Re: [hlds] Server Delisting, does it need some changes?

2012-08-12 Thread Sampson Rogers
Interesting idea. Perhaps we should be reporting these communities to the
ad services they use as well.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-12 Thread Cameron Munroe
They could put the account simply in #hold status and not let them get 
there money for that month until they either clean up there act or after 
X time just cancel account with no payment. Also you could make it so 
that they could re-register those ips for X time meaning that they would 
have to move every single server.


On 8/11/2012 11:39 PM, Sampson Rogers wrote:
Interesting idea. Perhaps we should be reporting these communities to 
the ad services they use as well.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Mart-Jan Reeuwijk
?? Never see any ads on YT, oh, wait, I blocked them :)

Same as for in-game adds, MOTD = disabled. No need to read them if one 
doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't reading it 
either. They can plaster it with ads for all I care. 

As for the actual SUBJECT of this topic (its gone way off-topic with the ads 
stuff), I think valve is already moving into the steam login required for 
setting up/running servers. Altho I think they should set it up that server 
owners can make a new steam account, and then request via web-page on steam to 
add server functionality to it (for dedicated servers), after which they can 
set up servers. That those should get linked to the owner's main account and 
the communities steam group(s) should also be nice. Once that is in place, a 
good hammering is possible.




 From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Saturday, 11 August 2012, 5:46
Subject: Re: [hlds] Server Delisting, does it need some changes?
 

I see no harm in servers running a MOTD ad that takes all of 1 click to get 
past with no extra effort. There is absolutely nothing wrong with supporting 
servers by clicking right past something you're not even required to view. 
Look at places like Youtube, they have ads on nearly all of their videos you 
have to wait a few seconds to get past and you can't tell me Google needs more 
money. You can also disable HTML MOTD if you choose, that sounds like a fair 
in between to me. No reason to punish communities that provide a good gaming 
experience but also run ads on the MOTD to keep the servers afloat. Nothing 
wrong with it at all. Other communities shouldn't be frowned upon for needing 
a monetary hand in getting started or maintaining their servers as long as 
they do things the right way, don't exploit their users for only a quick buck 
and properly administrate their servers.


The truth is, it is not always easy to get donations, even when you run a 
solid community, especially starting out.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Dominik Friedrichs
I think Valve already has full control over the process of clients 
joining a server (remember the Steam Ticket issues) thus it should be 
easy for them to prevent a client from connecting to a delisted server.


On 2012/08/11 12:27, Mart-Jan Reeuwijk wrote:


Same as for in-game adds, MOTD = disabled. No need to read them if one
doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't
reading it either. They can plaster it with ads for all I care.

As for the actual SUBJECT of this topic (its gone way off-topic with the
ads stuff), I think valve is already moving into the steam login
required for setting up/running servers. Altho I think they should set
it up that server owners can make a new steam account, and then request
via web-page on steam to add server functionality to it (for dedicated
servers), after which they can set up servers. That those should get linked



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread E. Olsen
 servers. That those should get linked to the owner's
 main account and the communities steam group(s) should also be nice. Once
 that is in place, a good hammering is possible.

--
 *From:* Sampson Rogers kritskring...@gmail.com

 *To:* Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 *Sent:* Saturday, 11 August 2012, 5:46

 *Subject:* Re: [hlds] Server Delisting, does it need some changes?

 I see no harm in servers running a MOTD ad that takes all of 1 click to
 get past with no extra effort. There is absolutely nothing wrong with
 supporting servers by clicking right past something you're not even
 required to view. Look at places like Youtube, they have ads on nearly all
 of their videos you have to wait a few seconds to get past and you can't
 tell me Google needs more money. You can also disable HTML MOTD if you
 choose, that sounds like a fair in between to me. No reason to punish
 communities that provide a good gaming experience but also run ads on the
 MOTD to keep the servers afloat. Nothing wrong with it at all. Other
 communities shouldn't be frowned upon for needing a monetary hand in
 getting started or maintaining their servers as long as they do things the
 right way, don't exploit their users for only a quick buck and properly
 administrate their servers.

 The truth is, it is not always easy to get donations, even when you run a
 solid community, especially starting out.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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 please visit:
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
The server score is completely defeated by fake clients.

Even if no one is on the server fake clients still show up as players thus 
elevating the score when no one is even playing. Within a few weeks you can 
have a highly ranked server without even having players on your server. So 
while your server is loosing rank in off peak hours fake client servers appear 
to be full still and jump ahead of you in rankings.

If you guys are not totally funding your servers with pinion by now. You have 
no idea what you are doing. You can bash ads all you want but it pays for all 
my servers.
Donations at this point are actually gravy.

Pinion is not going away so stop wishing. Players can disable html messages at 
any point or blacklist you so if you spam them with ADs you will end up empty 
soon enough.

Overall Fake Clients is a very serious issue and it undermines the server 
ranking. The entire point is it tricks the quickplay system into believing 
there are players on the server and therefore sends you more players which give 
you ad views.

Fake clients fill servers and if you think you can go toe to toe with a admin 
running fake clients you have lost your mind.
Players stay on servers with more players and quickplay sends them more 
players. F2P players have no idea the server is full of fake bots with 
artificial pings and avatars. While you wait for your servers to fill
Fake client servers are full first and stay full longer and this just defeats 
the server score you think is an equalizer. It most certainly is not.

Fake clients undermines the entire system.




- Original Message -
From: E. Olsen ceo.eol...@gmail.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com, Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 7:10:10 AM
Subject: Re: [hlds] Server Delisting, does it need some changes?


I think that everyone has already overlooked the fact that Valve already has in 
place the best method possible for weeding out poor servers - the server score. 
If a player leaves a server quickly (which I have to think they will with a 
bunch of fake clients, etc.) the score will decline over time, allowing the 
cream to rise to the top. 

Again - I think the root of the problem here is quickplay itself. Practically 
overnight, it has lulled new server operators into thinking that filling 
servers is not only easy, but is (for the most part) Valve's responsibility. It 
has also led to a rise in the use of fake clients/illegitimate bots in an 
attempt to garner as much of that easy traffic as possible. We've seen the 
effects of this every time there is a hiccup or small change in the system, as 
this list lights up with complaints of quickplay is not working, or 
quickplay no longer fills my servers, etc. etc. Those complaints are 
invariably followed by calls for more action against the bad players. 

Now, I'm all for taking action against the bad guys - the less of them the 
better (for the players, that is). My point is, even if Valve were able to rid 
the server list of every nefarious operators using these kinds of cheats, it 
wouldn't increase most server operator's traffic one bit over what you are 
already getting (which, if everyone who has their torch and pitchfork out would 
admit, is the motivation behind these debates - everyone wants the traffic 
those servers are getting). 

Looking at the other side of this debate, there's something to consider: 

1. Would you actually WANT a player willing to buy admin right and/or those 
premium pay to win benefits? I sure as hell wouldn't - that's one step up 
from buying a hack, IMO. If they're willing to do that, they're willing to 
exploit anything they can to win - no thanks. 

2. I agree that getting people to donate early on is next to impossible. My 
question is, than why would you? We went our first 9 months before accepting a 
single dime in donations. Build the value FIRST in your community, and the 
donations will come. If your next argument is that donations dried up, so I 
HAD to run ads, I would submit to you that you failed to maintain and build the 
value in your community, and adding ads to your MOTD is not adding to that 
value, it's simply using random player connections/impressions as a means of 
keeping afloat. Will it pay your bills? Maybe...for a time, but Pinion would 
not be the first net advertising channel to go under due to poor sales 
conversions, and I doubt even the smallest fraction of players exposed to those 
ads are in the buying frame of mind, and click-thru/complete a purchase. Over 
time, Pinion's pool of advertisers may (IMO) most likely dry up, eliminating 
that source of revenue. What is your backup plan then? 

3. In the end, there is a fix to all this, but most involved in this 
conversation won't like it: Do away with quickplay for all but the newest (i.e. 
less than 100 playing hours) players. In fact, let's disable the server browser 
for new players

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Sampson Rogers
Olsen I like that you put so much thought into your posts but you seem to
be mistaken. Not every server owner who has a problem with abusive server
operators has dead servers and is just jealous wanting all that traffic. We
run several servers with one in the top 70 and the rest are getting there.
We have -very- popular servers.

Please don't be under the impression that everyone complaining about
Quickplay / Fake Clients can't run their own populated servers. I'm not
sure why you think the rest of us can't run popular servers because we're
complaining about policy violations.

Some people don't like seeing the system abused. If that results in more
traffic for them, fine. But it's not like banning one or two abusive
communities would have helped their efforts if they weren't dedicated
owners in the first place. You have to work at it to get a community and
players unless you cheat. Seeing that a few abusive operators are taken
care of won't change that.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
+1

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Mart-Jan Reeuwijk mreeu...@yahoo.com, Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 11:11:40 AM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Olsen I like that you put so much thought into your posts but you seem to be 
mistaken. Not every server owner who has a problem with abusive server 
operators has dead servers and is just jealous wanting all that traffic. We run 
several servers with one in the top 70 and the rest are getting there. We have 
-very- popular servers. 


Please don't be under the impression that everyone complaining about Quickplay 
/ Fake Clients can't run their own populated servers. I'm not sure why you 
think the rest of us can't run popular servers because we're complaining about 
policy violations. 


Some people don't like seeing the system abused. If that results in more 
traffic for them, fine. But it's not like banning one or two abusive 
communities would have helped their efforts if they weren't dedicated owners in 
the first place. You have to work at it to get a community and players unless 
you cheat. Seeing that a few abusive operators are taken care of won't change 
that. 


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
. If they're willing to do that, 
they're willing to exploit anything they can to win - no thanks.


2. I agree that getting people to donate early on is next to 
impossible. My question is, than why would you? We went our first 9 
months before accepting a single dime in donations. Build the value 
FIRST in your community, and the donations will come. If your next 
argument is that donations dried up, so I HAD to run ads, I would 
submit to you that you failed to maintain and build the value in your 
community, and adding ads to your MOTD is not adding to that value, 
it's simply using random player connections/impressions as a means of 
keeping afloat. Will it pay your bills? Maybe...for a time, but Pinion 
would not be the first net advertising channel to go under due to poor 
sales conversions, and I doubt even the smallest fraction of players 
exposed to those ads are in the buying frame of mind, and 
click-thru/complete a purchase. Over time, Pinion's pool of 
advertisers may (IMO) most likely dry up, eliminating that source of 
revenue. What is your backup plan then?


3. In the end, there is a fix to all this, but most involved in this 
conversation won't like it: Do away with quickplay for all but the 
newest (i.e. less than 100 playing hours) players. In fact, let's 
disable the server browser for new players, and only let them use 
quickplay until they reach a certain point (i.e. X number of hours 
played with each class on X number of stock maps). Valve could make it 
something to work towards - no access to the server browser until 
you've achieved all the minimum requirements to teach you the game, 
etc. Once you've reached that, the quickplay button goes away, and the 
server browser button appears.


Let's get back to making server operators actually work at building 
regular server traffic again. None of this nefarious activity was ever 
an issue before the quickplay system was turned on, as it really 
didn't really help the guys who did it that much. Server operators 
that went to the enormous effort of building awesome gaming 
environments and consistently seeding their servers (you know, by 
actually playing on them until they filled up) were rewarded over time 
with players that favorited them and came back, over and over.


If your community/servers cannot survive without quickplay, you 
honestly have to ask yourself if they deserve to. If you rely on 
random players that are SENT to you, as opposed to players you 
ATTRACT, then you are building a house of cards, plain and simple.







On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com 
mailto:mreeu...@yahoo.com wrote:


?? Never see any ads on YT, oh, wait, I blocked them :)

Same as for in-game adds, MOTD = disabled. No need to read them
if one doesn't: cheat, swear, abuse, grief, etc. And those that
do, aren't reading it either. They can plaster it with ads for
all I care.

As for the actual SUBJECT of this topic (its gone way off-topic
with the ads stuff), I think valve is already moving into the
steam login required for setting up/running servers. Altho I think
they should set it up that server owners can make a new steam
account, and then request via web-page on steam to add server
functionality to it (for dedicated servers), after which they can
set up servers. That those should get linked to the owner's main
account and the communities steam group(s) should also be nice.
Once that is in place, a good hammering is possible.


*From:* Sampson Rogers kritskring...@gmail.com
mailto:kritskring...@gmail.com

*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Saturday, 11 August 2012, 5:46

*Subject:* Re: [hlds] Server Delisting, does it need some changes?

I see no harm in servers running a MOTD ad that takes all of 1
click to get past with no extra effort. There is absolutely
nothing wrong with supporting servers by clicking right past
something you're not even required to view. Look at places
like Youtube, they have ads on nearly all of their videos you
have to wait a few seconds to get past and you can't tell me
Google needs more money. You can also disable HTML MOTD if you
choose, that sounds like a fair in between to me. No reason to
punish communities that provide a good gaming experience but
also run ads on the MOTD to keep the servers afloat. Nothing
wrong with it at all. Other communities shouldn't be frowned
upon for needing a monetary hand in getting started or
maintaining their servers as long as they do things the right
way, don't exploit their users for only a quick buck and
properly administrate their servers

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
 of this debate, there's something to consider:

1. Would you actually WANT a player willing to buy admin right and/or 
those premium pay to win benefits? I sure as hell wouldn't - that's 
one step up from buying a hack, IMO. If they're willing to do that, 
they're willing to exploit anything they can to win - no thanks.


2. I agree that getting people to donate early on is next to 
impossible. My question is, than why would you? We went our first 9 
months before accepting a single dime in donations. Build the value 
FIRST in your community, and the donations will come. If your next 
argument is that donations dried up, so I HAD to run ads, I would 
submit to you that you failed to maintain and build the value in your 
community, and adding ads to your MOTD is not adding to that value, 
it's simply using random player connections/impressions as a means of 
keeping afloat. Will it pay your bills? Maybe...for a time, but 
Pinion would not be the first net advertising channel to go under due 
to poor sales conversions, and I doubt even the smallest fraction of 
players exposed to those ads are in the buying frame of mind, and 
click-thru/complete a purchase. Over time, Pinion's pool of 
advertisers may (IMO) most likely dry up, eliminating that source of 
revenue. What is your backup plan then?


3. In the end, there is a fix to all this, but most involved in this 
conversation won't like it: Do away with quickplay for all but the 
newest (i.e. less than 100 playing hours) players. In fact, let's 
disable the server browser for new players, and only let them use 
quickplay until they reach a certain point (i.e. X number of hours 
played with each class on X number of stock maps). Valve could make 
it something to work towards - no access to the server browser until 
you've achieved all the minimum requirements to teach you the game, 
etc. Once you've reached that, the quickplay button goes away, and 
the server browser button appears.


Let's get back to making server operators actually work at building 
regular server traffic again. None of this nefarious activity was 
ever an issue before the quickplay system was turned on, as it really 
didn't really help the guys who did it that much. Server operators 
that went to the enormous effort of building awesome gaming 
environments and consistently seeding their servers (you know, by 
actually playing on them until they filled up) were rewarded over 
time with players that favorited them and came back, over and over.


If your community/servers cannot survive without quickplay, you 
honestly have to ask yourself if they deserve to. If you rely on 
random players that are SENT to you, as opposed to players you 
ATTRACT, then you are building a house of cards, plain and simple.







On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk 
mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote:


?? Never see any ads on YT, oh, wait, I blocked them :)

Same as for in-game adds, MOTD = disabled. No need to read them
if one doesn't: cheat, swear, abuse, grief, etc. And those that
do, aren't reading it either. They can plaster it with ads for
all I care.

As for the actual SUBJECT of this topic (its gone way off-topic
with the ads stuff), I think valve is already moving into the
steam login required for setting up/running servers. Altho I
think they should set it up that server owners can make a new
steam account, and then request via web-page on steam to add
server functionality to it (for dedicated servers), after which
they can set up servers. That those should get linked to the
owner's main account and the communities steam group(s) should
also be nice. Once that is in place, a good hammering is possible.


*From:* Sampson Rogers kritskring...@gmail.com
mailto:kritskring...@gmail.com

*To:* Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Saturday, 11 August 2012, 5:46

*Subject:* Re: [hlds] Server Delisting, does it need some
changes?

I see no harm in servers running a MOTD ad that takes all of
1 click to get past with no extra effort. There is absolutely
nothing wrong with supporting servers by clicking right past
something you're not even required to view. Look at places
like Youtube, they have ads on nearly all of their videos you
have to wait a few seconds to get past and you can't tell me
Google needs more money. You can also disable HTML MOTD if
you choose, that sounds like a fair in between to me. No
reason to punish communities that provide a good gaming
experience but also run ads on the MOTD to keep the servers
afloat. Nothing wrong with it at all. Other communities
shouldn't be frowned upon for needing

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Daniel Barreiro
 and
 pitchfork out would admit, is the motivation behind these debates - everyone
 wants the traffic those servers are getting).

 Looking at the other side of this debate, there's something to consider:

 1. Would you actually WANT a player willing to buy admin right and/or those
 premium pay to win benefits? I sure as hell wouldn't - that's one step up
 from buying a hack, IMO. If they're willing to do that, they're willing to
 exploit anything they can to win - no thanks.

