RE: [hlds] EventScripts 2.0 Public Beta released for Source games
Cheers Mattie! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mattie Casper Sent: 22 October 2007 02:24 To: hlds@list.valvesoftware.com Subject: [hlds] EventScripts 2.0 Public Beta released for Source games -- [ Picked text/plain from multipart/alternative ] October has been a stellar month for Source! Orange box releases, Mani returns and SourceMod announced TF2 support and lots of new features. Just to keep the fun rolling here's some more news: I'm happy to announce that EventScripts 2.0 is ready for public beta. This new version of ES is a huge leap in features and performance over ES 1.x. The biggest change is that we've added full Python 2.5 scripting support to Source. In addition, we will be introducing easy/automatic addon downloads, and a full eXtensible Admin addon coming standard with ES2. Our goal is to continue to make the lives of admins as easy as possible. Our latest public beta doesn't have TF2 support yet-- but we're working on that. (I love that game.) For more information visit the announcement thread: http://forums.mattie.info/cs/forums/viewtopic.php?t=17891 Or visit the ES Python homepage: http://python.eventscripts.com Thanks for your time, -Mattie -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Half-Life2 DM Chat/Console still broken (Linux). Nothing works/happend!
Just think Manni...with a 2 week beta, you would have had 2 week headstart to cause waves and complain to Valve that their upcoming update was going to break the plugin. You know, being right, would be nice, if it didn't attract so much abuse. I hated my father, but then again, that smug bastard was right all the time as well. Chris, -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mannis.House Sent: 19 October 2007 15:25 To: hlds@list.valvesoftware.com Subject: [hlds] Half-Life2 DM Chat/Console still broken (Linux). Nothing works/happend! This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello. The Half-Life2 DM Chat/Console is still broken on Linux servers. Is it possible to get some Information about, whether you work on a fix or not? And when it will probably be finished? I asked this question 1 MONTH !! ago, and the Support said, we know the problem and are working on it. Yesterday i asked support again, and the same answer. This problem exist now since September 12, 2007, 1:10 pm - Jason Ruymen That is not ok, i'm very sad/disappointed. :( I know you've a lot to do, with the new games e.g. TF2. But it is not ok, to neglect this problem in HL2DM. (and this problem happend the second time, after an source engine update) It's not only the chat problem, the whole console is broken, most of the commands dont work. Plugins like MANI Admin dont work anymore and automatic scripts like from eventsscripts dont work neither. So the servers only vegetate :( sincerely yours Manni -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
They didn't have to make the games. What's your point? My point is, while I'm happy that the SDK caters for the mods who knock out some great tools to keep our servers unique, the whole lot becomes pointless, if we really don't have a clue about the updates Valve is releasing, because Valve can't be bothered to run betas. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald Sent: 17 October 2007 09:15 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements Yes. Mike is awesome. - voogru. -Original Message- From: LDuke [mailto:[EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 9:36 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
When it suited them. When the project was so big they wanted the stats back. They did because they needed the communities help. When they no longer need our help, they'll be releasing the binaries with no betas. Remember the variable weapon prices in Counter-Strike source? Everyone told me to shut up and that Valve had introduced betas finally. I was even stupid enough to thank Valve, even though they had made no formal promises that everything would be released as beta in future. Within weeks, they was back to their old ways. Hoisting brand new binaries as live and servers were left broken. So it doesn't matter how many times they did do a beta, it's all the times they didn't. If you want to put a smile on my face, get Alfred to commit to betas 100% of the time. That all future binaries will be released as beta first. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] I don't know if you remember, but they have done beta releases many times in the past, usually done with a -beta[number] command added to the update tool's arguments. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
Most of the last updates Most. That means. Most of the last updates Valve released as beta for their own interests. Not yours or mine. When Valve thinks they can get away with it, when it doesn't bring down most servers or piss off the army of 13 year olds who'll flood their helpdesks, they'll just hoist it upon us with no beta. Don't believe me? You get Alfred to commit to betas 100% percent on all released binaries. You won't, because his firm isn't interested in investing any time on anything no matter how small, that just benefits the server admin guys. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 17 October 2007 12:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements Uhh am I missing something? Most of the last updates have been pre-released early as 'beta' and can be updated via -beta on the command line! Usually a week before proper release.. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements When it suited them. When the project was so big they wanted the stats back. They did because they needed the communities help. When they no longer need our help, they'll be releasing the binaries with no betas. Remember the variable weapon prices in Counter-Strike source? Everyone told me to shut up and that Valve had introduced betas finally. I was even stupid enough to thank Valve, even though they had made no formal promises that everything would be released as beta in future. Within weeks, they was back to their old ways. Hoisting brand new binaries as live and servers were left broken. So it doesn't matter how many times they did do a beta, it's all the times they didn't. If you want to put a smile on my face, get Alfred to commit to betas 100% of the time. That all future binaries will be released as beta first. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] I don't know if you remember, but they have done beta releases many times in the past, usually done with a -beta[number] command added to the update tool's arguments. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
RE: [hlds] Valve's Lack of Announcements
Oh right. So what you're saying is that if we want our servers to run hassle free, we should run them vanilla. Isn't that a bit ironic for a bunch of games that exist to be modded? Most servers are modded. For the 600th time (LITERALLY!) No one is expecting Valve to support the mods. What I expect Valve to do, is to stop a crazy system where 1000's of servers *MOST* of which are running mods, are updated out of the blue. For the 601st time. Give us a guaranteed beta system...please. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] As far as I know, all stock servers with no modifications or extras installed have always worked properly on all released binaries. Valve does not support third party plugins directly, and so any plugin-breakage due to updates from them does not matter to them. I always had a test server running on a spare box updated nightly, stock server with no addons, and I never remember a time where it wouldn't run as expected. If you were running a stock server with no addons, though, please forgive me for my statement. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: When it suited them. When the project was so big they wanted the stats back. They did because they needed the communities help. When they no longer need our help, they'll be releasing the binaries with no betas. Remember the variable weapon prices in Counter-Strike source? Everyone told me to shut up and that Valve had introduced betas finally. I was even stupid enough to thank Valve, even though they had made no formal promises that everything would be released as beta in future. Within weeks, they was back to their old ways. Hoisting brand new binaries as live and servers were left broken. So it doesn't matter how many times they did do a beta, it's all the times they didn't. If you want to put a smile on my face, get Alfred to commit to betas 100% of the time. That all future binaries will be released as beta first. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] I don't know if you remember, but they have done beta releases many times in the past, usually done with a -beta[number] command added to the update tool's arguments. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes: -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list
RE: [hlds] Valve's Lack of Announcements
You subscribed to the list. You read an argument you don't have an answer for. You call it tiresome and ask for someone to be kicked off the list, with a personal insult, stating my argument is adolescent. Sorry. It is not. It's perfectly reasonable to ask Valve to do a little, in return for it's customers saving a lot of time. It's really simple. 30 minutes to an hour extra of Valves time, that would save thousands of operators a lot of time over the years. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of larry Sent: 17 October 2007 13:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements What's the chance of kicking this Barnett guy off the list? Seems we get idiots like him once a year and have to suffer through their adolescent view of things, it gets tiresome. -- Original Message -- From: Chris Barnett [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Wed, 17 Oct 2007 13:06:12 +0100 Most of the last updates Most. That means. Most of the last updates Valve released as beta for their own interests. Not yours or mine. When Valve thinks they can get away with it, when it doesn't bring down most servers or piss off the army of 13 year olds who'll flood their helpdesks, they'll just hoist it upon us with no beta. Don't believe me? You get Alfred to commit to betas 100% percent on all released binaries. You won't, because his firm isn't interested in investing any time on anything no matter how small, that just benefits the server admin guys. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 17 October 2007 12:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements Uhh am I missing something? Most of the last updates have been pre-released early as 'beta' and can be updated via -beta on the command line! Usually a week before proper release.. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements When it suited them. When the project was so big they wanted the stats back. They did because they needed the communities help. When they no longer need our help, they'll be releasing the binaries with no betas. Remember the variable weapon prices in Counter-Strike source? Everyone told me to shut up and that Valve had introduced betas finally. I was even stupid enough to thank Valve, even though they had made no formal promises that everything would be released as beta in future. Within weeks, they was back to their old ways. Hoisting brand new binaries as live and servers were left broken. So it doesn't matter how many times they did do a beta, it's all the times they didn't. If you want to put a smile on my face, get Alfred to commit to betas 100% of the time. That all future binaries will be released as beta first. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] I don't know if you remember, but they have done beta releases many times in the past, usually done with a -beta[number] command added to the update tool's arguments. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made available at different times based on many specific requests in the hlcoders list. Valve didn't have to release anything before the SDK is ready to release, but they did. On 10/16/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. I guess that's why they released the SDK header files early for us so we could get to work on server mods right away, nah that wasn't supposed to help us at all. :rolleyes
RE: [hlds] Valve's Lack of Announcements
OK. This list is about helping people. Here's what you do. You run off and do what I did. You create an email account specificly for email lists. That way, your personal emails are completely separate from email lists. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eirik Nilssen Sent: 17 October 2007 14:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] All though I think its nice to see people committed to a cause out of a wish to make things a little easier for server hosts, I find it somewhat anoying to see my hotmail account filled with 50 new messages just during normal office hours. Important information and urgent issues might get lost in the jungle of Valve complaints - wich is unfortunate. I hope these matters can be handled offlist, or in Valves forums. From: [EMAIL PROTECTED] Subject: Re: [hlds] Valve's Lack of Announcements To: hlds@list.valvesoftware.com Date: Wed, 17 Oct 2007 06:13:40 -0700 -- [ Picked text/plain from multipart/alternative ] really... 'shut the front door' already for the 602 time.. :p - Original Message From: larry [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 7:54:21 AM Subject: RE: [hlds] Valve's Lack of Announcements What's the chance of kicking this Barnett guy off the list? Seems we get idiots like him once a year and have to suffer through their adolescent view of things, it gets tiresome. -- Original Message -- From: Chris Barnett [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com Date: Wed, 17 Oct 2007 13:06:12 +0100 Most of the last updates Most. That means. Most of the last updates Valve released as beta for their own interests. Not yours or mine. When Valve thinks they can get away with it, when it doesn't bring down most servers or piss off the army of 13 year olds who'll flood their helpdesks, they'll just hoist it upon us with no beta. Don't believe me? You get Alfred to commit to betas 100% percent on all released binaries. You won't, because his firm isn't interested in investing any time on anything no matter how small, that just benefits the server admin guys. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 17 October 2007 12:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements Uhh am I missing something? Most of the last updates have been pre-released early as 'beta' and can be updated via -beta on the command line! Usually a week before proper release.. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:26 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Valve's Lack of Announcements When it suited them. When the project was so big they wanted the stats back. They did because they needed the communities help. When they no longer need our help, they'll be releasing the binaries with no betas. Remember the variable weapon prices in Counter-Strike source? Everyone told me to shut up and that Valve had introduced betas finally. I was even stupid enough to thank Valve, even though they had made no formal promises that everything would be released as beta in future. Within weeks, they was back to their old ways. Hoisting brand new binaries as live and servers were left broken. So it doesn't matter how many times they did do a beta, it's all the times they didn't. If you want to put a smile on my face, get Alfred to commit to betas 100% of the time. That all future binaries will be released as beta first. Chris.-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cc2iscooL Sent: 17 October 2007 12:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] I don't know if you remember, but they have done beta releases many times in the past, usually done with a -beta[number] command added to the update tool's arguments. On 10/17/07, Chris Barnett [EMAIL PROTECTED] wrote: Duke, I'm glad you're getting what you want. But at the end of the day, if Valve just hoisst the server binaries on us, without a beta, then it's thousands of people who can put out when it all goes tits up. I've been asking for anywhere between a year and 2 years now, for a simple system, where they release a binary as beta, then as live two weeks later. Chris.-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of LDuke Sent: 17 October 2007 02:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Mike Durand has been more than helpful with all of the files he's made
RE: [hlds] Win32/Linux hldsupdatetool update released
Uselful info. Sadly when I deleted my blob files it downloaded the same crap. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: 17 October 2007 18:09 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Win32/Linux hldsupdatetool update released This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've tested this and the problem occurs when you run the update via 'command' or 'cmd' or batch file. If you run the update from 'start run' it's fine. To prevent this we have to delete the .BLOB files. To reproduce this simply goto start run cmd paste the update command line in the cmd window with .BLOB files existing and hit enter. It will 99.9% of the time download into the /tf instead of /orangebox/tf. Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Alfred Reynolds To: hlds@list.valvesoftware.com Sent: Wednesday, October 17, 2007 12:03 PM Subject: RE: [hlds] Win32/Linux hldsupdatetool update released We will check this out. - Alfred LDuke wrote: -- [ Picked text/plain from multipart/alternative ] Same here. It's re-downloading everything in orangebox/tf, orangebox/bin, etc. to tf, bin, etc. On 10/16/07, Robert Whelan [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Jason.. Did the file directory paths change for orangebox? It seems the updatertool is dumping everything outside the oragebox directory. Obviously my target start up is the orangebox filepath we've used since the beta release. My testbox is a mess now... lol was: C:\srcds\orangebox C:\srcds\orangebox\tf C:\srcds\orangebox\platform C:\srcds\orangebox\hl2 C:\srcds\orangebox\bin now: C:\srcds\tf C:\srcds\tf\bin C:\srcds\tf\cfg C:\srcds\tf\expressions C:\srcds\tf\maps C:\srcds\tf\materials C:\srcds\tf\models C:\srcds\tf\particles C:\srcds\tf\resource C:\srcds\tf\scenes C:\srcds\tf\scripts C:\srcds\tf\sound - bla bla bla Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'Team Fortress 2 Dedicated Server' version 9 31.38% c:\srcds\bin\binkw32.dll 38.40% c:\srcds\bin\inputsystem.dll 43.02% c:\srcds\bin\stdshader_dbg.dll 49.53% c:\srcds\bin\stdshader_dx6.dll 59.29% c:\srcds\bin\stdshader_dx7.dll 66.48% c:\srcds\bin\stdshader_dx8.dll 81.20% c:\srcds\bin\stdshader_dx9.dll 98.69% c:\srcds\hl2\scripts\gameuianimations.txt 98.79% c:\srcds\platform\resource\addpresetdialog.res 98.88% c:\srcds\platform\resource\assetbuilder.res 98.93% c:\srcds\platform\resource\assetbuildercompilepage.res 98.96% c:\srcds\platform\resource\assetbuilderframe.res 99.04% c:\srcds\platform\resource\assetbuilderinputpage.res 99.07% c:\srcds\platform\resource\assetbuilderoutputpage.res 99.10% c:\srcds\platform\resource\assetbuilderoutputpreviewpage.res 99.13% c:\srcds\platform\resource\dmeanimationlistpanel.res 99.20% c:\srcds\platform\resource\dmecombinationsystemeditor_rawcontrolpicke rframe.res 99.27% c:\srcds\platform\resource\dmecombinationsystemeditorframe.res 99.28% c:\srcds\platform\resource\dmecombinationsystemeditorpanel.res 99.35% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_controlspa ge.res 99.39% c:\srcds\platform\resource\dmecombinationsystemeditorpanel_domination page.res 99.44% c:\srcds\platform\resource\dmedageditpanel.res 99.47% c:\srcds\platform\resource\dmedageditpanel_animationpage.res 99.50% c:\srcds\platform\resource\dmedageditpanel_animationseteditorpage.res 99.53% c:\srcds\platform\resource\dmedageditpanel_combinationpage.res 99.56% c:\srcds\platform\resource\dmedageditpanel_vertexanimationpage.res 99.62% c:\srcds\platform\resource\dmepresetgroupeditorframe.res 99.68% c:\srcds\platform\resource\dmepresetgroupeditorpanel.res 99.77% c:\srcds\platform\resource\dmesourcedccfilepanel.res 99.85% c:\srcds\platform\resource\dmesourceskinpanel.res 99.92% c:\srcds\platform\resource\particlesystempreviewpanel.res 100.00%c:\srcds\platform\resource\particlesystempreviewpanel_renderpage. res HLDS installation up to date C:\srcdstime/t 09:24 PM Press any key to continue . . . anyone else...? - Original Message From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 8:30:26 PM Subject: [hlds] Win32/Linux hldsupdatetool update released An update to the Win32 and Linux hldsupdatetool has just been released. To update your server, run
RE: [hlds] Valve's Lack of Announcements
Quit the personal stuff please. 1) While E.A and all the rest of them can release utter total shite, the server operator is not left with either having to upgrade to said shite or look at an empty server. Because of the way Steam works, 99.9% of the clients get said shite, within the hour. Within about 2-3 hours a server is empty. Empty server = useless piece of casing, contributing to global warming...That can be avoided with a 100% beta - Steam is then perfect in the eyes of a server operator. Because the server operator knows what knows what's going to hit him in 2 weeks time and he has 2 weeks to sort himself out. If he can't, then I'm sure a third party coder like Mani, Beetle or L.Duke would come to our rescue, like they normally do. 2) This isn't OMFG Valve are crap. This isn't OMFG Steam is crap - Steam is lovely. It really is. I love it. Both ends of it. I will now ONLY buy my games through Steam. So I am sorry to disappoint you. I'm not anti-Valve in the slightest. I just capable of using the brain on my head for independent thought and any number of issues. As for Demand. You are obviously taking things way too personally especially considering you have nothing to do with Valve. A lot of us Demanded a response from Valve on a totally separate issue...the delisting of servers over 24 slots. Buy hey, you've obviously read something else that I've posted that's offended you and in the red mist, you've gone for me on this subject, conflating it with something else Oh and as for help on this list. I asked Valve a long time ago NICELY for a full blown beta. This isn't a revelation that I had 3 days ago. I'm not being rude with Valve. It's a fact. They can't be bothered to run a beta 100% of the time. Now I think that one of your requests to Valve be unreasonable. I would argue the case as to why, without having to resort to nothing else but Valve do more than any other company as my argument. The fact of the matter is that a 100% beta, with a 2 week cycle would solve a hell of a lot of the problems that server operators get. That's a lot of hours saved, for an hour of Valves time on each go round. Oh and before anyone says You keep going on and on about it... Well, yeah, I do alright. But that's only because people are trying to counter-argue with real lame personal B.S., with a bit of You're anti-Valve smeared in. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Big Bad Sent: 18 October 2007 00:41 To: hlds@list.valvesoftware.com Subject: Fwd: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] We subscribed to the list before you young man dont lecture the old hands on how it works : Your arguments are adolescent, your toys have come flying out of the pram so fast they have hit everyone on the head several times and are now starting to hurt! Yes that is unreasonible, did you pay for the hlds or srcds code? have you read the licence docs? Being this hard working experenced server operator who can fit in 50 posts worth of arguments im sure you have! The dedicated server software is free, you pay for the client, valve from the word go chose these specific settings that were locked. Some clever folk unlocked them, valve no likey this so they filter it out. Or do we need to get our crayons out? :) Valve do far more in return than any other company I know, your I dont give a toss about EA to someone else earlier on...well if you did then you would know most companies bundle out the dedicated files, half the time you have to upload your own game to finish the build and after 2 patches your on your own. Complete with exploits and hacks that easily crash servers... the reply is buy Elite Fighting Combat similiator 3 next year it will be fixed in that. So no I dont think valve owe us anything, if anything I and a lot of people are greatful for the time and effort people like alfred and jason do constantly listening to the actual problems not make believe problems your flooding us with! That of course is if you can ask for help nicely instead of demanding answers you might have got an answer after one post without all this unpleasnt stuff! Then again thats what using forums instead of mailing lists does to ya! :) -Original Message- You subscribed to the list. You read an argument you don't have an answer for. You call it tiresome and ask for someone to be kicked off the list, with a personal insult, stating my argument is adolescent. Sorry. It is not. It's perfectly reasonable to ask Valve to do a little, in return for it's customers saving a lot of time. It's really simple. 30 minutes to an hour extra of Valves time, that would save thousands of operators a lot of time over the years. Chris. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
No that is not what I said. Please do not misrepresent my views. Forumboy? I wouldn't touch the Steam forums with your keyboard. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Big Bad Sent: 18 October 2007 00:38 To: hlds@list.valvesoftware.com Subject: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Why should we do that? Mailing list has been working perfectly fine for years until you turned up. So your saying we should all make new accounts just because you dont give a toss about what this mailing list is for or the people on it? Nice 1 forumboy! [ Picked text/plain from multipart/alternative ] OK. This list is about helping people. Here's what you do. You run off and do what I did. You create an email account specificly for email lists. That way, your personal emails are completely separate from email lists. Chris. http://list.valvesoftware.com/mailman/private/hlds/2007-October/046430.html -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Ewok Sadness
