Re: History

2001-09-24 Thread Todd @ dotcalm : friendly computer solutions


so how did you do it?


todd


- Original Message -
From: Wrath_of_Ace [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 24, 2001 11:32 AM
Subject: History



 I just found something interesting in the console with HL and the latest
 update.  YOu can now go back into your history of previously entered
 commands.  The Linux knows what I mean it has some sort of .bash_history
 setup.  I think that is really cool, maybe its been there this whole time,
 but I just recently found it out.  Just thought I would let you all know.

 Thanks,
 Dan








RE: won id sharing..

2001-09-24 Thread Bryan Socha



According to the lisence agreement you were suppose to read before
opening the box, it says you can't run it twice at the same
time..

  -Original Message-From: Dan
  [mailto:[EMAIL PROTECTED]]Sent: Monday, September 24, 2001 2:15
  PMTo: [EMAIL PROTECTED]Subject: won id
  sharing..
  looks like valve has re implemented banning (no
  sharing) of cd keys.. damnit i hate it when you do this.. me and my
  nephew have both our pc's connected to my cable modem connection so we can
  both play, and now look what happens. they re enable this (excuse my
  language) B*LL SH*T!!!
  
  this is seriously annoying...
  
  regards
  Dan + A seriously pi**ed
  off nephew


Re: won id sharing..

2001-09-24 Thread Todd @ dotcalm : friendly computer solutions


i heard somewhere that when two computers on a lan join a game thru the same
cable modem they show up as having the same wonid - is this true?

i dont really care - i paid for my copy of halflife a long time ago


todd
- Original Message -
From: Noctaire [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 24, 2001 11:24 AM
Subject: Re: won id sharing..



  looks like valve has re implemented banning (no sharing) of cd keys..
 damnit
  i hate it when you do this..  me and my nephew have both our pc's
 connected
  to my cable modem connection so we can both play, and now look what
  happens.  they re enable this (excuse my language)  B*LL SH*T!!!

 A) Quit stealing software and obey the licensing agreement.

 B) Take this garbage to another list more appropriate to its subject
 matter -- this is a server list, not a client list.

 Noc.









RE: Question

2001-09-24 Thread Ryan McCullough



I seem
to remember someone mentioning this before and said that their problem was a bad
memory module. Try looking at that.

  -Original Message-From: Mark W.
  [mailto:[EMAIL PROTECTED]]Sent: Saturday, September 22, 2001
  10:01 AMTo: [EMAIL PROTECTED]Subject:
  Question
  
  Whenever my server changes maps it says Error
  models/(whatever the file) has been modified since the starting engine what
  does this mean? And can I get rid of it?
  
  Mark
  


RE: SB Live Plat, and Voice com...

2001-09-24 Thread Ryan McCullough


I think alot of the reason it sounds terrible is the record gain of the mic
and the quality of the mic you are using. I went out and bought a
plantronics dsp-300. It cost me about $100, but everyone says I come through
clearer than anyone else. The plantronics headset comes with a mic that has
noise-canceling. This is one of the most important things. Make sure you get
a mic that has noise cancelling. My sound card is not as good as you guys
either. I have the SB Live! Platinum.

Also, if you are using a desktop mic you are likely to get alot of
background noise from everything. The last thing you want to try playing
with is the recording volume of the mic. If it is set too high, you will
sound hissy and poppy.

I have a question though kind of OT but I hope someone can answer. Please
reply to my question off list, reply to above on list.
Heres my question:
I have a USB headset. Now it being usb, does it use the sound card at all?
Is it all software? Thanks.

-Original Message-
From: Wrath_of_Ace [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 24, 2001 8:45 AM
To: [EMAIL PROTECTED]
Subject: Re: SB Live Plat, and Voice com...



Im working on mine.  Win2K SBLive Plat 5.1.

Dan
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 24, 2001 9:33 AM
Subject: SB Live Plat, and Voice com...



 Client == Win98SE
 Soundcard == SB Live Plat (no live drive, not 5.1 version)
 Headphones though speaker jack on sound card, mic though mic jack on
 soundcard.
 Quality == shit!

 Has anybody gotten voice com working well with a sblive?  If this has been
 covered in the list before, please point me to TFA so I can R it.

 --
 Revenge is a dish best served Colt...








Re: won id sharing..

2001-09-24 Thread Noctaire


 What so your saying,  just for me and my nephew to play halflife we should
buy
 another copy?and you say im a software pirate because i took my READ
  BOUGHT  halflife copy that i got when IT FIRST CAME OUT ALL THOSE
 YEARS AGO  and installed it on my nephews pc which is literally 30 centre
 metres from my pc on my desk, then i proceeded to use MY BOUGHT CD
 KEY to allow me and him to play ONLINE..

You own the CD, Valve owns the software on the CD.  You purchased a license
to use that software under the software agreement included with the software
you purchased.  Remember that little sticker that said by opening the
packaging you agreed to the terms of the software agreement?

 i dont see any problem with what we WERE doing..  its my cd key.. i payed
for it..
 and why shouldnt i be able to share it with my own blood and kin?

This is pure idiocy.  Are you truly this foolish or are you trying to get a
rise out of this group?

What you are trying to do is against the law.  Newsflash: you're a thief and
nothing more.  Why don't you take this tripe to another forum where it
belongs, like #warez or something similar?  If you want to steal from a
company at least have the decency to not discuss it in their host forum and
please spare us your idiotic ramblings about client based software and the
joys of thievery.

Noc.






Re: won id sharing.. - before we let it die

2001-09-25 Thread Dan


LMAO..  oh this is funny.

ok another question:

what if i were to go in a shop, open a halflife box and note down the cd key
on a piece of paper.. (cough..)  would that be wrong?

Dan
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 10:28 AM
Subject: Re: won id sharing.. - before we let it die



 Dan, this question got (kind of) answered by Ken Kirchner alredy!
 This is what he wrote:

 You may be authorized to install the software on multiple PC's, but you
are
 certaintly not authorized to run the software on more than one PC at a
time
 with out multiple licenses (CD Keys).

 Just take it like it is! Valve is right! Good night!
 - Original Message -
 From: Dan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 3:12 AM
 Subject: Re: won id sharing.. - before we let it die


 
  yeh, stop insulting trolls..poor poor troll.
 
  still doesnt answer one of the questions..  or did i miss it skimming
over
  the flames..  :-D
 
  why did valve decide to allow cd key sharing at one point?
  Did they perhaps have some disagreements/debates on whether a user
should
 be
  able to share his won id..
  how would it work if i had two pc's both owned by me and i wanted to
 install
  halflife on them both with my cd key pnpbpth then ply with my left hand
on
  the machine on the left and my right hamnd on the machine on the right
( i
  know im taking this a bit too far but im curious at how that would
affect
  the license agreement.)
 
  Dan The Troll...
 
 
  - Original Message -
  From: Tom [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, September 25, 2001 10:00 AM
  Subject: Re: won id sharing.. - before we let it die
 
 
  
5) and now how ppl are defending this troll (is this some
underground
movement in this list? a troll takeover?)
  
   Wait a second HoundDawg.
   Now you actually forced me to step into this too!
  
   I dont think that Dan is right with his opinion about using his CD-Key
   either.
   But i know the guys who replied to him a very wrong in thinking/having
  every
   right
   on this planet to talk to him like that.
  
   You as the guy who took the place as the list moderator(since you
came
  up
   with
   those rules) are actually very responsible in taking and maintaining a
  very
   polite role!
   I dont think you have the right to call him a troll and the guys who
  dont
   like the
   responses of those other guys, defender of trolls.
  
   If you cant fulfill this job stop behaving like the owner of this
list!
   (until now i read and respect your rules)
  
  
  
 
 







RE: won id sharing.. - before we let it die

2001-09-25 Thread Harestad Magnar


Erm.. I was thinking about not even going to answer a stupid question like
that. But:

That would not just be wrong, it would be a theft! As the later purchaser to
that box of Halflife/Counter-Strike would not be able to use the CD-key as
part of the software and the license agreements that follows with that box
- since you're using it without even buying the license for it.

/MagnarTBL


-Original Message-
From: Dan [mailto:[EMAIL PROTECTED]]
Sent: 25. september 2001 11:36
To: [EMAIL PROTECTED]
Subject: Re: won id sharing.. - before we let it die



LMAO..  oh this is funny.

ok another question:

what if i were to go in a shop, open a halflife box and note down the cd key
on a piece of paper.. (cough..)  would that be wrong?

Dan
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 10:28 AM
Subject: Re: won id sharing.. - before we let it die



 Dan, this question got (kind of) answered by Ken Kirchner alredy!
 This is what he wrote:

 You may be authorized to install the software on multiple PC's, but you
are
 certaintly not authorized to run the software on more than one PC at a
time
 with out multiple licenses (CD Keys).

 Just take it like it is! Valve is right! Good night!
 - Original Message -
 From: Dan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 3:12 AM
 Subject: Re: won id sharing.. - before we let it die


 
  yeh, stop insulting trolls..poor poor troll.
 
  still doesnt answer one of the questions..  or did i miss it skimming
over
  the flames..  :-D
 
  why did valve decide to allow cd key sharing at one point?
  Did they perhaps have some disagreements/debates on whether a user
should
 be
  able to share his won id..
  how would it work if i had two pc's both owned by me and i wanted to
 install
  halflife on them both with my cd key pnpbpth then ply with my left hand
on
  the machine on the left and my right hamnd on the machine on the right
( i
  know im taking this a bit too far but im curious at how that would
affect
  the license agreement.)
 
  Dan The Troll...
 
 
  - Original Message -
  From: Tom [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, September 25, 2001 10:00 AM
  Subject: Re: won id sharing.. - before we let it die
 
 
  
5) and now how ppl are defending this troll (is this some
underground
movement in this list? a troll takeover?)
  
   Wait a second HoundDawg.
   Now you actually forced me to step into this too!
  
   I dont think that Dan is right with his opinion about using his CD-Key
   either.
   But i know the guys who replied to him a very wrong in thinking/having
  every
   right
   on this planet to talk to him like that.
  
   You as the guy who took the place as the list moderator(since you
came
  up
   with
   those rules) are actually very responsible in taking and maintaining a
  very
   polite role!
   I dont think you have the right to call him a troll and the guys who
  dont
   like the
   responses of those other guys, defender of trolls.
  
   If you cant fulfill this job stop behaving like the owner of this
list!
   (until now i read and respect your rules)
  
  
  
 
 







Re: won id sharing.. - before we let it die

2001-09-25 Thread Matthew . Minarik




I was so ingorant at first that when I decided to run servers, I purchased 2
additional copied of HL for them...:-)
I thought I need keys for them as well.








Cowboy187 [EMAIL PROTECTED] on 09/25/2001 08:39:51 AM

Please respond to [EMAIL PROTECTED]



  To:  [EMAIL PROTECTED]

  cc:  (bcc: Matthew F Minarik/Picker)



  Subject  Re: won id sharing.. - before we let it die
  :








just thought i'd add my own personal story.
when i first got half life i could run the same copy on 5 pc's on my old
lan. when i tried to add the sixth it came back with the cd key in use
error. so i went and got another cd key so we could get all ten pc's. mind
you all these were isolated from the internet and were strictly for mine and
my friends enjoyment. but alas my lan is gone now and the pirating has
stopped. it was fun while it lasted though...
LET THE SPAMMING BEGIN
- Original Message -
From: Dan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 3:35 AM
Subject: Re: won id sharing.. - before we let it die



 LMAO..  oh this is funny.

 ok another question:

 what if i were to go in a shop, open a halflife box and note down the cd
key
 on a piece of paper.. (cough..)  would that be wrong?

 Dan
 - Original Message -
 From: Tom [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 10:28 AM
 Subject: Re: won id sharing.. - before we let it die


 
  Dan, this question got (kind of) answered by Ken Kirchner alredy!
  This is what he wrote:
 
  You may be authorized to install the software on multiple PC's, but you
 are
  certaintly not authorized to run the software on more than one PC at a
 time
  with out multiple licenses (CD Keys).
 
  Just take it like it is! Valve is right! Good night!
  - Original Message -
  From: Dan [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Tuesday, September 25, 2001 3:12 AM
  Subject: Re: won id sharing.. - before we let it die
 
 
  
   yeh, stop insulting trolls..poor poor troll.
  
   still doesnt answer one of the questions..  or did i miss it skimming
 over
   the flames..  :-D
  
   why did valve decide to allow cd key sharing at one point?
   Did they perhaps have some disagreements/debates on whether a user
 should
  be
   able to share his won id..
   how would it work if i had two pc's both owned by me and i wanted to
  install
   halflife on them both with my cd key pnpbpth then ply with my left
hand
 on
   the machine on the left and my right hamnd on the machine on the right
 ( i
   know im taking this a bit too far but im curious at how that would
 affect
   the license agreement.)
  
   Dan The Troll...
  
  
   - Original Message -
   From: Tom [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Tuesday, September 25, 2001 10:00 AM
   Subject: Re: won id sharing.. - before we let it die
  
  
   
 5) and now how ppl are defending this troll (is this some
 underground
 movement in this list? a troll takeover?)
   
Wait a second HoundDawg.
Now you actually forced me to step into this too!
   
I dont think that Dan is right with his opinion about using his
CD-Key
either.
But i know the guys who replied to him a very wrong in
thinking/having
   every
right
on this planet to talk to him like that.
   
You as the guy who took the place as the list moderator(since you
 came
   up
with
those rules) are actually very responsible in taking and maintaining
a
   very
polite role!
I dont think you have the right to call him a troll and the guys
who
   dont
like the
responses of those other guys, defender of trolls.
   
If you cant fulfill this job stop behaving like the owner of this
 list!
(until now i read and respect your rules)
   
   
   
  
  
 
 











Re: won id sharing..

2001-09-25 Thread Mad Ad


I admit, I have installed it on 2 nodes of my network in times past, my
server, and a seperate gaming machine to join whatever game i want (but dont
have blood people coming and playing on it).  Ok, it may be a slight
contravention of the EULA but to me, thats only the same as what I could
have run off of one machine- the seperate client was for me to grab the
stick and frag an hour or so, no matter what state the server - running or
with cfgs and apps flopping out of it

Since I dont run a public 24/7 from this location, its only rarely that i
need to run a test rig - but I also 'have' 20 remote hlds under my
responsibility for all m/cycles, global cvars, map stocks, adminmod blah
blah blah, and running up a 'test' server here used to be handy to make
changes and extract setup files to be ported over to the server farms 20.

Thing is, like a lot of admins, I havnt been paid (not even the game
vouchers that were promised by my last gsp before they went under) , I get
my enjoyment from being part of the community, the learning and playing, and
altho a 2nd copy of HL isnt that expensive, in accounting terms it would be
purely to cover the odd week that I need to do something for the role i fill
still unpaid.  A role that gives 20x enjoyment once set up, being a major
player in the UK public TFC global arena.  If the ID pool count has been
changed, I guess I wont be doing that any more and all testing has to be on
my gaming machine- pahh :(

Aside from the arguments of wether we should or shouldnt, illegal or not,
theres one thing I wanna throw in the chat - Wont doing this may force many
hackers to manufacture/obtain keygens, so increasng the number of people
that get their key 'stolen'

Just a thought

Ad



- Original Message -
From: Ken Kirchner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 1:07 AM
Subject: Re: won id sharing..



 I think you must be a very happy man. :-)

 On Mon, 24 Sep 2001, Buddha-Pest wrote:

 
  i ignore both :)
 
  - Original Message -
  From: Ken Kirchner [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, September 24, 2001 3:06 PM
  Subject: Re: won id sharing..
 
 
  
   How do you separate the trolls from the truley ignorant individuals?
  
   On Mon, 24 Sep 2001, Buddha-Pest wrote:
  
   
guys, we all know how you feel.
   
do you know what a troll is?  because y'all were just troll'ed...
  
  
 
 

 --
 Ken Kirchner:  [EMAIL PROTECTED]
 Assistant System Administrator  :  Tel (318)222-2638
 ShreveNet, Inc. :  Fax (318)213-2650

 ShreveNet - Your Premium Internet Service Provider!








Voice Comm using directsound [Solution]

2001-09-25 Thread Mad Ad


A fix for the garbled voice has appeared - After following the links ive
arrived back at here

http://www.stivan.dk/default.asp?page=commentid=576

Seems by adding the switch to your shortcuts it dumps the old codec, and
uses the directsound one


Hope this helps


Ad
[Mad Ad]





Client error message...

2001-09-25 Thread gil brice


A friend of mine runs a modest DOD server on his
Windows ME box and plays on the same computer.  From
time to time he receives the following error message:

Host_error: dispatchusermsg. Illegal user msg XXX

The error sometimes occurs when he connects, or it
might be 15 minutes later or it might only be a
minute.  Since I couldn't tell if the server or the
client was generating the message, I thought I would
post it here.  Thanks.


__
Do You Yahoo!?
Get email alerts  NEW webcam video instant messaging with Yahoo! Messenger. 
http://im.yahoo.com





Re: PB News

2001-09-25 Thread Richard C. Ryzner



I'm very sorry to hear this. With all the hacks out 
there PB is the only way to keep some of the less learned cheaters out of some 
servers. Unfortunatly there are so many cracks that bypass PB at this point, 
even ona PB required server there is usually at least one or two cheating. 
My big question at this point is why Valve isnt working with them. I realize we 
dont have all the information as to how it would be for Valve, legally etc. But 
I think that a reply from valve as to why would be nice.
Rick


RE: PB no more.....

2001-09-25 Thread Mark Moran


I think if you read the news REAL close.  They 'offered to do business
with'..   Me thinks the punkbuster people don't want to work for free
anymore.  I've approached Valve about 'doing business with' me for running a
free server.  They've turned me down too.  (Removing tongue from cheek.)
I'm a little disappointed.

-Original Message-
From: Sysop [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 25, 2001 12:29 PM
To: [EMAIL PROTECTED]
Subject: PB no more.



So what are the chances of getting an official comment by valve on why PB
and Valve couldn't work together on a integrated solution?  PB has pulled
the plug on HL/CS because of (they say) lack of participation by Valve.  I
would like to hear Valve's side of the story, as to why we are loosing
something that could have REALLY improved the quality of the game...


Revenge is a dish best served Colt...






PB no more.....

2001-09-25 Thread Sysop


So what are the chances of getting an official comment by valve on why PB
and Valve couldn't work together on a integrated solution?  PB has pulled
the plug on HL/CS because of (they say) lack of participation by Valve.  I
would like to hear Valve's side of the story, as to why we are loosing
something that could have REALLY improved the quality of the game...