 2. I agree that getting people to donate early on is next to impossible. My
 question is, than why would you? We went our first 9 months before accepting
 a single dime in donations. Build the value FIRST in your community, and the
 donations will come. If your next argument is that donations dried up, so
 I HAD to run ads, I would submit to you that you failed to maintain and
 build the value in your community, and adding ads to your MOTD is not adding
 to that value, it's simply using random player connections/impressions as a
 means of keeping afloat. Will it pay your bills? Maybe...for a time, but
 Pinion would not be the first net advertising channel to go under due to
 poor sales conversions, and I doubt even the smallest fraction of players
 exposed to those ads are in the buying frame of mind, and
 click-thru/complete a purchase. Over time, Pinion's pool of advertisers may
 (IMO) most likely dry up, eliminating that source of revenue. What is your
 backup plan then?

 3. In the end, there is a fix to all this, but most involved in this
 conversation won't like it: Do away with quickplay for all but the newest
 (i.e. less than 100 playing hours) players. In fact, let's disable the
 server browser for new players, and only let them use quickplay until they
 reach a certain point (i.e. X number of hours played with each class on X
 number of stock maps). Valve could make it something to work towards - no
 access to the server browser until you've achieved all the minimum
 requirements to teach you the game, etc. Once you've reached that, the
 quickplay button goes away, and the server browser button appears.

 Let's get back to making server operators actually work at building regular
 server traffic again. None of this nefarious activity was ever an issue
 before the quickplay system was turned on, as it really didn't really help
 the guys who did it that much. Server operators that went to the enormous
 effort of building awesome gaming environments and consistently seeding
 their servers (you know, by actually playing on them until they filled up)
 were rewarded over time with players that favorited them and came back, over
 and over.

 If your community/servers cannot survive without quickplay, you honestly
 have to ask yourself if they deserve to. If you rely on random players that
 are SENT to you, as opposed to players you ATTRACT, then you are building a
 house of cards, plain and simple.






 On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com
 wrote:

 ?? Never see any ads on YT, oh, wait, I blocked them :)

 Same as for in-game adds, MOTD = disabled. No need to read them if one
 doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't reading
 it either. They can plaster it with ads for all I care.

 As for the actual SUBJECT of this topic (its gone way off-topic with the
 ads stuff), I think valve is already moving into the steam login required
 for setting up/running servers. Altho I think they should set it up that
 server owners can make a new steam account, and then request via web-page on
 steam to add server functionality to it (for dedicated servers), after which
 they can set up servers. That those should get linked to the owner's main
 account and the communities steam group(s) should also be nice. Once that is
 in place, a good hammering is possible.

 
 From: Sampson Rogers kritskring...@gmail.com

 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, 11 August 2012, 5:46

 Subject: Re: [hlds] Server Delisting, does it need some changes?

 I see no harm in servers running a MOTD ad that takes all of 1 click to
 get past with no extra effort. There is absolutely nothing wrong with
 supporting servers by clicking right past something you're not even required
 to view. Look at places like Youtube, they have ads on nearly all of their
 videos you have to wait a few seconds to get past and you can't tell me
 Google needs more money. You can also disable HTML MOTD if you choose, that
 sounds like a fair in between to me. No reason to punish communities that
 provide a good gaming experience but also run ads on the MOTD to keep the
 servers afloat. Nothing wrong with it at all. Other communities shouldn't be
 frowned upon for needing a monetary hand in getting started or maintaining
 their servers as long as they do things the right way, don't exploit their
 users for only a quick buck and properly administrate

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Brian Simon
People being able to vote obviously means they are all semi-admins,
following your logic. And with the built-in TF2 voting system, that makes
every single player on Valve servers semi-admins because anyone can start
a vote, right?

On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

 Maybe I redirected my spat at the wrong person Russell, but as you can
 tell, I am slowly getting attacked because I use an ad to keep my servers
 up.

 The reason I made my servers was because of lotus which I have repeated
 way too many times already, but I did it is because the donator system at
 lotus gave donators a semi-admin powers which is why I also went more and
 more to ads instead of donators. Pretty much any donator if they wanted a
 friend in the server immediately started a vote to kick a player. They also
 muted people simply because the person was young. So when asked can I buy
 admin for my servers I have repeatedly stated No because I know it will
 lead to abuse, which I don't want.



 On 2012-08-10 16:54, DontWannaName! wrote:

 Oh that's sweet Russel :)

 I didn't either. The more you get caught in the more you end up like
 just another McDonalds. Iv seen a lot since I started running servers
 6 years ago, these types of ads are new and are being abused.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us
 wrote:

  Sorry, I didn't mean to seem like I was attacking you.  I am just
 curious what would bring you to the decision of setting up ads in the motd.
  Is your goal to try and grow your community to the size of Lotus?

 Before I set up my servers I played on DWN's servers and modeled mine
 after his.  I didn't even know ads in the motd were a thing until this
 thread.


 On 10.08.2012 16:38, Cameron Munroe wrote:

 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.


 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.


 On 8/10/2012 4:33 PM, Russell Smith wrote:

 How do you define being a successful admin?

 On 10.08.2012 16:31, Cameron Munroe wrote:

 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.

 For me to be successful I need servers with MOTDs.


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 http://www.cameronmunroe.com/
 http://www.munroenet.com/


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
How about reporting clans who are actually in violation of Valves Policy of 
Truth instead of inciting a witch hunt of clans and steam groups more 
successful than yours.

Nightteam and other clans may have crazy benefits for their members and they 
may be for sale too but they are not in violation of any policies and the 
members would be upset if you shut them down.
Just cause you think something is abusive doesn't make it so. The players 
determine what is and is not abusive.

There is a huge difference between running ADs and selling perks and admin 
rights than violating Valves policy of truth.

Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool 
newer players into thinking they are playing with humans. 
The player is never aware of this and it takes traffic away from servers who 
are obeying the policy.

If you don't like Ads, perks and selling admin just don't do it. It is not 
abusive just cause you think it is. Stick to the policy, please.
 

- Original Message -
From: Daniel Barreiro smelly.feet.you.h...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 2:25:11 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

How about this:  we all go on a reporting spree of the abusive clans.

On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
cmun...@cameronmunroe.com wrote:
 Once again this conversation hits a wall, no one will talk and then we get
 to revisit it in a week. Why don't we just hash through and finally get it
 done and over with?



 On 8/11/2012 8:36 AM, Cameron Munroe wrote:

 If per say my servers ran on quickplay they wouldn't be full 24/7. It is a
 general idea that quickplay is local and most people are in bed by 11:30 if
 not earlier.

 The fact is that my community really doesn't need quickplay. It would
 probably take my two ctf servers into the ground which frankly I don't care
 about too much. The other 9 servers would still be here. Also when I mean
 into the ground and I don't care, please don't give me the speal since you
 don't care about them that is why they aren't full and your a shitty
 operator I mean that it wouldn't kill me. I love my ctf servers and wish I
 could draw more traffic to them.

 Your whole hype about ads seems to be about they are going to dry up and
 die. It can also happen to donations. What if someone got a hold of all your
 setup for donator rights and threw them into the ground. You would be bound
 to lose a lot of your donators. Let say that idea is just too far out of
 mind though, and another tf2 update breaks all donator rights. You tell me
 then what?

 Both ads and donator rights can be abused. If you don't think donator rights
 can be abused and are abused then please by god go look at nighteam's
 donator rights. http://nighteam.com/index.php?do=premium

 For me I would rather not to give people donator rights like the above to
 generate simple donations. Its not my cup of tea and I'm afraid of the above
 being a slippery slope.  I've also played on servers with this donator
 rights where donators were gods and I and everyone else was nothing more
 then there subjects. If they didn't like you then boom instant voteban
 prompt. You head shot them 10+ time boom instant instant voteban. Well
 everyone voted for you? Yeah, but that is because all the rest have been
 trained to do so. The regulars.

 I for one want all my players on the same playing field. level, fair, fun.

 Yet if you look at most of the serves with the point of this topic FAKE
 CLIENTS you will find that most have donator rights and ads. BOTH, so it
 isn't a sole ads issue.

 Ban players under 100 hours from everything else on the internet. What if
 they came along and said I hate standard ctf, cp, and the rest. They go
 watch a vid and say OMG SAXTON HALE! I want to go play that, but they
 can't because of your stupid block. Lets say they wanted to go play on a
 server that they knew was fun from friends, but they can't as it doesn't
 have godlike scores on quickplay? What then are you going to now force them
 into a server they don't want, yes.

 In all actuality, if you killed quickplay you probably would make and help
 make my CTF servers even fill faster, as now my score on quickplay is next
 to nothing. Though I have 9 other servers that have !hop so people would
 begin to play on it more as they wouldn't just go to quickplay.

 Quickplay should instead be changed to benefit small communities that have
 been verified.

 Though I agree with the fact that if you got rid of bad servers I agree that
 no traffic will increase to me or other small communities, it will still all
 go to valve and lotusclan.

 Please realize I'm only using the above communities as an example, no hard
 feelings?

 On 8/11/2012 4:10 AM, E. Olsen wrote:

 I think that everyone has already overlooked the fact that Valve already has
 in place the best method possible for weeding out

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Robert Paulson
, over
 and over.

 If your community/servers cannot survive without quickplay, you honestly
 have to ask yourself if they deserve to. If you rely on random players that
 are SENT to you, as opposed to players you ATTRACT, then you are building a
 house of cards, plain and simple.







 On Sat, Aug 11, 2012 at 6:27 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com
 wrote:

 ?? Never see any ads on YT, oh, wait, I blocked them :)

 Same as for in-game adds, MOTD = disabled. No need to read them if one
 doesn't: cheat, swear, abuse, grief, etc. And those that do, aren't reading
 it either. They can plaster it with ads for all I care.

 As for the actual SUBJECT of this topic (its gone way off-topic with the
 ads stuff), I think valve is already moving into the steam login required
 for setting up/running servers. Altho I think they should set it up that
 server owners can make a new steam account, and then request via web-page on
 steam to add server functionality to it (for dedicated servers), after which
 they can set up servers. That those should get linked to the owner's main
 account and the communities steam group(s) should also be nice. Once that is
 in place, a good hammering is possible.

 
 From: Sampson Rogers kritskring...@gmail.com

 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Saturday, 11 August 2012, 5:46

 Subject: Re: [hlds] Server Delisting, does it need some changes?

 I see no harm in servers running a MOTD ad that takes all of 1 click to
 get past with no extra effort. There is absolutely nothing wrong with
 supporting servers by clicking right past something you're not even required
 to view. Look at places like Youtube, they have ads on nearly all of their
 videos you have to wait a few seconds to get past and you can't tell me
 Google needs more money. You can also disable HTML MOTD if you choose, that
 sounds like a fair in between to me. No reason to punish communities that
 provide a good gaming experience but also run ads on the MOTD to keep the
 servers afloat. Nothing wrong with it at all. Other communities shouldn't be
 frowned upon for needing a monetary hand in getting started or maintaining
 their servers as long as they do things the right way, don't exploit their
 users for only a quick buck and properly administrate their servers.

 The truth is, it is not always easy to get donations, even when you run a
 solid community, especially starting out.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Sampson Rogers
Good points Robert and as I've said, I feel nothing is wrong with that. I
also don't think servers offering paid for benefits are wrong either. It's
up to them to provide the game play experience they want and if they want
to sell premium benefits (Which I think is lame, but not against the rules)
Then they should have the ability to.

This of course assumes they're following all of the Policy of Truth rules,
etc.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
My problem is that they can just spam it until they are done. Most servers use 
a process where x number of people have to vote and then they are prompted. In 
other words they just keep spamming the voteban until it is successful.
On Aug 11, 2012, at 11:26 AM, Brian Simon wrote:

 People being able to vote obviously means they are all semi-admins, 
 following your logic. And with the built-in TF2 voting system, that makes 
 every single player on Valve servers semi-admins because anyone can start a 
 vote, right? 
 
 On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe cmun...@cameronmunroe.com 
 wrote:
 Maybe I redirected my spat at the wrong person Russell, but as you can tell, 
 I am slowly getting attacked because I use an ad to keep my servers up.
 
 The reason I made my servers was because of lotus which I have repeated way 
 too many times already, but I did it is because the donator system at lotus 
 gave donators a semi-admin powers which is why I also went more and more to 
 ads instead of donators. Pretty much any donator if they wanted a friend in 
 the server immediately started a vote to kick a player. They also muted 
 people simply because the person was young. So when asked can I buy admin 
 for my servers I have repeatedly stated No because I know it will lead to 
 abuse, which I don't want.
 
 
 
 On 2012-08-10 16:54, DontWannaName! wrote:
 Oh that's sweet Russel :)
 
 I didn't either. The more you get caught in the more you end up like
 just another McDonalds. Iv seen a lot since I started running servers
 6 years ago, these types of ads are new and are being abused.
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote:
 
 Sorry, I didn't mean to seem like I was attacking you.  I am just curious 
 what would bring you to the decision of setting up ads in the motd.  Is your 
 goal to try and grow your community to the size of Lotus?
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his.  I didn't even know ads in the motd were a thing until this thread.
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote:
 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.
 
 
 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote:
 How do you define being a successful admin?
 
 On 10.08.2012 16:31, Cameron Munroe wrote:
 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.
 
 For me to be successful I need servers with MOTDs.
 
 ___
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 visit:
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 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 -- 
 -- Cameron Munroe
 
 http://www.cameronmunroe.com/
 http://www.munroenet.com/
 
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
My point is that if I chose to run Ads I shouldn't get ransacked by the email 
lists' High Priest.  If I chose to run my server with ads so that I don't need 
to go to the steps of nighteam and it works then why does this email thread 
solely based on ads. I for one don't like having to sell donator rights to 
my players just so that they can have above a 1.00 kd. 

Once again my point is that both ends of the stick can be used to stab you and 
you.  So Stop making the thread all about you use ads then your BAD, as I am 
not. I simply have used something that worked best for us.


On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:

 How about reporting clans who are actually in violation of Valves Policy of 
 Truth instead of inciting a witch hunt of clans and steam groups more 
 successful than yours.
 
 Nightteam and other clans may have crazy benefits for their members and they 
 may be for sale too but they are not in violation of any policies and the 
 members would be upset if you shut them down.
 Just cause you think something is abusive doesn't make it so. The players 
 determine what is and is not abusive.
 
 There is a huge difference between running ADs and selling perks and admin 
 rights than violating Valves policy of truth.
 
 Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool 
 newer players into thinking they are playing with humans. 
 The player is never aware of this and it takes traffic away from servers who 
 are obeying the policy.
 
 If you don't like Ads, perks and selling admin just don't do it. It is not 
 abusive just cause you think it is. Stick to the policy, please.
 
 
 - Original Message -
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 2:25:11 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 How about this:  we all go on a reporting spree of the abusive clans.
 
 On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:
 Once again this conversation hits a wall, no one will talk and then we get
 to revisit it in a week. Why don't we just hash through and finally get it
 done and over with?
 
 
 
 On 8/11/2012 8:36 AM, Cameron Munroe wrote:
 
 If per say my servers ran on quickplay they wouldn't be full 24/7. It is a
 general idea that quickplay is local and most people are in bed by 11:30 if
 not earlier.
 
 The fact is that my community really doesn't need quickplay. It would
 probably take my two ctf servers into the ground which frankly I don't care
 about too much. The other 9 servers would still be here. Also when I mean
 into the ground and I don't care, please don't give me the speal since you
 don't care about them that is why they aren't full and your a shitty
 operator I mean that it wouldn't kill me. I love my ctf servers and wish I
 could draw more traffic to them.
 
 Your whole hype about ads seems to be about they are going to dry up and
 die. It can also happen to donations. What if someone got a hold of all your
 setup for donator rights and threw them into the ground. You would be bound
 to lose a lot of your donators. Let say that idea is just too far out of
 mind though, and another tf2 update breaks all donator rights. You tell me
 then what?
 
 Both ads and donator rights can be abused. If you don't think donator rights
 can be abused and are abused then please by god go look at nighteam's
 donator rights. http://nighteam.com/index.php?do=premium
 
 For me I would rather not to give people donator rights like the above to
 generate simple donations. Its not my cup of tea and I'm afraid of the above
 being a slippery slope.  I've also played on servers with this donator
 rights where donators were gods and I and everyone else was nothing more
 then there subjects. If they didn't like you then boom instant voteban
 prompt. You head shot them 10+ time boom instant instant voteban. Well
 everyone voted for you? Yeah, but that is because all the rest have been
 trained to do so. The regulars.
 
 I for one want all my players on the same playing field. level, fair, fun.
 
 Yet if you look at most of the serves with the point of this topic FAKE
 CLIENTS you will find that most have donator rights and ads. BOTH, so it
 isn't a sole ads issue.
 
