RE: [hlds] EventScripts 2.0 Public Beta released for Source games

2007-10-21 Thread Chris Barnett
Cheers Mattie!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper
Sent: 22 October 2007 02:24
To: hlds@list.valvesoftware.com
Subject: [hlds] EventScripts 2.0 Public Beta released for Source games

--
[ Picked text/plain from multipart/alternative ]
October has been a stellar month for Source! Orange box releases, Mani
returns and SourceMod announced TF2 support and lots of new features.

Just to keep the fun rolling here's some more news:

I'm happy to announce that EventScripts 2.0 is ready for public beta.

This new version of ES is a huge leap in features and performance over ES
1.x. The biggest change is that we've added full Python 2.5 scripting
support to Source. In addition, we will be introducing  easy/automatic addon
downloads, and a full eXtensible Admin addon coming standard with ES2. Our
goal is to continue to make the lives of admins as easy as possible.

Our latest public beta doesn't have TF2 support yet-- but we're working on
that. (I love that game.)

For more information visit the announcement thread:
http://forums.mattie.info/cs/forums/viewtopic.php?t=17891

Or visit the ES Python homepage:
http://python.eventscripts.com

Thanks for your time,
-Mattie
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RE: [hlds] Half-Life2 DM Chat/Console still broken (Linux). Nothing works/happend!

2007-10-19 Thread Chris Barnett
Just think Manni...with a 2 week beta, you would have had 2 week headstart
to cause waves and complain to Valve that their upcoming update was going to
break the plugin.

You know, being right, would be nice, if it didn't attract so much abuse. I
hated my father, but then again, that smug bastard was right all the time as
well.

Chris,


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House
Sent: 19 October 2007 15:25
To: hlds@list.valvesoftware.com
Subject: [hlds] Half-Life2 DM Chat/Console still broken (Linux). Nothing
works/happend!

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello.

The Half-Life2 DM  Chat/Console is still broken on Linux servers.
Is it possible to get some Information about, whether you work on a fix or
not? And when it will probably be finished?

I asked this question 1 MONTH !! ago, and the Support said, we know the
problem and are working on it.
Yesterday i asked support again, and the same answer.
This problem exist now since September 12, 2007, 1:10 pm - Jason Ruymen
That is not ok, i'm very sad/disappointed.
:(

I know you've a lot to do, with the new games e.g. TF2.
But it is not ok, to neglect this problem in HL2DM. (and this problem
happend the second time, after an source engine update)
It's not only the chat problem, the whole console is broken,
most of the commands dont work. Plugins like MANI Admin dont work anymore
and automatic scripts like from eventsscripts dont work neither.
So the servers only vegetate :(

sincerely yours
Manni
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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
Duke,

I'm glad you're getting what you want. But at the end of the day, if Valve
just hoisst the server binaries on us, without a beta, then it's thousands
of people who can put out when it all goes tits up. I've been asking for
anywhere between a year and 2 years now, for a simple system, where they
release a binary as beta, then as live two weeks later.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke
Sent: 17 October 2007 02:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
Mike Durand has been more than helpful with all of the files he's made
available at different times based on many specific requests in the hlcoders
list. Valve didn't have to release anything before the SDK is ready to
release, but they did.

On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

 Be careful about the beta programme stuff. Valve have not implemented any
 beta programme to help anyone. They did it with TFC2 for their own
 marketing
 reasons and to help themselves and not us.

 I guess that's why they released the SDK header files early for us so we
 could get to work on server mods right away, nah that wasn't supposed to
 help us at all.

 :rolleyes:



--

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
They didn't have to make the games. What's your point?

My point is, while I'm happy that the SDK caters for the mods who knock out
some great tools to keep our servers unique, the whole lot becomes
pointless, if we really don't have a clue about the updates Valve is
releasing, because Valve can't be bothered to run betas.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: 17 October 2007 09:15
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

Yes.

Mike is awesome.

- voogru.

-Original Message-
From: LDuke [mailto:[EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 9:36 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
Mike Durand has been more than helpful with all of the files he's made
available at different times based on many specific requests in the hlcoders
list. Valve didn't have to release anything before the SDK is ready to
release, but they did.

On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

 Be careful about the beta programme stuff. Valve have not implemented any
 beta programme to help anyone. They did it with TFC2 for their own
 marketing
 reasons and to help themselves and not us.

 I guess that's why they released the SDK header files early for us so we
 could get to work on server mods right away, nah that wasn't supposed to
 help us at all.

 :rolleyes:



--

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
When it suited them. When the project was so big they wanted the stats back.
They did because they needed the communities help.

When they no longer need our help, they'll be releasing the binaries with no
betas.

Remember the variable weapon prices in Counter-Strike source? Everyone told
me to shut up and that Valve had introduced betas finally. I was even stupid
enough to thank Valve, even though they had made no formal promises that
everything would be released as beta in future.

Within weeks, they was back to their old ways. Hoisting brand new binaries
as live and servers were left broken.

So it doesn't matter how many times they did do a beta, it's all the times
they didn't.

If you want to put a smile on my face, get Alfred to commit to betas 100% of
the time. That all future binaries will be released as beta first.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: 17 October 2007 12:11
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
I don't know if you remember, but they have done beta releases many times in
the past, usually done with a -beta[number] command added to the update
tool's arguments.

On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Duke,

 I'm glad you're getting what you want. But at the end of the day, if Valve
 just hoisst the server binaries on us, without a beta, then it's thousands
 of people who can put out when it all goes tits up. I've been asking for
 anywhere between a year and 2 years now, for a simple system, where they
 release a binary as beta, then as live two weeks later.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: 17 October 2007 02:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 Mike Durand has been more than helpful with all of the files he's made
 available at different times based on many specific requests in the
 hlcoders
 list. Valve didn't have to release anything before the SDK is ready to
 release, but they did.

 On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 
  Be careful about the beta programme stuff. Valve have not implemented
 any
  beta programme to help anyone. They did it with TFC2 for their own
  marketing
  reasons and to help themselves and not us.
 
  I guess that's why they released the SDK header files early for us so we
  could get to work on server mods right away, nah that wasn't supposed to
  help us at all.
 
  :rolleyes:
 
 
 
 --

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
Most of the last updates

Most. That means. Most of the last updates Valve released as beta for their
own interests. Not yours or mine. When Valve thinks they can get away with
it, when it doesn't bring down most servers or piss off the army of 13 year
olds who'll flood their helpdesks, they'll just hoist it upon us with no
beta.

Don't believe me? You get Alfred to commit to betas 100% percent on all
released binaries. You won't, because his firm isn't interested in investing
any time on anything no matter how small, that just benefits the server
admin guys.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 17 October 2007 12:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

Uhh am I  missing something?

Most of the last updates have been pre-released early as 'beta' and can be
updated via -beta on the command line! Usually a week before proper
release..

Tom

--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2007 12:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

 When it suited them. When the project was so big they wanted the stats
 back.
 They did because they needed the communities help.

 When they no longer need our help, they'll be releasing the binaries with
 no
 betas.

 Remember the variable weapon prices in Counter-Strike source? Everyone
 told
 me to shut up and that Valve had introduced betas finally. I was even
 stupid
 enough to thank Valve, even though they had made no formal promises that
 everything would be released as beta in future.

 Within weeks, they was back to their old ways. Hoisting brand new binaries
 as live and servers were left broken.

 So it doesn't matter how many times they did do a beta, it's all the times
 they didn't.

 If you want to put a smile on my face, get Alfred to commit to betas 100%
 of
 the time. That all future binaries will be released as beta first.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: 17 October 2007 12:11
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 I don't know if you remember, but they have done beta releases many times
 in
 the past, usually done with a -beta[number] command added to the update
 tool's arguments.

 On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Duke,

 I'm glad you're getting what you want. But at the end of the day, if
 Valve
 just hoisst the server binaries on us, without a beta, then it's
 thousands
 of people who can put out when it all goes tits up. I've been asking for
 anywhere between a year and 2 years now, for a simple system, where they
 release a binary as beta, then as live two weeks later.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: 17 October 2007 02:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 Mike Durand has been more than helpful with all of the files he's made
 available at different times based on many specific requests in the
 hlcoders
 list. Valve didn't have to release anything before the SDK is ready to
 release, but they did.

 On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 
  Be careful about the beta programme stuff. Valve have not implemented
 any
  beta programme to help anyone. They did it with TFC2 for their own
  marketing
  reasons and to help themselves and not us.
 
  I guess that's why they released the SDK header files early for us so
  we
  could get to work on server mods right away, nah that wasn't supposed
  to
  help us at all.
 
  :rolleyes:
 
 
 
 --

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 please visit:
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 --

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
Oh right. So what you're saying is that if we want our servers to run hassle
free, we should run them vanilla.

Isn't that a bit ironic for a bunch of games that exist to be modded?

Most servers are modded.

For the 600th time (LITERALLY!)

No one is expecting Valve to support the mods. What I expect Valve to do, is
to stop a crazy system where 1000's of servers *MOST* of which are running
mods, are updated out of the blue.

For the 601st time.

Give us a guaranteed beta system...please.


Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
Sent: 17 October 2007 12:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
As far as I know, all stock servers with no modifications or extras
installed have always worked properly on all released binaries. Valve does
not support third party plugins directly, and so any plugin-breakage due to
updates from them does not matter to them. I always had a test server
running on a spare box updated nightly, stock server with no addons, and I
never remember a time where it wouldn't run as expected. If you were running
a stock server with no addons, though, please forgive me for my statement.

On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:

 When it suited them. When the project was so big they wanted the stats
 back.
 They did because they needed the communities help.

 When they no longer need our help, they'll be releasing the binaries with
 no
 betas.

 Remember the variable weapon prices in Counter-Strike source? Everyone
 told
 me to shut up and that Valve had introduced betas finally. I was even
 stupid
 enough to thank Valve, even though they had made no formal promises that
 everything would be released as beta in future.

 Within weeks, they was back to their old ways. Hoisting brand new binaries
 as live and servers were left broken.

 So it doesn't matter how many times they did do a beta, it's all the times
 they didn't.

 If you want to put a smile on my face, get Alfred to commit to betas 100%
 of
 the time. That all future binaries will be released as beta first.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: 17 October 2007 12:11
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 I don't know if you remember, but they have done beta releases many times
 in
 the past, usually done with a -beta[number] command added to the update
 tool's arguments.

 On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:
 
  Duke,
 
  I'm glad you're getting what you want. But at the end of the day, if
 Valve
  just hoisst the server binaries on us, without a beta, then it's
 thousands
  of people who can put out when it all goes tits up. I've been asking for
  anywhere between a year and 2 years now, for a simple system, where they
  release a binary as beta, then as live two weeks later.
 
  Chris.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
  Sent: 17 October 2007 02:36
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Valve's Lack of Announcements
 
  --
  [ Picked text/plain from multipart/alternative ]
  Mike Durand has been more than helpful with all of the files he's made
  available at different times based on many specific requests in the
  hlcoders
  list. Valve didn't have to release anything before the SDK is ready to
  release, but they did.
 
  On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
  
   Be careful about the beta programme stuff. Valve have not implemented
  any
   beta programme to help anyone. They did it with TFC2 for their own
   marketing
   reasons and to help themselves and not us.
  
   I guess that's why they released the SDK header files early for us so
 we
   could get to work on server mods right away, nah that wasn't supposed
 to
   help us at all.
  
   :rolleyes:
  
  
  
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 --

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
You subscribed to the list. You read an argument you don't have an answer
for. You call it tiresome and ask for someone to be kicked off the list,
with a personal insult, stating my argument is adolescent.

Sorry. It is not. It's perfectly reasonable to ask Valve to do a little, in
return for it's customers saving a lot of time.

It's really simple. 30 minutes to an hour extra of Valves time, that would
save thousands of operators a lot of time over the years.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of larry
Sent: 17 October 2007 13:54
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

What's the chance of kicking this Barnett guy off the list? Seems we get
idiots like him once a year and have to suffer through their adolescent view
of things, it gets tiresome.

-- Original Message --
From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
Date:  Wed, 17 Oct 2007 13:06:12 +0100

Most of the last updates

Most. That means. Most of the last updates Valve released as beta for their
own interests. Not yours or mine. When Valve thinks they can get away with
it, when it doesn't bring down most servers or piss off the army of 13 year
olds who'll flood their helpdesks, they'll just hoist it upon us with no
beta.

Don't believe me? You get Alfred to commit to betas 100% percent on all
released binaries. You won't, because his firm isn't interested in
investing
any time on anything no matter how small, that just benefits the server
admin guys.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 17 October 2007 12:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

Uhh am I  missing something?

Most of the last updates have been pre-released early as 'beta' and can be
updated via -beta on the command line! Usually a week before proper
release..

Tom

--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2007 12:26 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

 When it suited them. When the project was so big they wanted the stats
 back.
 They did because they needed the communities help.

 When they no longer need our help, they'll be releasing the binaries with
 no
 betas.

 Remember the variable weapon prices in Counter-Strike source? Everyone
 told
 me to shut up and that Valve had introduced betas finally. I was even
 stupid
 enough to thank Valve, even though they had made no formal promises that
 everything would be released as beta in future.

 Within weeks, they was back to their old ways. Hoisting brand new
binaries
 as live and servers were left broken.

 So it doesn't matter how many times they did do a beta, it's all the
times
 they didn't.

 If you want to put a smile on my face, get Alfred to commit to betas 100%
 of
 the time. That all future binaries will be released as beta first.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL
 Sent: 17 October 2007 12:11
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 I don't know if you remember, but they have done beta releases many times
 in
 the past, usually done with a -beta[number] command added to the update
 tool's arguments.

 On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Duke,

 I'm glad you're getting what you want. But at the end of the day, if
 Valve
 just hoisst the server binaries on us, without a beta, then it's
 thousands
 of people who can put out when it all goes tits up. I've been asking for
 anywhere between a year and 2 years now, for a simple system, where they
 release a binary as beta, then as live two weeks later.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of LDuke
 Sent: 17 October 2007 02:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 Mike Durand has been more than helpful with all of the files he's made
 available at different times based on many specific requests in the
 hlcoders
 list. Valve didn't have to release anything before the SDK is ready to
 release, but they did.

 On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:
 
  Be careful about the beta programme stuff. Valve have not implemented
 any
  beta programme to help anyone. They did it with TFC2 for their own
  marketing
  reasons and to help themselves and not us.
 
  I guess that's why they released the SDK header files early for us so
  we
  could get to work on server mods right away, nah that wasn't supposed
  to
  help us at all.
 
  :rolleyes

RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
OK. This list is about helping people. Here's what you do.

You run off and do what I did. You create an email account specificly for
email lists. That way, your personal emails are completely separate from
email lists.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eirik Nilssen
Sent: 17 October 2007 14:49
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]

All though I think its nice to see people committed to a cause out of a wish
to make things a little easier for server hosts, I find it somewhat anoying
to see my hotmail account filled with 50 new messages just during normal
office hours. Important information and urgent issues might get lost in the
jungle of Valve complaints - wich is unfortunate.

I hope these matters can be handled offlist, or in Valves forums.
 From: [EMAIL PROTECTED] Subject: Re: [hlds] Valve's Lack of
Announcements To: hlds@list.valvesoftware.com Date: Wed, 17 Oct 2007
06:13:40 -0700  -- [ Picked text/plain from multipart/alternative ]
really... 'shut the front door' already  for the 602 time.. :p   -
Original Message  From: larry [EMAIL PROTECTED] To:
hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 7:54:21 AM
Subject: RE: [hlds] Valve's Lack of Announcements  What's the chance of
kicking this Barnett guy off the list? Seems we get idiots like him once a
year and have to suffer through their adolescent view of things, it gets
tiresome.  -- Original Message --
From: Chris Barnett [EMAIL PROTECTED] Reply-To:
hlds@list.valvesoftware.com Date: Wed, 17 Oct 2007 13:06:12 +0100  Most
of the last updates  Most. That means. Most of the last updates Valve
released as beta for their own interests. Not yours or mine. When Valve
thinks they can get away with it, when it doesn't bring down most servers
or piss off the army of 13 year olds who'll flood their helpdesks, they'll
just hoist it upon us with no beta.  Don't believe me? You get Alfred
to commit to betas 100% percent on all released binaries. You won't,
because his firm isn't interested in investing any time on anything no
matter how small, that just benefits the server admin guys.   
-Original Message- From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 17 October 2007 12:33 To: hlds@list.valvesoftware.com Subject:
Re: [hlds] Valve's Lack of Announcements  Uhh am I missing something?
 Most of the last updates have been pre-released early as 'beta' and can
be updated via -beta on the command line! Usually a week before proper
release..  Tom  --
From: Chris Barnett [EMAIL PROTECTED] Sent: Wednesday, October 17,
2007 12:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds]
Valve's Lack of Announcements   When it suited them. When the project
was so big they wanted the stats  back.  They did because they needed
the communities help.   When they no longer need our help, they'll be
releasing the binaries with  no  betas.   Remember the variable
weapon prices in Counter-Strike source? Everyone  told  me to shut up
and that Valve had introduced betas finally. I was even  stupid 
enough to thank Valve, even though they had made no formal promises that 
everything would be released as beta in future.   Within weeks, they
was back to their old ways. Hoisting brand new binaries  as live and
servers were left broken.   So it doesn't matter how many times they
did do a beta, it's all the times  they didn't.   If you want to
put a smile on my face, get Alfred to commit to betas 100%  of  the
time. That all future binaries will be released as beta first.  
Chris.-Original Message-  From:
[EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL  Sent:
17 October 2007 12:11  To: hlds@list.valvesoftware.com  Subject: Re:
[hlds] Valve's Lack of Announcements   --  [ Picked text/plain from
multipart/alternative ]  I don't know if you remember, but they have done
beta releases many times  in  the past, usually done with a
-beta[number] command added to the update  tool's arguments.   On
10/17/07, Chris Barnett [EMAIL PROTECTED] wrote:   Duke, 
 I'm glad you're getting what you want. But at the end of the day, if
 Valve  just hoisst the server binaries on us, without a beta, then
it's  thousands  of people who can put out when it all goes tits up.
I've been asking for  anywhere between a year and 2 years now, for a
simple system, where they  release a binary as beta, then as live two
weeks later.   Chris.-Original Message- 
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of LDuke  Sent: 17
October 2007 02:36  To: hlds@list.valvesoftware.com  Subject: Re:
[hlds] Valve's Lack of Announcements   --  [ Picked text/plain
from multipart/alternative ]  Mike Durand has been more than helpful
with all of the files he's made

RE: [hlds] Win32/Linux hldsupdatetool update released

2007-10-17 Thread Chris Barnett
Uselful info. Sadly when I deleted my blob files it downloaded the same
crap.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: 17 October 2007 18:09
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Win32/Linux hldsupdatetool update released

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I've tested this and the problem occurs when you run the update via
'command' or 'cmd' or batch file. If you run the update from 'start  run'
it's fine.

To prevent this we have to delete the .BLOB files.

To reproduce this simply goto  start  run  cmd  paste the update command
line in the cmd window with .BLOB files existing and hit enter.

It will 99.9% of the time download into the /tf instead of /orangebox/tf.

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Alfred Reynolds
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, October 17, 2007 12:03 PM
  Subject: RE: [hlds] Win32/Linux hldsupdatetool update released


  We will check this out.

  - Alfred

  LDuke wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   Same here. It's re-downloading everything in orangebox/tf,
   orangebox/bin,
   etc. to tf, bin, etc.
  
  
  
   On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Jason..
  
   Did the file directory paths change for orangebox? It seems the
   updatertool is dumping everything outside the oragebox directory.
   Obviously my target start up is the orangebox filepath we've used
   since the beta release. My testbox is a mess now... lol
  
   was:
   C:\srcds\orangebox
   C:\srcds\orangebox\tf
   C:\srcds\orangebox\platform
   C:\srcds\orangebox\hl2
   C:\srcds\orangebox\bin
  
   now:
   C:\srcds\tf
   C:\srcds\tf\bin
   C:\srcds\tf\cfg
   C:\srcds\tf\expressions
   C:\srcds\tf\maps
   C:\srcds\tf\materials
   C:\srcds\tf\models
   C:\srcds\tf\particles
   C:\srcds\tf\resource
   C:\srcds\tf\scenes
   C:\srcds\tf\scripts
   C:\srcds\tf\sound
  
   - bla bla bla
  
   Checking/Installing 'Base Source Shared Materials' version 8
  
   Checking/Installing 'Base Source Shared Models' version 4
  
   Checking/Installing 'Base Source Shared Sounds' version 4
  
   Checking/Installing 'Team Fortress 2 Dedicated Server' version 9
   31.38%  c:\srcds\bin\binkw32.dll
   38.40%  c:\srcds\bin\inputsystem.dll
   43.02%  c:\srcds\bin\stdshader_dbg.dll
   49.53%  c:\srcds\bin\stdshader_dx6.dll
   59.29%  c:\srcds\bin\stdshader_dx7.dll
   66.48%  c:\srcds\bin\stdshader_dx8.dll
   81.20%  c:\srcds\bin\stdshader_dx9.dll
   98.69%  c:\srcds\hl2\scripts\gameuianimations.txt
   98.79%  c:\srcds\platform\resource\addpresetdialog.res
   98.88%  c:\srcds\platform\resource\assetbuilder.res
   98.93%  c:\srcds\platform\resource\assetbuildercompilepage.res
   98.96%  c:\srcds\platform\resource\assetbuilderframe.res
   99.04%  c:\srcds\platform\resource\assetbuilderinputpage.res
   99.07%  c:\srcds\platform\resource\assetbuilderoutputpage.res
   99.10%  c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res
   99.13%  c:\srcds\platform\resource\dmeanimationlistpanel.res
   99.20%
  
   c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke
   rframe.res
   99.27%
   c:\srcds\platform\resource\dmecombinationsystemeditorframe.res
   99.28%
   c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res
   99.35%
  
   c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa
   ge.res
   99.39%
  
   c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination
   page.res
   99.44%  c:\srcds\platform\resource\dmedageditpanel.res
   99.47%  c:\srcds\platform\resource\dmedageditpanel_animationpage.res
   99.50%
  
   c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res
   99.53%
   c:\srcds\platform\resource\dmedageditpanel_combinationpage.res
   99.56%
   c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res
   99.62%  c:\srcds\platform\resource\dmepresetgroupeditorframe.res
   99.68%  c:\srcds\platform\resource\dmepresetgroupeditorpanel.res
   99.77%  c:\srcds\platform\resource\dmesourcedccfilepanel.res
   99.85%  c:\srcds\platform\resource\dmesourceskinpanel.res
   99.92%  c:\srcds\platform\resource\particlesystempreviewpanel.res
  
  100.00%c:\srcds\platform\resource\particlesystempreviewpanel_renderpage.
  res
  
   HLDS installation up to date
   C:\srcdstime/t
   09:24 PM
   Press any key to continue . . .
  
   anyone else...?
  
  
  
  
   - Original Message 
   From: Jason Ruymen [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]
   Sent: Tuesday, October 16, 2007 8:30:26 PM
   Subject: [hlds] Win32/Linux hldsupdatetool update released
  
   An update to the Win32 and Linux hldsupdatetool has just been
   released.
   To update your server, run 

RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett
Quit the personal stuff please.

1) While E.A and all the rest of them can release utter total shite, the
server operator is not left with either having to upgrade to said shite or
look at an empty server. Because of the way Steam works, 99.9% of the
clients get said shite, within the hour. Within about 2-3 hours a server is
empty. Empty server = useless piece of casing, contributing to global
warming...That can be avoided with a 100% beta - Steam is then perfect in
the eyes of a server operator. Because the server operator knows what knows
what's going to hit him in 2 weeks time and he has 2 weeks to sort himself
out. If he can't, then I'm sure a third party coder like Mani, Beetle or
L.Duke would come to our rescue, like they normally do.

2) This isn't OMFG Valve are crap. This isn't OMFG Steam is crap - Steam
is lovely. It really is. I love it. Both ends of it. I will now ONLY buy my
games through Steam. So I am sorry to disappoint you. I'm not anti-Valve in
the slightest. I just capable of using the brain on my head for independent
thought and any number of issues.

As for Demand. You are obviously taking things way too personally
especially considering you have nothing to do with Valve. A lot of us
Demanded a response from Valve on a totally separate issue...the delisting
of servers over 24 slots. Buy hey, you've obviously read something else that
I've posted that's offended you and in the red mist, you've gone for me on
this subject, conflating it with something else

Oh and as for help on this list. I asked Valve a long time ago NICELY for a
full blown beta. This isn't a revelation that I had 3 days ago. I'm not
being rude with Valve. It's a fact. They can't be bothered to run a beta
100% of the time.

Now I think that one of your requests to Valve be unreasonable. I would
argue the case as to why, without having to resort to nothing else but
Valve do more than any other company as my argument.

The fact of the matter is that a 100% beta, with a 2 week cycle would solve
a hell of a lot of the problems that server operators get. That's a lot of
hours saved, for an hour of Valves time on each go round.

Oh and before anyone says You keep going on and on about it...

Well, yeah, I do alright. But that's only because people are trying to
counter-argue with real lame personal B.S., with a bit of You're
anti-Valve smeared in.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Big Bad
Sent: 18 October 2007 00:41
To: hlds@list.valvesoftware.com
Subject: Fwd: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
 We subscribed to the list before you young man dont lecture the old hands
on how it works :

Your arguments are adolescent, your toys have come flying out of the pram so
fast they have hit everyone on the head several times and are now starting
to hurt!

Yes that is unreasonible, did you pay for the hlds or srcds code? have you
read the licence docs?
Being this hard working experenced server operator who can fit in 50 posts
worth of arguments im sure you have!
The dedicated server software is free, you pay for the client, valve from
the word go chose these specific settings that were locked.
Some clever folk unlocked them, valve no likey this so they filter it out.

Or do we need to get our crayons out? :)

Valve do far more in return than any other company I know, your I dont give
a toss about EA to someone else earlier on...well if you did then you would
know most companies bundle out the dedicated files, half the time you have
to upload your own game to finish the build and after 2 patches your on your
own.
Complete with exploits and hacks that easily crash servers... the reply is
buy Elite Fighting Combat similiator 3 next year it will be fixed in that.

So no I dont think valve owe us anything, if anything I and a lot of people
are greatful for the time and effort people like alfred and jason do
constantly listening to the actual problems not make believe problems your
flooding us with!

That of course is if you can ask for help nicely instead of demanding
answers you might have got an answer after one post without all this
unpleasnt stuff! Then again thats what using forums instead of mailing lists
does to ya! :)

-Original Message-
You subscribed to the list. You read an argument you don't have an answer
for. You call it tiresome and ask for someone to be kicked off the list,
with a personal insult, stating my argument is adolescent.

Sorry. It is not. It's perfectly reasonable to ask Valve to do a little, in
return for it's customers saving a lot of time.

It's really simple. 30 minutes to an hour extra of Valves time, that would
save thousands of operators a lot of time over the years.

Chris.
--

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RE: [hlds] Valve's Lack of Announcements

2007-10-17 Thread Chris Barnett

No that is not what I said. Please do not misrepresent my views.

Forumboy? I wouldn't touch the Steam forums with your keyboard.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Big Bad
Sent: 18 October 2007 00:38
To: hlds@list.valvesoftware.com
Subject: [hlds] Valve's Lack of Announcements

--
[ Picked text/plain from multipart/alternative ]
 Why should we do that? Mailing list has been working perfectly fine for
years until
you turned up.

So your saying we should all make new accounts just because you dont give a
toss
about what this mailing list is for or the people on it?

Nice 1 forumboy!

[ Picked text/plain from multipart/alternative ]
OK. This list is about helping people. Here's what you do.

