[Audyssey] vip mud

2014-03-01 Thread wayne17a
Hello I hope this is the right place to ask I have just got the demo of vip
and would like to try cyberassault with it so could some kind person please
give me easy instructions on how to get cyberassault running and where can I
find a guide to use vip thanks in advance

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Re: [Audyssey] vip mud

2013-09-24 Thread shaun everiss
pluss mush z has some things like the capture mud output by sean 
randel which are sadly no longer round at all.

Yeah mush-z is good.
Now if only more muds would be added to the engine maybe extra packs and such.
yes its 400mb probably per mud but heck for a full featured adventure 
game scripted to a mud that really does rock.


At 12:43 AM 9/25/2013, you wrote:

Hi.

The mushZ soundpack is not the same as the mushZ program, it's got 
it's own download, program shortcuts and will configure itself.


Go to http://www.mush-z.com/ and download the main folder for the 
soundpack (it's the one that says (if you don't have mushZ installed go here).


When you've downloaded it, it will install like any other program 
and you should be able to run it from the start menue, with the 
"play alteraeon" item, (though you probably want to use the check 
for updates" option first to make sure you've got all the latest changes.


Most screen readers should auto detect, though sapi requires a 
little more tinkering (let me know if you want to run mushZ with sapi).


Incoming text will be automatically spoken, and you can use the 
various shortcut keys (see the readme for details), to check stuff 
like mana, xp, hitpoints, what spells affect you etc.


Typing "config" lets you change a few options to do with automatic 
actions in the game.


As regardinds playing, well there are lots of differences and 
convenineces the mushZ pack has, for instance you have sounds in 
combat and music to indicate your hp status (though you can also 
have this spoken if you like), and keys to perform common actions. 
The major display difference I noticed myself and something which 
took a little getting used to is not having the separate output 
window for reading previous text, though you can hit ctrl alt o 
which opens a plane text log of all text sent by the mud to you, so 
that can be a reference if you missed something, (though i also just 
use supernover's virtual curser as well).


In general as I said, mush as I rate vipmud most of the time, the 
mushZ pack is more like a separate game than actually playing a mud, 
and in some ways it's better to treat it as such, though the 
advantages are so huge it's absolutely worth doing and adds 
massively to the experience you'd get just playing alter in conventional text.


hth.

All the best,

Dark.

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Re: [Audyssey] vip mud

2013-09-24 Thread shaun everiss
not sure my issue is that stuff happens so fast that its hard to 
track events even when you are with yourself.
Sometimes I bash away at a monster before I know what it is because 
by the time the reader gets through the first bit it takes ages to 
catch up and then you are half dead.


At 12:38 AM 9/25/2013, you wrote:

Hi,,
I was wondering with mush can you review the screen with your arrows like
you can do with vip? For if you missed something that the game had said how
would you review the screen or get a spelling for a certain word if you
didn't understand what the voice said? Thanks for any input.

Sharon

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Tuesday, September 24, 2013 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

any help with getting mush z set up as well as getting the soundpack.
Is mush z as easy to use as vip mud

On 9/24/13, dark  wrote:
> Much as I do like vipmud for all other muds, I have to say Oriol's
> MushZ pack for alter goes very much above and beyond what a soundpack
> should do and virtually turns the game into a full on audio rpg. I'd
> strongly recommend giving it a try.
>
> All the best,
>
> Dark.
>
>
> ---
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>


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Re: [Audyssey] vip mud

2013-09-24 Thread shaun everiss

yes its good.
however, you need to go to allinaccess.com and go to their mudding page.
download mushreader, and com audio and mc base.
you then need to coppy the dll files in the zips into the mush-z 
install root folder for this to work as it should.
no idea why these were never added and also install com audio, again 
no idea why the package has not been updated.
you also don't need the nvda, jaws or win eyes package though the 
nvda controler dll needs to be in the mush-z root and for me was the 
only issue I had with the client.
hopefully oriol or other of the devs is on here and can update the 
pack accordingly.
If you have win7 and up you will need the windows hlp viewer if you 
ever need to read the help files fortunately I never needed to.

its on the site.
The only issue I have is that things in the mud move a lot faster 
than speech ever does so its sometimes hard especially when grouping.
I also find it hard to find some arieas like the  hidden garden in 
indera, and also new arieas.
would be nice if there was a page telling where each ariea is 
aproximately for refference.
Sometimes I can find say the mole village but  its a bet if I will 
ever refind that again.
I also was shocked when my waypoints some I had set the beginning one 
and another one just went away because I was to high level, I was 
never told that they would go though.


At 10:09 PM 9/24/2013, you wrote:

any help with getting mush z set up as well as getting the soundpack.
Is mush z as easy to use as vip mud

On 9/24/13, dark  wrote:
> Much as I do like vipmud for all other muds, I have to say Oriol's MushZ
> pack for alter goes very much above and beyond what a soundpack should do
> and virtually turns the game into a full on audio rpg. I'd strongly
> recommend giving it a try.
>
> All the best,
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


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Re: [Audyssey] vip mud

2013-09-24 Thread shaun everiss
I have  been using mush-z the only thing I did do was update the 
mushclient in that package by downloading extracting with 7zip and 
coppying the program over as the current version if pulled directly 
from the files directory is 4.90.
On that note are there other muds that are good that have sound packs 
for mush z that people play?
I really like muds with soundpacks because I get the audio and text 
and also my friends play audio   adventures and stuff like this but 
ofcause mouse controled and with graphics.


At 09:35 PM 9/24/2013, you wrote:
Much as I do like vipmud for all other muds, I have to say Oriol's 
MushZ pack for alter goes very much above and beyond what a 
soundpack should do and virtually turns the game into a full on 
audio rpg. I'd strongly recommend giving it a try.


All the best,

Dark.

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Re: [Audyssey] vip mud

2013-09-24 Thread James Bartlett

Yes and it's free too.

bfn
James

--
From: "dark" 
Sent: Tuesday, September 24, 2013 5:35 AM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] vip mud

Much as I do like vipmud for all other muds, I have to say Oriol's MushZ 
pack for alter goes very much above and beyond what a soundpack should do 
and virtually turns the game into a full on audio rpg. I'd strongly 
recommend giving it a try.


All the best,

Dark.

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Re: [Audyssey] vip mud

2013-09-24 Thread dark

Hi Sharren.

As I said, you can hit ctrl alt o to open a text file in the background with 
the mud's text in. this isn't quite as good as vipmud's output review, since 
you have to switch to it with ctrl alt, but it does let you pick up on what 
you missed.


I also personally use supernover's virtual curser to review on screen text 
and get spellings too while sapi reads incoming text from the mud, though 
whether this will work for you will depend on your screen reader.


All the best,

Dark.
- Original Message - 
From: "Sharon" 

To: "'Gamers Discussion list'" 
Sent: Tuesday, September 24, 2013 1:38 PM
Subject: Re: [Audyssey] vip mud



Hi,,
I was wondering with mush can you review the screen with your arrows like
you can do with vip? For if you missed something that the game had said 
how

would you review the screen or get a spelling for a certain word if you
didn't understand what the voice said? Thanks for any input.

Sharon

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron 
brown

Sent: Tuesday, September 24, 2013 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

any help with getting mush z set up as well as getting the soundpack.
Is mush z as easy to use as vip mud

On 9/24/13, dark  wrote:

Much as I do like vipmud for all other muds, I have to say Oriol's
MushZ pack for alter goes very much above and beyond what a soundpack
should do and virtually turns the game into a full on audio rpg. I'd
strongly recommend giving it a try.

All the best,

Dark.


---
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Re: [Audyssey] vip mud

2013-09-24 Thread dark

Hi.

The mushZ soundpack is not the same as the mushZ program, it's got it's own 
download, program shortcuts and will configure itself.


Go to http://www.mush-z.com/ and download the main folder for the soundpack 
(it's the one that says (if you don't have mushZ installed go here).


When you've downloaded it, it will install like any other program and you 
should be able to run it from the start menue, with the "play alteraeon" 
item, (though you probably want to use the check for updates" option first 
to make sure you've got all the latest changes.


Most screen readers should auto detect, though sapi requires a little more 
tinkering (let me know if you want to run mushZ with sapi).


Incoming text will be automatically spoken, and you can use the various 
shortcut keys (see the readme for details), to check stuff like mana, xp, 
hitpoints, what spells affect you etc.


Typing "config" lets you change a few options to do with automatic actions 
in the game.


As regardinds playing, well there are lots of differences and convenineces 
the mushZ pack has, for instance you have sounds in combat and music to 
indicate your hp status (though you can also have this spoken if you like), 
and keys to perform common actions. The major display difference I noticed 
myself and something which took a little getting used to is not having the 
separate output window for reading previous text, though you can hit ctrl 
alt o which opens a plane text log of all text sent by the mud to you, so 
that can be a reference if you missed something, (though i also just use 
supernover's virtual curser as well).


In general as I said, mush as I rate vipmud most of the time, the mushZ pack 
is more like a separate game than actually playing a mud, and in some ways 
it's better to treat it as such, though the advantages are so huge it's 
absolutely worth doing and adds massively to the experience you'd get just 
playing alter in conventional text.


hth.

All the best,

Dark. 



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Re: [Audyssey] vip mud

2013-09-24 Thread Sharon
Hi,,
I was wondering with mush can you review the screen with your arrows like
you can do with vip? For if you missed something that the game had said how
would you review the screen or get a spelling for a certain word if you
didn't understand what the voice said? Thanks for any input.

Sharon

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: Tuesday, September 24, 2013 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

any help with getting mush z set up as well as getting the soundpack.
Is mush z as easy to use as vip mud

On 9/24/13, dark  wrote:
> Much as I do like vipmud for all other muds, I have to say Oriol's 
> MushZ pack for alter goes very much above and beyond what a soundpack 
> should do and virtually turns the game into a full on audio rpg. I'd 
> strongly recommend giving it a try.
>
> All the best,
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
> list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at 
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at 
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list, please send E-mail to gamers-ow...@audyssey.org.
>


--
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] vip mud

2013-09-24 Thread lenron brown
any help with getting mush z set up as well as getting the soundpack.
Is mush z as easy to use as vip mud

On 9/24/13, dark  wrote:
> Much as I do like vipmud for all other muds, I have to say Oriol's MushZ
> pack for alter goes very much above and beyond what a soundpack should do
> and virtually turns the game into a full on audio rpg. I'd strongly
> recommend giving it a try.
>
> All the best,
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
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Cell: 985-271-2832
Skype: ron.brown762

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Re: [Audyssey] vip mud

2013-09-24 Thread dark
Much as I do like vipmud for all other muds, I have to say Oriol's MushZ 
pack for alter goes very much above and beyond what a soundpack should do 
and virtually turns the game into a full on audio rpg. I'd strongly 
recommend giving it a try.


All the best,

Dark. 



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Re: [Audyssey] vip mud

2013-09-24 Thread lenron brown
what is the web address for alter

On 9/24/13, James Bartlett  wrote:
> hI there
>
> I'm not shore I use mush-z myself, but I think you can get a soundpack
> for vipmud off the alter website. Also in alter I know there is a chanal for
>
> mush-z, I'm not shore if there is a chanal for vipmud. what I would do is
> ask around on the gossip or newbie chanals to see if they have one. As far
> as help have you tried the newbie chanal? There is also the in game help
> command. Just in case you don't know how to use that command what you do is
>
> type help followed by what you want help on, It works very good for spells
> and skills, but there are lots more on the help pages.
>
> hth
> James
>  A. K. A. caspero in alter
>
>
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Re: [Audyssey] vip mud

2013-09-24 Thread James Bartlett

hI there

   I'm not shore I use mush-z myself, but I think you can get a soundpack 
for vipmud off the alter website. Also in alter I know there is a chanal for 
mush-z, I'm not shore if there is a chanal for vipmud. what I would do is 
ask around on the gossip or newbie chanals to see if they have one. As far 
as help have you tried the newbie chanal? There is also the in game help 
command. Just in case you don't know how to use that command what you do is 
type help followed by what you want help on, It works very good for spells 
and skills, but there are lots more on the help pages.


hth
James
A. K. A. caspero in alter 



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[Audyssey] vip mud

2013-09-24 Thread lenron brown
does anyone know where I can get a good sound pack for vip mud I need
a sound pack for alter eon thanks. Also could someone give some good
mudding tips.

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Re: [Audyssey] VIP mud help

2013-04-01 Thread dark

Hi Kieth.

I'm a little confused as to why this is proving so difficult. Basically, 
vipmud stores info about all the characters and muds you play, and this info 
comes up at the start (though if you go into the tools menue you can set it 
not to). This is handy since vipmud can automatically enter your character 
name and password.


To simply connect to a mud, hit alt c to go to the connect menue and find 
the quick connect option. This will bring up a mudlist of all the muds the 
game knows (including valhalla and alteraeon), that you can nnavigate with 
the arrow keys. If you want to play any of those muds, simply find it in the 
list. If you want to play a different mud, just type in the host name and 
port number into the boxes.


Quick connect is like an instant connect to the game, but if your playing a 
character perminantly, you might want to use the first option, character 
setup/connect, (the one that comes up at the start).


this gives you a dropdown list of all the characters you have on the 
program. To add a new character, simply go to add. You will then get a form 
with various boxes where you can type the character name and password, 
password, the mud name, host and port number (or again you can select one 
from the dropdown). This is how vipmud can manage multiple characters in 
different muds or even multiple characters in the same mud.


once created it means you can log in to any character just by selecting them 
from the list and hitting enter and vipmud will enter the name and password 
for you.


Hth.

all the best,

Dark. 



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[Audyssey] VIP mud help

2013-04-01 Thread Keith
Hi, I installed VIP mud and am tinkering around with it a bit.  How do I 
enter the mud info for a new mud game?  Right now I have alter aeon and 
valhalla pre set, aparrently.  Wondering if someone can help walk me through 
the steps to fill in the port number and web address of a new game.


Thanks

Keith 



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Re: [Audyssey] VIP mud client users advice needed

2013-03-31 Thread dark

Hi Kieth.

I do not use window eyes, but I can hopefully answer your questions.

Firstly yes, vipmud will output directly to window eyes along with other 
screen readers or ms sapi, you however need to enable this in the tools 
menue. When you start the program, your given the connection dialogue to 
choose a character and mud with valhalla, materiamagica, project bob and a 
few others in it, but just hit escape to go out of that then press alt T for 
tools, which is a stadnard windows menue so should be read no trouble, 
select the options you want there, (you can also select whether to have the 
connect dialogue pop up at start too).


I'm not sure what your talking about with alt right arrow unless that is a 
window eyes command, however you should be able to tab betwene the output 
window and input list, though obviously if your not playing a mud you won't 
have any text in there. Alt however will get you to the standard windows 
menue structure.


As to the output window in text, yes, that is quite doable in vipmud. i 
believe it's an option in either the options or edit menues, but since I 
don't myself tend to have it enabled by default (I find reviewing the output 
window with arrow keys during playing the mud more than enough), I'm afraid 
I don't know where it is, however if you check the manual you will find 
details of all! the options and info about scripting too.


There is also I believe a quick way to switch to window eyes, but again, see 
the manual for that.


Hth.

All the best,

Dark. 



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[Audyssey] VIP mud client users advice needed

2013-03-31 Thread Keith
Hi, I'm looking for a person who uses VIP mud client for use with mud games 
to answer a few questions for me.


