Re: MC Gear and Softimage 2014 Synoptic

2020-06-06 Thread Tenshi
why 2014 and not 2015 SP2?



On Fri, Jun 5, 2020, 15:00 Pierre Schiller 
wrote:

> Hi, I remember the original GEAR addon created the synoptic view as a
> property in the gear icon, you'd click it and then the synoptic would
> instantly pop up pressing F3.
>
> 7 years later, and I decided to try MC_Gear for the first time ever (now
> since modular rigging has been around for quite some years, and Blender's
> rigiffy basically is a simile with some controls...), so I was wondering
> how do I pop open using F3 the Synoptic view in Gear_MC?
>
> Thanks!
> btw: MC stands for Miquel Campos. A hero in our times :D
>
>
>
> * 
> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDPGdYFuSQLHhkvggY1PfxbYhDsGtHDGNoeU0q-2F-2FOdvNydel8tcCgd3Q6Lb93rlKerJmMCWQd50fL72nykCGr6Wb2C2CUGqfHBIMilL13ZGxxDvwHCDl0f1nVP-2BAu2y9NOGjddTR1ZHbNb3y5heEAnj4Hg7CCXMs0Bl2oOyNzRfso6CCkTRgEkrlspcTtID3KQcJ0YdRpPkeb6DS65w7M7qul-2FBCyC-2FbEo4UsNYSeOQJKiwTPxPEAX2L3Kja5dYJW7vGFwyW90CJq0oYPufpLe4RT5aCteDtloMvi-2B9Ki5nf-2FZ46qH4KYmsjM-2FD1-2Fa16OZlEqV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fT5PO6UzBcbsX2e-2Fnn37aimMBcCYs1XrETaM7LkX3yplEf1yMe08QpM7dMQgpwZAJUSVlFJTbiGybqE6JZAGKYUCyTBdYd4eNNbY9rqXEgYqCvg4BOoF7aSr7w1hanZjmClmJzrxboPnKXy2JkD5N4RyrBd3sUNqojlbyW81jae3b6OV8jlAUMa1pP8UEpI3KQ-3D
>  
>   >
> - 3D.VFX.Post - Click on socials:*
> *
>   >
> 

Re: Maya Price

2020-05-10 Thread Tenshi
AD sucks and you recently noticed this?

They'll just milk the cow a few more years without caring for real benefits
for the users.

AD will going down. I don't care about Houdini but i know they doing great
things,  i don't like what Blender is but i know they're doing great things
too.

The only way i could see AD save their own neck from this pitfall is giving
new life to Softimage and Mudbox. Mudbox which btw they were doing some
refinements a few years helped by the users ideas now is dead, i don't
understand why they stopped development. This combo at a good price will
compete very well with other 3d apps.

The other way to safe this tragic is that AD create a new 3D app, new code,
new stuff, very well crafted from the beggining.

In other words. Your wallet will suffer year after year you know why? bcs
AD will never do something great again.

Forget about the AD quimera, put your money somewhere else believe me.

Luck!



On Sun, May 10, 2020, 04:35 Mirko Jankovic 
wrote:

> If yoiu are lucky to have maya indi available at your country at all
>
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Re: Benchmark scene?

2020-05-09 Thread Tenshi
in softimage?

On Sat, May 9, 2020, 13:32 David Saber  wrote:

> What's the best scene for testing render time? The natural history
> museum scene? Is there a Houdini version?
>
> Thanks
>
> David
>
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Re: Softimage and Houdini work flow

2020-04-20 Thread Tenshi
The guy is looking for a workflow in Softimage/Houdini bcs he loves xsi.

I'm interested in that workflow too. Don't want to switch.



On Mon, Apr 20, 2020, 20:39 javier gonzalez  wrote:

> My advice just jump to houdini complete, let it go.
>
> El lun., 20 de abril de 2020 18:02, J R Sanchez 
> escribió:
>
>> So I am a little late to get on the Houdini Bandwagon. Great for FX but
>> wouldn't use it for modelling etc.   I am wondering how many are using both
>> Softimage and Houdini?  I am wondering what your workflow is.  It seems to
>> be a chore to get Houdini VDB files into Softimage. Alembic import keeps
>> crashing XSI. I can bring in ROP FBX but textures dont seem to come in.
>> Its pretty simple in Maya.  I would rather use XSI but I can use Maya if I
>> have to.  I am just wondering if there is a simpler workflow I am missing.
>> I am fairly new to Houdini but really like the procedural ICE workflow and
>> the presets they have to get started on effects.
>>
>> https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDk0UrpzXAK69iEJrgCwoTDS0qgcpmWI-2FuJ79jVYaio-2BLsYsmeoM-2FgLSyxFARBEEI3tSi0lLFq-2BPE9QMvU-2FfRO4rG7m024ucQzFqwz-2BsRmPMdQaVXtIhmF5X6Xx29AAmfellv9XwhRL9lEA3eMFTKkJp7HtcS5X-2BiF8tSiVmXYbKHBxdyqtrGLgMXLzhA-2Byp6mZS-2BEw5ZIqm4gDL9-2B48iHJaTtTWNLNoVXXba-2Fg-2BgvkmQeHAEqJba0OPk9PO5j-2B9RZ0QS1Hjuc-2Bf-2BRML-2FyT8qOV37jKHg-2BjSamU6rmSthB7-2F9E-2FdeiSgQ-2FP52ObII-2Fz-2BK-2F2z3a_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTL0wiUzYXSSQY8LysTosXMZ0JDGBOI-2BiCRzq7k-2FpwFUPIO2r-2Fok7fh1HJF-2BX4CsfuPd3de1Di1dpZv0riHs-2FAeWn-2FLfrUel9lMmz0WalMQdBn18fsHytup7eOuLt8bvEwnhYFYc1S9DWuD5WS5NHzuKoRnWhZhZJ8BqiuVAyiJFxso-2Bb5zbuufgLabBSg8pYD-2FDn42rKfgfibjv-2B-2BOqc9d
>>  
>> 
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>>
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Re: The Softimage mailing list

2019-11-12 Thread Tenshi
Interesting enough. This group can't die. Softimage will be alive forever.

I just want all the time people took to answer so many important questions
can't be erased. How do we save all the info? And how do we continue in
another place?

Something i like soo much about this group is that people help you almost
instantly. You know how many lives you have saved guys?

Thank you too all you who contribute and help.

On Tue, Nov 12, 2019, 13:42 Bradley Gabe  wrote:

> This list made my career in CG possible. Without it, I never would have
> caught my first breaks into high end work.
>
> Recently I realized I’m down to only a couple of Tee-shirts reminding me
> of the community and career that once was. Well, that, a long list of
> cherished friends and memories. Thanks to everyone for being there for all
> those years.
>
> Bye for now, and I hope I never see any of you at work.
>
> -Bradley
>
> -- Softimage Mailing List. To unsubscribe, send a mail to
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Re: SItoA-5.4.0

2019-09-26 Thread Tenshi
All of you, Gods!!!  That's all i want to say.


On Thu, Sep 26, 2019, 13:53 Jens Lindgren 
wrote:

> Hi all,
>
> I would just like to let you know that we released SItoA 5.4.0 yesterday.
> Full release notes and downloads here:
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTttxMMLpUTYEo4c3uYj55BoXDhXkp6DflNFO57AluiyxQ4Ijr7NZ-2B1cDcqaIC1Q0xqGy-2FJ-2BXGMN2Dq-2BTY-2B1hzeRa0loTrB5jQVF3hJIAwsMOw7TIiDrpWyN3Qwb7L4KAq0SnoOLmnnGtMyut94-2Fb3NFqq-2FvrHtUtK8EdnOj6TWa6sdwYXAKa7-2Fhzyt84o0j7fmgY8-2FvK-2FwubruU51gY3LQMIq-2FTnKJy-2FzEdB-2Frcjt2dJAWFuutgg4MgAhDWmGZ5FPQOs9ggbZ-2Bq3uJpa6Us59ZOQft5e3gcQlAZZa7Pbpu5mA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuSbyWFxtIopCkMlk-2BuhtT2-2FtDkrLsqCcBlu0SFFuUi2CsNs8-2F-2BeLTfZDJU2qwZviyvlEx6Kqr7pS8smJEG2BLPf6TFlDN93qYn2cWGVHktbk2ADx-2F8CUdlzp-2B7zROpmw1ZO4jHFO9dPjZae-2FoLxPldzuFJUxPLycfh68t3Qu2TGy5chQ3TiL9iMj8-2FJgdtl5Q0-3D
>  
>   >
>
>
>   >Again
> I would like to thank Steven Caron, Stefano Jannuzzo and Thomas Volkmann
> that helped me with the developing of this.
>
> //Jens
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios
> 

Re: SItoA-5.4.0-beta

2019-08-20 Thread Tenshi
Congrats and thanks to the guys behind this. Deserve a giant applause for
keep pushing this.

I'll try soon.


On Tue, Aug 20, 2019, 04:25 Royston Michaels  wrote:

> Thank you for keeping this going.
>
> On Mon, 19 Aug 2019 at 21:20, Jens Lindgren 
> wrote:
>
>> I noticed that the AdLM patch wasn't included in the package and
>> therefore SItoA most probably will instantly crash.
>> I've updated the package now so just re-download and install and it
>> should work fine.
>>
>> //Jens
>>
>>
>> On Mon, Aug 19, 2019 at 12:23 PM Jens Lindgren <
>> jens.lindgren@gmail.com> wrote:
>>
>>> Good news, everyone!
>>> We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4
>>> was released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
>>> Here's the beta: 
>>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7gQjSv-2BXzPw8-2FsflsxpKOZVaMDMFprT-2FnsL1zAN31Y0tdFeIeFbZ-2FYYnvbMw1CU8CenQaruB5URDstbY7-2BXVc7XptnDXAdzzJJX68EacKxylgqNEd1XjYrqM6wjHL-2FRMkbTNtoh6fxmn9d8igIAi0ANYSGSKhtCYkertP2WUkrs78uSs9Yc5jkKn7qAOYDugXWcTBSx3pzh-2BipvPFuv0lqIm-2BGvPWtxvQ9Cik65AJhtvC6co1EQ79OUnbzs-2Bo-2F-2B4xzDO3-2BDrKp-2BEOwGifUrDOZA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQy7YUxduUrabr4JcSOj-2B7vzsDAtzkEuEskM8V1vcw9UHnSjJWfBNgJ1nGfklvo28m9nz-2FWh2Ppv4HFjf7NYumm7R4dwJ9ftD9MD-2FL7d-2F3gamNfoWo1-2FLkJGAhAsDrWoHQUGe-2FdyywqfEXgHO3BaJSGHEKTlABggt-2BXX6v62kJ4kZRh-2F8zdoAVlDgnKIPZHEPs-3D
>>>   ... addon?dl=0
>>> 
>>> And here's the release notes: 
>>> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6Il1jCwpJ8QwNIVhlxkrzB-2BcHduwVV51dkf1LfcaaCCX4sIGvkSe6TeN0dIdsCfT8-2F-2BUAucW1frSbJ39xwtZ5QHnfepHDKCyjAtsxjAhNkUMGSL91YnBXaqwUykc4Xi7Xydl4A4I-2FEm-2Bwjr4QI-2B-2BH4kzKHfqsQ750zJJsP6E8yecBeQ5Gc3eJcrOSQbiZuVPIMbHEHAuP6Agol3RALSAJ3Q5zlcKn4OLobGGjqZ-2BJ-2BldNIfjZ-2BxFkIbdh9zbwjF0qKGoyKcgiHyKWcUivjalQZrQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQy7YUxduUrabr4JcSOj-2B7vzsDAtzkEuEskM8V1vcw9UH9na1njVIs-2BhYuRHaszk-2BgL0yGX4HzRKoA4zPr8-2BteiBr9N8cMi8ukU3LAeueC8Hoz72VQDv8yh0X3ShlCu9jxx-2BzSSmsKM1tvEQRVk8uneA6PPdGzh61kt3TLAnf-2BNkjzlxtANQ5suTV1UqDV3E1s-3D
>>>  
>>> 

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tenshi
I just don't understand. This is like the Ufo thing, we know they're out
there but most people can't recognized or willing to understand there's a
possibility.
So why we all know Maya sucks and the so called "industry" keep accepting
this weird deform creature?

Why Softimage.. why..

On Mon, Jun 11, 2018, 05:53 mirkoj.animator 
wrote:

> Thank you!!
>
>
>
> Sent from my Samsung Galaxy smartphone.
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Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-30 Thread Tenshi
@Jens, yes, its the windows one i need.

i keep getting this error, can´t compile. What other software do i need to
compile? thanks in adv,


On Wed, May 30, 2018 at 4:12 AM, Jens Lindgren 
wrote:

> @Tenshi: If it's windows you need I can post that when I get home after
> work.
>
> /Jens
>
>
> On Sat, May 26, 2018 at 12:03 AM, Tenshi  wrote:
>
>> If someone can share the last Sitoa plugin version because i've been
>> trying to compile the source without any luck, python troubles and so on..
>>
>> need this for my job.
>>
>> On Fri, May 25, 2018, 09:26 toonafish  wrote:
>>
>>> Hi Rob,
>>>
>>> If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold
>>> 5.0.1.1.
>>>
>>> Just mail me, maybe I can help out.
>>>
>>> Cheers,
>>>
>>> Ronald van Vemden
>>> ---
>>> 3D Graphics & Animation
>>> Cyberfish Laboratories | www.cyberfish.nl
>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Z1-2FMAUK-2F1-2Bn7d4-2Fi9jwJGmD-2FXB0QlJXgqMM4kstz-2Fm56HjIsU-2BkoNKiHaHAxbA8n7qCi7fJECJ12MiQJpTrx2jfXGBXF3zfBvDddlR827i4aFwrn2yvXBGGOoEZOMg9hjJ1wpoyeQ1zfNS-2FsdMLrqqKIl4MJ6XK-2FVZzKo-2Be-2F0YmHVgRH1XTKM38oI73YuSQuL6EyMFwNhonNhrOPeNnp04VVnXy1JXAjFRyH3om3CnjrnJ0uC15oslyDzSIaec3JAFdJKZNON3LcXyWsG9qZDe5PY-2FnWf6AGvZBs4l28QnM6RV05GlEg0cIYVzFuBThQjF8wz8elUIgL66rrVmtLFFGXNKrWCx-2FCrhUqFx5-2F04UReigMdGrRGWlYumzu7zXxAMqYikuFqJyEfafDmLiSluuFrbpyzVIqHc09j76jJ-2FoBMDyVb-2FF1UGuj-2FB7RDIjbCPWEf2M281mv2FqO80BesuRXmUUxPOgRoyVM4WFcN52r4hvyn0b6lO36UrckuMkAoMHBDLDiKIrJ6Cuk75s29JB15bhMPXJqyHrIJmejJPSphO8Jvse9wP7h8nwooG8QPGW-2B3qk1Kvbtv-2F7YTMDVePdP4ENsgxTcARSLIfH4QY3BMu6GhRx-2FMESxPtSacfHXFgDbZF0LHua4kzfgsCXWmjE5Ubwb0k9G3LOzdgT5MvKMS9nsgNsPDPcb8ETNA2vBG8-2FhYL8vJ2efpoeX738Cvx4-2FNVD3bXKJyyABQNyTOkYKCrohqAavLNoA6m61PtaPrKJkxFJ8LA30nEnLnMgQNbQb0gkjdPEpwYVcqSj6ummAbm1EeosaVUhzqf9mYlOmqlTXLpFt-2BMoGS6mDYNp00ynDSMvrd34sFGZgscXoS1An-2FEdRqnoS46D8n3trXQL2hj3mSuNUpgWRiKgG-2B1kfQChSenyErCPD0Z8zDWduxT3uNwZB3fjKs-2BB-2FbafDP5nONnH9gJ9Ub-2Fm8BUucfqsvIMKshhLsww6dw9qUNESvFfjiOiHLVhxVxPpIclrhInO8UCzbEl5G5bLL8AyIXCGiiuH4WM2WFso1zhaE-2BM-2FoIsXYEhpnC0xRPdta4aGSvt9akoGtC2nRRlkElWjE-2FgNlfpGBrMgEPTC5JtWUwLnx8uQI5uX5e1Yz5n94AdLAH7UHg4E4ylbQN34zhHtIB1eGMEq9FbC64-2BQaVFIdUJsMHPcEoLZJwJHhlxOx9AzbjXlUa4bG4gxv6DrZpmB83wONZU3zZ1WVk5gFPqPNHgsx793PsIXPItyOYNvYOGwVBfyCfHmcSDcYlARkYEdXjXq5BPNIuFk60CwLjL8y542Wv-2BiTT8yl5U45AE-2BfTqSlOoNKVMtgVH8Z1NgFwmb4oyMqrEpwicBzZ1oYKN7zGiZlBo2S1fp88iZQ7gtLzHMQGZTnefSOqZUL9o30Qoi4XMuYBySiIiT-2BOMFRB5rl29noksXiCLsyLhiLBD-2BPTBy2xuqZNo5cluDnFBBrofpP4kbKOUSqTKr40Z3MXQPIewR6VC7SpDafN2tBD-2FAKa8M-2ByjeK1-2FJzMOaTp4hW6ZGsuhWovgfjTgzB2bg-2FwJ72QLnsrFk5gl90tPyGL55o8qNCdJbXfGj6Y-2BOYRa7y3gTHujDDtOum9fBp6FPEURJE4q1twYawr-2BJotkQxx4kAQVbTTuhYqqNwjA57CxMpPyfjovGQiKexUfpcPWkhKcoSWBBn1ifz6i2w2g6uGvsu19wfR09x-2B4oes6ONaci7bazji-2FT-2BfelSfvxyTvjDOhgRS-2F4DV6rEkYfCriFpaYBem2N5rb4qGMTCLNPBnUwDfpWFwNcFW0rYmYaTPs-2BinFQXNSPIc6vLjUBboHzOJP65DwTmFxN3zpb6KzwEN9n0wxd83s0P-2BbKgQVC-2Fev9MNnOJVDdZcSxKej6TYK-2BneYKSAqstxix3cWioCYMz7I18a3TdIEtGlv6GbJ0b38A8cRvMjbP80qT0tdgvDRFPLKZFWlvIapEnLw-3D-3D_zcrVvIfPHecMsHu7PScAyQ9x37jM305TTsKEuKU8mBTr7hnPJb5X4FbfTO-2F520sl1DQ9T2uyZI2oIT9AUpm57LuPKG1VHjxUd60bbsMMKhaB3uelV35RvQzZfnBU6ZP-2Fo5dcBKCTZ-2BkBosk2vXPXDgaJCNyTttlTNG9jQPJ2FkiUZkBHULzLdCp67goAuuX9kZmTMRyqg5hLBN312Ans08Es4rhanjnSdPJV0BHxoAc-3D>
>>> Toonafish | www.toonafish.nl
>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgiRuzEw0g0OZUwVhB4KIDvkjTtq34l13Jmfjgwg01isCCK511SfOUct9zBCzgDFFRO-2FaVrThr3vNXUM7RiWhBe-2BeNhsuRVYy8WcsXk6VbpXImEfuRQawGiawr4d49P-2FHnLnlELB9OOSGEp8kBIqiFZxa2fSH2uroog4eQsi5i0iGOvAlBanKasL72X371xL3Z1-2FMAUK-2F1-2Bn7d4-2Fi9jwJGmD-2FXB0QlJXgqMM4kstz-2Fm56HjIsU-2BkoNKiHaHAxbA8n7qCi7fJECJ12MiQJpTrx2jfXGBXF3zfBvDddlR827i4aFwrn2yvXBGGOoEZOMg9hjJ1wpoyeQ1zfNS-2FsdMLrqqJ3U4VAS-2FGAk0JKQb9qdR0ZkFOC7GnzXJSNGYYFP6-2FkD5XVpgK7kvWujeaQc3GcztRvprEhRHGIFNchlTowfLQ71WEy5K19O-2F9ZfeWHJdhHYQLDZ-2Fm1K-2B60c4vG757lesNawpeG3h44Z3Aw1PxKVVUmcpTcnEm-2FxgTcenhPPEVjq6Yq-2BOwcva-2FMBh7nTXNZKA1GRvaXn2y3jrnHTSzRb-2FpGIQBVizqapq-2B0pu2WkYumzjoQgi5GTzpFg-2BL5Ni4wBmafJO1BjNfICrXvBz3Q89PrawJeaAnHsaEV9Ji1SCtQGxo4i9SUhrj-2BU-2FdL0JAZWcohFFgezAl6jZW-2Be-2BU4YS7jxd9eqQddmWAQ5bbYyHUk0elvmaeI-2Fxj24dpJuUVk6FGI-2BINLLljaUWWvPXrVSNjDXzNa8YEcPp7qEZIG8ot-2B0xeAVomY3G7ZDHXh3nNfaMPqSCYsiPwcJ26rlDAWrf-2FSoIXBHV6Ki-2BjTguBvZwQuz9yHDqza9s8C-2Bu1oYi6orme2HViGGO-2Bb0aL7fpjcrQ78OmL-2Ff8TYutmdmKVrTN1S9VzKaNH5jJkdtHeQqllzsHX

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-25 Thread Tenshi
If someone can share the last Sitoa plugin version because i've been trying
to compile the source without any luck, python troubles and so on..

need this for my job.

On Fri, May 25, 2018, 09:26 toonafish  wrote:

> Hi Rob,
>
> If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold 5.0.1.1.
>
> Just mail me, maybe I can help out.
>
> Cheers,
>
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> 
> Toonafish | www.toonafish.nl
> 
> tel. +31(0)6 46715175
> email: ron...@toonafish.nl 
>
>
>
> On 25 May 2018, at 13:50, Rob Wuijster  wrote:
>
> Hi all,
>
> Is there someone out here that has a working version of SitoA based on the
> latest Arnold release 5.1?
>
> I need to upgrade an old project, and could use some of the new features
> of 5.1(0.1).
> But don't want to move it into Maya due to all kinds of constraints and/or
> rebuilts.
>
> cheers!
>
> --
>
> Rob
> \/-\/\/
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Tenshi
Well i'm not a xsi dinosaur but Softimage is and always will be my first
tool to open when im on my desktop. Planning to stay in that awesome
interface until i die.
Of course learning "maya" its something ill keep doing slowly just because
"studios".

Glad to see so many talent people here.

On Mon, May 14, 2018, 13:41 Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Speaking of jurassic, I was on Cubicomp for 5 years when the dinosaurs
> arrived in 93.
>
>
>
> Hard to believe its been 22 years that I’ve been on this list. Still using
> SI occasionally but less and less these days.
>
>
>
> What a blast to see all these names today! Glad to know you all are still
> out there.
>
>
>
> Joey
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Marc-Andre
> Carbonneau
> *Sent:* Monday, May 14, 2018 10:40 AM
> *To:* Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iRE9Zw3uYgEzM-k8Nk1SPrP579veSSkAdJl8jg6qbyE=yGtYkkL1cDL77C31OEKiUrSe4-EWAFBfbUHRKfyhFBk=
>  <
> softimage@listproc.autodesk.com>
> *Subject:* RE: Any Dinosaurs Still Lurking?
>
>
>
> Hi jurassic community!
>
> I’m still here but haven’t dabbled in Softimage since 2010. I’m managing
> artists nowadays and they use ZBrush, Max and Maya…
>
> A lot of environment artists use Houdini (
> https://urldefense.proofpoint.com/v2/url?u=https-3A__twvideo01.ubm-2Dus.net_o1_vault_gdc2018_presentations_ProceduralWorldGeneration.pdf=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iRE9Zw3uYgEzM-k8Nk1SPrP579veSSkAdJl8jg6qbyE=o4V0LSadxlw4-nLRkloqpBGONeyJPKSatZRATtL3MjM=
> 
> ).
>
> VFX artists still mostly use Max but the senior ones are seriously
> learning and adding Houdini to their toolbox.
>
>
>
> I’ve been on this list since 1997 when I started studying 3D at the NAD
> Center… Although the list isn’t what it was, I still like to read you guys
> and I don’t plan on leaving until they shut it down…
>
>
>
> MAC
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> *On Behalf Of *Ed Harriss
> *Sent:* May 14, 2018 9:50 AM
> *To:* Official Softimage Users Mailing List.
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=iRE9Zw3uYgEzM-k8Nk1SPrP579veSSkAdJl8jg6qbyE=yGtYkkL1cDL77C31OEKiUrSe4-EWAFBfbUHRKfyhFBk=
> 

Re: // 3D Printing

2018-04-17 Thread Tenshi
Thank you David.

