Re: History
so how did you do it? todd - Original Message - From: Wrath_of_Ace [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 11:32 AM Subject: History I just found something interesting in the console with HL and the latest update. YOu can now go back into your history of previously entered commands. The Linux knows what I mean it has some sort of .bash_history setup. I think that is really cool, maybe its been there this whole time, but I just recently found it out. Just thought I would let you all know. Thanks, Dan
RE: won id sharing..
According to the lisence agreement you were suppose to read before opening the box, it says you can't run it twice at the same time.. -Original Message-From: Dan [mailto:[EMAIL PROTECTED]]Sent: Monday, September 24, 2001 2:15 PMTo: [EMAIL PROTECTED]Subject: won id sharing.. looks like valve has re implemented banning (no sharing) of cd keys.. damnit i hate it when you do this.. me and my nephew have both our pc's connected to my cable modem connection so we can both play, and now look what happens. they re enable this (excuse my language) B*LL SH*T!!! this is seriously annoying... regards Dan + A seriously pi**ed off nephew
Re: won id sharing..
i heard somewhere that when two computers on a lan join a game thru the same cable modem they show up as having the same wonid - is this true? i dont really care - i paid for my copy of halflife a long time ago todd - Original Message - From: Noctaire [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 11:24 AM Subject: Re: won id sharing.. looks like valve has re implemented banning (no sharing) of cd keys.. damnit i hate it when you do this.. me and my nephew have both our pc's connected to my cable modem connection so we can both play, and now look what happens. they re enable this (excuse my language) B*LL SH*T!!! A) Quit stealing software and obey the licensing agreement. B) Take this garbage to another list more appropriate to its subject matter -- this is a server list, not a client list. Noc.
RE: Question
I seem to remember someone mentioning this before and said that their problem was a bad memory module. Try looking at that. -Original Message-From: Mark W. [mailto:[EMAIL PROTECTED]]Sent: Saturday, September 22, 2001 10:01 AMTo: [EMAIL PROTECTED]Subject: Question Whenever my server changes maps it says Error models/(whatever the file) has been modified since the starting engine what does this mean? And can I get rid of it? Mark
RE: SB Live Plat, and Voice com...
I think alot of the reason it sounds terrible is the record gain of the mic and the quality of the mic you are using. I went out and bought a plantronics dsp-300. It cost me about $100, but everyone says I come through clearer than anyone else. The plantronics headset comes with a mic that has noise-canceling. This is one of the most important things. Make sure you get a mic that has noise cancelling. My sound card is not as good as you guys either. I have the SB Live! Platinum. Also, if you are using a desktop mic you are likely to get alot of background noise from everything. The last thing you want to try playing with is the recording volume of the mic. If it is set too high, you will sound hissy and poppy. I have a question though kind of OT but I hope someone can answer. Please reply to my question off list, reply to above on list. Heres my question: I have a USB headset. Now it being usb, does it use the sound card at all? Is it all software? Thanks. -Original Message- From: Wrath_of_Ace [mailto:[EMAIL PROTECTED]] Sent: Monday, September 24, 2001 8:45 AM To: [EMAIL PROTECTED] Subject: Re: SB Live Plat, and Voice com... Im working on mine. Win2K SBLive Plat 5.1. Dan - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 9:33 AM Subject: SB Live Plat, and Voice com... Client == Win98SE Soundcard == SB Live Plat (no live drive, not 5.1 version) Headphones though speaker jack on sound card, mic though mic jack on soundcard. Quality == shit! Has anybody gotten voice com working well with a sblive? If this has been covered in the list before, please point me to TFA so I can R it. -- Revenge is a dish best served Colt...
Re: won id sharing..
What so your saying, just for me and my nephew to play halflife we should buy another copy?and you say im a software pirate because i took my READ BOUGHT halflife copy that i got when IT FIRST CAME OUT ALL THOSE YEARS AGO and installed it on my nephews pc which is literally 30 centre metres from my pc on my desk, then i proceeded to use MY BOUGHT CD KEY to allow me and him to play ONLINE.. You own the CD, Valve owns the software on the CD. You purchased a license to use that software under the software agreement included with the software you purchased. Remember that little sticker that said by opening the packaging you agreed to the terms of the software agreement? i dont see any problem with what we WERE doing.. its my cd key.. i payed for it.. and why shouldnt i be able to share it with my own blood and kin? This is pure idiocy. Are you truly this foolish or are you trying to get a rise out of this group? What you are trying to do is against the law. Newsflash: you're a thief and nothing more. Why don't you take this tripe to another forum where it belongs, like #warez or something similar? If you want to steal from a company at least have the decency to not discuss it in their host forum and please spare us your idiotic ramblings about client based software and the joys of thievery. Noc.
Re: won id sharing.. - before we let it die
LMAO.. oh this is funny. ok another question: what if i were to go in a shop, open a halflife box and note down the cd key on a piece of paper.. (cough..) would that be wrong? Dan - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:28 AM Subject: Re: won id sharing.. - before we let it die Dan, this question got (kind of) answered by Ken Kirchner alredy! This is what he wrote: You may be authorized to install the software on multiple PC's, but you are certaintly not authorized to run the software on more than one PC at a time with out multiple licenses (CD Keys). Just take it like it is! Valve is right! Good night! - Original Message - From: Dan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:12 AM Subject: Re: won id sharing.. - before we let it die yeh, stop insulting trolls..poor poor troll. still doesnt answer one of the questions.. or did i miss it skimming over the flames.. :-D why did valve decide to allow cd key sharing at one point? Did they perhaps have some disagreements/debates on whether a user should be able to share his won id.. how would it work if i had two pc's both owned by me and i wanted to install halflife on them both with my cd key pnpbpth then ply with my left hand on the machine on the left and my right hamnd on the machine on the right ( i know im taking this a bit too far but im curious at how that would affect the license agreement.) Dan The Troll... - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:00 AM Subject: Re: won id sharing.. - before we let it die 5) and now how ppl are defending this troll (is this some underground movement in this list? a troll takeover?) Wait a second HoundDawg. Now you actually forced me to step into this too! I dont think that Dan is right with his opinion about using his CD-Key either. But i know the guys who replied to him a very wrong in thinking/having every right on this planet to talk to him like that. You as the guy who took the place as the list moderator(since you came up with those rules) are actually very responsible in taking and maintaining a very polite role! I dont think you have the right to call him a troll and the guys who dont like the responses of those other guys, defender of trolls. If you cant fulfill this job stop behaving like the owner of this list! (until now i read and respect your rules)
RE: won id sharing.. - before we let it die
Erm.. I was thinking about not even going to answer a stupid question like that. But: That would not just be wrong, it would be a theft! As the later purchaser to that box of Halflife/Counter-Strike would not be able to use the CD-key as part of the software and the license agreements that follows with that box - since you're using it without even buying the license for it. /MagnarTBL -Original Message- From: Dan [mailto:[EMAIL PROTECTED]] Sent: 25. september 2001 11:36 To: [EMAIL PROTECTED] Subject: Re: won id sharing.. - before we let it die LMAO.. oh this is funny. ok another question: what if i were to go in a shop, open a halflife box and note down the cd key on a piece of paper.. (cough..) would that be wrong? Dan - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:28 AM Subject: Re: won id sharing.. - before we let it die Dan, this question got (kind of) answered by Ken Kirchner alredy! This is what he wrote: You may be authorized to install the software on multiple PC's, but you are certaintly not authorized to run the software on more than one PC at a time with out multiple licenses (CD Keys). Just take it like it is! Valve is right! Good night! - Original Message - From: Dan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:12 AM Subject: Re: won id sharing.. - before we let it die yeh, stop insulting trolls..poor poor troll. still doesnt answer one of the questions.. or did i miss it skimming over the flames.. :-D why did valve decide to allow cd key sharing at one point? Did they perhaps have some disagreements/debates on whether a user should be able to share his won id.. how would it work if i had two pc's both owned by me and i wanted to install halflife on them both with my cd key pnpbpth then ply with my left hand on the machine on the left and my right hamnd on the machine on the right ( i know im taking this a bit too far but im curious at how that would affect the license agreement.) Dan The Troll... - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:00 AM Subject: Re: won id sharing.. - before we let it die 5) and now how ppl are defending this troll (is this some underground movement in this list? a troll takeover?) Wait a second HoundDawg. Now you actually forced me to step into this too! I dont think that Dan is right with his opinion about using his CD-Key either. But i know the guys who replied to him a very wrong in thinking/having every right on this planet to talk to him like that. You as the guy who took the place as the list moderator(since you came up with those rules) are actually very responsible in taking and maintaining a very polite role! I dont think you have the right to call him a troll and the guys who dont like the responses of those other guys, defender of trolls. If you cant fulfill this job stop behaving like the owner of this list! (until now i read and respect your rules)
Re: won id sharing.. - before we let it die
I was so ingorant at first that when I decided to run servers, I purchased 2 additional copied of HL for them...:-) I thought I need keys for them as well. Cowboy187 [EMAIL PROTECTED] on 09/25/2001 08:39:51 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc: (bcc: Matthew F Minarik/Picker) Subject Re: won id sharing.. - before we let it die : just thought i'd add my own personal story. when i first got half life i could run the same copy on 5 pc's on my old lan. when i tried to add the sixth it came back with the cd key in use error. so i went and got another cd key so we could get all ten pc's. mind you all these were isolated from the internet and were strictly for mine and my friends enjoyment. but alas my lan is gone now and the pirating has stopped. it was fun while it lasted though... LET THE SPAMMING BEGIN - Original Message - From: Dan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:35 AM Subject: Re: won id sharing.. - before we let it die LMAO.. oh this is funny. ok another question: what if i were to go in a shop, open a halflife box and note down the cd key on a piece of paper.. (cough..) would that be wrong? Dan - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:28 AM Subject: Re: won id sharing.. - before we let it die Dan, this question got (kind of) answered by Ken Kirchner alredy! This is what he wrote: You may be authorized to install the software on multiple PC's, but you are certaintly not authorized to run the software on more than one PC at a time with out multiple licenses (CD Keys). Just take it like it is! Valve is right! Good night! - Original Message - From: Dan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:12 AM Subject: Re: won id sharing.. - before we let it die yeh, stop insulting trolls..poor poor troll. still doesnt answer one of the questions.. or did i miss it skimming over the flames.. :-D why did valve decide to allow cd key sharing at one point? Did they perhaps have some disagreements/debates on whether a user should be able to share his won id.. how would it work if i had two pc's both owned by me and i wanted to install halflife on them both with my cd key pnpbpth then ply with my left hand on the machine on the left and my right hamnd on the machine on the right ( i know im taking this a bit too far but im curious at how that would affect the license agreement.) Dan The Troll... - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 10:00 AM Subject: Re: won id sharing.. - before we let it die 5) and now how ppl are defending this troll (is this some underground movement in this list? a troll takeover?) Wait a second HoundDawg. Now you actually forced me to step into this too! I dont think that Dan is right with his opinion about using his CD-Key either. But i know the guys who replied to him a very wrong in thinking/having every right on this planet to talk to him like that. You as the guy who took the place as the list moderator(since you came up with those rules) are actually very responsible in taking and maintaining a very polite role! I dont think you have the right to call him a troll and the guys who dont like the responses of those other guys, defender of trolls. If you cant fulfill this job stop behaving like the owner of this list! (until now i read and respect your rules)
Re: won id sharing..
I admit, I have installed it on 2 nodes of my network in times past, my server, and a seperate gaming machine to join whatever game i want (but dont have blood people coming and playing on it). Ok, it may be a slight contravention of the EULA but to me, thats only the same as what I could have run off of one machine- the seperate client was for me to grab the stick and frag an hour or so, no matter what state the server - running or with cfgs and apps flopping out of it Since I dont run a public 24/7 from this location, its only rarely that i need to run a test rig - but I also 'have' 20 remote hlds under my responsibility for all m/cycles, global cvars, map stocks, adminmod blah blah blah, and running up a 'test' server here used to be handy to make changes and extract setup files to be ported over to the server farms 20. Thing is, like a lot of admins, I havnt been paid (not even the game vouchers that were promised by my last gsp before they went under) , I get my enjoyment from being part of the community, the learning and playing, and altho a 2nd copy of HL isnt that expensive, in accounting terms it would be purely to cover the odd week that I need to do something for the role i fill still unpaid. A role that gives 20x enjoyment once set up, being a major player in the UK public TFC global arena. If the ID pool count has been changed, I guess I wont be doing that any more and all testing has to be on my gaming machine- pahh :( Aside from the arguments of wether we should or shouldnt, illegal or not, theres one thing I wanna throw in the chat - Wont doing this may force many hackers to manufacture/obtain keygens, so increasng the number of people that get their key 'stolen' Just a thought Ad - Original Message - From: Ken Kirchner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 1:07 AM Subject: Re: won id sharing.. I think you must be a very happy man. :-) On Mon, 24 Sep 2001, Buddha-Pest wrote: i ignore both :) - Original Message - From: Ken Kirchner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 3:06 PM Subject: Re: won id sharing.. How do you separate the trolls from the truley ignorant individuals? On Mon, 24 Sep 2001, Buddha-Pest wrote: guys, we all know how you feel. do you know what a troll is? because y'all were just troll'ed... -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
Voice Comm using directsound [Solution]
A fix for the garbled voice has appeared - After following the links ive arrived back at here http://www.stivan.dk/default.asp?page=commentid=576 Seems by adding the switch to your shortcuts it dumps the old codec, and uses the directsound one Hope this helps Ad [Mad Ad]
Client error message...
A friend of mine runs a modest DOD server on his Windows ME box and plays on the same computer. From time to time he receives the following error message: Host_error: dispatchusermsg. Illegal user msg XXX The error sometimes occurs when he connects, or it might be 15 minutes later or it might only be a minute. Since I couldn't tell if the server or the client was generating the message, I thought I would post it here. Thanks. __ Do You Yahoo!? Get email alerts NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com
Re: PB News
I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even ona PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
RE: PB no more.....
I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 12:29 PM To: [EMAIL PROTECTED] Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
PB no more.....
So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
Re: PB no more.....
Yes, this would definately be a good time for Valve to make a statement.. if not, I wouldn't blame gaming networks and other admins to make plans to migrate their server resources. I currently run only TFC and haven't had much problems with cheaters, but, many other MODs, especially CS, will suffer greatly from this. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:29 AM Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
RE: won id sharing..