 Ban players under 100 hours from everything else on the internet. What if
 they came along and said I hate standard ctf, cp, and the rest. They go
 watch a vid and say OMG SAXTON HALE! I want to go play that, but they
 can't because of your stupid block. Lets say they wanted to go play on a
 server that they knew was fun from friends, but they can't as it doesn't
 have godlike scores on quickplay? What then are you going to now force them
 into a server they don't want, yes.
 
 In all actuality, if you killed quickplay you probably would make and help
 make my CTF servers even fill faster, as now my score on quickplay

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
I am not sure why you are replying to mine since that was my entire point. 

Focus on actual policy violations and stop witch hunts.

- Original Message -
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 8:30:39 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

My point is that if I chose to run Ads I shouldn't get ransacked by the email 
lists' High Priest.  If I chose to run my server with ads so that I don't need 
to go to the steps of nighteam and it works then why does this email thread 
solely based on ads. I for one don't like having to sell donator rights to 
my players just so that they can have above a 1.00 kd. 

Once again my point is that both ends of the stick can be used to stab you and 
you.  So Stop making the thread all about you use ads then your BAD, as I am 
not. I simply have used something that worked best for us.


On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:

 How about reporting clans who are actually in violation of Valves Policy of 
 Truth instead of inciting a witch hunt of clans and steam groups more 
 successful than yours.
 
 Nightteam and other clans may have crazy benefits for their members and they 
 may be for sale too but they are not in violation of any policies and the 
 members would be upset if you shut them down.
 Just cause you think something is abusive doesn't make it so. The players 
 determine what is and is not abusive.
 
 There is a huge difference between running ADs and selling perks and admin 
 rights than violating Valves policy of truth.
 
 Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and fool 
 newer players into thinking they are playing with humans. 
 The player is never aware of this and it takes traffic away from servers who 
 are obeying the policy.
 
 If you don't like Ads, perks and selling admin just don't do it. It is not 
 abusive just cause you think it is. Stick to the policy, please.
 
 
 - Original Message -
 From: Daniel Barreiro smelly.feet.you.h...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 2:25:11 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 How about this:  we all go on a reporting spree of the abusive clans.
 
 On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
 cmun...@cameronmunroe.com wrote:
 Once again this conversation hits a wall, no one will talk and then we get
 to revisit it in a week. Why don't we just hash through and finally get it
 done and over with?
 
 
 
 On 8/11/2012 8:36 AM, Cameron Munroe wrote:
 
 If per say my servers ran on quickplay they wouldn't be full 24/7. It is a
 general idea that quickplay is local and most people are in bed by 11:30 if
 not earlier.
 
 The fact is that my community really doesn't need quickplay. It would
 probably take my two ctf servers into the ground which frankly I don't care
 about too much. The other 9 servers would still be here. Also when I mean
 into the ground and I don't care, please don't give me the speal since you
 don't care about them that is why they aren't full and your a shitty
 operator I mean that it wouldn't kill me. I love my ctf servers and wish I
 could draw more traffic to them.
 
 Your whole hype about ads seems to be about they are going to dry up and
 die. It can also happen to donations. What if someone got a hold of all your
 setup for donator rights and threw them into the ground. You would be bound
 to lose a lot of your donators. Let say that idea is just too far out of
 mind though, and another tf2 update breaks all donator rights. You tell me
 then what?
 
 Both ads and donator rights can be abused. If you don't think donator rights
 can be abused and are abused then please by god go look at nighteam's
 donator rights. http://nighteam.com/index.php?do=premium
 
 For me I would rather not to give people donator rights like the above to
 generate simple donations. Its not my cup of tea and I'm afraid of the above
 being a slippery slope.  I've also played on servers with this donator
 rights where donators were gods and I and everyone else was nothing more
 then there subjects. If they didn't like you then boom instant voteban
 prompt. You head shot them 10+ time boom instant instant voteban. Well
 everyone voted for you? Yeah, but that is because all the rest have been
 trained to do so. The regulars.
 
 I for one want all my players on the same playing field. level, fair, fun.
 
 Yet if you look at most of the serves with the point of this topic FAKE
 CLIENTS you will find that most have donator rights and ads. BOTH, so it
 isn't a sole ads issue.
 
 Ban players under 100 hours from everything else on the internet. What if
 they came along and said I hate standard ctf, cp, and the rest. They go
 watch a vid and say OMG SAXTON HALE! I want to go play that, but they
 can't because

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
You can set a cooldown period.
My votes are not allowed again for 90 seconds.


- Original Message -
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 8:24:31 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


My problem is that they can just spam it until they are done. Most servers use 
a process where x number of people have to vote and then they are prompted. In 
other words they just keep spamming the voteban until it is successful. 


On Aug 11, 2012, at 11:26 AM, Brian Simon wrote: 


People being able to vote obviously means they are all semi-admins, following 
your logic. And with the built-in TF2 voting system, that makes every single 
player on Valve servers semi-admins because anyone can start a vote, right? 


On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe  cmun...@cameronmunroe.com  
wrote: 


Maybe I redirected my spat at the wrong person Russell, but as you can tell, I 
am slowly getting attacked because I use an ad to keep my servers up. 

The reason I made my servers was because of lotus which I have repeated way too 
many times already, but I did it is because the donator system at lotus gave 
donators a semi-admin powers which is why I also went more and more to ads 
instead of donators. Pretty much any donator if they wanted a friend in the 
server immediately started a vote to kick a player. They also muted people 
simply because the person was young. So when asked can I buy admin for my 
servers I have repeatedly stated No because I know it will lead to abuse, 
which I don't want. 




On 2012-08-10 16:54, DontWannaName! wrote: 


Oh that's sweet Russel :) 

I didn't either. The more you get caught in the more you end up like 
just another McDonalds. Iv seen a lot since I started running servers 
6 years ago, these types of ads are new and are being abused. 

Sent from my iPhone 4 

On Aug 10, 2012, at 4:49 PM, Russell Smith  ve...@tinylittlerobots.us  wrote: 



Sorry, I didn't mean to seem like I was attacking you. I am just curious what 
would bring you to the decision of setting up ads in the motd. Is your goal to 
try and grow your community to the size of Lotus? 

Before I set up my servers I played on DWN's servers and modeled mine after 
his. I didn't even know ads in the motd were a thing until this thread. 


On 10.08.2012 16:38, Cameron Munroe wrote: 


Im going off on your topic since you seem to be attacking me. Lets 
talk about donations then. I used to play on lotusclan which had heavy 
amounts of donators. These donators were pretty much given semi admin 
rights on the servers where they could do what ever the hell they 
wanted and no one could do anything about it. I left and built my own 
servers because of lotusclan and the fact that donators were harming 
players that were fun, and enjoyable to have on the server. 


A successful [Owner]: provide an enviorment where any player, can 
join and have fun without fearing segregation because of age, race, 
location, or ethnicity. 


On 8/10/2012 4:33 PM, Russell Smith wrote: 


How do you define being a successful admin? 

On 10.08.2012 16:31, Cameron Munroe wrote: 


Actually I don't. The way I have come to slowly realize is that 
people weren't going to donate in my bracket of players. i.e. the Free 
to Play Generation. 

For me to be successful I need servers with MOTDs. 

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visit: 
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-- Cameron Munroe 

http://www.cameronmunroe.com/ 
http://www.munroenet.com/ 



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
I am really starting to understand the whole Playa Hater concept. :)

- Original Message -
From: Robert Paulson thepauls...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 7:32:57 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

I'm sorry for rebumping this thread, but I feel it needs to be
balanced in case anyone from Valve decides to take it seriously.

Does anyone else not find it strange that people are making tens of
thousands a month off the Steam Workshop and no one is saying how
greedy they are? Where is the righteous indignation that they should
be submitting their models for free to fpsbanana and rely solely on
donations? Running a successful server is much more work than creating
a couple of models.

Why is the idea of a server owner making the equivalent of a Starbucks
per day even causing discussions of greed? Is everyone here a teen or
college student where an extra $50 a month is criminally rich?

Why are servers owners only allowed to take donations and create a
large rift between the donators and non-donators? To the owner of TN
and NoHeroes, do not force your own views of morality on us.

On Sat, Aug 11, 2012 at 4:10 AM, E. Olsen ceo.eol...@gmail.com wrote:
 I think that everyone has already overlooked the fact that Valve already has
 in place the best method possible for weeding out poor servers - the server
 score. If a player leaves a server quickly (which I have to think they will
 with a bunch of fake clients, etc.) the score will decline over time,
 allowing the cream to rise to the top.

 Again - I think the root of the problem here is quickplay itself.
 Practically overnight, it has lulled new server operators into thinking that
 filling servers is not only easy, but is (for the most part) Valve's
 responsibility. It has also led to a rise in the use of fake
 clients/illegitimate bots in an attempt to garner as much of that easy
 traffic as possible. We've seen the effects of this every time there is a
 hiccup or small change in the system, as this list lights up with complaints
 of quickplay is not working, or quickplay no longer fills my servers,
 etc. etc. Those complaints are invariably followed by calls for more action
 against the bad players.

 Now, I'm all for taking action against the bad guys - the less of them the
 better (for the players, that is). My point is, even if Valve were able to
 rid the server list of every nefarious operators using these kinds of
 cheats, it wouldn't increase most server operator's traffic one bit over
 what you are already getting (which, if everyone who has their torch and
 pitchfork out would admit, is the motivation behind these debates - everyone
 wants the traffic those servers are getting).

 Looking at the other side of this debate, there's something to consider:

 1. Would you actually WANT a player willing to buy admin right and/or those
 premium pay to win benefits? I sure as hell wouldn't - that's one step up
 from buying a hack, IMO. If they're willing to do that, they're willing to
 exploit anything they can to win - no thanks.

 2. I agree that getting people to donate early on is next to impossible. My
 question is, than why would you? We went our first 9 months before accepting
 a single dime in donations. Build the value FIRST in your community, and the
 donations will come. If your next argument is that donations dried up, so
 I HAD to run ads, I would submit to you that you failed to maintain and
 build the value in your community, and adding ads to your MOTD is not adding
 to that value, it's simply using random player connections/impressions as a
 means of keeping afloat. Will it pay your bills? Maybe...for a time, but
 Pinion would not be the first net advertising channel to go under due to
 poor sales conversions, and I doubt even the smallest fraction of players
 exposed to those ads are in the buying frame of mind, and
 click-thru/complete a purchase. Over time, Pinion's pool of advertisers may
 (IMO) most likely dry up, eliminating that source of revenue. What is your
 backup plan then?

 3. In the end, there is a fix to all this, but most involved in this
 conversation won't like it: Do away with quickplay for all but the newest
 (i.e. less than 100 playing hours) players. In fact, let's disable the
 server browser for new players, and only let them use quickplay until they
 reach a certain point (i.e. X number of hours played with each class on X
 number of stock maps). Valve could make it something to work towards - no
 access to the server browser until you've achieved all the minimum
 requirements to teach you the game, etc. Once you've reached that, the
 quickplay button goes away, and the server browser button appears.

 Let's get back to making server operators actually work at building regular
 server traffic again. None of this nefarious activity was ever an issue
 before the quickplay system was turned

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
I used to have this issue but after playing with the settings a few times you 
can completely marginalize this issue.

I have not heard anyone make a complaint about this in 4 or 5 months since the 
last time I adjusted mine and all my VIPs can start immediate votes.

- Original Message -
From: Cameron Munroe cmun...@cameronmunroe.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 8:54:56 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?

... then they wait the minute and half and spam it again. LOL or they go and 
votekick them, player comes back. OHHH MY GOD HES BACK thats a violation ban 
him.[repeat]
On Aug 11, 2012, at 5:53 PM, Todd Pettit wrote:

 You can set a cooldown period.
 My votes are not allowed again for 90 seconds.
 
 
 - Original Message -
 From: Cameron Munroe cmun...@cameronmunroe.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 8:24:31 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 
 My problem is that they can just spam it until they are done. Most servers 
 use a process where x number of people have to vote and then they are 
 prompted. In other words they just keep spamming the voteban until it is 
 successful. 
 
 
 On Aug 11, 2012, at 11:26 AM, Brian Simon wrote: 
 
 
 People being able to vote obviously means they are all semi-admins, 
 following your logic. And with the built-in TF2 voting system, that makes 
 every single player on Valve servers semi-admins because anyone can start a 
 vote, right? 
 
 
 On Fri, Aug 10, 2012 at 8:13 PM, Cameron Munroe  cmun...@cameronmunroe.com  
 wrote: 
 
 
 Maybe I redirected my spat at the wrong person Russell, but as you can tell, 
 I am slowly getting attacked because I use an ad to keep my servers up. 
 
 The reason I made my servers was because of lotus which I have repeated way 
 too many times already, but I did it is because the donator system at lotus 
 gave donators a semi-admin powers which is why I also went more and more to 
 ads instead of donators. Pretty much any donator if they wanted a friend in 
 the server immediately started a vote to kick a player. They also muted 
 people simply because the person was young. So when asked can I buy admin 
 for my servers I have repeatedly stated No because I know it will lead to 
 abuse, which I don't want. 
 
 
 
 
 On 2012-08-10 16:54, DontWannaName! wrote: 
 
 
 Oh that's sweet Russel :) 
 
 I didn't either. The more you get caught in the more you end up like 
 just another McDonalds. Iv seen a lot since I started running servers 
 6 years ago, these types of ads are new and are being abused. 
 
 Sent from my iPhone 4 
 
 On Aug 10, 2012, at 4:49 PM, Russell Smith  ve...@tinylittlerobots.us  
 wrote: 
 
 
 
 Sorry, I didn't mean to seem like I was attacking you. I am just curious what 
 would bring you to the decision of setting up ads in the motd. Is your goal 
 to try and grow your community to the size of Lotus? 
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his. I didn't even know ads in the motd were a thing until this thread. 
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote: 
 
 
 Im going off on your topic since you seem to be attacking me. Lets 
 talk about donations then. I used to play on lotusclan which had heavy 
 amounts of donators. These donators were pretty much given semi admin 
 rights on the servers where they could do what ever the hell they 
 wanted and no one could do anything about it. I left and built my own 
 servers because of lotusclan and the fact that donators were harming 
 players that were fun, and enjoyable to have on the server. 
 
 
 A successful [Owner]: provide an enviorment where any player, can 
 join and have fun without fearing segregation because of age, race, 
 location, or ethnicity. 
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote: 
 
 
 How do you define being a successful admin? 
 
 On 10.08.2012 16:31, Cameron Munroe wrote: 
 
 
 Actually I don't. The way I have come to slowly realize is that 
 people weren't going to donate in my bracket of players. i.e. the Free 
 to Play Generation. 
 
 For me to be successful I need servers with MOTDs. 
 
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 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit: 
 https://list.valvesoftware. com/cgi-bin/mailman/listinfo/ hlds 
 
 __ _ 
 To unsubscribe, edit your list preferences, or view the list 
 archives, please visit: 
 https://list.valvesoftware. com/cgi-bin/mailman/listinfo/ hlds 
 
 -- 
 -- Cameron Munroe 
 
 http://www.cameronmunroe.com/ 
 http://www.munroenet.com/ 
 
 
 
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 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit: 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Timothy Sadleir
What are you guys talking about when you say ADs?  Are we talking about
those annoying servers that play AD videos in their MOTD?  What the heck is
the benefit of running those annoying things on your servers anyways?  I
don't understand...
On Aug 11, 2012 5:30 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:

 My point is that if I chose to run Ads I shouldn't get ransacked by the
email lists' High Priest.  If I chose to run my server with ads so that I
don't need to go to the steps of nighteam and it works then why does this
email thread solely based on ads. I for one don't like having to sell
donator rights to my players just so that they can have above a 1.00 kd.

 Once again my point is that both ends of the stick can be used to stab
you and you.  So Stop making the thread all about you use ads then your
BAD, as I am not. I simply have used something that worked best for us.


 On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:

  How about reporting clans who are actually in violation of Valves
Policy of Truth instead of inciting a witch hunt of clans and steam
groups more successful than yours.
 
  Nightteam and other clans may have crazy benefits for their members and
they may be for sale too but they are not in violation of any policies and
the members would be upset if you shut them down.
  Just cause you think something is abusive doesn't make it so. The
players determine what is and is not abusive.
 
  There is a huge difference between running ADs and selling perks and
admin rights than violating Valves policy of truth.
 
  Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system
and fool newer players into thinking they are playing with humans.
  The player is never aware of this and it takes traffic away from
servers who are obeying the policy.
 
  If you don't like Ads, perks and selling admin just don't do it. It is
not abusive just cause you think it is. Stick to the policy, please.
 
 
  - Original Message -
  From: Daniel Barreiro smelly.feet.you.h...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
  Sent: Saturday, August 11, 2012 2:25:11 PM
  Subject: Re: [hlds] Server Delisting, does it need some changes?
 
  How about this:  we all go on a reporting spree of the abusive clans.
 
  On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
  cmun...@cameronmunroe.com wrote:
  Once again this conversation hits a wall, no one will talk and then we
get
  to revisit it in a week. Why don't we just hash through and finally
get it
  done and over with?
 
 
 
  On 8/11/2012 8:36 AM, Cameron Munroe wrote:
 
  If per say my servers ran on quickplay they wouldn't be full 24/7. It
is a
  general idea that quickplay is local and most people are in bed by
11:30 if
  not earlier.
 