On Tue, Apr 17, 2018, 10:48 David Saber <davidsa...@sfr.fr> wrote:

> Sorry for the delay. You could check my blog post, perhaps it can help:
>
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dreamcraftdigital.com_3dprintingmyfrog_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=VpsmYixuds6_eoCEAQRs0OD-U3wdU1fprygzWHJ8Wvg=HMxPCxDWR1Z0hBwYeTVbSiRxcBbc41nO7oNVRBeME2Q=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.dreamcraftdigital.com_3dprintingmyfrog_=DwMD-g=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=RxV0HUQDaSbIlFSK2mlu7E5POnOl4NNNubku53XY1IE=-EpmCvVpYMWjd_CRG5vncduKf3shkqwec2dF4qRR8Q0=>
>
> Greetings,
>
> David
>
> On 2018-04-05 02:15, Tenshi wrote:
>
> Hi guys,
>
> Hope somebody could enlighten me in this, i´ve never worked with 3D
> Printing and Softimage, My client wants a model that´s going to be metal,
> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
> all the dimensions.
>
>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>
> How can i export this from Softimage?
> There´s some free plugin? or Do i need to export an .obj/fbx file to
> another software and convert it?
>
> thanks in adv,
>
> --
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Softimage to Arnold going open source

2018-04-16 Thread Tenshi
sorry the delay.

what do you mean by regular command prompt, you mean ´cmd´?
I search from cmd the folder where i have the source files, trying to load
it from there but only a popup window appears and go away.
im using win7 x64

On Thu, Apr 12, 2018 at 9:07 PM, Frederic Servant <
frederic.serv...@gmail.com> wrote:

> Is Python in your path? (what happens if you type "python" on the command
> line?
>
> You should run the abuild command from a regular command prompt (not as
> admin, nor from within xsi).
>
> On Thu, Apr 12, 2018 at 8:46 PM, Tenshi <tenshi...@gmail.com> wrote:
>
>> I thought that python was installed with Softimage, but yes i installed
>> python 2.7.14 manually hoping that let me do it.. but i can´t
>>
>> On Thu, Apr 12, 2018 at 2:49 PM, Frederic Servant <
>> frederic.serv...@gmail.com> wrote:
>>
>>> Do you have Python installed?
>>>
>>> On Thu, Apr 5, 2018, 06:50 Tenshi <tenshi...@gmail.com> wrote:
>>>
>>>> Hope somebody help me with this.
>>>>
>>>> I´m trying to build the addon from the github page, but when i try to
>>>> run as administrator the ´abuild.bat´, i see a pop up window open and then
>>>> immediately closes, i´m trying to run it from inside Softimage and from an
>>>> explorer folder, the same happens, but when i try to run it from the
>>>> ´cmd.exe´, a message appears:
>>>>
>>>>> *´python´ is not recognized as an internal or external command,
>>>>> operable program or batch file*
>>>>>
>>>>
>>>> any ideas?
>>>>
>>>>
>>>> On Thu, Feb 22, 2018 at 10:40 AM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> apologies :)
>>>>>
>>>>>
>>>>> 2018-02-22 14:14 GMT+01:00 Frederic Servant <
>>>>> frederic.serv...@gmail.com>:
>>>>>
>>>>>> It's *kik* :)
>>>>>>
>>>>>> On Thu, Feb 22, 2018 at 11:16 AM, Olivier Jeannel <
>>>>>> facialdel...@gmail.com> wrote:
>>>>>>
>>>>>>> Vous êtes chics les gars, merci Kick !
>>>>>>>
>>>>>>> 2018-02-22 11:51 GMT+01:00 Lee Hallett <l...@red90.co.uk>:
>>>>>>>
>>>>>>>> Open source XSI... Oh... if only...
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 21 February 2018 at 16:00, Gregor Punchatz <punch...@gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Amazing!!! Thanks!
>>>>>>>>>
>>>>>>>>> Now if they would just open source xsi 
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Softimage Mailing List.
>>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Softimage Mailing List.
>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
&g

Re: Softimage to Arnold going open source

2018-04-12 Thread Tenshi
I thought that python was installed with Softimage, but yes i installed
python 2.7.14 manually hoping that let me do it.. but i can´t

On Thu, Apr 12, 2018 at 2:49 PM, Frederic Servant <
frederic.serv...@gmail.com> wrote:

> Do you have Python installed?
>
> On Thu, Apr 5, 2018, 06:50 Tenshi <tenshi...@gmail.com> wrote:
>
>> Hope somebody help me with this.
>>
>> I´m trying to build the addon from the github page, but when i try to run
>> as administrator the ´abuild.bat´, i see a pop up window open and then
>> immediately closes, i´m trying to run it from inside Softimage and from an
>> explorer folder, the same happens, but when i try to run it from the
>> ´cmd.exe´, a message appears:
>>
>>> *´python´ is not recognized as an internal or external command, operable
>>> program or batch file*
>>>
>>
>> any ideas?
>>
>>
>> On Thu, Feb 22, 2018 at 10:40 AM, Olivier Jeannel <facialdel...@gmail.com
>> > wrote:
>>
>>> apologies :)
>>>
>>>
>>> 2018-02-22 14:14 GMT+01:00 Frederic Servant <frederic.serv...@gmail.com>
>>> :
>>>
>>>> It's *kik* :)
>>>>
>>>> On Thu, Feb 22, 2018 at 11:16 AM, Olivier Jeannel <
>>>> facialdel...@gmail.com> wrote:
>>>>
>>>>> Vous êtes chics les gars, merci Kick !
>>>>>
>>>>> 2018-02-22 11:51 GMT+01:00 Lee Hallett <l...@red90.co.uk>:
>>>>>
>>>>>> Open source XSI... Oh... if only...
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 21 February 2018 at 16:00, Gregor Punchatz <punch...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Amazing!!! Thanks!
>>>>>>>
>>>>>>> Now if they would just open source xsi 
>>>>>>>
>>>>>>> --
>>>>>>> Softimage Mailing List.
>>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to
>>>>>>> confirm.
>>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-request@listproc.
>>>>>> autodesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Tenshi
>> Diseñador 3D
>> Wp: (+56)(9)40860893
>> Web: 
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=_mGclomsMsgMmQZ1ajMmSxBZ3hPRt-o7oiX2HE9aKsg=NdXG6N613oZNBzNfY4YRFod3rg77qtifJra9AwAVXiA=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=r5DUPKm2aZcKoGkQGYHHPEkikwbVNFA37FAJugeHE_Y=LxV8cUTF8WQ2zitk4ObEXl4LUvr8voezaz2z8FRQYZU=>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Tenshi
Diseñador 3D
Wp: (+56)(9)40860893
Web: 
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Re: // 3D Printing

2018-04-06 Thread Tenshi
Shapeways, interesting.!

Thanks guys, if i have any more troubles with this i´ll let you know.

On Fri, Apr 6, 2018 at 6:47 AM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> ...walls aren't too thin
>
> On 6 April 2018 at 10:05, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
>
>> If you set up a free Shapeways account, you can test models by uploading
>> there. It'll automatically test your geometry and tell you where any
>> problems are. Accepts obj's too. They have lots of help files on how to
>> best build your geometry but I've found that if you're tidy with building
>> your models and any walls aren't too think, you shoulsn't have many
>> problems.
>> For testing they also print in metals, which I've tried. I had a sterling
>> silver ring printed for my wife :-) and she loves it! Phew!
>>
>>
>>
>> On 5 April 2018 at 06:47, Eugene Flormata <eug...@flormata.com> wrote:
>>
>>> i think you can just make it however you want
>>> and just import it into meshlab as obj or fbx
>>> just remember there's no smoothing normals or averaged normals in real
>>> life, so bake the smoothing before export
>>> zbrush was good with that since zbrush has no normals and it's almost
>>> faceted
>>>
>>> On Wed, Apr 4, 2018 at 10:21 PM, Tenshi <tenshi...@gmail.com> wrote:
>>>
>>>> Thank you guys for the recommendations!
>>>>
>>>> There´s some guide to follow to do this correctly from Softimage?
>>>> Talking about the modeling, like.. i model the asset in quad, triangles,
>>>> can i use hard edges, and after that i export the asset in obj or fbx, open
>>>> it in meshlab/meshmixer. Anything i need to know before i began? Any 
>>>> advice?
>>>>
>>>> On Thu, Apr 5, 2018 at 1:40 AM, toonafish <ron...@toonafish.nl> wrote:
>>>>
>>>>> Yep, Meshmixer does STL export.
>>>>>
>>>>> it also has some nice tools to make things hollow, to save on print
>>>>> material. You can also check for errors like non-manifold geometry and
>>>>> walls that are too thin.
>>>>>
>>>>> Ronald van Vemden
>>>>> ---
>>>>> 3D Graphics & Animation
>>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cyberfish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=uXigTRWEtEXXjOhcHUuYJhY5rnSmSWvjoYL37HDmUdY=>
>>>>> Toonafish | www.toonafish.nl
>>>>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toonafish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=9BhrVTtp4v96Qnep9mcaM9FjG_coQZl0BkFno3rVByM=>
>>>>> tel. +31(0)6 46715175
>>>>> email: ron...@toonafish.nl <ron...@toonafish.nl>
>>>>>
>>>>>
>>>>>
>>>>> On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote:
>>>>>
>>>>> Hi guys,
>>>>>
>>>>> Hope somebody could enlighten me in this, i´ve never worked with 3D
>>>>> Printing and Softimage, My client wants a model that´s going to be metal,
>>>>> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
>>>>> all the dimensions.
>>>>>
>>>>>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>>>>>
>>>>> How can i export this from Softimage?
>>>>> There´s some free plugin? or Do i need to export an .obj/fbx file to
>>>>> another software and convert it?
>>>>>
>>>>> thanks in adv,
>>>>>
>>>>> --
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --

Re: Softimage to Arnold going open source

2018-04-04 Thread Tenshi
Hope somebody help me with this.

I´m trying to build the addon from the github page, but when i try to run
as administrator the ´abuild.bat´, i see a pop up window open and then
immediately closes, i´m trying to run it from inside Softimage and from an
explorer folder, the same happens, but when i try to run it from the
´cmd.exe´, a message appears:

> *´python´ is not recognized as an internal or external command, operable
> program or batch file*
>

any ideas?


On Thu, Feb 22, 2018 at 10:40 AM, Olivier Jeannel <facialdel...@gmail.com>
wrote:

> apologies :)
>
>
> 2018-02-22 14:14 GMT+01:00 Frederic Servant <frederic.serv...@gmail.com>:
>
>> It's *kik* :)
>>
>> On Thu, Feb 22, 2018 at 11:16 AM, Olivier Jeannel <facialdel...@gmail.com
>> > wrote:
>>
>>> Vous êtes chics les gars, merci Kick !
>>>
>>> 2018-02-22 11:51 GMT+01:00 Lee Hallett <l...@red90.co.uk>:
>>>
>>>> Open source XSI... Oh... if only...
>>>>
>>>>
>>>>
>>>>
>>>> On 21 February 2018 at 16:00, Gregor Punchatz <punch...@gmail.com>
>>>> wrote:
>>>>
>>>>> Amazing!!! Thanks!
>>>>>
>>>>> Now if they would just open source xsi 
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>> --
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>>>>
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: // 3D Printing

2018-04-04 Thread Tenshi
Thank you guys for the recommendations!

There´s some guide to follow to do this correctly from Softimage? Talking
about the modeling, like.. i model the asset in quad, triangles, can i use
hard edges, and after that i export the asset in obj or fbx, open it in
meshlab/meshmixer. Anything i need to know before i began? Any advice?

On Thu, Apr 5, 2018 at 1:40 AM, toonafish <ron...@toonafish.nl> wrote:

> Yep, Meshmixer does STL export.
>
> it also has some nice tools to make things hollow, to save on print
> material. You can also check for errors like non-manifold geometry and
> walls that are too thin.
>
> Ronald van Vemden
> ---
> 3D Graphics & Animation
> Cyberfish Laboratories | www.cyberfish.nl
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cyberfish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=uXigTRWEtEXXjOhcHUuYJhY5rnSmSWvjoYL37HDmUdY=>
> Toonafish | www.toonafish.nl
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.toonafish.nl=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=I7Vn3aHGKBltyfBEmm9kBWxNr1YIFqxxrJEg7F5OD24=9BhrVTtp4v96Qnep9mcaM9FjG_coQZl0BkFno3rVByM=>
> tel. +31(0)6 46715175
> email: ron...@toonafish.nl <ron...@toonafish.nl>
>
>
>
> On 5 Apr 2018, at 02:15, Tenshi <tenshi...@gmail.com> wrote:
>
> Hi guys,
>
> Hope somebody could enlighten me in this, i´ve never worked with 3D
> Printing and Softimage, My client wants a model that´s going to be metal,
> for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
> all the dimensions.
>
>  I´ll use Softimage to model this, but my client wants a ´.stl´ format.
>
> How can i export this from Softimage?
> There´s some free plugin? or Do i need to export an .obj/fbx file to
> another software and convert it?
>
> thanks in adv,
>
> --
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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// 3D Printing

2018-04-04 Thread Tenshi
Hi guys,

Hope somebody could enlighten me in this, i´ve never worked with 3D
Printing and Softimage, My client wants a model that´s going to be metal,
for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
all the dimensions.

 I´ll use Softimage to model this, but my client wants a ´.stl´ format.

How can i export this from Softimage?
There´s some free plugin? or Do i need to export an .obj/fbx file to
another software and convert it?

thanks in adv,

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Re: Softimage to Arnold going open source

2018-02-20 Thread Tenshi
@Steven, sure i´ll do that. and hopefully will get surprises in the near
future. On thing that will be good to update it´s the user guide from web
and the pdf to reflect what have been done in the last years, most of the
techniques or info there are sometimes obsolete right now with the new
methods, shaders, workarounds ,etc. If you need help with that let us know,
more than willing to help.

One last thing, can you clarify if the last Sitoa version is ´4.1 with
core 5.0.1.1´? or core 5.0.2.4?

On Tue, Feb 20, 2018 at 9:40 PM, Steven Caron <car...@gmail.com> wrote:

> Exactly, I would happily contribute some time in making sure new features
> in Arnold core make it into SItoA.
>
> @Tenshi, best thing to do is fill up the ticket/bug/feature requests. So
> we know what is needed.
>
> On Tue, Feb 20, 2018 at 2:03 PM, Frederic Servant <
> frederic.serv...@gmail.com> wrote:
>
>> Hi Tenshi,
>>
>> Hopefully we'll continue implementing stuff on our spare time, maybe the
>> community will team up to implement new features and keep up with the
>> Arnold releases.
>>
>> Cheers,
>> --
>> Fred
>>
>>
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Softimage to Arnold going open source

2018-02-20 Thread Tenshi
Hopefully from time to time you guys put at least half of the features from
the latest Mtoa inside. You all know why some of us still use Softimage
instead of Maya, a LONG list of reasons.
Thanks for let us keep the flame alive someway.

On Tue, Feb 20, 2018 at 7:03 PM, Frederic Servant <
frederic.serv...@gmail.com> wrote:

> Hi Tenshi,
>
> Hopefully we'll continue implementing stuff on our spare time, maybe the
> community will team up to implement new features and keep up with the
> Arnold releases.
>
> Cheers,
> --
> Fred
>
> On Tue, Feb 20, 2018 at 9:17 PM, Tenshi <tenshi...@gmail.com> wrote:
>
>> I was always excited with each new update, even though there were very
>> few since last year. I was the one who bothered them on twitter every
>> time to include the same options that Mtoa had.
>> The program that gave them fame and money is now reduced to nothing. When
>> Mtoa was not even born, it was Softimage who started the Arnold revolution
>> in the eyes of many.
>>
>> The least they could do is make it open source, something that Autodesk
>> does not have the eggs to do.
>> I am very upset now, but I partly understand the decision but I do not
>> share it.
>>
>> On Tue, Feb 20, 2018 at 5:27 PM, Jonathan Moore <
>> jonathan.moo...@gmail.com> wrote:
>>
>>> I had expected more of a silent death in the night.
>>>
>>> But as you say, at least it can live on if there are willing folk in the
>>> community committed to keeping the distribution alive.
>>>
>>> On 20 February 2018 at 20:21, Andres Stephens <drais...@outlook.com>
>>> wrote:
>>>
>>>> Good move I say! Well.. sad support is going, but nice to know that it
>>>> can still live on.
>>>>
>>>>
>>>>
>>>> -Draise
>>>>
>>>>
>>>>
>>>> *From: *Frederic Servant <frederic.serv...@gmail.com>
>>>> *Sent: *Tuesday, February 20, 2018 14:14
>>>> *To: *3d-...@listserv.icors.org; softimage@listproc.autodesk.com
>>>> *Subject: *Softimage to Arnold going open source
>>>>
>>>>
>>>>
>>>> *Softimage to Arnold* (or *SItoA*), the Arnold plugin for Autodesk
>>>> Softimage is being made available to the community under an Apache2.0 open
>>>> source license at:
>>>>
>>>>
>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=wD_sTyCVX4S6Q02Q5CItwU2n__-n9Cd4SwMmHDac37o=d8p3ulX4rYsOErcvaPJFVOvZNfo3cYEIsxv8loisKRM=
>>>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=lI3XquuMswpgfa4tMyRNx8llqMEsNED9_KkogcxQt6s=7PoHCS5rtXf751nEvC_oESW-Fgt_fypm0LrQL-7HnMA=>
>>>>
>>>> This repository contains the official SItoA plugin source code. Solid
>>>> Angle, the company behind the Arnold renderer, and now part of Autodesk,
>>>> developed the SItoA plugin commercially from 2009 to 2017.
>>>>
>>>>
>>>> After the Softimage end-of-life announcement in April 2014, Solid Angle
>>>> committed to continue the development and maintenance of SItoA for at least
>>>> a year, and then extended this period until July 2017, porting SItoA to the
>>>> new Arnold 5 API along the way.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *Governance*
>>>>
>>>>
>>>>
>>>> Please submit your issues and pull requests on github, the old Trac
>>>> server will remain available for a while as read-only but we won’t accept
>>>> any new users.
>>>>
>>>>
>>>> We will continue to monitor and review pull requests submitted to this
>>>> repo on a voluntary basis, but will not release official builds any more.
>>>>
>>>>
>>>>
>>>>
>>>> *Acknowledgments*
>>>>
>>>>
>>>>
>>>> Before it was open-sourced, throughout the years, SItoA has been
>>>> developed by:
>>>>
>>>>- Luis Armengol
>>>>- Borja Morales
>>>>- Stefano Jannuzzo
>>>>
>>>> With contributions by:
>>>>
>>>>- Andreas Bystrom
>>>>- Steven Caron
>>>>- Julien Dubui

Re: Softimage to Arnold going open source

2018-02-20 Thread Tenshi
 I was always excited with each new update, even though there were very few
since last year. I was the one who bothered them on twitter every time to
include the same options that Mtoa had.
The program that gave them fame and money is now reduced to nothing. When
Mtoa was not even born, it was Softimage who started the Arnold revolution
in the eyes of many.

The least they could do is make it open source, something that Autodesk
does not have the eggs to do.
I am very upset now, but I partly understand the decision but I do not
share it.

On Tue, Feb 20, 2018 at 5:27 PM, Jonathan Moore <jonathan.moo...@gmail.com>
wrote:

> I had expected more of a silent death in the night.
>
> But as you say, at least it can live on if there are willing folk in the
> community committed to keeping the distribution alive.
>
> On 20 February 2018 at 20:21, Andres Stephens <drais...@outlook.com>
> wrote:
>
>> Good move I say! Well.. sad support is going, but nice to know that it
>> can still live on.
>>
>>
>>
>> -Draise
>>
>>
>>
>> *From: *Frederic Servant <frederic.serv...@gmail.com>
>> *Sent: *Tuesday, February 20, 2018 14:14
>> *To: *3d-...@listserv.icors.org; softimage@listproc.autodesk.com
>> *Subject: *Softimage to Arnold going open source
>>
>>
>>
>> *Softimage to Arnold* (or *SItoA*), the Arnold plugin for Autodesk
>> Softimage is being made available to the community under an Apache2.0 open
>> source license at:
>>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-xxhl5hJKo4dR5Xrw0nkmHKbMFxN20V_zCm_nryh7Qc=FLj_zTZzc6F8VGGec8PLc3nsi60x7ayjkupMmUmBD2g=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=lI3XquuMswpgfa4tMyRNx8llqMEsNED9_KkogcxQt6s=7PoHCS5rtXf751nEvC_oESW-Fgt_fypm0LrQL-7HnMA=>
>>
>> This repository contains the official SItoA plugin source code. Solid
>> Angle, the company behind the Arnold renderer, and now part of Autodesk,
>> developed the SItoA plugin commercially from 2009 to 2017.
>>
>>
>> After the Softimage end-of-life announcement in April 2014, Solid Angle
>> committed to continue the development and maintenance of SItoA for at least
>> a year, and then extended this period until July 2017, porting SItoA to the
>> new Arnold 5 API along the way.
>>
>>
>>
>>
>>
>> *Governance*
>>
>>
>>
>> Please submit your issues and pull requests on github, the old Trac
>> server will remain available for a while as read-only but we won’t accept
>> any new users.
>>
>>
>> We will continue to monitor and review pull requests submitted to this
>> repo on a voluntary basis, but will not release official builds any more.
>>
>>
>>
>>
>> *Acknowledgments*
>>
>>
>>
>> Before it was open-sourced, throughout the years, SItoA has been
>> developed by:
>>
>>- Luis Armengol
>>- Borja Morales
>>- Stefano Jannuzzo
>>
>> With contributions by:
>>
>>- Andreas Bystrom
>>- Steven Caron
>>- Julien Dubuisson
>>- Steffen Dunner
>>- Michael Heberlein
>>- Paul Hudson
>>- Halfdan Ingvarsson
>>- Vladimir Jankijevic
>>- Alan Jones
>>- Guillaume Laforge
>>- Thomas Mansencal
>>- Helge Mathee
>>- Eric Mootz
>>- Holger Schoenberger
>>- Frederic Servant
>>    - Jules Stevenson
>>
>> Special thanks to all the users who passionately provided feedback,
>> production assets, bug reports and suggested features during those years.
>>
>>
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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Diseñador 3D
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Web: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__tenshi.carbonmade.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=-xxhl5hJKo4dR5Xrw0nkmHKbMFxN20V_zCm_nryh7Qc=eX-1oXeNiqEiGCkIGzs2EaWLIFfOgwTpaxFiOSF13u4=
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Re: maya DASH

2017-11-22 Thread Tenshi Sama
well this reminds me in someway to ´Essential Geo´ from Eric Cosky, which i
used a lot a year ago, but anyway.. at least maya it´s getting ´something´.