Like is there a way for the VIP mud client to "self voice" using my window 
eyes screen reaer voice.  When I was exploring the VIP client, I had to use 
the virtual mouse to read what was going on in the output window.  Also, it 
seems that I can hit the alt key and arrow to the right 2 times, but then I 
have to select a game called valhalla or my alter aeon world I created, or 
some other things.  So I have to cancel out of that.  Not sure how to get to 
the tools or what not.


Thanks

Also, does VIP mud have a copy output function that would allow me to copy 
the output window into a text document for reading after I close the mud 
down.


Thanks

Keith 



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Re: [Audyssey] VIP mud client

2013-03-31 Thread dark

Hi Kieth.

I actually think vip mud is a much easier client to use than mush z, both in 
scripting, connection, reviewing text etc, whether you use sapi, window eyes 
or whatever. indeed, the only time I use mush z myself is for the alteraeon 
soundpack, and even then I miss some of vipmud's features such as the 
ability to instantly search for a word in the output window and transfer it 
to the command line, or to be able to tab betwene the output and input 
windows and use arrows to view last sent ttext or last typed commands (great 
for looking at battle logs).


I'd highly recommend vipmud, particularly since A, there is a free demo, and 
B, as I said in my reply to Thomas' message, even if you decide not! to pay 
for the program you can still pretty much carry on using it for as long as 
you like with little or no restrictions, albeit that would! be a trifle 
stingy since David greenwood did put a lot of workk into the client.


Beware the grue!

Dark. 



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Re: [Audyssey] VIP mud client

2013-03-31 Thread dark
I'll also add that the practical differences betwene the free or commercial 
versions of vipmud are very slight, since the only real difference is that 
the commercial version has script debugging and msp support (and the only 
ame I know with lots of msp is materiamagica).


Even the 30 minute limit isn't so bad since you can just log straight back 
in afterwards.


Due to some shenanigans the first time I tried vipmud, I actually ended up 
playing with the standard version with no premium features for rather a long 
time before I concluded I enjoyed muds and that program enough to wish to 
pay for it. While I was very glad to buy the program and support David 
greenwood as a developer, I would've been quite happy continuing with the 
free version for all the actual difference it made to my mudding.


So, that is another reason to try the demo, since even if you don't! wish to 
pay, it's still a good mud client anyway, (though not paying if you enjoy 
the client would be rather stingy).


Beware the grue!

Dark. 



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Re: [Audyssey] VIP mud client

2013-03-31 Thread Thomas Ward
Hi Keith,

You don't need a screen reader with VIPMud and can have everything
spoken via SAPI. I guess I would say its better than MushZ, but why
not try the demo and try it out for yourself? :D

On 3/30/13, Keith  wrote:
> How easy is the VIP mud client to use with lets say, Window Eyes?  Is it as
>
> easy to interact with as mush z?
>
> Thanks
>
> Keith
>
>
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[Audyssey] vip mud help gagging text

2012-12-29 Thread Darren Harris
Hi all,

 

Am a player of star conquest.

 

I would like to know how to gag text. 

 

Basically the problem is some of the descriptions are way too long and as a
result it slows down my response time considerably. Especially in combat
situations.

 

So can someone please in written form as then I can have that for reference
please talk me through how I can gag text using vip mud? I have tried the
manual first and am not too familiar with it or how you go about doing it.

 

Many thanks all. 

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[Audyssey] vip mud miriani soundpack wanted

2011-10-25 Thread Sid
hi,
i'm having problems finding the soundpack  on the internet, most of the links 
people post are outdated, most of them are 404, and i cant locate the soundpack 
in the sendspace folder as well, and if there were sounds in there, it was 
difficult to download them one by one, so, if someone has the full rar setup 
with sounds, thy could be uploaded.

thanks
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Re: [Audyssey] VIP Mud

2011-04-06 Thread dark

hi.

I'm having exactly the same problem as before with this soundpack. I've 
downloaded it, extracted all the sounds run the installer, and am stil 
getting no sound in game, neither do any of the script commands mentioned in 
the readme work.


The readme isn't at all helpful actually as all it says for instaltion is 
(follow the instructions), which is a litle difficult when there weren't any 
other than the bog standard installer ones.


If anyone has run the vipmud soundpack with alterean I'd very much 
appreciate hereing about it.


Beware the grue!

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 3:46 PM
Subject: Re: [Audyssey] VIP Mud


Dark,

So far, most of the soundpacks for Alter Aeon have been contributed
and maintained by players, so I don't know the details of how to set
them up.  The big one that was recently posted is on rapidshare:

Readme file:
http://rapidshare.com/files/454722467/Alter_Aeon_VIPMud_Sound_Pack_Readme_V1.30.txt

Sound Pack Installer part 1:
http://rapidshare.com/files/454720905/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part1.exe

Sound Pack Installer part 2:
http://rapidshare.com/files/454719279/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part2.rar

The next project on our development list is to create official
soundpacks for most of the common clients; we expect to have something
available for testing within the next month.

Dennis Towne

Alter Aeon
http://www.alteraeon.com


On Sat, Apr 2, 2011 at 6:27 AM, dark  wrote:

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to
work with vip mud at all, and resorted to mushclient to play alterean
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud 
newbies
to use, but stil, when I loaded up the game in vipmud with the sounds in 
the
folder, and attempted the set sound command nothing happened and I stil 
got

no sound at all.

Any advice would be very much appreciated on this one, especially because
I'd like to try creating a new character with a better combo of abilities
for solo adventuring and exploring than my last one,  maybe a warrior
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it. The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:


Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?

It
hasn't been updated for like 2 years, yet the free clients are being
updated
all the time. Unless of course, the client me and many others are using
(VIP
Mud), is now abandonware?

Harmony.


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Re: [Audyssey] VIP Mud

2011-04-03 Thread Harmony Neil
Because someone mentioned it before, but no, this is not about skype, so


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Um.. what does this have to do with our previous discussion?

At 09:02 AM 03/04/2011, you wrote:
>Skype is perfectly usable when using a screen reader with skype talking
>and/or scripts for said screen reader.
>
>
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Re: [Audyssey] VIP Mud

2011-04-03 Thread Clement Chou

Um.. what does this have to do with our previous discussion?

At 09:02 AM 03/04/2011, you wrote:

Skype is perfectly usable when using a screen reader with skype talking
and/or scripts for said screen reader.


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Re: [Audyssey] VIP Mud

2011-04-03 Thread Harmony Neil
Skype is perfectly usable when using a screen reader with skype talking
and/or scripts for said screen reader.


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Re: [Audyssey] VIP Mud

2011-04-03 Thread Trouble
Last notes I saw from David on his list, was that he was updating the 
code for all games to support win7 and that shades of doom would 
probably be the first one for total upgrade.


At 12:37 PM 4/2/2011, you wrote:

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek  wrote:
> Hi,
> As a lot of developers, I think, GMA games dead too. Because they aren't
> developing anything for years.
> sevgiler saygilar

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Tim
trouble

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Re: [Audyssey] VIP Mud

2011-04-03 Thread Trouble

Here is one point not mentioned and if so missed it.
With muds, most of the things that get upgraded are bugs in the code, 
more features in the game for players and quests or quizzes to be added.
The play of the mud is still the same. So the need for changing the 
client is not needed.
And here is one thought you can think about. With accessible screen 
readers updating the software can do 1 of 2 things.

1. It can break already useable software by screen reader.
2. Make the software more useable.
A good example of this is skipe.
So always upgrading to latest and greatest is not always the thing to 
do when using a screen reader.


At 07:21 PM 4/2/2011, you wrote:

Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek  wrote:
> Hi,
> As a lot of developers, I think, GMA games dead too. Because they aren't
> developing anything for years.
> sevgiler saygilar

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Tim
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
That wasn't the way it looked to me... looked pretty personal. But 
I'll drop it... because I have no desire to start a flame war with anyone here.



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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
No, just people in general, seeing as so many seem to lack it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 02:53
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Um... excuse us here for thinking that just because a mud itself 
updates, that does not mean the client has to update as well. All the 
features of the mud itself come from the server, not from the client. 
The client is simply a fancy way of accessing that same server. And I 
hope that comment about common sense was not directed personally at me...

At 04:46 PM 02/04/2011, you wrote:
>Well someone is lacking serious common sense.
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: 03 April 2011 01:44
>To: Gamers Discussion list
>Subject: Re: [Audyssey] VIP Mud
>
>Keep in mind that most mud-client developers, notall, are cimputer
>people who work on the computer day and night. And most of them are
>pretty big companies... and just because muds change and update
>frequently, that does not mean the mud client itself needs to be
>updated to catch up.
>
>At 03:21 PM 02/04/2011, you wrote:
> >Well that's what most of the free client developers do. If not every few
> >months, then at least more frequently than they are doing so. This! Is!
A!
> >Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get
it?
> >Muds don't only change every few years, they change and are being updated
> >all the time, and so should the clients to use with them.
> >
> >-Original Message-
> >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> >Behalf Of Thomas Ward
> >Sent: 02 April 2011 17:38
> >To: Gamers Discussion list
> >Subject: Re: [Audyssey] VIP Mud
> >
> >Hi,
> >
> >Not true. GMA is still very much active. It is true that they are
> >usually pretty quiet in between releases, but they consistantly
> >release a new product or update on a 18 month to 24 month release
> >schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
> >2008, and finally Time of Conflict in 2010. I wouldn't say they
> >haven't released anything in years since that's not true. If you are
> >expecting releases every few months or something then you have an
> >extremely unrealistic view of software development, game development
> >in particular, as the kinds of games GMA regularly produces take a
> >long time to create. I should know since I'm writing games with
> >similar quality and features myself.
> >
> >Cheers!
> >
> >
> >On 4/2/11, burakyuksek  wrote:
> > > Hi,
> > > As a lot of developers, I think, GMA games dead too. Because they
aren't
> > > developing anything for years.
> > > sevgiler saygilar
> >
> >---
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> >gamers-unsubscr...@audyssey.org.
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> >http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> >http://www.mail-archive.com/gamers@audyssey.org.
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list,
> >please send E-mail to gamers-ow...@audyssey.org.
> >
> >
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list,
> >please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi Harmony,

I don't know who that little comment was aimed at, but let me just say
I think your opinion is based on some erronious assumption on how muds
and mud clients work. As I basically understand your opinion you
believe that because muds are constantly being updated that the mud
clients must be regularly updated as well to support these muds. The
problem with your assumption is that it is completely false. One
absolutely has nothing to do with the other. How can I say that with
authority?

Well, let's think about it. A mud is essentially a program, a
multiuser dungeon, installed on a web server. People access the game
by installing a telnet client, in this case mud clients, that log into
the game server and access the program remotely. Nothing is physically
installed to your computer accept the telnet client. So when the game,
mud, is updated it is updated on the server side and has nothing to do
with what version of mud client or telnet client software is installed
on the client's computer.

Now, we get to the mud client. Mud clients are basically just a fansy
telnet client with extra scripts, sounds, etc specifically designed
for playing muds. Although, not necessary mud clients are often
updated with scripts, sounds, etc to better support popular muds. Is
it necessary?

No. It is not. If I wanted to I could walk over to my laptop, bring up
the Linux shell environment, and type "telnet" and log into any mud of
my choice. True using a plane text telnet client like that won't be as
good as some of the fansier mud clients with scripts, sound packs, etc
but they aren't necessary to play the mud in question. All that extra
stuff is just extra stuff.  I use a mud client called Gnome Mud, and
it does what I want it to do. It doesn't have to be the latest and
greatest version to give reasonable access to a mud.

HTH


On 4/2/11, Harmony Neil  wrote:
> Well someone is lacking serious common sense.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
Um... excuse us here for thinking that just because a mud itself 
updates, that does not mean the client has to update as well. All the 
features of the mud itself come from the server, not from the client. 
The client is simply a fancy way of accessing that same server. And I 
hope that comment about common sense was not directed personally at me...


At 04:46 PM 02/04/2011, you wrote:

Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer
people who work on the computer day and night. And most of them are
pretty big companies... and just because muds change and update
frequently, that does not mean the mud client itself needs to be
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
>Well that's what most of the free client developers do. If not every few
>months, then at least more frequently than they are doing so. This! Is! A!
>Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
>Muds don't only change every few years, they change and are being updated
>all the time, and so should the clients to use with them.
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Thomas Ward
>Sent: 02 April 2011 17:38
>To: Gamers Discussion list
>Subject: Re: [Audyssey] VIP Mud
>
>Hi,
>
>Not true. GMA is still very much active. It is true that they are
>usually pretty quiet in between releases, but they consistantly
>release a new product or update on a 18 month to 24 month release
>schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
>2008, and finally Time of Conflict in 2010. I wouldn't say they
>haven't released anything in years since that's not true. If you are
>expecting releases every few months or something then you have an
>extremely unrealistic view of software development, game development
>in particular, as the kinds of games GMA regularly produces take a
>long time to create. I should know since I'm writing games with
>similar quality and features myself.
>
>Cheers!
>
>
>On 4/2/11, burakyuksek  wrote:
> > Hi,
> > As a lot of developers, I think, GMA games dead too. Because they aren't
> > developing anything for years.
> > sevgiler saygilar
>
>---
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>
>
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer 
people who work on the computer day and night. And most of them are 
pretty big companies... and just because muds change and update 
frequently, that does not mean the mud client itself needs to be 
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
>Well that's what most of the free client developers do. If not every few
>months, then at least more frequently than they are doing so. This! Is! A!
>Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
>Muds don't only change every few years, they change and are being updated
>all the time, and so should the clients to use with them.
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Thomas Ward
>Sent: 02 April 2011 17:38
>To: Gamers Discussion list
>Subject: Re: [Audyssey] VIP Mud
>
>Hi,
>
>Not true. GMA is still very much active. It is true that they are
>usually pretty quiet in between releases, but they consistantly
>release a new product or update on a 18 month to 24 month release
>schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
>2008, and finally Time of Conflict in 2010. I wouldn't say they
>haven't released anything in years since that's not true. If you are
>expecting releases every few months or something then you have an
>extremely unrealistic view of software development, game development
>in particular, as the kinds of games GMA regularly produces take a
>long time to create. I should know since I'm writing games with
>similar quality and features myself.
>
>Cheers!
>
>
>On 4/2/11, burakyuksek  wrote:
> > Hi,
> > As a lot of developers, I think, GMA games dead too. Because they aren't
> > developing anything for years.
> > sevgiler saygilar
>
>---
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>
>
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi Harmony,

Ahem...I think we all take your point, but the point I was attempting
to make in the message you responded to is that GMA has other
commitments besides the single product you are interested in. Plus I
was also pointing out that GMA is not a dead accessible company simply
because they haven't released anything in the past ten to twelve
months. Writing accessible software takes months of time and energy
and these things don't get written or updated over night.

Now, as to your argument that mud clients absolutely have to be
updated regularly I disagree with you for one very good reason. Just
because a mud changes on the server side doesn't mean you have to run
out and update the software you are using on the client side too. VIP
Mud, or anything else is nothing more than a glorified telnet client
and should work with every mud regardless if it is updated regularly
or not. For instance, I use a Linux mud client called Gnome Mud. It is
free, open source, but it hasn't been updated in a while. To be honest
other than a few bug fixes with Orca etc there is no essential
difference between the last two or three releases of Gnome Mud so I'm
afraid I don't understand or agree with your point. One mud client
seams to be about the same version to the next to me.

Cheers!


