed, broken links sorted, corrupted files 
reuploaded and counters reset.
We should have everything up and running smoothly again by next Monday, 
September 29.
The email will still be up, so if you have any questions please feel free to 
email me.
Thanks.
Regards,
Damien
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Re: [Audyssey] X-Sight Interactive website temporarily down

2008-09-21 Thread Damien Sadler
Hi Munawar,
The first time we were hacked was when we were on Brandon's site as a 
subdomain. We only had one FTP account for all members and couldn't change 
any access permissions.
We then moved to Bluehost where our files were relatively safe for a while, 
until financial difficulties sent me over to Shane's hosting business. Not 
only were we hacked, but also various scripts run on my website didn't work 
like they did elsewhere.
When finance allowed we moved back to bluehost. Once again our files were 
safe, until February when Acefire was released, and with it, the 
registration system. The first hack I constantly heard back from was my 
registration index page, which I put up there for people who were trying to 
view the registration directory.
After that I had a complaint from someone who was also hacked on my site. No 
real harm was done, all that happened was that two empty folders had been 
put up on his site.
The final straw was last week when I saw that my homepage had been totally 
deleted, giving visitors access to not only all directories, but also the 
server files, and found chunks of my site either corrupted or completely 
removed.
Regards,
Damien


- Original Message - 
From: Munawar Bijani [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, September 21, 2008 7:15 PM
Subject: Re: [Audyssey] X-Sight Interactive website temporarily down


 This is like the billionth time I've heard of x-sight's site being hacked.
 What provider are you guys with?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf Of Damien Sadler
 Sent: Sunday, September 21, 2008 8:20 AM
 To: Gamers Discussion list
 Subject: [Audyssey] X-Sight Interactive website temporarily down

 Hi list,
 Due to many hackers, X-Sight-Interactive.net will be temporarily down 
 while
 we attempt to sort out the mess. It seems that chunks of the whole website
 were removed or changed, added to or tampered with in some other way.
 Obviously, passwords need to be changed, broken links sorted, corrupted
 files reuploaded and counters reset.
 We should have everything up and running smoothly again by next Monday,
 September 29.
 The email will still be up, so if you have any questions please feel free 
 to
 email me.
 Thanks.
 Regards,
 Damien
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Re: [Audyssey] SAPI question.

2008-09-11 Thread Damien Sadler
Hi,
Speaking of SAPI, I was able to fix mine the other day.
Jim's games are working great with it now, but for some odd reason I'm still 
having trouble with Klango.
I've tried writing to the support guys but it rejected my mail obviously 
because of some spam filter thing they're using.
Anyone got any ideas?
Thanks.
Regards,
Damien



- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Dakotah Rickard Gamers@audyssey.org
Sent: Thursday, September 11, 2008 10:47 AM
Subject: Re: [Audyssey] SAPI question.


 Hi Dakotah,

 The first thing that I would try would be the DelUserLex.exe file that you 
 can find on my free windows sapi5 text to speech games page, as well as on 
 the GW Micro and Freedom Scientific sites.  It is a strange file in that 
 it doesn't say or seem to do anything, but it did fix my sapi5 voices.

 Here is another fix that I was told about.  Not sure if it is actually 
 just doing the same thing or not.

 Go to c:\Program Files\Common Files\Microsoft Shared\Speech
 Then, press enter on Sapisvr.exe. It won't say anything, but it should
 correct the control panel entries for Sapi.

 Another thing that you can do is to use the Windows XP restore feature to 
 restore your computer back to a date when the voices were working.

 And then there is to use your Windows XP cd to repair the entire sapi5 
 text to speech engine.

 HTH

 BFN

 Jim

 Check my web site for my free blind accessible pc dos and windows games.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] topspeed's release?

2008-09-02 Thread Damien Sadler
Hi,
TopSpeed2.1 is scheduled for release on September 6.
Regards,
Damien



- Original Message - 
From: Matheus [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, August 25, 2008 10:31 PM
Subject: Re: [Audyssey] topspeed's release?


 h i also want know it!!
 -Mensagem original-
 De: Yohandy [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Segunda, 1 de Setembro de 2008 17:11
 Assunto: [Audyssey] topspeed's release?

 Hey all,
 Anyone know when the new version of topspeed is scheduled for release? I
 know it is some time this month, but I can't remember when. thanks!



 -
 For video game music and related content, check out the following site:
 http://gh.ffshrine.org?r=16426


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Re: [Audyssey] pigeon Panic

2008-08-27 Thread Damien Sadler
It should be on the l-works.net page.
HTH.
Regards,
Damien



- Original Message - 
From: Earthmother407 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 10:49 PM
Subject: Re: [Audyssey] pigeon Panic


 no, there used to be just a pigeon panic game. When you shot ten pigeons,
 there would be a chime. The pigeons flew acrossed the screen from left to
 right faster and faster each time you got ten more pigeons. Glenna
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 5:45 PM
 Subject: Re: [Audyssey] pigeon Panic


 Hi Glenna,
 Correct me if I am wrong but I believe you are talking about the Pigeon
 Panic game that comes with Duck Hunt 1.1?
 If so then you need to get and install Duck Hunt 1.1 and on the Duck
 Hunt selection screen press space bar until you select Pigeon Panic and
 press enter to start that particular game.
 Hth.

 Earthmother407 wrote:
 Does anyone know where or even if this game is around? I had to get a 
 new
 computer and I thought I had it, but unfortunately I don't. Is there
 someone who has it out there, that could possibly send it? I write to
 Liam at el-works.not with the email address that was provided, but got 
 no
 answer. Glenna ps. please help, I really liked this simple game, for
 stress relief.
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Re: [Audyssey] pigeon Panic

2008-08-27 Thread Damien Sadler
Hi,
OK there may be no link on the page.
The direct URL is:
http://www.l-works.net/pigeonpanicsetup.exe
HTH.
Regards,
Damien





- Original Message - 
From: Earthmother407 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 26, 2008 11:52 PM
Subject: Re: [Audyssey] pigeon Panic


 If you do hear from Liam, could you ask him, if he has a copy of Pigeon
 Panic please. Glenna
 - Original Message - 
 From: Sylvester Thomas III [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 27, 2008 6:48 PM
 Subject: Re: [Audyssey] pigeon Panic


 Greetings All!  Liam took down Pidgeon Panic and Super shot some time 
 ago,
 not exactly sure when, but they are no longer available from l works from
 what I understand.  On another note, has any one seen Liam any where?  I
 requested new keys for all my l works titles almost a month ago and have
 heard nothing from him, nor have I seen him posting on this list or any
 other for that matter for quite a while.  I hope he is ok.  Game On All!
 Sly! Who really wants to play Judgment Day again!!
 - Original Message - 
 From: Earthmother407 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 3:02 PM
 Subject: Re: [Audyssey] pigeon Panic


 No! I wrote a letter to them, but they never answered. Glenna
 - Original Message - 
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 5:39 PM
 Subject: Re: [Audyssey] pigeon Panic


 Isn't it still on the L-works site?
 It ain't pretty when the pretty leaves you with no plae to go.
 J.D. Fortune, Pretty Vegas.
 - Original Message - 
 From: Earthmother407 [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 3:08 PM
 Subject: [Audyssey] pigeon Panic


 Does anyone know where or even if this game is around? I had to get a
 new
 computer and I thought I had it, but unfortunately I don't. Is there
 someone who has it out there, that could possibly send it? I write to
 Liam
 at el-works.not with the email address that was provided, but got no
 answer. Glenna ps. please help, I really liked this simple game, for
 stress relief.
 ---
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.138 / Virus Database: 270.6.9/1636 - Release Date:
 8/26/2008
 7:09 PM





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Re: [Audyssey] pigeon Panic

2008-08-27 Thread Damien Sadler
Hi,
Perhaps you didn't get my last message.
You can still find it on the l-works.net website at the following URL:
http://www.l-works.net/pigeonpanicsetup.exe
Regards,
Damien



- Original Message - 
From: Earthmother407 [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 27, 2008 10:27 AM
Subject: Re: [Audyssey] pigeon Panic


I hate to tell you this, but when I go to download it, it says file not
found. Glenna
- Original Message - 
From: oriol gómez [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 27, 2008 4:25 AM
Subject: Re: [Audyssey] pigeon Panic


 Hey, all, Liam took the pigeon panic game away from his site a long
 time ago because he is converting it to streamway. But I have the old
 version and I uploaded it to filesend for all of you to download. I
 promse its clean, scan it if you have to.
 The link is:
 http://www.filesend.net/download.php? f=5debed20279ab0e075717d010726fcb3
 enjoy

 On 8/27/08, Damien Sadler [EMAIL PROTECTED] wrote:
 Hi,
 OK there may be no link on the page.
 The direct URL is:
 http://www.l-works.net/pigeonpanicsetup.exe
 HTH.
 Regards,
 Damien





 - Original Message -
 From: Earthmother407 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 11:52 PM
 Subject: Re: [Audyssey] pigeon Panic


 If you do hear from Liam, could you ask him, if he has a copy of Pigeon
 Panic please. Glenna
 - Original Message -
 From: Sylvester Thomas III [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, August 27, 2008 6:48 PM
 Subject: Re: [Audyssey] pigeon Panic


 Greetings All!  Liam took down Pidgeon Panic and Super shot some time
 ago,
 not exactly sure when, but they are no longer available from l works
 from
 what I understand.  On another note, has any one seen Liam any where?
 I
 requested new keys for all my l works titles almost a month ago and
 have
 heard nothing from him, nor have I seen him posting on this list or any
 other for that matter for quite a while.  I hope he is ok.  Game On
 All!
 Sly! Who really wants to play Judgment Day again!!
 - Original Message -
 From: Earthmother407 [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 3:02 PM
 Subject: Re: [Audyssey] pigeon Panic


 No! I wrote a letter to them, but they never answered. Glenna
 - Original Message -
 From: Bryan Peterson [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 5:39 PM
 Subject: Re: [Audyssey] pigeon Panic


 Isn't it still on the L-works site?
 It ain't pretty when the pretty leaves you with no plae to go.
 J.D. Fortune, Pretty Vegas.
 - Original Message -
 From: Earthmother407 [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 26, 2008 3:08 PM
 Subject: [Audyssey] pigeon Panic


 Does anyone know where or even if this game is around? I had to get
 a
 new
 computer and I thought I had it, but unfortunately I don't. Is there
 someone who has it out there, that could possibly send it? I write
 to
 Liam
 at el-works.not with the email address that was provided, but got no
 answer. Glenna ps. please help, I really liked this simple game, for
 stress relief.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 [EMAIL PROTECTED]
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 No virus found in this incoming message.
 Checked by AVG - http://www.avg.com
 Version: 8.0.138 / Virus Database: 270.6.9/1636 - Release Date:
 8/26/2008
 7:09 PM





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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
Mysteries of the Ancients? I thought it was Aztec?
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 21, 2008 4:11 AM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi,
 My thoughts exactly. I don't mind game suggestions, but last thing I
 need to do is get distracted now that I am getting into a schedule
 working on Mysteries of the Ancients, and am making real progress.
 Believe me if I didn't have two games I took over from James North on my
 hands I would be writing something else I would really really like to
 do. Who knows, I wouldn't mind starting up a free and open source
 version of a true Tomb Raider game with sound effects, music, and
 character dialog, but that way is definitely the danger zone where I
 don't want to go with a commercial product.

