Re: Softimage mailing list: 2019 by the numbers

2020-01-10 Thread Stephen Davidson
I still make money using it for all my 3D work. Even though Redshift 3D no
longer supports it, I still use the last version that works with XSI.

On Fri, Jan 10, 2020, 7:38 PM Matt Lind  wrote:

> Most telling statistic is that Stephen Blair is the top poster of the
> year, and he typically only posts the Friday Flashback thread.  I almost
> tried to avoid the list this year and I still ended up in the top ten.
>
> Once support left the product, so did the users.
>
> I'm curious to know how many people are still actively using XSI. I don't
> mean tinker with it, but actually using it regularly for meaningful work.
>
>
> Matt
>
>
>
> --
>
> Date: Thu, 9 Jan 2020 02:33:28 +
>
> From: Matt Morris 
>
> Subject: Re: Softimage mailing list: 2019 by the numbers
>
> To: "Official Softimage Users Mailing List.
>
>
> Feeling a little maudlin at those figures.
>
> Had a quick look back at list activity:
>
> 2011 – 2013: holding pretty steady at around 12k posts a year. 2014: 14k
> posts (eol announcement) 2015: 4055 (crazy drop off) 2016: 3282 2017: 2311
> 2018: 1058 2019: 657
>
>
>
>
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Re: The Softimage mailing list

2019-11-11 Thread Stephen Davidson
I still make money using Softimage/Redshift 3D! I have tried to learn other
software, but I find Softimage is still the fastest
to model and animate. Then, they released the latest version of Blender.
Hey, that looks very familiar ! I believe it is time for me
to switch over. slowly :)

If only Redshift would work with Blender.


On Mon, Nov 11, 2019 at 5:28 PM Luc-Eric Rousseau 
wrote:

> Hi.
>
> The 11th anniversary of the Softimage acquisition, and therefore this
> version of the list, has come and gone last month.  I started working at
> Softimage in 1997, and it's been part of my life ever since.  My black
> t-shirts are faded, and my children recently found some XSI "tattoos" and
> magnets in the basement which they used for Halloween.  Odd bits of
> Softimage memorabilia are spread around the house that only Dad can
> identify.
>
> Every once in a while, I can sense IT sniffing around looking for old
> servers to retire. The Softimage mailing list server is some kind of Linux
> VM that I think continues to work as long as it doesn't bother anyone.
>
> I think it's time to think about switching the list over to the google
> group that archives it before the plug gets pulled on us. One would join
> that group to post and get future emails rather than the list. There may be
> other resources people want to share to stay in touch, such as LinkedIn
> groups, and si-community.com
>   >,
> etc.
>
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Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Stephen Davidson
I still lurk. I still use Softimage with Redshift3D. I still make money
doing 3D animation
for Commercial TV/media. I will retire in about 6 years, so I don't think I
will need to learn a new
application. I believe the next step would have been to look at something
like Unity or Unreal.
It would take the rendering out of the workflow. Redshift3D delayed that
change, for me, as
rendering is not such an issue, now. My system has a dual 1080Ti / SLI
configuration
so render speed with Redshift3D and that hardware, is quite good.

I am a one-man freelance situation, so I can afford to continue along this
software/hardware
configuration, and still make a living wage. I am eternally grateful to
this Mailing List as
it is a good source of information, and a great sharing spirit exists
between all the participants.

I will continue to lurk. Just not a whole lot to post about any more.


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*  Stephen P. Davidson*

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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, May 11, 2018 at 12:23 PM Bradley Gabe  wrote:

> Just curious?
>
> Now that I’m a resident in San Antonio, I was reminiscing about old
> SIGGRAPHs on the Riverwalk, and came to the realization that the Softimage
> mailing lists, for me at least, were my Facebook before there was official
> social media.
>
> San Antonio still owes me a camera! -- Softimage Mailing List. To
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Re: Friday Flashback #321

2017-11-24 Thread Stephen Davidson
Such a true statement. He just didn't know about Redshift 3D, at that time.
If he had, he may have rethought the rendering solution.

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On Fri, Nov 24, 2017 at 7:09 AM Stephen Blair 
wrote:

> Even the best animation system is not complete without the extendible
> capabilities of a fully functional, high-quality rendering solution. With 
> *mental
> ray*, artists can easily create the type of complex, photorealistic and
> innovative imagery that provide a competitive edge in the industry.
>
> –Daniel Langlois, founder of Softimage and senior director at Microsoft.
>
>
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3u8=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=PHyx3TdlknrWFE4_kqtc0ZPekVXVMTaQnahzXTE4iW0=j-6d_btaRRssb8ij6uqPoMwtw3JTaPH8yeZQHhhrhgI=
> 
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Re: Friday Flashback #313

2017-09-01 Thread Stephen Davidson
Why wait? Redshift 3D fully supports Softimage, and uses GPU  rendering. At
$500 for the first year,  and $250 / year thereafter, it is a steal! It
saved my business!

On Wed, Aug 30, 2017, 8:36 PM Jason S  wrote:

>
> Thanks :)
>
> Also on rendering side,
>
> there is a new Octane with deeper integration with render region support,
> deformation motion blur, rendermapping  and a bunch of new features.
>
> There's also an apparently equally excellent integration of Cycles
> already working for SI ,
> with GPU support that is in the works!
>
> good stuff :)
>
>
> On 08/30/17 4:15, Morten Bartholdy wrote:
> > Very cool! Glad to see people are still building tools for our beloved :)
> >
> > MB
> >
> >
> >> Den 29. august 2017 klokken 20:35 skrev Jason S  >:
> >>
> >>
> >> Great flashback!
> >>
> >> ... and also, "Rock Falcon" is back! :-)
> >>
> >> Showing a newly available, very simple, very easy and very fast,
> hot-swappable and "ready to wear" fa?ial anim setup.
> >>
> >> www.si-community.com -- FloatingFaceRig
> >>
> >> Brought to you by a former SpecialProjects team member :)
> >>
> >>
> >>
> >> On 08/26/17 10:25, Stephen Blair wrote:
> >>
> >>>  Fantastic Fa?es
> >>>
> >>> "Just around the corner from Venice?s famous Muscle Beach, in
> offices that, ironically, were formerly occupied by Arnold Schwarzenegger,
> the Softimage Special Projects Group tackles customer problems such as
> creating realistic fa?ial animation."
> >>>
> >>>  http://wp.me/powV4-3kw
> >>>
> >>>
> >>>
> >>>  --
> >>>  Softimage Mailing List.
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> >>>
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Re: inevitable misery...

2017-08-04 Thread Stephen Davidson
My biggest fear is Autodesk acquiring Redshift.

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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Aug 4, 2017 at 11:32 AM Andi Farhall  wrote:

>
> https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnoldhtml
> 
> Changes in Licensing for Arnold | Search | Autodesk Knowledge Network
> 
> knowledge.autodesk.com
> Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016.
> As part of our ongoing integration process, Arnold transitions to the
> Autodesk Licensing Framework on July 25, 2017. This change applies to new
> licenses of Arnold. The Autodesk Licensing Framework is the same licensing
> technology we use for many of our other software products including
> Autodesk® Maya® and Autodesk® 3ds Max®
>
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Re: Uber Shader from BLENDER, now on SOFTIMAGE!

2017-07-06 Thread Stephen Davidson
Good start, but I don't see the point of using Cycles if the GPU is not
supported.
Maybe I am missing something. I am a Redshift user, so I will be hard to
sway ;)


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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Thu, Jul 6, 2017 at 12:00 AM Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> https://ssoftadd.github.io/syclesPage.html
>
> We got Cycles stuff on Softimage, cameras, light, render parameters.
> BDSF shader now available for free!
>
> Thoughts?
>
> Cheers.
>
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Margate, FL 33063

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Re: CAD files from rhino

2017-06-12 Thread Stephen Davidson
Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more.

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 - Arthur C. Clarke



On Mon, Jun 12, 2017 at 6:38 PM Jonathan Moore 
wrote:

> I’m personally not a fan of Simlab products as I’ve always found them them
> introduce glitches into exports (the SketchUp plugins are the exception but
> still have their own peculiarities).
>
> Not sure if anybody else has mentioned this but MOI is worth a try and
> it’s pretty cheap too ($295).
>
> http://moi3d.com/
>
> It’s created by the original designer of Rhino (Michael Gibson) but I’ve
> always found that the exports are better than Rhino itself The downside is
> that it’s not 64bit yet (coming very soon) so it can’t cope with really
> large multi component CAD assets but it’s a fantastic CAD tool to add to
> your armoury full stop never mind using it for it’s excellent conversion
> capabilities.
>
> Fully functional 30 day demo if I remember rightly, so it’s worth a try.
>
>
>
>
> On 12 Jun 2017, at 21:56, Eugene Flormata  wrote:
>
> just tried the trail for simlab on an export
> it seems to have issues, looks like the connecting nurb meshes are
> cleaner, just some parts are fairly noisy, and still non manifold issues
> would probably be easier if I didn't have to actually set up UV's for this
> thing. the maya UV tools don't work on these non-manifold things
>
> although it seems if I import an obj over and fbx, mesh - cleanup doesn't
> mess up the object normals, so that's weird
> doing maya 2017 update 4, maybe something will be fixed
>
>
> also
> does anyone know if the cheaper simlab composer pro $200 is all that's
> needed for exporting files?
>
>
> On Fri, Jun 9, 2017 at 9:34 AM, Ed Manning  wrote:
>
>> +1 for SimLab.
>>
>> On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
>>
>>> Guys, I've been dealing a lot with CAD files lately, one of the most
>>> plug solution is to export the file from you CAD software ( I usually
>>> use JT ) and import everything into SimLab and from there export in
>>> FBX...its surprisingly fast and I never had export problems, except for CAD
>>> files using Nurbs surfaces, but I haven't tested Rhino yet, so you can give
>>> it a try with the 14 days trial.
>>>
>>>
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Re: Possibly the most random sighting of XSI yet...

2016-12-18 Thread Stephen Davidson
Makes we want to buy one. :)


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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Sun, Dec 18, 2016 at 6:22 AM Dan Yargici  wrote:

> Was just perusing randomly on Banggood and stumbled across this...
>
>
> http://www.banggood.com/VOYO-V1-Quad-Core-Apollo-Pentium-N4200-Windows-10_1-System-4G-RAM-32G-eMMC-128G-SSD-Mini-PC-TV-Box-p-1105331.html
>
>
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Stephen Davidson
Turn off the material ball preview, then load your scene.

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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hello everyone. I´m on a tight deadline, and I have been using arnold
> 3.13.0 for my renders.
> It all went fine until 2 days ago. My scene crashes every time I dare to
> touch the material editor /or/ resize it. I´m cheking the sources for all
> of my textures to be path relative to the user of the project folder,
> instead of a full path. (pictures/texture/diffuse1K.jpg - is desired) so I
> can later share the project.
>
> But SI crashes. I can´t repath all my textures.
>
> I followed the recommendations on ex-xsi about leaving the mat editor
> open, then opening the scene, but I can´t even start scrolling and the
> material editor window, crashes softimage (goes blank). I tested it on
> another machine with SI 2015 and goes kap00t as well.
>
> Please, if anyone could give me directions on where to check, I´d be more
> than thankful.
>
> ps: I have also deleted all backup folders for the scene. Cleared all .tmp
> files from windows. but I can´t think of a work around on this one.
>
> Best regards.
> David.
>
> --
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Re: Wiki EOL soon

2016-08-22 Thread Stephen Davidson
I use Softimage for all my 3D work, and use the Wiki as a quick reference
guide.
I do not plan on going to the dark side, so I don't expect any further
support from
AD. I managed to grab the existing Wiki (almost all) using HTTrack (thanks
for that tip, guys)
Glad to hear that the blog is not going away.  I also subscribe to
AceMastermind, on YouTube,
which has many Softimage tutorials that are quite handy.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Mon, Aug 22, 2016 at 8:42 AM Morten Bartholdy 
wrote:

> So you would like a showing of hands who still uses Softimage in
> production and are to some degree reliant on having access to help such as
> the Wiki every now and then.
>
> One big hand here! To me this is very real.
>
> And more reliant than ever since this list is getting smaller as people
> are migrating to The Dark Side or other and better alternatives.
>
> //Morten Bartholdy
>
> Den 19. august 2016 klokken 17:05 skrev Maurice Patel <
> maurice.pa...@autodesk.com>:
>
> My problem is I cannot actually gauge whether this is really a serious
> issue or not.
> I know quite rightly that people are upset with the EOL of Softimage so I
> am not sure if what is being expressed here is just a reference of that
> anger (which I can do nothing about) or really related to the wiki being a
> useful resource rather than an obsolete website no one visits. There is no
> point trying to save an obsolete website hoping to fix anger at the EOL of
> Softimage because it will not. Anyway I am still researching options
> including releasing the data (if it can be done so in compliance with our
> privacy rules) to the community– I do not know how feasible anything is.
> maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> From: softimage-boun...@listproc.autodesk.com [
> softimage-boun...@listproc.autodesk.com] On Behalf Of Perry Harovas
> Sent: Friday, August 19, 2016 10:45 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Wiki EOL soon
>
> So what you are say, Maurice, is because some people have been making
> comments that you don't like, or are not constructive, you are going to get
> upset and not make an effort to do the right thing?
>
> You either want to do the right thing or you don't.
>
> Your message had the same tone as a parent getting upset with children,
> and then acting childish to get back at them.
>
> Everyone is being a bit childish now, but none of the people you are upset
> with started any of this.
> It started with Autodesk killing Softimage, and continues with killing the
> wiki.
>
> You didn't personally "do" any of that, but the company you work for did.
> I may have missed it, but I did not see anyone personally insulting you
> (and if they did, that was wrong). But your response was as if they did.
>
> Which honestly, and with no malice intended, is not exactly helping the
> situation either.
>
> On Thu, Aug 18, 2016 at 2:25 PM, Maurice Patel  > wrote:
> OK, I am not getting much rational feedback here and if you are just
> picking apart every word I say with inaccurate speculation it is hard for
> me to gauge how serious the need is and whether it is actually worth any
> effort on my part. From what I understand the server was maintained by a
> Softimage dev, that person is now doing other things, the server will be
> replaced and that will be the end and even by "Softimage" standards it has
> no traffic. As far as I see this has turned into just another excuse to
> take pot shots at Autodesk which while they may be fun is not convincing me
> that I really need to do something about this.
> Maurice
>
> Maurice Patel
> Tél:  514 954-7134
> Cell: 514 242-6549
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com<
> softimage-boun...@listproc.autodesk.com> [
> softimage-boun...@listproc.autodesk.com<
> softimage-boun...@listproc.autodesk.com>] On Behalf Of Schoenberger
> Sent: Thursday, August 18, 2016 1:37 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Wiki EOL soon
>
> |> Almost nobody in Autodesk terms could be many in Softimage terms...
>
> Right, that website produces only 0.1% traffic of all AD websites.
> Therefore it has to be killed.
>
> Or Autodesk is now part of a secret www group that has the ambition to
> remove outdated websites. As, beside from that website, all other website
> (including the first forum posts on the area) are brand new.
> Imagine all the young artists searching for a Maya issue and accidentally
> reading Softimage help files, that must not happen!
>
> :-)
>
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>

Re: Wiki EOL soon

2016-08-17 Thread Stephen Davidson
There is always this:
https://xsisupport.com/2014/04/17/softimage-2015-user-guide-compiled-help-file/


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Aug 17, 2016 at 1:51 PM Olivier Jeannel 
wrote:

> http://softimage.wiki.softimage.com/index.php?title=Main_Page
>
>
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Re: redshift materials show gray in viewport

2016-08-16 Thread Stephen Davidson
Here is one place to look...
http://softimage.wiki.softimage.com/xsidocs/property521.htm

If you are using multiple UV sets, the correct one may not be selected for
viewing in the viewport

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Tue, Aug 16, 2016 at 1:33 AM Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> just to remove this case, did you try assigning proper UV space for
> texture in image node?
> I've sen sometimes that happens, mostly when more objects share same
> material, after assigning proper UV space in node material then it shows
> fine.
> Also in open GL settings of material choosing "Use specific image/UV pair"
> or "Track shader" instead of "Track shader tree" works.
> ᐧ
>
> On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage <
> davegsoftimagel...@gmail.com> wrote:
>
>> Yes, it renders great. It's only the viewport that isn't showing the
>> colors I'll hunt around more, thanks!
>>
>>
>> On 8/15/2016 7:39 PM, Stephen Davidson wrote:
>>
>> If you are talking about the viewport and not the render,  then it is
>> probably you viewport settings.  There are a lot of them. Does it render
>> ok?  If so,  it is not Redshift.
>>
>> On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>>
>>> Good thought Matt. But in Softimage 2011 it appears to work fine when
>>> applying a texture to a Phong, but not when I switch to the redshift
>>> material.
>>>
>>> However, when I remove the material and reapply it in Softimage 2014, I
>>> do see the texture after all, so it looks like it is a version issue.
>>>
>>> On 8/15/2016 5:52 PM, Matt Lind wrote:
>>> > If the texture only displays in the viewport when the texture editor is
>>> > open, then it means that object doesn't have a texture officially
>>> assigned
>>> > to it.  This is true for all materials/textures, not just redshift.
>>> >
>>> > I'm not a redshift user, but the symptoms indicate you haven't applied
>>> the
>>> > material to the object, and therefore the object defaults to using the
>>> scene
>>> > material.
>>> >
>>> >
>>> > Matt
>>> >
>>> >
>>> >
>>> >
>>> > Date: Mon, 15 Aug 2016 17:43:51 -0600
>>> > From: Dave Gallagher Softimage <davegsoftimagel...@gmail.com>
>>> > Subject: redshift materials show gray in viewport
>>> > To: "softimage@listproc.autodesk.com"
>>> >
>>> >
>>> > Hey you Redshift users. I have a question about using redshift with
>>> > Softimage 2011's viewport.
>>> >
>>> > When I apply a redshift shader, the object then shows as gray in the
>>> > viewport regardless of the render color. There doesn't appear to be
>>> > setting to change that.
>>> >
>>> > Then adding redshift materials to the eyes make it very hard to see
>>> anymore.
>>> >
>>> >
>>> > I notice opening the file in Softimage 2014, the shaders show correctly
>>> > (sort of- the color is pretty skewed). So, do I need to upgrade to see
>>> > the shaders?
>>> >
>>> >
>>> > And, regardless of the version, the textures don't display unless I
>>> open
>>> > the texture editor and fiddle with the settings. That seems to wake it
>>> > up and it suddenly displays the texture. BUT! As soon as I close the
>>> > Texture Editor, the skin turns gray again. I haven't seen this behavior
>>> > before.
>>> >
>>> > Thanks for any help!
>>> > Dave G
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
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Re: redshift materials show gray in viewport

2016-08-15 Thread Stephen Davidson
If you are talking about the viewport and not the render,  then it is
probably you viewport settings.  There are a lot of them. Does it render
ok?  If so,  it is not Redshift.