On 4/2/11, Harmony Neil  wrote:
> Well that's what most of the free client developers do. If not every few
> months, then at least more frequently than they are doing so. This! Is! A!
> Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
> Muds don't only change every few years, they change and are being updated
> all the time, and so should the clients to use with them.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Clement Chou
Keep in mind that most mud-client developers, notall, are cimputer 
people who work on the computer day and night. And most of them are 
pretty big companies... and just because muds change and update 
frequently, that does not mean the mud client itself needs to be 
updated to catch up.


At 03:21 PM 02/04/2011, you wrote:

Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek  wrote:
> Hi,
> As a lot of developers, I think, GMA games dead too. Because they aren't
> developing anything for years.
> sevgiler saygilar

---
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek  wrote:
> Hi,
> As a lot of developers, I think, GMA games dead too. Because they aren't
> developing anything for years.
> sevgiler saygilar

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Thomas Ward
Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek  wrote:
> Hi,
> As a lot of developers, I think, GMA games dead too. Because they aren't
> developing anything for years.
> sevgiler saygilar

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Dennis Towne
Dark,

So far, most of the soundpacks for Alter Aeon have been contributed
and maintained by players, so I don't know the details of how to set
them up.  The big one that was recently posted is on rapidshare:

Readme file:
http://rapidshare.com/files/454722467/Alter_Aeon_VIPMud_Sound_Pack_Readme_V1.30.txt

Sound Pack Installer part 1:
http://rapidshare.com/files/454720905/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part1.exe

Sound Pack Installer part 2:
http://rapidshare.com/files/454719279/Alter_Aeon_VIP_Mud_Sound_Pack_1.30.part2.rar

The next project on our development list is to create official
soundpacks for most of the common clients; we expect to have something
available for testing within the next month.

Dennis Towne

Alter Aeon
http://www.alteraeon.com


On Sat, Apr 2, 2011 at 6:27 AM, dark  wrote:
> Actually Dennis, I'm afraid I couldn't get the soundpack from your site to
> work with vip mud at all, and resorted to mushclient to play alterean
> precisely because! of the soundpack.
>
> This is a litle irritating sinse vip mud is an easier client for mud newbies
> to use, but stil, when I loaded up the game in vipmud with the sounds in the
> folder, and attempted the set sound command nothing happened and I stil got
> no sound at all.
>
> Any advice would be very much appreciated on this one, especially because
> I'd like to try creating a new character with a better combo of abilities
> for solo adventuring and exploring than my last one,  maybe a warrior
> priest instead of a priest warrior, or maybe a warrior necro.
>
> Beware the grue!
>
> Dark.
> - Original Message - From: "Dennis Towne" 
> To: "Gamers Discussion list" 
> Sent: Friday, April 01, 2011 9:53 PM
> Subject: Re: [Audyssey] VIP Mud
>
>
>> Harmony,
>>
>> We haven't heard anything from GMA Games either; we have a lot of
>> people that use VIP Mud, but as near as we can tell there's no plan
>> for future releases of it.  The biggest outstanding issue we'd like to
>> see fixed is to improve the audio mixing support for compressed files,
>> which has made one of our soundpacks extremely large (most of the
>> files in it have to be released uncompressed to keep latency down.)
>>
>> Dennis Towne
>>
>> Alter Aeon
>> http://www.alteraeon.com
>>
>> On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
>> wrote:
>>>
>>> Hellow,
>>>
>>> Does anyone know when GMA Games are going to update the above mud client?
>>> It
>>> hasn't been updated for like 2 years, yet the free clients are being
>>> updated
>>> all the time. Unless of course, the client me and many others are using
>>> (VIP
>>> Mud), is now abandonware?
>>>
>>> Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread burakyuksek

Hmm.
sevgiler saygilar
- Original Message - 
From: "Pitermach" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 3:37 PM
Subject: Re: [Audyssey] VIP Mud


also if they were dead they probably wouldn't be responding to orders. I 
got toc a few days ago, and while David didn't at first send me the key 
within the 1 day he mentioned, after I sent an email to sales I got it a 
few hours later.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 12:49 PM
Subject: Re: [Audyssey] VIP Mud



Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two 
years.


Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up 
with something. I'd wait until at least 2013 before worrying that gma 
games are dead.


Beware the grue!

Dark.



__ Information from ESET Smart Security, version of virus 
signature database 5266 (20100709) __


The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] VIP Mud

2011-04-02 Thread Pitermach
also if they were dead they probably wouldn't be responding to orders. I got 
toc a few days ago, and while David didn't at first send me the key within 
the 1 day he mentioned, after I sent an email to sales I got it a few hours 
later.
- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Saturday, April 02, 2011 12:49 PM
Subject: Re: [Audyssey] VIP Mud



Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two 
years.


Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up 
with something. I'd wait until at least 2013 before worrying that gma 
games are dead.


Beware the grue!

Dark. 



__ Information from ESET Smart Security, version of virus signature 
database 5266 (20100709) __

The message was checked by ESET Smart Security.

http://www.eset.com




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Re: [Audyssey] VIP Mud

2011-04-02 Thread dark
Well sinse I use Hal, that's not really a concern for me, though mudding is 
one of the times when I use sapi sinse I need the text spoken instantly as 
it appears on screen rather than having to read it manually with Hal.


That's another reason why i'd like to use vipmud, while I got mushclient 
working with sapi, for things like review commands, and knicking words from 
output to use in input, vipmud is far better for it's sapi support i find.


Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 02, 2011 1:07 PM
Subject: Re: [Audyssey] VIP Mud



I like mush as well, but its much slower having to route jaws to pc if you
miss something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 April 2011 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to
work with vip mud at all, and resorted to mushclient to play alterean
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud 
newbies


to use, but stil, when I loaded up the game in vipmud with the sounds in 
the


folder, and attempted the set sound command nothing happened and I stil 
got

no sound at all.

Any advice would be very much appreciated on this one, especially because
I'd like to try creating a new character with a better combo of abilities
for solo adventuring and exploring than my last one,  maybe a warrior
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?



It
hasn't been updated for like 2 years, yet the free clients are being
updated
all the time. Unless of course, the client me and many others are using
(VIP
Mud), is now abandonware?

Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I like mush as well, but its much slower having to route jaws to pc if you
miss something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 April 2011 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to 
work with vip mud at all, and resorted to mushclient to play alterean 
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud newbies

to use, but stil, when I loaded up the game in vipmud with the sounds in the

folder, and attempted the set sound command nothing happened and I stil got 
no sound at all.

Any advice would be very much appreciated on this one, especially because 
I'd like to try creating a new character with a better combo of abilities 
for solo adventuring and exploring than my last one,  maybe a warrior 
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - 
From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud


> Harmony,
>
> We haven't heard anything from GMA Games either; we have a lot of
> people that use VIP Mud, but as near as we can tell there's no plan
> for future releases of it.  The biggest outstanding issue we'd like to
> see fixed is to improve the audio mixing support for compressed files,
> which has made one of our soundpacks extremely large (most of the
> files in it have to be released uncompressed to keep latency down.)
>
> Dennis Towne
>
> Alter Aeon
> http://www.alteraeon.com
>
> On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil  
> wrote:
>> Hellow,
>>
>> Does anyone know when GMA Games are going to update the above mud client?

>> It
>> hasn't been updated for like 2 years, yet the free clients are being 
>> updated
>> all the time. Unless of course, the client me and many others are using 
>> (VIP
>> Mud), is now abandonware?
>>
>> Harmony.
>>
>> ---
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>>
>
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Re: [Audyssey] VIP Mud

2011-04-02 Thread Greg Wocher

Hello,
If I remember correctly the subscribe information for the VIP mud email list 
is:

vipmud+subscr...@googlegroups.com
Hope this is right,
Greg W.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Friday, April 01, 2011 6:00 PM
Subject: Re: [Audyssey] VIP Mud



Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email
list a couple of days ago.  When it is going to happen he did not say.  I
still find VIP mud much easier to use and script than mush client for
instance.  Then again I dont play muds if I am going to have to be a
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

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All m

Re: [Audyssey] VIP Mud

2011-04-02 Thread dark

Actually Burak your dead wrong about that.

Gma games have consistantly made a new release each 18 months to two years.

Shades of doom V2 in 2006, Vipmud in 2008, time of conflict in 2010.

yes, they are quiet in the mean time, but they've not failed to come up with 
something. I'd wait until at least 2013 before worrying that gma games are 
dead.


Beware the grue!

Dark. 



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Re: [Audyssey] VIP Mud

2011-04-02 Thread dark
Actually Dennis, I'm afraid I couldn't get the soundpack from your site to 
work with vip mud at all, and resorted to mushclient to play alterean 
precisely because! of the soundpack.


This is a litle irritating sinse vip mud is an easier client for mud newbies 
to use, but stil, when I loaded up the game in vipmud with the sounds in the 
folder, and attempted the set sound command nothing happened and I stil got 
no sound at all.


Any advice would be very much appreciated on this one, especially because 
I'd like to try creating a new character with a better combo of abilities 
for solo adventuring and exploring than my last one,  maybe a warrior 
priest instead of a priest warrior, or maybe a warrior necro.


Beware the grue!

Dark.
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil  
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client? 
It
hasn't been updated for like 2 years, yet the free clients are being 
updated
all the time. Unless of course, the client me and many others are using 
(VIP

Mud), is now abandonware?

Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Phil Vlasak

Hi Folks,
GMA is not dead, but it is only one person and he usually takes about two 
years for each project.

May 14, 2010 - Version 1.0 of Time of Conflict is now released
November 21, 2008 VIP Mud Version 1.1.1 is now released!
December 2005 Shades of Doom Version 1.2 is now released.

Right now he is updating the GMA game engine, and working on multi player 
versions of Shades of doom and Time of conflict.

And hopefully a new versionof Lone Wolf.

Phil



- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Saturday, April 02, 2011 3:48 AM
Subject: Re: [Audyssey] VIP Mud



I can understand only updating a game rarely, but a mud client needs
updating, regularly, because the mud itself is always being updated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 02 April 2011 08:14
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't
developing anything for years.
sevgiler saygilar
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud 
client?



It
hasn't been updated for like 2 years, yet the free clients are being
updated
all the time. Unless of course, the client me and many others are using
(VIP
Mud), is now abandonware?

Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I can understand only updating a game rarely, but a mud client needs
updating, regularly, because the mud itself is always being updated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 02 April 2011 08:14
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't 
developing anything for years.
sevgiler saygilar
- Original Message - 
From: "Dennis Towne" 
To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud


> Harmony,
>
> We haven't heard anything from GMA Games either; we have a lot of
> people that use VIP Mud, but as near as we can tell there's no plan
> for future releases of it.  The biggest outstanding issue we'd like to
> see fixed is to improve the audio mixing support for compressed files,
> which has made one of our soundpacks extremely large (most of the
> files in it have to be released uncompressed to keep latency down.)
>
> Dennis Towne
>
> Alter Aeon
> http://www.alteraeon.com
>
> On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil  
> wrote:
>> Hellow,
>>
>> Does anyone know when GMA Games are going to update the above mud client?

>> It
>> hasn't been updated for like 2 years, yet the free clients are being 
>> updated
>> all the time. Unless of course, the client me and many others are using 
>> (VIP
>> Mud), is now abandonware?
>>
>> Harmony.
>>
>> ---
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>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
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> list,
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Re: [Audyssey] VIP Mud

2011-04-02 Thread burakyuksek

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't 
developing anything for years.

sevgiler saygilar
- Original Message - 
From: "Dennis Towne" 

To: "Gamers Discussion list" 
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud



Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil  
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client? 
It
hasn't been updated for like 2 years, yet the free clients are being 
updated
all the time. Unless of course, the client me and many others are using 
(VIP

Mud), is now abandonware?

Harmony.

---
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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: "Harmony Neil" 
To: "'Gamers Discussion list'" 
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud


> Perhaps if they took the time to update their stuff, people would be
> inclined to pay for it? Just my thoughts.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Dennis Towne
> Sent: 01 April 2011 21:54
> To: Gamers Discussion list
> Subject: Re: [Audyssey] VIP Mud
>
> Harmony,
>
> We haven't heard anything from GMA Games either; we have a lot of
> people that use VIP Mud, but as near as we can tell there's no plan
> for future releases of it.  The biggest outstanding issue we'd like to
> see fixed is to improve the audio mixing support for compressed files,
> which has made one of our soundpacks extremely large (most of the
> files in it have to be released uncompressed to keep latency down.)
>
> Dennis Towne
>
> Alter Aeon
> http://www.alteraeon.com
>
> On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
> wrote:
>> Hellow,
>>
>> Does anyone know when GMA Games are going to update the above mud client?
> It
>> hasn't been updated for like 2 years, yet the free clients are being
> updated
>> all the time. Unless of course, the client me and many others are using
> (VIP
>> Mud), is now abandonware?
>>
>> Harmony.
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
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>
>
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Re: [Audyssey] VIP Mud

2011-04-01 Thread Greg Wocher

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.

Sincerely,
Greg W.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud



Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:

Hellow,

Does anyone know when GMA Games are going to update the above mud client?

It

hasn't been updated for like 2 years, yet the free clients are being

updated

all the time. Unless of course, the client me and many others are using

(VIP

Mud), is now abandonware?

Harmony.

---
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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil 
wrote:
> Hellow,
>
> Does anyone know when GMA Games are going to update the above mud client?
It
> hasn't been updated for like 2 years, yet the free clients are being
updated
> all the time. Unless of course, the client me and many others are using
(VIP
> Mud), is now abandonware?
>
> Harmony.
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
list,
> please send E-mail to gamers-ow...@audyssey.org.
>

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Dennis Towne
Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil  wrote:
> Hellow,
>
> Does anyone know when GMA Games are going to update the above mud client? It
> hasn't been updated for like 2 years, yet the free clients are being updated
> all the time. Unless of course, the client me and many others are using (VIP
> Mud), is now abandonware?
>
> Harmony.
>
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[Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Hellow,

Does anyone know when GMA Games are going to update the above mud client? It
hasn't been updated for like 2 years, yet the free clients are being updated
all the time. Unless of course, the client me and many others are using (VIP
Mud), is now abandonware?

Harmony.

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Re: [Audyssey] Vip Mud Question

2010-10-23 Thread Ryan Strunk
The easiest would be to use an alarm. Check the documentation for some great
examples on how to make recurring alarms.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sorin I. Tata
Sent: Wednesday, October 20, 2010 2:26 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Vip Mud Question

Hello,

How can i make a VIP mud trigger who makes a certain action from a specified
amount of time? For example how can i make it to eat every 20 seconds?

Thank You, Sorin
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[Audyssey] Vip Mud Question

2010-10-22 Thread Sorin I. Tata
Hello,

How can i make a VIP mud trigger who makes a certain action from a specified 
amount of time? For example how can i make it to eat every 20 seconds?

Thank You, Sorin
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[Audyssey] Vip Mud Trigger

2010-10-05 Thread Sorin I. Tata
Hello,

  I'm trying to make a VIP Mud trigger but I have a problem. I don't know 
how to make the mud wait.

  For example I want to check the HP every 10 seconds, how I do that? 

Thank you In advance, Sorin
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[Audyssey] VIP Mud Number Pad

2010-06-30 Thread William L. Houts

Hi Gang,

I've recently installed VIP on a new computer and I've forgotten how to turn 
off the option which turns the number pad into direction arrows.  I assume it's 
in Tools and Prefs, but I'm not smart enough to figure out which one of the 
options does the trick.  Could someone lend a friendly helping hand?


--Bill 


"...a crack in the teacup opens a lane to the land of the dead."