 Bryan Peterson wrote:
 Let's get MOTA and Raceway out the door before we talk about new titles.



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? 
I don't think that that's possible in real life. I mean a bullwhip only has 
a thin strand at the end, i'd expect, like most whips...but what a thing for 
a game! That's the thing with games you can make anything happen, whether it 
be real, imaginary or totally crazy.
That's why I got into game development in the first place. OK I may not have 
a right lot to offer at the moment, but I am still working and have got all 
sorts of code samples and libraries to help me forwards. I suppose the only 
stumbling block now is high quality sounds. I just wish I could afford 
expensive sound libraries like Sound Ideas and the BBC sound collections.
At the moment I'm having to use the very limited LJudo sounds.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, August 20, 2008 9:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi Bryan,
 Thanks for the encouragement. Yeah, I have done a lot  of thinking about
 this new and improved side-scroller, and after reading all of James
 North's development documents I felt the game was just too plane for my
 tastes. I have seen a lot of new and more modern ideas applied to
 side-scrollers over the years such as weapon and item inventories, save
 game features, more complex puzzle solving, you name it. Yeah, some
 might argue they paid for a classic arcade game because as blind players
 they never had the opportunity to try the originals way back in 1984.
 Thing is, though, technology has changed allowing for more interesting
 game play, more realism, and more sophisticated side-scrollers to be
 created.
 For example, one idea I have been seriously considering for some time is
 adding a grappling hook to Angela Carter's basic inventory. Rather than
 using ropes that just happen to be hanging around Angela can draw her
 grappling hook, fire it, and swing across a chasm, fire pit, spikes,
 etc. We have all probably seen Indiana Jones do exactly that sort of
 thing with his bull whip, and I have always thought it was cool when he
 pulls out his trusty whip, swings to safety, and it would be one more
 level of fun in my opinion. Although, a grappling hook might make
 jumping over certain traps too easy.
 Although, this comes right back to the realistic factor I was talking
 about before. Anyone who has had experience with mountain climbing,
 caving, or does any kind of exploration in areas like that come prepared
 with ropes, grappling hooks, and other climbing gear. So having her
 carrying a grappling hook in her backpack isn't totally far fetched
 seeing the kind of archeological work she is doing.


 Bryan Peterson wrote:
 I certainly like where this is going. And MOTA is exactly the sort of 
 game I
 think we need to see more of.



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Re: [Audyssey] USA Games News 8/20/2008

2008-08-21 Thread Damien Sadler
Hi,
I suppose it's complex in the way I've never had to use commands like that, 
I've always been used to GUI's, and everything Windows based is called 
something else.
It's almost like when someone tells me to run a command on cmd.exe. The only 
decent command I know is exit. The rest is basically typing in filenames and 
watching them open in the windows form for me. LOL.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 21, 2008 4:01 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


 Hi,
 What is so complex about typing in an install command like
 sudo apt-get install package name?
 What that command does is it requests package x from the Ubuntu package
 service, goes out to the web finds the package, downloads, and installs
 it without any further questions or input from you in most cases.
 What I like about Linux package managers like apt-get is it recognizes
 that some required dependancy is missing and will automatically attempt
 to retrieve it and install it from the Ubuntu package pool on the web
 before proceeding with the install. When you uninstall a package you can
 optionally have it remove not only the app, but have it pull any
 dependancies that are not being shared by other applications. I can
 assure you in this respect Linux add and remove processes tend to be
 more stable and slick than Microsoft setup installer installations.
 However, as I did mention there are a few different package managers out
 there besides dpkg so creating your own custom installer using Python,
 c++, etc might be easier than making different packages for different
 Linux operating systems.

 Damien Sadler wrote:
 Hi,
 Wow, Linux sounds complex! I was thinking of starting to use it, but I 
 then
 realised I'd have to switch to something like C++ or Java or Python, and 
 now
 looking at those installation instructions...
 Regards,
 Damien



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Re: [Audyssey] Mississippi

2008-08-15 Thread Damien Sadler
Hi,
That's interesting. Yeah, I saw it on AudioGames, but the links for it were 
broken, and though the release date on AudioGames says 2004, the game's 
copyright notice says 2008.
Regards,
Damien



- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 15, 2008 2:15 PM
Subject: Re: [Audyssey] Mississippi


Actually, It's been around a while now.
- Original Message - 
From: Damien Sadler [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 15, 2008 1:19 AM
Subject: [Audyssey] Mississippi


Hi gamers,
For those of you who don't know or haven't yet seen the BCT podcast, a new
accessible game has been released.
It is called Mississippi, from http://www.mar-dy.com.
Here is the description straight from the site:

Mississippi - a trading simulation for all adventurers

Mississippi is a trading simulation which starts in 1770 in the wild west of
good old America.
One day you receive a letter, that your uncle who's living in America has
died and bequeaths you his whole properties. That means 50 square meters of
stockroom,
1000 $ and 50 grain. The letter tells you also, that you are born in
America, but your Mother where gone back shortly after you where born.
After reading the letter you decide to jump at this chance. You leave your
old home and emigrate to the new world.
You have to buy and sell your goods, build kontors in several towns, build
wagons, and earn money. And, if you are good enough, be at least president
of
America. But, as in real live, there are good and bad news, some for
yourself, some for all players. E.g. you can win a lot of money, or all your
wagons
could not leave your HQ and so you won't get goods for this round.

You can play the game with 5 persons. And, that's a very interesting fact,
you can play it with sighted people together.

There is much music, and most of the news are spoken. The game itself is not
self-voicing, so you need a screenreader to play it. We have tested it with
Window-Eyes and JAWS and it works properly. If not, feel free to ask, and we
will see what we can do in the code to solve problems.


It is a demo game, allowing you to play the first four years and limiting
some cassino games. The game is 10 Euros, that's about £8 GBP.
I have downloaded the game and am very happy with it, I purchased it after
an hour of playing.
Thanks.
Regards,
Damien
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Re: [Audyssey] Mississippi

2008-08-15 Thread Damien Sadler
Hi Thomas,
Yeah, that is a slight confusion, since the BCT podcast was the first I 
heard of it, then seeing the release date on AudioGames say 2004, game 
copyright says 2008, but that must be the new version 1.30.20.
Regards,
Damien

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 15, 2008 3:21 PM
Subject: Re: [Audyssey] Mississippi


Hi Damien,
I hate to burst your bubble, but that game has been out a while. Perhaps
they have released an updated version or something?
Anyway, I agree it is a  good game. Though, I haven't purchased it
myself. Just tried the demo.
Cheers.

Damien Sadler wrote:
 Hi gamers,
 For those of you who don't know or haven't yet seen the BCT podcast, a new 
 accessible game has been released.
 It is called Mississippi, from http://www.mar-dy.com.
 Here is the description straight from the site:

 Mississippi - a trading simulation for all adventurers

 Mississippi is a trading simulation which starts in 1770 in the wild west 
 of good old America.
 One day you receive a letter, that your uncle who's living in America has 
 died and bequeaths you his whole properties. That means 50 square meters 
 of stockroom,
 1000 $ and 50 grain. The letter tells you also, that you are born in 
 America, but your Mother where gone back shortly after you where born.
 After reading the letter you decide to jump at this chance. You leave your 
 old home and emigrate to the new world.
 You have to buy and sell your goods, build kontors in several towns, build 
 wagons, and earn money. And, if you are good enough, be at least president 
 of
 America. But, as in real live, there are good and bad news, some for 
 yourself, some for all players. E.g. you can win a lot of money, or all 
 your wagons
 could not leave your HQ and so you won't get goods for this round.

 You can play the game with 5 persons. And, that's a very interesting fact, 
 you can play it with sighted people together.

 There is much music, and most of the news are spoken. The game itself is 
 not self-voicing, so you need a screenreader to play it. We have tested it 
 with
 Window-Eyes and JAWS and it works properly. If not, feel free to ask, and 
 we will see what we can do in the code to solve problems.


 It is a demo game, allowing you to play the first four years and limiting 
 some cassino games. The game is 10 Euros, that's about £8 GBP.
 I have downloaded the game and am very happy with it, I purchased it after 
 an hour of playing.
 Thanks.
 Regards,
 Damien
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[Audyssey] Mississippi

2008-08-14 Thread Damien Sadler
Hi gamers,
For those of you who don't know or haven't yet seen the BCT podcast, a new 
accessible game has been released.
It is called Mississippi, from http://www.mar-dy.com.
Here is the description straight from the site:

Mississippi - a trading simulation for all adventurers

Mississippi is a trading simulation which starts in 1770 in the wild west of 
good old America.
One day you receive a letter, that your uncle who's living in America has died 
and bequeaths you his whole properties. That means 50 square meters of 
stockroom,
1000 $ and 50 grain. The letter tells you also, that you are born in America, 
but your Mother where gone back shortly after you where born.
After reading the letter you decide to jump at this chance. You leave your old 
home and emigrate to the new world.
You have to buy and sell your goods, build kontors in several towns, build 
wagons, and earn money. And, if you are good enough, be at least president of
America. But, as in real live, there are good and bad news, some for yourself, 
some for all players. E.g. you can win a lot of money, or all your wagons
could not leave your HQ and so you won't get goods for this round.

You can play the game with 5 persons. And, that's a very interesting fact, you 
can play it with sighted people together.