ROFL. I remember a row about the in game menus on CS:S about 2 years ago. I can smugly say that I wasn't involved in that one. Mind you, with that one, I would have thought there would have been trench warfare on the developers list rather than this list. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael R. Matheson Sent: 18 October 2007 05:11 To: hlds@list.valvesoftware.com Subject: [hlds] Ewok Sadness This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm very sorry fellow Ewoks. But it appears that this tiresome battle will never end. Had the Rockies not won Monday night, there would be absolutely no happiness on the forest moon of Endor. Furthermore, I tremble in fear to think that this battle could escalate to a world war should the Evil Valve Empire commit another apparently unforgivable crime, ye even a crime more dastardly than filtering big servers. Can you imagine? What would the rebel alliance do if without a two week notice and proper beta release, an in game menu font was changed? Oh the horror of it all! Pray such an atrocity never comes to pass! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Battle Summary
Up till that statement you were doing well with a counter argument. Now you have no respect from just about everyone here I should think You're making summarizations based on false assumptions. - no multiplayer gaming isn't fair but now you have a response you cant just turn it round and slam it back in their balls!! Surely you should be happy - Why should I be happy? The reason given, doesn't cut it logically and I didn't even have to prove that, others did. I'm not slamming anything into anyone's balls. Think of the precedent that is being set here. Just because Valve can cook up a reason for doing something, it doesn't make it right, not logical when it comes to balancing out with the wider needs of the entire gaming community. Many of us are not daft. I dare say there is people on this list whom have worked for large corporations and rolled out software to a lot of people. We know where Valve is coming from. They don't want thousands of kids booking tickets on their support system, whinging that TF2 is crashing. That is a problem, that could have been solved if they bothered to treat the server admin community with a bit of respect, rather than treating us like a bunch of 13 year olds. they are not randomly killing mods (and never were) just delisting servers over 24 slots... end of story. Is there anyone on this list who doesn't know that. You cant moan at Valve for doing what they think will help make the game fairer (even if their wrong.. which they aren't in this case). Just because multi-player gamin ISN'T fair doesn't mean we should just accept it as such, many of the people here mod, admin and work (I've done the first 2) to try and make things as fair as possible. I just did. A lot of us have and we are bloody right to do so. When on one end of the scale people have quad-core Conroed, crossfired, dual 2900XTed up, supercooled rigs that can put the U.S. metrological agency to shame and others have PCs I wouldn't even pass to run Office XP, then there is going to be no fairness. If you don't like it, toodle off and run an XBOX 360 version of the game. Oh only 16 slots? Wow. Doesn't that look a bit crap next to 32 Valve is pissing on those who've quietly been running their software loyally for years, all for making sure that they please the army of console fans and kids who can't afford decent PC rigs. Sure question Valves response, question Alfred if he dares stick around in the face of such adversity (I'd run and hide) but please lets drop the insults and ranting. Ranting? Is that like Whining ? Subjective terms which cannot be quantified. No one has insulted Alfred and we've all been quite civilised. I'm tired of working my balls off to get a server that is packed full of players for Valve to deliberately ruin the party in one way or another. You can tell me to bugger off if I don't like it, but in the mean time, I'm going to post up logical arguments as to why Valve is doing wrong by us and for the future of TF2 because I care. I'll go back and join the Ewoks now :) / And sorry to all my new Ewok friends for pushing it on again - but it was going anyway :( Michael, thanks for a bit of refreshment in the height of battle :) Hear hear. Chris. -- From: Chris Barnett [EMAIL PROTECTED] Sent: Tuesday, October 16, 2007 5:51 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Alfred, The biggest bottleneck isn't peoples PCs. It's their broadband connections. To restrict the game to 24 slots, would mean that there are no maps designed for 32 players. Are you saying that you frigged the server listings as a support issue on launch date? Was this done, just to stop thousands of people with crap PCs (and broadband connections) from booking Valve support tickets? Are you saying that when this all dies down and TF2 sales are trickling alone, you'll therefore be turning a blind eye to mods that have 32 slots, but fool the master server into listing? Also In the interests of fairness. Come on, Alfred. You've been around long enough to know that there is no fairness in the PC multiplayer gaming market. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 16 October 2007 05:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth
RE: [hlds] Valve's Lack of Announcements
It's cracking post. Shame about 99% of it isn't relevant to the issues that we've been discussing for the last 3 days. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 17 October 2007 00:25 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements Good post! Although: Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. Nah they're over in the HLCoders list asking sensible technical questions and getting good support from Valve.. and not ranting... I wonder the real reason Valve hardly ever reply here In other news you may be interested in: Mani is back and MAY be working on Mani again so we may have an OB Mani sometime in the future.. which might be handy :) http://www.mani-admin-plugin.com discuss?...?...? Tom -- From: Patrick Shelley [EMAIL PROTECTED] Sent: Wednesday, October 17, 2007 12:15 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. TF2 has only been released since the 12th of september. To date that is exactly 5 weeks. Up till the 10th of October it was offically beta. In which time they must have got thousands of bug reports. My guess is that in their offices they dont have every single variation of PC that is out there. That they probably developed this game on a very limited selection of PC's and Servers with varying hardware and software. So, they release beta TF2 - get the feedback and address the most important and specific problems. Release updates, the clients install updates - and problems go away each time this cycle happens. The game uses the latest source engine, and combined with the game beta tag - its obvious that there are gonna be issues. Then you get scripters and 3rd party devs creating mods while its still in beta Then they moan when x,y,z happens to break their mod and they barrage this list with zillions of emails ranting and raving about how valve dont care - OMG.. Please get some perspective here. I'm ditching my servers until valve are happy with their creation - and we're not getting server updates every other day. When their happy and the code works as best as its gonna do on ALL types of PC platform - then start making your mods I agree valve should have addressed this sooner - but i suspect the reason they didnt is because as steam news pointed out they went away to have a break from what they completed. So simply put - im waiting until the code is stable and modders could wait until the code is stable before creating their masterpieces to aviod this scenario. On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Valve's Lack of Announcements
Be careful about the beta programme stuff. Valve have not implemented any beta programme to help anyone. They did it with TFC2 for their own marketing reasons and to help themselves and not us. When they release separate betas for EVERY update, then I'll be happy. Because then it's being done for the community and not just Valves interests. Also, I'm not happy with Alfreds response with the 32 slot business. I believe the PC version of TF2 is being held back just to stop the console version from looking so bad Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yo Mama's A Chump Sent: 17 October 2007 00:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Valve's Lack of Announcements On 10/16/07 7:15 PM, Patrick Shelley [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry, but i gotta say my piece here. I got 2 servers - 1 UK and 1 USA Whoop de do. I got cookie 4 you. For a start - do you really think the lifespan of this game is just 2 months before it gets boring? Yes. Are you serously say that? Cause if you are - you must have the brain of a child - nah, thats too kind. The brain of a fish. I are seriously say that. You have the ass of a cow. You know what I've decided? I've decided to think this through logically. And no i'm not a valve fanboy - im normal. BlaBlaBla... What I said has nothing to do with TF2. I have been around Valve for a long long time. I was playing CS when it was a beta mod for HL. And for years Valve has not communicated or cooperated with the community. How long did it take them to start a beta program after everyone started screaming for one? Wipe that brown off your lips. -YMAC On 10/16/07, Yo Mama's A Chump [EMAIL PROTECTED] wrote: Valve has never cared about you and never will. Get used to it. I used to do all that and after fixing the plugins that Valve broke every week or so just to keep my server running I gave up. It is still running, but I just don't care. They have beaten all the care out of me. One day Valve will realize that mods and plugins are the only thing that keeps the game interesting for the majority of people after a couple of months. But on the other hand maybe they want you to get bored so you will go buy another game next month. -YMAC -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 ... All 32 player servers filtered out?
Valve deliberately made an update to make 32 slot serves unviable. It wasn't some kind of side effect from a feature they wanted to support. That's what the admin community are sick and tired of. Not side effects, but deliberate and intentional acts by Valve to actually break the freakin mods. That's why they don't want to run beta tests. If they cared about vast majority of server admins out there, they would bother to run a beta on all the server releases. Tell me that it's unviable to a beta, then I'll dismiss you as a complete noob to this mailing list as you obviously haven't been reading the in-depth and ignored proposals for a beta on all server releases. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Porter Sent: 15 October 2007 16:34 To: hlds@list.valvesoftware.com Subject: [hlds] TF2 ... All 32 player servers filtered out? -- [ Picked text/plain from multipart/alternative ] Oh give it a rest Dan. A lot of people are getting sick of the constent whiny posts (thanks to those who sent support on this btw!) asking the same questions and not getting answers. Its obvious to me, tom, dick and his pet frigging dog your not going to get an answer, is that a good thing? No im not saying that but for the sake and respect of everyone else on the list if you want to constantly complain over and over again do it on the steam forums where it seems to be impossible to put a problem to bed and we can ignore it. Plugin or modded bins, either way is that how valve intended it to be run? no its not is it, how hard is that to grasp? If you choose to mod a server in any way shape or form thats fine, we all do it no problems there but if valve dont want to support the changes that were made outside of their control then fair enough. You dont stick a porsche engine in a ford and then take it to a ford garage because the bloddy engine doesnt fit do you? Its not a feature that valve have introduced and its not something they have to support and asking them questions about it and demanding answers is like beating your head against the wall. That sir is there within the problem that you are inflicting on us all, its not just this it was people asking stupid questions like filtering out custom maps from the client browser just so he didnt have to play ep1 style content, omg give us a break. If I install a mod and the mod then makes my server incompatible in some way shap or form ill go to the modder and sort it out with him. If I promise to sell 32 man servers to people on some dodgy frigging hack that valve dont want anything to do with then I bite the bullet and apologise to my customers for jumping the gun trying to get a few easy quid in the pocket. Live and learn, thats the experience of life. I dont think anyone has a problem with people asking off post questions now and again its when people just go on and on and on and on ... hang on a minute I need to find another duracell to repower the on and on part. moaning, whining and slagging off valve when its obvious they are not going to give an answer if you keep on like that. It would be nice to have an official stance, didnt say it wasnt but I certanly wont let the whining bully boys push me around like they have done to everyone else who has asked for them to stop please. Now ill explain the last bit in terms you might just understand, no offence intended there but you dont seem to understand why I said I wasnt going to reply in 1st, out of respect for the other users I acknoweldged that my posts whining about them whining wasnt helping matters but thank you for pointing that out again and out of respect and for the sanity of everyone else said I wasnt going to rise to the bully boy possie and reply if you couldnt understand why others were getting upset. Why because everything that needed to be said had been said, obviously not but hey this isnt a forum if you wish to carry on being childish and attempting to be insulting then so be it. I have far more important things to do then play internet rambling with people who have no respect for other users and think its ME ME ME im important I dont care about anyone else valve shafted me wah wah I must whine. Whatever, I apologise to those whome I may have offended by raising to the bait and seriously I DO ... no lets not do the big letter game, I do understand that this is not helping matters and dont wish to carry on acting being exactly the same as the guys who do have no respect for others, not a case of im right and your not which you seem to be very ... no I wont do that im a mature adult and able to finish something without provoking people into a reply when there's really no need to say owt more! As you say, dont like the complaint's then theres a delete key. Cheers John [waffle waffle] [ Picked text/plain from multipart/alternative ] Honestly, you are not helping the situation. If you don't like
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Explain to me genius how you forseen Valve removing servers off the master list servers? You didn't. Therefore, none of us, can make the guarantee that Valve won't remove servers from the list in future. If Valve can't guarantee, that they won't remove servers from the list in future. Then why should we bother running servers? Are we now supposed to check every day that our server is on the list? If our server is not on the list, can we expect some helpful soul like you to wave the magic wand and enlighten us all as to why our servers our missing of the server list? If you had bothered to stop and actually use that brain of yours, you would understand that Valves latest act of treachery against the server admin community is an absolute ing disgrace and I'm well within my rights to be angry. Oh yeah. To the individual who loves to dish out revelations that customers have no place in making demands or have any rights to make demands. Erh yes we do. They don't call it customer demand for nothing. I AS LOYAL CUSTOMER DEMAND THAT VALVE DROPS IT'S STUPID ACT OF ING OVER SERVER ADMINS AT EVERY CORNER There you go. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios Sent: 15 October 2007 17:23 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
In your opinion ...I can state mine...if you don't like itwell...you can simmer... Oh and please grow up. Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
The cvar for low grav was never implemented on TF2 in the first place. It was never removed and you would have been the first to download a plugin if that plugin had gotten around it. *Then* at that point, you would have been the first to complain *if* it had been servers with a low-grav / hack / plugin that was deliberately pulled from the list. Don't you understand what is at stake here? Answer this question please: How can I ensure that my server is left on the freakin server list in future? Valve are taking the piss. They are taking it to a new level and upping the stakes to tell all server admins that their servers can be removed from the list at anytime, if their servers are not 100% vanilla. Who the is going to want to run a 100% vanilla server other than for professional matches? Thanks. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 18:03 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. And beating a dead horse wont resurrect him. I ran a low grav server, and they took away that cvar. Our community is pissed, but you dont see me sending out a gazillion emails. Valve will never respond, just like they havent in the past. If they dont respond, then their is no problem. Like I said, get over it. People sending emails isnt going to do anything. Chris Barnett wrote: If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Most plugins will change the intended parameters, therefore what you are saying is that the only way one can guarantee his server will stay on the list, is to run a vanilla server. You will find that over time, most server admins will not want to run a vanilla server AND the long term survival of TF2 will need mod community to survive Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ Sent: 15 October 2007 18:14 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Actually, I run my server within the intended parameters and I can be incredibly sure that it will forever show up on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 11:54 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's that you said? You are going to keeps yours vanilla? TF2. R.I.P. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
This is sillyyeah but then...wasn't deliberately making 32 perfectly viable and well played 32 slot servers, unviable by filtering them out of the list, a bit silly? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 15 October 2007 18:10 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Gawd not another thread... We were able to run beta... then came release day. Whats the big deal they set a limit? I've run 20 thru 32 slots and 24 seems to be plenty. You comment, Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. Any 32 player server I've ever been on is exactly that, n00bs and bots etc. this is silly... - Original Message From: Jonathan Leissler [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 11:32:35 AM Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Pinpoint customers who are looking for what you sell. http://searchmarketing.yahoo.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
I couldn't give a flying fig what E.A. do with their customers. Why is it when people bring up perfectly valid points certain people decide to play the legal angle : Valve are within their rights to xyz Well. I'm a Valve customer and I'm well within my rights, to say that they are royally screwing over the server admins here. The situation that we are left in, here and now, is that any set of servers can be de-listed if they have any mods installed on them whatsoever as there is no written clarification from Valve on this. That means server admins are left with a stark choice. Run the server vanilla and unmodified or just follow the crowd and take the easy option of running vanilla. TF2 is an experiement for Valve. They want to see what happens if they take away control from the admins. Well, I'm shutting down my TF2 server. I'm sticking to CS:S and if the rape the CS:S server on it's way over to OrangeBox then I'll shut down my CS:S server. The way a server is run, the way it's adminned, the mods, the players are just as important as the game itself and Valve doesn't seem to want to admit that and they always cast those facts aside and they are going out of their way to do so with TF2. I don't think there is going to be much modding going on with TF2 and that's not healthy for the games long term future. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Sent: 15 October 2007 18:19 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. First and only reply to this discussion. I agree with the below. I think someone isn't understanding the word Customer. Since when did they start selling the server files? Also Valve isn't the first company to delist servers. It was actually easy for Valve to do this as it was just a max player filter. Now think about EA in 05 with they released the BF2 Demo. The files were hacked as some call modified. Unlike here where a dll had to be modified, or a mod set in place, with BF2 they were plain text python files which had to have a couple variables changed. Guess what, EA didn't like it, then they started banning IPs from their server list. The only difference I see here is after about a week, EA did make a public statement about it after A lot of admins complained in forums their servers were not listed. -Original Message- From: Jonathan Leissler [mailto:[EMAIL PROTECTED] Sent: Monday, October 15, 2007 11:33 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Thomas, I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? If you are happy with running 7 vanilla servers for the next 5 years, good for you. I'm not doing it and there are loads of others who won't. I'll feel sorry for you, when years down the line, they are all broken overnight, because Valve had petty reasons they deemed more important than you and your gaming community. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 18:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the silence. There could still be a very valid reason for removing the 32 man capacity! (No one seems to care about that possibility). Either Valve will say something concrete or we will never know. If not being able to run 32 man servers is putting many people off running servers, or if it is killing many communities or if it is putting many players off the game because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's that you said? You are going to keeps yours vanilla? TF2. R.I.P. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Erm...As you said...Valve filtered out 32 slot servers, not those with the plugin. So..If I run a server that has a mod, which runs low gravity..and Valve don't like it..they'll find a way to filter out servers with low_grav rather than those that have the low grav mod. The fightback will come from the modding community in the form of mods that do their best to hide the fact that they do what they do. How will that help the community at large? Because all you vanilla fan boys are going to be mighty pissed when you find that most of the modding servers will deliberately conceal what their capabilities are, rather than declaring the cvars, so you can filter out the servers you don't want. What do you expect Valve to do, when there are servers that advertise 24 slots, but actually have 32 internally? It's going to be a game of cat and mouse, where the modding community will waste Valves time and the time of those who want vanilla servers AND where Valve wastes the time of server admins in their attempts to get their own way. All this aggro, just because Valve thinks it knows what's best for the gaming communities when the real final call, is with the server admin. And this server admin is having none of it. My remaining TF2 server is going to be shutdown. This argument is still relevant for me, because the other games like DoDs + CS:S should be defended from this bullshit. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 18:38 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. How can I ensure that my server is left on the freakin server list in future? Simple: dont try and run it as 32 man if Valve kill of any other servers running mods then I will eat my hat. They haven't even done that here.. they just changed the master server list to filter out anything reporting in at over 24 slots Also: Most plugins will change the intended parameters, therefore what you are saying is that the only way one can guarantee his server will stay on the list, is to run a vanilla server. That's not strictly true at all! First off it would be nearly impossible to kill by a specific mod - the mod's could easily just change their signatures and thus avoid detection. Ok if they change core server parameters yes it would be possible but lots and lots of mods just don't do this... (AFAIK) Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:27 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Most plugins will change the intended parameters, therefore what you are saying is that the only way one can guarantee his server will stay on the list, is to run a vanilla server. You will find that over time, most server admins will not want to run a vanilla server AND the long term survival of TF2 will need mod community to survive Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DLinkOZ Sent: 15 October 2007 18:14 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Actually, I run my server within the intended parameters and I can be incredibly sure that it will forever show up on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 11:54 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