On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:

>
> Good thought Matt. But in Softimage 2011 it appears to work fine when
> applying a texture to a Phong, but not when I switch to the redshift
> material.
>
> However, when I remove the material and reapply it in Softimage 2014, I
> do see the texture after all, so it looks like it is a version issue.
>
> On 8/15/2016 5:52 PM, Matt Lind wrote:
> > If the texture only displays in the viewport when the texture editor is
> > open, then it means that object doesn't have a texture officially
> assigned
> > to it.  This is true for all materials/textures, not just redshift.
> >
> > I'm not a redshift user, but the symptoms indicate you haven't applied
> the
> > material to the object, and therefore the object defaults to using the
> scene
> > material.
> >
> >
> > Matt
> >
> >
> >
> >
> > Date: Mon, 15 Aug 2016 17:43:51 -0600
> > From: Dave Gallagher Softimage 
> > Subject: redshift materials show gray in viewport
> > To: "softimage@listproc.autodesk.com"
> >
> >
> > Hey you Redshift users. I have a question about using redshift with
> > Softimage 2011's viewport.
> >
> > When I apply a redshift shader, the object then shows as gray in the
> > viewport regardless of the render color. There doesn't appear to be
> > setting to change that.
> >
> > Then adding redshift materials to the eyes make it very hard to see
> anymore.
> >
> >
> > I notice opening the file in Softimage 2014, the shaders show correctly
> > (sort of- the color is pretty skewed). So, do I need to upgrade to see
> > the shaders?
> >
> >
> > And, regardless of the version, the textures don't display unless I open
> > the texture editor and fiddle with the settings. That seems to wake it
> > up and it suddenly displays the texture. BUT! As soon as I close the
> > Texture Editor, the skin turns gray again. I haven't seen this behavior
> > before.
> >
> > Thanks for any help!
> > Dave G
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
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Re: Path constrained camera and endless loop

2016-06-23 Thread Stephen Davidson
Never played with "cycle with offset". Sound interesting.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Thu, Jun 23, 2016 at 2:09 PM Jason S  wrote:

> One I didn't know about was 'Cycle with offset', which is like a hybrid
> between 'linear extrapolation' and 'cycle',
> where it continuously cycles the animation but re-starts it from the
> point of the last keyframe, instead of restarting from 0 at every loop.
>
> On 06/22/16 15:23, Matt Lind wrote:
> >
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm
> >
> > However, even if you don't use pre/post extrapolation, all you have to
> do is
> > enter a value above 100% along the path.  Softimage will internally make
> the
> > adjustment to preserve continuity.
> >
> > It's all in the manuals.
> >
> >
> > Matt
> >
> >
> >
> > Date: Tue, 21 Jun 2016 14:58:01 -0500
> > From: Pierre Schiller 
> > Subject: Re: Path constrained camera and endless loop
> > To: softimage@listproc.autodesk.com
> >
> > Thank you Matt. Would be a plus, to show the method.
> > I initially solved as posted, but I didn't know one can extrapolate the
> > curve for ever.
> > On Jun 17, 2016 8:56 PM, "pedro santos"  wrote:
> >
> >> @Matt
> >> I'm confused: what do you mean by: "All you need to do is extrapolate
> the
> >> FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That
> works
> >> fine if you just want to loop exactly the same thing but not if you want
> >> to
> >> "travel" between loops. And if that is what you mean how it wouldn't
> >> destroy the Motion Blur too?
> >>
> >> Cheers
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
> --
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Re: Path constrained camera and endless loop

2016-06-22 Thread Stephen Davidson
works with open curves too. If the motion is extrapolated as continuous,
then the object, or camera, will continue off the end, of the open curve,
in the same directionforever

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Jun 22, 2016 at 4:30 PM pedro santos  wrote:

> Ah, I meddled with open curves only. Makes sense.
> Thanks
>
>
> On Wed, Jun 22, 2016 at 8:23 PM, Matt Lind  wrote:
>
>>
>> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/files/fcurves_ExtrapolatingFunctionCurves.htm
>>
>> However, even if you don't use pre/post extrapolation, all you have to do
>> is
>> enter a value above 100% along the path.  Softimage will internally make
>> the
>> adjustment to preserve continuity.
>>
>> It's all in the manuals.
>>
>>
>> Matt
>>
>>
>>
>> Date: Tue, 21 Jun 2016 14:58:01 -0500
>> From: Pierre Schiller 
>> Subject: Re: Path constrained camera and endless loop
>> To: softimage@listproc.autodesk.com
>>
>> Thank you Matt. Would be a plus, to show the method.
>> I initially solved as posted, but I didn't know one can extrapolate the
>> curve for ever.
>> On Jun 17, 2016 8:56 PM, "pedro santos"  wrote:
>>
>> > @Matt
>> > I'm confused: what do you mean by: "All you need to do is extrapolate
>> the
>> > FCurve linearly beyond 100%."Curve Extrapolation to Cycle? That
>> works
>> > fine if you just want to loop exactly the same thing but not if you want
>> > to
>> > "travel" between loops. And if that is what you mean how it wouldn't
>> > destroy the Motion Blur too?
>> >
>> > Cheers
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
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Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
Also, After Effects comes with a basic version of Mocha which I use a LOT
to do any rotoscoping.
or travelling mattes.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Fri, May 27, 2016 at 11:43 AM Stephen Davidson <magic...@bellsouth.net>
wrote:

> I do...I do... :)
> After Effects can do quite a lot. Adding scripts can
> do even more. I like that they open  a series of .pic files with
> no problems.
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
> On Fri, May 27, 2016 at 10:57 AM Scott Lange <sc...@turbulenceffects.com>
> wrote:
>
>> So No one uses After Effects anymore?
>>
>>
>>
>>
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Prodeep Ghosh
>> *Sent:* Friday, May 27, 2016 2:41 AM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Compositing app choice
>>
>>
>>
>>
>>
>> Fusion indeed. Still the best for freelance work.
>>
>>
>>
>> On Fri, May 27, 2016 at 10:04 AM, Francisco Criado <malcriad...@gmail.com>
>> wrote:
>>
>> I would recommend Assimilate Scratch, if you are freelance, you can rent
>> a license for a month for 75 dollars, and its not only useful for comping
>> but also for grading, editing and delivery. If you are doing a VR project,
>> you can use the software with your Oculus to work on it.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
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Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
I do...I do... :)
After Effects can do quite a lot. Adding scripts can
do even more. I like that they open  a series of .pic files with
no problems.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, May 27, 2016 at 10:57 AM Scott Lange 
wrote:

> So No one uses After Effects anymore?
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Prodeep Ghosh
> *Sent:* Friday, May 27, 2016 2:41 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Compositing app choice
>
>
>
>
>
> Fusion indeed. Still the best for freelance work.
>
>
>
> On Fri, May 27, 2016 at 10:04 AM, Francisco Criado 
> wrote:
>
> I would recommend Assimilate Scratch, if you are freelance, you can rent a
> license for a month for 75 dollars, and its not only useful for comping but
> also for grading, editing and delivery. If you are doing a VR project, you
> can use the software with your Oculus to work on it.
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Momentum / implosiafx plugins

2016-05-26 Thread Stephen Davidson
That is extremely kind of you, Oleg. It will certainly make
the EOL experience,on Softimage, a better one.

Thank you!


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Thu, May 26, 2016 at 10:24 AM Oleg Bliznuk  wrote:

> Hi all,
>
> Since the EOL of Softmage I'd like to open free access to Momentum and
> ImplosiaFX plugins. You can grab it here :
> ImplosiaFX
> https://drive.google.com/open?id=0B47NI7NeoDiiT1NlYzUxU3hGZ2c
>
> Momentum
> https://drive.google.com/open?id=0B47NI7NeoDiiNmw1Nm1hdW9mLTg
>
> These links include builds both for win and linux 64bits + documentation
> and sample scenes.
> It was a lot of fun to make tools and various tech stuff in ICE, thanks
> all for the great experience, especially for the ice vimeo channel folks
> :-) . Hopefully those plugins still can be usefull.
>
> best regards,
> Oleg --
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Re: script log at startup

2016-04-25 Thread Stephen Davidson
The delay thing may be a clue. I had this issue, and it turned out to be a
bad drive(local) in my system.
The read and writes were cripplingly slow. Once I replaced the drive with a
new one, all was good.
I'm running Windows 7 64 bit.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Mon, Apr 25, 2016 at 9:18 AM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Thanks for the ideas everyone.
>
>
>
> I’m really confused by the fact that Soft will successfully read scenes in
> via Merge any time, will Save and Open (only what was just saved) scenes
> within the same session, but can’t Open any scene anytime.
>
>
>
> I can create materials and add textures from either Pictures or Render
> Pictures from that same database, but everything in Scenes is off limits
> unless its been created in the same session.
>
>
>
> Scenes directory, of the assigned default database, the same database that
> I can read from Pictures and Render Pictures, is where the stamp files are
> getting left behind.
>
>
>
> I’m leaning more and more to the idea that there is something going on is
> Soft that is broken or unable to properly complete its task that is part of
> the issue. It’s as if there is some sort of database validation process
> that Soft performs that has become impaired by the changes to the server,
> validating scenes but ignoring everything else.
>
>
>
> There a new thing as well. For nearly 3 years I’ve fought with delays in
> this system when mounting the remote drive (where the database is),
> Softimage constantly warning me that the system took 20 something seconds
> or whatever to mount the drives. That’s gone now. Access to the remote
> drive is freaking instant. But I cant “open” any scene. How wonderful is
> that…
>
>
>
> I can only think of one thing as bizarre in all the years I’ve been doing
> animation. Some 28 years ago I could save files in Cubicomp with numbers at
> the front of the scene filenames, but reading them back in would cause all
> sorts of mayhem. No digits at the beginning of a DOS filename. To this day
> I avoid naming a file to start with a digit. But that was the way of MS-DOS…
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
> *Sent:* Friday, April 22, 2016 5:40 PM
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> Gotta be someone changed the permissions, somewhere. That's my guess.
>
> Best Regards,
> *  Stephen P. Davidson*
>*(954) 552-7956*
> sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
>
>
> On Fri, Apr 22, 2016 at 4:35 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
> No, not really. Tuesday they worked. Thursday they didn’t.
>
>
>
> thanks
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
> *Sent:* Friday, April 22, 2016 4:05 PM
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> Shot in the dark, here, but does the network path have an extremely long
> address?
>
> I have had issues with long path names and/or unusual characters in the
> path.
>
> Best Regards,
> *  Stephen P. Davidson*
>*(954) 552-7956*
> sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
&g

Re: script log at startup

2016-04-22 Thread Stephen Davidson
Gotta be someone changed the permissions, somewhere. That's my guess.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Fri, Apr 22, 2016 at 4:35 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> No, not really. Tuesday they worked. Thursday they didn’t.
>
>
>
> thanks
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson
> *Sent:* Friday, April 22, 2016 4:05 PM
>
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> Shot in the dark, here, but does the network path have an extremely long
> address?
>
> I have had issues with long path names and/or unusual characters in the
> path.
>
> Best Regards,
> *  Stephen P. Davidson*
>*(954) 552-7956*
> sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
>
>
> On Fri, Apr 22, 2016 at 3:33 PM Sandy Sutherland <
> sandy.mailli...@gmail.com> wrote:
>
> Mmm I don't think you can then worry about SI being the only one having
> issues, that could be anything, even the smallest thing, that just makes
> the SI file do it.  I guess you revert your change, and you will be up and
> working again.
>
> I doubt you can prove what you need to prove, other than reverting your
> network change, and then SI should save ok again.  I am guessing that there
> is some sort of Bureaucracy that is making you need to prove the network
> change is your problem - if so - OUCH.
>
>
>
> S.
>
>
>
> On 2016-04-22 08:10 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>
> Locally the system works fine.
>
>
>
> Your spidey sense is also on spot.
>
>
>
> A change was affected prior to all this. We suspect the same but can’t
> prove it. I’m trying to rule out the application side first. What’s weird
> is that it is strictly specific to Softimage only. Nothing else is
> affected. Until I can rule out the epic fail as caused by SI, this isn’t
> helping.
>
>
>
> EOL is when again? The timing couldn’t be worse…
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] *On Behalf Of *Sandy Sutherland
> *Sent:* Friday, April 22, 2016 2:59 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> You might have mentioned this Joey, but in case not - did you try working
> with a scene locally, and see if the same thing happens - spidey sense is
> tingling my side to do with some sort of network issue, server issue -
> something like that.
>
> S.
>
> On 2016-04-22 07:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>
> No. This started yesterday.
>
>
>
> In 30 years computing this is about one of the weirdest things I’ve ever
> seen. It can mount the remote drives, see everything there, save files,
> then reads files created within the active session. But any file not
> created during that session can’t be read and gives an error. All scene
> files are good and readable. From the local machine there are no issues
> whatsoever. But when the default database is set to the remote drive, it
> starts leaving empty files behind with a namespace that’s similar to other
> files that SI dumps such as the .dmp and .Scriptlog files. But no extension
> and 0 bytes. I thought maybe it has a read/write test on startup for the
> database but that it was never obvious that the test file was there because
> it might get deleted like the .dmp files do when you close Soft. If it is a
>

Re: script log at startup

2016-04-22 Thread Stephen Davidson
Shot in the dark, here, but does the network path have an extremely long
address?
I have had issues with long path names and/or unusual characters in the
path.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Apr 22, 2016 at 3:33 PM Sandy Sutherland 
wrote:

> Mmm I don't think you can then worry about SI being the only one having
> issues, that could be anything, even the smallest thing, that just makes
> the SI file do it.  I guess you revert your change, and you will be up and
> working again.
>
> I doubt you can prove what you need to prove, other than reverting your
> network change, and then SI should save ok again.  I am guessing that there
> is some sort of Bureaucracy that is making you need to prove the network
> change is your problem - if so - OUCH.
>
>
> S.
>
>
> On 2016-04-22 08:10 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>
> Locally the system works fine.
>
>
>
> Your spidey sense is also on spot.
>
>
>
> A change was affected prior to all this. We suspect the same but can’t
> prove it. I’m trying to rule out the application side first. What’s weird
> is that it is strictly specific to Softimage only. Nothing else is
> affected. Until I can rule out the epic fail as caused by SI, this isn’t
> helping.
>
>
>
> EOL is when again? The timing couldn’t be worse…
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Sandy Sutherland
> *Sent:* Friday, April 22, 2016 2:59 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> You might have mentioned this Joey, but in case not - did you try working
> with a scene locally, and see if the same thing happens - spidey sense is
> tingling my side to do with some sort of network issue, server issue -
> something like that.
>
> S.
>
> On 2016-04-22 07:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote:
>
> No. This started yesterday.
>
>
>
> In 30 years computing this is about one of the weirdest things I’ve ever
> seen. It can mount the remote drives, see everything there, save files,
> then reads files created within the active session. But any file not
> created during that session can’t be read and gives an error. All scene
> files are good and readable. From the local machine there are no issues
> whatsoever. But when the default database is set to the remote drive, it
> starts leaving empty files behind with a namespace that’s similar to other
> files that SI dumps such as the .dmp and .Scriptlog files. But no extension
> and 0 bytes. I thought maybe it has a read/write test on startup for the
> database but that it was never obvious that the test file was there because
> it might get deleted like the .dmp files do when you close Soft. If it is a
> read/write test something is interfering with its ability to finish the
> process and delete the test file.
>
>
>
> Thanks
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *Stephen Blair
> *Sent:* Friday, April 22, 2016 2:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: script log at startup
>
>
>
> And it's always been like this?
>
>
>
> Sounds like you should use strace or Process Monitor. There's no log that
> Softimage itself will write out.
>
>
>
> On Fri, Apr 22, 2016 at 2:04 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II]
>  wrote:
>
> I just need to know what the software does on startup. In particular what
> tests it runs or files it creates, updates, etc. In particular is there any
> part of the startup process that is failing but not preventing Soft to run.
>
>
>
> Currently Soft is able to save a scene, it can then read it back in, but
> if I close Soft the saved file is no longer readable the next time Soft is
> run.
>
>
>
> I’ve deleted preferences. It is doing the same regardless what version of
> Soft I use.
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced 

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Stephen Davidson
Great News!