Revenge is a dish best served Colt...





Re: PB no more.....

2001-09-25 Thread HoundDawg


Yes, this would definately be a good time for Valve to make a
statement.. if not, I wouldn't blame gaming networks and other admins to
make plans to migrate their server resources.

I currently run only TFC and haven't had much problems with cheaters, but,
many other MODs, especially CS, will suffer greatly from this.

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Sysop [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 9:29 AM
Subject: PB no more.



 So what are the chances of getting an official comment by valve on why PB
 and Valve couldn't work together on a integrated solution?  PB has pulled
 the plug on HL/CS because of (they say) lack of participation by Valve.  I
 would like to hear Valve's side of the story, as to why we are loosing
 something that could have REALLY improved the quality of the game...

 
 Revenge is a dish best served Colt...









RE: won id sharing..

2001-09-25 Thread Ryan McCullough


This isn't illegal. Running a dedicated server from a retail version does
not use your license/cd-key(or at least it shouldn't). The cd-key/license
should only be for the client. Otherwise, why would the dedicated server be
free? If I'm wrong please correct.

-Original Message-
From: Mad Ad [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 25, 2001 5:50 AM
To: [EMAIL PROTECTED]
Subject: Re: won id sharing..



I admit, I have installed it on 2 nodes of my network in times past, my
server, and a seperate gaming machine to join whatever game i want (but dont
have blood people coming and playing on it).  Ok, it may be a slight
contravention of the EULA but to me, thats only the same as what I could
have run off of one machine- the seperate client was for me to grab the
stick and frag an hour or so, no matter what state the server - running or
with cfgs and apps flopping out of it

Since I dont run a public 24/7 from this location, its only rarely that i
need to run a test rig - but I also 'have' 20 remote hlds under my
responsibility for all m/cycles, global cvars, map stocks, adminmod blah
blah blah, and running up a 'test' server here used to be handy to make
changes and extract setup files to be ported over to the server farms 20.

Thing is, like a lot of admins, I havnt been paid (not even the game
vouchers that were promised by my last gsp before they went under) , I get
my enjoyment from being part of the community, the learning and playing, and
altho a 2nd copy of HL isnt that expensive, in accounting terms it would be
purely to cover the odd week that I need to do something for the role i fill
still unpaid.  A role that gives 20x enjoyment once set up, being a major
player in the UK public TFC global arena.  If the ID pool count has been
changed, I guess I wont be doing that any more and all testing has to be on
my gaming machine- pahh :(

Aside from the arguments of wether we should or shouldnt, illegal or not,
theres one thing I wanna throw in the chat - Wont doing this may force many
hackers to manufacture/obtain keygens, so increasng the number of people
that get their key 'stolen'

Just a thought

Ad



- Original Message -
From: Ken Kirchner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 1:07 AM
Subject: Re: won id sharing..



 I think you must be a very happy man. :-)

 On Mon, 24 Sep 2001, Buddha-Pest wrote:

 
  i ignore both :)
 
  - Original Message -
  From: Ken Kirchner [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Monday, September 24, 2001 3:06 PM
  Subject: Re: won id sharing..
 
 
  
   How do you separate the trolls from the truley ignorant individuals?
  
   On Mon, 24 Sep 2001, Buddha-Pest wrote:
  
   
guys, we all know how you feel.
   
do you know what a troll is?  because y'all were just troll'ed...
  
  
 
 

 --
 Ken Kirchner:  [EMAIL PROTECTED]
 Assistant System Administrator  :  Tel (318)222-2638
 ShreveNet, Inc. :  Fax (318)213-2650

 ShreveNet - Your Premium Internet Service Provider!








Re: Client error message...

2001-09-25 Thread Mark W.


does the server or him have linksys router?
- Original Message -
From: gil brice [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 9:51 AM
Subject: Client error message...



 A friend of mine runs a modest DOD server on his
 Windows ME box and plays on the same computer.  From
 time to time he receives the following error message:

 Host_error: dispatchusermsg. Illegal user msg XXX

 The error sometimes occurs when he connects, or it
 might be 15 minutes later or it might only be a
 minute.  Since I couldn't tell if the server or the
 client was generating the message, I thought I would
 post it here.  Thanks.


 __
 Do You Yahoo!?
 Get email alerts  NEW webcam video instant messaging with Yahoo!
Messenger. http://im.yahoo.com








Re: PB no more.....

2001-09-25 Thread steve johnson


Exactly my point!
Why not intrgrate something that will help the gameplay Such as PB
has. But nooolets put voice comm? When 90% of HL community knows
of RogerWilco  and it works just fine and a hell of alot better!!!
IMHO valve should have contacted Resounding Technoligies the makers of Roger
Wilco and PunkBuster and worked with both of those teams and intergrated
those 2 projects !! Mind you both of the above mentioned products are broven
and very well polished i must say. All i ask is that valve maybe ask the
players what THEY WANT and to work with other 3rd part groups as well as
they have worked with the MOD community in the past...
My 2 cents!!!

[BR]Messiah[Sensei]
BloodRush
a Action Halflife Clan

- Original Message -
From: Gouveia, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 11:04 AM
Subject: RE: PB no more.



 I wish valve had incorporated pb with CS/HL before they incorporated
 voicecomm.  PB has definitely improved the quality of the game while
 voicecomm really hasn't done much for it.

 Valve why do you keep making such bad decisions.  Please comment!



 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 1:46 PM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.


 Yes, this would definately be a good time for Valve to make a
 statement.. if not, I wouldn't blame gaming networks and other admins
to
 make plans to migrate their server resources.

 I currently run only TFC and haven't had much problems with cheaters, but,
 many other MODs, especially CS, will suffer greatly from this.

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Sysop [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 9:29 AM
 Subject: PB no more.


 
  So what are the chances of getting an official comment by valve on why
PB
  and Valve couldn't work together on a integrated solution?  PB has
pulled
  the plug on HL/CS because of (they say) lack of participation by Valve.
I
  would like to hear Valve's side of the story, as to why we are loosing
  something that could have REALLY improved the quality of the game...
 
  
  Revenge is a dish best served Colt...
 
 
 
 







RE: PB News

2001-09-25 Thread Aillaud Niels



To 
echo what Mark Moran said..
(Yes 
PB was probably asking money to continue working on CS/HL)

-Message d'origine-
De : Mark Moran [mailto:[EMAIL PROTECTED]]
Envoyé : mardi 25 septembre 2001 18:40
À : [EMAIL PROTECTED]
Objet : RE: PB no more.


I think if you read the news REAL close. They 'offered to do business
with'.. Me thinks the punkbuster people don't want to work for free
anymore. I've approached Valve about 'doing business with' me for running 
a
free server. They've turned me down too. (Removing tongue from cheek.)
I'm a little disappointed.

  -Message d'origine-De: Richard C. Ryzner 
  [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 
  2001 18:44À: 
  [EMAIL PROTECTED]Objet: Re: PB 
  News
  I'm very sorry to hear this. With all the hacks 
  out there PB is the only way to keep some of the less learned cheaters out of 
  some servers. Unfortunatly there are so many cracks that bypass PB at this 
  point, even ona PB required server there is usually at least one or two 
  cheating. My big question at this point is why Valve isnt working with them. I 
  realize we dont have all the information as to how it would be for Valve, 
  legally etc. But I think that a reply from valve as to why would be 
  nice.
  Rick


RE: PB no more.....

2001-09-25 Thread Aillaud Niels


It probably more expensive to license Wilco than to develop their own
version.

-Message d'origine-
De : steve johnson [mailto:[EMAIL PROTECTED]]
Envoyé : mardi 25 septembre 2001 20:29
À : [EMAIL PROTECTED]
Objet : Re: PB no more.



Exactly my point!
Why not intrgrate something that will help the gameplay Such as PB
has. But nooolets put voice comm? When 90% of HL community knows
of RogerWilco  and it works just fine and a hell of alot better!!!
IMHO valve should have contacted Resounding Technoligies the makers of Roger
Wilco and PunkBuster and worked with both of those teams and intergrated
those 2 projects !! Mind you both of the above mentioned products are broven
and very well polished i must say. All i ask is that valve maybe ask the
players what THEY WANT and to work with other 3rd part groups as well as
they have worked with the MOD community in the past...
My 2 cents!!!

[BR]Messiah[Sensei]
BloodRush
a Action Halflife Clan

- Original Message -
From: Gouveia, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 11:04 AM
Subject: RE: PB no more.



 I wish valve had incorporated pb with CS/HL before they incorporated
 voicecomm.  PB has definitely improved the quality of the game while
 voicecomm really hasn't done much for it.

 Valve why do you keep making such bad decisions.  Please comment!



 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 1:46 PM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.


 Yes, this would definately be a good time for Valve to make a
 statement.. if not, I wouldn't blame gaming networks and other admins
to
 make plans to migrate their server resources.

 I currently run only TFC and haven't had much problems with cheaters, but,
 many other MODs, especially CS, will suffer greatly from this.

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Sysop [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 9:29 AM
 Subject: PB no more.


 
  So what are the chances of getting an official comment by valve on why
PB
  and Valve couldn't work together on a integrated solution?  PB has
pulled
  the plug on HL/CS because of (they say) lack of participation by Valve.
I
  would like to hear Valve's side of the story, as to why we are loosing
  something that could have REALLY improved the quality of the game...
 
  
  Revenge is a dish best served Colt...
 
 
 
 







RE: PB no more.....

2001-09-25 Thread Berkley Barnard



Let's hear what the Valve guys have to say before freaking on them over
this. If they have something in mind I'm more than willing to hear them out.
If they don't, then it's possible that the community could lose many players
due to frustration over all the cheating out there. I'm sure they're aware
of that, and it will/does factor into their decisions.

As far as I'm concerned, regardless what the outcome of all this turns out
to be I can look back and see that I got more than my money's worth out of
this particular game. I know I'd be disappointed to have to move on, but I
don't feel at all like they owe me anything at this point.

Berkley

-Original Message-
From: steve johnson [mailto:[EMAIL PROTECTED]]
Sent: September 25, 2001 1:29 PM
To: [EMAIL PROTECTED]
Subject: Re: PB no more.



Exactly my point!
Why not intrgrate something that will help the gameplay Such as PB
has. But nooolets put voice comm? When 90% of HL community knows
of RogerWilco  and it works just fine and a hell of alot better!!!
IMHO valve should have contacted Resounding Technoligies the makers of Roger
Wilco and PunkBuster and worked with both of those teams and intergrated
those 2 projects !! Mind you both of the above mentioned products are broven
and very well polished i must say. All i ask is that valve maybe ask the
players what THEY WANT and to work with other 3rd part groups as well as
they have worked with the MOD community in the past...
My 2 cents!!!

[BR]Messiah[Sensei]
BloodRush
a Action Halflife Clan

- Original Message -
From: Gouveia, Michael [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 11:04 AM
Subject: RE: PB no more.



 I wish valve had incorporated pb with CS/HL before they incorporated
 voicecomm.  PB has definitely improved the quality of the game while
 voicecomm really hasn't done much for it.

 Valve why do you keep making such bad decisions.  Please comment!



 -Original Message-
 From: HoundDawg [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 1:46 PM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.


 Yes, this would definately be a good time for Valve to make a
 statement.. if not, I wouldn't blame gaming networks and other admins
to
 make plans to migrate their server resources.

 I currently run only TFC and haven't had much problems with cheaters, but,
 many other MODs, especially CS, will suffer greatly from this.

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp
 - Original Message -
 From: Sysop [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 9:29 AM
 Subject: PB no more.


 
  So what are the chances of getting an official comment by valve on why
PB
  and Valve couldn't work together on a integrated solution?  PB has
pulled
  the plug on HL/CS because of (they say) lack of participation by Valve.
I
  would like to hear Valve's side of the story, as to why we are loosing
  something that could have REALLY improved the quality of the game...
 
  
  Revenge is a dish best served Colt...
 
 
 
 










RE: PB News

2001-09-25 Thread Aillaud Niels



yes 
but the cost was passed over to the customer.
It 
mightbe harder for valve to sell this "new" anti cheat solution to current 
users.
Actually I am wondering if Valve made any money with the commercial CT . 
It might explain why they(for the time being) refuse to buck for 
PB.

It is 
another blow to the CT community. I am going to miss PB. I can t play on a 
nonPB game without thinking every second:
 
- Is he that good or is he cheating? I spend way too much time trying to 
figure if he is cheating and how he is doing it.
it is 
a sad day today.

  -Message d'origine-De: steve johnson 
  [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 
  2001 20:46À: 
  [EMAIL PROTECTED]Objet: Re: PB 
  News
  And they deserved it just as CounterStrike Team 
  did
  
- Original Message - 
From: 
Aillaud Niels 
To: [EMAIL PROTECTED] 

Sent: Tuesday, September 25, 2001 11:35 
AM
Subject: RE: PB News

To 
echo what Mark Moran said..
(Yes PB was probably asking money to continue working on 
CS/HL)

-Message d'origine-
De : Mark Moran [mailto:[EMAIL PROTECTED]]
Envoyé : mardi 25 septembre 2001 18:40
À : [EMAIL PROTECTED]
Objet : RE: PB no more.


I think if you read the news REAL close. They 'offered to do business
with'.. Me thinks the punkbuster people don't want to work for 
free
anymore. I've approached Valve about 'doing business with' me for running 
a
free server. They've turned me down too. (Removing tongue from 
cheek.)
I'm a little disappointed.

  -Message d'origine-De: Richard C. Ryzner 
  [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 
  septembre 2001 18:44À: 
  [EMAIL PROTECTED]Objet: Re: PB 
  News
  I'm very sorry to hear this. With all the 
  hacks out there PB is the only way to keep some of the less learned 
  cheaters out of some servers. Unfortunatly there are so many cracks that 
  bypass PB at this point, even ona PB required server there is 
  usually at least one or two cheating. My big question at this point is why 
  Valve isnt working with them. I realize we dont have all the information 
  as to how it would be for Valve, legally etc. But I think that a reply 
  from valve as to why would be nice.
  Rick


RE: won id sharing.. - before we let it die

2001-09-25 Thread Eric Hall


 You as the guy who took the place as the list moderator(since you came up
 with
 those rules) are actually very responsible in taking and maintaining a very
 polite role!

Since when are polite responses required in response to decidedly NON-polite
posts?

Eric (the Deacon remix)
http://www.firekite.com





RE: PB News

2001-09-25 Thread Eric Hall



You 
wonder if Valve made any money when CS went retail? Hehehe...has there 
ever been any doubt?

Eric (the Deacon remix)http://www.firekite.com 


  -Original Message-From: Aillaud Niels 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 25, 
  2001 2:07 PMTo: [EMAIL PROTECTED]Subject: RE: 
  PB News
  yes 
  but the cost was passed over to the customer.
  It 
  mightbe harder for valve to sell this "new" anti cheat solution to 
  current users.
  Actually I am wondering if Valve made any money with the commercial CT 
  . It might explain why they(for the time being) refuse to buck for 
  PB.
  
  It 
  is another blow to the CT community. I am going to miss PB. I can t play on a 
  nonPB game without thinking every second:
   
  - Is he that good or is he cheating? I spend way too much time trying to 
  figure if he is cheating and how he is doing it.
  it 
  is a sad day today.
  
-Message d'origine-De: steve johnson 
[mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 
2001 20:46À: 
[EMAIL PROTECTED]Objet: Re: PB 
News
And they deserved it just as CounterStrike Team 
did

  - Original Message - 
  From: 
  Aillaud Niels 
  To: [EMAIL PROTECTED] 
  
  Sent: Tuesday, September 25, 2001 
  11:35 AM
  Subject: RE: PB News
  
  To echo what Mark Moran said..
  (Yes PB was probably asking money to continue working on 
  CS/HL)
  
  -Message d'origine-
  De : Mark Moran [mailto:[EMAIL PROTECTED]]
  Envoyé : mardi 25 septembre 2001 18:40
  À : [EMAIL PROTECTED]
  Objet : RE: PB no more.
  
  
  I think if you read the news REAL close. They 'offered to do 
  business
  with'.. Me thinks the punkbuster people don't want to work for 
  free
  anymore. I've approached Valve about 'doing business with' me for 
  running a
  free server. They've turned me down too. (Removing tongue from 
  cheek.)
  I'm a little disappointed.
  
-Message d'origine-De: Richard C. Ryzner 
[mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 
septembre 2001 18:44À: 
[EMAIL PROTECTED]Objet: Re: PB 
News
I'm very sorry to hear this. With all the 
hacks out there PB is the only way to keep some of the less learned 
cheaters out of some servers. Unfortunatly there are so many cracks that 
bypass PB at this point, even ona PB required server there is 
usually at least one or two cheating. My big question at this point is 
why Valve isnt working with them. I realize we dont have all the 
information as to how it would be for Valve, legally etc. But I think 
that a reply from valve as to why would be nice.
Rick


RE: PB no more.....

2001-09-25 Thread Eric Hall


I can't express my frustration with this latest development of PB's involvement
in the HL community, so I won't try.  I *would*, however, dearly love to hear an
official explanation from Valve as to what exactly the deal is...  Was Tony
being unreasonable somehow?  Does Valve have something similar already in the
works?  Do they just not think it's that big of a deal?  Is TF2 being cancelled,
so they're not really worried about the future?  What?

Eric (the Deacon remix)
http://www.firekite.com


 -Original Message-
 From: Sysop [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 25, 2001 11:29 AM
 To: [EMAIL PROTECTED]
 Subject: PB no more.



 So what are the chances of getting an official comment by valve on why PB
 and Valve couldn't work together on a integrated solution?  PB has pulled
 the plug on HL/CS because of (they say) lack of participation by Valve.  I
 would like to hear Valve's side of the story, as to why we are loosing
 something that could have REALLY improved the quality of the game...

 
 Revenge is a dish best served Colt...







RE: PB News

2001-09-25 Thread Ryan McCullough



I know 
what you mean. I ask this question more and more now that the new hitboxes have 
muddied the waters further. It gets frustrating when you can sit there and get 
15 bullets into the guy with a rifle, he shoots 2 at you with mp5 and you lose. 
It is a crock. Another thing, has anyone heard of the scripts that supposedly 
make you laggier and thus harder to hit? I have heard of these, but was 
wondering if they exist and what they look like. One of the guys I play with 
regularly has a ping of around 200 which is high, but not that high. When 
watching him, he is really jumpy. Like the jumpy of a 400ping player. I suspect, 
but have no proof. Anyone know any symptons or had experience with this? 
Thanks

  -Original Message-From: Aillaud Niels 
  [mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 25, 
  2001 12:07 PMTo: [EMAIL PROTECTED]Subject: RE: 
  PB News
  yes 
  but the cost was passed over to the customer.
  It 
  mightbe harder for valve to sell this "new" anti cheat solution to 
  current users.
  Actually I am wondering if Valve made any money with the commercial CT 
  . It might explain why they(for the time being) refuse to buck for 
  PB.
  