WRONG! Valve didn't go after any mods, they simply delisted servers that had 32 slots, a side effect of running a legit plugin. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 18:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. WRONG! We were running a beta low grav server until the update or two before the final release (the same one that killed 32 player servers). You dont have to run a vanilla server...just one that doesnt hack the dll in memory (or use a hacked dll). Chris Barnett wrote: The cvar for low grav was never implemented on TF2 in the first place. It was never removed and you would have been the first to download a plugin if that plugin had gotten around it. *Then* at that point, you would have been the first to complain *if* it had been servers with a low-grav / hack / plugin that was deliberately pulled from the list. Don't you understand what is at stake here? Answer this question please: How can I ensure that my server is left on the freakin server list in future? Valve are taking the piss. They are taking it to a new level and upping the stakes to tell all server admins that their servers can be removed from the list at anytime, if their servers are not 100% vanilla. Who the is going to want to run a 100% vanilla server other than for professional matches? Thanks. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 18:03 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. And beating a dead horse wont resurrect him. I ran a low grav server, and they took away that cvar. Our community is pissed, but you dont see me sending out a gazillion emails. Valve will never respond, just like they havent in the past. If they dont respond, then their is no problem. Like I said, get over it. People sending emails isnt going to do anything. Chris Barnett wrote: If this doesn't affect you, or you aren't interested, you don't have to reply. A lot of people are angry about this and it's not going to die. You can't guarantee that Valve won't randomly remove servers from the lists in future. This is a serious issue. It could be your servers next. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix Sent: 15 October 2007 17:36 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Get over it and move onjust like every time something like this has happened in the past. Chris Barnett wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
The filter is maintained by Valve on their master servers. If peoples servers are being filtered out on the server list, there isn't a lot they can do about it. Apart from complain *AND* put across the point of the dangerous and unacceptable precedence that it sets. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: 15 October 2007 19:00 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Why not simply remove the filter? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma Gesendet: Montag, 15. Oktober 2007 19:55 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my server, because it is too empty for me? -- Result is a not needed server -- Shut down to run something else... grr -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Morton Gesendet: Montag, 15. Oktober 2007 19:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the silence. There could still be a very valid reason for removing the 32 man capacity! (No one seems to care about that possibility). Either Valve will say something concrete or we will never know. If not being able to run 32 man servers is putting many people off running servers, or if it is killing many communities or if it is putting many players off the game because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's that you said? You are going to keeps yours vanilla? TF2. R.I.P. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Well I might consider keeping mine going, by advertising 24 slots but actually having 32. Don't know if it will work or not. But if it wastes Valves time and pisses off the I hate 24+ slots crowd then great. The misinformation begins. Players start to lose, because they don't know what they are getting until they have connected and it's Valves fault. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 18:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my server, because it is too empty for me? -- Result is a not needed server -- Shut down to run something else... grr -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Morton Gesendet: Montag, 15. Oktober 2007 19:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the silence. There could still be a very valid reason for removing the 32 man capacity! (No one seems to care about that possibility). Either Valve will say something concrete or we will never know. If not being able to run 32 man servers is putting many people off running servers, or if it is killing many communities or if it is putting many players off the game because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's that you said? You are going to keeps yours vanilla? TF2. R.I.P. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Oh I'm sure someone will find a way though. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 19:19 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Even if you set the visible max players to 24, the steam master still knows you have 32 and won't list you. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 11:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Well I might consider keeping mine going, by advertising 24 slots but actually having 32. Don't know if it will work or not. But if it wastes Valves time and pisses off the I hate 24+ slots crowd then great. The misinformation begins. Players start to lose, because they don't know what they are getting until they have connected and it's Valves fault. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 18:55 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my server, because it is too empty for me? -- Result is a not needed server -- Shut down to run something else... grr -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Morton Gesendet: Montag, 15. Oktober 2007 19:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the silence. There could still be a very valid reason for removing the 32 man capacity! (No one seems to care about that possibility). Either Valve will say something concrete or we will never know. If not being able to run 32 man servers is putting many people off running servers, or if it is killing many communities or if it is putting many players off the game because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's
RE: [hlds] Always listed So i dont need to be worries
Our CS:S server starts with 195 and that was always a struggle. Our TF2 server also has the same IP addy but it was packed every night, but Valve soon put a stop to that bit of fun, just like they have, every single time I've got ahead with a mod that attracted players. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gareth Williamson Sent: 15 October 2007 19:23 To: hlds@list.valvesoftware.com Subject: [hlds] Always listed So i dont need to be worries This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Unless for 4/6 months you didn't know that valve have started filtering/sorting server to clients by IP and country , and exclude server from a region as what happened to our server a few months back. our server where 195.xxx.xxx.xxx and would show up to euro players,but after 4/6 months of wondering why our traffic had gone from full server 24/7 to completely empty, was only solved by purchasing new ip's in the server box for 82.xxx.xxx.xxx range now we are back to full servers again and a happy community of players came flooding back asking where we had gone and how glad they where to see their favourite server back in the lists. Thanks valve for this it really did our community a world of good i hate to wonder how many other groups folded from lack of players base. look back its a small blip in valves lack of thinking and testing..the hair that broke the camels back. -Original Message- From: DLinkOZ [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Date: Mon, 15 Oct 2007 12:14:10 -0500 Reply-To: hlds@list.valvesoftware.com Actually, I run my server within the intended parameters and I can be incredibly sure that it will forever show up on the list. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Don't release it. You'll only artificially help keep a game going that doesn't deserve your attention. Valve don't want mods, so as far as I'm concerned, TF2 can die the slow and painful death it deserves. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 19:15 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. The filter is in place on Valve's end. You can't just remove the filter. I have created a working plugin to allow 32 player servers to still be listed, but I am debating with myself whether or not I should release it. I have ethical concerns as well as liking the attention that owning one of the few 32 player servers brings. Releasing the plugin will: a) Make Valve mad and find other ways to bring 32 player servers down that us server admins certainly will not appreciate. b) Diminish the value of the hard work that people like myself have done just to get on the list since there will certainly all of a sudden be a myriad of 32 player servers to choose from c) ??? d) Profit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Why not simply remove the filter? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma Gesendet: Montag, 15. Oktober 2007 19:55 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my server, because it is too empty for me? -- Result is a not needed server -- Shut down to run something else... grr -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Morton Gesendet: Montag, 15. Oktober 2007 19:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have apparently removed servers running mods that allow 32 players. It occurs to me they must have a reason for this (it is not as if it appears to be a particularly harmful mod). I very much doubt Valve are going to begin to removing servers running any mods they deem unsuitable (MetaMod:Source anyone?? :P). So far there has been no reason for this removal - nothing from Valve. Either they are not going to say anything or there is a reason for the silence. There could still be a very valid reason for removing the 32 man capacity! (No one seems to care about that possibility). Either Valve will say something concrete or we will never know. If not being able to run 32 man servers is putting many people off running servers, or if it is killing many communities or if it is putting many players off the game because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
because they can only play with 24 people I have no idea - but I would hazard it is not very many. Lets just face it 32 man servers are gone for the time being - it's not a great thing but there it is. Maybe we should look to getting what we have on offer running stably and get some good mods going :) I have 7 TF2 servers going now (4 for one community 3 for another) and they are all starting to hit their maxes - so it is going well. The 7th server I launched yesterday as the others were getting full. That's working out as better solution for the communities than 6 32 man servers actually. Tom -- From: Chris Barnett [EMAIL PROTECTED] Sent: Monday, October 15, 2007 6:00 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Oh and Jonathon, Hinsight is such a great thing isn't it? Well, we've taken note. When you're server and you're community is affected by Valves heavy handed arrogance, we'll mock you like there was no tomorrow. You couldn't see that listing update coming and neither could we. S. What makes you think your server is going to be immune forever? What's that you said? You are going to keeps yours vanilla? TF2. R.I.P. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Leissler Sent: 15 October 2007 17:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I think people just need to grow up. Valve intended by design for their to be a 24 player limit. They can and will do whats in their best interest and/or needs. They never intended (at this time) to be above 24 people so they filtered them out. They have the right to do so. Don't like it? Then don't run a server. No one is forcing you to do anything. --- Kyrios [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Supposed to be funny ? zzzZZZzzz On 10/15/07, Chris Barnett [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, Let's run a book on which servers Valve will randomly filter out next, without even so much as the decency to tell us. 1) Australian servers. Let's face it, it's those pesky Australians who are so far up Valves sweet asses it must be embarrassing for Valve. Those Australians need to be taught a lesson to counter balance all of that Pacific rimming that's going on. 2) Servers that have an unusually high number of players with 8 digits. Come on let's face it. The 8 digit crew are all noobs, snotty nosed teenagers and haxors. 3) Servers outside the Western United States that have an unusually high number of players with 6 digits. If a server attracts the old and wise, they're community is going to be too smug. 4) Servers running FF. 5) Servers that sends the player into a different world where there is 1000's of custom skins and the admins have been sad enough to invest 500 odd man hours into creating a work of art, not to mention the modding communities whose total output dwarfs anything that has come out of Valve. 6) Servers that attract the top players. C'mon something has to be wrong, they're all hacking. 7) Servers that attract too many noobs. No scrub that, they're all in Washington State. 8) Servers that are running that new plugin, which lies about the total number of available slots.there's 32 slots but 24 are advertised!!! 9) Servers with unsuitable chat language for minors. 10) Servers with 2 slots, passworded, that say Valve doesn't listen to server admins as their server name. Right. That's my list. Odds anyone? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ... black holes are where god divided by zero. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Yahoo! oneSearch: Finally, mobile search that gives answers, not web links. http://mobile.yahoo.com/mobileweb/onesearch?refer=1ONXIC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Jason, I want way less than that and anyone who demands more is a total whiner. What the heck, why does Valve bother with multi-player games? I mean wouldn't it be a lot less hassle if they made just single player games? After all, user experience is paramount. In a single player game, we don't have to put up with hackers or childish people who ruin a players gaming experience. If Valve doesn’t believe that admins in the community are capable of delivering a good gaming experience, they should just shut up shop and forget about this multiplayer gaming business. Because I'm tired of the petty games they play. This community has been telling them for years simple and effective ways to stop servers from being broken and they listen carefully and devised ways to piss us off even more by ignoring us and making a bad situation worse. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: 15 October 2007 20:13 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I can live with all this I just want Valve Admin tools so we don't have to worry about updates breaking the server plug-ins. Heck why can't they do all the cool plug-ins that people like?:-( Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 2:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Don't release it. You'll only artificially help keep a game going that doesn't deserve your attention. Valve don't want mods, so as far as I'm concerned, TF2 can die the slow and painful death it deserves. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 15 October 2007 19:15 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. The filter is in place on Valve's end. You can't just remove the filter. I have created a working plugin to allow 32 player servers to still be listed, but I am debating with myself whether or not I should release it. I have ethical concerns as well as liking the attention that owning one of the few 32 player servers brings. Releasing the plugin will: a) Make Valve mad and find other ways to bring 32 player servers down that us server admins certainly will not appreciate. b) Diminish the value of the hard work that people like myself have done just to get on the list since there will certainly all of a sudden be a myriad of 32 player servers to choose from c) ??? d) Profit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 11:00 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Why not simply remove the filter? -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Tony Paloma Gesendet: Montag, 15. Oktober 2007 19:55 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Third option: Be creative and do what the other 30-32 player servers did to get on the list. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, October 15, 2007 10:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I installed a plugin to have a 32 slot TF2 server. No hex edit/hack or something like that. It was a normal plugin -- And my server is still removed from the serverlist. Give a community the support to create addons/plugins/mod, but remove their servers if they use it... great! What should I do now? Live with it? ... No... Two options: - Shut down my server to run something else - Reduce to 24 slot with the known, that I will never play on my server, because it is too empty for me? -- Result is a not needed server -- Shut down to run something else... grr -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Thomas Morton Gesendet: Montag, 15. Oktober 2007 19:21 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. There's no need to be rude or offensive! If this has to be discussed then lets at least do it sensibly. Anyway. Valve dont appear to be randomly removing servers with mods from the lists, they have
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :) It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1 thing that has been pulled. If Valve start pulling more I will reverse my opinion. But in this case they obviously dont want 32 man servers and are (regardless of what anyone says) well within their right to stop supporting them. Note they are NOT killing the servers - simply removing them from the lists There may still be a deeper reason for it to be pulled. As a server admin I am not going to be scared to put mods on - and if I do and the server disappears from the list I will remove the mods (and probably bitch to high heaven about it if I feel it is unfair). Your right though there are those that will be scared though - should we not be reassuring them rather than bitching at Valve who are obviously deliberately not replying. If they remove more servers - then is the time to worry IMO and hit them with all the force the community has got. If you are happy with running 7 vanilla servers for the next 5 years, good for you. I'm not doing it and there are loads of others who won't. I'll feel sorry for you, when years down the line, they are all broken overnight, because Valve had petty reasons they deemed more important than you and your gaming community. I don't see it - there is worry over CSS servers all the time (I have run 10 of those for a long while by the way
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
I suppose you would have to complain to Valve. Tell them you don't like me and that I'm a very nasty person...well probably a nasty person and ask them what mood they are in. Because they sure as hell don't listen to reasoned argument. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 15 October 2007 22:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server has been removed because Valve didn't like a side effect of a particular metamod plugin. If they don't give us a clue as to what the rules are, then we have to assume that any plugin is a risk. Sorry that was a joke - Im not MM:S fan :) It doesn't matter how valid anyone thinks any reason the master list removal is. If server admins become scared to install plugins, because they don't know whether that plugin will incur the wrath of valves list server, then why bother writing and installing plugins? Yes, and also no. This is 1 thing that has been pulled. If Valve start pulling more I will reverse my opinion. But in this case they obviously dont want 32 man servers and are (regardless of what anyone says) well within their right to stop supporting them. Note they are NOT killing the servers - simply removing them from the lists There may still be a deeper reason for it to be pulled. As a server admin I am
RE: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs
To be fair...if you follow the unsubscribe link...it goes to a web page which isn't obvious as what to do next..especially if you don't know your password...follow the link and you'll see what I mean...I made a suggestion a while back for the link to be changed so that it actually goes back to a more useful web page. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: 15 October 2007 23:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs -- [ Picked text/plain from multipart/alternative ] Here's one more email to you for being stupid... Especially when the digest gave you the unsubscribe link... On 10/15/07, Spencer 'voogru' MacDonald [EMAIL PROTECTED] wrote: I love you too! -Original Message- From: Evan Skafidas [mailto:[EMAIL PROTECTED] Sent: Monday, October 15, 2007 5:45 PM To: hlds@list.valvesoftware.com Subject: [hlds] RE: hlds digest, Vol 1 #5612 - 8 msgs [ Converted text/html to text/plain ] Stop sending me e-mails -- From: [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: hlds digest, Vol 1 #5612 - 8 msgs Date: Thu, 11 Oct 2007 06:31:19 -0700 Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: TF2 ... All 32 player servers filtered out? (Kevin Ottalini) 2. RE: TF2 ... All 32 player servers filtered out? (Jason O. Washburn) 3. Re: TF2 ... All 32 player servers filtered out? (Robert Whelan) 4. Re: TF2 ... All 32 player servers filtered out? (DontWannaName!) 5. RE: TF2 ... All 32 player servers filtered out? (Tim Ling) 6. Re: TF2 ... All 32 player servers filtered out? (Matthew Cheale) 7. Re: TF2 ... All 32 player servers filtered out? (Valdimar Kristjansson) 8. RE: TF2 Admin Plugin (Kerry Dorsey) --__--__-- Message: 1 From: Kevin Ottalini [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? Date: Wed, 10 Oct 2007 19:35:14 -0700 Reply-To: hlds@list.valvesoftware.com I think the issue here is this is a brand new mod (officially only HOURS old!) and the user experience needs to be uniform and unpatched as much as possible so Valve can calibrate the new engine before porting over all the other mods. Remember that the stats tracking system is brand new as well and hacking the maps and servers will throw off the baseline for stats, in some cases dramatically. Once the engine's behavior and quirks have been thoroughly hashed out, THEN is the time for allowing modifications like this but most certainly NOT by server admins hex editing server binaries. The developers at Valve had very good reasons to set the max number of players at 24, let's give them the a little credit and consideration here ok? In addition, one of the maps tc_hydro has potentially too many base entities for 32 players and could cause servers and clients to crash (but it seems ok with 24 players but might be right at the borderline). qUiCkSiLvEr - Original Message - From: Mike Munoz To: hlds@list.valvesoftware.com Sent: Wednesday, October 10, 2007 1:30 PM Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? OUCH!!... To actually go so far as to modify the server browser so that it won't list 32 slot TF2 servers! --__--__-- Message: 2 From: Jason O. Washburn [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 ... All 32 player servers filtered out? Date: Wed, 10 Oct 2007 21:44:47 -0500 Reply-To: hlds@list.valvesoftware.com I fully agree. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Wednesday, October 10, 2007 9:35 PM To: hlds@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: Re: [hlds] TF2 ... All 32 player servers filtered out? I think the issue here is this is a brand new mod (officially only HOURS old!) and the user experience needs to be uniform and unpatched as much as possible so Valve can calibrate the new engine before porting over all the other mods. Remember that the stats tracking system is brand new as well and hacking the maps and servers will throw off the baseline for stats, in some cases dramatically. Once the engine's behavior and quirks have been thoroughly hashed out, THEN is the time for allowing
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
That would be as useful and as appropriate as me sending you a bunch of flowers and chocolates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 16 October 2007 00:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Why dont you send in a support ticket to valve and take it up with them there or call them. Either way works for me as long as its not here cause obviously they are on a break at the moment celebrating what they have been working on for almost 2 years. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 3:10:53 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I suppose you would have to complain to Valve. Tell them you don't like me and that I'm a very nasty person...well probably a nasty person and ask them what mood they are in. Because they sure as hell don't listen to reasoned argument. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 15 October 2007 22:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve was going to do then, so what makes you think you know what they are going to do tomorrow, with regards for the RANDOM REASON to why they are removing servers from the list? I dont think it's fair to hang this up with totally random stuff Valve might do.. It's not like it was totally unexpected, the hack / mod surfaced, people got excited and Valve publicly weren't happy with it. I dont think randomly killed is fair - perhaps unexpectedly. They are NOT going to turn round tomorrow and kill Eventscripts or MM:S and so on.. (when they get to OB source). With regards to metamod source. They might not remove metamod servers from the list, but you might find that your server
RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment.