 --Auden 


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Re: [Audyssey] Vip mud sapi problem

2009-05-29 Thread Constantine
Makes sense, I guess. I had no idea though, actually I never really played 
around with sapi by itself and sapi with jaws.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Bryan Peterson" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 8:42 PM
Subject: Re: [Audyssey] Vip mud sapi problem


I think it means while you're actually using the voice for your screen 
reader. That might explain why with JFW voices like the Scansoft or AT&T 
voices wouldn't pause at the end of sentences or at commas.

Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Constantine" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 9:36 PM
Subject: Re: [Audyssey] Vip mud sapi problem


Wierd, I had no idea jaws did that - it would actually be neat if sapi 
could have an accessible dictionary for people to use. That's just me 
though.


So basically your saying when jfw or window eyes is installed it does 
some behind the scenes work on the sapi default dictionary? Or you mean 
using the sapi voices in conjunction with jfw?


thanks




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 8:32 PM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation 
marks, etc   any third-party software such as a screen reader can over 
ride the voice's built in speech dictionary. For example, in Jaws you 
can configure it to say numbers as whole numbers, single digits, or in 
pares. So a string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 
86, or 1 9 8 6. That's a simple case where the screen reader overrides 
whatever the text to speech voice would ordinarily say given the same 
number in another application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the Sapi voice or application using Sapi is buggy. It is more likely 
that Jaws, Window Eyes, Hal, etc has performed some extra speech 
processing behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would 
actually class it as a bug,  I'm only using scripting because it 
won't automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with 
other speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Vip mud sapi problem

2009-05-29 Thread dark
I've tried all the sapi voices I have, - namely scansoft daniel and ms 
mike, mary and sam all with the same result.


If the less than greater than is indeed a silencing tag for Sapi, -  
maybe that is the problem,   Though I have no idea why it would affect 
only my computer and not my friends.


Perhaps if this is indeed a silencing tag, as a lot of muds seem to write 
character status within less than greater than prompts, - maybe this is 
an issue with Vip mud sapi support.


Any idea how I disable that sapi function?

Beware the Grue!

Dark.
- Original Message - 
From: "piotr machacz" 

To: "Gamers Discussion list" 
Sent: Friday, May 29, 2009 9:46 AM
Subject: Re: [Audyssey] Vip mud sapi problem



have you tried using other voices? might be that it's the voice
causing the problems... wait, I remember that one of the sapi5 tags
was indeed the less than or greater than sign.it's used to, funny
enough, silence a line. we've been doing some jokes with klango with
this.

On 5/29/09, dark  wrote:

Hi Tom.

While I certainly understand what you mean,  afterall that's why I 
use

Hal with orphius and not sapi (and even if I did, I'd muck about with
pronunciation and verbosity with Hal), when I described it as a bug, i 
meant
that it is a flaw in the vip mud program when outputing to sapi which 
does

not exist when using it with screen reader support.

Sinse the program is billed as allowing the user to play muds with
sapi,  and this issue makes that not possible (due to unexpected 
death

through not knowing character status), it is therefore at the least, a
serious issue in  program support.

For obvious reasons I'd have not bought the program if it only supported
window eyes and jaws.

but before we go too far down the "I wan my money back" road, - or
indeed anything near that very nasty pathway, as i said to Che, it seems
this is a more individualized sapi problem which I am having, sinse I was
able to do a test by having a friend also use vip mud, scansoft daniel 
and

materia magica, - and found that the text there read without a
hitch, - and in fact after a second experiment, it seems the same
problem occurs in medievia which displays it's text in the same format.

I coppied that text into a text file and then tried reading it with Jim
kitchin's text file reader - which obviously uses sapi, and again, it
wouldn't read.

so, the cause of the problem isn't vip mud or materia magica, - or 
even

sansoft daniel, it's sapi!

the problem is i've no idea where to go from here, sinse (as you rightly
pointed out), sapi has no verbosity controls or similar abilities for the
user to mess with how it speaks certain things.

Any advice would be much appreciated.

Beware the Grue!

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 29, 2009 3:32 AM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software
speech system like Sapi isn't really a good comparison in this instance.
While text to speech systems like Sapi have there own dictionaries that
tells the synth how to say various words, numbers, and punctuation 
marks,

etc   any third-party software such as a screen reader can over ride the
voice's built in speech dictionary. For example, in Jaws you can 
configure


it to say numbers as whole numbers, single digits, or in pares. So a
string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 
8

6. That's a simple case where the screen reader overrides whatever the
text to speech voice would ordinarily say given the same number in 
another


application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the


Sapi voice or application using Sapi is buggy. It is more likely that
Jaws, Window Eyes, Hal, etc has performed some extra speech processing
behind the scenes and is more accurate.
Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would 
actually

class it as a bug,  I'm only using scripting because it won't
automatically read.

I've tried the command with what I believe to be the correct syntax in
the trigger dialogue, - as I detailed, but either I did something
wrong, or there is something more intrinsic to why sSapi won't read a
line written in betwene less than greater than prompts.

I'm really not sure sinse as I said, apparently it reads fine with 
other

speech methods.

Beware the Grue!

Dark.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be se

Re: [Audyssey] Vip mud sapi problem

2009-05-29 Thread Helena
Has anyone used one of  the Wheel of Time-muds using this client? Is it at 
all possible to do it?
- Original Message - 
From: "piotr machacz" 

To: "Gamers Discussion list" 
Sent: Friday, May 29, 2009 10:46 AM
Subject: Re: [Audyssey] Vip mud sapi problem



have you tried using other voices? might be that it's the voice
causing the problems... wait, I remember that one of the sapi5 tags
was indeed the less than or greater than sign.it's used to, funny
enough, silence a line. we've been doing some jokes with klango with
this.

On 5/29/09, dark  wrote:

Hi Tom.

While I certainly understand what you mean,  afterall that's why I 
use

Hal with orphius and not sapi (and even if I did, I'd muck about with
pronunciation and verbosity with Hal), when I described it as a bug, i 
meant
that it is a flaw in the vip mud program when outputing to sapi which 
does

not exist when using it with screen reader support.

Sinse the program is billed as allowing the user to play muds with
sapi,  and this issue makes that not possible (due to unexpected 
death

through not knowing character status), it is therefore at the least, a
serious issue in  program support.

For obvious reasons I'd have not bought the program if it only supported
window eyes and jaws.

but before we go too far down the "I wan my money back" road, - or
indeed anything near that very nasty pathway, as i said to Che, it seems
this is a more individualized sapi problem which I am having, sinse I was
able to do a test by having a friend also use vip mud, scansoft daniel 
and

materia magica, - and found that the text there read without a
hitch, - and in fact after a second experiment, it seems the same
problem occurs in medievia which displays it's text in the same format.

I coppied that text into a text file and then tried reading it with Jim
kitchin's text file reader - which obviously uses sapi, and again, it
wouldn't read.

so, the cause of the problem isn't vip mud or materia magica, - or 
even

sansoft daniel, it's sapi!

the problem is i've no idea where to go from here, sinse (as you rightly
pointed out), sapi has no verbosity controls or similar abilities for the
user to mess with how it speaks certain things.

Any advice would be much appreciated.

Beware the Grue!

Dark.
- Original Message -
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Friday, May 29, 2009 3:32 AM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software
speech system like Sapi isn't really a good comparison in this instance.
While text to speech systems like Sapi have there own dictionaries that
tells the synth how to say various words, numbers, and punctuation 
marks,

etc   any third-party software such as a screen reader can over ride the
voice's built in speech dictionary. For example, in Jaws you can 
configure


it to say numbers as whole numbers, single digits, or in pares. So a
string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 
8

6. That's a simple case where the screen reader overrides whatever the
text to speech voice would ordinarily say given the same number in 
another


application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the


Sapi voice or application using Sapi is buggy. It is more likely that
Jaws, Window Eyes, Hal, etc has performed some extra speech processing
behind the scenes and is more accurate.
Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would 
actually

class it as a bug,  I'm only using scripting because it won't
automatically read.

I've tried the command with what I believe to be the correct syntax in
the trigger dialogue, - as I detailed, but either I did something
wrong, or there is something more intrinsic to why sSapi won't read a
line written in betwene less than greater than prompts.

I'm really not sure sinse as I said, apparently it reads fine with 
other

speech methods.

Beware the Grue!

Dark.



---
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Re: [Audyssey] Vip mud sapi problem

2009-05-29 Thread piotr machacz
have you tried using other voices? might be that it's the voice
causing the problems... wait, I remember that one of the sapi5 tags
was indeed the less than or greater than sign.it's used to, funny
enough, silence a line. we've been doing some jokes with klango with
this.

On 5/29/09, dark  wrote:
> Hi Tom.
>
> While I certainly understand what you mean,  afterall that's why I use
> Hal with orphius and not sapi (and even if I did, I'd muck about with
> pronunciation and verbosity with Hal), when I described it as a bug, i meant
> that it is a flaw in the vip mud program when outputing to sapi which does
> not exist when using it with screen reader support.
>
> Sinse the program is billed as allowing the user to play muds with
> sapi,  and this issue makes that not possible (due to unexpected death
> through not knowing character status), it is therefore at the least, a
> serious issue in  program support.
>
> For obvious reasons I'd have not bought the program if it only supported
> window eyes and jaws.
>
> but before we go too far down the "I wan my money back" road, - or
> indeed anything near that very nasty pathway, as i said to Che, it seems
> this is a more individualized sapi problem which I am having, sinse I was
> able to do a test by having a friend also use vip mud, scansoft daniel and
> materia magica, - and found that the text there read without a
> hitch, - and in fact after a second experiment, it seems the same
> problem occurs in medievia which displays it's text in the same format.
>
> I coppied that text into a text file and then tried reading it with Jim
> kitchin's text file reader - which obviously uses sapi, and again, it
> wouldn't read.
>
> so, the cause of the problem isn't vip mud or materia magica, - or even
> sansoft daniel, it's sapi!
>
> the problem is i've no idea where to go from here, sinse (as you rightly
> pointed out), sapi has no verbosity controls or similar abilities for the
> user to mess with how it speaks certain things.
>
> Any advice would be much appreciated.
>
> Beware the Grue!
>
> Dark.
> - Original Message -
> From: "Thomas Ward" 
> To: "Gamers Discussion list" 
> Sent: Friday, May 29, 2009 3:32 AM
> Subject: Re: [Audyssey] Vip mud sapi problem
>
>
>> Hi Dark,
>> That's not necessarily a bug. Comparing a screen reader to a software
>> speech system like Sapi isn't really a good comparison in this instance.
>> While text to speech systems like Sapi have there own dictionaries that
>> tells the synth how to say various words, numbers, and punctuation marks,
>> etc   any third-party software such as a screen reader can over ride the
>> voice's built in speech dictionary. For example, in Jaws you can configure
>>
>> it to say numbers as whole numbers, single digits, or in pares. So a
>> string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 8
>> 6. That's a simple case where the screen reader overrides whatever the
>> text to speech voice would ordinarily say given the same number in another
>>
>> application.
>> Bottom line, just becauseJaws says something correctly it doesn't mean the
>>
>> Sapi voice or application using Sapi is buggy. It is more likely that
>> Jaws, Window Eyes, Hal, etc has performed some extra speech processing
>> behind the scenes and is more accurate.
>> Smile.
>>
>> dark wrote:
>>> Hi Che.
>>>
>>> sinse that line reads fine with JAws and not with Sapi, I would actually
>>> class it as a bug,  I'm only using scripting because it won't
>>> automatically read.
>>>
>>> I've tried the command with what I believe to be the correct syntax in
>>> the trigger dialogue, - as I detailed, but either I did something
>>> wrong, or there is something more intrinsic to why sSapi won't read a
>>> line written in betwene less than greater than prompts.
>>>
>>> I'm really not sure sinse as I said, apparently it reads fine with other
>>> speech methods.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gam...@audyssey.

Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread dark

Hi Tom.

While I certainly understand what you mean,  afterall that's why I use 
Hal with orphius and not sapi (and even if I did, I'd muck about with 
pronunciation and verbosity with Hal), when I described it as a bug, i meant 
that it is a flaw in the vip mud program when outputing to sapi which does 
not exist when using it with screen reader support.


Sinse the program is billed as allowing the user to play muds with 
sapi,  and this issue makes that not possible (due to unexpected death 
through not knowing character status), it is therefore at the least, a 
serious issue in  program support.


For obvious reasons I'd have not bought the program if it only supported 
window eyes and jaws.


but before we go too far down the "I wan my money back" road, - or 
indeed anything near that very nasty pathway, as i said to Che, it seems 
this is a more individualized sapi problem which I am having, sinse I was 
able to do a test by having a friend also use vip mud, scansoft daniel and 
materia magica, - and found that the text there read without a 
hitch, - and in fact after a second experiment, it seems the same 
problem occurs in medievia which displays it's text in the same format.


I coppied that text into a text file and then tried reading it with Jim 
kitchin's text file reader - which obviously uses sapi, and again, it 
wouldn't read.


so, the cause of the problem isn't vip mud or materia magica, - or even 
sansoft daniel, it's sapi!


the problem is i've no idea where to go from here, sinse (as you rightly 
pointed out), sapi has no verbosity controls or similar abilities for the 
user to mess with how it speaks certain things.


Any advice would be much appreciated.

Beware the Grue!

Dark.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Friday, May 29, 2009 3:32 AM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation marks, 
etc   any third-party software such as a screen reader can over ride the 
voice's built in speech dictionary. For example, in Jaws you can configure 
it to say numbers as whole numbers, single digits, or in pares. So a 
string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 8 
6. That's a simple case where the screen reader overrides whatever the 
text to speech voice would ordinarily say given the same number in another 
application.
Bottom line, just becauseJaws says something correctly it doesn't mean the 
Sapi voice or application using Sapi is buggy. It is more likely that 
Jaws, Window Eyes, Hal, etc has performed some extra speech processing 
behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would actually 
class it as a bug,  I'm only using scripting because it won't 
automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with other 
speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Bryan Peterson
I think it means while you're actually using the voice for your screen 
reader. That might explain why with JFW voices like the Scansoft or AT&T 
voices wouldn't pause at the end of sentences or at commas.

Time is an illusion, lunchtime doubly so.
- Original Message - 
From: "Constantine" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 9:36 PM
Subject: Re: [Audyssey] Vip mud sapi problem


Wierd, I had no idea jaws did that - it would actually be neat if sapi 
could have an accessible dictionary for people to use. That's just me 
though.


So basically your saying when jfw or window eyes is installed it does some 
behind the scenes work on the sapi default dictionary? Or you mean using 
the sapi voices in conjunction with jfw?


thanks




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 8:32 PM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation marks, 
etc   any third-party software such as a screen reader can over ride the 
voice's built in speech dictionary. For example, in Jaws you can 
configure it to say numbers as whole numbers, single digits, or in pares. 
So a string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 
1 9 8 6. That's a simple case where the screen reader overrides whatever 
the text to speech voice would ordinarily say given the same number in 
another application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the Sapi voice or application using Sapi is buggy. It is more likely that 
Jaws, Window Eyes, Hal, etc has performed some extra speech processing 
behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would actually 
class it as a bug,  I'm only using scripting because it won't 
automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with other 
speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Constantine
Wierd, I had no idea jaws did that - it would actually be neat if sapi could 
have an accessible dictionary for people to use. That's just me though.