You run off and do what I did. You create an email account specificly for
email lists. That way, your personal emails are completely separate from
email lists.

Chris.

http://list.valvesoftware.com/mailman/private/hlds/2007-October/046430.html

--

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RE: [hlds] Ewok Sadness

2007-10-17 Thread Chris Barnett
ROFL. I remember a row about the in game menus on CS:S about 2 years ago. I
can smugly say that I wasn't involved in that one. Mind you, with that one,
I would have thought there would have been trench warfare on the developers
list rather than this list.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael R. Matheson
Sent: 18 October 2007 05:11
To: hlds@list.valvesoftware.com
Subject: [hlds] Ewok Sadness

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm very sorry fellow Ewoks.  But it appears that this tiresome battle will
never end.  Had the Rockies not won Monday night, there would be absolutely
no happiness on the forest moon of Endor.  Furthermore, I tremble in fear to
think that this battle could escalate to a world war should the Evil Valve
Empire commit another apparently unforgivable crime, ye even a crime more
dastardly than filtering big servers.  Can you imagine?  What would the
rebel alliance do if without a two week notice and proper beta release, an
in game menu font was changed?  Oh the horror of it all! Pray such an
atrocity never comes to pass!

--


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RE: [hlds] Battle Summary

2007-10-16 Thread Chris Barnett

Up till that statement you were doing well with a counter argument. Now you
have no respect from just about everyone here I should think

You're making summarizations based on false assumptions.


 - no
multiplayer gaming isn't fair but now you have a response you cant just
turn
it round and slam it back in their  balls!! Surely you should be happy -

Why should I be happy? The reason given, doesn't cut it logically and I
didn't even have to prove that, others did. I'm not slamming anything into
anyone's balls. Think of the precedent that is being set here. Just because
Valve can cook up a reason for doing something, it doesn't make it right,
not logical when it comes to balancing out with the wider needs of the
entire gaming community.

Many of us are not daft. I dare say there is people on this list whom have
worked for large corporations and rolled out software to a lot of people. We
know where Valve is coming from. They don't want thousands of kids booking
tickets on their support system, whinging that TF2 is crashing. That is a
problem, that could have been solved if they bothered to treat the server
admin community with a bit of respect, rather than treating us like a bunch
of 13 year olds.

they are not randomly killing mods (and never were) just delisting servers
over 24 slots... end of story.

Is there anyone on this list who doesn't know that.


You cant moan at Valve for doing what they think will help make the game
fairer (even if their wrong.. which they aren't in this case). Just because
multi-player gamin ISN'T fair doesn't mean we should just accept it as
such,
many of the people here mod, admin and work (I've done the first 2) to try
and make things as fair as possible.

I just did. A lot of us have and we are bloody right to do so. When on one
end of the scale people have quad-core Conroed, crossfired, dual 2900XTed
up, supercooled rigs that can put the U.S. metrological agency to shame and
others have PCs I wouldn't even pass to run Office XP, then there is going
to be no fairness. If you don't like it, toodle off and run an XBOX 360
version of the game. Oh only 16 slots? Wow. Doesn't that look a bit crap
next to 32

Valve is pissing on those who've quietly been running their software loyally
for years, all for making sure that they please the army of console fans and
kids who can't afford decent PC rigs.

Sure question Valves response, question Alfred if he dares stick around in
the face of such adversity (I'd run and hide) but please lets drop the
insults and ranting.

Ranting? Is that like Whining ? Subjective terms which cannot be
quantified. No one has insulted Alfred and we've all been quite civilised.
I'm tired of working my balls off to get a server that is packed full of
players for Valve to deliberately ruin the party in one way or another. You
can tell me to bugger off if I don't like it, but in the mean time, I'm
going to post up logical arguments as to why Valve is doing wrong by us and
for the future of TF2 because I care.

I'll go back and join the Ewoks now :)

/ And sorry to all my new Ewok friends for pushing it on again - but it was
going anyway :(
Michael, thanks for a bit of refreshment in the height of battle :)

Hear hear.

Chris.


--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Tuesday, October 16, 2007 5:51 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

 Alfred,

 The biggest bottleneck isn't peoples PCs. It's their broadband
 connections.
 To restrict the game to 24 slots, would mean that there are no maps
 designed
 for 32 players.

 Are you saying that you frigged the server listings as a support issue on
 launch date? Was this done, just to stop thousands of people with crap PCs
 (and broadband connections) from booking Valve support tickets?

 Are you saying that when this all dies down and TF2 sales are trickling
 alone, you'll therefore be turning a blind eye to mods that have 32 slots,
 but fool the master server into listing?

 Also In the interests of fairness. Come on, Alfred. You've been around
 long enough to know that there is no fairness in the PC multiplayer
 gaming
 market.



 Cheers,

 Chris.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
 Sent: 16 October 2007 05:29
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Battle Summary

 Jub Jub?

 The game was design for 24 players and was breaking for clients with
 lower end PC's when more than that were added, so in the interest of
 fair game play for all only 24 player or less servers are listed. You
 are free to run a server with a higher player count.

 - Alfred

 Michael R. Matheson wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal
 of the 32 man servers.  At brief times (and I do mean brief), the
 back and forth

RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Chris Barnett
It's cracking post. Shame about 99% of it isn't relevant to the issues that
we've been discussing for the last 3 days.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 17 October 2007 00:25
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

Good post!

Although:

 Then you get scripters and 3rd party devs creating mods while its
 still
 in beta  Then they moan when x,y,z happens to break their mod and they
 barrage this list with zillions of emails ranting and raving about how
 valve dont care - OMG.. Please get some perspective here.

Nah they're over in the HLCoders list asking sensible technical questions
and getting good support from Valve.. and not ranting...

I wonder the real reason Valve hardly ever reply here

In other news you may be interested in: Mani is back and MAY be working on
Mani again so we may have an OB Mani sometime in the future.. which
might be handy :)
http://www.mani-admin-plugin.com
discuss?...?...?
Tom


--
From: Patrick Shelley [EMAIL PROTECTED]
Sent: Wednesday, October 17, 2007 12:15 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

 For a start - do you really think the lifespan of this game is just 2
 months
 before it gets boring?

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 TF2 has only been released since the 12th of september. To date that is
 exactly 5 weeks.

 Up till the 10th of October it was offically beta. In which time they must
 have got thousands of bug reports.  My guess is that in their offices they
 dont have every single variation of PC that is out there.  That they
 probably developed this game on a very limited selection of PC's and
 Servers
 with varying hardware and software.

 So, they release beta TF2 - get the feedback and address the most
 important
 and specific problems. Release updates, the clients install updates - and
 problems go away each time this cycle happens.

 The game uses the latest source engine, and combined with the game beta
 tag
 - its obvious that there are gonna be issues.

 Then you get scripters and 3rd party devs creating mods while its
 still
 in beta  Then they moan when x,y,z happens to break their mod and they
 barrage this list with zillions of emails ranting and raving about how
 valve dont care - OMG.. Please get some perspective here.

 I'm ditching my servers until valve are happy with their creation - and
 we're not getting server updates every other day.

 When their happy and the code works as best as its gonna do on ALL types
 of
 PC platform - then start making your mods

 I agree valve should have addressed this sooner - but i suspect the reason
 they didnt is because as steam news pointed out they went away to have a
 break from what they completed.

 So simply put - im waiting until the code is stable and modders could wait
 until the code is stable before creating their masterpieces to aviod this
 scenario.


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you
 will
 go buy another game next month.

 -YMAC
 --

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RE: [hlds] Valve's Lack of Announcements

2007-10-16 Thread Chris Barnett
Be careful about the beta programme stuff. Valve have not implemented any
beta programme to help anyone. They did it with TFC2 for their own marketing
reasons and to help themselves and not us.

When they release separate betas for EVERY update, then I'll be happy.
Because then it's being done for the community and not just Valves
interests.

Also, I'm not happy with Alfreds response with the 32 slot business. I
believe the PC version of TF2 is being held back just to stop the console
version from looking so bad

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump
Sent: 17 October 2007 00:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Valve's Lack of Announcements

On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Sorry, but i gotta say my piece here.

 I got 2 servers - 1 UK and 1 USA

Whoop de do. I got cookie 4 you.

 For a start - do you really think the lifespan of this game is just 2
months
 before it gets boring?

Yes.

 Are you serously say that? Cause if you are - you must have the brain of a
 child - nah, thats too kind.  The brain of a fish.

I are seriously say that. You have the ass of a cow.

 You know what I've decided?  I've decided to think this through logically.
 And no i'm not a valve fanboy - im normal.

 BlaBlaBla...

What I said has nothing to do with TF2. I have been around Valve for a long
long time. I was playing CS when it was a beta mod for HL. And for years
Valve has not communicated or cooperated with the community. How long did it
take them to start a beta program after everyone started screaming for one?
Wipe that brown off your lips.

-YMAC


 On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote:

 Valve has never cared about you and never will. Get used to it.

 I used to do all that and after fixing the plugins that Valve broke every
 week or so just to keep my server running I gave up. It is still running,
 but I just don't care. They have beaten all the care out of me.

 One day Valve will realize that mods and plugins are the only thing that
 keeps the game interesting for the majority of people after a couple of
 months. But on the other hand maybe they want you to get bored so you
will
 go buy another game next month.

 -YMAC
 --

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[hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



Let's run a book on which servers Valve will randomly filter out next,
without even so much as the decency to tell us.



1)  Australian servers. Let's face it, it's those pesky Australians who
are so far up Valves sweet asses it must be embarrassing for Valve. Those
Australians need to be taught a lesson to counter balance all of that
Pacific rimming that's going on.

2)  Servers that have an unusually high number of players with 8 digits.
Come on let's face it. The 8 digit crew are all noobs, snotty nosed
teenagers and haxors.

3)  Servers outside the Western United States that have an unusually
high number of players with 6 digits. If a server attracts the old and wise,
they're community is going to be too smug.

4)  Servers running FF.

5)  Servers that sends the player into a different world where there is
1000's of custom skins and the admins have been sad enough to invest 500 odd
man hours into creating a work of art, not to mention the modding
communities whose total output dwarfs anything that has come out of Valve.

6)  Servers that attract the top players. C'mon something has to be
wrong, they're all hacking.

7)  Servers that attract too many noobs. No scrub that, they're all in
Washington State.

8)  Servers that are running that new plugin, which lies about the total
number of available slots.there's 32 slots but 24 are advertised!!!

9)  Servers with unsuitable chat language for minors.

10)   Servers with 2 slots, passworded, that say Valve doesn't listen to
server admins as their server name.







Right. That's my list. Odds anyone?







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RE: [hlds] TF2 ... All 32 player servers filtered out?

2007-10-15 Thread Chris Barnett
Valve deliberately made an update to make 32 slot serves unviable.

It wasn't some kind of side effect from a feature they wanted to support.

That's what the admin community are sick and tired of. Not side effects, but
deliberate and intentional acts by Valve to actually break the freakin mods.

That's why they don't want to run beta tests. If they cared about vast
majority of server admins out there, they would bother to run a beta on all
the server releases. Tell me that it's unviable to a beta, then I'll dismiss
you as a complete noob to this mailing list as you obviously haven't been
reading the in-depth and ignored proposals for a beta on all server
releases.

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Porter
Sent: 15 October 2007 16:34
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 ... All 32 player servers filtered out?

--
[ Picked text/plain from multipart/alternative ]
Oh give it a rest Dan.

  A lot of people are getting sick of the constent whiny posts (thanks to
those who sent support on this btw!) asking the same questions and not
getting answers.
  Its obvious to me, tom, dick and his pet frigging dog your not going to
get an answer, is that a good thing? No im not saying that but for the sake
and respect of everyone else on the list if you want to constantly complain
over and over again do it on the steam forums where it seems to be
impossible to put a problem to bed and we can ignore it.

  Plugin or modded bins, either way is that how valve intended it to be run?
no its not is it, how hard is that to grasp?
  If you choose to mod a server in any way shape or form thats fine, we all
do it no problems there but if valve dont want to support the changes that
were made outside of their control then fair enough. You dont stick a
porsche engine in a ford and then take it to a ford garage because the
bloddy engine doesnt fit do you?
  Its not a feature that valve have introduced and its not something they
have to support and asking them questions about it and demanding answers is
like beating your head against the wall.

  That sir is there within the problem that you are inflicting on us all,
its not just this it was people asking stupid questions like filtering out
custom maps from the client browser just so he didnt have to play ep1 style
content, omg give us a break.

  If I install a mod and the mod then makes my server incompatible in some
way shap or form ill go to the modder and sort it out with him.  If I
promise to sell 32 man servers to people on some dodgy frigging hack that
valve dont want anything to do with then I bite the bullet and apologise to
my customers for jumping the gun trying to get a few easy quid in the
pocket.
  Live and learn, thats the experience of life.

  I dont think anyone has a problem with people asking off post questions
now and again its when people just go on and on and on and on ... hang on a
minute I need to find another duracell to repower the on and on part.
moaning, whining and slagging off valve when its obvious they are not going
to give an answer if you keep on like that.

  It would be nice to have an official stance, didnt say it wasnt but I
certanly wont let the whining bully boys push me around like they have done
to everyone else who has asked for them to stop please.

  Now ill explain the last bit in terms you might just understand, no
offence intended there but you dont seem to understand why I said I wasnt
going to reply in 1st, out of respect for the other users I acknoweldged
that my posts whining about them whining wasnt helping matters but thank you
for pointing that out again and out of respect and for the sanity of
everyone else said I wasnt going to rise to the bully boy possie and reply
if you couldnt understand why others were getting upset.

  Why because everything that needed to be said had been said, obviously not
but hey this isnt a forum if you wish to carry on being childish and
attempting to be insulting then so be it.

  I have far more important things to do then play internet rambling with
people who have no respect for other users and think its ME ME ME im
important I dont care about anyone else valve shafted me wah wah I must
whine.

  Whatever, I apologise to those whome I may have offended by raising to the
bait and seriously I DO ... no lets not do the big letter game, I do
understand that this is not helping matters and dont wish to carry on acting
being exactly the same as the guys who do have no respect for others, not a
case of im right and your not which you seem to be very ... no I wont do
that im a mature adult and able to finish something without provoking people
into a reply when there's really no need to say owt more!

  As you say, dont like the complaint's then theres a delete key.

  Cheers
  John

  [waffle waffle]
  [ Picked text/plain from multipart/alternative ]
Honestly, you are not helping the situation. If you don't like 

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
If this doesn't affect you, or you aren't interested, you don't have to
reply.

A lot of people are angry about this and it's not going to die.

You can't guarantee that Valve won't randomly remove servers from the lists
in future.

This is a serious issue. It could be your servers next.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15 October 2007 17:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Get over it and move onjust like every time something like this has
happened in the past.

Chris Barnett wrote:
 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians
who
 are so far up Valves sweet asses it must be embarrassing for Valve. Those
 Australians need to be taught a lesson to counter balance all of that
 Pacific rimming that's going on.

 2)  Servers that have an unusually high number of players with 8
digits.
 Come on let's face it. The 8 digit crew are all noobs, snotty nosed
 teenagers and haxors.

 3)  Servers outside the Western United States that have an unusually
 high number of players with 6 digits. If a server attracts the old and
wise,
 they're community is going to be too smug.

 4)  Servers running FF.

 5)  Servers that sends the player into a different world where there
is
 1000's of custom skins and the admins have been sad enough to invest 500
odd
 man hours into creating a work of art, not to mention the modding
 communities whose total output dwarfs anything that has come out of Valve.

 6)  Servers that attract the top players. C'mon something has to be
 wrong, they're all hacking.

 7)  Servers that attract too many noobs. No scrub that, they're all in
 Washington State.

 8)  Servers that are running that new plugin, which lies about the
total
 number of available slots.there's 32 slots but 24 are advertised!!!

 9)  Servers with unsuitable chat language for minors.

 10)   Servers with 2 slots, passworded, that say Valve doesn't listen to
 server admins as their server name.







 Right. That's my list. Odds anyone?







 --


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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Explain to me genius how you forseen Valve removing servers off the master
list servers?

You didn't.

Therefore, none of us, can make the guarantee that Valve won't remove
servers from the list in future.

If Valve can't guarantee, that they won't remove servers from the list in
future. Then why should we bother running servers?

Are we now supposed to check every day that our server is on the list?

If our server is not on the list, can we expect some helpful soul like you
to wave the magic wand and enlighten us all as to why our servers our
missing of the server list?

If you had bothered to stop and actually use that brain of yours, you would
understand that Valves latest act of treachery against the server admin
community is an absolute ing disgrace and I'm well within my rights to
be angry.

Oh yeah. To the individual who loves to dish out revelations that customers
have no place in making demands or have any rights to make demands.

Erh yes we do. They don't call it customer demand for nothing.

I AS LOYAL CUSTOMER DEMAND THAT VALVE DROPS IT'S STUPID ACT OF ING OVER
SERVER ADMINS AT EVERY CORNER

There you go.

:-)



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyrios
Sent: 15 October 2007 17:23
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Supposed to be funny ?



zzzZZZzzz

On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote:

 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians
 who
 are so far up Valves sweet asses it must be embarrassing for Valve. Those
 Australians need to be taught a lesson to counter balance all of that
 Pacific rimming that's going on.

 2)  Servers that have an unusually high number of players with 8
 digits.
 Come on let's face it. The 8 digit crew are all noobs, snotty nosed
 teenagers and haxors.

 3)  Servers outside the Western United States that have an unusually
 high number of players with 6 digits. If a server attracts the old and
 wise,
 they're community is going to be too smug.

 4)  Servers running FF.

 5)  Servers that sends the player into a different world where there
 is
 1000's of custom skins and the admins have been sad enough to invest 500
 odd
 man hours into creating a work of art, not to mention the modding
 communities whose total output dwarfs anything that has come out of Valve.

 6)  Servers that attract the top players. C'mon something has to be
 wrong, they're all hacking.

 7)  Servers that attract too many noobs. No scrub that, they're all in
 Washington State.

 8)  Servers that are running that new plugin, which lies about the
 total
 number of available slots.there's 32 slots but 24 are advertised!!!

 9)  Servers with unsuitable chat language for minors.

 10)   Servers with 2 slots, passworded, that say Valve doesn't listen to
 server admins as their server name.







 Right. That's my list. Odds anyone?







 --


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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
In your opinion

...I can state mine...if you don't like itwell...you can simmer...

Oh and please grow up.

Thanks.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
Sent: 15 October 2007 17:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I think people just need to grow up.

Valve intended by design for their to be a 24 player
limit. They can and will do whats in their best
interest and/or needs. They never intended (at this
time) to be above 24 people so they filtered them out.
They have the right to do so.

Don't like it? Then don't run a server. No one is
forcing you to do anything.


--- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  Let's run a book on which servers Valve will
 randomly filter out next,
  without even so much as the decency to tell us.
 
 
 
  1)  Australian servers. Let's face it, it's
 those pesky Australians
  who
  are so far up Valves sweet asses it must be
 embarrassing for Valve. Those
  Australians need to be taught a lesson to counter
 balance all of that
  Pacific rimming that's going on.
 
  2)  Servers that have an unusually high number
 of players with 8
  digits.
  Come on let's face it. The 8 digit crew are all
 noobs, snotty nosed
  teenagers and haxors.
 
  3)  Servers outside the Western United States
 that have an unusually
  high number of players with 6 digits. If a server
 attracts the old and
  wise,
  they're community is going to be too smug.
 
  4)  Servers running FF.
 
  5)  Servers that sends the player into a
 different world where there
  is
  1000's of custom skins and the admins have been
 sad enough to invest 500
  odd
  man hours into creating a work of art, not to
 mention the modding
  communities whose total output dwarfs anything
 that has come out of Valve.
 
  6)  Servers that attract the top players.
 C'mon something has to be
  wrong, they're all hacking.
 
  7)  Servers that attract too many noobs. No
 scrub that, they're all in
  Washington State.
 
  8)  Servers that are running that new plugin,
 which lies about the
  total
  number of available slots.there's 32 slots but 24
 are advertised!!!
 
  9)  Servers with unsuitable chat language for
 minors.
 
  10)   Servers with 2 slots, passworded, that say
 Valve doesn't listen to
  server admins as their server name.
 
 
 
 
 
 
 
  Right. That's my list. Odds anyone?
 
 
 
 
 
 
 
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 



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Yahoo! oneSearch: Finally, mobile search
that gives answers, not web links.
http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC

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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
The cvar for low grav was never implemented on TF2 in the first place. It
was never removed and you would have been the first to download a plugin
if that plugin had gotten around it.

*Then* at that point, you would have been the first to complain *if* it had
been servers with a low-grav / hack / plugin that was deliberately pulled
from the list.

Don't you understand what is at stake here?

Answer this question please:

How can I ensure that my server is left on the freakin server list in
future?

Valve are taking the piss. They are taking it to a new level and upping the
stakes to tell all server admins that their servers can be removed from the
list at anytime, if their servers are not 100% vanilla.

Who the  is going to want to run a 100% vanilla server other than for
professional matches?


Thanks.

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15 October 2007 18:03
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

And beating a dead horse wont resurrect him.  I ran a low grav server,
and they took away that cvar.  Our community is pissed, but you dont see
me sending out a gazillion emails.  Valve will never respond, just like
they havent in the past.  If they dont respond, then their is no
problem.  Like I said, get over it.  People sending emails isnt going to
do anything.

Chris Barnett wrote:
 If this doesn't affect you, or you aren't interested, you don't have to
 reply.

 A lot of people are angry about this and it's not going to die.

 You can't guarantee that Valve won't randomly remove servers from the
lists
 in future.

 This is a serious issue. It could be your servers next.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
 Sent: 15 October 2007 17:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Get over it and move onjust like every time something like this has
 happened in the past.

 Chris Barnett wrote:

 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians

 who

 are so far up Valves sweet asses it must be embarrassing for Valve. Those
 Australians need to be taught a lesson to counter balance all of that
 Pacific rimming that's going on.

 2)  Servers that have an unusually high number of players with 8

 digits.

 Come on let's face it. The 8 digit crew are all noobs, snotty nosed
 teenagers and haxors.

 3)  Servers outside the Western United States that have an unusually
 high number of players with 6 digits. If a server attracts the old and

 wise,

 they're community is going to be too smug.

 4)  Servers running FF.

 5)  Servers that sends the player into a different world where there

 is

 1000's of custom skins and the admins have been sad enough to invest 500

 odd

 man hours into creating a work of art, not to mention the modding
 communities whose total output dwarfs anything that has come out of
Valve.

 6)  Servers that attract the top players. C'mon something has to be
 wrong, they're all hacking.

 7)  Servers that attract too many noobs. No scrub that, they're all
in
 Washington State.

 8)  Servers that are running that new plugin, which lies about the

 total

 number of available slots.there's 32 slots but 24 are advertised!!!

 9)  Servers with unsuitable chat language for minors.

 10)   Servers with 2 slots, passworded, that say Valve doesn't listen to
 server admins as their server name.







 Right. That's my list. Odds anyone?







 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,

 please visit:

 http://list.valvesoftware.com/mailman/listinfo/hlds



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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Most plugins will change the intended parameters, therefore what you are
saying is that the only way one can guarantee his server will stay on the
list, is to run a vanilla server.

You will find that over time, most server admins will not want to run a
vanilla server AND the long term survival of TF2 will need mod community to
survive

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ
Sent: 15 October 2007 18:14
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Actually, I run my server within the intended parameters and I can be
incredibly sure that it will forever show up on the list.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 11:54 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

If this doesn't affect you, or you aren't interested, you don't have to
reply.

A lot of people are angry about this and it's not going to die.

You can't guarantee that Valve won't randomly remove servers from the lists
in future.

This is a serious issue. It could be your servers next.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15 October 2007 17:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Get over it and move onjust like every time something like this has
happened in the past.

Chris Barnett wrote:
 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians
who
 are so far up Valves sweet asses it must be embarrassing for Valve. Those
 Australians need to be taught a lesson to counter balance all of that
 Pacific rimming that's going on.

 2)  Servers that have an unusually high number of players with 8
digits.
 Come on let's face it. The 8 digit crew are all noobs, snotty nosed
 teenagers and haxors.

 3)  Servers outside the Western United States that have an unusually
 high number of players with 6 digits. If a server attracts the old and
wise,
 they're community is going to be too smug.

 4)  Servers running FF.

 5)  Servers that sends the player into a different world where there
is
 1000's of custom skins and the admins have been sad enough to invest 500
odd
 man hours into creating a work of art, not to mention the modding
 communities whose total output dwarfs anything that has come out of Valve.

 6)  Servers that attract the top players. C'mon something has to be
 wrong, they're all hacking.

 7)  Servers that attract too many noobs. No scrub that, they're all in
 Washington State.

 8)  Servers that are running that new plugin, which lies about the
total
 number of available slots.there's 32 slots but 24 are advertised!!!

 9)  Servers with unsuitable chat language for minors.

 10)   Servers with 2 slots, passworded, that say Valve doesn't listen to
 server admins as their server name.







 Right. That's my list. Odds anyone?







 --


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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Oh and Jonathon,

Hinsight is such a great thing isn't it? Well, we've taken note. When you're
server and you're community is affected by Valves heavy handed arrogance,
we'll mock you like there was no tomorrow.

You couldn't see that listing update coming and neither could we.
S.

What makes you think your server is going to be immune forever?

What's that you said? You are going to keeps yours vanilla?

TF2. R.I.P.


Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
Sent: 15 October 2007 17:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I think people just need to grow up.

Valve intended by design for their to be a 24 player
limit. They can and will do whats in their best
interest and/or needs. They never intended (at this
time) to be above 24 people so they filtered them out.
They have the right to do so.

Don't like it? Then don't run a server. No one is
forcing you to do anything.


--- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  Let's run a book on which servers Valve will
 randomly filter out next,
  without even so much as the decency to tell us.
 
 
 
  1)  Australian servers. Let's face it, it's
 those pesky Australians
  who
  are so far up Valves sweet asses it must be
 embarrassing for Valve. Those
  Australians need to be taught a lesson to counter
 balance all of that
  Pacific rimming that's going on.
 
  2)  Servers that have an unusually high number
 of players with 8
  digits.
  Come on let's face it. The 8 digit crew are all
 noobs, snotty nosed
  teenagers and haxors.
 
  3)  Servers outside the Western United States
 that have an unusually
  high number of players with 6 digits. If a server
 attracts the old and
  wise,
  they're community is going to be too smug.
 
  4)  Servers running FF.
 
  5)  Servers that sends the player into a
 different world where there
  is
  1000's of custom skins and the admins have been
 sad enough to invest 500
  odd
  man hours into creating a work of art, not to
 mention the modding
  communities whose total output dwarfs anything
 that has come out of Valve.
 
  6)  Servers that attract the top players.
 C'mon something has to be
  wrong, they're all hacking.
 
  7)  Servers that attract too many noobs. No
 scrub that, they're all in
  Washington State.
 
  8)  Servers that are running that new plugin,
 which lies about the
  total
  number of available slots.there's 32 slots but 24
 are advertised!!!
 
  9)  Servers with unsuitable chat language for
 minors.
 
  10)   Servers with 2 slots, passworded, that say
 Valve doesn't listen to
  server admins as their server name.
 
 
 
 
 
 
 
  Right. That's my list. Odds anyone?
 
 
 
 
 
 
 
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 ... black holes are where god divided by zero.
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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
This is sillyyeah but then...wasn't deliberately making 32 perfectly
viable and well played 32 slot servers, unviable by filtering them out of
the list, a bit silly?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 15 October 2007 18:10
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Gawd not another thread...

We were able to run beta... then came release day. Whats the big deal they
set a limit? I've run 20 thru 32 slots and 24 seems to be plenty. You
comment, Come on let's face it. The 8 digit crew are all
noobs, snotty nosed teenagers and haxors. Any 32 player server I've ever
been on is exactly that, n00bs and bots etc.

this is silly...