This isn't illegal. Running a dedicated server from a retail version does not use your license/cd-key(or at least it shouldn't). The cd-key/license should only be for the client. Otherwise, why would the dedicated server be free? If I'm wrong please correct. -Original Message- From: Mad Ad [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 5:50 AM To: [EMAIL PROTECTED] Subject: Re: won id sharing.. I admit, I have installed it on 2 nodes of my network in times past, my server, and a seperate gaming machine to join whatever game i want (but dont have blood people coming and playing on it). Ok, it may be a slight contravention of the EULA but to me, thats only the same as what I could have run off of one machine- the seperate client was for me to grab the stick and frag an hour or so, no matter what state the server - running or with cfgs and apps flopping out of it Since I dont run a public 24/7 from this location, its only rarely that i need to run a test rig - but I also 'have' 20 remote hlds under my responsibility for all m/cycles, global cvars, map stocks, adminmod blah blah blah, and running up a 'test' server here used to be handy to make changes and extract setup files to be ported over to the server farms 20. Thing is, like a lot of admins, I havnt been paid (not even the game vouchers that were promised by my last gsp before they went under) , I get my enjoyment from being part of the community, the learning and playing, and altho a 2nd copy of HL isnt that expensive, in accounting terms it would be purely to cover the odd week that I need to do something for the role i fill still unpaid. A role that gives 20x enjoyment once set up, being a major player in the UK public TFC global arena. If the ID pool count has been changed, I guess I wont be doing that any more and all testing has to be on my gaming machine- pahh :( Aside from the arguments of wether we should or shouldnt, illegal or not, theres one thing I wanna throw in the chat - Wont doing this may force many hackers to manufacture/obtain keygens, so increasng the number of people that get their key 'stolen' Just a thought Ad - Original Message - From: Ken Kirchner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 1:07 AM Subject: Re: won id sharing.. I think you must be a very happy man. :-) On Mon, 24 Sep 2001, Buddha-Pest wrote: i ignore both :) - Original Message - From: Ken Kirchner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 3:06 PM Subject: Re: won id sharing.. How do you separate the trolls from the truley ignorant individuals? On Mon, 24 Sep 2001, Buddha-Pest wrote: guys, we all know how you feel. do you know what a troll is? because y'all were just troll'ed... -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
Re: Client error message...
does the server or him have linksys router? - Original Message - From: gil brice [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:51 AM Subject: Client error message... A friend of mine runs a modest DOD server on his Windows ME box and plays on the same computer. From time to time he receives the following error message: Host_error: dispatchusermsg. Illegal user msg XXX The error sometimes occurs when he connects, or it might be 15 minutes later or it might only be a minute. Since I couldn't tell if the server or the client was generating the message, I thought I would post it here. Thanks. __ Do You Yahoo!? Get email alerts NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com
Re: PB no more.....
Exactly my point! Why not intrgrate something that will help the gameplay Such as PB has. But nooolets put voice comm? When 90% of HL community knows of RogerWilco and it works just fine and a hell of alot better!!! IMHO valve should have contacted Resounding Technoligies the makers of Roger Wilco and PunkBuster and worked with both of those teams and intergrated those 2 projects !! Mind you both of the above mentioned products are broven and very well polished i must say. All i ask is that valve maybe ask the players what THEY WANT and to work with other 3rd part groups as well as they have worked with the MOD community in the past... My 2 cents!!! [BR]Messiah[Sensei] BloodRush a Action Halflife Clan - Original Message - From: Gouveia, Michael [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:04 AM Subject: RE: PB no more. I wish valve had incorporated pb with CS/HL before they incorporated voicecomm. PB has definitely improved the quality of the game while voicecomm really hasn't done much for it. Valve why do you keep making such bad decisions. Please comment! -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 1:46 PM To: [EMAIL PROTECTED] Subject: Re: PB no more. Yes, this would definately be a good time for Valve to make a statement.. if not, I wouldn't blame gaming networks and other admins to make plans to migrate their server resources. I currently run only TFC and haven't had much problems with cheaters, but, many other MODs, especially CS, will suffer greatly from this. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:29 AM Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
RE: PB News
To echo what Mark Moran said.. (Yes PB was probably asking money to continue working on CS/HL) -Message d'origine- De : Mark Moran [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:40 À : [EMAIL PROTECTED] Objet : RE: PB no more. I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Message d'origine-De: Richard C. Ryzner [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 18:44À: [EMAIL PROTECTED]Objet: Re: PB News I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even ona PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
RE: PB no more.....
It probably more expensive to license Wilco than to develop their own version. -Message d'origine- De : steve johnson [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 20:29 À : [EMAIL PROTECTED] Objet : Re: PB no more. Exactly my point! Why not intrgrate something that will help the gameplay Such as PB has. But nooolets put voice comm? When 90% of HL community knows of RogerWilco and it works just fine and a hell of alot better!!! IMHO valve should have contacted Resounding Technoligies the makers of Roger Wilco and PunkBuster and worked with both of those teams and intergrated those 2 projects !! Mind you both of the above mentioned products are broven and very well polished i must say. All i ask is that valve maybe ask the players what THEY WANT and to work with other 3rd part groups as well as they have worked with the MOD community in the past... My 2 cents!!! [BR]Messiah[Sensei] BloodRush a Action Halflife Clan - Original Message - From: Gouveia, Michael [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:04 AM Subject: RE: PB no more. I wish valve had incorporated pb with CS/HL before they incorporated voicecomm. PB has definitely improved the quality of the game while voicecomm really hasn't done much for it. Valve why do you keep making such bad decisions. Please comment! -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 1:46 PM To: [EMAIL PROTECTED] Subject: Re: PB no more. Yes, this would definately be a good time for Valve to make a statement.. if not, I wouldn't blame gaming networks and other admins to make plans to migrate their server resources. I currently run only TFC and haven't had much problems with cheaters, but, many other MODs, especially CS, will suffer greatly from this. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:29 AM Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
RE: PB no more.....
Let's hear what the Valve guys have to say before freaking on them over this. If they have something in mind I'm more than willing to hear them out. If they don't, then it's possible that the community could lose many players due to frustration over all the cheating out there. I'm sure they're aware of that, and it will/does factor into their decisions. As far as I'm concerned, regardless what the outcome of all this turns out to be I can look back and see that I got more than my money's worth out of this particular game. I know I'd be disappointed to have to move on, but I don't feel at all like they owe me anything at this point. Berkley -Original Message- From: steve johnson [mailto:[EMAIL PROTECTED]] Sent: September 25, 2001 1:29 PM To: [EMAIL PROTECTED] Subject: Re: PB no more. Exactly my point! Why not intrgrate something that will help the gameplay Such as PB has. But nooolets put voice comm? When 90% of HL community knows of RogerWilco and it works just fine and a hell of alot better!!! IMHO valve should have contacted Resounding Technoligies the makers of Roger Wilco and PunkBuster and worked with both of those teams and intergrated those 2 projects !! Mind you both of the above mentioned products are broven and very well polished i must say. All i ask is that valve maybe ask the players what THEY WANT and to work with other 3rd part groups as well as they have worked with the MOD community in the past... My 2 cents!!! [BR]Messiah[Sensei] BloodRush a Action Halflife Clan - Original Message - From: Gouveia, Michael [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:04 AM Subject: RE: PB no more. I wish valve had incorporated pb with CS/HL before they incorporated voicecomm. PB has definitely improved the quality of the game while voicecomm really hasn't done much for it. Valve why do you keep making such bad decisions. Please comment! -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 1:46 PM To: [EMAIL PROTECTED] Subject: Re: PB no more. Yes, this would definately be a good time for Valve to make a statement.. if not, I wouldn't blame gaming networks and other admins to make plans to migrate their server resources. I currently run only TFC and haven't had much problems with cheaters, but, many other MODs, especially CS, will suffer greatly from this. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sysop [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 9:29 AM Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
RE: PB News
yes but the cost was passed over to the customer. It mightbe harder for valve to sell this "new" anti cheat solution to current users. Actually I am wondering if Valve made any money with the commercial CT . It might explain why they(for the time being) refuse to buck for PB. It is another blow to the CT community. I am going to miss PB. I can t play on a nonPB game without thinking every second: - Is he that good or is he cheating? I spend way too much time trying to figure if he is cheating and how he is doing it. it is a sad day today. -Message d'origine-De: steve johnson [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 20:46À: [EMAIL PROTECTED]Objet: Re: PB News And they deserved it just as CounterStrike Team did - Original Message - From: Aillaud Niels To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:35 AM Subject: RE: PB News To echo what Mark Moran said.. (Yes PB was probably asking money to continue working on CS/HL) -Message d'origine- De : Mark Moran [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:40 À : [EMAIL PROTECTED] Objet : RE: PB no more. I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Message d'origine-De: Richard C. Ryzner [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 18:44À: [EMAIL PROTECTED]Objet: Re: PB News I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even ona PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
RE: won id sharing.. - before we let it die
You as the guy who took the place as the list moderator(since you came up with those rules) are actually very responsible in taking and maintaining a very polite role! Since when are polite responses required in response to decidedly NON-polite posts? Eric (the Deacon remix) http://www.firekite.com
RE: PB News
You wonder if Valve made any money when CS went retail? Hehehe...has there ever been any doubt? Eric (the Deacon remix)http://www.firekite.com -Original Message-From: Aillaud Niels [mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 25, 2001 2:07 PMTo: [EMAIL PROTECTED]Subject: RE: PB News yes but the cost was passed over to the customer. It mightbe harder for valve to sell this "new" anti cheat solution to current users. Actually I am wondering if Valve made any money with the commercial CT . It might explain why they(for the time being) refuse to buck for PB. It is another blow to the CT community. I am going to miss PB. I can t play on a nonPB game without thinking every second: - Is he that good or is he cheating? I spend way too much time trying to figure if he is cheating and how he is doing it. it is a sad day today. -Message d'origine-De: steve johnson [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 20:46À: [EMAIL PROTECTED]Objet: Re: PB News And they deserved it just as CounterStrike Team did - Original Message - From: Aillaud Niels To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:35 AM Subject: RE: PB News To echo what Mark Moran said.. (Yes PB was probably asking money to continue working on CS/HL) -Message d'origine- De : Mark Moran [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:40 À : [EMAIL PROTECTED] Objet : RE: PB no more. I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Message d'origine-De: Richard C. Ryzner [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 18:44À: [EMAIL PROTECTED]Objet: Re: PB News I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even ona PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
RE: PB no more.....
I can't express my frustration with this latest development of PB's involvement in the HL community, so I won't try. I *would*, however, dearly love to hear an official explanation from Valve as to what exactly the deal is... Was Tony being unreasonable somehow? Does Valve have something similar already in the works? Do they just not think it's that big of a deal? Is TF2 being cancelled, so they're not really worried about the future? What? Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 11:29 AM To: [EMAIL PROTECTED] Subject: PB no more. So what are the chances of getting an official comment by valve on why PB and Valve couldn't work together on a integrated solution? PB has pulled the plug on HL/CS because of (they say) lack of participation by Valve. I would like to hear Valve's side of the story, as to why we are loosing something that could have REALLY improved the quality of the game... Revenge is a dish best served Colt...
RE: PB News
I know what you mean. I ask this question more and more now that the new hitboxes have muddied the waters further. It gets frustrating when you can sit there and get 15 bullets into the guy with a rifle, he shoots 2 at you with mp5 and you lose. It is a crock. Another thing, has anyone heard of the scripts that supposedly make you laggier and thus harder to hit? I have heard of these, but was wondering if they exist and what they look like. One of the guys I play with regularly has a ping of around 200 which is high, but not that high. When watching him, he is really jumpy. Like the jumpy of a 400ping player. I suspect, but have no proof. Anyone know any symptons or had experience with this? Thanks -Original Message-From: Aillaud Niels [mailto:[EMAIL PROTECTED]]Sent: Tuesday, September 25, 2001 12:07 PMTo: [EMAIL PROTECTED]Subject: RE: PB News yes but the cost was passed over to the customer. It mightbe harder for valve to sell this "new" anti cheat solution to current users. Actually I am wondering if Valve made any money with the commercial CT . It might explain why they(for the time being) refuse to buck for PB. It is another blow to the CT community. I am going to miss PB. I can t play on a nonPB game without thinking every second: - Is he that good or is he cheating? I spend way too much time trying to figure if he is cheating and how he is doing it. it is a sad day today. -Message d'origine-De: steve johnson [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 20:46À: [EMAIL PROTECTED]Objet: Re: PB News And they deserved it just as CounterStrike Team did - Original Message - From: Aillaud Niels To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:35 AM Subject: RE: PB News To echo what Mark Moran said.. (Yes PB was probably asking money to continue working on CS/HL) -Message d'origine- De : Mark Moran [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:40 À : [EMAIL PROTECTED] Objet : RE: PB no more. I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Message d'origine-De: Richard C. Ryzner [mailto:[EMAIL PROTECTED]]Envoyé: mardi 25 septembre 2001 18:44À: [EMAIL PROTECTED]Objet: Re: PB News I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even ona PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
Re: PB News
that is true, they deserve to get the $$$ but why is Valve the one that has to support them? what if they simply went to a retail model where admins have to buy the PB server? I'd shell out a couple hundred bucks to run a cheat free server. this buy me mentality is a fucking joke. 90% the software development industry thinks the way to success is to be bought by someone... - Original Message - From: steve johnson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:46 AM Subject: Re: PB News And they deserved it just as CounterStrike Team did - Original Message - From: Aillaud Niels mailto:[EMAIL PROTECTED] To: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 11:35 AM Subject: RE: PB News To echo what Mark Moran said.. (Yes PB was probably asking money to continue working on CS/HL) -Message d'origine- De : Mark Moran [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:40 À : [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Objet : RE: PB no more. I think if you read the news REAL close. They 'offered to do business with'.. Me thinks the punkbuster people don't want to work for free anymore. I've approached Valve about 'doing business with' me for running a free server. They've turned me down too. (Removing tongue from cheek.) I'm a little disappointed. -Message d'origine- De : Richard C. Ryzner [mailto:[EMAIL PROTECTED]] Envoyé : mardi 25 septembre 2001 18:44 À : [EMAIL PROTECTED] Objet : Re: PB News I'm very sorry to hear this. With all the hacks out there PB is the only way to keep some of the less learned cheaters out of some servers. Unfortunatly there are so many cracks that bypass PB at this point, even on a PB required server there is usually at least one or two cheating. My big question at this point is why Valve isnt working with them. I realize we dont have all the information as to how it would be for Valve, legally etc. But I think that a reply from valve as to why would be nice. Rick
RE: PB no more.....
why is Valve the one that *HAS* to respond? Because we've heard PB's side. We deserve to know what's going on... Eric (the Deacon remix) http://www.firekite.com
RE: PB News
that is true, they deserve to get the $$$ but why is Valve the one that has to support them? what if they simply went to a retail model where admins have to buy the PB server? I'd shell out a couple hundred bucks to run a cheat free server. That's pretty cool. If I were in a position where a couple hundred bucks were chump change that I could throw around on a free service, I'd probably do it, too. But that's probably pretty rare, unfortunately, that you'd have a combination of ability and willingness to pay for it. Eric (the Deacon remix) http://www.firekite.com
Re: PB News
it is NOT chump change!!! but it is still something i would do! think about it, you have hardware, bandwidth costs, etc. all going to this HOBBY. if i was into model railroads, i'd be spending thousands of dollars a year. if i was into photography (i am actually :) same thing. this is a hobby too, and one worthy enough of my $$$. hell, i bet i could raise a couple of hundred bucks from my regulars if i asked. no one serious wants to play on a server open to all cheats. - Original Message - From: Eric Hall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:25 PM Subject: RE: PB News that is true, they deserve to get the $$$ but why is Valve the one that has to support them? what if they simply went to a retail model where admins have to buy the PB server? I'd shell out a couple hundred bucks to run a cheat free server. That's pretty cool. If I were in a position where a couple hundred bucks were chump change that I could throw around on a free service, I'd probably do it, too. But that's probably pretty rare, unfortunately, that you'd have a combination of ability and willingness to pay for it. Eric (the Deacon remix) http://www.firekite.com
Re: HLTV
thanks so much ... I thought my message was lost in all the rants ... At 07:29 PM 09/25/2001 -0700, you wrote: hltv is the proxy server spectators connect to. And yes, it is strictly used for that function. Fear. - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 24, 2001 8:58 PM Subject: HLTV Forgive my ignorance, but HLTV is strictly for spectating the server?