So basically your saying when jfw or window eyes is installed it does some 
behind the scenes work on the sapi default dictionary? Or you mean using the 
sapi voices in conjunction with jfw?


thanks




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 8:32 PM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation marks, 
etc   any third-party software such as a screen reader can over ride the 
voice's built in speech dictionary. For example, in Jaws you can configure 
it to say numbers as whole numbers, single digits, or in pares. So a 
string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 86, or 1 9 8 
6. That's a simple case where the screen reader overrides whatever the 
text to speech voice would ordinarily say given the same number in another 
application.
Bottom line, just becauseJaws says something correctly it doesn't mean the 
Sapi voice or application using Sapi is buggy. It is more likely that 
Jaws, Window Eyes, Hal, etc has performed some extra speech processing 
behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would actually 
class it as a bug,  I'm only using scripting because it won't 
automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with other 
speech methods.


Beware the Grue!

Dark.



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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Thomas Ward

Hi Dark,
That's not necessarily a bug. Comparing a screen reader to a software 
speech system like Sapi isn't really a good comparison in this instance. 
While text to speech systems like Sapi have there own dictionaries that 
tells the synth how to say various words, numbers, and punctuation 
marks, etc   any third-party software such as a screen reader can over 
ride the voice's built in speech dictionary. For example, in Jaws you 
can configure it to say numbers as whole numbers, single digits, or in 
pares. So a string of numbers like 1, 9, 8, 6 can be spoken as 1,986, 19 
86, or 1 9 8 6. That's a simple case where the screen reader overrides 
whatever the text to speech voice would ordinarily say given the same 
number in another application.
Bottom line, just becauseJaws says something correctly it doesn't mean 
the Sapi voice or application using Sapi is buggy. It is more likely 
that Jaws, Window Eyes, Hal, etc has performed some extra speech 
processing behind the scenes and is more accurate.

Smile.

dark wrote:

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would 
actually class it as a bug,  I'm only using scripting because it 
won't automatically read.


I've tried the command with what I believe to be the correct syntax in 
the trigger dialogue, - as I detailed, but either I did something 
wrong, or there is something more intrinsic to why sSapi won't read a 
line written in betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with 
other speech methods.


Beware the Grue!

Dark.



---
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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread dark

Hi Che.

sinse that line reads fine with JAws and not with Sapi, I would actually 
class it as a bug,  I'm only using scripting because it won't 
automatically read.


I've tried the command with what I believe to be the correct syntax in the 
trigger dialogue, - as I detailed, but either I did something wrong, or 
there is something more intrinsic to why sSapi won't read a line written in 
betwene less than greater than prompts.


I'm really not sure sinse as I said, apparently it reads fine with other 
speech methods.


Beware the Grue!

Dark.
- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 5:16 PM
Subject: Re: [Audyssey] Vip mud sapi problem


 I have noticed Dave isn't much into answering problems about scripting 
and so forth, since it isn't a setup issue or a bug. I asked him a while 
back about a navigation issue and never got a response, so you may want to 
check his email list regarding any vip mud scripting.
as for triggers, i reccommend using a manual script for it, but you'll 
have to read the docs for the syntax you need, think there is an example 
of grabbing and processing the prompt in there somewhere.

good luck,
che

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 7:03 AM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Phil.

to be honest I thought he was actually back because he did manage to get 
my message about the trouble I was having paying for Vip mud using 
paypal, and the necessity to use a direct transfer to his account from 
mine sinse there were problems with linking to paypal from the Gma games 
site.


I could understand him just trying to process order though and not having 
time for tech support questions,  so I'll wait.


I'll admit I'm a litle frustrated with this one, sinse it seems to be a 
sapi issue rather than a vip mud issue, and thus far my attempts to solve 
the problem by mucking about with triggers have been fruitless, - and 
after getting a char through all the newby area quests in the first ten 
levels, I really! want to explore the rest of the mm world, sinse it 
looks like there are loads of quests to do, and places to go, -  
absolutely my sort of game.


Beware the grue!

Dark.

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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Che
 I have noticed Dave isn't much into answering problems about scripting and 
so forth, since it isn't a setup issue or a bug. I asked him a while back 
about a navigation issue and never got a response, so you may want to check 
his email list regarding any vip mud scripting.
as for triggers, i reccommend using a manual script for it, but you'll have 
to read the docs for the syntax you need, think there is an example of 
grabbing and processing the prompt in there somewhere.

good luck,
che

- Original Message - 
From: "dark" 

To: "Gamers Discussion list" 
Sent: Thursday, May 28, 2009 7:03 AM
Subject: Re: [Audyssey] Vip mud sapi problem



Hi Phil.

to be honest I thought he was actually back because he did manage to get 
my message about the trouble I was having paying for Vip mud using paypal, 
and the necessity to use a direct transfer to his account from mine sinse 
there were problems with linking to paypal from the Gma games site.


I could understand him just trying to process order though and not having 
time for tech support questions,  so I'll wait.


I'll admit I'm a litle frustrated with this one, sinse it seems to be a 
sapi issue rather than a vip mud issue, and thus far my attempts to solve 
the problem by mucking about with triggers have been fruitless, - and 
after getting a char through all the newby area quests in the first ten 
levels, I really! want to explore the rest of the mm world, sinse it looks 
like there are loads of quests to do, and places to go, - absolutely 
my sort of game.


Beware the grue!

Dark.

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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread dark

Hi Phil.

to be honest I thought he was actually back because he did manage to get my 
message about the trouble I was having paying for Vip mud using paypal, and 
the necessity to use a direct transfer to his account from mine sinse there 
were problems with linking to paypal from the Gma games site.


I could understand him just trying to process order though and not having 
time for tech support questions,  so I'll wait.


I'll admit I'm a litle frustrated with this one, sinse it seems to be a sapi 
issue rather than a vip mud issue, and thus far my attempts to solve the 
problem by mucking about with triggers have been fruitless, - and after 
getting a char through all the newby area quests in the first ten levels, I 
really! want to explore the rest of the mm world, sinse it looks like there 
are loads of quests to do, and places to go, - absolutely my sort of 
game.


Beware the grue!

Dark. 



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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread Phil Vlasak

Hi Dark,
Because David Greenwood has been on vacation for the past three weeks, your 
VIP mud message to him is probably in a large batch of unread emails.
I just got all the keys from him from game orders during that time so I know 
he is back and working.
Phil 



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Re: [Audyssey] Vip mud sapi problem

2009-05-28 Thread dark

Hi.

With some help of Cx2 of the audeasy forum, I did attempt to add a trigger 
to read health, - but it just plane doesn't work.


I typed <*> into the trigger box, and # %0 say voiceonly into the commands 
box.


I got no error messages after okaying the command, and then I pressed 
done, - but it made absolutely no visible difference at all, and frankly 
I'm not sure what I did wrong.


I must admit, this is mildly frustrating me at the moment, - especially 
sinse apparently the issue doesn't exist with Jaws only with Sapi, and Vip 
mud doesn't output speech directly to Hal.


Has anyone got any further thoughts?

Beware the Grue!

Dark.
- Original Message - 
From: "Che" 

To: "Gamers Discussion list" 
Sent: Wednesday, May 27, 2009 8:08 AM
Subject: Re: [Audyssey] Vip mud sapi problem



hi dark,
 You can create a trigger for this that will process this line and either 
automatically read it to you when it is updated, or allow you to hit a key 
to get the info, such as f5 or whatever.
 VIPMud is pretty easy regarding coding these things, and the 
documentation walks you through how to do it.
 Ryan and I have done a lot of odifications to the scripts for Lusternia, 
and it makes playing any mud way more enjoyable.

 good luck,
che

- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, May 27, 2009 12:00 AM
Subject: [Audyssey] Vip mud sapi problem



Hi.

I was wondering if someone could please help with this, I've asked 
everywhere else,  including on the vip mud list and with a direct 
E-mail to david greenwood, but haven't got any replies as yet.


Using sapi in materia magica everything is okay accept for one thing. 
When reading the screen with up and down arrows, Sapi refuses to read the 
status line showing hp, mp and st (staminer).


You can read it with left and right arrows, - and the line is 
deffinately there sinse I've checked it using Hal, it's just that when 
reading in coming text, the line doesn't get read  - which keeps 
getting me killed in battles sinse I don't know how damaged I'm getting.


It does get read in safe areas where the word "safe" appears at the 
start, which makes me think it's something to do with the line being 
surrounded with a less than and greater than sign.


Any advice would be much appreciated sinse this is rather frustrating.

For a direct comparison here's a cut and paste of the line, - though 
obviously the values vary (I used Hal).


<97hp 94sp 164st>




Any advice would be much appreciated.

Beware the Grue!

Dark.
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Re: [Audyssey] Vip mud sapi problem

2009-05-27 Thread Valiant8086
Hi.
You might be able to get around it by changing your prompt in materia magica. 
Or, you can try making a trigger for that which forces it to read.
  - Original Message - 
  From: dark 
  To: Gamers@audyssey.org 
  Sent: Wednesday, May 27, 2009 1:00 AM
  Subject: [Audyssey] Vip mud sapi problem


  Hi. 

  I was wondering if someone could please help with this, I've asked everywhere 
else,  including on the vip mud list and with a direct E-mail to david 
greenwood, but haven't got any replies as yet. 

  Using sapi in materia magica everything is okay accept for one thing. When 
reading the screen with up and down arrows, Sapi refuses to read the status 
line showing hp, mp and st (staminer). 

  You can read it with left and right arrows, - and the line is deffinately 
there sinse I've checked it using Hal, it's just that when reading in coming 
text, the line doesn't get read  - which keeps getting me killed in battles 
sinse I don't know how damaged I'm getting. 

  It does get read in safe areas where the word "safe" appears at the start, 
which makes me think it's something to do with the line being surrounded with a 
less than and greater than sign. 

  Any advice would be much appreciated sinse this is rather frustrating. 

  For a direct comparison here's a cut and paste of the line, - though 
obviously the values vary (I used Hal). 

  <97hp 94sp 164st> 
   



  Any advice would be much appreciated. 

  Beware the Grue! 

  Dark.
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Re: [Audyssey] Vip mud sapi problem

2009-05-27 Thread Che

hi dark,
 You can create a trigger for this that will process this line and either 
automatically read it to you when it is updated, or allow you to hit a key 
to get the info, such as f5 or whatever.
 VIPMud is pretty easy regarding coding these things, and the documentation 
walks you through how to do it.
 Ryan and I have done a lot of odifications to the scripts for Lusternia, 
and it makes playing any mud way more enjoyable.

 good luck,
che

- Original Message - 
From: "dark" 

To: 
Sent: Wednesday, May 27, 2009 12:00 AM
Subject: [Audyssey] Vip mud sapi problem



Hi.

I was wondering if someone could please help with this, I've asked 
everywhere else,  including on the vip mud list and with a direct 
E-mail to david greenwood, but haven't got any replies as yet.


Using sapi in materia magica everything is okay accept for one thing. When 
reading the screen with up and down arrows, Sapi refuses to read the 
status line showing hp, mp and st (staminer).


You can read it with left and right arrows, - and the line is 
deffinately there sinse I've checked it using Hal, it's just that when 
reading in coming text, the line doesn't get read  - which keeps 
getting me killed in battles sinse I don't know how damaged I'm getting.


It does get read in safe areas where the word "safe" appears at the start, 
which makes me think it's something to do with the line being surrounded 
with a less than and greater than sign.


Any advice would be much appreciated sinse this is rather frustrating.

For a direct comparison here's a cut and paste of the line, - though 
obviously the values vary (I used Hal).


<97hp 94sp 164st>




Any advice would be much appreciated.

Beware the Grue!

Dark.
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[Audyssey] Vip mud sapi problem

2009-05-26 Thread dark
Hi. 

I was wondering if someone could please help with this, I've asked everywhere 
else,  including on the vip mud list and with a direct E-mail to david 
greenwood, but haven't got any replies as yet. 

Using sapi in materia magica everything is okay accept for one thing. When 
reading the screen with up and down arrows, Sapi refuses to read the status 
line showing hp, mp and st (staminer). 

You can read it with left and right arrows, - and the line is deffinately 
there sinse I've checked it using Hal, it's just that when reading in coming 
text, the line doesn't get read  - which keeps getting me killed in battles 
sinse I don't know how damaged I'm getting. 

It does get read in safe areas where the word "safe" appears at the start, 
which makes me think it's something to do with the line being surrounded with a 
less than and greater than sign. 

Any advice would be much appreciated sinse this is rather frustrating. 

For a direct comparison here's a cut and paste of the line, - though 
obviously the values vary (I used Hal). 

<97hp 94sp 164st> 
 



Any advice would be much appreciated. 

Beware the Grue! 

Dark.
---
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Re: [Audyssey] vip mud problem

2009-01-19 Thread MICHAEL MASLO
Check your firewall

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Monday, January 19, 2009 12:13 PM
To: Blind Gamers
Subject: [Audyssey] vip mud problem

Hi, Gamers,

I've downloaded VIPMUD but I cannot load any of the MUD's.  Each time I go
to the Connect menu, select QuickConnect, arrow down the list of MUD's and
press on any of them, after about 20 seconds I'm told that the MUD cannot
connect.

What am I doing wrong.

Thanks

Allen
jellydo...@runbox.com
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[Audyssey] vip mud problem

2009-01-19 Thread Allen
Hi, Gamers,

I've downloaded VIPMUD but I cannot load any of the MUD's.  Each time I go to 
the Connect menu, select QuickConnect, arrow down the list of MUD's and press 
on any of them, after about 20 seconds I'm told that the MUD cannot connect.

What am I doing wrong.

Thanks

Allen
jellydo...@runbox.com
---
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Re: [Audyssey] Vip mud?

2009-01-01 Thread MICHAEL MASLO
Try toastsoft.net port 1234

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lelia
Sent: Thursday, January 01, 2009 8:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Vip mud?

Hi it didn't work for me.

lelia
- Original Message - 
From: "Valiant8086" 
To: "Gamers Discussion list" 
Sent: Sunday, December 28, 2008 10:35 PM
Subject: Re: [Audyssey] Vip mud?