Yup. You definatly work for Valve support sweetheart. Xxx :-D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 16 October 2007 01:56 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] That can be arranged. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 5:34:51 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. That would be as useful and as appropriate as me sending you a bunch of flowers and chocolates. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 16 October 2007 00:47 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Why dont you send in a support ticket to valve and take it up with them there or call them. Either way works for me as long as its not here cause obviously they are on a break at the moment celebrating what they have been working on for almost 2 years. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 3:10:53 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I suppose you would have to complain to Valve. Tell them you don't like me and that I'm a very nasty person...well probably a nasty person and ask them what mood they are in. Because they sure as hell don't listen to reasoned argument. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName! Sent: 15 October 2007 22:21 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Is there a voteban option on this mailing list? Lets voteban Chris off this. - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 2:15:12 PM Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. It's in Valves interest to spoil us by allowing us to serve our gaming communities with varied and unique servers. Learn the history of the games and the countless mods that have kept those games alive for years. Glad that you acknowledge that we are all moaning, if a brain donor like you notices that, then perhaps Valve will. :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: 15 October 2007 21:50 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. -- [ Picked text/plain from multipart/alternative ] Valve have spoilt you lot in the past by allowing you to customise this that and the other. Now they are preventing x,y and z from happening you're all moaning and whinning like female dogs. Get some f***ing perspective ffs. On 10/15/07, Mike Munoz [EMAIL PROTECTED] wrote: The Silence from Valve is deafening... Mike ParaDOX www.paradisesgarage.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Monday, October 15, 2007 3:11 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. Valve publicity ? You mean marketing? Don't tell me that Clown Lombardi is behind all of this. That man is responsible for the abomination that is the Steam forums, you know. Where they went out and found the worst trolling halfwits the internet has to offer and gave them the keys to the Valve forums. The sooner Valve get's shot of Lombardi better. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Morton Sent: 15 October 2007 19:16 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Servers that will Valve will randomly remove from the steam master servers, without any annoucment. I'm not trying to be rude. It's just that everyday in this community, there is always some joker, who thinks it's big and clever to post up Quit whinning, XXX isn't what I'm after, I'm alright Jack..yada yada yada Fair point :) I share your viewpoint (albeit from the other side) - and I did post something like that yesterday :( As far as I'm concerned, it might as well be random. No one knew what Valve
RE: [hlds] Battle Summary
Alfred, The biggest bottleneck isn't peoples PCs. It's their broadband connections. To restrict the game to 24 slots, would mean that there are no maps designed for 32 players. Are you saying that you frigged the server listings as a support issue on launch date? Was this done, just to stop thousands of people with crap PCs (and broadband connections) from booking Valve support tickets? Are you saying that when this all dies down and TF2 sales are trickling alone, you'll therefore be turning a blind eye to mods that have 32 slots, but fool the master server into listing? Also In the interests of fairness. Come on, Alfred. You've been around long enough to know that there is no fairness in the PC multiplayer gaming market. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 16 October 2007 05:29 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Battle Summary
He's only just turned up! The rest of them will have a whole bunch of questions to ask him! Thanks for the Star Wars post btw. A classic. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason O. Washburn Sent: 16 October 2007 05:50 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Thank you Alfred. Could we get a faster response from you next time to end this sooner? Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, October 15, 2007 11:29 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Battle Summary Jub Jub? The game was design for 24 players and was breaking for clients with lower end PC's when more than that were added, so in the interest of fair game play for all only 24 player or less servers are listed. You are free to run a server with a higher player count. - Alfred Michael R. Matheson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 6:43 PM Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 6:43 PM Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.39/1045 - Release Date: 10/2/2007 6:43 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Battle Summary
Whiny pains in the asses are normally those people who are right and who've you've got no answer for. I don't know why I should bother helping (dispite you're outrageous whining regarding your router not playing ball :-D), but have you tried to simply DMZ the server you can't rcon to? Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Evan Kaiser Sent: 16 October 2007 06:07 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Battle Summary This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hear hear!!! My inbox thanks thee if thou shalt just let it go. Alas, when my spam folder contains less penis advertisements than there are hlds digests in my inbox. I joined this list to get pertinent updates and answers to problems, not a whiny little pain in the a** complaining about the server limit. And since I don't want to simply contribute to the clutter, I'll ask again a question that I received no valuable answer to previously. Anyone have any idea why one can't access rcon from outside of my server's LAN? All ports are forwarded correctly, and the rcon_address and rcon_password are correct, but it says that it can't connect to the rcon server. This worked fine on my computer when I was running CS-S. Are there any possible non-port related reasons why it wouldn't work? Thanks - Original Message - From: Michael R. Matheson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, October 15, 2007 8:20 PM Subject: [hlds] Battle Summary This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I have now read at least 35-40 posts just today regarding the removal of the 32 man servers. At brief times (and I do mean brief), the back and forth jousting between the Anti-Valve Forces (also known as the Rebel Alliance) and the Pro-Valve Forces (also known as the Imperial Storm Troopers) has been amusing. If I may, I'd like to briefly summarize what I've learned thus far. The clever Anti-Valve Forces, led by the vocal and somewhat abrasive Chris Barnett, successfully created 32 man servers. These servers, for a brief time, enjoyed some unique popularity. However, the Evil Valve Empire, without any warning or even a hint of explanation, ruthlessly and mercilessly filtered these servers. Meanwhile, the Pro-Valve Forces (whose leader has not yet clearly emerged) recognize that the Evil Valve Empire could have shown more compassion towards the rogue servers. But, they also realize that there is still good in Valve, and are not willing to become traitors just yet. If the story ended here, there would still be hope for the future. But alas, the battle continues and there is yet another faction that is forced to watch the bloodshed. This faction, The Silent Majority (also known by the term Ewoks) is typically a happy lot. They're able to put normal day to day trifles in perspective, and thus avoid the attendant hypertension, stress and anxiety that the two fighting forces must feel constantly. But now that the Ewoks are unable to stop watching the battle, their smiles have dimmed. Their laughter has been silenced. The public jousting is no longer amusing. The Ewoks unanimously proclaim Enough is enough! Now I ask Have I missed something important? Might further knowledge and truth be gained by continuing to witness this fight? Is there any possibility that the Anti-Valve and Pro-Valve Forces could just kiss and make up (or at least move on)? The Ewoks would like to watch the Rockies' game. :-) -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Admin Plugin
Nice! Thanks. --- Original message --- From: Ray [EMAIL PROTECTED] Sent: 7.10.'07, 21:15 If any server op needs an admin plugin.. Ive got a minimal version working with kick,ban,chat, centersay,bottomsay and classlimits etc get it at http://www.beetlesmod.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2/Dedicated Server updated
It's on their to-do list and it obviously ain't made it to this patch. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Saint K. Sent: 06 October 2007 10:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Dedicated Server updated Were is the; -Fixed trippin mapcycle - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Sent: Saturday, October 06, 2007 5:12 AM Subject: [hlds] Team Fortress 2/Dedicated Server updated Required updates to Team Fortress have been released. Please run hldsupdatetool to receive them. The specific changes include: - Fixed certain crashes with paged pool memory - Added a warning for when paged pool memory is low - Fixed some prediction errors with player avoidance - Fixed columns and row bunching up in server browser - Fixed a rare bug where the wrong launcher.dll was being used to launch the game - Fixed teleporter/spawn doorway exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player Limit Remover plugin
Tony, OK...do you have fool proof documentation for this pleas? I can't get it to work. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 30 September 2007 04:11 To: hlds@list.valvesoftware.com Subject: [hlds] Player Limit Remover plugin This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works with TF2) to remove the player limit. You can download the plugin here: http://www.sourceop.com/modules.php?name=Downloads http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 d_op=viewdownloadcid=4 Hopefully this will stop people from having to edit the server dll. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Player Limit Remover plugin
Hello, So I just stick this in the directory as the server.dll, restart the server and hey presto! Thanks! Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 30 September 2007 04:11 To: hlds@list.valvesoftware.com Subject: [hlds] Player Limit Remover plugin This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] I made a plugin (even works with TF2) to remove the player limit. You can download the plugin here: http://www.sourceop.com/modules.php?name=Downloads http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=4 d_op=viewdownloadcid=4 Hopefully this will stop people from having to edit the server dll. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 Admin Listener
To be honest, I've found that it's best to leave it at the full 24 slots and no reserved slots. I just instruct my clan to go into TF2 then connect rather than connecting from the Steam client. We leave our TF2 client on autoconnecteven at peak hours...and we'll get on within 5 minutes because the turnover of players is quite high for TF2, so there's no need to kick people for the sake of 5 minutes that's used to make the refreshments! Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: 27 September 2007 04:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 Admin Listener At 02:11 PM 9/25/2007, you wrote: I have been using Remote Voice admin for TF2. Works great so far! Here's how it works: sometimes its good to be the king :) I just added a reservedslot section to it.. so that we can get into our server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mapcycle question
Yes you are right it can't. You'll have to wait until they release the SDK and plugin developer writes an admin / scripting tool that can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bry Sent: 24 September 2007 21:34 To: hlds@list.valvesoftware.com Subject: [hlds] Mapcycle question Hi, i would like to use a mapcycle.txt with certain maps appearing twice or more e.g: ctf_2fort cp_well cp_dustbowl tc_hydro cp_gravelpit ctf_2fort cp_granary cp_dustbowl cp_well ctf_2fort tc_hydro cp_dustbowl The problem is in the above example cp_granary is never played as after the second ctf_2fort it goes back to cp_well in essence the mapcycle becomes: ctf_2fort cp_well cp_dustbowl tc_hydro cp_gravelpit Am i right in thinking that the source dedicated server can not distinguish between having a map appear more than once in the mapcycle (i know in cs:s you could fix this with maniadmin or other plugins)? and if so will there ever be a separate fix or is this something the plugin community will have to fix? Many Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Mapcycle question
I know it's not what you want to read, but that really is the deal. To solve that type of problem on the older source servers, one would have used Matties Scripting. Once Valve release the SDK for the Orangebox, then I would be very surprised if Mattie doesn't do a version of his scripting tool for Orangebox. There. Are you happier now? :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Crouch Sent: 25 September 2007 00:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mapcycle question I hate that the standard response for bugs like this is wait for a plugin to fix it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Tuesday, September 25, 2007 7:05 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mapcycle question Yes you are right it can't. You'll have to wait until they release the SDK and plugin developer writes an admin / scripting tool that can. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bry Sent: 24 September 2007 21:34 To: hlds@list.valvesoftware.com Subject: [hlds] Mapcycle question Hi, i would like to use a mapcycle.txt with certain maps appearing twice or more e.g: ctf_2fort cp_well cp_dustbowl tc_hydro cp_gravelpit ctf_2fort cp_granary cp_dustbowl cp_well ctf_2fort tc_hydro cp_dustbowl The problem is in the above example cp_granary is never played as after the second ctf_2fort it goes back to cp_well in essence the mapcycle becomes: ctf_2fort cp_well cp_dustbowl tc_hydro cp_gravelpit Am i right in thinking that the source dedicated server can not distinguish between having a map appear more than once in the mapcycle (i know in cs:s you could fix this with maniadmin or other plugins)? and if so will there ever be a separate fix or is this something the plugin community will have to fix? Many Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Why so conservative?