- Original Message 
From: Jonathan Leissler [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 11:32:35 AM
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


I think people just need to grow up.

Don't like it? Then don't run a server. No one is
forcing you to do anything.


--- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  Let's run a book on which servers Valve will
 randomly filter out next,
  without even so much as the decency to tell us.
 
 
 
  1)  Australian servers. Let's face it, it's
 those pesky Australians
  who
  are so far up Valves sweet asses it must be
 embarrassing for Valve. Those
  Australians need to be taught a lesson to counter
 balance all of that
  Pacific rimming that's going on.
 
  2)  Servers that have an unusually high number
 of players with 8
  digits.
  Come on let's face it. The 8 digit crew are all
 noobs, snotty nosed
  teenagers and haxors.
 
  3)  Servers outside the Western United States
 that have an unusually
  high number of players with 6 digits. If a server
 attracts the old and
  wise,
  they're community is going to be too smug.
 
  4)  Servers running FF.
 
  5)  Servers that sends the player into a
 different world where there
  is
  1000's of custom skins and the admins have been
 sad enough to invest 500
  odd
  man hours into creating a work of art, not to
 mention the modding
  communities whose total output dwarfs anything
 that has come out of Valve.
 
  6)  Servers that attract the top players.
 C'mon something has to be
  wrong, they're all hacking.
 
  7)  Servers that attract too many noobs. No
 scrub that, they're all in
  Washington State.
 
  8)  Servers that are running that new plugin,
 which lies about the
  total
  number of available slots.there's 32 slots but 24
 are advertised!!!
 
  9)  Servers with unsuitable chat language for
 minors.
 
  10)   Servers with 2 slots, passworded, that say
 Valve doesn't listen to
  server admins as their server name.
 
 
 
 
 
 
 
  Right. That's my list. Odds anyone?
 
 
 
 
 
 
 
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 ... black holes are where god divided by zero.
 --

 ___
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Yahoo! oneSearch: Finally, mobile search
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http://searchmarketing.yahoo.com/
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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
I couldn't give a flying fig what E.A. do with their customers.

Why is it when people bring up perfectly valid points certain people decide
to play the legal angle : Valve are within their rights to xyz

Well. I'm a Valve customer and I'm well within my rights, to say that they
are royally screwing over the server admins here.

The situation that we are left in, here and now, is that any set of servers
can be de-listed if they have any mods installed on them whatsoever as there
is no written clarification from Valve on this.

That means server admins are left with a stark choice. Run the server
vanilla and unmodified or just follow the crowd and take the easy option of
running vanilla.

TF2 is an experiement for Valve. They want to see what happens if they take
away control from the admins. Well, I'm shutting down my TF2 server. I'm
sticking to CS:S and if the rape the CS:S server on it's way over to
OrangeBox then I'll shut down my CS:S server.

The way a server is run, the way it's adminned, the mods, the players are
just as important as the game itself and Valve doesn't seem to want to admit
that and they always cast those facts aside and they are going out of their
way to do so with TF2.

I don't think there is going to be much modding going on with TF2 and that's
not healthy for the games long term future.

Chris.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim
Sent: 15 October 2007 18:19
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

First and only reply to this discussion. I agree with the below. I think
someone isn't understanding the word Customer. Since when did they start
selling the server files? Also Valve isn't the first company to delist
servers. It was actually easy for Valve to do this as it was just a max
player filter. Now think about EA in 05 with they released the BF2 Demo. The
files were hacked as some call modified. Unlike here where a dll had to be
modified, or a mod set in place, with BF2 they were plain text python files
which had to have a couple variables changed. Guess what, EA didn't like it,
then they started banning IPs from their server list. The only difference I
see here is after about a week, EA did make a public statement about it
after A lot of admins complained in forums their servers were not listed.

-Original Message-
From: Jonathan Leissler [mailto:[EMAIL PROTECTED]
Sent: Monday, October 15, 2007 11:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I think people just need to grow up.

Valve intended by design for their to be a 24 player
limit. They can and will do whats in their best
interest and/or needs. They never intended (at this
time) to be above 24 people so they filtered them out.
They have the right to do so.

Don't like it? Then don't run a server. No one is
forcing you to do anything.


--- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  Let's run a book on which servers Valve will
 randomly filter out next,
  without even so much as the decency to tell us.
 
 
 
  1)  Australian servers. Let's face it, it's
 those pesky Australians
  who
  are so far up Valves sweet asses it must be
 embarrassing for Valve. Those
  Australians need to be taught a lesson to counter
 balance all of that
  Pacific rimming that's going on.
 
  2)  Servers that have an unusually high number
 of players with 8
  digits.
  Come on let's face it. The 8 digit crew are all
 noobs, snotty nosed
  teenagers and haxors.
 
  3)  Servers outside the Western United States
 that have an unusually
  high number of players with 6 digits. If a server
 attracts the old and
  wise,
  they're community is going to be too smug.
 
  4)  Servers running FF.
 
  5)  Servers that sends the player into a
 different world where there
  is
  1000's of custom skins and the admins have been
 sad enough to invest 500
  odd
  man hours into creating a work of art, not to
 mention the modding
  communities whose total output dwarfs anything
 that has come out of Valve.
 
  6)  Servers that attract the top players.
 C'mon something has to be
  wrong, they're all hacking.
 
  7)  Servers that attract too many noobs. No
 scrub that, they're all in
  Washington State.
 
  8)  Servers that are running that new plugin,
 which lies about the
  total
  number of available slots.there's 32 slots but 24
 are advertised!!!
 
  9)  Servers with unsuitable chat language for
 minors.
 
  10)   Servers with 2 slots, passworded, that say
 Valve doesn't listen

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Thomas,

I'm not trying to be rude. It's just that everyday in this community, there
is always some joker, who thinks it's big and clever to post up Quit
whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada

As far as I'm concerned, it might as well be random. No one knew what Valve
was going to do then, so what makes you think you know what they are going
to do tomorrow, with regards for the RANDOM REASON to why they are
removing servers from the list?

With regards to metamod source. They might not remove metamod servers from
the list, but you might find that your server has been removed because Valve
didn't like a side effect of a particular metamod plugin. If they don't give
us a clue as to what the rules are, then we have to assume that any plugin
is a risk.

It doesn't matter how valid anyone thinks any reason the master list removal
is. If server admins become scared to install plugins, because they don't
know whether that plugin will incur the wrath of valves list server, then
why bother writing and installing plugins?

If you are happy with running 7 vanilla servers for the next 5 years, good
for you. I'm not doing it and there are loads of others who won't. I'll feel
sorry for you, when years down the line, they are all broken overnight,
because Valve had petty reasons they deemed more important than you and your
gaming community.

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 15 October 2007 18:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

There's no need to be rude or offensive! If this has to be discussed then
lets at least do it sensibly.

Anyway.

Valve dont appear to be randomly removing servers with mods from the lists,
they have apparently removed servers running mods that allow 32 players. It
occurs to me they must have a reason for this (it is not as if it appears to
be a particularly harmful mod).

I very much doubt Valve are going to begin to removing servers running any
mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has
been no reason for this removal - nothing from Valve. Either they are not
going to say anything or there is a reason for the silence. There could
still be a very valid reason for removing the 32 man capacity! (No one seems
to care about that possibility).

Either Valve will say something concrete or we will never know. If not being
able to run 32 man servers is putting many people off running servers, or if
it is killing many communities or if it is putting many players off the game
because they can only play with 24 people I have no idea - but I would
hazard it is not very many.

Lets just face it 32 man servers are gone for the time being - it's not a
great thing but there it is. Maybe we should look to getting what we have on
offer running stably and get some good mods going :)
I have 7 TF2 servers going now (4 for one community 3 for another) and they
are all starting to hit their maxes - so it is going well.  The 7th server I
launched yesterday as the others were getting full.  That's working out as
better solution for the communities than 6 32 man servers actually.
Tom

--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Monday, October 15, 2007 6:00 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

 Oh and Jonathon,

 Hinsight is such a great thing isn't it? Well, we've taken note. When
 you're
 server and you're community is affected by Valves heavy handed arrogance,
 we'll mock you like there was no tomorrow.

 You couldn't see that listing update coming and neither could we.
 S.

 What makes you think your server is going to be immune forever?

 What's that you said? You are going to keeps yours vanilla?

 TF2. R.I.P.


 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
 Sent: 15 October 2007 17:33
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 I think people just need to grow up.

 Valve intended by design for their to be a 24 player
 limit. They can and will do whats in their best
 interest and/or needs. They never intended (at this
 time) to be above 24 people so they filtered them out.
 They have the right to do so.

 Don't like it? Then don't run a server. No one is
 forcing you to do anything.


 --- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Erm...As you said...Valve filtered out 32 slot servers, not those with the
plugin.

So..If I run a server that has a mod, which runs low gravity..and Valve
don't like it..they'll find a way to filter out servers with low_grav rather
than those that have the low grav mod.

The fightback will come from the modding community in the form of mods that
do their best to hide the fact that they do what they do.

How will that help the community at large? Because all you vanilla fan boys
are going to be mighty pissed when you find that most of the modding servers
will deliberately conceal what their capabilities are, rather than declaring
the cvars, so you can filter out the servers you don't want.

What do you expect Valve to do, when there are servers that advertise 24
slots, but actually have 32 internally?

It's going to be a game of cat and mouse, where the modding community will
waste Valves time and the time of those who want vanilla servers AND where
Valve wastes the time of server admins in their attempts to get their own
way.

All this aggro, just because Valve thinks it knows what's best for the
gaming communities when the real final call, is with the server admin. And
this server admin is having none of it. My remaining TF2 server is going to
be shutdown. This argument is still relevant for me, because the other games
like DoDs + CS:S should be defended from this bullshit.

Chris.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
Sent: 15 October 2007 18:38
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

How can I ensure that my server is left on the freakin server list in
future?

Simple: dont try and run it as 32 man if Valve kill of any other servers
running mods then I will eat my hat. They haven't even done that here.. they
just changed the master server list to filter out anything reporting in at
over 24 slots

Also:

Most plugins will change the intended parameters, therefore what you are
saying is that the only way one can guarantee his server will stay on the
list, is to run a vanilla server.

That's not strictly true at all! First off it would be nearly impossible to
kill by a specific mod - the mod's could easily just change their signatures
and thus avoid detection. Ok if they change core server parameters yes it
would be possible but lots and lots of mods just don't do this... (AFAIK)

Tom

--
From: Chris Barnett [EMAIL PROTECTED]
Sent: Monday, October 15, 2007 6:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

 Most plugins will change the intended parameters, therefore what you are
 saying is that the only way one can guarantee his server will stay on the
 list, is to run a vanilla server.

 You will find that over time, most server admins will not want to run a
 vanilla server AND the long term survival of TF2 will need mod community
 to
 survive

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ
 Sent: 15 October 2007 18:14
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Actually, I run my server within the intended parameters and I can be
 incredibly sure that it will forever show up on the list.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 11:54 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 If this doesn't affect you, or you aren't interested, you don't have to
 reply.

 A lot of people are angry about this and it's not going to die.

 You can't guarantee that Valve won't randomly remove servers from the
 lists
 in future.

 This is a serious issue. It could be your servers next.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
 Sent: 15 October 2007 17:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Get over it and move onjust like every time something like this has
 happened in the past.

 Chris Barnett wrote:
 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians
 who
 are so far up Valves sweet asses it must be embarrassing for Valve. Those
 Australians need

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
WRONG!

Valve didn't go after any mods, they simply delisted servers that had 32
slots, a side effect of running a legit plugin.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: 15 October 2007 18:36
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

WRONG!  We were running a beta low grav server until the update or two
before the final release (the same one that killed 32 player servers).

You dont have to run a vanilla server...just one that doesnt hack the
dll in memory (or use a hacked dll).

Chris Barnett wrote:
 The cvar for low grav was never implemented on TF2 in the first place. It
 was never removed and you would have been the first to download a plugin
 if that plugin had gotten around it.

 *Then* at that point, you would have been the first to complain *if* it
had
 been servers with a low-grav / hack / plugin that was deliberately pulled
 from the list.

 Don't you understand what is at stake here?

 Answer this question please:

 How can I ensure that my server is left on the freakin server list in
 future?

 Valve are taking the piss. They are taking it to a new level and upping
the
 stakes to tell all server admins that their servers can be removed from
the
 list at anytime, if their servers are not 100% vanilla.

 Who the  is going to want to run a 100% vanilla server other than for
 professional matches?


 Thanks.

 Chris.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
 Sent: 15 October 2007 18:03
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 And beating a dead horse wont resurrect him.  I ran a low grav server,
 and they took away that cvar.  Our community is pissed, but you dont see
 me sending out a gazillion emails.  Valve will never respond, just like
 they havent in the past.  If they dont respond, then their is no
 problem.  Like I said, get over it.  People sending emails isnt going to
 do anything.

 Chris Barnett wrote:

 If this doesn't affect you, or you aren't interested, you don't have to
 reply.

 A lot of people are angry about this and it's not going to die.

 You can't guarantee that Valve won't randomly remove servers from the

 lists

 in future.

 This is a serious issue. It could be your servers next.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
 Sent: 15 October 2007 17:36
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Get over it and move onjust like every time something like this has
 happened in the past.

 Chris Barnett wrote:


 This is a multipart message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hello,



 Let's run a book on which servers Valve will randomly filter out next,
 without even so much as the decency to tell us.



 1)  Australian servers. Let's face it, it's those pesky Australians


 who


 are so far up Valves sweet asses it must be embarrassing for Valve.
Those
 Australians need to be taught a lesson to counter balance all of that
 Pacific rimming that's going on.

 2)  Servers that have an unusually high number of players with 8


 digits.


 Come on let's face it. The 8 digit crew are all noobs, snotty nosed
 teenagers and haxors.

 3)  Servers outside the Western United States that have an unusually
 high number of players with 6 digits. If a server attracts the old and


 wise,


 they're community is going to be too smug.

 4)  Servers running FF.

 5)  Servers that sends the player into a different world where there


 is


 1000's of custom skins and the admins have been sad enough to invest 500


 odd


 man hours into creating a work of art, not to mention the modding
 communities whose total output dwarfs anything that has come out of

 Valve.

 6)  Servers that attract the top players. C'mon something has to be
 wrong, they're all hacking.

 7)  Servers that attract too many noobs. No scrub that, they're all

 in

 Washington State.

 8)  Servers that are running that new plugin, which lies about the


 total


 number of available slots.there's 32 slots but 24 are advertised!!!

 9)  Servers with unsuitable chat language for minors.

 10)   Servers with 2 slots, passworded, that say Valve doesn't listen
to
 server admins as their server name.







 Right. That's my list. Odds anyone?







 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,


 please visit:


 http://list.valvesoftware.com/mailman/listinfo/hlds

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
The filter is maintained by Valve on their master servers. If peoples
servers are being filtered out on the server list, there isn't a lot they
can do about it. Apart from complain *AND* put across the point of the
dangerous and unacceptable precedence that it sets.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: 15 October 2007 19:00
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Why not simply remove the filter?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma
 Gesendet: Montag, 15. Oktober 2007 19:55
 An: hlds@list.valvesoftware.com
 Betreff: RE: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 Third option: Be creative and do what the other 30-32 player
 servers did to get on the list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
 Sent: Monday, October 15, 2007 10:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 I installed a plugin to have a 32 slot TF2 server. No hex
 edit/hack or something like that. It was a normal plugin --
 And my server is still removed from the serverlist.

 Give a community the support to create addons/plugins/mod,
 but remove their servers if they use it... great!

 What should I do now? Live with it? ... No...

 Two options:
 - Shut down my server to run something else
 - Reduce to 24 slot with the known, that I will never play on
 my server, because it is too empty for me? -- Result is a
 not needed server -- Shut down to run something else...

 grr

  -Ursprüngliche Nachricht-
  Von: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas
  Morton
  Gesendet: Montag, 15. Oktober 2007 19:21
  An: hlds@list.valvesoftware.com
  Betreff: Re: [hlds] Servers that will Valve will randomly
 remove from
  the steam master servers, without any annoucment.
 
  There's no need to be rude or offensive! If this has to be
 discussed
  then lets at least do it sensibly.
 
  Anyway.
 
  Valve dont appear to be randomly removing servers with mods
 from the
  lists, they have apparently removed servers running mods
 that allow 32
  players. It occurs to me they must have a reason for this
 (it is not
  as if it appears to be a particularly harmful mod).
 
  I very much doubt Valve are going to begin to removing
 servers running
  any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far
  there has been no reason for this removal - nothing from
 Valve. Either
  they are not going to say anything or there is a reason for the
  silence. There could still be a very valid reason for
 removing the 32
  man capacity! (No one seems to care about that possibility).
 
  Either Valve will say something concrete or we will never
 know. If not
  being able to run 32 man servers is putting many people off running
  servers, or if it is killing many communities or if it is
 putting many
  players off the game because they can only play with 24
 people I have
  no idea - but I would hazard it is not very many.
 
  Lets just face it 32 man servers are gone for the time being
  - it's not a great thing but there it is. Maybe we should look to
  getting what we have on offer running stably and get some good mods
  going :) I have 7 TF2 servers going now (4 for one community 3 for
  another) and they are all starting to hit their maxes - so
 it is going
  well.  The 7th server I launched yesterday as the others
 were getting
  full.  That's working out as better solution for the
 communities than
  6 32 man servers actually.
  Tom
 
  --
  From: Chris Barnett [EMAIL PROTECTED]
  Sent: Monday, October 15, 2007 6:00 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Servers that will Valve will randomly
 remove from
  the steam master servers, without any annoucment.
 
   Oh and Jonathon,
  
   Hinsight is such a great thing isn't it? Well, we've taken
  note. When
   you're server and you're community is affected by Valves
  heavy handed
   arrogance, we'll mock you like there was no tomorrow.
  
   You couldn't see that listing update coming and neither could we.
   S.
  
   What makes you think your server is going to be immune forever?
  
   What's that you said? You are going to keeps yours vanilla?
  
   TF2. R.I.P.
  
  
   Chris.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
   Leissler
   Sent: 15 October 2007 17:33
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Servers that will Valve will randomly
  remove from
   the steam master servers, without any

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Well I might consider keeping mine going, by advertising 24 slots but
actually having 32. Don't know if it will work or not. But if it wastes
Valves time and pisses off the I hate 24+ slots crowd then great.

The misinformation begins. Players start to lose, because they don't know
what they are getting until they have connected and it's Valves fault.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 15 October 2007 18:55
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Third option: Be creative and do what the other 30-32 player servers did to
get on the list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 10:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or
something like that. It was a normal plugin -- And my server is still
removed from the serverlist.

Give a community the support to create addons/plugins/mod, but remove their
servers if they use it... great!

What should I do now? Live with it? ... No...

Two options:
- Shut down my server to run something else
- Reduce to 24 slot with the known, that I will never play on my server,
because it is too empty for me? -- Result is a not needed server -- Shut
down to run something else...

grr

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von
 Thomas Morton
 Gesendet: Montag, 15. Oktober 2007 19:21
 An: hlds@list.valvesoftware.com
 Betreff: Re: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 There's no need to be rude or offensive! If this has to be
 discussed then lets at least do it sensibly.

 Anyway.

 Valve dont appear to be randomly removing servers with mods
 from the lists, they have apparently removed servers running
 mods that allow 32 players. It occurs to me they must have a
 reason for this (it is not as if it appears to be a
 particularly harmful mod).

 I very much doubt Valve are going to begin to removing
 servers running any mods they deem unsuitable (MetaMod:Source
 anyone?? :P). So far there has been no reason for this
 removal - nothing from Valve. Either they are not going to
 say anything or there is a reason for the silence. There
 could still be a very valid reason for removing the 32 man
 capacity! (No one seems to care about that possibility).

 Either Valve will say something concrete or we will never
 know. If not being able to run 32 man servers is putting many
 people off running servers, or if it is killing many
 communities or if it is putting many players off the game
 because they can only play with 24 people I have no idea -
 but I would hazard it is not very many.

 Lets just face it 32 man servers are gone for the time being
 - it's not a great thing but there it is. Maybe we should
 look to getting what we have on offer running stably and get
 some good mods going :) I have 7 TF2 servers going now (4 for
 one community 3 for another) and they are all starting to hit
 their maxes - so it is going well.  The 7th server I launched
 yesterday as the others were getting full.  That's working
 out as better solution for the communities than 6 32 man
 servers actually.
 Tom

 --
 From: Chris Barnett [EMAIL PROTECTED]
 Sent: Monday, October 15, 2007 6:00 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

  Oh and Jonathon,
 
  Hinsight is such a great thing isn't it? Well, we've taken
 note. When
  you're server and you're community is affected by Valves
 heavy handed
  arrogance, we'll mock you like there was no tomorrow.
 
  You couldn't see that listing update coming and neither could we.
  S.
 
  What makes you think your server is going to be immune forever?
 
  What's that you said? You are going to keeps yours vanilla?
 
  TF2. R.I.P.
 
 
  Chris.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
  Leissler
  Sent: 15 October 2007 17:33
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Servers that will Valve will randomly
 remove from
  the steam master servers, without any annoucment.
 
  I think people just need to grow up.
 
  Valve intended by design for their to be a 24 player limit.
 They can
  and will do whats in their best interest and/or needs. They never
  intended (at this
  time) to be above 24 people so they filtered them out.
  They have the right to do so.
 
  Don't like it? Then don't run a server. No one is forcing

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Oh I'm sure someone will find a way though.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 15 October 2007 19:19
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Even if you set the visible max players to 24, the steam master still knows
you have 32 and won't list you.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 11:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Well I might consider keeping mine going, by advertising 24 slots but
actually having 32. Don't know if it will work or not. But if it wastes
Valves time and pisses off the I hate 24+ slots crowd then great.

The misinformation begins. Players start to lose, because they don't know
what they are getting until they have connected and it's Valves fault.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 15 October 2007 18:55
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Third option: Be creative and do what the other 30-32 player servers did to
get on the list.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 10:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or
something like that. It was a normal plugin -- And my server is still
removed from the serverlist.

Give a community the support to create addons/plugins/mod, but remove their
servers if they use it... great!

What should I do now? Live with it? ... No...

Two options:
- Shut down my server to run something else
- Reduce to 24 slot with the known, that I will never play on my server,
because it is too empty for me? -- Result is a not needed server -- Shut
down to run something else...

grr

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von
 Thomas Morton
 Gesendet: Montag, 15. Oktober 2007 19:21
 An: hlds@list.valvesoftware.com
 Betreff: Re: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 There's no need to be rude or offensive! If this has to be
 discussed then lets at least do it sensibly.

 Anyway.

 Valve dont appear to be randomly removing servers with mods
 from the lists, they have apparently removed servers running
 mods that allow 32 players. It occurs to me they must have a
 reason for this (it is not as if it appears to be a
 particularly harmful mod).

 I very much doubt Valve are going to begin to removing
 servers running any mods they deem unsuitable (MetaMod:Source
 anyone?? :P). So far there has been no reason for this
 removal - nothing from Valve. Either they are not going to
 say anything or there is a reason for the silence. There
 could still be a very valid reason for removing the 32 man
 capacity! (No one seems to care about that possibility).

 Either Valve will say something concrete or we will never
 know. If not being able to run 32 man servers is putting many
 people off running servers, or if it is killing many
 communities or if it is putting many players off the game
 because they can only play with 24 people I have no idea -
 but I would hazard it is not very many.

 Lets just face it 32 man servers are gone for the time being
 - it's not a great thing but there it is. Maybe we should
 look to getting what we have on offer running stably and get
 some good mods going :) I have 7 TF2 servers going now (4 for
 one community 3 for another) and they are all starting to hit
 their maxes - so it is going well.  The 7th server I launched
 yesterday as the others were getting full.  That's working
 out as better solution for the communities than 6 32 man
 servers actually.
 Tom

 --
 From: Chris Barnett [EMAIL PROTECTED]
 Sent: Monday, October 15, 2007 6:00 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

  Oh and Jonathon,
 
  Hinsight is such a great thing isn't it? Well, we've taken
 note. When
  you're server and you're community is affected by Valves
 heavy handed
  arrogance, we'll mock you like there was no tomorrow.
 
  You couldn't see that listing update coming and neither could we.
  S.
 
  What makes you think your server is going to be immune forever?
 
  What's

RE: [hlds] Always listed So i dont need to be worries

2007-10-15 Thread Chris Barnett
Our CS:S server starts with 195 and that was always a struggle.

Our TF2 server also has the same IP addy but it was packed every night, but
Valve soon put a stop to that bit of fun, just like they have, every single
time I've got ahead with a mod that attracted players.


Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gareth Williamson
Sent: 15 October 2007 19:23
To: hlds@list.valvesoftware.com
Subject: [hlds] Always listed So i dont need to be worries

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Unless for 4/6 months you didn't know that valve have started
filtering/sorting server to clients by IP and country , and exclude server
from a region as what happened to our server a few months back.

our server where 195.xxx.xxx.xxx and would show up to euro players,but after
4/6 months of wondering why our traffic had gone from full server 24/7 to
completely empty, was only solved by purchasing new ip's in the server box
for 82.xxx.xxx.xxx range now we are back to full servers again and a happy
community of players came flooding back asking where we had gone and how
glad they where to see their favourite server back in the lists. Thanks
valve for this it really did our community a world of good i hate to wonder
how many other groups folded from lack of players base.

look back its a small blip in valves lack of thinking and testing..the
hair that broke the camels back.



-Original Message-
From: DLinkOZ [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.
Date: Mon, 15 Oct 2007 12:14:10 -0500
Reply-To: hlds@list.valvesoftware.com

Actually, I run my server within the intended parameters and I can be
incredibly sure that it will forever show up on the list.
--


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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Don't release it. You'll only artificially help keep a game going that
doesn't deserve your attention.

Valve don't want mods, so as far as I'm concerned, TF2 can die the slow and
painful death it deserves.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 15 October 2007 19:15
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

The filter is in place on Valve's end. You can't just remove the filter. I
have created a working plugin to allow 32 player servers to still be listed,
but I am debating with myself whether or not I should release it. I have
ethical concerns as well as liking the attention that owning one of the few
32 player servers brings.

Releasing the plugin will:
a) Make Valve mad and find other ways to bring 32 player servers down that
us server admins certainly will not appreciate.
b) Diminish the value of the hard work that people like myself have done
just to get on the list since there will certainly all of a sudden be a
myriad of 32 player servers to choose from
c) ???
d) Profit.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 11:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Why not simply remove the filter?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma
 Gesendet: Montag, 15. Oktober 2007 19:55
 An: hlds@list.valvesoftware.com
 Betreff: RE: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 Third option: Be creative and do what the other 30-32 player
 servers did to get on the list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
 Sent: Monday, October 15, 2007 10:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly
 remove from the steam master servers, without any annoucment.

 I installed a plugin to have a 32 slot TF2 server. No hex
 edit/hack or something like that. It was a normal plugin --
 And my server is still removed from the serverlist.

 Give a community the support to create addons/plugins/mod,
 but remove their servers if they use it... great!

 What should I do now? Live with it? ... No...

 Two options:
 - Shut down my server to run something else
 - Reduce to 24 slot with the known, that I will never play on
 my server, because it is too empty for me? -- Result is a
 not needed server -- Shut down to run something else...

 grr

  -Ursprüngliche Nachricht-
  Von: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas
  Morton
  Gesendet: Montag, 15. Oktober 2007 19:21
  An: hlds@list.valvesoftware.com
  Betreff: Re: [hlds] Servers that will Valve will randomly
 remove from
  the steam master servers, without any annoucment.
 
  There's no need to be rude or offensive! If this has to be
 discussed
  then lets at least do it sensibly.
 