  The fact is that my community really doesn't need quickplay. It would
  probably take my two ctf servers into the ground which frankly I don't
care
  about too much. The other 9 servers would still be here. Also when I
mean
  into the ground and I don't care, please don't give me the speal
since you
  don't care about them that is why they aren't full and your a shitty
  operator I mean that it wouldn't kill me. I love my ctf servers and
wish I
  could draw more traffic to them.
 
  Your whole hype about ads seems to be about they are going to dry up
and
  die. It can also happen to donations. What if someone got a hold of
all your
  setup for donator rights and threw them into the ground. You would be
bound
  to lose a lot of your donators. Let say that idea is just too far out
of
  mind though, and another tf2 update breaks all donator rights. You
tell me
  then what?
 
  Both ads and donator rights can be abused. If you don't think donator
rights
  can be abused and are abused then please by god go look at nighteam's
  donator rights. http://nighteam.com/index.php?do=premium
 
  For me I would rather not to give people donator rights like the above
to
  generate simple donations. Its not my cup of tea and I'm afraid of the
above
  being a slippery slope.  I've also played on servers with this donator
  rights where donators were gods and I and everyone else was nothing
more
  then there subjects. If they didn't like you then boom instant voteban
  prompt. You head shot them 10+ time boom instant instant voteban. Well
  everyone voted for you? Yeah, but that is because all the rest have
been
  trained to do so. The regulars.
 
  I for one want all my players on the same playing field. level, fair,
fun.
 
  Yet if you look at most of the serves with the point of this topic
FAKE
  CLIENTS you will find that most have donator rights and ads. BOTH, so
it
  isn't a sole ads issue.
 
  Ban players under 100 hours from everything else on the internet. What
if
  they came along and said I hate standard ctf, cp, and the rest. They go
  watch a vid and say OMG SAXTON HALE! I want to go play that, but they
  can't because of your stupid block. Lets say they wanted to go play

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Todd Pettit
You get $1.50 for every 1000 views. Its a company called pinion. If you have a 
solid server it should cover the operating cost of the server.

- Original Message -
From: Timothy Sadleir tsadl...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Saturday, August 11, 2012 9:11:33 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?




What are you guys talking about when you say ADs? Are we talking about those 
annoying servers that play AD videos in their MOTD? What the heck is the 
benefit of running those annoying things on your servers anyways? I don't 
understand... 
On Aug 11, 2012 5:30 PM, Cameron Munroe  cmun...@cameronmunroe.com  wrote: 
 
 My point is that if I chose to run Ads I shouldn't get ransacked by the email 
 lists' High Priest. If I chose to run my server with ads so that I don't need 
 to go to the steps of nighteam and it works then why does this email thread 
 solely based on ads. I for one don't like having to sell donator rights 
 to my players just so that they can have above a 1.00 kd. 
 
 Once again my point is that both ends of the stick can be used to stab you 
 and you. So Stop making the thread all about you use ads then your BAD, as 
 I am not. I simply have used something that worked best for us. 
 
 
 On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote: 
 
  How about reporting clans who are actually in violation of Valves Policy 
  of Truth instead of inciting a witch hunt of clans and steam groups more 
  successful than yours. 
  
  Nightteam and other clans may have crazy benefits for their members and 
  they may be for sale too but they are not in violation of any policies and 
  the members would be upset if you shut them down. 
  Just cause you think something is abusive doesn't make it so. The players 
  determine what is and is not abusive. 
  
  There is a huge difference between running ADs and selling perks and admin 
  rights than violating Valves policy of truth. 
  
  Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and 
  fool newer players into thinking they are playing with humans. 
  The player is never aware of this and it takes traffic away from servers 
  who are obeying the policy. 
  
  If you don't like Ads, perks and selling admin just don't do it. It is not 
  abusive just cause you think it is. Stick to the policy, please. 
  
  
  - Original Message - 
  From: Daniel Barreiro  smelly.feet.you.h...@gmail.com  
  To: Half-Life dedicated Win32 server mailing list  
  hlds@list.valvesoftware.com  
  Sent: Saturday, August 11, 2012 2:25:11 PM 
  Subject: Re: [hlds] Server Delisting, does it need some changes? 
  
  How about this: we all go on a reporting spree of the abusive clans. 
  
  On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe 
   cmun...@cameronmunroe.com  wrote: 
  Once again this conversation hits a wall, no one will talk and then we get 
  to revisit it in a week. Why don't we just hash through and finally get it 
  done and over with? 
  
  
  
  On 8/11/2012 8:36 AM, Cameron Munroe wrote: 
  
  If per say my servers ran on quickplay they wouldn't be full 24/7. It is a 
  general idea that quickplay is local and most people are in bed by 11:30 
  if 
  not earlier. 
  
  The fact is that my community really doesn't need quickplay. It would 
  probably take my two ctf servers into the ground which frankly I don't 
  care 
  about too much. The other 9 servers would still be here. Also when I mean 
  into the ground and I don't care, please don't give me the speal since 
  you 
  don't care about them that is why they aren't full and your a shitty 
  operator I mean that it wouldn't kill me. I love my ctf servers and wish 
  I 
  could draw more traffic to them. 
  
  Your whole hype about ads seems to be about they are going to dry up and 
  die. It can also happen to donations. What if someone got a hold of all 
  your 
  setup for donator rights and threw them into the ground. You would be 
  bound 
  to lose a lot of your donators. Let say that idea is just too far out of 
  mind though, and another tf2 update breaks all donator rights. You tell me 
  then what? 
  
  Both ads and donator rights can be abused. If you don't think donator 
  rights 
  can be abused and are abused then please by god go look at nighteam's 
  donator rights. http://nighteam.com/index.php?do=premium 
  
  For me I would rather not to give people donator rights like the above to 
  generate simple donations. Its not my cup of tea and I'm afraid of the 
  above 
  being a slippery slope. I've also played on servers with this donator 
  rights where donators were gods and I and everyone else was nothing more 
  then there subjects. If they didn't like you then boom instant voteban 
  prompt. You head shot them 10+ time boom instant instant voteban. Well 
  everyone voted for you? Yeah, but that is because all the rest have been 
  trained to do so. The regulars

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Timothy Sadleir
Ahhh okay. Thanks for the info.
On Aug 11, 2012 6:16 PM, Todd Pettit pettit.t...@gmail.com wrote:

 You get $1.50 for every 1000 views. Its a company called pinion. If you
 have a solid server it should cover the operating cost of the server.

 - Original Message -
 From: Timothy Sadleir tsadl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 9:11:33 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?




 What are you guys talking about when you say ADs? Are we talking about
 those annoying servers that play AD videos in their MOTD? What the heck is
 the benefit of running those annoying things on your servers anyways? I
 don't understand...
 On Aug 11, 2012 5:30 PM, Cameron Munroe  cmun...@cameronmunroe.com 
 wrote:
 
  My point is that if I chose to run Ads I shouldn't get ransacked by the
 email lists' High Priest. If I chose to run my server with ads so that I
 don't need to go to the steps of nighteam and it works then why does this
 email thread solely based on ads. I for one don't like having to sell
 donator rights to my players just so that they can have above a 1.00 kd.
 
  Once again my point is that both ends of the stick can be used to stab
 you and you. So Stop making the thread all about you use ads then your
 BAD, as I am not. I simply have used something that worked best for us.
 
 
  On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:
 
   How about reporting clans who are actually in violation of Valves
 Policy of Truth instead of inciting a witch hunt of clans and steam
 groups more successful than yours.
  
   Nightteam and other clans may have crazy benefits for their members
 and they may be for sale too but they are not in violation of any policies
 and the members would be upset if you shut them down.
   Just cause you think something is abusive doesn't make it so. The
 players determine what is and is not abusive.
  
   There is a huge difference between running ADs and selling perks and
 admin rights than violating Valves policy of truth.
  
   Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system
 and fool newer players into thinking they are playing with humans.
   The player is never aware of this and it takes traffic away from
 servers who are obeying the policy.
  
   If you don't like Ads, perks and selling admin just don't do it. It is
 not abusive just cause you think it is. Stick to the policy, please.
  
  
   - Original Message -
   From: Daniel Barreiro  smelly.feet.you.h...@gmail.com 
   To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com 
   Sent: Saturday, August 11, 2012 2:25:11 PM
   Subject: Re: [hlds] Server Delisting, does it need some changes?
  
   How about this: we all go on a reporting spree of the abusive clans.
  
   On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
cmun...@cameronmunroe.com  wrote:
   Once again this conversation hits a wall, no one will talk and then
 we get
   to revisit it in a week. Why don't we just hash through and finally
 get it
   done and over with?
  
  
  
   On 8/11/2012 8:36 AM, Cameron Munroe wrote:
  
   If per say my servers ran on quickplay they wouldn't be full 24/7. It
 is a
   general idea that quickplay is local and most people are in bed by
 11:30 if
   not earlier.
  
   The fact is that my community really doesn't need quickplay. It would
   probably take my two ctf servers into the ground which frankly I
 don't care
   about too much. The other 9 servers would still be here. Also when I
 mean
   into the ground and I don't care, please don't give me the speal
 since you
   don't care about them that is why they aren't full and your a shitty
   operator I mean that it wouldn't kill me. I love my ctf servers and
 wish I
   could draw more traffic to them.
  
   Your whole hype about ads seems to be about they are going to dry up
 and
   die. It can also happen to donations. What if someone got a hold of
 all your
   setup for donator rights and threw them into the ground. You would be
 bound
   to lose a lot of your donators. Let say that idea is just too far out
 of
   mind though, and another tf2 update breaks all donator rights. You
 tell me
   then what?
  
   Both ads and donator rights can be abused. If you don't think donator
 rights
   can be abused and are abused then please by god go look at nighteam's
   donator rights. http://nighteam.com/index.php?do=premium
  
   For me I would rather not to give people donator rights like the
 above to
   generate simple donations. Its not my cup of tea and I'm afraid of
 the above
   being a slippery slope. I've also played on servers with this donator
   rights where donators were gods and I and everyone else was nothing
 more
   then there subjects. If they didn't like you then boom instant voteban
   prompt. You head shot them 10+ time boom instant instant voteban.
 Well
   everyone voted for you? Yeah

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
We run it as well, and for some reason it has been highly associated that this 
is the issue with policy of truth, but it isn't. 

If a community has been bad, and then worse, and then keep going down the line 
and keep breaking Valve's policies why don't they simply contact the ad company 
and say remove them please.
On Aug 11, 2012, at 8:00 PM, Timothy Sadleir wrote:

 Ahhh okay. Thanks for the info.
 
 On Aug 11, 2012 6:16 PM, Todd Pettit pettit.t...@gmail.com wrote:
 You get $1.50 for every 1000 views. Its a company called pinion. If you have 
 a solid server it should cover the operating cost of the server.
 
 - Original Message -
 From: Timothy Sadleir tsadl...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Saturday, August 11, 2012 9:11:33 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?
 
 
 
 
 What are you guys talking about when you say ADs? Are we talking about those 
 annoying servers that play AD videos in their MOTD? What the heck is the 
 benefit of running those annoying things on your servers anyways? I don't 
 understand...
 On Aug 11, 2012 5:30 PM, Cameron Munroe  cmun...@cameronmunroe.com  wrote:
 
  My point is that if I chose to run Ads I shouldn't get ransacked by the 
  email lists' High Priest. If I chose to run my server with ads so that I 
  don't need to go to the steps of nighteam and it works then why does this 
  email thread solely based on ads. I for one don't like having to sell 
  donator rights to my players just so that they can have above a 1.00 kd.
 
  Once again my point is that both ends of the stick can be used to stab you 
  and you. So Stop making the thread all about you use ads then your BAD, 
  as I am not. I simply have used something that worked best for us.
 
 
  On Aug 11, 2012, at 3:35 PM, Todd Pettit wrote:
 
   How about reporting clans who are actually in violation of Valves Policy 
   of Truth instead of inciting a witch hunt of clans and steam groups more 
   successful than yours.
  
   Nightteam and other clans may have crazy benefits for their members and 
   they may be for sale too but they are not in violation of any policies 
   and the members would be upset if you shut them down.
   Just cause you think something is abusive doesn't make it so. The players 
   determine what is and is not abusive.
  
   There is a huge difference between running ADs and selling perks and 
   admin rights than violating Valves policy of truth.
  
   Fake Clients, Bot Pings, Bot Avatars manipulate the quickplay system and 
   fool newer players into thinking they are playing with humans.
   The player is never aware of this and it takes traffic away from servers 
   who are obeying the policy.
  
   If you don't like Ads, perks and selling admin just don't do it. It is 
   not abusive just cause you think it is. Stick to the policy, please.
  
  
   - Original Message -
   From: Daniel Barreiro  smelly.feet.you.h...@gmail.com 
   To: Half-Life dedicated Win32 server mailing list  
   hlds@list.valvesoftware.com 
   Sent: Saturday, August 11, 2012 2:25:11 PM
   Subject: Re: [hlds] Server Delisting, does it need some changes?
  
   How about this: we all go on a reporting spree of the abusive clans.
  
   On Sat, Aug 11, 2012 at 1:55 PM, Cameron Munroe
cmun...@cameronmunroe.com  wrote:
   Once again this conversation hits a wall, no one will talk and then we 
   get
   to revisit it in a week. Why don't we just hash through and finally get 
   it
   done and over with?
  
  
  
   On 8/11/2012 8:36 AM, Cameron Munroe wrote:
  
   If per say my servers ran on quickplay they wouldn't be full 24/7. It is 
   a
   general idea that quickplay is local and most people are in bed by 11:30 
   if
   not earlier.
  
   The fact is that my community really doesn't need quickplay. It would
   probably take my two ctf servers into the ground which frankly I don't 
   care
   about too much. The other 9 servers would still be here. Also when I mean
   into the ground and I don't care, please don't give me the speal since 
   you
   don't care about them that is why they aren't full and your a shitty
   operator I mean that it wouldn't kill me. I love my ctf servers and 
   wish I
   could draw more traffic to them.
  
   Your whole hype about ads seems to be about they are going to dry up and
   die. It can also happen to donations. What if someone got a hold of all 
   your
   setup for donator rights and threw them into the ground. You would be 
   bound
   to lose a lot of your donators. Let say that idea is just too far out of
   mind though, and another tf2 update breaks all donator rights. You tell 
   me
   then what?
  
   Both ads and donator rights can be abused. If you don't think donator 
   rights
   can be abused and are abused then please by god go look at nighteam's
   donator rights. http://nighteam.com/index.php?do=premium
  
   For me I would rather not to give

Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Russell Smith
What do you mean?  Why would pinion drop any of these 'bad' servers for 
breaking Valve's policies? Pinion cares about people seeing their ads, 
and those 'bad' servers probably serve out more ads than most of their 
other affiliates.


On 8/11/2012 8:06 PM, Cameron Munroe wrote:
We run it as well, and for some reason it has been highly associated 
that this is the issue with policy of truth, but it isn't.


If a community has been bad, and then worse, and then keep going down 
the line and keep breaking Valve's policies why don't they simply 
contact the ad company and say remove them please.





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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread Cameron Munroe
Thankfully some companies have morals, and I hope pinion does as well. 
Google.com could make tons, I mean tons more money if it did some very 
very simple changes to any of it ad setups, and other products. The fact 
though is they see it as bad and the have a large enough moral not to do 
it. I am hoping pinion is the same way. If they are to support good 
communities sometimes they must help act against bad ones.



On 8/11/2012 8:19 PM, Russell Smith wrote:
What do you mean?  Why would pinion drop any of these 'bad' servers 
for breaking Valve's policies? Pinion cares about people seeing their 
ads, and those 'bad' servers probably serve out more ads than most of 
their other affiliates.


On 8/11/2012 8:06 PM, Cameron Munroe wrote:
We run it as well, and for some reason it has been highly associated 
that this is the issue with policy of truth, but it isn't.


If a community has been bad, and then worse, and then keep going down 
the line and keep breaking Valve's policies why don't they simply 
contact the ad company and say remove them please.





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Re: [hlds] Server Delisting, does it need some changes?

2012-08-11 Thread 1nsane
Pinion visited valve multiple times now, they would definitely care to keep
their relationship with valve on good terms.

On Sat, Aug 11, 2012 at 11:19 PM, Russell Smith
ve...@tinylittlerobots.uswrote:

 What do you mean?  Why would pinion drop any of these 'bad' servers for
 breaking Valve's policies? Pinion cares about people seeing their ads, and
 those 'bad' servers probably serve out more ads than most of their other
 affiliates.


 On 8/11/2012 8:06 PM, Cameron Munroe wrote:

 We run it as well, and for some reason it has been highly associated that
 this is the issue with policy of truth, but it isn't.

 If a community has been bad, and then worse, and then keep going down the
 line and keep breaking Valve's policies why don't they simply contact the
 ad company and say remove them please.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
I personally like all three of these ideas.