To be fair, I think he wrote that request on this email thread by mistake! Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kyle Cassidy Sent: 20 September 2007 06:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Why so conservative? -- [ Picked text/plain from multipart/alternative ] Or use gmail. It does it automatically no matter who responds or where they respond in the message. On 9/19/07, Chad [EMAIL PROTECTED] wrote: Tony Paloma wrote: If everybody put their replies below everyone else's like you do, my scroll wheel would be broken. Would you please put your reply at the top of the email? -Original Message- From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] On Behalf Of [??R] The-/iller Sent: Wednesday, September 19, 2007 5:52 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Why so conservative? Wh00pAss wrote: Thanks mate, I knew it had to be in there somewhere :) - Original Message - From: Robert Whelan [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 5:29 PM Subject: Re: [hlds] Why so conservative? -- [ Picked text/plain from multipart/alternative ] Father then flame ya I'll just pass along knowledge: 11:47:07 cvarlist tf 11:47:07 cvar list -- tf_flag_caps_per_round : 3: , sv, rep: Number of flag captures per round on CTF maps. Set to 0 to disable. tf_playergib : 1: , sv, prot : Allow player gibbing. tf_stats_track : 1: , sv : Turn on//off tf stats tracking. tf_stats_verbose : 0: , sv : Turn on//off verbose logging of stats. -- 4 convars/concommands for [tf] the cvarlist will unleash all you need to know: cvarlist sv cvarlist mp cvarlist tf There not hiding anything :p . - Original Message From: Wh00pAss [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Wednesday, September 19, 2007 9:06:02 AM Subject: [hlds] Why so conservative? Does anyone know why Valve is so conservative with server set up information? Why dont they ever tell us what params can be passed to srcds.exe (god forbid giving us a /? or -h)? Why dont they ever release a sample server.cfg or at least tell us what cvars are available or what they recommend? It seems that everything is passed along on a whisper or some information that someone guessed or happened to fall into by pure chance. Am I missing some secret document here, or is this the way its always been done and they'll not break from tradition? You either spend hours hand crafting your server.cfg by grabbing little snippets of info from here and there, or you just go and download one from a fansite or someone who is kind enough to release their hard work (which tend to be months or years out of date and can do more harm than good). At the end of the day, the game would not make it without people like us who host the servers on their own dime/penny. Could valve please provide us server hosters with a decent bit of info instead of throwing the preverbial meat into the pit and letting people scrabble for it? If I have missed the official page which shows all the information I have talked about here, then woot and please post up the link, if not then bad valve, shame on you ;) Thoughts? Wh00pAss ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Looking for a deal? Find great prices on flights and hotels with Yahoo! FareChase. http://farechase.yahoo.com/ -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds If you dont know about cvarlist how do you call yourself a server admin ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hl or just make a button in Thunderbird to scroll down to the bottom
RE: [hlds] Binaries Released?
If we grew up, we'd stop playing the damn games and we certainly wouldn't be waiting up all night just to get the binaries so we can create gaming servers... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ShadowMoses Sent: 18 September 2007 07:02 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? You guys are acting like children. Mike already said he would email us when it is ready. When it is ready you can finish your stupid downloads. If there is a problem then, report it. Grow up!!! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, September 17, 2007 10:40 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Could one of the people that got their servers up post the bin folders? I think the content servers are out of sinc... And I am getting the same one all the time :( Giving me the old files. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
Client crashed for me...well it doesn't even looked like it ran. Considering the exact same thing happened to me with HL2 EP1, I'm going to reload the game. Besides, my server packed out within minutes...I can't get on without kicking some poor soul off! If it keeps up like this...I'll just have to create a second server I suppose! Cheers all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brandon R. Miller Sent: 18 September 2007 09:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Anyone else seeing all servers running on CPU0 only? Brandon R. Miller Branzone Incorporated http://www.branzone.com - Original Message - From: Ray To: hlds@list.valvesoftware.com Sent: Tuesday, September 18, 2007 2:57 AM Subject: RE: [hlds] Binaries Released? I get nothing but client side crashs when I run tf2 :( Ray At 03:40 AM 9/18/2007, you wrote: Client should be ready now I see the servers filling up already. Thanks again for your patience. -Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Orange Box Engine?
IIRC Orangebox is multicore on the client but not on the server. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Sent: 18 September 2007 14:02 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Orange Box Engine? [ Converted text/html to text/plain ] But EP2 was said to introduce Multicore support (am I wrong?), so this would be a new Source-Engine. Robert Whelan schrieb: -- [ Picked text/plain from multipart/alternative ] Guess he didn't get the memo.. - Original Message From: ken h [EMAIL PROTECTED][1] To: [EMAIL PROTECTED] Sent: Tuesday, September 18, 2007 7:36:59 AM Subject: Re: [hlds] Orange Box Engine? -- [ Picked text/plain from multipart/alternative ] What are you talking about? The current games are running on the new engine. Source is Source is Source is Source. There is not an OLD source engine, or a NEW source engine.. its just all the SAME source engine. On 9/18/07, Dan E [EMAIL PROTECTED][3] wrote: -- [ Picked text/plain from multipart/alternative ] Yes, I know it's still very far away, but I was just wondering if we could get a comment on a VERY rough estimate of when we may expect to see current source games ported to the new engine? A week, a month, a year? Just wanna have some sort of idea when I should start planning :) Thanks Benjamin Lange [EMAIL PROTECTED][4] wrote: -- [ Picked text/plain from multipart/alternative ] The orangebox engine is the new source engine. The older source games (css, dods, hl2dm etc.) will be ported some weeks/months later to this new engine release. So just be patient :) 2007/9/18, Ratman2000 : Hello, is the Orange Box Engine the NEW Source Engine, or is it only a Custom Engine for other Games? Please explain me, what are the new engine for? With friendly Reguards Ratman2000 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[5] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[6] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[7] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[8] Need a vacation? Get great deals to amazing places on Yahoo! Travel. http://travel.yahoo.com/[9] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds[10] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. mailto:hlds@list.valvesoftware.com 3. mailto:[EMAIL PROTECTED] 4. mailto:[EMAIL PROTECTED] 5. http://list.valvesoftware.com/mailman/listinfo/hlds 6. http://list.valvesoftware.com/mailman/listinfo/hlds 7. http://list.valvesoftware.com/mailman/listinfo/hlds 8. http://list.valvesoftware.com/mailman/listinfo/hlds 9. http://travel.yahoo.com/ 10. http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 srcds.exe?
Thanks! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 17 September 2007 00:06 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? I just meant as soon as the DS depot is ready we'll make it available and post a message to the lists. I wasn't linking it to the release of the client. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Sunday, September 16, 2007 11:03 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? Mike, When you mean live, you mean as in tomorrow morning with the release of the client? Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 16 September 2007 18:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Sunday, September 16, 2007 10:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 srcds.exe? -- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 update oddness
Valve is Pacific time. They said Late Monday their time...so...that should be in the next 5 hours! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: 18 September 2007 01:59 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 update oddness -- [ Picked text/plain from multipart/alternative ] http://www.google.com/search?hl=enclient=firefox-arls=org.mozilla%3Aen-US% 3Aofficialhs=rIRq=the+time+WashingtonbtnG=Search Valve Time Errr time zone... On 9/17/07, Hans Vos [EMAIL PROTECTED] wrote: Can you throw us a bone on a release time? Getting late on the east coast.;) Getting very late here in The Netherlands, 02:52 at night here at the moment. I'm not going to wait anymore, I'll see it in the morning :(. -- Kind regards / Met vriendelijke groet, Hans Vos ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Team Fortress 2 update oddness
That damn Peggle! I got so hooked I bought the deluxe version! I've spent more time playing peggle than I have ETQW! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Greg Williams Sent: 18 September 2007 02:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 update oddness LOL - What a crock. Don't get me wrong. I appreciate Mike as well. But i highly doubt he is personally getting the binaries ready. He is more likely the project manager or technical producer. As far as bitching, I am not bitching at mike. I am bitching at valve for once again posting a Date and only meeting it in the west coast. Luckily I didn't take the day off of work due to the Releasing on Monday. I learned my lesson from the last time. And believe you me, I will be siting here for several more hours playing peggle ; ) But hopefully, and I am sure you must agree if you're not crazy that releasing on Monday, and releasing at 1 hour before Tuesday is two very different things. Sorry for Hijacking the Technical discussion thread. Rant off! BTW. Thanks Mike for the info. you have shared. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
LOL..thanks for the update..I know something is happening because my local content server is saying ContentServer rejected client sessions login -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 18 September 2007 06:19 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? Mike, man, how long have you been at work? You emailed us almost 12 hours ago today. Do you even get paid overtime? Anyways, good work! Thanks for the updates! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, September 17, 2007 10:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? There are also some minor changes to the TF2 content depot that would cause this. That depot is not propogated to all content servers yet. I will advise the list when everything *should* be ready. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, September 17, 2007 9:59 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yes there is, I have a server.dll On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Binaries Released?
LOL I knew someone would say that! But I'm only going to try more frequently now...you would think I'm playing Track Field here! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: 18 September 2007 06:37 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Nah they've just banned all the ip's who keep mashing the button every 30 seconds ;) On 9/17/07, Chris Barnett [EMAIL PROTECTED] wrote: LOL..thanks for the update..I know something is happening because my local content server is saying ContentServer rejected client sessions login -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony Paloma Sent: 18 September 2007 06:19 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? Mike, man, how long have you been at work? You emailed us almost 12 hours ago today. Do you even get paid overtime? Anyways, good work! Thanks for the updates! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: Monday, September 17, 2007 10:05 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Binaries Released? There are also some minor changes to the TF2 content depot that would cause this. That depot is not propogated to all content servers yet. I will advise the list when everything *should* be ready. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of 1nsane . Sent: Monday, September 17, 2007 9:59 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? -- [ Picked text/plain from multipart/alternative ] Yes there is, I have a server.dll On 9/18/07, Munra -hlds [EMAIL PROTECTED] wrote: Could this be because there is no Game DLL? There is no tf/bin dir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn Sent: Tuesday, September 18, 2007 12:45 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Binaries Released? I am having the exact same problem under Windows XP SP2 Brian D'Arcy wrote: -- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hld ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] TF2 srcds.exe?
Mike, When you mean live, you mean as in tomorrow morning with the release of the client? Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand Sent: 16 September 2007 18:51 To: hlds@list.valvesoftware.com Subject: RE: [hlds] TF2 srcds.exe? It will be a new srcds.exe, we just haven't made the depot containing the binaries available yet because we are still working out some issues. When we are ready to go live we will make the depot containing the binaries available to you and you will need to update your server again. But that update will take significantly less time than the content update does. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy Sent: Sunday, September 16, 2007 10:45 AM To: hlds@list.valvesoftware.com Subject: [hlds] TF2 srcds.exe? -- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable to actually launch the server itself. Is it going to be a new engine, or should we just use srcds.exe? Brian -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Clan battles
Or swappable game servers. Some GSPs have TCADMIN which allows the customer to have 2 different counter-strike servers, but only one of them running at any time. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 09 July 2007 05:06 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Clan battles My answer is dedicated CW server. Regards, Roman On 09/07/07, Valdimar Kristjansson [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi all, I have a HL2DM server and I just hosted my first clan war. I made a file called war_start.cfg for setting all the war settings i.e. password, timelimit etc. since they were not the ones usually used on my server. I then added that file to the rconlist.txt (mani admin) so I could set the game when I wanted. This was all good and well but there are a few things that bother me with running a war successfully. 1. When the server changes maps it reads the server.cfg again and all the war settings are reset so I have to run the war_start file each map change. 2. I have to manually set each map of the match (I didn't want to change the mapcycle file for the match only) the file I used had the following settings: ma_war 1 sv_password password mp_resetgame 60 //used for people changing teams for the first 60 seconds. exec rm_wpn.cfg //used for removing the RPG during clan wars I also tried adding: map dm_x to the top of the file but that ignored the rest of the file. So what I would like to be able to do is the following: 1. Create an alternative server.cfg and add it as an rcon command. 2. This file should have a reference to a different mapcycle file (the mapcyclefile warcycle.txt didn't seem to work). 3. It should also run the war_start.cfg so all the settings are correct. 4. Finally it should change to the first map in warcycle.txt and use that as the mapcycle file. Is this possible? I hate having to be at the console the whole battle changing maps and setting the settings of the server instead of just killing people :) This would also enable people with less than full admin rights to administrate clan wars just by clicking one rcon command from the admin menu. Note! I also made a file called war_end.cfg: ma_war 0 sv_password exec server.cfg which sets the server back to normal after the war. How are you people organizing clan wars? thanks, nisbus -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Clarion needs a hud icon
My friend, you misunderstand the calibre of the people you are dealing with, in this fine game! You see, most of the people you are dealing with, have an attention disorder problem and what they feel they would like included in the game, is more important than what they feel is needed in the game. You see, you haven't managed to put forward a highly detailed business case as to why Valve should support CS:S. Forget about the fact that I love the game. You haven't managed to post up all the spreadsheets of how Valve are going to make millions out of this feature. Then there will be projections and wild fantasies about Valve security staff Kicking your sweet noob ass out of the building as you don't have any business skills - even though the person you are dealing with, is some 22 year old from Utah, who's never seen a day's work in his life. If you don't manage to do so in the next two posts, some highly educated and articulate young soul, is going to start swearing and laughing - complaining that your spamming the mailing list with bullshit and recommend that you should be removed from it. Don't ask me how I know this, I just do - trust me. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bikkies Sent: 27 June 2007 13:48 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Clarion needs a hud icon Ok then, the Clarion HUD suggestion would not impact the community in a negative way, but the feature for the few that would like it would welcome it. I made this suggestion in the list to get it added not so the developers got a tirade of tears about everything that was apparently broken. It was one feature I would like added don't spread your shit over my suggestion. Make your own email/thread whatever about it. Regards, Bikkies. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Wednesday, 27 June 2007 11:48 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Clarion needs a hud icon -- [ Picked text/plain from multipart/alternative ] Mate, I'm not talking about slowing anything. I'm in fact asking for the walk speed to be increased! But reducing the accuracy of players running would increase the skill component of the game - sure you will need to prop some more when you spam, but right now people just run through the map blasting away, barely aiming, and score headshots, whereas another player, crouched and steadily aiming at the head, is not rewarded with better accuracy. bikkies - I'm not saying don't imporve this, but let's get real about what bugs make an impact on this game for everyone. On 6/27/07, Fabian Flori [EMAIL PROTECTED] wrote: Peter M (Mashy) wrote: -- ... the ridiculous accuracy of guns while running Sorry, but if I wanted even slower gameplay i'd play America's Army or Raven Shield more frequently. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
Wah...easy people. The worst thing this guy *MIGHT* have done is left his PC unsecure.. So, yeah, reporting the incident to the customers ISP might serve a purpose - but posting up a google map? What is that supposed to achieve? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of + FROG + Sent: 22 June 2007 13:22 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs http://www.comcast.net/terms/abuse.jsp: If you feel that you have been a victim of Internet abuse which took place in part or completely on the Comcast Network, please report the incident to [EMAIL PROTECTED] Make sure to include the date and time of the incident, log files, spam examples or any other information that may be useful to the investigation and verification of the incident as well as your name and phone number or e-mail address so we may contact you directly. any other information that may be useful to the investigation... I'm not sure what they would class as useful but maybe this would help Comcast when reporting: handle: [xXx] con email1: [EMAIL PROTECTED] email2: [EMAIL PROTECTED] xfire:infexxxiousservers url: www.xxxclanxxx.com firstname:Larry lastname: Mast date of birth:June 11, 1973 street1: 816 Bimini LN pcode:46815 state:IN city: Fort Wayne ccode:US phone:+1.2607480444 google map: http://maps.google.com/maps?f=qhl=enq=816+Bimini+LN,+46815,+IN,+Fort+Wayne sll=37.0625,-95.677071sspn=31.646818,59.765625ie=UTF8ll=41.0876,-85.0719 45spn=0.003671,0.007296t=hz=17iwloc=addrom=1 i just shoved his name in Google and all data returned in the results has been published as public - the data may be wrong/false - Google it yourself to check its correct :) Good luck, + FROG + Dan E wrote: I bet emails from several members would make an even stronger case :) Completely unprovoked and undeserved. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: Friday, June 22, 2007 5:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs I would suggest that you read your Terms of Service before you continue, an email from any member from this list to the abuse department could loose you your account. http://www.comcast.net/terms/abuse.jsp Gavin Rodgers www.advanced-game-downloads.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: 22 June 2007 11:26 To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs oh anf alfred your about as helpful as a bunion scratcher m ade for my balls you loser your fuckin us all over and you dont care. i would love to take a bat to your knees - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, June 21, 2007 1:40 PM Subject: hlds digest, Vol 1 #5446 - 5 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Command rate / Update rate limitation (AnAkIn .) 2. Re: Command rate / Update rate limitation (AnAkIn .) 3. RE: banned.cfg and banned_ip.cfg resetting on server restart (Matthew Kerswill) 4. Re: Upcoming Steam Update (James Gray) 5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com) --__--__-- Message: 1 Date: Thu, 21 Jun 2007 17:03:14 +0200 From: AnAkIn . [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Command rate / Update rate limitation Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Well, i know those articles, but aren't they only for source ? There isn't anything for sys_ticrate, only for -tickrate ? 2007/6/21, Whisper [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking http://developer.valvesoftware.com/wiki/Lag_Compensation http://developer.valvesoftware.com/wiki/Networking_Entities On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ok and in HLDS the server fps is limited by sys_ticrate ? sys_ticrate isn't like -tickrate in source? Because I saw sys_ticrate can go to 1 and tickrate to 100. Could you explain the difference ? And yeah english isn't my first language, i'm french. 2007/6/20, Whisper [EMAIL PROTECTED]: --
RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs
Erm...34 surely? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rick Sent: 22 June 2007 14:17 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs Learn to count... 33. - Original Message - From: Roman Hatsiev [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, June 22, 2007 8:24 AM Subject: Re: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs 1973? 44 years old? omg... On 22/06/07, + FROG + [EMAIL PROTECTED] wrote: http://www.comcast.net/terms/abuse.jsp: If you feel that you have been a victim of Internet abuse which took place in part or completely on the Comcast Network, please report the incident to [EMAIL PROTECTED] Make sure to include the date and time of the incident, log files, spam examples or any other information that may be useful to the investigation and verification of the incident as well as your name and phone number or e-mail address so we may contact you directly. any other information that may be useful to the investigation... I'm not sure what they would class as useful but maybe this would help Comcast when reporting: handle: [xXx] con email1: [EMAIL PROTECTED] email2: [EMAIL PROTECTED] xfire:infexxxiousservers url: www.xxxclanxxx.com firstname:Larry lastname: Mast date of birth:June 11, 1973 street1: 816 Bimini LN pcode:46815 state:IN city: Fort Wayne ccode:US phone:+1.2607480444 google map: http://maps.google.com/maps?f=qhl=enq=816+Bimini+LN,+46815,+IN,+Fort+Wayne sll=37.0625,-95.677071sspn=31.646818,59.765625ie=UTF8ll=41.0876,-85.0719 45spn=0.003671,0.007296t=hz=17iwloc=addrom=1 i just shoved his name in Google and all data returned in the results has been published as public - the data may be wrong/false - Google it yourself to check its correct :) Good luck, + FROG + Dan E wrote: I bet emails from several members would make an even stronger case :) Completely unprovoked and undeserved. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: Friday, June 22, 2007 5:52 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs I would suggest that you read your Terms of Service before you continue, an email from any member from this list to the abuse department could loose you your account. http://www.comcast.net/terms/abuse.jsp Gavin Rodgers www.advanced-game-downloads.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: 22 June 2007 11:26 To: hlds@list.valvesoftware.com Subject: [hlds] Re: hlds digest, Vol 1 #5446 - 5 msgs oh anf alfred your about as helpful as a bunion scratcher m ade for my balls you loser your fuckin us all over and you dont care. i would love to take a bat to your knees - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Thursday, June 21, 2007 1:40 PM Subject: hlds digest, Vol 1 #5446 - 5 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Re: Command rate / Update rate limitation (AnAkIn .) 2. Re: Command rate / Update rate limitation (AnAkIn .) 3. RE: banned.cfg and banned_ip.cfg resetting on server restart (Matthew Kerswill) 4. Re: Upcoming Steam Update (James Gray) 5. Re: hlds digest, Vol 1 #5445 - 7 msgs (Chris | FatPipeServer.com) --__--__-- Message: 1 Date: Thu, 21 Jun 2007 17:03:14 +0200 From: AnAkIn . [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Command rate / Update rate limitation Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from multipart/alternative ] Well, i know those articles, but aren't they only for source ? There isn't anything for sys_ticrate, only for -tickrate ? 2007/6/21, Whisper [EMAIL PROTECTED]: -- [ Picked text/plain from multipart/alternative ] http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking http://developer.valvesoftware.com/wiki/Lag_Compensation http://developer.valvesoftware.com/wiki/Networking_Entities On 6/21/07, AnAkIn . [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Ok and in HLDS the server fps is limited by sys_ticrate ? sys_ticrate isn't like -tickrate in source? Because I
RE: [hlds] wow
Can I nominate the last email, as hlds email of the year 2007? No? Well I have! ;-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: 23 June 2007 00:34 To: hlds@list.valvesoftware.com Subject: Re: [hlds] wow -- [ Picked text/plain from multipart/alternative ] And like many others.. you couldn't just delete it either! David Chua [EMAIL PROTECTED] wrote: You know, You guys are just making an already worst situation worst, by just feeding the troll. Stop talking about this and move on. On Sat, June 23, 2007 5:23 am, Rob Poe wrote: Is it a Linux server? try rm -Rf / from a BASH shell.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: Friday, June 22, 2007 5:20 AM To: hlds@list.valvesoftware.com Subject: [hlds] wow wow , i have asked several legit questions in hopes of anyone helping and you fucking fags ignore me? fuck you asshole lil nerd bitches. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Request for list moderation - Was: [hlds] REMOVE ME
How is a discussion concerning this mailing list off topic? If you're serious about this mailing list, you would have an email client that sends every hlds email to a specific folder. That's what I do. I visit my HLDS folder and read the subject lines of the latest emails. Either the subject interests me or it doesn't. Every now and then, I just delete everything. How hard is that? The only kind of person who would have a problem with that, is someone who is sad enough to use their mobile phone to receive hlds emails so they can make their sorry lives worthwhile, by replying to people during is his lunch break... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: 20 June 2007 13:31 To: hlds@list.valvesoftware.com Subject: Re: Request for list moderation - Was: [hlds] REMOVE ME Some people just want other people to stop writing things like Damnit...I got owned trying to pwndizzle someone...lmao. to technical mailing lists. Maybe what needs to be done instead is that people think about what they write to a mailing list that probably reaches several hundred people. I don't see why I should press the delete button to make up for other people's stupidity. Anyway.. This was just meant as a request. You can either agree or disagree, but let's not turn this into an endless off topic discussion once again. This will be my last reply to this. --- Regime Roman Hatsiev wrote: Some people just want someone else to press Delete button for them :) On 19/06/07, Hell Phoenix [EMAIL PROTECTED] wrote: What needs to be done is people simply hit the delete button. Problem solved. Stop making things harder than they are. Dan Offord wrote: -- [ Picked text/plain from multipart/alternative ] If your going to block AOL users, why not block other free emails, like hotmail yahoo? My point is that won't work, what needs to be done, is to look at a way of moderating the list. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] More info on cl_language?
