Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hay decoata, you put your tavern and storehouse on the same squares I do.

I must confess I've never really had the patience to get a population over 
about 60 or so, in fact in the latest builds of the game I've managed to get 
a ship done with about 40 people, and when i finished mission 2 I was up to 
36.


I don't think i've been in a situation where I need two cooks, but then 
again as I said 64 is the most people I've had.


Beware the gRue!

Dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 4:30 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


One thing I always do, always always, is build a storehouse around d or e 
12.

I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of 
ironies.


There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I tried wating on that but that's when the Gobblins decided to drop by 
for

some not-so-friendly chat.
We are the Knights who say...Ni!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



  it sounds like maybe brian is spending resources getting barracks and
knights fairly early in the game, though i could be totally wrong about
that.
  i've only completed the game twice, but both times i left mining and
forging until quite late in the game, well after I had a bakery, etc. 
and

probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of time
and resources early on with knights you won't need for quite a while, it
can make things significantly more difficult later on near the end game,
as your settlement isn't developed enough due to the front loading of 
your


resources towards the military end of things.
  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark
in the first mission, the goblins will come from north, which means the 1 
rank all over the place.


I just usually fix this with guard towers a couple of rows north of my 
settlement as a defensive line.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 4:44 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Problem is that D isn't too far from F, and in EVERY! game I've played 
sooner or later the Gobs have invaded at F.

We are the Knights who say...Ni!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 9:30 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


One thing I always do, always always, is build a storehouse around d or e 
12.

I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of 
ironies.


There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I tried wating on that but that's when the Gobblins decided to drop by 
for

some not-so-friendly chat.
We are the Knights who say...Ni!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



  it sounds like maybe brian is spending resources getting barracks and
knights fairly early in the game, though i could be totally wrong about
that.
  i've only completed the game twice, but both times i left mining and
forging until quite late in the game, well after I had a bakery, etc. 
and

probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of 
time
and resources early on with knights you won't need for quite a while, 
it
can make things significantly more difficult later on near the end 
game,
as your settlement isn't developed enough due to the front loading of 
your


resources towards the military end of things.
  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi,

From what I've seen so far anything over 50 is pretty much overkill.
In my last few games I've had about 40 to 50 people total, and that is
plenty to keep the day to day tasks up to date, raise an army, and
pound the gobs into the mud. I've actually completed the game with 32
people a couple of days ago so it doesn't take as many people as
someone might think to complete the game. The most I've had at any
given time so far is 63, and at least 18 of those were converted into
knights to beat up the goblins, and keep them away from the town.

Cheers!




On 7/29/11, dark d...@xgam.org wrote:
 Hay decoata, you put your tavern and storehouse on the same squares I do.

 I must confess I've never really had the patience to get a population over
 about 60 or so, in fact in the latest builds of the game I've managed to get
 a ship done with about 40 people, and when i finished mission 2 I was up to
 36.

 I don't think i've been in a situation where I need two cooks, but then
 again as I said 64 is the most people I've had.

 Beware the gRue!

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
HI Dark,

Interesting. In several of my games the goblins attacked from the
south, the sea shore, so I usually have to have at least one or two
guard towers on that boarder to keep them from attacking from that
direction. However, they also do come down out of the north quiet
often as well so I think where they start from is completely random.
It might just depend on where you build your village and the goblins
start out on the other end of the map.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:
 in the first mission, the goblins will come from north, which means the 1
 rank all over the place.

 I just usually fix this with guard towers a couple of rows north of my
 settlement as a defensive line.

 Beware the grue!

 Dark.

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Hey guys, I was hoping one of you Jaws users could test something for me.  Here 
my my latest attempt to make Castaways work with Jaws.  If you don't mind, 
please try it out and let me know if it works, or if you received any errors.  
www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've 
finally got this working, because I can go back and put jaws support into my 
old games as well.

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Bryan Peterson
This is why I haven't attempted it on higher difficulties yet LOL. I still 
have to beat it even once on Easy because for some reason I just can't seem 
to get things moving at the right time so that when the Gobs show up my 
people aren't undefended. And it seems as though even when I seem to have 
plenty of stores once I get above, say 32, people start dying of starvation 
even when there's a cook and food coming in steadily at the tavern..

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 3:06 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi,

From what I've seen so far anything over 50 is pretty much overkill.
In my last few games I've had about 40 to 50 people total, and that is
plenty to keep the day to day tasks up to date, raise an army, and
pound the gobs into the mud. I've actually completed the game with 32
people a couple of days ago so it doesn't take as many people as
someone might think to complete the game. The most I've had at any
given time so far is 63, and at least 18 of those were converted into
knights to beat up the goblins, and keep them away from the town.

Cheers!




On 7/29/11, dark d...@xgam.org wrote:

Hay decoata, you put your tavern and storehouse on the same squares I do.

I must confess I've never really had the patience to get a population 
over
about 60 or so, in fact in the latest builds of the game I've managed to 
get
a ship done with about 40 people, and when i finished mission 2 I was up 
to

36.

I don't think i've been in a situation where I need two cooks, but then
again as I said 64 is the most people I've had.

Beware the gRue!

Dark.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Shane Davidson
Jeremy;
Looks like you've got it down.
Nice work.
Thanks.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Friday, July 29, 2011 5:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights

Hey guys, I was hoping one of you Jaws users could test something for me.
Here my my latest attempt to make Castaways work with Jaws.  If you don't
mind, please try it out and let me know if it works, or if you received any
errors.  www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've
finally got this working, because I can go back and put jaws support into my
old games as well.

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hi Tom.

I'm afraid I was using shorthand regarding the goblins a litle.

In mission 1, they come from the north across file 1, but later on will 
start attacking along the eastern and western most files, right down to the 
10th space, that is on A row and P row.


They don't change tactics according to where your village is, sinse I once 
began a village on A row, and actually had to completely abandon that game 
when goblins came in at A8 and A7 and utterly destroyed my tavern and 
storehouse without warning.


For towers, from what I've seen a tower on B7 of the mission 1 map and m7 
are quite capable of keeping off the western and eastern attacks as well as 
those from far north at both ends, so it's only necessary to defend the 
center.


i usually therefore put towers on B7, H7, and m7, which has thus far been 
enough in normal and easy mode.


I once tried one at B10, but it just didn't seem necessary.

then again, bare in mind I am always a litle cautious about my knights, 
everytime it seems the goblins are coming at a faster speed I make a new 
knight, meaning when i have a population of 30 or so, I've often got 6 or 7 
of them.


how the guard towers would fair with just soldiers, or with fewer knights 
i'm not sure.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 10:10 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



HI Dark,

Interesting. In several of my games the goblins attacked from the
south, the sea shore, so I usually have to have at least one or two
guard towers on that boarder to keep them from attacking from that
direction. However, they also do come down out of the north quiet
often as well so I think where they start from is completely random.
It might just depend on where you build your village and the goblins
start out on the other end of the map.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:

in the first mission, the goblins will come from north, which means the 1
rank all over the place.

I just usually fix this with guard towers a couple of rows north of my
settlement as a defensive line.