On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers kritskring...@gmail.comwrote:

 It seems that some servers that have been delisted are able to somewhat
 sustain active servers by tricking their current community members and
 those who have favorited them with the same fake clients that got them
 banned in the first place.

 I had some ideas I thought could make delistment a more serious matter and
 the hope is that community owners wouldn't be so quick to break the rules
 that can result in a delistment. Here are just a few of the ideas:

 1. Banning or disabling the steam accounts of community owners who are
 repeat offenders.
 2. Doing a check on the favorites list. Query to see if the server is
 banned. If it is, do not return the server.
 3. Disable the Steam Group of communities who are delisted for the
 duration of their delistment. This will prevent the group owner or
 officers from pointing the members to a new group or updating the IP
 addresses in the profile to new servers and no more events. Right now,
 banned servers can sustain players just by posting events. Some of the more
 popular groups have upwards of 100k members.

 This also reminded me why allowing hostnames in the favorites list
 wouldn't be a good idea. Banned communities could easily route
 users to their new servers if the favorites list allowed hostnames.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread byteframe
Lil' overzealous.

On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 I personally like all three of these ideas.

 On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers 
 kritskring...@gmail.comwrote:

 It seems that some servers that have been delisted are able to somewhat
 sustain active servers by tricking their current community members and
 those who have favorited them with the same fake clients that got them
 banned in the first place.

 I had some ideas I thought could make delistment a more serious matter
 and the hope is that community owners wouldn't be so quick to break the
 rules that can result in a delistment. Here are just a few of the ideas:

 1. Banning or disabling the steam accounts of community owners who are
 repeat offenders.
 2. Doing a check on the favorites list. Query to see if the server is
 banned. If it is, do not return the server.
 3. Disable the Steam Group of communities who are delisted for the
 duration of their delistment. This will prevent the group owner or
 officers from pointing the members to a new group or updating the IP
 addresses in the profile to new servers and no more events. Right now,
 banned servers can sustain players just by posting events. Some of the more
 popular groups have upwards of 100k members.

 This also reminded me why allowing hostnames in the favorites list
 wouldn't be a good idea. Banned communities could easily route
 users to their new servers if the favorites list allowed hostnames.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Doctor McKay
Thing is, it’s currently a cat-and-mouse game with Valve and the offending 
communities. Valve bans IPs, they get new IPs, rinse, repeat. We need more 
strict punishments.

Dr. McKay
http://www.doctormckay.com



From: byteframe 
Sent: Friday, August 10, 2012 5:23 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Server Delisting, does it need some changes?

Lil' overzealous.


On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

  I personally like all three of these ideas.


  On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers kritskring...@gmail.com 
wrote:

It seems that some servers that have been delisted are able to somewhat 
sustain active servers by tricking their current community members and those 
who have favorited them with the same fake clients that got them banned in the 
first place.

I had some ideas I thought could make delistment a more serious matter and 
the hope is that community owners wouldn't be so quick to break the rules that 
can result in a delistment. Here are just a few of the ideas:

1. Banning or disabling the steam accounts of community owners who are 
repeat offenders.
2. Doing a check on the favorites list. Query to see if the server is 
banned. If it is, do not return the server.
3. Disable the Steam Group of communities who are delisted for the duration 
of their delistment. This will prevent the group owner or officers from 
pointing the members to a new group or updating the IP addresses in the profile 
to new servers and no more events. Right now, banned servers can sustain 
players just by posting events. Some of the more popular groups have upwards of 
100k members.

This also reminded me why allowing hostnames in the favorites list wouldn't 
be a good idea. Banned communities could easily route
users to their new servers if the favorites list allowed hostnames.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
You don't suppose that plastering your server MOTD with ads and tricking
the system in to sending players to your server is over-zealous? Ads are
one thing, tricking players and especially tricking players for monetary
profits is another. Delisting a server should be a serious thing. It
shouldn't be a slap on the hand that can be more or less gotten around with
new IP addresses. Delisting may hurt a small community but a very large
community is not all that hurt by a delisting. Not to mention, Valve has to
play a game of cat and mouse with such servers and banning the new IP
addresses.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
I personally have no problems with ads.  The ads are the only reason my
community has stayed alive.  I know nothing about the current method of
fake players, but maybe just not allow servers that have bots on them in
quickplay (this would only work for servers that make bots appear as
players which I don't even know if that's the current method)?

On Fri, Aug 10, 2012 at 5:27 PM, Sampson Rogers kritskring...@gmail.comwrote:

 You don't suppose that plastering your server MOTD with ads and tricking
 the system in to sending players to your server is over-zealous? Ads are
 one thing, tricking players and especially tricking players for monetary
 profits is another. Delisting a server should be a serious thing. It
 shouldn't be a slap on the hand that can be more or less gotten around with
 new IP addresses. Delisting may hurt a small community but a very large
 community is not all that hurt by a delisting. Not to mention, Valve has to
 play a game of cat and mouse with such servers and banning the new IP
 addresses.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
Whoops.  I should say that I have problems with these servers that abuse
ads for money.

On Fri, Aug 10, 2012 at 5:30 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 I personally have no problems with ads.  The ads are the only reason my
 community has stayed alive.  I know nothing about the current method of
 fake players, but maybe just not allow servers that have bots on them in
 quickplay (this would only work for servers that make bots appear as
 players which I don't even know if that's the current method)?

 On Fri, Aug 10, 2012 at 5:27 PM, Sampson Rogers 
 kritskring...@gmail.comwrote:

 You don't suppose that plastering your server MOTD with ads and tricking
 the system in to sending players to your server is over-zealous? Ads are
 one thing, tricking players and especially tricking players for monetary
 profits is another. Delisting a server should be a serious thing. It
 shouldn't be a slap on the hand that can be more or less gotten around with
 new IP addresses. Delisting may hurt a small community but a very large
 community is not all that hurt by a delisting. Not to mention, Valve has to
 play a game of cat and mouse with such servers and banning the new IP
 addresses.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
--or-- on the server list when a player tries to join one of these 
servers it states to them This server has been delisted due to false 
advertisement and breaking the rules of tf2, join at your own peril. 
Shouldn't be that hard to setup either.


On 8/10/2012 2:24 PM, Doctor McKay wrote:
Thing is, it's currently a cat-and-mouse game with Valve and the 
offending communities. Valve bans IPs, they get new IPs, rinse, 
repeat. We need more strict punishments.

Dr. McKay
http://www.doctormckay.com

*From:* byteframe mailto:bytefr...@gmail.com
*Sent:* Friday, August 10, 2012 5:23 PM
*To:* Half-Life dedicated Win32 server mailing list 
mailto:hlds@list.valvesoftware.com

*Subject:* Re: [hlds] Server Delisting, does it need some changes?
Lil' overzealous.

On Fri, Aug 10, 2012 at 5:20 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com 
mailto:smelly.feet.you.h...@gmail.com wrote:


I personally like all three of these ideas.

On Fri, Aug 10, 2012 at 5:18 PM, Sampson Rogers
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:

It seems that some servers that have been delisted are able to
somewhat sustain active servers by tricking their current
community members and those who have favorited them with the
same fake clients that got them banned in the first place.
I had some ideas I thought could make delistment a more
serious matter and the hope is that community owners wouldn't
be so quick to break the rules that can result in a
delistment. Here are just a few of the ideas:
1. Banning or disabling the steam accounts of community owners
who are repeat offenders.
2. Doing a check on the favorites list. Query to see if the
server is banned. If it is, do not return the server.
3. Disable the Steam Group of communities who are delisted for
the duration of their delistment. This will prevent the group
owner or officers from pointing the members to a new group or
updating the IP addresses in the profile to new servers and no
more events. Right now, banned servers can sustain players
just by posting events. Some of the more popular groups have
upwards of 100k members.
This also reminded me why allowing hostnames in the favorites
list wouldn't be a good idea. Banned communities could easily
route
users to their new servers if the favorites list allowed
hostnames.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Please don't misunderstand me. I don't have a problem with ads either. My
servers run them. I have a problem with a community that fools the system
in to sending players to their servers for their views. This can be abused
all hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Todd Pettit
So your problem is with fake clients not Ads, correct?

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 5:38:26 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in to 
sending players to their servers for their views. This can be abused all hours 
of the day and night. 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Doctor McKay
That's what I understand him saying, just more so when they use ads in 
addition to fake clients, since there they're making money off the deceit.




Dr. McKay
http://www.doctormckay.com

-Original Message- 
From: Todd Pettit

Sent: Friday, August 10, 2012 5:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Delisting, does it need some changes?

So your problem is with fake clients not Ads, correct?

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Friday, August 10, 2012 5:38:26 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in 
to sending players to their servers for their views. This can be abused all 
hours of the day and night.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Anyone with problems with ads on gaming servers have no idea how much 
time / effort / money it takes to keep the servers running well. I know 
for a fact without ads I would be paying 90% of the cost for my servers 
and yet I have people who repeatedly say  I love your servers and yet 
they still don't donate.


On 8/10/2012 2:45 PM, Todd Pettit wrote:

So your problem is with fake clients not Ads, correct?

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 5:38:26 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in to 
sending players to their servers for their views. This can be abused all hours 
of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Nomaan Ahmad
+1

On 10 August 2012 22:49, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Anyone with problems with ads on gaming servers have no idea how much time
 / effort / money it takes to keep the servers running well. I know for a
 fact without ads I would be paying 90% of the cost for my servers and yet I
 have people who repeatedly say  I love your servers and yet they still
 don't donate.


 On 8/10/2012 2:45 PM, Todd Pettit wrote:

 So your problem is with fake clients not Ads, correct?

 - Original Message -
 From: Sampson Rogers kritskring...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, August 10, 2012 5:38:26 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?


 Please don't misunderstand me. I don't have a problem with ads either. My
 servers run them. I have a problem with a community that fools the system
 in to sending players to their servers for their views. This can be abused
 all hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
I am highly against these ads. They are being forced upon users and can play in 
the background. They can crash clients, be forced to open twice or anytime in 
the game. They are also displayed after the motd. The coders that are making 
these are simply paid to get it done. My players would never stand for such 
poor quality servers. You should be ashamed.

Also. I think delisted servers should lose their steam group as well. The blow 
would be much harder. Maybe they will think twice. 

Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com wrote:

 Please don't misunderstand me. I don't have a problem with ads either. My 
 servers run them. I have a problem with a community that fools the system in 
 to sending players to their servers for their views. This can be abused all 
 hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Doctor McKay
Please be aware that we're talking about ads that are one-time MOTD ads. I 
also disagree with ads that play after team selection.




Dr. McKay
http://www.doctormckay.com

-Original Message- 
From: DontWannaName!

Sent: Friday, August 10, 2012 5:52 PM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server Delisting, does it need some changes?

I am highly against these ads. They are being forced upon users and can play 
in the background. They can crash clients, be forced to open twice or 
anytime in the game. They are also displayed after the motd. The coders that 
are making these are simply paid to get it done. My players would never 
stand for such poor quality servers. You should be ashamed.


Also. I think delisted servers should lose their steam group as well. The 
blow would be much harder. Maybe they will think twice.


Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com wrote:

Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system 
in to sending players to their servers for their views. This can be abused 
all hours of the day and night.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread ics
I actually have an issue with ads. I don't use them at all but i do know 
how much time, effort and money it takes to keep servers running and 
people happy playing on the servers with ~8 years of experience. Yes, 
i'm paying 100% of the servers, these days with a help of couple admins 
that offered to help out of their own will. People won't donate if they 
don't want to. Thats just the way it is and you need to throw money in 
if they don't or stop running servers.


-ics

11.8.2012 0:49, Cameron Munroe kirjoitti:
Anyone with problems with ads on gaming servers have no idea how much 
time / effort / money it takes to keep the servers running well. I 
know for a fact without ads I would be paying 90% of the cost for my 
servers and yet I have people who repeatedly say  I love your 
servers and yet they still don't donate.


On 8/10/2012 2:45 PM, Todd Pettit wrote:

So your problem is with fake clients not Ads, correct?

- Original Message -
From: Sampson Rogers kritskring...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com

Sent: Friday, August 10, 2012 5:38:26 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?


Please don't misunderstand me. I don't have a problem with ads 
either. My servers run them. I have a problem with a community that 
fools the system in to sending players to their servers for their 
views. This can be abused all hours of the day and night.

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Please don't make this about advertisements. It's not about ads. Our
servers utilize pinion in the MOTD. It's fine. (Though I will admit to
being slightly annoyed with multiple ads from various providers being
placed in MOTD) And yes, ads that get spammed to you at any other point in
the game I have a problem with (Mods that make the MOTD redisplay, for
example) The problem is, as McKay said, servers who benefit from ad views
by deceit.

*BUT*
*
*
This isn't what this post is about. This is about stricter punishments for
delistings.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

I'm simply talking about good ads, only once in the motd, and nothing else.

On 8/10/2012 2:52 PM, DontWannaName! wrote:

I am highly against these ads. They are being forced upon users and can play in 
the background. They can crash clients, be forced to open twice or anytime in 
the game. They are also displayed after the motd. The coders that are making 
these are simply paid to get it done. My players would never stand for such 
poor quality servers. You should be ashamed.

Also. I think delisted servers should lose their steam group as well. The blow 
would be much harder. Maybe they will think twice.

Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com wrote:


Please don't misunderstand me. I don't have a problem with ads either. My 
servers run them. I have a problem with a community that fools the system in to 
sending players to their servers for their views. This can be abused all hours 
of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Nomaan Ahmad
Have to say if you are that annoyed why not disable HTML motd?

On 10 August 2012 23:01, Cameron Munroe cmun...@cameronmunroe.com wrote:

 I'm simply talking about good ads, only once in the motd, and nothing else.


 On 8/10/2012 2:52 PM, DontWannaName! wrote:

 I am highly against these ads. They are being forced upon users and can
 play in the background. They can crash clients, be forced to open twice or
 anytime in the game. They are also displayed after the motd. The coders
 that are making these are simply paid to get it done. My players would
 never stand for such poor quality servers. You should be ashamed.

 Also. I think delisted servers should lose their steam group as well. The
 blow would be much harder. Maybe they will think twice.

 Sent from my iPhone 4

 On Aug 10, 2012, at 2:38 PM, Sampson Rogers kritskring...@gmail.com
 wrote:

  Please don't misunderstand me. I don't have a problem with ads either.
 My servers run them. I have a problem with a community that fools the
 system in to sending players to their servers for their views. This can be
 abused all hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Okay, let's get back on topic, please. Advertisements are fine. I know a
lot of server ops rely on them, I do too.

Getting back to my ideas. I think it's a little too easy for established
communities, big communities with say, over 50k+ member (Which were
probably auto-invited) to get around delisting.

I mean where is the punishment, really? If you have so many regulars
already who you are tricking with fake clients and so many people have you
favorited what does delisting really do? New QuickPlay ID and a new IP and
your score will be right back up there. This kind of thing requires Valve
to continually monitor it. Server operators who get delisted and
immediately throw their servers back up with new IDs and Quickplay IDs
should be further punished for it. It's no different than cheating only
it's done at the server level.

Cheats modify or manipulate data in a way Valve didn't intend on the client
side. These server operators modify or manipulate data on the server side
that goes against the Valve policy of truth.

I see it no different. They're cheating the system on the server end and
there should be more permanence to the punishments and stricter punishments
in general, especially for repeat offenders.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Just to clarify, I'm not annoyed, I depend on it to help me out. 
Otherwise as stated before I would be taking most if not all of the 
burden for the servers.


Not to mention people want stuff for there donation. Which then leads to 
actions like giving out more health, unlimited ammo, immunity, longer 
ubers, faster speeds, etc. Which no regular player likes.


I for one am now trying to slowly remove all donator functionality and 
go 100% ads so that everyone is equal and on a fair playing field.


On 8/10/2012 3:03 PM, Nomaan Ahmad wrote:

Have to say if you are that annoyed why not disable HTML motd?

On 10 August 2012 23:01, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


I'm simply talking about good ads, only once in the motd, and
nothing else.


On 8/10/2012 2:52 PM, DontWannaName! wrote:

I am highly against these ads. They are being forced upon
users and can play in the background. They can crash clients,
be forced to open twice or anytime in the game. They are also
displayed after the motd. The coders that are making these are
simply paid to get it done. My players would never stand for
such poor quality servers. You should be ashamed.

Also. I think delisted servers should lose their steam group
as well. The blow would be much harder. Maybe they will think
twice.

Sent from my iPhone 4

On Aug 10, 2012, at 2:38 PM, Sampson Rogers
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:

Please don't misunderstand me. I don't have a problem with
ads either. My servers run them. I have a problem with a
community that fools the system in to sending players to
their servers for their views. This can be abused all
hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
The ads make 1.50$ per 1000 views with Pinion which is what most use.

My 4 servers (only one uses quickplay and it doesn't get that many players)
get an average of 2250 hits per day.

With just the Deathrun server we get around 1500 and Gametracker says that
has an average of 18 players the past month.  When I look in game I usually
see 20-32 players.