Ever had some idiot change the language on your mobile phone? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 19 June 2007 13:27 To: hlds@list.valvesoftware.com Subject: Re: [hlds] More info on cl_language? No offence but why don't you try changing interface to the language of interest and see for yourself? On 19/06/07, RideGuy [EMAIL PROTECTED] wrote: Is there a list of values for cl_language. For example in the menu it has English, but the value is english. What would it be for example for Traditional Chinese? Simply traditional chinese? Thanks, RideGuy On 6/19/07, RideGuy [EMAIL PROTECTED] wrote: Perfect. Thanks Alfred. On 6/18/07, Alfred Reynolds [EMAIL PROTECTED] wrote: It is the language the user is running Steam (and the game) in. It is on of the languages available in the Settings dialog in the Steam client. - Alfred RideGuy wrote: Does anyone have any info on this? cl_language = english In order to use this in scripts, we need all the outputs for each language. Is there any further documentation for this new cvar? This can be very handy in creating scripts with multilingual support. Thanks, RideGuy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: Request for list moderation - Was: [hlds] REMOVE ME
And go the same way as the steampowered forums? No thanks. Do you think the moderators over at steampowered *think* that they are heavy handed? Do they *think* that they are reasonable? They *think* they are, but they are not. Just setup some kind of automation to send all the HLDS stuff to a different mail folder. It was perfectly obvious that after the 3rd or 4th post in the REMOVE ME thread, that there was going to be no server related issues. I bet you still read every single email on that discussion topic. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: 18 June 2007 21:36 To: hlds@list.valvesoftware.com Subject: Request for list moderation - Was: [hlds] REMOVE ME He signed up voluntarily for a list about hlds, not for getting his mailbox filled with comments from those who can not control themselves from replying to every idiotic thing they see. (30 replies to a thread that should have not even gotten a single one) This list is for discussing hlds server related issues, not for having a laugh. If you need a laugh, leave this mailing list and join the circus. Anyway.. I might as well have gone for it and told this to my cat instead, cause the only result it will have is more useless posts, so to get to the point; Can we _please_ get some (Valve) moderating on the hlds mailing lists? No need for heavy filtering. Just weed out the complete nonsense threads like this one and end threads that go into off-topic or flaming mode. Thanks, --- Regime http://www.livebythegun.com/ Dan E wrote: Cmon man, loosen up. It's just a break by laughing at someone who was too ignorant to read the email and see, in clear text, that he could easily unsubscribe. Not to mention he signed up to a voluntary list, then gets pissed off when he gets loads of mail? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] why not stop free sound list is full error
It's just your client saying that there are too many sounds for it to playit figures that it would happen a lot on a death match server as there would be loads more shooting sounds etc going on. Don't worry about it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 18 June 2007 23:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error That happens on my deathmatch server, but I never see any issues in the actual game itself. No idea what this is from. On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote: surely you would recognize the common eror and want to fix it when all you see in console of a 50 man server is free sound list is full free sound list is full free sound list is full free sound list is full prong connected free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] why not stop free sound list is full error
Well it's just a case of too many sounds to be realistically played by the clients. Perhaps there should be an option for it not to be logged? I take it that you are sick of reading the message in your logs? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 19 June 2007 00:52 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error This happens on the server's window/console. On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote: It's just your client saying that there are too many sounds for it to playit figures that it would happen a lot on a death match server as there would be loads more shooting sounds etc going on. Don't worry about it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 18 June 2007 23:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error That happens on my deathmatch server, but I never see any issues in the actual game itself. No idea what this is from. On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote: surely you would recognize the common eror and want to fix it when all you see in console of a 50 man server is free sound list is full free sound list is full free sound list is full free sound list is full prong connected free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] why not stop free sound list is full error
Opps...it's getting late...anyway...it just means there is enough sounds for everyone to playif the game was asked to play too many sounds, we'd all have bad performance issues. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 19 June 2007 01:14 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error Actually I don't even think it goes to the logs, just the console. It's not a real issue, I was just wondering why it existed. On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote: Well it's just a case of too many sounds to be realistically played by the clients. Perhaps there should be an option for it not to be logged? I take it that you are sick of reading the message in your logs? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 19 June 2007 00:52 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error This happens on the server's window/console. On 6/18/07, Chris Barnett [EMAIL PROTECTED] wrote: It's just your client saying that there are too many sounds for it to playit figures that it would happen a lot on a death match server as there would be loads more shooting sounds etc going on. Don't worry about it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: 18 June 2007 23:48 To: hlds@list.valvesoftware.com Subject: Re: [hlds] why not stop free sound list is full error That happens on my deathmatch server, but I never see any issues in the actual game itself. No idea what this is from. On 6/18/07, [xXx] con [EMAIL PROTECTED] wrote: surely you would recognize the common eror and want to fix it when all you see in console of a 50 man server is free sound list is full free sound list is full free sound list is full free sound list is full prong connected free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full free sound list is full ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] REMOVE ME
Oh come people. Be gentle with him. Can't you see, that he's an AOL user? :-) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tim Johnson Sent: 17 June 2007 22:41 To: hlds@list.valvesoftware.com Subject: Re: [hlds] REMOVE ME -- [ Picked text/plain from multipart/alternative ] To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds; DUH! On 6/18/07, Steven Hartland [EMAIL PROTECTED] wrote: How about you read the contents which clearly states how to unsubscribe from the list you subscribed to in the first place instead of shouting at others for your own ineptitude. Regards Steve - Original Message - From: [EMAIL PROTECTED] -- [ Picked text/plain from multipart/alternative ] STOP SENDING ME MAIL PLEASE This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Update Available
http://list.valvesoftware.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of derick jronimo Sent: 16 June 2007 10:39 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Hi Can someone please tell me how to disable the news letters and ect! im sick of allways getting shit in my mail box! thanks c ya From: Adam Sando [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Date: Fri, 15 Jun 2007 13:01:43 +1000 Are you writing swear words? Because I have noticed that when putting swear words into the chat area, it doesn't display anything at all. Maybe I have a no swear option enabled in the filter section :) Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: Friday, 15 June 2007 9:23 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Don't miss your chance to WIN $10,000 and other great prizes from Microsoft Office Live http://clk.atdmt.com/MRT/go/aub0540003042mrt/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] server issues
Hi, They can't solve the issues if you don't list exactly what issues you are having, server specs, what plugins you have installed, whether you have the same performance issues with the plugins, etc etc etc etc. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [xXx] con Sent: 16 June 2007 16:28 To: hlds@list.valvesoftware.com Subject: [hlds] server issues dear valve, i would like to point out that there are many issues with your newest update. While chasing the executing admins down you have severely hindered the actual performance of the game. as with cs 1.6 it almost seems like your trying to eliminate the game. Please give us gamers back the quality that we used to enjoy. * On another note i would also like to thank you for the many fixes that came out on the 14th. i have noticed many improvements and hope that you will continue to pound out the bugs from both client and server sides. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Source Engine Beta Update Available
Jason, Don't know if this one has been reported or even if it's specifically a Source bug or not. If I switch the last remaining player on a team to spectator in CS:S, the game just keeps going on. It was a hostage map and we had to wait for the CT's to rescue the hostages before the round would end. I suppose it would have been interesting to see what would have happened if we killed all the hostages. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: 14 June 2007 01:52 To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com Subject: [hlds] Source Engine Beta Update Available A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Credit where credit is due Alfred - r_screenoverlay.
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK. I admit it. I've been a bit miffed with Valve, mainly because y'all haven't caved my request for a permanent beta program. But credit where credit is due. L. Duke tells us that r_screenoverlay can now be executed serverside in the beta. I remember asking one Alfred Reynolds for this feature because there is a whole bunch of us that are using it for round end wins and had plans to use it for all manner of other things. Alfred, you said you would pass on my request and it looks like you did. I tip my hat to you sir. Cheers, Chris / Layabout U75CLAN. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Blocking Client Commands
FACT A: Most servers use 3rd party plugins. Always have done, always will. FACT B: Most server operators including myself, are NOT asking Valve to support 3rd party plugins, but to recognise the practical ramifications of fact A and how Steam updates without any kind of Betas cause immense headaches. It's not about support. It's about having a proper beta pre-release cycle set in stone so that the plugin operators can patch in advance and the rest of us can test if we so desire. FACT C: No matter what official admin tools Valve releases, the server operators are not going to implement them, if they don't have the features they seek. It's no use you saying that you think kick and ban is too much along with just about everything else, if most of the server ops disagree. You can keep repeating your views about what server admins need till the cows come home. At the end of the day, they listen to the people who cough up the cash to keep their servers running. So if those people want to be able to bet, vote on maps, kick ban, whatever then that's what they will get so long as there is a plugin / script that works. Don't take this the wrong way, but I don't have the features that I want on my server running. I have the features that my community votes for and pays for. If I had my own way, I wouldn't have betting on my server, but that's what my crowd really want, so that's what they get. What's getting on my skin, is that out there, there are a few vocal people who keep shouting But we only need XYZ to admin the server and anyone who runs these plugins - well that's their problem, Valve shouldn't waste their time on these people Great. Bully for you. You run vanilla servers and that's what you're players want. But the rest of don't have vanilla servers - and that is a lot of us. It's not like the server operators just insist on running this stuff, it's what the players in their communities want. The bottom line is that most servers run these plugins and we'll never get away from that. If Valve put a pre-release beta in place, 1 hour of their time, could save thousands of man hours that the server operators have to waste. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder Sent: 24 May 2007 09:40 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands I dont think its realistic for Valve to try and support every type of script or plugin...I meant just concentrate on the admin side of things. Kick and Ban are far too excessive for the majority of servers and rcon is very user unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a commercially viable idea if its payed for by server operators. You also wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up their emails or bitching on their forums Valve just broke something if its official. TBH though I think the days of CS:S are numbered if players opinions are being ignored.but what do I know :) From: Chris Barnett [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands Date: Sun, 20 May 2007 03:42:03 +0100 But they won't do it and even if they did. It would be a nightmare. What features go into the standard stock admin GUI then? Because if a requested feature doesn't have an obvious effect on the average desperately in need of Ritalin, server-hopping 13 year old, your voice will be drowned out and out gunned by the masses, most of whom will never admin a proper public standalone server. No disrespect to Valve, but when they find out by reading some srcds forum that a feature would be real cool it will get bottom priority below everything else. In the end, like always, it will be the independent plugin makers that knock out the features. Can you seriously see Valve ever getting around to making a plugin that has all of the features of Mani, Beetles and Matties plugins? Not to mention all the others out there made for sourcemod? And even if they made something one quarter as good. *SOME* of those people, who love vanilla servers would then spend most of their time convincing Valve that they should do a better job of deliberately breaking 3rd party plugins AND that beta's are a waste of time. Now consider the other option - one that is actually possible for Valve to do. Run a beta for every SRCDS update. That alone, would solve most of my problems. I could actually invest time into my server, serious time, without worrying that everything I'm going to build it on, is someday going to be ruined by an update. I'm not asking for endless consultations between Valve and the community. I'm asking for Valve to give us 2 weeks notice on all updates. EG. Today is the 20th of May. This is what we are sending out on the 3rd of June. You have two weeks to test and patch against it. Have fun boys and girls. That simple. If they want to take
RE: [hlds] Blocking Client Commands
Myth : Most server operators want plugins to be able to admin. Fact : Most server ADMINS want plugins to be able to admin Fact : Server operators want 3rd party plugins to offer variation over and above the standard vanilla version of the game AND OR to provide additional content to the classic game - e.g. customised players skins, props etc etc etc. So please please please with sugar on top, stop presenting a case where we only need certain functions to admin. It's not about what server operators need for their admins to admin the server with. It's about what tricks server operators need to install on their servers, to keep their players happy and that statistically, is most server operators. Manis plugin, isn't just about admin on the server. There are plenty of super-slim plugins out there that take up precious few resources and allow just bare basic admin...yet most server operators are plumping for Mani's plugin, because it's got those lovely bells and whistles that the players love. So please. You can talk all you want about nice little official server plugins from Valve. It won't change anything. Tomorrow, the day after, the month after, the year after, most of us will still be using 3rd party plugins because they offer the kind of functionality that the players wantand if by that time Valve still doesn't do a pre-release beta, nothing would have changed. We'll all still be posting on forums and mailing lists, bitching about Valve updates breaking our plugins. Cheers Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 24 May 2007 13:47 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands Valve has given us the interface for plugins. Most plugins, however go beyond this and reach into the memory to do special things like burn, teleport, etc... In fact, an admin plugin doesn't require any special coding that usually breaks with updates. Just giving the server operators the ability to allow clients to control the server without rcon access is easily done, and can be stable. I don't think it's reasonable to expect server operators to pay for admin features. It will either be done by valve, or by 3rd party for free. Somebody just has to come up with one that doesn't include all of the extra stuff. I have one coming out for HL2DM, but it wouldn't be good for CS:S... I sort of agree on the days being numbered, but lately I've actually seen valve responding to concerns. I just don't think they have a good way to address concerns brought to light by both players and server operators. I recently had a conversation with valve and let them know that playgamesound didn't work with the client restriction, but play did. They responded that it should work and could I verify it for them. Once I did they responded: That certainly sounds like a bug then, I will get the team to check this out. This has been an issue since the release of the cl_restrict_server_commands CVAR. If they had a system of good communication with bug tracking, then I think most of the problems we see as players/operators would be taken care of. Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder Sent: Thursday, May 24, 2007 4:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands I dont think its realistic for Valve to try and support every type of script or plugin...I meant just concentrate on the admin side of things. Kick and Ban are far too excessive for the majority of servers and rcon is very user unfriendly. It quite reasonable to suggest a Valve Admin plugin as this is a commercially viable idea if its payed for by server operators. You also wouldnt have 3000 PO'ed admins everytime there was a patch, spamming up their emails or bitching on their forums Valve just broke something if its official. TBH though I think the days of CS:S are numbered if players opinions are being ignored.but what do I know :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Blocking Client Commands
If you want to be grateful for crumbs at the table, that's your problem mate. Unless Valve puts a proper system in place where there is published procedures, where a beta is done for all updates, one beta just because it helps Valve's nerves, means absolutely nothing to me. I will be testing my servers on this beta when I get the chance, but I don't have to. As long as the plugin developers test then great. If it's not practical to run a beta on every update, it's not practical to run Steam, a system where thousands of servers are updated overnight, without a proper beta test. Also, the person you are replying to, is merely stating fact. He didn't reply back OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back that Mani is broke, so the rest of us can investigate. This is the problem. Unless Valve have a procedure that guarantees to the plugin developers that certain code is going to go live, then why would the plugin developers patch against it, unless they know for certain, that it's the exact code that's going to go live? Alfred keeps maintaining that it's not practical for Valve to do betas for every update. It's only not practical, because they haven't bothered to design a system that makes it practical. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 17 May 2007 12:17 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands -- [ Picked text/plain from multipart/alternative ] Dudes All this stuff is a pretty big change to the SRCDS engine It is probably primarly due to all the changes that were required that are simply breaking the mods. Gawd, some of you talk like you never had to go through this before /sigh At least this time you are getting a shot at it with a beta, rather than waking up one day and finding your servers completely trashed by a SRCDS you didn't even know was coming sheesh On 5/17/07, Ray [EMAIL PROTECTED] wrote: I would still Like to hear it from valve. Are they going to allow Custom Commands? Ray At 06:26 AM 5/17/2007, you wrote: It appears so Ray. Mani is now completely useless :( From: Ray [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] Blocking Client Commands Date: Wed, 16 May 2007 06:05:01 -0400 the new beta looks to be blocking all client commands now.. Why are commands like votemaps etc (NON VALVE) commands getting blocked now?? is this intended Alfred? Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Play your part in making history - Email Britain! http://www.emailbritain.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.467 / Virus Database: 269.7.1/807 - Release Date: 5/16/2007 6:05 PM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Blocking Client Commands