RE: PB doesn't even work, confirmed!
At 05:24 PM 09/25/2001 -0500, you wrote: why is Valve the one that *HAS* to respond? Because we've heard PB's side. We deserve to know what's going on... Eric (the Deacon remix) http://www.firekite.com Why do you deserve to know anything about VALVe's business? Maybe they don't want to respond cause they know PB doesn't work, and they don't want a mass flame war going on in this list or on other forums for stating this publicly ... I have run PB Req for a very long time ... I have believed that Tony and the PB Team at their word ... I defended PB when people said it didn't work ... Yesterday, I decided to put PB to the test ... It doesn't work ... Maybe PB is not supporting HL anymore because PB doesn't know how to make HL cheat free? Maybe other online games are easier to protect ... Maybe VALVe puts no credence into PB claims, and knows that it's not worth the money, but don't want to harm PB's chances with other companies? From a web site that was posted here, or on http://www.counter-strike.net (I don't remember which, but I think it was a web site) ... I went there, downloaded the hack, installed in 2 seconds, and I was kicking butt on any server on the list ... PB REQ servers targeted directly ... I now know for myself that PunkBuster does not work ... I'm assuming VALVe researched this long ago ... I finally got to it ... It's a shame, PB is NOT an obstacle for any cheaters ...
Re: PB no more.....
Yes, and at this point, it may be a completely new gaming engine. HL has lived a long life but the new games coming out from other developers (still no TF2 from Valve) will start w00in HL players over and at that point, HL will become a classic game like the vintage Doom or Castle Wolfenstein. =\ Until then, players will continue to enjoy HL based MODs while looking for something that is just as fun, if not more. With better graphics, sound, built-in anti-cheat features, better dedicated servers, etc... Yes, there will still be many loyal HL players like Starcraft still has today. Nonetheless, everything must come to an end, and the glory days of HL have been gone for awhile now, IMHO. I really doubt that someone will be able to pick up where PB left off. They are correct in the fact that they need to build in some stuff directly into the HL client and HLDS. At least some hooks to where they can work off of. For some odd reason, Valve does work very slow, or simply doesn't implement some of the suggestions for modification to their code. A group of us have extended the HLDS launcher and even provided Valve with the code to add into the SDK and make the extra command line parameters a permenant solution. Here we are several patches later and we have to still modify the latest SDK and recompile a new HLDS executable with the new command line parameters so our external admin utilities can function properly. For at least over a year now, Valve has suggested that we send them the suggestions and code via email to several individuals. We've done that, and haven't heard anything. A patch is announced in the works and we ask whether what we sent them would be implemented to only get back a sorry, no. I'm sure Tony has experienced this in the past as well with whatever he needs for PB to move forward. If some of you are not aware, even the AdminMOD creator Alfred has been working with Tony on PB. I'm pretty confident that if they say they can't move forward with some help from Valve, I would take their word for it. Many of us developers don't ask for monetary compensation either. It would be nice to be offered something in return. After all, many of us have extended the HLDS freely and even on a much higher scale than their in-house staff that actually get paid. Anyway, I can't blame Tony and the rest of PB to move on. HL has provided us with years of great gaming for our original $40-50 that we can't even begin to complain. But, I have to admit, that I too have been in search of the next great gaming engine and game that'll take FPS online gaming to the next level. (BTW, this doesn't mean that I'm pulling out of all HL development projects, it's just that I konw and plan for my projects to have the ability to adapt to future games.) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sharon Morgan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 3:06 AM Subject: Re: PB no more. someone else is bound to take up where they left off anyways.
Re: PB no more.....
Hear Hear!! (; On Wednesday 26 September 2001 07:27 am, you wrote: Yes, and at this point, it may be a completely new gaming engine. HL has lived a long life but the new games coming out from other developers (still no TF2 from Valve) will start w00in HL players over and at that point, HL will become a classic game like the vintage Doom or Castle Wolfenstein. =\ Until then, players will continue to enjoy HL based MODs while looking for something that is just as fun, if not more. With better graphics, sound, built-in anti-cheat features, better dedicated servers, etc... Yes, there will still be many loyal HL players like Starcraft still has today. Nonetheless, everything must come to an end, and the glory days of HL have been gone for awhile now, IMHO. I really doubt that someone will be able to pick up where PB left off. They are correct in the fact that they need to build in some stuff directly into the HL client and HLDS. At least some hooks to where they can work off of. For some odd reason, Valve does work very slow, or simply doesn't implement some of the suggestions for modification to their code. A group of us have extended the HLDS launcher and even provided Valve with the code to add into the SDK and make the extra command line parameters a permenant solution. Here we are several patches later and we have to still modify the latest SDK and recompile a new HLDS executable with the new command line parameters so our external admin utilities can function properly. For at least over a year now, Valve has suggested that we send them the suggestions and code via email to several individuals. We've done that, and haven't heard anything. A patch is announced in the works and we ask whether what we sent them would be implemented to only get back a sorry, no. I'm sure Tony has experienced this in the past as well with whatever he needs for PB to move forward. If some of you are not aware, even the AdminMOD creator Alfred has been working with Tony on PB. I'm pretty confident that if they say they can't move forward with some help from Valve, I would take their word for it. Many of us developers don't ask for monetary compensation either. It would be nice to be offered something in return. After all, many of us have extended the HLDS freely and even on a much higher scale than their in-house staff that actually get paid. Anyway, I can't blame Tony and the rest of PB to move on. HL has provided us with years of great gaming for our original $40-50 that we can't even begin to complain. But, I have to admit, that I too have been in search of the next great gaming engine and game that'll take FPS online gaming to the next level. (BTW, this doesn't mean that I'm pulling out of all HL development projects, it's just that I konw and plan for my projects to have the ability to adapt to future games.) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sharon Morgan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 3:06 AM Subject: Re: PB no more. someone else is bound to take up where they left off anyways. -- What, were you expecting something witty?
Re: PB no more.....
If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694 HoundDawghttp://www.phpGamingSite.comhttp://www.unitedadmins.comhttp://www.unitedadmins.com/hlbp - Original Message - From: "Buddha-Pest" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:54 PM Subject: Re: PB no more. we've heard PB's side? oh, you mean the sudden rant on their news page? i'm sorry, but i am still waiting for the explanation from the PB side... Either: 1. Tony went to Valve to ask them to finance PB (either by outright buying them, or by funding them). Valve said no or didn't respond or did not respond IN TIME. Tony threw a fit. 2. Tony keeps asking for support from Valve (btw, this isn't "answering questions" probably more like having a gander at the source or asking for new APIs in the SDK). Valve said no or didn't respond or didn't respond IN TIME. Tony threw a fit. 3. Both my guess: it's mostly 1 and a wee bit of 2. don't get me wrong here guys, i want to see PB + HL work. i have supported PB from the get go. i appreciate what these VOLUNTEERS have done. i respect them. I AM WILLING TO PAY THEM FOR A SERVER PRODUCT. but i do not support the way they handle basically every fucking issue. which is with anger and stubbornness. consider how unresponsive PB has been to admins over the last year (Clan Tag Registry is a great example), how for months they refused to allow the product to go in an unexpected direction (even a month ago PB support was still referring to PB as a product for leagues), how totally unsupportive they were with 3rd party apps (until about 2 months ago, but i won't forget the previous months because not only were they unsupportive, they kept flinging that software agreement around at anyone trying to customize PB some). do i want them to get their just deserts? no! but i'm just pointing out that these guys are not martyrs of any sort. they're a decent bunch of developers with a great idea and now they want to drop the ball on the very community that made them successful... and they're going to jealously guard this technology too, mark my words. i have trouble supporting that. - Original Message - From: "Eric Hall" [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:24 PM Subject: RE: PB no more. why is Valve the one that *HAS* to respond? Because we've heard PB's side. We deserve to know what's going on... Eric (the Deacon remix) http://www.firekite.com
RE: PB no more.....
Doesn't anyone think it's pretty funny that valve hasn't released a statement on this punkbuster thing? Not even a peep from yahn or either of the eric's. Actually I think its pretty lame of them to ignore what is an obvious disappointment within the cs/hl community. Its obvious that valve no longer cares about CS or HL. Which they are showing by not doing what they can to prevent the games by being overcome by cheaters. Next thing you know they will still releaseing patches. Looks like its time to uninstall and toss this game to the side along with my copy's of warcraft 2, starcraft, and command and conquer. Only thing that sucks is that I actually purchased a copy of CS to support valves efforts in takeing up the game. Big mistake on my part. -Original Message- From: HoundDawg [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 10:28 AM To: [EMAIL PROTECTED] Subject: Re: PB no more. Yes, and at this point, it may be a completely new gaming engine. HL has lived a long life but the new games coming out from other developers (still no TF2 from Valve) will start w00in HL players over and at that point, HL will become a classic game like the vintage Doom or Castle Wolfenstein. =\ Until then, players will continue to enjoy HL based MODs while looking for something that is just as fun, if not more. With better graphics, sound, built-in anti-cheat features, better dedicated servers, etc... Yes, there will still be many loyal HL players like Starcraft still has today. Nonetheless, everything must come to an end, and the glory days of HL have been gone for awhile now, IMHO. I really doubt that someone will be able to pick up where PB left off. They are correct in the fact that they need to build in some stuff directly into the HL client and HLDS. At least some hooks to where they can work off of. For some odd reason, Valve does work very slow, or simply doesn't implement some of the suggestions for modification to their code. A group of us have extended the HLDS launcher and even provided Valve with the code to add into the SDK and make the extra command line parameters a permenant solution. Here we are several patches later and we have to still modify the latest SDK and recompile a new HLDS executable with the new command line parameters so our external admin utilities can function properly. For at least over a year now, Valve has suggested that we send them the suggestions and code via email to several individuals. We've done that, and haven't heard anything. A patch is announced in the works and we ask whether what we sent them would be implemented to only get back a sorry, no. I'm sure Tony has experienced this in the past as well with whatever he needs for PB to move forward. If some of you are not aware, even the AdminMOD creator Alfred has been working with Tony on PB. I'm pretty confident that if they say they can't move forward with some help from Valve, I would take their word for it. Many of us developers don't ask for monetary compensation either. It would be nice to be offered something in return. After all, many of us have extended the HLDS freely and even on a much higher scale than their in-house staff that actually get paid. Anyway, I can't blame Tony and the rest of PB to move on. HL has provided us with years of great gaming for our original $40-50 that we can't even begin to complain. But, I have to admit, that I too have been in search of the next great gaming engine and game that'll take FPS online gaming to the next level. (BTW, this doesn't mean that I'm pulling out of all HL development projects, it's just that I konw and plan for my projects to have the ability to adapt to future games.) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Sharon Morgan [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 3:06 AM Subject: Re: PB no more. someone else is bound to take up where they left off anyways.
Re: Bad maps and other problems
Is file-level security necessary? Can't you just select the files in question and make them read only? Is there some functionality in HLDS to change file attributes? From the client side, I had experience playing on a server where the Admin used Admin-mod to remove all key bindings from clients if the Admin was on the losing side of the CS server. Since I use WinME as my client OS, I set the file attribute of my config file to read only. The only down side is that you will get an error message when closing Half-Life that your config files could not be updated, but you can ignore this error. Won't this same tactic work for the map files on the server? At 11:34 AM 9/26/2001 -0400, you wrote: I had the autocorrupting map problem for some time wuth my dod server. For no reason whatsoever, with complete and utter randomness, a bsp would be different. It got to the point I would use file level security in win2k-As andcompletely write protect the maps folder. That actually worked but was a pain in the ass when I needed to put something there or install an update because I had to re-allow myself to write to the folder. Just an idea. Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc: (bcc: Matthew F Minarik/Picker) Subject Bad maps and other problems : I have a problem of bad maps. When a client connects to my server it says that the maps differ. I do have the latest patch, admin-mod and so does the client. Another admin on the server told me that this V/ulgar won id 830562 and ip address 216.78.202.251 was bragging about messing up the maps. Every time this happens I have to reinstall the game to = get things working again. Anyway I saw him on the server today and confronted him. He admitted to doing it so I band his WON ID but the other admin did too. He keeps getting back in. Is anyone else having this problem? Because it is driving me crazy. The server is [ATL01] Inflow TFC Server 205.128.10.197. The server is at a Data Center in Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram running W2Kserver fully patched. Please help with this problem.=20 Another problem I also run a Firearms server that dies daily with nothing showing in the logs.. These games are getting to be more work than they are worth to keep running. Please help with any info on the problems so I can keep them up. Thanks Jody Bradley W. Craig, C.I.O. Magna Imaging Group Phone: (630)942-0755 Fax: (630)942-1556
Re: PB no more.....
At 07:48 AM 09/26/2001 -0700, you wrote: If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694 This forum is a great read ... I think everyone that's interested in PB should read it ... I also think it's a hoot all you pretend software developers are giving VALVe poop about a product that has successfully sold millions of copies (and probably bootlegged as many) ... They didn't ask any one of you to set to code any additional utilities for their program ... They didn't stop you either ... Anything outside of VALVe is volunteer work ... I'm sure they appreciate it and recognize it, but I don't think it's going to sway any of their decisions in the way their program will go ... VALVe makes a change, it's up to the volunteers to change their utility ... not the other way around ... And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... I think the only thing that need be done is for VALVe to decide someday, Hey, you know, we ought to stamp out the ability to cheat with our program. and from then on it will be history ... VALVe didn't ask Tony Ray to spend every waking moment away from work and family to develop PB ... Tony Ray should expect nothing in return ... If VALVe thought it was worth it to work with him on a project to stop cheating, they would have done it by now ... Now PB is going corporate with a product that is easily averted, he has distanced himself even further from any community here in my opinion ... I think VALVe is perfectly capable of accomplishing all of this on their own ... I think as a result of this, you will see security implemented in VALVe's stuff, and the death of PB ... Not the other way around ... Tony has leaked info of PB approved stamps on games coming out .. blah blah ... I think it was smoke to up the price ... this is just my opinion ... Anyway ... play devil's advocate, and really think about this ... Don't go on your stance or hearsay ... evaluate the facts ...
RE: PB doesn't even work, confirmed!