That's one server.   Some clans like Lotus have 90 servers according to
Gamemonitor. For some rough math let's say 750 views per server per day on
average between all the servers (It's probably higher).  That makes 101$ a
day That's 3030$ a month.  The servers are probably hosted on dedicated
servers and not a host so let's say 130$ a month for 6 servers (I don't
know that much about dedi pricing, to specs to servers, so correct me if
I'm wrong).   That's 1950$ a month for servers.   That leaves 1080$ from
ads a month, then the ridiculous amount money from the donations they get
between all 90 servers.These clans make a LOT of money off of
exploiting the system.

Lotus charges 10$ a month for donator on all 90 servers.

Between all 90 servers, 3.8 million tracked players by GameME, and 1901
slots, let's say 500 donators.  That's another 5000$ a month

I personally think Valve should do something major about it.  These numbers
are the reason these clans don't care


GameMe says they have 104 servers but I don't feel like redoing my math.
 Just take the total and add 100$ or so onto it



*I'm not anti-ad or anti-HTML MOTD, as long as it's to support the
server.* The ads are the reason many communities survive at this
point,
*including mine*. When the owners of these exploiting communities are
making 6000$ a month for their own personal gain off of exploiting a free
game, I get mad.



Just a note, this math is rough estimates based off of what I know.  This
math could be low, high, or even correct. I didn't feel like going through
90 gametracker pages looking at the stats.


On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay li...@doctormckay.com wrote:

 That's what I understand him saying, just more so when they use ads in
 addition to fake clients, since there they're making money off the deceit.



 Dr. McKay
 http://www.doctormckay.com

 -Original Message- From: Todd Pettit
 Sent: Friday, August 10, 2012 5:45 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Delisting, does it need some changes?

 So your problem is with fake clients not Ads, correct?

 - Original Message -
 From: Sampson Rogers kritskring...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, August 10, 2012 5:38:26 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?


 Please don't misunderstand me. I don't have a problem with ads either. My
 servers run them. I have a problem with a community that fools the system
 in to sending players to their servers for their views. This can be abused
 all hours of the day and night.
 __**_
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 please visit:
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
Just to make it clear, my ads are MOTD ads that they can close down and
that stop playing once they select a team.   I did my math off of just
those, not including any other forms of ads.

On Fri, Aug 10, 2012 at 6:12 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 The ads make 1.50$ per 1000 views with Pinion which is what most use.

 My 4 servers (only one uses quickplay and it doesn't get that many
 players) get an average of 2250 hits per day.

 With just the Deathrun server we get around 1500 and Gametracker says that
 has an average of 18 players the past month.  When I look in game I usually
 see 20-32 players.


 That's one server.   Some clans like Lotus have 90 servers according to
 Gamemonitor. For some rough math let's say 750 views per server per day on
 average between all the servers (It's probably higher).  That makes 101$ a
 day That's 3030$ a month.  The servers are probably hosted on dedicated
 servers and not a host so let's say 130$ a month for 6 servers (I don't
 know that much about dedi pricing, to specs to servers, so correct me if
 I'm wrong).   That's 1950$ a month for servers.   That leaves 1080$ from
 ads a month, then the ridiculous amount money from the donations they get
 between all 90 servers.These clans make a LOT of money off of
 exploiting the system.

 Lotus charges 10$ a month for donator on all 90 servers.

 Between all 90 servers, 3.8 million tracked players by GameME, and 1901
 slots, let's say 500 donators.  That's another 5000$ a month

 I personally think Valve should do something major about it.  These
 numbers are the reason these clans don't care


 GameMe says they have 104 servers but I don't feel like redoing my math.
  Just take the total and add 100$ or so onto it



 *I'm not anti-ad or anti-HTML MOTD, as long as it's to support the server.
 *  The ads are the reason many communities survive at this point, *including
 mine*. When the owners of these exploiting communities are making 6000$ a
 month for their own personal gain off of exploiting a free game, I get mad.



 Just a note, this math is rough estimates based off of what I know.  This
 math could be low, high, or even correct. I didn't feel like going through
 90 gametracker pages looking at the stats.


 On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay li...@doctormckay.com
  wrote:

 That's what I understand him saying, just more so when they use ads in
 addition to fake clients, since there they're making money off the deceit.



 Dr. McKay
 http://www.doctormckay.com

 -Original Message- From: Todd Pettit
 Sent: Friday, August 10, 2012 5:45 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Delisting, does it need some changes?

 So your problem is with fake clients not Ads, correct?

 - Original Message -
 From: Sampson Rogers kritskring...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, August 10, 2012 5:38:26 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?


 Please don't misunderstand me. I don't have a problem with ads either. My
 servers run them. I have a problem with a community that fools the system
 in to sending players to their servers for their views. This can be abused
 all hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
If communities want to make or can make money off of donations and ads I
have no problem with it. They're providing game play servers for us to play
on and if they profit, they profit. It also takes considerable time to
manage that many servers.

The problem are these owners who throw their servers up, constantly
redisplay advertisements and use fake clients.

But once again, for the fourth time, this isn't about advertisements, can
we please stop making it about advertisements? *Please*?

This is about addressing the ease with which abusive communities can get
around server delistings if they're well established.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
+1, aggreed if a community become successful enough to make a profit, 
all too them.


However exploitation by using a system that draws players into a fly 
trap just for an impression is purely wrong and I think that this should 
be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and ads 
I have no problem with it. They're providing game play servers for us 
to play on and if they profit, they profit. It also takes considerable 
time to manage that many servers.


The problem are these owners who throw their servers up, constantly 
redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about advertisements, 
can we please stop making it about advertisements? *Please*?


This is about addressing the ease with which abusive communities can 
get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread E. Olsen
Off topic: I really wish we would create a separate mailing list for all
the quickplay/tattle-tale BS. These discussions never used to clog up the
list before quickplay existed.

On topic: As far as the original topic- servers being delisted yet still
being playable by their memberswhy not? Why on earth are people on this
list so concerned about what other people are doing? I have 20 full servers
right now, none of which are using quickplay at the moment (and we've never
used any of that other nefarious BS)...which means all these big, bad
server operators aren't affecting my traffic one bit, right?

I've got news for ya - if you can't fill your servers on a regular basis
(without quickplay), Valve dumping all the bad operators on the planet
won't help you one bit (of course, plastering ads on a game server is a
sure way to turn off potential long-term players in the first place).




On Fri, Aug 10, 2012 at 6:13 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 Just to make it clear, my ads are MOTD ads that they can close down and
 that stop playing once they select a team.   I did my math off of just
 those, not including any other forms of ads.


 On Fri, Aug 10, 2012 at 6:12 PM, Daniel Barreiro 
 smelly.feet.you.h...@gmail.com wrote:

 The ads make 1.50$ per 1000 views with Pinion which is what most use.

 My 4 servers (only one uses quickplay and it doesn't get that many
 players) get an average of 2250 hits per day.

 With just the Deathrun server we get around 1500 and Gametracker says
 that has an average of 18 players the past month.  When I look in game I
 usually see 20-32 players.


 That's one server.   Some clans like Lotus have 90 servers according to
 Gamemonitor. For some rough math let's say 750 views per server per day on
 average between all the servers (It's probably higher).  That makes 101$ a
 day That's 3030$ a month.  The servers are probably hosted on dedicated
 servers and not a host so let's say 130$ a month for 6 servers (I don't
 know that much about dedi pricing, to specs to servers, so correct me if
 I'm wrong).   That's 1950$ a month for servers.   That leaves 1080$ from
 ads a month, then the ridiculous amount money from the donations they get
 between all 90 servers.These clans make a LOT of money off of
 exploiting the system.

 Lotus charges 10$ a month for donator on all 90 servers.

 Between all 90 servers, 3.8 million tracked players by GameME, and 1901
 slots, let's say 500 donators.  That's another 5000$ a month

 I personally think Valve should do something major about it.  These
 numbers are the reason these clans don't care


 GameMe says they have 104 servers but I don't feel like redoing my math.
  Just take the total and add 100$ or so onto it



 *I'm not anti-ad or anti-HTML MOTD, as long as it's to support the
 server.*  The ads are the reason many communities survive at this point,
 *including mine*. When the owners of these exploiting communities are
 making 6000$ a month for their own personal gain off of exploiting a free
 game, I get mad.



 Just a note, this math is rough estimates based off of what I know.  This
 math could be low, high, or even correct. I didn't feel like going through
 90 gametracker pages looking at the stats.


 On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay li...@doctormckay.com
  wrote:

 That's what I understand him saying, just more so when they use ads in
 addition to fake clients, since there they're making money off the deceit.



 Dr. McKay
 http://www.doctormckay.com

 -Original Message- From: Todd Pettit
 Sent: Friday, August 10, 2012 5:45 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Delisting, does it need some changes?

 So your problem is with fake clients not Ads, correct?

 - Original Message -
 From: Sampson Rogers kritskring...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Friday, August 10, 2012 5:38:26 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?


 Please don't misunderstand me. I don't have a problem with ads either.
 My servers run them. I have a problem with a community that fools the
 system in to sending players to their servers for their views. This can be
 abused all hours of the day and night.
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 please visit:
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
The motd was never suppose to be for ads. It's a screen to show your players 
your site, rules news etc. not a giant ad video. Your losing out with the ad in 
the end. 

Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:

 +1, aggreed if a community become successful enough to make a profit, all too 
 them. 
 
 However exploitation by using a system that draws players into a fly trap 
 just for an impression is purely wrong and I think that this should be 
 brought up to the ad company to remove there ad account.
 
 On 8/10/2012 3:16 PM, Sampson Rogers wrote:
 If communities want to make or can make money off of donations and ads I 
 have no problem with it. They're providing game play servers for us to play 
 on and if they profit, they profit. It also takes considerable time to 
 manage that many servers.
 
 The problem are these owners who throw their servers up, constantly 
 redisplay advertisements and use fake clients.
 
 But once again, for the fourth time, this isn't about advertisements, can we 
 please stop making it about advertisements? Please?
 
 This is about addressing the ease with which abusive communities can get 
 around server delistings if they're well established.
 
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:
The motd was never suppose to be for ads. It's a screen to show your 
players your site, rules news etc. not a giant ad video. Your losing 
out with the ad in the end.


Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a profit, 
all too them.


However exploitation by using a system that draws players into a fly 
trap just for an impression is purely wrong and I think that this 
should be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and 
ads I have no problem with it. They're providing game play servers 
for us to play on and if they profit, they profit. It also takes 
considerable time to manage that many servers.


The problem are these owners who throw their servers up, constantly 
redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about 
advertisements, can we please stop making it about advertisements? 
*Please*?


This is about addressing the ease with which abusive communities can 
get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
I didn't use ads until I didn't get enough donations despite the player
counts.

On Fri, Aug 10, 2012 at 6:35 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  Then how do you pay for your servers?


 If there is a better way I would love it.




 On 8/10/2012 3:34 PM, DontWannaName! wrote:

 The motd was never suppose to be for ads. It's a screen to show your
 players your site, rules news etc. not a giant ad video. Your losing out
 with the ad in the end.

 Sent from my iPhone 4

 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

   +1, aggreed if a community become successful enough to make a profit,
 all too them.

 However exploitation by using a system that draws players into a fly trap
 just for an impression is purely wrong and I think that this should be
 brought up to the ad company to remove there ad account.

 On 8/10/2012 3:16 PM, Sampson Rogers wrote:

 If communities want to make or can make money off of donations and ads I
 have no problem with it. They're providing game play servers for us to play
 on and if they profit, they profit. It also takes considerable time to
 manage that many servers.

  The problem are these owners who throw their servers up, constantly
 redisplay advertisements and use fake clients.

  But once again, for the fourth time, this isn't about advertisements,
 can we please stop making it about advertisements? *Please*?

  This is about addressing the ease with which abusive communities can get
 around server delistings if they're well established.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread E. Olsen
The time-tested way - by small donations from a member base that care about
the servers. We're on our 5th year, and we've never run a single ad on our
site or our servers.

On Fri, Aug 10, 2012 at 6:35 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  Then how do you pay for your servers?


 If there is a better way I would love it.



 On 8/10/2012 3:34 PM, DontWannaName! wrote:

 The motd was never suppose to be for ads. It's a screen to show your
 players your site, rules news etc. not a giant ad video. Your losing out
 with the ad in the end.

 Sent from my iPhone 4

 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

   +1, aggreed if a community become successful enough to make a profit,
 all too them.

 However exploitation by using a system that draws players into a fly trap
 just for an impression is purely wrong and I think that this should be
 brought up to the ad company to remove there ad account.

 On 8/10/2012 3:16 PM, Sampson Rogers wrote:

 If communities want to make or can make money off of donations and ads I
 have no problem with it. They're providing game play servers for us to play
 on and if they profit, they profit. It also takes considerable time to
 manage that many servers.

  The problem are these owners who throw their servers up, constantly
 redisplay advertisements and use fake clients.

  But once again, for the fourth time, this isn't about advertisements,
 can we please stop making it about advertisements? *Please*?

  This is about addressing the ease with which abusive communities can get
 around server delistings if they're well established.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

Sadly my generation of players can't. Most are  15.

On 8/10/2012 3:37 PM, E. Olsen wrote:
The time-tested way - by small donations from a member base that care 
about the servers. We're on our 5th year, and we've never run a single 
ad on our site or our servers.


On Fri, Aug 10, 2012 at 6:35 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:

The motd was never suppose to be for ads. It's a screen to show
your players your site, rules news etc. not a giant ad video.
Your losing out with the ad in the end.

Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a
profit, all too them.

However exploitation by using a system that draws players into a
fly trap just for an impression is purely wrong and I think that
this should be brought up to the ad company to remove there ad
account.

On 8/10/2012 3:16 PM, Sampson Rogers wrote:

If communities want to make or can make money off of donations
and ads I have no problem with it. They're providing game play
servers for us to play on and if they profit, they profit. It
also takes considerable time to manage that many servers.

The problem are these owners who throw their servers up,
constantly redisplay advertisements and use fake clients.

But once again, for the fourth time, this isn't about
advertisements, can we please stop making it about
advertisements? *Please*?

This is about addressing the ease with which abusive
communities can get around server delistings if they're well
established.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Olsen, the title of this post should make it very clear what the gripe is
about. I'm happy you have successful servers and those who have a problem
with other server operators doing these sorts of things doesn't mean they
have empty servers of their own. Not everyone is indifferent to the
malicious crap other server owners do just because they have their own
servers filled.

You suggest we ignore other communities and focus on our own. Why can't a
server operator run successful servers *and *work to keep abusive
communities off the list? I'd bet a majority of the free to play players
don't even realize what fake clients are. Server operators are the ones who
realize what is going on with some of these communities and a little self
policing shouldn't be a problem. I'm not sure why this bothers you so much.

You make it seem like every server operator should be indifferent to it and
work on their own communities. I'd recommend you take a similar bit of
advice and ignore these kinds of posts if they bother you so much.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Robert Paulson
Just a few thoughts to a few people in this conversation.

No one wants to hear about your constant bragging that lunar republic
has a server that has 1500 hits per day on a single server. That
server is in the top 98% of servers which means 98% of people aren't
going to get that many people. Your community has 3 other servers
which means they have a pitiful 250 hits per day between them which is
more likely the norm.

If you can survive without ads, good for you. But we don't want to
rely on the random chance 1 or 2 wealthy members decide they are tired
of TF2 and we can't foot the bill for a month. If Valve dislikes
pay-to-win servers, they should fix HTML motds crashes so the
temptation to go pay-to-win is diminished. It also crashes on
non-advertisement pages that use javascript.

On Fri, Aug 10, 2012 at 3:12 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
 The ads make 1.50$ per 1000 views with Pinion which is what most use.

 My 4 servers (only one uses quickplay and it doesn't get that many players)
 get an average of 2250 hits per day.

 With just the Deathrun server we get around 1500 and Gametracker says that
 has an average of 18 players the past month.  When I look in game I usually
 see 20-32 players.


 That's one server.   Some clans like Lotus have 90 servers according to
 Gamemonitor. For some rough math let's say 750 views per server per day on
 average between all the servers (It's probably higher).  That makes 101$ a
 day That's 3030$ a month.  The servers are probably hosted on dedicated
 servers and not a host so let's say 130$ a month for 6 servers (I don't know
 that much about dedi pricing, to specs to servers, so correct me if I'm
 wrong).   That's 1950$ a month for servers.   That leaves 1080$ from ads a
 month, then the ridiculous amount money from the donations they get between
 all 90 servers.These clans make a LOT of money off of exploiting the
 system.

 Lotus charges 10$ a month for donator on all 90 servers.

 Between all 90 servers, 3.8 million tracked players by GameME, and 1901
 slots, let's say 500 donators.  That's another 5000$ a month

 I personally think Valve should do something major about it.  These numbers
 are the reason these clans don't care


 GameMe says they have 104 servers but I don't feel like redoing my math.
 Just take the total and add 100$ or so onto it



 I'm not anti-ad or anti-HTML MOTD, as long as it's to support the server.
 The ads are the reason many communities survive at this point, including
 mine. When the owners of these exploiting communities are making 6000$ a
 month for their own personal gain off of exploiting a free game, I get mad.



