Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-19 Thread David Rivera
Mail added. Thanks Angel and everyone who´s been adding their emails.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Wednesday, March 19, 2014 12:11 AM, Angel Negron angelou...@hotmail.com 
wrote:
 
hello, i am interested in learning modo and its tools sets. 




Date: Tue, 18 Mar 2014 20:33:41 -0400
From: d...@upbeatunique.com
To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your  
mail here

The more videos I have been watching and exploring in the program,
the more I am liking it.
I am no where near doing what I can in Softimage but there are a lot
of nice things in there.
Some of the workflows are a different paradigm, but I can see myself
picking it up quickly.
Looking forward to 801... it is everywhere...

Dan


On 3/18/2014 8:30 PM, David Rivera wrote:

Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it 
been to go to Modo.
We are partially waiting for the MODO webinar to come. Then you´ll see this 
thread (and their mails) move
a little more regarding topics.
In the mean time, I myself am watching every modo video I can check out to get 
into The Foundry mentality-aspects-of-3D.



Cheers.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote:
 
So, many people are adding their email for Modo here, and anyone know how to 
connect each other with those email? 
Is there going to be a mailing list like Softimage?




---
Daniel Kim
Animation Director  Professional 3D
  Generalist
http://www.danielkim3d.com
---





-- 
Dan Pejril
Upbeat Unique Entertainment www.UpbeatUnique.com

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-19 Thread Martin Chatterjee
Among other options I will definitely evaluate Modo.

mar...@chatterjee.de



--
   Martin Chatterjee

[ Freelance Technical Director ]
[   http://www.chatterjee.de   ]
[ https://vimeo.com/chatterjee ]


On Wed, Mar 19, 2014 at 5:44 PM, David Rivera 
activemotionpictu...@yahoo.com wrote:

 Mail added. Thanks Angel and everyone who´s been adding their emails.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Wednesday, March 19, 2014 12:11 AM, Angel Negron 
 angelou...@hotmail.com wrote:
  hello, i am interested in learning modo and its tools sets.

 --
 Date: Tue, 18 Mar 2014 20:33:41 -0400
 From: d...@upbeatunique.com
 To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
 Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your
 mail here

 The more videos I have been watching and exploring in the program, the
 more I am liking it.
 I am no where near doing what I can in Softimage but there are a lot of
 nice things in there.
 Some of the workflows are a different paradigm, but I can see myself
 picking it up quickly.
 Looking forward to 801... it is everywhere...

 Dan

 On 3/18/2014 8:30 PM, David Rivera wrote:

  Hi Daniel Kim. We´re building up the list for the benefit of sharing
 what´s it been to go to Modo.
 We are partially waiting for the MODO webinar to come. Then you´ll see
 this thread (and their mails) move
 a little more regarding topics.
 In the mean time, I myself am watching every modo video I can check out to
 get into The Foundry mentality-aspects-of-3D.

  Cheers.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Monday, March 17, 2014 3:17 PM, Daniel Kim 
 danielki...@gmail.comdanielki...@gmail.comwrote:
So, many people are adding their email for Modo here, and anyone know
 how to connect each other with those email?
 Is there going to be a mailing list like Softimage?


  ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




 --
 Dan Pejril
 Upbeat Unique Entertainmentwww.UpbeatUnique.com http://www.upbeatunique.com/






Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-18 Thread David Rivera
Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it 
been to go to Modo.
We are partially waiting for the MODO webinar to come. Then you´ll see this 
thread (and their mails) move
a little more regarding topics.
In the mean time, I myself am watching every modo video I can check out to get 
into The Foundry mentality-aspects-of-3D.


Cheers.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote:
 
So, many people are adding their email for Modo here, and anyone know how to 
connect each other with those email?
Is there going to be a mailing list like Softimage?




---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-18 Thread Dan Pejril
The more videos I have been watching and exploring in the program, the 
more I am liking it.
I am no where near doing what I can in Softimage but there are a lot of 
nice things in there.
Some of the workflows are a different paradigm, but I can see myself 
picking it up quickly.

Looking forward to 801... it is everywhere...