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Apr 22, 2016 at 3:39 PM Ognjen Vukovic  wrote:

> One more.
>
> https://www.sidefx.com/index.php?option=com_content=view=3206=66
>
> On Fri, Apr 22, 2016 at 9:38 PM, Ognjen Vukovic  wrote:
>
>> Woops, wrong article :)
>>
>> http://forums.cgsociety.org/showthread.php?f=59=1358289
>>
>> On Fri, Apr 22, 2016 at 9:37 PM, Ognjen Vukovic 
>> wrote:
>>
>>> http://forums.cgsociety.org/showthread.php?p=8174979#post8174979
>>>
>>
>>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
AD don't you DARE touch the amazing Redshift !
Adam, you should be ashamed of yourself for even mentioning it. ;)

On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley  wrote:

> Arnold today, Redshift tomorrow?
>
>
>
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Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
That should kill it.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Mon, Apr 18, 2016 at 8:18 AM Oliver Weingarten 
wrote:

> Hey there...some news..so it seems. Take a look
>
> "SAN FRANCISCO---Autodesk, Inc
> .
> (NASDAQ:ADSK) has acquired Solid Angle, developer of Arnold, an advanced,
> ray-tracing image renderer for high-quality 3D animation and visual effects
> creation used in film, television and advertising worldwide. Acquisition
> terms were not disclosed."
>
>
> http://news.autodesk.com/press-release/autodesk-boosts-advanced-rendering-capabilities-through-acquisition-solid-angle
>
> Cheers,
> oli
>
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Re: Match moving newbie!

2016-03-25 Thread Stephen Davidson
I see some rotoscoping in your future...
I highly recommend Mocha Pro
 for that.
I even has a 3D camera solver, in case your
footage camera does move.

After Effects includes the light version, which
has no camera solver, but still has excellent tracking.

Best of luck with your project.


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Mar 25, 2016 at 5:17 AM David Saber  wrote:

> Hello!
>
> I am asked a job I've never done before: matching 3D FX and video.
> The scene is : the camera is a bit behind a painter who paints on a
> canvas on a wall. As she paints, particles are emitted from her arms and
> then move on the canvas. The camera won't be moving (as far as I know).
> So we have to separate the video of the painter, the canvas, and I have
> to create FX that will be composited between these 2 video layers. For
> the video shooting, we will use a green screen.
> I'll have to recreate a 3 model of the painter and animate it according
> to the video. Also I have to re-create in 3D the room and the wall she's
> painting on.
>
> So my questions :
> - Is it better to have some marks on the green screen and the painter's
> cloths in order to better match the 3d animation?
> - If there are marks on the painter's cloth, is it a long process to
> remove them with a video editing app?
> - Do you know a good web link to learn that?
>
> Thanks ! And see you soon,
> Have a great weekend!
> David
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Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
Thanks Tom. Nice link. Now it makes sense.
Here is a link that lists all the frame rates for HD:
http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/

Go down to the section on Frame Rates.

So, in HD, you still need to know what country your video will be
broadcast,
before you can decide what frame rate to render for, if your final output
is video.

Of course you film purists will insist that 24 FPS is the only true frame
rate. :)
If you're stuck with 24 fps, you MUST use motion blur to reduce the
playback
motion stutter.

Oh... and one drawback to 24 fps for video. When the footage is converted
for
video broadcast, no matter what TV format, there needs to be a pull down
of frames (In the US it is 2-3 pull down) to make it time out speed-wise.

Here is an excellent link to that info:
http://www.zerocut.com/tech/pulldown.html


It is never a simple answer. :)




Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg <zagan...@gmail.com> wrote:

> Somebody smarter than me tried to explain to me that it was tied into 50hz
> electric system vs 60hz in the US (hence the 25/30 split) but I'll admit it
> went a bit over my head and I never bothered finding out more as I was
> never directly involved with final output.
>
>
> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>
> This seems to back it up a bit.
>
> On 11 March 2016 at 13:29, Stephen Davidson <magic...@bellsouth.net>
> wrote:
>
>> So true. I sometimes forget about the rest of the world. Not very global
>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>> I will have to research that.
>>
>>
>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg <zagan...@gmail.com> wrote:
>>
>>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>>
>>> My experience since college is film, so I've been working 24FPS and I'm
>>> not actually sure what HD has done to frame rates.
>>>
>>> On 11 March 2016 at 06:19, Stephen Davidson <magic...@bellsouth.net>
>>> wrote:
>>>
>>>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>>>> clips 30 fps is fine.
>>>>
>>>>
>>>> On Fri, Mar 11, 2016, 12:23 AM Tenshi . <tenshu...@gmail.com> wrote:
>>>>
>>>>> @Stephen, i read your words, thank you! Your info save my ass for
>>>>> future projects. For now they told me they'll use this on TV and some
>>>>> documentary, so 24fps. but my issue will continue then. I can't render 
>>>>> with
>>>>> Arnold that thing, i already have all animated. Maybe it's some feature 
>>>>> for
>>>>> the SolidAngle team...
>>>>>
>>>>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>>>>> magic...@bellsouth.net> wrote:
>>>>>
>>>>>> No, it does not, but you can't use field rendering on YouTube,
>>>>>> anyway. See my last post about
>>>>>> rendering 60 fps since YouTube will take that frame rate.
>>>>>>
>>>>>> Best Regards,
>>>>>> *  Stephen P. Davidson*
>>>>>>
>>>>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>>>>
>>>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>>>
>>>>>>
>>>>>>- Arthur C. Clarke
>>>>>>
>>>>>> <http://www.3danimationmagic.com/>
>>>>>>
>>>>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote:
>>>>>>
>>>>>>> *You know if Sitoa support Field Rendering? *
>>>>>>>
>>>>>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>>>>>>> magic...@bellsouth.net> wrote:
>>>>>>>
>>>>>>>> If this is going to be on YouTube, you can't use field rendering,
>>>>>>>> anyway.
>>>>>>>> BUT... YouTube will play back up to 60 fps. Here is the info about
>>>>>>>> that.:
>>>>>>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>>>>>

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
So true. I sometimes forget about the rest of the world. Not very global of
me. Good question,  about how HD has effected frame rates. And also 4K. I
will have to research that.

On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg <zagan...@gmail.com> wrote:

> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>
> My experience since college is film, so I've been working 24FPS and I'm
> not actually sure what HD has done to frame rates.
>
> On 11 March 2016 at 06:19, Stephen Davidson <magic...@bellsouth.net>
> wrote:
>
>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
>> clips 30 fps is fine.
>>
>>
>> On Fri, Mar 11, 2016, 12:23 AM Tenshi . <tenshu...@gmail.com> wrote:
>>
>>> @Stephen, i read your words, thank you! Your info save my ass for future
>>> projects. For now they told me they'll use this on TV and some documentary,
>>> so 24fps. but my issue will continue then. I can't render with Arnold that
>>> thing, i already have all animated. Maybe it's some feature for the
>>> SolidAngle team...
>>>
>>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>>> magic...@bellsouth.net> wrote:
>>>
>>>> No, it does not, but you can't use field rendering on YouTube, anyway.
>>>> See my last post about
>>>> rendering 60 fps since YouTube will take that frame rate.
>>>>
>>>> Best Regards,
>>>> *  Stephen P. Davidson*
>>>>
>>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>>
>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>
>>>>
>>>>  - Arthur C. Clarke
>>>>
>>>> <http://www.3danimationmagic.com/>
>>>>
>>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote:
>>>>
>>>>> *You know if Sitoa support Field Rendering? *
>>>>>
>>>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <
>>>>> magic...@bellsouth.net> wrote:
>>>>>
>>>>>> If this is going to be on YouTube, you can't use field rendering,
>>>>>> anyway.
>>>>>> BUT... YouTube will play back up to 60 fps. Here is the info about
>>>>>> that.:
>>>>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>>>>> That, along with slight motion blur, should play as smooth as silk.
>>>>>>
>>>>>> Best Regards,
>>>>>> *  Stephen P. Davidson*
>>>>>>
>>>>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>>>>
>>>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>>>
>>>>>>
>>>>>>- Arthur C. Clarke
>>>>>>
>>>>>> <http://www.3danimationmagic.com/>
>>>>>>
>>>>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . <tenshu...@gmail.com> wrote:
>>>>>>
>>>>>>> @Stephen, thank you for the insight. A lot of info i didn't know
>>>>>>> about. This video it's for broadcast at 24fps. I think they will use 
>>>>>>> this
>>>>>>> video for youtube intros, and tv. So i guess i need to export this 2 
>>>>>>> times.
>>>>>>> 24fps and a 30 or 60fps.
>>>>>>> My next question will be... Does Sitoa support "Field Rendering"?
>>>>>>> I'm looking at the sitoa options and i cannot see that option.
>>>>>>> --
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to
>>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to
>>>>>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>>>>>> subject, and reply to confirm.
>>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
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>>>>
>>>
>>> --
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>>
>>
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Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for short
clips 30 fps is fine.

On Fri, Mar 11, 2016, 12:23 AM Tenshi . <tenshu...@gmail.com> wrote:

> @Stephen, i read your words, thank you! Your info save my ass for future
> projects. For now they told me they'll use this on TV and some documentary,
> so 24fps. but my issue will continue then. I can't render with Arnold that
> thing, i already have all animated. Maybe it's some feature for the
> SolidAngle team...
>
> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <magic...@bellsouth.net>
> wrote:
>
>> No, it does not, but you can't use field rendering on YouTube, anyway.
>> See my last post about
>> rendering 60 fps since YouTube will take that frame rate.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com/>
>>
>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote:
>>
>>> *You know if Sitoa support Field Rendering? *
>>>
>>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <magic...@bellsouth.net
>>> > wrote:
>>>
>>>> If this is going to be on YouTube, you can't use field rendering,
>>>> anyway.
>>>> BUT... YouTube will play back up to 60 fps. Here is the info about
>>>> that.:
>>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>>> That, along with slight motion blur, should play as smooth as silk.
>>>>
>>>> Best Regards,
>>>> *  Stephen P. Davidson*
>>>>
>>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>>
>>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>>
>>>>
>>>>  - Arthur C. Clarke
>>>>
>>>> <http://www.3danimationmagic.com/>
>>>>
>>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . <tenshu...@gmail.com> wrote:
>>>>
>>>>> @Stephen, thank you for the insight. A lot of info i didn't know
>>>>> about. This video it's for broadcast at 24fps. I think they will use this
>>>>> video for youtube intros, and tv. So i guess i need to export this 2 
>>>>> times.
>>>>> 24fps and a 30 or 60fps.
>>>>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>>>>> looking at the sitoa options and i cannot see that option.
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>> --
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>>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
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Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
No, it does not, but you can't use field rendering on YouTube, anyway. See
my last post about
rendering 60 fps since YouTube will take that frame rate.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote:

> *You know if Sitoa support Field Rendering? *
>
> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <magic...@bellsouth.net>
> wrote:
>
>> If this is going to be on YouTube, you can't use field rendering, anyway.
>> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>> That, along with slight motion blur, should play as smooth as silk.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com/>
>>
>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . <tenshu...@gmail.com> wrote:
>>
>>> @Stephen, thank you for the insight. A lot of info i didn't know about.
>>> This video it's for broadcast at 24fps. I think they will use this video
>>> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
>>> and a 30 or 60fps.
>>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>>> looking at the sitoa options and i cannot see that option.
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
If this is going to be on YouTube, you can't use field rendering, anyway.
BUT... YouTube will play back up to 60 fps. Here is the info about that.:
https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
That, along with slight motion blur, should play as smooth as silk.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 4:40 PM Tenshi .  wrote:

> @Stephen, thank you for the insight. A lot of info i didn't know about.
> This video it's for broadcast at 24fps. I think they will use this video
> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
> and a 30 or 60fps.
> My next question will be... Does Sitoa support "Field Rendering"?  I'm
> looking at the sitoa options and i cannot see that option.
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Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
That is definitely a frame rate stutter, (which is normal) and it can be
minimized
with motion blur, but the only true way to get rid of it is to select a
higher frame rate
for playback and render. This is why I-Max looks so smooth. Not only
is at higher resolution, but higher frame rate.

What is you client's playback platform? If it is the web, then
you can try and push higher frame rates, depending on the playback
codec. If it is broadcast video, you can run 60 field per second, but
that is restricted to specific resolutions, so if it is an HD program
and played back on a SD system, the jitter will be worse.
Field rendering is a little tricky, but it is an long used method.

For more info on Field rendering see here:
http://softimage.wiki.softimage.com/xsidocs/renderoptions_FieldRendering.htm


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Mar 9, 2016 at 3:12 PM Tenshi .  wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy 
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." :
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd 
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi .  wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and 

Re: -Camera. Frames issues

2016-02-27 Thread Stephen Davidson
Sounds to me that it is just a frames per second, and camera traveled path,
logistics problem.
If your camera travels 200 units in 200 frames, then the resulting frames
would be set 1
unit apart. To reduce the "skipping", you would increase either the time it
takes to go from
the beginning to the end, or step up the frame rate to something higher
than 30 fps.
"Skipping" is often referred to as visual strobing.

This is a common issue with gaming. The better the graphics card, the
better the frame rate,
which smooths the motion.

Motion blur will help smooth the apparent motion without having to re-time
the animation.
This will increase your render time, and you will need a higher sampling
rate to minimize
grainy images.

Motion blur can also be applied, post render, using techniques in the
composite program.
Here is a sample of post motion blur in After Effects:
https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Sat, Feb 27, 2016 at 12:00 PM Tenshi .  wrote:

> "Skipping" is the word i was trying to find. Exactly like that guys.
> Just for making sure i'm not doing something wrong, i create another
> Softimage camera, and one Arnold Camera, all with default settings, did the
> same motion from left to right. 96frames at 24fps, the camera is close up
> seeing some logo letters and when it travels through, it's difficult to
> read the letters like they're skipping some frames. I did some flipbook at
> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> 30fps it's less but even with that i see that "skipping".
>
> In my scene i have 2 more cameras, My camB is doing some motion to show
> the logo at 45degrees, have the same 96frames and looks better. My CamC is
> the same looks even better because the logo is showing at the distance.
>
> There's something i need to applied to the camera settings to see and read
> better in a close up? Because right now it's only at default settings.
>
> In fact i create a new scene, put some cylinders and did the same motion
> from left to right at 24fps, but the same thing happen.
>
> I haven't applied any other effect or motion blur.   Any Thoughts?
>
>
>
> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> christopher.mccabe...@gmail.com> wrote:
>
>> Are you saying it looks good when you scrub the timeline, and only the
>> renders have the "skipping" issue? Are you animating the Focal Length of
>> the camera?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata 
>> wrote:
>>
>>> motion blur?
>>>
>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale  wrote:
>>>
 Obvious thought, but what do your fcurves look like?

 On Fri, Feb 26, 2016 at 9:35 AM, Tenshi .  wrote:

> Hi,
>
> hope you guys can help me on this.
>
> I have a little scene, the camera goes from 0 to 96(left to right) at
> 24fps, it's a logo close up, When i see it in the flipbook or in after
> effects there are some issues with the camera, i can't explain it, it's
> like it's missing frames but it's not that. Like the camera it's skipping
> some frames in the middle, i tried to convert the scene to 30fps, the
> camera movement looks better(more fluid) but even with that it seems it's
> skipping some frames.
>
> There's a way to fix this? maybe some camera settings? btw I'm using
> the default perspective camera. Using sitoa for Render.
>
>
> thanks in adv.
>
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>>
>
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Re: Softimage and CMYK

2016-02-09 Thread Stephen Davidson
You must have the client re-output the pdf's with an rgb color format.
Trying to convert CMYK back to rgb, is next to impossible.
I have tried to do this with poor results. Remember there
is also a difference between reflective color and transmission color
that makes the matching process even tougher.

Try this...
Take the printed color in hand, and hold it up to the screen
and match the color as best you can. Now turn on some
more lights in the room. See how the swatch does not match
the screen any more?