On Wed, Nov 22, 2017 at 7:19 PM, Sven Constable <sixsi_l...@imagefront.de>
wrote:

> its ok to me when maya catch up to XSI slowly. Apparently with a 15 year
> delay but anyhow, much appreciated.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Eugene Flormata
> *Sent:* Wednesday, November 22, 2017 11:09 PM
> *To:* Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=McJUAaCVeB13ZbS9LSv9rsExTPEEPs1v_zSpkdT011o=o-nNoFJpoY-5pRsTTgvFJqR5kPdNH0P4w9gFS3X5JLw=
> forum/#!forum/xsi_list
> *Subject:* Re: maya DASH
>
>
>
> yeah, I think I sent in a request for this from like several channels
> the request thing on their site
> some email from some lady from the autodesk support team
> a survey i saw on the maya mailing list
>
> it takes a while for anything to get noticed in the noise I suppose
>
>
>
> On Wed, Nov 22, 2017 at 1:56 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
> I bet this was suggested/demanded by ex softimage users :) When was this
> introduced to XSI btw…. 15 years ago maybe?
>
>
>
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: GEAR - Single guides

2017-06-26 Thread Tenshi Sama
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for
xsi then. :)

On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Okay, guess it´s time to move to Gear MC.
> I´d really like to learn how to use the eyebrows and eye modules, mouth
> controllers...and such...
> Short (1-5 minute) videos would really help a lot.
> Thanks.
>
>
> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos <miquel.cam...@gmail.com>
> wrote:
>
>> Hi,
>>
>> thanks Jeremie :)
>>
>> @Tenshi: mmm, I don't remember version 2 for Softimage. :P  I think for
>> gear_mc last version was 1.2
>>
>> [PLUG]
>> But shameless plug here: mGear 2.1 is ready, just need to pack everything
>> and record some videos.
>>
>> if you can't wait the branch 2.1 is here: https://github.com/mique
>> lcampos/mgear/tree/RB-2.1
>>
>> Also I have created a google group for mGear users:
>> https://groups.google.com/forum/#!forum/mgearusergroup  Please join it :)
>>
>>
>>
>>
>>
>> ----
>>
>> Miquel Campos
>> Character TD
>> www.miquel-campos.com
>>
>>
>> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>>
>>> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a
>>> few years i read something about it. Hope it exist somewhere.. bc maybe
>>> soon i'll be experimenting with Gear.
>>>
>>> On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin <gerem@gmail.com>
>>> wrote:
>>>
>>>>  Nice ! Thank you guys !
>>>> And kudos to Miquel who took over the project.
>>>> I'm not aware of any Houdini version but I've been working on a better
>>>> softimage/ Maya version for blur.
>>>> It's available thru the blur open source tools but it's a pain to
>>>> install.
>>>> One day I'll pack it to make it easier to distribute...
>>>>
>>>> On Jun 23, 2017 13:58, "phil harbath" <phil.harb...@jamination.com>
>>>> wrote:
>>>>
>>>>> I am very happy with as well, whatever I happen to migrate to next I
>>>>> hope it has something of the same caliber.
>>>>>
>>>>> *From:* Andres Stephens
>>>>> *Sent:* Friday, June 23, 2017 9:28 AM
>>>>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>>>>> /forum/#!forum/xsi_list
>>>>> *Subject:* Re: GEAR - Single guides
>>>>>
>>>>> I use mc_GEAR all the time.
>>>>>
>>>>> Best rigging system.
>>>>>
>>>>> -Draise
>>>>> +57 3138116821 <(313)%20811-6821>
>>>>>
>>>>> --
>>>>> *From:* softimage-boun...@listproc.autodesk.com <
>>>>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
>>>>> probi...@gmail.com>
>>>>> *Sent:* Friday, June 23, 2017 2:31:30 AM
>>>>> *To:* Official Softimage Users Mailing List.
>>>>> https://groups.google.com/forum/#!forum/xsi_list
>>>>> *Subject:* Re: GEAR - Single guides
>>>>>
>>>>> Gear <3
>>>>> https://streamable.com/jli0
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
>>>>> mirkoj.anima...@gmail.com> wrote:
>>>>>
>>>>>> Man, gear was and still is foundation of all of my work with
>>>>>> characters :)
>>>>>> Made rigging and getting characters to animation fun and fast.. I
>>>>>> can;t express it better then..
>>>>>> Thanks we love you for gear man!!! :)
>>>>>>
>>>>>> By the way did I dream or there was some version or testing or
>>>>>> something for Houdini as well?
>>>>>> Was there one and was it anything like SI version?
>>>>>> ᐧ
>>>>>>
>>>>>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin <
>>>>>> gerem@gmail.com> wrote:
>>>>>>
>>>>>>> I feel some warm in my heart when I see people are still using gear.
>>>>>>> I miss you all guys !
>>>>>>>
>>>>>>> On Jun 22, 2017 16:14, "Pierre Schiller" <
&

Re: GEAR - Single guides

2017-06-24 Thread Tenshi Sama
te:
>>>>>>>
>>>>>>>> Works fine here.
>>>>>>>>
>>>>>>>> Did you MMB select and delete the complete “leg_XX_root” branch ?
>>>>>>>>
>>>>>>>> Ronald
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 22 Jun 2017, at 13:42, Pierre Schiller <
>>>>>>>> activemotionpictu...@gmail.com> wrote:
>>>>>>>>
>>>>>>>> Hi. Is Jeremie Passerin still in the list? :D
>>>>>>>> I´ve been a little rusty on making guides on Gear. I am trying to
>>>>>>>> rig a "house key" as a character.
>>>>>>>> So I pickup the human guide, delete 1 leg entirely and it should be
>>>>>>>> ready to generate a rig. Instead, I get an error. Scripts stop.
>>>>>>>>
>>>>>>>> So I thought, maybe I gotta do this using the single guides (make a
>>>>>>>> spine, neck and head, two arms and 1 leg.) But It mentions I´m missing 
>>>>>>>> a
>>>>>>>> "root". Basically I have forgotten how to make my own guide and 
>>>>>>>> generate a
>>>>>>>> rig out of it.
>>>>>>>>
>>>>>>>> Could someone help me out with this, please?
>>>>>>>> Thank you everyone. I know it´s been HU days for everyone. :D heheh.
>>>>>>>>
>>>>>>>> --
>>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>>> Cinema & TV production
>>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>> --
>>>>>>>> Softimage Mailing List.
>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Softimage Mailing List.
>>>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>>> Cinema & TV production
>>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>>> Cinema & TV production
>>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>>> Cinema & TV production
>>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> <http://www.cgfolio.com/mirko-jankovic>*
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> --
>>
>> Pedro Alpiarça dos Santos
>>
>>
>> * probiner.xyz <http://probiner.xyz/> *
>>
>> --
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: - TX_manager for Softimage.

2017-03-03 Thread Tenshi Sama
holy hell, thank you Nuno! Of course i'll try yours, too.

Btw there's another one called..  NS_version by Niclas Schlapmann, and i
love the integration and stuff that has, but i hate how it changed your
softimage preferences, timeline, etc.
http://www.enoni.de/wp/?p=682

On Fri, Mar 3, 2017 at 6:22 AM, Nuno Conceicao <nunoalexconcei...@gmail.com>
wrote:

> Hi Tenshi
> Before Vincent did his nice version of TX Manager I did my own.
> Feel free to try it out, if you also run with issues with it let me know
>
> Cheers
>
> Nuno
>
>
>
> On Thu, Mar 2, 2017 at 3:49 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
>> Thanks for the tips guys.
>>
>> On Thu, Mar 2, 2017 at 7:22 AM, Angus Davidson <angus.david...@wits.ac.za
>> > wrote:
>>
>>> I tend to map directories to a drive lettereg
>>> c:\Users\Angus\Projects\textures  to t:\textures  it also means its
>>> less likely that there is a space in the name as you should have created
>>> every folder in the mapped drive.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> *From: *Chris Marshall <chrismarshal...@gmail.com>
>>> *Reply-To: *"softimage@listproc.autodesk.com" <
>>> softimage@listproc.autodesk.com>
>>> *Date: *Thursday, 02 March 2017 at 2:18 PM
>>> *To: *"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com
>>> >
>>> *Subject: *Re: - TX_manager for Softimage.
>>>
>>>
>>>
>>> Spaces in any file name are a bad idea.
>>>
>>>
>>>
>>> On 1 March 2017 at 23:25, Tenshi Sama <tenshi...@gmail.com> wrote:
>>>
>>> @gareth bell, my brain melts right now. If i was a God, your bedroom
>>> would have 20 billion USD + some hooters girls with a xsi logo in their
>>> tshirts + a sign that says "Thank you".  
>>>
>>>
>>>
>>> On Wed, Mar 1, 2017 at 6:11 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>>>
>>> my routes are something like this:
>>>
>>> C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures
>>>
>>> Let me try to put underscore in that route...
>>>
>>>
>>>
>>> On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com>
>>> wrote:
>>>
>>> It's a guess but do you have spaces in your directory names? This might
>>> be a problem.
>>> --
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
>>> tenshi...@gmail.com>
>>> *Sent:* 01 March 2017 22:37:02
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* - TX_manager for Softimage.
>>>
>>>
>>>
>>> Hello,
>>>
>>> Ok this is my last laast resort, i tried so hard with the help of few
>>> people to make this work, but with no good result.
>>> I post this in xsi community but with no answers, the dev never reply me.
>>>
>>> http://www.vincentullmann.com/tools.html
>>>
>>> Can someone confirm the plugin works? I found out it has errors to find
>>> the "pictures" folder inside the project files.
>>>
>>> It's working if you put the "texture" in C://textureexample.jpeg, but
>>> it's impossible to have millions of textures floating in C://.
>>>
>>> Can someone check the code please? When i put the texture inside
>>> "pictures" folder, i get the pop up in the attachment.
>>>
>>> thanks,
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>>
>>>
>>> --
>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
>>>
>>> --
>>>
>>> web: https://tenshi.carbonmade.com
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply t

Re: - TX_manager for Softimage.

2017-03-02 Thread Tenshi Sama
Thanks for the tips guys.

On Thu, Mar 2, 2017 at 7:22 AM, Angus Davidson <angus.david...@wits.ac.za>
wrote:

> I tend to map directories to a drive lettereg 
> c:\Users\Angus\Projects\textures
> to t:\textures  it also means its less likely that there is a space in the
> name as you should have created every folder in the mapped drive.
>
>
>
>
>
>
>
> *From: *Chris Marshall <chrismarshal...@gmail.com>
> *Reply-To: *"softimage@listproc.autodesk.com" <
> softimage@listproc.autodesk.com>
> *Date: *Thursday, 02 March 2017 at 2:18 PM
> *To: *"softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
> *Subject: *Re: - TX_manager for Softimage.
>
>
>
> Spaces in any file name are a bad idea.
>
>
>
> On 1 March 2017 at 23:25, Tenshi Sama <tenshi...@gmail.com> wrote:
>
> @gareth bell, my brain melts right now. If i was a God, your bedroom would
> have 20 billion USD + some hooters girls with a xsi logo in their tshirts +
> a sign that says "Thank you".  
>
>
>
> On Wed, Mar 1, 2017 at 6:11 PM, Tenshi Sama <tenshi...@gmail.com> wrote:
>
> my routes are something like this:
>
> C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures
>
> Let me try to put underscore in that route...
>
>
>
> On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com>
> wrote:
>
> It's a guess but do you have spaces in your directory names? This might be
> a problem.
> --
>
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
> tenshi...@gmail.com>
> *Sent:* 01 March 2017 22:37:02
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* - TX_manager for Softimage.
>
>
>
> Hello,
>
> Ok this is my last laast resort, i tried so hard with the help of few
> people to make this work, but with no good result.
> I post this in xsi community but with no answers, the dev never reply me.
>
> http://www.vincentullmann.com/tools.html
>
> Can someone confirm the plugin works? I found out it has errors to find
> the "pictures" folder inside the project files.
>
> It's working if you put the "texture" in C://textureexample.jpeg, but it's
> impossible to have millions of textures floating in C://.
>
> Can someone check the code please? When i put the texture inside
> "pictures" folder, i get the pop up in the attachment.
>
> thanks,
>
>
>
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
>
> --
>
> web: https://tenshi.carbonmade.com
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
>
> Chris Marshall
>
> Mint Motion Limited
>
> 029 20 37 27 57
>
> 07730 533 115
>
> www.mintmotion.co.uk
>
> www.dot3d.com
>
>
>
>  This communication is intended for the addressee only. It is confidential. 
> If you have received this communication in error, please notify us 
> immediately and destroy the original message. You may not copy or disseminate 
> this communication without the permission of the University. Only authorised 
> signatories are competent to enter into agreements on behalf of the 
> University and recipients are thus advised that the content of this message 
> may not be legally binding on the University and may contain the personal 
> views and opinions of the author, which are not necessarily the views and 
> opinions of The University of the Witwatersrand, Johannesburg. All agreements 
> between the University and outsiders are subject to South African Law unless 
> the University agrees in writing to the contrary.
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Re: - TX_manager for Softimage.

2017-03-01 Thread Tenshi Sama
my routes are something like this:

C:\Mis Documentos\Mis Trabajos\Softimage\project_something\Pictures

Let me try to put underscore in that route...

On Wed, Mar 1, 2017 at 5:45 PM, gareth bell <garethb...@outlook.com> wrote:

> It's a guess but do you have spaces in your directory names? This might be
> a problem.
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of Tenshi Sama <
> tenshi...@gmail.com>
> *Sent:* 01 March 2017 22:37:02
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list
> *Subject:* - TX_manager for Softimage.
>
> Hello,
>
> Ok this is my last laast resort, i tried so hard with the help of few
> people to make this work, but with no good result.
> I post this in xsi community but with no answers, the dev never reply me.
>
> http://www.vincentullmann.com/tools.html
>
> Can someone confirm the plugin works? I found out it has errors to find
> the "pictures" folder inside the project files.
>
> It's working if you put the "texture" in C://textureexample.jpeg, but it's
> impossible to have millions of textures floating in C://.
>
> Can someone check the code please? When i put the texture inside
> "pictures" folder, i get the pop up in the attachment.
>
> thanks,
>
>
>
>
>
> --
> web: https://tenshi.carbonmade.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Getting close to a 3 year old EOL annyversary

2017-02-23 Thread Tenshi Sama
Amen.

On Thu, Feb 23, 2017 at 3:53 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> But...who's counting
> Anyways.. Thought about all those college students who started to train in
> 2014 wih SI and had to switch sides to Ma or Max.
>
> thanks to Foundry and SideFx who really have comprehended what it's
> like to have a tech career and reediming knowledge to their softaware (at
> least on the lerning curve). No, really, thanks for your suport.
>
> Regards.
>
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>



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Re: Maya

2017-02-18 Thread Tenshi Sama
:(

https://youtu.be/WcDn8gVPY_8

On Sat, Feb 18, 2017 at 1:22 AM, Andrew Prostrelov 
wrote:

> > Just another day in the wonderful world of Maya...
> totally agree.
> The same stuff all over internet.
> Every one in a pain of Maya "great" UI design, legacy crap and bugs all
> over the place.
>
>
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Re: Maya

2017-02-16 Thread Tenshi Sama
*made

On Thu, Feb 16, 2017 at 8:58 PM, Tenshi Sama <tenshi...@gmail.com> wrote:

> "Insane bad"... that make my day.
>
> On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron <car...@gmail.com> wrote:
>
>> i think that is just it... everyone is wired differently and are willing
>> to put up with different amount of 'issues'. half of my issues are
>> perfectly OK for the rest of my peers. in fact they designed it the way
>> they did cause of 3dsmax's short comings. i find this stuff s
>> infuriating only because i know better. but if i didn't use softimage i am
>> sure i would be ok with it.
>>
>> i see release notes which on the surface make 3dsmax seeem like its
>> getting better but when you use it, its still feels the same sluggish
>> workflow. at least with maya i felt since the softy's joined the team
>> things have been getting better.
>>
>> On Thu, Feb 16, 2017 at 4:36 PM, Artur W <artur.w...@gmail.com> wrote:
>>
>>> LOL.
>>>
>>> That's a  nice one, however, I never felt that bad in 3ds Max. It was
>>> bad but never insane bad.
>>>
>>> 2017-02-17 1:31 GMT+01:00 Steven Caron <car...@gmail.com>:
>>>
>>>> i would kill to be in maya right now, in am in 3dsmax...
>>>>
>>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W <artur.w...@gmail.com> wrote:
>>>>
>>>>>
>>>>> I use Maya and I hate it. On average, everything takes two to three
>>>>> times longer than it should. Two thirds of the time are spent on technical
>>>>> issues, workarounds, fixes, restarts, clean ups, extracting working parts
>>>>> and merging them to new scenes and setting everything up again. This time
>>>>> wasting frustrates me because I could use it to do other projects, learn 
>>>>> or
>>>>> even do my own projects but FUCK NO. It's a loop, never ending loop
>>>>>
>>>>>
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>>>
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>>
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Re: Maya

2017-02-16 Thread Tenshi Sama
"Insane bad"... that make my day.

On Thu, Feb 16, 2017 at 8:47 PM, Steven Caron  wrote:

> i think that is just it... everyone is wired differently and are willing
> to put up with different amount of 'issues'. half of my issues are
> perfectly OK for the rest of my peers. in fact they designed it the way
> they did cause of 3dsmax's short comings. i find this stuff s
> infuriating only because i know better. but if i didn't use softimage i am
> sure i would be ok with it.
>
> i see release notes which on the surface make 3dsmax seeem like its
> getting better but when you use it, its still feels the same sluggish
> workflow. at least with maya i felt since the softy's joined the team
> things have been getting better.
>
> On Thu, Feb 16, 2017 at 4:36 PM, Artur W  wrote:
>
>> LOL.
>>
>> That's a  nice one, however, I never felt that bad in 3ds Max. It was bad
>> but never insane bad.
>>
>> 2017-02-17 1:31 GMT+01:00 Steven Caron :
>>
>>> i would kill to be in maya right now, in am in 3dsmax...
>>>
>>> On Thu, Feb 16, 2017 at 4:28 PM, Artur W  wrote:
>>>

 I use Maya and I hate it. On average, everything takes two to three
 times longer than it should. Two thirds of the time are spent on technical
 issues, workarounds, fixes, restarts, clean ups, extracting working parts
 and merging them to new scenes and setting everything up again. This time
 wasting frustrates me because I could use it to do other projects, learn or
 even do my own projects but FUCK NO. It's a loop, never ending loop


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Re: Maya

2017-02-16 Thread Tenshi Sama
Why people think saying the truth is bad? In what world of dictators are we?

Saying the truth about Maya, is the best that people can do. Maya and the
s$iT that has inside is something people in the industry already know, is
just that people are afraid to express themselves or they haven't tried
other functional programs. They tend to live like zombies believing Maya is
a god that has imperfections that needs to be tolerated for the sake of
having a job.

Wrong people. Wrong. If all the people out there that think the same at
least put a complain to their supervisors everything, their supervisors
will speak to the above team, and the word will keep spreading until it
reach at the very top.
"Our designers, our people don't want to work with that piece of garbage!
Please do something".

Stop living in fear people. Say Maya is the WORST THING that happen to the
industry. AD is the worst thing that happen to the industry. Maybe just
maybe if we speak at high decibels AD will listen and for the love of god
they will FIX all those SIMPLE little things. WE DON"T WANT WORKAROUNDS, we
want the tool WORKS., that's all.

my 2cents,
sorry my grammar.

On Thu, Feb 16, 2017 at 10:49 AM, Artur W  wrote:

> My CG Head's wife is named Maya, so cursing is also a bit limited.
>
>
>
> 2017-02-16 16:46 GMT+01:00 Jonathan Moore :
>
>> Just another day in the wonderful world of Maya...
>>
>> On 16 February 2017 at 15:38, Olivier Jeannel 
>> wrote:
>>
>>> Doesn't sound agressive to me..
>>>
>>> 2017-02-16 16:11 GMT+01:00 Artur W :
>>>
 Highly aggressive rant coming...
 I need to vent...

 You don't need to read that. I just needed to put it out there. It's a
 digital scream in the empty space.

 So I sit here setting up the lighting and rendering for a project and I
 am using Maya 2017 because I moved on and I am also a part of a pipeline
 so, the fact I am learning Houdini intensively is beyond the point here.
 Si, I set up very nice shader setup (not without problems, because why
 the FUCK not) in Redshift. All the bells and whistles of the engine are
 fine tuned but not in Attribute Editor because IT DOESN'T FUCKING WORK as
 it should. But hey, I got Channel Box right, if it only showed ALL the
 parameters. So, hey I can always key the value and then fine tune, right?

 I know, I know, I know. I should update Maya to the newest version and
 then it should be ok. If it only weren't for the f... pipeline and mid
 project.

 Redshift guys said the custom AOV's should be soon, but I can't wait
 with this project. Hey, there is render setup; Let's use that.
 What a confusing piece of shit.
 You can make layers and override plethora of settings including object
 transform (IN RENDER LAYER SETUP - WHY!!!) but why for the MF I can't have
 different render settings. All I can have is an override for separate parts
 of it. Why is it better?
 Suddenly if I want to switch Brute Force off for AO layer and it
 becomes numerical value of 4. WHY? Because it's the number on the list. It
 took me a while.
 The best part is while working in pipeline you get different parts from
 different people. It can happen for someone to make a old layer override on
 object which according to Autodesk conflicts new Render Setup. The result -
 all shaders/materials/properties (what's the F... difference) are fucked on
 opening the scene. All I can see is green.

 Why do I have to click 3000 times to see the whole shader tree? Why
 can't it open all at once?
 Why shader group accepts connection just to drop them on reopening?
 (explanation is "yeah it does that for some nodes) It does that with
 AiWrite in Arnold for example. Why hypershade is such a lagy piece of shit.
 Copy paste works sometimes, not always. Why some nodes show up in material
 tab even though they're not a materials like displacement? Not to mention
 that when I have 100 materials I am unable to see which is selected.
 Highlighting sucks ass.


 Why do the material balls have to render ALL THE TIME.
 Why does Maya on startup open all the f... windows of other users?
 Why when trying to create a render node, whatever it is it always
 highlights me textures? I didn't ask for this and now I have to deselect it
 and then search for what I need.

 I set a project and it's location and when I open file it goes to the
 other project. WHY?
 And when I create preferences from scratch for 2017 maya (NOT COPYING
 THEM) it uses 2016 maya.env anyway.

 Whatever I do, there are preselections active and enhancements that are
 actually obstacles to overcome. They are annoying and interfere with my
 work all the time.

 Not to mention viewport and all the windows an 

Re: Softimage mailing 2016 year in review

2017-01-08 Thread Tenshi Sama
Ohh i think i post the Camera - Frame Issues, haha.

On Sun, Jan 8, 2017 at 2:26 PM, Olivier Jeannel 
wrote:

> Damn, beaten by Morten :)
>
> 2017-01-08 12:54 GMT+01:00 Mirko Jankovic :
>
>> Well better then then top 5 for mostly angry AD venting ;)
>> ᐧ
>>
>> On Sun, Jan 8, 2017 at 12:41 PM, Andrew Prostrelov 
>> wrote:
>>
>>> Yep. Number 23 goes to me ) For my annoying stupidity i guess. But it's
>>> nice )
>>>
>>> 2017-01-06 22:01 GMT+03:00 Francois Lord :
>>>
 Wow, I'm no longer in the top 25 posters. Times change!