There is much music, and most of the news are spoken. The game itself is not 
self-voicing, so you need a screenreader to play it. We have tested it with
Window-Eyes and JAWS and it works properly. If not, feel free to ask, and we 
will see what we can do in the code to solve problems.


It is a demo game, allowing you to play the first four years and limiting some 
cassino games. The game is 10 Euros, that's about £8 GBP.
I have downloaded the game and am very happy with it, I purchased it after an 
hour of playing.
Thanks.
Regards,
Damien
---
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Re: [Audyssey] Accessible Uno game with human players

2008-08-13 Thread Damien Sadler
Hi,
Oh, not sure about that. My broadband lags and when that happens it kicks me 
off, so I don't think so.
I am actually in the process of making an online Uno game with sound effects 
and human speech, and that should support all levels of internet speeds. 
When that's released I'll let you know.
Thanks.
Regards,
Damien.



- Original Message - 
From: ANN [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 12, 2008 11:07 PM
Subject: Re: [Audyssey] Accessible Uno game with human players


 Hi,

 I'm on dial up, though. Can it be played over dial up?

 ~Ann


 Damien Sadler wrote:
 Hi,
 AllInPlay has a similar game to Uno where you can play online with other
 players called Crazy Eights.
 I've been a member now since last Wednesday and I must say that I love 
 it!
 HTH.
 Regards,
 Damien.




 - Original Message - 
 From: ANN [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, August 12, 2008 4:12 PM
 Subject: [Audyssey] Accessible Uno game with human players



 Hi folks,

 I have been playing the spoonbill version of the card game, Uno, for a
 little while now, and I love it. Is there any other accessible Uno games
 out there that will allow someone to play with real players, and not
 just against the computer players?

 If there isn't such a beast out there, perhaps some excellent game
 programmer, like Jim Kitchen for example, could create one? smile

 Thanks.

 ~Ann

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Re: [Audyssey] Accessible Uno game with human players

2008-08-12 Thread Damien Sadler
Hi,
AllInPlay has a similar game to Uno where you can play online with other 
players called Crazy Eights.
I've been a member now since last Wednesday and I must say that I love it!
HTH.
Regards,
Damien.




- Original Message - 
From: ANN [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, August 12, 2008 4:12 PM
Subject: [Audyssey] Accessible Uno game with human players


 Hi folks,

 I have been playing the spoonbill version of the card game, Uno, for a
 little while now, and I love it. Is there any other accessible Uno games
 out there that will allow someone to play with real players, and not
 just against the computer players?

 If there isn't such a beast out there, perhaps some excellent game
 programmer, like Jim Kitchen for example, could create one? smile

 Thanks.

 ~Ann

 ---
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Re: [Audyssey] Sapi problems was Puppy1

2008-08-09 Thread Damien Sadler
Hi Thomas,
Yeah, it was uninstalling Cepstral that caused mine to break. The only one 
that worked after that were the Microsoft voices, and so I tried the 
deluserlex program to try and fix my Scansoft Daniel, but once I ran that, 
not even the Microsoft voices worked.
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 09, 2008 3:41 AM
Subject: [Audyssey] Sapi problems was Puppy1


 Hi Damien,
 I guess in order for us to solve your Sapi 5 issues I think it might be
 helpful, and try to find out how it got broke in the first place. For
 example, when I was trouble shooting Sapi 5 issues for Montezuma's
 Revenge I discovered if you install some speech demos, some third-party
 Sapi voices, and later remove them all of your Sapi 5 voices may stop
 working properly.
 In one case in point one of my customers installed some of the Cepstral
 voices, and when Cepstral upgraded to the latest Swift engine, he
 removed his older versions, and tried updating to the new voices. For
 whatever reason all of his Sapi voices stopped working. In the end I
 only solved his problem by talking him through a Sapi 5 reinstall from
 the Win XP recovery cd.
 As it happens it is events like that which has made me personally decide
 to drop Sapi 5 support in the next release of the game now known as
 Mysteries of the Ancients. My job is game technical support, not MS Sapi
 support, but you know how some customers are. If their machine is busted
 they want it fixed pronto so they can play the game they baught, and if
 their machine is broken they blame my game for their troubles rather
 than their cranky computer. Grin.
 Anyway, if you can help us out by telling us what you installed
 recently, if you have added any new Sapi voices recently, etc it would
 help out a bunch.
 Cheers.

 Damien Sadler wrote:
 Hi Jim,
 I have tried going to the control panel, and not even the Microsoft 
 voices
 work. I tried the deluserlex program, that didn't do anything. As for my
 Windows XP CD, I lost that ages ago.
 I tried the sapisvr.exe program as I was writing this email, and that 
 didn't
 work either. There seems to be a critical error with it, since when I 
 select
 a voice, or preview a selected one in the control panel, it comes up with
 the following error:
 Speech Properties
 This voice cannot be played.  Please try selecting another voice or
 selecting a different
 audio output device.
 OK
 This happens with every voice I select, including Microsoft Sam, and I 
 know
 for a fact that it's not my sound card, since screenreader speech and 
 sound
 effects play fine.
 Thanks.
 Regards,
 Damien


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Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
Hi Jim,
I have tried going to the control panel, and not even the Microsoft voices 
work. I tried the deluserlex program, that didn't do anything. As for my 
Windows XP CD, I lost that ages ago.
I tried the sapisvr.exe program as I was writing this email, and that didn't 
work either. There seems to be a critical error with it, since when I select 
a voice, or preview a selected one in the control panel, it comes up with 
the following error:
Speech Properties
This voice cannot be played.  Please try selecting another voice or 
selecting a different
audio output device.
OK
This happens with every voice I select, including Microsoft Sam, and I know 
for a fact that it's not my sound card, since screenreader speech and sound 
effects play fine.
Thanks.
Regards,
Damien


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Damien Sadler Gamers@audyssey.org
Sent: Friday, August 08, 2008 11:06 AM
Subject: Re: [Audyssey] Puppy1


 Hi Damien,

 I'm sorry to hear that your sapi5 text to speech engine is not working.

 You could try going to the control panel and speech to set your computer's 
 default voice to one of the Microsoft voices like Sam, Mary or Mike and 
 then running the DelUserLex.exe file from my site.

 Another fix that I have heard of is to go to

 c:\Program Files\Common Files\Microsoft Shared\Speech
 Then, press enter on Sapisvr.exe. It won't say anything, but it should
 correct the control panel entries for Sapi.

 And another fix that I have heard of is

 1. Put your xp cd in and, if you have autorun turned on, hold down the 
 left shift when the disk tray is closing, holding the key until the disk 
 stops or slows.
 2. Open the c:\windows\inf folder and highlight the sapi5.inf file.
 3. Press the applications key and arrow down to install and press enter.
 4. When you get the message saying file needed sapi.dll, go to browse and 
 point to and open the i386 file folder and press enter on ok.
 5. Go to ok on the install procedure and press enter and you're done.

 Or you could put your windows XP CD in and do a system repair as the sapi5 
 text to speech engine is part of the Windows XP operating system.

 Oh yeah one other thing that I have heard is that the program Total 
 Recorder seems to mess with the sapi5 text to speech engine.

 I hope that some of that might help.

 BFN

 Jim

 Sign on my door: Go ahead and knock, I'm already disturbed!

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
Hi Jim,
Yeah, I tried that as well, since I use that to program with when I work 
with SAPI, when I can. *smiles*.
Regards,
Damien



- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Damien Sadler Gamers@audyssey.org
Sent: Friday, August 08, 2008 12:04 PM
Subject: Re: [Audyssey] Puppy1


 Hi Damien,

 Forgot, I also wanted to mention that you could try installing the 
 SpeechSDK51.exe file as I believe that it will install slash fix the sapi5 
 engine and Microsoft voices.

 BTW sorry about the double messages before.  Hopefully I've now gotten 
 that stupid thing turned off.

 TGIF and BFN

 Jim

 Kitchensinc, where we put the fun back in dysfunctional.

 [EMAIL PROTECTED]
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Re: [Audyssey] Puppy1

2008-08-08 Thread Damien Sadler
Hi Thomas,
I am actually running XP, but that is useful information for Vista users.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 08, 2008 2:29 PM
Subject: Re: [Audyssey] Puppy1


 Hi Jim and all,

 quote
 c:\Program Files\Common Files\Microsoft Shared\Speech
 Then, press enter on Sapisvr.exe. It won't say anything, but it should
 correct the control panel entries for Sapi.
 End quote

 Just for your information there doesn't appear to be a sapisvr.exe
 program on Vista Home Basic, at least not my copy, but it is on my
 Windows XP system at home. I think this fix may be an XP only solution.
 Cheers.

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Re: [Audyssey] Puppy1

2008-08-07 Thread Damien Sadler
Hi Jim,
Wish I could play Puppy1.
My SAPI has just gone cracka bonker on me and I've never been able to fix 
it.
Regards,
Damien.


- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Dakotah Rickard Gamers@audyssey.org
Sent: Thursday, August 07, 2008 1:55 PM
Subject: Re: [Audyssey] Puppy1


Hi Dakotah,

Thank you very much.  I'm very glad that you like Puppy1 so well.

Hey, I have heard from folks whose Puppy1 record is less than your's.  But 
as long as you are having fun right?

Puppy1 is one of those games that allot of people find it better to play 
with headphones.  I'm lucky that my V shaped desk allows for my speakers to 
be set up placed for very good stereo separation.

Got to go for now.  Thanks again Dakotah for your comments about Puppy1.

BFN

 Jim

èè temporary short between the headphones èè

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Re: [Audyssey] FYI: Prior All inPlay Members can Play Free till August16

2008-08-06 Thread Damien Sadler
Hi,
Yeah, I recently purchased a membership for AllInPlay. I am very impressed 
with your games, though I still don't know how to play Poker or Holdem 
*smiles*. I'm sure I'll get there though, I have good faith in the 
community, who have so far treated me like a brother.
Thanks.
Regards,
Damien



- Original Message - 
From: Tim Keenan [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, August 04, 2008 4:34 PM
Subject: [Audyssey] FYI: Prior All inPlay Members can Play Free till 
August16


 Hi All,
 I wanted to let everyone know that we at All inPlay are celebrating the
 launch of All inPlay Tag: The Anagram game by opening up the site until
 August 16. This means you can play any game for free, regardless of
 whether you've tried All inPlay in the past.  Just go to:
 http://allinplay.com/
 and log in.  If you don't remember your old account info, just create a
 new one or email us at [EMAIL PROTECTED]

 What's Tag, you ask?  It's All inPlay's take on this classic brain
 bender.  Find as many words as
 possible from a given root phrase, but beware, you don't have much time,
 and players
 all over the world are banging on their keyboards trying to leave you in
 the anagramical
 dust!  Three difficulty levels make this game fun for the whole family,
 and you'll
 learn a few new words in the process.