Why do you deserve to know anything about VALVe's business? Because we've volunteered hundreds of man hours and thousands of dollars to supporting their product. Because it's not unreasonable to have *some* sort of response. Maybe they don't want to respond cause they know PB doesn't work, and they don't want a mass flame war going on in this list or on other forums for stating this publicly ... Then all they have to say is that they've looked at it and decided that PB isn't the best solution right now, or whatever it is they're thinking. I'm not going to *argue* about what they say, I just want to hear what the deal is. The amount of money and time spent on serving this game for them is just staggering, and I'm glad I'm not stuck with most of y'all's colo bills and hardware bills... Maybe PB is not supporting HL anymore because PB doesn't know how to make HL cheat free? Maybe other online games are easier to protect ... That's definitely possible. I would like to know :\ Maybe VALVe puts no credence into PB claims, and knows that it's not worth the money, but don't want to harm PB's chances with other companies? If that's the case, I'd be surprised that the gaming software industry is so cut-throat that someone would knowingly sabotage another's game that way... Could happen, of course :) It's a shame, PB is NOT an obstacle for any cheaters ... Heh, since most of these hacks will *not* run in Win2k, I've been unable to test them for a while... This is very possible, and I have to rely on the information from folks like you and the other members of this list, for instance, for the only half-way reliable reports on what's caught and what's not. Heh, and then you get conflicting responses, and you're like, Well? Which is it? Caught or not? Heh, ah, the life of a non-cheating admin ;) Eric (the Deacon remix) http://www.firekite.com
RE: PB no more.....
Now just wait before you get all rash and all. Valve might have to consult with lawers before they can make a statement about it, and Tony may be blowing smoke up our asses. We don't know. Don't AssUme anything... Exactly. That's why we're waiting for word from Valve. I'd rather hear even a Buddha-defined rant from Valve than nothing at all... Eric (the Deacon remix) http://www.firekite.com
RE: Bad maps and other problems
FWIW I used to have that problem with NT4 and compressed folders... Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 10:52 AM To: [EMAIL PROTECTED] Subject: Re: Bad maps and other problems If you have maps doing that to you, check your ram, that's usually one of the first indicators that a stick or 2 is going south... On Wednesday 26 September 2001 08:34 am, you wrote: I had the autocorrupting map problem for some time wuth my dod server. For no reason whatsoever, with complete and utter randomness, a bsp would be different. It got to the point I would use file level security in win2k-As andcompletely write protect the maps folder. That actually worked but was a pain in the ass when I needed to put something there or install an update because I had to re-allow myself to write to the folder. Just an idea. Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc: (bcc: Matthew F Minarik/Picker) Subject Bad maps and other problems I have a problem of bad maps. When a client connects to my server it says that the maps differ. I do have the latest patch, admin-mod and so does the client. Another admin on the server told me that this V/ulgar won id 830562 and ip address 216.78.202.251 was bragging about messing up the maps. Every time this happens I have to reinstall the game to = get things working again. Anyway I saw him on the server today and confronted him. He admitted to doing it so I band his WON ID but the other admin did too. He keeps getting back in. Is anyone else having this problem? Because it is driving me crazy. The server is [ATL01] Inflow TFC Server 205.128.10.197. The server is at a Data Center in Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram running W2Kserver fully patched. Please help with this problem.=20 Another problem I also run a Firearms server that dies daily with nothing showing in the logs.. These games are getting to be more work than they are worth to keep running. Please help with any info on the problems so I can keep them up. Thanks Jody -- What, were you expecting something witty?
RE: PB no more.....
And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... It really depends your definition of whether it works or not. For me, I have no illusions that it instantly halts any and all h4x at any given time. I *know* the h4xers are always going to be ahead of the game. PB is reactionary software. A cheat is released, and they have to respond. I like it because while there are usually new h4x coming out, a lot of them are still caught. I know in my cheater log, there have been quite a few less sophisticated h4xers caught. And you know really, some people approach cheating as if it were AIDS or something. Honestly, it's not that big a deal. Yes, it would be preferable by far to have a cheat-free game, but we don't, we know we don't, and we play it anyway. If a handful of people are able to cheat on my servers, whooptee doo. PB catches the a lot in his net, and those that want to keep playing unmolested need to be constantly on their toes looking for the latest and greatest, hoping against hope they don't actually get caught while on a server cluster they call home. Some of y'all obviously feel differently, and that's of course your prerogative, but I think it'd help to put a little reality check into your expectations of PB and whether it really works or not. Honestly, I'm not sure Valve can/could do anything with PB beyond contributing funds that would really improve the basic situation we've got now. I'd rather have them concentrating on the prevention of cheats altogether. PB is great in the absence of something better, and it's frustrating that no new updates are supposed to be forthcoming, but it's a band-aid fix... Eric (the Deacon remix) http://www.firekite.com
RE: Bad maps and other problems
I really dont think memory is the problem. That the box is running several other things with no problems Anyone have suggestions on the Firearms server dieing?? -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 11:52 AM To: [EMAIL PROTECTED] Subject: Re: Bad maps and other problems If you have maps doing that to you, check your ram, that's usually one of the first indicators that a stick or 2 is going south... On Wednesday 26 September 2001 08:34 am, you wrote: I had the autocorrupting map problem for some time wuth my dod server. For no reason whatsoever, with complete and utter randomness, a bsp would be different. It got to the point I would use file level security in win2k-As andcompletely write protect the maps folder. That actually worked but was a pain in the ass when I needed to put something there or install an update because I had to re-allow myself to write to the folder. Just an idea. Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc: (bcc: Matthew F Minarik/Picker) Subject Bad maps and other problems I have a problem of bad maps. When a client connects to my server it says that the maps differ. I do have the latest patch, admin-mod and so does the client. Another admin on the server told me that this V/ulgar won id 830562 and ip address 216.78.202.251 was bragging about messing up the maps. Every time this happens I have to reinstall the game to = get things working again. Anyway I saw him on the server today and confronted him. He admitted to doing it so I band his WON ID but the other admin did too. He keeps getting back in. Is anyone else having this problem? Because it is driving me crazy. The server is [ATL01] Inflow TFC Server 205.128.10.197. The server is at a Data Center in Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram running W2Kserver fully patched. Please help with this problem.=20 Another problem I also run a Firearms server that dies daily with nothing showing in the logs.. These games are getting to be more work than they are worth to keep running. Please help with any info on the problems so I can keep them up. Thanks Jody -- What, were you expecting something witty?
Re: PB no more.....
Well, yer definately playing Devil's advocate here (I thought that was Eric's job). Anyway, yer comments about pretend software developers was unfounded and uncalled for. I'll be the first to THWACK you for that one. As for the rest of your rantings...I'm disappointed in your viewpoint as it has no constructiveness in the gaming community, business, or society for that matter. Talk about a bleak world. I dare you post this type of mentality to the Linux list. If this philosophy of yours (or devil's advocate) is how things were done in this HL community, then I'd be the first one to leave. Because, it is that mentality that everyone thinks that Microsoft has (which is, for the most part, false) and not welcoming at best. If this is truely your beliefs, I hope you never have kids...or ones that follow your advise...society would be a better place without them... =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 9:00 AM Subject: Re: PB no more. At 07:48 AM 09/26/2001 -0700, you wrote: If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6; act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s= 3bb17dfa6bf6;act=ST;f=12;t=1694 This forum is a great read ... I think everyone that's interested in PB should read it ... I also think it's a hoot all you pretend software developers are giving VALVe poop about a product that has successfully sold millions of copies (and probably bootlegged as many) ... They didn't ask any one of you to set to code any additional utilities for their program ... They didn't stop you either ... Anything outside of VALVe is volunteer work ... I'm sure they appreciate it and recognize it, but I don't think it's going to sway any of their decisions in the way their program will go ... VALVe makes a change, it's up to the volunteers to change their utility ... not the other way around ... And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... I think the only thing that need be done is for VALVe to decide someday, Hey, you know, we ought to stamp out the ability to cheat with our program. and from then on it will be history ... VALVe didn't ask Tony Ray to spend every waking moment away from work and family to develop PB ... Tony Ray should expect nothing in return ... If VALVe thought it was worth it to work with him on a project to stop cheating, they would have done it by now ... Now PB is going corporate with a product that is easily averted, he has distanced himself even further from any community here in my opinion ... I think VALVe is perfectly capable of accomplishing all of this on their own ... I think as a result of this, you will see security implemented in VALVe's stuff, and the death of PB ... Not the other way around ... Tony has leaked info of PB approved stamps on games coming out .. blah blah ... I think it was smoke to up the price ... this is just my opinion ... Anyway ... play devil's advocate, and really think about this ... Don't go on your stance or hearsay ... evaluate the facts ...
RE: cs 1.3 retail dedicated server keeps quitting
I told a guy this same thing eric. Since he has retail apparently you do not need the full server. Nick, can you provide us with some logs? or a better explaination. -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Monday, September 24, 2001 11:31 PM To: [EMAIL PROTECTED] Subject: RE: cs 1.3 retail dedicated server keeps quitting Uh, not sure, but if you're trying to run a dedicated server, download the full 4108 server from http://www.lgsocentral.com/patches.html and go from there. Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Nick Nanotte [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 11:11 AM To: [EMAIL PROTECTED] Subject: cs 1.3 retail dedicated server keeps quitting I just installed CS. 1.3 Retail. How come the server keeps on quitting every now and then like after 5 or 10 minutes. Has anyone else encountered this? Thanks. Nick
RE: PB no more.....
They are copyright'ing the source/technology. Why would they want to give it away? -Original Message- From: Marcelo ''Mosca'' de Paula Bezerra [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 9:47 AM To: [EMAIL PROTECTED] Subject: Re: PB no more. If they are giving up, they could at least make the source code public in a way it could be further developed by the community that made them succesfull. I even offered my help in coding the linux pbc2jpg util. I am seriouly thinking about dumping pb. Buddha-Pest wrote: we've heard PB's side? oh, you mean the sudden rant on their news page? i'm sorry, but i am still waiting for the explanation from the PB side... Either: 1. Tony went to Valve to ask them to finance PB (either by outright buying them, or by funding them). Valve said no or didn't respond or did not respond IN TIME. Tony threw a fit. 2. Tony keeps asking for support from Valve (btw, this isn't answering questions probably more like having a gander at the source or asking for new APIs in the SDK). Valve said no or didn't respond or didn't respond IN TIME. Tony threw a fit. 3. Both my guess: it's mostly 1 and a wee bit of 2. don't get me wrong here guys, i want to see PB + HL work. i have supported PB from the get go. i appreciate what these VOLUNTEERS have done. i respect them. I AM WILLING TO PAY THEM FOR A SERVER PRODUCT. but i do not support the way they handle basically every fucking issue. which is with anger and stubbornness. consider how unresponsive PB has been to admins over the last year (Clan Tag Registry is a great example), how for months they refused to allow the product to go in an unexpected direction (even a month ago PB support was still referring to PB as a product for leagues), how totally unsupportive they were with 3rd party apps (until about 2 months ago, but i won't forget the previous months because not only were they unsupportive, they kept flinging that software agreement around at anyone trying to customize PB some). do i want them to get their just deserts? no! but i'm just pointing out that these guys are not martyrs of any sort. they're a decent bunch of developers with a great idea and now they want to drop the ball on the very community that made them successful... and they're going to jealously guard this technology too, mark my words. i have trouble supporting that. - Original Message - From: Eric Hall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, September 25, 2001 3:24 PM Subject: RE: PB no more. why is Valve the one that *HAS* to respond? Because we've heard PB's side. We deserve to know what's going on... Eric (the Deacon remix) http://www.firekite.com -- Marcelo de Paula Bezerra - Fortaleza/CE Brazil Tekmetrics certified Master Linux Administrator http://www.tekmetrics.com/transcript.jsp?pid=97219 A computer is a state machine. Threads are for people who cant program state machines. -- Alan Cox -BEGIN GEEK CODE BLOCK- Version: 3.1 GCM/CS/CC/E/IT/O d--- s: a-- C UL UB- P L E W+ K? w--- PS+++ t+++ X+ D+ G e++ h! y+++$ --END GEEK CODE BLOCK--
RE: Bad maps and other problems
Ok, I think your box has been had. If he is able to freak out the maps and unban himself he is somehow modifying files. Is he on static or dynamic IP? If it is static I would add him to win2k servers not trusted IP address list. I would try to find out how he is connecting to your box. How do you access the server? remotely/directly? If remotely check your programs logs. Make sure he is not getting into your server this way. Anyways, this is what I think. -Original Message- From: Jody Marshall [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 10:06 AM To: [EMAIL PROTECTED] Subject: RE: Bad maps and other problems No compressed folders here!!! Any other suggestions -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 12:42 PM To: [EMAIL PROTECTED] Subject: RE: Bad maps and other problems FWIW I used to have that problem with NT4 and compressed folders... Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Sysop [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 10:52 AM To: [EMAIL PROTECTED] Subject: Re: Bad maps and other problems If you have maps doing that to you, check your ram, that's usually one of the first indicators that a stick or 2 is going south... On Wednesday 26 September 2001 08:34 am, you wrote: I had the autocorrupting map problem for some time wuth my dod server. For no reason whatsoever, with complete and utter randomness, a bsp would be different. It got to the point I would use file level security in win2k-As andcompletely write protect the maps folder. That actually worked but was a pain in the ass when I needed to put something there or install an update because I had to re-allow myself to write to the folder. Just an idea. Jody Marshall [EMAIL PROTECTED] on 09/26/2001 11:21:33 AM Please respond to [EMAIL PROTECTED] To: [EMAIL PROTECTED] cc: (bcc: Matthew F Minarik/Picker) Subject Bad maps and other problems I have a problem of bad maps. When a client connects to my server it says that the maps differ. I do have the latest patch, admin-mod and so does the client. Another admin on the server told me that this V/ulgar won id 830562 and ip address 216.78.202.251 was bragging about messing up the maps. Every time this happens I have to reinstall the game to = get things working again. Anyway I saw him on the server today and confronted him. He admitted to doing it so I band his WON ID but the other admin did too. He keeps getting back in. Is anyone else having this problem? Because it is driving me crazy. The server is [ATL01] Inflow TFC Server 205.128.10.197. The server is at a Data Center in Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram running W2Kserver fully patched. Please help with this problem.=20 Another problem I also run a Firearms server that dies daily with nothing showing in the logs.. These games are getting to be more work than they are worth to keep running. Please help with any info on the problems so I can keep them up. Thanks Jody -- What, were you expecting something witty?
semi-[OT] Win 2K by pass log on
I appreciate the post regarding FireDaemon and will use it on my win 2K server. One problem i forsee is that if i had to restart the system, it would ask me to log on. That would stop win 2K from loading and then running the services?? How can i configure win 2K so that a remote restart will allow it to start the services? thank you Devin
Re: Bad maps and other problems
At the very least Change your passwords on the box INCLUDING the RCON password. It sounds to me as if he's cracked your RCON password. --- Jody Marshall [EMAIL PROTECTED] wrote: I have a problem of bad maps. When a client connects to my server it says that the maps differ. I do have the latest patch, admin-mod and so does the client. Another admin on the server told me that this V/ulgar won id 830562 and ip address 216.78.202.251 was bragging about messing up the maps. Every time this happens I have to reinstall the game to = get things working again. Anyway I saw him on the server today and confronted him. He admitted to doing it so I band his WON ID but the other admin did too. He keeps getting back in. Is anyone else having this problem? Because it is driving me crazy. The server is [ATL01] Inflow TFC Server 205.128.10.197. The server is at a Data Center in Atlanta on triple OC3 circuits Dell Box with 4 Pill 800 and 2 gig ram running W2Kserver fully patched. Please help with this problem.=20 Another problem I also run a Firearms server that dies daily with nothing showing in the logs.. These games are getting to be more work than they are worth to keep running. Please help with any info on the problems so I can keep them up. Thanks Jody __ Do You Yahoo!? Get email alerts NEW webcam video instant messaging with Yahoo! Messenger. http://im.yahoo.com
RE: PB doesn't even work, confirmed!