They was going to. The wiki pages for it still exist, but it looks like the project was abandoned. Besides, no one really wants Valve to get involved in a server admin tool because 3rd party developers are doing a real good job with them. What a lot of server operators want, is a proper beta program where all new updates from Valve are run for a set system so everyone, including the plugin developers can see exactly is what on the horizon. Leave Valve to update the actual game functionality, because us server admins are tired of trying to get ourselves heard over the server-hopping 13 year olds, who think server admins are worse that the police or traffic wardens.that's not Valves fault - that's the way it is. That's the way the cookie crumbles, that's the way the chips have landed yada yada yada. Server admins are best off served by the 3rd party plugin developer community, if only Valve would concede that, the whole thing would work, if they bothered to implement a proper beta system where all new updates are pre-published so that the plugin community can patch their plugins against what Valve is releasing. If Valve launched an official admin tool. We would be forever sitting here begging them for this that and the other and we would be bitching with the normal gaming punters for airtime, trying to convince Valve that certain server features are more important than a HDR release of a certain map. No thanks. An official beta program is a server admins wet dream come true. Does Valve still think it's not practical? My C.V is in the post. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder Sent: 19 May 2007 14:10 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands TBH I don't get why valve can't come up with an GUI version of RCONwhy use Mani if theres something with Valves name on italso it wouldnt break every damn update. Still that would be common sense wouldnt it. Stuck perpetually playing catchup seems silly when the goalposts keep moving. Munky From: Chris Barnett [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Blocking Client Commands Date: Sat, 19 May 2007 11:51:16 +0100 If you want to be grateful for crumbs at the table, that's your problem mate. Unless Valve puts a proper system in place where there is published procedures, where a beta is done for all updates, one beta just because it helps Valve's nerves, means absolutely nothing to me. I will be testing my servers on this beta when I get the chance, but I don't have to. As long as the plugin developers test then great. If it's not practical to run a beta on every update, it's not practical to run Steam, a system where thousands of servers are updated overnight, without a proper beta test. Also, the person you are replying to, is merely stating fact. He didn't reply back OMFG Valve, you nooblets, you've broken Mani!, he's just reporting back that Mani is broke, so the rest of us can investigate. This is the problem. Unless Valve have a procedure that guarantees to the plugin developers that certain code is going to go live, then why would the plugin developers patch against it, unless they know for certain, that it's the exact code that's going to go live? Alfred keeps maintaining that it's not practical for Valve to do betas for every update. It's only not practical, because they haven't bothered to design a system that makes it practical. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 17 May 2007 12:17 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands -- [ Picked text/plain from multipart/alternative ] Dudes All this stuff is a pretty big change to the SRCDS engine It is probably primarly due to all the changes that were required that are simply breaking the mods. Gawd, some of you talk like you never had to go through this before /sigh At least this time you are getting a shot at it with a beta, rather than waking up one day and finding your servers completely trashed by a SRCDS you didn't even know was coming sheesh On 5/17/07, Ray [EMAIL PROTECTED] wrote: I would still Like to hear it from valve. Are they going to allow Custom Commands? Ray At 06:26 AM 5/17/2007, you wrote: It appears so Ray. Mani is now completely useless :( From: Ray [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: [hlds] Blocking Client Commands Date: Wed, 16 May 2007 06:05:01 -0400 the new beta looks to be blocking all client commands now.. Why are commands like votemaps etc (NON VALVE) commands getting blocked now?? is this intended Alfred? Ray ___ To unsubscribe, edit your list preferences, or view the list archives
RE: [hlds] Blocking Client Commands
You can make all the suggestions you want. It's my opinion that most server admins want to keep their third party plugins working, rather than Valve push out updates overnight that break them. There is no official links I would ever be able to muster up, that proves what features want most. But hey, it's a good job it's just a Valve mailing list and not the UN security council. What do you want me to prove next? That server admins want to keep their servers up and running? Any server admin that doesn't want a beat program, quite simply doesn't know he wants it yet. Hang around for another few years of broken plugins and servers overnight and believe me, all you want is a freakin beta program. If by that stage you happen to be in that small percentage that don't, it's only because you run little or no plugins, which ain't exactly the norm for a server operator. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: 19 May 2007 19:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands If you are going to speak for 'us server admins' and such I think it would be a good idea to provide some sources upon which you base your statements. If you can not, I suggest you speak for yourself, or not at all. --- Regime http://www.livebythegun.com/ Chris Barnett wrote: They was going to. The wiki pages for it still exist, but it looks like the project was abandoned. Besides, no one really wants Valve to get involved in a server admin tool because 3rd party developers are doing a real good job with them. What a lot of server operators want, is a proper beta program where all new updates from Valve are run for a set system so everyone, including the plugin developers can see exactly is what on the horizon. Leave Valve to update the actual game functionality, because us server admins are tired of trying to get ourselves heard over the server-hopping 13 year olds, who think server admins are worse that the police or traffic wardens.that's not Valves fault - that's the way it is. That's the way the cookie crumbles, that's the way the chips have landed yada yada yada. Server admins are best off served by the 3rd party plugin developer community, if only Valve would concede that, the whole thing would work, if they bothered to implement a proper beta system where all new updates are pre-published so that the plugin community can patch their plugins against what Valve is releasing. If Valve launched an official admin tool. We would be forever sitting here begging them for this that and the other and we would be bitching with the normal gaming punters for airtime, trying to convince Valve that certain server features are more important than a HDR release of a certain map. No thanks. An official beta program is a server admins wet dream come true. Does Valve still think it's not practical? My C.V is in the post. Cheers. Chris. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Blocking Client Commands
But they won't do it and even if they did. It would be a nightmare. What features go into the standard stock admin GUI then? Because if a requested feature doesn't have an obvious effect on the average desperately in need of Ritalin, server-hopping 13 year old, your voice will be drowned out and out gunned by the masses, most of whom will never admin a proper public standalone server. No disrespect to Valve, but when they find out by reading some srcds forum that a feature would be real cool it will get bottom priority below everything else. In the end, like always, it will be the independent plugin makers that knock out the features. Can you seriously see Valve ever getting around to making a plugin that has all of the features of Mani, Beetles and Matties plugins? Not to mention all the others out there made for sourcemod? And even if they made something one quarter as good. *SOME* of those people, who love vanilla servers would then spend most of their time convincing Valve that they should do a better job of deliberately breaking 3rd party plugins AND that beta's are a waste of time. Now consider the other option - one that is actually possible for Valve to do. Run a beta for every SRCDS update. That alone, would solve most of my problems. I could actually invest time into my server, serious time, without worrying that everything I'm going to build it on, is someday going to be ruined by an update. I'm not asking for endless consultations between Valve and the community. I'm asking for Valve to give us 2 weeks notice on all updates. EG. Today is the 20th of May. This is what we are sending out on the 3rd of June. You have two weeks to test and patch against it. Have fun boys and girls. That simple. If they want to take feedback, they can, but I couldn't give two monkeys whether they do or don't. Because quite frankly no matter what Valve does, the plugin operators can patch to make sure their stuff still works and I can live a little longer in the knowledge that man months of work isn't going to go down the toilet, with me begging the plugin operators to patch within hours rather than days. Anyone who doesn't care, doesn't run a freakin server loaded up with plugins that have a lot of time invested in them. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scumbucket Sent: 20 May 2007 03:04 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands Well I say if Valve wants to make a server admin tool and other plugins so we can admin our servers while at the same collect all the important data like hits to the various parts of the body, then I am all for it. But they don't so we have to use these 3rd party plugins in order to please the players. The players want all the bells and whistles that just do not come with a stock DODS Server. It would make my job easier if I did not have to add so many plugins. Just my two cents worth! - Original Message - From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Saturday, May 19, 2007 11:41 AM Subject: RE: [hlds] Blocking Client Commands You can make all the suggestions you want. It's my opinion that most server admins want to keep their third party plugins working, rather than Valve push out updates overnight that break them. There is no official links I would ever be able to muster up, that proves what features want most. But hey, it's a good job it's just a Valve mailing list and not the UN security council. What do you want me to prove next? That server admins want to keep their servers up and running? Any server admin that doesn't want a beat program, quite simply doesn't know he wants it yet. Hang around for another few years of broken plugins and servers overnight and believe me, all you want is a freakin beta program. If by that stage you happen to be in that small percentage that don't, it's only because you run little or no plugins, which ain't exactly the norm for a server operator. Cheers, Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Regime Sent: 19 May 2007 19:33 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Blocking Client Commands If you are going to speak for 'us server admins' and such I think it would be a good idea to provide some sources upon which you base your statements. If you can not, I suggest you speak for yourself, or not at all. --- Regime http://www.livebythegun.com/ Chris Barnett wrote: They was going to. The wiki pages for it still exist, but it looks like the project was abandoned. Besides, no one really wants Valve to get involved in a server admin tool because 3rd party developers are doing a real good job with them. What a lot of server operators want, is a proper beta program where all new updates from Valve are run for a set system so everyone, including the plugin developers can
RE: [hlds] Source Dedicated Server Beta Update
Hi, It's not possible to download anything and overwrite any existing files on the client - be they Steam or custom files - least not with any known plugin or standard command, otherwise there would be anarchy. Right now, it is possible to have different BSPs on the server and client, and I believe it depends on what the actual differences are. It's possible to have a BSP on the server that refers to additional models and materials that are outside the BSP (In the models and materials folder). I agree though, that if sv_pure 2 is to support custom maps, it would support the BSP and nothing outside of it. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bart King Sent: 16 May 2007 10:30 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Source Dedicated Server Beta Update Hello, Allowing custom maps when sv_pure 2 is set introduces complications. Lots of custom maps have their own models, textures, sounds and various other assets, all of which would need to be downloaded, and it _could_ be possible for some of these assets to collide with (read: overwrite) authentic Steam assets. But, while I'm not a map maker and I don't fully understand how maps work in Source (aside from that they are huge BSP trees), I do know that assets can be included inside the actual BSP file (using bspzip from the SDK) and thus will not collide with authentic assets, since they remain inside the BSP file. Perhaps this is a compromise: allow the server to load any BSP file for the map, but as soon as it uses external (not inside the BSP file), non-authentic assets, it aborts. No idea whether or not that is possible, but would certainly allow the same flexibility of having custom maps (especially in league play) and also maintain the relative security of enforced consistency throughout the rest of the game(s). My two pence. Bart ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Custom Model Not working in beta
Munky, Cl_restrict_server_commands does not need to be set to 0 for custom models to work. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Munky Judder Sent: 13 May 2007 16:34 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Custom Model Not working in beta This might be because of the cl_restrict 0 issue. Munky From: ShadowMoses [EMAIL PROTECTED] Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: RE: [hlds] Custom Model Not working in beta Date: Sun, 13 May 2007 04:08:59 -0700 I will look into this as well. I have compiled many custom models for our servers. That would really break my heart if I could not use them anymore. Regards, ShadowMoses -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Saturday, May 12, 2007 6:02 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Custom Model Not working in beta Ray, I had REALLY better do some testing. I have 150 custom player models installed on my server. Cheers Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: 13 May 2007 00:03 To: hlds@list.valvesoftware.com Subject: [hlds] Custom Model Not working in beta I have a custom model that works fine if the client is non beta..but in the beta srcds0407 it doesnt work. (show as big red error). the server is set up with sv_pure 0 on my client is I remove the beta and go in the model works fine, but If I put the beta back in it no longer works If it matters any the model was created such that the materials folder structure is not the same exact name as in the models folder Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Play your part in making history - Email Britain! http://www.emailbritain.co.uk/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Custom Model Not working in beta
Ray, I had REALLY better do some testing. I have 150 custom player models installed on my server. Cheers Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ray Sent: 13 May 2007 00:03 To: hlds@list.valvesoftware.com Subject: [hlds] Custom Model Not working in beta I have a custom model that works fine if the client is non beta..but in the beta srcds0407 it doesnt work. (show as big red error). the server is set up with sv_pure 0 on my client is I remove the beta and go in the model works fine, but If I put the beta back in it no longer works If it matters any the model was created such that the materials folder structure is not the same exact name as in the models folder Ray ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]]
In the UK we pay even more, but not that much more. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthias Wieloch Sent: 08 May 2007 14:59 To: hlds@list.valvesoftware.com Subject: AW: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]] I didn't intend to but I add something to that. I'm from Germany and actually we pay about 1.36€ per litre. Converted to $/gallon it is about 5.16$ per gallon. And I don't enjoy paying that. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Edward Luna Gesendet: Dienstag, 8. Mai 2007 16:38 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]] Bitching about three bucks per gallon just makes the ludicrously wealthy nation and its citizens look piss poor. And cheap. Actually it's called maximizing value received for value extended but if you enjoy paying more for something than it's worth, you are free (I assume) to do so. And please stop spamming the board. :)~ -Original Message- From: Einar S. Idsø [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 08, 2007 8:20 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] [Fwd: [Fwd: NO GAS ON 15TH]] I completely fail to see what this has to do with either hlds or source. Please stop spamming the list. Also, I am looking forward to the day American gas prices hit a level comparable to the rest of the world. Bitching about three bucks per gallon just makes the ludicrously wealthy nation and its citizens look piss poor. And cheap. And utterly incapable of buying proper cars that don't use the three gallons on a single mile. Cheers, Einar Shane Bauer wrote: -- [ Picked text/plain from multipart/alternative ] People will believe anything that's posted on MySpace or sent to them via e-mail. It's unbelievable. I posted a response to this once, but it's clearly a lost cause. Oh, I have an idea. Lets not get gas on the 15th. That will show them. Yeah, that's great. Brilliant idea there. Here's a concept: They (gas companies) don't give a shit if you buy gas on the 15th or not. They know that you will be driving your ass up to the gas station the following day because you need a fill up after stretching it beyond the 15th. Therefore, you've shifted demand from one day to the next. The only way to reduce gas prices it to reduce gas usage. Avoiding a fill up one day a year does nothing. I'd love to see them raise gas prices a dollar on the 16th just to screw with all you people that didn't get gas on the 15th. On 5/8/07, Luke Lewis [EMAIL PROTECTED] wrote: Yeah there are people that dumb unfortunately. Gas companies do not look at weekly or monthly reports much less daily reports. They are only worried about quarterly reports. That would be every 3-4 months. But I don't think if you needed gas to go get food or go to work you would last a day much less 3-4 months. And that would also include not buying gas pre-hand so you could last, that would kind of destroy the point. Idiots.. -BeNt- Clearly not a Counter-Strike server operator :p On 5/8/07, Jason O. Washburn [EMAIL PROTECTED] wrote: This is so dumb. Do you honestly think that it makes a difference to the oil companies which day they sell it on? We also regularly buy gas once a week so what's the difference? I can't believe that there is such naive people still around. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Shane Bauer MCP ASP.NET http://www.shanebauer.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
I'm posting about the beta. You are posting about me. As much as I love me, I don't make for a good topic of discussion on what it is a mailing list for server admins. Someone asked a question concerning a scenario which bad admins choosing naff names for their files and expecting consistency on those files. That's what I've been discussing. IE, I merely pointed out that IMHO Valve shouldn't be rule out giving us functionality just because some admins can't use said functionality properly. What are you here to discuss? Me or the beta? Because I can't see anything in your email that is about the beta. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 02 May 2007 06:42 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Two points here: 1. You ARE here for an argument, else you wouldn't keep harping on about a topic that has clearly been explained already. 2. Whisper sniping from the sideline IS your problem, as you are the one who has instigated this thread rage. Well done mate - You are teh bestest @ server administrations. P.s. Is this another Kyle incident? Will Chris rage-quit the mailing list like Kyle did? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Barnett Sent: Wednesday, 2 May 2007 3:15 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: A personal insult with no argument what-so-ever. I've made myself crystal clear in plain English. Now if you have a problem with any of the numerous points I have raised, then the floor is yours. People have asked me questions. I've answered them, without resorting to hurling insults at others. Are you suggesting that VALVe shouldn't bother to offer a mechanism to server operators to check for consistency on custom files, just because a small number of server operators: A) Make the mistake of using the thing to check for the consitancy of non-gaming files B) Pick daft names for files. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 17:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for hello.wav and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement
RE: [hlds] Pure Server Mode Question / Request
Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for hello.wav and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most players don't really care to read console. I hope you see my point. Regards, Roman On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote: Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when
RE: [hlds] Pure Server Mode Question / Request