 I realize I just subscribed to the list, but I'll be remaining
 subscribed to answer questions about All inPlay, and to see what's been
 happening while I've been away.



 Have fun!

 -Tim

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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi Jim,
You know, I never really thought of it like that. With things like Chopper 
Challenge, Acefire, etc, because me and the rest of my windows side of the 
team wrote the games, I like to have my name credited on it, because the 
original idea was mine. However after looking at your argument against that 
I can also see where you're coming from.
It's interesting how other people react to credits, copyrights etc.
Regards,
Damien



- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: [EMAIL PROTECTED] Gamers@audyssey.org
Sent: Monday, August 04, 2008 9:54 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 The thing is, my name should not be on a game that is not mine.  That is 
 if I did not produce it or you did not port the game directly from my 
 code, the game is not mine and should not carry my name.  Can you not 
 understand that?

 That would be a total rip off of my name and game title.  Not to mention 
 if the game did not play the same, be buggy or whatever, that would 
 reflect on me which would not be fair to me.  Especially since I have 
 nothing to do with it, control over it or even any way to check it out. 
 And I do not need to deal with phone calls and Email about a game that I 
 did not write, never played, but carries my name.

 I mean if you plan to use my sound files and write a similar game, I 
 really believe that you should call the game something else and leave my 
 name off of it.

 Sincerely
 Jim Kitchen

 - Original Message -
 Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that. In
 the manuals, especially for a game like Chopper Challenge, I give Damien
 Sadler and Michael credit for it, and say ported to WM by me. So for 
 Puppy1,
 I'll say game written by Jim Kitchen, and ported to the WIndows Mobile OS 
 by
 Louis Bryant from BrailleSoft, INC. That's only fair, and I am a bruitally
 honest guy. HTH.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Sunday, August 03, 2008 4:01 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on 
 any
 of my games such as Puppy1 that you remake since you are writing them 
 from
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
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 Chardon Ohio USA
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Re: [Audyssey] Chopper Challenge installation problems

2008-08-04 Thread Damien Sadler
Hi David,
Yes. That's because the actual file that you are downloading is corrupt 
because my copy of the file is also corrupt.
Regards,
Damien



- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 11:27 AM
Subject: Re: [Audyssey] Chopper Challenge installation problems


 Hi,
  The download occurs just fine. The error occurs when I start to run the
 installation program after download has been completed.
 David

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2008 3:51 AM
 Subject: Re: [Audyssey] Chopper Challenge installation problems


 This error is most likely caused if you are using a download manager.
 At the start of downloading a file the file is already created.
 Lets say you download a file of 40 mb so while in the download manager
 window  when you hear jaws say 0 percent,   if you go to the directory
 where
 you download the file, you will  hear jaws say that the file is 40 mb in
 size although the download process only started.
 So if you stop the download process and you click on that file you will
 get
 the message that the setup files is corrupted.
 So my suggestion is, not to abort the downloading process.
 I'm using free download manager. There is a checkbox which says launch
 download when complete. And there is another checkbox which says: close
 dialogue when complete. So when these boxers are ticked, you will know
 when
 the download is completed.
 If you want to pause the download in the case where you want to go to bed
 and turn off your pc, if you click on stop, free download manager will
 save
 the point where you stopped.
 Next time you just go to free download manager via the programs menu and
 at
 the top of the list it will show the file that was paused, so you can
 just
 choose start download from the download pull down menu.   hth


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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi Thomas,
Well yeah, true, everyone is entitled to their rights, but originally even I 
couldn't personally understand why a developer wouldn't want to be mentioned 
for his own idea. If the code itself isn't being used then the idea is. Like 
I said though, looking at the email I understand now.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 1:55 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Damien,
 Oh, I have to agree with Jim here. If someone writes a clone of Puppy1,
 Mach1, Homer, whatever Jim didn't actually write that port or clone so
 shouldn't be held responcible for any errors or problems encountered
 with the clone. On the other hand I do understand Louis's point by
 giving Jim Kitchen credit for originally creating the game.
 In the open source community we do this kind of siting previous
 developers all the time. If I use source code from an Asteroids clone in
 my own Asteroid style game most developers would like to be mentioned in
 the docs saying something like, used Joe Bob's 3D partical engine for
 Super Asteroids 3d partical engine. Used Joe Smith's 3D calculous
 formulas for Super Asteroids 3D math engine.
 However, if Jim Kitchen doesn't want to be mentioned that is equally his
 right. Louis can easily give Puppy1 a new name, and keep Jim Kitchen's
 name out of it since that is Jim's wish.
 Cheers.

 Damien Sadler wrote:
 Hi Jim,
 You know, I never really thought of it like that. With things like 
 Chopper
 Challenge, Acefire, etc, because me and the rest of my windows side of 
 the
 team wrote the games, I like to have my name credited on it, because the
 original idea was mine. However after looking at your argument against 
 that
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien


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Re: [Audyssey] Games for your mobile device are finally here

2008-08-04 Thread Damien Sadler
Hi,
Yeah, I struggle myself to find high quality sounds that fit my budget.
In fact I'm very low on high quality sounds. Most of them I've recorded 
myself and even then most of that's machinery.
Regards,
Damien


- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 04, 2008 3:09 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Jim, I see what you mean. Thanks a bunch for allowing the sounds to be
 used though. Where do you find your sounds anyway? Do you ever buy them?
 Good quality free sounds seem hard to find these days. If I knew where to
 look, I'd definitely do audio games more so for multiple platforms. HTH.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 04, 2008 5:10 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Jim,
 You know, I never really thought of it like that. With things like 
 Chopper
 Challenge, Acefire, etc, because me and the rest of my windows side of 
 the
 team wrote the games, I like to have my name credited on it, because the
 original idea was mine. However after looking at your argument against
 that
 I can also see where you're coming from.
 It's interesting how other people react to credits, copyrights etc.
 Regards,
 Damien



 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Monday, August 04, 2008 9:54 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 The thing is, my name should not be on a game that is not mine.  That is
 if I did not produce it or you did not port the game directly from my
 code, the game is not mine and should not carry my name.  Can you not
 understand that?

 That would be a total rip off of my name and game title.  Not to mention
 if the game did not play the same, be buggy or whatever, that would
 reflect on me which would not be fair to me.  Especially since I have
 nothing to do with it, control over it or even any way to check it out.
 And I do not need to deal with phone calls and Email about a game that I
 did not write, never played, but carries my name.

 I mean if you plan to use my sound files and write a similar game, I
 really believe that you should call the game something else and leave my
 name off of it.

 Sincerely
 Jim Kitchen

 - Original Message -
 Hi. Thanks, however Puppy1 is your idea, so therefore I cannot do that.
 In
 the manuals, especially for a game like Chopper Challenge, I give Damien
 Sadler and Michael credit for it, and say ported to WM by me. So for
 Puppy1,
 I'll say game written by Jim Kitchen, and ported to the WIndows Mobile 
 OS
 by
 Louis Bryant from BrailleSoft, INC. That's only fair, and I am a
 bruitally
 honest guy. HTH.

 - Original Message - 
 From: Jim Kitchen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED] Gamers@audyssey.org
 Sent: Sunday, August 03, 2008 4:01 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Louis,

 Please do remember that I suggested that you put your name not mine on
 any
 of my games such as Puppy1 that you remake since you are writing them
 from
 scratch and not using my code.

 Thanks.

 BFN

 Jim

 If it doesn't say Kitchen's Inc on it. Someone else made it.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA

 Jim

 C. E. O. Kitchen's Inc.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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 No virus found in this incoming message.
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Re: [Audyssey] Chopper Challenge installation problems

2008-08-03 Thread Damien Sadler
Hi,
Chopper Challenge is still currently corrupt. I'm still waiting on one of my 
team to send me the full and undamaged setup file.
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 03, 2008 8:45 PM
Subject: Re: [Audyssey] Chopper Challenge installation problems


 Hi Nicol,
 You can get the game from
 http://www.x-sight-interactive.net


 nicol wrote:
 Where can I get this game and is it free?


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Re: [Audyssey] old game companies we have not heard much about

2008-08-03 Thread Damien Sadler
Hi Thomas,
That's interesting because my current laptop, which was originally going to 
have Vista on it, is only a 1.8ghz Celeron processor.
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 03, 2008 8:59 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Aaron,
 I don't think there is going to be any major performence changes in
 Windows 7. The thing is in my own personal experience with Windows Vista
 if you want it to run smoothly you need no less than a 3 GHZ processor
 and 1 GB of ram. If you want it to run better get a faster processor and
 double the ram to 2 GB. Vista and Windows 7 were never designed to run
 on 1 GHZ and 2 GHZ systems, and for whatever the reason Microsoft
 falsified and under stated Vista's system requirements to in sure sales
 with people running older XP systems. What few people are realising is
 instead of smaller faster, etc Vista and Windows 7 are larger, more
 graphical, and need far more system resources than XP because they need
 all that for the 3D desktop, 3D animated icons, and the other crap they
 added to the os. There really isn't a good way to improve system
 performence unless MS decides to yank out all the new 3D graphics
 technology, gadgets, etc that comes with Vista.


 Valiant8086 wrote:
 Hi.
 Do they intend, as far as you've heard, to work on resource 
 intensiveness?
 The primary reason i'm running xp still, other than the audio 
 limitations,
 is I find vista slow. Jaws isn't as responsive there. I can't arrow 
 quickly
 around because when I hit the top or bottom edge of my screen it then 
 takes
 a while to scroll the entire screen and let me read the next line, 
 slowing
 me down rediculously. Everyone claims vista is one blazing fast OS, how
 wrong they are. I've tried it on three different laptops and they've all
 done the same thing. One has a 1.8ghz core2duo, the next had a 1.81ghz
 turion64x2, and this one here has a core2duo 1.66ghz. this one is much
 better than the other two because I suppose vista business has a lower
 footprint and runs fewer processes. No media center to take care of and
 what? I don't know, i'm really disapointed though, you'd think ms'd be
 trying to really make it go fast, smaller, faster, easier. Oh, and do you
 know it takes me more steps to connect to the internet on vista? I need 
 less
 steps in xp. Start menu, network connections, hit enter on wireless 
 network
 connection, ok a little more than two but the option to do these things 
 is
 berried unvariably deeper in vista than it is in xp. It's not more user
 friendly for me, except for the windows update feature which rocks. And,
 every time I want to connect to my school's dual t1 on vista I have to
 repair my local area network connection for some reason.