 On 01/06/2017 01:33 PM, Stephen Blair wrote:

 http://wp.me/powV4-3nR


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>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
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>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
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>> www.cgfolio.com
>>
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>> http://www.gpuoven.com/
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Re: -Softimage ICO?

2017-01-07 Thread Tenshi Sama
hehe.

On Sun, Jan 8, 2017 at 12:57 AM, Tenshi Sama <tenshi...@gmail.com> wrote:

> (for the sake of being organized)
>
> Hi guys, i searched for the OLD Softimage icon, i found a thread but i was
> wondering if any of you have the same icon in a 128x128 size? There's only
> a 32x32 in size?
>
> -One more Q, I always delete threads i'm not in, but if i found one that i
> want to reply, how i do it? Ffor example the softimage icon one, i can only
> see it from the google groups.
>
> ​thanks in adv,​
>
> --
>
>


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-Softimage ICO?

2017-01-07 Thread Tenshi Sama
(for the sake of being organized)

Hi guys, i searched for the OLD Softimage icon, i found a thread but i was
wondering if any of you have the same icon in a 128x128 size? There's only
a 32x32 in size?

-One more Q, I always delete threads i'm not in, but if i found one that i
want to reply, how i do it? Ffor example the softimage icon one, i can only
see it from the google groups.

​thanks in adv,​

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Re: Softimage 2015

2016-12-09 Thread Tenshi Sama
As for a i know, there ins't one.

I think there's some "license" issue between both, but i'm not sure.

On Fri, Dec 9, 2016 at 10:20 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> Hello,
>
>
>
> Is there any difference between Softimage 2015 SP2 and Softimage 2015 R2
> SP2. If so what? And which is the most stable?
>
>
>
>
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
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Re: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-07 Thread Tenshi Sama
Thinking the same as Dan. ;)  Let it go.

That doesn't mean i don't hate AD, because i hate them for everything wrong
they did with our XSI and all the apps.


On Wed, Dec 7, 2016 at 4:18 AM, Dan Yargici  wrote:

> Are you insane?
>
> Come on everyone, get over it. Life's too short...
>
> Sent from my phone...
>
> On 6 Dec 2016 10:20 pm, "Pierre Schiller" 
> wrote:
>
>> Hi. Has anyone started any documentary on how AD hit our jobs (increasing
>> an already bad economic year)?
>> Has anyone documented how bad our calm and helping attitude built out of
>> years of trust and confidence, suddenly wrecked nerves to learn another
>> clumsy-patched-to-death-with-more-bad code?
>>
>> Maybe we should consider those points ann...what other points, to start
>> out the documentary?
>>
>>
>> Thanks
>>
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Re: Arnold future support for Softimage

2016-11-29 Thread Tenshi Sama
As far as i know, yes.

On Tue, Nov 29, 2016 at 4:02 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hi, I just got news that Arnold 1.4.1 is out for maya:
> https://support.solidangle.com/display/AFMUG/1.4.1
>
> I wondered if Arnold will continue to support softimage?
> Thanks.
>
> --
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> Cinema & TV production
> Video Reel 
>
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Re: Interview with Pokoyo director (with XSI in the background!)

2016-11-24 Thread Tenshi Sama
Nice!

On Thu, Nov 24, 2016 at 11:05 AM, philipp seis  wrote:

> Just found this,... :D
> https://vimeo.com/23975439
>
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Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Tenshi Sama
Exactly, turn off the thumbnail preview. I have the same issues a while
ago, now i only have "text" materials.; but only in the Material Manager;
in the render tree i always have thumbnails on.

On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson 
wrote:

> Turn off the material ball preview, then load your scene.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>
> 3D Animation Magic Facebook page
> 
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> 
>
> On Tue, Nov 8, 2016 at 4:43 PM Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Hello everyone. I´m on a tight deadline, and I have been using arnold
>> 3.13.0 for my renders.
>> It all went fine until 2 days ago. My scene crashes every time I dare to
>> touch the material editor /or/ resize it. I´m cheking the sources for all
>> of my textures to be path relative to the user of the project folder,
>> instead of a full path. (pictures/texture/diffuse1K.jpg - is desired) so
>> I can later share the project.
>>
>> But SI crashes. I can´t repath all my textures.
>>
>> I followed the recommendations on ex-xsi about leaving the mat editor
>> open, then opening the scene, but I can´t even start scrolling and the
>> material editor window, crashes softimage (goes blank). I tested it on
>> another machine with SI 2015 and goes kap00t as well.
>>
>> Please, if anyone could give me directions on where to check, I´d be more
>> than thankful.
>>
>> ps: I have also deleted all backup folders for the scene. Cleared all
>> .tmp files from windows. but I can´t think of a work around on this one.
>>
>> Best regards.
>> David.
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
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Re: SI on Windows 10 with anniversary update not working anymore? [solved]

2016-10-28 Thread Tenshi Sama
I had the SAME exact trouble with the ole32.dll corrupted too, plus the
crosswalk_blabla trouble.
At first i tried all the methods share by everybody on the web and
softimage support blog, etc. I uninstall and reinstall XSI like 5 times,
install last video drivers,etc..etc.

When i uninstall that thing Companion, i think everything went back to
normal. That shitty thing comes with *"K-Lite codec pack"* drivers and
install automatically, so beware people.

On Thu, Oct 27, 2016 at 8:31 AM, Stephan Haitz  wrote:

> Hello everybody,
>
> Got the problem: Nothing to do with windows.
>
> Lavasoft Adaware Web Companion is the time thief!
>
> Don´t know where I caught this and why on both machines but ...
>
> It is reproducable: after Installation SI won´t start, as soon as you
> uninstall it, everything´s ok!
>
> Thanks for your help and sorry for disturbing.
>
> Best regards
>
> Stephan
>
> PS: Why I assumed it could be Windows 10: In the Anniversary update there
> was something changed so my Banking Software stopped to work. This was
> confirmed by the vendor.
>
>
>
> Am 27.10.2016 um 13:34 schrieb Stephan Haitz:
>
> And again: Tested it on 3rd Workstation: works fine with exactly this Win
> Version... so it´s not the windows version!
> So excuse the trouble, must be a special config on my side...
>
> Thanx for Testing
>
> regards
>
> Stephan
>
> Am 27.10.2016 um 13:09 schrieb Martin Chatterjee:
>
> Hey Stephan, long time no see!  :)
>
> Sorry, no further help from my side except that I can confirm that
> everything still works on my side on Windows 10 with exactly your build. ( 
> Version
> 1607, Build 14393.321)
>
> Cheers, -M
>
> --
>Martin Chatterjee
>
> [ Freelance Technical Director ]
> [   http://www.chatterjee.de   ]
> [ https://vimeo.com/chatterjee ]
>
> On Thu, Oct 27, 2016 at 12:51 PM, Stephan Haitz 
> wrote:
>
>> Ok thx for reply...
>>
>> strange, as I tested this on another Computer... I have to investigate
>> further...
>>
>> my Win: Version 1607 (Build 14393.321)
>>
>>
>>
>> Am 27.10.2016 um 12:36 schrieb Mirko Jankovic:
>>
>> never mind found it
>>
>> Press *Win+R.*
>> Type *winver*
>> *. Press *Enter:
>>
>> Yes got anniversary and still works fine. So doesn't seems to be windows
>> issue?
>>
>> ᐧ
>>
>> On Thu, Oct 27, 2016 at 12:34 PM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Hmm everything still works here... btw where to check exactly if I
>>> actually got that update for win 10 or not?
>>> ᐧ
>>>
>>> On Thu, Oct 27, 2016 at 12:33 PM, Stephan Haitz 
>>> wrote:
>>>
 #Excuse for Repost, wrong thread...
 Hi List,

 If I am right Softimage 2015 SP2 won´t start on actual Windows 10 +
 anniversary update anymore. Tested on my Workstation and my Notebook. On
 Startup I get a "Failed to save scene before system failure". Visual
 Studio Debugger says something with combase.dll, dont know if relevant,
 I am not a developer...

 Can somebody confirm this issue? Any workarounds other then back to Win
 7/8?

 Reinstallation didn´t help...

 This moment came faster than expected...

 Greets

 Stephan



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>>>
>>>
>>>
>>> --
>>> Mirko Jankovic
>>> *http://www.cgfolio.com/mirko-jankovic
>>> *
>>>
>>> Need to find freelancers fast?
>>> www.cgfolio.com
>>>
>>> Need some help with rendering an Redshift project?
>>> http://www.gpuoven.com/
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> *
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>>
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>> "unsubscribe" in the subject, and reply to confirm.
>>
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>> subject, and reply to confirm.
>
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-Linear Mode Preview in Sitoa

2016-10-19 Thread Tenshi Sama
Hi guys!

I'm using Sitoa 3.14 with Softimage 2015 SP2.

There's a way i can preview Linear mode(All at the same time?) in:

-UI Widgets
-Shaderballs
-Render Regions
-Render Pass/Preview(default gamma in the preview pass window is 1.0, don't
want to always modify it to see how the 2.2 render will be exported)


I've been trying to accomplished that but i can't get the same Render
Region color equal as the Preview Pass and the UI widgets colors.


thanks in adv
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Re: Sitoa bake? Possible?

2016-09-06 Thread Tenshi .
Thanks! I'll try and let you know. I really need this. I wrote to Kettle
Studio,btw.

On Tue, Sep 6, 2016 at 3:42 AM, Jules Stevenson <droolz...@googlemail.com>
wrote:

> Hey Tenshi,
>
> I think it should work - we're using it here. Try this attachment - It's
> probably a slightly newer compile (works with 3.7.0 sitoa here).
>
> Cheers,
>
> Jules
>
> On Sun, Sep 4, 2016 at 11:22 AM, Tenshi . <tenshu...@gmail.com> wrote:
>
>> Thanks for the reply.
>>
>> Looking into it. But it seems it doesn't support the latest Sitoa, right?
>> (Arnold 4.2.14.1. Sitoa 3.14)
>>
>> On Sat, Sep 3, 2016 at 6:51 PM, Matt Morris <matt...@gmail.com> wrote:
>>
>>> If you do a search for kettle bake that should help you out. Its a part
>>> of the a 3rd party shader pack.
>>>
>>>
>>>
>>> On Saturday, 3 September 2016, Tenshi . <tenshu...@gmail.com> wrote:
>>> > Hello guys!
>>> >
>>> > I want to know if there's a way or workaround to this. I want to bake
>>> a scene to be able to work in Sketchfab, or preview it in pages with the
>>> same function.
>>> >
>>> > People will say, that i use MR to recreate everything, but that would
>>> be a hard job since my scene is an interior scene with a lot of objects.
>>> >
>>> > So please tell me there's a way to do this in Sitoa, right now :(
>>> >
>>> > thanks in adv.
>>>
>>> --
>>> www.matinai.com
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Sitoa bake? Possible?

2016-09-04 Thread Tenshi .
Thanks for the reply.

Looking into it. But it seems it doesn't support the latest Sitoa, right?
(Arnold 4.2.14.1. Sitoa 3.14)

On Sat, Sep 3, 2016 at 6:51 PM, Matt Morris <matt...@gmail.com> wrote:

> If you do a search for kettle bake that should help you out. Its a part of
> the a 3rd party shader pack.
>
>
>
> On Saturday, 3 September 2016, Tenshi . <tenshu...@gmail.com> wrote:
> > Hello guys!
> >
> > I want to know if there's a way or workaround to this. I want to bake a
> scene to be able to work in Sketchfab, or preview it in pages with the same
> function.
> >
> > People will say, that i use MR to recreate everything, but that would be
> a hard job since my scene is an interior scene with a lot of objects.
> >
> > So please tell me there's a way to do this in Sitoa, right now :(
> >
> > thanks in adv.
>
> --
> www.matinai.com
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: testing list

2016-09-03 Thread Tenshi .
Best and realistic comment ever! :)

On Fri, Sep 2, 2016 at 5:29 PM, Mirko Jankovic 
wrote:

> so true so true...
>
> With Softimage you work, with others you workaround
> ᐧ
>
> On Sat, Sep 3, 2016 at 12:27 AM, Sven Constable 
> wrote:
>
>> The max an maya colleagues usually have to workaround problems at that
>> time
>> of the day. The ability to sleep regularly is one of the positive side
>> effects beeing a Softimage artist. QED.
>>
>> -Original Message-
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley
>> Gabe
>> Sent: Friday, September 02, 2016 11:02 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: testing list
>>
>> Can you guys please keep it down? Some of us are trying to sleep.
>>
>>
>> > On Sep 2, 2016, at 3:59 PM, Francois Lord  wrote:
>> >
>> > No no no. Look at his lack of capital letters. This is a clear sign of
>> > someone being afraid. ;) (sorry, it's friday)
>> >
>> >> On 2016-09-02 16:51, Sven Constable wrote:
>> >> I think he just wanted to test his new mail adress for the list. And
>> >> it worked :)
>> >>
>> >> -Original Message-
>> >> From: softimage-boun...@listproc.autodesk.com
>> >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
>> >> Francois Lord
>> >> Sent: Friday, September 02, 2016 10:23 PM
>> >> To: softimage@listproc.autodesk.com
>> >> Subject: Re: testing list
>> >>
>> >> This is is getting so quiet that people are afraid it's being shut
>> >> down.
>> >>
>> >>> On 2016-09-02 14:09, L Rousseau wrote:
>> >>> testing list
>> >>> --
>> >>> Softimage Mailing List.
>> >>> To unsubscribe, send a mail to
>> >>> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> >>> subject, and reply to confirm.
>> >>
>> >> --
>> >> Softimage Mailing List.
>> >> To unsubscribe, send a mail to
>> >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> >> subject, and reply to confirm.
>> >>
>> >> --
>> >> Softimage Mailing List.
>> >> To unsubscribe, send a mail to
>> >> softimage-requ...@listproc.autodesk.com with "unsubscribe" in the
>> >> subject, and reply to confirm.
>> >
>> > --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>> --
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>> "unsubscribe" in the subject, and reply to confirm.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> *
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
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Sitoa bake? Possible?

2016-09-02 Thread Tenshi .
Hello guys!

I want to know if there's a way or workaround to this. I want to bake a
scene to be able to work in Sketchfab, or preview it in pages with the same
function.

People will say, that i use MR to recreate everything, but that would be a
hard job since my scene is an interior scene with a lot of objects.

So please tell me there's a way to do this in Sitoa, right now :(

thanks in adv.
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Re: aaOcean - SI 2014 - How to set it up on a scene?

2016-08-08 Thread Tenshi .
Thanks for asking this Pierre, it's a subject i always wanted to ask. :)

On Mon, Aug 8, 2016 at 12:09 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> BTW, how do I correctly connect those cyan outputs? Shader shows
> disconnections.
>
>
> On Sun, Aug 7, 2016 at 5:14 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Thank you! It´s been 3 times over 3 years, I´ve asked the same question.
>> LOL.
>> But realized I have to make a default workgroup directory folders in
>> order for it to be recognized.
>> Now it works!
>> I also had a conflicting *.dll somewhere.
>> Thanks
>>
>> On Sun, Aug 7, 2016 at 4:50 PM, Amaan Akram 
>> wrote:
>>
>>>
>>> I don't have access to softimage so can't help more, but the following
>>> should help.
>>>
>>> https://bitbucket.org/amaanakram/aaocean/wiki/Softimage%20Installation
>>>
>>> If not, please see Stephen Blair's post
>>>
>>> https://xsisupport.com/2014/12/04/installing-aaocean/
>>>
>>> Also, the Plugin Manager should help in showing if the shaders/deformers
>>> are visible to softimage
>>>
>>> On 7 August 2016 at 21:44, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Ok. Opened AA_Ocean_DemoScenes\aaOcean_MentalRay.scn but error shows:
 ERROR : PHEN 0.1724 MB error  051011: shader "aaOceanDataShader"
 not found


 My workgroup looks like this:
 C:\XSI_Workgroups\aaOcean\Application\Plugins\
 *aaOceanDataShader.dll
 *aaOceanDeformer.dll
 *aaOceanShaderDefinition.dll

 What other thing do I need to make to have the shader found with MR?
 Thanks @Aamaan


 On Sun, Aug 7, 2016 at 2:55 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> Ok, I´m going for AAOcean Rev255  Stable Win.zip
> Let´s see how it goes. Thanks for the heads up.
>
> On Sun, Aug 7, 2016 at 10:12 AM, Amaan Akram 
> wrote:
>
>> The demo scenes are included in the zip file from the bitbucket
>> download
>>
>>
>> https://bitbucket.org/amaanakram/aaocean/downloads
>>
>> On 7 August 2016 at 14:14, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Yes. But on SI 2013 only. And that was some time ago.
>>>
>>> How can I plug the yellow port to an ice execute port on ice?
>>>
>>> (I don't have demo scenes anymore)
>>> Thanks for the reply.
>>>
>>> On Aug 7, 2016 4:20 AM, "Amaan Akram" 
>>> wrote:
>>>
 Hi,

 have you tried the sample scenes?

 amaan

 On 7 August 2016 at 04:45, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

>
> ​
> Hello guys, when I installed my AAOcean Workgroup, I only see this
> compound. And it´s output it´s on yellow. Previous AAOCean had a grey
> output so it could be plugged directly into Executes on ICE tree node.
>
> Question: What is the correct way to setup aaOcean on ICE?
> Cheers.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.aut
> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>



 --
 3D Artist/TD @ The Mill, London
 http://www.amaanakram.com

 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com with "unsubscribe" in the subject, and reply to confirm.

>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> 3D Artist/TD @ The Mill, London
>> http://www.amaanakram.com
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>



 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

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 with "unsubscribe" in the subject, and reply to confirm.

>>>
>>>
>>>
>>> --
>>> 3D Artist/TD @ The Mill, London
>>> http://www.amaanakram.com
>>>
>>> --
>>> Softimage Mailing List.

Re: Sitoa - Refraction - Spec - Sprite logo

2016-07-26 Thread Tenshi .
Yes of course, that's the first thing you do for transparency.

On Tue, Jul 26, 2016 at 9:51 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> On the object that you're using, have you given it arnold properties? Add
> arnold properties to the object and untick "oppaque". With oppaque off, you
> can drive transparency, which will give you shadow properly. Also what
> drives the cristal color will be: refraction parameter.
> Cheers
>
> On Jul 25, 2016 3:14 PM, "Tenshi ." <tenshu...@gmail.com> wrote:
>
>> Someone knows how to resolve this?
>>
>> On Sat, Jul 23, 2016 at 4:41 PM, Tenshi . <tenshu...@gmail.com> wrote:
>>
>>>
>>> hi guys simple Sitoa question for all the experts around here.
>>>
>>> How can i maintain the same bluish-shader from the other glass.
>>>
>>> I'm using the same standard with the logo, one to drive the logo on the
>>> door with spec, and one to drive the refraction/spec. I want to keep the
>>> same bluish-color but with the same logo; when i do that i get only
>>> "white/transparency".
>>>
>>> How can i connect that to the render tree?
>>>
>>>
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
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Re: Sitoa - Refraction - Spec - Sprite logo

2016-07-25 Thread Tenshi .
Someone knows how to resolve this?

On Sat, Jul 23, 2016 at 4:41 PM, Tenshi . <tenshu...@gmail.com> wrote:

>
> hi guys simple Sitoa question for all the experts around here.
>
> How can i maintain the same bluish-shader from the other glass.
>
> I'm using the same standard with the logo, one to drive the logo on the
> door with spec, and one to drive the refraction/spec. I want to keep the
> same bluish-color but with the same logo; when i do that i get only
> "white/transparency".
>
> How can i connect that to the render tree?
>
>
>
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Re: OT: Don´t you just Aghh-moment now, when they see something we *had* been using on SI?

2016-05-04 Thread Tenshi .
I have to agree. That's just only one example. AD lie all the time and hide
SI to the point people THINK it was very basic app. I hate when people tell
me "you can do that in Softimage?? I can do that in Maya very easy" and i'm
like "wtf dude.. are you nuts? Just shut the f... up! Your blind. SI can do
this since Methuselah".

pissed me off all the time...

On Wed, May 4, 2016 at 11:18 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Good day. I came across this:
> https://vimeo.com/162972719
>
> That´s a "Wait-a-minute-we-had-that-feature-for-years-before-in-softimage"
> moment.
>
> Had Softimage been exposed in such way in the past, will those features
> still be jaw opening to this generation users? Don´t think so.
>
> This is how much AD kept SI word silent, so now other packages will show
> "future".
>
> All SI users know procedural modeling has been going on for years on ICE.
>
> Dang. Another stab on the heartIMHO.
>
> Cheers?
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
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Re: PlayblastVR for Softimage

2016-05-02 Thread Tenshi .
Oh i though it was free...because you know.. EOL... But it seems like a
good addon. Thanks for sharing.

On Mon, May 2, 2016 at 4:52 PM, Francisco Criado 
wrote:

> Must say I'm impressed with this tool! Thanks Andrew, i dont know if you
> or someone else already posted this on the mailing list (if so I'm sorry
> for repeating) but I just wanted to share this on the group and thank the
> author for such a great tool!
>
> Here goes the link:
> http://www.andrewhazelden.com/projects/playblastvr/xsi/docs/index.html
>
> Francisco.
>
>
>
>
>
> --
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Autodesk acquires Solid Angle

2016-04-20 Thread Tenshi .
There are a lot of blind people here. AD sucks.