Sorry to add further complications, but it is a reality in
matching print to video, and vice versa.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Tue, Feb 9, 2016 at 2:29 PM Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Basically the client wants a pack shot of thirty or so products, so we
> need to model them up and texture them.
>
> In order to texture them the client sent the original packaging files in
> .pdf format, but these where originally destined for print and so they are
> CMYK.
>
> the colors are off, it is most noticeable in the blacks, as they have all
> shifted to ultramarine blue.
>
> I don't know how to fix this, it is pretty baffling, :(
>
> On 9 February 2016 at 19:19, Rob Chapman  wrote:
>
>> aah was part of the DTP revolution first time around with Aldus
>> products...  So I remember a bit about conversion having to get renders to
>> the printers sometimes and being very disappointed with the blue greys :)
>>
>> firstly this may help
>>
>>
>>
>>
>> and may explain why the colors changed. some colors simply do not fit
>> between gamuts and will change regardless.
>>
>> so you have the CMYK plates and have to match in RGB to render and then
>> convert back to CMYK again? oof. have you tried regenerating in photoshop
>> from the separate CMYK and they match the printers provided RGB 0utput?
>>
>> Photoshop LAB color mode was invented for this no? better off starting
>> with something super wide gamut really depends on what the printer is using
>> to convert to RGB with or originally sourced from and what printer profiles
>> etc eg is it coated or glossy paper , all that palava.
>>
>> if its one specific pantone color or a few then you are in luck as you
>> can just render mattes like Mr Wuijster suggested and the printer can
>> easily spot color these.
>>
>> good luck matching anything RGB with a printer tho...!
>>
>>
>>
>> On 9 February 2016 at 18:49, Rob Wuijster  wrote:
>>
>>> It's not possible, unless you have the exact profile for the printer it
>>> was finalized for.
>>> And it's weird that black is ultramarine blue in your files.
>>>
>>> Just have them give you RGB's, or give them a ton of mattes so they can
>>> color correct the shit out of it again.
>>>
>>> That's what normally happens over here, as the Photoshop guys seem to
>>> like that workflow ;-)
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 9-2-2016 19:35, Sebastien Sterling wrote:
>>>
>>> Trouble is here what i hace is in CMYK from the printers and already
>>> decolored, what should be black if ultramarine blue, am looking or a way to
>>> convert these images back to sRGB and back to what they should look like.
>>> there are lots of tutoriels on how to move from sRGB to CMYK but none for
>>> the reverse. or how to color correct it.
>>>
>>> On 9 February 2016 at 18:27, Sven Constable 
>>> wrote:
>>>
 CMYK generally is not very well suited for 3d because rendering itself
 is RGB. When you convert textures in PS from CMYK to RGB I would use
 'relative colormetric' (color settings->conversion options).



 sven



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
 Sterling
 *Sent:* Tuesday, February 09, 2016 7:13 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Softimage and CMYK



 Hey list, am working on a job with package assets art in CMYK. Soft
 won't display them.

 Does softimage not support CMYK ?

 Also, when you move from srgb to CMYK in photoshop there is a color
 shift.

 is it possible to reverse this process ?

 Sorry for weird noobie questions, am not accustom to working with CMYK
 in production.

 is weird.

>>>
>>> Geen virus gevonden in dit bericht.
>>> Gecontroleerd door AVG - www.avg.com
>>> Versie: 2016.0.7357 / Virusdatabase: 4522/11592 - datum van uitgifte:
>>> 02/09/16
>>>
>>>
>>>
>>
>


Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
Hi Paul try reinstalling, or updating your
Visual C++ Redistributable for Visual Studio 2012 Update 4

available here:
https://www.microsoft.com/en-au/download/details.aspx?id=30679

That is an error out of Photoshop, as well.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Tue, Feb 9, 2016 at 4:51 PM Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Softimage 2015 SP2 has suddenly stopped working for me with this error in
> the Event Viewer:
>
> Faulting application name: XSI.exe, version: 13.2.163.0, time stamp:
> 0x55fa73b1
> Faulting module name: MSVCR110.dll, version: 11.0.51106.1, time stamp:
> 0x5098826e
>
> I've done a re-install of Softimage, run runonce.bat as administrator as
> well as doing a repair of the Visual C++ Redistributable and I keep getting
> the error.
>
> Any idea what else can be done?
>
> I'm running Windows 10 Pro.
>
> - Paul
>
>  Sent via Cloze
> 
>
>


Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
One note ... If you are using a 64 bit system, install the 32 bit version
of Visual C++
Redistributable for Visual Studio 2012 Update 4 as well as the 64 bit
version.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

<http://www.3danimationmagic.com/>

On Tue, Feb 9, 2016 at 5:44 PM Stephen Davidson <magic...@bellsouth.net>
wrote:

> Hi Paul try reinstalling, or updating your
> Visual C++ Redistributable for Visual Studio 2012 Update 4
>
> available here:
> https://www.microsoft.com/en-au/download/details.aspx?id=30679
>
> That is an error out of Photoshop, as well.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>
> On Tue, Feb 9, 2016 at 4:51 PM Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> Softimage 2015 SP2 has suddenly stopped working for me with this error in
>> the Event Viewer:
>>
>> Faulting application name: XSI.exe, version: 13.2.163.0, time stamp:
>> 0x55fa73b1
>> Faulting module name: MSVCR110.dll, version: 11.0.51106.1, time stamp:
>> 0x5098826e
>>
>> I've done a re-install of Softimage, run runonce.bat as administrator as
>> well as doing a repair of the Visual C++ Redistributable and I keep getting
>> the error.
>>
>> Any idea what else can be done?
>>
>> I'm running Windows 10 Pro.
>>
>> - Paul
>>
>>  Sent via Cloze
>> <https://clz.es/r/RayI1iPB1fhKvkDwA4PsnvBCZLkz17cMumtNqs3cmeG9-DCPILCM1q9Vwn5RcEOd?l=https%3A%2F%2Fwww.cloze.com%3Fkme%3Dm-referral>
>>
>>


Re: Goodbyes (was this is the end...)

2016-02-05 Thread Stephen Davidson
:)

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Feb 5, 2016 at 9:02 PM Adam Sale  wrote:

> Whatever happened to Creative Sheep?
>
> or Luke?
>
>
>
> On Fri, Feb 5, 2016 at 3:06 PM, David Saber  wrote:
>
>> You'll take my XSI list from my dead cold hands! :)
>>
>> On 2016-02-05 02:16, Andre De Angelis wrote:
>>
>> Me too, even though I left the industry 4 years ago.  I still love the
>> app and the community.
>>
>> I guess I'm still in denial that it's all coming to an end.  I might well
>> be the last person to unsubscribe to the list.
>>
>>
>>
>


Re: this is the end......

2016-02-03 Thread Stephen Davidson
Could this help?
http://www.si-community.com/community/viewtopic.php?f=4=5115


Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Feb 3, 2016 at 7:28 PM Andres Stephens  wrote:

> Overriding cluster materials... yeah I had that discovery the other day.
> Had to reshader each cluster within the pass overrides using laborous
> scripts!
>
> Is there a work around for that?
>
>
>  Original message 
> From: Sven Constable 
> Date: 03/02/2016 18:12 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: this is the end..
>
> Nothing wrong with Softimage, except NURBS/curve modeling and overriding
> cluster materials in passes. :)
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Graham Bell
> *Sent:* Wednesday, February 03, 2016 11:13 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> I'm saying nothing, this is getting too close to becoming a 'where did it
> go all go wrong' type discussion.
>
> On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel 
> wrote:
>
> Too bad there was no "lead" with a vision for the future of SI. I'm sure
> people would have follow if you guys had a produced some different ways of
> working and thinking... Isn't it what happened to us with ice ? At least
> for me, before  XSI 7 I wouldn't believed I'd do some vector math, and 1
> month ago I wouldn't believe I'd type some criptic vex code.
>
>
>
> On Wed, Feb 3, 2016 at 7:33 PM, Luc-Eric Rousseau 
> wrote:
>
> On 3 February 2016 at 09:57, Olivier Jeannel 
> wrote:
> > Luc Eric, do you mean that ice modeling developpment was in a stall
> state,
> > with nothing to do to enhance it because of that glass "ceiling" ?
>
> Yeah, ICE modelling nodes expose the operator stack's low-level
> commands we always had, and we have all the design with clusters and
> properties to deal with, etc, and that's limiting.
>
> We did have to do something to add materials IDs that by-passes this,
> as you know, because you can't modify a cluster during evaluation and
> therefore would not have been able set a local material (kind of a
> showstopper!), but the other tools in XSI do not "see" this material
> ID concept.
>
> ICE really shines at processing data arrays in parallel, but when it
> gets to modeling, you're constructing a linear sequence
> single-threaded calls to the geometry engine and you'd need a
> different kind of design approach to be able to got the next level -
> and then update the rest of XSI to know about those new structures.
> Meshes in XSI are not fundamentally arrays of points with attributes,
> it's more like there is a mesh and there is a cluster somewhere else,
> and then a property which might be inherited, and then, etc.. the
> graph is more like a spider web of dependancies and you can't
> elegantly modify it with a low level general procedural graph.  It's
> designed for the operator stack.
>
> This whole cluster and property inheritance is not to be seen as a
> "legacy burden", however, but rather it is a large part of the
> elegance of XSI and what makes it easy to use.  So there is a design
> and engineering conflict there.  I think the team pretty much did go
> as far as they could in the totally reasonable implementation approach
> that it adopted, except perhaps we didn't NURBS support if I recall.
>
> There was a similar problem with ICE Kinematic, where we could have
> gone just not care about breaking all the Softimage tools and workflow
> people are used to and tell people to just rebuild everything. ICE
> Kinematic took instead the more conservative approach of allowing you
> connecting to the existing Kinematic property rather than allowing you
> to define your own arbitrary property (with maybe just a "rotateZ"
> parameter). Helge had something working with that second approach, but
> there would have been so much stuff to redo.
>
>
>
>


Re: Goodbyes (was this is the end...)

2016-01-31 Thread Stephen Davidson
I belong to another group, called the Speed Razor Video Editing
, on Yahoo.
It was a discussion group that was formed after Speed Razor was shelved,
many years ago. The Yahoo groups behave very similarly to the Softimage
mail group.

We would need a moderator, however. Any volunteers?

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Sun, Jan 31, 2016 at 4:39 AM Leendert A. Hartog 
wrote:

> While I assume the list is safe at least until Autodesk definitively pulls
> the plug on Softimage support (end of April AFAIK), we can keep on assuming
> the list is safe until it’s too late or we can take action to move this
> list to a company-independent location to ensure its continuation. We
> should seriously consider taking action now, before it’s too late. Better
> safe than sorry, as the saying goes…
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>
> On 30/01/2016 19:33:07, Martin  wrote:
> Most of us will definitely stay in the business (or hobby) and some of us
> will still using at some degree Softimage for years so I don't see why this
> list should disappear any time soon.
>
> Martin
> Sent from my iPhone
>
> On 2016/01/30, at 18:31, Olivier Jeannel  wrote:
>
> Hey hey, calm down. Is this list really going to disapear ?
> Ain't possible to move somewhere else if so ?
>
> And I owe you M. Gabe my very first step on ice with your tutorials !
>
> On Fri, Jan 29, 2016 at 11:22 PM, Jason S  wrote:
>
>> Now now.. the list is highly unlikely to go anywhere.
>>
>> I can also recall such goodbyes from before, and like before I hope it's
>> not really goodbye  ;-)
>>
>>
>>
>> On 01/29/16 15:38, Bradley Gabe wrote:
>>
>>> In the event the list suddenly disappears with all this EOL talk, I
>>> thought I'd offer a well deserved and long overdue thanks to everyone in
>>> the community for everything they've done over the years. It was the
>>> original si3d list that provided me the opportunity I needed for my very
>>> first break into high end all those years ago. And it's been the XSI
>>> community and this list that helped put a roof over my head, feed my
>>> family, and keep me functionally sane since then.
>>>
>>> Best wishes to everyone in their future ventures.
>>>
>>> -Bradley
>>>
>>
>>
>


Re: this is the end......

2016-01-27 Thread Stephen Davidson
I am a freelancer still using Softimage with Redshift...
Just in case you need one. :)

I plan on using Softimage for at least 5 more years, or until
something better comes along.

I still have not found any software that allows me to get
my projects done so quickly with great results.



Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Jan 27, 2016 at 8:46 AM adrian wyer 
wrote:

> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
>
> a
>
>
>
> ps. still use it everyday, but freelancers are hard to find..
>
>
>
> Adrian Wyer
> Fluid Pictures
> 75-77 Margaret St.
> London
> W1W 8SY
> ++44(0) 207 580 0829
>
>
> adrian.w...@fluid-pictures.com
>
> www.fluid-pictures.com
>
>
>
> Fluid Pictures Limited is registered in England and Wales.
> Company number:5657815
> VAT number: 872 6893 71
>
>
>


Re: Happy New Year list

2016-01-05 Thread Stephen Davidson
Glad to hear that you are still hanging in there, Ed!
Happy New Year!

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Tue, Jan 5, 2016 at 9:39 AM Ed Harriss  wrote:

> Yes, happy new year.
>
> And… I’m not dead yet!
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *pedro santos
> *Sent:* Tuesday, January 05, 2016 8:56 AM
> *To:* Softimage Mailing List 
>
>
> *Subject:* Re: Happy New Year list
>
>
>
> A good and better 2016 to everyone.
>
>
>
> On Tue, Jan 5, 2016 at 1:50 PM, Matt Morris  wrote:
>
> Happy New Year chaps!
>
>
>
> On 5 January 2016 at 13:32, Rob Chapman  wrote:
>
> All the best for 2016!
>
> On 5 Jan 2016 13:13, "Juan Brockhaus"  wrote:
>
> happa new year everyone.
> :-)
>
> Juan
>
>
>
> On Tue, Jan 5, 2016 at 2:00 PM, Tim Bolland 
> wrote:
>
> Happy New Year!
>
>
>
> *From:* Mirko Jankovic 
>
> *Sent:* Tuesday, January 05, 2016 1:46 PM
>
> *To:* softimage@listproc.autodesk.com
>
> *Subject:* Re: Happy New Year list
>
>
>
> Alive and well!
>
>
>
> Happy New Year and wish you all many many more hours in Softimage!
>
>
>
> On Tue, Jan 5, 2016 at 1:30 PM, Morten Bartholdy 
> wrote:
>
> List is still alive :)
>
>
>
> Happy NewYear all!
>
>
>
> Morten
>
>
>
>
>
>
> Den 5. januar 2016 kl. 11:27 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
> That's it.
>
> Happy New Year everyone.
>
> Cheers
>
> Chris
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> --
>
> www.matinai.com
>
>
>
>
>
> --
> --
>
> [image: http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]
>
> Pedro Alpiarça dos Santos
> >>  http://probiner.xyz/
>
>
>


Re: Redshift users?

2016-01-05 Thread Stephen Davidson
Every render I run,  on Softimage is run through Redshift. I have been
using Redshift since Beta,  and am a very happy customer.  No volumetrics,
 yet,  though.

On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy  wrote:

> Out of curiosity - how many of you have started using or completely
> switched to Redshift?
>
>
> Regards
>
> Morten
>
>
>


Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
I know that Redshift's requirement is that the strands be set to segment.
If they are any other setting then they don't render. I have not tried
this in Blender, yet. It is on my list of stuff I need to do.
That's all I know. Sorry.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Wed, Oct 28, 2015 at 9:36 AM Gerbrand Nel  wrote:

> Hey guys
> I'm still on about this shit :)
> So Cycles is impressive!! And free, so setting up a farm is about
> finding computers and that's it :)
> Only thing is, until they have alembic in blender, its going to be painful.
> I'm trying to get fur into blender at the moment. I've created an obj of
> my "render time fur" and used .MDD to transfer the animation.
> This works really well, but I have no idea how to convince blender that
> it is fur, or anything render-able.
> Anyone here know how thit might be accomplished?
> Particles will be the next problem, so if you know, please tell me :)
> Thanks
> Gerbrand
>


Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
Thanks for the update.  Good to know.