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Re: [Audyssey] my oppinion to the game marked

2008-08-02 Thread Damien Sadler
Hi,
Yeah, that's the problem. People write decompilers and disassemblers and 
things like that. They're useful in one sense, if a developer loses their 
source code etc, but then people go and abuse that, or someone might just 
write a decompiler/disassembler for the whole purpose of getting into other 
people's software. It's ridiculous!
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 1:54 AM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,
 Amen to that. I also hate anti-piracy technologies with a passion. It is
 one of the main reasons I am using a lot of open source software of
 late. It isn't because the software is free, but because I hate having
 to look around for my list of product keys and figure out what system
 the product key goes with, and the programs that use online product
 activation is a down right pain in the tail.
 Initially when I started USA Games I had thought about using hardware
 keys and product activation, but then I thought about how much I
 personally hate dealing with them myself. I then decided I would use the
 least intrusive product key system possible, and no one who has baught
 my games has complained about putting in their name and product key to
 unlock their product. It might not be fully secure, but it is easy for
 the customer who paid for the product.
 Also to tell the truth most anti-piracy technologies don't work anyway.
 Give a true pirate a disassembler and the game you just spent weeks and
 weeks on its security system will be broken, recompiled, and put up on
 someones web site for free. So there is no way to fully secure any
 software product. What a developer can do a cracker can undo if he/she
 is smart enough to figure it out.


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Re: [Audyssey] Pipe 2

2008-08-01 Thread Damien Sadler
Hi,
I've beaten them a fair few times.
Regards,
Damien



- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 8:02 AM
Subject: Re: [Audyssey] Pipe 2


I have had some of these games for a while now at least a couple years and 
still can't beat them.
 At 12:46 a.m. 1/08/2008, you wrote:
Hi Sean,
  I know exactly what you mean about Pipe 2. I haven't been able to beat 
 the
game on Easy either, but that's ok since I only purchased it a few weeks
ago. The side scrollers are challenging, but I find the electricity levels
even more challenging.
David
purchased this recently, but haven't managed to beat the game
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 10:26 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 thats true, Also I have heard rumours that people of late that have got
 their stuff have not actually got it or had any support or anything.
 I do have their stuff only because of the net, And only so I can try it.
 Replay value is prity much 0 although I do run the games on easy if I
 really want to have a go at smashing something.
 Could I do without them even if they were a non lagit copy?
 Yeah Its not like I have played them for a year now.
 Its no big loss.
 Same probably goes for superliam and trek2k.
 I never clocked those really well sl anyway but when I am in a mood I 
 try
 my best to go with it and flog the keyboard.
 However I never have been able to beet the game.
 either I use all lives in waterworks or when I am able to the lab level
 and even then I havn't been able to beet x1 yet even with the solution
 files.
 maybe side scrolers are not my type I have not beat hunter or pipe2 even
 on easy and yet I have them here.


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Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Damien Sadler
Hi,
I haven't been able to run Klango. My SAPI is still being a mute idiot.
Regards,
Damien



- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 10:42 AM
Subject: Re: [Audyssey] my oppinion to the game marked


 personally I think that agm is history.
 Ok good concept but its a total piece of crap when compaired to the klango 
 system.
 Not only that but klango actually has got better since the crappy gaming 
 software it is.
 There are some issues running it on my system but eventually I will try 
 again.
 At 02:50 a.m. 1/08/2008, you wrote:
Hi Thomas!
To say one word about the AGM:
My friend, is a good computer man.
He has sended an e-mail to the developers and he has asked them for the
surce code of AGM because he's interested to continiuing the work.
But the people have sayed no, we don't do that!
The developers have bringed a product sorry for saying that, we couldn't
use!
And here comes a friendly guy who wants to continiuing the work!
Why dear developers you don't give him the surce code?
Best regards,
Claudio.


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Re: [Audyssey] Judgment Day

2008-08-01 Thread Damien Sadler
Hi David,
Yeah, JD is fantastic. I preordered it. When I heard Liam's audio demo of it 
I knew from that it was gonna be good.
I'm looking forward to Bar Games as well, and the other games that Liam has 
updated recently.
Regards,
Damien



- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 11:30 AM
Subject: [Audyssey] Judgment Day


 WE can't forget the new version of Judgment Day either. I was so pleased 
 to
 read of this release, as I wanted to try this game out, and was unable to
 run the previous version. I have since purchased version 1.2, and love it.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 11:42 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi Claudio,
 It is true that 2008 hasn't ben a very productive year so far, but there
 has been more released this year than you think. Besides Puppy1, 3D
 Velocity,  and updates to Acefire GMA has released VIP Mud, 7128 is
 getting ready to release 8 new childrens games, BSC has released updated
 versions of Troopanum and Pipe, and USA Games is hoping to get out some
 new demos around Christmas time. So let us not count 2008  as over and
 done with just yet. Good things come to those who wait.
 As for James North let us not bring that topic up again. I do know there
 was more to him closing Alchemy than just backlash from the blind
 customers who paid for Raceway and Montezuma's Revenge. He did have some
 personal issues going on in his life which I agreed not to repete to the
 blind community. His personal problems are his issues alone, and let us
 just say he had a lot of issues to deal with at that time.
 As for developers like Dan he worked on the BSC Games and DanZ Games
 titles while he was a student. Now, that he is entering the job force,
 and moving on with his life he probably doesn't have the time and energy
 to work on games any more. He didn't give specific reasons why he was
 leaving, but I figure it is probably do to changes in his employment
 status, and time he wants to spend elsewhere.


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Re: [Audyssey] The Pipe games

2008-08-01 Thread Damien Sadler
Hi David,
Wow, runtime errors. We developers hate those! I'd've never thought of 
seeing them in any BSC software, but then again we all have bugs, whether 
people or software. *Grin*
Regards,
Damien

- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 11:46 AM
Subject: [Audyssey] The Pipe games


 Hi Damian,
  I'm glad that you, too, enjoy this game. My favourite levels are the 
 bonus
 levels, as I love shooting the thug grin . I managed to shoot him 10 
 times
 when I played just recently. I also have Classic Pipe, but unfortunately I
 came across a small problem. Luckily Justin was aware of this, and was 
 going
 to try and resolve it. If you are playing Level 12 on Easy Difficulty, and
 your score is around the 180 mark, a run-time error occurs. I was able
 to provide Justin with details of where I was at in the game, what I was
 doing when the error occurred, etc, which was what he was after.
 David

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 2:54 AM
 Subject: Re: [Audyssey] Pipe 2


 Hi David,
 Man, I absolutely love Pipe2! I've played it a lot since I bought it last
 August.
 Regards,
 Damien


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Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Damien Sadler
Hi Guys,
This reminds me. I would like your opinions on how you are willing to 
register a game. When I say register, I don't even just mean registering in 
the normal way, I mean any way of confirming that you have paid or whatever.
There are a bunch of ways that I could do it. I could just ask for a 
username and key, or Product ID and key, or have a server password, or we 
can go the online registration method. I could ask the user to log into an 
account, where they can change their password, etc.
It doesn't have to be what I've listed, I'd love new ideas from those of you 
that don't want any of these systems.
Thanks.
Regards,
Damien.




- Original Message - 
From: Rick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 12:04 PM
Subject: Re: [Audyssey] my oppinion to the game marked


I don't buy audio games anymore because developers are tying them to your
 system.
 If you have to reformat, or replace your hard drive you have to send in 
 for
 a new key.
 That can get to be a pain after a while.
 Most people I talk to feel the same way.
 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Thursday, July 31, 2008 5:16 PM
 Subject: [Audyssey] my oppinion to the game marked


 Claudio,

 The reason that there are so few audio games being released is because
 very few people buy them, or even download the free audio games.

 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.

 As Thomas has said, programming games ain't easy. Even if you are doing 
 it
 for free, it takes a lot of effort. (Though Jim Kitchen seems to have
 found the sweet spot as far as designing games that can actually get
 finished.)

 And if you are trying to keep a company afloat, you go where the money 
 is.
 Otherwise your electricity gets cut off.

 On a positive note, here are some things you can do to make more audio
 games get built:

 1. Buy some yourself.
 2. Download free audio games and email thanks to their developer.
 3. If you like a game, mention it to your friends.
 4. Likewise, mention it to your library or schools.

 Supply will increase or decrease to meet demand.

 John Bannick
 CTO
 7-128 Software




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Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Damien Sadler
No. I worked quite hard on Acefire, no matter how simple it is, and things 
didn't go as planned for me either.
As far as Acefire goes, do you guys want any new features in it? If so, what 
would you like? I have quite a lot of time to work on it, I've already fixed 
some bugs, added a message notification system so you know when an online 
opponent is typing, there's going to be more insults, etc.
Please get back to me.
Regards,
Damien




- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 12:07 PM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.
 End quote

 Actually, Rail Racer is not a free product. What the issue was is that
 when Che initially released Rail Racer he was disappointed in the low
 number of sales he was making. He expected, hoped for, a much larger
 number of sales and it took a long time to get up to 200 sales. Che has
 finally managed to get a reasonable amount of sales now, but it took him
 several months to get the amount of sales he expected to have in the
 first couple of months.
 His disappointment is understandable. He was a brand new game developer,
 didn't know exactly what to expect from the market, and when it took a
 long time to meet those expectations he was disappointed initially. Now,
 that time has passed he is satisfied with his sales, but they certainly
 could have been better of course.
 The big lesson we have all learned from this is we shouldn't kill
 ourselves creating the most advanced game possible. Jim's games are
 simple, fun, games that can get completed because they don't take years
 to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc
 and they haven't done as well as I hoped.

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Re: [Audyssey] my oppinion to the game marked

2008-08-01 Thread Damien Sadler
I am willing to at least give the community a chance at keys that aren't 
system tied if that's what the majority wants.
Regards,
Damien



- Original Message - 
From: Kevin Weispfennig [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 12:16 PM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi

 Yes, thats a problem-
 But what can we do?
 They do this, because then, we can't crack the games anny more, and
 thats a good thing.