On Thu, Apr 21, 2016 at 12:30 AM, Guy Rabiller 
wrote:

>
> All until Autodesk came.
>
> Here is what happened in 2008:
>
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112=12030177=14271589
>
> Then when Ronald Beirouti left (who created ICE), it was definitely the
> end of ICE (and Softimage).
> (https://groups.google.com/d/msg/xsi_list/ElbS6ZbjKEk/vMyh8CGhCpQJ)
>
> Peoples still think Autodesk acquired Softimage from Avid for XSI or for
> the developers team. It was all for the patents. The rest is "accessory".
>
> How many patents Solid Angle had ?
> --
>
> guy rabiller | radfac founder | linkedin.com/in/guyrabiller
>
>
>
> On 21/04/16 02:45, Jason S wrote:
>
> On 04/20/16 7:27, Matt Lind wrote:
>
> The couple of versions of extra dev was just the benefit of having the larger
> staff for a short period of time.
>
> You can look at Softimage's market share any way you like, but it all comes
> back to they dropped the ball with 'Sumatra'.
>
>
> So it was already on death row?
>
> Soft may not have had the largest userbase, but despite it's previous
> growing pains, it was not only doing just fine, (because it was pretty
> good) it was climbing up t'il 2007-08 regardless of how avid was doing  ...
> All until ICE came.
>
>  2003  90
>  2004 145
>  2005 160
>  2006 198
>  2007 275
>
>  2008  168  <--  ICE
>  2009  119
>  2010  109
>  2011  62
>  2012  26
>
> I-I-I-C-C-C-E!
>
> (wait. what came practically at the same time as ICE?)
>
> Today it's less of everything that's awkward about both Maya and 3ds, (now
> with passes? Match transforms? UV Unwrap tools?)
> and it seems that it's to an extent because of the missing third,  but I
> wouldn't say that it exactly makes-up for it, and would qualify it as
> largely still missing for what it had going for it most.
>
> But whatever now.
>
>
>
> On 04/20/16 7:27, Matt Lind wrote:
>
> Just speculation on my part, but I think the hiring of the Singapore team
> was made after the decision to send Softimage into maintenance mode.  The
> Montreal and Singapore teams co-existed as a means to get the Singapore team
> up to speed with the nuances of the application as Softimage was built with
> a lot of legacy and technology which wasn't terribly common anymore.  The
> couple of versions of extra dev was just the benefit of having the larger
> staff for a short period of time.
>
> You can look at Softimage's market share any way you like, but it all comes
> back to they dropped the ball with 'Sumatra'.  While there were many valiant
> attempts to get back in the game, once studios backed Maya with a two year
> head start, it was really difficult to get any penetration as pipelines and
> working relationships with outsourcing had already been firmly established.
> Typically companies on the block spend a lot of money to promote themselves
> very actively to be attractive to a buyer.  Development of ICE and all the
> hype with it was largely a necessity and, quite frankly, a last ditch effort
> to get back into the game as they were otherwise on a slow ride into the
> sunset.  ICE helped change that for a while, until Autodesk bought them.
>
> Softimage under Autodesk was, if you read the acquisition press release
> between the lines, to obtain the Softimage developers, not to obtain the
> product.  Marc Petit was the former head of R+D at Softimage for project
> Sumatra, so there was some old connections there to make it happen, and
> Softimage stayed an active product as long as he was head of Autodesk Media
> and Entertainment, but when he stepped down a few years ago, new management
> came in and that's when the decision to terminate Softimage got traction.
> So here we are.
>
> Softimage had enough market share to remain viable, but not a whole lot of
> cushion above that.  When I used to run Mantom in the early 2000's, my phone
> used to ring quite regularly for training requests and momentum was
> building.  But after XSI v3.0 was shipped and the decision to raise it's
> price tag with it while Maya dropped their prices to halfliterally
> overnight my phone stopped ringing.  Regardless of what sales numbers
> employees would cite, the truth is finding work using Softimage was on a
> long slow decline for a very long time.  I saw it first in the educational
> channel as my part time gigs would slowly dry up from declining enrollment,
> followed by declining opportunities for freelance work.  Some would argue
> Autodesk killed Softimage with mis-handling of marketing.  While it's true
> they did a poor job with the resources they had, reality is even if they had
> done it right, the product had limited life.
>
> Shotgun is a different beast entirely.  that acquisition is post Marc Petit
> and therefore really shouldn't be compared to Softimage, Mudbox, or other
> earlier acquisitions in terms of management of the product.  Marc Stevens is
> running that sector now, and from a 

Re: -Camera. Frames issues

2016-03-11 Thread Tenshi .
24fps, 30fps and 60fps we use here in EC, i think.

On Fri, Mar 11, 2016 at 10:21 AM, Stephen Davidson <magic...@bellsouth.net>
wrote:

> Thanks Tom. Nice link. Now it makes sense.
> Here is a link that lists all the frame rates for HD:
>
> http://blog.abelcine.com/2009/12/23/hdformats-frequencys-and-frame-rates-for-producers/
>
> Go down to the section on Frame Rates.
>
> So, in HD, you still need to know what country your video will be
> broadcast,
> before you can decide what frame rate to render for, if your final output
> is video.
>
> Of course you film purists will insist that 24 FPS is the only true frame
> rate. :)
> If you're stuck with 24 fps, you MUST use motion blur to reduce the
> playback
> motion stutter.
>
> Oh... and one drawback to 24 fps for video. When the footage is converted
> for
> video broadcast, no matter what TV format, there needs to be a pull down
> of frames (In the US it is 2-3 pull down) to make it time out speed-wise.
>
> Here is an excellent link to that info:
> http://www.zerocut.com/tech/pulldown.html
>
>
> It is never a simple answer. :)
>
>
>
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
> On Fri, Mar 11, 2016 at 9:16 AM Tom Kleinenberg <zagan...@gmail.com>
> wrote:
>
>> Somebody smarter than me tried to explain to me that it was tied into
>> 50hz electric system vs 60hz in the US (hence the 25/30 split) but I'll
>> admit it went a bit over my head and I never bothered finding out more as I
>> was never directly involved with final output.
>>
>>
>> http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the
>>
>> This seems to back it up a bit.
>>
>> On 11 March 2016 at 13:29, Stephen Davidson <magic...@bellsouth.net>
>> wrote:
>>
>>> So true. I sometimes forget about the rest of the world. Not very global
>>> of me. Good question,  about how HD has effected frame rates. And also 4K.
>>> I will have to research that.
>>>
>>>
>>> On Fri, Mar 11, 2016, 4:48 AM Tom Kleinenberg <zagan...@gmail.com>
>>> wrote:
>>>
>>>> That's NTSC. This side of the Atlantic, PAL is 25. Film is 24FPS.
>>>>
>>>> My experience since college is film, so I've been working 24FPS and I'm
>>>> not actually sure what HD has done to frame rates.
>>>>
>>>> On 11 March 2016 at 06:19, Stephen Davidson <magic...@bellsouth.net>
>>>> wrote:
>>>>
>>>>> Actually,  TV is 30 fps.,  or more accurately 29.97 fps,  but for
>>>>> short clips 30 fps is fine.
>>>>>
>>>>>
>>>>> On Fri, Mar 11, 2016, 12:23 AM Tenshi . <tenshu...@gmail.com> wrote:
>>>>>
>>>>>> @Stephen, i read your words, thank you! Your info save my ass for
>>>>>> future projects. For now they told me they'll use this on TV and some
>>>>>> documentary, so 24fps. but my issue will continue then. I can't render 
>>>>>> with
>>>>>> Arnold that thing, i already have all animated. Maybe it's some feature 
>>>>>> for
>>>>>> the SolidAngle team...
>>>>>>
>>>>>> On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <
>>>>>> magic...@bellsouth.net> wrote:
>>>>>>
>>>>>>> No, it does not, but you can't use field rendering on YouTube,
>>>>>>> anyway. See my last post about
>>>>>>> rendering 60 fps since YouTube will take that frame rate.
>>>>>>>
>>>>>>> Best Regards,
>>>>>>> *  Stephen P. Davidson*
>>>>>>>
>>>>>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>>>>>
>>>>>>> *Any sufficiently advanced technology is indistinguishable from
>>>>>>> magic*
>>>>>>>
>>>>>>>
>>>>>>>  - Arthur C. Clarke
>>>>>>>
>>>>>>> <http://www.3danimationmagic.com/>
>>>>>>>
>>>>>>> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com>
>>>>>>> wrote:
>>&

Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
@Stephen, i read your words, thank you! Your info save my ass for future
projects. For now they told me they'll use this on TV and some documentary,
so 24fps. but my issue will continue then. I can't render with Arnold that
thing, i already have all animated. Maybe it's some feature for the
SolidAngle team...

On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <magic...@bellsouth.net>
wrote:

> No, it does not, but you can't use field rendering on YouTube, anyway. See
> my last post about
> rendering 60 fps since YouTube will take that frame rate.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote:
>
>> *You know if Sitoa support Field Rendering? *
>>
>> On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <magic...@bellsouth.net>
>> wrote:
>>
>>> If this is going to be on YouTube, you can't use field rendering, anyway.
>>> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
>>> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
>>> That, along with slight motion blur, should play as smooth as silk.
>>>
>>> Best Regards,
>>> *  Stephen P. Davidson*
>>>
>>> *(954) 552-7956*sdavid...@3danimationmagic.com
>>>
>>> *Any sufficiently advanced technology is indistinguishable from magic*
>>>
>>>
>>>  - Arthur C. Clarke
>>>
>>> <http://www.3danimationmagic.com/>
>>>
>>> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . <tenshu...@gmail.com> wrote:
>>>
>>>> @Stephen, thank you for the insight. A lot of info i didn't know about.
>>>> This video it's for broadcast at 24fps. I think they will use this video
>>>> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
>>>> and a 30 or 60fps.
>>>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>>>> looking at the sitoa options and i cannot see that option.
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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>
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Re: -Camera. Frames issues

2016-03-10 Thread Tenshi .
*You know if Sitoa support Field Rendering? *

On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <magic...@bellsouth.net>
wrote:

> If this is going to be on YouTube, you can't use field rendering, anyway.
> BUT... YouTube will play back up to 60 fps. Here is the info about that.:
> https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en
> That, along with slight motion blur, should play as smooth as silk.
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
> On Wed, Mar 9, 2016 at 4:40 PM Tenshi . <tenshu...@gmail.com> wrote:
>
>> @Stephen, thank you for the insight. A lot of info i didn't know about.
>> This video it's for broadcast at 24fps. I think they will use this video
>> for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
>> and a 30 or 60fps.
>> My next question will be... Does Sitoa support "Field Rendering"?  I'm
>> looking at the sitoa options and i cannot see that option.
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
@Stephen, thank you for the insight. A lot of info i didn't know about.
This video it's for broadcast at 24fps. I think they will use this video
for youtube intros, and tv. So i guess i need to export this 2 times. 24fps
and a 30 or 60fps.
My next question will be... Does Sitoa support "Field Rendering"?  I'm
looking at the sitoa options and i cannot see that option.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
forgot the link, sorry.
https://vimeo.com/158351068
pass: test

On Wed, Mar 9, 2016 at 3:12 PM, Tenshi . <tenshu...@gmail.com> wrote:

> Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
> 24fps. The capture from viewport exported as a 24fps ".mov" file.
> Notice how there's some little "skipping or jitter" in the letters that i
> can't hide with MotionBlur. Another camera it's doing a more short movement
> in 45degrees/3seconds from bottom to top and there's no skipping there, it
> looks soft like silk..
>
> pass: test
>
>
> On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy <x...@colorshopvfx.dk>
> wrote:
>
>> Could you show us the shot so we may better understand the problem? From
>> what
>> you describe it sounds like temporal aliasing
>> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
>> limitation
>> which can not be overcome, only alleviated by making some changes to the
>> shot.
>> The most effective way being a combination of a longer camera move
>> resulting in
>> a slower pan plus adding more motionblur. If you play it back on a
>> computermonitor which refreshes at 60 kHz you can even get an undesirable
>> collision between camera pan jitter and the screen refreshing top-down
>> which
>> makes it worse. If you check the same shot on a TV screen it will often
>> look
>> better because of the luminance decay.
>>
>> Exr files do not contain framerate metadata, so it must be AE that
>> assumes the
>> framestack to be 30fps. You should be able to change that on import even
>> though
>> it is an Adobe product - after all they have got things right with
>> Premiere :)
>>
>> Morten
>>
>>
>>
>> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." <tenshu...@gmail.com>:
>> >
>> >
>> > Finally i added 1 more second, 4 in total from left to right. The same
>> > thing still happening. I did add reelsmart motion blur in post(after
>> > effects) but that doesn´t seem to fix anything just a little. Weird
>> thing
>> > is that when i open the ¨.exr¨ files, after effects recognize all the
>> > sequence as a 30fps images. Why?  I have to add and put manually
>> ¨interpret
>> > as 24fps¨ inside,even if my composition is at 24fps.
>> >
>> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
>> by
>> > default. Maybe i need to close up and modify the FOV?
>> >
>> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd <laure...@porkpie.tv>
>> wrote:
>> >
>> > > Arnold can't handle a camera that has an animated field of view, that
>> > > could be it.
>> > >
>> > > Laurence
>> > >
>> > > On 27 February 2016 at 17:00, Tenshi . <tenshu...@gmail.com> wrote:
>> > >
>> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
>> > >> Just for making sure i'm not doing something wrong, i create another
>> > >> Softimage camera, and one Arnold Camera, all with default settings,
>> did the
>> > >> same motion from left to right. 96frames at 24fps, the camera is
>> close up
>> > >> seeing some logo letters and when it travels through, it's difficult
>> to
>> > >> read the letters like they're skipping some frames. I did some
>> flipbook at
>> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and
>> at
>> > >> 30fps it's less but even with that i see that "skipping".
>> > >>
>> > >> In my scene i have 2 more cameras, My camB is doing some motion to
>> show
>> > >> the logo at 45degrees, have the same 96frames and looks better. My
>> CamC is
>> > >> the same looks even better because the logo is showing at the
>> distance.
>> > >>
>> > >> There's something i need to applied to the camera settings to see and
>> > >> read better in a close up? Because right now it's only at default
>> settings.
>> > >>
>> > >> In fact i create a new scene, put some cylinders and did the same
>> motion
>> > >> from left to right at 24fps, but the same thing happen.
>> > >>
>> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
>> > >>
>> > >>
>> > >>
>> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCa

Re: -Camera. Frames issues

2016-03-09 Thread Tenshi .
Yes. Here's a capture. 4seconds(120frames) from left to right. My scene
24fps. The capture from viewport exported as a 24fps ".mov" file.
Notice how there's some little "skipping or jitter" in the letters that i
can't hide with MotionBlur. Another camera it's doing a more short movement
in 45degrees/3seconds from bottom to top and there's no skipping there, it
looks soft like silk..

pass: test


On Wed, Mar 2, 2016 at 8:01 AM, Morten Bartholdy <x...@colorshopvfx.dk>
wrote:

> Could you show us the shot so we may better understand the problem? From
> what
> you describe it sounds like temporal aliasing
> (https://en.wikipedia.org/wiki/Temporal_anti-aliasing) - a physical
> limitation
> which can not be overcome, only alleviated by making some changes to the
> shot.
> The most effective way being a combination of a longer camera move
> resulting in
> a slower pan plus adding more motionblur. If you play it back on a
> computermonitor which refreshes at 60 kHz you can even get an undesirable
> collision between camera pan jitter and the screen refreshing top-down
> which
> makes it worse. If you check the same shot on a TV screen it will often
> look
> better because of the luminance decay.
>
> Exr files do not contain framerate metadata, so it must be AE that assumes
> the
> framestack to be 30fps. You should be able to change that on import even
> though
> it is an Adobe product - after all they have got things right with
> Premiere :)
>
> Morten
>
>
>
> > Den 2. marts 2016 klokken 09:56 skrev "Tenshi ." <tenshu...@gmail.com>:
> >
> >
> > Finally i added 1 more second, 4 in total from left to right. The same
> > thing still happening. I did add reelsmart motion blur in post(after
> > effects) but that doesn´t seem to fix anything just a little. Weird thing
> > is that when i open the ¨.exr¨ files, after effects recognize all the
> > sequence as a 30fps images. Why?  I have to add and put manually
> ¨interpret
> > as 24fps¨ inside,even if my composition is at 24fps.
> >
> > @Laurence, i didn´t animate any field of view in Softi, all cameras are
> by
> > default. Maybe i need to close up and modify the FOV?
> >
> > On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd <laure...@porkpie.tv>
> wrote:
> >
> > > Arnold can't handle a camera that has an animated field of view, that
> > > could be it.
> > >
> > > Laurence
> > >
> > > On 27 February 2016 at 17:00, Tenshi . <tenshu...@gmail.com> wrote:
> > >
> > >> "Skipping" is the word i was trying to find. Exactly like that guys.
> > >> Just for making sure i'm not doing something wrong, i create another
> > >> Softimage camera, and one Arnold Camera, all with default settings,
> did the
> > >> same motion from left to right. 96frames at 24fps, the camera is
> close up
> > >> seeing some logo letters and when it travels through, it's difficult
> to
> > >> read the letters like they're skipping some frames. I did some
> flipbook at
> > >> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
> > >> 30fps it's less but even with that i see that "skipping".
> > >>
> > >> In my scene i have 2 more cameras, My camB is doing some motion to
> show
> > >> the logo at 45degrees, have the same 96frames and looks better. My
> CamC is
> > >> the same looks even better because the logo is showing at the
> distance.
> > >>
> > >> There's something i need to applied to the camera settings to see and
> > >> read better in a close up? Because right now it's only at default
> settings.
> > >>
> > >> In fact i create a new scene, put some cylinders and did the same
> motion
> > >> from left to right at 24fps, but the same thing happen.
> > >>
> > >> I haven't applied any other effect or motion blur.   Any Thoughts?
> > >>
> > >>
> > >>
> > >> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
> > >> christopher.mccabe...@gmail.com> wrote:
> > >>
> > >>> Are you saying it looks good when you scrub the timeline, and only
> the
> > >>> renders have the "skipping" issue? Are you animating the Focal
> Length of
> > >>> the camera?
> > >>>
> > >>>
> > >>>
> > >>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <
> eug...@flormata.com>
> > >>> wrote:
> > >>>
>

Re: -Camera. Frames issues

2016-03-02 Thread Tenshi .
Finally i added 1 more second, 4 in total from left to right. The same
thing still happening. I did add reelsmart motion blur in post(after
effects) but that doesn´t seem to fix anything just a little. Weird thing
is that when i open the ¨.exr¨ files, after effects recognize all the
sequence as a 30fps images. Why?  I have to add and put manually ¨interpret
as 24fps¨ inside,even if my composition is at 24fps.

@Laurence, i didn´t animate any field of view in Softi, all cameras are by
default. Maybe i need to close up and modify the FOV?

On Mon, Feb 29, 2016 at 6:43 AM, Laurence Dodd <laure...@porkpie.tv> wrote:

> Arnold can't handle a camera that has an animated field of view, that
> could be it.
>
> Laurence
>
> On 27 February 2016 at 17:00, Tenshi . <tenshu...@gmail.com> wrote:
>
>> "Skipping" is the word i was trying to find. Exactly like that guys.
>> Just for making sure i'm not doing something wrong, i create another
>> Softimage camera, and one Arnold Camera, all with default settings, did the
>> same motion from left to right. 96frames at 24fps, the camera is close up
>> seeing some logo letters and when it travels through, it's difficult to
>> read the letters like they're skipping some frames. I did some flipbook at
>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>> 30fps it's less but even with that i see that "skipping".
>>
>> In my scene i have 2 more cameras, My camB is doing some motion to show
>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>> the same looks even better because the logo is showing at the distance.
>>
>> There's something i need to applied to the camera settings to see and
>> read better in a close up? Because right now it's only at default settings.
>>
>> In fact i create a new scene, put some cylinders and did the same motion
>> from left to right at 24fps, but the same thing happen.
>>
>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> christopher.mccabe...@gmail.com> wrote:
>>
>>> Are you saying it looks good when you scrub the timeline, and only the
>>> renders have the "skipping" issue? Are you animating the Focal Length of
>>> the camera?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <eug...@flormata.com>
>>> wrote:
>>>
>>>> motion blur?
>>>>
>>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <adamfs...@gmail.com>
>>>> wrote:
>>>>
>>>>> Obvious thought, but what do your fcurves look like?
>>>>>
>>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <tenshu...@gmail.com> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> hope you guys can help me on this.
>>>>>>
>>>>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>>>>> effects there are some issues with the camera, i can't explain it, it's
>>>>>> like it's missing frames but it's not that. Like the camera it's skipping
>>>>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>>>>> camera movement looks better(more fluid) but even with that it seems it's
>>>>>> skipping some frames.
>>>>>>
>>>>>> There's a way to fix this? maybe some camera settings? btw I'm using
>>>>>> the default perspective camera. Using sitoa for Render.
>>>>>>
>>>>>>
>>>>>> thanks in adv.
>>>>>>
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
>
> Laurence Dodd
> Porkpie Animation
> E: laure...@porkpie.tv
> W: www.porkpie.tv
> M: 07570 702 576
> T: 01273 278 382
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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"unsubscribe" in the subject, and reply to confirm.

Re: -Camera. Frames issues

2016-02-27 Thread Tenshi .
Stephen, that was something i though, too.. but first i needed to know if
was doing something wrong, i think i need to put some more frames or maybe
try the MotionBlur in After, because my pc can't handle MotionBlur in
Softimage and i need something good, quick and effective.
Thank you a lot!

On Sat, Feb 27, 2016 at 12:58 PM, Stephen Davidson <magic...@bellsouth.net>
wrote:

> Sounds to me that it is just a frames per second, and camera traveled
> path, logistics problem.
> If your camera travels 200 units in 200 frames, then the resulting frames
> would be set 1
> unit apart. To reduce the "skipping", you would increase either the time
> it takes to go from
> the beginning to the end, or step up the frame rate to something higher
> than 30 fps.
> "Skipping" is often referred to as visual strobing.
>
> This is a common issue with gaming. The better the graphics card, the
> better the frame rate,
> which smooths the motion.
>
> Motion blur will help smooth the apparent motion without having to re-time
> the animation.
> This will increase your render time, and you will need a higher sampling
> rate to minimize
> grainy images.
>
> Motion blur can also be applied, post render, using techniques in the
> composite program.
> Here is a sample of post motion blur in After Effects:
>
> https://helpx.adobe.com/after-effects/how-to/aftereffects-pixel-motion-blur-cc.html
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com/>
>
> On Sat, Feb 27, 2016 at 12:00 PM Tenshi . <tenshu...@gmail.com> wrote:
>
>> "Skipping" is the word i was trying to find. Exactly like that guys.
>> Just for making sure i'm not doing something wrong, i create another
>> Softimage camera, and one Arnold Camera, all with default settings, did the
>> same motion from left to right. 96frames at 24fps, the camera is close up
>> seeing some logo letters and when it travels through, it's difficult to
>> read the letters like they're skipping some frames. I did some flipbook at
>> 24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
>> 30fps it's less but even with that i see that "skipping".
>>
>> In my scene i have 2 more cameras, My camB is doing some motion to show
>> the logo at 45degrees, have the same 96frames and looks better. My CamC is
>> the same looks even better because the logo is showing at the distance.
>>
>> There's something i need to applied to the camera settings to see and
>> read better in a close up? Because right now it's only at default settings.
>>
>> In fact i create a new scene, put some cylinders and did the same motion
>> from left to right at 24fps, but the same thing happen.
>>
>> I haven't applied any other effect or motion blur.   Any Thoughts?
>>
>>
>>
>> On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
>> christopher.mccabe...@gmail.com> wrote:
>>
>>> Are you saying it looks good when you scrub the timeline, and only the
>>> renders have the "skipping" issue? Are you animating the Focal Length of
>>> the camera?
>>>
>>>
>>>
>>> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <eug...@flormata.com>
>>> wrote:
>>>
>>>> motion blur?
>>>>
>>>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <adamfs...@gmail.com>
>>>> wrote:
>>>>
>>>>> Obvious thought, but what do your fcurves look like?
>>>>>
>>>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <tenshu...@gmail.com> wrote:
>>>>>
>>>>>> Hi,
>>>>>>
>>>>>> hope you guys can help me on this.
>>>>>>
>>>>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>>>>> effects there are some issues with the camera, i can't explain it, it's
>>>>>> like it's missing frames but it's not that. Like the camera it's skipping
>>>>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>>>>> camera movement looks better(more fluid) but even with that it seems it's
>>>>>> skipping some frames.
>>>>>>
>>>>>> There's a way to fix this? maybe some camera settings? btw I'm using
&g

Re: -Camera. Frames issues

2016-02-27 Thread Tenshi .
"Skipping" is the word i was trying to find. Exactly like that guys.
Just for making sure i'm not doing something wrong, i create another
Softimage camera, and one Arnold Camera, all with default settings, did the
same motion from left to right. 96frames at 24fps, the camera is close up
seeing some logo letters and when it travels through, it's difficult to
read the letters like they're skipping some frames. I did some flipbook at
24fps, and 30fps, but nothing.. with 24fps it's more noticeable and at
30fps it's less but even with that i see that "skipping".