At 11:18 AM 09/25/2001 -0500, you wrote: Why do you deserve to know anything about VALVe's business? Because we've volunteered hundreds of man hours and thousands of dollars to supporting their product. Because it's not unreasonable to have *some* sort of response. The amount of money and time spent on serving this game for them is just staggering, and I'm glad I'm not stuck with most of y'all's colo bills and hardware bills... snipped a lot, but my stance is this ... VALVe didn't ask you to do it, you did it on your own ... It's like cutting a stranger's lawn and expecting a Hamilton for it ... It's a shame, PB is NOT an obstacle for any cheaters ... Heh, since most of these hacks will *not* run in Win2k, I've been unable to test them for a while... This is very possible, and I have to rely on the information from folks like you and the other members of this list, for instance, for the only half-way reliable reports on what's caught and what's not. Heh, and then you get conflicting responses, and you're like, Well? Which is it? Caught or not? Heh, ah, the life of a non-cheating admin ;) Eric (the Deacon remix) http://www.firekite.com Hack works perfectly fine on W2K ... I wouldn't run anything else ... I finally got fed up after months of being hit from across the map and when the link presented itself, I decided to test my anti-cheat armor ... I found out that there is no armor and it's been going on forever ... It was never even hindered by PB ... I would have shared this information even if PB didn't decide to bail on HL
Re: PB no more.....
At 10:11 AM 09/26/2001 -0700, you wrote: Well, yer definately playing Devil's advocate here (I thought that was Eric's job). Anyway, yer comments about pretend software developers was unfounded and uncalled for. I'll be the first to THWACK you for that one. How so? People who can program (and I am one of them) write a program ... they release it ... (basically just share it) ... They set up a web site and forums and support it and others who use it support it and share their experiences with the software Money never changed hands, and the software is not copy-written or anything and not even recognized by the software manufacturer for the software it is in reference to ... Pretend may not be a good word for it, but what would you call it then? As for the rest of your rantings...I'm disappointed in your viewpoint as it has no constructiveness in the gaming community, business, or society for that matter. Talk about a bleak world. I dare you post this type of mentality to the Linux list. If this philosophy of yours (or devil's advocate) is how things were done in this HL community, then I'd be the first one to leave. Because, it is that mentality that everyone thinks that Microsoft has (which is, for the most part, false) and not welcoming at best. You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is not Open Source now, is it? There is one entity which controls the direction of the software ... yes they will take email suggestions .. yes they will revel in people writing third party utils for their product ... but no one determines what goes on with their product but them ... To you a bleak world, to me .. makes perfect sense and no one that wrote a third party utility, runs a free server .. whatever ... should expect anything in return for their efforts and time put in ... I have written countless utilities in support of software and never received anything from it but the satisfaction of little utilities I wrote running on computers all over the world ... I thought that was awesome myself ... but I never expected anything in return from the author of the program ... When he made changes, I had to adjust ... I didn't tell him what to code ... I thought my utils were flashier and better than some he wrote for his software ... Fact of the matter is, his worked .. plain jane ... Same applies to VALVe .. their software works as is ... If this is truely your beliefs, I hope you never have kids...or ones that follow your advise...society would be a better place without them... =\ I have 2 kids, and another due any day (actually could be any minute) ... I am old .. I am wise .. ignore me ... HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 9:00 AM Subject: Re: PB no more. At 07:48 AM 09/26/2001 -0700, you wrote: If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6; act=ST;f=12;t=1694http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s= 3bb17dfa6bf6;act=ST;f=12;t=1694 This forum is a great read ... I think everyone that's interested in PB should read it ... I also think it's a hoot all you pretend software developers are giving VALVe poop about a product that has successfully sold millions of copies (and probably bootlegged as many) ... They didn't ask any one of you to set to code any additional utilities for their program ... They didn't stop you either ... Anything outside of VALVe is volunteer work ... I'm sure they appreciate it and recognize it, but I don't think it's going to sway any of their decisions in the way their program will go ... VALVe makes a change, it's up to the volunteers to change their utility ... not the other way around ... And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... I think the only thing that need be done is for VALVe to decide someday, Hey, you know, we ought to stamp out the ability to cheat with our program. and from then on it will be history ... VALVe didn't ask Tony Ray to spend every waking moment away from work and family to develop PB ... Tony Ray should expect nothing in return ... If VALVe thought it was worth it to work with him on a project to stop cheating, they would have done it by now ... Now PB is
RE: cs 1.3 retail dedicated server keeps quitting
I told a guy this same thing eric. Since he has retail apparently you do not need the full server. The original HL CD also comes with an HLDS.exe on it. It's invoked when you check the Dedicated box when creating a new game. It is *not* the full HLDS server. If he's serious about running a real server, he needs to download and use the real thing, which is free, btw... Eric (the Deacon remix) http://www.firekite.com
RE: semi-[OT] Win 2K by pass log on
That's really unnecessary. Services are started/run by SYSTEM anyway. It works by default. Unless you've got some funky permissions and things going on, all you need to do is install the service. There's an option as to whether to set the service to start automatically or manually. I always have it start automatically. It's really very simple. Services start up without regard to whether someone is logged and who they might be... Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Kelly Johnson [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 2:32 PM To: [EMAIL PROTECTED] Subject: RE: semi-[OT] Win 2K by pass log on When you are setting up the service, select Log on: This account and enter a valid username and password for your server (make sure that the username/pass combo you use has sufficient permissions to run your HL server). Setting it up to run this way will ensure that the service will start after a remote reboot. Kelly [EMAIL PROTECTED] -Original Message- From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 12:00 PM To: [EMAIL PROTECTED] Subject: semi-[OT] Win 2K by pass log on I appreciate the post regarding FireDaemon and will use it on my win 2K server. One problem i forsee is that if i had to restart the system, it would ask me to log on. That would stop win 2K from loading and then running the services?? How can i configure win 2K so that a remote restart will allow it to start the services? thank you Devin
RE: cs 1.3 retail dedicated server keeps quitting
At 02:48 PM 09/25/2001 -0500, you wrote: I told a guy this same thing eric. Since he has retail apparently you do not need the full server. The original HL CD also comes with an HLDS.exe on it. It's invoked when you check the Dedicated box when creating a new game. It is *not* the full HLDS server. If he's serious about running a real server, he needs to download and use the real thing, which is free, btw... According to VALVe ... there is no difference ... The FREE dedicated server doesn't require you to purchase HL ... but then you can't play it ... Eric (the Deacon remix) http://www.firekite.com
RE: semi-[OT] Win 2K by pass log on
will firedaemon automatically restart the process tho? and what does unchecking interact with the desktop do? not display the console? -Original Message- From: Eric Hall [mailto:[EMAIL PROTECTED]] Sent: Tuesday, September 25, 2001 12:51 PM To: [EMAIL PROTECTED] Subject: RE: semi-[OT] Win 2K by pass log on That's really unnecessary. Services are started/run by SYSTEM anyway. It works by default. Unless you've got some funky permissions and things going on, all you need to do is install the service. There's an option as to whether to set the service to start automatically or manually. I always have it start automatically. It's really very simple. Services start up without regard to whether someone is logged and who they might be... Eric (the Deacon remix) http://www.firekite.com -Original Message- From: Kelly Johnson [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 2:32 PM To: [EMAIL PROTECTED] Subject: RE: semi-[OT] Win 2K by pass log on When you are setting up the service, select Log on: This account and enter a valid username and password for your server (make sure that the username/pass combo you use has sufficient permissions to run your HL server). Setting it up to run this way will ensure that the service will start after a remote reboot. Kelly [EMAIL PROTECTED] -Original Message- From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 12:00 PM To: [EMAIL PROTECTED] Subject: semi-[OT] Win 2K by pass log on I appreciate the post regarding FireDaemon and will use it on my win 2K server. One problem i forsee is that if i had to restart the system, it would ask me to log on. That would stop win 2K from loading and then running the services?? How can i configure win 2K so that a remote restart will allow it to start the services? thank you Devin
Re: PB no more.....
- Original Message - From: HL Server [EMAIL PROTECTED] At 10:11 AM 09/26/2001 -0700, you wrote: Well, yer definately playing Devil's advocate here (I thought that was Eric's job). Anyway, yer comments about pretend software developers was unfounded and uncalled for. I'll be the first to THWACK you for that one. How so? People who can program (and I am one of them) write a program ... they release it ... (basically just share it) ... They set up a web site and forums and support it and others who use it support it and share their experiences with the software Money never changed hands, and the software is not copy-written or anything and not even recognized by the software manufacturer for the software it is in reference to ... Pretend may not be a good word for it, but what would you call it then? Money doesn't have to exchange hands for it to be a real program. Also, many of the programs are copyrighted, even the open souce ones. No, pretend, or any other word except for 3rd Party would work. As for the rest of your rantings...I'm disappointed in your viewpoint as it has no constructiveness in the gaming community, business, or society for that matter. Talk about a bleak world. I dare you post this type of mentality to the Linux list. If this philosophy of yours (or devil's advocate) is how things were done in this HL community, then I'd be the first one to leave. Because, it is that mentality that everyone thinks that Microsoft has (which is, for the most part, false) and not welcoming at best. You hit the nail on the head Linux (altho I prefer Unix) ... HalfLife is not Open Source now, is it? There is one entity which controls the Open source has nothing to do with anything we're discussing here. Take a step back and re-read some of your comments and maybe you'll see the type of philosophy you're trying to apply here. direction of the software ... yes they will take email suggestions .. yes they will revel in people writing third party utils for their product ... but no one determines what goes on with their product but them ... To you a bleak world, to me .. makes perfect sense and no one that wrote a third party utility, runs a free server .. whatever ... should expect anything in return for their efforts and time put in ... So, what you are saying here, is that a company shouldn't listen to their customers but rather just create some shit, throw it against the wall, and see if and what parts stick? I prefer the philosophy of a company listening to its customers, or even more importantly, those ideas and suggestions from 3rd party developers that are working hard (for free) to extend their original product (which they get paid) based on the feedback and experiences of them and the players they are in contact with. If Valve took the stance of being some sort of god game developer, I'm not sure how many would stick around and waste their time. Especially, when better gaming engines are coming out and not just patched up old ones that gain additional features not really requested while ignoring those that are giving them sound enhancements that they really don't have to do much work. Man, they would be so f00ked up in the head to not work with all of these other developers that aren't even drawing funds from their budget but at the same time extending their product faster than they are. I have written countless utilities in support of software and never received anything from it but the satisfaction of little utilities I wrote running on computers all over the world ... I thought that was awesome myself ... but I never expected anything in return from the author of the program ... When he made changes, I had to adjust ... I didn't tell him what to code ... I thought my utils were flashier and better than some he wrote for his software ... Fact of the matter is, his worked .. plain jane ... Same applies to VALVe .. their software works as is ... Well, I really don't know at what level your utilities are integrated with the primary one, but at some point in integration and feature extentions, changes or hooks are required in the main code. If these are not incorporated and you can't continue without it, then it's time to move on to another more agreeable community. This is all that Tony is saying and doing. If this is truely your beliefs, I hope you never have kids...or ones that follow your advise...society would be a better place without them... =\ I have 2 kids, and another due any day (actually could be any minute) ... I am old .. I am wise .. ignore me ... Well, don't mistake knowledge with wisdom. from my perspective, it looks like you need a little more wisdom in business ethics at least some better ethics that would be more beneficial than some authoratarian corporate hierarchy. =\ HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
Re: PB no more.....
- Original Message - From: Justin Fuhrer [EMAIL PROTECTED] Hey, Is bickering the only thing that happens on this list? No offense, but in No, there are other threads as well. =P the past few days this list has been probably 90% flaming/bickering over peoples' opposing views on Valve, Punkbuster, and the future of CS/Halflife. Hey, I don't know how long you've been around here, but, this is a valid thread and an extreme concern of many. Rather than just idling and lurking waiting for a response from Valve, we're discussing our viewpoints and hopefully both PB and Valve will realize the impact and the sensitivity of this issue. If you don't care about this thread, ignore it. I think that those who aren't directly involved with any of these companies should stop trying to tell us what's going on behind the scenes... No one knows except those who actually work for Valve and/or Punkbuster! Why can't we just wait and see what happens instead of fighting over things we don't even know the whole story on. You are correct in that we don't know. All we are asking is that we do hear something and have more information on this issue. We are debating on all of our prior experiences and mine tell me to not just idle waiting anymore. I respect your opinions, but can we please act like mature adults? ? From what I can tell, both HL Server and I are still acting like mature adults here. Neither one of us have really used any crude language or extreme flaming. Just different viewpoints and opinions, unfortunately. HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp
RE: PB no more.....