Beware the grue!

Dark.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark,

Interesting. I always put my town at the center of the map so my store
house is usually someplace like f7. More or less where you have your
towers setup. Although, I've been changing were I build things
somewhat from game to game to very things a bit. Its too bad there
aren't any custom or random maps available yet. As playing on the same
map does get a bit boring after a while.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:
 Hi Tom.

 I'm afraid I was using shorthand regarding the goblins a litle.

 In mission 1, they come from the north across file 1, but later on will
 start attacking along the eastern and western most files, right down to the
 10th space, that is on A row and P row.

 They don't change tactics according to where your village is, sinse I once
 began a village on A row, and actually had to completely abandon that game
 when goblins came in at A8 and A7 and utterly destroyed my tavern and
 storehouse without warning.

 For towers, from what I've seen a tower on B7 of the mission 1 map and m7
 are quite capable of keeping off the western and eastern attacks as well as
 those from far north at both ends, so it's only necessary to defend the
 center.

 i usually therefore put towers on B7, H7, and m7, which has thus far been
 enough in normal and easy mode.

 I once tried one at B10, but it just didn't seem necessary.

 then again, bare in mind I am always a litle cautious about my knights,
 everytime it seems the goblins are coming at a faster speed I make a new
 knight, meaning when i have a population of 30 or so, I've often got 6 or 7
 of them.

 how the guard towers would fair with just soldiers, or with fewer knights
 i'm not sure.

 Beware the grue!

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Bryan,

Well, like any strategy game Castaways has a number of factors
involved in getting the food production up and running. How I do it is
I actually get the farms, storehouse, and tavern, built before I do
anything else. I try to stock enough food and supplies before I begin
building houses and expanding the population.

Basically, since I know I'm going to have an explosion of pregnant
women and little kids running around under foot I stock up a lot of
food and supplies to make sure they are well fed and I have enough
supplies to keep the day to day tasks going while the mothers are off
work.  Of course, as soon as those kids get old enough to work they
can fill in as peasants doing delivering goods here and there
throughout the town picking up over all production. The main thing you
need in a game like Castaways is supplies and plenty of peasants to
keep deliveries going or you will starve real fast.

For instance, if you have 550 loaves of bread in your storehouse but 0
in the local tavern your people will starve because noone is
constantly delivering the food to the place it needs to be. So you
need to have plenty of peasants running around bringing bread, vegis,
and meet to the tavern as well as the man or woman to cook and serve
it.

HTH

On 7/29/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 This is why I haven't attempted it on higher difficulties yet LOL. I still
 have to beat it even once on Easy because for some reason I just can't seem
 to get things moving at the right time so that when the Gobs show up my
 people aren't undefended. And it seems as though even when I seem to have
 plenty of stores once I get above, say 32, people start dying of starvation
 even when there's a cook and food coming in steadily at the tavern..
 We are the Knights who say...Ni!

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread dark

Hi Tom.

I tend to build at the south and center, sinse the goblins obviously don't 
come from the sea, thus making the southern half of the map safer than the 
north. Afterall, there is plenty of room to expand even not going beyond the 
8th rank.


As to other maps, if you download the latest version mission 2 has a 
different and much larger map to play with, and hopefully more will appear 
later maybe including random maps as well (I'd like to see random maps 
myself).


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 12:04 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Dark,

Interesting. I always put my town at the center of the map so my store
house is usually someplace like f7. More or less where you have your
towers setup. Although, I've been changing were I build things
somewhat from game to game to very things a bit. Its too bad there
aren't any custom or random maps available yet. As playing on the same
map does get a bit boring after a while.

Cheers!

On 7/29/11, dark d...@xgam.org wrote:

Hi Tom.

I'm afraid I was using shorthand regarding the goblins a litle.

In mission 1, they come from the north across file 1, but later on will
start attacking along the eastern and western most files, right down to 
the

10th space, that is on A row and P row.

They don't change tactics according to where your village is, sinse I 
once
began a village on A row, and actually had to completely abandon that 
game

when goblins came in at A8 and A7 and utterly destroyed my tavern and
storehouse without warning.

For towers, from what I've seen a tower on B7 of the mission 1 map and m7
are quite capable of keeping off the western and eastern attacks as well 
as

those from far north at both ends, so it's only necessary to defend the
center.

i usually therefore put towers on B7, H7, and m7, which has thus far been
enough in normal and easy mode.

I once tried one at B10, but it just didn't seem necessary.

then again, bare in mind I am always a litle cautious about my knights,
everytime it seems the goblins are coming at a faster speed I make a new
knight, meaning when i have a population of 30 or so, I've often got 6 or 
7

of them.

how the guard towers would fair with just soldiers, or with fewer knights
i'm not sure.

Beware the grue!

Dark.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Thomas Ward
Hi Dark,

Thanks. I'll try that next time I play. I haven't downloaded and
installed 1.3 yet, but its on my todo list.

Cheers!


On 7/29/11, dark d...@xgam.org wrote:
 Hi Tom.

 I tend to build at the south and center, sinse the goblins obviously don't
 come from the sea, thus making the southern half of the map safer than the
 north. Afterall, there is plenty of room to expand even not going beyond the
 8th rank.

 As to other maps, if you download the latest version mission 2 has a
 different and much larger map to play with, and hopefully more will appear
 later maybe including random maps as well (I'd like to see random maps
 myself).

 Beware the grue!

 Dark.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Ron Schamerhorn
Hi Jeremy

  I've downloaded the test version, running xp and JFW 9, seems to be 
working quite well so far.  Though I created a no-win scynario while 
playing. *l*

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 29, 2011 5:14 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Hey guys, I was hoping one of you Jaws users could test something for me. 
Here my my latest attempt to make Castaways work with Jaws.  If you don't 
mind, please try it out and let me know if it works, or if you received any 
errors.  www.kaldobsky.com/audiogames/jawstest.zip
Just press tab until you've cycled to the Jaws option.  I Really! hope I've 
finally got this working, because I can go back and put jaws support into my 
old games as well.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Jeremy Kaldobsky
Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also very 
happy to hear that it finally works!  I will make sure Jaws is supported in the 
next update, and I will go back and add Jaws support to my older games now.

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
Hi there. Like I said in my last night's message, I managed to beat
the game, granted on easy, with no babies born. It was beautiful.

On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also
 very happy to hear that it finally works!  I will make sure Jaws is
 supported in the next update, and I will go back and add Jaws support to my
 older games now.

 ---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-29 Thread Dakotah Rickard
That was the old version, or mission one in the new though, so ...

On 7/29/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Hi there. Like I said in my last night's message, I managed to beat
 the game, granted on easy, with no babies born. It was beautiful.

 On 7/29/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Thanks for testing the Jaws mode for me guys, I appreciate it.  I'm also
 very happy to hear that it finally works!  I will make sure Jaws is
 supported in the next update, and I will go back and add Jaws support to
 my
 older games now.

 ---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Richard Sherman
Hi,

Wow! Very impressive. I've only completed 2 games, one easy and the other 
normal,  with a max of 35 people. Makes it more easlily controllable for me 
so far.

as for the soldiers versus knights. The difference is that the knight is 
equal to 5 soldiers.