In my scene i have 2 more cameras, My camB is doing some motion to show the
logo at 45degrees, have the same 96frames and looks better. My CamC is the
same looks even better because the logo is showing at the distance.

There's something i need to applied to the camera settings to see and read
better in a close up? Because right now it's only at default settings.

In fact i create a new scene, put some cylinders and did the same motion
from left to right at 24fps, but the same thing happen.

I haven't applied any other effect or motion blur.   Any Thoughts?



On Fri, Feb 26, 2016 at 6:05 PM, Christopher McCabe <
christopher.mccabe...@gmail.com> wrote:

> Are you saying it looks good when you scrub the timeline, and only the
> renders have the "skipping" issue? Are you animating the Focal Length of
> the camera?
>
>
>
> On Fri, Feb 26, 2016 at 4:46 PM, Eugene Flormata <eug...@flormata.com>
> wrote:
>
>> motion blur?
>>
>> On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale <adamfs...@gmail.com> wrote:
>>
>>> Obvious thought, but what do your fcurves look like?
>>>
>>> On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . <tenshu...@gmail.com> wrote:
>>>
>>>> Hi,
>>>>
>>>> hope you guys can help me on this.
>>>>
>>>> I have a little scene, the camera goes from 0 to 96(left to right) at
>>>> 24fps, it's a logo close up, When i see it in the flipbook or in after
>>>> effects there are some issues with the camera, i can't explain it, it's
>>>> like it's missing frames but it's not that. Like the camera it's skipping
>>>> some frames in the middle, i tried to convert the scene to 30fps, the
>>>> camera movement looks better(more fluid) but even with that it seems it's
>>>> skipping some frames.
>>>>
>>>> There's a way to fix this? maybe some camera settings? btw I'm using
>>>> the default perspective camera. Using sitoa for Render.
>>>>
>>>>
>>>> thanks in adv.
>>>>
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

-Camera. Frames issues

2016-02-26 Thread Tenshi .
Hi,

hope you guys can help me on this.

I have a little scene, the camera goes from 0 to 96(left to right) at
24fps, it's a logo close up, When i see it in the flipbook or in after
effects there are some issues with the camera, i can't explain it, it's
like it's missing frames but it's not that. Like the camera it's skipping
some frames in the middle, i tried to convert the scene to 30fps, the
camera movement looks better(more fluid) but even with that it seems it's
skipping some frames.

There's a way to fix this? maybe some camera settings? btw I'm using the
default perspective camera. Using sitoa for Render.


thanks in adv.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Malcom Rig 2.0 For Softimage

2015-12-10 Thread Tenshi .
They told me they began Malcom 2.0 in Softimage, later ported to Maya. So
for them ..doing the XSI version it's easy, they have the base already. But
we need to show them some love.

Hope everyone here drop them a line. btw the guy behind Malcom Love
Softimage.

On Thu, Dec 10, 2015 at 11:41 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Yep, I talked with the guys at animschooll back on June of this year. They
> said they will stop Malcom for softimage, and their softimage animation
> courses.
>
> But if they have given you recent word they will put efforts into bringing
> Malcom 2.0 to softimage, be it so!!
> (all though they raised a kickstarter for it *JUST* for maya) then how
> would that leave to softimage users?
> Anyhow, I´ll drop a line on their mail.
>
> Thanks.!! :D
>
> On Tue, Dec 8, 2015 at 2:29 PM, Tenshi . <tenshu...@gmail.com> wrote:
>
>>
>> Hello guys!
>>
>> Malcom Rig 2.0 for Maya it's available right now.
>> http://www.animschool.com/DownloadOffer.aspx
>>
>> But what happened to Softimage version?
>> Well i talk to Animschool and ask about it. They can do an official
>> release for Softimage if there's demand for it. So if people are interested
>> please send big regards to them and ask about it here:
>> da...@animschool.com
>>
>> I would love to work with the update version of this rig for Softimage.
>> It's nice for practice and non-commercial related stuff.
>>
>>
>>
>> Tenshi.
>>
>>
>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>


Malcom Rig 2.0 For Softimage

2015-12-08 Thread Tenshi .
Hello guys!

Malcom Rig 2.0 for Maya it's available right now.
http://www.animschool.com/DownloadOffer.aspx

But what happened to Softimage version?
Well i talk to Animschool and ask about it. They can do an official release
for Softimage if there's demand for it. So if people are interested please
send big regards to them and ask about it here: da...@animschool.com

I would love to work with the update version of this rig for Softimage.
It's nice for practice and non-commercial related stuff.



Tenshi.


Re: Windows 10 - what's the current verdict.

2015-11-26 Thread Tenshi .
I think people always forget the 1st rule of "new things".
Wait people use it, read reviews, and WAIT the second or third wave of the
product. This applies from software to hardware.

At first i was like Windows 10 -¬- , then i began to read reviews and i
remember that rule, so i stopped my blindness, and said to myself. Wait
until the SP1 arrives, then read AGAIN and if it's good, change it. (win 8
sucks, i didn't bother applying that rule).

my 2cents,

On Thu, Nov 26, 2015 at 12:49 PM, Leendert A. Hartog 
wrote:

> Thanks.
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist
>
> *From:* Stephen Blair 
> *Sent:* Thursday, November 26, 2015 6:38 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Windows 10 - what's the current verdict.
>
> use the View object and the View.State property
>
>
> var desktop = Application.Desktop;
> var views = desktop.ActiveLayout.Views;
> for( i=0; i if ( views(i).Floating == true )
> {
> Application.LogMessage( views(i).FullName );
> views(i).state = 1;
> }
> }
>
> On Thu, Nov 26, 2015 at 10:39 AM, Leendert A. Hartog 
> wrote:
>
>> Hi Stephan,
>> Would you care to share your little “floating windows closing script”?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist
>>
>> *From:* Stephan Woermann 
>> *Sent:* Wednesday, November 25, 2015 9:02 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Windows 10 - what's the current verdict.
>>
>> At SI start, i have problems with floating windows. The first opened have
>> sometimes no buttons and is frameless. Especially with the render preview.
>> When all floating windows are closed with the help of a script, the issue
>> is gone...
>>
>> Latest NVidia driver is used. From SI2013-15.
>>
>>
>
>
>


Re: Softimage 2015 latest vs 2013 SP1?

2015-10-30 Thread Tenshi .
That story repeat in a lot of places, but at least we know we have a good
software in our hands.
Show your employers a Softimage reel and tell them how easy is the
Softimage route to create art, and if they want to go the Maya route well
it will took more time and a lot of effort. It's simple.


On Fri, Oct 30, 2015 at 5:09 AM, Olivier Jeannel 
wrote:

> Amen brothers !
>
> On Fri, Oct 30, 2015 at 10:24 AM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> People with money that pays for software in companies usually have no
>> idea how much Softimage is better, part of the problem being aggressive
>> Maya is great SI is only plugin marketing.
>> Thing that they are not the ones working with tools has no meaning at all.
>> They wont be othe ones pulling hair out non stop, but will be the one
>> screaming at workers why it is not done yet! :)
>>
>> SI rulez!
>>
>>
>> On Fri, Oct 30, 2015 at 10:10 AM, Morten Bartholdy 
>> wrote:
>>
>>> Well I agree with you Sven, but my management does not :/  They still
>>> have a hard time understanding just how much Softimage is better than Maya
>>> even today.
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>> Den 28. oktober 2015 kl. 19:53 skrev Sven Constable <
>>> sixsi_l...@imagefront.de>:
>>>
>>> Regarding convincing the management to put money on XSI: Well, since
>>> Softimage is still  five years ahead of its time, upgrading to 2015SP2
>>> means to stay productive until 2020… at least!  It may also be a good thing
>>> to open old scenes/projects with the latest version.  It's an investment in
>>> the future, so to speak ;)
>>>
>>> IMHO worth the money, especially if it's only one seat.
>>>
>>>
>>>
>>> cheers,
>>>
>>> sven
>>>
>>>
>>>
>>> * From: * softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of* Morten
>>> Bartholdy
>>> *Sent:* Wednesday, October 28, 2015 12:07 PM
>>> *To:* Matt Morris; softimage@listproc.autodesk.com
>>> *Subject:* Re: Softimage 2015 latest vs 2013 SP1?
>>>
>>>
>>>
>>> Thanks guys. The filesize thing is a biggie imho and the ICE additions
>>> would be really nice, but I would say it is kind of slim for the size of
>>> the maintainance fees. It will be kind of hard to convince management to
>>> throw any money in that direction :/
>>>
>>>
>>>
>>> 2013 SP1 solved the shader connection issues alright, so I find it very
>>> stable, although lately I have seen some weird instability with referenced
>>> models and some rigging quirks with cage deformers.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 28. oktober 2015 kl. 11:58 skrev Matt Morris < matt...@gmail.com >:
>>>
>>> in 2014 they added a camera sequencer, crowdfx updates, ice overrides
>>> and some ice syflex stuff. Ability to handle larger data files is useful.
>>>
>>> in 2015 they added support for mr 3.12, some great ice stuff like tab
>>> search, pausing evaluation, muting ice trees, and a fast save backup scene
>>> option. Some more ice syflex stuff.
>>>
>>>
>>>
>>> I also don't get any of the shader disconnection issues that I used to
>>> have with 2013 (not sure if sp1 solved that?)
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 28 October 2015 at 10:27, Morten Bartholdy < x...@colorshopvfx.dk >
>>> wrote:
>>>
>>> This came up the other day here - what exactly is the diifference
>>> between Softimage 2013 SP1 which we run here vs. the latest 2015 which I
>>> guess is SP2?
>>>
>>>
>>>
>>> From my understanding there are no actual new features, but an
>>> assortment of improvements in ICE, the viewport and some Alembic exchange
>>> stuff. I would sort of love to be proven wrong though.
>>>
>>>
>>>
>>> Cheers
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> www.matinai.com
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>


Re: Softimage 2015 Service Pack 2 is now available

2015-10-06 Thread Tenshi .
At last!
Thank you to all the remaining team.

On Tue, Oct 6, 2015 at 9:12 AM, Luc-Eric Rousseau 
wrote:

> If softimage is licensed as part of a 2016 bundle, it needs the 2016
> licensing implementation, so it's a different build.
> Le 2015-10-06 06:18, "Leendert A. Hartog"  a écrit :
>
>> Hi,
>> Thanks for that.
>> You wrote "the only difference is in the supported licensing year."
>> Could you please explain what you mean by that?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist, admin at si-community.com & xsiforum.de
>>
>> -Oorspronkelijk bericht- From: Hsiao Ming Chia
>> Sent: Tuesday, October 06, 2015 11:59 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Softimage 2015 Service Pack 2 is now available
>>
>> Hello,
>>
>> Softimage 2015 SP2 is now available for download here:
>>
>> http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
>>
>> Please install the correct version depending on the licensing year you
>> are using:
>> If you have licenses to Softimage 2015, please install 2015 SP2.
>> If you are using Softimage 2015 R2 from the 2016 suites/bundles, please
>> install 2015 R2_SP2 instead.
>>
>> The fixes are the same in both versions, the only difference is in the
>> supported licensing year.
>>
>> Please note you have to uninstall Softimage 2015 or 2015 SP1 before
>> installing this latest service pack.
>>
>> Thanks,
>> Hsiao Ming
>>
>>
>>
>>


Re: Soft licenses still available for purchase?

2015-09-17 Thread Tenshi .
I was wondering, "What if" i tried to do some personal work with an illegal
softimage license for a product that is dead? Does AD police come to my
house? Or let's say..AD would not worry about it because they don't believe
in the "power" of Softimage, or i'm only in trouble if i use it for
commercial purposes?  Can at least AD let us use it for personal purposes
or reels for example? (yes i know there's a student version). But.. "what
if".  just saying..

Besides this whole situation THEY created is a disproportional mess from
every angle, at least they can try to open their bank account for a..
$1500+ new perpetual license? I can't die without getting one.. is just
that paying $3500+ for something i will not use, damn... are companies this
days are playing "take it or leave it" ?

On Thu, Sep 17, 2015 at 4:52 AM, Patrick Neese 
wrote:

> Only if you bought a network license...i being a hobbyist, read not making
> profit and working solo, didnt know about the differences, i recall being
> told by a reseller on the phone just before purchase it came with batch
> licenses...it does...just for processing. Also paying 3k+ to begin with was
> tough and the network license wasn't even mentioned by my reseller when i
> said i wanted to buy xsi. My reseller also told me i could use softimage on
> a work computer and mobile/home computer...'so you really get two licenses'
> or whatever his exact wording was *buzzer sound* wrong. if you read the
> eula...you can install on two...but cant render/use them at the same time.
> My buying experience wasn't fun.  I felt like i never had to jump through
> so many hoops to find someone to hand thousands of dollars to for anything,
> need less get a digital license key some kid in his basement could
> generate.  Prior to knowing this info about the network license I decided
> to get the entertainment bundle upgrade because with the softimage discount
> and entertainment upgrade discount i was getting everything for the price
> of softimage and mudbox...talked myself into paying a little cc interest
> for stretching paying it off.  Which mudbox turned out to be...not worth
> the money, imho.  This is the most expensive purchase for a hobby and
> fourth highest purchase I had ever made at that point.
>
> Turns out that "great" cross grade/upgrade meant I couldn't upgrade just
> softimage later, when i was informed of the difference in licenses (its not
> just for studios with x number of users).  i now needed to now buy a
> network upgrade for the entire entertainment bundle, no longer on sale. not
> just a softimage upgrade.  Oh, the fun licensing stuff you arent aware of
> until you need/want something. Just like when I was informed by a reseller
> years earlier that if i bought the educational version  (prior to ad making
> everthing free to students) i could upgrade to retail for much lessthis
> was also incorrect. Resellers really know their stuff huh... There was no
> upgrade path for softimage at that time.  Maya and max sure...not softimage.
>
> So anyway...now here i was...months after i bought softimage, after my
> original edu purchase of a perpetual edu license had already stopped
> working (the dongle died a third time and now ad owned softimage and didnt
> support the dongle), having the seperate edu upgrade issue,  the eol notice
> and the information that i would need to pay 3k or something to get 5
> render licenses for an eol product.  It felt insane...because i knew at
> that very moment somewhere in the world...someone was illegally
> downloading/using softimage and having a better experience.
>
> Which alway makes me think...i should learn blender...then i try using
> blender and remember how bad the ui sucks. Then i remember that AD didnt
> come up with softimage...and now its dead because of them and their years
> of uninteresting features. Then i want a drink.
>
> If only i had 35 million to offer to buy softimage from ad.  Can we not
> kickstart that?
>
> In the end even if i could upgrade just softimage to networm...i dont
> think i can justify giving more money to a company that i feel has left me
> and many others high and dry through their actions or the reseller process
> or the cs processes they choose to use.  Which is why i would love to be
> able to transfer licenses and pay just the original owner...but us laws
> around IP are at times insane.
> On Sep 16, 2015 2:37 AM,  wrote:
>
>> doesn’t a Softimage license come with 5 or so batch licenses - or was
>> this changed at some point?
>>
>>
>> *From:* Patrick Neese 
>> *Sent:* Tuesday, September 15, 2015 10:23 PM
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: Soft licenses still available for purchase?
>>
>> As a hobbyist with a single license...I fear the day I create something
>> worth while that I have to figure out how to render with more than one
>> machine...since I only have one Mental Ray license for 

Re: SP2???

2015-09-17 Thread Tenshi .
If this is true.. Applause for the XSI team, will be the last.. :(

On Thu, Sep 17, 2015 at 11:50 AM, Andres Stephens <drais...@outlook.com>
wrote:

> Wonderful news.
>
>
>
>  Original message 
> From: Hsiao Ming Chia <hsiao.ming.c...@autodesk.com>
> Date: 17/09/2015 01:20 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: SP2???
>
> Yes, there is another one coming soon.
>
> Thanks,
> Hsiao Ming
>
> From: softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> <softimage-boun...@listproc.autodesk.com>] On Behalf Of Tenshi .
> Sent: Thursday, September 17, 2015 2:19 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: SP2???
>
> I'm waiting for that too. Please AD, do it. 2015 SP1 has a few things to
> fix. :)
>
> On Wed, Sep 16, 2015 at 5:46 AM, Leendert A. Hartog <hirazib...@live.nl
> <mailto:hirazib...@live.nl>> wrote:
> I might have missed the announcement, if so, sorry, but can we still
> expect a Softimage 2015 Service Pack 2 and if so, when will it be released?
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com<http://si-community.com> &
> xsiforum.de<http://xsiforum.de>
>
>


Re: SP2???

2015-09-16 Thread Tenshi .
I'm waiting for that too. Please AD, do it. 2015 SP1 has a few things to
fix. :)

On Wed, Sep 16, 2015 at 5:46 AM, Leendert A. Hartog 
wrote:

> I might have missed the announcement, if so, sorry, but can we still
> expect a Softimage 2015 Service Pack 2 and if so, when will it be released?
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>


Re: Soft licenses still available for purchase?

2015-09-16 Thread Tenshi .
If i only have that money which people in general DON'T... so, this is a
bad move again by AD. They can do so much better. :)


On Wed, Sep 16, 2015 at 5:26 PM, Stefan Kubicek <s...@tidbit-images.com>
wrote:

> That's exactly how I got my license too.
>
> And: I don't remember the original price of Softimage standalone,
> but $3700.- for Maya/Max + Softimage is the same as for Maya/Max only?
> At least in the EU I don't think it has ever been much cheaper?
>
> Not that it's incredibly cheap to begin with, but  2 packages for the
> price of one doesn't sound like that bad a deal to me.
>
>
>
>
> I don´t know about latest developments or newly introduced intricacies
> but I can report a successful transfer of a Softimage license ownership to
> me.
>
> The process involved a signed document of the previous owner, basically
> transfering ownership to me, my adress, my signature and a helpful
> reseller
> making that transfer happen with Autodesk.
>
> If I recall correctly, the transfer process involved a fee but that was
> dropped
> in favour of me directly buying subscription support to "help" the
> transfer process.
>
> It´s a while back and it took a while to sort out the Autodesk database to
> merge
> multiple stray entries in my customer account listings but in the end, it
> all worked out.
>
> The moment the license ownership was transfered, I never had to get back
> to the
> original owner. I saw the document once, signed once and that was it.
>
> --
>
> Personally, I don´t see the disturbing problem in getting a Maya+Softimage
> bundle
> instead of insisting on just the Softimage license. Or a 3DS Max+Softimage
> bundle.
>
> There is a good chance things change in the future and it seems wise to
> brace for
> that by having alternatives ready or to make sure an upgrade or crossgrade
> option
> is readily available?
>
> 4 grand is steep but that´s in line to the prices rising across the board
> a while back.
> I can still remember my first Maya rental license, a month´s usage cost me
> roughly $2000 then.
>
> That is not to say it wouldn´t be desireable to have someone look into the
> general pricing scheme
> of things. Of course, something like 2-2500 dollars would feel better
> to have to shell out
> as an unexpected expense that may or may not bring venues.
>
> It´s obviously not the same to keep 4 grands in the bank or burried in a
> license eventually needed.
>
> Myself, I wish I could "return" my 3DS Max snippet of my ultimate bundle
> with the next upgrade
> and just go with a Maya centric subscription supported box.
>
> I never really opened 3DS Max since I went for the ultimate bundle. Just
> bought it to open
> a potential client market by being able to say yes to 3DS Max files...
>
>
> --
>
> Cheers,
>
> tim
>
>
>
>
>
>
> Am 15.09.2015 um 23:37 schrieb Graham Bell:
>
> I'm not sure its that simple. I looked into this EU ruling in my AD time
> and l was told at the time by one of the legal guys that its is Autodesk's
> belief that their license transfer policy is compatible with the EU ruling.
> I would advise checking with Autodesk and/or one of their partners on this
> though, if you wanted to take things further.
> On Tue, 15 Sep 2015 at 22:29, Tom Kleinenberg <zagan...@gmail.com> wrote:
>
>> I believe in the EU second-hand trading of software licenses are legal.
>> http://www.computerweekly.com/news/2240214493/Second-hand-software-legal-or-illegal
>>
>> Of course, finding somebody prepared to sell is possibly problematic.
>>
>> On 15 September 2015 at 22:49, Tenshi . <tenshu...@gmail.com> wrote:
>>
>>> I was saving for a Softimage license only, i thought i could get one
>>> from a reseller but now it's clear that we need to spend 4k for a)software
>>> i don't want. b)software that is already dead. This is real?
>>> I want my machine to have at least one softimage license, not student or
>>> something like that.
>>>
>>> Really i don't see what is the trouble selling a dead software, what is
>>> the cost to that if they're saying those licenses are perpetual, so they
>>> don't need any servers to keep checking online? .. I find this whole
>>> situation absurd, really.
>>> If we have money, we can't buy;, and if they gave us an option the only
>>> one is spending too much for something i will not use.
>>>
>>>
>>>
>>> On Tue, Sep 15, 2015 at 3:23 PM, Patrick Neese <patrickne...@gmail.com>
>>> wrote:
>>>
>>>> As a hobbyist with a single licens

Re: Soft licenses still available for purchase?

2015-09-15 Thread Tenshi .
I was saving for a Softimage license only, i thought i could get one from a
reseller but now it's clear that we need to spend 4k for a)software i don't
want. b)software that is already dead. This is real?
I want my machine to have at least one softimage license, not student or
something like that.

Really i don't see what is the trouble selling a dead software, what is the
cost to that if they're saying those licenses are perpetual, so they don't
need any servers to keep checking online? .. I find this whole situation
absurd, really.
If we have money, we can't buy;, and if they gave us an option the only one
is spending too much for something i will not use.



On Tue, Sep 15, 2015 at 3:23 PM, Patrick Neese 
wrote:

> As a hobbyist with a single license...I fear the day I create something
> worth while that I have to figure out how to render with more than one
> machine...since I only have one Mental Ray license for softimage.  I'm
>  trying to learn Maya...  It is unfortunate I can't have a softimage/mental
> ray license (or 20)  transferred to me from someone who just isn't using
> the software anymore...or...is that possible? It appears the LSA could
> allow for a transfer via written approval by Autodesk (2.1.1 of the 2014
> LSA) :) It's worth a shot :)
>


Re: Softimage job!

2015-09-10 Thread Tenshi .
Does Sky offers relocation package or some kind of help for international
artists?

On Thu, Sep 10, 2015 at 2:17 AM, Lawrence Pankhurst 
wrote:

> Hi,
>
> We are are currently looking for someone to join our team here at Sky to
> specifically work on sports content CG.  The job is permanent and the work
> has historically been done in Softimage, there are no plans to change from
> Soft for this project in the near future!
>
> Link to job description below,
>
>
> https://bskyb.taleo.net/careersection/bskyb_external/jobdetail.ftl?job=27031=JB-10900
>
> or on linkedin
>
>
> https://www.linkedin.com/jobs2/view/71892520?trk=vsrp_jobs_res_name=VSRPsearchId%3A1588063191441792169371%2CVSRPtargetId%3A71892520%2CVSRPcmpt%3Aprimary
>
>
> anyone interested please apply online.
>
> Cheers
>
> Lawrence
>


Re: Ping

2015-08-25 Thread Tenshi .
wtf guys =S , i received a lot of emails in my cellphone for this test,
only one is enough haha

On Tue, Aug 25, 2015 at 7:02 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

 Ping



Re: Continued use of Softimage question

2015-08-20 Thread Tenshi .
I'm still using Softimage and i think i would not let it go for a long
time. Playing with Sitoa and now Redshift. Learning maya only for render
stuff, but that's the only use i could find for now.
As far as new software, the only one that's keeping me interested is Modo,
nothing more out there. Maybe the new app Syflex is building could help
some softimagers to transition, the bad thing is that it's aimed as an
animation app, nothing more for now, until it grows a lot and they put a
good simple interface and began to add a few modeling stuff, or
rendering...
Anyway. Softimage it's the only easy non-destructive for now.