  It 
  is another blow to the CT community. I am going to miss PB. I can t play on a 
  nonPB game without thinking every second:
   
  - Is he that good or is he cheating? I spend way too much time trying to 
  figure if he is cheating and how he is doing it.
  it 
  is a sad day today.
  
-Message d'origine-De: steve johnson 
[mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 
2001 20:46À: 
[EMAIL PROTECTED]Objet: Re: PB 
News
And they deserved it just as CounterStrike Team 
did

  - Original Message - 
  From: 
  Aillaud Niels 
  To: [EMAIL PROTECTED] 
  Sent: Tuesday, September 25, 2001 
  11:35 AM
  Subject: RE: PB News
  
  To echo what Mark Moran said..
  (Yes PB was probably asking money to continue working on 
  CS/HL)
  
  -Message d'origine-
  De : Mark Moran [mailto:[EMAIL PROTECTED]]
  Envoyé : mardi 25 septembre 2001 18:40
  À : [EMAIL PROTECTED]
  Objet : RE: PB no more.
  
  
  I think if you read the news REAL close. They 'offered to do 
  business
  with'.. Me thinks the punkbuster people don't want to work for 
  free
  anymore. I've approached Valve about 'doing business with' me for 
  running a
  free server. They've turned me down too. (Removing tongue from 
  cheek.)
  I'm a little disappointed.
  
-Message d'origine-De: Richard C. Ryzner 
[mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 
septembre 2001 18:44À: 
[EMAIL PROTECTED]Objet: Re: PB 
News
I'm very sorry to hear this. With all the 
hacks out there PB is the only way to keep some of the less learned 
cheaters out of some servers. Unfortunatly there are so many cracks that 
bypass PB at this point, even ona PB required server there is 
usually at least one or two cheating. My big question at this point is 
why Valve isnt working with them. I realize we dont have all the 
information as to how it would be for Valve, legally etc. But I think 
that a reply from valve as to why would be nice.
Rick


Re: PB News

2001-09-25 Thread Buddha-Pest


that is true, they deserve to get the $$$ but why is Valve the one that has
to support them?  what if they simply went to a retail model where admins
have to buy the PB server?  I'd shell out a couple hundred bucks to run a
cheat free server.

this buy me mentality is a fucking joke.  90% the software development
industry thinks the way to success is to be bought by someone...

- Original Message -
From: steve johnson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 11:46 AM
Subject: Re: PB News


And they deserved it just as CounterStrike Team did

- Original Message -
From: Aillaud Niels mailto:[EMAIL PROTECTED]
To: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 11:35 AM
Subject: RE: PB News

To echo what Mark Moran said..
(Yes PB was probably asking money to continue working on CS/HL)
-Message d'origine-

De : Mark Moran [mailto:[EMAIL PROTECTED]]

Envoyé : mardi 25 septembre 2001 18:40

À : [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]

Objet : RE: PB no more.





I think if you read the news REAL close. They 'offered to do business

with'.. Me thinks the punkbuster people don't want to work for free

anymore. I've approached Valve about 'doing business with' me for
running a

free server. They've turned me down too. (Removing tongue from cheek.)

I'm a little disappointed.

-Message d'origine-
De : Richard C. Ryzner [mailto:[EMAIL PROTECTED]]
Envoyé : mardi 25 septembre 2001 18:44
À : [EMAIL PROTECTED]
Objet : Re: PB News


I'm very sorry to hear this. With all the hacks out there PB is the only
way to keep some of the less learned cheaters out of some servers.
Unfortunatly there are so many cracks that bypass PB at this point, even
on a PB required server there is usually at least one or two cheating.
My big question at this point is why Valve isnt working with them. I
realize we dont have all the information as to how it would be for
Valve, legally etc. But I think that a reply from valve as to why would
be nice.
Rick







RE: PB no more.....

2001-09-25 Thread Eric Hall


 why is Valve the one that *HAS* to respond?

Because we've heard PB's side.  We deserve to know what's going on...

Eric (the Deacon remix)
http://www.firekite.com





RE: PB News

2001-09-25 Thread Eric Hall


 that is true, they deserve to get the $$$ but why is Valve the one that has
 to support them?  what if they simply went to a retail model where admins
 have to buy the PB server?  I'd shell out a couple hundred bucks to run a
 cheat free server.

That's pretty cool.  If I were in a position where a couple hundred bucks were
chump change that I could throw around on a free service, I'd probably do it,
too.  But that's probably pretty rare, unfortunately, that you'd have a
combination of ability and willingness to pay for it.

Eric (the Deacon remix)
http://www.firekite.com





Re: PB News

2001-09-25 Thread Buddha-Pest


it is NOT chump change!!!  but it is still something i would do!  think
about it, you have hardware, bandwidth costs, etc. all going to this HOBBY.
if i was into model railroads, i'd be spending thousands of dollars a year.
if i was into photography (i am actually :) same thing.  this is a hobby
too, and one worthy enough of my $$$.  hell, i bet i could raise a couple of
hundred bucks from my regulars if i asked.  no one serious wants to play on
a server open to all cheats.

- Original Message -
From: Eric Hall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 3:25 PM
Subject: RE: PB News



  that is true, they deserve to get the $$$ but why is Valve the one that
has
  to support them?  what if they simply went to a retail model where
admins
  have to buy the PB server?  I'd shell out a couple hundred bucks to run
a
  cheat free server.

 That's pretty cool.  If I were in a position where a couple hundred bucks
were
 chump change that I could throw around on a free service, I'd probably do
it,
 too.  But that's probably pretty rare, unfortunately, that you'd have a
 combination of ability and willingness to pay for it.

 Eric (the Deacon remix)
 http://www.firekite.com







Re: HLTV

2001-09-26 Thread HL Server


thanks so much ... I thought my message was lost in all the rants ...

At 07:29 PM 09/25/2001 -0700, you wrote:
hltv is the proxy server spectators connect to. And yes, it is strictly used
for that function.

Fear.

- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 24, 2001 8:58 PM
Subject: HLTV

  Forgive my ignorance, but HLTV is strictly for spectating the server?





RE: PB doesn't even work, confirmed!

2001-09-26 Thread HL Server


At 05:24 PM 09/25/2001 -0500, you wrote:
  why is Valve the one that *HAS* to respond?

Because we've heard PB's side.  We deserve to know what's going on...

Eric (the Deacon remix)
http://www.firekite.com

Why do you deserve to know anything about VALVe's business?

Maybe they don't want to respond cause they know PB doesn't work, and they
don't want a mass flame war going on in this list or on other forums for
stating this publicly ...

I have run PB Req for a very long time ... I have believed that Tony and
the PB Team at their word ...  I defended PB when people said it didn't
work ...

Yesterday, I decided to put PB to the test ...  It doesn't work ...

Maybe PB is not supporting HL anymore because PB doesn't know how to make
HL cheat free?  Maybe other online games are easier to protect ...

Maybe VALVe puts no credence into PB claims, and knows that it's not worth
the money, but don't want to harm PB's chances with other companies?

 From a web site that was posted here, or on http://www.counter-strike.net
(I don't remember which, but I think it was a web site) ... I went there,
downloaded the hack, installed in 2 seconds, and I was kicking butt on any
server on the list ...  PB REQ servers targeted directly ...

I now know for myself that PunkBuster does not work ...  I'm assuming VALVe
researched this long ago ... I finally got to it ...

It's a shame, PB is NOT an obstacle for any cheaters ...





Re: PB no more.....

2001-09-26 Thread HoundDawg


Yes, and at this point, it may be a completely new gaming engine.  HL has
lived a long life but the new games coming out from other developers (still
no TF2 from Valve) will start w00in HL players over and at that point, HL
will become a classic game like the vintage Doom or Castle Wolfenstein. =\

Until then, players will continue to enjoy HL based MODs while looking for
something that is just as fun, if not more.  With better graphics, sound,
built-in anti-cheat features, better dedicated servers, etc...  Yes, there
will still be many loyal HL players like Starcraft still has today.

Nonetheless, everything must come to an end, and the glory days of HL have
been gone for awhile now, IMHO.

I really doubt that someone will be able to pick up where PB left off.  They
are correct in the fact that they need to build in some stuff directly into
the HL client and HLDS.  At least some hooks to where they can work off of.

For some odd reason, Valve does work very slow, or simply doesn't implement
some of the suggestions for modification to their code.  A group of us have
extended the HLDS launcher and even provided Valve with the code to add into
the SDK and make the extra command line parameters a permenant solution.
Here we are several patches later and we have to still modify the latest SDK
and recompile a new HLDS executable with the new command line parameters so
our external admin utilities can function properly.

For at least over a year now, Valve has suggested that we send them the
suggestions and code via email to several individuals.  We've done that, and
haven't heard anything.  A patch is announced in the works and we ask
whether what we sent them would be implemented to only get back a sorry,
no.  I'm sure Tony has experienced this in the past as well with whatever
he needs for PB to move forward.

If some of you are not aware, even the AdminMOD creator Alfred has been
working with Tony on PB.  I'm pretty confident that if they say they can't
move forward with some help from Valve, I would take their word for it.
Many of us developers don't ask for monetary compensation either.  It would
be nice to be offered something in return.  After all, many of us have
extended the HLDS freely and even on a much higher scale than their in-house
staff that actually get paid.

Anyway, I can't blame Tony and the rest of PB to move on.  HL has provided
us with years of great gaming for our original $40-50 that we can't even
begin to complain.  But, I have to admit, that I too have been in search of
the next great gaming engine and game that'll take FPS online gaming to the
next level.

(BTW, this doesn't mean that I'm pulling out of all HL development projects,
it's just that I konw and plan for my projects to have the ability to adapt
to future games.)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

- Original Message -
From: Sharon Morgan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 3:06 AM
Subject: Re: PB no more.



 someone else is bound to take up where they left off anyways.






Re: PB no more.....

2001-09-26 Thread Sysop


Hear Hear!!  (;

On Wednesday 26 September 2001 07:27 am, you wrote:
 Yes, and at this point, it may be a completely new gaming engine.  HL has
 lived a long life but the new games coming out from other developers (still
 no TF2 from Valve) will start w00in HL players over and at that point, HL
 will become a classic game like the vintage Doom or Castle Wolfenstein. =\

 Until then, players will continue to enjoy HL based MODs while looking for
 something that is just as fun, if not more.  With better graphics, sound,
 built-in anti-cheat features, better dedicated servers, etc...  Yes, there
 will still be many loyal HL players like Starcraft still has today.

 Nonetheless, everything must come to an end, and the glory days of HL have
 been gone for awhile now, IMHO.

 I really doubt that someone will be able to pick up where PB left off.
 They are correct in the fact that they need to build in some stuff directly
 into the HL client and HLDS.  At least some hooks to where they can work
 off of.

 For some odd reason, Valve does work very slow, or simply doesn't implement
 some of the suggestions for modification to their code.  A group of us have
 extended the HLDS launcher and even provided Valve with the code to add
 into the SDK and make the extra command line parameters a permenant
 solution. Here we are several patches later and we have to still modify the
 latest SDK and recompile a new HLDS executable with the new command line
 parameters so our external admin utilities can function properly.

 For at least over a year now, Valve has suggested that we send them the
 suggestions and code via email to several individuals.  We've done that,
 and haven't heard anything.  A patch is announced in the works and we ask
 whether what we sent them would be implemented to only get back a sorry,
 no.  I'm sure Tony has experienced this in the past as well with whatever
 he needs for PB to move forward.

 If some of you are not aware, even the AdminMOD creator Alfred has been
 working with Tony on PB.  I'm pretty confident that if they say they can't
 move forward with some help from Valve, I would take their word for it.
 Many of us developers don't ask for monetary compensation either.  It would
 be nice to be offered something in return.  After all, many of us have
 extended the HLDS freely and even on a much higher scale than their
 in-house staff that actually get paid.

 Anyway, I can't blame Tony and the rest of PB to move on.  HL has provided
 us with years of great gaming for our original $40-50 that we can't even
 begin to complain.  But, I have to admit, that I too have been in search of
 the next great gaming engine and game that'll take FPS online gaming to the
 next level.

 (BTW, this doesn't mean that I'm pulling out of all HL development
 projects, it's just that I konw and plan for my projects to have the
 ability to adapt to future games.)

 HoundDawg
 http://www.phpGamingSite.com
 http://www.unitedadmins.com
 http://www.unitedadmins.com/hlbp

 - Original Message -
 From: Sharon Morgan [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, September 26, 2001 3:06 AM
 Subject: Re: PB no more.

  someone else is bound to take up where they left off anyways.

--

What, were you expecting something witty?





Re: PB no more.....

2001-09-26 Thread HoundDawg



If you need more enlightenment from PB's side, go 
through their forumseven start with this topic:
http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694
HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp
- Original Message - 
From: "Buddha-Pest" [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 25, 2001 3:54 
PM
Subject: Re: PB no more.
  we've heard PB's side? oh, you mean the sudden rant 
on their news page? i'm sorry, but i am still waiting for the 
explanation from the PB side...  Either: 1. Tony went to 
Valve to ask them to finance PB (either by outright buying them, or by 
funding them). Valve said no or didn't respond or did not respond 
IN TIME. Tony threw a fit. 2. Tony keeps asking for support from 
Valve (btw, this isn't "answering questions" probably more like having a 
gander at the source or asking for new APIs in the SDK). Valve 
said no or didn't respond or didn't respond IN TIME. Tony threw a 
fit. 3. Both  my guess: it's mostly 1 and a wee bit of 
2.   don't get me wrong here guys, i want to see PB + HL 
work. i have supported PB from the get go. i appreciate what 
these VOLUNTEERS have done. i respect them. I AM WILLING TO 
PAY THEM FOR A SERVER PRODUCT. but i do not support the way they 
handle basically every fucking issue. which is with anger and 
stubbornness.  consider how unresponsive PB has been to admins 
over the last year (Clan Tag Registry is a great example), how for 
months they refused to allow the product to go in an unexpected 
direction (even a month ago PB support was still referring to PB as a 
product for leagues), how totally unsupportive they were with 3rd party 
apps (until about 2 months ago, but i won't forget the previous months 
because not only were they unsupportive, they kept flinging that 
software agreement around at anyone trying to customize PB some). 
do i want them to get their just deserts? no! but i'm just 
pointing out that these guys are not martyrs of any sort. they're a 
decent bunch of developers with a great idea and now they want to drop 
the ball on the very community that made them successful... and 
they're going to jealously guard this technology too, mark my 
words. i have trouble supporting that.   
- Original Message - From: "Eric Hall" [EMAIL PROTECTED] To: 
[EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:24 PM Subject: 
RE: PB no more.  why is 
Valve the one that *HAS* to respond?   Because we've 
heard PB's side. We deserve to know what's going on... 
  Eric (the Deacon remix)  http://www.firekite.com 
 


RE: PB no more.....

2001-09-26 Thread Gouveia, Michael


Doesn't anyone think it's pretty funny that valve hasn't released a
statement on this punkbuster thing? Not even a peep from yahn or either of
the eric's.

Actually I think its pretty lame of them to ignore what is an obvious
disappointment within the cs/hl community.  Its obvious that valve no longer
cares about CS or HL.  Which they are showing by not doing what they can to
prevent the games by being overcome by cheaters.  Next thing you know they
will still releaseing patches.

Looks like its time to uninstall and toss this game to the side along with
my copy's of warcraft 2, starcraft, and command and conquer.  Only thing
that sucks is that I actually purchased a copy of CS to support valves
efforts in takeing up the game.  Big mistake on my part.




-Original Message-
From: HoundDawg [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 26, 2001 10:28 AM
To: [EMAIL PROTECTED]
Subject: Re: PB no more.


Yes, and at this point, it may be a completely new gaming engine.  HL has
lived a long life but the new games coming out from other developers (still
no TF2 from Valve) will start w00in HL players over and at that point, HL
will become a classic game like the vintage Doom or Castle Wolfenstein. =\

Until then, players will continue to enjoy HL based MODs while looking for
something that is just as fun, if not more.  With better graphics, sound,
built-in anti-cheat features, better dedicated servers, etc...  Yes, there
will still be many loyal HL players like Starcraft still has today.

Nonetheless, everything must come to an end, and the glory days of HL have
been gone for awhile now, IMHO.

I really doubt that someone will be able to pick up where PB left off.  They
are correct in the fact that they need to build in some stuff directly into
the HL client and HLDS.  At least some hooks to where they can work off of.

For some odd reason, Valve does work very slow, or simply doesn't implement
some of the suggestions for modification to their code.  A group of us have
extended the HLDS launcher and even provided Valve with the code to add into
the SDK and make the extra command line parameters a permenant solution.
Here we are several patches later and we have to still modify the latest SDK
and recompile a new HLDS executable with the new command line parameters so
our external admin utilities can function properly.

For at least over a year now, Valve has suggested that we send them the
suggestions and code via email to several individuals.  We've done that, and
haven't heard anything.  A patch is announced in the works and we ask
whether what we sent them would be implemented to only get back a sorry,
no.  I'm sure Tony has experienced this in the past as well with whatever
he needs for PB to move forward.

If some of you are not aware, even the AdminMOD creator Alfred has been
working with Tony on PB.  I'm pretty confident that if they say they can't
move forward with some help from Valve, I would take their word for it.
Many of us developers don't ask for monetary compensation either.  It would
be nice to be offered something in return.  After all, many of us have
extended the HLDS freely and even on a much higher scale than their in-house
staff that actually get paid.

Anyway, I can't blame Tony and the rest of PB to move on.  HL has provided
us with years of great gaming for our original $40-50 that we can't even
begin to complain.  But, I have to admit, that I too have been in search of
the next great gaming engine and game that'll take FPS online gaming to the
next level.

(BTW, this doesn't mean that I'm pulling out of all HL development projects,
it's just that I konw and plan for my projects to have the ability to adapt
to future games.)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp

- Original Message -
From: Sharon Morgan [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 3:06 AM
Subject: Re: PB no more.



 someone else is bound to take up where they left off anyways.