BTW, Just curious. How did you feed that many people?

How did you keep the goblins away?

How many of each building did you have?

Rich
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com
Sent: Wednesday, July 27, 2011 11:50 PM


Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark

Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you have 
several knights than with standard soldiers. While there aren't specific 
combat injuries, the sword and armour are held to be a general measure of 
combat effectiveness, thus it's always better to have knights for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs and 
many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you have 
several knights than with standard soldiers. While there aren't specific 
combat injuries, the sword and armour are held to be a general measure of 
combat effectiveness, thus it's always better to have knights for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark

Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a few 
swords and sets of armour, so as soon as it looks like the goblins are 
increasing their attack I just appoint another knight.


then again, i try to start on building weapons relatively early on as it's a 
fairly time consuming business, so I try and have the mine up and running 
before I get to population 16, which usually means I can get a knight at 
about population 18-24 , in fact I concentrate on weapons as soon as I've 
got bread, meat and vedge production up just so that I can keep those 
goblins back.


Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs 
and many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you 
have several knights than with standard soldiers. While there aren't 
specific combat injuries, the sword and armour are held to be a general 
measure of combat effectiveness, thus it's always better to have knights 
for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I've been trying to do that, But it seems like those peasants never get 
around to taking Metal Ore to the forge or weapons to the Barracks until 
AFTER! the gobblins have begun to really advance. Stocking the ship was the 
same way.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a 
few swords and sets of armour, so as soon as it looks like the goblins are 
increasing their attack I just appoint another knight.


then again, i try to start on building weapons relatively early on as it's 
a fairly time consuming business, so I try and have the mine up and 
running before I get to population 16, which usually means I can get a 
knight at about population 18-24 , in fact I concentrate on weapons as 
soon as I've got bread, meat and vedge production up just so that I can 
keep those goblins back.


Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs 
and many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you 
have several knights than with standard soldiers. While there aren't 
specific combat injuries, the sword and armour are held to be a general 
measure of combat effectiveness, thus it's always better to have knights 
for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
Hi there.
You may need more peasants.  I noticed that they don't move animal fur, weave 
cloth, or move metal until after food-related 
things and logs have been moved.

Not sure about this but I think they stock the tavern, saw mill, vineyard, 
mill, and bakery first before they transport 
anything else.

Christina
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get
around to taking Metal Ore to the forge or weapons to the Barracks until
AFTER! the gobblins have begun to really advance. Stocking the ship was the
same way.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 Youch bryan, something must've been going crazy there.

 Myself, I have the blacksmith work overtime for a bit, and thus create a
 few swords and sets of armour, so as soon as it looks like the goblins are
 increasing their attack I just appoint another knight.

 then again, i try to start on building weapons relatively early on as it's
 a fairly time consuming business, so I try and have the mine up and
 running before I get to population 16, which usually means I can get a
 knight at about population 18-24 , in fact I concentrate on weapons as
 soon as I've got bread, meat and vedge production up just so that I can
 keep those goblins back.

 Beware the grue!

 dark.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 10:12 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with
Castaways. Even with six knights I lost much of my territory to the Gobs
and many people to starvation as a result.
 We are the Knights who say...Ni!
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 2:25 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 Hi Decota.

 Knights are five times as effective as soldiers.

 You'll notice that the goblins are pushed back far more easily if you
 have several knights than with standard soldiers. While there aren't
 specific combat injuries, the sword and armour are held to be a general
 measure of combat effectiveness, thus it's always better to have knights
 for defense.

 to test this, notice how quickly the goblins advance even when you have
 several soldiers as compared to just a couple of knights.

 Hth.

 Beware the grue!

 dark.
 - Original Message - 
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 6:50 AM
 Subject: [Audyssey] I broke castaways, plus soldiers and knights


 Hi there. Finally, after an enormous game with 170 people, I broke
 Castaways. This is an extremely robust game, and I am incredibly
 impressed!

 Now, for a question. What's the difference, effectively, between
 soldiers and knights? Why do I want a knight instead of a soldier? I
 notice that knights have swords and armor, but since nobody seems to
 be injured more as a soldier, what's the point?

 signed:
 Dakotah Rickard

 ---
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 If you have any questions or concerns regarding

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
That's the rub right there. Because you also need at least one hunter, cook, 
carpenter and lumberjack, then of course the knightsand what have you. And I 
can never seem to get up to more than about 36 people before they all start 
dying of starvation.

We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:42 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi there.
You may need more peasants.  I noticed that they don't move animal fur, 
weave cloth, or move metal until after food-related

things and logs have been moved.

Not sure about this but I think they stock the tavern, saw mill, vineyard, 
mill, and bakery first before they transport

anything else.

Christina
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get
around to taking Metal Ore to the forge or weapons to the Barracks until
AFTER! the gobblins have begun to really advance. Stocking the ship was 
the

same way.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a
few swords and sets of armour, so as soon as it looks like the goblins 
are

increasing their attack I just appoint another knight.

then again, i try to start on building weapons relatively early on as 
it's

a fairly time consuming business, so I try and have the mine up and
running before I get to population 16, which usually means I can get a
knight at about population 18-24 , in fact I concentrate on weapons as
soon as I've got bread, meat and vedge production up just so that I can
keep those goblins back.

Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



I wish I could say the same LOL. but I seem to have the worst luck with
Castaways. Even with six knights I lost much of my territory to the Gobs
and many people to starvation as a result.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you
have several knights than with standard soldiers. While there aren't
specific combat injuries, the sword and armour are held to be a general
measure of combat effectiveness, thus it's always better to have 
knights

for defense.

to test this, notice how quickly the goblins advance even when you have
several soldiers as compared to just a couple of knights.

Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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please send E-mail to gamers-ow...@audyssey.org.



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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark

hmmmHmmm.

how many peasants do you have? I don't just mean builders and bakers who are 
part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED 
PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, 
GRINDINg flour, spinning yarn, the more peasants you need.


Currently on mission 2 it's spinning that is causing the problem. I've got 
70 firs, but nnone of my peasants want to spin them into cloth, and I keep 
getting injured people.


Beware the Grue!¬

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get 
around to taking Metal Ore to the forge or weapons to the Barracks until 
AFTER! the gobblins have begun to really advance. Stocking the ship was 
the same way.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a 
few swords and sets of armour, so as soon as it looks like the goblins 
are increasing their attack I just appoint another knight.


then again, i try to start on building weapons relatively early on as 
it's a fairly time consuming business, so I try and have the mine up and 
running before I get to population 16, which usually means I can get a 
knight at about population 18-24 , in fact I concentrate on weapons as 
soon as I've got bread, meat and vedge production up just so that I can 
keep those goblins back.


Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs 
and many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you 
have several knights than with standard soldiers. While there aren't 
specific combat injuries, the sword and armour are held to be a general 
measure of combat effectiveness, thus it's always better to have 
knights for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



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All

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
I usually have three farms, one of each, and two farmers.
If I have enough peasants to make sure there are always barrels at the 
vineyard, I have three farms.
I don't think people make wine unless there are empty barrels at the vineyard.
I'm usually low on vegetables by the time my ship is built so I build a second 
veggie farm and add another farmer so the ship 
gets stocked quicker..