Dan

On 3/18/2014 8:30 PM, David Rivera wrote:
Hi Daniel Kim. We´re building up the list for the benefit of sharing 
what´s it been to go to Modo.
We are partially waiting for the MODO webinar to come. Then you´ll see 
this thread (and their mails) move

a little more regarding topics.
In the mean time, I myself am watching every modo video I can check 
out to get into The Foundry mentality-aspects-of-3D.


Cheers.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com 
wrote:
So, many people are adding their email for Modo here, and anyone know 
how to connect each other with those email?

Is there going to be a mailing list like Softimage?


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com http://www.danielkim3d.com/
---





--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com



RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-18 Thread Angel Negron
hello, i am interested in learning modo and its tools sets. 

Date: Tue, 18 Mar 2014 20:33:41 -0400
From: d...@upbeatunique.com
To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your  
mail here


  

  
  
The more videos I have been watching and exploring in the program,
the more I am liking it.

I am no where near doing what I can in Softimage but there are a lot
of nice things in there.

Some of the workflows are a different paradigm, but I can see myself
picking it up quickly.

Looking forward to 801... it is everywhere...



Dan



On 3/18/2014 8:30 PM, David Rivera
  wrote:



  
Hi Daniel Kim. We´re building up the list for the
benefit of sharing what´s it been to go to Modo.
We
are partially waiting for the MODO webinar to come. Then
you´ll see this thread (and their mails) move
a
little more regarding topics.
In
the mean time, I myself am watching every modo video I can
check out to get into The Foundry mentality-aspects-of-3D.

  


  
Cheers.

  
 
David Rivera

3D Compositor/Animator

  LinkedIN

Behance

VFX Reel
 

  

  

On Monday,
  March 17, 2014 3:17 PM, Daniel Kim
  danielki...@gmail.com wrote:

 
  

  
So, many people are adding their
  email for Modo here, and anyone know how to
  connect each other with those email?
  Is there going to be a mailing list like
Softimage?
  

  

  
  


---
  Daniel Kim
  Animation Director  Professional 3D
  Generalist
  http://www.danielkim3d.com
---
  

  

  

  





  

  

  



-- 
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com  

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread Szabolcs Matefy
szabol...@crytek.commailto:szabol...@crytek.com

anyway, I'd like to talk to any modo artists working in game development...

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 15, 2014 2:20 AM
To: john clausing; softimage@listproc.autodesk.com; 
softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

@Jhon Clausing, no  man, actually we´re tightening this together.
I think the softimage fellowship should be carried for ever. Even if it means 
to move
on to another software. :)


David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

On Friday, March 14, 2014 8:26 AM, john clausing 
jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote:
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.commailto:jclausin...@yahoo.com


On Friday, March 14, 2014 9:20 AM, Perry Harovas 
perryharo...@gmail.commailto:perryharo...@gmail.com wrote:
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...



On Thu, Mar 13, 2014 at 9:31 PM, David Rivera 
activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote:
Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes.
Wow. There´s much to mine on.  hehhehe.



David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes.

In Modo, parameters are called 'channels'. You change a value anywhere, and 
you've changed a channel. Passes are containers for channel values. You need to 
let that sink in. Passes are containers for channel values. This means that you 
could very well have a camera animated one way in Pass A, and the same camera 
animated in a totally different way in Pass B. This is fundamentally different 
to how XSI does things. Now the workflow for doing overrides and partitioning 
is not as fluid as it is in Soft (and I've opened bugs in the bug tracking 
system for this), but you need to recognize the raw power behind what the 
system offers: on a per-pass basis, you can store completely different values 
for parameters.

Now... if you have Auto-Add on and you're in a pass... any changes you make 
to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming 
from XSI, you're accostumed to moving the camera around and it be the same 
camera position for all passes. But since Modo's passes are containers for 
unique channel values, you can have the camera be in a different place entirely 
depending on the pass. And if you have Auto-Add on, your work will only be 
local to that pass! You can always push the changes from that pass back to the 
default state, but it's better to just disable Auto-Add in the first place.

-Tim




--





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.comhttp://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering 
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society 
(VES)http://www.visualeffectssociety.com/




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread David Rivera
Game development is also my primary reason to work with Modo 3D, since the last 
Android game
I placed on google play was made with Softimage, I also need to look how to 
carry it out on to Modo and Unity 3D.