On Wed, Oct 28, 2015, 1:06 PM Dan Yargici <danyarg...@gmail.com> wrote:

> Just to correct you here Stephen, Redshift has been able to render other
> shaped strands for a long time (18 months at the very least).
>
> It was very picky for a while about having the necessary clean and valid
> StrandOrientation and StrandSize attributes and the like, which might have
> been why yours didn't render.  Strands are very robust in Redshift IMO.
>
> DAN
>
>
> On Wed, Oct 28, 2015 at 6:51 PM, Stephen Davidson <magic...@bellsouth.net>
> wrote:
>
>> I know that Redshift's requirement is that the strands be set to segment.
>> If they are any other setting then they don't render. I have not tried
>> this in Blender, yet. It is on my list of stuff I need to do.
>> That's all I know. Sorry.
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com/>
>>
>> On Wed, Oct 28, 2015 at 9:36 AM Gerbrand Nel <nagv...@gmail.com> wrote:
>>
>>> Hey guys
>>> I'm still on about this shit :)
>>> So Cycles is impressive!! And free, so setting up a farm is about
>>> finding computers and that's it :)
>>> Only thing is, until they have alembic in blender, its going to be
>>> painful.
>>> I'm trying to get fur into blender at the moment. I've created an obj of
>>> my "render time fur" and used .MDD to transfer the animation.
>>> This works really well, but I have no idea how to convince blender that
>>> it is fur, or anything render-able.
>>> Anyone here know how thit might be accomplished?
>>> Particles will be the next problem, so if you know, please tell me :)
>>> Thanks
>>> Gerbrand
>>>
>>
>


Re: deja view

2015-09-18 Thread Stephen Davidson
 Just save the scene in a new database, using save as, making sure you
select the
copy external files under project, option.

see here:
http://softimage.wiki.softimage.com/xsidocs/scenes_SavingScenes.htm

On Fri, Sep 18, 2015 at 2:17 PM Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

> Ok, so I’m having this thought that I’ve done this before and that Soft
> used to have this ability, but can’t remember how.
>
>
>
> Seems I recall that I used to be able to move scenes from one project to
> another. In Project manager maybe? But there doesn’t seem to be any
> function for that.
>
>
>
> Is it possible, and if so how? I know files can be moved via windows, but
> moving a scene that way won’t move all necessary references.
>
>
>
>
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>


Re: AA Ocean on softimage (revisited) - Mental Ray

2015-09-07 Thread Stephen Davidson
The dll files should be copied to a Plugins subdirectory of your Workgroup
path

On Mon, Sep 7, 2015 at 10:35 AM Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Good day, team.
> I followed this link on how to setup AA Ocean for softimage (I´m using
> 2014 sp2)
> http://xsisupport.com/2014/12/04/installing-aaocean/
>
> So I made my workgroup (C:\XSI_Workgroups\AAOcean) and added the files:
>
> aaOceanDataShader.dll
> aaOceanDeformer.dll
> aaOceanShaderDefinition.dll
>
> but when I open aaOcean_MentalRay.scn on the demo scenes i get this error:
> # ERROR : PHEN 0.5 16 MB error  051011: shader "aaOceanDataShader" not
> found
>
> What other steps am I missing? Please help.
> Thanks.
>
> David.
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


Re: SoftimageExplosiaFX released

2015-09-02 Thread Stephen Davidson
Very nice. Any plans to include a Redshift render shader?
Thanks so much.

On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk  wrote:

> Hi all,
>
> I am glad to present a new Softimage plugin for simulating fluid dynamics
> - Softimage ExplosiaFX.
> Check it out here: [url]www.blackcore.technology/softimage_efx[/url]
>
> Considering the Softimage EOL i should clarify that license for this
> release will be usable (as free upgrade) with the second wave which i
> believe will be in Fabric Engine (i am currently investigating a few
> options and FE looks like a perfect environment for further work).
>
> The current build is for Windows only, but i am working on port to Centos
> linux and any compliant to it.
> The package includes Arnold shaders as well as Mentalray fallback and
> these shaders are provided as free (unlimited seats).
>
> For more details please visit the product page.
>
> best regards,
> Oleg
>


Re: The Untimely Death of Softimage -the comic

2015-07-11 Thread Stephen Davidson
I'm sure Softimage has died for freelance operators for existing production
facilities, but to freelance animation producers,  like myself,  it is
still a superior tool to get 3D animation completed from start to finish in
the shortest time possible.  With Redshift 3D it is even more efficient,
as far as workflow goes. Render time is not really a concern,  now.  I
really enjoyed the comic. Spot on.

On Sat, Jul 11, 2015, 5:20 AM Mario Reitbauer cont...@marioreitbauer.at
wrote:

 It is not. Couldn't find a single available Softimage Freelance Job this
 year so I don't really see it being very alive ;)

 2015-07-11 4:00 GMT+02:00 Tenshi . tenshu...@gmail.com:

 In general i feel it's ok, make me laugh a little; but i think Softimage
 deserves more love in a comic like this, and be more direct like the
 hitler's videos about adquisition and stuff like that. Anyway thanks for
 sharing, but Softimage is more alive than people usually think. :)

 On Fri, Jul 10, 2015 at 3:31 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
 j.ponthi...@nasa.gov wrote:

  Back in the 80s I saw a new DeLorean showcased on the local GM lot.
 It’s hard to describe how impressive and radical it was sitting next to a
 Chevrolet of that era. In hindsight its just another car that gets old. It
 wouldn’t muster near as much attention today design-wise but at the time it
 was a spacecraft next to everything else. It was like something out of a
 comic book. One of those things where you just had to be there. In that
 vein, at least in terms of being way ahead of its time in regards to
 design, I think the point was well made.



 --

 Joey Ponthieux



 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
 *Sent:* Friday, July 10, 2015 1:26 PM
 *To:* Softimage List
 *Subject:* Re: The Untimely Death of Softimage -the comic



 Very funny...not so sure Softimage should of been illustrated with a
 DeLorean though. LOL. Was a cool looking car but ultimately a piece of
 crap. Have a friend who had one. It weighed a million pounds, leaked like
 crazy due to the doors and the engine was way under powered. Butif
 we're talking the one from Back to the Future well thenrock on!


 Kris



 On Fri, Jul 10, 2015 at 10:41 AM, Will Robertson w...@tinyelevator.com
 wrote:

  Enjoyed that!


  *Will Robertson*

 *917.822.3746 917.822.3746*

 tinyelevator.com



 On Fri, Jul 10, 2015 at 8:15 AM, Max Crow m...@nsccreative.com wrote:

  I had some time off this week so I thought I would make a comic about
 The Event because that's what normal people do, right?  The point wasn't
 to start an anti AD flame war, more one of closure, and looking to the
 future.



 http://www.maxcrow.com/the-untimely-death-of-softimage/



 Please feel happy to criticise or suggest improvements but they will
 only be acknowledged if presented in the medium of contemporary dance (or
 another comic).



 Enjoy!
 --

 Max Crow

 Creative Supervisor

 NSC Creative



 National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK



 http://www.NSCcreative.com http://www.nsccreative.com/









 --
 --
 cont...@marioreitbauer.com
 0049 (0)157 86272215
 Professor-Brix-Weg 9
 22767 Hamburg
 --



Re: Get rid of your flip phone and get current on maya!

2015-07-08 Thread Stephen Davidson
I find it amazing that marketing is so out of touch with their target
audience ...
$125 / month ... that's maybe an hour of your time?

Are there any freelance 3D animators out there that get
$125 / hour? Maybe I'm out of touch...maybe 10 years ago.

I will be using Softimage, with Redshift 3D, till I change careers.

Not buying , or renting, anything else. Sorry.

On Thu, Jul 9, 2015 at 12:32 AM Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 This all is just big social experiment... let's see how much ppl can
 take.. how stupid they are, how much we can shovel down the throat without
 rebelling.

 Stop buying AD crap, lets see how long will they keep Maya and Max then,,
 what is the limit of income they are willing to push 3d industry forward,
 be innovative and help artists give us their mo.. *cough* do their job...
 Fing marketing ppl that has no idea about target audience at all.

 On Thu, Jul 9, 2015 at 6:00 AM, Scott Parrish scotte...@gmail.com wrote:

 Sell one seat to a company for lets say 1500$ per year with a chance to
 update of 50%. Or sell twelve seats for 125$ each to freelancers and the
 probability of selling updates is much higher.

 Starting next year companies will no longer be able to obtain new
 permanent licenses either.
 It will all be subscription based. Count on the incentives showing up to
 swap your permanent licenses to monthly or annual subscriptions, and more
 than likely for support of permanent licenses to go away.

 I find the ad insulting on many levels. There is the fact that it may as
 well be a marketing campaign for mens casual clothing. It is a generic ad
 campaign for Product as Lifestyle. All of the imagery is of people doing
 cool stuff that cool people do.. no 3d.. no work. The video following the
 guy with vacant bloodshot eyes (arguably the only authentic part of the
 video) around his day being a cool guy involves about 5% of him tumbling
 and pondering a mesh before getting back to his cool guy duties like being
 dressed good for the MUNI bus and the club.

 This feels very idiocracy-like and I think strongly reflects on the
 people making decisions at Autodesk. I do not want to give these people
 money and this is one of the bigger motivations I've had to pursue Fabric,
 Houdini and Modo and transition away from Maya.

 On Wed, Jul 8, 2015 at 5:51 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 This video insists that freelancers should take the cost of software
 licensing instead of the companies they are working for. To me it looks
 like ADSK starts to shift business to starving freelancers because they
 didn’t succeed on forcing companies to go subscription. Makes sense busines
 wise, because freelancers want to stay current with the software even it
 has no real production value. Freelancers want to stay current because they
 think no one will here them otherwise.

 Sell one seat to a company for lets say 1500$ per year with a chance to
 update of 50%. Or sell twelve seats for 125$ each to freelancers and the
 probability of selling updates is much higher.



 sven



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Scott Parrish
 *Sent:* Thursday, July 09, 2015 12:35 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Get rid of your flip phone and get current on maya!



 Anybody see this today?

 Barf!



 http://www.autodesk.com/campaigns/your-life-maya






Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
No, They are not bones. They are animated nulls. It is better to rig your
Character in Softimage, with real bones, envelope the character, and then
use Motor, to attach the animated nulls from BVH file. I have also had
some nice success with using GATOR to copy the enveloping from a rigged and
enveloped character, such as the ones from Mixamo, Look at the instructions
on how to do this here:
https://vimeo.com/54481940
Just pay attention to the section where they are adding clothing to a
rigged Species rig. Think of the Mixamo Animated Charater as the Species
rig in the video, and your Softimage Character as the model that you will
be copying the envelope attributes to.

Also, if you do end up using 3D Studio as a translator to funnel the FBX
files from Mixamo to XSI (That actually works) Then you can
access the baked animation (it is shape animation) in the animation mixer.
Not a lot of control, and I haven't figured out how to mix
more than one motion, yet. It is too much of a kluge to get anything that
is usable, though, so that it why I am looking at the GATOR
method, until Maximo write as tagged rig script for Softimage (which is not
likely) Someone already requested that on their site.
I am not a script writer, so I am forced to work with what is available.

Good Luck. Post back, if you makes any breakthroughs, and I will do the
same.



On Thu, Jun 18, 2015 at 7:18 PM Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Thank you Stephen. The link was useful.
 The only thing is that when I export mixamo .bvh I get on softimage real
 softimage bones! so I don´t know how these would work (tag) if they´re real
 softimage bones.
 I´ll keep trying tho´.
 Thanks.

 On Thu, Jun 18, 2015 at 6:07 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 I think this will help:

 http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm

 On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller 
 activemotionpictu...@gmail.com wrote:

 Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be
 fully integrated exporting/importing .fbx bones and animations). Meanwhile,
 if you need behaviors for crowd effects, this seems to be the route. :D

 Does anyone know how to solve the end of the video? (tagging bone BVH
 files - tagging rigs?) Please help on the last part.

 https://youtu.be/QbSb_jmL_l0

 .fbx from mixamo are animations baked on the mesh. I was trying to fix
 a pipeline where I could upload a bunch of humans (to make crowds with ICE)
 and then receive from mixamo all animations into 1 model (I have not
 discovered how to place all animations into 1 model only).

 The video shows 1 animation per character, but I don´t know how to place
 multiple animations into 1 character.

 Even if this is possible: how would the behavior tree on crowdFX know
 from which frame to which frame is walking or running, if everything was
 baked in a single .fbx timeline? .

 This is the kind of questions I asked before on a pevious post where I
 was addressing new 2015 CrowdFX -ICE- tutorials.

 But any help on these questions, would be greatly appreciated. I know
 you guys are many times busy, but really any help directing these issues,
 would be awesome.
 Thanks.

 David R.


 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
I think this will help:
http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm

On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be
 fully integrated exporting/importing .fbx bones and animations). Meanwhile,
 if you need behaviors for crowd effects, this seems to be the route. :D

 Does anyone know how to solve the end of the video? (tagging bone BVH
 files - tagging rigs?) Please help on the last part.

 https://youtu.be/QbSb_jmL_l0

 .fbx from mixamo are animations baked on the mesh. I was trying to fix a
 pipeline where I could upload a bunch of humans (to make crowds with ICE)
 and then receive from mixamo all animations into 1 model (I have not
 discovered how to place all animations into 1 model only).

 The video shows 1 animation per character, but I don´t know how to place
 multiple animations into 1 character.

 Even if this is possible: how would the behavior tree on crowdFX know from
 which frame to which frame is walking or running, if everything was
 baked in a single .fbx timeline? .

 This is the kind of questions I asked before on a pevious post where I was
 addressing new 2015 CrowdFX -ICE- tutorials.

 But any help on these questions, would be greatly appreciated. I know you
 guys are many times busy, but really any help directing these issues, would
 be awesome.
 Thanks.

 David R.


 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



Re: GATOR - A feature in Softimage since 2008

2015-05-27 Thread Stephen Davidson
Very nice, Pierre,

  Just because someone tells you Softimage is EOL, you don't have to
believe them.
Life is a relative term, anyway. As long as something is useful, I still
consider it having life.
I never did learn how to use Gator, though. You have inspired me to learn
it.

Thanks.

On Tue, May 26, 2015 at 8:28 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Hello team. My grief for EOL just can´t go away that easy; so I setup a
 video explaining GATOR
 had softimage people living the 2013-2014 future. By what means? That was
 the year Substance designer appeared and along with it they featured UV
 transfer by proximity AND by UV files.
 The same thing goes for Mari. If you´ve seen the feature videos they are
 pumping this as industry standard /(yes we knew how easy was to work with
 GATOR after the pain of PolyTrans).

 So please give your view and likes to the video if possible.
 Thank you:
 https://youtu.be/G2Gni7xj3M4

 Cheers.


 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: dripping

2015-05-19 Thread Stephen Davidson
How about this compound?
https://vimeo.com/81695137

On Mon, May 18, 2015 at 8:26 AM, Chris Marshall chrismarshal...@gmail.com
wrote:

 Hi
 I'm trying to create an effect of an object dripping, as if melting. So
 imagine an icecream cone with dripping around the edge. I thought I might
 be able to get Lagoa to do this, but haven't got very far. Any thoughts?

 Thanks
 Chris

 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: dripping

2015-05-19 Thread Stephen Davidson
There is also the melt geometry compound found here:
http://www.si-community.com/community/viewtopic.php?f=19t=289

On Tue, May 19, 2015 at 12:51 PM, Stephen Davidson magic...@bellsouth.net
wrote:

 How about this compound?
 https://vimeo.com/81695137

 On Mon, May 18, 2015 at 8:26 AM, Chris Marshall chrismarshal...@gmail.com
  wrote:

 Hi
 I'm trying to create an effect of an object dripping, as if melting. So
 imagine an icecream cone with dripping around the edge. I thought I might
 be able to get Lagoa to do this, but haven't got very far. Any thoughts?

 Thanks
 Chris

 --
 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk
 www.dot3d.com





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Is purchasing a new softimage license impossible?

2015-05-18 Thread Stephen Davidson
I am involved with both Sylvain's mailing list, as well as this one. No
problem with fragmentation here.

Heck, I even belong to a video editing mailing list (Razor Users Group),
even though I rarely need
to edit, and the group is based on Speed Razor, which is long gone. If
fact, the group
(razor us...@yahoo.com) is an excellent example of how a mailing list can
not only
survive a products demise, but also thrive. It now deals with general video
editing, and shooting
issues, regardless of platform.

We did have to use Yahoo as a platform, however. I'm not sure how open
this
list will be, under AD control, in the future.

RememberKnowledge is power.

On Thu, May 14, 2015 at 10:28 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I don't know, Sylvain.
 I appreciate the effort, but that's exactly how fragmenting a community
 down to small enough bits that each will eventually die starts in my
 experience.

 If enough people express the desire that this place should be
 unadulterated Softimage itself, without discussion on migration and
 alternatives, sure, then maybe parallel subset groups would be good, but
 until then I'd rather not see the core participants breaking their
 contributions apart in different places.



-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
Am I the only one here, left, that started with 1.0?
I think Joey did too, but I'm not sure.


On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com wrote:

 Yeah I started on 4.0 / 4.2...  was wondering when Stephen was going to
 get to this release. :)

 
 Eric Thivierge
 http://www.ethivierge.com

 On Fri, May 8, 2015 at 1:33 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 especially since it was the first really 'production ready' version,
 wasn't it? Remembering two presentations (I think it was v1.0 (lol) and
 3.0) And on the v3 presentation I thnk their claim was it's now 'production
 ready'. Well, I don't think it was it entirely but with version 4 they
 definetly got  it.

 sven

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alen
 Sent: Friday, May 08, 2015 5:00 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #223

 ah..my landing year on XSI ship. good times

 On 5/8/2015 3:46 PM, Stephen Blair wrote:
  i am 4.
  customization * speed * options * power * thought * imagination *
  integration
  SOFTIMAGE|XSI version 4.0 launch 04.19.2004
 
  http://wp.me/powV4-3cW






-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
LOL...I meant Softimage 3D 1.0 (actually version 2.1, I believe) back in
1987...prior to XSI 1.0 in 2000

On Fri, May 8, 2015 at 7:48 PM, Softimage lp3ds...@gmail.com wrote:

 I was 1.0 as well but realistically I was going back and forth between XSI
 and Soft a lot till 1.5!