Re: Bad maps and other problems

2001-09-26 Thread Bradley W. Craig


Is file-level security necessary?  Can't you just select the files in
question and make them read only?  Is there some functionality in HLDS to
change file attributes?  From the client side, I had experience playing on
a server where the Admin used Admin-mod to remove all key bindings from
clients if the Admin was on the losing side of the CS server.  Since I use
WinME as my client OS, I set the file attribute of my config file to read
only.  The only down side is that you will get an error message when
closing Half-Life that your config files could not be updated, but you can
ignore this error.  Won't this same tactic work for the map files on the
server?


At 11:34 AM 9/26/2001 -0400, you wrote:


I had the autocorrupting map problem for some time wuth my dod server.  For no
reason whatsoever, with complete and utter randomness, a bsp would be
different.

It got to the point I would use file level security in win2k-As andcompletely
write protect the maps folder.  That actually worked but was a pain in the ass
when I needed to put something there or install an update because I had to
re-allow myself to write to the folder.

Just an idea.









Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM

Please respond to [EMAIL PROTECTED]



   To:  [EMAIL PROTECTED]

   cc:  (bcc: Matthew F Minarik/Picker)



   Subject  Bad maps and other problems
   :







I have a problem of bad maps. When a client connects to my server it
says that the maps differ. I do have the latest patch, admin-mod and so
does the client. Another admin on the server told me that this V/ulgar
won id 830562 and ip address 216.78.202.251 was bragging about messing
up the maps. Every time this happens I have to reinstall the game to =
get things working again. Anyway I saw him on the server today and
confronted him. He admitted to doing it so I band his WON ID but the
other admin did too. He keeps getting back in. Is anyone else having
this problem? Because it is driving me crazy. The server is [ATL01]
Inflow TFC Server 205.128.10.197. The server is at a Data Center in
Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram
running W2Kserver fully patched. Please help with this problem.=20
Another problem I also run a Firearms server that dies daily with
nothing showing in the logs.. These games are getting to be more
work than they are worth to keep running. Please help with any info on
the problems so I can keep them up.
 Thanks
 Jody






 Bradley W. Craig, C.I.O.
 Magna Imaging Group
 Phone: (630)942-0755
 Fax: (630)942-1556





Re: PB no more.....

2001-09-26 Thread HL Server


At 07:48 AM 09/26/2001 -0700, you wrote:
If you need more enlightenment from PB's side, go through their
forumseven start with this topic:
http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694

This forum is a great read ... I think everyone that's interested in PB
should read it ...

I also think it's a hoot all you pretend software developers are giving
VALVe poop about a product that has successfully sold millions of copies
(and probably bootlegged as many) ...

They didn't ask any one of you to set to code any additional utilities for
their program ... They didn't stop you either ... Anything outside of VALVe
is volunteer work ...  I'm sure they appreciate it and recognize it, but I
don't think it's going to sway any of their decisions in the way their
program will go ...  VALVe makes a change, it's up to the volunteers to
change their utility ... not the other way around ...

And another thing I got out of that forum ... It takes 12-24 hours to hack
new patches of HL, but only 10-15 minutes to avert PB ...  As I stated in a
previous message, I have run PB with the false sense of security that
people were not cheating on my servers ... This has been a false sense of
security ... PB simply doesn't work, confirmed.  It's not like this is a
new hack either ...  It's not like it's one they don't know about either
...  Publicly distributed, named and accessible ...

I think the only thing that need be done is for VALVe to decide someday,
Hey, you know, we ought to stamp out the ability to cheat with our
program. and from then on it will be history ...  VALVe didn't ask Tony
Ray to spend every waking moment away from work and family to develop PB
... Tony Ray should expect nothing in return ...

If VALVe thought it was worth it to work with him on a project to stop
cheating, they would have done it by now ... Now PB is going corporate with
a product that is easily averted, he has distanced himself even further
from any community here in my opinion ... I think VALVe is perfectly
capable of accomplishing all of this on their own ...  I think as a result
of this, you will see security implemented in VALVe's stuff, and the death
of PB ...  Not the other way around ...

Tony has leaked info of PB approved stamps on games coming out .. blah
blah ... I think it was smoke to up the price ...  this is just my opinion ...

Anyway ... play devil's advocate, and really think about this ... Don't go
on your stance or hearsay ... evaluate the facts ...





RE: PB doesn't even work, confirmed!

2001-09-26 Thread Eric Hall


 Why do you deserve to know anything about VALVe's business?

Because we've volunteered hundreds of man hours and thousands of dollars to
supporting their product.  Because it's not unreasonable to have *some* sort of
response.

 Maybe they don't want to respond cause they know PB doesn't work, and they
 don't want a mass flame war going on in this list or on other forums for
 stating this publicly ...

Then all they have to say is that they've looked at it and decided that PB isn't
the best solution right now, or whatever it is they're thinking.  I'm not going
to *argue* about what they say, I just want to hear what the deal is.  The
amount of money and time spent on serving this game for them is just staggering,
and I'm glad I'm not stuck with most of y'all's colo bills and hardware bills...

 Maybe PB is not supporting HL anymore because PB doesn't know how to make
 HL cheat free?  Maybe other online games are easier to protect ...

That's definitely possible.  I would like to know :\

 Maybe VALVe puts no credence into PB claims, and knows that it's not worth
 the money, but don't want to harm PB's chances with other companies?

If that's the case, I'd be surprised that the gaming software industry is so
cut-throat that someone would knowingly sabotage another's game that way...
Could happen, of course :)

 It's a shame, PB is NOT an obstacle for any cheaters ...

Heh, since most of these hacks will *not* run in Win2k, I've been unable to test
them for a while...  This is very possible, and I have to rely on the
information from folks like you and the other members of this list, for
instance, for the only half-way reliable reports on what's caught and what's
not.  Heh, and then you get conflicting responses, and you're like, Well?
Which is it?  Caught or not?  Heh, ah, the life of a non-cheating admin ;)

Eric (the Deacon remix)
http://www.firekite.com





RE: PB no more.....

2001-09-26 Thread Eric Hall


 Now just wait before you get all rash and all.  Valve might have to consult
 with lawers before they can make a statement about it, and Tony may be
 blowing smoke up our asses.  We don't know.  Don't AssUme anything...

Exactly.  That's why we're waiting for word from Valve.  I'd rather hear even a
Buddha-defined rant from Valve than nothing at all...

Eric (the Deacon remix)
http://www.firekite.com





RE: Bad maps and other problems

2001-09-26 Thread Eric Hall


FWIW I used to have that problem with NT4 and compressed folders...

Eric (the Deacon remix)
http://www.firekite.com

 -Original Message-
 From: Sysop [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 10:52 AM
 To: [EMAIL PROTECTED]
 Subject: Re: Bad maps and other problems



 If you have maps doing that to you, check your ram, that's usually one of the
 first indicators that a stick or 2 is going south...

 On Wednesday 26 September 2001 08:34 am, you wrote:
  I had the autocorrupting map problem for some time wuth my dod server.  For
  no reason whatsoever, with complete and utter randomness, a bsp would be
  different.
 
  It got to the point I would use file level security in win2k-As
  andcompletely write protect the maps folder.  That actually worked but was
  a pain in the ass when I needed to put something there or install an update
  because I had to re-allow myself to write to the folder.
 
  Just an idea.
 
 
 
 
 
 
 
 
 
  Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM
 
  Please respond to [EMAIL PROTECTED]
 
 
 
To:  [EMAIL PROTECTED]
 
cc:  (bcc: Matthew F Minarik/Picker)
 
 
 
Subject  Bad maps and other problems
 
 
 
 
 
 
 
 
  I have a problem of bad maps. When a client connects to my server it
  says that the maps differ. I do have the latest patch, admin-mod and so
  does the client. Another admin on the server told me that this V/ulgar
  won id 830562 and ip address 216.78.202.251 was bragging about messing
  up the maps. Every time this happens I have to reinstall the game to =
  get things working again. Anyway I saw him on the server today and
  confronted him. He admitted to doing it so I band his WON ID but the
  other admin did too. He keeps getting back in. Is anyone else having
  this problem? Because it is driving me crazy. The server is [ATL01]
  Inflow TFC Server 205.128.10.197. The server is at a Data Center in
  Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram
  running W2Kserver fully patched. Please help with this problem.=20
  Another problem I also run a Firearms server that dies daily with
  nothing showing in the logs.. These games are getting to be more
  work than they are worth to keep running. Please help with any info on
  the problems so I can keep them up.
  Thanks
  Jody

 --

 What, were you expecting something witty?







RE: PB no more.....

2001-09-26 Thread Eric Hall


 And another thing I got out of that forum ... It takes 12-24 hours to hack
 new patches of HL, but only 10-15 minutes to avert PB ...  As I stated in a
 previous message, I have run PB with the false sense of security that
 people were not cheating on my servers ... This has been a false sense of
 security ... PB simply doesn't work, confirmed.  It's not like this is a
 new hack either ...  It's not like it's one they don't know about either
 ...  Publicly distributed, named and accessible ...

It really depends your definition of whether it works or not.  For me, I have
no illusions that it instantly halts any and all h4x at any given time.  I
*know* the h4xers are always going to be ahead of the game.  PB is reactionary
software.  A cheat is released, and they have to respond.  I like it because
while there are usually new h4x coming out, a lot of them are still caught.  I
know in my cheater log, there have been quite a few less sophisticated h4xers
caught.

And you know really, some people approach cheating as if it were AIDS or
something.  Honestly, it's not that big a deal.  Yes, it would be preferable by
far to have a cheat-free game, but we don't, we know we don't, and we play it
anyway.  If a handful of people are able to cheat on my servers, whooptee doo.
PB catches the a lot in his net, and those that want to keep playing unmolested
need to be constantly on their toes looking for the latest and greatest, hoping
against hope they don't actually get caught while on a server cluster they call
home.  Some of y'all obviously feel differently, and that's of course your
prerogative, but I think it'd help to put a little reality check into your
expectations of PB and whether it really works or not.  Honestly, I'm not sure
Valve can/could do anything with PB beyond contributing funds that would really
improve the basic situation we've got now.  I'd rather have them concentrating
on the prevention of cheats altogether.  PB is great in the absence of something
better, and it's frustrating that no new updates are supposed to be forthcoming,
but it's a band-aid fix...

Eric (the Deacon remix)
http://www.firekite.com





RE: Bad maps and other problems

2001-09-26 Thread Jody Marshall


I really don’t think memory is the problem. That the box is running
several other things with no problems Anyone have suggestions on the
Firearms server dieing??

-Original Message-
From: Sysop [mailto:[EMAIL PROTECTED]] 
Sent: Wednesday, September 26, 2001 11:52 AM
To: [EMAIL PROTECTED]
Subject: Re: Bad maps and other problems


If you have maps doing that to you, check your ram, that's usually one
of the
first indicators that a stick or 2 is going south...

On Wednesday 26 September 2001 08:34 am, you wrote:
 I had the autocorrupting map problem for some time wuth my dod server.
For
 no reason whatsoever, with complete and utter randomness, a bsp would
be
 different.

 It got to the point I would use file level security in win2k-As
 andcompletely write protect the maps folder.  That actually worked but
was
 a pain in the ass when I needed to put something there or install an
update
 because I had to re-allow myself to write to the folder.

 Just an idea.









 Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM

 Please respond to [EMAIL PROTECTED]



   To:  [EMAIL PROTECTED]

   cc:  (bcc: Matthew F Minarik/Picker)



   Subject  Bad maps and other problems








 I have a problem of bad maps. When a client connects to my server it
 says that the maps differ. I do have the latest patch, admin-mod and
so
 does the client. Another admin on the server told me that this V/ulgar
 won id 830562 and ip address 216.78.202.251 was bragging about messing
 up the maps. Every time this happens I have to reinstall the game to =
 get things working again. Anyway I saw him on the server today and
 confronted him. He admitted to doing it so I band his WON ID but the
 other admin did too. He keeps getting back in. Is anyone else having
 this problem? Because it is driving me crazy. The server is [ATL01]
 Inflow TFC Server 205.128.10.197. The server is at a Data Center in
 Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram
 running W2Kserver fully patched. Please help with this problem.=20
 Another problem I also run a Firearms server that dies daily with
 nothing showing in the logs.. These games are getting to be more
 work than they are worth to keep running. Please help with any info on
 the problems so I can keep them up.
 Thanks
 Jody

--

What, were you expecting something witty?






Re: PB no more.....

2001-09-26 Thread HoundDawg


Well, yer definately playing Devil's advocate here (I thought that was
Eric's job).  Anyway, yer comments about pretend software developers was
unfounded and uncalled for.  I'll be the first to THWACK you for that one.

As for the rest of your rantings...I'm disappointed in your viewpoint as it
has no constructiveness in the gaming community, business, or society for
that matter.  Talk about a bleak world.  I dare you post this type of
mentality to the Linux list.  If this philosophy of yours (or devil's
advocate) is how things were done in this HL community, then I'd be the
first one to leave.  Because, it is that mentality that everyone thinks that
Microsoft has (which is, for the most part, false) and not welcoming at
best.

If this is truely your beliefs, I hope you never have kids...or ones that
follow your advise...society would be a better place without them... =\


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 9:00 AM
Subject: Re: PB no more.



 At 07:48 AM 09/26/2001 -0700, you wrote:
 If you need more enlightenment from PB's side, go through their
 forumseven start with this topic:

http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;
act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=
3bb17dfa6bf6;act=ST;f=12;t=1694

 This forum is a great read ... I think everyone that's interested in PB
 should read it ...

 I also think it's a hoot all you pretend software developers are giving
 VALVe poop about a product that has successfully sold millions of copies
 (and probably bootlegged as many) ...

 They didn't ask any one of you to set to code any additional utilities for
 their program ... They didn't stop you either ... Anything outside of
VALVe
 is volunteer work ...  I'm sure they appreciate it and recognize it, but I
 don't think it's going to sway any of their decisions in the way their
 program will go ...  VALVe makes a change, it's up to the volunteers to
 change their utility ... not the other way around ...

 And another thing I got out of that forum ... It takes 12-24 hours to hack
 new patches of HL, but only 10-15 minutes to avert PB ...  As I stated in
a
 previous message, I have run PB with the false sense of security that
 people were not cheating on my servers ... This has been a false sense of
 security ... PB simply doesn't work, confirmed.  It's not like this is a
 new hack either ...  It's not like it's one they don't know about either
 ...  Publicly distributed, named and accessible ...

 I think the only thing that need be done is for VALVe to decide someday,
 Hey, you know, we ought to stamp out the ability to cheat with our
 program. and from then on it will be history ...  VALVe didn't ask Tony
 Ray to spend every waking moment away from work and family to develop PB
 ... Tony Ray should expect nothing in return ...

 If VALVe thought it was worth it to work with him on a project to stop
 cheating, they would have done it by now ... Now PB is going corporate
with
 a product that is easily averted, he has distanced himself even further
 from any community here in my opinion ... I think VALVe is perfectly
 capable of accomplishing all of this on their own ...  I think as a result
 of this, you will see security implemented in VALVe's stuff, and the death
 of PB ...  Not the other way around ...

 Tony has leaked info of PB approved stamps on games coming out .. blah
 blah ... I think it was smoke to up the price ...  this is just my opinion
...

 Anyway ... play devil's advocate, and really think about this ... Don't go
 on your stance or hearsay ... evaluate the facts ...









RE: cs 1.3 retail dedicated server keeps quitting

2001-09-26 Thread Ryan McCullough


I told a guy this same thing eric. Since he has retail apparently you do not
need the full server.

Nick, can you provide us with some logs? or a better explaination.

-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Monday, September 24, 2001 11:31 PM
To: [EMAIL PROTECTED]
Subject: RE: cs 1.3 retail dedicated server keeps quitting



Uh, not sure, but if you're trying to run a dedicated server, download the
full
4108 server from http://www.lgsocentral.com/patches.html and go from there.

Eric (the Deacon remix)
http://www.firekite.com

 -Original Message-
 From: Nick Nanotte [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 11:11 AM
 To: [EMAIL PROTECTED]
 Subject: cs 1.3 retail dedicated server keeps quitting




 I just installed CS. 1.3 Retail. How come the server keeps
 on quitting every now and then like after 5 or 10 minutes.
 Has anyone else encountered this? Thanks.

 Nick







RE: PB no more.....

2001-09-26 Thread Ryan McCullough


They are copyright'ing the source/technology. Why would they want to give it
away?

-Original Message-
From: Marcelo ''Mosca'' de Paula Bezerra [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 25, 2001 9:47 AM
To: [EMAIL PROTECTED]
Subject: Re: PB no more.



If they are giving up, they could at least make the source code public
in a way it could be further developed by the community that made them
succesfull. I even offered my help in coding the linux pbc2jpg util.
I am seriouly thinking about dumping pb.

Buddha-Pest wrote:

 we've heard PB's side?  oh, you mean the sudden rant on their news page?
 i'm sorry, but i am still waiting for the explanation from the PB side...

 Either:
 1. Tony went to Valve to ask them to finance PB (either by outright buying
 them, or by funding them).  Valve said no or didn't respond or did not
 respond IN TIME.  Tony threw a fit.
 2. Tony keeps asking for support from Valve (btw, this isn't answering
 questions probably more like having a gander at the source or asking for
 new APIs in the SDK).  Valve said no or didn't respond or didn't respond
IN
 TIME.  Tony threw a fit.
 3. Both

 my guess: it's mostly 1 and a wee bit of 2.

 don't get me wrong here guys, i want to see PB + HL work.  i have
supported
 PB from the get go.  i appreciate what these VOLUNTEERS have done.  i
 respect them.  I AM WILLING TO PAY THEM FOR A SERVER PRODUCT.  but i do
not
 support the way they handle basically every fucking issue.  which is with
 anger and stubbornness.

 consider how unresponsive PB has been to admins over the last year (Clan
Tag
 Registry is a great example), how for months they refused to allow the
 product to go in an unexpected direction (even a month ago PB support was
 still referring to PB as a product for leagues), how totally unsupportive
 they were with 3rd party apps (until about 2 months ago, but i won't
forget
 the previous months because not only were they unsupportive, they kept
 flinging that software agreement around at anyone trying to customize PB
 some).  do i want them to get their just deserts?  no!  but i'm just
 pointing out that these guys are not martyrs of any sort.  they're a
decent
 bunch of developers with a great idea and now they want to drop the ball
on
 the very community that made them successful...  and they're going to
 jealously guard this technology too, mark my words.  i have trouble
 supporting that.