On Thu, Aug 20, 2015 at 5:57 PM, Tim Leydecker bauero...@gmx.de wrote:

 I´ve pretty much phased out using Softimage towards the end of last year.

 I still do have latest version(s) installed and make sure whenever I
 update the Redshift3D builds
 the Softimage plug-in(s) will be updated as well but my primary tool has
 become Maya.

 It took me roughly six months to come to terms with the transition, using
 mostly the Maya 2015sp6Ext1
 on projects plus some dabbling with Maya2016+Maya2016sp1. For rendering,
 on projects usually Arnold
 and at home for my doodling and learning Redshift3D.

 I´ve still an active subscription contract for many AD 3D applications and
 will probably extend subscription
 for another year (not jumping to desktop subscription, I mean I will
 probably just get myself the updates to my packages)
 until around beginning of 2017.

 That´s the limit I have given myself to finally start looking into
 Cinema4D or Houdini. Or Modo.
 All that is not really based on personal preferences but on available jobs
 and requirements for those jobs.

 For fun, I do a bit of 3D scanning and am starting to like 3D Coat 4.5.x
 for merging my crappy partial 3D scan data
 into a starting point for a complete mesh using voxel tools.


 Cheers,

 tim



Re: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Tenshi .
 hands required or performance may suffer...

 This kind of development result is not unique to Maya.

 We have an airport in progress here in Berlin that suffers from the same
 21st century approach to problem solving.

 Breaking up things into seemingly simple tasks, making a bullet point list
 and then just checking off each of those tasks when completed
 doesn´t automatically result in a working result at the end. That´s just
 21st century pencil pushing and leads to depreciated results,
 completely ingoring any higher levels of task dependencies for a
 successful completion.

 That´s not the fault of the worker bee.

 It´s the fault of the guy signing off the budget based on a bullet points
 simply omitting:

 -quality control
 - test
 - additional rd
 - test
 - v 2.0
 - test
 - ...

 from that bulletpoint list.

 That´s the cost intensive, tedious and boring part of creating  a
 BroomPan that may actually work as needed,
 even if all that has changed in the end is that finally, the cord is
 longer. It can be very tempting to instead go ahead,
 ignore the Pan problem completely and just sweep things under the rug...


 Cheers,

 tim

















 Am 17.08.2015 um 03:10 schrieb Perry Harovas:

 I agree Martin,

 I actually really respected the presentation and thought it looked good.
 I don't know what all the anger is about with regards to this
 presentation...

 For God sake Andrew is a modeler. He is one of us.
 He makes really great points here, and the tech looks interesting.



 On Sun, Aug 16, 2015 at 8:27 PM, Martin furik...@gmail.com wrote:

 I'm not happy with their decisions, prices and now rental services but is
 it really necessary to bash Autodesk for every single thing they do?

 This time I don't see what they are doing wrong. They are developing
 something and showing a preview video.

 Martin
 Sent from my iPhone

 On 2015/08/16, at 20:59, Mirko Jankovic  mirkoj.anima...@gmail.com
 mirkoj.anima...@gmail.com wrote:

 Cesar, development is nothing without completing full working usable
 product.
 Nice PR video is nothing if you cannot use the tool in daily production
 without pulling your hair. If it isn't polished tool that you can relay on
 in production then it is just nice PR video. nothing else.

 On Sun, Aug 16, 2015 at 12:39 PM,  mikael.petter...@gmail.com
 mikael.petter...@gmail.com wrote:

 Looks very cool, actually!

 Skickat från min iPhone

 16 aug 2015 kl. 11:07 skrev Cesar Saez cesa...@gmail.com:

 I think you guys are missing the point, the talk is not necessarily
 about maya but the evolution of modeling tools and where new developments
 are going to.

 On Sun, Aug 16, 2015 at 5:49 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.commirkoj.anima...@gmail.com wrote:

 Frankenstein with bunch of parts that doesn't work really well on e
 with another and falling apart vision off Maya

 Just keep slapping items to fill PR announcements how cool things are
 being made, but in reality they are good for nothing

 On Sun, Aug 16, 2015 at 8:16 AM, Tenshi .  tenshu...@gmail.com
 tenshu...@gmail.com wrote:

 So you're waiting for the Maya 2017 to have this? or this comes in the
 2016?

 Anyway i don't think Autodesk will go the for the 'real development'
 route. They've never did something that users could enjoy in the time it
 was needed the most. S if you want a 3D software that can do the same with
 good framerate, good integration, go back to 2002, maybe before that year
 with plugins,

 Oh btw Maya shows more errors when i open it,  not again! Does this
 Mudbox Plugin will do that as well? Oh wait a second this is Mudbox in
 Maya? Oh sh...!! I haven't notice your Excellent Vision for the future
 Autodesk, i'm so sorry.

 We can add Mudbox to the death apps list now? =/

 On Sat, Aug 15, 2015 at 4:51 PM, Pierre Schiller 
 activemotionpictu...@gmail.comactivemotionpictu...@gmail.com wrote:

 They had to 2X speed because even with monstrous  cards couldn´t have
 been possible to showcase. HAHHAHAH!!
 My stomach aches.
 Modo had been on sculpting for the past 3 years even on low end cards.
 And I bet for the mayans, in time all they will use that sculpting
 module, will be to crack and bake cracked walls sculpts.
 Just sayin´...

 On Sat, Aug 15, 2015 at 3:07 PM, pedro santos  probi...@gmail.com
 probi...@gmail.com wrote:

 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465
 https://www.youtube.com/watch?v=kdSx4a0tDQwfeature=youtu.bet=465

 Integration is the word here. As we've seen bits of things in many
 places but not under the same package room using the same standard 
 package
 tricks. Not hot for Maya, and one still needs to see how they keep artsy
 people working on the surface without having to immediately deal with
 Maya's entrails, but looks good.

 Cheers




 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012








 --





 Perry Harovas
 Animation and Visual Effects

 http

Re: Looking for an OBJ MultiExporter.

2015-07-18 Thread Tenshi .
thanks,
I tried with vbscript, and i get an error.
I tried with python, and i get 2 errors, 1) it export to the project
folder, not the folder i say. 2) the files comes out with long
nomenclature, my object name is: sc_radiator_lockshield_valve_C, but it
comes out like this: Modelssc_radiator.sc_radiator_lockshield_valve_C.obj


On Fri, Jul 17, 2015 at 7:15 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 No need for a special exporter. You can script that with the existing one.
 Try this (just change the path in the script and select your objects you
 want to export):

 savePath = D:\\3D\\Projects\\blackbeard\\xsi\\
 for i in range(0,Application.Selection.Count):
 oObj = Application.Selection(i)
 Application.ObjExport(savePath + oObj.FullName , , , , , , ,
 , , , 0, False, False, , False)


 2015-07-18 1:03 GMT+02:00 Tenshi . tenshu...@gmail.com:

 Hi guys,

 Anyone knows a good Obj exporter for Softimage?

 I'm looking to export a lot of geometry with their own nomenclature. The
 XSI default one, let me export one at a time, or one big file with
 everything inside, so i need something that let me export individually
 files but at the same time with their own names. (need to do a lot of
 uv's).

 thanks in adv,




 --
 --
 cont...@marioreitbauer.com
 0049 (0)157 86272215
 Professor-Brix-Weg 9
 22767 Hamburg
 --



Looking for an OBJ MultiExporter.

2015-07-17 Thread Tenshi .
Hi guys,

Anyone knows a good Obj exporter for Softimage?

I'm looking to export a lot of geometry with their own nomenclature. The
XSI default one, let me export one at a time, or one big file with
everything inside, so i need something that let me export individually
files but at the same time with their own names. (need to do a lot of uv's).

thanks in adv,


Re: The Untimely Death of Softimage -the comic

2015-07-10 Thread Tenshi .
In general i feel it's ok, make me laugh a little; but i think Softimage
deserves more love in a comic like this, and be more direct like the
hitler's videos about adquisition and stuff like that. Anyway thanks for
sharing, but Softimage is more alive than people usually think. :)

On Fri, Jul 10, 2015 at 3:31 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
j.ponthi...@nasa.gov wrote:

  Back in the 80s I saw a new DeLorean showcased on the local GM lot. It’s
 hard to describe how impressive and radical it was sitting next to a
 Chevrolet of that era. In hindsight its just another car that gets old. It
 wouldn’t muster near as much attention today design-wise but at the time it
 was a spacecraft next to everything else. It was like something out of a
 comic book. One of those things where you just had to be there. In that
 vein, at least in terms of being way ahead of its time in regards to
 design, I think the point was well made.



 --

 Joey Ponthieux



 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Kris Rivel
 *Sent:* Friday, July 10, 2015 1:26 PM
 *To:* Softimage List
 *Subject:* Re: The Untimely Death of Softimage -the comic



 Very funny...not so sure Softimage should of been illustrated with a
 DeLorean though. LOL. Was a cool looking car but ultimately a piece of
 crap. Have a friend who had one. It weighed a million pounds, leaked like
 crazy due to the doors and the engine was way under powered. Butif
 we're talking the one from Back to the Future well thenrock on!


 Kris



 On Fri, Jul 10, 2015 at 10:41 AM, Will Robertson w...@tinyelevator.com
 wrote:

  Enjoyed that!


  *Will Robertson*

 *917.822.3746 917.822.3746*

 tinyelevator.com



 On Fri, Jul 10, 2015 at 8:15 AM, Max Crow m...@nsccreative.com wrote:

  I had some time off this week so I thought I would make a comic about
 The Event because that's what normal people do, right?  The point wasn't
 to start an anti AD flame war, more one of closure, and looking to the
 future.



 http://www.maxcrow.com/the-untimely-death-of-softimage/



 Please feel happy to criticise or suggest improvements but they will only
 be acknowledged if presented in the medium of contemporary dance (or
 another comic).



 Enjoy!
 --

 Max Crow

 Creative Supervisor

 NSC Creative



 National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK



 http://www.NSCcreative.com http://www.nsccreative.com/







Re: Mr Otter animated series, all episodes on youtube (but only in french...)

2015-06-16 Thread Tenshi .
Any making of? Looks really good.

On Tue, Jun 16, 2015 at 8:02 AM, Morten Bartholdy x...@colorshopvfx.dk
wrote:

   I love the toon look - very nice :)



 Morten




 Den 16. juni 2015 kl. 02:06 skrev Ahmidou Lyazidi ahmidou@gmail.com:


Hi everyone,
 I just noticed that the series I directed back in 2009 has been officially
 put on-line.
 It's was all Softimage with a pretty small budget and ICE was used a lot.
 The channel completely missed the audience by broadcasting it
  when the children were already at school, so I'm quite happy it can have
 a second life.

 https://www.youtube.com/channel/UC-jD2oPDTvRrjpOWYNamRkQ/videos
  Cheers.


 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 https://vimeo.com/cappuccinofilms http://www.cappuccino-films.com






Re: OT: Oculus rift + LeapMotion + Softimage?

2015-06-13 Thread Tenshi .
..better! animate with eyes.

https://www.kickstarter.com/projects/fove/fove-the-worlds-first-eye-tracking-virtual-reality?lang=es

On Fri, Jun 12, 2015 at 5:03 PM, Rob Chapman tekano@gmail.com wrote:

 I have all of them items above on my desk. I'd recommend one of these
 though  https://www.google.com/get/cardboard/get-cardboard/ if you
 dont have an oculus, currently its the same resolution display and no
 wires out of the back of your head either. the plastic colorcross with
 headband strap is best so far

 Personally I think your proposition would be a bit clunky based on my
 interactions with the leapmotion apps so far, perhaps some hands open
 and hand close to mimic a select and move and then you could repose
 the position, open your hand it stays..?  but for sure some more
 intelligence behind the gesture you are trying to communicate and the
 action you are trying to call is needed as its pretty hit  miss in
 recognizing hand shapes and orientation after a very short while of
 use and it seems so far, limited to one dimensional kind of state
 toggles at a time.   also its kind of a1/2 metre square over your
 keyboard and your hands get tired flapping around above there after a
 while.

 but this should all be doable / hackable with fabric as they have the
 connections all coded up already , no?  I think its definitely some
 kind of future but its very early days in the interaction side of
 things imho

 ps. touch..? you would have to be controlling inside SI's 3D space an
 object by the leapmotion, yes is possible, but would you also not have
 a collision detection on top for this kind of interaction to work?

 On 12 June 2015 at 22:22, Pierre Schiller
 activemotionpictu...@gmail.com wrote:
  Hi, this is kind of an offtopic thing, but is there anyone in the list
 who
  has already jumped into the VR wagon?
  I´m checking out some motion leap demos and honestly if we could hook it
  into softimage (rigging for example as in -animation-) I see a dream come
  true.
 
  The basic idea? posing your character on real 3d space. Good bye
 blocking by
  hand. Hello blocking (animation) interactively!!
 
  An inspiration article:
 
 https://www.linkedin.com/pulse/experiential-vr-activation-us-air-force-dan-ferguson
 
  Thoughts?
 
  ps: Touch (select), Roll hand (rolls a joint). Interface on swipe, save
  pose. Rinse and wash again. :)
 
  --
  Portfolio 2013
  Cinema  TV production
  Video Reel




Re: Crowd effects (ICE) - 2011 / 2015?

2015-06-10 Thread Tenshi .
I support this, does anyone knows a good in depth tutorial about it?

On Wed, Jun 10, 2015 at 12:13 PM, Pierre Schiller 
activemotionpictu...@gmail.com wrote:

 Hi, I just happen to cross with these videos from AceMastermind1
 https://www.youtube.com/channel/UCf5Ojl3TZBnHeGMlT0vLHsgand I was
 wondering if there´s any new setup tutorial on Crowd behavior for SI 2015?
 Reading help manual is an aid, but it´s better if it´s on video and
 showing setups like this one:
 https://www.youtube.com/watch?v=TE43eZz7bgE

 Any new crowd effect tutos? I´ve seen all videos with new features from
 SI 2014
 and the official AD videos with basic setups...

 Is there any deep -official-ICE-crowd training material to look for?

 Thanks.
 David.

 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012



Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-05-29 Thread Tenshi S.
I saw this a few days ago, and i was wondering why i still don't understand
EOL.
To hell with A.

On Fri, May 29, 2015 at 12:44 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 they used 2013 for this, and according to the guy this stuff could have
 been implemented years ago. do people still use lightwave as an alternative
 for this kind of shading ?

 On 29 May 2015 at 15:56, Nicolas Esposito 3dv...@gmail.com wrote:

 o_o

 Thats pretty impressive!

 2015-05-29 16:54 GMT+02:00 Emilio Hernández emi...@e-roja.com:

 Beside the amazing job, presentation and tech data.   I would like to
 see the faces of the attendants showing all of this in an EOL software…



 Thanks for sharing and again amazing job!



 Long live Softimage.






Re: The next Lego movie and Soft..

2015-05-24 Thread Tenshi S.
Hope they still using Soft and keep it that way to let the world know what
you can still achieve with an EOL software; that will slap a few faces, but
i do understand if they need to move with the waves and surrender to the
big A. :)

On Sun, May 24, 2015 at 6:40 PM, Daniel Kim danielki...@gmail.com wrote:

 Expression of Interest :)
 http://www.animallogic.com/Careers/Jobs



Re: Jordskott tv series visual effects, Softimage+Redshift

2015-05-23 Thread Tenshi S.
Congrats, amazing work!

On Sat, May 23, 2015 at 11:20 AM, Stephen Davidson magic...@bellsouth.net
wrote:

 Fantastic! Great work!

 It is so nice to see I'm not the only one that is banging
 the Softimage  Redshift has a lot of life left drum.

 Congrats on your success.



 On Fri, May 22, 2015 at 4:37 PM, Arvid Björn arvidbj...@gmail.com wrote:

 Hi guys, just wanted to show a couple of shots we did for the Swedish tv
 series Jordskott. We did all the 342 vfx shots for all 10 episodes, all
 cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke for
 comp.

 Here's some of the more interesting ones I think (excuse the compression):

 Full cg env and destruction. Redshift+ICE instance scattering achieved
 the level of detail, comped using deep data to combine Redshift and Mantra
 smoke renders. RS frame time was about 20 minutes on this, which is the
 highest I've ever reached with Redshift I think.
 https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1

 Here's a bunch of cg ravens rigged and animated in Softimage, rendered in
 Redshift.
 https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492

 This is a face wound-type thing in a dream sequence, Soft+Redshift
 https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0

 All the underwater environments in this sequence is full cg combined with
 some green screen uw-plates of the actress. The entity is made with a bit
 of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics btw.
 https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with sound,
 without grade)

 And about 300 other shots.. =)

 We worked for ~8 months with a core team of 3 artists including myself,
 and a few more for shorter periods. I also supervised the vfx on the show,
 which was a true pleasure! Can't imagine a better tool for the job than
 Soft and RS, it's quite remarkable how well they work together, it's all
 rendered on cheap GTX780's as well.

 So Softimage is alive and well over here at least! The Maya licenses
 doesn't even work as a door stop, not sure why we keep them around really.

 We'll do a proper reel for the whole season soonish, hope you like it!

 Cheers





 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: Is purchasing a new softimage license impossible?

2015-05-17 Thread Tenshi S.
I just wish people post other software related topics in their own thread.
A Softimage  Transition thread would be best suited, but like i said
before having a lot topics of the same thing, just makes me sad and anger,
because at the end Autodesk win. =/ . So if the Softimage community wants
to stay as it is, let's help organize this. Just one thread for transitions
would be more helpful than 20 of them mention other software's, besides
that, it would be the best to have only Softimage related topics as the
main threads here; and when the times come people move on to other
forums/mailing list that talks of their new favorite software. Best of both
worlds and opinions, is that too much to ask?

*sorry 4 my english,

On Sun, May 17, 2015 at 4:09 PM, Scott Parrish scotte...@gmail.com wrote:

 Wow, this is quite a thread now.
 My original question was just about options for acquiring new softimage
 licenses, which was answered pretty quickly by Stephen, Maurice and others.

 It's interesting that the majority of the ~50 replies are arguments for
 and against talking about software other than Softimage, based on a single
 post mentioning blender as a possible alternative at least for some tasks -
 since after next year buying new softimage seats will be impossible...

 I would make a guess that the debate about whether or not it's ok to talk
 about alternatives to Softimage has created more noise and off-topic
 discussion on the thread than any mentions of people's personal experience
 as they try to transition to other tools.

 Personally, and without wanting to offend anyone, I came to the list for
 the collective knowledge sharing of a bunch of experienced pros. Now that
 Softimage is EOL it would be nice to channel all of that knowledge and
 professionalism into fruitful discussion about how we move on in our work
 with and without softimage.

 Sadly, and knowing there are a lot of emotions involved since the
 Softimage EOL (I was very pissed), the bickering to useful info ratio is
 greatly tilted toward bickering.

 Not sure what can be done about that other than to ask folks to chill and
 be nice to each other, try to stay on topic and avoid long existential
 arguments about what the list is even for. I see nothing like this on any
 of the other mailing lists I'm on.

 If it keeps up I think the membership of the list will dwindle. It's
 saddening to dig through all the bickering to get to the helpful responses,
 know what I mean?

 Anyway, my opinion take with salt.

 On Sun, May 17, 2015 at 8:05 AM, Sylvain Lebeau s...@shedmtl.com wrote:

 Hey Chris!

 yeah long time no see!!!  I’ve went to TO for a really short trip 3
 months ago and did not got the chance to go visit you like the last time.

 Will do next time and beers too!

 sly



 *Sylvain Lebeau // SHED*
 V-P/Visual effects supervisor
 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM http://www.shedmtl.com/ 
 http://WWW.SHEDMTL.COM http://www.shedmtl.com/





 On May 16, 2015, at 5:03 PM, Chris Johnson chr...@topixfx.com wrote:

 Cristobalwow...I'm even more excited now for my Blender lesson. I'm
 making a polar bear in Max with Ornatrix right now and the brush tools are
 a nightmare by comparison to that. I made some Pandas in Houdini and the
 fur tools were really nice but it was tough with just painting and not
 being able to actual just pull some guides with a brush. I believe they've
 changed that in recent versions. This seems like the perfect starting
 point!!!

 I'll send it out to interested parties at the end of this week...maybe
 next. I have two huge things delivering in the next week and half.

 Graham...beers next time your in town...on you! ; )

 On Sat, May 16, 2015 at 11:36 AM, Martin furik...@gmail.com wrote:

 I would agree with you purists, if Softimage were still under
 development, but it isn't.

 Threads like this: Any equivalent to Custom Param sets in Maya? is
 something that you can only discuss with Softimage users.

 We all are going to stop using Softimage sooner or later and having a
 wider view of what can you do with other tools from a Softimage user point
 of view is something you won't find anywhere else.

 Martin
 Sent from my iPhone







Re: Is purchasing a new softimage license impossible?

2015-05-15 Thread Tenshi S.
A valid point, and one that i support entirely. I enter here a while ago,
because of Softimage, not because of Maya or Blender, if i would like to
hear about those app i would go to the proper forums/mailing list, etc.
Everytime i come to gmail and verifiy my forums section, i encounter a few
topics about other things that are not Softimage related. What it's the
meaning of this mailing list, then?

One thing i support too it's a thread dedicated only to people who are
migrating or finding solutions, but one thread only, not 20 of them saying
Maya it's better because of this, and Blender do amazing cycle renders
and blabla.

Another thing it's threads dedicated only to Maya/Blender/3Dmax 
Softimage interaction, that's something you really want to learn about it
and deserves their own thread.

C'mon guys, we know Softimage it's EOL, but that doesn't mean we need to
keep killing it.
You know that maybe this mailing list it's the only place aside from a few
forums to talk and keep learning about Softimage?

On Thu, May 14, 2015 at 5:45 PM, Matt Lind speye...@hotmail.com wrote:

 I side with Sven on the matter.

 People seem to have confused the concept of forum with mailing list.  If
 you want to discuss anything and everything, go to a forum as it's designed
 for that sort of thing.  people can view only what they desire to view and
 easily ignore what they don't care about.  Migration, plugins, tutorials
 for product X, and whatever will surely be welcomed there.

 A mailing list is intended for narrow on-topic discussion and not much
 else because any content submitted is distributed to the entire community
 intended or not.  Having a lot of non-topic discussion on a mailing list is
 synonymous to being loud and rude in a library while people are trying to
 read and study.  While some tangents are OK to keep things interesting,
 let's try to keep the balance in favor of on topic discussion.  Lately the
 noise has been higher than the signal.

 Softimage may be EOL, but some of us must continue using it for an
 indefinite period of time.  When trying to find solutions to problems in a
 timely manner using the archives or direct help from the user base, we
 don't need our few remaining channels of support clogged with noise causing
 a potential solution to be missed in sea of false positives.


 Matt





 Date: Fri, 15 May 2015 00:17:30 +0200
 From: Sven Constable sixsi_l...@imagefront.de
 Subject: RE: Is purchasing a new softimage license impossible?

 Then I'd like change wewith me in my statement if you feel more
 comfortable with it. I do respect you the same way as I respect the list.
 This list is the most proficient source of information in a same way a
 platform for professionals is meant to discuss even everything else. That?s
 my point.  This is the softimage mailing list. I read maya topics all the
 time. 3Dsmax, for gods sake and will tolerate it. And Houdini? Well, it's
 very welcome and Modo for sure. But discusing freeware? C'mon!