I don't have a permanent cook.  I switch one of the peasants over and leave 
him/her as a cook until it tells me he/she is 
just standing around.  Then, they're back on peasant duty for a few turns until 
I make that person a cook again.
Christina



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:02 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's the rub right there. Because you also need at least one hunter, cook,
carpenter and lumberjack, then of course the knightsand what have you. And I
can never seem to get up to more than about 36 people before they all start
dying of starvation.
We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:42 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 Hi there.
 You may need more peasants.  I noticed that they don't move animal fur,
 weave cloth, or move metal until after food-related
 things and logs have been moved.

 Not sure about this but I think they stock the tavern, saw mill, vineyard,
 mill, and bakery first before they transport
 anything else.

 Christina
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 5:38 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 I've been trying to do that, But it seems like those peasants never get
 around to taking Metal Ore to the forge or weapons to the Barracks until
 AFTER! the gobblins have begun to really advance. Stocking the ship was
 the
 same way.
 We are the Knights who say...Ni!
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 3:28 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 Youch bryan, something must've been going crazy there.

 Myself, I have the blacksmith work overtime for a bit, and thus create a
 few swords and sets of armour, so as soon as it looks like the goblins
 are
 increasing their attack I just appoint another knight.

 then again, i try to start on building weapons relatively early on as
 it's
 a fairly time consuming business, so I try and have the mine up and
 running before I get to population 16, which usually means I can get a
 knight at about population 18-24 , in fact I concentrate on weapons as
 soon as I've got bread, meat and vedge production up just so that I can
 keep those goblins back.

 Beware the grue!

 dark.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 10:12 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with
Castaways. Even with six knights I lost much of my territory to the Gobs
and many people to starvation as a result.
 We are the Knights who say...Ni!
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 2:25 AM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 Hi Decota.

 Knights are five times as effective as soldiers.

 You'll notice that the goblins are pushed back far more easily if you
 have several knights than with standard soldiers. While there aren't
 specific combat injuries, the sword and armour are held to be a general
 measure of combat effectiveness, thus it's always better to have
 knights
 for defense.

 to test this, notice how quickly the goblins advance even when you have
 several soldiers as compared to just a couple of knights.

 Hth.

 Beware the grue!

 dark.
 - Original Message - 
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 6:50 AM
 Subject: [Audyssey] I broke castaways, plus soldiers and knights


 Hi there. Finally, after an enormous game with 170 people, I broke
 Castaways. This is an extremely robust game, and I am incredibly
 impressed!

 Now, for a question. What's the difference, effectively, between
 soldiers and knights? Why do I want a knight instead of a soldier? I
 notice that knights have swords and armor, but since nobody seems to
 be injured more as a soldier, what's the point?

 signed:
 Dakotah

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
Hi.
Without knowing anything else about your population, I'd say at least six to 
eight.

Don't forget, if you have a surplus of something, like bread, you can close the 
mill and/or bakery so peasants won't take 
anything there.
Just remember to open them back up again before you run out of anything 
completely.

Also, make sure the peasants are fed regularly.  Before you get the so and so 
is on the verge of starvation, they'll sit at 
the tavern waiting for food and not work.
HTH,
Christina

- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:09 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


hmmmHmmm.

how many peasants do you have? I don't just mean builders and bakers who are
part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED
PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG,
GRINDINg flour, spinning yarn, the more peasants you need.

Currently on mission 2 it's spinning that is causing the problem. I've got
70 firs, but nnone of my peasants want to spin them into cloth, and I keep
getting injured people.

Beware the Grue!¬

Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark

Hi Bryan.

Several things. Firstly, a carpenter can part time as a lumberjack, thus 
unless you need a lot of wood (ie when you start making wiNE), YOU ONLY NEED 
THE CARPENTER.
THE SAME GOES FOR THE MINER AND metallurgist, in fact usually even when i've 
got a large population I only have one blacksmith and one metallurgist going 
at once.


For starvation, meat and vedge are the two easiest foods to get. One vedge 
farm and farmer will produce a lot of food, and with the new upgrade to 
fisherman it's actually better to have fishermen to get meat instead of 
hunters unless your trying to get fir for cloth.


Bread is the next to produce, sinse the baker will work as a part time 
peasant, and it only requires another farmer.


on the down site, your peasants will also be grinding flour so make sure you 
have enough.


probably the best advice is to always be expanding. At any one time I make 
certain I always have one building under construction, and one building site 
accepting material.


also, if I've got the max amount of people I build a new house before the 
children start growing up, so that I've always got new people in a regular 
flow, sinse ultimately what you do is heavily dependent upon man power.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:02 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's the rub right there. Because you also need at least one hunter, 
cook, carpenter and lumberjack, then of course the knightsand what have 
you. And I can never seem to get up to more than about 36 people before 
they all start dying of starvation.

We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:42 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi there.
You may need more peasants.  I noticed that they don't move animal fur, 
weave cloth, or move metal until after food-related

things and logs have been moved.

Not sure about this but I think they stock the tavern, saw mill, 
vineyard, mill, and bakery first before they transport

anything else.

Christina
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get
around to taking Metal Ore to the forge or weapons to the Barracks until
AFTER! the gobblins have begun to really advance. Stocking the ship was 
the

same way.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a
few swords and sets of armour, so as soon as it looks like the goblins 
are

increasing their attack I just appoint another knight.

then again, i try to start on building weapons relatively early on as 
it's

a fairly time consuming business, so I try and have the mine up and
running before I get to population 16, which usually means I can get a
knight at about population 18-24 , in fact I concentrate on weapons as
soon as I've got bread, meat and vedge production up just so that I can
keep those goblins back.

Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



I wish I could say the same LOL. but I seem to have the worst luck with
Castaways. Even with six knights I lost much of my territory to the Gobs
and many people to starvation as a result.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you
have several knights than with standard soldiers. While there aren't
specific combat injuries, the sword and armour are held to be a 
general
measure of combat effectiveness, thus it's always better to have 
knights

for defense.

to test this, notice how quickly the goblins advance even when you 
have

several soldiers as compared to just a couple of knights.

Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
Is there a difference in work quality or something between a builder filling 
in as a peasant and an actual peasant?

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:09 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


hmmmHmmm.

how many peasants do you have? I don't just mean builders and bakers who are
part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED
PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG,
GRINDINg flour, spinning yarn, the more peasants you need.

Currently on mission 2 it's spinning that is causing the problem. I've got
70 firs, but nnone of my peasants want to spin them into cloth, and I keep
getting injured people.

Beware the Grue!¬

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get 
around to taking Metal Ore to the forge or weapons to the Barracks until 
AFTER! the gobblins have begun to really advance. Stocking the ship was 
the same way.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a 
few swords and sets of armour, so as soon as it looks like the goblins 
are increasing their attack I just appoint another knight.


then again, i try to start on building weapons relatively early on as 
it's a fairly time consuming business, so I try and have the mine up and 
running before I get to population 16, which usually means I can get a 
knight at about population 18-24 , in fact I concentrate on weapons as 
soon as I've got bread, meat and vedge production up just so that I can 
keep those goblins back.


Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs 
and many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you 
have several knights than with standard soldiers. While there aren't 
specific combat injuries, the sword and armour are held to be a general 
measure of combat effectiveness, thus it's always better to have 
knights for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I ried doing that but I can never seem to determine when would e a good time 
to recook them LOL. My people would end up dying of starvation.

We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:24 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



I usually have three farms, one of each, and two farmers.
If I have enough peasants to make sure there are always barrels at the 
vineyard, I have three farms.
I don't think people make wine unless there are empty barrels at the 
vineyard.
I'm usually low on vegetables by the time my ship is built so I build a 
second veggie farm and add another farmer so the ship

gets stocked quicker..

I don't have a permanent cook.  I switch one of the peasants over and 
leave him/her as a cook until it tells me he/she is
just standing around.  Then, they're back on peasant duty for a few turns 
until I make that person a cook again.

Christina



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:02 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's the rub right there. Because you also need at least one hunter, 
cook,
carpenter and lumberjack, then of course the knightsand what have you. And 
I
can never seem to get up to more than about 36 people before they all 
start

dying of starvation.
We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:42 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi there.
You may need more peasants.  I noticed that they don't move animal fur,
weave cloth, or move metal until after food-related
things and logs have been moved.

Not sure about this but I think they stock the tavern, saw mill, 
vineyard,

mill, and bakery first before they transport
anything else.

Christina
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 5:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get
around to taking Metal Ore to the forge or weapons to the Barracks until
AFTER! the gobblins have begun to really advance. Stocking the ship was
the
same way.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a
few swords and sets of armour, so as soon as it looks like the goblins
are
increasing their attack I just appoint another knight.

then again, i try to start on building weapons relatively early on as
it's
a fairly time consuming business, so I try and have the mine up and
running before I get to population 16, which usually means I can get a
knight at about population 18-24 , in fact I concentrate on weapons as
soon as I've got bread, meat and vedge production up just so that I can
keep those goblins back.

Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



I wish I could say the same LOL. but I seem to have the worst luck with
Castaways. Even with six knights I lost much of my territory to the Gobs
and many people to starvation as a result.
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you
have several knights than with standard soldiers. While there aren't
specific combat injuries, the sword and armour are held to be a 
general

measure of combat effectiveness, thus it's always better to have
knights
for defense.

to test this, notice how quickly the goblins advance even when you 
have

several soldiers as compared to just a couple of knights.

Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
Hi.
As soon as you hear the warning that someone is on the verge, assign a cook.
Just make sure the person you reassign isn't doing anything that takes long.  
People transporting things are the best for 
this.
Christina

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:32 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I ried doing that but I can never seem to determine when would e a good time
to recook them LOL. My people would end up dying of starvation.
We are the Knights who say...Ni!


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
That's how many I usually try to have. But I still never manage to get tings 
done. And if someting's already on the way to the mill or wherever when you 
close it it still gets dropped off.

We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:27 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Hi.
Without knowing anything else about your population, I'd say at least six to 
eight.


Don't forget, if you have a surplus of something, like bread, you can close 
the mill and/or bakery so peasants won't take

anything there.
Just remember to open them back up again before you run out of anything 
completely.


Also, make sure the peasants are fed regularly.  Before you get the so and 
so is on the verge of starvation, they'll sit at

the tavern waiting for food and not work.
HTH,
Christina

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:09 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


hmmmHmmm.

how many peasants do you have? I don't just mean builders and bakers who are
part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED
PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG,
GRINDINg flour, spinning yarn, the more peasants you need.

Currently on mission 2 it's spinning that is causing the problem. I've got
70 firs, but nnone of my peasants want to spin them into cloth, and I keep
getting injured people.

Beware the Grue!¬

Dark.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
Yep.  The peasant finishes his job first.

Well...  How many butchers and lumberjacks and so on do you have?
If you have lots of logs and animals coming in, the peasants will be busy 
transporting those too.
Christina

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:53 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's how many I usually try to have. But I still never manage to get tings 
done. And if someting's already on the way to the mill or wherever when you 
close it it still gets dropped off.
We are the Knights who say...Ni!


---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson

Just one or two lumberjacks and a carpenter.
We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 7:00 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Yep.  The peasant finishes his job first.

Well...  How many butchers and lumberjacks and so on do you have?
If you have lots of logs and animals coming in, the peasants will be busy 
transporting those too.

Christina

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:53 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's how many I usually try to have. But I still never manage to get 
tings
done. And if someting's already on the way to the mill or wherever when 
you

close it it still gets dropped off.
We are the Knights who say...Ni!


---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark
Well not when there is no building to do, but when there is! building to be 
done, your builders will drop whatever they're doing and begin building, 
causing your peasants more work.


Because I try to keep up a constant stream of buildings and in fact start a 
new construction site whenever one construction site has enough material, i 
try to keep the number of builders down to 2 or 3 so as to leave plenty of 
peasants for generalized work.


this is even more true with bakers and weavers, sinse they spend more time 
doing their specialized jobs and less as peasants, though equally this does 
mean bakers are very economical and bread good to produce, sinse bakers are 
halfway doing the job of a peasant anyway.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:30 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Is there a difference in work quality or something between a builder filling
in as a peasant and an actual peasant?
We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:09 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


hmmmHmmm.

how many peasants do you have? I don't just mean builders and bakers who are
part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED
PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG,
GRINDINg flour, spinning yarn, the more peasants you need.

Currently on mission 2 it's spinning that is causing the problem. I've got
70 firs, but nnone of my peasants want to spin them into cloth, and I keep
getting injured people.

Beware the Grue!¬

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:38 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've been trying to do that, But it seems like those peasants never get 
around to taking Metal Ore to the forge or weapons to the Barracks until 
AFTER! the gobblins have begun to really advance. Stocking the ship was 
the same way.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 3:28 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Youch bryan, something must've been going crazy there.

Myself, I have the blacksmith work overtime for a bit, and thus create a 
few swords and sets of armour, so as soon as it looks like the goblins 
are increasing their attack I just appoint another knight.


then again, i try to start on building weapons relatively early on as 
it's a fairly time consuming business, so I try and have the mine up and 
running before I get to population 16, which usually means I can get a 
knight at about population 18-24 , in fact I concentrate on weapons as 
soon as I've got bread, meat and vedge production up just so that I can 
keep those goblins back.


Beware the grue!

dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:12 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I wish I could say the same LOL. but I seem to have the worst luck with 
Castaways. Even with six knights I lost much of my territory to the Gobs 
and many people to starvation as a result.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:25 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Hi Decota.

Knights are five times as effective as soldiers.

You'll notice that the goblins are pushed back far more easily if you 
have several knights than with standard soldiers. While there aren't 
specific combat injuries, the sword and armour are held to be a general 
measure of combat effectiveness, thus it's always better to have 
knights for defense.


to test this, notice how quickly the goblins advance even when you have 
several soldiers as compared to just a couple of knights.