 - Original Message -
 From: Eric Hall [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Tuesday, September 25, 2001 3:24 PM
 Subject: RE: PB no more.

 
   why is Valve the one that *HAS* to respond?
 
  Because we've heard PB's side.  We deserve to know what's going on...
 
  Eric (the Deacon remix)
  http://www.firekite.com
 
 

--
Marcelo de Paula Bezerra - Fortaleza/CE Brazil
Tekmetrics certified Master Linux Administrator
http://www.tekmetrics.com/transcript.jsp?pid=97219

A computer is a state machine. Threads are for people who cant
program state machines. -- Alan Cox

-BEGIN GEEK CODE BLOCK-
Version: 3.1
GCM/CS/CC/E/IT/O d--- s: a-- C UL UB- P L E W+ K?
w---
PS+++ t+++ X+ D+ G e++ h! y+++$
--END GEEK CODE BLOCK--





RE: Bad maps and other problems

2001-09-26 Thread Ryan McCullough


Ok, I think your box has been had. If he is able to freak out the maps and
unban himself he is somehow modifying files. Is he on static or dynamic IP?
If it is static I would add him to win2k servers not trusted IP address
list. I would try to find out how he is connecting to your box. How do you
access the server? remotely/directly? If remotely check your programs logs.
Make sure he is not getting into your server this way. Anyways, this is what
I think.

-Original Message-
From: Jody Marshall [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, September 26, 2001 10:06 AM
To: [EMAIL PROTECTED]
Subject: RE: Bad maps and other problems



No compressed folders here!!! Any other suggestions

-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 25, 2001 12:42 PM
To: [EMAIL PROTECTED]
Subject: RE: Bad maps and other problems


FWIW I used to have that problem with NT4 and compressed folders...

Eric (the Deacon remix)
http://www.firekite.com

 -Original Message-
 From: Sysop [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 10:52 AM
 To: [EMAIL PROTECTED]
 Subject: Re: Bad maps and other problems



 If you have maps doing that to you, check your ram, that's usually one
of the
 first indicators that a stick or 2 is going south...

 On Wednesday 26 September 2001 08:34 am, you wrote:
  I had the autocorrupting map problem for some time wuth my dod
server.  For
  no reason whatsoever, with complete and utter randomness, a bsp
would be
  different.
 
  It got to the point I would use file level security in win2k-As
  andcompletely write protect the maps folder.  That actually worked
but was
  a pain in the ass when I needed to put something there or install an
update
  because I had to re-allow myself to write to the folder.
 
  Just an idea.
 
 
 
 
 
 
 
 
 
  Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM
 
  Please respond to [EMAIL PROTECTED]
 
 
 
To:  [EMAIL PROTECTED]
 
cc:  (bcc: Matthew F Minarik/Picker)
 
 
 
Subject  Bad maps and other problems
 
 
 
 
 
 
 
 
  I have a problem of bad maps. When a client connects to my server it
  says that the maps differ. I do have the latest patch, admin-mod and
so
  does the client. Another admin on the server told me that this
V/ulgar
  won id 830562 and ip address 216.78.202.251 was bragging about
messing
  up the maps. Every time this happens I have to reinstall the game to
=
  get things working again. Anyway I saw him on the server today and
  confronted him. He admitted to doing it so I band his WON ID but the
  other admin did too. He keeps getting back in. Is anyone else having
  this problem? Because it is driving me crazy. The server is [ATL01]
  Inflow TFC Server 205.128.10.197. The server is at a Data Center in
  Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig
ram
  running W2Kserver fully patched. Please help with this problem.=20
  Another problem I also run a Firearms server that dies daily with
  nothing showing in the logs.. These games are getting to be more
  work than they are worth to keep running. Please help with any info
on
  the problems so I can keep them up.
  Thanks
  Jody

 --

 What, were you expecting something witty?








semi-[OT] Win 2K by pass log on

2001-09-26 Thread Patrick Devin Wigington


I appreciate the post regarding FireDaemon and will use it on my win 2K
server.

One problem i forsee is that if i had to restart the system, it would ask me
to log on. That would stop win 2K from loading and then running the
services??

How can i configure win 2K so that a remote restart will allow it to start
the services?

thank you
Devin






Re: Bad maps and other problems

2001-09-26 Thread gil brice


At the very least Change your passwords on the box
INCLUDING the RCON password.   It sounds to me as if
he's cracked your RCON password.


--- Jody Marshall [EMAIL PROTECTED] wrote:
 I have a problem of bad maps. When a client connects
 to my server it
 says that the maps differ. I do have the latest
 patch, admin-mod and so
 does the client. Another admin on the server told me
 that this V/ulgar
 won id 830562 and ip address 216.78.202.251 was
 bragging about messing
 up the maps. Every time this happens I have to
 reinstall the game to =
 get things working again. Anyway I saw him on the
 server today and
 confronted him. He admitted to doing it so I band
 his WON ID but the
 other admin did too. He keeps getting back in. Is
 anyone else having
 this problem? Because it is driving me crazy. The
 server is [ATL01]
 Inflow TFC Server 205.128.10.197. The server is at a
 Data Center in
 Atlanta on triple OC3 circuits Dell Box with 4 Pill
 800 and 2 gig ram
 running W2Kserver fully patched. Please help with
 this problem.=20
 Another problem I also run a Firearms server that
 dies daily with
 nothing showing in the logs.. These games are
 getting to be more
 work than they are worth to keep running. Please
 help with any info on
 the problems so I can keep them up.
 Thanks
 Jody



__
Do You Yahoo!?
Get email alerts  NEW webcam video instant messaging with Yahoo! Messenger. 
http://im.yahoo.com





RE: PB doesn't even work, confirmed!

2001-09-26 Thread HL Server


At 11:18 AM 09/25/2001 -0500, you wrote:
  Why do you deserve to know anything about VALVe's business?

Because we've volunteered hundreds of man hours and thousands of dollars to
supporting their product.  Because it's not unreasonable to have *some*
sort of
response. The amount of money and time spent on serving this game for them
is just staggering,
and I'm glad I'm not stuck with most of y'all's colo bills and hardware
bills...

snipped a lot, but my stance is this ... VALVe didn't ask you to do it, you
did it on your own ...  It's like cutting a stranger's lawn and expecting a
Hamilton for it ...

  It's a shame, PB is NOT an obstacle for any cheaters ...

Heh, since most of these hacks will *not* run in Win2k, I've been unable
to test
them for a while...  This is very possible, and I have to rely on the
information from folks like you and the other members of this list, for
instance, for the only half-way reliable reports on what's caught and what's
not.  Heh, and then you get conflicting responses, and you're like, Well?
Which is it?  Caught or not?  Heh, ah, the life of a non-cheating
admin ;)

Eric (the Deacon remix)
http://www.firekite.com

Hack works perfectly fine on W2K ... I wouldn't run anything else ...

I finally got fed up after months of being hit from across the map and when
the link presented itself, I decided to test my anti-cheat armor ... I
found out that there is no armor and it's been going on forever ... It was
never even hindered by PB ...  I would have shared this information even if
PB didn't decide to bail on HL 





Re: PB no more.....

2001-09-26 Thread HL Server


At 10:11 AM 09/26/2001 -0700, you wrote:
Well, yer definately playing Devil's advocate here (I thought that was
Eric's job).  Anyway, yer comments about pretend software developers was
unfounded and uncalled for.  I'll be the first to THWACK you for that one.

How so?  People who can program (and I am one of them) write a program ...
they release it ... (basically just share it) ... They set up a web site
and forums and support it and others who use it support it and share their
experiences with the software   Money never changed hands, and the
software is not copy-written or anything and not even recognized by the
software manufacturer for the software it is in reference to ...  Pretend
may not be a good word for it, but what would you call it then?

As for the rest of your rantings...I'm disappointed in your viewpoint as it
has no constructiveness in the gaming community, business, or society for
that matter.  Talk about a bleak world.  I dare you post this type of
mentality to the Linux list.  If this philosophy of yours (or devil's
advocate) is how things were done in this HL community, then I'd be the
first one to leave.  Because, it is that mentality that everyone thinks that
Microsoft has (which is, for the most part, false) and not welcoming at
best.

You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is
not Open Source now, is it?  There is one entity which controls the
direction of the software ... yes they will take email suggestions .. yes
they will revel in people writing third party utils for their product ...
but no one determines what goes on with their product but them ...  To you
a bleak world, to me .. makes perfect sense and no one that wrote a third
party utility, runs a free server .. whatever ... should expect anything in
return for their efforts and time put in ...

I have written countless utilities in support of software and never
received anything from it but the satisfaction of little utilities I wrote
running on computers all over the world ... I thought that was awesome
myself ...  but I never expected anything in return from the author of the
program ...  When he made changes, I had to adjust ... I didn't tell him
what to code ...  I thought my utils were flashier and better than some he
wrote for his software ... Fact of the matter is, his worked .. plain jane
...  Same applies to VALVe .. their software works as is ...

If this is truely your beliefs, I hope you never have kids...or ones that
follow your advise...society would be a better place without them... =\

I have 2 kids, and another due any day (actually could be any minute) ... I
am old .. I am wise .. ignore me ...

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 9:00 AM
Subject: Re: PB no more.


 
  At 07:48 AM 09/26/2001 -0700, you wrote:
  If you need more enlightenment from PB's side, go through their
  forumseven start with this topic:
 
 http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;
act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=
3bb17dfa6bf6;act=ST;f=12;t=1694
 
  This forum is a great read ... I think everyone that's interested in PB
  should read it ...
 
  I also think it's a hoot all you pretend software developers are giving
  VALVe poop about a product that has successfully sold millions of copies
  (and probably bootlegged as many) ...
 
  They didn't ask any one of you to set to code any additional utilities for
  their program ... They didn't stop you either ... Anything outside of
VALVe
  is volunteer work ...  I'm sure they appreciate it and recognize it, but I
  don't think it's going to sway any of their decisions in the way their
  program will go ...  VALVe makes a change, it's up to the volunteers to
  change their utility ... not the other way around ...
 
  And another thing I got out of that forum ... It takes 12-24 hours to hack
  new patches of HL, but only 10-15 minutes to avert PB ...  As I stated in
a
  previous message, I have run PB with the false sense of security that
  people were not cheating on my servers ... This has been a false sense of
  security ... PB simply doesn't work, confirmed.  It's not like this is a
  new hack either ...  It's not like it's one they don't know about either
  ...  Publicly distributed, named and accessible ...
 
  I think the only thing that need be done is for VALVe to decide someday,
  Hey, you know, we ought to stamp out the ability to cheat with our
  program. and from then on it will be history ...  VALVe didn't ask Tony
  Ray to spend every waking moment away from work and family to develop PB
  ... Tony Ray should expect nothing in return ...
 
  If VALVe thought it was worth it to work with him on a project to stop
  cheating, they would have done it by now ... Now PB is 

RE: cs 1.3 retail dedicated server keeps quitting

2001-09-26 Thread Eric Hall


 I told a guy this same thing eric. Since he has retail apparently you do not
 need the full server.

The original HL CD also comes with an HLDS.exe on it.  It's invoked when you
check the Dedicated box when creating a new game.  It is *not* the full HLDS
server.  If he's serious about running a real server, he needs to download and
use the real thing, which is free, btw...

Eric (the Deacon remix)
http://www.firekite.com





RE: semi-[OT] Win 2K by pass log on

2001-09-26 Thread Eric Hall


That's really unnecessary.  Services are started/run by SYSTEM anyway.  It
works by default.  Unless you've got some funky permissions and things going on,
all you need to do is install the service.  There's an option as to whether to
set the service to start automatically or manually.  I always have it start
automatically.  It's really very simple.  Services start up without regard to
whether someone is logged and who they might be...

Eric (the Deacon remix)
http://www.firekite.com

 -Original Message-
 From: Kelly Johnson [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 2:32 PM
 To: [EMAIL PROTECTED]
 Subject: RE: semi-[OT] Win 2K by pass log on



 When you are setting up the service, select Log on:  This account  and
 enter a valid username and password for your server (make sure that the
 username/pass combo you use has sufficient permissions to run your HL
 server).  Setting it up to run this way will ensure that the service will
 start after a remote reboot.

 Kelly
 [EMAIL PROTECTED]

 -Original Message-
 From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 12:00 PM
 To: [EMAIL PROTECTED]
 Subject: semi-[OT] Win 2K by pass log on



 I appreciate the post regarding FireDaemon and will use it on my win 2K
 server.

 One problem i forsee is that if i had to restart the system, it would ask me
 to log on. That would stop win 2K from loading and then running the
 services??

 How can i configure win 2K so that a remote restart will allow it to start
 the services?

 thank you
 Devin








RE: cs 1.3 retail dedicated server keeps quitting

2001-09-26 Thread HL Server


At 02:48 PM 09/25/2001 -0500, you wrote:
  I told a guy this same thing eric. Since he has retail apparently you
 do not
  need the full server.

The original HL CD also comes with an HLDS.exe on it.  It's invoked when you
check the Dedicated box when creating a new game.  It is *not* the full HLDS
server.  If he's serious about running a real server, he needs to download and
use the real thing, which is free, btw...

According to VALVe ... there is no difference ... The FREE dedicated server
doesn't require you to purchase HL ... but then you can't play it ...

Eric (the Deacon remix)
http://www.firekite.com





RE: semi-[OT] Win 2K by pass log on

2001-09-26 Thread Ryan McCullough


will firedaemon automatically restart the process tho? and what does
unchecking interact with the desktop do? not display the console?

-Original Message-
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, September 25, 2001 12:51 PM
To: [EMAIL PROTECTED]
Subject: RE: semi-[OT] Win 2K by pass log on



That's really unnecessary.  Services are started/run by SYSTEM anyway.  It
works by default.  Unless you've got some funky permissions and things going
on,
all you need to do is install the service.  There's an option as to whether
to
set the service to start automatically or manually.  I always have it start
automatically.  It's really very simple.  Services start up without regard
to
whether someone is logged and who they might be...

Eric (the Deacon remix)
http://www.firekite.com

 -Original Message-
 From: Kelly Johnson [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 2:32 PM
 To: [EMAIL PROTECTED]
 Subject: RE: semi-[OT] Win 2K by pass log on



 When you are setting up the service, select Log on:  This account  and
 enter a valid username and password for your server (make sure that the
 username/pass combo you use has sufficient permissions to run your HL
 server).  Setting it up to run this way will ensure that the service will
 start after a remote reboot.

 Kelly
 [EMAIL PROTECTED]

 -Original Message-
 From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 12:00 PM
 To: [EMAIL PROTECTED]
 Subject: semi-[OT] Win 2K by pass log on



 I appreciate the post regarding FireDaemon and will use it on my win 2K
 server.

 One problem i forsee is that if i had to restart the system, it would ask
me
 to log on. That would stop win 2K from loading and then running the
 services??

 How can i configure win 2K so that a remote restart will allow it to start
 the services?

 thank you
 Devin








Re: PB no more.....

2001-09-26 Thread HoundDawg


- Original Message -
From: HL Server [EMAIL PROTECTED]

 At 10:11 AM 09/26/2001 -0700, you wrote:
 Well, yer definately playing Devil's advocate here (I thought that was
 Eric's job).  Anyway, yer comments about pretend software developers
was
 unfounded and uncalled for.  I'll be the first to THWACK you for that
one.

 How so?  People who can program (and I am one of them) write a program ...
 they release it ... (basically just share it) ... They set up a web site
 and forums and support it and others who use it support it and share their
 experiences with the software   Money never changed hands, and the
 software is not copy-written or anything and not even recognized by the
 software manufacturer for the software it is in reference to ...
Pretend
 may not be a good word for it, but what would you call it then?

Money doesn't have to exchange hands for it to be a real program.  Also,
many of the programs are copyrighted, even the open souce ones.  No,
pretend, or any other word except for 3rd Party would work.

 As for the rest of your rantings...I'm disappointed in your viewpoint as
it
 has no constructiveness in the gaming community, business, or society for
 that matter.  Talk about a bleak world.  I dare you post this type of
 mentality to the Linux list.  If this philosophy of yours (or devil's
 advocate) is how things were done in this HL community, then I'd be the
 first one to leave.  Because, it is that mentality that everyone thinks
that
 Microsoft has (which is, for the most part, false) and not welcoming at
 best.

 You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is
 not Open Source now, is it?  There is one entity which controls the

Open source has nothing to do with anything we're discussing here.  Take a
step back and re-read some of your comments and maybe you'll see the type of
philosophy you're trying to apply here.

 direction of the software ... yes they will take email suggestions .. yes
 they will revel in people writing third party utils for their product ...
 but no one determines what goes on with their product but them ...  To you
 a bleak world, to me .. makes perfect sense and no one that wrote a third
 party utility, runs a free server .. whatever ... should expect anything
in
 return for their efforts and time put in ...

So, what you are saying here, is that a company shouldn't listen to their
customers but rather just create some shit, throw it against the wall, and
see if and what parts stick?  I prefer the philosophy of a company listening
to its customers, or even more importantly, those ideas and suggestions from
3rd party developers that are working hard (for free) to extend their
original product (which they get paid) based on the feedback and experiences
of them and the players they are in contact with.

If Valve took the stance of being some sort of god game developer, I'm not
sure how many would stick around and waste their time.  Especially, when
better gaming engines are coming out and not just patched up old ones that
gain additional features not really requested while ignoring those that are
giving them sound enhancements that they really don't have to do much work.
Man, they would be so f00ked up in the head to not work with all of these
other developers that aren't even drawing funds from their budget but at the
same time extending their product faster than they are.

 I have written countless utilities in support of software and never
 received anything from it but the satisfaction of little utilities I wrote
 running on computers all over the world ... I thought that was awesome
 myself ...  but I never expected anything in return from the author of the
 program ...  When he made changes, I had to adjust ... I didn't tell him
 what to code ...  I thought my utils were flashier and better than some he
 wrote for his software ... Fact of the matter is, his worked .. plain jane
 ...  Same applies to VALVe .. their software works as is ...

Well, I really don't know at what level your utilities are integrated with
the primary one, but at some point in integration and feature extentions,
changes or hooks are required in the main code.  If these are not
incorporated and you can't continue without it, then it's time to move on to
another more agreeable community.  This is all that Tony is saying and
doing.

 If this is truely your beliefs, I hope you never have kids...or ones that
 follow your advise...society would be a better place without them... =\

 I have 2 kids, and another due any day (actually could be any minute) ...
I
 am old .. I am wise .. ignore me ...