 On 8 May 2015, at 22:42, Stephen Davidson magic...@bellsouth.net wrote:

 Am I the only one here, left, that started with 1.0?
 I think Joey did too, but I'm not sure.


 On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com
 wrote:

 Yeah I started on 4.0 / 4.2...  was wondering when Stephen was going to
 get to this release. :)

 
 Eric Thivierge
 http://www.ethivierge.com

 On Fri, May 8, 2015 at 1:33 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 especially since it was the first really 'production ready' version,
 wasn't it? Remembering two presentations (I think it was v1.0 (lol) and
 3.0) And on the v3 presentation I thnk their claim was it's now 'production
 ready'. Well, I don't think it was it entirely but with version 4 they
 definetly got  it.

 sven

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Alen
 Sent: Friday, May 08, 2015 5:00 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #223

 ah..my landing year on XSI ship. good times

 On 5/8/2015 3:46 PM, Stephen Blair wrote:
  i am 4.
  customization * speed * options * power * thought * imagination *
  integration
  SOFTIMAGE|XSI version 4.0 launch 04.19.2004
 
  http://wp.me/powV4-3cW






 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: volumetric particle render - with motion blur

2015-04-27 Thread Stephen Davidson
I believe the solution to this is DeformcreateSubframe Deformation
applied to the point cloud.
This will give accurate and adjustable motion blur to your pointcloud.

On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall hack...@outlook.com wrote:

 Hi chaps,

 it's been ages (years) since I've used mental ray, but I clearly remember
 rendering ice particles with the mental ray volume renderer and motion
 blur. It was very slow but it worked.

 Now I have to do something similar again, I can't for the life of me get
 it to work, the cloud is cached and motion blur works as expected with a
 phong but not a volume render. MB set to end on frame.  The camera is
 static. Anybody remember a specific hoop that needs to be jumped through?


 cheers,

 Andi

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: OBJ import problems

2015-02-20 Thread Stephen Davidson
I usually run my Turbosquid models through Okino Polytrans, first, before
importing to
Softimage. That way I can get it into a native Softimage format (.scn)

Sometimes the textures are causing the problem, and have to be re-linked
after the conversion.

On Fri, Feb 20, 2015 at 7:13 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   Thanks for pointing that out Rob - I had forgotten about that tool :)


I have seen my fair share of bad models from Turbosquid too, but her
 ewe are talking about 4 different models from different modelers - the
 common denominator is I can see in the obj file (in Wordpad) that it was
 created with DeepExloration, and when I compare a file from Turbosquid with
 the same imported to and from Maya as obj, the Maya one has 6 decimals
 while the Turbosquid one has 5. I don't know if this can throw off the Soft
 importer, but stranger things have occured.


Morten






 Den 20. februar 2015 kl. 11:08 skrev Rob Wuijster r...@casema.nl:

   What about the AD FBX converter? It can open fbx, obj and 3ds afaik,
 and convert into fbx.
 Might be the simplest way to go?

 And it doesn't have to be the obj importer, I've seen my share of crappy
 models from Turbosquid ;-)

Rob
\/-\/\/


 On 20-2-2015 10:44, Morten Bartholdy wrote:

  I have purchased a number of models at Turbosquid and was relying on
 importing obj versions into XSI. The problem is these obj's hang Soft (2013
 SP1) - trying to use Mudbox as intermediate converter reveals that Mudbox
 can't open them either - what's up with this? Maya however opens them fine,
 so I can export them as fbx from there.



 So I have a workaround, but after exporting an obj from Maya which I can
 open in Softimage I am thinking if there is a way to fix the Turbosquid
 versions so Soft will like them? I just installed the guruware obj importer
 which does the job, so obviously there is a problem with the native obj IO
 module in Soft :/



 Morten













 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2015.0.5646 / Virus Database: 4284/9143 - Release Date: 02/19/15







-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Get texture map color and udim

2014-11-01 Thread Stephen Davidson
 Does this help?
http://vimeo.com/100931734


On Sat, Nov 1, 2014 at 6:42 PM, Ognjen Vukovic ognj...@gmail.com wrote:

 Hi everyone.

 Does anyone know how one would go around getting a udim texture into an
 ice tree... i cant seem to get it working, im trying to color some fur from
 Paul's fuzz plug-in but the tex wont register, i can only presume that ice
 doesnt give two hecks about the UDIM token in the image clip so there
 should probably be a way to set it up to read the texture info correctly?
 Anyone know anything about this?

 Cheers,
 Ogi.




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: SemiOT: organizing images textures

2014-10-17 Thread Stephen Davidson
Thanks, Paul...good reviews. I just wanted to let you know that
FastStone does not handle HDMI files.

On Fri, Oct 17, 2014 at 10:42 AM, olivier jeannel olivier.jean...@noos.fr
wrote:

  Nice, I'm having a look. Thank you Rob !

 Le 17/10/2014 16:25, Rob Wuijster a écrit :

 Suitcase Fusion





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: SemiOT: organizing images textures

2014-10-16 Thread Stephen Davidson
I'm with Paul. I have not found a great solution, yet. I have also been
using InranView.
I have also started using XnView, but it doesn't handle video previews.
I was considering making a web interface to browse my image/footage library,
but it seems like too much work.

I hope someone posts a great idea about this. It is a common issue, for
sure.

On Thu, Oct 16, 2014 at 1:42 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:


 I was curious to know what any of you out there who have huge collections
 of reference images, textures, etc., do to organize them all.

 I was watching one of Feng Zhu's videos lately and saw he was using ACDSee
 Pro.  I personally like IrfranView for viewing images, but I've been using
 Adobe Bridge since the CC update to organize my collection.   But Bridge
 still feels a bit clunky.

 It'd be great to have something like Bridge that was as fast as ACDSee or
 IrfranView, but supported video like VLC does and could handle thousands
 and thousands of images  videos.

 Anyway, just curious to hear what people are using these days.

 Thanks,

 Paul






-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: SemiOT: organizing images textures

2014-10-16 Thread Stephen Davidson
For quick video viewing, I use DJView

http://windjview.sourceforge.net/

I leave it on my desktop as an icon, and just drag the video file from my
file browser onto the
DJView icon. The reason that I like it, is because it will deal with a
series of stills (even Softimage .pic files)

I hope you find that useful.



On Thu, Oct 16, 2014 at 4:23 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Doing a little research this afternoon.  Xnview has one big problem as far
 as I can tell.  If you try to favorite a network folder, it favorites it,
 but when you click on the favorite it freaks out and takes you to SkyDrive
 instead.  Since all my images, textures, etc., are all on a server, that
 puts Xnview out of the picture.

 Irfranview doesn't seem to have any organization tools at all, but it's
 still a great little image viewer.

 Zoner Photo Studio came up in some searches.  The first negative I see is,
 they require you to sign up to their website just to get the free version.
 It feels very pro-sumer in how they present it, but maybe that's just my
 impression.  It's got a nice, Lightroom-like interface, but I'm just
 concerned it's one of those programs that attaches adware to your system,
 sells your email address, etc again - that's just the vibe I'm getting.

 FastStone Image Viewer was listed as an alternative to ACDSee.  I've never
 heard of it  have no opinion.  I might give it a try.  It can be found
 here:  http://www.faststone.org/FSViewerDetail.htm



 On Thu, Oct 16, 2014 at 3:20 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I forgot about Xnview.  I think it has some decent features.  I'm not
 sure if it handles video, though.

 On Thu, Oct 16, 2014 at 3:07 PM, Martin Yara furik...@gmail.com wrote:

 A few years ago I was using Windows Photo Gallery or Live Gallery or
 something like that, can't remember the name, a free app from Microsoft.

 It was interesting. I was creating my own texture library with tags,
 keywords and categories, but I couldn't finish it. It's just too much work.

 For just visualizing images I use Irfanview too.

 Martin






-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Mouse

2014-09-30 Thread Stephen Davidson
I have used the Logitech performance wireless mouse
http://www.logitech.com/en-us/product/performance-mouse-mx

for over 5 years. Good, overall.
Complaints?  needs recharging often. The buttons will eventually wear
out
over time. For the pricegood value.

On Tue, Sep 30, 2014 at 6:35 AM, Martin Yara furik...@gmail.com wrote:

 Hi !

 It isn't a very common topic in this list, but what mouse are you using ?
 do anyone use a trackball? or something else? like a 3d connexion space
 navigator ?

 My mouse middle button is kinda broken lately (double clicks when I'm
 single clicking or simply doesn't do anything) so I'm looking for buying a
 new one. Do you have any recommendation?

 I used to like Logitech mice but since they changed to a metallic wheel
 that is almost unusable I don't buy them anymore. The last one costed me
 $100+ and had to return it the next day because the new wheel was a piece
 of garbage.

 And since we use a middle click quite a lot, I'm looking for something
 that isn't extremely hard to click like those Logitech and some Microsoft
 ones.

 I'm using a Razer Deathadder right now and so far it was perfect, until my
 middle click started to fail sometimes. I would buy a new Deathadder, even
 if it is named Deathadder, but Razer's new cloud based drivers that require
 internet connection and an account are a deal breaker for me. Specially if
 there is a possibility that I'll have to work in my client's office.

 Talking about middle click, Surface Pro 3 doesn't have a middle click, and
 the stencil buttons are unusable in anything but Microsoft OneNote or
 something like that, and are not configurable. At all.
 /SP3 rant off.

 cheers,

 Martin




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Mouse

2014-09-30 Thread Stephen Davidson
I agree with Paul, about the Logitech Performance MX mouse eating batteries.
Paul, I replaced my rechargeable battery with an energizer nh15
http://www.amazon.com/Energizer-NH15-Pre-Charged-Rechargeable-Batteries/dp/B00I9KXJ8I
which now gives me 3-4 days of constant use. Still not great but better.

On Tue, Sep 30, 2014 at 12:22 PM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 Avoid the Logitech Performance MX mouse.  Not because of ergonomics but
 because it eats batteries.  It comes with an Eneloop rechargeable and can
 be used while recharging, but the problem I've had since day one is, it
 rarely lasts more than 4-6 hours.  Logitech replaced mine under warranty
 and the new one performs exactly the same, so it seems like that's all it
 can do.  I ended up just using it as a wired mouse, which defeats the
 purpose.

 Personally I have bigger hands, so I like to have a big mouse.  The MX is
 large, but honestly not large enough.  This image gives some good idea
 about sizes, but it hasn't been updated since 2012:

 http://cdn.overclock.net/1/1f/1fea65b7_Mouse-Sizing-Chart.jpeg

 Don't skimp on your mouse, keyboard, monitor(s) or chair.  You use them
 all day every day, so why be uncomfortable.

 -Paul




 On Tue, Sep 30, 2014 at 12:10 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 I switched to a Wacom 12 years ago.

 I was still using an old typical Dell mouse for SI around 4 years ago.
 But since I started sculpting in Zbrush and going back and forth from
 Zbrush to Softimage, I started using the stylus more and more in
 Softimage.  I still keep clean my old mouse but it is very fat now

 ---
 Emilio Hernández   VFX  3D animation.

 2014-09-30 9:54 GMT-05:00 Byron Nash byronn...@gmail.com:

 I'm with Gerbrand, I don't currently have a mouse connected. I've used a
 Wacom solely since the late 90's. I just wish Wacom made a dual monitor
 aspect ratio model.

 On Tue, Sep 30, 2014 at 10:52 AM, Gerbrand Nel nagv...@gmail.com
 wrote:

  I don't even have a mouse
 Wacom everything, even counterstrike and COD :)
 G

 On 2014-09-30 04:30 PM, Stephen Davidson wrote:

 I have used the Logitech performance wireless mouse
 http://www.logitech.com/en-us/product/performance-mouse-mx

  for over 5 years. Good, overall.
 Complaints?  needs recharging often. The buttons will eventually
 wear out
 over time. For the pricegood value.

 On Tue, Sep 30, 2014 at 6:35 AM, Martin Yara furik...@gmail.com
 wrote:

  Hi !

  It isn't a very common topic in this list, but what mouse are you
 using ?
 do anyone use a trackball? or something else? like a 3d connexion
 space navigator ?

  My mouse middle button is kinda broken lately (double clicks when
 I'm single clicking or simply doesn't do anything) so I'm looking for
 buying a new one. Do you have any recommendation?

  I used to like Logitech mice but since they changed to a metallic
 wheel that is almost unusable I don't buy them anymore. The last one 
 costed
 me $100+ and had to return it the next day because the new wheel was a
 piece of garbage.

  And since we use a middle click quite a lot, I'm looking for
 something that isn't extremely hard to click like those Logitech and some
 Microsoft ones.

  I'm using a Razer Deathadder right now and so far it was perfect,
 until my middle click started to fail sometimes. I would buy a new
 Deathadder, even if it is named Deathadder, but Razer's new cloud based
 drivers that require internet connection and an account are a deal breaker
 for me. Specially if there is a possibility that I'll have to work in my
 client's office.

  Talking about middle click, Surface Pro 3 doesn't have a middle
 click, and the stencil buttons are unusable in anything but Microsoft
 OneNote or something like that, and are not configurable. At all.
 /SP3 rant off.

  cheers,

  Martin




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com








-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Mouse

2014-09-30 Thread Stephen Davidson
I forgot tho mention... About the rechargeable Energizer batteries...I have
four, with a recharger, so
when the battery goes dead, I just switch it out with a charged one, and
put the dead one in the charger.
I just hate a wired mouse. Worth it for me to have a wireless mouse.


On Tue, Sep 30, 2014 at 3:54 PM, Stephen Davidson magic...@bellsouth.net
wrote:

 I agree with Paul, about the Logitech Performance MX mouse eating
 batteries.
 Paul, I replaced my rechargeable battery with an energizer nh15
 http://www.amazon.com/Energizer-NH15-Pre-Charged-Rechargeable-Batteries/dp/B00I9KXJ8I
 which now gives me 3-4 days of constant use. Still not great but better.

 On Tue, Sep 30, 2014 at 12:22 PM, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Avoid the Logitech Performance MX mouse.  Not because of ergonomics but
 because it eats batteries.  It comes with an Eneloop rechargeable and can
 be used while recharging, but the problem I've had since day one is, it
 rarely lasts more than 4-6 hours.  Logitech replaced mine under warranty
 and the new one performs exactly the same, so it seems like that's all it
 can do.  I ended up just using it as a wired mouse, which defeats the
 purpose.

 Personally I have bigger hands, so I like to have a big mouse.  The MX is
 large, but honestly not large enough.  This image gives some good idea
 about sizes, but it hasn't been updated since 2012:

 http://cdn.overclock.net/1/1f/1fea65b7_Mouse-Sizing-Chart.jpeg

 Don't skimp on your mouse, keyboard, monitor(s) or chair.  You use them
 all day every day, so why be uncomfortable.

 -Paul




 On Tue, Sep 30, 2014 at 12:10 PM, Emilio Hernandez emi...@e-roja.com
 wrote:

 I switched to a Wacom 12 years ago.

 I was still using an old typical Dell mouse for SI around 4 years ago.
 But since I started sculpting in Zbrush and going back and forth from
 Zbrush to Softimage, I started using the stylus more and more in
 Softimage.  I still keep clean my old mouse but it is very fat now

 ---
 Emilio Hernández   VFX  3D animation.

 2014-09-30 9:54 GMT-05:00 Byron Nash byronn...@gmail.com:

 I'm with Gerbrand, I don't currently have a mouse connected. I've used a
 Wacom solely since the late 90's. I just wish Wacom made a dual monitor
 aspect ratio model.

 On Tue, Sep 30, 2014 at 10:52 AM, Gerbrand Nel nagv...@gmail.com
 wrote:

  I don't even have a mouse
 Wacom everything, even counterstrike and COD :)
 G

 On 2014-09-30 04:30 PM, Stephen Davidson wrote:

 I have used the Logitech performance wireless mouse
 http://www.logitech.com/en-us/product/performance-mouse-mx

  for over 5 years. Good, overall.
 Complaints?  needs recharging often. The buttons will eventually
 wear out
 over time. For the pricegood value.

 On Tue, Sep 30, 2014 at 6:35 AM, Martin Yara furik...@gmail.com
 wrote:

  Hi !

  It isn't a very common topic in this list, but what mouse are you
 using ?
 do anyone use a trackball? or something else? like a 3d connexion
 space navigator ?

  My mouse middle button is kinda broken lately (double clicks when
 I'm single clicking or simply doesn't do anything) so I'm looking for
 buying a new one. Do you have any recommendation?

  I used to like Logitech mice but since they changed to a metallic
 wheel that is almost unusable I don't buy them anymore. The last one 
 costed
 me $100+ and had to return it the next day because the new wheel was a
 piece of garbage.

  And since we use a middle click quite a lot, I'm looking for
 something that isn't extremely hard to click like those Logitech and some
 Microsoft ones.

  I'm using a Razer Deathadder right now and so far it was perfect,
 until my middle click started to fail sometimes. I would buy a new
 Deathadder, even if it is named Deathadder, but Razer's new cloud based
 drivers that require internet connection and an account are a deal 
 breaker
 for me. Specially if there is a possibility that I'll have to work in my
 client's office.