Hth.

Beware the grue!

dark.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 6:50 AM
Subject: [Audyssey] I broke castaways, plus soldiers and knights



Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread dark

Two lumberjacks and a carpenter?  that's way overkill!

i usually just have one carpenter, and only employ a lumberjack if I want a 
cooper going at the same time, or if I'm trying to build the ship.


For normal building use just the one seems enough, this is also why I leave 
wine making until last, sinse it's the most resource heavy method of food 
production.


Beware the grue!

Dark.
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 2:17 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Just one or two lumberjacks and a carpenter.
We are the Knights who say...Ni!
- Original Message - 
From: Christina greensleev...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 7:00 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



Yep.  The peasant finishes his job first.

Well...  How many butchers and lumberjacks and so on do you have?
If you have lots of logs and animals coming in, the peasants will be busy 
transporting those too.

Christina

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 8:53 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


That's how many I usually try to have. But I still never manage to get 
tings
done. And if someting's already on the way to the mill or wherever when 
you

close it it still gets dropped off.
We are the Knights who say...Ni!


---
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Jeremy Kaldobsky
I've got to say, I have thoroughly enjoyed reading the strategies from you 
guys.  I love how, every now and then, one of you would suggest something I 
don't normally do in my own strategies, but when you explained it, it would 
seem like such a good idea that all I want to do it go apply it to my own game. 
 Haha, I am so pleased that nearly everyone can play the game differently, 
because there is no single Right! Way! to succeed.

The idea of having no cook, and just assigning one when it is needed, scares 
the crap out of me.  I don't think I would have the guts to go that route, but 
honestly, if you can balance it without killing your people, that Is! an extra 
worker to help in other areas.  Very efficient, just also very scary, for me at 
least haha!

There is a whole different side of things, that we never asked Bryan about.  
How are your buildings arranged?  Even if you have the same number of peasants, 
buildings, and knights, you could have very different results depending on how 
they are arranged.  If Dark puts a guard tower right near the Goblins, but you 
do not, his knights will be considerably more effective at defense because they 
won't waste so much time walking back and forth.  This also holds true for 
peasants moving supplies around.  The peasants will work on construction 
related, food related, and core resource related jobs first (in that order), so 
to do other jobs you need more peasants than those jobs are requiring.  If they 
have to all walk farther, your settlement might not have the extra manpower to 
do other things, while another settlement might, even with the same number of 
workers.  This might not be the case, but I do think building arrangement is 
worth taking a look at.

I was telling Dark a little earlier, I'm looking into a way to manually adjust 
the job priorities for your peasants.  It will be a bit time consuming for me 
to do, but it will give people a little more freedom.  As someone who has 
actually Been! adjusting priorities, albeit from a coding standpoint, it is 
very easy to kill the whole town by saying something as innocent as Carry 
wheat before you carry vegetables.  The effects ripple out in ways you don't 
always predict, so even when I add this feature, I will recommend against using 
it, except for people who feel comfortable dabbling into this more advanced, 
and risky, direction.  lol!

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I had two right next to one another in an area that was crawling with Gobs. 
I lost both of them practicall right away. The initially sow up in Setor P 
but I'm never to the point in my settlement yet where I'd feel comfortable 
sparing a few people to be soldiers. And given how long it takes metal ore 
and bars to be produced it usually takes me quite a while to even get to 
that point anyway.

We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 10:39 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've got to say, I have thoroughly enjoyed reading the strategies from you 
guys.  I love how, every now and then, one of you would suggest something 
I don't normally do in my own strategies, but when you explained it, it 
would seem like such a good idea that all I want to do it go apply it to 
my own game.  Haha, I am so pleased that nearly everyone can play the game 
differently, because there is no single Right! Way! to succeed.


The idea of having no cook, and just assigning one when it is needed, 
scares the crap out of me.  I don't think I would have the guts to go that 
route, but honestly, if you can balance it without killing your people, 
that Is! an extra worker to help in other areas.  Very efficient, just 
also very scary, for me at least haha!


There is a whole different side of things, that we never asked Bryan 
about.  How are your buildings arranged?  Even if you have the same number 
of peasants, buildings, and knights, you could have very different results 
depending on how they are arranged.  If Dark puts a guard tower right near 
the Goblins, but you do not, his knights will be considerably more 
effective at defense because they won't waste so much time walking back 
and forth.  This also holds true for peasants moving supplies around.  The 
peasants will work on construction related, food related, and core 
resource related jobs first (in that order), so to do other jobs you need 
more peasants than those jobs are requiring.  If they have to all walk 
farther, your settlement might not have the extra manpower to do other 
things, while another settlement might, even with the same number of 
workers.  This might not be the case, but I do think building arrangement 
is worth taking a look at.


I was telling Dark a little earlier, I'm looking into a way to manually 
adjust the job priorities for your peasants.  It will be a bit time 
consuming for me to do, but it will give people a little more freedom.  As 
someone who has actually Been! adjusting priorities, albeit from a coding 
standpoint, it is very easy to kill the whole town by saying something as 
innocent as Carry wheat before you carry vegetables.  The effects ripple 
out in ways you don't always predict, so even when I add this feature, I 
will recommend against using it, except for people who feel comfortable 
dabbling into this more advanced, and risky, direction.  lol!


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Jeremy Kaldobsky
Oh I see, so you had guard towers, but no soldiers.  The guard towers, 
themselves, don't defend against the Goblins, they just serve as launching 
points for your troops.  Think of them the same way you think about saw mills 
and quarries.  If the forest gets thinned out, you can put a new saw mill near 
some thick forest, so your lumber jacks don't have to travel as far.  In the 
exact same way, having guard towers near the enemy means your soldiers don't 
have to walk all the way from your barracks, or storehouse, to attack them.  If 
your guard tower is close to the enemy, even 1 or 2 soldiers will help slow 
them down, of course, they will only slow them down and not actually hold them 
back indefinitely.

 I had two right next to one another
 in an area that was crawling with Gobs. I lost both of them
 practicall right away. The initially sow up in Setor P but
 I'm never to the point in my settlement yet where I'd feel
 comfortable sparing a few people to be soldiers. And given
 how long it takes metal ore and bars to be produced it
 usually takes me quite a while to even get to that point
 anyway.


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I didn't just have soldiers. I had a few nights as well. And yet I still 
lost both towers.

We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 12:13 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Oh I see, so you had guard towers, but no soldiers.  The guard towers, 
themselves, don't defend against the Goblins, they just serve as launching 
points for your troops.  Think of them the same way you think about saw 
mills and quarries.  If the forest gets thinned out, you can put a new saw 
mill near some thick forest, so your lumber jacks don't have to travel as 
far.  In the exact same way, having guard towers near the enemy means your 
soldiers don't have to walk all the way from your barracks, or storehouse, 
to attack them.  If your guard tower is close to the enemy, even 1 or 2 
soldiers will help slow them down, of course, they will only slow them 
down and not actually hold them back indefinitely.