Quoted from below: Anyway ... play devil's advocate, and really think about this ... Don't go on your stance or hearsay ... evaluate the facts ... The problem is we don't have all the facts. That's what we're asking for. What is Valve's reason for not sending a response to all the 1000's of emails to this list regarding this issue? What is Valve's position? This is all we want to know. BTW. What is the last product Valve made any money on? Is Valve going under? Do they have cash flow? Do they have new product in the pipe? How many people at Valve still work on HL/HLDS code fixing and new features? Is HL retail revenue funding this continuing work? If not, where is the money coming from? Maybe I'm in the dark as I don't read the gaming press, but has Valve published or sold a new product since HL, besides revenue from retail CS? StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: HL Server [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 11:00 AM To: [EMAIL PROTECTED] Subject: Re: PB no more. At 07:48 AM 09/26/2001 -0700, you wrote: If you need more enlightenment from PB's side, go through their forumseven start with this topic: http://www.crimeprev.org/mat/cgi-bin/ib3/ikonboard.cgi?s=3bb 17dfa6bf6;act=ST;f=12;t=1694http://www.crimeprev.org/mat/ cgi-bin/ib3/ikonboard.cgi?s=3bb17dfa6bf6;act=ST;f=12;t=1694 This forum is a great read ... I think everyone that's interested in PB should read it ... I also think it's a hoot all you pretend software developers are giving VALVe poop about a product that has successfully sold millions of copies (and probably bootlegged as many) ... They didn't ask any one of you to set to code any additional utilities for their program ... They didn't stop you either ... Anything outside of VALVe is volunteer work ... I'm sure they appreciate it and recognize it, but I don't think it's going to sway any of their decisions in the way their program will go ... VALVe makes a change, it's up to the volunteers to change their utility ... not the other way around ... And another thing I got out of that forum ... It takes 12-24 hours to hack new patches of HL, but only 10-15 minutes to avert PB ... As I stated in a previous message, I have run PB with the false sense of security that people were not cheating on my servers ... This has been a false sense of security ... PB simply doesn't work, confirmed. It's not like this is a new hack either ... It's not like it's one they don't know about either ... Publicly distributed, named and accessible ... I think the only thing that need be done is for VALVe to decide someday, Hey, you know, we ought to stamp out the ability to cheat with our program. and from then on it will be history ... VALVe didn't ask Tony Ray to spend every waking moment away from work and family to develop PB ... Tony Ray should expect nothing in return ... If VALVe thought it was worth it to work with him on a project to stop cheating, they would have done it by now ... Now PB is going corporate with a product that is easily averted, he has distanced himself even further from any community here in my opinion ... I think VALVe is perfectly capable of accomplishing all of this on their own ... I think as a result of this, you will see security implemented in VALVe's stuff, and the death of PB ... Not the other way around ... Tony has leaked info of PB approved stamps on games coming out .. blah blah ... I think it was smoke to up the price ... this is just my opinion ... Anyway ... play devil's advocate, and really think about this ... Don't go on your stance or hearsay ... evaluate the facts ...
RE: PB doesn't even work, confirmed!
It's like cutting a stranger's lawn and expecting a Hamilton for it ... This is a bad analogy. The point being made is that a question has been posed to Valve by the HLDS server admin mailing list. Valve has not yet given a response. The popularity of Half-Life, and it's continued (apparently) financial success is due to the number of *free* public servers available for consumers of the client to play on, AND the number of MODs available for the HL engine. That said, watch what would happen to Valve if all the HLDS server admins decided to boycott the company, and shut down all those 10,000+ HLDS servers. I'm talking permanently. You would see a much different attitude from Valve if this happened. HL has experienced a nice success snowball effect because of all the *free* support given to it by those who host it and develop for it. If CS would have never been developed, HL would be a has been or classic game already. There would be no recurring revenue. Valve would already be belly up, or close to it. The point that many are making is, without public servers (and those who host them), and without cool mods that extend the useful life of the HL engine, few would play HL, and therefore few would continue to buy it. Thus, bye bye Valve. It seems the general consensus is that Valve owes something back to those who have helped make Valve financially successful, whom without, Valve would be nothing. No, Valve didn't ask for this, but they'd be nowhere without it StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: HL Server [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 2:37 PM To: [EMAIL PROTECTED] Subject: RE: PB doesn't even work, confirmed! At 11:18 AM 09/25/2001 -0500, you wrote: Why do you deserve to know anything about VALVe's business? Because we've volunteered hundreds of man hours and thousands of dollars to supporting their product. Because it's not unreasonable to have *some* sort of response. The amount of money and time spent on serving this game for them is just staggering, and I'm glad I'm not stuck with most of y'all's colo bills and hardware bills... snipped a lot, but my stance is this ... VALVe didn't ask you to do it, you did it on your own ... It's like cutting a stranger's lawn and expecting a Hamilton for it ... It's a shame, PB is NOT an obstacle for any cheaters ... Heh, since most of these hacks will *not* run in Win2k, I've been unable to test them for a while... This is very possible, and I have to rely on the information from folks like you and the other members of this list, for instance, for the only half-way reliable reports on what's caught and what's not. Heh, and then you get conflicting responses, and you're like, Well? Which is it? Caught or not? Heh, ah, the life of a non-cheating admin ;) Eric (the Deacon remix) http://www.firekite.com Hack works perfectly fine on W2K ... I wouldn't run anything else ... I finally got fed up after months of being hit from across the map and when the link presented itself, I decided to test my anti-cheat armor ... I found out that there is no armor and it's been going on forever ... It was never even hindered by PB ... I would have shared this information even if PB didn't decide to bail on HL
Re: PB issue non-response from Valve. Shut all our serversdownto boycott?
Double heh. Another thought would be to take down the HL servers and bring up a competitor's server (e.g. Q3, UT, or even a bunch of New Wolfenstien test servers) HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: Stan Hoeppner [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, September 26, 2001 10:15 PM Subject: RE: PB issue non-response from Valve. Shut all our serversdown to boycott? Heh.. That's exactly what I am proposing. :) If it gets to that point, with no response from Valve, then I say we just shut all our servers down until it catches their attention. Of course, that would require all of us to do it, or the impact just wouldn't be there. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Dylan Pollard [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 12:05 AM To: [EMAIL PROTECTED] Subject: Re: PB doesn't even work, confirmed! Your not proposing a global boycott of all Half-Life servers to stop those capitallistic bastards Valve are you? That would be horrible.
Re: semi-[OT] Win 2K by pass log on
yup hes right there, any services set to automatically start , start regardlless of you logging on, all that needs doing is the pc running, can just be left on logon screen, this is a great resource boost, cos you save on oyur usage of ram.. Dan - Original Message - From: Kev Bradley [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 9:26 AM Subject: RE: semi-[OT] Win 2K by pass log on Set your services to start automatically.. you dont need to log on to launch them all services set to start automatically will do just that. Kev -Original Message- From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]] Sent: 26 September 2001 19:00 To: [EMAIL PROTECTED] Subject: semi-[OT] Win 2K by pass log on I appreciate the post regarding FireDaemon and will use it on my win 2K server. One problem i forsee is that if i had to restart the system, it would ask me to log on. That would stop win 2K from loading and then running the services?? How can i configure win 2K so that a remote restart will allow it to start the services? thank you Devin
RE: PB issue non-response from Valve. Shut all our serversdowntoboycott?
A server boycott? Isnt that a little childish? I wont be shuttin my down ill tell you that much! VeSuViUs -Original Message- From: Dan [mailto:[EMAIL PROTECTED]] Sent: 27 September 2001 09:55 To: [EMAIL PROTECTED] Subject: Re: PB issue non-response from Valve. Shut all our serversdownto boycott? rightly sed good chap.. :-)) precisely the point i was trying to get accross.. i quote one of thew most sensible htings you said..: If you want to bring your servers down, fine. This list, whether you know it or not, is comprised of a very small minority of the server admin community, not the majority. What you're proposing wouldn't even put a dent in the server population, and it probably wouldn't be noticed. rightly said.. i could give a analogy but everyone would laugh to much at it.. cos anologies are not my best thing.. oh what the hell:: its like a bunch of bees, one bee decides not to help make hunny and goes of and dies while another bee is attacked by a ferocias centerpede, think about it, do these to deaths cause the honey not to be made? nope. they dont make a major difference whatsoever... rar told you my analogies suck.. oh well.. - Original Message - From: Ronin [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 9:09 AM Subject: RE: PB issue non-response from Valve. Shut all our serversdownto boycott? You know what this sounds like? A bunch of kids who aren't getting their way. You are now trying to force Valve into an answer. They already gave one, as posted by Tony Ray. They have chosen to not financial support PB and its efforts. So what? They are not required to, nor should they have to. If Tony and his folks got involved with PB in the hopes of making money off of Valve, that's a poor, poor business plan. I'd also like to note that Tony patched PB more than Valve ever did. While offering a great tool, PB was just as infallible as the HL engine, folks. Get a grip and collect the information. What you choose to do is your business. If you want to bring your servers down, fine. This list, whether you know it or not, is comprised of a very small minority of the server admin community, not the majority. What you're proposing wouldn't even put a dent in the server population, and it probably wouldn't be noticed. You will not force Valve into doing something they do not want to do. This is not a democracy, nor will they be bullied. Capitalistic bastards? Who are you, and do you have a clue what you're talking about? Give me a break. There isn't an online game out there that does not have cheats. It's a known fact. Q3, UT, you name it, it's out there. I shudder to think the other communities react the way the children here have. I've lost quite a bit of respect for some of you folks on the list, and I'm ashamed to say I'm even affiliated at this point. Sad, folks..just plain sad. Ryan Ronin Antonelli Counter-Server Site Administrator http://server.counter-strike.net -Original Message- From: Stan Hoeppner [mailto:[EMAIL PROTECTED]] Sent: Wednesday, September 26, 2001 10:15 PM To: [EMAIL PROTECTED] Subject: RE: PB issue non-response from Valve. Shut all our serversdown to boycott? Heh.. That's exactly what I am proposing. :) If it gets to that point, with no response from Valve, then I say we just shut all our servers down until it catches their attention. Of course, that would require all of us to do it, or the impact just wouldn't be there. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Dylan Pollard [mailto:[EMAIL PROTECTED]] Sent: Thursday, September 27, 2001 12:05 AM To: [EMAIL PROTECTED] Subject: Re: PB doesn't even work, confirmed! Your not proposing a global boycott of all Half-Life servers to stop those capitallistic bastards Valve are you? That would be horrible.
Re: pings went from good to not good w/ no solution
Yeah, that's the only problem.. I found some hops that are bad, but what can you do. At least I somewhat know what the problem is now though Thanks, Pno --- Tom [EMAIL PROTECTED] wrote: Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:20 PM Subject: pings went from good to not good w/ no solution I am running a CS server with 1108a .. DSL 384K/s up and down. My clan members with cable would normally get pings of 40-80. I got the code red virus on the server, got rid of it, and everything was back to normal. One day About 2-3 weeks ago I decided to look for the Half life update (Sierra Utilities). This was about 5 days before 1.3 came out. It found an update for HL from 1106 to 1107. I installed that. I don't know if that was why, but ever since then all my clan mates have pings above 100 w/lag. I contacted my ISP they ran tests and tweeked everything. I don't think it's me, because I get players from Canada and NY connecting with pings around 60. (I'm in Va, USA) My clan mates live a few miles from me. I would like to blame the problem on their ISP and the networking/routes. Anyone know what might be the problem? I have full antivirus that I update daily, and I have reinstalled HL and CS on the server. I was about to re install all the software on the server, but my ISP said it was most likely a connection thing. Please help, Pno 64.83.11.10:27016 __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com
RE: New Beta Counter-Strike Server and HLTV
Since the beta upgrade I have had 2 crashes on my CS server (Prior to the beta upgrade it hadnt crashed once since upgraded to 1.1.0.8 and CS1.3). It crashed once on Sep 27 and again on Sep 29 on maps de_dust and cs_backalley respectively. The last line of the logs for both crashes was: Error NUM_FOR_EDICT: bad pointer Anyone else seeing this behavior? I can live with 2 crashes in 72 hours. No problem with that at all. :-) The occasional DoD crash still happens with no apparent reason listed in the logs. -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
Re: Where to find missing resources?
a lot of these files (but not all) are found in the pak file in the valve (or other mod) folder (of half-life client) and can be extracted with wally or something so your server can use it too. valve didn't include these files in hlds cuz they thought it would be including too much of the retail software and the single player map files... From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: Where to find missing resources? Date: Sat, 29 Sep 2001 14:03:29 -0700 MIME-Version: 1.0 Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id MHotMailBD7F83DC00724004389CCD9E8F0908023; Sat, 29 Sep 2001 14:11:00 -0700 Received: from list.valvesoftware.com (listcaster.valvesoftware.com [205.158.143.102]) by list.valvesoftware.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2650.21)id TZNSJPSD; Sat, 29 Sep 2001 14:10:34 +0100 Received: from ptldpop2.ptld.uswest.net ([198.36.160.2]) by list.valvesoftware.comwith SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2650.21)id TZNSJPRG; Sat, 29 Sep 2001 14:08:29 +0100 Received: (qmail 15499 invoked by alias); 29 Sep 2001 21:05:37 - Received: (qmail 15464 invoked by uid 0); 29 Sep 2001 21:05:35 - Received: from ptlddslgw8poold147.ptld.uswest.net (HELO ook) (63.230.175.147)by ptldpop2.ptld.uswest.net with SMTP; 29 Sep 2001 21:05:35 - From [EMAIL PROTECTED] Sat, 29 Sep 2001 14:12:24 -0700 Delivered-To: [EMAIL PROTECTED]@fixme Message-ID: 002a01c1492a$30d67660$040a@ook References: [EMAIL PROTECTED] X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600. X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. Errors-To: [EMAIL PROTECTED] Precedence: bulk X-Loop: [EMAIL PROTECTED] OK, it's a long list, probably 20K or so. These are the missing files. I haven't thoroughly scrubbed the list, so there may be some weird looking entries, I noticed some CS and TFC wads, but most of them are legit. They are sorted by type. models/backpack.mdl models/flag.mdl models/flame.mdl models/hostage.mdl models/r_armor.mdl maps/bartok.rescastle_wars.res maps/ccity2txt.txtcloser.res maps/davroplex.resmaps/apo13now!.res maps/drlfun01_xmasstory.resmaps/evilidol.res maps/first_arena.resmaps\hldm3.res maps/northpole8.resmaps/oh_mayan.res and the list goes on but i dont wanna send a 20k email - Original Message - From: Jonathan A [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 1:09 PM Subject: Re: Where to find missing resources? maby ppl can send you the missing files if you write a list of all the missing wads and stuff... half-life clients crash if they can't find the wad file, so im guessing the server will crash too... if you create a dummy wad file with the right name then the map will load but the missing textures will be replaced with white or something... most mappacks that have lots of maps have missing wads, but that's probably cuz nobody plays that map and nobody ever noticed. i have about 750 cs maps and more than 1/3 dont work... some maps also use wads from texture designers... From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Where to find missing resources? I am in the process of cleaning up my map collection, and I just used resgen to scan all of my BSP files. I find that I have about 488 maps missing about 800 resources files. I have 1,479 maps at this time. I can post a list of maps and missing files if anyone really wants to see them. WTF??? What happened to them? More importantly, what happens if I run the map on my server and some of these resource files are missing? Lastly, is there any real hope of finding any of these files? I don't even know who made most of these maps, it would probably be quite difficult to find the author, let alone contact them and see if they have the missing resource files. Especially with so many maps missing resources. _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
Re: Where to find missing resources?