Well, don't mistake knowledge with wisdom. from my perspective, it looks
like you need a little more wisdom in business ethics at least some
better ethics that would be more beneficial than some authoratarian
corporate hierarchy. =\


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





Re: PB no more.....

2001-09-26 Thread HoundDawg


- Original Message -
From: Justin Fuhrer [EMAIL PROTECTED]

 Hey,

 Is bickering the only thing that happens on this list?  No offense, but in

No, there are other threads as well. =P

 the past few days this list has been probably 90% flaming/bickering over
 peoples' opposing views on Valve, Punkbuster, and the future of
CS/Halflife.

Hey, I don't know how long you've been around here, but, this is a valid
thread and an extreme concern of many.  Rather than just idling and lurking
waiting for a response from Valve, we're discussing our viewpoints and
hopefully both PB and Valve will realize the impact and the sensitivity of
this issue.  If you don't care about this thread, ignore it.

 I think that those who aren't directly involved with any of these
companies
 should stop trying to tell us what's going on behind the scenes...  No one
 knows except those who actually work for Valve and/or Punkbuster!  Why
can't
 we just wait and see what happens instead of fighting over things we don't
 even know the whole story on.

You are correct in that we don't know.  All we are asking is that we do hear
something and have more information on this issue.  We are debating on all
of our prior experiences and mine tell me to not just idle waiting anymore.

 I respect your opinions, but can we please act like mature adults?

?  From what I can tell, both HL Server and I are still acting like mature
adults here.  Neither one of us have really used any crude language or
extreme flaming.  Just different viewpoints and opinions, unfortunately.


HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp





RE: PB no more.....

2001-09-26 Thread Stan Hoeppner


Quoted from below:

 Anyway ... play devil's advocate, and really think about this ... Don't go
 on your stance or hearsay ... evaluate the facts ...

The problem is we don't have all the facts.  That's what we're asking for.
What is Valve's reason for not sending a response to all the 1000's of
emails to this list regarding this issue?  What is Valve's position?  This
is all we want to know.

BTW.  What is the last product Valve made any money on?  Is Valve going
under?  Do they have cash flow?  Do they have new product in the pipe?  How
many people at Valve still work on HL/HLDS code fixing and new features?  Is
HL retail revenue funding this continuing work?  If not, where is the money
coming from?  Maybe I'm in the dark as I don't read the gaming press, but
has Valve published or sold a new product since HL, besides revenue from
retail CS?

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]



 -Original Message-
 From: HL Server [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 11:00 AM
 To: [EMAIL PROTECTED]
 Subject: Re: PB no more.



 At 07:48 AM 09/26/2001 -0700, you wrote:
 If you need more enlightenment from PB's side, go through their
 forumseven start with this topic:
 http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb
 17dfa6bf6;act=ST;f=12;t=1694http://www.crimeprev.org/mat/
 cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694

 This forum is a great read ... I think everyone that's
 interested in PB
 should read it ...

 I also think it's a hoot all you pretend software
 developers are giving
 VALVe poop about a product that has successfully sold
 millions of copies
 (and probably bootlegged as many) ...

 They didn't ask any one of you to set to code any additional
 utilities for
 their program ... They didn't stop you either ... Anything
 outside of VALVe
 is volunteer work ...  I'm sure they appreciate it and
 recognize it, but I
 don't think it's going to sway any of their decisions in the way their
 program will go ...  VALVe makes a change, it's up to the
 volunteers to
 change their utility ... not the other way around ...

 And another thing I got out of that forum ... It takes 12-24
 hours to hack
 new patches of HL, but only 10-15 minutes to avert PB ...  As
 I stated in a
 previous message, I have run PB with the false sense of security that
 people were not cheating on my servers ... This has been a
 false sense of
 security ... PB simply doesn't work, confirmed.  It's not
 like this is a
 new hack either ...  It's not like it's one they don't know
 about either
 ...  Publicly distributed, named and accessible ...

 I think the only thing that need be done is for VALVe to
 decide someday,
 Hey, you know, we ought to stamp out the ability to cheat with our
 program. and from then on it will be history ...  VALVe
 didn't ask Tony
 Ray to spend every waking moment away from work and family to
 develop PB
 ... Tony Ray should expect nothing in return ...

 If VALVe thought it was worth it to work with him on a project to stop
 cheating, they would have done it by now ... Now PB is going
 corporate with
 a product that is easily averted, he has distanced himself
 even further
 from any community here in my opinion ... I think VALVe is perfectly
 capable of accomplishing all of this on their own ...  I
 think as a result
 of this, you will see security implemented in VALVe's stuff,
 and the death
 of PB ...  Not the other way around ...

 Tony has leaked info of PB approved stamps on games coming
 out .. blah
 blah ... I think it was smoke to up the price ...  this is
 just my opinion ...

 Anyway ... play devil's advocate, and really think about this
 ... Don't go
 on your stance or hearsay ... evaluate the facts ...







RE: PB doesn't even work, confirmed!

2001-09-26 Thread Stan Hoeppner


 It's like cutting a stranger's lawn
 and expecting a
 Hamilton for it ...

This is a bad analogy.  The point being made is that a question has been
posed to Valve by the HLDS server admin mailing list.  Valve has not yet
given a response.  The popularity of Half-Life, and it's continued
(apparently) financial success is due to the number of *free* public servers
available for consumers of the client to play on, AND the number of MODs
available for the HL engine.

That said, watch what would happen to Valve if all the HLDS server admins
decided to boycott the company, and shut down all those 10,000+ HLDS
servers.  I'm talking permanently.  You would see a much different attitude
from Valve if this happened.  HL has experienced a nice success snowball
effect because of all the *free* support given to it by those who host it
and develop for it.

If CS would have never been developed, HL would be a has been or classic
game already.  There would be no recurring revenue.  Valve would already be
belly up, or close to it.

The point that many are making is, without public servers (and those who
host them), and without cool mods that extend the useful life of the HL
engine, few would play HL, and therefore few would continue to buy it.
Thus, bye bye Valve.  It seems the general consensus is that Valve owes
something back to those who have helped make Valve financially successful,
whom without, Valve would be nothing.  No, Valve didn't ask for this, but
they'd be nowhere without it

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]



 -Original Message-
 From: HL Server [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 2:37 PM
 To: [EMAIL PROTECTED]
 Subject: RE: PB doesn't even work, confirmed!



 At 11:18 AM 09/25/2001 -0500, you wrote:
   Why do you deserve to know anything about VALVe's business?
 
 Because we've volunteered hundreds of man hours and
 thousands of dollars to
 supporting their product.  Because it's not unreasonable to
 have *some*
 sort of
 response. The amount of money and time spent on serving this
 game for them
 is just staggering,
 and I'm glad I'm not stuck with most of y'all's colo bills
 and hardware
 bills...

 snipped a lot, but my stance is this ... VALVe didn't ask you
 to do it, you
 did it on your own ...  It's like cutting a stranger's lawn
 and expecting a
 Hamilton for it ...

   It's a shame, PB is NOT an obstacle for any cheaters ...
 
 Heh, since most of these hacks will *not* run in Win2k, I've
 been unable
 to test
 them for a while...  This is very possible, and I have to rely on the
 information from folks like you and the other members of
 this list, for
 instance, for the only half-way reliable reports on what's
 caught and what's
 not.  Heh, and then you get conflicting responses, and
 you're like, Well?
 Which is it?  Caught or not?  Heh, ah, the life of a
 non-cheating
 admin ;)
 
 Eric (the Deacon remix)
 http://www.firekite.com

 Hack works perfectly fine on W2K ... I wouldn't run anything else ...

 I finally got fed up after months of being hit from across
 the map and when
 the link presented itself, I decided to test my anti-cheat armor ... I
 found out that there is no armor and it's been going on
 forever ... It was
 never even hindered by PB ...  I would have shared this
 information even if
 PB didn't decide to bail on HL 







Re: PB issue non-response from Valve. Shut all our serversdownto boycott?

2001-09-26 Thread HoundDawg


Double heh.  Another thought would be to take down the HL servers and bring
up a competitor's server (e.g. Q3, UT, or even a bunch of New Wolfenstien
test servers)

HoundDawg
http://www.phpGamingSite.com
http://www.unitedadmins.com
http://www.unitedadmins.com/hlbp
- Original Message -
From: Stan Hoeppner [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, September 26, 2001 10:15 PM
Subject: RE: PB issue non-response from Valve. Shut all our serversdown to
boycott?



 Heh..  That's exactly what I am proposing.  :)  If it gets to that point,
 with no response from Valve, then I say we just shut all our servers down
 until it catches their attention.  Of course, that would require all of us
 to do it, or the impact just wouldn't be there.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]

  -Original Message-
  From: Dylan Pollard [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, September 27, 2001 12:05 AM
  To: [EMAIL PROTECTED]
  Subject: Re: PB doesn't even work, confirmed!
 
 
 
  Your not proposing a global boycott of all Half-Life servers
  to stop those
  capitallistic bastards Valve are you? That would be horrible.
 
 









Re: semi-[OT] Win 2K by pass log on

2001-09-27 Thread Dan


yup hes right there, any services set to automatically start , start
regardlless of you logging on, all that needs doing is the pc running, can
just be left on logon screen,  this is a great resource boost, cos you save
on oyur usage of ram..

Dan

- Original Message -
From: Kev Bradley [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:26 AM
Subject: RE: semi-[OT] Win 2K by pass log on



 Set your services to start automatically.. you dont need to log on to
launch
 them

 all services set to start automatically will do just that.

 Kev

 -Original Message-
 From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]]
 Sent: 26 September 2001 19:00
 To: [EMAIL PROTECTED]
 Subject: semi-[OT] Win 2K by pass log on



 I appreciate the post regarding FireDaemon and will use it on my win 2K
 server.

 One problem i forsee is that if i had to restart the system, it would ask
me
 to log on. That would stop win 2K from loading and then running the
 services??

 How can i configure win 2K so that a remote restart will allow it to start
 the services?

 thank you
 Devin










RE: PB issue non-response from Valve. Shut all our serversdowntoboycott?

2001-09-27 Thread Chris Deary


A server boycott? Isnt that a little childish?
I wont be shuttin my down ill tell you that much!

VeSuViUs




-Original Message-
From: Dan [mailto:[EMAIL PROTECTED]]
Sent: 27 September 2001 09:55
To: [EMAIL PROTECTED]
Subject: Re: PB issue non-response from Valve. Shut all our
serversdownto boycott?



rightly sed good chap..

:-))


precisely the point i was trying to get accross..   i quote one of thew most
sensible htings you said..:

If you want to bring your servers down, fine.  This
list, whether you know it or not, is comprised of a very small minority
of the server admin community, not the majority.  What you're proposing
wouldn't even put a dent in the server population, and it probably
wouldn't be noticed.


rightly said..

i could give a analogy but everyone would laugh to much at it.. cos
anologies are not my best thing..

oh what the hell::

its like a bunch of bees, one bee decides not to help make hunny and goes of
and dies while another bee is attacked by a ferocias centerpede, think about
it, do these to deaths cause the honey not to be made?   nope.   they dont
make a major difference whatsoever...

rar

told you my analogies suck.. oh well..



- Original Message -
From: Ronin [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 9:09 AM
Subject: RE: PB issue non-response from Valve. Shut all our serversdownto
boycott?



 You know what this sounds like?  A bunch of kids who aren't getting
 their way.  You are now trying to force Valve into an answer.  They
 already gave one, as posted by Tony Ray.  They have chosen to not
 financial support PB and its efforts.  So what?  They are not required
 to, nor should they have to.  If Tony and his folks got involved with PB
 in the hopes of making money off of Valve, that's a poor, poor business
 plan.

 I'd also like to note that Tony patched PB more than Valve ever did.
 While offering a great tool, PB was just as infallible as the HL engine,
 folks.  Get a grip and collect the information.  What you choose to do
 is your business.  If you want to bring your servers down, fine.  This
 list, whether you know it or not, is comprised of a very small minority
 of the server admin community, not the majority.  What you're proposing
 wouldn't even put a dent in the server population, and it probably
 wouldn't be noticed.

 You will not force Valve into doing something they do not want to do.
 This is not a democracy, nor will they be bullied.  Capitalistic
 bastards?  Who are you, and do you have a clue what you're talking
 about?  Give me a break.  There isn't an online game out there that does
 not have cheats.  It's a known fact.  Q3, UT, you name it, it's out
 there.  I shudder to think the other communities react the way the
 children here have.  I've lost quite a bit of respect for some of you
 folks on the list, and I'm ashamed to say I'm even affiliated at this
 point.  Sad, folks..just plain sad.


 Ryan Ronin Antonelli
 Counter-Server Site Administrator
 http://server.counter-strike.net


 -Original Message-
 From: Stan Hoeppner [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, September 26, 2001 10:15 PM
 To: [EMAIL PROTECTED]
 Subject: RE: PB issue non-response from Valve. Shut all our serversdown
 to boycott?


 Heh..  That's exactly what I am proposing.  :)  If it gets to that
 point,
 with no response from Valve, then I say we just shut all our servers
 down
 until it catches their attention.  Of course, that would require all of
 us
 to do it, or the impact just wouldn't be there.

 StanTheMan
 TheHardwareFreak
 www.hardwarefreak.devastation.cc
 [EMAIL PROTECTED]

  -Original Message-
  From: Dylan Pollard [mailto:[EMAIL PROTECTED]]
  Sent: Thursday, September 27, 2001 12:05 AM
  To: [EMAIL PROTECTED]
  Subject: Re: PB doesn't even work, confirmed!
 
 
 
  Your not proposing a global boycott of all Half-Life servers
  to stop those
  capitallistic bastards Valve are you? That would be horrible.
 
 








Re: pings went from good to not good w/ no solution

2001-09-29 Thread Joshua Davis


Yeah, that's the only problem..
I found some hops that are bad, but what can you do.
At least I somewhat know what the problem is now
though
Thanks,
Pno

--- Tom [EMAIL PROTECTED] wrote:

 Do a tracert and check which hops are bad! A few got
 infected(nimda) and
 produced bad latency. I know of 2-3 qwest hops and
 2-3 alter.net were bad
 and slowed people on my server down.

 You have to wait for them to fix their hops.
 - Original Message -
 From: Joshua Davis [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 3:20 PM
 Subject: pings went from good to not good w/ no
 solution


 
  I am running a CS server with 1108a ..
  DSL 384K/s up and down.
  My clan members with cable would normally get
 pings of
  40-80.  I got the code red virus on the server,
 got
  rid of it, and everything was back to normal.  One
 day
  About 2-3 weeks ago I decided to look for the Half
  life update (Sierra Utilities).  This was about 5
 days
  before 1.3 came out.  It found an update for HL
 from
  1106 to 1107.  I installed that.  I don't know if
 that
  was why, but ever since then all my clan mates
 have
  pings above 100 w/lag.  I contacted my ISP they
 ran
  tests and tweeked everything.  I don't think it's
 me,
  because I get players from Canada and NY
 connecting
  with pings around 60. (I'm in Va, USA)  My clan
 mates
  live a few miles from me.  I would like to blame
 the
  problem on their ISP and the networking/routes.
  Anyone know what might be the problem?  I have
 full
  antivirus that I update daily, and I have
 reinstalled
  HL and CS on the server.  I was about to re
 install
  all the software on the server, but my ISP said it
 was
  most likely a connection thing.
 
  Please help,
  Pno
  64.83.11.10:27016
 
 
  __
  Do You Yahoo!?
  Listen to your Yahoo! Mail messages from any
 phone.
  http://phone.yahoo.com
 
 




__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any phone.
http://phone.yahoo.com





RE: New Beta Counter-Strike Server and HLTV

2001-09-29 Thread Ken Kirchner



Since the beta upgrade I have had 2 crashes on my CS server (Prior to the
beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3).

It crashed once on Sep 27 and again on Sep 29 on maps de_dust and
cs_backalley respectively.

The last line of the logs for both crashes was:

Error NUM_FOR_EDICT: bad pointer


Anyone else seeing this behavior?  I can live with 2 crashes in 72 hours.
No problem with that at all. :-)

The occasional DoD crash still happens with no apparent reason listed in
the logs.

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





Re: Where to find missing resources?

2001-09-29 Thread Jony Achmed


a lot of these files (but not all) are found in the pak file in the valve
(or other mod) folder (of half-life client) and can be extracted with wally
or something so your server can use it too. valve didn't include these files
in hlds cuz they thought it would be including too much of the retail
software and the single player map files...


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Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: Where to find missing resources?
Date: Sat, 29 Sep 2001 14:03:29 -0700
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OK, it's a long list, probably 20K or so. These are the missing files. I
haven't thoroughly scrubbed the list, so there may be some weird looking
entries, I noticed some CS and TFC wads, but most of them are legit. They
are sorted by type.

models/backpack.mdl
models/flag.mdl
models/flame.mdl
models/hostage.mdl
models/r_armor.mdl
maps/bartok.rescastle_wars.res
maps/ccity2txt.txtcloser.res
maps/davroplex.resmaps/apo13now!.res
maps/drlfun01_xmasstory.resmaps/evilidol.res
maps/first_arena.resmaps\hldm3.res
maps/northpole8.resmaps/oh_mayan.res

and the list goes on but i dont wanna send a 20k email

- Original Message -
From: Jonathan A [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 1:09 PM
Subject: Re: Where to find missing resources?


 
  maby ppl can send you the missing files if you write a list of all the
  missing wads and stuff... half-life clients crash if they can't find the
wad
  file, so im guessing the server will crash too... if you create a dummy
wad
  file with the right name then the map will load but the missing textures
  will be replaced with white or something... most mappacks that have lots
of
  maps have missing wads, but that's probably cuz nobody plays that map
and
  nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
work...
  some maps also use wads from texture designers...
 
  From: [EMAIL PROTECTED]
  Reply-To: [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Subject: Where to find missing resources?
  
  
  I am in the process of cleaning up my map collection, and I just used
  resgen
  to scan all of my BSP files. I find that I have about 488 maps missing
  about
  800 resources files. I have 1,479 maps at this time. I can post a list
of
  maps and missing files if anyone really wants to see them.
  
  WTF??? What happened to them?
  
  More importantly, what happens if I run the map on my server and some
of
  these resource files are missing?
  
  Lastly, is there any real hope of finding any of these files? I don't
even
  know who made most of these maps, it would probably be quite difficult
to
  find the author, let alone contact them and see if they have the
missing
  resource files.
  Especially with so many maps missing resources.
  