  Anyway.
 
  Valve dont appear to be randomly removing servers with mods
 from the
  lists, they have apparently removed servers running mods
 that allow 32
  players. It occurs to me they must have a reason for this
 (it is not
  as if it appears to be a particularly harmful mod).
 
  I very much doubt Valve are going to begin to removing
 servers running
  any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far
  there has been no reason for this removal - nothing from
 Valve. Either
  they are not going to say anything or there is a reason for the
  silence. There could still be a very valid reason for
 removing the 32
  man capacity! (No one seems to care about that possibility).
 
  Either Valve will say something concrete or we will never
 know. If not
  being able to run 32 man servers is putting many people off running
  servers, or if it is killing many communities or if it is
 putting many
  players off the game because they can only play with 24
 people I have
  no idea - but I would hazard it is not very many.
 
  Lets just face it 32 man servers are gone for the time being
  - it's not a great thing but there it is. Maybe we should look to
  getting what we have on offer running stably and get some good mods
  going :) I have 7 TF2 servers going now (4 for one community 3 for
  another) and they are all starting to hit their maxes - so
 it is going
  well.  The 7th server I launched yesterday as the others
 were getting
  full.  That's working out as better solution for the
 communities than
  6 32 man servers actually.
  Tom
 
  --
  From: Chris Barnett [EMAIL PROTECTED]
  Sent: Monday, October 15, 2007 6:00 PM
  To: hlds@list.valvesoftware.com

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
 because they can only play with 24 people I have no idea - but I would
 hazard it is not very many.

 Lets just face it 32 man servers are gone for the time being - it's not a
 great thing but there it is. Maybe we should look to getting what we have
 on
 offer running stably and get some good mods going :)
 I have 7 TF2 servers going now (4 for one community 3 for another) and
 they
 are all starting to hit their maxes - so it is going well.  The 7th server
 I
 launched yesterday as the others were getting full.  That's working out as
 better solution for the communities than 6 32 man servers actually.
 Tom

 --
 From: Chris Barnett [EMAIL PROTECTED]
 Sent: Monday, October 15, 2007 6:00 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Oh and Jonathon,

 Hinsight is such a great thing isn't it? Well, we've taken note. When
 you're
 server and you're community is affected by Valves heavy handed arrogance,
 we'll mock you like there was no tomorrow.

 You couldn't see that listing update coming and neither could we.
 S.

 What makes you think your server is going to be immune forever?

 What's that you said? You are going to keeps yours vanilla?

 TF2. R.I.P.


 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler
 Sent: 15 October 2007 17:33
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 I think people just need to grow up.

 Valve intended by design for their to be a 24 player
 limit. They can and will do whats in their best
 interest and/or needs. They never intended (at this
 time) to be above 24 people so they filtered them out.
 They have the right to do so.

 Don't like it? Then don't run a server. No one is
 forcing you to do anything.


 --- Kyrios [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Supposed to be funny ?



 zzzZZZzzz

 On 10/15/07, Chris Barnett [EMAIL PROTECTED]
 wrote:
 
  This is a multipart message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Hello,
 
 
 
  Let's run a book on which servers Valve will
 randomly filter out next,
  without even so much as the decency to tell us.
 
 
 
  1)  Australian servers. Let's face it, it's
 those pesky Australians
  who
  are so far up Valves sweet asses it must be
 embarrassing for Valve. Those
  Australians need to be taught a lesson to counter
 balance all of that
  Pacific rimming that's going on.
 
  2)  Servers that have an unusually high number
 of players with 8
  digits.
  Come on let's face it. The 8 digit crew are all
 noobs, snotty nosed
  teenagers and haxors.
 
  3)  Servers outside the Western United States
 that have an unusually
  high number of players with 6 digits. If a server
 attracts the old and
  wise,
  they're community is going to be too smug.
 
  4)  Servers running FF.
 
  5)  Servers that sends the player into a
 different world where there
  is
  1000's of custom skins and the admins have been
 sad enough to invest 500
  odd
  man hours into creating a work of art, not to
 mention the modding
  communities whose total output dwarfs anything
 that has come out of Valve.
 
  6)  Servers that attract the top players.
 C'mon something has to be
  wrong, they're all hacking.
 
  7)  Servers that attract too many noobs. No
 scrub that, they're all in
  Washington State.
 
  8)  Servers that are running that new plugin,
 which lies about the
  total
  number of available slots.there's 32 slots but 24
 are advertised!!!
 
  9)  Servers with unsuitable chat language for
 minors.
 
  10)   Servers with 2 slots, passworded, that say
 Valve doesn't listen to
  server admins as their server name.
 
 
 
 
 
 
 
  Right. That's my list. Odds anyone?
 
 
 
 
 
 
 
  --
 
 
  ___
  To unsubscribe, edit your list preferences, or
 view the list archives,
  please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds
 



 --
 ... black holes are where god divided by zero.
 --

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 that gives answers, not web links.
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RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Jason,

I want way less than that and anyone who demands more is a total whiner.
What the heck, why does Valve bother with multi-player games? I mean
wouldn't it be a lot less hassle if they made just single player games?

After all, user experience is paramount. In a single player game, we don't
have to put up with hackers or childish people who ruin a players gaming
experience.

If Valve doesnÂ’t believe that admins in the community are capable of
delivering a good gaming experience, they should just shut up shop and
forget about this multiplayer gaming business. Because I'm tired of the
petty games they play.

This community has been telling them for years simple and effective ways to
stop servers from being broken and they listen carefully and devised ways to
piss us off even more by ignoring us and making a bad situation worse.

Chris.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: 15 October 2007 20:13
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

I can live with all this I just want Valve Admin tools so we don't have to
worry about updates breaking the server plug-ins.  Heck why can't they do
all the cool plug-ins that people like?:-(

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Monday, October 15, 2007 2:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


Don't release it. You'll only artificially help keep a game going that
doesn't deserve your attention.

Valve don't want mods, so as far as I'm concerned, TF2 can die the slow and
painful death it deserves.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 15 October 2007 19:15
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

The filter is in place on Valve's end. You can't just remove the filter. I
have created a working plugin to allow 32 player servers to still be listed,
but I am debating with myself whether or not I should release it. I have
ethical concerns as well as liking the attention that owning one of the few
32 player servers brings.

Releasing the plugin will:
a) Make Valve mad and find other ways to bring 32 player servers down that
us server admins certainly will not appreciate.
b) Diminish the value of the hard work that people like myself have done
just to get on the list since there will certainly all of a sudden be a
myriad of 32 player servers to choose from
c) ???
d) Profit.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
Sent: Monday, October 15, 2007 11:00 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

Why not simply remove the filter?

 -Ursprüngliche Nachricht-
 Von: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma
 Gesendet: Montag, 15. Oktober 2007 19:55
 An: hlds@list.valvesoftware.com
 Betreff: RE: [hlds] Servers that will Valve will randomly remove from
 the steam master servers, without any annoucment.

 Third option: Be creative and do what the other 30-32 player servers
 did to get on the list.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
 Sent: Monday, October 15, 2007 10:50 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from
 the steam master servers, without any annoucment.

 I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or
 something like that. It was a normal plugin -- And my server is still
 removed from the serverlist.

 Give a community the support to create addons/plugins/mod, but remove
 their servers if they use it... great!

 What should I do now? Live with it? ... No...

 Two options:
 - Shut down my server to run something else
 - Reduce to 24 slot with the known, that I will never play on my
 server, because it is too empty for me? -- Result is a not needed
 server -- Shut down to run something else...

 grr

  -Ursprüngliche Nachricht-
  Von: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas
  Morton
  Gesendet: Montag, 15. Oktober 2007 19:21
  An: hlds@list.valvesoftware.com
  Betreff: Re: [hlds] Servers that will Valve will randomly
 remove from
  the steam master servers, without any annoucment.
 
  There's no need to be rude or offensive! If this has to be
 discussed
  then lets at least do it sensibly.
 
  Anyway.
 
  Valve dont appear to be randomly removing servers with mods
 from the
  lists, they have

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
It's in Valves interest to spoil us by allowing us to serve our gaming
communities with varied and unique servers. Learn the history of the games
and the countless mods that have kept those games alive for years.

Glad that you acknowledge that we are all moaning, if a brain donor like
you notices that, then perhaps Valve will.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 15 October 2007 21:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Valve have spoilt you lot in the past by allowing you to customise this that
and the other.

Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.

Get some f***ing perspective ffs.


On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:

 The Silence from Valve is deafening...


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 3:11 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi
 is
 behind all of this. That man is responsible for the abomination that is
 the
 Steam forums, you know. Where they went out and found the worst trolling
 halfwits the internet has to offer and gave them the keys to the Valve
 forums. The sooner Valve get's shot of Lombardi better.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 19:16
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.


  I'm not trying to be rude. It's just that everyday in this community,
  there is always some joker, who thinks it's big and clever to post up
  Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada
  yada

 Fair point :) I share your viewpoint (albeit from the other side) - and I
 did post something like that yesterday :(

  As far as I'm concerned, it might as well be random. No one knew what
  Valve was going to do then, so what makes you think you know what they
  are going to do tomorrow, with regards for the RANDOM REASON to why
  they are removing servers from the list?
 I dont think it's fair to hang this up with totally random stuff Valve
 might
 do.. It's not like it was totally unexpected, the hack / mod surfaced,
 people got excited and Valve publicly weren't happy with it. I dont think
 randomly killed is fair - perhaps unexpectedly. They are NOT going to turn
 round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to
 OB source).

  With regards to metamod source. They might not remove metamod servers
  from the list, but you might find that your server has been removed
  because Valve didn't like a side effect of a particular metamod
  plugin. If they don't give us a clue as to what the rules are, then we
  have to assume that any plugin is a risk.
 Sorry that was a joke - Im not MM:S fan :)

  It doesn't matter how valid anyone thinks any reason the master list
  removal is. If server admins become scared to install plugins, because
  they don't know whether that plugin will incur the wrath of valves
  list server, then why bother writing and installing plugins?
 Yes, and also no. This is 1 thing that has been pulled. If Valve start
 pulling more I will reverse my opinion. But in this case they obviously
 dont
 want 32 man servers and are (regardless of what anyone says) well within
 their right to stop supporting them. Note they are NOT killing the servers
 -
 simply removing them from the lists There may still be a deeper reason
 for  it to be pulled.
 As a server admin I am not going to be scared to put mods on - and if I do
 and the server disappears from the list I will remove the mods (and
 probably
 bitch to high heaven about it if I feel it is unfair).
 Your right though there are those that will be scared though - should we
 not
 be reassuring them rather than bitching at Valve who are obviously
 deliberately not replying. If they remove more servers - then is the time
 to
 worry IMO and hit them with all the force the community has got.

  If you are happy with running 7 vanilla servers for the next 5 years,
  good for you. I'm not doing it and there are loads of others who
  won't. I'll feel sorry for you, when years down the line, they are all
  broken overnight, because Valve had petty reasons they deemed more
  important than you and your gaming community.
 I don't see it - there is worry over CSS servers all the time (I have run
 10
 of those for a long while by the way

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
I suppose you would have to complain to Valve. Tell them you don't like me
and that I'm a very nasty person...well probably a nasty person and ask them
what mood they are in. Because they sure as hell don't listen to reasoned
argument.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 15 October 2007 22:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Is there a voteban option on this mailing list? Lets voteban Chris off this.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 2:15:12 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


It's in Valves interest to spoil us by allowing us to serve our gaming
communities with varied and unique servers. Learn the history of the games
and the countless mods that have kept those games alive for years.

Glad that you acknowledge that we are all moaning, if a brain donor like
you notices that, then perhaps Valve will.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 15 October 2007 21:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Valve have spoilt you lot in the past by allowing you to customise this that
and the other.

Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.

Get some f***ing perspective ffs.


On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:

 The Silence from Valve is deafening...


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 3:11 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi
 is
 behind all of this. That man is responsible for the abomination that is
 the
 Steam forums, you know. Where they went out and found the worst trolling
 halfwits the internet has to offer and gave them the keys to the Valve
 forums. The sooner Valve get's shot of Lombardi better.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 19:16
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.


  I'm not trying to be rude. It's just that everyday in this community,
  there is always some joker, who thinks it's big and clever to post up
  Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada
  yada

 Fair point :) I share your viewpoint (albeit from the other side) - and I
 did post something like that yesterday :(

  As far as I'm concerned, it might as well be random. No one knew what
  Valve was going to do then, so what makes you think you know what they
  are going to do tomorrow, with regards for the RANDOM REASON to why
  they are removing servers from the list?
 I dont think it's fair to hang this up with totally random stuff Valve
 might
 do.. It's not like it was totally unexpected, the hack / mod surfaced,
 people got excited and Valve publicly weren't happy with it. I dont think
 randomly killed is fair - perhaps unexpectedly. They are NOT going to turn
 round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to
 OB source).

  With regards to metamod source. They might not remove metamod servers
  from the list, but you might find that your server has been removed
  because Valve didn't like a side effect of a particular metamod
  plugin. If they don't give us a clue as to what the rules are, then we
  have to assume that any plugin is a risk.
 Sorry that was a joke - Im not MM:S fan :)

  It doesn't matter how valid anyone thinks any reason the master list
  removal is. If server admins become scared to install plugins, because
  they don't know whether that plugin will incur the wrath of valves
  list server, then why bother writing and installing plugins?
 Yes, and also no. This is 1 thing that has been pulled. If Valve start
 pulling more I will reverse my opinion. But in this case they obviously
 dont
 want 32 man servers and are (regardless of what anyone says) well within
 their right to stop supporting them. Note they are NOT killing the servers
 -
 simply removing them from the lists There may still be a deeper reason
 for  it to be pulled.
 As a server admin I am

RE: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

2007-10-15 Thread Chris Barnett
To be fair...if you follow the unsubscribe link...it goes to a web page
which isn't obvious as what to do next..especially if you don't know your
password...follow the link and you'll see what I mean...I made a suggestion
a while back for the link to be changed so that it actually goes back to a
more useful web page.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: 15 October 2007 23:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

--
[ Picked text/plain from multipart/alternative ]
Here's one more email to you for being stupid... Especially when the digest
gave you the unsubscribe link...

On 10/15/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote:

 I love you too!

 -Original Message-
 From: Evan Skafidas [mailto:[EMAIL PROTECTED]
 Sent: Monday, October 15, 2007 5:45 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs

 [ Converted text/html to text/plain ]

 Stop sending me  e-mails





 --
 From:  [EMAIL PROTECTED]
 Reply-To:  hlds@list.valvesoftware.com
 To:  hlds@list.valvesoftware.com
 Subject:  hlds digest, Vol 1 #5612 - 8 msgs
 Date:  Thu, 11 Oct 2007 06:31:19 -0700
 Send hlds mailing list submissions to
  hlds@list.valvesoftware.com
 
 To subscribe or unsubscribe via the World Wide Web, visit
  http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
  [EMAIL PROTECTED]
 
 You can reach the person managing the list at
  [EMAIL PROTECTED]
 
 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...
 
 
 Today's Topics:
 
 1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini)
 2. RE: TF2 ... All 32 player servers filtered out? (Jason O.
 Washburn)
 3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan)
 4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!)
 5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling)
 6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale)
 7. Re: TF2 ... All 32 player servers filtered out? (Valdimar
 Kristjansson)
 8. RE: TF2 Admin Plugin (Kerry Dorsey)
 
 --__--__--
 
 Message: 1
 From: Kevin Ottalini [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Cc: [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
 Date: Wed, 10 Oct 2007 19:35:14 -0700
 Reply-To: hlds@list.valvesoftware.com
 
 I think the issue here is this is a brand new mod (officially only HOURS
 old!) and the user experience needs to be uniform and unpatched as much
 as
 possible so Valve can calibrate the new engine before porting over all
 the
 other mods.
 
 Remember that the stats tracking system is brand new as well and hacking
 the
 maps and servers will throw off the baseline for stats, in some cases
 dramatically.
 
 Once the engine's behavior and quirks have been thoroughly hashed out,
 THEN
 is the time for allowing modifications like this but most certainly NOT
 by
 server admins hex editing server binaries.
 
 The developers at Valve had very good reasons to set the max number of
 players at 24, let's give them the a little credit and consideration here
 ok?
 
 In addition, one of the maps tc_hydro has potentially too many base
 entities
 for 32 players and could cause servers and clients to crash (but it seems
 ok
 with 24 players but might be right at the borderline).
 
 qUiCkSiLvEr
 
 
 
 - Original Message -
 From: Mike Munoz
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, October 10, 2007 1:30 PM
 Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
 
 
   OUCH!!...
   To actually go so far as to modify the server browser so that it won't
   list 32 slot TF2 servers!
 
 
 
 --__--__--
 
 Message: 2
 From: Jason O. Washburn [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] TF2 ... All 32 player servers filtered out?
 Date: Wed, 10 Oct 2007 21:44:47 -0500
 Reply-To: hlds@list.valvesoftware.com
 
 I fully agree.
 
 Jason
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
 Sent: Wednesday, October 10, 2007 9:35 PM
 To: hlds@list.valvesoftware.com
 Cc: [EMAIL PROTECTED]
 Subject: Re: [hlds] TF2 ... All 32 player servers filtered out?
 
 I think the issue here is this is a brand new mod (officially only HOURS
 old!) and the user experience needs to be uniform and unpatched as much
 as
 possible so Valve can calibrate the new engine before porting over all
 the
 other mods.
 
 Remember that the stats tracking system is brand new as well and hacking
 the
 maps and servers will throw off the baseline for stats, in some cases
 dramatically.
 
 Once the engine's behavior and quirks have been thoroughly hashed out,
 THEN
 is the time for allowing 

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
That would be as useful and as appropriate as me sending you a bunch of
flowers and chocolates.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 16 October 2007 00:47
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Why dont you send in a support ticket to valve and take it up with them
there or call them. Either way works for me as long as its not here cause
obviously they are on a break at the moment celebrating what they have been
working on for almost 2 years.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 3:10:53 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


I suppose you would have to complain to Valve. Tell them you don't like me
and that I'm a very nasty person...well probably a nasty person and ask them
what mood they are in. Because they sure as hell don't listen to reasoned
argument.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 15 October 2007 22:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Is there a voteban option on this mailing list? Lets voteban Chris off this.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 2:15:12 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


It's in Valves interest to spoil us by allowing us to serve our gaming
communities with varied and unique servers. Learn the history of the games
and the countless mods that have kept those games alive for years.

Glad that you acknowledge that we are all moaning, if a brain donor like
you notices that, then perhaps Valve will.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 15 October 2007 21:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Valve have spoilt you lot in the past by allowing you to customise this that
and the other.

Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.

Get some f***ing perspective ffs.


On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:

 The Silence from Valve is deafening...


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 3:11 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi
 is
 behind all of this. That man is responsible for the abomination that is
 the
 Steam forums, you know. Where they went out and found the worst trolling
 halfwits the internet has to offer and gave them the keys to the Valve
 forums. The sooner Valve get's shot of Lombardi better.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 19:16
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.


  I'm not trying to be rude. It's just that everyday in this community,
  there is always some joker, who thinks it's big and clever to post up
  Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada
  yada

 Fair point :) I share your viewpoint (albeit from the other side) - and I
 did post something like that yesterday :(

  As far as I'm concerned, it might as well be random. No one knew what
  Valve was going to do then, so what makes you think you know what they
  are going to do tomorrow, with regards for the RANDOM REASON to why
  they are removing servers from the list?
 I dont think it's fair to hang this up with totally random stuff Valve
 might
 do.. It's not like it was totally unexpected, the hack / mod surfaced,
 people got excited and Valve publicly weren't happy with it. I dont think
 randomly killed is fair - perhaps unexpectedly. They are NOT going to turn
 round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to
 OB source).

  With regards to metamod source. They might not remove metamod servers
  from the list, but you might find that your server

RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.

2007-10-15 Thread Chris Barnett
Yup. You definatly work for Valve support sweetheart. Xxx

:-D


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 16 October 2007 01:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
That can be arranged.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 5:34:51 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


That would be as useful and as appropriate as me sending you a bunch of
flowers and chocolates.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 16 October 2007 00:47
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Why dont you send in a support ticket to valve and take it up with them
there or call them. Either way works for me as long as its not here cause
obviously they are on a break at the moment celebrating what they have been
working on for almost 2 years.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 3:10:53 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


I suppose you would have to complain to Valve. Tell them you don't like me
and that I'm a very nasty person...well probably a nasty person and ask them
what mood they are in. Because they sure as hell don't listen to reasoned
argument.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 15 October 2007 22:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Is there a voteban option on this mailing list? Lets voteban Chris off this.


- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 2:15:12 PM
Subject: RE: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.


It's in Valves interest to spoil us by allowing us to serve our gaming
communities with varied and unique servers. Learn the history of the games
and the countless mods that have kept those games alive for years.

Glad that you acknowledge that we are all moaning, if a brain donor like
you notices that, then perhaps Valve will.

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley
Sent: 15 October 2007 21:50
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.

--
[ Picked text/plain from multipart/alternative ]
Valve have spoilt you lot in the past by allowing you to customise this that
and the other.

Now they are preventing x,y and z from happening you're all moaning and
whinning like female dogs.

Get some f***ing perspective ffs.


On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote:

 The Silence from Valve is deafening...


 Mike ParaDOX

 www.paradisesgarage.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
 Sent: Monday, October 15, 2007 3:11 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.

 Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi
 is
 behind all of this. That man is responsible for the abomination that is
 the
 Steam forums, you know. Where they went out and found the worst trolling
 halfwits the internet has to offer and gave them the keys to the Valve
 forums. The sooner Valve get's shot of Lombardi better.

 Chris.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton
 Sent: 15 October 2007 19:16
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Servers that will Valve will randomly remove from the
 steam master servers, without any annoucment.


  I'm not trying to be rude. It's just that everyday in this community,
  there is always some joker, who thinks it's big and clever to post up
  Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada
  yada

 Fair point :) I share your viewpoint (albeit from the other side) - and I
 did post something like that yesterday :(

  As far as I'm concerned, it might as well be random. No one knew what
  Valve

RE: [hlds] Battle Summary

2007-10-15 Thread Chris Barnett
Alfred,

The biggest bottleneck isn't peoples PCs. It's their broadband connections.
To restrict the game to 24 slots, would mean that there are no maps designed
for 32 players.

Are you saying that you frigged the server listings as a support issue on
launch date? Was this done, just to stop thousands of people with crap PCs
(and broadband connections) from booking Valve support tickets?

Are you saying that when this all dies down and TF2 sales are trickling
alone, you'll therefore be turning a blind eye to mods that have 32 slots,
but fool the master server into listing?

Also In the interests of fairness. Come on, Alfred. You've been around
long enough to know that there is no fairness in the PC multiplayer gaming
market.



Cheers,

Chris.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 16 October 2007 05:29
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal
 of the 32 man servers.  At brief times (and I do mean brief), the
 back and forth
 jousting between the Anti-Valve Forces (also known as the Rebel
 Alliance)
 and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
 has
 been amusing.  If I may, I'd like to briefly summarize what I've
 learned
 thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
 abrasive Chris Barnett, successfully created 32 man servers.  These
 servers,
 for a brief time, enjoyed some unique popularity.  However, the Evil
 Valve
 Empire, without any warning or even a hint of explanation, ruthlessly
 and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
 Forces (whose
 leader has not yet clearly emerged) recognize that the Evil Valve
 Empire
 could have shown more compassion towards the rogue servers.  But,
 they also
 realize that there is still good in Valve, and are not willing to
 become
 traitors just yet.  If the story ended here, there would still be
 hope for
 the future.  But alas, the battle continues and there is yet another
 faction
 that is forced to watch the bloodshed.  This faction, The Silent
 Majority (also known by the term Ewoks) is typically a happy lot.
 They're able to
 put normal day to day trifles in perspective, and thus avoid the
 attendant hypertension, stress and anxiety that the two fighting
 forces must feel
 constantly.  But now that the Ewoks are unable to stop watching the
 battle,
 their smiles have dimmed.  Their laughter has been silenced.  The
 public
 jousting is no longer amusing.  The Ewoks unanimously proclaim
 Enough is
 enough!



 Now I ask Have I missed something important?  Might further
 knowledge and
 truth be gained by continuing to witness this fight?  Is there any
 possibility that the Anti-Valve and Pro-Valve Forces could just kiss
 and
 make up (or at least move on)?  The Ewoks would like to watch the
 Rockies'
 game.  :-)

 --


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RE: [hlds] Battle Summary

2007-10-15 Thread Chris Barnett
He's only just turned up! The rest of them will have a whole bunch of
questions to ask him!

Thanks for the Star Wars post btw. A classic.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn
Sent: 16 October 2007 05:50
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

Thank you Alfred.  Could we get a faster response from you next time to end
this sooner?

Jason

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Monday, October 15, 2007 11:29 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Battle Summary

Jub Jub?

The game was design for 24 players and was breaking for clients with
lower end PC's when more than that were added, so in the interest of
fair game play for all only 24 player or less servers are listed. You
are free to run a server with a higher player count.

- Alfred

Michael R. Matheson wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal
 of the 32 man servers.  At brief times (and I do mean brief), the
 back and forth
 jousting between the Anti-Valve Forces (also known as the Rebel
 Alliance)
 and the Pro-Valve Forces (also known as the Imperial Storm Troopers)
 has
 been amusing.  If I may, I'd like to briefly summarize what I've
 learned
 thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
 abrasive Chris Barnett, successfully created 32 man servers.  These
 servers,
 for a brief time, enjoyed some unique popularity.  However, the Evil
 Valve
 Empire, without any warning or even a hint of explanation, ruthlessly
 and mercilessly filtered these servers.  Meanwhile, the Pro-Valve
 Forces (whose
 leader has not yet clearly emerged) recognize that the Evil Valve
 Empire
 could have shown more compassion towards the rogue servers.  But,
 they also
 realize that there is still good in Valve, and are not willing to
 become
 traitors just yet.  If the story ended here, there would still be
 hope for
 the future.  But alas, the battle continues and there is yet another
 faction
 that is forced to watch the bloodshed.  This faction, The Silent
 Majority (also known by the term Ewoks) is typically a happy lot.
 They're able to
 put normal day to day trifles in perspective, and thus avoid the
 attendant hypertension, stress and anxiety that the two fighting
 forces must feel
 constantly.  But now that the Ewoks are unable to stop watching the
 battle,
 their smiles have dimmed.  Their laughter has been silenced.  The
 public
 jousting is no longer amusing.  The Ewoks unanimously proclaim
 Enough is
 enough!



 Now I ask Have I missed something important?  Might further
 knowledge and
 truth be gained by continuing to witness this fight?  Is there any
 possibility that the Anti-Valve and Pro-Valve Forces could just kiss
 and
 make up (or at least move on)?  The Ewoks would like to watch the
 Rockies'
 game.  :-)

 --


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--
Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM


Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM


Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007
6:43 PM



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RE: [hlds] Battle Summary

2007-10-15 Thread Chris Barnett
Whiny pains in the asses are normally those people who are right and
who've you've got no answer for.

I don't know why I should bother helping (dispite you're outrageous
whining regarding your router not playing ball :-D), but have you tried to
simply DMZ the server you can't rcon to?

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Evan Kaiser
Sent: 16 October 2007 06:07
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Battle Summary

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hear hear!!! My inbox thanks thee if thou shalt just let it go.

Alas, when my spam folder contains less penis advertisements than there are
hlds digests in my inbox. I joined this list to get pertinent updates and
answers
to problems, not a whiny little pain in the a** complaining about the server
limit.