Ok, what you appear to have here is a mixture. The majority is from your default TFC install in the valve and tfc pak0.pak (s) and some custom maps stuff I dont recognise. Also theres some CS stuff and I dont know that either but i see its different. Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak explorer) and check the pak0 in each mods root folder you have an instal for and Im guessing thatll give you most of what your looking for. By what I recognise you will be able to check off at least 85% of that stuff as present, esp the majority of the gfx/env stuff, and the sounds, vox and fvox stuff. The shorter list will then be easier to track down specific items. Maybe you could post back then if your still in trouble finding some things. Ad [Mad Ad] - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 10:03 PM Subject: Re: Where to find missing resources? OK, it's a long list, probably 20K or so. These are the missing files. I haven't thoroughly scrubbed the list, so there may be some weird looking entries, I noticed some CS and TFC wads, but most of them are legit. They are sorted by type. models/backpack.mdl models/flag.mdl models/flame.mdl models/hostage.mdl models/r_armor.mdl maps/bartok.rescastle_wars.res maps/ccity2txt.txtcloser.res maps/davroplex.resmaps/apo13now!.res maps/drlfun01_xmasstory.resmaps/evilidol.res maps/first_arena.resmaps\hldm3.res maps/northpole8.resmaps/oh_mayan.res phl.wadOlvidada=Muerte.res sound\zombiecop\zo_idle3.wavmaps\hldm4.res sprites\nm_tree6.sprmaps\hldm5.res sprites/death_fire.spr sprites/sprites/enter1.spr sprites\ glow02.spr sprites\nmtree4.spr PHL.wadgfx/env/londonbk.tga gfx/env/alien10bk.tga gfx/env/alien10dn.tga gfx/env/alien10ft.tga gfx/env/alien10lf.tga gfx/env/alien10rt.tga gfx/env/alien10up.tga gfx/env/alien1bk.tga gfx/env/alien1dn.tga gfx/env/alien1ft.tga gfx/env/alien1lf.tga gfx/env/alien1rt.tga gfx/env/alien1up.tga gfx/env/alien2bk.tga gfx/env/alien2dn.tga gfx/env/alien2ft.tga gfx/env/alien2lf.tga gfx/env/alien2rt.tga gfx/env/alien2up.tga gfx/env/alien3bk.tga gfx/env/alien3dn.tga gfx/env/alien3ft.tga gfx/env/alien3lf.tga gfx/env/alien3rt.tga gfx/env/alien3up.tga gfx/env/arcnupdn.tga gfx/env/arcnupft.tga gfx/env/arcnuplf.tga gfx/env/arcnuprt.tga gfx/env/arcnupup.tga gfx/env/avantiBK.tga gfx/env/avantiDN.tga gfx/env/avantiFT.tga gfx/env/avantiLF.tga gfx/env/avantiRT.tga gfx/env/blackbk.tga gfx/env/blackdn.tga gfx/env/blackft.tga gfx/env/blacklf.tga gfx/env/blackrt.tga gfx/env/blackup.tga gfx/env/bluebk.tga gfx/env/bluedn.tga gfx/env/blueft.tga gfx/env/bluelf.tga gfx/env/bluert.tga gfx/env/blueup.tga gfx/env/canyonbk.tga gfx/env/canyondn.tga gfx/env/canyonft.tga gfx/env/canyonlf.tga gfx/env/canyonrt.tga gfx/env/canyonup.tga gfx/env/city1bk.tga gfx/env/city1dn.tga gfx/env/city1ft.tga gfx/env/city1lf.tga gfx/env/city1rt.tga gfx/env/city1up.tga gfx/env/citybk.tga gfx/env/citydn.tga gfx/env/cityft.tga gfx/env/citylf.tga gfx/env/cityrt.tga gfx/env/cityup.tga gfx/env/cl_citybk.tga gfx/env/cl_citybkbk.tga gfx/env/cl_citybkdn.tga gfx/env/cl_citybkft.tga gfx/env/cl_citybklf.tga gfx/env/cl_citybkrt.tga gfx/env/cl_citybkup.tga gfx/env/cl_citydn.tga gfx/env/cl_cityft.tga gfx/env/cl_citylf.tga gfx/env/cl_cityrt.tga gfx/env/cl_cityup.tga gfx/env/cl_desertbk.tga gfx/env/cl_desertdn.tga gfx/env/cl_desertft.tga gfx/env/cl_desertlf.tga gfx/env/cl_desertrt.tga gfx/env/cl_desertup.tga gfx/env/cl_nightbk.tga gfx/env/cl_nightdn.tga gfx/env/cl_nightft.tga gfx/env/cl_nightlf.tga gfx/env/cl_nightrt.tga gfx/env/cl_nightskybk.tga gfx/env/cl_nightskydn.tga gfx/env/cl_nightskyft.tga gfx/env/cl_nightskylf.tga gfx/env/cl_nightskyrt.tga gfx/env/cl_nightskyup.tga gfx/env/cl_nightup.tga gfx/env/cliffbk.tga gfx/env/cliffdn.tga gfx/env/cliffft.tga gfx/env/clifflf.tga gfx/env/cliffrt.tga gfx/env/cliffup.tga gfx/env/daybk.tga gfx/env/daydn.tga gfx/env/dayft.tga gfx/env/daylf.tga gfx/env/dayrt.tga gfx/env/dayup.tga gfx/env/deepwabk.tga gfx/env/deepwadn.tga gfx/env/deepwaft.tga gfx/env/deepwalf.tga gfx/env/deepwart.tga gfx/env/deepwaup.tga gfx/env/desert1bk.tga gfx/env/desert1dn.tga gfx/env/desert1ft.tga gfx/env/desert1lf.tga gfx/env/desert1rt.tga gfx/env/desert1up.tga gfx/env/desert2bk.tga gfx/env/desert2dn.tga gfx/env/desert2ft.tga gfx/env/desert2lf.tga gfx/env/desert2rt.tga gfx/env/desert2up.tga gfx/env/desertbk.tga gfx/env/desertbkbk.tga gfx/env/desertbkdn.tga gfx/env/desertbkft.tga gfx/env/desertbklf.tga gfx/env/desertbkrt.tga gfx/env/desertbkup.tga gfx/env/desertdn.tga gfx/env/desertft.tga gfx/env/desertlf.tga gfx/env/desertrt.tga gfx/env/desertup.tga gfx/env/dustbowlbk.tga gfx/env/dustbowldn.tga gfx/env/dustbowlft.tga gfx/env/dustbowllf.tga gfx/env/dustbowlrt.tga gfx/env/enchbk.tga gfx/env/enchdn.tga gfx/env/enchft.tga
Re: pings went from good to not good w/ no solution
Oooops, forget about the last mail Joshua : ) - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 12:17 AM Subject: Re: pings went from good to not good w/ no solution Pno? - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 5:58 PM Subject: Re: pings went from good to not good w/ no solution Yeah, that's the only problem.. I found some hops that are bad, but what can you do. At least I somewhat know what the problem is now though Thanks, Pno --- Tom [EMAIL PROTECTED] wrote: Do a tracert and check which hops are bad! A few got infected(nimda) and produced bad latency. I know of 2-3 qwest hops and 2-3 alter.net were bad and slowed people on my server down. You have to wait for them to fix their hops. - Original Message - From: Joshua Davis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 3:20 PM Subject: pings went from good to not good w/ no solution I am running a CS server with 1108a .. DSL 384K/s up and down. My clan members with cable would normally get pings of 40-80. I got the code red virus on the server, got rid of it, and everything was back to normal. One day About 2-3 weeks ago I decided to look for the Half life update (Sierra Utilities). This was about 5 days before 1.3 came out. It found an update for HL from 1106 to 1107. I installed that. I don't know if that was why, but ever since then all my clan mates have pings above 100 w/lag. I contacted my ISP they ran tests and tweeked everything. I don't think it's me, because I get players from Canada and NY connecting with pings around 60. (I'm in Va, USA) My clan mates live a few miles from me. I would like to blame the problem on their ISP and the networking/routes. Anyone know what might be the problem? I have full antivirus that I update daily, and I have reinstalled HL and CS on the server. I was about to re install all the software on the server, but my ISP said it was most likely a connection thing. Please help, Pno 64.83.11.10:27016 __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com __ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com
Re: VALVE (and ADMINS) TFC Switchteam Gren Exploit back
that sounds like a server side hack, though I have only heard of them for CS, not anything for TFC. Very interesting demo though. Fear. - Original Message - From: Mad Ad [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 10:15 PM Subject: VALVE (and ADMINS) TFC Switchteam Gren Exploit back I've just come off the server - I was enjoying a nice game when it was rudely interrupted Come Get Some! III tfc dustbowl 194 38.203.5.5:27015 Unlimited grens, mirv spam everywhere - switching team like crazy - no point explaining, watch the demo http://maps.tfc-ladder.co.uk/downloads/grencheat.zip :( Ad [Mad Ad]
Re: new record
I got you beat, 100 crashes with teambots and admin mod 2.5e when I ran a cs 1.1 server. I used a server restart program. Gave that one a workout.(LOL) No crashes since 1.3 but I don't use bots anymore either. KillerElite - Original Message - From: Tom [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 2:41 AM Subject: new record 21 crashes today
Re: new record
Oops.. missed that part. Well then I guess you need to run Linux! grin -Ken On Sun, 30 Sep 2001, Tom wrote: Did that already! No changes! Thats why i said( AM doesnt seem to be the problem!) -- Ken Kirchner: [EMAIL PROTECTED] Assistant System Administrator : Tel (318)222-2638 ShreveNet, Inc. : Fax (318)213-2650 ShreveNet - Your Premium Internet Service Provider!
HLDS with MP support?
I have seen someone talking about hlds with multi-processors,And someone at valve has said that hlds will support multi-processors.But I didn't C anything about this, and now hlds still without MP support.Does the HLDS on MP project have been cancelled?
Re: Valve will support PB??? New news from PunkBuster
At 10:11 PM 09/29/2001 +0100, you wrote: heh.. I think VALVe should fix it at the source oh, and what source would that be? They ban the right for people to learn programming languages and think up nasty and evil schemes of how to hack a game next? Lets face it, its going to get cracked sooner or later, im not supporting the cheaters far from it, im just making out its a EXTREMELY hard task to make a game UN-HACKABLE.. Obviously you're not a programmer ... That's like saying you can't keep a terrorist from a cockpit ... Believe me, there are tons of way to prevent these simple hacks, but it should start from within the program in my opinion ... We're not talking about registration hacks, we're talking about a client server model and plenty of places to do constant checking ... Dan - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 9:53 PM Subject: Re: Valve will support PB??? New news from PunkBuster At 10:39 AM 09/29/2001 -0500, you wrote: This from http://www.punkbuster.com/news.html: Thursday 9.27.2001 [3:00PM] Since Tuesday's announcement regarding PunkBuster going commercial, we have received four inquiries from commercial game developers (including Valve) about the possibility of integrating our Anti-Cheat software technology into their products. We continue to desire relationships with game designers who are serious about stopping cheaters. We will release more details as soon as possible (hopefully, in the near future). What a shame ... PunkBuster doesn't even work (don't take my word for it, test it for yourself) ... I think VALVe should fix it at the source instead of trying to put on a band-aid after the fact ...
Re: Forcing Team CHange
I have the same problem. Team bal doesn't work either KillerElite - Original Message - From: Mark W. To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 8:26 AM Subject: Forcing Team CHange Why can't I use admin_ct and admin)t to force people to switch teams? I have the appropriate power, it says unknown command
Re: Forcing Team CHange
you probably haven't enabled the CS plugin. open the plugin.ini file and remove the ; in front of the dlls/plugin_cs.amx line. - Original Message - From: Mark W. To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 5:26 AM Subject: Forcing Team CHange Why can't I use admin_ct and admin)t to force people to switch teams? I have the appropriate power, it says unknown command
Re: Unsubscribe hlds
Unsubscribe hlds QUIT
Re: Unsubscribe hlds
i tried unsubscribing this too and i still got 30-50 emails a day fromt his list, ive just had to block everyone manually - Original Message - From: Guardian@AMD To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 9:55 AM Subject: Unsubscribe hlds Unsubscribe hlds QUIT
Re: Unsubscribe hlds
it was, ive tried unsubscribing several times in textm HTML and every format i could think of, but im still on the list.. REMOVE ME NOW - Original Message - From: Andrew Baker [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 11:00 AM Subject: RE: Unsubscribe hlds Thats because its needs to be seen to [EMAIL PROTECTED] and the message should be in TEXT format! -Original Message- From: Mike K [mailto:[EMAIL PROTECTED]] Sent: 30 September 2001 16:54 To: [EMAIL PROTECTED] Subject: Re: Unsubscribe hlds i tried unsubscribing this too and i still got 30-50 emails a day fromt his list, ive just had to block everyone manually - Original Message - From: Guardian@AMD To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 9:55 AM Subject: Unsubscribe hlds Unsubscribe hlds QUIT This email is covered by the following disclaimer, please read before accepting this email. http://www.hothouse.org/disclaimer/
Re: Where to find missing resources?
OK, good deal, thanks for the info! While I hunt down resources, another question: If some of these are TFC or CS stuff, does that mean that the map that uses them is a TFC or CS map? I can usually quickly test that by trying to run it on my server - TFC and CS maps crash real fast, as I don't have either on the server - I deleted the TFC and DMC directories after the server install, but I'm wondering if I have a lot of TFC/CS maps and don't realize it? - Original Message - From: Mad Ad [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 7:49 PM Subject: Re: Where to find missing resources? Ok, what you appear to have here is a mixture. The majority is from your default TFC install in the valve and tfc pak0.pak (s) and some custom maps stuff I dont recognise. Also theres some CS stuff and I dont know that either but i see its different. Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak explorer) and check the pak0 in each mods root folder you have an instal for and Im guessing thatll give you most of what your looking for. By what I recognise you will be able to check off at least 85% of that stuff as present, esp the majority of the gfx/env stuff, and the sounds, vox and fvox stuff. The shorter list will then be easier to track down specific items. Maybe you could post back then if your still in trouble finding some things. Ad [Mad Ad] - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 10:03 PM Subject: Re: Where to find missing resources? OK, it's a long list, probably 20K or so. These are the missing files. I haven't thoroughly scrubbed the list, so there may be some weird looking entries, I noticed some CS and TFC wads, but most of them are legit. They are sorted by type. snip long list of stuff
Re: too HIGH latency
Stop the download of porn videos during game play, and that will free up extra bandwidth. Or you can get a better ISP. Dan - Original Message - From: BUGS To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 10:54 AM Subject: too HIGH latency need help for bringing down the latency plz help :) thanx in advance BUGS
Fw: HELP!! Red team not dying!
- Original Message - From: WCA CO- Ned Flanders [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 10:05 AM Subject: Re: HELP!! Red team not dying! It seems to be most obvious when we are playing in the map called freefall4. Rob - Original Message - From: HoundDawg [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 8:48 AM Subject: Re: HELP!! Red team not dying! I think that only worked when one team had more players than the other. or with points. But, I have noticed similar issues with this patch as well. I'll have to do some tests of my own I guess HoundDawg http://www.phpGamingSite.com http://www.unitedadmins.com http://www.unitedadmins.com/hlbp - Original Message - From: WCA CO- Ned Flanders [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, September 27, 2001 8:38 AM Subject: HELP!! Red team not dying! Hi everyone! We are seeing a problem on our clan server that has been discussed here before, and I am having some trouble fixing it. Since we updated to the new build, a lot of people have noticed that the RED team in TFC on any map, is not taking damage like they should be. We tried yesterday afternoon to make sure it wasn't our imagination. A red, and a blue soldier, both 100/200 health/armor respectively, stood in front of each other and took turns shooting with the RPG. Over several tests, the RED soldier shot an average of 3 RPG's to a kill (blue death) and the BLUE soldier needed to shoot 7-8 RPG's to a kill (red death) I remember seeing here, this same issue and everyone saying something about tfc_balance_scores and tfc_balance_teams. These were both set to a value of 1 (on). I changed them to 0 (off) and restarted the map. No change what am I missing here? Thanks a bunch, Rob PS- Eric and Viosys thanks a lot for the advice on clan match setup, but how the heck do I effect tfc_prematch 1 without having to restart?