 Kevin



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Re: [Audyssey] fighting games was Re: my oppinion to the game marked

2008-08-01 Thread Damien Sadler
Hi Yohandy,
I understand. Acefire is slowly expanding though. One day it might be built 
up to a fighting game, you never know.
There are still things I must learn about games programming before I can 
even get to proper fighting. For example, at the moment I only really know 
how to do turnbased stuff, but I'll get there. I have several developers out 
there who are helping me out, and source codes to some abandoned games that 
I'm slowly sifting through, so one day...
As for completely new ideas, that's why I came up with Bomb Blaster. I'm 
still in the process of writing code for it, but at the moment I'm at a 
sticking point with both development and sound effects, so I can't continue 
until I have tackled these small barriers. I have the music all sorted, I've 
got the menu sorted, and your character can walk and go through doors right 
now, just to give you an idea on the progress of BB. Soon, now that I have a 
moving object sound panning module, I can begin to put items and other 
characters into play.
Thanks.
Regards,
Damien.



- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 01, 2008 6:28 PM
Subject: [Audyssey] fighting games was Re: my oppinion to the game marked


I think what the community really wants is complex games, and online
 playability. I've played acefire, and it is fun, but I don't really like 
 the
 randomness aspect. If I beat an opponent, I wanted to be due to skill, not 
 a
 random number generator. I'm not criticizing the game in any way, just
 putting my opinion out there. I've only played the demo mind you, but I
 suspect the online version is almost identical, only with a real opponent
 and not a computer player. Now if you were to create an actual fighting
 game, and it had online playability, I'd be the first to buy it. I
 absolutely love fighting games.  not sure why there haven't been any
 fighting audiogames created,  I don't imagine it would be all that
 difficult. Now we're on the subject, any of you checked out the Mortal
 Kombat VS dc universe videos that have come out recently? The game sounds
 absolutely amazing. I'll be buying a ps3 for sure in the next few months
 mainly to play this game.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 7:20 AM
 Subject: Re: [Audyssey] my oppinion to the game marked


 No. I worked quite hard on Acefire, no matter how simple it is, and 
 things
 didn't go as planned for me either.
 As far as Acefire goes, do you guys want any new features in it? If so,
 what
 would you like? I have quite a lot of time to work on it, I've already
 fixed
 some bugs, added a message notification system so you know when an online
 opponent is typing, there's going to be more insults, etc.
 Please get back to me.
 Regards,
 Damien




 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 12:07 PM
 Subject: Re: [Audyssey] my oppinion to the game marked


 Hi John,

 quote
 I think it was Che sometime last year who was lamenting that his game,
 which has been spoken of well by people who play it, hadn't been
 downloaded as much as he'd hoped. And his game is free.
 End quote

 Actually, Rail Racer is not a free product. What the issue was is that
 when Che initially released Rail Racer he was disappointed in the low
 number of sales he was making. He expected, hoped for, a much larger
 number of sales and it took a long time to get up to 200 sales. Che has
 finally managed to get a reasonable amount of sales now, but it took him
 several months to get the amount of sales he expected to have in the
 first couple of months.
 His disappointment is understandable. He was a brand new game developer,
 didn't know exactly what to expect from the market, and when it took a
 long time to meet those expectations he was disappointed initially. Now,
 that time has passed he is satisfied with his sales, but they certainly
 could have been better of course.
 The big lesson we have all learned from this is we shouldn't kill
 ourselves creating the most advanced game possible. Jim's games are
 simple, fun, games that can get completed because they don't take years
 to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc
 and they haven't done as well as I hoped.

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Re: [Audyssey] Games for your mobile device are finally here

2008-08-01 Thread Damien Sadler
Hi Louis,
Wow, so you're actually trying to port every audiogame over?
Maybe we could both work on Bomb Blaster at the same time then.
Regards,
Damien



- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 02, 2008 12:51 AM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi. I actually ported Chopper Challenge to VB.net with no problems, of
 course you have to do something like this from scratch, and it is 
 available
 for the PPC and a beta is available for the Windows Mobile Smartphone. I 
 was
 trying to contact Bavisoft to find out how to do at least Grizly Gulch
 without facing legal issues but they won't respond so whatever. . I have
 also done Showdown, which PB Games wrote in Javascript I believe, and I am
 currently getting started on Puppy1. It's not a matter of being future
 proof, it's a matter of what you are willing to do to make sure non-future
 proofing something doesn't happen. HTH.

 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, August 01, 2008 3:29 PM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 yeah I know.
 but it is my opinion that blind gaming in general for the present time
 will probably lag behind due to its nature.
 Its not likely that we can use the latest and greatest, the cash envolved
 for starters.
 Ok, Ok.
 I realise that the express languages  are free and the sdks are also free
 so there should be no excuse but xna is not really that accessible, etc.
 More over games by bavisoft, gma, and jim kitchen will not work because
 these at least to my knowledge use vb6 code.
 Also is chopper challenge and a couple others.
 In other words a load of old stuff is not futureproofed.
 not sure about bavisoft using vb6 but.
 I think you can always install the files etc but still you are right.
 And for those of us that still use vb6 and dx8 we must understand our 
 days
 are numbered.
 To those that are moving to c++ good on us all and the multiplatform
 approach you have discussed earlier has meret.
 also does the java language.
 At 01:13 a.m. 1/08/2008, you wrote:
Hi,
I don't think so. DirectPlay is a very very old technology. I don't know
how many folks on this list keep up to date with what is going on in the
Windows technology world, but DirectPlay was officially dropped by
Microsoft in November 2007. That was almost a year ago when DirectPlay
was officially removed as a core Windows technology. We as developers
need to begin thinking about something else if we want to be ready for
Windows 7 support.
We as blind gamers need to recognise the fact a lot of the technologies
we are using for games such as Visual Basic 6 and DirectPlay are only
going to be supported up to Windows Vista. Windows 7 on will not have
any support for these technologies. It might be possible to force an
installation of VB 6 libraries, DirectPlay, etc but it is going to get
harder and harder to support as time goes by.


Tuukka Ojala wrote:
 Yeah, I would also go with DirectPlay. But the problem is that it is
 not probably adapted to the Windows mobile OS.

 Tuukka


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Re: [Audyssey] old game companies we have not heard much about

2008-07-31 Thread Damien Sadler
Hi Cory,
Sure, I'm always looking for people to work with. Just email me offlist and 
we can arrange some stuff.
Alternatively I do have MSN at [EMAIL PROTECTED]
Thanks.
Regards,
Damien



- Original Message - 
From: Cory [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 8:10 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 what are the chances I could take a look at what you have. I'd be willing 
 to
 test and stuff.
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 8:35 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Cory,
 That's almost complete, though there is a tricky bug I'm trying to get 
 out
 of the way. Ini programming with vb is a pain, and registry programming
 even
 more so. Looks like I'll have to design my own settings file format.
 Regards,
 Damien


 - Original Message - 
 From: Cory [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 5:57 AM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 what about that dj software?
 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 12:41 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Yes, for those wondering, we are still developing games. We're just
 finding
 it hard at the moment for lack of relevant sounds and budget. As far as
 code
 goes I recently updated my audio handling code thanks to some help from
 Philip, so at least making objects, players and characters move
 shouldn't
 be
 a big problem now.
 Regards,
 Damien


 - Original Message - 
 From: David Standen [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 3:42 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit
 Ultimate
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much 
 about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to
 our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] Pipe 2

2008-07-31 Thread Damien Sadler
Hi David,
Man, I absolutely love Pipe2! I've played it a lot since I bought it last 
August.
Regards,
Damien


- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 1:46 PM
Subject: [Audyssey] Pipe 2


 Hi Sean,
  I know exactly what you mean about Pipe 2. I haven't been able to beat 
 the
 game on Easy either, but that's ok since I only purchased it a few weeks
 ago. The side scrollers are challenging, but I find the electricity levels
 even more challenging.
 David
 purchased this recently, but haven't managed to beat the game
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 10:26 AM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 thats true, Also I have heard rumours that people of late that have got
 their stuff have not actually got it or had any support or anything.
 I do have their stuff only because of the net, And only so I can try it.
 Replay value is prity much 0 although I do run the games on easy if I
 really want to have a go at smashing something.
 Could I do without them even if they were a non lagit copy?
 Yeah Its not like I have played them for a year now.
 Its no big loss.
 Same probably goes for superliam and trek2k.
 I never clocked those really well sl anyway but when I am in a mood I try
 my best to go with it and flog the keyboard.
 However I never have been able to beet the game.
 either I use all lives in waterworks or when I am able to the lab level
 and even then I havn't been able to beet x1 yet even with the solution
 files.
 maybe side scrolers are not my type I have not beat hunter or pipe2 even
 on easy and yet I have them here.


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Re: [Audyssey] dark destroier.

2008-07-31 Thread Damien Sadler
Hi Thomas,
I have uploaded showdown and 3dsnake for you. The urls are:
http://www.x-sight-interactive.net/xsight/games/pb/showdown.exe
http://www.x-sight-interactive.net/xsight/games/pb/3dsnake.exe
HTH.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 2:26 PM
Subject: Re: [Audyssey] dark destroier.


 Hi Aiden,
 No, I am still working on it. However, you can get all the games I have
 currently uploaded from the download directory at
 http://www.usagames.us/downloads/games/pb-games
 The file for Dark Destroyer is DD-Setup.exe.
 I am waiting for Showdown and 3D Snake before I put the actual PB Games
 mirror page up.

 aiden gardiner wrote:
 Hi thomas,

 Have you put the actual page up with the files on?

 Aiden


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Re: [Audyssey] my oppinion to the game marked

2008-07-31 Thread Damien Sadler
Hi Claudio,
Not everyone wants to bring all their hard work open source. I can 
understand why. They could take that code anywhere and call it their 
original work when it isn't.
To be fair I do like open source projects, but I can understand why the 
community are dropping such liberties.
Regards,
Damien




- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 3:50 PM
Subject: Re: [Audyssey] my oppinion to the game marked


 Hi Thomas!
 To say one word about the AGM:
 My friend, is a good computer man.
 He has sended an e-mail to the developers and he has asked them for the
 surce code of AGM because he's interested to continiuing the work.
 But the people have sayed no, we don't do that!
 The developers have bringed a product sorry for saying that, we couldn't
 use!
 And here comes a friendly guy who wants to continiuing the work!
 Why dear developers you don't give him the surce code?
 Best regards,
 Claudio.