Mail added.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Monday, March 17, 2014 3:24 AM, Szabolcs Matefy szabol...@crytek.com wrote:
 
szabol...@crytek.com
 
anyway, I’d like to talk to any modo artists working in game development…
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 15, 2014 2:20 AM
To: john clausing; softimage@listproc.autodesk.com; 
softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here
 
@Jhon Clausing, no  man, actually we´re tightening this together. 
I think the softimage fellowship should be carried for ever. Even if it means 
to move
on to another software. :)
 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
 
On Friday, March 14, 2014 8:26 AM, john clausing jclausin...@yahoo.com wrote:
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.com
 
 
On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote:
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.
 
Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.
 
https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
 
The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.
 
https://www.youtube.com/watch?v=qRUGaS7AdQw
 
Hope you all find theses as useful as I did...
 
 
 
On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:
Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
Wow. There´s much to mine on.  hehhehe.
 
 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
 
On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes. 

In Modo, parameters are called 'channels'. You change a value anywhere, and 
you've changed a channel. Passes are containers for channel values. You need to 
let that sink in. Passes are containers for channel values. This means that you 
could very well have a camera animated one way in Pass A, and the same camera 
animated in a totally different way in Pass B. This is fundamentally different 
to how XSI does things. Now the workflow for doing overrides and partitioning 
is not as fluid as it is in Soft (and I've opened bugs in the bug tracking 
system for this), but you need to recognize the raw power behind what the 
system offers: on a per-pass basis, you can store completely different values 
for parameters.

Now... if you have Auto-Add on and you're in a pass... any changes you make 
to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming 
from XSI, you're accostumed to moving the camera around and it be the same 
camera position for all passes. But since Modo's passes are containers for 
unique channel values, you can have the camera be in a different place entirely 
depending on the pass. And if you have Auto-Add on, your work will only be 
local to that pass! You can always push the changes from that pass back to the 
default state, but it's better to just disable Auto-Add in the first place.

-Tim
 


 
-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of Mastering Maya
-Member of the Visual Effects Society (VES)

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread Daniel Kim
So, many people are adding their email for Modo here, and anyone know how
to connect each other with those email?
Is there going to be a mailing list like Softimage?


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-17 Thread Marco Peixoto
mpe...@gmail.com

:)


On Mon, Mar 17, 2014 at 8:17 PM, Daniel Kim danielki...@gmail.com wrote:

 So, many people are adding their email for Modo here, and anyone know how
 to connect each other with those email?
 Is there going to be a mailing list like Softimage?


 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread Demian Kurejwowski
the shader tree is fun and easy to work, you can override many materials and 
have groups of materials sharing certains part, that make it easy to modify and 
lighter for rendering since doesn't have to compile deiferent chonks of shaders 
all the time.
 
shader tree oppose to other 3d packages, can work on polygon level, object lvl, 
groups, etc... or if the artist likes to work in a simple matter they still can 
do, one material for each object, or a material for each material group. 
 
the only thing to have in mind, is organization, since it save all the shaders 
in the same place, is no like xsi, that you go to the material, and you get the 
tree of only that particular one, here you get to see everything,  but is easy 
as put things in a folder and name it. =).



El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com 
escribió:
  
Certainly considering Modo, looks like it has a lot of potential. Had my eye on 
it for a good while but never could find the time to delve into it.
kev@gmail.com 



On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com wrote:

Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows 
his Modo very well. I hadn't seen that video yet, but it seemed very insightful!

The Shader Tree is probably (almost certainly?) the most
controversial area of Modo. But honestly I find that the people who
are dead-set against it are those who don't fully understand it.
Once people understand it, some may still want to interact with
nodes (cause who doesn't like nodes?), but in most cases they
realize the strength of the Shader Tree and are less up-in-arms
against it. Most nay-sayers just don't know anything other than
nodes, and don't want to bother learning anything new. They just see
a 2D representation and assume it's just like Photoshop and
that's not accurate. I think Greg's videos and others like them go a
long way to demystifying it. And let's face it... it needs
demystifying!  LOL!   :-D

-Tim




On 3/14/2014 8:19 AM, Perry Harovas wrote:
 
Tim, thank you so much! 
Great explanation, and thanks for taking the time to explain. 