And since I don't want to simply contribute to the clutter, I'll ask again a
question
that I received no valuable answer to previously. Anyone have any idea why
one
can't access rcon from outside of my server's LAN? All ports are forwarded
correctly, and the rcon_address and rcon_password are correct, but it says
that
it can't connect to the rcon server. This worked fine on my computer when I
was
running CS-S. Are there any possible non-port related reasons why it
wouldn't work?

Thanks

- Original Message -
From: Michael R. Matheson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 8:20 PM
Subject: [hlds] Battle Summary


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 I have now read at least 35-40 posts just today regarding the removal of
 the
 32 man servers.  At brief times (and I do mean brief), the back and forth
 jousting between the Anti-Valve Forces (also known as the Rebel Alliance)
 and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has
 been amusing.  If I may, I'd like to briefly summarize what I've learned
 thus far.  The clever Anti-Valve Forces, led by the vocal and somewhat
 abrasive Chris Barnett, successfully created 32 man servers.  These
 servers,
 for a brief time, enjoyed some unique popularity.  However, the Evil Valve
 Empire, without any warning or even a hint of explanation, ruthlessly and
 mercilessly filtered these servers.  Meanwhile, the Pro-Valve Forces
 (whose
 leader has not yet clearly emerged) recognize that the Evil Valve Empire
 could have shown more compassion towards the rogue servers.  But, they
 also
 realize that there is still good in Valve, and are not willing to become
 traitors just yet.  If the story ended here, there would still be hope for
 the future.  But alas, the battle continues and there is yet another
 faction
 that is forced to watch the bloodshed.  This faction, The Silent Majority
 (also known by the term Ewoks) is typically a happy lot.  They're able to
 put normal day to day trifles in perspective, and thus avoid the attendant
 hypertension, stress and anxiety that the two fighting forces must feel
 constantly.  But now that the Ewoks are unable to stop watching the
 battle,
 their smiles have dimmed.  Their laughter has been silenced.  The public
 jousting is no longer amusing.  The Ewoks unanimously proclaim Enough is
 enough!



 Now I ask Have I missed something important?  Might further knowledge
 and
 truth be gained by continuing to witness this fight?  Is there any
 possibility that the Anti-Valve and Pro-Valve Forces could just kiss and
 make up (or at least move on)?  The Ewoks would like to watch the Rockies'
 game.  :-)

 --


 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

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Re: [hlds] TF2 Admin Plugin

2007-10-07 Thread Chris Barnett
Nice! Thanks.

--- Original message ---
From: Ray [EMAIL PROTECTED]
Sent: 7.10.'07,  21:15

 If any server op needs an admin plugin..
 Ive got a minimal version working
 with kick,ban,chat, centersay,bottomsay and
 classlimits etc

 get it at http://www.beetlesmod.com




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RE: [hlds] Team Fortress 2/Dedicated Server updated

2007-10-06 Thread Chris Barnett
It's on their to-do list and it obviously ain't made it to this patch.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
Sent: 06 October 2007 10:48
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated

Were is the;
-Fixed trippin mapcycle



- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Sent: Saturday, October 06, 2007 5:12 AM
Subject: [hlds] Team Fortress 2/Dedicated Server updated


 Required updates to Team Fortress have been released.  Please run
 hldsupdatetool to receive them.  The specific changes include:

 - Fixed certain crashes with paged pool memory
 - Added a warning for when paged pool memory is low
 - Fixed some prediction errors with player avoidance
 - Fixed columns and row bunching up in server browser
 - Fixed a rare bug where the wrong launcher.dll was being used to launch
 the game
 - Fixed teleporter/spawn doorway exploit

 Jason

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RE: [hlds] Player Limit Remover plugin

2007-09-29 Thread Chris Barnett
Tony,

OK...do you have fool proof documentation for this pleas? I can't get it to
work.

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 30 September 2007 04:11
To: hlds@list.valvesoftware.com
Subject: [hlds] Player Limit Remover plugin

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I made a plugin (even works with TF2) to remove the player limit. You can
download the plugin here: http://www.sourceop.com/modules.php?name=Downloads
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4
d_op=viewdownloadcid=4



Hopefully this will stop people from having to edit the server dll.

--


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RE: [hlds] Player Limit Remover plugin

2007-09-29 Thread Chris Barnett
Hello,

So I just stick this in the directory as the server.dll, restart the server
and hey presto!

Thanks!

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 30 September 2007 04:11
To: hlds@list.valvesoftware.com
Subject: [hlds] Player Limit Remover plugin

This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I made a plugin (even works with TF2) to remove the player limit. You can
download the plugin here: http://www.sourceop.com/modules.php?name=Downloads
http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4
d_op=viewdownloadcid=4



Hopefully this will stop people from having to edit the server dll.

--


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RE: [hlds] TF2 Admin Listener

2007-09-27 Thread Chris Barnett

To be honest, I've found that it's best to leave it at the full 24 slots and
no reserved slots. I just instruct my clan to go into TF2 then connect
rather than connecting from the Steam client. We leave our TF2 client on
autoconnecteven at peak hours...and we'll get on within 5 minutes
because the turnover of players is quite high for TF2, so there's no need to
kick people for the sake of 5 minutes that's used to make the refreshments!

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: 27 September 2007 04:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 Admin Listener

At 02:11 PM 9/25/2007, you wrote:
I have been using Remote Voice admin for TF2. Works great so far!
Here's how it works:

sometimes its good to be the king :)

I just added a reservedslot section to it.. so that we can get into our
server




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RE: [hlds] Mapcycle question

2007-09-24 Thread Chris Barnett
Yes you are right it can't. You'll have to wait until they release the SDK
and plugin developer writes an admin / scripting tool that can.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bry
Sent: 24 September 2007 21:34
To: hlds@list.valvesoftware.com
Subject: [hlds] Mapcycle question

Hi, i would like to use a mapcycle.txt with certain maps appearing
twice or more e.g:

ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit
ctf_2fort
cp_granary
cp_dustbowl
cp_well
ctf_2fort
tc_hydro
cp_dustbowl

The problem is in the above example cp_granary is never played as
after the second ctf_2fort it goes back to cp_well in essence the
mapcycle becomes:


ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit


Am i right in thinking that the source dedicated server can not
distinguish between having a map appear more than once in the mapcycle
(i know in cs:s you could fix this with maniadmin or other plugins)?
and if so will there ever be a separate fix or is this something the
plugin community will have to fix?

Many Thanks




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RE: [hlds] Mapcycle question

2007-09-24 Thread Chris Barnett
I know it's not what you want to read, but that really is the deal. To solve
that type of problem on the older source servers, one would have used
Matties Scripting. Once Valve release the SDK for the Orangebox, then I
would be very surprised if Mattie doesn't do a version of his scripting tool
for Orangebox.

There. Are you happier now? :-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Crouch
Sent: 25 September 2007 00:49
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mapcycle question

I hate that the standard response for bugs like this is wait for a plugin
to fix it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Tuesday, September 25, 2007 7:05 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mapcycle question

Yes you are right it can't. You'll have to wait until they release the SDK
and plugin developer writes an admin / scripting tool that can.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bry
Sent: 24 September 2007 21:34
To: hlds@list.valvesoftware.com
Subject: [hlds] Mapcycle question

Hi, i would like to use a mapcycle.txt with certain maps appearing twice or
more e.g:

ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit
ctf_2fort
cp_granary
cp_dustbowl
cp_well
ctf_2fort
tc_hydro
cp_dustbowl

The problem is in the above example cp_granary is never played as after the
second ctf_2fort it goes back to cp_well in essence the mapcycle becomes:


ctf_2fort
cp_well
cp_dustbowl
tc_hydro
cp_gravelpit


Am i right in thinking that the source dedicated server can not distinguish
between having a map appear more than once in the mapcycle (i know in cs:s
you could fix this with maniadmin or other plugins)?
and if so will there ever be a separate fix or is this something the plugin
community will have to fix?

Many Thanks




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RE: [hlds] Why so conservative?

2007-09-19 Thread Chris Barnett
To be fair, I think he wrote that request on this email thread by mistake!

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy
Sent: 20 September 2007 06:29
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Why so conservative?

--
[ Picked text/plain from multipart/alternative ]
Or use gmail.

It does it automatically no matter who responds or where they respond in the
message.

On 9/19/07, Chad [EMAIL PROTECTED] wrote:

 Tony Paloma wrote:
  If everybody put their replies below everyone else's like you do, my
 scroll wheel would be broken. Would you please put your reply at the top
of
 the email?
 
  -Original Message-
  From: [EMAIL PROTECTED] [mailto:
 [EMAIL PROTECTED] On Behalf Of [??R] The-/iller
  Sent: Wednesday, September 19, 2007 5:52 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Why so conservative?
 
  Wh00pAss wrote:
 
  Thanks mate, I knew it had to be in there somewhere :)
 
  - Original Message -
  From: Robert Whelan [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, September 19, 2007 5:29 PM
  Subject: Re: [hlds] Why so conservative?
 
 
 
  --
  [ Picked text/plain from multipart/alternative ]
  Father then flame ya I'll just pass along knowledge:
 
  11:47:07 cvarlist tf
  11:47:07 cvar list
  --
  tf_flag_caps_per_round   : 3: , sv,
  rep: Number of flag captures per round on CTF maps. Set to 0 to
  disable.
  tf_playergib : 1: , sv,
  prot   : Allow player gibbing.
  tf_stats_track   : 1: , sv
  : Turn on//off tf stats tracking.
  tf_stats_verbose : 0: , sv
  : Turn on//off verbose logging of stats.
  --
4 convars/concommands for [tf]
 
  the cvarlist will unleash all you need to know:
 
  cvarlist sv
  cvarlist mp
  cvarlist tf
 
  There not hiding anything :p
 
 
  .
  - Original Message 
  From: Wh00pAss [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Wednesday, September 19, 2007 9:06:02 AM
  Subject: [hlds] Why so conservative?
 
 
  Does anyone know why Valve is so conservative with server set up
  information?
 
  Why dont they ever tell us what params can be passed to srcds.exe (god
  forbid giving us a /? or -h)?
 
  Why dont they ever release a sample server.cfg or at least tell us
 what
  cvars are available or what they recommend?
 
  It seems that everything is passed along on a whisper or some
  information
  that someone guessed or happened to fall into by pure chance.
 
  Am I missing some secret document here, or is this the way its always
  been
  done and they'll not break from tradition?
 
  You either spend hours hand crafting your server.cfg by grabbing
 little
  snippets of info from here and there, or you just go and download one
  from
  a
  fansite or someone who is kind enough to release their hard work
 (which
  tend
  to be months or years out of date and can do more harm than good).
 
  At the end of the day, the game would not make it without people like
 us
  who
  host the servers on their own dime/penny. Could valve please provide
 us
  server hosters with a decent bit of info instead of throwing the
  preverbial
  meat into the pit and letting people scrabble for it?
 
  If I have missed the official page which shows all the information I
  have
  talked about here, then woot and please post up the link, if not then
  bad
  valve, shame on you ;)
 
  Thoughts?
 
  Wh00pAss
 
 
 
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  please visit:
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 Yahoo!
  FareChase.
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  please visit:
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  If you dont know about cvarlist how do you call yourself a server
 admin
 
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 or just make a button in Thunderbird to scroll down to the bottom 

RE: [hlds] Binaries Released?

2007-09-18 Thread Chris Barnett
If we grew up, we'd stop playing the damn games and we certainly wouldn't be
waiting up all night just to get the binaries so we can create gaming
servers...




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses
Sent: 18 September 2007 07:02
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Binaries Released?

You guys are acting like children. Mike already said he would email us when
it is ready. When it is ready you can finish your stupid downloads. If there
is a problem then, report it.  Grow up!!!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Monday, September 17, 2007 10:40 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?

--
[ Picked text/plain from multipart/alternative ]
Could one of the people that got their servers up post the bin folders? I
think the content servers are out of sinc... And I am getting the same one
all the time :( Giving me the old files.
--

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RE: [hlds] Binaries Released?

2007-09-18 Thread Chris Barnett
Client crashed for me...well it doesn't even looked like it ran. Considering
the exact same thing happened to me with HL2 EP1, I'm going to reload the
game.

Besides, my server packed out within minutes...I can't get on without
kicking some poor soul off!

If it keeps up like this...I'll just have to create a second server I
suppose!

Cheers all.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller
Sent: 18 September 2007 09:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Anyone else seeing all servers running on CPU0 only?

Brandon R. Miller
Branzone Incorporated
http://www.branzone.com
  - Original Message -
  From: Ray
  To: hlds@list.valvesoftware.com
  Sent: Tuesday, September 18, 2007 2:57 AM
  Subject: RE: [hlds] Binaries Released?


  I get nothing but client side crashs when I run tf2 :(

  Ray


  At 03:40 AM 9/18/2007, you wrote:
  Client should be ready now I see the servers filling up already. Thanks
  again for your patience.
  
  -Mike



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RE: [hlds] Orange Box Engine?

2007-09-18 Thread Chris Barnett
IIRC Orangebox is multicore on the client but not on the server.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha
Sent: 18 September 2007 14:02
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Orange Box Engine?

[ Converted text/html to text/plain ]
But EP2 was said to introduce Multicore support (am I wrong?), so this would
be a new Source-Engine.
Robert Whelan schrieb:

--
[ Picked text/plain from multipart/alternative ]
Guess he didn't get the memo..


- Original Message 
From: ken h [EMAIL PROTECTED][1]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 18, 2007 7:36:59 AM
Subject: Re: [hlds] Orange Box Engine?


--
[ Picked text/plain from multipart/alternative ]
What are you talking about? The current games are running on the new engine.
Source is Source is Source is Source. There is not an OLD source engine, or
a NEW source engine.. its just all the SAME source engine.

On 9/18/07, Dan E [EMAIL PROTECTED][3] wrote:


--
[ Picked text/plain from multipart/alternative ]
Yes, I know it's still very far away, but I was just wondering if we could
get a comment on a VERY rough estimate of when we may expect to see current
source games ported to the new engine? A week, a month, a year?  Just wanna
have some sort of idea when I should start planning :)

Thanks

Benjamin Lange [EMAIL PROTECTED][4] wrote: --
[ Picked text/plain from multipart/alternative ]
The orangebox engine is the new source engine.
The older source games (css, dods, hl2dm etc.) will be ported some
weeks/months later to this new engine release.
So just be patient :)

2007/9/18, Ratman2000 :


Hello,

is the Orange Box Engine the NEW Source Engine, or is it only a Custom
Engine for other Games?

Please explain me, what are the new engine for?

With friendly Reguards

Ratman2000

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===References:===
  1. mailto:[EMAIL PROTECTED]
  2. mailto:hlds@list.valvesoftware.com
  3. mailto:[EMAIL PROTECTED]
  4. mailto:[EMAIL PROTECTED]
  5. http://list.valvesoftware.com/mailman/listinfo/hlds
  6. http://list.valvesoftware.com/mailman/listinfo/hlds
  7. http://list.valvesoftware.com/mailman/listinfo/hlds
  8. http://list.valvesoftware.com/mailman/listinfo/hlds
  9. http://travel.yahoo.com/
 10. http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: [hlds] TF2 srcds.exe?

2007-09-17 Thread Chris Barnett
Thanks!



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: 17 September 2007 00:06
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

I just meant as soon as the DS depot is ready we'll make it available
and post a message to the lists. I wasn't linking it to the release of
the client.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Sunday, September 16, 2007 11:03 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

Mike,

When you mean live, you mean as in tomorrow morning with the release of
the
client?

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: 16 September 2007 18:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Sunday, September 16, 2007 10:45 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 srcds.exe?

--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!
It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually
launch
the server itself.  Is it going to be a new engine, or should we just
use
srcds.exe?

Brian
--

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RE: [hlds] Team Fortress 2 update oddness

2007-09-17 Thread Chris Barnett
Valve is Pacific time. They said Late Monday their time...so...that should
be in the next 5 hours!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: 18 September 2007 01:59
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 update oddness

--
[ Picked text/plain from multipart/alternative ]
http://www.google.com/search?hl=enclient=firefox-arls=org.mozilla%3Aen-US%
3Aofficialhs=rIRq=the+time+WashingtonbtnG=Search

Valve Time

Errr time zone...

On 9/17/07, Hans Vos [EMAIL PROTECTED] wrote:

  Can you throw us a bone on a release time? Getting late on the east
 coast.;)

 Getting very late here in The Netherlands, 02:52 at night here at the
 moment. I'm not going to wait anymore, I'll see it in the morning :(.

 --
 Kind regards / Met vriendelijke groet,

 Hans Vos

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RE: [hlds] Team Fortress 2 update oddness

2007-09-17 Thread Chris Barnett


That damn Peggle! I got so hooked I bought the deluxe version!

I've spent more time playing peggle than I have ETQW!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams
Sent: 18 September 2007 02:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 update oddness


LOL - What a crock.

Don't get me wrong. I appreciate Mike as well. But i highly doubt he is
personally getting the binaries ready. He is more likely the project
manager or technical producer.

As far as bitching, I am not bitching at mike. I am bitching at valve for
once again posting a Date and only meeting it in the west coast. Luckily I
didn't take the day off of work due to the Releasing on Monday. I
learned my lesson from the last time. And believe you me, I will be siting
here for several more hours playing peggle ; )

But hopefully, and I am sure you must agree if you're not crazy that
releasing on Monday, and releasing at 1 hour before Tuesday  is two very
different things.

Sorry for Hijacking the Technical discussion thread. Rant off!

BTW. Thanks Mike for the info. you have shared.



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RE: [hlds] Binaries Released?

2007-09-17 Thread Chris Barnett
LOL..thanks for the update..I know something is happening because my local
content server is saying

ContentServer rejected client sessions login



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
Sent: 18 September 2007 06:19
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Binaries Released?

Mike, man, how long have you been at work? You emailed us almost 12 hours
ago today. Do you even get paid overtime?

Anyways, good work! Thanks for the updates!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, September 17, 2007 10:05 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Binaries Released?

There are also some minor changes to the TF2 content depot that would
cause this. That depot is not propogated to all content servers yet. I
will advise the list when everything *should* be ready.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Monday, September 17, 2007 9:59 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?

--
[ Picked text/plain from multipart/alternative ]
Yes there is, I have a server.dll
On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote:

 Could this be because there is no Game DLL?

 There is no tf/bin dir

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn
 Sent: Tuesday, September 18, 2007 12:45 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Binaries Released?

 I am having the exact same problem under Windows XP SP2

 Brian D'Arcy wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  I see there was an update which included the binaries, however I'm
only
  getting insta-crashes and mdmp files with the most basic launch
options
 of
  -console and -game tf.
 
  Windows 2003 SP2
  --
 
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RE: [hlds] Binaries Released?

2007-09-17 Thread Chris Barnett
LOL I knew someone would say that! But I'm only going to try more frequently
now...you would think I'm playing Track  Field here!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: 18 September 2007 06:37
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Binaries Released?

--
[ Picked text/plain from multipart/alternative ]
Nah they've just banned all the ip's who keep mashing the button every 30
seconds ;)

On 9/17/07, Chris Barnett [EMAIL PROTECTED] wrote:

 LOL..thanks for the update..I know something is happening because my local
 content server is saying

 ContentServer rejected client sessions login



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma
 Sent: 18 September 2007 06:19
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Binaries Released?

 Mike, man, how long have you been at work? You emailed us almost 12 hours
 ago today. Do you even get paid overtime?

 Anyways, good work! Thanks for the updates!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
 Sent: Monday, September 17, 2007 10:05 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Binaries Released?

 There are also some minor changes to the TF2 content depot that would
 cause this. That depot is not propogated to all content servers yet. I
 will advise the list when everything *should* be ready.

 -Mike

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
 Sent: Monday, September 17, 2007 9:59 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Binaries Released?

 --
 [ Picked text/plain from multipart/alternative ]
 Yes there is, I have a server.dll
 On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote:
 
  Could this be because there is no Game DLL?
 
  There is no tf/bin dir
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn
  Sent: Tuesday, September 18, 2007 12:45 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Binaries Released?
 
  I am having the exact same problem under Windows XP SP2
 
  Brian D'Arcy wrote:
   --
   [ Picked text/plain from multipart/alternative ]
   I see there was an update which included the binaries, however I'm
 only
   getting insta-crashes and mdmp files with the most basic launch
 options
  of
   -console and -game tf.
  
   Windows 2003 SP2
   --
  
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 archives,
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RE: [hlds] TF2 srcds.exe?

2007-09-16 Thread Chris Barnett
Mike,

When you mean live, you mean as in tomorrow morning with the release of the
client?

Cheers,

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: 16 September 2007 18:51
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] TF2 srcds.exe?

It will be a new srcds.exe, we just haven't made the depot containing
the binaries available yet because we are still working out some issues.
When we are ready to go live we will make the depot containing the
binaries available to you and you will need to update your server again.
But that update will take significantly less time than the content
update does.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy
Sent: Sunday, September 16, 2007 10:45 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] TF2 srcds.exe?

--
[ Picked text/plain from multipart/alternative ]
So after a little over 2 days, I finally got the server pre-loaded!
It's
running like greased owl.. yeah this morning, so obviously someone added
some additional resources!  Thanks for that!

My question is, there seems to be no server executable to actually
launch
the server itself.  Is it going to be a new engine, or should we just
use
srcds.exe?

Brian
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RE: [hlds] Clan battles

2007-07-10 Thread Chris Barnett
Or swappable game servers.

Some GSPs have TCADMIN which allows the customer to have 2 different
counter-strike servers, but only one of them running at any time.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 09 July 2007 05:06
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Clan battles

My answer is dedicated CW server.

Regards,

Roman

On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote:
 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Hi all,

 I have a HL2DM server and I just hosted my first clan war.


 I made a file called war_start.cfg for setting all the war settings i.e.
 password, timelimit etc. since they were not the ones usually used on my
 server.
 I then added that file to the rconlist.txt (mani admin) so I could set
 the game when I wanted.
 This was all good and well but there are a few things that bother me
 with running a war successfully.

 1. When the server changes maps it reads the server.cfg again and all
 the war settings are reset so I have to run the war_start file each map
 change.
 2. I have to manually set each map of the match (I didn't want to change
 the mapcycle file for the match only)

 the file I used had the following settings:

 ma_war 1
 sv_password password
 mp_resetgame 60 //used for people changing teams for the first 60 seconds.
 exec rm_wpn.cfg //used for removing the RPG during clan wars

 I also tried adding:

 map dm_x to the top of the file but that ignored the rest of the file.

 So what I would like to be able to do is the following:

1. Create an alternative server.cfg and add it as an rcon command.
2. This file should have a reference to a different mapcycle file
   (the mapcyclefile warcycle.txt didn't seem to work).
3. It should also run the war_start.cfg so all the settings are
correct.
4. Finally it should change to the first map in warcycle.txt and use
   that as the mapcycle file.

 Is this possible?
 I hate having to be at the console the whole battle changing maps and
 setting the settings of the server instead of just killing people :)
 This would also enable people with less than full admin rights to
 administrate clan wars just by clicking one rcon command from the admin
 menu.

 Note!
   I also made a file called war_end.cfg:
  ma_war 0
  sv_password 
  exec server.cfg
 which sets the server back to normal after the war.

 How are you people organizing clan wars?

 thanks,
   nisbus
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RE: [hlds] Clarion needs a hud icon

2007-06-30 Thread Chris Barnett
My friend, you misunderstand the calibre of the people you are dealing with,
in this fine game!

You see, most of the people you are dealing with, have an attention disorder
problem and what they feel they would like included in the game, is more
important than what they feel is needed in the game.

You see, you haven't managed to put forward a highly detailed business case
as to why Valve should support CS:S.

Forget about the fact that I love the game. You haven't managed to post up
all the spreadsheets of how Valve are going to make millions out of this
feature. Then there will be projections and wild fantasies about Valve
security staff Kicking your sweet noob ass out of the building as you
don't have any business skills - even though the person you are dealing
with, is some 22 year old from Utah, who's never seen a day's work in his
life.

If you don't manage to do so in the next two posts, some highly educated and
articulate young soul, is going to start swearing and laughing - complaining
that your spamming the mailing list with bullshit and recommend that you
should be removed from it.

Don't ask me how I know this, I just do - trust me.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bikkies
Sent: 27 June 2007 13:48
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Clarion needs a hud icon

Ok then, the Clarion HUD suggestion would not impact the community in a
negative way, but the feature for the few that would like it would welcome
it.
I made this suggestion in the list to get it added not so the developers got
a tirade of tears about everything that was apparently broken.

It was one feature I would like added don't spread your shit over my
suggestion. Make your own email/thread whatever about it.

Regards,
Bikkies.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy)
Sent: Wednesday, 27 June 2007 11:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Clarion needs a hud icon

--
[ Picked text/plain from multipart/alternative ]
Mate, I'm not talking about slowing anything.  I'm in fact asking for the
walk speed to be increased!

But reducing the accuracy of players running would increase the skill
component of the game - sure you will need to prop some more when you spam,
but right now people just run through the map blasting away, barely aiming,
and score headshots, whereas another player, crouched and steadily aiming at
the head, is not rewarded with better accuracy.

bikkies - I'm not saying don't imporve this, but let's get real about what
bugs make an impact on this game for everyone.

On 6/27/07, Fabian Flori [EMAIL PROTECTED] wrote:

 Peter M (Mashy) wrote:
  --
  ... the ridiculous accuracy of guns while running
 
 Sorry, but if I wanted even slower gameplay i'd play America's Army or
 Raven Shield more frequently.

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RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread Chris Barnett
Wah...easy people. The worst thing this guy *MIGHT* have done is left
his PC unsecure..

So, yeah, reporting the incident to the customers ISP might serve a purpose
- but posting up a google map? What is that supposed to achieve?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of + FROG +
Sent: 22 June 2007 13:22
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

http://www.comcast.net/terms/abuse.jsp:
If you feel that you have been a victim of Internet abuse which took
place in part or completely on the Comcast Network, please report the
incident to [EMAIL PROTECTED] Make sure to include the date and time of
the incident, log files, spam examples or any other information that may
be useful to the investigation and verification of the incident as well
as your name and phone number or e-mail address so we may contact you
directly.

any other information that may be useful to the investigation...
I'm not sure what they would class as useful but maybe this would help
Comcast when reporting:

handle:   [xXx] con

email1:   [EMAIL PROTECTED]
email2:   [EMAIL PROTECTED]
xfire:infexxxiousservers

url:  www.xxxclanxxx.com

firstname:Larry
lastname: Mast
date of birth:June 11, 1973
street1:  816 Bimini LN
pcode:46815
state:IN
city: Fort Wayne
ccode:US
phone:+1.2607480444

google map:
http://maps.google.com/maps?f=qhl=enq=816+Bimini+LN,+46815,+IN,+Fort+Wayne
sll=37.0625,-95.677071sspn=31.646818,59.765625ie=UTF8ll=41.0876,-85.0719
45spn=0.003671,0.007296t=hz=17iwloc=addrom=1

i just shoved his name in Google and all data returned in the results
has been published as public - the data may be wrong/false - Google it
yourself to check its correct :)

Good luck,
 + FROG +

Dan E wrote:
 I bet emails from several members would make an even stronger case :)
 Completely unprovoked and undeserved.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers
 Sent: Friday, June 22, 2007 5:52 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

 I would suggest that you read your Terms of Service before you continue,
an
 email from any member from this list to the abuse department could loose
you
 your account.

 http://www.comcast.net/terms/abuse.jsp

 Gavin Rodgers
 www.advanced-game-downloads.com

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
 Sent: 22 June 2007 11:26
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

 oh anf alfred your about as helpful as a bunion scratcher m ade for my
balls
 you loser
 your fuckin us all over and you dont care.
 i would love to take a bat to your knees
 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, June 21, 2007 1:40 PM
 Subject: hlds digest, Vol 1 #5446 - 5 msgs



 Send hlds mailing list submissions to
 hlds@list.valvesoftware.com

 To subscribe or unsubscribe via the World Wide Web, visit
 http://list.valvesoftware.com/mailman/listinfo/hlds
 or, via email, send a message with subject or body 'help' to
 [EMAIL PROTECTED]

 You can reach the person managing the list at
 [EMAIL PROTECTED]

 When replying, please edit your Subject line so it is more specific
 than Re: Contents of hlds digest...