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Re: [Audyssey] online registration issues was Re: game cracking

2008-07-31 Thread Damien Sadler
Well, FTP is generally used for port21. Online registration, it depends how 
the data is being sent, either via a TCP or a file being uploaded or 
downloaded, or written to a server etc. We don't know all the technical 
details but some online registrations it is possible that they use FTP 
themselves, which may be why it's not working.
Regards,
Damien




- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 4:05 PM
Subject: [Audyssey] online registration issues was Re: game cracking


 I'm pretty sure that's exactly what the problem is. now for the big
 question. Is there a way I can check if certain ports are being used for 
 any
 applications? Since ftp and online registration are both blocked, this 
 must
 be a port or range of ports. it is certainly frustrating, and I've been
 trying to figure this out for months.

 - Original Message - 
 From: Damien Sadler [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 3:44 PM
 Subject: Re: [Audyssey] game cracking


 Hi Yohandy,
 It's probably a port blockage somewhere.
 Regards,
 Damien



 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 4:43 PM
 Subject: Re: [Audyssey] game cracking


 and you know what sucks? Rail racer and VIP games do not work on my
 computer, cause my stupid laptop has some issues with online
 registrations.
 FTP does not work either, I get a cannot find server no matter whether I
 use
 a client or browser. I still haven't figured out what's blocking this
 communication. If anyone has any way of troubleshooting this I'd sure
 appreciate it. I really like online registrations, until these sort of
 things happen.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 25, 2008 10:51 AM
 Subject: Re: [Audyssey] game cracking


 Hi guys!
 If you know vipgameszone, theyer games have all webbased activations.
 Regards, Claudio.

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Re: [Audyssey] game cracking

2008-07-31 Thread Damien Sadler
Hi Bryan,
As far as I know score posting does not use programs to send their score, 
but rather an API. Mine uses a simple download function to download a PHP 
file to execute the script on the server and write the new score data.
Regards,
Damien



- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 31, 2008 4:23 PM
Subject: Re: [Audyssey] game cracking


 Ugh! Internet Exploder? I've switched over to Mozilla Firefox becaus of 
 some
 problems I've been having with IE. I only hope BSC's games and other score
 posting ones will recognize Firefox.
 Time is an illusion, lunchtime doubly so.
 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 9:17 AM
 Subject: Re: [Audyssey] game cracking


 quite a few programs including audiogames I've tried registering online 
 do
 not work. Ftps don't work at all, unless the port is changed from the
 default
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 31, 2008 2:58 AM
 Subject: Re: [Audyssey] game cracking


 Hi Johandi!
 Do you use vista?
 If yes, I have the same problem with ftp servers like you.
 I can access most of the ftp server with internetexplorer.
 The online registration isn't a problem for me, but the ftp's are...
 If I try to go to an ftp server with my shool laptop, it works fine.
 I think it has to do with the stupid security of Vista!
 Best regards,
 Claudio.

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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi Thomas,
I suppose because he's started using a different programming language (he's 
abandoned Java and AutoIt and has now started to use C++), and is expanding 
on other software as well, not just games.
As for why he abandoned his old games, as far as I understood it, he feels 
that they didn't meet his expectations in terms of speed and stability, 
since he used Java where the source code was needed, he used AutoIt where 
the source code could be hacked into, and even both them languages are very 
slow and sometimes nonresponsive when it comes to games.
Regards,
Damien.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:53 PM
Subject: Re: [Audyssey] old game companies we have not heard much about



 Hi Damien,
 Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but at
 the moment it isn't what PB Games use to be.
 I still haven't figured out why Philip abandoned all of his games, the
 PB Games name, and started over from scratch.

 Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's changed his
 programming platform and he has changed the name to PBSoundscape. Even
 though games haven't come out under this new name yet, I know he is 
 making
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] Games for your mobile device are finally here

2008-07-30 Thread Damien Sadler
Hi,
We're both using TCP, but the TCP used in the Windows API is probably 
different to that used in the PM's API.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:58 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi,
 Hmmm... Interesting. What API are you using for the online network game
 play?


 Damien Sadler wrote:
 Well thanks to Louis we have our own games being ported over to Pacmate 
 and
 such devices as well. Not sure when he'll have time to finish Acefire
 though. We're having compatibility issues between being able to play 
 online
 on the PM version and the Windows version.
 Regards,
 Damien.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Haven't heard much about that one, though I still do have the specifications 
he made for it.
Regards,
Damien



- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 1:33 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 hi is he still making that ant attack one

 On 30 Jul 2008, at 13:14, Damien Sadler wrote:

 Hi Thomas,
 I suppose because he's started using a different programming
 language (he's
 abandoned Java and AutoIt and has now started to use C++), and is
 expanding
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he
 feels
 that they didn't meet his expectations in terms of speed and
 stability,
 since he used Java where the source code was needed, he used AutoIt
 where
 the source code could be hacked into, and even both them languages
 are very
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 12:53 PM
 Subject: Re: [Audyssey] old game companies we have not heard much
 about



 Hi Damien,
 Thanks. Yeah, I know about Philip's new venture, PB Soundscape, but
 at
 the moment it isn't what PB Games use to be.
 I still haven't figured out why Philip abandoned all of his games,
 the
 PB Games name, and started over from scratch.

 Damien Sadler wrote:
 Hi Thomas,
 To make you aware we haven't exactly lost PBGames, but he's
 changed his
 programming platform and he has changed the name to PBSoundscape.
 Even
 though games haven't come out under this new name yet, I know he is
 making
 them, as I am testing a performance test one out for him now.
 Thanks.
 Regards,
 Damien



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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Well, Java, Javascript, I always get confused with them two *smile*.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 1:50 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Damien,
 Are you sure it was Java he wrote his games in? I thought he used
 Javascript which is a totally different animal all together. Smile
 In any case I do understand his reasons for starting over. What he was
 doing wasn't really the best way to go about good game development. Now,
 he is switching over to C++ he will definitely see an improvement in
 stability and speed.

 Damien Sadler wrote:
 Hi Thomas,
 I suppose because he's started using a different programming language 
 (he's
 abandoned Java and AutoIt and has now started to use C++), and is 
 expanding
 on other software as well, not just games.
 As for why he abandoned his old games, as far as I understood it, he 
 feels
 that they didn't meet his expectations in terms of speed and stability,
 since he used Java where the source code was needed, he used AutoIt where
 the source code could be hacked into, and even both them languages are 
 very
 slow and sometimes nonresponsive when it comes to games.
 Regards,
 Damien.


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Yeah, I agree. Even though I don't have a Vista laptop or even in some 
respects don't even agree with Vista, I understand that that's not 
everyone's opinion, hence the reason I made sure, using my friend's laptop, 
that Acefire supported Vista before releasing. Cory Sharp was a great help 
in that respect.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 3:44 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Will,
 In some respects I do have to agree. If they aren't willing to offer
 satisfactory tech support for their titles they either need to release
 them under a free license, or stop selling their products. I've been
 using Vista for over a year now, and Bavisoft hasn't responded to any
 inquaries about a Windows Vista upgrade policy for their titles. That
 either means they don't have one, or they don't ever plan upgrading
 their games beyond the current shipping versions which are already out
 of date software and hardware specification wise.
 I have to congradulate GMA, PCS Games, Draconis, BSC, and the other
 companies that have taken the time to introduce better compatibility for
 Windows Vista users. They are still showing they care about their
 products, and are willing to meet the demands of today and not what was
 current 5 years ago. With Bavisoft they are showing all of us they don't
 really give a squat about what we need in terms of tech support or
 reliable upgrades for our newer computers. So in return we should just
 stop buying their products, and stop publicly supporting them.

 will lomas wrote:
 i think they should just forget the hole process
 we have other companies we can rely on who play more active roles in
 our community
 they should release there games as freeware as they have no customer
 caring attitudes in my opinion. anyone wana upload chillingham for me?
 lol smile
 i'm serious. if they can not give customers satisfactory updates and
 if bad we can support them, instead they have a nerve to charge for 2
 games yet never respond to mails
 will


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Re: [Audyssey] old game companies we have not heard much about

2008-07-30 Thread Damien Sadler
Hi,
Yes, for those wondering, we are still developing games. We're just finding 
it hard at the moment for lack of relevant sounds and budget. As far as code 
goes I recently updated my audio handling code thanks to some help from 
Philip, so at least making objects, players and characters move shouldn't be 
a big problem now.
Regards,
Damien


- Original Message - 
From: David Standen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 3:42 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Lighttechinteractive and x-sight-interactive are still active as well.
 X-sight has a few games currently under development, and Boppit Ultimate 
 was
 released at the end of last year.
 David

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 9:49 PM
 Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Not true. The list I said were still around are still moderately to
 fully active.
 I know 7128 is still very active, GMA just released VIP Mud, PCS has
 released Sarah and has been giving us 4 updates for it over the last
 year, etc. So there is still developers making games, and still are
 active.
 In terms of activity I'd say USA Games is falling behind just do to our
 three month stint at my in-laws house while our apartment gets
 rennivated. Hopefully by mid August we will be able to start up full
 production again.


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Re: [Audyssey] Games for your mobile device are finally here

2008-07-30 Thread Damien Sadler
Hi Louis,
I recently upgraded to using the same open source TCP API that LightTech are 
using which simulates the WinSock ActiveX mswinsck.ocx file, but which is 
more stable and of course, contains the source code, which in turn uses the 
standard windows TCP API.
I have been looking at the source code to see how the TCP data buffers are 
handled, but even then that isn't really telling me much. The only thing I 
can guess is that most Win32API stuff tends to use the null terminator 
(character 0), so whether it uses that, I can only guess.
Regards,
Damien




- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 4:41 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi. The Network API comes directly from .NET CF 1.0. The issue I am having
 basically is line-terminators. I need to play around with Acefire a bit 
 and
 see what exactly are the commands sent and received by both client and
 server, and how they are terminated. I know Damien uses a special VB API 
 to
 do this, but it seems that his API hides the technical details, like 
 command
 termination and such. HTH.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 30, 2008 4:58 AM
 Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi,
 Hmmm... Interesting. What API are you using for the online network game
 play?