  Talking about middle click, Surface Pro 3 doesn't have a middle
 click, and the stencil buttons are unusable in anything but Microsoft
 OneNote or something like that, and are not configurable. At all.
 /SP3 rant off.

  cheers,

  Martin




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com








 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www

Re: external material libraries.....

2014-09-20 Thread Stephen Davidson
could this be of help?
http://www.chris-g.net/2012/07/11/localise-matlib-in-softimage/

On Sat, Sep 20, 2014 at 2:18 PM, pete...@skynet.be wrote:

   well, that's what you end up doing - everything is built into the model
 - reference it in scenes and add animation on it and override
 materials/shaders through the passes system. And it works fine.

 but it would be interesting to have materials seperated, as a reference
 library- eg, one eye shader, one leather, one metal shader, one wood... for
 all assets across a production, and tweak those in a master scene. Switch
 the renderer? Just go to the master scene, drop in the renderer specific
 shaders, export the library - all assets are updated automagically on scene
 load. In theory it could work like this, but in practice it's just not
 reliable to be any use.

  *From:* Ognjen Vukovic ognj...@gmail.com
 *Sent:* Saturday, September 20, 2014 3:06 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: external material libraries.

 I assume when working withn ref. models you should plan on having
 everything locked more or less... so baisicly to set your rig up in the
 model with finalized shaders and then move foreward, and avoid having to
 change anything latter on, names and such should be frozen in the modeling
 phaze, shader paramters can be changed this way in the model and it will
 propagate to your scenea. the rest you can manipulate with overides to
 avoid breaking anything..

 On Friday, September 19, 2014, Jason S jasonsta...@gmail.com wrote:

 Too bad, but it's good that it's in great contrast with the rest of the
 referencing system :]

 On Friday, September 19, 2014 17:12:28, Matt Lind wrote:

 No.

 We've found trivial things such as renaming any object using a material
 from the referenced material library can cause all referenced materials to
 lose their assignments.  Adding/removing an object from a referenced model
 using the referenced material library can trigger it too.

 In short, the system is too fragile to be of use in it's current state.
 If the bugs were fixed, it could be really useful.


 Matt




 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
 Sent: Friday, September 19, 2014 1:45 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: external material libraries.


 I recall exporting an .xsi with a bunch of materials, importing it as a
 reference model, and assigning materials from that, but it wouldn't stay
 referenced.

 Even if end functionality is a bit sketchy, is there a specific process
 to make it work?
 cheers

 On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote:

 I reckon its safer to import them through referenced models.

 On Thursday, September 18, 2014, Paul Griswold
 pgrisw...@fusiondigitalproductions.com
 mailto:pgrisw...@fusiondigitalproductions.com wrote:

  Holy cow, talk about deja vu!

  I was up until 2:30 am dealing with the same issue.

  Are you using Mental Ray or something else?

  I'm using Redshift on this project.  The only solution that
  managed to work was to merge the dysfunctional scene into a new
  scene, make sure the external material library had all locks
  removed, and then save save save save as I fixed everything.

  I tried some of the solutions for the old disconnected shaders bug
  from previous versions of XSI, but all that did was crash
  Softimage.  Merging was the only solution.

  -Paul


  On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster r...@casema.nl
  javascript:_e(%7B%7D,'cvml','r...@casema.nl'); wrote:

  Hi,

  Do people use external material libraries a lot?

  We tried them on a (now finished) project, but had some weird
  issues along the way;
  Objects loosing materials and rendering the default gray
  material, tons of non-used materials that magically appeard
  between sessions in scenes etc.
  In the end we made everything local again to fight the
 deadline.

  Any thoughts, tips on this?

  --

  cheers!

  Rob Wuijster
  er...@casema.nl
 javascript:_e(%7B%7D,'cvml','r...@casema.nl');

  \/-\/\/










-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: HDRI Light Studio for Softimage addon

2014-09-17 Thread Stephen Davidson
+1 Redshift  is amazing!
Nice to see HDRI for Softimage works with Redshift.


On Wed, Sep 17, 2014 at 3:15 AM, Arvid Björn arvidbj...@gmail.com wrote:

 We completely switched over to Redshift a while back, and this seems like
 a pretty awesome addition to the Soft+RS combo! =)

 On Wed, Sep 17, 2014 at 3:24 AM, Jason S jasonsta...@gmail.com wrote:

  for those that didn't see the workflow;  http://vimeo.com/106004756

  http://vimeo.com/106004756   [image: image]

 Pretty amazing!


 On 09/16/14 10:40, Ben Rogall wrote:

 Yep. I'm spending some time with new applications (always have). But when
 it comes to my animation work I'm still much more efficient with Softimage
 and probably will be for a while yet.

 I updated the web page with a separate download link. I would really be
 just as happy if people try it out before donating because support cannot
 take my highest priority now.

 Cheers,

 Ben






-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: ICE VorleX Muscle System

2014-09-17 Thread Stephen Davidson
Here is a more recent version.
https://vimeo.com/85228649


On Wed, Sep 17, 2014 at 11:47 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 That looks amazing. so nice :P

 On 17 September 2014 16:34, Paulo Cesar Duarte paulocdua...@gmail.com
 wrote:

 Looks very good:
 https://vimeo.com/106103487




 --
 paulo-duarte.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Fuel-3d Scanner

2014-09-16 Thread Stephen Davidson
None, that I know of, unfortunately.

On Mon, Sep 15, 2014 at 7:46 PM, Ed Manning etmth...@gmail.com wrote:

 On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson magic...@bellsouth.net
 wrote:

 Be forewarned... does not work well with transparent and/or shiny objects


 is there a non-contact scanner that does?




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Stephen Davidson
DEAD is a relative term. SI is only dead as far as a revenue generator
for
the ones who tried to kill it. I think that now there are many that see how
much life
this app still has.

Thanks, Ben, for making this available to the dead? SI community.

On Tue, Sep 16, 2014 at 10:33 AM, Emilio Hernandez emi...@e-roja.com
wrote:

 No problem Ben and thank you for doing this.  I am glad to donate!

 Seems we, the users and big, and small devs, are the ones doing what AD
 couldn't do...

 Step by step have a better Softimage...  Even if SI is dead...

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.

 2014-09-16 9:27 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com:

  Thanks Emilio, I appreciate it. The title header for the plugin is a
 hyperlink for the download. The donation is not necessary to download it.
 I'll update the web page to make that more clear.

 Thanks again!
 Ben


 On 9/16/2014 9:24 AM, Emilio Hernandez wrote:

  Hello Ben.  I bought(donate) for your plugin dev.  I have my paypal
 receipt.  But where do I download the addon?

  Cheers and thanks for this

 Emilio

  ---
 Emilio Hernández   VFX  3D animation.

 2014-09-16 9:10 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com:

  Well hopefully it will just work with V-Ray. The problem I have run
 into with some renderers is that they won't automatically update when the
 HDRI is updated so I need to try to add specific code to force the update
 for that renderer.


 On 9/16/2014 5:00 AM, Simon Reeves wrote:

 Sounds great, thanks!
 Someone here is always nagging me to use HDRI light studio (as he uses
 it with max) so he will be pleased. If I could be of any assistance
 regarding the vray implementation let me know!



 Simon Reeves
 London, UK
  *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*


  Den 15. september 2014 kl. 20:27 skrev Ben Rogall 
 xsi_l...@shaders.moederogall.com:

  I have released an addon for using HDRI Light Studio with Softimage.
 
  For obvious reasons the makers of HDRI Light Studio did not feel they
  could support a Softimage plugin. I am releasing this addon as
  donationware and if anyone thinks it is helpful, donations are
  sincerely appreciated.
 
  It is available for Windows 64bit only. I have tested only with SI
 2014
  sp2 and SI 2015. I mostly use it with Redshift 3D progressive mode.
 It
  should also work with Mental Ray and Arnold. It does not work with
  3Delight. I have not tested with V-Ray yet but probably will try it
 when
  I get V-Ray 3.0.
 
  Download site: http://shaders.moederogall.com/









-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Fuel-3d Scanner

2014-09-15 Thread Stephen Davidson
Be forewarned... does not work well with transparent and/or shiny objects

On Mon, Sep 15, 2014 at 5:32 PM, Angus Davidson angus.david...@wits.ac.za
wrote:

 Was wondering if anyone on list has used the Fuel-3d scanner. We are
 looking at getting one for a project I am working on for my MA thesis.

 Particularly with how good the texture maps are.

 Kind regards

 Angus=
 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
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 td align=left style=text-align:justify;font face=arial,sans-serif
 size=1 color=#99span style=font-size:11px;This communication
 is intended for the addressee only. It is confidential. If you have
 received this communication in error, please notify us immediately and
 destroy the original message. You may not copy or disseminate this
 communication without the permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the
 University and recipients are thus advised that the content of this message
 may not be legally binding on the University and may contain the personal
 views and opinions of the author, which are not necessarily the views and
 opinions of The University of the Witwatersrand, Johannesburg. All
 agreements between the University and outsiders are subject to South
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-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


facial mocap service

2014-09-02 Thread Stephen Davidson
Anyone know of a facial mocap service that they have used and could
recommend?
Not for me, but an associate in another list.

-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Stephen Davidson
Thanks for the link. Mark is one of the good guys. I'm sure he will do well
there.


On Wed, Aug 27, 2014 at 4:44 AM, Alok Gandhi alok.gandhi2...@gmail.com
wrote:

 http://youtu.be/RxP3pfl9QYg


 Sent from my iPhone




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
here is a free bolt model on Turbosquid...
http://www.turbosquid.com/3d-models/free-bolt-assembly-nut-3d-model/317816

That could be a start.



On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire rpmagu...@gmail.com wrote:

 Hello,
 Does anyone know of an online library or a add-on that allows for the
 creation or import of male  female threaded parts real-world
 dimensions.

 Example*  I have modeled a gear shift and need to add a precise female
 threaded part on the bottom.  If I could import already made .. Then I
 could boolean to the poly model and export STL for 3D printing.

 I have always been a softimage poly modeler ...But I don't think softimage
 is capable of this kind of thing?

 Thanks,
 -Ryan




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
found this too:
http://www.tracepartsonline.net/(S(ipa2ldiqucufqn554lemcvic))/content.aspx?ClsID=%2fS_DIN%2fC21%2fC21.060%2fC21.060.010%2ftp=2st=0Lang=enClass=DINfwsid=GLOBALV3ttl=Bolts%2c+screws%2c+studs



On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire rpmagu...@gmail.com wrote:

 Hello,
 Does anyone know of an online library or a add-on that allows for the
 creation or import of male  female threaded parts real-world
 dimensions.

 Example*  I have modeled a gear shift and need to add a precise female
 threaded part on the bottom.  If I could import already made .. Then I
 could boolean to the poly model and export STL for 3D printing.

 I have always been a softimage poly modeler ...But I don't think softimage
 is capable of this kind of thing?

 Thanks,
 -Ryan




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: online reviewing tools?

2014-07-29 Thread Stephen Davidson
I use Takeoff Video http://www.takeoffvideo.com/. It allows the client to
make comments at specific timecodes.
I have been using it for about 3 years, now. Inexpensive, and reliable. Uses
fairly good quality MP4 compression and will play in mobile as well as PC
and MAC.


On Tue, Jul 29, 2014 at 4:17 PM, Alan Fregtman alan.fregt...@gmail.com
wrote:

 Old thread, but check out Frankie: https://www.cospective.com/frankie/

 It's pretty cool.



 On Wed, Jul 16, 2014 at 6:16 AM, Rob Wuijster r...@casema.nl wrote:

  Hi all,

 What do people use for reviewing images or videos online?
 Are you using tools like Remark, Frankie, FrameBench, ReviewStudio, some
 insert project management software integrated tool or something homebrew
 based on OSS?

 It doesn't have to be very big on features. Some easy to understand,
 basic notation tools/framebased would go a long way.

 Especially for clients ;-)

  --

 cheers for any tips,

 Rob

 \/-\/\/





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Face rig software on Indegogo

2014-07-25 Thread Stephen Davidson
check it out
https://www.indiegogo.com/projects/facerig

-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Maya, not that complicated...

2014-07-25 Thread Stephen Davidson
That is really great. I like how the guy explains why animators change
their computers a lot. :)


On Fri, Jul 25, 2014 at 5:56 PM, Maurício Cuencas maurici...@live.com
wrote:

 And people still talk about Softimage. Maya is the future!

 --
 Date: Fri, 25 Jul 2014 17:40:28 -0400
 From: jasonsta...@gmail.com
 To: softimage@listproc.autodesk.com
 Subject: Re: Maya, not that complicated...


 Lol, maybe it was to create a myth that Maya isn't generally
 over-complicated for nothing :)




 On 07/25/14 17:09, olivier jeannel wrote:

 https://vimeo.com/87262473





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


creative meeting

2014-07-01 Thread Stephen Davidson
enjoy
https://www.youtube.com/watch?v=BKorP55Aqvg

-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


A freelance job.... really?

2014-06-27 Thread Stephen Davidson
I just thought I would post this freelance 3D animation Job, from
Craigslist,
for our professional animation group's ammusement.

I sure gave me a good laugh

http://miami.craigslist.org/mdc/cpg/4529563953.html

-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: A freelance job.... really?

2014-06-27 Thread Stephen Davidson
Note, also, that this was listed under computer gigs, not under
graphics...another red flag.
I do get these type of job postings all the time. I just thought this one
was so unrealistic, it
was funny.


On Fri, Jun 27, 2014 at 10:47 AM, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 My favorite is (and I get this kind of email at least once a month):

  I have written a children's book and I need an animator to bring it to
 life.  I don't have a budget, but you will get a lot of exposure and I will
 use you for all my future projects once this one gets off the ground.  I
 only need a very short animation.. probably only around 15-20 minutes, so
 it won't take you very long to do the work.  But it needs to be the same
 level of quality as Shrek or Toy Story, so I need your assurances that
 you'll produce high-quality work...

 Classic.  Someone I've never heard of, with a book nobody has bought wants
 me to work for free so I can get the chance to have them hire me again
 someday once they hit it big...

 -Paul



 On Fri, Jun 27, 2014 at 10:37 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Everybody contact him, tell him exactly what he wants to hear, then
 start underbidding...
 -Tim



 On 6/27/2014 9:19 AM, Stefan Kubicek wrote:

 I was torn between flagging it prohibited and best of. Ultimately I
 couldn't resist but going for the latter :-)



  I know, that's why it seemed odd. Seriously though, is that a legit ad?


 On 6/27/2014 9:04 AM, Eric Thivierge wrote:

 No, that seems awfully typical.

 On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote:

 That sounds awfully deliberate.  :-D

 -Tim

 On 6/27/2014 8:54 AM, Stephen Davidson wrote:

 I just thought I would post this freelance 3D animation Job, from
 Craigslist,
 for our professional animation group's ammusement.

 I sure gave me a good laugh

 http://miami.craigslist.org/mdc/cpg/4529563953.html

 --

 Best Regards,
 *  Stephen P. Davidson**
 **(954) 552-7956
 * sdavid...@3danimationmagic.com

 /Any sufficiently advanced technology is indistinguishable from magic/

  - Arthur C. Clarke

 http://www.3danimationmagic.com http://www.3danimationmagic.com


 --
 Signature



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Best Regards,
*  Stephen P. Davidson*

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*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
Be aware that there is no Photogrammetry solution, that I have found that
will deal well with
transparent and/or shiny objects. I do a lot of product modeling, from
prototypes, and I have
not found any Photogrammetry solution that works better than taking front,
side, top, and 3/4
view photos, and using the rotoscope function in my views. I have tried
many.

I am hoping that the new 3D scanning for ipad will be better, but it looks
similar to other methods.
https://www.kickstarter.com/projects/occipital/structure-sensor-capture-the-world-in-3d

I wish someone would come out with a 3D scanner that is based on sonar
principles.
Image based 3D scanning has so many issues. The laser scanners are nice,
but have
issues with undercuts as well as transparent and shiny surfaces.

If you do find a solution, that works well, please post back here.




On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Hello friends,



 I am currently investigating photogrammetry and would love to get your
 advices, opinions, experiences with such systems.

 What hardware do you use? Which software? Best practices?



 Thank you for any info!

 MAC





 [image: cid:image002.jpg@01CDBD94.314AAF40]
 https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger

 *Marc-André Carbonneau*

 Product Specialist












-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
I have used several. The latest was Autodesk's  123D Catch. I follow the
photographing instructions using a tripod
and a textured background. The problem lies in the reflected images and
distorted transparency (refraction) giving
the software false information about the 3D scene. Matt Lind also describes
this issue better than I am able to verbalize.
I have also tried adding dust or powder to my object that I am scanning,
which is fine for getting the shape, but then
I lose any surface texture maps.


On Wed, Jun 4, 2014 at 2:19 PM, Manuel Huertas Marchena lito...@hotmail.com
 wrote:

 Hi Stephen,

 I am curious to why it does not work with transparent/shiny objects
 (havent really done any test with those kind of surfaces..). Do you mean
 that
 the calibration for the point cloud isn't accurate? what software 
 workflow are you using?