> toastsoft.net port 6667 I think. And it's Miriani.
>  - Original Message - 
>  From: lelia
>  To: Gamers Discussion list
>  Sent: Sunday, December 28, 2008 3:51 PM
>  Subject: Re: [Audyssey] Vip mud?
>
>
>  Please do and thanks!!! Can someone give me the host and port name for
>  mirani mud?
>
>  thanks
>
>  Lelia
>  - Original Message - 
>  From: "Kirstan Mooney" 
>  To: "Gamers Discussion list" 
>  Sent: Sunday, December 28, 2008 1:26 PM
>  Subject: Re: [Audyssey] Vip mud?
>
>
>  > Yes, as far as I know, it is still down.  You have put everything in 
> the
>  > right fields, as far as I can tell.  I use Gmud myself.  Is a very old
>  > client, but I am so used to it I don't seem to be able to get away from
>  > it.
>  > I will let you know when Legend is back up if you like?
>  > Kirstan AKA Krista.
>  >
>  > kmoo...@ihug.co.nz
>  > - Original Message - 
>  > From: "lelia" 
>  > To: "Gamers Discussion list" 
>  > Sent: Monday, December 29, 2008 9:21 AM
>  > Subject: [Audyssey] Vip mud?
>  >
>  >
>  > Hi all, I'm learning how to use the vip mud client and I'm trying to 
> add
>  > the
>  > legend mud is it still down? and if its not here is what I've done, I 
> went
>  > to the quick manual connect and tried to add the mud and I type the 
> host
>  > name as mud.legend.mud.org and the port as  and when I hit connect 
> it
>  > then brings me to the entry and output edit boxes and so if I press 
> enter
>  > it
>  > doesn't seem to work that's why I'm wondering if the mud is still down?
>  >
>  > thanks.
>  >
>  > lelia
>  > - Original Message - 
>  > From: "Kirstan Mooney" 
>  > To: "Gamers Discussion list" 
>  > Sent: Friday, December 26, 2008 6:24 PM
>  > Subject: Re: [Audyssey] Legend mud down?
>  >
>  >
>  >> Hello there.  Yes, Legend *is* a mud.  It can be found at,
>  >> mud.legendmud.org  Port 
>  >> It is a really good Mud with 3 eras of time you can travel and explore
>  >> in.
>  >> Ancient, Medieval and Industrial.  There are lots of quests to do in 
> the
>  >> game, lots of mobs to be killed for xp and lots of adventure and
>  >> exploring
>  >> to do within the world.  If you try this game, which I really hope you
>  >> will,
>  >> please don't be afraid to ask people questions if you have any.  I 
> will
>  >> be
>  >> in as my alt Krista, so feel free to ask me any questions too.
>  >> I am hoping Legend will be up even now, so hope to see you soon.
>  >> Krista AKA Kirstan.
>  >>
>  >> kmoo...@ihug.co.nz
>  >> - Original Message - 
>  >> From: "tuukka Ojala" 
>  >> To: "Gamers Discussion list" 
>  >> Sent: Saturday, December 27, 2008 12:48 PM
>  >> Subject: Re: [Audyssey] Legend mud down?
>  >>
>  >>
>  >> lelia wrote:
>  >>> lelia and by the way, I know about mudds, I've played lotgd.
>  >>
>  >> Infact, LOTG is not a mud. Instead it's an rpg played in a web 
> browser.
>  >> Pretty good game actually. A mud version would be cool.
>  >>
>  >> tuukka
>  >>
>  >>
>  >> ---
>  >> Gamers mailing list __ Gamers@audyssey.org
>  >> If you want to leave the list, send E-mail to
>  >> gamers-unsubscr...@audyssey.org.
>  >> You can make changes or update your subscription via the web, at
>  >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>  >> All messages are archived and can be searched and read at
>  >> http://www.mail-archive.com/gam...@audyssey.org.
>  >> If you have any questions or concerns regarding the management of the
>  >> list,
>  >> please send E-mail to gamers-ow...@audyssey.org.
>  >>
>  >>
>  >>


>  >>
>  >>
>  >>
>  

Re: [Audyssey] Vip mud?

2009-01-01 Thread lelia

Hi it didn't work for me.

lelia
- Original Message - 
From: "Valiant8086" 

To: "Gamers Discussion list" 
Sent: Sunday, December 28, 2008 10:35 PM
Subject: Re: [Audyssey] Vip mud?



toastsoft.net port 6667 I think. And it's Miriani.
 - Original Message - 
 From: lelia

 To: Gamers Discussion list
 Sent: Sunday, December 28, 2008 3:51 PM
 Subject: Re: [Audyssey] Vip mud?


 Please do and thanks!!! Can someone give me the host and port name for
 mirani mud?

 thanks

 Lelia
 - Original Message - 
 From: "Kirstan Mooney" 

 To: "Gamers Discussion list" 
 Sent: Sunday, December 28, 2008 1:26 PM
 Subject: Re: [Audyssey] Vip mud?


 > Yes, as far as I know, it is still down.  You have put everything in 
the

 > right fields, as far as I can tell.  I use Gmud myself.  Is a very old
 > client, but I am so used to it I don't seem to be able to get away from
 > it.
 > I will let you know when Legend is back up if you like?
 > Kirstan AKA Krista.
 >
 > kmoo...@ihug.co.nz
 > - Original Message - 
 > From: "lelia" 

 > To: "Gamers Discussion list" 
 > Sent: Monday, December 29, 2008 9:21 AM
 > Subject: [Audyssey] Vip mud?
 >
 >
 > Hi all, I'm learning how to use the vip mud client and I'm trying to 
add

 > the
 > legend mud is it still down? and if its not here is what I've done, I 
went
 > to the quick manual connect and tried to add the mud and I type the 
host
 > name as mud.legend.mud.org and the port as  and when I hit connect 
it
 > then brings me to the entry and output edit boxes and so if I press 
enter

 > it
 > doesn't seem to work that's why I'm wondering if the mud is still down?
 >
 > thanks.
 >
 > lelia
 > - Original Message - 
 > From: "Kirstan Mooney" 

 > To: "Gamers Discussion list" 
 > Sent: Friday, December 26, 2008 6:24 PM
 > Subject: Re: [Audyssey] Legend mud down?
 >
 >
 >> Hello there.  Yes, Legend *is* a mud.  It can be found at,
 >> mud.legendmud.org  Port 
 >> It is a really good Mud with 3 eras of time you can travel and explore
 >> in.
 >> Ancient, Medieval and Industrial.  There are lots of quests to do in 
the

 >> game, lots of mobs to be killed for xp and lots of adventure and
 >> exploring
 >> to do within the world.  If you try this game, which I really hope you
 >> will,
 >> please don't be afraid to ask people questions if you have any.  I 
will

 >> be
 >> in as my alt Krista, so feel free to ask me any questions too.
 >> I am hoping Legend will be up even now, so hope to see you soon.
 >> Krista AKA Kirstan.
 >>
 >> kmoo...@ihug.co.nz
 >> - Original Message - 
 >> From: "tuukka Ojala" 

 >> To: "Gamers Discussion list" 
 >> Sent: Saturday, December 27, 2008 12:48 PM
 >> Subject: Re: [Audyssey] Legend mud down?
 >>
 >>
 >> lelia wrote:
 >>> lelia and by the way, I know about mudds, I've played lotgd.
 >>
 >> Infact, LOTG is not a mud. Instead it's an rpg played in a web 
browser.

 >> Pretty good game actually. A mud version would be cool.
 >>
 >> tuukka
 >>
 >>
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
 >> If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >> You can make changes or update your subscription via the web, at
 >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >> All messages are archived and can be searched and read at
 >> http://www.mail-archive.com/gam...@audyssey.org.
 >> If you have any questions or concerns regarding the management of the
 >> list,
 >> please send E-mail to gamers-ow...@audyssey.org.
 >>
 >>
 >> 

 >>
 >>
 >>
 >> No virus found in this incoming message.
 >> Checked by AVG - http://www.avg.com
 >> Version: 8.0.176 / Virus Database: 270.10.0/1865 - Release Date:
 >> 12/26/2008
 >> 1:01 PM
 >>
 >>
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
 >> If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >> You can make changes or update your subscription via the web, at
 >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >> All messages are archived and can be searched and read at
 >> http://www.mail-archive.com/gam...@audyssey.org.
 >> If you have any questions or concerns regarding the management of the
 >> list,
 >> please send E-mail to gamer

Re: [Audyssey] Vip mud?

2009-01-01 Thread lelia
Speaking of toastsoft.net I can't play it because they said that creating 
new characters has been banned and I tried emailing and no one has answered.


lelia
- Original Message - 
From: "MICHAEL MASLO" 

To: "'Gamers Discussion list'" 
Sent: Thursday, January 01, 2009 12:50 PM
Subject: Re: [Audyssey] Vip mud?



I thought port for toastsoft.net was 1234

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, December 28, 2008 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Vip mud?

toastsoft.net port 6667 I think. And it's Miriani.
 - Original Message - 
 From: lelia

 To: Gamers Discussion list
 Sent: Sunday, December 28, 2008 3:51 PM
 Subject: Re: [Audyssey] Vip mud?


 Please do and thanks!!! Can someone give me the host and port name for
 mirani mud?

 thanks

 Lelia
 - Original Message - 
 From: "Kirstan Mooney" 

 To: "Gamers Discussion list" 
 Sent: Sunday, December 28, 2008 1:26 PM
 Subject: Re: [Audyssey] Vip mud?


 > Yes, as far as I know, it is still down.  You have put everything in 
the

 > right fields, as far as I can tell.  I use Gmud myself.  Is a very old
 > client, but I am so used to it I don't seem to be able to get away from
 > it.
 > I will let you know when Legend is back up if you like?
 > Kirstan AKA Krista.
 >
 > kmoo...@ihug.co.nz
 > - Original Message - 
 > From: "lelia" 

 > To: "Gamers Discussion list" 
 > Sent: Monday, December 29, 2008 9:21 AM
 > Subject: [Audyssey] Vip mud?
 >
 >
 > Hi all, I'm learning how to use the vip mud client and I'm trying to 
add


 > the
 > legend mud is it still down? and if its not here is what I've done, I
went
 > to the quick manual connect and tried to add the mud and I type the 
host

 > name as mud.legend.mud.org and the port as  and when I hit connect
it
 > then brings me to the entry and output edit boxes and so if I press
enter
 > it
 > doesn't seem to work that's why I'm wondering if the mud is still down?
 >
 > thanks.
 >
 > lelia
 > - Original Message - 
 > From: "Kirstan Mooney" 

 > To: "Gamers Discussion list" 
 > Sent: Friday, December 26, 2008 6:24 PM
 > Subject: Re: [Audyssey] Legend mud down?
 >
 >
 >> Hello there.  Yes, Legend *is* a mud.  It can be found at,
 >> mud.legendmud.org  Port 
 >> It is a really good Mud with 3 eras of time you can travel and explore
 >> in.
 >> Ancient, Medieval and Industrial.  There are lots of quests to do in
the
 >> game, lots of mobs to be killed for xp and lots of adventure and
 >> exploring
 >> to do within the world.  If you try this game, which I really hope you
 >> will,
 >> please don't be afraid to ask people questions if you have any.  I 
will


 >> be
 >> in as my alt Krista, so feel free to ask me any questions too.
 >> I am hoping Legend will be up even now, so hope to see you soon.
 >> Krista AKA Kirstan.
 >>
 >> kmoo...@ihug.co.nz
 >> - Original Message - 
 >> From: "tuukka Ojala" 

 >> To: "Gamers Discussion list" 
 >> Sent: Saturday, December 27, 2008 12:48 PM
 >> Subject: Re: [Audyssey] Legend mud down?
 >>
 >>
 >> lelia wrote:
 >>> lelia and by the way, I know about mudds, I've played lotgd.
 >>
 >> Infact, LOTG is not a mud. Instead it's an rpg played in a web 
browser.

 >> Pretty good game actually. A mud version would be cool.
 >>
 >> tuukka
 >>
 >>
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
 >> If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >> You can make changes or update your subscription via the web, at
 >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >> All messages are archived and can be searched and read at
 >> http://www.mail-archive.com/gam...@audyssey.org.
 >> If you have any questions or concerns regarding the management of the
 >> list,
 >> please send E-mail to gamers-ow...@audyssey.org.
 >>
 >>
 >>


 >>
 >>
 >>
 >> No virus found in this incoming message.
 >> Checked by AVG - http://www.avg.com
 >> Version: 8.0.176 / Virus Database: 270.10.0/1865 - Release Date:
 >> 12/26/2008
 >> 1:01 PM
 >>
 >>
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
 >> If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Vip mud?

2009-01-01 Thread MICHAEL MASLO
I thought port for toastsoft.net was 1234

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, December 28, 2008 11:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Vip mud?

toastsoft.net port 6667 I think. And it's Miriani.
  - Original Message - 
  From: lelia 
  To: Gamers Discussion list 
  Sent: Sunday, December 28, 2008 3:51 PM
  Subject: Re: [Audyssey] Vip mud?


  Please do and thanks!!! Can someone give me the host and port name for 
  mirani mud?

  thanks

  Lelia
  - Original Message - 
  From: "Kirstan Mooney" 
  To: "Gamers Discussion list" 
  Sent: Sunday, December 28, 2008 1:26 PM
  Subject: Re: [Audyssey] Vip mud?


  > Yes, as far as I know, it is still down.  You have put everything in the
  > right fields, as far as I can tell.  I use Gmud myself.  Is a very old
  > client, but I am so used to it I don't seem to be able to get away from 
  > it.
  > I will let you know when Legend is back up if you like?
  > Kirstan AKA Krista.
  >
  > kmoo...@ihug.co.nz
  > - Original Message - 
  > From: "lelia" 
  > To: "Gamers Discussion list" 
  > Sent: Monday, December 29, 2008 9:21 AM
  > Subject: [Audyssey] Vip mud?
  >
  >
  > Hi all, I'm learning how to use the vip mud client and I'm trying to add

  > the
  > legend mud is it still down? and if its not here is what I've done, I
went
  > to the quick manual connect and tried to add the mud and I type the host
  > name as mud.legend.mud.org and the port as  and when I hit connect
it
  > then brings me to the entry and output edit boxes and so if I press
enter 
  > it
  > doesn't seem to work that's why I'm wondering if the mud is still down?
  >
  > thanks.
  >
  > lelia
  > - Original Message - 
  > From: "Kirstan Mooney" 
  > To: "Gamers Discussion list" 
  > Sent: Friday, December 26, 2008 6:24 PM
  > Subject: Re: [Audyssey] Legend mud down?
  >
  >
  >> Hello there.  Yes, Legend *is* a mud.  It can be found at,
  >> mud.legendmud.org  Port 
  >> It is a really good Mud with 3 eras of time you can travel and explore 
  >> in.
  >> Ancient, Medieval and Industrial.  There are lots of quests to do in
the
  >> game, lots of mobs to be killed for xp and lots of adventure and 
  >> exploring
  >> to do within the world.  If you try this game, which I really hope you
  >> will,
  >> please don't be afraid to ask people questions if you have any.  I will

  >> be
  >> in as my alt Krista, so feel free to ask me any questions too.
  >> I am hoping Legend will be up even now, so hope to see you soon.
  >> Krista AKA Kirstan.
  >>
  >> kmoo...@ihug.co.nz
  >> - Original Message - 
  >> From: "tuukka Ojala" 
  >> To: "Gamers Discussion list" 
  >> Sent: Saturday, December 27, 2008 12:48 PM
  >> Subject: Re: [Audyssey] Legend mud down?
  >>
  >>
  >> lelia wrote:
  >>> lelia and by the way, I know about mudds, I've played lotgd.
  >>
  >> Infact, LOTG is not a mud. Instead it's an rpg played in a web browser.
  >> Pretty good game actually. A mud version would be cool.
  >>
  >> tuukka
  >>
  >>
  >> ---
  >> Gamers mailing list __ Gamers@audyssey.org
  >> If you want to leave the list, send E-mail to
  >> gamers-unsubscr...@audyssey.org.
  >> You can make changes or update your subscription via the web, at
  >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
  >> All messages are archived and can be searched and read at
  >> http://www.mail-archive.com/gam...@audyssey.org.
  >> If you have any questions or concerns regarding the management of the
  >> list,
  >> please send E-mail to gamers-ow...@audyssey.org.
  >>
  >>
  >>


  >>
  >>
  >>
  >> No virus found in this incoming message.
  >> Checked by AVG - http://www.avg.com
  >> Version: 8.0.176 / Virus Database: 270.10.0/1865 - Release Date:
  >> 12/26/2008
  >> 1:01 PM
  >>
  >>
  >> ---
  >> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] Vip mud?

2009-01-01 Thread Valiant8086
toastsoft.net port 6667 I think. And it's Miriani.
  - Original Message - 
  From: lelia 
  To: Gamers Discussion list 
  Sent: Sunday, December 28, 2008 3:51 PM
  Subject: Re: [Audyssey] Vip mud?