 Just a note, this math is rough estimates based off of what I know.  This
 math could be low, high, or even correct. I didn't feel like going through
 90 gametracker pages looking at the stats.


 On Fri, Aug 10, 2012 at 5:49 PM, Doctor McKay li...@doctormckay.com wrote:

 That's what I understand him saying, just more so when they use ads in
 addition to fake clients, since there they're making money off the deceit.



 Dr. McKay
 http://www.doctormckay.com

 -Original Message- From: Todd Pettit
 Sent: Friday, August 10, 2012 5:45 PM

 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Server Delisting, does it need some changes?

 So your problem is with fake clients not Ads, correct?

 - Original Message -
 From: Sampson Rogers kritskring...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, August 10, 2012 5:38:26 PM
 Subject: Re: [hlds] Server Delisting, does it need some changes?


 Please don't misunderstand me. I don't have a problem with ads either. My
 servers run them. I have a problem with a community that fools the system in
 to sending players to their servers for their views. This can be abused all
 hours of the day and night.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
I'm funded 100 percent through donations. Not one dime out of pocket. When will 
you guys learn that you don't need ads, fake clients and cheating to get 
players. Are there any legit communities out there left?

Sent from my iPhone 4

On Aug 10, 2012, at 3:35 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Then how do you pay for your servers?
 
 
 If there is a better way I would love it.
 
 
 
 On 8/10/2012 3:34 PM, DontWannaName! wrote:
 The motd was never suppose to be for ads. It's a screen to show your players 
 your site, rules news etc. not a giant ad video. Your losing out with the ad 
 in the end. 
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 3:20 PM, Cameron Munroe cmun...@cameronmunroe.com 
 wrote:
 
 +1, aggreed if a community become successful enough to make a profit, all 
 too them. 
 
 However exploitation by using a system that draws players into a fly trap 
 just for an impression is purely wrong and I think that this should be 
 brought up to the ad company to remove there ad account.
 
 On 8/10/2012 3:16 PM, Sampson Rogers wrote:
 If communities want to make or can make money off of donations and ads I 
 have no problem with it. They're providing game play servers for us to 
 play on and if they profit, they profit. It also takes considerable time 
 to manage that many servers.
 
 The problem are these owners who throw their servers up, constantly 
 redisplay advertisements and use fake clients.
 
 But once again, for the fourth time, this isn't about advertisements, can 
 we please stop making it about advertisements? Please?
 
 This is about addressing the ease with which abusive communities can get 
 around server delistings if they're well established.
 
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
As I stated before most of my players are below 15 years and can't 
access either paypal, or don't have the money so I can't run off 
donations. I just simply can't.


On 8/10/2012 4:00 PM, DontWannaName! wrote:
I'm funded 100 percent through donations. Not one dime out of pocket. 
When will you guys learn that you don't need ads, fake clients and 
cheating to get players. Are there any legit communities out there left?


Sent from my iPhone 4

On Aug 10, 2012, at 3:35 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:



Then how do you pay for your servers?


If there is a better way I would love it.



On 8/10/2012 3:34 PM, DontWannaName! wrote:
The motd was never suppose to be for ads. It's a screen to show your 
players your site, rules news etc. not a giant ad video. Your losing 
out with the ad in the end.


Sent from my iPhone 4

On Aug 10, 2012, at 3:20 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


+1, aggreed if a community become successful enough to make a 
profit, all too them.


However exploitation by using a system that draws players into a 
fly trap just for an impression is purely wrong and I think that 
this should be brought up to the ad company to remove there ad account.


On 8/10/2012 3:16 PM, Sampson Rogers wrote:
If communities want to make or can make money off of donations and 
ads I have no problem with it. They're providing game play servers 
for us to play on and if they profit, they profit. It also takes 
considerable time to manage that many servers.


The problem are these owners who throw their servers up, 
constantly redisplay advertisements and use fake clients.


But once again, for the fourth time, this isn't about 
advertisements, can we please stop making it about advertisements? 
*Please*?


This is about addressing the ease with which abusive communities 
can get around server delistings if they're well established.



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
DontWannaName,

It's good that you are and I'd prefer to run a server ad free, myself.
However, donations right now do not cover server costs and therefore we run
MOTD ads that display one time. We do not punish players who disable HTML
MOTD as some servers do and we never redisplay the ads. They also stop
playing the moment you hit Continue and pick a team. There is nothing wrong
with a server that chooses to do this. The abuse of MOTD mid-round,
tricking players onto your server.. That kind of thing is what's wrong in
my opinion.

Anyway, we're getting sidetracked again :P
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
The point is that at the moment advertisements aren't really breaking any
Valve policy. This thread is about more effective ways to handle abusive
communities through delisting. Can we stop shifting the focus to
advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion. 

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote:

 The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Sadly, that seems to be why this thread keeps becoming so hot on the 
list. Half of communities against the other half.



Though your point still stands. Valve give us something like were not 
going to do anything about it or something as I'm frankly tired of this 
just coming up every two weeks and then nothing getting done. Just  a 
conversation that never ends.



On 8/10/2012 4:08 PM, Sampson Rogers wrote:
The point is that at the moment advertisements aren't really breaking 
any Valve policy. This thread is about more effective ways to handle 
abusive communities through delisting. Can we stop shifting the focus 
to advertisements?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Though half or more of the _*legitimate*_ servers also run Ads. So the 
fact still remains that some servers are breaking the rules. If valve 
killed ads then good bye community after community. Frankly the world is 
in a recession and people are more and more into keeping there money in 
their pockets. So server owners have gone to a new idea called ads to 
support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
That is exactly what happened to my community.  We got through a few months
off of donations, but less and less people started donating and we had to
turn to ads.

On Fri, Aug 10, 2012 at 7:14 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  Though half or more of the *legitimate* servers also run Ads. So the
 fact still remains that some servers are breaking the rules. If valve
 killed ads then good bye community after community. Frankly the world is in
 a recession and people are more and more into keeping there money in their
 pockets. So server owners have gone to a new idea called ads to support
 themselves.

 On 8/10/2012 4:11 PM, DontWannaName! wrote:

 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com 
 kritskring...@gmail.com wrote:


  The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
Out of curiosity, how many servers are you running for these   15 year 
olds that this is such a necessity?


On 10.08.2012 16:03, Cameron Munroe wrote:

As I stated before most of my players are below 15 years and can't
access either paypal, or don't have the money so I can't run off
donations. I just simply can't.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
The ads unless ran abusively will not provide enough money to keep a server 
online. It may supplement the bill but won't pay it all. Something should be 
done to stop abusive ads. 

I also think delisted servers should lose their steam group since it would ruin 
their ability to leverage past users to mitigate the after effect of their ban. 
 

Sent from my iPhone 4

On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Though half or more of the legitimate   servers also run Ads. So the fact 
 still remains that some servers are breaking the rules. If valve killed ads 
 then good bye community after community. Frankly the world is in a recession 
 and people are more and more into keeping there money in their pockets. So 
 server owners have gone to a new idea called ads to support themselves. 
 
 On 8/10/2012 4:11 PM, DontWannaName! wrote:
 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion. 
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com wrote:
 
 The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Im confused by your question, are you asking how many servers do I run 
for less then 15 year olds, or how many servers I run?


On 8/10/2012 4:16 PM, Russell Smith wrote:
Out of curiosity, how many servers are you running for these   15 
year olds that this is such a necessity?


On 10.08.2012 16:03, Cameron Munroe wrote:

As I stated before most of my players are below 15 years and can't
access either paypal, or don't have the money so I can't run off
donations. I just simply can't.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Your statement is false as already proved early by someone talking about 
lotusclan. You can make enough money via ads to at least pay for the 
bills if you are setup correctly.


On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a 
server online. It may supplement the bill but won't pay it all. 
Something should be done to stop abusive ads.


I also think delisted servers should lose their steam group since it 
would ruin their ability to leverage past users to mitigate the after 
effect of their ban.


Sent from my iPhone 4

On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


Though half or more of the _*legitimate*_ servers also run Ads. So 
the fact still remains that some servers are breaking the rules. If 
valve killed ads then good bye community after community. Frankly the 
world is in a recession and people are more and more into keeping 
there money in their pockets. So server owners have gone to a new 
idea called ads to support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com  wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Agreed fully with your second point DWN but as to the first point, that's
not true at all. We run MOTD on initial connection only (When you normally
see the MOTD) and 100% cover the server cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Hey... A kids gotta get his fix.

Sent from my iPhone 4

On Aug 10, 2012, at 4:16 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 Out of curiosity, how many servers are you running for these   15 year olds 
 that this is such a necessity?
 
 On 10.08.2012 16:03, Cameron Munroe wrote:
 As I stated before most of my players are below 15 years and can't
 access either paypal, or don't have the money so I can't run off
 donations. I just simply can't.
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
My community does this as well and it supports it 100% off of Pinion.

Pinion is actually now starting a game hosting company that runs ads on
your MOTD, and you only pay if the ads don't make enough.  Even then, you
just pay the difference.  It's an ingenious idea, but it's off topic, so
let's not get into that one right now.


On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.comwrote:

 Agreed fully with your second point DWN but as to the first point, that's
 not true at all. We run MOTD on initial connection only (When you normally
 see the MOTD) and 100% cover the server cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots.

Sent from my iPhone 4

On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com wrote:

 Your statement is false as already proved early by someone talking about 
 lotusclan. You can make enough money via ads to at least pay for the bills if 
 you are setup correctly.
 
 On 8/10/2012 4:19 PM, DontWannaName! wrote:
 The ads unless ran abusively will not provide enough money to keep a server 
 online. It may supplement the bill but won't pay it all. Something should be 
 done to stop abusive ads. 
 
 I also think delisted servers should lose their steam group since it would 
 ruin their ability to leverage past users to mitigate the after effect of 
 their ban.  
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com 
 wrote:
 
 Though half or more of the legitimate servers also run Ads. So the fact 
 still remains that some servers are breaking the rules. If valve killed ads 
 then good bye community after community. Frankly the world is in a 
 recession and people are more and more into keeping there money in their 
 pockets. So server owners have gone to a new idea called ads to support 
 themselves. 
 
 On 8/10/2012 4:11 PM, DontWannaName! wrote:
 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion. 
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com 
 wrote:
 
 The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
A dedicated server that is running 4 game servers, to be exact.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Pinion should tell its ad providers that no one actually watches the ad and 
that a view is considered less than a second. It's a failed idea in my opinion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:24 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com 
wrote:

 My community does this as well and it supports it 100% off of Pinion.
 
 Pinion is actually now starting a game hosting company that runs ads on your 
 MOTD, and you only pay if the ads don't make enough.  Even then, you just pay 
 the difference.  It's an ingenious idea, but it's off topic, so let's not get 
 into that one right now.
 
 
 On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.com 
 wrote:
 Agreed fully with your second point DWN but as to the first point, that's not 
 true at all. We run MOTD on initial connection only (When you normally see 
 the MOTD) and 100% cover the server cost off of pinion alone. 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
What host hosts 15$ for 32 slots?  Most hosts I see are charging 1$ a slot
monthly with multi month discounts.

On Fri, Aug 10, 2012 at 7:25 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots.


 Sent from my iPhone 4

 On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

  Your statement is false as already proved early by someone talking about
 lotusclan. You can make enough money via ads to at least pay for the bills
 if you are setup correctly.

 On 8/10/2012 4:19 PM, DontWannaName! wrote:

 The ads unless ran abusively will not provide enough money to keep a
 server online. It may supplement the bill but won't pay it all. Something
 should be done to stop abusive ads.

  I also think delisted servers should lose their steam group since it
 would ruin their ability to leverage past users to mitigate the after
 effect of their ban.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

   Though half or more of the *legitimate* servers also run Ads. So the
 fact still remains that some servers are breaking the rules. If valve
 killed ads then good bye community after community. Frankly the world is in
 a recession and people are more and more into keeping there money in their
 pockets. So server owners have gone to a new idea called ads to support
 themselves.

 On 8/10/2012 4:11 PM, DontWannaName! wrote:

 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com 
 kritskring...@gmail.com wrote:


  The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
Whoops, Hosts 32 slots for 15$ is what I meant.

On Fri, Aug 10, 2012 at 7:27 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com wrote:

 What host hosts 15$ for 32 slots?  Most hosts I see are charging 1$ a slot
 monthly with multi month discounts.


 On Fri, Aug 10, 2012 at 7:25 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots.


 Sent from my iPhone 4

 On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

  Your statement is false as already proved early by someone talking
 about lotusclan. You can make enough money via ads to at least pay for the
 bills if you are setup correctly.

 On 8/10/2012 4:19 PM, DontWannaName! wrote:

 The ads unless ran abusively will not provide enough money to keep a
 server online. It may supplement the bill but won't pay it all. Something
 should be done to stop abusive ads.

  I also think delisted servers should lose their steam group since it
 would ruin their ability to leverage past users to mitigate the after
 effect of their ban.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

   Though half or more of the *legitimate* servers also run Ads. So the
 fact still remains that some servers are breaking the rules. If valve
 killed ads then good bye community after community. Frankly the world is in
 a recession and people are more and more into keeping there money in their
 pockets. So server owners have gone to a new idea called ads to support
 themselves.

 On 8/10/2012 4:11 PM, DontWannaName! wrote:

 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com 
 kritskring...@gmail.com wrote:


  The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Actually most of my server if not all are below 27. I try and keep the 
game servers very very unlaggy therefore no 32. The servers do pay for 
themselves at least in my case.


On 8/10/2012 4:25 PM, DontWannaName! wrote:

Maybe a single ran server. Those are cheap. Maybe 15 bucks for 32 slots.

Sent from my iPhone 4

On Aug 10, 2012, at 4:21 PM, Cameron Munroe cmun...@cameronmunroe.com 
mailto:cmun...@cameronmunroe.com wrote:


Your statement is false as already proved early by someone talking 
about lotusclan. You can make enough money via ads to at least pay 
for the bills if you are setup correctly.


On 8/10/2012 4:19 PM, DontWannaName! wrote:
The ads unless ran abusively will not provide enough money to keep a 
server online. It may supplement the bill but won't pay it all. 
Something should be done to stop abusive ads.


I also think delisted servers should lose their steam group since it 
would ruin their ability to leverage past users to mitigate the 
after effect of their ban.


Sent from my iPhone 4

On Aug 10, 2012, at 4:14 PM, Cameron Munroe 
cmun...@cameronmunroe.com mailto:cmun...@cameronmunroe.com wrote:


Though half or more of the _*legitimate*_ servers also run Ads. So 
the fact still remains that some servers are breaking the rules. If 
valve killed ads then good bye community after community. Frankly 
the world is in a recession and people are more and more into 
keeping there money in their pockets. So server owners have gone to 
a new idea called ads to support themselves.


On 8/10/2012 4:11 PM, DontWannaName! wrote:

Ads are pretty relevant to what these servers are doing. Most delisted servers 
so far have also ran these motds in a modified fashion.

Sent from my iPhone 4

On Aug 10, 2012, at 4:08 PM, Sampson Rogerskritskring...@gmail.com  wrote:


The point is that at the moment advertisements aren't really breaking any Valve 
policy. This thread is about more effective ways to handle abusive communities 
through delisting. Can we stop shifting the focus to advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
Do you feel like you've overextended your budget and that's why you're 
running ads in the motd?


I'm just curious.  I run servers as a hobby and so I only currently run 
a modest 2 TF2 servers.  I've never run ads or even asked for donations 
from players, though I have got a few from players approaching me to ask 
if they can help out with costs.


On 10.08.2012 16:24, Cameron Munroe wrote:

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
I think all ad providers know that, but there is still many chances that 
I have seen and I have even watched an ad if it got my attention.


On 8/10/2012 4:27 PM, DontWannaName! wrote:
Pinion should tell its ad providers that no one actually watches the 
ad and that a view is considered less than a second. It's a failed 
idea in my opinion.


Sent from my iPhone 4

On Aug 10, 2012, at 4:24 PM, Daniel Barreiro 
smelly.feet.you.h...@gmail.com 
mailto:smelly.feet.you.h...@gmail.com wrote:



My community does this as well and it supports it 100% off of Pinion.

Pinion is actually now starting a game hosting company that runs ads 
on your MOTD, and you only pay if the ads don't make enough.  Even 
then, you just pay the difference.  It's an ingenious idea, but it's 
off topic, so let's not get into that one right now.



On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers 
kritskring...@gmail.com mailto:kritskring...@gmail.com wrote:


Agreed fully with your second point DWN but as to the first
point, that's not true at all. We run MOTD on initial connection
only (When you normally see the MOTD) and 100% cover the server
cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread E. Olsen
So, essentially what some of you are asking for is that is a server
operator gets delisted for any reason - even if it is a temporary
punishment - they should pretty much have their community killed off as
well?

Seems pretty drastic, folks. While I'm all for delisting the folks Valve
has in the past that are using redirect, fake clients, etc. etcthere's
nothing wrong with a warning to get someone's attention (I'm sure most of
you use temp bans as well as perma bans, right?).