 
Here is more info: 
I also found that these three videos are VERY well put together to describe 
these concepts in depth. 

 
https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
 

 
The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and 
really goes in depth explaining the concept behind the modo Shader Tree. 
I watched it this morning, and already feel far more comfortable in modo. 

 
https://www.youtube.com/watch?v=qRUGaS7AdQw
 

 
Hope you all find theses as useful as I did... 

 

  






  



 
  

-- 
  

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread Gustavo Eggert Boehs
a talk about modo as a plataform (Nexus) vs a modeler only product...

sorta directed at ex-XSI users

http://community.thefoundry.co.uk/discussion/topic.aspx?f=3t=85865

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-16 7:45 GMT-03:00 Demian Kurejwowski demianpe...@yahoo.com:

 the shader tree is fun and easy to work, you can override many materials
 and have groups of materials sharing certains part, that make it easy to
 modify and lighter for rendering since doesn't have to compile deiferent
 chonks of shaders all the time.

 shader tree oppose to other 3d packages, can work on polygon level, object
 lvl, groups, etc... or if the artist likes to work in a simple matter they
 still can do, one material for each object, or a material for each material
 group.

 the only thing to have in mind, is organization, since it save all the
 shaders in the same place, is no like xsi, that you go to the material, and
 you get the tree of only that particular one, here you get to see
 everything,  but is easy as put things in a folder and name it. =).


   El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com
 escribió:
  Certainly considering Modo, looks like it has a lot of potential. Had my
 eye on it for a good while but never could find the time to delve into it.
 kev@gmail.com


 On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.comwrote:

  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
 knows his Modo very well. I hadn't seen that video yet, but it seemed very
 insightful!

 The Shader Tree is probably (almost certainly?) the most controversial
 area of Modo. But honestly I find that the people who are dead-set against
 it are those who don't fully understand it. Once people understand it, some
 may still want to interact with nodes (cause who doesn't like nodes?), but
 in most cases they realize the strength of the Shader Tree and are less
 up-in-arms against it. Most nay-sayers just don't know anything other than
 nodes, and don't want to bother learning anything new. They just see a 2D
 representation and assume it's just like Photoshop and that's not
 accurate. I think Greg's videos and others like them go a long way to
 demystifying it. And let's face it... it needs demystifying!  LOL!   :-D

 -Tim



 On 3/14/2014 8:19 AM, Perry Harovas wrote:

 Tim, thank you so much!
 Great explanation, and thanks for taking the time to explain.

  Here is more info:
 I also found that these three videos are VERY well put together to describe
 these concepts in depth.

  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
 *really* goes in depth explaining the concept behind the modo Shader Tree.
 I watched it this morning, and already feel *far *more comfortable in
 modo.

  https://www.youtube.com/watch?v=qRUGaS7AdQw

  Hope you all find theses as useful as I did...











 --







Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread Tim Crowson
Yes materials are not closed entities like they are in Softimage. Also, 
if you need to make the shader tree easier to read, there is an option 
to filter by current selection, so that the tree will only show 
materials that are assigned to the current selection.


-Tim


On 3/16/2014 5:45 AM, Demian Kurejwowski wrote:
the shader tree is fun and easy to work, you can override many 
materials and have groups of materials sharing certains part, that 
make it easy to modify and lighter for rendering since doesn't have to 
compile deiferent chonks of shaders all the time.
shader tree oppose to other 3d packages, can work on polygon level, 
object lvl, groups, etc... or if the artist likes to work in a simple 
matter they still can do, one material for each object, or a material 
for each material group.
the only thing to have in mind, is organization, since it save all the 
shaders in the same place, is no like xsi, that you go to the 
material, and you get the tree of only that particular one, here you 
get to see everything, but is easy as put things in a folder and name 
it. =).



El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride 
kev@gmail.com escribió:
Certainly considering Modo, looks like it has a lot of potential. Had 
my eye on it for a good while but never could find the time to delve 
into it.

kev@gmail.com mailto:kev@gmail.com


On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Yeah Greg Leuenberger (who made those vids) is a really awesome
guy and knows his Modo very well. I hadn't seen that video yet,
but it seemed very insightful!