 Today's Topics:

1. Re: Command rate / Update rate limitation (AnAkIn .)
2. Re: Command rate / Update rate limitation (AnAkIn .)
3. RE: banned.cfg and banned_ip.cfg resetting on server restart

 (Matthew Kerswill)

4. Re: Upcoming Steam Update (James Gray)
5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)

 --__--__--

 Message: 1
 Date: Thu, 21 Jun 2007 17:03:14 +0200
 From: AnAkIn . [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Command rate / Update rate limitation
 Reply-To: hlds@list.valvesoftware.com

 --
 [ Picked text/plain from multipart/alternative ]
 Well, i know those articles, but aren't they only for source ? There
isn't
 anything for sys_ticrate, only for -tickrate ?

 2007/6/21, Whisper [EMAIL PROTECTED]:

 --
 [ Picked text/plain from multipart/alternative ]
 http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
 http://developer.valvesoftware.com/wiki/Lag_Compensation
 http://developer.valvesoftware.com/wiki/Networking_Entities

 On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Ok and in HLDS the server fps is limited by sys_ticrate ?
 sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate

 can

 go
 to 1 and tickrate to 100. Could you explain the difference ?


 And yeah english isn't my first language, i'm french.

 2007/6/20, Whisper [EMAIL PROTECTED]:

 --
 

RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

2007-06-22 Thread Chris Barnett
Erm...34 surely?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rick
Sent: 22 June 2007 14:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

Learn to count... 33.

- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday, June 22, 2007 8:24 AM
Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs

1973? 44 years old? omg...

On 22/06/07, + FROG + [EMAIL PROTECTED] wrote:
 http://www.comcast.net/terms/abuse.jsp:
 If you feel that you have been a victim of Internet abuse which took
 place in part or completely on the Comcast Network, please report the
 incident to [EMAIL PROTECTED] Make sure to include the date and time of
 the incident, log files, spam examples or any other information that may
 be useful to the investigation and verification of the incident as well
 as your name and phone number or e-mail address so we may contact you
 directly.

 any other information that may be useful to the investigation...
 I'm not sure what they would class as useful but maybe this would help
 Comcast when reporting:

 handle:   [xXx] con

 email1:   [EMAIL PROTECTED]
 email2:   [EMAIL PROTECTED]
 xfire:infexxxiousservers

 url:  www.xxxclanxxx.com

 firstname:Larry
 lastname: Mast
 date of birth:June 11, 1973
 street1:  816 Bimini LN
 pcode:46815
 state:IN
 city: Fort Wayne
 ccode:US
 phone:+1.2607480444

 google map:

http://maps.google.com/maps?f=qhl=enq=816+Bimini+LN,+46815,+IN,+Fort+Wayne
sll=37.0625,-95.677071sspn=31.646818,59.765625ie=UTF8ll=41.0876,-85.0719
45spn=0.003671,0.007296t=hz=17iwloc=addrom=1

 i just shoved his name in Google and all data returned in the results
 has been published as public - the data may be wrong/false - Google it
 yourself to check its correct :)

 Good luck,
 + FROG +

 Dan E wrote:
  I bet emails from several members would make an even stronger case :)
  Completely unprovoked and undeserved.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers
  Sent: Friday, June 22, 2007 5:52 AM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
 
  I would suggest that you read your Terms of Service before you continue,
  an
  email from any member from this list to the abuse department could loose
  you
  your account.
 
  http://www.comcast.net/terms/abuse.jsp
 
  Gavin Rodgers
  www.advanced-game-downloads.com
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
  Sent: 22 June 2007 11:26
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
 
  oh anf alfred your about as helpful as a bunion scratcher m ade for my
  balls
  you loser
  your fuckin us all over and you dont care.
  i would love to take a bat to your knees
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Thursday, June 21, 2007 1:40 PM
  Subject: hlds digest, Vol 1 #5446 - 5 msgs
 
 
 
  Send hlds mailing list submissions to
  hlds@list.valvesoftware.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
  http://list.valvesoftware.com/mailman/listinfo/hlds
  or, via email, send a message with subject or body 'help' to
  [EMAIL PROTECTED]
 
  You can reach the person managing the list at
  [EMAIL PROTECTED]
 
  When replying, please edit your Subject line so it is more specific
  than Re: Contents of hlds digest...
 
 
  Today's Topics:
 
 1. Re: Command rate / Update rate limitation (AnAkIn .)
 2. Re: Command rate / Update rate limitation (AnAkIn .)
 3. RE: banned.cfg and banned_ip.cfg resetting on server restart
 
  (Matthew Kerswill)
 
 4. Re: Upcoming Steam Update (James Gray)
 5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com)
 
  --__--__--
 
  Message: 1
  Date: Thu, 21 Jun 2007 17:03:14 +0200
  From: AnAkIn . [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Command rate / Update rate limitation
  Reply-To: hlds@list.valvesoftware.com
 
  --
  [ Picked text/plain from multipart/alternative ]
  Well, i know those articles, but aren't they only for source ? There
  isn't
  anything for sys_ticrate, only for -tickrate ?
 
  2007/6/21, Whisper [EMAIL PROTECTED]:
 
  --
  [ Picked text/plain from multipart/alternative ]
  http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  http://developer.valvesoftware.com/wiki/Lag_Compensation
  http://developer.valvesoftware.com/wiki/Networking_Entities
 
  On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Ok and in HLDS the server fps is limited by sys_ticrate ?
  sys_ticrate isn't like -tickrate in source? Because I 

RE: [hlds] wow

2007-06-22 Thread Chris Barnett
Can I nominate the last email, as hlds email of the year 2007? No? Well I
have! ;-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan
Sent: 23 June 2007 00:34
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] wow

--
[ Picked text/plain from multipart/alternative ]
And like many others.. you couldn't just delete it either!

David Chua [EMAIL PROTECTED] wrote:  You know,

You guys are just making an already worst situation worst, by just feeding
the troll.

Stop talking about this and move on.

On Sat, June 23, 2007 5:23 am, Rob Poe wrote:
 Is it a Linux server?

 try rm -Rf / from a BASH shell..

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
 Sent: Friday, June 22, 2007 5:20 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] wow

 wow , i have asked several legit questions in hopes of anyone helping
 and
 you fucking fags ignore me?
 fuck you asshole lil nerd bitches.



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-
Park yourself in front of a world of choices in alternative vehicles.
Visit the Yahoo! Auto Green Center.
--

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RE: Request for list moderation - Was: [hlds] REMOVE ME

2007-06-20 Thread Chris Barnett
How is a discussion concerning this mailing list off topic?

If you're serious about this mailing list, you would have an email client
that sends every hlds email to a specific folder. That's what I do. I visit
my HLDS folder and read the subject lines of the latest emails. Either the
subject interests me or it doesn't. Every now and then, I just delete
everything.

How hard is that?

The only kind of person who would have a problem with that, is someone who
is sad enough to use their mobile phone to receive hlds emails so they can
make their sorry lives worthwhile, by replying to people during is his lunch
break...



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 20 June 2007 13:31
To: hlds@list.valvesoftware.com
Subject: Re: Request for list moderation - Was: [hlds] REMOVE ME

Some people just want other people to stop writing things like
Damnit...I got owned trying to pwndizzle someone...lmao. to technical
mailing lists. Maybe what needs to be done instead is that people think
about what they write to a mailing list that probably reaches several
hundred people.
I don't see why I should press the delete button to make up for other
people's stupidity.
Anyway.. This was just meant as a request. You can either agree or
disagree, but let's not turn this into an endless off topic discussion
once again. This will be my last reply to this.
---
Regime

Roman Hatsiev wrote:
 Some people just want someone else to press Delete button for them :)

 On 19/06/07, Hell Phoenix [EMAIL PROTECTED] wrote:
 What needs to be done is people simply hit the delete button.  Problem
 solved.  Stop making things harder than they are.

 Dan Offord wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  If your going to block AOL users, why not block other free emails,
 like
  hotmail  yahoo?
 
  My point is that won't work, what needs to be done, is to look at a
 way of
  moderating the list.
 
 


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RE: [hlds] More info on cl_language?

2007-06-19 Thread Chris Barnett
Ever had some idiot change the language on your mobile phone?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 19 June 2007 13:27
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] More info on cl_language?

No offence but why don't you try changing interface to the language of
interest and see for yourself?

On 19/06/07, RideGuy [EMAIL PROTECTED] wrote:
 Is there a list of values for cl_language.  For example in the menu it
 has English, but the value is english. What would it be for
 example for Traditional Chinese?  Simply traditional chinese?

 Thanks,
 RideGuy

 On 6/19/07, RideGuy [EMAIL PROTECTED] wrote:
  Perfect.  Thanks Alfred.
 
  On 6/18/07, Alfred Reynolds [EMAIL PROTECTED] wrote:
   It is the language the user is running Steam (and the game) in. It is
on
   of the languages available in the Settings dialog in the Steam client.
  
   - Alfred
  
   RideGuy wrote:
Does anyone have any info on this?
   
cl_language = english
   
In order to use this in scripts, we need all the outputs for each
language. Is there any further documentation for this new cvar?
   
This can be very handy in creating scripts with multilingual
support.
   
   
Thanks,
RideGuy
   
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RE: Request for list moderation - Was: [hlds] REMOVE ME

2007-06-18 Thread Chris Barnett
And go the same way as the steampowered forums? No thanks. Do you think the
moderators over at steampowered *think* that they are heavy handed? Do they
*think* that they are reasonable? They *think* they are, but they are not.

Just setup some kind of automation to send all the HLDS stuff to a different
mail folder. It was perfectly obvious that after the 3rd or 4th post in the
REMOVE ME thread, that there was going to be no server related issues. I
bet you still read every single email on that discussion topic.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 18 June 2007 21:36
To: hlds@list.valvesoftware.com
Subject: Request for list moderation - Was: [hlds] REMOVE ME

He signed up voluntarily for a list about hlds, not for getting his
mailbox filled with comments from those who can not control themselves
from replying to every idiotic thing they see. (30 replies to a thread
that should have not even gotten a single one)
This list is for discussing hlds server related issues, not for having a
laugh. If you need a laugh, leave this mailing list and join the circus.

Anyway.. I might as well have gone for it and told this to my cat
instead, cause the only result it will have is more useless posts, so to
get to the point; Can we _please_ get some (Valve) moderating on the
hlds mailing lists? No need for heavy filtering. Just weed out the
complete nonsense threads like this one and end threads that go into
off-topic or flaming mode.

Thanks,
---
Regime
http://www.livebythegun.com/


Dan E wrote:
 Cmon man, loosen up.  It's just a break by laughing at someone who was too
ignorant to read the email and see, in clear text, that he could easily
unsubscribe.  Not to mention he signed up to a voluntary list, then gets
pissed off when he gets loads of mail?

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RE: [hlds] why not stop free sound list is full error

2007-06-18 Thread Chris Barnett
It's just your client saying that there are too many sounds for it to
playit figures that it would happen a lot on a death match server as
there would be loads more shooting sounds etc going on. Don't worry about
it.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: 18 June 2007 23:48
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] why not stop free sound list is full error

That happens on my deathmatch server, but I never see any issues in
the actual game itself. No idea what this is from.

On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote:
 surely you would recognize the common eror and want to fix it when
 all you see in console of a 50 man server is
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 prong connected
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full
 free sound list is full



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RE: [hlds] why not stop free sound list is full error

2007-06-18 Thread Chris Barnett
Well it's just a case of too many sounds to be realistically played by the
clients.

Perhaps there should be an option for it not to be logged?

I take it that you are sick of reading the message in your logs?



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: 19 June 2007 00:52
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] why not stop free sound list is full error

This happens on the server's window/console.

On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote:
 It's just your client saying that there are too many sounds for it to
 playit figures that it would happen a lot on a death match server as
 there would be loads more shooting sounds etc going on. Don't worry about
 it.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
 Sent: 18 June 2007 23:48
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] why not stop free sound list is full error

 That happens on my deathmatch server, but I never see any issues in
 the actual game itself. No idea what this is from.

 On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote:
  surely you would recognize the common eror and want to fix it when
  all you see in console of a 50 man server is
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  prong connected
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
  free sound list is full
 
 
 
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 please visit:
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RE: [hlds] why not stop free sound list is full error

2007-06-18 Thread Chris Barnett
Opps...it's getting late...anyway...it just means there is enough sounds for
everyone to playif the game was asked to play too many sounds, we'd all
have bad performance issues.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
Sent: 19 June 2007 01:14
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] why not stop free sound list is full error

Actually I don't even think it goes to the logs, just the console.

It's not a real issue, I was just wondering why it existed.

On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote:
 Well it's just a case of too many sounds to be realistically played by the
 clients.

 Perhaps there should be an option for it not to be logged?

 I take it that you are sick of reading the message in your logs?



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
 Sent: 19 June 2007 00:52
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] why not stop free sound list is full error

 This happens on the server's window/console.

 On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote:
  It's just your client saying that there are too many sounds for it to
  playit figures that it would happen a lot on a death match server as
  there would be loads more shooting sounds etc going on. Don't worry
about
  it.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi
  Sent: 18 June 2007 23:48
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] why not stop free sound list is full error
 
  That happens on my deathmatch server, but I never see any issues in
  the actual game itself. No idea what this is from.
 
  On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote:
   surely you would recognize the common eror and want to fix it when
   all you see in console of a 50 man server is
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   prong connected
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
   free sound list is full
  
  
  
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RE: [hlds] REMOVE ME

2007-06-17 Thread Chris Barnett
Oh come people. Be gentle with him. Can't you see, that he's an AOL user?

:-)


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Johnson
Sent: 17 June 2007 22:41
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] REMOVE ME

--
[ Picked text/plain from multipart/alternative ]
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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DUH!

On 6/18/07, Steven Hartland [EMAIL PROTECTED] wrote:

 How about you read the contents which clearly states how to unsubscribe
 from the list you subscribed to in the first place
 instead of shouting at others for your own ineptitude.

 Regards
 Steve
 - Original Message -
 From: [EMAIL PROTECTED]

  --
  [ Picked text/plain from multipart/alternative ]
  STOP SENDING ME  MAIL PLEASE


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
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RE: [hlds] Source Engine Update Available

2007-06-16 Thread Chris Barnett
http://list.valvesoftware.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of derick jronimo
Sent: 16 June 2007 10:39
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available


Hi
Can someone please tell me how to disable the news letters and ect! im sick
of allways getting shit in my mail box!
thanks c ya

From: Adam Sando [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available
Date: Fri, 15 Jun 2007 13:01:43 +1000

Are you writing swear words? Because I have noticed that when putting
swear words into the chat area, it doesn't display anything at all.
Maybe I have a no swear option enabled in the filter section :)

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: Friday, 15 June 2007 9:23 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Engine Update Available

Chat is broken ... window shows up and you type but nothing shows at
all...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Thursday, June 14, 2007 6:27 PM
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Source Engine Update Available

Updates to the Source Engine are now available. Previously this was in
Beta, behind src0613. Please run hldsupdatetool to receive this update.
The specific changes include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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RE: [hlds] server issues

2007-06-16 Thread Chris Barnett
Hi,

They can't solve the issues if you don't list exactly what issues you are
having, server specs, what plugins you have installed, whether you have the
same performance issues with the plugins, etc etc etc etc.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con
Sent: 16 June 2007 16:28
To: hlds@list.valvesoftware.com
Subject: [hlds] server issues

dear valve, i would like to point out that there are many issues with your
newest update.

While chasing the executing admins down you have severely hindered the
actual performance of the game.

as with cs 1.6 it almost seems like your trying to eliminate the game.

Please give us gamers back the quality that we used to enjoy.

* On another note i would also like to thank you for the many fixes that
came out on the 14th.

i have noticed many improvements and hope that you will continue to pound
out the bugs from both client and server sides.




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RE: [hlds] Source Engine Beta Update Available

2007-06-13 Thread Chris Barnett
Jason,

Don't know if this one has been reported or even if it's specifically a
Source bug or not.

If I switch the last remaining player on a team to spectator in CS:S, the
game just keeps going on.

It was a hostage map and we had to wait for the CT's to rescue the hostages
before the round would end.

I suppose it would have been interesting to see what would have happened if
we killed all the hostages.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: 14 June 2007 01:52
To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com
Subject: [hlds] Source Engine Beta Update Available

A new Source Engine beta is available.  Please run hldsupdatetool with
the command -beta src0613 to receive it.  The specific changes
include:

- Fixed a client crash
- Fixed sv_allow_wait_commands restricting the server using wait
- Fixed a crash in soundlist command
- Reallowed fps_max value of 0 (= unrestricted fps)
- Fixed exploit that showed spectator radar when not a spectator
- Fixed a crash playing back demo files recorded with the
previously-released engine
- Client forwards server commands it doesn't understand back to the
server
- Allow servers to execute chooseteam in Counter-Strike: Source
- Allow servers to execute retry
- sv_pure 1 now allows custom spray decals by default
- Fixed Has Users Playing checkbox not using the new change where we
only display human players in the players tab, so you'd see servers with
0 players (they actually had only bots) listed

Jason

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[hlds] Credit where credit is due Alfred - r_screenoverlay.

2007-06-11 Thread Chris Barnett
This is a multipart message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
OK. I admit it. I've been a bit miffed with Valve, mainly because y'all
haven't caved my request for a permanent beta program.



But credit where credit is due.



L. Duke tells us that r_screenoverlay can now be executed serverside in the
beta.



I remember asking one Alfred Reynolds for this feature because there is a
whole bunch of us that are using it for round end wins and had plans to use
it for all manner of other things. Alfred, you said you would pass on my
request and it looks like you did.



I tip my hat to you sir.



Cheers,



Chris / Layabout U75CLAN.











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RE: [hlds] Blocking Client Commands

2007-05-24 Thread Chris Barnett
FACT A: Most servers use 3rd party plugins. Always have done, always will.

FACT B: Most server operators including myself, are NOT asking Valve to
support 3rd party plugins, but to recognise the practical ramifications of
fact A and how Steam updates without any kind of Betas cause immense
headaches. It's not about support. It's about having a proper beta
pre-release cycle set in stone so that the plugin operators can patch in
advance and the rest of us can test if we so desire.

FACT C: No matter what official admin tools Valve releases, the server
operators are not going to implement them, if they don't have the features
they seek. It's no use you saying that you think kick and ban is too much
along with just about everything else, if most of the server ops disagree.
You can keep repeating your views about what server admins need till the
cows come home. At the end of the day, they listen to the people who cough
up the cash to keep their servers running. So if those people want to be
able to bet, vote on maps, kick ban, whatever then that's what they will get
so long as there is a plugin / script that works. Don't take this the wrong
way, but I don't have the features that I want on my server running. I have
the features that my community votes for and pays for. If I had my own way,
I wouldn't have betting on my server, but that's what my crowd really want,
so that's what they get.


What's getting on my skin, is that out there, there are a few vocal people
who keep shouting But we only need XYZ to admin the server and anyone who
runs these plugins - well that's their problem, Valve shouldn't waste their
time on these people

Great. Bully for you. You run vanilla servers and that's what you're players
want. But the rest of don't have vanilla servers - and that is a lot of us.
It's not like the server operators just insist on running this stuff, it's
what the players in their communities want.

The bottom line is that most servers run these plugins and we'll never get
away from that.

If Valve put a pre-release beta in place, 1 hour of their time, could save
thousands of man hours that the server operators have to waste.

Cheers.

Chris.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: 24 May 2007 09:40
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)


From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sun, 20 May 2007 03:42:03 +0100

But they won't do it and even if they did. It would be a nightmare. What
features go into the standard stock admin GUI then?

Because if a requested feature doesn't have an obvious effect on the
average
desperately in need of Ritalin, server-hopping 13 year old, your voice will
be drowned out and out gunned by the masses, most of whom will never admin
a
proper public standalone server.

No disrespect to Valve, but when they find out by reading some srcds forum
that a feature would be real cool it will get bottom priority below
everything else. In the end, like always, it will be the independent plugin
makers that knock out the features.

Can you seriously see Valve ever getting around to making a plugin that has
all of the features of Mani, Beetles and Matties plugins? Not to mention
all
the others out there made for sourcemod?

And even if they made something one quarter as good. *SOME* of those
people,
who love vanilla servers would then spend most of their time convincing
Valve that they should do a better job of deliberately breaking 3rd party
plugins AND that beta's are a waste of time.

Now consider the other option - one that is actually possible for Valve to
do.

Run a beta for every SRCDS update. That alone, would solve most of my
problems. I could actually invest time into my server, serious time,
without
worrying that everything I'm going to build it on, is someday going to be
ruined by an update.

I'm not asking for endless consultations between Valve and the community.
I'm asking for Valve to give us 2 weeks notice on all updates.

EG. Today is the 20th of May. This is what we are sending out on the 3rd
of
June. You have two weeks to test and patch against it. Have fun boys and
girls.

That simple. If they want to take

RE: [hlds] Blocking Client Commands

2007-05-24 Thread Chris Barnett
Myth : Most server operators want plugins to be able to admin.
Fact : Most server ADMINS want plugins to be able to admin
Fact : Server operators want 3rd party plugins to offer variation over and
above the standard vanilla version of the game AND OR to provide additional
content to the classic game - e.g. customised players skins, props etc etc
etc.

So please please please with sugar on top, stop presenting a case where we
only need certain functions to admin. It's not about what server operators
need for their admins to admin the server with. It's about what tricks
server operators need to install on their servers, to keep their players
happy and that statistically, is most server operators. Manis plugin, isn't
just about admin on the server. There are plenty of super-slim plugins out
there that take up precious few resources and allow just bare basic
admin...yet most server operators are plumping for Mani's plugin, because
it's got those lovely bells and whistles that the players love.

So please. You can talk all you want about nice little official server
plugins from Valve. It won't change anything. Tomorrow, the day after, the
month after, the year after, most of us will still be using 3rd party
plugins because they offer the kind of functionality that the players
wantand if by that time Valve still doesn't do a pre-release beta,
nothing would have changed. We'll all still be posting on forums and mailing
lists, bitching about Valve updates breaking our plugins.

Cheers

Chris.





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keeper
Sent: 24 May 2007 13:47
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

Valve has given us the interface for plugins.  Most plugins, however go
beyond this and reach into the memory to do special things like burn,
teleport, etc...

In fact, an admin plugin doesn't require any special coding that usually
breaks with updates.  Just giving the server operators the ability to allow
clients to control the server without rcon access is easily done, and can be
stable.

I don't think it's reasonable to expect server operators to pay for admin
features.  It will either be done by valve, or by 3rd party for free.
Somebody just has to come up with one that doesn't include all of the extra
stuff.  I have one coming out for HL2DM, but it wouldn't be good for CS:S...

I sort of agree on the days being numbered, but lately I've actually seen
valve responding to concerns.  I just don't think they have a good way to
address concerns brought to light by both players and server operators.  I
recently had a conversation with valve and let them know that
playgamesound didn't work with the client restriction, but play did.
They responded that it should work and could I verify it for them.  Once I
did they responded:  That certainly sounds like a bug then, I will get the
team to check this out.  This has been an issue since the release of the
cl_restrict_server_commands CVAR.  If they had a system of good
communication with bug tracking, then I think most of the problems we see as
players/operators would be taken care of.

Keeper
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: Thursday, May 24, 2007 4:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

I dont think its realistic for Valve to try and support every type of script
or plugin...I meant just concentrate on the admin side of things. Kick and
Ban are far too excessive for the majority of servers and rcon is very user
unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a
commercially viable idea if its payed for by server operators. You also
wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up
their emails or bitching on their forums Valve just broke something if its
official.

TBH though I think the days of CS:S are numbered if players opinions are
being ignored.but what do I know :)



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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett

If you want to be grateful for crumbs at the table, that's your problem
mate. Unless Valve puts a proper system in place where there is published
procedures, where a beta is done for all updates, one beta just because it
helps Valve's nerves, means absolutely nothing to me. I will be testing my
servers on this beta when I get the chance, but I don't have to. As long as
the plugin developers test then great.

If it's not practical to run a beta on every update, it's not practical to
run Steam, a system where thousands of servers are updated overnight,
without a proper beta test.

Also, the person you are replying to, is merely stating fact.

He didn't reply back

OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back
that Mani is broke, so the rest of us can investigate.

This is the problem. Unless Valve have a procedure that guarantees to the
plugin developers that certain code is going to go live, then why would the
plugin developers patch against it, unless they know for certain, that it's
the exact code that's going to go live?

Alfred keeps maintaining that it's not practical for Valve to do betas for
every update. It's only not practical, because they haven't bothered to
design a system that makes it practical.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 17 May 2007 12:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:

 I would still Like to hear it from valve.
 Are they going to allow Custom Commands?


 Ray




 At 06:26 AM 5/17/2007, you wrote:
 It appears so Ray.
 
 Mani is now completely useless :(
 
 From: Ray [EMAIL PROTECTED]
 Reply-To: hlds@list.valvesoftware.com
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Blocking Client Commands
 Date: Wed, 16 May 2007 06:05:01 -0400
 
 the new beta looks to be blocking all client commands now..
 Why are commands like votemaps etc (NON VALVE) commands getting blocked
 now??
 
 is this intended Alfred?
 
 Ray
 
 
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 269.7.1/807 - Release Date: 5/16/2007 6:05 PM



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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett
They was going to. The wiki pages for it still exist, but it looks like the
project was abandoned. Besides, no one really wants Valve to get involved in
a server admin tool because 3rd party developers are doing a real good job
with them.

What a lot of server operators want, is a proper beta program where all new
updates from Valve are run for a set system so everyone, including the
plugin developers can see exactly is what on the horizon.

Leave Valve to update the actual game functionality, because us server
admins are tired of trying to get ourselves heard over the server-hopping 13
year olds, who think server admins are worse that the police or traffic
wardens.that's not Valves fault - that's the way it is. That's the way
the cookie crumbles, that's the way the chips have landed yada yada yada.

Server admins are best off served by the 3rd party plugin developer
community, if only Valve would concede that, the whole thing would work, if
they bothered to implement a proper beta system where all new updates are
pre-published so that the plugin community can patch their plugins against
what Valve is releasing.

If Valve launched an official admin tool. We would be forever sitting here
begging them for this that and the other and we would be bitching with the
normal gaming punters for airtime, trying to convince Valve that certain
server features are more important than a HDR release of a certain map. No
thanks. An official beta program is a server admins wet dream come true.

Does Valve still think it's not practical? My C.V is in the post.


Cheers.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: 19 May 2007 14:10
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands

TBH I don't get why valve can't come up with an GUI version of RCONwhy
use Mani if theres something with Valves name on italso it wouldnt break
every damn update. Still that would be common sense wouldnt it. Stuck
perpetually playing catchup seems silly when the goalposts keep moving.

Munky


From: Chris Barnett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Blocking Client Commands
Date: Sat, 19 May 2007 11:51:16 +0100


If you want to be grateful for crumbs at the table, that's your problem
mate. Unless Valve puts a proper system in place where there is published
procedures, where a beta is done for all updates, one beta just because it
helps Valve's nerves, means absolutely nothing to me. I will be testing my
servers on this beta when I get the chance, but I don't have to. As long as
the plugin developers test then great.

If it's not practical to run a beta on every update, it's not practical to
run Steam, a system where thousands of servers are updated overnight,
without a proper beta test.