 Damien Sadler wrote:
 Well thanks to Louis we have our own games being ported over to Pacmate
 and
 such devices as well. Not sure when he'll have time to finish Acefire
 though. We're having compatibility issues between being able to play
 online
 on the PM version and the Windows version.
 Regards,
 Damien.


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Re: [Audyssey] game cracking

2008-07-30 Thread Damien Sadler
Hi Yohandy,
It's probably a port blockage somewhere.
Regards,
Damien



- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 4:43 PM
Subject: Re: [Audyssey] game cracking


 and you know what sucks? Rail racer and VIP games do not work on my
 computer, cause my stupid laptop has some issues with online 
 registrations.
 FTP does not work either, I get a cannot find server no matter whether I 
 use
 a client or browser. I still haven't figured out what's blocking this
 communication. If anyone has any way of troubleshooting this I'd sure
 appreciate it. I really like online registrations, until these sort of
 things happen.
 - Original Message - 
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, July 25, 2008 10:51 AM
 Subject: Re: [Audyssey] game cracking


 Hi guys!
 If you know vipgameszone, theyer games have all webbased activations.
 Regards, Claudio.

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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi Thomas,
To make you aware we haven't exactly lost PBGames, but he's changed his 
programming platform and he has changed the name to PBSoundscape. Even 
though games haven't come out under this new name yet, I know he is making 
them, as I am testing a performance test one out for him now.
Thanks.
Regards,
Damien



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 4:43 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi Shaun,
 Best guess we will never hear from most of these guys again, nor wwe
 know what happened to them. After all writing audio games is very
 expensive when it comes to time and money. Most of us would rather put
 that time and money into something else like a real job. That is why we
 don't hear too much from Justin and Dan Z  any more. Though BSC Games
 still exists, and sells their old games.
 Actually, I am not too surprised the blind game programming community
 has such a high turn over rate. If you add up all the guys that have
 come out, wrote a few games, and suddenly quit they almost out number
 those who are still actively writing stuff.
 Who do we really got as far as active game developers? PCS Games, USA
 Games, GMA Games, L-Works, Draconis, X-Sight Interactive, Spoonbill,
 7128, All In Play, Jim Kitchen, and maybe a couple of others. Not all
 that many when you consider all those who aren't making games any more.
 We have lost Alchemy, RS Games, DanZ Games, PB Games, XL Studios, Code
 Factory, and those are just the more recent ones. I don't know if we can
 count Ace Games because they never really made anything of note yet, and
 ESP/Adora became Draconis.

 shaun everiss wrote:
 Hi.
 Does anyone know what happened to the following.
 nasoft
 starbase defender.
 tdlsoftware and tdlgames
 conspirasoft.
 I know flight commander and starbase defender could not be completed due 
 to developer time issues etc however the rest I am not sure.
 Also any news from surrealhorisons I know they had issues  but nothing 
 from them at all.


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Re: [Audyssey] Games for your mobile device are finally here

2008-07-29 Thread Damien Sadler
Hey,
Do you know whether these games support Symbian devices? I'd love to play 
accessible games on my Nokia.
Regards,
Damien



- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: talk about anything [EMAIL PROTECTED]; [EMAIL PROTECTED]; Gamers 
Discussion list gamers@audyssey.org
Cc: kathleen larsen [EMAIL PROTECTED]
Sent: Tuesday, July 29, 2008 6:06 PM
Subject: [Audyssey] Games for your mobile device are finally here


 As I'm sure everyone is aware, mobile devices are getting smaller and more 
 powerful.  It's finally gotten to the point where games and applications 
 can be easily produced.  So now, LWorks has entered the fray with it's own 
 mobile games.
 you can either visit www.l-works.net and click ont he mobile games link, 
 or if you would like to go directly ther eon yoru device or pc, you can 
 visit http://m.l-works.net
 These games have been tested on Freedom Scientific's Pacmate, and a 
 motorola Q.
 Make sure to get the version that suits your device.
 If you have any questions or comments, feel free to send them on over my 
 way at [EMAIL PROTECTED]

 Liam
 www.l-works.net
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Re: [Audyssey] Games for your mobile device are finally here

2008-07-29 Thread Damien Sadler
Well thanks to Louis we have our own games being ported over to Pacmate and 
such devices as well. Not sure when he'll have time to finish Acefire 
though. We're having compatibility issues between being able to play online 
on the PM version and the Windows version.
Regards,
Damien.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 6:35 PM
Subject: Re: [Audyssey] Games for your mobile device are finally here


 Hi Liam,
 Major coolness! I am vary appreciative of fellow developers like you who
 are willing to take up the task of supporting other devices besides
 Windows PCs only.


 Liam Erven wrote:
 As I'm sure everyone is aware, mobile devices are getting smaller and 
 more powerful.  It's finally gotten to the point where games and 
 applications can be easily produced.  So now, LWorks has entered the fray 
 with it's own mobile games.
 you can either visit www.l-works.net and click ont he mobile games link, 
 or if you would like to go directly ther eon yoru device or pc, you can 
 visit http://m.l-works.net
 These games have been tested on Freedom Scientific's Pacmate, and a 
 motorola Q.
 Make sure to get the version that suits your device.
 If you have any questions or comments, feel free to send them on over my 
 way at [EMAIL PROTECTED]

 Liam
 www.l-works.net
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Re: [Audyssey] dark destroier.

2008-07-29 Thread Damien Sadler
Well I've downloaded and installed 3DSnake and Dark Destroyer from the 
blindzeln site and they work fine, or at least they install...
Regards,
Damien


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 6:33 PM
Subject: Re: [Audyssey] dark destroier.


 Hi Shaun and all,
 It appears all the files on the blindzeln.com web site are corrupted. I
 managed to get Snowball War to install but 3D Snake and Showdown both
 were corrupted. I redownloaded them with the same results.
 If Ron or some one would sendspace the games to me I'll put them up for
 download on the USA Games download mirror for PB Games I am working on.


 shaun everiss wrote:
 http://www.blindzeln.com/downloads/gameport/games/pb-games/
 there is snowball war and 3d snake there.
 in fact everything except tictac


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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi,
Yeah, that puzzles me as well. I mean, I did get my CD's in the end so it's 
obvious that they are still around, and they do update their news page.
Yet they don't answer emails and we haven't heard any news on Chillingham II 
yet.
Regards,
Damien


- Original Message - 
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 29, 2008 11:33 PM
Subject: Re: [Audyssey] old game companies we have not heard much about


 What about Bavisoft? Has anyone heard what they're up to, or why they 
 don't
 return any emails? HTH.

 - Original Message - 
 From: John Bannick [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Tuesday, July 29, 2008 2:42 PM
 Subject: [Audyssey] old game companies we have not heard much about


 Shaun,

 I don't know if we qualify as major but 7-128 Software is still in the
 biz.

 Right now we've got 8 new blind-accessible games for children coded.

 We plan to release them as soon as I get the dratted custom content
 editors finished for Perkins School.

 Then I've been told that I gotta finish a couple more accessible word
 games.

 Then... well, you get the idea.

 John Bannick
 CTO (techno-galley-slave)
 7-128 Software




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 -- 
 No virus found in this incoming message.
 Checked by AVG.
 Version: 7.5.524 / Virus Database: 270.5.6/1579 - Release Date: 7/29/2008
 6:43 AM




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Re: [Audyssey] Dark Destroyer

2008-07-29 Thread Damien Sadler
Hi,
Well that really surprises me. When it was on PBGames's site there was 
documentation on it. Try looking in the PBGames\DarkDestroyer directory and 
looking for a readme.txt? Perhaps he just hasn't put it as a shortcut or 
something.
Just to summarise, DD is a bit like Troopanum. In fact, it's a lot like 
Troopanum. You line your ship in the centre and blast it with a few shots by 
pressing the space bar.
HTH.
Regards,
Damien



- Original Message - 
From: Michael McDermott [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:17 AM
Subject: [Audyssey] Dark Destroyer


 Hello all I noticed some messages regarding dark destroyer and decided
 to download the program.  It installed, but there is no documentation
 so I don't have a clue what the game is about nor do I know how to
 play it.  Can you more knowledgable folks please help.

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Re: [Audyssey] old game companies we have not heard much about

2008-07-29 Thread Damien Sadler
Hi,
Oh, is that why Mike seems to have given up with X-Sight? I was still 
waiting for the bug fix for CC from him so I could upload it. I'm sick of 
having a constantly corrupted download on there.
Regards,
Damien



- Original Message - 
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 12:17 AM
Subject: Re: [Audyssey] old game companies we have not heard much about


 Hi,
 Well even though RS Games is closed, and will open again sometime, I
 have not been doing no coding. My friend, Mike Forzano, has been
 coding a MUD that I will not give the URL out yet. Being a Wizard,
 with not much experience in MOO coding, I coded a client to use. It is
 ment for the general mud range and is reccomended. It is highly
 accessible, with JFW API as well as SAPI, ANSI coloring, F1 to F10
 command senders, F12 sapi quiter, Pre-Set Sounds, Combo Box of items
 added, Preferences/Logging, Trigger Adder (Similar to VIP MUD's Easy
 Script Builder). I have to say I enjoy the MOO very much, and RMUD
 (what I call my client) is coming along. I'd like your feature
 requests, although I have decided no scripting language, at least for
 some time. I am not skilled enough to code something like that. The
 good thing about this is, is that it's a custom client, so the basics
 of the policies are covered. It also auto-connects to the MUD. It's a
 little under 1000 lines in VB6...We have a refined staff, so we think
 you will enjoy the moo when it is complete.
 -Ryan Smith
 RSG is closed, SDM 4.1 patch may be released soon

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Re: [Audyssey] dark destroier.

2008-07-29 Thread Damien Sadler
Hi,
Yeah, I got mine with Free Download Manager.
Regards,
Damien



- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 30, 2008 6:29 AM
Subject: Re: [Audyssey] dark destroier.


 use getright or simular thats how I got all those.
 At 05:33 a.m. 30/07/2008, you wrote:
Hi Shaun and all,
It appears all the files on the blindzeln.com web site are corrupted. I
managed to get Snowball War to install but 3D Snake and Showdown both
were corrupted. I redownloaded them with the same results.
If Ron or some one would sendspace the games to me I'll put them up for
download on the USA Games download mirror for PB Games I am working on.


shaun everiss wrote:
 http://www.blindzeln.com/downloads/gameport/games/pb-games/
 there is snowball war and 3d snake there.
 in fact everything except tictac


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