 Well the problem I had was not actually arguing with specific modeling in
 Blender but the promotion of it in this list. I do not think this is the
 right place to promote software.



 sven



 From:  mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com [ mailto:
 softimage-boun...@listproc.autodesk.com mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
 Sent: Thursday, May 14, 2015 11:19 PM
 To:  mailto:softimage@listproc.autodesk.com
 softimage@listproc.autodesk.com

 Subject: Re: Is purchasing a new softimage license impossible?



 Hey Sven,

 I'm not sure you have the right to police this list like that. I don't
 mind if this kind of stuff is posted here. So when you use the word we
 I'm not sure who you're speaking for but it certainly isn't the whole of
 this list.

 Anyone wanting to share new ways of working and tools should be able to.
 This wasn't forbidden before the EOL for Softimage so it shouldn't be now.
 Especially since the EOL.

 Eric T.

 On 5/14/2015 5:10 PM, Sven Constable wrote:

 Hey Chris, we have some problem if people want to promote their software
 in a inappropriate way. ADSK did this this on the list. Newtek an SideFX
 did it as well. It's alright. But please keep in mind, this is the
 softimage mailing list.

 If I want to model with hobbyist software, controlled by hobbyists I will
 choose Blender. If you want to promote a software for hobbyists, you should
 use the appropiate forums.



 sven



Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Tenshi S.
Maya has nice tools now, but those things are on top of each other, it
sacrifice stability, interaction, and the intuitive way of thinking for new
features, so i don't like that. I prefer Softimage for modeling, because
it's robust, solid, stable and easy to handle. Maya does the same thing but
the path it's long, with Softimage you'll take the shorter route.

On Thu, May 14, 2015 at 4:10 PM, Sven Constable sixsi_l...@imagefront.de
wrote:

 Hey Chris, we have some problem if people want to promote their software
 in a inappropriate way. ADSK did this this on the list. Newtek an SideFX
 did it as well. It's alright. But please keep in mind, this is the
 softimage mailing list.

 If I want to model with hobbyist software, controlled by hobbyists I will
 choose Blender. If you want to promote a software for hobbyists, you should
 use the appropiate forums.



 sven

 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Chris Johnson
 *Sent:* Thursday, May 14, 2015 9:52 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Is purchasing a new softimage license impossible?



 Apparently Blender has some great modelling tools. Just to preface...this
 is not the off the shelf Blender. You need to dig around and install a
 bunch of scripts and plugins to get it there. A guy at my office has been
 using it for some time and swears by it. He has the whole thing, plugins
 and scripts wrapped together in a zip that he's willing to hand off...he's
 giving me a demo on Monday. The really nice thing about it is that you can
 run the software from the archive/zip. no install needed. So you can work
 literally anywhere on any computer as long as you have access to import the
 folder from usb or the cloud. Don't think you'd even need admin rights to
 run it.



 I'd be happy to give a review after my demo and supply people with the zip
 if they want it. The stuff is free and this artist is trying to promote it.







 On Thu, May 14, 2015 at 3:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Thanks Stephen, I'll pass this along!





 On Thu, May 14, 2015 at 3:49 AM, Stephen Blair stephenrbl...@gmail.com
 wrote:



 Until April 2016:



 Customers who wish to purchase new or additional seats of Softimage 2015
 can do so by purchasing either the Maya with Softimage or 3ds Max with
 Softimage transition offering. These offerings are available via their
 local reseller and cannot be purchased through the Autodesk e-store.



 On Wed, May 13, 2015 at 5:44 PM, Scott Parrish scotte...@gmail.com
 wrote:

 Asking a question for a friend, I still have a seat of Softimage from my
 2015 bundle stuff..



 I know some people who like modeling in Softimage and at least in a game
 pipeline it's still pretty easy to model in whatever package and then push
 through to the mainline pipeline in Maya or Max or whatever.

 We were wondering is there NO way at all to obtain new licenses for
 Softimage now? I.e. if someone goes to a new employer and wants to obtain a
 seat of Softimage, is that impossible?



 I wondered how that works since Animal Logic is still working in Soft and
 must grow their license pool as shows ramp up, right?

 Or do they have a special deal with AD?



 Thanks



 scott









Re: Softimage Icon Removed from Mudbox?

2015-05-05 Thread Tenshi S.
Hi, i'm not into coding, but if it's something easy as replacing some lines
i could try. I've using the Softimage 2014SP2 as my base, i have installed
the 2015(soon i'll update that), for Mudbox i have the last 2014, and the
last 2015 versions. I'm not planing to use Softimage 2015 until SP2 comes
out, so i would love to send files from Mudbox 2015 to Softimage 2014, and
viceversa. I know in practice it's impossible but in theory what you say
could work.
Hope you could remember what you need to do or test that again, it could
help a lot of guys here. Thanks,

On Tue, May 5, 2015 at 3:21 PM, skuby sku...@gmail.com wrote:

 I've manually fixed this in the past with version mis-matches.
 C:\Users\All Users\Autodesk\Synergy\.  Somewhere in there you'll find
 editable files that are in ascii.  It might take a little trial and error,
 but last I remember I figured the whole thing out and had it working in 10
 minutes.  that got like a 2013/14 version of Soft sending/recieving to a
 2015 version mb/ -something like that, been a while and I dont' have any of
 the apps handy on this machine to give perfect instructions.  You will
 probably have an easier time if you have an old MB 2014/2015 install which
 you can refer to / copy/pasta bits from.  -pretty confident you could get
 this working somehow if you really wanted

 On Fri, May 1, 2015 at 10:44 PM, Tenshi S. tenshu...@gmail.com wrote:

 I think Mudbox will be better with a tool like Zspheres, when they put
 a solution like that to create the base for models, i'll be more than
 happy; because Mudbox it's easy and most of the tools necessary are there.
 More brushes and presets are welcome, too.


 On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote:

  a 1:1 copy of some of the best ZBrush brushes (dam standard springs to
 mind)
 would have been nice, something ZBrush Dynamesh as a surprise extension,
 too.

 How about some new presets, some vector tooltips/brush images, just a
 little well deserved love.

 Mudbox is so nice in how easy it can be picked up and used (compared to
 ZBrush´s GUI and methodology)
 it´s sad that it´s been left out like that.

 Still, I took the treetrunk example, retopoed, subdivided it to some 50
 million polygons by mistake and Mudbox
 kept itself responsive...




 Am 01.05.2015 um 01:03 schrieb Tenshi S.:

 Your right. Few updates in 2016. Less than 4 features and a few bug
 fixes. For a new version one will expect something more. At least 10
 features and 20 bug fixes. =/

 On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I
 found sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works
 really good. Maya to Softimage and viceversa, too. Damn... how the heck
 they remove this thing? It's really important feature, it saves a lot of
 time. If they don't want to give us a 2016 version, at least they'll try 
 to
 put those lines of codes to make it work in the 2015SP2(i hope that's
 coming?) version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de
 wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part
 of
 a new suite package.

 In the past, I found it difficult to run differently labeled
 versions, e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling
 me there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on
 some minor things like this before, so it might still happen, and it 
 would
 be a welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes
 the pessimist approach and claims it never worked, when it did, or 
 because
 they don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I
 the SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a
 favor and send the request

Re: Softimage Icon Removed from Mudbox?

2015-05-01 Thread Tenshi S.
I think Mudbox will be better with a tool like Zspheres, when they put a
solution like that to create the base for models, i'll be more than happy;
because Mudbox it's easy and most of the tools necessary are there. More
brushes and presets are welcome, too.


On Thu, Apr 30, 2015 at 7:17 PM, Tim Leydecker bauero...@gmx.de wrote:

  a 1:1 copy of some of the best ZBrush brushes (dam standard springs to
 mind)
 would have been nice, something ZBrush Dynamesh as a surprise extension,
 too.

 How about some new presets, some vector tooltips/brush images, just a
 little well deserved love.

 Mudbox is so nice in how easy it can be picked up and used (compared to
 ZBrush´s GUI and methodology)
 it´s sad that it´s been left out like that.

 Still, I took the treetrunk example, retopoed, subdivided it to some 50
 million polygons by mistake and Mudbox
 kept itself responsive...




 Am 01.05.2015 um 01:03 schrieb Tenshi S.:

 Your right. Few updates in 2016. Less than 4 features and a few bug fixes.
 For a new version one will expect something more. At least 10 features and
 20 bug fixes. =/

 On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I found
 sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works
 really good. Maya to Softimage and viceversa, too. Damn... how the heck
 they remove this thing? It's really important feature, it saves a lot of
 time. If they don't want to give us a 2016 version, at least they'll try to
 put those lines of codes to make it work in the 2015SP2(i hope that's
 coming?) version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de
 wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the
 SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a
 favor and send the request  the send up the ranks to send to apps back in?
 Did Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone










Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tenshi S.
Mudbox to Softimage, It's something i'll miss a lot then, it works really
good. Maya to Softimage and viceversa, too. Damn... how the heck they
remove this thing? It's really important feature, it saves a lot of time.
If they don't want to give us a 2016 version, at least they'll try to put
those lines of codes to make it work in the 2015SP2(i hope that's coming?)
version.

On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem, that
 Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a (suite)license,
 then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the SPs
 until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a favor
 and send the request  the send up the ranks to send to apps back in? Did
 Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone





Re: Softimage Icon Removed from Mudbox?

2015-04-30 Thread Tenshi S.
Your right. Few updates in 2016. Less than 4 features and a few bug fixes.
For a new version one will expect something more. At least 10 features and
20 bug fixes. =/

On Thu, Apr 30, 2015 at 3:00 PM, Tim Leydecker bauero...@gmx.de wrote:

  Relax. I don´t want to miss the new Relax  brush in Mudbox 2016.

 That´s the only green bracketed (highlight what´s new option = 1) I found
 sofar.

 I´m sure there´s more inovations but it´s in another package?


 Am 30.04.2015 um 21:50 schrieb Mirko Jankovic:

 well just stay on mudbox 2015 then as well. not like they made anything
 interesting in 2016 anyway

 On Thu, Apr 30, 2015 at 9:07 PM, Tenshi S. tenshu...@gmail.com wrote:

 Mudbox to Softimage, It's something i'll miss a lot then, it works really
 good. Maya to Softimage and viceversa, too. Damn... how the heck they
 remove this thing? It's really important feature, it saves a lot of time.
 If they don't want to give us a 2016 version, at least they'll try to put
 those lines of codes to make it work in the 2015SP2(i hope that's coming?)
 version.

 On Thu, Apr 30, 2015 at 12:34 AM, Tim Leydecker bauero...@gmx.de wrote:

  It would be a very welcome functionality, especially when being dealt
 an old Softimage 2015 along with everything else labeled 2016 as part of
 a new suite package.

 In the past, I found it difficult to run differently labeled versions,
 e.g. Softimage 2012
 with Maya 2014 or Mudbox 2014 simultaneously, due to lmtools telling me
 there´s
 no license available, that could well be a setup error on my end or a
 misunderstanding
 of the suite licensing scheme but if that´s the root of the problem,
 that Softimage2015
 +Mudbox2016 will not easily serve themselves in sharing a
 (suite)license, then it
 would be a good time to adress that, too?

 Cheers,

 tim






 Am 30.04.2015 um 06:20 schrieb Raffaele Fragapane:

 Yeah, I reckon they should add it back in. AD has back pedalled on some
 minor things like this before, so it might still happen, and it would be a
 welcome grace to a userbase that has, frankly speaking, already been
 slighted pretty hard.

  It certainly won't happen though if part of that user base takes the
 pessimist approach and claims it never worked, when it did, or because they
 don't need it assumes other don't either.

 On Thu, Apr 30, 2015 at 12:52 PM, Greg Punchatz g...@janimation.com
 wrote:

  It and goZ are huge time savers! Huge!

  It does seem to me this would fall into the  AD should do it I the
 SPs until the Soft support being promised until 2016

  It is just a few lines of code Luc, can you do us old softies a favor
 and send the request  the send up the ranks to send to apps back in? Did
 Maya and Max lose their send to soft connections too?

  I think we are in our right to ask for this small gesture from AD

  Thanks for listening Luc... I know there is nothing you can promise,
 but give it a shot for those of us you used to your clients.

  g

 Sent from my iPhone








Re: Softimage Icon Removed from Mudbox?

2015-04-28 Thread Tenshi S.
Thanks for the info..

About the paragraph... who wrote that s _ _t ? =/
Is not worth the effort? wtf...
Argh, i just... argh!

On Tue, Apr 28, 2015 at 2:53 AM, Stefan Kubicek s...@tidbit-images.com
wrote:

  1.) afaik there will be no Softimage 2016.
 2.) The Send to functionality only works across applications of same
 version number, hence from one 2016 app to another,
 not from 2016 to one from 2015.
 3.) Since the version of Softimage bundled with ECS Ultimate 2016 will be
 version 2015, Send to does not work and has been removed.

 Read: Our programmers would need to invest 5 minutes to adjust the Send
 To code in each application of the ECS (which we sell/sold to you for an
 enormous amount of money) to make it work across different versions of our
 applications (which we bought from all over the world in the first place,
 just because we could) and our fbx format (which our part-time interns have
 been working on for the last 10 years in an attempt to implement hard edge
 support and iron out the bugs from each respective previous intern). We
 hence decided it's not worth the effort, especially for an EOL software
 (for which we also took an inordinate amount of money from you).




Re: The shadow over The Foundry

2015-04-27 Thread Tenshi S.
Better Adobe than Autode$k. Is the less bad co. between both.

On Mon, Apr 27, 2015 at 6:55 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:

 You are right.

 2015-04-27 22:32 GMT+02:00 Cristobal Infante cgc...@gmail.com:

 Well we've known for a while The foundry is up for sale. This article is
 clearly a strategic PR move possibly from the foundry to speed things up.

 It's basically a massive ad that says The foundry is for sale, and there
 is an offer on the table. Anyone else interested? Autodesk maybe?





 On 27 April 2015 at 17:17, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 Well except of Autodesk there couldnt be anything worse then the Carlyle
 group.

 So I wouldn't think that this would be too bad.

 2015-04-27 15:52 GMT+02:00 Angus Davidson angus.david...@wits.ac.za:

  On the plus side. If our University finally gets an adobe site
 licence it would mean no separate licences for Modo.

  Yes thats me looking really hard for a silver lining ;)


  --
 *From:* Simon Reeves [si...@simonreeves.com]
 *Sent:* 27 April 2015 03:36 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: The shadow over The Foundry

   great quote



 Simon Reeves
 London, UK
  *si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 27 April 2015 at 14:06, Toonafish ron...@toonafish.nl wrote:

 Can't take it too seriously when I read this snippet about Modo:

 The company* has recently launched a concept design software product
 http://www.telegraph.co.uk/finance/businessclub/technology/11206167/Harry-Potter-to-Guardians-of-the-Galaxy-the-British-firm-behind-the-Hollywood-blockbusters.html
 *called Modo, which means that prototype cars, phones and trainers
 can be drawn immediately into 3D rather than drawn first by hand in 2D and
 then physically built.

 On Mon, Apr 27, 2015 at 12:15 PM, Jordi Bares Dominguez 
 jordiba...@gmail.com wrote:

 This could be quite a blessing.

  jb


  On 27 Apr 2015, at 11:11, Nicolas Esposito 3dv...@gmail.com wrote:

  Looks like Adobe is trying to get a piece of the VFX industries

  Link of the article
 http://www.telegraph.co.uk/finance/newsbysector/banksandfinance/privateequity/11562472/Adobe-eyes-200m-bid-for-British-visual-effects-firm-The-Foundry.html

  Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc?





  --

 Ronald van Vemden
 ---
 3D Graphics  Animation
 Cyberfish Laboratories | www.cyberfish.nl
 Toonafish | www.toonafish.nl
 tel. +31(0)20 5289291
 fax  +31(0)20 5289292
 email: ron...@toonafish.nl


 This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the author, 
 which are not necessarily the views and opinions of The University of the 
 Witwatersrand, Johannesburg. All agreements between the University and 
 outsiders are subject to South African Law unless the University agrees in 
 writing to the contrary.







Softimage Icon Removed from Mudbox?

2015-04-27 Thread Tenshi S.
I was wondering if they can maintain integration with the last Softimage
2015SP2 version?
...or they will release Softimage 2016 as the last version? That's the
least thing they can do.



​
​


Re: Just sharing : ICC 2015

2015-03-26 Thread Tenshi S.
Holy Sheeet!
This is amazing! Great use of strands there. Softimage smiles to the
community again.

On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote:

 Hey,

 Just sharing our latest and probably last big Softimage production here
 in Mathematic, Paris, France.

 https://vimeo.com/121486534 ( Director's cut )
 https://vimeo.com/121821635

 Everything was done in SI, except keyframed animation in Maya, no mocap (
 which is ironic since most of the time SI is primarily used for animating
 things ).

 I was in charge of most of the technical aspects as well as all the VFX.
 Anthony LYANT was in charge of most of the shading, lighting, rendering.
 Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every
 little things Tony and I were too busy to do.
 I also worked on the competition to win the project with director
 Sebastien CANNONE. This here is his Director's cut, I am unable to find the
 regular version I saw last before my contract ended. Not sure what the
 second link is supposed to be, really.

 Total time : a little more than a month, with almost no SI pipeline so we
 had to think and put one together, fast ;)
 Render engine was Arnold.

 Hope you like it. I can't shake the feeling that this is my Softimage swan
 song, despite working on a few other minor things right now using SI...

 Olivier



Re: Will there be an SP2 for Softimage 2015?

2015-03-26 Thread Tenshi S.
who can? xD

Anyway, so there's no news about a good definitely SP2 version coming out
this year.
It's so hard for AD to ask SI developers to include and fix everything they
can and give SI a proper end? That at least would clear their names. (just
a little.)

On Wed, Mar 25, 2015 at 2:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:

 Sry for the tone but still not over it... Cant help it
 On Mar 25, 2015 8:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 Well for max maya and other crap ;) hardly for si
 On Mar 25, 2015 8:42 PM, Sven Constable sixsi_l...@imagefront.de
 wrote:

 I don't know. It's quite some time before Feb 2016. ADSK should fill it
 with something useful.



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
 *Sent:* Wednesday, March 25, 2015 5:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Will there be an SP2 for Softimage 2015?



 bet is that probably wont be one at all. AD didn't really look at SI
 even when it wasn't completly killed, you really think they will spend a
 single sec more on it :P



 On Wed, Mar 25, 2015 at 4:58 PM, Nuno Conceicao 
 nunoalexconcei...@gmail.com wrote:

 Last Service Pack they solved only 9 bugs,my bet on the next one is just
 3...



 On Wed, Mar 25, 2015 at 9:18 AM, Mario Reitbauer 
 cont...@marioreitbauer.at wrote:

 I would say that that is a subjective feeling ;)



 2015-03-24 19:57 GMT+01:00 Tenshi S. tenshu...@gmail.com:

 Hi Maurice.,

 Can you confirm if there will be an SP2 for Softimage 2015? Most of the
 times the SP2 are the best out there to work in production.



 On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel 
 maurice.pa...@autodesk.com wrote:

 HI Eric,
 I am not sure about the status of the bug you reported, you had best
 contact support for that while still on Subscription. Your current license
 for Softimage is perpetual so you can continue to use it even if you do not
 renew subscription. If service packs are issued they are made available to
 all license holders whether they are on Subscription or not. Only
 extensions are reserved for Subscription customers and we are not
 developing new extensions for Softimage.
 Hope that helps
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Monday, March 23, 2015 9:27 AM
 To: softimage@listproc.autodesk.com
 Subject: Will there be an SP2 for Softimage 2015?


 I had posted a replicable and verified bug regarding the fact that a
 few--and likely many--commands do not iterate over multiple deltas attached
 to a reference model. While I have no idea if that bug is a low enough
 hanging fruit to fix before all of us lose support in 2016, I also have no
 idea whether or not we will even be seeing an SP2 for Softimage. As my
 subscription is coming due in a couple months, I am wondering if it will
 even be worth it. It certainly is not worth it for Maya (even with
 Bifrost.) Also I am still unclear as to the status of the permanent license
 of Softimage if I do another subscription.

 Thanks,
 -=Eric
 --




 -=T=-












Re: Just sharing : ICC 2015

2015-03-26 Thread Tenshi S.
Holy Sheeet!
This is amazing! Great use of strands there. SI smile at the community
again.

On Thu, Mar 26, 2015 at 9:56 AM, Olivier Colchen wolr...@gmail.com wrote:

 Hey,

 Just sharing our latest and probably last big Softimage production here
 in Mathematic, Paris, France.

 https://vimeo.com/121486534 ( Director's cut )
 https://vimeo.com/121821635

 Everything was done in SI, except keyframed animation in Maya, no mocap (
 which is ironic since most of the time SI is primarily used for animating
 things ).

 I was in charge of most of the technical aspects as well as all the VFX.
 Anthony LYANT was in charge of most of the shading, lighting, rendering.
 Patrick LOUISE-ALEXANDRINE did the stadium rig and attended to every
 little things Tony and I were too busy to do.
 I also worked on the competition to win the project with director
 Sebastien CANNONE. This here is his Director's cut, I am unable to find the
 regular version I saw last before my contract ended. Not sure what the
 second link is supposed to be, really.

 Total time : a little more than a month, with almost no SI pipeline so we
 had to think and put one together, fast ;)
 Render engine was Arnold.

 Hope you like it. I can't shake the feeling that this is my Softimage swan
 song, despite working on a few other minor things right now using SI...

 Olivier



Re: Will there be an SP2 for Softimage 2015?

2015-03-24 Thread Tenshi S.
Hi Maurice.,

Can you confirm if there will be an SP2 for Softimage 2015? Most of the
times the SP2 are the best out there to work in production.

On Tue, Mar 24, 2015 at 9:18 AM, Maurice Patel maurice.pa...@autodesk.com
wrote:

 HI Eric,
 I am not sure about the status of the bug you reported, you had best
 contact support for that while still on Subscription. Your current license
 for Softimage is perpetual so you can continue to use it even if you do not
 renew subscription. If service packs are issued they are made available to
 all license holders whether they are on Subscription or not. Only
 extensions are reserved for Subscription customers and we are not
 developing new extensions for Softimage.
 Hope that helps
 maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Turman
 Sent: Monday, March 23, 2015 9:27 AM
 To: softimage@listproc.autodesk.com
 Subject: Will there be an SP2 for Softimage 2015?

 I had posted a replicable and verified bug regarding the fact that a
 few--and likely many--commands do not iterate over multiple deltas attached
 to a reference model. While I have no idea if that bug is a low enough
 hanging fruit to fix before all of us lose support in 2016, I also have no
 idea whether or not we will even be seeing an SP2 for Softimage. As my
 subscription is coming due in a couple months, I am wondering if it will
 even be worth it. It certainly is not worth it for Maya (even with
 Bifrost.) Also I am still unclear as to the status of the permanent license
 of Softimage if I do another subscription.

 Thanks,
 -=Eric
 --




 -=T=-



Re: Excellent Recent Gems

2015-03-15 Thread Tenshi S.
Softimage Damn.. this only demostrate how wrong Autode$k was.
Amazing, simple amazing.

On Sun, Mar 8, 2015 at 10:58 AM, Jason S jasonsta...@gmail.com wrote:


 DANNY AND THE WILD BUNCH https://vimeo.com/107535313








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