In any case - I wonder if we would even be having this discussion anymore
if quickplay did not exist? Without quickplay, most of these large
commercial outfits would not exist, as there is no way users would flock
to servers plastered with ads on a regular basis. I'd personally like to
see the effect of valve just turning quickplay off for 90 days or so for
everyone. Those operators that actually do some traffic building would do
fine - those guys using cheats/tricks to lure quickplay players would be
ghost towns.

Here's an idea - how about Valve disable quickplay for servers that use
HTML MOTD's? That would eliminate alot of the abuse by preventing ads on
quiickplay-enabled servers, right?



On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.comwrote:

 Agreed fully with your second point DWN but as to the first point, that's
 not true at all. We run MOTD on initial connection only (When you normally
 see the MOTD) and 100% cover the server cost off of pinion alone.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the 
Free

to Play Generation.

For me to be successful I need servers with MOTDs.

On 8/10/2012 4:29 PM, Russell Smith wrote:
Do you feel like you've overextended your budget and that's why 
you're running ads in the motd?


I'm just curious.  I run servers as a hobby and so I only currently 
run a modest 2 TF2 servers.  I've never run ads or even asked for 
donations from players, though I have got a few from players 
approaching me to ask if they can help out with costs.


On 10.08.2012 16:24, Cameron Munroe wrote:

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:
Im confused by your question, are you asking how many servers do 
I

run for less then 15 year olds, or how many servers I run?




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Daniel Barreiro
Off topic: I think Valve should set up a server discussion mailing list
that this kind of stuff could go into.

On Fri, Aug 10, 2012 at 7:33 PM, Russell Smith ve...@tinylittlerobots.uswrote:

 How do you define being a successful admin?


 On 10.08.2012 16:31, Cameron Munroe wrote:

 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.

 For me to be successful I need servers with MOTDs.

 On 8/10/2012 4:29 PM, Russell Smith wrote:

 Do you feel like you've overextended your budget and that's why you're
 running ads in the motd?

 I'm just curious.  I run servers as a hobby and so I only currently run
 a modest 2 TF2 servers.  I've never run ads or even asked for donations
 from players, though I have got a few from players approaching me to ask if
 they can help out with costs.

 On 10.08.2012 16:24, Cameron Munroe wrote:

 11

 On 8/10/2012 4:23 PM, Russell Smith wrote:

 How many servers do you run?

 On 10.08.2012 16:20, Cameron Munroe wrote:

 Im confused by your question, are you asking how many servers do I
 run for less then 15 year olds, or how many servers I run?



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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread omalley . dev
I have never agreed more. I have gotten 32 emails to my phone in the past 15 
minutes.
Sent wirelessly from my BlackBerry device on the Bell network.
Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell.

-Original Message-
From: Daniel Barreiro smelly.feet.you.h...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Fri, 10 Aug 2012 19:34:46 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Delisting, does it need some changes?

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Im going off on your topic since you seem to be attacking me. Lets talk 
about donations then. I used to play on lotusclan which had heavy 
amounts of donators. These donators were pretty much given semi admin 
rights on the servers where they could do what ever the hell they wanted 
and no one could do anything about it. I left and built my own servers 
because of lotusclan and the fact that donators were harming players 
that were fun, and enjoyable to have on the server.



A successful [Owner]: provide an enviorment where any player, can join 
and have fun without fearing segregation because of age, race, location, 
or ethnicity.



On 8/10/2012 4:33 PM, Russell Smith wrote:

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the Free
to Play Generation.

For me to be successful I need servers with MOTDs.

On 8/10/2012 4:29 PM, Russell Smith wrote:
Do you feel like you've overextended your budget and that's why 
you're running ads in the motd?


I'm just curious.  I run servers as a hobby and so I only currently 
run a modest 2 TF2 servers.  I've never run ads or even asked for 
donations from players, though I have got a few from players 
approaching me to ask if they can help out with costs.


On 10.08.2012 16:24, Cameron Munroe wrote:

11

On 8/10/2012 4:23 PM, Russell Smith wrote:

How many servers do you run?

On 10.08.2012 16:20, Cameron Munroe wrote:

Im confused by your question, are you asking how many servers do I
run for less then 15 year olds, or how many servers I run?




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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Olsen, the warning sent by a delisting should be enough to a community
breaking a rule but not willing to suffer the consequences but these
consequences mostly affect a smaller community.

What should Valve do to a community that can quickly get around this
punishment via a new Quickplay ID and a new IP address? I'll tell you who
wins that cat and mouse game and it's not Valve.

There needs to be more permanence in the punishment for servers that don't
take the hint when delisted. That's all I'm saying.
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Russell Smith
Sorry, I didn't mean to seem like I was attacking you.  I am just 
curious what would bring you to the decision of setting up ads in the 
motd.  Is your goal to try and grow your community to the size of Lotus?


Before I set up my servers I played on DWN's servers and modeled mine 
after his.  I didn't even know ads in the motd were a thing until this 
thread.



On 10.08.2012 16:38, Cameron Munroe wrote:

Im going off on your topic since you seem to be attacking me. Lets
talk about donations then. I used to play on lotusclan which had 
heavy

amounts of donators. These donators were pretty much given semi admin
rights on the servers where they could do what ever the hell they
wanted and no one could do anything about it. I left and built my own
servers because of lotusclan and the fact that donators were harming
players that were fun, and enjoyable to have on the server.


A successful [Owner]: provide an enviorment where any player, can
join and have fun without fearing segregation because of age, race,
location, or ethnicity.


On 8/10/2012 4:33 PM, Russell Smith wrote:

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the 
Free

to Play Generation.

For me to be successful I need servers with MOTDs.


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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Oh that's sweet Russel :)

I didn't either. The more you get caught in the more you end up like just 
another McDonalds. Iv seen a lot since I started running servers 6 years ago, 
these types of ads are new and are being abused.

Sent from my iPhone 4

On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote:

 Sorry, I didn't mean to seem like I was attacking you.  I am just curious 
 what would bring you to the decision of setting up ads in the motd.  Is your 
 goal to try and grow your community to the size of Lotus?
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his.  I didn't even know ads in the motd were a thing until this thread.
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote:
 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.
 
 
 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote:
 How do you define being a successful admin?
 
 On 10.08.2012 16:31, Cameron Munroe wrote:
 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.
 
 For me to be successful I need servers with MOTDs.
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread 1nsane
You can't say whether a statement is false or not based on random
assumptions by someone who isn't even part of that community or has access
to any real stats.  Everyone's situation/setup is different.

Servers that go through lots of players will make more from ads then
servers that keep players playing longer. Can you really say that a server
will get 750+ views a day? No, you can't.

However this topic is not about communities that never got delisted (like
Lotus) using ads. But rather about those that are being delisted and keep
coming back with new ips doing the same thing again (and successfully).

On Fri, Aug 10, 2012 at 7:21 PM, Cameron Munroe
cmun...@cameronmunroe.comwrote:

  Your statement is false as already proved early by someone talking about
 lotusclan. You can make enough money via ads to at least pay for the bills
 if you are setup correctly.


 On 8/10/2012 4:19 PM, DontWannaName! wrote:

 The ads unless ran abusively will not provide enough money to keep a
 server online. It may supplement the bill but won't pay it all. Something
 should be done to stop abusive ads.

  I also think delisted servers should lose their steam group since it
 would ruin their ability to leverage past users to mitigate the after
 effect of their ban.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

   Though half or more of the *legitimate* servers also run Ads. So the
 fact still remains that some servers are breaking the rules. If valve
 killed ads then good bye community after community. Frankly the world is in
 a recession and people are more and more into keeping there money in their
 pockets. So server owners have gone to a new idea called ads to support
 themselves.

 On 8/10/2012 4:11 PM, DontWannaName! wrote:

 Ads are pretty relevant to what these servers are doing. Most delisted 
 servers so far have also ran these motds in a modified fashion.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com 
 kritskring...@gmail.com wrote:


  The point is that at the moment advertisements aren't really breaking any 
 Valve policy. This thread is about more effective ways to handle abusive 
 communities through delisting. Can we stop shifting the focus to 
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread DontWannaName!
Im sure valve would look into such claims if you reported them. They
usually respond.

On Fri, Aug 10, 2012 at 5:02 PM, 1nsane 1nsane...@gmail.com wrote:
 You can't say whether a statement is false or not based on random
 assumptions by someone who isn't even part of that community or has access
 to any real stats.  Everyone's situation/setup is different.

 Servers that go through lots of players will make more from ads then servers
 that keep players playing longer. Can you really say that a server will get
 750+ views a day? No, you can't.

 However this topic is not about communities that never got delisted (like
 Lotus) using ads. But rather about those that are being delisted and keep
 coming back with new ips doing the same thing again (and successfully).

 On Fri, Aug 10, 2012 at 7:21 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

 Your statement is false as already proved early by someone talking about
 lotusclan. You can make enough money via ads to at least pay for the bills
 if you are setup correctly.


 On 8/10/2012 4:19 PM, DontWannaName! wrote:

 The ads unless ran abusively will not provide enough money to keep a
 server online. It may supplement the bill but won't pay it all. Something
 should be done to stop abusive ads.

 I also think delisted servers should lose their steam group since it would
 ruin their ability to leverage past users to mitigate the after effect of
 their ban.

 Sent from my iPhone 4

 On Aug 10, 2012, at 4:14 PM, Cameron Munroe cmun...@cameronmunroe.com
 wrote:

 Though half or more of the legitimate servers also run Ads. So the fact
 still remains that some servers are breaking the rules. If valve killed ads
 then good bye community after community. Frankly the world is in a recession
 and people are more and more into keeping there money in their pockets. So
 server owners have gone to a new idea called ads to support themselves.

 On 8/10/2012 4:11 PM, DontWannaName! wrote:

 Ads are pretty relevant to what these servers are doing. Most delisted
 servers so far have also ran these motds in a modified fashion.
 Sent from my iPhone 4
 On Aug 10, 2012, at 4:08 PM, Sampson Rogers kritskring...@gmail.com
 wrote:

 The point is that at the moment advertisements aren't really breaking any
 Valve policy. This thread is about more effective ways to handle abusive
 communities through delisting. Can we stop shifting the focus to
 advertisements?
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Maybe I redirected my spat at the wrong person Russell, but as you can 
tell, I am slowly getting attacked because I use an ad to keep my 
servers up.


The reason I made my servers was because of lotus which I have repeated 
way too many times already, but I did it is because the donator system 
at lotus gave donators a semi-admin powers which is why I also went more 
and more to ads instead of donators. Pretty much any donator if they 
wanted a friend in the server immediately started a vote to kick a 
player. They also muted people simply because the person was young. So 
when asked can I buy admin for my servers I have repeatedly stated 
No because I know it will lead to abuse, which I don't want.



On 2012-08-10 16:54, DontWannaName! wrote:

Oh that's sweet Russel :)

I didn't either. The more you get caught in the more you end up like
just another McDonalds. Iv seen a lot since I started running servers
6 years ago, these types of ads are new and are being abused.

Sent from my iPhone 4

On Aug 10, 2012, at 4:49 PM, Russell Smith 
ve...@tinylittlerobots.us wrote:


Sorry, I didn't mean to seem like I was attacking you.  I am just 
curious what would bring you to the decision of setting up ads in the 
motd.  Is your goal to try and grow your community to the size of 
Lotus?


Before I set up my servers I played on DWN's servers and modeled 
mine after his.  I didn't even know ads in the motd were a thing until 
this thread.



On 10.08.2012 16:38, Cameron Munroe wrote:

Im going off on your topic since you seem to be attacking me. Lets
talk about donations then. I used to play on lotusclan which had 
heavy
amounts of donators. These donators were pretty much given semi 
admin

rights on the servers where they could do what ever the hell they
wanted and no one could do anything about it. I left and built my 
own
servers because of lotusclan and the fact that donators were 
harming

players that were fun, and enjoyable to have on the server.


A successful [Owner]: provide an enviorment where any player, can
join and have fun without fearing segregation because of age, race,
location, or ethnicity.


On 8/10/2012 4:33 PM, Russell Smith wrote:

How do you define being a successful admin?

On 10.08.2012 16:31, Cameron Munroe wrote:

Actually I don't. The way I have come to slowly realize is that
people weren't going to donate in my bracket of players. i.e. the 
Free

to Play Generation.

For me to be successful I need servers with MOTDs.


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http://www.cameronmunroe.com/
http://www.munroenet.com/

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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Cameron Munroe
Also I appologize Russel, just a little upset today. Work, servers, and mailing 
list getting to me.
On Aug 10, 2012, at 5:13 PM, Cameron Munroe wrote:

 Maybe I redirected my spat at the wrong person Russell, but as you can tell, 
 I am slowly getting attacked because I use an ad to keep my servers up.
 
 The reason I made my servers was because of lotus which I have repeated way 
 too many times already, but I did it is because the donator system at lotus 
 gave donators a semi-admin powers which is why I also went more and more to 
 ads instead of donators. Pretty much any donator if they wanted a friend in 
 the server immediately started a vote to kick a player. They also muted 
 people simply because the person was young. So when asked can I buy admin 
 for my servers I have repeatedly stated No because I know it will lead to 
 abuse, which I don't want.
 
 
 On 2012-08-10 16:54, DontWannaName! wrote:
 Oh that's sweet Russel :)
 
 I didn't either. The more you get caught in the more you end up like
 just another McDonalds. Iv seen a lot since I started running servers
 6 years ago, these types of ads are new and are being abused.
 
 Sent from my iPhone 4
 
 On Aug 10, 2012, at 4:49 PM, Russell Smith ve...@tinylittlerobots.us wrote:
 
 Sorry, I didn't mean to seem like I was attacking you.  I am just curious 
 what would bring you to the decision of setting up ads in the motd.  Is 
 your goal to try and grow your community to the size of Lotus?
 
 Before I set up my servers I played on DWN's servers and modeled mine after 
 his.  I didn't even know ads in the motd were a thing until this thread.
 
 
 On 10.08.2012 16:38, Cameron Munroe wrote:
 Im going off on your topic since you seem to be attacking me. Lets
 talk about donations then. I used to play on lotusclan which had heavy
 amounts of donators. These donators were pretty much given semi admin
 rights on the servers where they could do what ever the hell they
 wanted and no one could do anything about it. I left and built my own
 servers because of lotusclan and the fact that donators were harming
 players that were fun, and enjoyable to have on the server.
 
 
 A successful [Owner]: provide an enviorment where any player, can
 join and have fun without fearing segregation because of age, race,
 location, or ethnicity.
 
 
 On 8/10/2012 4:33 PM, Russell Smith wrote:
 How do you define being a successful admin?
 
 On 10.08.2012 16:31, Cameron Munroe wrote:
 Actually I don't. The way I have come to slowly realize is that
 people weren't going to donate in my bracket of players. i.e. the Free
 to Play Generation.
 
 For me to be successful I need servers with MOTDs.
 
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 http://www.cameronmunroe.com/
 http://www.munroenet.com/
 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Doctor McKay
This is a horrible idea. The abuse here is **NOT** HTML MOTDs or ads. The abuse 
is fake players. Can we stay on topic please?

Dr. McKay
http://www.doctormckay.com



From: E. Olsen 
Sent: Friday, August 10, 2012 7:31 PM
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Server Delisting, does it need some changes?

Here's an idea - how about Valve disable quickplay for servers that use HTML 
MOTD's? That would eliminate alot of the abuse by preventing ads on 
quiickplay-enabled servers, right?




On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers kritskring...@gmail.com wrote:

  Agreed fully with your second point DWN but as to the first point, that's not 
true at all. We run MOTD on initial connection only (When you normally see the 
MOTD) and 100% cover the server cost off of pinion alone. 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Todd Pettit
I second that. If you do that. Have playing on Valve only servers.

- Original Message -
From: Doctor McKay li...@doctormckay.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, August 10, 2012 8:28:37 PM
Subject: Re: [hlds] Server Delisting, does it need some changes?





This is a horrible idea. The abuse here is **NOT** HTML MOTDs or ads. The abuse 
is fake players. Can we stay on topic please? 

Dr. McKay 
http://www.doctormckay.com 






From: E. Olsen 
Sent: Friday, August 10, 2012 7:31 PM 
To: Half-Life dedicated Win32 server mailing list 
Subject: Re: [hlds] Server Delisting, does it need some changes? 

Here's an idea - how about Valve disable quickplay for servers that use HTML 
MOTD's? That would eliminate alot of the abuse by preventing ads on 
quiickplay-enabled servers, right? 




On Fri, Aug 10, 2012 at 7:22 PM, Sampson Rogers  kritskring...@gmail.com  
wrote: 


Agreed fully with your second point DWN but as to the first point, that's not 
true at all. We run MOTD on initial connection only (When you normally see the 
MOTD) and 100% cover the server cost off of pinion alone. 
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Re: [hlds] Server Delisting, does it need some changes?

2012-08-10 Thread Sampson Rogers
Yeah DWN I've reported the server and they've responded. They are, as you
said, pretty good about responding to reports. It's just a little
concerning that such servers can mitigate the consequences by swapping IPs
and Quickplay IDs.
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