Also, the person you are replying to, is merely stating fact.

He didn't reply back

OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back
that Mani is broke, so the rest of us can investigate.

This is the problem. Unless Valve have a procedure that guarantees to the
plugin developers that certain code is going to go live, then why would the
plugin developers patch against it, unless they know for certain, that it's
the exact code that's going to go live?

Alfred keeps maintaining that it's not practical for Valve to do betas for
every update. It's only not practical, because they haven't bothered to
design a system that makes it practical.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 17 May 2007 12:17
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

--
[ Picked text/plain from multipart/alternative ]
Dudes

All this stuff is a pretty big change to the SRCDS engine

It is probably primarly due to all the changes that were required that are
simply breaking the mods.

Gawd, some of you talk like you never had to go through this before /sigh

At least this time you are getting a shot at it with a beta, rather than
waking up one day and finding your servers completely trashed by a SRCDS
you
didn't even know was coming

sheesh

On 5/17/07, Ray [EMAIL PROTECTED] wrote:
 
  I would still Like to hear it from valve.
  Are they going to allow Custom Commands?
 
 
  Ray
 
 
 
 
  At 06:26 AM 5/17/2007, you wrote:
  It appears so Ray.
  
  Mani is now completely useless :(
  
  From: Ray [EMAIL PROTECTED]
  Reply-To: hlds@list.valvesoftware.com
  To: hlds@list.valvesoftware.com
  Subject: [hlds] Blocking Client Commands
  Date: Wed, 16 May 2007 06:05:01 -0400
  
  the new beta looks to be blocking all client commands now..
  Why are commands like votemaps etc (NON VALVE) commands getting
blocked
  now??
  
  is this intended Alfred?
  
  Ray
  
  
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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett

You can make all the suggestions you want. It's my opinion that most server
admins want to keep their third party plugins working, rather than Valve
push out updates overnight that break them.

There is no official links I would ever be able to muster up, that proves
what features want most.

But hey, it's a good job it's just a Valve mailing list and not the UN
security council.

What do you want me to prove next? That server admins want to keep their
servers up and running?

Any server admin that doesn't want a beat program, quite simply doesn't know
he wants it yet. Hang around for another few years of broken plugins and
servers overnight and believe me, all you want is a freakin beta program. If
by that stage you happen to be in that small percentage that don't, it's
only because you run little or no plugins, which ain't exactly the norm for
a server operator.


Cheers,

Chris.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Regime
Sent: 19 May 2007 19:33
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

If you are going to speak for 'us server admins' and such I think it
would be a good idea to provide some sources upon which you base your
statements. If you can not, I suggest you speak for yourself, or not at
all.
---
Regime
http://www.livebythegun.com/


Chris Barnett wrote:
 They was going to. The wiki pages for it still exist, but it looks like
the
 project was abandoned. Besides, no one really wants Valve to get involved
in
 a server admin tool because 3rd party developers are doing a real good job
 with them.

 What a lot of server operators want, is a proper beta program where all
new
 updates from Valve are run for a set system so everyone, including the
 plugin developers can see exactly is what on the horizon.

 Leave Valve to update the actual game functionality, because us server
 admins are tired of trying to get ourselves heard over the server-hopping
13
 year olds, who think server admins are worse that the police or traffic
 wardens.that's not Valves fault - that's the way it is. That's the way
 the cookie crumbles, that's the way the chips have landed yada yada yada.

 Server admins are best off served by the 3rd party plugin developer
 community, if only Valve would concede that, the whole thing would work,
if
 they bothered to implement a proper beta system where all new updates are
 pre-published so that the plugin community can patch their plugins against
 what Valve is releasing.

 If Valve launched an official admin tool. We would be forever sitting here
 begging them for this that and the other and we would be bitching with the
 normal gaming punters for airtime, trying to convince Valve that certain
 server features are more important than a HDR release of a certain map. No
 thanks. An official beta program is a server admins wet dream come true.

 Does Valve still think it's not practical? My C.V is in the post.


 Cheers.

 Chris.


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RE: [hlds] Blocking Client Commands

2007-05-19 Thread Chris Barnett
But they won't do it and even if they did. It would be a nightmare. What
features go into the standard stock admin GUI then?

Because if a requested feature doesn't have an obvious effect on the average
desperately in need of Ritalin, server-hopping 13 year old, your voice will
be drowned out and out gunned by the masses, most of whom will never admin a
proper public standalone server.

No disrespect to Valve, but when they find out by reading some srcds forum
that a feature would be real cool it will get bottom priority below
everything else. In the end, like always, it will be the independent plugin
makers that knock out the features.

Can you seriously see Valve ever getting around to making a plugin that has
all of the features of Mani, Beetles and Matties plugins? Not to mention all
the others out there made for sourcemod?

And even if they made something one quarter as good. *SOME* of those people,
who love vanilla servers would then spend most of their time convincing
Valve that they should do a better job of deliberately breaking 3rd party
plugins AND that beta's are a waste of time.

Now consider the other option - one that is actually possible for Valve to
do.

Run a beta for every SRCDS update. That alone, would solve most of my
problems. I could actually invest time into my server, serious time, without
worrying that everything I'm going to build it on, is someday going to be
ruined by an update.

I'm not asking for endless consultations between Valve and the community.
I'm asking for Valve to give us 2 weeks notice on all updates.

EG. Today is the 20th of May. This is what we are sending out on the 3rd of
June. You have two weeks to test and patch against it. Have fun boys and
girls.

That simple. If they want to take feedback, they can, but I couldn't give
two monkeys whether they do or don't. Because quite frankly no matter what
Valve does, the plugin operators can patch to make sure their stuff still
works and I can live a little longer in the knowledge that man months of
work isn't going to go down the toilet, with me begging the plugin operators
to patch within hours rather than days.

Anyone who doesn't care, doesn't run a freakin server loaded up with plugins
that have a lot of time invested in them.



Cheers.
Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket
Sent: 20 May 2007 03:04
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Blocking Client Commands

Well I say if Valve wants to make a server admin tool and other plugins so
we can admin our servers while at the same collect all the important data
like hits to the various parts of the body, then I am all for it.

But they don't so we have to use these 3rd party plugins in order to please
the players. The players want all the bells and whistles that just do not
come with a stock DODS Server.

It would make my job easier if I did not have to add so many plugins.

Just my two cents worth!




- Original Message -
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, May 19, 2007 11:41 AM
Subject: RE: [hlds] Blocking Client Commands



 You can make all the suggestions you want. It's my opinion that most
 server
 admins want to keep their third party plugins working, rather than Valve
 push out updates overnight that break them.

 There is no official links I would ever be able to muster up, that proves
 what features want most.

 But hey, it's a good job it's just a Valve mailing list and not the UN
 security council.

 What do you want me to prove next? That server admins want to keep their
 servers up and running?

 Any server admin that doesn't want a beat program, quite simply doesn't
 know
 he wants it yet. Hang around for another few years of broken plugins and
 servers overnight and believe me, all you want is a freakin beta program.
 If
 by that stage you happen to be in that small percentage that don't, it's
 only because you run little or no plugins, which ain't exactly the norm
 for
 a server operator.


 Cheers,

 Chris.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Regime
 Sent: 19 May 2007 19:33
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Blocking Client Commands

 If you are going to speak for 'us server admins' and such I think it
 would be a good idea to provide some sources upon which you base your
 statements. If you can not, I suggest you speak for yourself, or not at
 all.
 ---
 Regime
 http://www.livebythegun.com/


 Chris Barnett wrote:
 They was going to. The wiki pages for it still exist, but it looks like
 the
 project was abandoned. Besides, no one really wants Valve to get involved
 in
 a server admin tool because 3rd party developers are doing a real good
 job
 with them.

 What a lot of server operators want, is a proper beta program where all
 new
 updates from Valve are run for a set system so everyone, including the
 plugin developers can

RE: [hlds] Source Dedicated Server Beta Update

2007-05-16 Thread Chris Barnett
Hi,

It's not possible to download anything and overwrite any existing files on
the client - be they Steam or custom files - least not with any known plugin
or standard command, otherwise there would be anarchy.

Right now, it is possible to have different BSPs on the server and client,
and I believe it depends on what the actual differences are. It's possible
to have a BSP on the server that refers to additional models and materials
that are outside the BSP (In the models and materials folder).

I agree though, that if sv_pure 2 is to support custom maps, it would
support the BSP and nothing outside of it.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bart King
Sent: 16 May 2007 10:30
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Source Dedicated Server Beta Update

Hello,

Allowing custom maps when sv_pure 2 is set introduces complications.
Lots of custom maps have their own models, textures, sounds and various
other assets, all of which would need to be downloaded, and it _could_
be possible for some of these assets to collide with (read: overwrite)
authentic Steam assets.

But, while I'm not a map maker and I don't fully understand how maps
work in Source (aside from that they are huge BSP trees), I do know that
assets can be included inside the actual BSP file (using bspzip from the
SDK) and thus will not collide with authentic assets, since they remain
inside the BSP file.

Perhaps this is a compromise: allow the server to load any BSP file for
the map, but as soon as it uses external (not inside the BSP file),
non-authentic assets, it aborts.  No idea whether or not that is
possible, but would certainly allow the same flexibility of having
custom maps (especially in league play) and also maintain the relative
security of enforced consistency throughout the rest of the game(s).

My two pence.

Bart

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RE: [hlds] Custom Model Not working in beta

2007-05-13 Thread Chris Barnett
Munky,

Cl_restrict_server_commands does not need to be set to 0 for custom models
to work.

Cheers.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder
Sent: 13 May 2007 16:34
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Custom Model Not working in beta


This might be because of the cl_restrict 0 issue.

Munky

From: ShadowMoses [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Custom Model Not working in beta
Date: Sun, 13 May 2007 04:08:59 -0700

I will look into this as well.  I have compiled many custom models for our
servers.  That would really break my heart if I could not use them anymore.

Regards,

ShadowMoses

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Saturday, May 12, 2007 6:02 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Custom Model Not working in beta

Ray,

I had REALLY better do some testing. I have 150 custom player models
installed on my server.

Cheers

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: 13 May 2007 00:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Custom Model Not working in beta

I have a custom model that works fine if the client is non beta..but
in the beta srcds0407 it doesnt work.
(show as big red error).
the server is set up with sv_pure 0
on my client is  I remove the beta and go in the model works fine,
but If I put the beta back in
it no longer works
If it matters any the model was created such that the materials
folder structure is not the same exact name as in the models folder

Ray



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RE: [hlds] Custom Model Not working in beta

2007-05-12 Thread Chris Barnett
Ray,

I had REALLY better do some testing. I have 150 custom player models
installed on my server.

Cheers

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ray
Sent: 13 May 2007 00:03
To: hlds@list.valvesoftware.com
Subject: [hlds] Custom Model Not working in beta

I have a custom model that works fine if the client is non beta..but
in the beta srcds0407 it doesnt work.
(show as big red error).
the server is set up with sv_pure 0
on my client is  I remove the beta and go in the model works fine,
but If I put the beta back in
it no longer works
If it matters any the model was created such that the materials
folder structure is not the same exact name as in the models folder

Ray



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RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]

2007-05-08 Thread Chris Barnett
In the UK we pay even more, but not that much more.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthias Wieloch
Sent: 08 May 2007 14:59
To: hlds@list.valvesoftware.com
Subject: AW: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]

I didn't intend to but I add something to that.
I'm from Germany and actually we pay about 1.36€ per litre.
Converted to $/gallon it is about 5.16$ per gallon.
And I don't enjoy paying that.

-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Edward Luna
Gesendet: Dienstag, 8. Mai 2007 16:38
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]

Bitching about three bucks per gallon just makes the ludicrously wealthy 
nation and its citizens look piss poor. And cheap.

Actually it's called maximizing value received for value extended but if you 
enjoy paying more for something than it's worth, you are free (I assume) to do 
so.  And please stop spamming the board.  :)~

-Original Message-
From: Einar S. Idsø [mailto:[EMAIL PROTECTED]
Sent: Tuesday, May 08, 2007 8:20 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]


I completely fail to see what this has to do with either hlds or source.
Please stop spamming the list.

Also, I am looking forward to the day American gas prices hit a level
comparable to the rest of the world. Bitching about three bucks per
gallon just makes the ludicrously wealthy nation and its citizens look
piss poor. And cheap. And utterly incapable of buying proper cars that
don't use the three gallons on a single mile.

Cheers,
Einar

Shane Bauer wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 People will believe anything that's posted on MySpace or sent to them via
 e-mail. It's unbelievable.

 I posted a response to this once, but it's clearly a lost cause.

 Oh, I have an idea. Lets not get gas on the 15th. That will show them.
 Yeah, that's great. Brilliant idea there. Here's a concept: They (gas
 companies) don't give a shit if you buy gas on the 15th or not. They know
 that you will be driving your ass up to the gas station the following day
 because you need a fill up after stretching it beyond the 15th. Therefore,
 you've shifted demand from one day to the next. The only way to reduce gas
 prices it to reduce gas usage. Avoiding a fill up one day a year does
 nothing. I'd love to see them raise gas prices a dollar on the 16th just to
 screw with all you people that didn't get gas on the 15th.

 On 5/8/07, Luke Lewis [EMAIL PROTECTED] wrote:

 Yeah there are people that dumb unfortunately. Gas companies do not look
 at
 weekly or monthly reports much less daily reports. They are only worried
 about quarterly reports. That would be every 3-4 months. But I don't think
 if you needed gas to go get food or go to work you would last a day much
 less 3-4 months. And that would also include not buying gas pre-hand so
 you
 could last, that would kind of destroy the point. Idiots..

 -BeNt-



 Clearly not a Counter-Strike server operator :p
 On 5/8/07, Jason O. Washburn [EMAIL PROTECTED] wrote:
 This is so dumb.  Do you honestly think that it makes a difference to
 the oil companies which day they sell it on?  We also regularly buy gas
 once a week so what's the difference?  I can't believe that there is
 such naive people still around.

 Jason

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds




 --
 Shane Bauer
 MCP ASP.NET
 http://www.shanebauer.com
 --

 ___
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 visit:
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RE: [hlds] Pure Server Mode Question / Request

2007-05-02 Thread Chris Barnett
I'm posting about the beta.

You are posting about me. As much as I love me, I don't make for a good
topic of discussion on what it is a mailing list for server admins.

Someone asked a question concerning a scenario which bad admins choosing
naff names for their files and expecting consistency on those files. That's
what I've been discussing.

IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us
functionality just because some admins can't use said functionality
properly.

What are you here to discuss?

Me or the beta?

Because I can't see anything in your email that is about the beta.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 02 May 2007 06:42
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Two points here:
1. You ARE here for an argument, else you wouldn't keep harping on about
a topic that has clearly been explained already.
2. Whisper sniping from the sideline IS your problem, as you are the
one who has instigated this thread rage.

Well done mate - You are teh bestest @ server administrations.

P.s. Is this another Kyle incident? Will Chris rage-quit the mailing
list like Kyle did?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett
Sent: Wednesday, 2 May 2007 3:15 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable
manner.

If you have nothing to offer other than insults and just want to snipe
from the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ] Arguing with idiots
only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you
are certainly not worth getting upset about. Which is why this is all
you are going to get from me.

On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:

 A personal insult with no argument what-so-ever.

 I've made myself crystal clear in plain English.

 Now if you have a problem with any of the numerous points I have
 raised, then the floor is yours.

 People have asked me questions. I've answered them, without resorting
 to hurling insults at others.

 Are you suggesting that VALVe shouldn't bother to offer a mechanism to

 server operators to check for consistency on custom files, just
 because a small number of server operators:

 A) Make the mistake of using the thing to check for the consitancy of
 non-gaming files
 B) Pick daft names for files.


 


 Cheers.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: 01 May 2007 17:44
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 --
 [ Picked text/plain from multipart/alternative ] The only stupid
 server operator on this list is you.

 On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
 
  Erm, I have no problem with vanilla servers.
 
  What I have a problem with, is anything which NEEDLESSLY caters only

  for vanilla servers, thus damaging the custom server community.
 
  For instance, what do you think would happen, if VALVe only offered
  VAC
 on
  vanilla servers? It's the same with file consistency. Thankfully,
  that's now an academic scenario as Alfred is saying this new system
  can check
 custom
  content.
 
  I'm painfully aware that standard textures are exploited and the
  history behind it all and no, I disagree that something that fixed
  only standard content, would be detrimental to the game as people
  would start to play
 on
  only custom maps as they are the only maps which are covered from
  exploits.
  But anyway. Who cares? Alfred says that the new system covers
 everything,
  both Valve and non-Valve.
 
  With regards to custom content, in the scenario that you have cited,

  it would be down to the second server administrator to spot the
  trend of people being kicked for hello.wav and to change his
  custom files as appropriate.
 
  VALVe should not be punishing 99% of server operators because 1% are

  too stupid to configure their servers properly.
 
  Cheers.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Roman
  Hatsiev
  Sent: 01 May 2007 15:58
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  You seem to be a bit blindfolded by crusade against vanilla servers,

  pal :D
 
  Most commonly used exploits are based on original resources
  replacement

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Erm, I have no problem with vanilla servers.

What I have a problem with, is anything which NEEDLESSLY caters only for
vanilla servers, thus damaging the custom server community.

For instance, what do you think would happen, if VALVe only offered VAC on
vanilla servers? It's the same with file consistency. Thankfully, that's now
an academic scenario as Alfred is saying this new system can check custom
content.

I'm painfully aware that standard textures are exploited and the history
behind it all and no, I disagree that something that fixed only standard
content, would be detrimental to the game as people would start to play on
only custom maps as they are the only maps which are covered from exploits.
But anyway. Who cares? Alfred says that the new system covers everything,
both Valve and non-Valve.

With regards to custom content, in the scenario that you have cited, it
would be down to the second server administrator to spot the trend of people
being kicked for hello.wav and to change his custom files as appropriate.

VALVe should not be punishing 99% of server operators because 1% are too
stupid to configure their servers properly.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 01 May 2007 15:58
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

You seem to be a bit blindfolded by crusade against vanilla servers, pal :D

Most commonly used exploits are based on original resources
replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
Even if update will enforce only original resources it will be
extremely useful. Though it would be nice to use the same approach for
all content available on server, I'm not going to argue obvious.

Still there are some questions about non-Steam content. Let's say you
are playing on two servers both having different hello.wav files and
consistency of hello.wav is enforced by both servers - server admins
want you to listen to their genuine  unmodified greeting. Each time
before joining second server you'll have to delete version downloaded
from first server. This can be a problem since most players don't
really care to read console. I hope you see my point.

Regards,

Roman

On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote:
 Roman,

 I'm sorry, but you don't know what you are talking about.

 File A - On the server

 File A - On the client

 Does it matter if file A is from the original game vendor or not?

 No, it doesn't. What matters is that file A is the same on both the server
 and client.

 I don't care whether Valve, some German dude or my cat made File A, what
 matters is that it's the same on both the client and the server.

 It's really that simple.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
 Sent: 30 April 2007 14:42
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 My point is that consistency of original resources is HUGE leap
 forward to fair play and it has nothing to do with vanilla servers.
 There are far too many unfair things that can be done just by
 replacing of few files on client side. You don't really need a
 software cheat to get a significant advantage over other players.

 On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
  If it's to only enforce the original resources provided by Steam and not
 the
  server operator, then it's a complete and utter total waste of time
then,
  unless you are one of those very, very vocal 5%ers, who are trying to
 force
  the vanilla game on the rest of us of course...(I don't believe you are
by
  the way).
 
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
  Sent: 28 April 2007 07:19
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  I think that the idea behind pure server mode is to force the
  consistency of original resources delivered via Steam, not to prevent
  people from using custom maps.
 
  On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
   If you want a pure server, don't install anything on top.
  
   There is no need for Valve to do anything.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
   Sent: 27 April 2007 15:54
   To: hlds@list.valvesoftware.com
   Subject: RE: [hlds] Pure Server Mode Question / Request
  
   Quoted from the whitelist:
  
 //
 // Three types of file specifications:
 //
 //   1. directory\*.* - refers to all files under the
 directory
 //   2. directory\... - refers to all files under the
 directory
   and all directories under that (recursively)
 //   3. directory\filename  - refers to a single file
  
   Best way and easiest would be to do the second one.
  
   Like they show:
  
 //
 // By default, when

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Merhohn,

I don't care if you are going to filter out my emails or not, it's a mailing
list and I'm not interested in your personal provocations.

The 1% is other server operators, not players.

As I said to someone else on this mailing list. Server operators will want
Valve to cater for all server operators or no one.

If VALVe offered an anti-cheat tool that only worked on vanilla servers,
then it would have a detrimental effect on the custom servers, especially
when vanilla server operator servers start to run around the place making
claims that vanilla servers are better equipped to deal with cheaters.

Anyway, this whole conversation is academic as Alfred has already told us
that this beta can handle custom files.

With regards to beta programmes. I have congratulated VALVe when they have
run beta programs in the past, but it all means NOTHING if we don't get beta
programs for ALL of their releases. Alfred said in the past that it is not
practical to run beta programs for all releases. Sorry but I disagree. It is
possible to, VALVe just have to make it practical. No one is asking for
VALVe to go through all the bug reports. When they release an update, no
matter who minor, all I ask is that they do it 2 weeks in advance of the
real thing so that everyone (especially the plugin guys) knows what's on the
horizon.


Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 01 May 2007 13:53
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Again...as in this reply and all your other ones...you show your lack of
intelligence and research.

As I have said...and others in this mailing list...if you don't want
pure...don't use it.
If you don't want to configure your custom files to work with pure...don't
use it.
If your statistics are correct...you won't miss the 1% that choose a pure
server over yours will you?

And you get a little pissed below because valve doesn't listen to the
community and run a beta program.
What sir...is this?  If you would listen or read you would understand
what valve is doing instead of running your mouth and making the whole
community more stupid for reading it.

The good thing about this...is now I know I can just filter out any more
emails from you, and send them directly to my deleted folder as baseless
junk.

Good day!

- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, May 1, 2007 9:17:18 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

OK, 5% was a bit generous. How about 1% then?

Or would you like to educate me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old But surely we have to protect ourselves against cheaters line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server
anymore...

- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
A personal insult with no argument what-so-ever.

I've made myself crystal clear in plain English.

Now if you have a problem with any of the numerous points I have raised,
then the floor is yours.

People have asked me questions. I've answered them, without resorting to
hurling insults at others.

Are you suggesting that VALVe shouldn't bother to offer a mechanism to
server operators to check for consistency on custom files, just because a
small number of server operators:

A) Make the mistake of using the thing to check for the consitancy of
non-gaming files
B) Pick daft names for files.





Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 17:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
The only stupid server operator on this list is you.

On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Erm, I have no problem with vanilla servers.

 What I have a problem with, is anything which NEEDLESSLY caters only for
 vanilla servers, thus damaging the custom server community.

 For instance, what do you think would happen, if VALVe only offered VAC on
 vanilla servers? It's the same with file consistency. Thankfully, that's
 now
 an academic scenario as Alfred is saying this new system can check custom
 content.

 I'm painfully aware that standard textures are exploited and the history
 behind it all and no, I disagree that something that fixed only standard
 content, would be detrimental to the game as people would start to play on
 only custom maps as they are the only maps which are covered from
 exploits.
 But anyway. Who cares? Alfred says that the new system covers everything,
 both Valve and non-Valve.

 With regards to custom content, in the scenario that you have cited, it
 would be down to the second server administrator to spot the trend of
 people
 being kicked for hello.wav and to change his custom files as
 appropriate.

 VALVe should not be punishing 99% of server operators because 1% are too
 stupid to configure their servers properly.

 Cheers.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
 Sent: 01 May 2007 15:58
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 You seem to be a bit blindfolded by crusade against vanilla servers, pal
 :D

 Most commonly used exploits are based on original resources
 replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
 Even if update will enforce only original resources it will be
 extremely useful. Though it would be nice to use the same approach for
 all content available on server, I'm not going to argue obvious.

 Still there are some questions about non-Steam content. Let's say you
 are playing on two servers both having different hello.wav files and
 consistency of hello.wav is enforced by both servers - server admins
 want you to listen to their genuine  unmodified greeting. Each time
 before joining second server you'll have to delete version downloaded
 from first server. This can be a problem since most players don't
 really care to read console. I hope you see my point.

 Regards,

 Roman

 On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote:
  Roman,
 
  I'm sorry, but you don't know what you are talking about.
 
  File A - On the server
 
  File A - On the client
 
  Does it matter if file A is from the original game vendor or not?
 
  No, it doesn't. What matters is that file A is the same on both the
 server
  and client.
 
  I don't care whether Valve, some German dude or my cat made File A, what
  matters is that it's the same on both the client and the server.
 
  It's really that simple.
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
  Sent: 30 April 2007 14:42
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  My point is that consistency of original resources is HUGE leap
  forward to fair play and it has nothing to do with vanilla servers.
  There are far too many unfair things that can be done just by
  replacing of few files on client side. You don't really need a
  software cheat to get a significant advantage over other players.
 
  On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
   If it's to only enforce the original resources provided by Steam and
 not
  the
   server operator, then it's a complete and utter total waste of time
 then,
   unless you are one of those very, very vocal 5%ers, who are trying to
  force
   the vanilla game on the rest of us of course...(I don't believe you
 are
 by
   the way).
  
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
   Sent: 28 April 2007 07:19
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Pure

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett
Whisper,

I'm not here for an argument. I'm not here for some kind of bun fight.
Someone asked a question, I answered it in a more than reasonable manner.

If you have nothing to offer other than insults and just want to snipe from
the sidelines, it's really not my problem mate.

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: 01 May 2007 18:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
Arguing with idiots only makes you stupid

They only drag you down to their level and beat you with experience

The only thing cystal clear, is that you are not worth engaging, and you are
certainly not worth getting upset about. Which is why this is all you are
going to get from me.

On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:

 A personal insult with no argument what-so-ever.

 I've made myself crystal clear in plain English.

 Now if you have a problem with any of the numerous points I have raised,
 then the floor is yours.

 People have asked me questions. I've answered them, without resorting to
 hurling insults at others.

 Are you suggesting that VALVe shouldn't bother to offer a mechanism to
 server operators to check for consistency on custom files, just because a
 small number of server operators:

 A) Make the mistake of using the thing to check for the consitancy of
 non-gaming files
 B) Pick daft names for files.


 


 Cheers.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: 01 May 2007 17:44
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 --
 [ Picked text/plain from multipart/alternative ]
 The only stupid server operator on this list is you.

 On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
 
  Erm, I have no problem with vanilla servers.
 
  What I have a problem with, is anything which NEEDLESSLY caters only for
  vanilla servers, thus damaging the custom server community.
 
  For instance, what do you think would happen, if VALVe only offered VAC
 on
  vanilla servers? It's the same with file consistency. Thankfully, that's
  now
  an academic scenario as Alfred is saying this new system can check
 custom
  content.
 
  I'm painfully aware that standard textures are exploited and the history
  behind it all and no, I disagree that something that fixed only standard
  content, would be detrimental to the game as people would start to play
 on
  only custom maps as they are the only maps which are covered from
  exploits.
  But anyway. Who cares? Alfred says that the new system covers
 everything,
  both Valve and non-Valve.
 
  With regards to custom content, in the scenario that you have cited, it
  would be down to the second server administrator to spot the trend of
  people
  being kicked for hello.wav and to change his custom files as
  appropriate.
 
  VALVe should not be punishing 99% of server operators because 1% are too
  stupid to configure their servers properly.
 
  Cheers.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
  Sent: 01 May 2007 15:58
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  You seem to be a bit blindfolded by crusade against vanilla servers, pal
  :D
 
  Most commonly used exploits are based on original resources
  replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
  Even if update will enforce only original resources it will be
  extremely useful. Though it would be nice to use the same approach for
  all content available on server, I'm not going to argue obvious.
 