Merhohn, I don't care if you are going to filter out my emails or not, it's a mailing list and I'm not interested in your personal provocations. The 1% is other server operators, not players. As I said to someone else on this mailing list. Server operators will want Valve to cater for all server operators or no one. If VALVe offered an anti-cheat tool that only worked on vanilla servers, then it would have a detrimental effect on the custom servers, especially when vanilla server operator servers start to run around the place making claims that vanilla servers are better equipped to deal with cheaters. Anyway, this whole conversation is academic as Alfred has already told us that this beta can handle custom files. With regards to beta programmes. I have congratulated VALVe when they have run beta programs in the past, but it all means NOTHING if we don't get beta programs for ALL of their releases. Alfred said in the past that it is not practical to run beta programs for all releases. Sorry but I disagree. It is possible to, VALVe just have to make it practical. No one is asking for VALVe to go through all the bug reports. When they release an update, no matter who minor, all I ask is that they do it 2 weeks in advance of the real thing so that everyone (especially the plugin guys) knows what's on the horizon. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 01 May 2007 13:53 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Again...as in this reply and all your other ones...you show your lack of intelligence and research. As I have said...and others in this mailing list...if you don't want pure...don't use it. If you don't want to configure your custom files to work with pure...don't use it. If your statistics are correct...you won't miss the 1% that choose a pure server over yours will you? And you get a little pissed below because valve doesn't listen to the community and run a beta program. What sir...is this? If you would listen or read you would understand what valve is doing instead of running your mouth and making the whole community more stupid for reading it. The good thing about this...is now I know I can just filter out any more emails from you, and send them directly to my deleted folder as baseless junk. Good day! - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, May 1, 2007 9:17:18 AM Subject: RE: [hlds] Pure Server Mode Question / Request OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent
RE: [hlds] Pure Server Mode Question / Request
A personal insult with no argument what-so-ever. I've made myself crystal clear in plain English. Now if you have a problem with any of the numerous points I have raised, then the floor is yours. People have asked me questions. I've answered them, without resorting to hurling insults at others. Are you suggesting that VALVe shouldn't bother to offer a mechanism to server operators to check for consistency on custom files, just because a small number of server operators: A) Make the mistake of using the thing to check for the consitancy of non-gaming files B) Pick daft names for files. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 17:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for hello.wav and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most players don't really care to read console. I hope you see my point. Regards, Roman On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote: Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure
RE: [hlds] Pure Server Mode Question / Request
Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: A personal insult with no argument what-so-ever. I've made myself crystal clear in plain English. Now if you have a problem with any of the numerous points I have raised, then the floor is yours. People have asked me questions. I've answered them, without resorting to hurling insults at others. Are you suggesting that VALVe shouldn't bother to offer a mechanism to server operators to check for consistency on custom files, just because a small number of server operators: A) Make the mistake of using the thing to check for the consitancy of non-gaming files B) Pick daft names for files. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 17:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for hello.wav and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most players don't really care to read console. I hope you see my point. Regards, Roman On 01/05/07, Chris Barnett [EMAIL PROTECTED] wrote: Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds
RE: [hlds] Pure Server Mode Question / Request
James, Your reply is about me and not about the beta, therefore I'm not interested. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 01 May 2007 21:45 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request The problem is, you have been making very strong statements towards several people using _assumptions_ as to how the pure server mode will work. This has become an obvious problem, so perhaps you should learn a bit more about the subject matter. All you've been doing here is rambling on about vanilla servers or whatnot On 5/1/07, Chris Barnett [EMAIL PROTECTED] wrote: Whisper, I'm not here for an argument. I'm not here for some kind of bun fight. Someone asked a question, I answered it in a more than reasonable manner. If you have nothing to offer other than insults and just want to snipe from the sidelines, it's really not my problem mate. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 18:31 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] Arguing with idiots only makes you stupid They only drag you down to their level and beat you with experience The only thing cystal clear, is that you are not worth engaging, and you are certainly not worth getting upset about. Which is why this is all you are going to get from me. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: A personal insult with no argument what-so-ever. I've made myself crystal clear in plain English. Now if you have a problem with any of the numerous points I have raised, then the floor is yours. People have asked me questions. I've answered them, without resorting to hurling insults at others. Are you suggesting that VALVe shouldn't bother to offer a mechanism to server operators to check for consistency on custom files, just because a small number of server operators: A) Make the mistake of using the thing to check for the consitancy of non-gaming files B) Pick daft names for files. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: 01 May 2007 17:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] The only stupid server operator on this list is you. On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Erm, I have no problem with vanilla servers. What I have a problem with, is anything which NEEDLESSLY caters only for vanilla servers, thus damaging the custom server community. For instance, what do you think would happen, if VALVe only offered VAC on vanilla servers? It's the same with file consistency. Thankfully, that's now an academic scenario as Alfred is saying this new system can check custom content. I'm painfully aware that standard textures are exploited and the history behind it all and no, I disagree that something that fixed only standard content, would be detrimental to the game as people would start to play on only custom maps as they are the only maps which are covered from exploits. But anyway. Who cares? Alfred says that the new system covers everything, both Valve and non-Valve. With regards to custom content, in the scenario that you have cited, it would be down to the second server administrator to spot the trend of people being kicked for hello.wav and to change his custom files as appropriate. VALVe should not be punishing 99% of server operators because 1% are too stupid to configure their servers properly. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 01 May 2007 15:58 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request You seem to be a bit blindfolded by crusade against vanilla servers, pal :D Most commonly used exploits are based on original resources replacement, like footsteps, bomb pickup-defuse sounds, textures, etc. Even if update will enforce only original resources it will be extremely useful. Though it would be nice to use the same approach for all content available on server, I'm not going to argue obvious. Still there are some questions about non-Steam content. Let's say you are playing on two servers both having different hello.wav files and consistency of hello.wav is enforced by both servers - server admins want you to listen to their genuine unmodified greeting. Each time before joining second server you'll have to delete version downloaded from first server. This can be a problem since most
RE: [hlds] Pure Server Mode Question / Request
If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Pure Server Mode Question / Request (Will) 2. Re: Pure Server Mode Question / Request (Wim Barelds) --__--__-- Message: 1 From: Will [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 27 Apr 2007 08:59:24 -0400 Subject: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com We want to lock all default game content to use only steam files, everything no replacement allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as there will be no steam files for these. Will this be possible or are we left out of all this by running custom maps? Can there be a var for all default content from Steam but allow files from disk with crc for content that was not delivered from Steam? if in steam use steam if not use from disk and crc Looking at the whitelist I don't see a way to do this without adding all the files for 150 custom maps file by file to the whitelist, many custom map files do not path to /custommapname/ Also a viewable var for this? I would think many league and community type servers would want to run in such a mode, with a viewable var so it can be checked by players in game or hlsw. I think the viewable vars is important to remove suspicion. sv_pure 0/1/2 say 2 for default = use whitelist say 1 From Steam only for all default files and allow_from_disk+check_crc for any non steam content 0 off I recall awhile back you saying you were going to look into removing some unneeded vars from the server query, can you please make room in the server query for vars from plugins by removing some like: r_VehicleViewDampen r_JeepViewDampenFreq r_JeepViewDampenDamp r_JeepViewZHeight r_AirboatViewDampenFreq r_AirboatViewDampenDamp r_AirboatViewZHeight Thank you --__--__-- Message: 2 Date: Fri, 27 Apr 2007 15:28:25 +0200 From: Wim Barelds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com -- [ Picked text/plain from
RE: [hlds] Pure Server Mode Question / Request
OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can
RE: [hlds] Pure Server Mode Question / Request
Roman, I'm sorry, but you don't know what you are talking about. File A - On the server File A - On the client Does it matter if file A is from the original game vendor or not? No, it doesn't. What matters is that file A is the same on both the server and client. I don't care whether Valve, some German dude or my cat made File A, what matters is that it's the same on both the client and the server. It's really that simple. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 30 April 2007 14:42 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request My point is that consistency of original resources is HUGE leap forward to fair play and it has nothing to do with vanilla servers. There are far too many unfair things that can be done just by replacing of few files on client side. You don't really need a software cheat to get a significant advantage over other players. On 30/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent: Friday, April 27, 2007 10:23 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request could you be so kind to point out how that could be done without listing the 8,837 files in 273 folders in a whitelist? Thanks - Original Message - From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Friday, April 27, 2007 9:27 AM Subject: hlds digest, Vol 1 #5351 - 2 msgs Send hlds mailing list submissions to hlds@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than Re: Contents of hlds digest... Today's Topics: 1. Pure Server Mode Question / Request (Will) 2. Re: Pure Server Mode Question / Request (Wim Barelds) --__--__-- Message: 1 From: Will [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Date: Fri, 27 Apr 2007 08:59:24 -0400 Subject: [hlds] Pure Server Mode Question / Request Reply-To: hlds@list.valvesoftware.com We want to lock all default game content to use only steam files, everything no replacement allowed at all for default game content. We run servers that plays many default maps but also many custom maps, we want to allow files from disk only for custom maps with the crc checks as there will be no steam files for these. Will this be possible or are we left out of all this by running custom maps? Can there be a var for all default content from Steam but allow files from disk with crc for content that was not delivered from Steam? if in steam use steam if not use from disk and crc Looking at the whitelist I don't see a way to do this without adding all the files for 150 custom maps file by file to the whitelist, many
RE: [hlds] Pure Server Mode Question / Request
Please can you give us a date for that update. There was one like that ages ago, but it won't check the vmt files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request I'm quite certain that you can set it to check against server content, source content or nothing at all. Server can now force the client to match the server's files. -- Original message -- From: Chris Barnett [EMAIL PROTECTED] OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time then, unless you are one of those very, very vocal 5%ers, who are trying to force the vanilla game on the rest of us of course...(I don't believe you are by the way). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev Sent: 28 April 2007 07:19 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request I think that the idea behind pure server mode is to force the consistency of original resources delivered via Steam, not to prevent people from using custom maps. On 28/04/07, Chris Barnett [EMAIL PROTECTED] wrote: If you want a pure server, don't install anything on top. There is no need for Valve to do anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Keeper Sent: 27 April 2007 15:54 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Quoted from the whitelist: // // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file Best way and easiest would be to do the second one. Like they show: // // By default, when in pure server mode, most content file types are only allowed to come from Steam. // materials\... from_steam models\... from_steam sounds\... from_steam scripts\... from_steam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Will Sent
RE: [hlds] Pure Server Mode Question / Request
James, You're asking (or supporting a notion) for Valve to deploy an anti-cheat tool which would only be useful on vanilla servers and no other. When since day dot, server operators have simply been asking for a tool which would make the files consistent between the server and the client, no matter what the content of the files are. It is technically possible for a server to check that the clients files are the same, even if those files are custom files. So why are you asking for something which is only capable of checking Steam files, when it's possible for the server to check any and all files that the server operator wants checking? Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 30 April 2007 21:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Please can you give us a date for that update. There was one like that ages ago, but it won't check the vmt files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request I'm quite certain that you can set it to check against server content, source content or nothing at all. Server can now force the client to match the server's files. -- Original message -- From: Chris Barnett [EMAIL PROTECTED] OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative ] 5% ??? Why do the consistency check at all? hmmm...maybe because of all the hackers out there? Maybe because of online leagues, cpl, and other lans that people go to and want to compete fairly? I agree that special mods and plugins help break up the boredom from time to time with the vanilla package. And it seems to me that valve is willing to work around some of those although it does mean a bit of work and thought for server operators. But please...educate yourself on the community before you throw out baseless random statistics. If you don't like the pure mod being offered...turn it off maybe and don't worry about it. Unless you are worried about the 5% of gamers that won't come to your server anymore... - Original Message From: Chris Barnett [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 7:13:17 AM Subject: RE: [hlds] Pure Server Mode Question / Request If it's to only enforce the original resources provided by Steam and not the server operator, then it's a complete and utter total waste of time
RE: [hlds] Pure Server Mode Question / Request
Alfred, Thanks for the clarification, I'm now a happy bunny. But when people are talking about Steam Files and Pure it's going to set alarm bells ringing in the custom mod community and with any server operator who's using custom content. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 01 May 2007 00:37 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request You can also create map specific pure server configs (that overlay on top of the base pure server config). Just put a file called map name_whitelist.txt in your maps directory (i.e maps/de_dust_whitelist.txt) to use this feature. We expect map makers to create their own whitelists for custom maps. - Alfred Kevin Ottalini wrote: You can enforce external folder level consistancy for custom content with crc checks so server ops dont need to list tons of individual files, just the folder(s). This is a very sweet option, thank you Alfred! // Three types of file specifications: // // 1. directory\*.* - refers to all files under the directory // 2. directory\... - refers to all files under the directory and all directories under that (recursively) // 3. directory\filename - refers to a single file - Original Message - From: Alfred Reynolds [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, April 30, 2007 3:10 PM Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred -- Original message -- From: Chris Barnett [EMAIL PROTECTED] OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Pure Server Mode Question / Request
ErmAdam, Someone asked for functionality which only checked for Steam files All I did was post up that I'm against any functionality that only checks for Steam files. Cheers. Chris. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sando Sent: 01 May 2007 00:49 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Looks like Chris just got owned by Alfred, and now Chris looks like more of a tool for arguing without actually reading how the new consistency system works. Go Chris, you bad thing you! Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, 1 May 2007 7:40 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request Um, please have a read of the pure server config file. It supports (by design) custom server files using the allow_from_disk+check_crc flag, you have all the tools you need to customise the assets on your server yet still enforce that clients have the same content as you. If you could do a little more research before making obviously false statements next time that would be great. - Alfred Chris Barnett wrote: James, You're asking (or supporting a notion) for Valve to deploy an anti-cheat tool which would only be useful on vanilla servers and no other. When since day dot, server operators have simply been asking for a tool which would make the files consistent between the server and the client, no matter what the content of the files are. It is technically possible for a server to check that the clients files are the same, even if those files are custom files. So why are you asking for something which is only capable of checking Steam files, when it's possible for the server to check any and all files that the server operator wants checking? Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of James Gray Sent: 30 April 2007 21:29 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request Chris, seriously, what do you have stuck up your ass. You're complaining about something that only betters the community and provides a more level playing field. This update has no relation to 'vanilla' servers, so I don't know why you keep referring to that idea. The overall goal for the pure server mode is to give game server administrators the option to enforce a consistent playing field for all players. On 4/30/07, Whisper [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Its just so simple All those idiots at Valve should have done this years ago in HL1 !!! Truly!! On 5/2/07, Chris Barnett [EMAIL PROTECTED] wrote: Please can you give us a date for that update. There was one like that ages ago, but it won't check the vmt files. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NaughtyGeek Sent: 30 April 2007 14:28 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Pure Server Mode Question / Request I'm quite certain that you can set it to check against server content, source content or nothing at all. Server can now force the client to match the server's files. -- Original message -- From: Chris Barnett [EMAIL PROTECTED] OK, 5% was a bit generous. How about 1% then? Or would you like to educate me as to how many servers out there are pure vanilla? Because if you take away the match servers it's next to nothing. Again, we have the vanilla fans attacking the plugin community, using the old But surely we have to protect ourselves against cheaters line. Bullshit. It's easy for them (VALVe) to code for the client to be consistent with the server. Hell it was done before, but like everything else useful written by the independent plugin community, it was broken with a Valve update - which no one minds, if only VALVe would listen to the community and run a freakin beta program. So why the talk around here of a pure mode which only checks for consistency of Valve content? I'll tell why. Because a very small number of people, want a world where only server operators running vanilla Source, to be able to keep out the cheaters, leaving all the custom servers questionable, so that the only the vanilla servers get packed out each night. If you really want to stop the cheaters and you want a pure gaming experience at the expense of functionality then just disconnect yourself from the internet and play either your friends on a LAN or some bots. Cheers. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 30 April 2007 13:44 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Pure Server Mode Question / Request -- [ Picked text/plain from multipart/alternative