Re: Forcing Team CHange
Those are CS-specifric commands taht are contained in the CS plugin for Admin Mod. You probably have not enabled the plugin for CS in admin mod. Enable it and the commands should be made available. See the Admin Mod manual, configuring plugin.ini section for more info. Even if you have the appropriate access level, the command still has to be made available to admin mod in that way. Greg - Original Message - From: Mark W. [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 5:26 AM Subject: Forcing Team CHange Why can't I use admin_ct and admin)t to force people to switch teams? I have the appropriate power, it says unknown command
Re: HLDS with MP support?
To optimizing codes of HLDS seens not bad, Optimizing codes with Newer CPU instructions can up the effciency of CPU usage, Speed up the calculation, and lower the server load. Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD? Better codes? or HLDS have been optimized with i386 codes? - Original Message - From: Stan Hoeppner To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 10:04 PM Subject: RE: HLDS with MP support? First, please don't send HTML email to this list..or any other list server for that matter. HLDS will run on multiprocessor systems. HLDS is not threaded, and has no child processes. It is a single monolithic application. A single process. The only way to take advantage of an SMP machine with HLDS is to run multiple HLDS servers on it. Valve does not intend to rewrite HLDS to support SMP. Future Valve game server may, but I don't know what Valve's specific goals are. Again, HLDS will only take advantage of SMP if you run multiple HLDS servers on an SMP machine. A single HLDS server will see no performance improvement on a multiprocessor over a single processor. StanTheMan TheHardwareFreak www.hardwarefreak.devastation.cc [EMAIL PROTECTED] -Original Message- From: Magnetro Chen [mailto:[EMAIL PROTECTED]] Sent: Sunday, September 30, 2001 8:30 AM To: [EMAIL PROTECTED] Subject: HLDS with MP support? I have seen someone talking about hlds with multi-processors, And someone at valve has said that hlds will support multi-processors. But I didn't C anything about this, and now hlds still without MP support. Does the HLDS on MP project have been cancelled?
Re: Valve will support PB??? New news from PunkBuster
ok, is there any one here that honestly can say they can make a game that will be TOTALLY UN HACKABLE.. I would have to say there is none.. because cracking nad hacking ALWAYS FINDS A WAY.. im not talking about sometimes.. or now and again im talking about ALWAYS, whether it be simple hacks or complex ones.. look at cd copy right protection for instance, there are a lot of cd protection methods, and there are equally the ammount of work arounds, you think you have made a un hackable game and before you know it, theres a loader or a seperate exe or a bug that someone accidently found or made.. trust me. theres no such thing as ABSOLUTE SECURITY although a cockpit and terroists is FAR OF THE MARK and has no relevance or relativity to a computer game and hacks... bad analogy Dan - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 4:11 PM Subject: Re: Valve will support PB??? New news from PunkBuster At 10:11 PM 09/29/2001 +0100, you wrote: heh.. I think VALVe should fix it at the source oh, and what source would that be? They ban the right for people to learn programming languages and think up nasty and evil schemes of how to hack a game next? Lets face it, its going to get cracked sooner or later, im not supporting the cheaters far from it, im just making out its a EXTREMELY hard task to make a game UN-HACKABLE.. Obviously you're not a programmer ... That's like saying you can't keep a terrorist from a cockpit ... Believe me, there are tons of way to prevent these simple hacks, but it should start from within the program in my opinion ... We're not talking about registration hacks, we're talking about a client server model and plenty of places to do constant checking ... Dan - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, September 29, 2001 9:53 PM Subject: Re: Valve will support PB??? New news from PunkBuster At 10:39 AM 09/29/2001 -0500, you wrote: This from http://www.punkbuster.com/news.html: Thursday 9.27.2001 [3:00PM] Since Tuesday's announcement regarding PunkBuster going commercial, we have received four inquiries from commercial game developers (including Valve) about the possibility of integrating our Anti-Cheat software technology into their products. We continue to desire relationships with game designers who are serious about stopping cheaters. We will release more details as soon as possible (hopefully, in the near future). What a shame ... PunkBuster doesn't even work (don't take my word for it, test it for yourself) ... I think VALVe should fix it at the source instead of trying to put on a band-aid after the fact ...
Re: HLDS with MP support?
thats a valid question iguess. although we see the smp question every couple weeks or so, it is a good question to know how hlds is compiled? ive heard that compiling code with intel's new compiler has given a respectable increase to a lot of software, both intel and amd alike. kev - Original Message - From: Magnetro Chen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 3:24 PM Subject: Re: HLDS with MP support? | | To optimizing codes of HLDS seens not bad, | Optimizing codes with Newer CPU instructions can up the effciency of CPU | usage, | Speed up the calculation, and lower the server load. | | Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD? | Better codes? | or HLDS have been optimized with i386 codes? | | - Original Message - | From: Stan Hoeppner | To: [EMAIL PROTECTED] | Sent: Sunday, September 30, 2001 10:04 PM | Subject: RE: HLDS with MP support? | | | First, please don't send HTML email to this list..or any other list server | for that matter. | | HLDS will run on multiprocessor systems. HLDS is not threaded, and has no | child processes. It is a single monolithic application. A single process. | | The only way to take advantage of an SMP machine with HLDS is to run | multiple HLDS servers on it. | | Valve does not intend to rewrite HLDS to support SMP. Future Valve game | server may, but I don't know what Valve's specific goals are. | | Again, HLDS will only take advantage of SMP if you run multiple HLDS servers | on an SMP machine. A single HLDS server will see no performance improvement | on a multiprocessor over a single processor. | | StanTheMan | TheHardwareFreak | www.hardwarefreak.devastation.cc | [EMAIL PROTECTED] | -Original Message- | From: Magnetro Chen [mailto:[EMAIL PROTECTED]] | Sent: Sunday, September 30, 2001 8:30 AM | To: [EMAIL PROTECTED] | Subject: HLDS with MP support? | | | I have seen someone talking about hlds with multi-processors, | And someone at valve has said that hlds will support multi-processors. | But I didn't C anything about this, and now hlds still without MP support. | Does the HLDS on MP project have been cancelled? | |
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Re: Unsubscribe
Yeah.. like yelling at the list will help. duh. - Original Message - From: Markel To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 4:31 AM Subject: Unsubscribe Unsubscribe NOW
Re: Unsubscribe
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[OT] RE: Unsubscribe
Not later? Markel wrote: Unsubscribe NOW
Re: HLDS with MP support?
Yep, latest hlds linux port 3.1.0.8 slow down my P3 machine, And it's still complied with the pretty-old i386 codes. It's a good question, maybe the guys at valve still use i386 machine making games. - Original Message - From: Kevin J. Anderson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 6:51 AM Subject: Re: HLDS with MP support? thats a valid question iguess. although we see the smp question every couple weeks or so, it is a good question to know how hlds is compiled? ive heard that compiling code with intel's new compiler has given a respectable increase to a lot of software, both intel and amd alike. kev - Original Message - From: Magnetro Chen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 3:24 PM Subject: Re: HLDS with MP support? | | To optimizing codes of HLDS seens not bad, | Optimizing codes with Newer CPU instructions can up the effciency of CPU | usage, | Speed up the calculation, and lower the server load. | | Does HLDS have optimized with the today's technology? MMX? 3DNow? SIMD? | Better codes? | or HLDS have been optimized with i386 codes? | | - Original Message - | From: Stan Hoeppner | To: [EMAIL PROTECTED] | Sent: Sunday, September 30, 2001 10:04 PM | Subject: RE: HLDS with MP support? | | | First, please don't send HTML email to this list..or any other list server | for that matter. | | HLDS will run on multiprocessor systems. HLDS is not threaded, and has no | child processes. It is a single monolithic application. A single process. | | The only way to take advantage of an SMP machine with HLDS is to run | multiple HLDS servers on it. | | Valve does not intend to rewrite HLDS to support SMP. Future Valve game | server may, but I don't know what Valve's specific goals are. | | Again, HLDS will only take advantage of SMP if you run multiple HLDS servers | on an SMP machine. A single HLDS server will see no performance improvement | on a multiprocessor over a single processor. | | StanTheMan | TheHardwareFreak | www.hardwarefreak.devastation.cc | [EMAIL PROTECTED] | -Original Message- | From: Magnetro Chen [mailto:[EMAIL PROTECTED]] | Sent: Sunday, September 30, 2001 8:30 AM | To: [EMAIL PROTECTED] | Subject: HLDS with MP support? | | | I have seen someone talking about hlds with multi-processors, | And someone at valve has said that hlds will support multi-processors. | But I didn't C anything about this, and now hlds still without MP support. | Does the HLDS on MP project have been cancelled? | |
Re: HLDS with MP support?
HEY! Do us all a favor and turn off your special chinese characters!!! I'm tired of refusing the stupid auto language install. - Original Message - From: Magnetro Chen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 12:05 AM Subject: Re: HLDS with MP support?
RE: HLDS with MP support?
Calm down buddy, does it occur to you that the .tw address is for Taiwan and that he probably need the Chinese characters Cheers [BT]Black V Terry Wrennall -Original Message- From: Elminst [mailto:[EMAIL PROTECTED]] Sent: Monday, 1 October 2001 4:31 p.m. To: [EMAIL PROTECTED] Subject: Re: HLDS with MP support? HEY! Do us all a favor and turn off your special chinese characters!!! I'm tired of refusing the stupid auto language install. - Original Message - From: Magnetro Chen [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 12:05 AM Subject: Re: HLDS with MP support?
diabling spectator mode in server
Hi, what command to use in the server to disable spectator modes in the clients. Can this be used to remove the returning to life bug in the game?? Thanks. Nick
Does anyone have stable 4.1.0.8 Server CS 1.3??
Repeated server crashes and drops. Vanilla install, AdminMod (MetaMod update), no scripts, bots or Punkbuster. What happened with the HLDS and CS Patches to kill availability? Worked well before upgrades. Taking the 'dedicated' out of my server.
Re: too HIGH latency
no, :) im usuing network game there is no porn video at network ;) - Original Message - From: Wrath_of_Ace To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 1:19 AM Subject: Re: too HIGH latency Stop the download of porn videos during game play, and that will free up extra bandwidth. Or you can get a better ISP. Dan - Original Message - From: BUGS To: [EMAIL PROTECTED] Sent: Sunday, September 30, 2001 10:54 AM Subject: too HIGH latency need help for bringing down the latency plz help :) thanx in advance BUGS
Re: Does anyone have stable 4.1.0.8 Server CS 1.3??
Did you use your old adminmod and just new metamod? Tsk Tsk. Try completely new Adminmod, and remove all old plugins On Monday 01 October 2001 07:36 am, you wrote: Repeated server crashes and drops. Vanilla install, AdminMod (MetaMod update), no scripts, bots or Punkbuster. What happened with the HLDS and CS Patches to kill availability? Worked well before upgrades. Taking the 'dedicated' out of my server. -- What, were you expecting something witty?
Re: Does anyone have stable 4.1.0.8 Server CS 1.3??
yup me too!!! :) BUGS - Original Message - From: Hunter [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 10:36 PM Subject: Does anyone have stable 4.1.0.8 Server CS 1.3?? Repeated server crashes and drops. Vanilla install, AdminMod (MetaMod update), no scripts, bots or Punkbuster. What happened with the HLDS and CS Patches to kill availability? Worked well before upgrades. Taking the 'dedicated' out of my server.
Re: Reaching for the bootstraps
Actually, you just don't want to tell us about your new passion called TRIBES2 and the fun times running the servers there! Just kidding good luck to you! Rob - Original Message - From: Eric Hall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, September 28, 2001 7:37 PM Subject: Reaching for the bootstraps Hey, y'all, I just thought I'd let you all know that I've reached a point right now where I've let gaming and everything related (including especially adminning of servers) pretty much take over my life, in almost every aspect--replacing not only more typical social interaction but even so far as a job, etc. It's kind of stupid, but it's easy to do because it's fun, often challenging, and because there's really a *community* you're a part of. Regardless, almost like an alcoholic I've reached rock bottom, and I'm taking this opportunity, somewhat involuntarily, to step away from the gaming community altogether. Now's just the time I have to make that step. I know I've relied on a lot of y'all--including some of you Valve employees--for answers and help on a lot of different subjects, and for that I thank you. I also know I've gotten pretty harsh/sharp with a lot of you, and for that I'm sorry. I really don't mean to be an asshole, but I let it come out like that way too much, often with very little filtering going on before I hit the Send button. Yeah, sometimes it was deserved, but most often it wasn't, and regardless it was wrong. I'll be unsubscribing from these lists as soon as I can get listadmin to do its thing, but for future reference, if y'all ever need to get ahold of me for something, I can almost always be reached at [EMAIL PROTECTED] or *always* (assuming MS doesn't go out of business any time soon and public libraries don't go offline, heh) at [EMAIL PROTECTED] Y'all take care and try not to let this game eat too much into your life. Some lessons you have to learn for yourself, and I regret that this has to be one of them. Good bye, good luck, and, well, I guess good game would be appropriate ;) Later, Eric (the Deacon remix) http://www.firekite.com
Re: Does anyone have stable 4.1.0.8 Server CS 1.3??
I have had NO problems with it. Latest CS/HLDS AdminMod v2.50.07 Metamod v1.10.00 + PB + CSCOP - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 11:24 AM Subject: Re: Does anyone have stable 4.1.0.8 Server CS 1.3?? I have been having the same problem since the patch ... many messages to this list from me and others ... no resolutions ... I'm looking at Unreal Tournament once again ... At 10:36 AM 10/01/2001 -0400, you wrote: Repeated server crashes and drops. Vanilla install, AdminMod (MetaMod update), no scripts, bots or Punkbuster. What happened with the HLDS and CS Patches to kill availability? Worked well before upgrades. Taking the 'dedicated' out of my server.
Re: Does anyone have stable 4.1.0.8 Server CS 1.3??
What Operating System? At 11:44 AM 10/01/2001 -0400, you wrote: I have had NO problems with it. Latest CS/HLDS AdminMod v2.50.07 Metamod v1.10.00 + PB + CSCOP - Original Message - From: HL Server [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, October 01, 2001 11:24 AM Subject: Re: Does anyone have stable 4.1.0.8 Server CS 1.3?? I have been having the same problem since the patch ... many messages to this list from me and others ... no resolutions ... I'm looking at Unreal Tournament once again ... At 10:36 AM 10/01/2001 -0400, you wrote: Repeated server crashes and drops. Vanilla install, AdminMod (MetaMod update), no scripts, bots or Punkbuster. What happened with the HLDS and CS Patches to kill availability? Worked well before upgrades. Taking the 'dedicated' out of my server.