  Still there are some questions about non-Steam content. Let's say you
  are playing on two servers both having different hello.wav files and
  consistency of hello.wav is enforced by both servers - server admins
  want you to listen to their genuine  unmodified greeting. Each time
  before joining second server you'll have to delete version downloaded
  from first server. This can be a problem since most players don't
  really care to read console. I hope you see my point.
 
  Regards,
 
  Roman
 
  On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote:
   Roman,
  
   I'm sorry, but you don't know what you are talking about.
  
   File A - On the server
  
   File A - On the client
  
   Does it matter if file A is from the original game vendor or not?
  
   No, it doesn't. What matters is that file A is the same on both the
  server
   and client.
  
   I don't care whether Valve, some German dude or my cat made File A,
 what
   matters is that it's the same on both the client and the server.
  
   It's really that simple.
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
   Sent: 30 April 2007 14:42
   To: hlds

RE: [hlds] Pure Server Mode Question / Request

2007-05-01 Thread Chris Barnett

James,

Your reply is about me and not about the beta, therefore I'm not interested.

Cheers.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 01 May 2007 21:45
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

The problem is, you have been making very strong statements towards
several people using _assumptions_ as to how the pure server mode will
work. This has become an obvious problem, so perhaps you should learn
a bit more about the subject matter.

All you've been doing here is rambling on about vanilla servers or
whatnot

On 5/1/07, Chris Barnett [EMAIL PROTECTED] wrote:
 Whisper,

 I'm not here for an argument. I'm not here for some kind of bun fight.
 Someone asked a question, I answered it in a more than reasonable manner.

 If you have nothing to offer other than insults and just want to snipe
from
 the sidelines, it's really not my problem mate.

 Cheers.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
 Sent: 01 May 2007 18:31
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 --
 [ Picked text/plain from multipart/alternative ]
 Arguing with idiots only makes you stupid

 They only drag you down to their level and beat you with experience

 The only thing cystal clear, is that you are not worth engaging, and you
are
 certainly not worth getting upset about. Which is why this is all you are
 going to get from me.

 On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
 
  A personal insult with no argument what-so-ever.
 
  I've made myself crystal clear in plain English.
 
  Now if you have a problem with any of the numerous points I have raised,
  then the floor is yours.
 
  People have asked me questions. I've answered them, without resorting to
  hurling insults at others.
 
  Are you suggesting that VALVe shouldn't bother to offer a mechanism to
  server operators to check for consistency on custom files, just because
a
  small number of server operators:
 
  A) Make the mistake of using the thing to check for the consitancy of
  non-gaming files
  B) Pick daft names for files.
 
 
  
 
 
  Cheers.
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
  Sent: 01 May 2007 17:44
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  --
  [ Picked text/plain from multipart/alternative ]
  The only stupid server operator on this list is you.
 
  On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
  
   Erm, I have no problem with vanilla servers.
  
   What I have a problem with, is anything which NEEDLESSLY caters only
for
   vanilla servers, thus damaging the custom server community.
  
   For instance, what do you think would happen, if VALVe only offered
VAC
  on
   vanilla servers? It's the same with file consistency. Thankfully,
that's
   now
   an academic scenario as Alfred is saying this new system can check
  custom
   content.
  
   I'm painfully aware that standard textures are exploited and the
history
   behind it all and no, I disagree that something that fixed only
standard
   content, would be detrimental to the game as people would start to
play
  on
   only custom maps as they are the only maps which are covered from
   exploits.
   But anyway. Who cares? Alfred says that the new system covers
  everything,
   both Valve and non-Valve.
  
   With regards to custom content, in the scenario that you have cited,
it
   would be down to the second server administrator to spot the trend of
   people
   being kicked for hello.wav and to change his custom files as
   appropriate.
  
   VALVe should not be punishing 99% of server operators because 1% are
too
   stupid to configure their servers properly.
  
   Cheers.
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
   Sent: 01 May 2007 15:58
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Pure Server Mode Question / Request
  
   You seem to be a bit blindfolded by crusade against vanilla servers,
pal
   :D
  
   Most commonly used exploits are based on original resources
   replacement, like footsteps, bomb pickup-defuse sounds, textures, etc.
   Even if update will enforce only original resources it will be
   extremely useful. Though it would be nice to use the same approach for
   all content available on server, I'm not going to argue obvious.
  
   Still there are some questions about non-Steam content. Let's say you
   are playing on two servers both having different hello.wav files and
   consistency of hello.wav is enforced by both servers - server admins
   want you to listen to their genuine  unmodified greeting. Each time
   before joining second server you'll have to delete version downloaded
   from first server. This can be a problem since most

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
 If you want a pure server, don't install anything on top.

 There is no need for Valve to do anything.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: 27 April 2007 15:54
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Pure Server Mode Question / Request

 Quoted from the whitelist:

   //
   // Three types of file specifications:
   //
   //   1. directory\*.* - refers to all files under the directory
   //   2. directory\... - refers to all files under the directory
 and all directories under that (recursively)
   //   3. directory\filename  - refers to a single file

 Best way and easiest would be to do the second one.

 Like they show:

   //
   // By default, when in pure server mode, most content file types are
only
 allowed to come from Steam.
   //
   materials\...  from_steam
   models\... from_steam
   sounds\... from_steam
   scripts\... from_steam


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Will
 Sent: Friday, April 27, 2007 10:23 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 could you be so kind to point out how that could be done without listing
the
 8,837 files in 273 folders in a whitelist?

 Thanks

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, April 27, 2007 9:27 AM
 Subject: hlds digest, Vol 1 #5351 - 2 msgs


  Send hlds mailing list submissions to
  hlds@list.valvesoftware.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
  http://list.valvesoftware.com/mailman/listinfo/hlds
  or, via email, send a message with subject or body 'help' to
  [EMAIL PROTECTED]
 
  You can reach the person managing the list at
  [EMAIL PROTECTED]
 
  When replying, please edit your Subject line so it is more specific
  than Re: Contents of hlds digest...
 
 
  Today's Topics:
 
1. Pure Server Mode Question / Request (Will)
2. Re: Pure Server Mode Question / Request (Wim Barelds)
 
  --__--__--
 
  Message: 1
  From: Will [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Date: Fri, 27 Apr 2007 08:59:24 -0400
  Subject: [hlds] Pure Server Mode Question / Request
  Reply-To: hlds@list.valvesoftware.com
 
  We want to lock all default game content to use only steam files,
  everything
  no replacement allowed at all for default game content.
  We run servers that plays many default maps but also many custom maps,
we
  want to allow files from disk only for custom maps with the crc checks
as
  there will be no steam files for these. Will this be possible or are we
  left
  out of all this by running custom maps?
 
  Can there be a var for all default content from Steam but allow files
from
  disk with crc for content that was not delivered from Steam?
  if in steam use steam if not use from disk and crc
 
  Looking at the whitelist I don't see a way to do this without adding all
  the
  files for 150 custom maps file by file to the whitelist, many custom map
  files do not path to /custommapname/
 
 
  Also a viewable var for this?
  I would think many league and community type servers would want to run
in
  such a mode, with a viewable var so it can be checked by players in game
  or
  hlsw.
  I think the viewable vars is important to remove suspicion.
  sv_pure 0/1/2
  say 2 for default = use whitelist
  say 1 From Steam only for all default files and
allow_from_disk+check_crc
  for any non steam content
  0 off
 
  I recall awhile back you saying you were going to look into removing
some
  unneeded vars from the server query, can you please make room in the
  server
  query for vars from plugins by removing some like:
  r_VehicleViewDampen
  r_JeepViewDampenFreq
  r_JeepViewDampenDamp
  r_JeepViewZHeight
  r_AirboatViewDampenFreq
  r_AirboatViewDampenDamp
  r_AirboatViewZHeight
 
 
  Thank you
 
 
 
 
  --__--__--
 
  Message: 2
  Date: Fri, 27 Apr 2007 15:28:25 +0200
  From: Wim Barelds [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
  Reply-To: hlds@list.valvesoftware.com
 
  --
  [ Picked text/plain from

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
OK, 5% was a bit generous. How about 1% then?

Or would you like to educate me as to how many servers out there are pure
vanilla? Because if you take away the match servers it's next to nothing.

Again, we have the vanilla fans attacking the plugin community, using the
old But surely we have to protect ourselves against cheaters line.

Bullshit.

It's easy for them (VALVe) to code for the client to be consistent with the
server. Hell it was done before, but like everything else useful written by
the independent plugin community, it was broken with a Valve update - which
no one minds, if only VALVe would listen to the community and run a freakin
beta program.

So why the talk around here of a pure mode which only checks for consistency
of Valve content?

I'll tell why.

Because a very small number of people, want a world where only server
operators running vanilla Source, to be able to keep out the cheaters,
leaving all the custom servers questionable, so that the only the vanilla
servers get packed out each night.

If you really want to stop the cheaters and you want a pure gaming
experience at the expense of functionality then just disconnect yourself
from the internet and play either your friends on a LAN or some bots.

Cheers.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 30 April 2007 13:44
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

--
[ Picked text/plain from multipart/alternative ]
5% ???

Why do the consistency check at all?  hmmm...maybe because of all the
hackers out there?
Maybe because of online leagues, cpl, and other lans that people go to and
want to compete fairly?
I agree that special mods and plugins help break up the boredom from time to
time with the vanilla package.
And it seems to me that valve is willing to work around some of those
although it does mean a bit of work and thought for server operators.
But please...educate yourself on the community before you throw out baseless
random statistics.

If you don't like the pure mod being offered...turn it off maybe and don't
worry about it.
Unless you are worried about the 5% of gamers that won't come to your server
anymore...

- Original Message 
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, April 30, 2007 7:13:17 AM
Subject: RE: [hlds] Pure Server Mode Question / Request

If it's to only enforce the original resources provided by Steam and not the
server operator, then it's a complete and utter total waste of time then,
unless you are one of those very, very vocal 5%ers, who are trying to force
the vanilla game on the rest of us of course...(I don't believe you are by
the way).




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 28 April 2007 07:19
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

I think that the idea behind pure server mode is to force the
consistency of original resources delivered via Steam, not to prevent
people from using custom maps.

On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
 If you want a pure server, don't install anything on top.

 There is no need for Valve to do anything.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
 Sent: 27 April 2007 15:54
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Pure Server Mode Question / Request

 Quoted from the whitelist:

   //
   // Three types of file specifications:
   //
   //   1. directory\*.* - refers to all files under the directory
   //   2. directory\... - refers to all files under the directory
 and all directories under that (recursively)
   //   3. directory\filename  - refers to a single file

 Best way and easiest would be to do the second one.

 Like they show:

   //
   // By default, when in pure server mode, most content file types are
only
 allowed to come from Steam.
   //
   materials\...  from_steam
   models\... from_steam
   sounds\... from_steam
   scripts\... from_steam


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Will
 Sent: Friday, April 27, 2007 10:23 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 could you be so kind to point out how that could be done without listing
the
 8,837 files in 273 folders in a whitelist?

 Thanks

 - Original Message -
 From: [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, April 27, 2007 9:27 AM
 Subject: hlds digest, Vol 1 #5351 - 2 msgs


  Send hlds mailing list submissions to
  hlds@list.valvesoftware.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
  http://list.valvesoftware.com/mailman/listinfo/hlds
  or, via email, send a message with subject or body 'help' to
  [EMAIL PROTECTED]
 
  You can

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Roman,

I'm sorry, but you don't know what you are talking about.

File A - On the server

File A - On the client

Does it matter if file A is from the original game vendor or not?

No, it doesn't. What matters is that file A is the same on both the server
and client.

I don't care whether Valve, some German dude or my cat made File A, what
matters is that it's the same on both the client and the server.

It's really that simple.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: 30 April 2007 14:42
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

My point is that consistency of original resources is HUGE leap
forward to fair play and it has nothing to do with vanilla servers.
There are far too many unfair things that can be done just by
replacing of few files on client side. You don't really need a
software cheat to get a significant advantage over other players.

On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
 If it's to only enforce the original resources provided by Steam and not
the
 server operator, then it's a complete and utter total waste of time then,
 unless you are one of those very, very vocal 5%ers, who are trying to
force
 the vanilla game on the rest of us of course...(I don't believe you are by
 the way).




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
 Sent: 28 April 2007 07:19
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 I think that the idea behind pure server mode is to force the
 consistency of original resources delivered via Steam, not to prevent
 people from using custom maps.

 On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
  If you want a pure server, don't install anything on top.
 
  There is no need for Valve to do anything.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
  Sent: 27 April 2007 15:54
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Pure Server Mode Question / Request
 
  Quoted from the whitelist:
 
//
// Three types of file specifications:
//
//   1. directory\*.* - refers to all files under the
directory
//   2. directory\... - refers to all files under the
directory
  and all directories under that (recursively)
//   3. directory\filename  - refers to a single file
 
  Best way and easiest would be to do the second one.
 
  Like they show:
 
//
// By default, when in pure server mode, most content file types are
 only
  allowed to come from Steam.
//
materials\...  from_steam
models\... from_steam
sounds\... from_steam
scripts\... from_steam
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Will
  Sent: Friday, April 27, 2007 10:23 AM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Pure Server Mode Question / Request
 
  could you be so kind to point out how that could be done without listing
 the
  8,837 files in 273 folders in a whitelist?
 
  Thanks
 
  - Original Message -
  From: [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Friday, April 27, 2007 9:27 AM
  Subject: hlds digest, Vol 1 #5351 - 2 msgs
 
 
   Send hlds mailing list submissions to
   hlds@list.valvesoftware.com
  
   To subscribe or unsubscribe via the World Wide Web, visit
   http://list.valvesoftware.com/mailman/listinfo/hlds
   or, via email, send a message with subject or body 'help' to
   [EMAIL PROTECTED]
  
   You can reach the person managing the list at
   [EMAIL PROTECTED]
  
   When replying, please edit your Subject line so it is more specific
   than Re: Contents of hlds digest...
  
  
   Today's Topics:
  
 1. Pure Server Mode Question / Request (Will)
 2. Re: Pure Server Mode Question / Request (Wim Barelds)
  
   --__--__--
  
   Message: 1
   From: Will [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Date: Fri, 27 Apr 2007 08:59:24 -0400
   Subject: [hlds] Pure Server Mode Question / Request
   Reply-To: hlds@list.valvesoftware.com
  
   We want to lock all default game content to use only steam files,
   everything
   no replacement allowed at all for default game content.
   We run servers that plays many default maps but also many custom maps,
 we
   want to allow files from disk only for custom maps with the crc checks
 as
   there will be no steam files for these. Will this be possible or are
we
   left
   out of all this by running custom maps?
  
   Can there be a var for all default content from Steam but allow files
 from
   disk with crc for content that was not delivered from Steam?
   if in steam use steam if not use from disk and crc
  
   Looking at the whitelist I don't see a way to do this without adding
all
   the
   files for 150 custom maps file by file to the whitelist, many

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Please can you give us a date for that update. There was one like that ages
ago, but it won't check the vmt files.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
Sent: 30 April 2007 14:28
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

I'm quite certain that you can set it to check against server content,
source content or nothing at all.


Server can now force the client to match the server's files.



 -- Original message --
From: Chris Barnett [EMAIL PROTECTED]
 OK, 5% was a bit generous. How about 1% then?

 Or would you like to educate me as to how many servers out there are
pure
 vanilla? Because if you take away the match servers it's next to nothing.

 Again, we have the vanilla fans attacking the plugin community, using the
 old But surely we have to protect ourselves against cheaters line.

 Bullshit.

 It's easy for them (VALVe) to code for the client to be consistent with
the
 server. Hell it was done before, but like everything else useful written
by
 the independent plugin community, it was broken with a Valve update -
which
 no one minds, if only VALVe would listen to the community and run a
freakin
 beta program.

 So why the talk around here of a pure mode which only checks for
consistency
 of Valve content?

 I'll tell why.

 Because a very small number of people, want a world where only server
 operators running vanilla Source, to be able to keep out the cheaters,
 leaving all the custom servers questionable, so that the only the vanilla
 servers get packed out each night.

 If you really want to stop the cheaters and you want a pure gaming
 experience at the expense of functionality then just disconnect yourself
 from the internet and play either your friends on a LAN or some bots.

 Cheers.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
 Sent: 30 April 2007 13:44
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 --
 [ Picked text/plain from multipart/alternative ]
 5% ???

 Why do the consistency check at all?  hmmm...maybe because of all the
 hackers out there?
 Maybe because of online leagues, cpl, and other lans that people go to and
 want to compete fairly?
 I agree that special mods and plugins help break up the boredom from time
to
 time with the vanilla package.
 And it seems to me that valve is willing to work around some of those
 although it does mean a bit of work and thought for server operators.
 But please...educate yourself on the community before you throw out
baseless
 random statistics.

 If you don't like the pure mod being offered...turn it off maybe and don't
 worry about it.
 Unless you are worried about the 5% of gamers that won't come to your
server
 anymore...

 - Original Message 
 From: Chris Barnett [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, April 30, 2007 7:13:17 AM
 Subject: RE: [hlds] Pure Server Mode Question / Request

 If it's to only enforce the original resources provided by Steam and not
the
 server operator, then it's a complete and utter total waste of time then,
 unless you are one of those very, very vocal 5%ers, who are trying to
force
 the vanilla game on the rest of us of course...(I don't believe you are by
 the way).




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
 Sent: 28 April 2007 07:19
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 I think that the idea behind pure server mode is to force the
 consistency of original resources delivered via Steam, not to prevent
 people from using custom maps.

 On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote:
  If you want a pure server, don't install anything on top.
 
  There is no need for Valve to do anything.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Keeper
  Sent: 27 April 2007 15:54
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Pure Server Mode Question / Request
 
  Quoted from the whitelist:
 
//
// Three types of file specifications:
//
//   1. directory\*.* - refers to all files under the
directory
//   2. directory\... - refers to all files under the
directory
  and all directories under that (recursively)
//   3. directory\filename  - refers to a single file
 
  Best way and easiest would be to do the second one.
 
  Like they show:
 
//
// By default, when in pure server mode, most content file types are
 only
  allowed to come from Steam.
//
materials\...  from_steam
models\... from_steam
sounds\... from_steam
scripts\... from_steam
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Will
  Sent

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
James,

You're asking (or supporting a notion) for Valve to deploy an anti-cheat
tool which would only be useful on vanilla servers and no other.

When since day dot, server operators have simply been asking for a tool
which would make the files consistent between the server and the client, no
matter what the content of the files are.

It is technically possible for a server to check that the clients files are
the same, even  if those files are custom files.

So why are you asking for something which is only capable of checking Steam
files, when it's possible for the server to check any and all files that the
server operator wants checking?

Cheers.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James Gray
Sent: 30 April 2007 21:29
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pure Server Mode Question / Request

Chris, seriously, what do you have stuck up your ass. You're
complaining about something that only betters the community and
provides a more level playing field. This update has no relation to
'vanilla' servers, so I don't know why you keep referring to that
idea. The overall goal for the pure server mode is to give game server
administrators the option to enforce a consistent playing field for
all players.

On 4/30/07, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Its just so simple

 All those idiots at Valve should have done this years ago in HL1 !!!

 Truly!!

 On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:
 
  Please can you give us a date for that update. There was one like that
  ages
  ago, but it won't check the vmt files.
 
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
  Sent: 30 April 2007 14:28
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Pure Server Mode Question / Request
 
  I'm quite certain that you can set it to check against server content,
  source content or nothing at all.
 
 
  Server can now force the client to match the server's files.
 
 
 
  -- Original message --
  From: Chris Barnett [EMAIL PROTECTED]
   OK, 5% was a bit generous. How about 1% then?
  
   Or would you like to educate me as to how many servers out there are
  pure
   vanilla? Because if you take away the match servers it's next to
  nothing.
  
   Again, we have the vanilla fans attacking the plugin community, using
  the
   old But surely we have to protect ourselves against cheaters line.
  
   Bullshit.
  
   It's easy for them (VALVe) to code for the client to be consistent
with
  the
   server. Hell it was done before, but like everything else useful
written
  by
   the independent plugin community, it was broken with a Valve update -
  which
   no one minds, if only VALVe would listen to the community and run a
  freakin
   beta program.
  
   So why the talk around here of a pure mode which only checks for
  consistency
   of Valve content?
  
   I'll tell why.
  
   Because a very small number of people, want a world where only server
   operators running vanilla Source, to be able to keep out the cheaters,
   leaving all the custom servers questionable, so that the only the
  vanilla
   servers get packed out each night.
  
   If you really want to stop the cheaters and you want a pure gaming
   experience at the expense of functionality then just disconnect
yourself
   from the internet and play either your friends on a LAN or some bots.
  
   Cheers.
  
  
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
   Sent: 30 April 2007 13:44
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Pure Server Mode Question / Request
  
   --
   [ Picked text/plain from multipart/alternative ]
   5% ???
  
   Why do the consistency check at all?  hmmm...maybe because of all the
   hackers out there?
   Maybe because of online leagues, cpl, and other lans that people go to
  and
   want to compete fairly?
   I agree that special mods and plugins help break up the boredom from
  time
  to
   time with the vanilla package.
   And it seems to me that valve is willing to work around some of those
   although it does mean a bit of work and thought for server operators.
   But please...educate yourself on the community before you throw out
  baseless
   random statistics.
  
   If you don't like the pure mod being offered...turn it off maybe and
  don't
   worry about it.
   Unless you are worried about the 5% of gamers that won't come to your
  server
   anymore...
  
   - Original Message 
   From: Chris Barnett [EMAIL PROTECTED]
   To: hlds@list.valvesoftware.com
   Sent: Monday, April 30, 2007 7:13:17 AM
   Subject: RE: [hlds] Pure Server Mode Question / Request
  
   If it's to only enforce the original resources provided by Steam and
not
  the
   server operator, then it's a complete and utter total waste of time

RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
Alfred,

Thanks for the clarification, I'm now a happy bunny. But when people are
talking about Steam Files and Pure it's going to set alarm bells ringing
in the custom mod community and with any server operator who's using custom
content.

Chris.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: 01 May 2007 00:37
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

You can also create map specific pure server configs (that overlay on
top of the base pure server config). Just put a file called map
name_whitelist.txt in your maps directory (i.e
maps/de_dust_whitelist.txt) to use this feature. We expect map makers
to create their own whitelists for custom maps.

- Alfred

Kevin Ottalini wrote:
 You can enforce external folder level consistancy for custom content
 with
 crc checks so server ops dont need to list tons of individual files,
 just
 the folder(s).

 This is a very sweet option, thank you Alfred!

  // Three types of file specifications:
  //
  // 1. directory\*.*   - refers to all files under the directory
  // 2. directory\...   - refers to all files under the directory and
 all directories under that (recursively)
  // 3. directory\filename   - refers to a single file



 - Original Message -
 From: Alfred Reynolds [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, April 30, 2007 3:10 PM
 Subject: RE: [hlds] Pure Server Mode Question / Request


 Um, please have a read of the pure server config file. It supports
 (by design) custom server files using the allow_from_disk+check_crc
 flag, you have all the tools you need to customise the assets on
 your server yet still enforce that clients have the same content as
 you. If you could do a little more research before making obviously
 false statements next time that would be great.

 - Alfred


 -- Original message --
 From: Chris Barnett [EMAIL PROTECTED]
 OK, 5% was a bit generous. How about 1% then?

 Or would you like to educate me as to how many servers out
 there are pure vanilla? Because if you take away the match
 servers it's next to nothing.

 Again, we have the vanilla fans attacking the plugin community,
 using the old But surely we have to protect ourselves against
 cheaters line.

 Bullshit.

 It's easy for them (VALVe) to code for the client to be
 consistent with the server. Hell it was done before, but like
 everything else useful written by the independent plugin
 community, it was broken with a Valve update - which no one
 minds, if only VALVe would listen to the community and run a
 freakin beta program.

 So why the talk around here of a pure mode which only checks for
 consistency of Valve content?

 I'll tell why.

 Because a very small number of people, want a world where only
 server operators running vanilla Source, to be able to keep out
 the cheaters, leaving all the custom servers questionable, so
 that the only the vanilla servers get packed out each night.

 If you really want to stop the cheaters and you want a pure
 gaming experience at the expense of functionality then just
 disconnect yourself from the internet and play either your
 friends on a LAN or some bots.

 Cheers.



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RE: [hlds] Pure Server Mode Question / Request

2007-04-30 Thread Chris Barnett
ErmAdam,

Someone asked for functionality which only checked for Steam files

All I did was post up that I'm against any functionality that only checks
for Steam files.

Cheers.

Chris.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando
Sent: 01 May 2007 00:49
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Looks like Chris just got owned by Alfred, and now Chris looks like more
of a tool for arguing without actually reading how the new consistency
system works.

Go Chris, you bad thing you!

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, 1 May 2007 7:40 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Pure Server Mode Question / Request

Um, please have a read of the pure server config file. It supports (by
design) custom server files using the allow_from_disk+check_crc flag,
you have all the tools you need to customise the assets on your server
yet still enforce that clients have the same content as you. If you
could do a little more research before making obviously false statements
next time that would be great.

- Alfred

Chris Barnett wrote:
 James,

 You're asking (or supporting a notion) for Valve to deploy an
 anti-cheat tool which would only be useful on vanilla servers and no
 other.

 When since day dot, server operators have simply been asking for a
 tool which would make the files consistent between the server and the
 client, no matter what the content of the files are.

 It is technically possible for a server to check that the clients
 files are the same, even  if those files are custom files.

 So why are you asking for something which is only capable of checking
 Steam files, when it's possible for the server to check any and all
 files that the server operator wants checking?

 Cheers.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of James Gray
 Sent: 30 April 2007 21:29
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 Chris, seriously, what do you have stuck up your ass. You're
 complaining about something that only betters the community and
 provides a more level playing field. This update has no relation to
 'vanilla' servers, so I don't know why you keep referring to that
 idea. The overall goal for the pure server mode is to give game server

 administrators the option to enforce a consistent playing field for
 all players.

 On 4/30/07, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ] Its just so simple

 All those idiots at Valve should have done this years ago in HL1 !!!

 Truly!!

 On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote:

 Please can you give us a date for that update. There was one like
 that ages ago, but it won't check the vmt files.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek
 Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Pure Server Mode Question / Request

 I'm quite certain that you can set it to check against server
 content, source content or nothing at all.


 Server can now force the client to match the server's files.



 -- Original message --
 From: Chris Barnett [EMAIL PROTECTED]
 OK, 5% was a bit generous. How about 1% then?

 Or would you like to educate me as to how many servers out there
 are pure vanilla? Because if you take away the match servers it's
 next to nothing.

 Again, we have the vanilla fans attacking the plugin community,
 using the old But surely we have to protect ourselves against
 cheaters line.

 Bullshit.

 It's easy for them (VALVe) to code for the client to be consistent
 with the server. Hell it was done before, but like everything else
 useful written by the independent plugin community, it was broken
 with a Valve update - which no one minds, if only VALVe would
 listen to the community and run a freakin beta program.

 So why the talk around here of a pure mode which only checks for
 consistency of Valve content?

 I'll tell why.

 Because a very small number of people, want a world where only
 server operators running vanilla Source, to be able to keep out the

 cheaters, leaving all the custom servers questionable, so that the
 only the vanilla servers get packed out each night.

 If you really want to stop the cheaters and you want a pure gaming
 experience at the expense of functionality then just disconnect
 yourself from the internet and play either your friends on a LAN or

 some bots.

 Cheers.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To:
 hlds@list.valvesoftware.com
 Subject: Re: [hlds] Pure Server Mode Question / Request

 --
 [ Picked text/plain from multipart/alternative

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