  
 
 
  _
  Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp
 
 
 




_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp





Re: Where to find missing resources?

2001-09-29 Thread Mad Ad


Ok, what you appear to have here is a mixture.  The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise.  Also theres some CS stuff and I dont know that
either but i see its different.

Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak
explorer) and check the pak0 in each mods root folder you have an instal for
and Im guessing thatll give you most of what your looking for.
By what I recognise you will be able to check off at least 85% of that stuff
as present, esp the majority of the gfx/env stuff, and the sounds, vox and
fvox stuff.

The shorter list will then be easier to track down specific items.  Maybe
you could post back then if your still in trouble finding some things.

Ad
[Mad Ad]



- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 10:03 PM
Subject: Re: Where to find missing resources?



 OK, it's a long list, probably 20K or so. These are the missing files. I
 haven't thoroughly scrubbed the list, so there may be some weird looking
 entries, I noticed some CS and TFC wads, but most of them are legit. They
 are sorted by type.

 models/backpack.mdl
 models/flag.mdl
 models/flame.mdl
 models/hostage.mdl
 models/r_armor.mdl
 maps/bartok.rescastle_wars.res
 maps/ccity2txt.txtcloser.res
 maps/davroplex.resmaps/apo13now!.res
 maps/drlfun01_xmasstory.resmaps/evilidol.res
 maps/first_arena.resmaps\hldm3.res
 maps/northpole8.resmaps/oh_mayan.res
 phl.wadOlvidada=Muerte.res
 sound\zombiecop\zo_idle3.wavmaps\hldm4.res
 sprites\nm_tree6.sprmaps\hldm5.res
 sprites/death_fire.spr
 sprites/sprites/enter1.spr
 sprites\ glow02.spr
 sprites\nmtree4.spr
 PHL.wadgfx/env/londonbk.tga
 gfx/env/alien10bk.tga
 gfx/env/alien10dn.tga
 gfx/env/alien10ft.tga
 gfx/env/alien10lf.tga
 gfx/env/alien10rt.tga
 gfx/env/alien10up.tga
 gfx/env/alien1bk.tga
 gfx/env/alien1dn.tga
 gfx/env/alien1ft.tga
 gfx/env/alien1lf.tga
 gfx/env/alien1rt.tga
 gfx/env/alien1up.tga
 gfx/env/alien2bk.tga
 gfx/env/alien2dn.tga
 gfx/env/alien2ft.tga
 gfx/env/alien2lf.tga
 gfx/env/alien2rt.tga
 gfx/env/alien2up.tga
 gfx/env/alien3bk.tga
 gfx/env/alien3dn.tga
 gfx/env/alien3ft.tga
 gfx/env/alien3lf.tga
 gfx/env/alien3rt.tga
 gfx/env/alien3up.tga
 gfx/env/arcnupdn.tga
 gfx/env/arcnupft.tga
 gfx/env/arcnuplf.tga
 gfx/env/arcnuprt.tga
 gfx/env/arcnupup.tga
 gfx/env/avantiBK.tga
 gfx/env/avantiDN.tga
 gfx/env/avantiFT.tga
 gfx/env/avantiLF.tga
 gfx/env/avantiRT.tga
 gfx/env/blackbk.tga
 gfx/env/blackdn.tga
 gfx/env/blackft.tga
 gfx/env/blacklf.tga
 gfx/env/blackrt.tga
 gfx/env/blackup.tga
 gfx/env/bluebk.tga
 gfx/env/bluedn.tga
 gfx/env/blueft.tga
 gfx/env/bluelf.tga
 gfx/env/bluert.tga
 gfx/env/blueup.tga
 gfx/env/canyonbk.tga
 gfx/env/canyondn.tga
 gfx/env/canyonft.tga
 gfx/env/canyonlf.tga
 gfx/env/canyonrt.tga
 gfx/env/canyonup.tga
 gfx/env/city1bk.tga
 gfx/env/city1dn.tga
 gfx/env/city1ft.tga
 gfx/env/city1lf.tga
 gfx/env/city1rt.tga
 gfx/env/city1up.tga
 gfx/env/citybk.tga
 gfx/env/citydn.tga
 gfx/env/cityft.tga
 gfx/env/citylf.tga
 gfx/env/cityrt.tga
 gfx/env/cityup.tga
 gfx/env/cl_citybk.tga
 gfx/env/cl_citybkbk.tga
 gfx/env/cl_citybkdn.tga
 gfx/env/cl_citybkft.tga
 gfx/env/cl_citybklf.tga
 gfx/env/cl_citybkrt.tga
 gfx/env/cl_citybkup.tga
 gfx/env/cl_citydn.tga
 gfx/env/cl_cityft.tga
 gfx/env/cl_citylf.tga
 gfx/env/cl_cityrt.tga
 gfx/env/cl_cityup.tga
 gfx/env/cl_desertbk.tga
 gfx/env/cl_desertdn.tga
 gfx/env/cl_desertft.tga
 gfx/env/cl_desertlf.tga
 gfx/env/cl_desertrt.tga
 gfx/env/cl_desertup.tga
 gfx/env/cl_nightbk.tga
 gfx/env/cl_nightdn.tga
 gfx/env/cl_nightft.tga
 gfx/env/cl_nightlf.tga
 gfx/env/cl_nightrt.tga
 gfx/env/cl_nightskybk.tga
 gfx/env/cl_nightskydn.tga
 gfx/env/cl_nightskyft.tga
 gfx/env/cl_nightskylf.tga
 gfx/env/cl_nightskyrt.tga
 gfx/env/cl_nightskyup.tga
 gfx/env/cl_nightup.tga
 gfx/env/cliffbk.tga
 gfx/env/cliffdn.tga
 gfx/env/cliffft.tga
 gfx/env/clifflf.tga
 gfx/env/cliffrt.tga
 gfx/env/cliffup.tga
 gfx/env/daybk.tga
 gfx/env/daydn.tga
 gfx/env/dayft.tga
 gfx/env/daylf.tga
 gfx/env/dayrt.tga
 gfx/env/dayup.tga
 gfx/env/deepwabk.tga
 gfx/env/deepwadn.tga
 gfx/env/deepwaft.tga
 gfx/env/deepwalf.tga
 gfx/env/deepwart.tga
 gfx/env/deepwaup.tga
 gfx/env/desert1bk.tga
 gfx/env/desert1dn.tga
 gfx/env/desert1ft.tga
 gfx/env/desert1lf.tga
 gfx/env/desert1rt.tga
 gfx/env/desert1up.tga
 gfx/env/desert2bk.tga
 gfx/env/desert2dn.tga
 gfx/env/desert2ft.tga
 gfx/env/desert2lf.tga
 gfx/env/desert2rt.tga
 gfx/env/desert2up.tga
 gfx/env/desertbk.tga
 gfx/env/desertbkbk.tga
 gfx/env/desertbkdn.tga
 gfx/env/desertbkft.tga
 gfx/env/desertbklf.tga
 gfx/env/desertbkrt.tga
 gfx/env/desertbkup.tga
 gfx/env/desertdn.tga
 gfx/env/desertft.tga
 gfx/env/desertlf.tga
 gfx/env/desertrt.tga
 gfx/env/desertup.tga
 gfx/env/dustbowlbk.tga
 gfx/env/dustbowldn.tga
 gfx/env/dustbowlft.tga
 gfx/env/dustbowllf.tga
 gfx/env/dustbowlrt.tga
 gfx/env/enchbk.tga
 gfx/env/enchdn.tga
 gfx/env/enchft.tga
 

Re: pings went from good to not good w/ no solution

2001-09-29 Thread Tom


Oooops,
forget about the last mail Joshua : )
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 12:17 AM
Subject: Re: pings went from good to not good w/ no solution



 Pno?
 - Original Message -
 From: Joshua Davis [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 5:58 PM
 Subject: Re: pings went from good to not good w/ no solution


 
  Yeah, that's the only problem..
  I found some hops that are bad, but what can you do.
  At least I somewhat know what the problem is now
  though
  Thanks,
  Pno
 
  --- Tom [EMAIL PROTECTED] wrote:
  
   Do a tracert and check which hops are bad! A few got
   infected(nimda) and
   produced bad latency. I know of 2-3 qwest hops and
   2-3 alter.net were bad
   and slowed people on my server down.
  
   You have to wait for them to fix their hops.
   - Original Message -
   From: Joshua Davis [EMAIL PROTECTED]
   To: [EMAIL PROTECTED]
   Sent: Saturday, September 29, 2001 3:20 PM
   Subject: pings went from good to not good w/ no
   solution
  
  
   
I am running a CS server with 1108a ..
DSL 384K/s up and down.
My clan members with cable would normally get
   pings of
40-80.  I got the code red virus on the server,
   got
rid of it, and everything was back to normal.  One
   day
About 2-3 weeks ago I decided to look for the Half
life update (Sierra Utilities).  This was about 5
   days
before 1.3 came out.  It found an update for HL
   from
1106 to 1107.  I installed that.  I don't know if
   that
was why, but ever since then all my clan mates
   have
pings above 100 w/lag.  I contacted my ISP they
   ran
tests and tweeked everything.  I don't think it's
   me,
because I get players from Canada and NY
   connecting
with pings around 60. (I'm in Va, USA)  My clan
   mates
live a few miles from me.  I would like to blame
   the
problem on their ISP and the networking/routes.
Anyone know what might be the problem?  I have
   full
antivirus that I update daily, and I have
   reinstalled
HL and CS on the server.  I was about to re
   install
all the software on the server, but my ISP said it
   was
most likely a connection thing.
   
Please help,
Pno
64.83.11.10:27016
   
   
__
Do You Yahoo!?
Listen to your Yahoo! Mail messages from any
   phone.
http://phone.yahoo.com
   
   
  
  
 
 
  __
  Do You Yahoo!?
  Listen to your Yahoo! Mail messages from any phone.
  http://phone.yahoo.com
 
 







Re: VALVE (and ADMINS) TFC Switchteam Gren Exploit back

2001-09-30 Thread Fear.


that sounds like a server side hack, though I have only heard of them for
CS, not anything for TFC. Very interesting demo though.

Fear.

- Original Message -
From: Mad Ad [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 10:15 PM
Subject: VALVE (and ADMINS) TFC Switchteam Gren Exploit back



 I've just come off the server -  I was enjoying a nice game when it was
 rudely interrupted

 Come Get Some! III tfc dustbowl 194 38.203.5.5:27015

 Unlimited grens, mirv spam everywhere - switching team like crazy - no
point
 explaining, watch the demo

 http://maps.tfc-ladder.co.uk/downloads/grencheat.zip

 :(


 Ad
 [Mad Ad]









Re: new record

2001-09-30 Thread Dale


I got you beat, 100 crashes with teambots and admin mod 2.5e when I ran a cs
1.1 server. I used a server restart program. Gave that one a workout.(LOL)
No crashes since 1.3  but I don't use bots anymore either.

KillerElite
- Original Message -
From: Tom [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 2:41 AM
Subject: new record



 21 crashes today







Re: new record

2001-09-30 Thread Ken Kirchner



Oops.. missed that part.  Well then I guess you need to run Linux! grin

-Ken

On Sun, 30 Sep 2001, Tom wrote:


 Did that already! No changes! Thats why i said( AM doesnt seem to be the
 problem!)

--
Ken Kirchner:  [EMAIL PROTECTED]
Assistant System Administrator  :  Tel (318)222-2638
ShreveNet, Inc. :  Fax (318)213-2650

ShreveNet - Your Premium Internet Service Provider!





HLDS with MP support?

2001-09-30 Thread Magnetro Chen



I have seen someone talking about hlds with 
multi-processors,And someone at valve has said that hlds will support 
multi-processors.But I didn't C anything about this, and now hlds still 
without MP support.Does the HLDS on MP project have been 
cancelled?



Re: Valve will support PB??? New news from PunkBuster

2001-09-30 Thread HL Server


At 10:11 PM 09/29/2001 +0100, you wrote:
heh..

I think VALVe should fix it at the source

oh, and what source would that be?

They ban the right for people to learn programming languages and think up
nasty and evil schemes of how to hack a game next?

Lets face it, its going to get cracked sooner or later, im not supporting
the cheaters far from it, im just making out its a EXTREMELY hard task to
make a game UN-HACKABLE..

Obviously you're not a programmer ...  That's like saying you can't keep a
terrorist from a cockpit ...

Believe me, there are tons of way to prevent these simple hacks, but it
should start from within the program in my opinion ...

We're not talking about registration hacks, we're talking about a client
server model and plenty of places to do constant checking ...

Dan
- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 9:53 PM
Subject: Re: Valve will support PB??? New news from PunkBuster


 
  At 10:39 AM 09/29/2001 -0500, you wrote:
  This from http://www.punkbuster.com/news.html:
  Thursday 9.27.2001 [3:00PM]
  
  Since Tuesday's announcement regarding PunkBuster going commercial, we
have
  received four inquiries from commercial game developers (including Valve)
  about the possibility of integrating our Anti-Cheat software technology
into
  their products. We continue to desire relationships with game designers
who
  are serious about stopping cheaters. We will release more details as soon
as
  possible (hopefully, in the near future).
 
  What a shame ... PunkBuster doesn't even work (don't take my word for it,
  test it for yourself) ...  I think VALVe should fix it at the source
  instead of trying to put on a band-aid after the fact ...
 
 





Re: Forcing Team CHange

2001-09-30 Thread Dale



I have the same problem. Team bal doesn't work 
either

KillerElite

  - Original Message - 
  From: 
  Mark W. 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, September 30, 2001 8:26 
  AM
  Subject: Forcing Team CHange
  
  Why can't I use admin_ct and admin)t to force 
  people to switch teams? I have the appropriate power, it says unknown 
  command


Re: Forcing Team CHange

2001-09-30 Thread Field Marshal E.G. Mannerheim



you probably haven't enabled the CS plugin. open 
the plugin.ini file and remove the ; in front of the dlls/plugin_cs.amx 
line.

  - Original Message - 
  From: 
  Mark W. 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, September 30, 2001 5:26 
  AM
  Subject: Forcing Team CHange
  
  Why can't I use admin_ct and admin)t to force 
  people to switch teams? I have the appropriate power, it says unknown 
  command


Re: Unsubscribe hlds

2001-09-30 Thread jpsred5





Unsubscribe hlds
QUIT


Re: Unsubscribe hlds

2001-09-30 Thread Mike K



i tried 
unsubscribing this too and i still got 30-50 emails a day fromt his list, ive 
just had to block everyone manually


  - Original Message - 
  From: 
  Guardian@AMD 

  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, September 30, 2001 9:55 
  AM
  Subject: Unsubscribe hlds
  
  
  Unsubscribe hlds
  QUIT


Re: Unsubscribe hlds

2001-09-30 Thread Mike K


it was, ive tried unsubscribing several times in textm HTML and every format
i could think of, but im still on the list..
 REMOVE ME NOW
- Original Message -
From: Andrew Baker [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 11:00 AM
Subject: RE: Unsubscribe hlds



 Thats because its needs to be seen to [EMAIL PROTECTED] and
 the message should be in TEXT format!

 -Original Message-
 From: Mike K [mailto:[EMAIL PROTECTED]]
 Sent: 30 September 2001 16:54
 To: [EMAIL PROTECTED]
 Subject: Re: Unsubscribe hlds


 i tried unsubscribing this too and i still got 30-50 emails a day fromt
his
 list, ive just had to block everyone manually

 - Original Message -
 From: Guardian@AMD
 To: [EMAIL PROTECTED]
 Sent: Sunday, September 30, 2001 9:55 AM
 Subject: Unsubscribe hlds


 Unsubscribe hlds
 QUIT


 This email is covered by the following disclaimer, please read before
 accepting this email. http://www.hothouse.org/disclaimer/







Re: Where to find missing resources?

2001-09-30 Thread emberts


OK, good deal, thanks for the info! While I hunt down resources, another
question: If some of these are TFC or CS stuff, does that mean that the map
that uses them is a TFC or CS map? I can usually quickly test that by trying
to run it on my server - TFC and CS maps crash real fast, as I don't have
either on the server - I deleted the TFC and DMC directories after the
server install, but I'm wondering if I have a lot of TFC/CS maps and don't
realize it?

- Original Message -
From: Mad Ad [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, September 29, 2001 7:49 PM
Subject: Re: Where to find missing resources?



 Ok, what you appear to have here is a mixture.  The majority is from your
 default TFC install in the valve and tfc pak0.pak (s) and some custom maps
 stuff I dont recognise.  Also theres some CS stuff and I dont know that
 either but i see its different.

 Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT
pak
 explorer) and check the pak0 in each mods root folder you have an instal
for
 and Im guessing thatll give you most of what your looking for.
 By what I recognise you will be able to check off at least 85% of that
stuff
 as present, esp the majority of the gfx/env stuff, and the sounds, vox and
 fvox stuff.

 The shorter list will then be easier to track down specific items.  Maybe
 you could post back then if your still in trouble finding some things.

 Ad
 [Mad Ad]



 - Original Message -
 From: [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 10:03 PM
 Subject: Re: Where to find missing resources?


 
  OK, it's a long list, probably 20K or so. These are the missing files. I
  haven't thoroughly scrubbed the list, so there may be some weird looking
  entries, I noticed some CS and TFC wads, but most of them are legit.
They
  are sorted by type.
 
snip long list of stuff





Re: too HIGH latency

2001-09-30 Thread Wrath_of_Ace



Stop the download of porn videos during game play, 
and that will free up extra bandwidth. Or you can get a better 
ISP.

Dan

  - Original Message - 
  From: 
  BUGS 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Sunday, September 30, 2001 10:54 
  AM
  Subject: too HIGH latency
  
  need help for bringing down the latency plz help 
  :)
  
  thanx in advance
  BUGS


Fw: HELP!! Red team not dying!

2001-09-30 Thread WCA CO- Ned Flanders



- Original Message -
From: WCA CO- Ned Flanders [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, September 27, 2001 10:05 AM
Subject: Re: HELP!! Red team not dying!


 It seems to be most obvious when we are playing in the map called
freefall4.

 Rob

 - Original Message -
 From: HoundDawg [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, September 27, 2001 8:48 AM
 Subject: Re: HELP!! Red team not dying!