 --
 Date: Wed, 4 Jun 2014 14:13:28 -0400

 Subject: Re: Photogrammetry - what do you use?
 From: magic...@bellsouth.net
 To: softimage@listproc.autodesk.com


 Be aware that there is no Photogrammetry solution, that I have found that
 will deal well with
 transparent and/or shiny objects. I do a lot of product modeling, from
 prototypes, and I have
 not found any Photogrammetry solution that works better than taking front,
 side, top, and 3/4
 view photos, and using the rotoscope function in my views. I have tried
 many.

 I am hoping that the new 3D scanning for ipad will be better, but it looks
 similar to other methods.

 https://www.kickstarter.com/projects/occipital/structure-sensor-capture-the-world-in-3d

 I wish someone would come out with a 3D scanner that is based on sonar
 principles.
 Image based 3D scanning has so many issues. The laser scanners are nice,
 but have
 issues with undercuts as well as transparent and shiny surfaces.

 If you do find a solution, that works well, please post back here.




 On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 Hello friends,



 I am currently investigating photogrammetry and would love to get your
 advices, opinions, experiences with such systems.

 What hardware do you use? Which software? Best practices?



 Thank you for any info!

 MAC





 [image: cid:image002.jpg@01CDBD94.314AAF40]
 https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger

 *Marc-André Carbonneau*

 Product Specialist












 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com
 *Any sufficiently advanced technology is indistinguishable from magic*

- Arthur C. Clarke
  http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
this
http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/

looks very promising, but still in development, I believe.


On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau 
marc-andre.carbonn...@ubisoft.com wrote:

 Hello friends,



 I am currently investigating photogrammetry and would love to get your
 advices, opinions, experiences with such systems.

 What hardware do you use? Which software? Best practices?



 Thank you for any info!

 MAC





 [image: cid:image002.jpg@01CDBD94.314AAF40]
 https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger

 *Marc-André Carbonneau*

 Product Specialist












-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I
thought Oh no (clean version),
but once I thought about it, as I was getting my new license for Redshift
3D, I realized that whatever I need this
existing software to do, I can do with ICE. I am only just starting to
learn how to use ICE, so it a wonderful
new feature, to me.

I'm going to put any further efforts into learning more about ICE, rather
than spend my time trying to learn
another 3D package.

3rd Parties still seem to be developing for Softimage, although I'm sure
that will fade over time.
I turn 60 next month, so this is it for me. Even if I retire at 80. :)

I will not swallow the Kool-aid.

I feel bad for the kid who just graduated art school with a Softimage
background.
That is a tough spot to be in. Fortunately young minds learn faster.



On Thu, May 22, 2014 at 7:04 AM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Who said that the grief is over?
 Every single day I think at least once... oh AD how I hate you.
 Also your software is obsolete from them ends up with I can still work
 10 times faster in my obsolete software. Eat my dust!


 On Thu, May 22, 2014 at 12:22 PM, activemotionpictu...@yahoo.com 
 activemotionpictu...@yahoo.com wrote:

 I know it's a sensible question, but now that the grief is over, could
 some of you share how you're dealing with the  your software its's
 obsolote phrase around your maya/C4D/3dsMax colleague?

 I got my head under Modo blankets and hope the day comes around quickly.
 Yeh, just being honest here.

 :)

 Enviado desde Yahoo Mail en 
 Androidhttps://mx.overview.mail.yahoo.com/mobile/?.src=Android





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: [OT] : Automated green screen removal / keying

2014-04-25 Thread Stephen Davidson
I use Primatte Keyer
http://www.redgiant.com/products/all/primatte-keyer/ within
After Effects, for all my green screen work.
Although not a totally automated process, nor would you want it to be,
it is one of the easiest that I have used. It is also excellent
about removing green spill from the keyed subjects.

This is a plugin for Adobe After Effects, Final Cut Pro, and Apple Motion.
so If you don't have one of these apps, it could get pricey.
If you don't do green screen all the time, it may not be worth the expense.
If you do a lot of green screen work, it is definitely worth the expense
for all the time it will save you.


On Fri, Apr 25, 2014 at 1:32 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:

 I am looking for an application which can do automated keying.

 A client of mine wants to get an automated process, used by non-artist
 with some kind of interface to do automated keying.

 I was thinking of doing a nuke script / plugin to do this.

 Any other ideas ?


 --




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: lag when editing components

2014-04-22 Thread Stephen Davidson
Have you tried: the below, from a previous post, here.:



*FOR IMMEDIATE RELEASE*
*April 15, 2014*

*SOFTIMAGE QUALITYBLEED VULNERABILITY*
Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman,
Akita, Jones, Panisset, Barbieri and Piparo

Psyop experienced a Eureka moment today, when an artist discovered that
updating referenced models was nearly two orders of magnitude faster when
done through RDP (remote desktop protocol) rather than on a local
workstation.

Simultaneously, a different artist in LA encountered issues with slowness
saving files in Softimage, and a quick test confirmed that saving the scene
via RDP was also two orders of magnitude faster.  This led to a flurry of
troubleshooting, and we have since narrowed the problem down to Softimage's
High Quality Viewport feature.

The speed-ups after disabling HQV are nothing short of mind-blowing.  For
example, unloading a referenced model took 250 seconds before the fix, and
only 3 seconds after the fix.  Meanwhile, a scene that took 15 minutes to
save saved in only 30 seconds after the fix was deployed.

One artist's wife was quoted as saying, Thanks to the Qualitybleed bug
being fixed, my husband finally comes home from work on time!  Now if I can
just get him to stop spending all his free time watching Houdini
tutorials...

Note that the high quality viewport preference that causes the
problem is *enabled
by default*, Psyop doesn't generally use HQV in our scenes, *so people are
likely to be affected by this problem whether they are HQV users or not*.

To fix the problem, affected softimage users can run the following Python
command:
Application.SetValue(preferences.Display.high_quality_viewport, False, )

There is still much research to be done to find out what kinds of
scenes/models are more susceptible to the problem, but we thought we'd
bring it up now in case it's costing others time.  Given that the problem
was tied in with RDP, it's likely that video drivers could be playing a
role, but so far we weren't able to find any settings that would magically
eliminate the problem without just disabling HQV entirely.

Psyop is on a mix of NVidia Quadros and we ran tests with a few different
drivers, including the recommended ones.  We also saw the same problem
across two different workstation images, in both Softimage 2013 and
Softimage 2014, and on a remote worker's home workstation.  So we have
reason to suspect it's not a highly specific aspect of our configuration
that was causing the problem.  No testing has been done yet on Linux.

We will be sure to keep this list updated as more information becomes
available.  Share your stories in the comments below if you have been
affected by this ~100X slowdown in performance, or if you encounter a
workstation that is somehow unaffected.


On Tue, Apr 22, 2014 at 5:48 AM, Eugen Sares sof...@mail.sprit.org wrote:

  Hello,
 architectural scene here, 5500 objects.
 Whenever I edit any polygon mesh, I get a strange few seconds delay before
 the components actually move. Extremely annoying!
 When I create a new object, there's a few seconds delay, too.
 Is all this due to the fact that Softimage doesn't handle high object
 counts too well?
 Anything I can do about it?
 Splitting up the scene, of course. Already did this to a degree, but that
 make things quite hard to keep together in the end.

 Thanks a lot!
 Eugen


 --
http://www.avast.com/

 Diese E-Mail ist frei von Viren und Malware, denn der avast! 
 Antivirushttp://www.avast.com/Schutz ist aktiv.




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-20 Thread Stephen Davidson
I just saw that 3Delight also supports multichannel EXR and offers on free
license.
http://softimage.tv/3delight-for-softimage-4-0/



On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 Yep, I would have done that in VRay in school...but now if I have to re-do
 my shading and lighting _ I think for this little thing I'll just render
 to seperate files for now. I did find this thread:


 https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ

 But I can't find the ctrl_pass/buffer shader mentioned anywhere around.

 Anyway, thanks! :) At least I know I wasn't missing something through the
 standard UI...

 Yours sincerely,
 Siew Yi Liang

 On 4/19/2014 7:58 AM, Stephen Davidson wrote:

 I believe you can also create multichannel exr's in Vray, as well.
 You are only restricted to separate passes, in mentalray, in Softimage.


  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson 
 magic...@bellsouth.net wrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

  You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

   On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.comwrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


  - Arthur C. Clarke

 http://www.3danimationmagic.com





  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
Sorry, I misread your original question. It is not possible to have a
SINGLE mult-ipass EXR
file, in standard Softimage, only individual EXR file for each pass.

You can do this in Softimage, with Arnold plugin:
https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home, but
 I tried 2014 at school and ran into the same problem as well, so I don't
 think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well.
You are only restricted to separate passes, in mentalray, in Softimage.


On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 Sorry, I misread your original question. It is not possible to have a
 SINGLE mult-ipass EXR
 file, in standard Softimage, only individual EXR file for each pass.

 You can do this in Softimage, with Arnold plugin:
 https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR


 On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi Stephen:

 I believe that's how I set my scene up; however, whenever I render, I'm
 still getting each EXR pass as a separate file instead of one multichannel
 EXR...?

 http://i.imgur.com/NNAnloG.png

 I tried setting the filename output to be just [Pass] without the
 [Framebuffer] token, but that just resulted in the last pass being what was
 written to the EXR.

 Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
 but I tried 2014 at school and ran into the same problem as well, so I
 don't think that's the issue...

 Yours sincerely,
 Siew Yi Liang

 On 4/18/2014 7:06 AM, Stephen Davidson wrote:

 yes... still there.
 define the render channel (ambient, specular, etc.),  then change the
 format to EXR

  look here:

 http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




  --

  Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Rendering to multichannel EXR

2014-04-18 Thread Stephen Davidson
yes... still there.
define the render channel (ambient, specular, etc.),  then change the
format to EXR

look here:
http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596


On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

  Hi all:

 So I'm wrapping up a little short animation test in XSI, and I haven't
 touched the default MR renderer in it for quite awhile...was wondering if
 there was actually a way to now render multichannel EXRs natively with
 mental ray shaders? I tried searching around for the old ctrl_pass shaders
 thingy, but couldn't find it anywhere. (I don't have access to VRay at
 home, which is why I'm asking =\ ) But it seems that looking through the
 docs there still isn't any mention about it...

 --
 Yours sincerely,
 Siew Yi Liang




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Carpet unfurl

2014-04-17 Thread Stephen Davidson
this?
http://www.si-community.com/community/viewtopic.php?f=11t=2970


On Thu, Apr 17, 2014 at 7:09 AM, royston michaels royston...@gmail.comwrote:

 Hi list,

 I stumbled across a video online of a carpet unfurling using syflex mimic
 null
 and now can't seem to find it. Anyone have a link to this.

 Tia,
 Royston




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: best way to timewarp sims?

2014-04-17 Thread Stephen Davidson
It depends on the render time
I prefer rendering at slowest speed, and time ramp the comp.
Better motion resolution and more options, in case the
art director wants to change the timing.

But art directors never change their mind, do they? ;)


On Thu, Apr 17, 2014 at 1:39 PM, Chris Johnson chr...@topixfx.com wrote:

 I'm animating/simulating an explosion. The art director wants the initial
 explosion of elements to happen at real time then 3-4 frames after the
 explosion everything go slow motion. I've tested baking out the cache and
 re-timing the caches in the Animation mixer with pretty good success. Is
 there a better way or maybe some kind of remap node you can put as an
 executable at the end of a sim? Or do people tend to over sim/render these
 things really long and then time ramp them in comp?




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-16 Thread Stephen Davidson
Is this the same as disabling the HQDisplay options in the Preferences, or
should I run this script
every time I start SI? It seems to help a lot. Thanks.


On Wed, Apr 16, 2014 at 1:04 PM, Steven Caron car...@gmail.com wrote:

 this certainly constitutes as something the dev team should try and
 address before the next two years.


 On Tue, Apr 15, 2014 at 7:36 PM, Andy Jones andy.jo...@gmail.com wrote:

 *FOR IMMEDIATE RELEASE*
 *April 15, 2014*

 *SOFTIMAGE QUALITYBLEED VULNERABILITY*
 Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman,
 Akita, Jones, Panisset, Barbieri and Piparo

 Psyop experienced a Eureka moment today, when an artist discovered that
 updating referenced models was nearly two orders of magnitude faster when
 done through RDP (remote desktop protocol) rather than on a local
 workstation.

 Simultaneously, a different artist in LA encountered issues with slowness
 saving files in Softimage, and a quick test confirmed that saving the scene
 via RDP was also two orders of magnitude faster.  This led to a flurry of
 troubleshooting, and we have since narrowed the problem down to Softimage's
 High Quality Viewport feature.

 The speed-ups after disabling HQV are nothing short of mind-blowing.  For
 example, unloading a referenced model took 250 seconds before the fix, and
 only 3 seconds after the fix.  Meanwhile, a scene that took 15 minutes to
 save saved in only 30 seconds after the fix was deployed.

 One artist's wife was quoted as saying, Thanks to the Qualitybleed bug
 being fixed, my husband finally comes home from work on time!  Now if I can
 just get him to stop spending all his free time watching Houdini
 tutorials...

 Note that the high quality viewport preference that causes the problem
 is *enabled by default*, Psyop doesn't generally use HQV in our scenes, *so
 people are likely to be affected by this problem whether they are HQV users
 or not*.

 To fix the problem, affected softimage users can run the following Python
 command:
 Application.SetValue(preferences.Display.high_quality_viewport, False,
 )

 There is still much research to be done to find out what kinds of
 scenes/models are more susceptible to the problem, but we thought we'd
 bring it up now in case it's costing others time.  Given that the problem
 was tied in with RDP, it's likely that video drivers could be playing a
 role, but so far we weren't able to find any settings that would magically
 eliminate the problem without just disabling HQV entirely.

 Psyop is on a mix of NVidia Quadros and we ran tests with a few different
 drivers, including the recommended ones.  We also saw the same problem
 across two different workstation images, in both Softimage 2013 and
 Softimage 2014, and on a remote worker's home workstation.  So we have
 reason to suspect it's not a highly specific aspect of our configuration
 that was causing the problem.  No testing has been done yet on Linux.

 We will be sure to keep this list updated as more information becomes
 available.  Share your stories in the comments below if you have been
 affected by this ~100X slowdown in performance, or if you encounter a
 workstation that is somehow unaffected.





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Please Trim posts!!

2014-04-02 Thread Stephen Davidson
Actually, Gmail, by default, will trim your mail.
The problem lies in that it determines  the trim based on what you have
already
seen. If that changes by one character, it no longer gets trimmed.

Look below this email, which I have not manually trimmed.
You should just see ... (which indicates automatically trimmed text.)

If you see the previous message, then it has been altered in some way.


On Wed, Apr 2, 2014 at 1:22 PM, Jeremie Passerin gerem@gmail.comwrote:

 Still looking for the option to do that automatically in gmail... I don't
 think it exists :(




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
It does not start shipping till June


On Wed, Apr 2, 2014 at 2:13 PM, David Rivera activemotionpictu...@yahoo.com
 wrote:

 Hey everyone, thanks for your replies on the previous subject of Quadro
 K4000.

 Yesterday I was googling around for 3d printers. I really liked this one:
 http://www.youtube.com/watch?v=CHAU-9VIwzk

 I was wondering if anyone has already start printing some 3D stuff over
 anyone of these 3d printers?
 I know there is a software that comes along with it so you can input your
 models and print them out.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: Please Trim posts!!

2014-04-02 Thread Stephen Davidson
Yes, that is how I understand it


On Wed, Apr 2, 2014 at 2:52 PM, Rob Chapman tekano@gmail.com wrote:

 So to re-iterate, if you see the .. then it has NOT been trimmed properly
 as not everyone is reading these in the full gmail app, I always have to
 scroll through  a mile long email just to read the next post on my phone.



Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
I thought 1 SI unit = 1 cm.


On Wed, Apr 2, 2014 at 3:09 PM, Doeke Wartena clankil...@gmail.com wrote:

 To reply to your topic title. I 3d printed some stuff and i used Softimage
 but since sizes had to be very correct Softimage was quite a bitch.


 2014-04-02 21:04 GMT+02:00 Stephen Davidson magic...@bellsouth.net:

 It does not start shipping till June


 On Wed, Apr 2, 2014 at 2:13 PM, David Rivera 
 activemotionpictu...@yahoo.com wrote:

 Hey everyone, thanks for your replies on the previous subject of Quadro
 K4000.

 Yesterday I was googling around for 3d printers. I really liked this one:
 http://www.youtube.com/watch?v=CHAU-9VIwzk

 I was wondering if anyone has already start printing some 3D stuff over
 anyone of these 3d printers?
 I know there is a software that comes along with it so you can input
 your models and print them out.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *
 sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
sorry...I meant 1 si unit = 10cm


On Wed, Apr 2, 2014 at 4:24 PM, Stephen Davidson magic...@bellsouth.netwrote:

 I thought 1 SI unit = 1 cm.


 Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


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