I had two right next to one another
in an area that was crawling with Gobs. I lost both of them
practicall right away. The initially sow up in Setor P but
I'm never to the point in my settlement yet where I'd feel
comfortable sparing a few people to be soldiers. And given
how long it takes metal ore and bars to be produced it
usually takes me quite a while to even get to that point
anyway.



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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Jeremy Kaldobsky
I'm guessing they were simply overwhelmed.  Did you have the towers at a choke 
point in the terrain?  I generally try to position my towers in places where 
the Goblins will have to funnel through narrow places between forests.  In an 
unrelated question, before your knights were slaughtered by Goblins, did they 
say Ni?  :)

 I didn't just have soldiers. I had a
 few nights as well. And yet I still lost both towers.
 We are the Knights who say...Ni!


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
What about the rest of your people?
The peasants are occupied with something...
Christina

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 9:17 AM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


Just one or two lumberjacks and a carpenter.
We are the Knights who say...Ni!


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
Hi.
I used to have a permanent cook but I needed things done faster.  :)

I didn't realize that about the guard tower.  I think I need one of those.

For the buildings, I try to put ones that are part of a chain together.
I'll put the wheat farm next to the mill and the mill next to the bakery...  
The mine next to the forge and so on.  With the 
storehouse in the middle.

I put houses closer to the middle of the map or on the edges of my settlement 
because, if they're destroyed, it doesn't 
really do much immediately.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 12:39 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've got to say, I have thoroughly enjoyed reading the strategies from you 
guys.  I love how, every now and then, one of you 
would suggest something I don't normally do in my own strategies, but when you 
explained it, it would seem like such a good 
idea that all I want to do it go apply it to my own game.  Haha, I am so 
pleased that nearly everyone can play the game 
differently, because there is no single Right! Way! to succeed.

The idea of having no cook, and just assigning one when it is needed, scares 
the crap out of me.  I don't think I would have 
the guts to go that route, but honestly, if you can balance it without killing 
your people, that Is! an extra worker to help 
in other areas.  Very efficient, just also very scary, for me at least haha!

There is a whole different side of things, that we never asked Bryan about.  
How are your buildings arranged?  Even if you 
have the same number of peasants, buildings, and knights, you could have very 
different results depending on how they are 
arranged.  If Dark puts a guard tower right near the Goblins, but you do not, 
his knights will be considerably more effective 
at defense because they won't waste so much time walking back and forth.  This 
also holds true for peasants moving supplies 
around.  The peasants will work on construction related, food related, and core 
resource related jobs first (in that order), 
so to do other jobs you need more peasants than those jobs are requiring.  If 
they have to all walk farther, your settlement 
might not have the extra manpower to do other things, while another settlement 
might, even with the same number of workers. 
This might not be the case, but I do think building arrangement is worth taking 
a look at.

I was telling Dark a little earlier, I'm looking into a way to manually adjust 
the job priorities for your peasants.  It will 
be a bit time consuming for me to do, but it will give people a little more 
freedom.  As someone who has actually Been! 
adjusting priorities, albeit from a coding standpoint, it is very easy to kill 
the whole town by saying something as innocent 
as Carry wheat before you carry vegetables.  The effects ripple out in ways 
you don't always predict, so even when I add 
this feature, I will recommend against using it, except for people who feel 
comfortable dabbling into this more advanced, and 
risky, direction.  lol!

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Christina
And I can wait for the prioritizing of Peasant tasks update!
That'll be fun to fiddle with.
Christina

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 12:39 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I've got to say, I have thoroughly enjoyed reading the strategies from you 
guys.  I love how, every now and then, one of you 
would suggest something I don't normally do in my own strategies, but when you 
explained it, it would seem like such a good 
idea that all I want to do it go apply it to my own game.  Haha, I am so 
pleased that nearly everyone can play the game 
differently, because there is no single Right! Way! to succeed.

The idea of having no cook, and just assigning one when it is needed, scares 
the crap out of me.  I don't think I would have 
the guts to go that route, but honestly, if you can balance it without killing 
your people, that Is! an extra worker to help 
in other areas.  Very efficient, just also very scary, for me at least haha!

There is a whole different side of things, that we never asked Bryan about.  
How are your buildings arranged?  Even if you 
have the same number of peasants, buildings, and knights, you could have very 
different results depending on how they are 
arranged.  If Dark puts a guard tower right near the Goblins, but you do not, 
his knights will be considerably more effective 
at defense because they won't waste so much time walking back and forth.  This 
also holds true for peasants moving supplies 
around.  The peasants will work on construction related, food related, and core 
resource related jobs first (in that order), 
so to do other jobs you need more peasants than those jobs are requiring.  If 
they have to all walk farther, your settlement 
might not have the extra manpower to do other things, while another settlement 
might, even with the same number of workers. 
This might not be the case, but I do think building arrangement is worth taking 
a look at.

I was telling Dark a little earlier, I'm looking into a way to manually adjust 
the job priorities for your peasants.  It will 
be a bit time consuming for me to do, but it will give people a little more 
freedom.  As someone who has actually Been! 
adjusting priorities, albeit from a coding standpoint, it is very easy to kill 
the whole town by saying something as innocent 
as Carry wheat before you carry vegetables.  The effects ripple out in ways 
you don't always predict, so even when I add 
this feature, I will recommend against using it, except for people who feel 
comfortable dabbling into this more advanced, and 
risky, direction.  lol!

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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Che
  it sounds like maybe brian is spending resources getting barracks and 
knights fairly early in the game, though i could be totally wrong about 
that.
  i've only completed the game twice, but both times i left mining and 
forging until quite late in the game, well after I had a bakery, etc. 
and probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of 
time and resources early on with knights you won't need for quite a 
while, it can make things significantly more difficult later on near the 
end game, as your settlement isn't developed enough due to the front 
loading of your resources towards the military end of things.

  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson

Nope. They didn't even have the chance to demand the shrubbery!
We are the Knights who say...Ni!
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:17 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


I'm guessing they were simply overwhelmed.  Did you have the towers at a 
choke point in the terrain?  I generally try to position my towers in 
places where the Goblins will have to funnel through narrow places between 
forests.  In an unrelated question, before your knights were slaughtered 
by Goblins, did they say Ni?  :)



I didn't just have soldiers. I had a
few nights as well. And yet I still lost both towers.
We are the Knights who say...Ni!



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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
I tried wating on that but that's when the Gobblins decided to drop by for 
some not-so-friendly chat.

We are the Knights who say...Ni!
- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


  it sounds like maybe brian is spending resources getting barracks and 
knights fairly early in the game, though i could be totally wrong about 
that.
  i've only completed the game twice, but both times i left mining and 
forging until quite late in the game, well after I had a bakery, etc. and 
probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of time 
and resources early on with knights you won't need for quite a while, it 
can make things significantly more difficult later on near the end game, 
as your settlement isn't developed enough due to the front loading of your 
resources towards the military end of things.

  later
che


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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Dakotah Rickard
One thing I always do, always always, is build a storehouse around d or e 12.
I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of ironies.