 
  I think that only worked when one team had more players than the
 other.
  or with points.  But, I have noticed similar issues with this patch as
 well.
  I'll have to do some tests of my own I guess
 
  HoundDawg
  http://www.phpGamingSite.com
  http://www.unitedadmins.com
  http://www.unitedadmins.com/hlbp
  - Original Message -
  From: WCA CO- Ned Flanders [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Thursday, September 27, 2001 8:38 AM
  Subject: HELP!! Red team not dying!
 
 
  
   Hi everyone!
  
   We are seeing a problem on our clan server that has been discussed
here
   before, and I am having some trouble fixing it. Since we updated to
the
  new
   build, a lot of people have noticed that the RED team in TFC on any
map,
  is
   not taking damage like they should be. We tried yesterday afternoon to
  make
   sure it wasn't our imagination. A red, and a blue soldier, both
100/200
   health/armor respectively, stood in front of each other and took turns
   shooting with the RPG. Over several tests, the RED soldier shot an
 average
   of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot
 7-8
   RPG's to a kill (red death)
  
   I remember seeing here, this same issue and everyone saying something
  about
   tfc_balance_scores and tfc_balance_teams. These were both set to a
value
  of
   1 (on). I changed them to 0 (off) and restarted the map. No change
  what
   am I missing here?
  
   Thanks a bunch,
  
   Rob
  
   PS- Eric and Viosys thanks a lot for the advice on clan match setup,
but
  how
   the heck do I effect tfc_prematch 1 without having to restart?
  
  
  
  
  
 
 
 







Re: Forcing Team CHange

2001-09-30 Thread Greg


Those are CS-specifric commands taht are contained in the CS plugin for
Admin Mod. You probably have not enabled the plugin for CS in admin mod.
Enable it and the commands should be made available. See the Admin Mod
manual, configuring plugin.ini section for more info. Even if you have the
appropriate access level, the command still has to be made available to
admin mod in that way.

Greg

- Original Message -
From: Mark W. [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 5:26 AM
Subject: Forcing Team CHange


 Why can't I use admin_ct and admin)t to force people to switch teams?  I
 have the appropriate power, it says unknown command






Re: HLDS with MP support?

2001-09-30 Thread Magnetro Chen


To optimizing codes of HLDS seens not bad,
Optimizing codes with Newer CPU instructions can up the effciency of CPU
usage,
Speed up the calculation, and lower the server load.

Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD?
Better codes?
or HLDS have been optimized with i386 codes?

- Original Message -
From: Stan Hoeppner
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 10:04 PM
Subject: RE: HLDS with MP support?


First, please don't send HTML email to this list..or any other list server
for that matter.

HLDS will run on multiprocessor systems.  HLDS is not threaded, and has no
child processes.  It is a single monolithic application.  A single process.

The only way to take advantage of an SMP machine with HLDS is to run
multiple HLDS servers on it.

Valve does not intend to rewrite HLDS to support SMP.  Future Valve game
server may, but I don't know what Valve's specific goals are.

Again, HLDS will only take advantage of SMP if you run multiple HLDS servers
on an SMP machine.  A single HLDS server will see no performance improvement
on a multiprocessor over a single processor.

StanTheMan
TheHardwareFreak
www.hardwarefreak.devastation.cc
[EMAIL PROTECTED]
-Original Message-
From: Magnetro Chen [mailto:[EMAIL PROTECTED]]
Sent: Sunday, September 30, 2001 8:30 AM
To: [EMAIL PROTECTED]
Subject: HLDS with MP support?


I have seen someone talking about hlds with multi-processors,
And someone at valve has said that hlds will support multi-processors.
But I didn't C anything about this, and now hlds still without MP support.
Does the HLDS on MP project have been cancelled?





Re: Valve will support PB??? New news from PunkBuster

2001-09-30 Thread Dan


ok, is there any one here that honestly can say they can make a game that
will be TOTALLY UN HACKABLE..

I would have to say there is none..  because cracking nad hacking ALWAYS
FINDS A WAY..   im not talking about sometimes.. or now and again im talking
about ALWAYS, whether it be simple hacks or complex ones..

look at cd copy right protection for instance, there are a lot of cd
protection methods, and there are equally the ammount of work arounds,

you think you have made a un hackable game and before you know it, theres a
loader or a seperate exe or a bug that someone accidently found or made..
trust me. theres no such thing as ABSOLUTE SECURITY

although a cockpit and terroists is FAR OF THE MARK and has no relevance or
relativity to a computer game and hacks...  bad analogy

Dan

- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 4:11 PM
Subject: Re: Valve will support PB??? New news from PunkBuster



 At 10:11 PM 09/29/2001 +0100, you wrote:
 heh..
 
 I think VALVe should fix it at the source
 
 oh, and what source would that be?
 
 They ban the right for people to learn programming languages and think up
 nasty and evil schemes of how to hack a game next?
 
 Lets face it, its going to get cracked sooner or later, im not supporting
 the cheaters far from it, im just making out its a EXTREMELY hard task to
 make a game UN-HACKABLE..

 Obviously you're not a programmer ...  That's like saying you can't keep a
 terrorist from a cockpit ...

 Believe me, there are tons of way to prevent these simple hacks, but it
 should start from within the program in my opinion ...

 We're not talking about registration hacks, we're talking about a client
 server model and plenty of places to do constant checking ...

 Dan
 - Original Message -
 From: HL Server [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Saturday, September 29, 2001 9:53 PM
 Subject: Re: Valve will support PB??? New news from PunkBuster
 
 
  
   At 10:39 AM 09/29/2001 -0500, you wrote:
   This from http://www.punkbuster.com/news.html:
   Thursday 9.27.2001 [3:00PM]
   
   Since Tuesday's announcement regarding PunkBuster going commercial,
we
 have
   received four inquiries from commercial game developers (including
Valve)
   about the possibility of integrating our Anti-Cheat software
technology
 into
   their products. We continue to desire relationships with game
designers
 who
   are serious about stopping cheaters. We will release more details as
soon
 as
   possible (hopefully, in the near future).
  
   What a shame ... PunkBuster doesn't even work (don't take my word for
it,
   test it for yourself) ...  I think VALVe should fix it at the source
   instead of trying to put on a band-aid after the fact ...
  
  







Re: HLDS with MP support?

2001-09-30 Thread Kevin J. Anderson


thats a valid question iguess.  although we see the smp question every
couple weeks or so, it is a good question to know how hlds is compiled?  ive
heard that compiling code with intel's new compiler has given a respectable
increase to a lot of software, both intel and amd alike.

kev
- Original Message -
From: Magnetro Chen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Sunday, September 30, 2001 3:24 PM
Subject: Re: HLDS with MP support?


|
| To optimizing codes of HLDS seens not bad,
| Optimizing codes with Newer CPU instructions can up the effciency of CPU
| usage,
| Speed up the calculation, and lower the server load.
|
| Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD?
| Better codes?
| or HLDS have been optimized with i386 codes?
|
| - Original Message -
| From: Stan Hoeppner
| To: [EMAIL PROTECTED]
| Sent: Sunday, September 30, 2001 10:04 PM
| Subject: RE: HLDS with MP support?
|
|
| First, please don't send HTML email to this list..or any other list server
| for that matter.
|
| HLDS will run on multiprocessor systems.  HLDS is not threaded, and has no
| child processes.  It is a single monolithic application.  A single
process.
|
| The only way to take advantage of an SMP machine with HLDS is to run
| multiple HLDS servers on it.
|
| Valve does not intend to rewrite HLDS to support SMP.  Future Valve game
| server may, but I don't know what Valve's specific goals are.
|
| Again, HLDS will only take advantage of SMP if you run multiple HLDS
servers
| on an SMP machine.  A single HLDS server will see no performance
improvement
| on a multiprocessor over a single processor.
|
| StanTheMan
| TheHardwareFreak
| www.hardwarefreak.devastation.cc
| [EMAIL PROTECTED]
| -Original Message-
| From: Magnetro Chen [mailto:[EMAIL PROTECTED]]
| Sent: Sunday, September 30, 2001 8:30 AM
| To: [EMAIL PROTECTED]
| Subject: HLDS with MP support?
|
|
| I have seen someone talking about hlds with multi-processors,
| And someone at valve has said that hlds will support multi-processors.
| But I didn't C anything about this, and now hlds still without MP support.
| Does the HLDS on MP project have been cancelled?
|
|





Unsubscribe

2001-09-30 Thread Markel



Unsubscribe NOW


Re: Unsubscribe

2001-09-30 Thread Elminst


Yeah.. like yelling at the list will help.
duh.
- Original Message -
From: Markel
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 4:31 AM
Subject: Unsubscribe


Unsubscribe NOW





Re: Unsubscribe

2001-09-30 Thread BurnGriffith2000
y?


[OT] RE: Unsubscribe

2001-09-30 Thread Chuck Hays


Not later?

Markel wrote:
 Unsubscribe NOW







Re: HLDS with MP support?

2001-09-30 Thread Magnetro Chen


Yep, latest hlds linux port 3.1.0.8 slow down my P3 machine,
And it's still complied with the pretty-old i386 codes.

It's a good question, maybe the guys at valve still use i386 machine making
games.


- Original Message -
From: Kevin J. Anderson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 6:51 AM
Subject: Re: HLDS with MP support?



 thats a valid question iguess.  although we see the smp question every
 couple weeks or so, it is a good question to know how hlds is compiled?
ive
 heard that compiling code with intel's new compiler has given a
respectable
 increase to a lot of software, both intel and amd alike.

 kev
 - Original Message -
 From: Magnetro Chen [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Sunday, September 30, 2001 3:24 PM
 Subject: Re: HLDS with MP support?


 |
 | To optimizing codes of HLDS seens not bad,
 | Optimizing codes with Newer CPU instructions can up the effciency of CPU
 | usage,
 | Speed up the calculation, and lower the server load.
 |
 | Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD?
 | Better codes?
 | or HLDS have been optimized with i386 codes?
 |
 | - Original Message -
 | From: Stan Hoeppner
 | To: [EMAIL PROTECTED]
 | Sent: Sunday, September 30, 2001 10:04 PM
 | Subject: RE: HLDS with MP support?
 |
 |
 | First, please don't send HTML email to this list..or any other list
server
 | for that matter.
 |
 | HLDS will run on multiprocessor systems.  HLDS is not threaded, and has
no
 | child processes.  It is a single monolithic application.  A single
 process.
 |
 | The only way to take advantage of an SMP machine with HLDS is to run
 | multiple HLDS servers on it.
 |
 | Valve does not intend to rewrite HLDS to support SMP.  Future Valve game
 | server may, but I don't know what Valve's specific goals are.
 |
 | Again, HLDS will only take advantage of SMP if you run multiple HLDS
 servers
 | on an SMP machine.  A single HLDS server will see no performance
 improvement
 | on a multiprocessor over a single processor.
 |
 | StanTheMan
 | TheHardwareFreak
 | www.hardwarefreak.devastation.cc
 | [EMAIL PROTECTED]
 | -Original Message-
 | From: Magnetro Chen [mailto:[EMAIL PROTECTED]]
 | Sent: Sunday, September 30, 2001 8:30 AM
 | To: [EMAIL PROTECTED]
 | Subject: HLDS with MP support?
 |
 |
 | I have seen someone talking about hlds with multi-processors,
 | And someone at valve has said that hlds will support multi-processors.
 | But I didn't C anything about this, and now hlds still without MP
support.
 | Does the HLDS on MP project have been cancelled?
 |
 |






Re: HLDS with MP support?

2001-09-30 Thread Elminst


HEY!
Do us all a favor and turn off your special chinese characters!!!
I'm tired of refusing the stupid auto language install.

- Original Message -
From: Magnetro Chen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 12:05 AM
Subject: Re: HLDS with MP support?







RE: HLDS with MP support?

2001-10-01 Thread [BT]Black V


Calm down buddy, does it occur to you that the .tw address is for Taiwan and
that he probably need the Chinese characters

Cheers [BT]Black V
Terry Wrennall

-Original Message-
From: Elminst [mailto:[EMAIL PROTECTED]]
Sent: Monday, 1 October 2001 4:31 p.m.
To: [EMAIL PROTECTED]
Subject: Re: HLDS with MP support?


HEY!
Do us all a favor and turn off your special chinese characters!!!
I'm tired of refusing the stupid auto language install.

- Original Message -
From: Magnetro Chen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 12:05 AM
Subject: Re: HLDS with MP support?









diabling spectator mode in server

2001-10-01 Thread Nick Nanotte



Hi,

what command to use in the server to disable spectator
modes in the clients. Can this be used to remove the
returning to life bug in the game?? Thanks.

Nick





Does anyone have stable 4.1.0.8 Server CS 1.3??

2001-10-01 Thread Hunter


Repeated server crashes and drops.  Vanilla install, AdminMod (MetaMod
update), no scripts, bots or Punkbuster.

What happened with the HLDS and CS Patches to kill availability?  Worked
well before upgrades.

Taking the 'dedicated' out of my server.





Re: too HIGH latency

2001-10-01 Thread BUGS



no, :) im usuing network game there is no porn 
video at network

;)


  - Original Message - 
  From: 
  Wrath_of_Ace 
  
  To: [EMAIL PROTECTED] 
  
  Sent: Monday, October 01, 2001 1:19 
  AM
  Subject: Re: too HIGH latency
  
  Stop the download of porn videos during game 
  play, and that will free up extra bandwidth. Or you can get a better 
  ISP.
  
  Dan
  
- Original Message - 
From: 
BUGS 

To: [EMAIL PROTECTED] 

Sent: Sunday, September 30, 2001 10:54 
AM
Subject: too HIGH latency

need help for bringing down the latency plz 
help :)

thanx in advance
BUGS


Re: Does anyone have stable 4.1.0.8 Server CS 1.3??

2001-10-01 Thread Sysop


Did you use your old adminmod and just new metamod?  Tsk Tsk.  Try completely
new Adminmod, and remove all old plugins

On Monday 01 October 2001 07:36 am, you wrote:
 Repeated server crashes and drops.  Vanilla install, AdminMod (MetaMod
 update), no scripts, bots or Punkbuster.

 What happened with the HLDS and CS Patches to kill availability?  Worked
 well before upgrades.

 Taking the 'dedicated' out of my server.

--

What, were you expecting something witty?





Re: Does anyone have stable 4.1.0.8 Server CS 1.3??

2001-10-01 Thread BUGS


yup me too!!! :)
BUGS
- Original Message -
From: Hunter [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 10:36 PM
Subject: Does anyone have stable 4.1.0.8 Server CS 1.3??



 Repeated server crashes and drops.  Vanilla install, AdminMod (MetaMod
 update), no scripts, bots or Punkbuster.

 What happened with the HLDS and CS Patches to kill availability?  Worked
 well before upgrades.

 Taking the 'dedicated' out of my server.









Re: Reaching for the bootstraps

2001-10-01 Thread WCA CO- Ned Flanders


Actually, you just don't want to tell us about your new passion called
TRIBES2 and the fun times running the servers there! Just kidding good
luck to you!

Rob


 - Original Message -
 From: Eric Hall [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, September 28, 2001 7:37 PM
 Subject: Reaching for the bootstraps


 
  Hey, y'all, I just thought I'd let you all know that I've reached a
point
  right now where I've let gaming and everything related (including
 especially
  adminning of servers) pretty much take over my life, in almost every
  aspect--replacing not only more typical social interaction but even so
far
  as a job, etc.  It's kind of stupid, but it's easy to do because it's
fun,
  often challenging, and because there's really a *community* you're a
part
  of.  Regardless, almost like an alcoholic I've reached rock bottom,
and
  I'm taking this opportunity, somewhat involuntarily, to step away from
the
  gaming community  altogether.  Now's just the time I have to make that
 step.
 
  I know I've relied on a lot of y'all--including some of you Valve
  employees--for answers and help on a lot of different subjects, and for
 that
  I thank you.  I also know I've gotten pretty harsh/sharp with a lot of
 you,
  and for that I'm sorry.  I really don't mean to be an asshole, but I let
 it
  come out like that way too much, often with very little filtering
going
 on
  before I hit the Send button.  Yeah, sometimes it was deserved, but most
  often it wasn't, and regardless it was wrong.
 
  I'll be unsubscribing from these lists as soon as I can get listadmin to
 do
  its thing, but for future reference, if y'all ever need to get ahold of
me
  for something, I can almost always be reached at [EMAIL PROTECTED] or
  *always* (assuming MS doesn't go out of business any time soon and
public
  libraries don't go offline, heh) at [EMAIL PROTECTED]
 
  Y'all take care and try not to let this game eat too much into your
life.
  Some lessons you have to learn for yourself, and I regret that this has
to
  be one of them.
 
  Good bye, good luck, and, well, I guess good game would be appropriate
 ;)
 
  Later,
  Eric (the Deacon remix)
  http://www.firekite.com
 
 







Re: Does anyone have stable 4.1.0.8 Server CS 1.3??

2001-10-01 Thread [fah-q] Dio


I have had NO problems with it.

Latest CS/HLDS
AdminMod v2.50.07
Metamod v1.10.00
+ PB + CSCOP

- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 11:24 AM
Subject: Re: Does anyone have stable 4.1.0.8 Server CS 1.3??



 I have been having the same problem since the patch ...  many messages to
 this list from me and others ... no resolutions ... I'm looking at Unreal
 Tournament once again ...

 At 10:36 AM 10/01/2001 -0400, you wrote:
 Repeated server crashes and drops.  Vanilla install, AdminMod (MetaMod
 update), no scripts, bots or Punkbuster.
 
 What happened with the HLDS and CS Patches to kill availability?  Worked
 well before upgrades.
 
 Taking the 'dedicated' out of my server.







Re: Does anyone have stable 4.1.0.8 Server CS 1.3??

2001-10-01 Thread HL Server


What Operating System?

At 11:44 AM 10/01/2001 -0400, you wrote:
I have had NO problems with it.

Latest CS/HLDS
AdminMod v2.50.07
Metamod v1.10.00
+ PB + CSCOP

- Original Message -
From: HL Server [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 01, 2001 11:24 AM
Subject: Re: Does anyone have stable 4.1.0.8 Server CS 1.3??


 
  I have been having the same problem since the patch ...  many messages to
  this list from me and others ... no resolutions ... I'm looking at Unreal
  Tournament once again ...
 
  At 10:36 AM 10/01/2001 -0400, you wrote:
  Repeated server crashes and drops.  Vanilla install, AdminMod (MetaMod
  update), no scripts, bots or Punkbuster.
  
  What happened with the HLDS and CS Patches to kill availability?  Worked
  well before upgrades.
  
  Taking the 'dedicated' out of my server.
 
 





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