  Please do and thanks!!! Can someone give me the host and port name for 
  mirani mud?

  thanks

  Lelia
  - Original Message - 
  From: "Kirstan Mooney" 
  To: "Gamers Discussion list" 
  Sent: Sunday, December 28, 2008 1:26 PM
  Subject: Re: [Audyssey] Vip mud?


  > Yes, as far as I know, it is still down.  You have put everything in the
  > right fields, as far as I can tell.  I use Gmud myself.  Is a very old
  > client, but I am so used to it I don't seem to be able to get away from 
  > it.
  > I will let you know when Legend is back up if you like?
  > Kirstan AKA Krista.
  >
  > kmoo...@ihug.co.nz
  > - Original Message - 
  > From: "lelia" 
  > To: "Gamers Discussion list" 
  > Sent: Monday, December 29, 2008 9:21 AM
  > Subject: [Audyssey] Vip mud?
  >
  >
  > Hi all, I'm learning how to use the vip mud client and I'm trying to add 
  > the
  > legend mud is it still down? and if its not here is what I've done, I went
  > to the quick manual connect and tried to add the mud and I type the host
  > name as mud.legend.mud.org and the port as  and when I hit connect it
  > then brings me to the entry and output edit boxes and so if I press enter 
  > it
  > doesn't seem to work that's why I'm wondering if the mud is still down?
  >
  > thanks.
  >
  > lelia
  > - Original Message - 
  > From: "Kirstan Mooney" 
  > To: "Gamers Discussion list" 
  > Sent: Friday, December 26, 2008 6:24 PM
  > Subject: Re: [Audyssey] Legend mud down?
  >
  >
  >> Hello there.  Yes, Legend *is* a mud.  It can be found at,
  >> mud.legendmud.org  Port 
  >> It is a really good Mud with 3 eras of time you can travel and explore 
  >> in.
  >> Ancient, Medieval and Industrial.  There are lots of quests to do in the
  >> game, lots of mobs to be killed for xp and lots of adventure and 
  >> exploring
  >> to do within the world.  If you try this game, which I really hope you
  >> will,
  >> please don't be afraid to ask people questions if you have any.  I will 
  >> be
  >> in as my alt Krista, so feel free to ask me any questions too.
  >> I am hoping Legend will be up even now, so hope to see you soon.
  >> Krista AKA Kirstan.
  >>
  >> kmoo...@ihug.co.nz
  >> - Original Message - 
  >> From: "tuukka Ojala" 
  >> To: "Gamers Discussion list" 
  >> Sent: Saturday, December 27, 2008 12:48 PM
  >> Subject: Re: [Audyssey] Legend mud down?
  >>
  >>
  >> lelia wrote:
  >>> lelia and by the way, I know about mudds, I've played lotgd.
  >>
  >> Infact, LOTG is not a mud. Instead it's an rpg played in a web browser.
  >> Pretty good game actually. A mud version would be cool.
  >>
  >> tuukka
  >>
  >>
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  >>
  >>
  >> 

  >>
  >>
  >>
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  >> Checked by AVG - http://www.avg.com
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  >> 12/26/2008
  >> 1:01 PM
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Re: [Audyssey] Vip mud?

2008-12-28 Thread Claudio

Hi Lelia.
The address is:
toastsoft.net
And the port is 1234.
Have fun,
Claudio.

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Re: [Audyssey] Vip mud?

2008-12-28 Thread lelia
Please do and thanks!!! Can someone give me the host and port name for 
mirani mud?


thanks

Lelia
- Original Message - 
From: "Kirstan Mooney" 

To: "Gamers Discussion list" 
Sent: Sunday, December 28, 2008 1:26 PM
Subject: Re: [Audyssey] Vip mud?



Yes, as far as I know, it is still down.  You have put everything in the
right fields, as far as I can tell.  I use Gmud myself.  Is a very old
client, but I am so used to it I don't seem to be able to get away from 
it.

I will let you know when Legend is back up if you like?
Kirstan AKA Krista.

kmoo...@ihug.co.nz
- Original Message - 
From: "lelia" 

To: "Gamers Discussion list" 
Sent: Monday, December 29, 2008 9:21 AM
Subject: [Audyssey] Vip mud?


Hi all, I'm learning how to use the vip mud client and I'm trying to add 
the

legend mud is it still down? and if its not here is what I've done, I went
to the quick manual connect and tried to add the mud and I type the host
name as mud.legend.mud.org and the port as  and when I hit connect it
then brings me to the entry and output edit boxes and so if I press enter 
it

doesn't seem to work that's why I'm wondering if the mud is still down?

thanks.

lelia
- Original Message - 
From: "Kirstan Mooney" 

To: "Gamers Discussion list" 
Sent: Friday, December 26, 2008 6:24 PM
Subject: Re: [Audyssey] Legend mud down?



Hello there.  Yes, Legend *is* a mud.  It can be found at,
mud.legendmud.org  Port 
It is a really good Mud with 3 eras of time you can travel and explore 
in.

Ancient, Medieval and Industrial.  There are lots of quests to do in the
game, lots of mobs to be killed for xp and lots of adventure and 
exploring

to do within the world.  If you try this game, which I really hope you
will,
please don't be afraid to ask people questions if you have any.  I will 
be

in as my alt Krista, so feel free to ask me any questions too.
I am hoping Legend will be up even now, so hope to see you soon.
Krista AKA Kirstan.

kmoo...@ihug.co.nz
- Original Message - 
From: "tuukka Ojala" 

To: "Gamers Discussion list" 
Sent: Saturday, December 27, 2008 12:48 PM
Subject: Re: [Audyssey] Legend mud down?


lelia wrote:

lelia and by the way, I know about mudds, I've played lotgd.


Infact, LOTG is not a mud. Instead it's an rpg played in a web browser.
Pretty good game actually. A mud version would be cool.

tuukka


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No virus found in this incoming message.
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12/26/2008
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Re: [Audyssey] Vip mud?

2008-12-28 Thread Kirstan Mooney
Yes, as far as I know, it is still down.  You have put everything in the 
right fields, as far as I can tell.  I use Gmud myself.  Is a very old 
client, but I am so used to it I don't seem to be able to get away from it. 
I will let you know when Legend is back up if you like?
Kirstan AKA Krista.

kmoo...@ihug.co.nz
- Original Message - 
From: "lelia" 
To: "Gamers Discussion list" 
Sent: Monday, December 29, 2008 9:21 AM
Subject: [Audyssey] Vip mud?


Hi all, I'm learning how to use the vip mud client and I'm trying to add the
legend mud is it still down? and if its not here is what I've done, I went
to the quick manual connect and tried to add the mud and I type the host
name as mud.legend.mud.org and the port as  and when I hit connect it
then brings me to the entry and output edit boxes and so if I press enter it
doesn't seem to work that's why I'm wondering if the mud is still down?

thanks.

lelia
- Original Message - 
From: "Kirstan Mooney" 
To: "Gamers Discussion list" 
Sent: Friday, December 26, 2008 6:24 PM
Subject: Re: [Audyssey] Legend mud down?


> Hello there.  Yes, Legend *is* a mud.  It can be found at,
> mud.legendmud.org  Port 
> It is a really good Mud with 3 eras of time you can travel and explore in.
> Ancient, Medieval and Industrial.  There are lots of quests to do in the
> game, lots of mobs to be killed for xp and lots of adventure and exploring
> to do within the world.  If you try this game, which I really hope you
> will,
> please don't be afraid to ask people questions if you have any.  I will be
> in as my alt Krista, so feel free to ask me any questions too.
> I am hoping Legend will be up even now, so hope to see you soon.
> Krista AKA Kirstan.
>
> kmoo...@ihug.co.nz
> - Original Message - 
> From: "tuukka Ojala" 
> To: "Gamers Discussion list" 
> Sent: Saturday, December 27, 2008 12:48 PM
> Subject: Re: [Audyssey] Legend mud down?
>
>
> lelia wrote:
>> lelia and by the way, I know about mudds, I've played lotgd.
>
> Infact, LOTG is not a mud. Instead it's an rpg played in a web browser.
> Pretty good game actually. A mud version would be cool.
>
> tuukka
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> 
>
>
>
> No virus found in this incoming message.
> Checked by AVG - http://www.avg.com
> Version: 8.0.176 / Virus Database: 270.10.0/1865 - Release Date:
> 12/26/2008
> 1:01 PM
>
>
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[Audyssey] Vip mud?

2008-12-28 Thread lelia
Hi all, I'm learning how to use the vip mud client and I'm trying to add the 
legend mud is it still down? and if its not here is what I've done, I went 
to the quick manual connect and tried to add the mud and I type the host 
name as mud.legend.mud.org and the port as  and when I hit connect it 
then brings me to the entry and output edit boxes and so if I press enter it 
doesn't seem to work that's why I'm wondering if the mud is still down?


thanks.

lelia
- Original Message - 
From: "Kirstan Mooney" 

To: "Gamers Discussion list" 
Sent: Friday, December 26, 2008 6:24 PM
Subject: Re: [Audyssey] Legend mud down?



Hello there.  Yes, Legend *is* a mud.  It can be found at,
mud.legendmud.org  Port 
It is a really good Mud with 3 eras of time you can travel and explore in.
Ancient, Medieval and Industrial.  There are lots of quests to do in the
game, lots of mobs to be killed for xp and lots of adventure and exploring
to do within the world.  If you try this game, which I really hope you 
will,

please don't be afraid to ask people questions if you have any.  I will be
in as my alt Krista, so feel free to ask me any questions too.
I am hoping Legend will be up even now, so hope to see you soon.
Krista AKA Kirstan.

kmoo...@ihug.co.nz
- Original Message - 
From: "tuukka Ojala" 

To: "Gamers Discussion list" 
Sent: Saturday, December 27, 2008 12:48 PM
Subject: Re: [Audyssey] Legend mud down?


lelia wrote:

lelia and by the way, I know about mudds, I've played lotgd.


Infact, LOTG is not a mud. Instead it's an rpg played in a web browser.
Pretty good game actually. A mud version would be cool.

tuukka


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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.0/1865 - Release Date: 
12/26/2008

1:01 PM


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Re: [Audyssey] vip mud

2008-11-19 Thread Valiant8086

Hi.
As a note, the sound protocol sometimes used is MSP, I think that's what 
it's called. MSP litterally just, if enabled on the mud, throws up 
specific text that supporting clients have a trigger that will pick that up 
and follow the instructions in that line to play the sound. At the same 
time, the client will keep that text from appearing since it's only there 
for playing the sound, and doesn't need to be read by user. Having said 
this, it's not entirely difficult to implimint support for msp into a non 
supporting client. You can technically create a couple of triggers or 
substitutes if you have those, and put in the comand to play what ever the 
match in the pattern tells it to play. I did  it with Star Wars, Galactic 
Insight, and it worked perfectly. I use monkey term. Monkey term has an msp 
script that installs with it, but I was unable to get it to work. Now that I 
know more about monkey term two years later, I might be able to fix that 
script, but just haven't looked into it since I seam to be able to do what's 
necessary without useing the msp script.


- Original Message - 
From: "Mike Reiser" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 1:12 PM
Subject: Re: [Audyssey] vip mud


I would love to know how to take advantage of muds that have sound.  That's 
one of the things that kind've put me off of mudding but if I can find some 
with sounds that would be good.


Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
Sent: Friday, November 14, 2008 3:40 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] vip mud


Macros in Vip are called Keys.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:40 PM
Subject: Re: [Audyssey] vip mud



I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love
to know how, to give this client a decent go.  I currently use Gmud, 
which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't 
understand
the use of vip mud. I am willing to try and put together a tutorial for 
it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work 
off
that and address the issues. I do not understand how to actually write 
my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


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Re: [Audyssey] vip mud

2008-11-18 Thread michael maslo
Mike:

Well you have to go to their web site and download the sounds. Once
installed to the directory it says to put them into too. You go into the mud
and type sounds and if the sounds are installed correctly you will hear a
sound reaffirming that fact. If you need help please let me know.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Mike Reiser
Sent: Tuesday, November 18, 2008 9:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

Do you need to do anything to get the sounds working or will they just work 
when you start the game?

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "michael maslo" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 3:20 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] vip mud

> I play a mud called dragon swords which have sounds and it rocks. I love 
> the
> mud and also different mud is miriani. There are others such as midievia 
> and
> some others. Go to www.mudconnector and select advanced search and then
> check the box that says msp support and then search It will give you a 
> list
> of muds which offer that.
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Mike Reiser
> Sent: Saturday, November 15, 2008 12:13 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] vip mud
>
> I would love to know how to take advantage of muds that have sound. 
> That's
> one of the things that kind've put me off of mudding but if I can find 
> some
> with sounds that would be good.
>
> Mike
> aim screen name: chrchmiker.
> MSN screen name: [EMAIL PROTECTED]
> Yahoo screen name: miker19882001.
> Skype screen name: miker1988
>
> --
> From: "Chris Hallsworth" <[EMAIL PROTECTED]>
> Sent: Friday, November 14, 2008 3:40 PM
> To: "Gamers Discussion list" 
> Subject: Re: [Audyssey] vip mud
>
>> Macros in Vip are called Keys.
>>
>> --
>> Chris Hallsworth
>> e-mail: [EMAIL PROTECTED]
>> MSN: [EMAIL PROTECTED]
>> skype: chrishallsworth7266
>> klango: chrishallsworth
>> - Original Message - 
>> From: "Kirstan Mooney" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Friday, November 14, 2008 8:40 PM
>> Subject: Re: [Audyssey] vip mud
>>
>>
>>>I haven't looked at Vip for a while, but one thing that *really* puts me
>>> off, is the need of having to know a little scripting to make even the
>>> easiest Trigger.  I remember it seemed very difficult, but I sure would
>>> love
>>> to know how, to give this client a decent go.  I currently use Gmud,
>>> which
>>> is such an easy client to make triggers, alias's and macros in.  I also
>>> got
>>> a bit lost, when I tried to figure out, if Vip could have macros too?
>>> So, any help with these things would be greatly appreciated.
>>> Kirstan.
>>>
>>> [EMAIL PROTECTED]
>>> - Original Message - 
>>> From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Saturday, November 15, 2008 9:35 AM
>>> Subject: [Audyssey] vip mud
>>>
>>>
>>> Hey all,
>>> I know there are many people who have asked questions or don't 
>>> understand
>>> the use of vip mud. I am willing to try and put together a tutorial for
>>> it
>>> since I use it frequently. I can't promise how good it will be written
>>> since
>>> I am not the greatest at writing but I understand vip mud a least a bit.
>>> What I want to know is what sort of trouble is everyone having? what
>>> questions are there or what are people unsure of? This way I can work 
>>> off
>>> that and address the issues. I do not understand how to actually write 
>>> my
>>> own scripts yet. though I would like to learn, but the rest of the stuff
>>> I
>>> am comfortable with.
>>> Kellie and my lovable Lady J.
>>> Canine Welfare technician/resident adviser
>>> Guide Dogs for the Blind, Oregon campus
>>> wwwguidedogs.com
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> [EMAIL PROTECTED]
>>> You can make changes or update you

Re: [Audyssey] vip mud

2008-11-18 Thread Mike Reiser
Do you need to do anything to get the sounds working or will they just work 
when you start the game?


Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "michael maslo" <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2008 3:20 PM
To: "'Gamers Discussion list'" 
Subject: Re: [Audyssey] vip mud

I play a mud called dragon swords which have sounds and it rocks. I love 
the
mud and also different mud is miriani. There are others such as midievia 
and

some others. Go to www.mudconnector and select advanced search and then
check the box that says msp support and then search It will give you a 
list

of muds which offer that.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Mike Reiser
Sent: Saturday, November 15, 2008 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I would love to know how to take advantage of muds that have sound. 
That's
one of the things that kind've put me off of mudding but if I can find 
some

with sounds that would be good.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
Sent: Friday, November 14, 2008 3:40 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] vip mud


Macros in Vip are called Keys.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:40 PM
Subject: Re: [Audyssey] vip mud



I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would
love
to know how, to give this client a decent go.  I currently use Gmud,
which
is such an easy client to make triggers, alias's and macros in.  I also
got
a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't 
understand

the use of vip mud. I am willing to try and put together a tutorial for
it
since I use it frequently. I can't promise how good it will be written
since
I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work 
off
that and address the issues. I do not understand how to actually write 
my

own scripts yet. though I would like to learn, but the rest of the stuff
I
am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
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--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date:
10/11/2008
7:53 a.m.



---
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[Audyssey] VIP Mud Question

2008-11-16 Thread Michael Forzano
Hi,

I was wondering, is it possible to have VIP Mud speak output from all
characters when you're using multiple characters, not just the active one?
With MonkeyTerm, I was able to do this,and I miss what's happening on other
muds with VIP. Thanks.

 

Mike

---
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Re: [Audyssey] vip mud

2008-11-15 Thread michael maslo
I play a mud called dragon swords which have sounds and it rocks. I love the
mud and also different mud is miriani. There are others such as midievia and
some others. Go to www.mudconnector and select advanced search and then
check the box that says msp support and then search It will give you a list
of muds which offer that.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Mike Reiser
Sent: Saturday, November 15, 2008 12:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I would love to know how to take advantage of muds that have sound.  That's 
one of the things that kind've put me off of mudding but if I can find some 
with sounds that would be good.

Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
Sent: Friday, November 14, 2008 3:40 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] vip mud

> Macros in Vip are called Keys.
>
> --
> Chris Hallsworth
> e-mail: [EMAIL PROTECTED]
> MSN: [EMAIL PROTECTED]
> skype: chrishallsworth7266
> klango: chrishallsworth
> - Original Message - 
> From: "Kirstan Mooney" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Friday, November 14, 2008 8:40 PM
> Subject: Re: [Audyssey] vip mud
>
>
>>I haven't looked at Vip for a while, but one thing that *really* puts me
>> off, is the need of having to know a little scripting to make even the
>> easiest Trigger.  I remember it seemed very difficult, but I sure would 
>> love
>> to know how, to give this client a decent go.  I currently use Gmud, 
>> which
>> is such an easy client to make triggers, alias's and macros in.  I also 
>> got
>> a bit lost, when I tried to figure out, if Vip could have macros too?
>> So, any help with these things would be greatly appreciated.
>> Kirstan.
>>
>> [EMAIL PROTECTED]
>> - Original Message - 
>> From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Saturday, November 15, 2008 9:35 AM
>> Subject: [Audyssey] vip mud
>>
>>
>> Hey all,
>> I know there are many people who have asked questions or don't understand
>> the use of vip mud. I am willing to try and put together a tutorial for 
>> it
>> since I use it frequently. I can't promise how good it will be written 
>> since
>> I am not the greatest at writing but I understand vip mud a least a bit.
>> What I want to know is what sort of trouble is everyone having? what
>> questions are there or what are people unsure of? This way I can work off
>> that and address the issues. I do not understand how to actually write my
>> own scripts yet. though I would like to learn, but the rest of the stuff 
>> I
>> am comfortable with.
>> Kellie and my lovable Lady J.
>> Canine Welfare technician/resident adviser
>> Guide Dogs for the Blind, Oregon campus
>> wwwguidedogs.com
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>>
>>
>> -- 
>> No virus found in this incoming message.
>> Checked by AVG.
>> Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 
>> 10/11/2008
>> 7:53 a.m.
>>
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> [EMAIL PROTECTED]
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/[EMAIL PROTECTED]
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to [EMAIL PROTECTED]
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo

Re: [Audyssey] vip mud

2008-11-15 Thread Mike Reiser
I would love to know how to take advantage of muds that have sound.  That's 
one of the things that kind've put me off of mudding but if I can find some 
with sounds that would be good.


Mike
aim screen name: chrchmiker.
MSN screen name: [EMAIL PROTECTED]
Yahoo screen name: miker19882001.
Skype screen name: miker1988

--
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
Sent: Friday, November 14, 2008 3:40 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] vip mud


Macros in Vip are called Keys.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:40 PM
Subject: Re: [Audyssey] vip mud



I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love
to know how, to give this client a decent go.  I currently use Gmud, 
which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for 
it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to [EMAIL PROTECTED]


--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 
10/11/2008

7:53 a.m.



---
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Re: [Audyssey] vip mud

2008-11-14 Thread Kellie and my lovable Lady J.
scripts are used to keep track of things in the mud you are playing. i don't 
know all if it since I haven't tried really creating my own. But they can be 
simple or more complex depending on the desired result. I know of a player 
who kept track of each time she used a skill or  a spell. so that when she 
finally got a percentage better, she could hit a key and see how many times 
she used it before receiving the better. I know there are a lot of ones out 
there but can't think of any more examples.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 2:48 PM
Subject: Re: [Audyssey] vip mud


Can I create my own muds using scripts? If not what's the point in 
creating scripts?


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "michael maslo" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, November 14, 2008 10:47 PM
Subject: Re: [Audyssey] vip mud



Kristan:

I can help you some. I did some scripting alias triggers etc. I have not
tried macros but not yet. If you want to contact me off list I am more 
than

willing to help.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Friday, November 14, 2008 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love


to know how, to give this client a decent go.  I currently use Gmud, 
which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for 
it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to [EMAIL PROTECTED]


--
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 
10/11/2008

7:53 a.m.



---
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Re: [Audyssey] vip mud

2008-11-14 Thread Kirstan Mooney
Thank you so much.  For now, I am okay but I will definitely keep this in 
mind!  Thanks again!
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: "michael maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" 
Sent: Saturday, November 15, 2008 11:47 AM
Subject: Re: [Audyssey] vip mud


Kristan:

I can help you some. I did some scripting alias triggers etc. I have not
tried macros but not yet. If you want to contact me off list I am more than
willing to help.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Friday, November 14, 2008 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would love

to know how, to give this client a decent go.  I currently use Gmud, which
is such an easy client to make triggers, alias's and macros in.  I also got
a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for it
since I use it frequently. I can't promise how good it will be written since
I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff I
am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


-- 
No virus found in this incoming message.
Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 10/11/2008
7:53 a.m.



---
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Re: [Audyssey] vip mud

2008-11-14 Thread Chris Hallsworth
Can I create my own muds using scripts? If not what's the point in creating 
scripts?


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "michael maslo" <[EMAIL PROTECTED]>

To: "'Gamers Discussion list'" 
Sent: Friday, November 14, 2008 10:47 PM
Subject: Re: [Audyssey] vip mud



Kristan:

I can help you some. I did some scripting alias triggers etc. I have not
tried macros but not yet. If you want to contact me off list I am more 
than

willing to help.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Friday, November 14, 2008 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love


to know how, to give this client a decent go.  I currently use Gmud, which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff I
am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
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7:53 a.m.



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Re: [Audyssey] vip mud

2008-11-14 Thread michael maslo
Kristan:

I can help you some. I did some scripting alias triggers etc. I have not
tried macros but not yet. If you want to contact me off list I am more than
willing to help.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kirstan Mooney
Sent: Friday, November 14, 2008 2:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] vip mud

I haven't looked at Vip for a while, but one thing that *really* puts me 
off, is the need of having to know a little scripting to make even the 
easiest Trigger.  I remember it seemed very difficult, but I sure would love

to know how, to give this client a decent go.  I currently use Gmud, which 
is such an easy client to make triggers, alias's and macros in.  I also got 
a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for it
since I use it frequently. I can't promise how good it will be written since
I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff I
am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
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If you have any questions or concerns regarding the management of the list,
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-- 
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Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 10/11/2008 
7:53 a.m.



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Re: [Audyssey] vip mud

2008-11-14 Thread Kellie and my lovable Lady J.
I kept getting frustrated when I first started. It is like the text fiction 
games only in real time with a multy user player base.


The best way to get it, is patients, practice, help from others and reading 
the help files as well as going through the mud school if the particular one 
you play has it. If it is a good dmud you can ask for assistance on there 
and ppl will answer any questions you have at the time.

I play materia magica and that is how I really got comfortable.
Each mud has their own way of entering commands however the basic idea is 
the same. some of the basic general commands that cross over are the 
directional commands, up down, east west, etc. open or close on object, such 
as a door. look for looking in a room. That can be expanded to look at 
something as well.
kill for attacking something flee for running from a battle. There are many 
many more commands, some specific to the mud you try. How much detail 
required to make a command work also depends on the mud. I didn't know 
anyone when I started on MM. I read help files and just asked questions and 
slowly but surely I learned it. You won't understand all there is to know 
right away. you become mor knowledgeable as you go along. I really urge to 
ask for assistance in game as well as reading help files since each game can 
varry so much.

Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 1:28 PM
Subject: Re: [Audyssey] vip mud


Hi thanks a lot. I got it to work, but I'll have to research on how to 
play. I was able to look in different directions but that's about it. 
Sorry but this is all new to me. It's like Mirc but a lot different that's 
for sure. Think my friends will enjoy it though once I at least understand 
the concept.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:54 PM
Subject: Re: [Audyssey] vip mud


Hi Chris.  You could play LegendMud, which is the game I am totally 
addicted

to.  It is mud.legendmud.org Port:  .  If you do try it out, please
don't hesitate to send me a tell, to give you a helping hand getting
started, or just to answer any questions.  I play normally as Krista.
Hope  to see you in there soon.
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:40 AM
Subject: Re: [Audyssey] vip mud


I understand how to use it, but want to get started in mudding. Look 
forward

to your tutorial.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:35 PM
Subject: [Audyssey] vip mud



Hey all,
I know there are many people who have asked questions or don't 
understand
the use of vip mud. I am willing to try and put together a tutorial for 
it

since I use it frequently. I can't promise how good it will be written
since I am not the greatest at writing but I understand vip mud a least 
a
bit. What I want to know is what sort of trouble is everyone having? 
what
questions are there or what are people unsure of? This way I can work 
off
that and address the issues. I do not understand how to actually write 
my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com

---
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Re: [Audyssey] vip mud

2008-11-14 Thread Chris Hallsworth

Macros in Vip are called Keys.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:40 PM
Subject: Re: [Audyssey] vip mud



I haven't looked at Vip for a while, but one thing that *really* puts me
off, is the need of having to know a little scripting to make even the
easiest Trigger.  I remember it seemed very difficult, but I sure would 
love

to know how, to give this client a decent go.  I currently use Gmud, which
is such an easy client to make triggers, alias's and macros in.  I also 
got

a bit lost, when I tried to figure out, if Vip could have macros too?
So, any help with these things would be greatly appreciated.
Kirstan.

[EMAIL PROTECTED]
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:35 AM
Subject: [Audyssey] vip mud


Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for it
since I use it frequently. I can't promise how good it will be written 
since

I am not the greatest at writing but I understand vip mud a least a bit.
What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff I
am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com


---
Gamers mailing list __ Gamers@audyssey.org
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http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to [EMAIL PROTECTED]


--
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Checked by AVG.
Version: 7.5.524 / Virus Database: 270.9.0/1779 - Release Date: 10/11/2008
7:53 a.m.



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Re: [Audyssey] vip mud

2008-11-14 Thread Chris Hallsworth
Hi thanks a lot. I got it to work, but I'll have to research on how to play. 
I was able to look in different directions but that's about it. Sorry but 
this is all new to me. It's like Mirc but a lot different that's for sure. 
Think my friends will enjoy it though once I at least understand the 
concept.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kirstan Mooney" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:54 PM
Subject: Re: [Audyssey] vip mud


Hi Chris.  You could play LegendMud, which is the game I am totally 
addicted

to.  It is mud.legendmud.org Port:  .  If you do try it out, please
don't hesitate to send me a tell, to give you a helping hand getting
started, or just to answer any questions.  I play normally as Krista.
Hope  to see you in there soon.
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:40 AM
Subject: Re: [Audyssey] vip mud


I understand how to use it, but want to get started in mudding. Look 
forward

to your tutorial.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:35 PM
Subject: [Audyssey] vip mud



Hey all,
I know there are many people who have asked questions or don't understand
the use of vip mud. I am willing to try and put together a tutorial for 
it

since I use it frequently. I can't promise how good it will be written
since I am not the greatest at writing but I understand vip mud a least a
bit. What I want to know is what sort of trouble is everyone having? what
questions are there or what are people unsure of? This way I can work off
that and address the issues. I do not understand how to actually write my
own scripts yet. though I would like to learn, but the rest of the stuff 
I

am comfortable with.
Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com

---
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7:53 a.m.



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Re: [Audyssey] vip mud

2008-11-14 Thread Kirstan Mooney
Hi Chris.  You could play LegendMud, which is the game I am totally addicted 
to.  It is mud.legendmud.org Port:  .  If you do try it out, please 
don't hesitate to send me a tell, to give you a helping hand getting 
started, or just to answer any questions.  I play normally as Krista.
Hope  to see you in there soon.
Kirstan AKA Krista.

[EMAIL PROTECTED]
- Original Message - 
From: "Chris Hallsworth" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Saturday, November 15, 2008 9:40 AM
Subject: Re: [Audyssey] vip mud


I understand how to use it, but want to get started in mudding. Look forward
to your tutorial.

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:35 PM
Subject: [Audyssey] vip mud


> Hey all,
> I know there are many people who have asked questions or don't understand
> the use of vip mud. I am willing to try and put together a tutorial for it
> since I use it frequently. I can't promise how good it will be written
> since I am not the greatest at writing but I understand vip mud a least a
> bit. What I want to know is what sort of trouble is everyone having? what
> questions are there or what are people unsure of? This way I can work off
> that and address the issues. I do not understand how to actually write my
> own scripts yet. though I would like to learn, but the rest of the stuff I
> am comfortable with.
> Kellie and my lovable Lady J.
> Canine Welfare technician/resident adviser
> Guide Dogs for the Blind, Oregon campus
> wwwguidedogs.com
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the
> list,
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7:53 a.m.



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Re: [Audyssey] vip mud

2008-11-14 Thread Chris Hallsworth
I understand how to use it, but want to get started in mudding. Look forward 
to your tutorial.


--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth
- Original Message - 
From: "Kellie and my lovable Lady J." <[EMAIL PROTECTED]>

To: "Gamers Discussion list" 
Sent: Friday, November 14, 2008 8:35 PM
Subject: [Audyssey] vip mud



Hey all,
I know there are many people who have asked questions or don't understand 
the use of vip mud. I am willing to try and put together a tutorial for it 
since I use it frequently. I can't promise how good it will be written 
since I am not the greatest at writing but I understand vip mud a least a 
bit. What I want to know is what sort of trouble is everyone having? what 
questions are there or what are people unsure of? This way I can work off 
that and address the issues. I do not understand how to actually write my 
own scripts yet. though I would like to learn, but the rest of the stuff I 
am comfortable with.

Kellie and my lovable Lady J.
Canine Welfare technician/resident adviser
Guide Dogs for the Blind, Oregon campus
wwwguidedogs.com

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