There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I tried wating on that but that's when the Gobblins decided to drop by for
 some not-so-friendly chat.
 We are the Knights who say...Ni!
 - Original Message -
 From: Che blindadrenal...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 1:59 PM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


   it sounds like maybe brian is spending resources getting barracks and
 knights fairly early in the game, though i could be totally wrong about
 that.
   i've only completed the game twice, but both times i left mining and
 forging until quite late in the game, well after I had a bakery, etc. and
 probably around a population of 30 or so.
   not saying that is the way to go, just that if you spend a lot of time
 and resources early on with knights you won't need for quite a while, it
 can make things significantly more difficult later on near the end game,
 as your settlement isn't developed enough due to the front loading of your

 resources towards the military end of things.
   later
 che


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 list,
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Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Bryan Peterson
Problem is that D isn't too far from F, and in EVERY! game I've played 
sooner or later the Gobs have invaded at F.

We are the Knights who say...Ni!
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 9:30 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


One thing I always do, always always, is build a storehouse around d or e 
12.

I start my settlement far far from the gobblins, which, if I know
strategy, is a good idea. The game starts you at 1a, so I'm not
surprised people build there and then get overrn. I put the storehouse
there, then the tavern one south, the farms north, east, and west,
that's one each of the types, the mill northeast of the storehouse,
the bakery northwest or southeast, and the butchers' shop not far from
there. Then I put a sawmill and quarry east along that stony field and
dense forest line so I have quick resources. Then, I focus on getting
houses, except in this latest game, where I'm basically trying to see
how fast I can get the ship done and get the people out of freakout
island.
I usually get two farmers per farm, and when I need intensive work, I
get a bartender going. I try to make sure, right away, that I have a
guy and a girl doing the same job, so if the girl gets pregnant,
there's still someone doing the job. I also try to put a little spirit
of roleplay into my choices. Last night, in my huge normous game, I
had two people named Jayla. The first one became a knight, and when
the second came along, she became a soldier, but then, after a while,
she got tired of being called the other Jayla so I shifted her into
being a farmer. I made all the folk with bible names become fishermen,
which struck me as amusing.

I usually pt in a new vej and wheat farm per thirty or fourty people,
put in a new cook every sixty or so, and as I said I throw bartenders
in there when I need something intensive done. I found, however, that
even with a community pushing 150, I only really needed about 15
dedicated peasants, and even those were sometimes standing around.
Yeah, I had two builders who doubled as peasants, but it was pretty
neat.

Just as a note, I had about 30 soldiers, plus six knights, irony of 
ironies.


There's a big downside to doing things the way I did. You need a lot
of houses, and you probably won't ever be able to build anything on a
border, because gobblins enjoy showing up just to get soldier swarmed.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
I tried wating on that but that's when the Gobblins decided to drop by 
for

some not-so-friendly chat.
We are the Knights who say...Ni!
- Original Message -
From: Che blindadrenal...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 28, 2011 1:59 PM
Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights



  it sounds like maybe brian is spending resources getting barracks and
knights fairly early in the game, though i could be totally wrong about
that.
  i've only completed the game twice, but both times i left mining and
forging until quite late in the game, well after I had a bakery, etc. 
and

probably around a population of 30 or so.
  not saying that is the way to go, just that if you spend a lot of time
and resources early on with knights you won't need for quite a while, it
can make things significantly more difficult later on near the end game,
as your settlement isn't developed enough due to the front loading of 
your


resources towards the military end of things.
  later
che


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If you have any questions

Re: [Audyssey] I broke castaways, plus soldiers and knights

2011-07-28 Thread Dakotah Rickard
I just beat that game I was trying. Granted, it's the slightly older version.
I didn't build any houses, just built a quick fix community, all for
the purpose of building the ship. I bluffed, essentially, and won.

On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Problem is that D isn't too far from F, and in EVERY! game I've played
 sooner or later the Gobs have invaded at F.
 We are the Knights who say...Ni!
 - Original Message -
 From: Dakotah Rickard dakotah.rick...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 9:30 PM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


 One thing I always do, always always, is build a storehouse around d or e
 12.
 I start my settlement far far from the gobblins, which, if I know
 strategy, is a good idea. The game starts you at 1a, so I'm not
 surprised people build there and then get overrn. I put the storehouse
 there, then the tavern one south, the farms north, east, and west,
 that's one each of the types, the mill northeast of the storehouse,
 the bakery northwest or southeast, and the butchers' shop not far from
 there. Then I put a sawmill and quarry east along that stony field and
 dense forest line so I have quick resources. Then, I focus on getting
 houses, except in this latest game, where I'm basically trying to see
 how fast I can get the ship done and get the people out of freakout
 island.
 I usually get two farmers per farm, and when I need intensive work, I
 get a bartender going. I try to make sure, right away, that I have a
 guy and a girl doing the same job, so if the girl gets pregnant,
 there's still someone doing the job. I also try to put a little spirit
 of roleplay into my choices. Last night, in my huge normous game, I
 had two people named Jayla. The first one became a knight, and when
 the second came along, she became a soldier, but then, after a while,
 she got tired of being called the other Jayla so I shifted her into
 being a farmer. I made all the folk with bible names become fishermen,
 which struck me as amusing.

 I usually pt in a new vej and wheat farm per thirty or fourty people,
 put in a new cook every sixty or so, and as I said I throw bartenders
 in there when I need something intensive done. I found, however, that
 even with a community pushing 150, I only really needed about 15
 dedicated peasants, and even those were sometimes standing around.
 Yeah, I had two builders who doubled as peasants, but it was pretty
 neat.

 Just as a note, I had about 30 soldiers, plus six knights, irony of
 ironies.

 There's a big downside to doing things the way I did. You need a lot
 of houses, and you probably won't ever be able to build anything on a
 border, because gobblins enjoy showing up just to get soldier swarmed.

 On 7/28/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 I tried wating on that but that's when the Gobblins decided to drop by
 for
 some not-so-friendly chat.
 We are the Knights who say...Ni!
 - Original Message -
 From: Che blindadrenal...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 28, 2011 1:59 PM
 Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights


   it sounds like maybe brian is spending resources getting barracks and
 knights fairly early in the game, though i could be totally wrong about
 that.
   i've only completed the game twice, but both times i left mining and
 forging until quite late in the game, well after I had a bakery, etc.
 and
 probably around a population of 30 or so.
   not saying that is the way to go, just that if you spend a lot of time
 and resources early on with knights you won't need for quite a while, it
 can make things significantly more difficult later on near the end game,
 as your settlement isn't developed enough due to the front loading of
 your

 resources towards the military end of things.
   later
 che


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 http://www.mail-archive.com/gamers@audyssey.org.
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] I broke castaways, plus soldiers and knights

2011-07-27 Thread Dakotah Rickard
Hi there. Finally, after an enormous game with 170 people, I broke
Castaways. This is an extremely robust game, and I am incredibly
impressed!

Now, for a question. What's the difference, effectively, between
soldiers and knights? Why do I want a knight instead of a soldier? I
notice that knights have swords and armor, but since nobody seems to
be injured more as a soldier, what's the point?

signed:
Dakotah Rickard

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