The Shader Tree is probably (almost certainly?) the most
controversial area of Modo. But honestly I find that the people
who are dead-set against it are those who don't fully understand
it. Once people understand it, some may still want to interact
with nodes (cause who doesn't like nodes?), but in most cases they
realize the strength of the Shader Tree and are less up-in-arms
against it. Most nay-sayers just don't know anything other than
nodes, and don't want to bother learning anything new. They just
see a 2D representation and assume it's just like Photoshop
and that's not accurate. I think Greg's videos and others like
them go a long way to demystifying it. And let's face it... it
needs demystifying! LOL!   :-D

-Tim



On 3/14/2014 8:19 AM, Perry Harovas wrote:

Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together
to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30
minutes, and _really_ goes in depth explaining the concept behind
the modo Shader Tree.
I watched it this morning, and already feel *far *more
comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...












-- 







--
Signature


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread Ognjen Vukovic
I think i might give it a try again as i played around with it once a
couple of months ago.

Heres the mail.
ognj...@gmail.com


On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Yes materials are not closed entities like they are in Softimage. Also,
 if you need to make the shader tree easier to read, there is an option to
 filter by current selection, so that the tree will only show materials that
 are assigned to the current selection.

 -Tim



 On 3/16/2014 5:45 AM, Demian Kurejwowski wrote:

  the shader tree is fun and easy to work, you can override many materials
 and have groups of materials sharing certains part, that make it easy to
 modify and lighter for rendering since doesn't have to compile deiferent
 chonks of shaders all the time.

 shader tree oppose to other 3d packages, can work on polygon level, object
 lvl, groups, etc... or if the artist likes to work in a simple matter they
 still can do, one material for each object, or a material for each material
 group.

 the only thing to have in mind, is organization, since it save all the
 shaders in the same place, is no like xsi, that you go to the material, and
 you get the tree of only that particular one, here you get to see
 everything,  but is easy as put things in a folder and name it. =).


   El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride
 kev@gmail.com kev@gmail.com escribió:
Certainly considering Modo, looks like it has a lot of potential. Had
 my eye on it for a good while but never could find the time to delve into
 it.
 kev@gmail.com


 On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.comwrote:

  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
 knows his Modo very well. I hadn't seen that video yet, but it seemed very
 insightful!

 The Shader Tree is probably (almost certainly?) the most controversial
 area of Modo. But honestly I find that the people who are dead-set against
 it are those who don't fully understand it. Once people understand it, some
 may still want to interact with nodes (cause who doesn't like nodes?), but
 in most cases they realize the strength of the Shader Tree and are less
 up-in-arms against it. Most nay-sayers just don't know anything other than
 nodes, and don't want to bother learning anything new. They just see a 2D
 representation and assume it's just like Photoshop and that's not
 accurate. I think Greg's videos and others like them go a long way to
 demystifying it. And let's face it... it needs demystifying!  LOL!   :-D

 -Tim



 On 3/14/2014 8:19 AM, Perry Harovas wrote:

 Tim, thank you so much!
 Great explanation, and thanks for taking the time to explain.

  Here is more info:
 I also found that these three videos are VERY well put together to describe
 these concepts in depth.

  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
 *really* goes in depth explaining the concept behind the modo Shader Tree.
 I watched it this morning, and already feel *far *more comfortable in
 modo.

  https://www.youtube.com/watch?v=qRUGaS7AdQw

  Hope you all find theses as useful as I did...











  --





 --



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-16 Thread David Rivera


This video has been posted before, so I credit the one who did it. 
In the mean time: Play from minute 48 onwards.
I was crying in joy. How could´ve we have not seen this in our softimage era?
* Passes and materials interactive architecture: YES give me TWO to go, please!!
* Swipe cursor over preview render to accel (and here the GPU IT´s ON the 
software)
* Multi threading? I can place 2 Cudas and laugh at RT preview window!!!
* D00d, seriously? blending modes a la Photoshop on 3D app for interactive 
viewer with materials? Layering masks? Nah. get out...Really?!

I´m paying an intro cour$e on modo ASAP!

https://vimeo.com/68862342


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Perry Harovas
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
*really* goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel *far *more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...




On Thu, Mar 13, 2014 at 9:31 PM, David Rivera 
activemotionpictu...@yahoo.com wrote:

 Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning
 passes.
 Wow. There´s much to mine on.  hehhehe.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
   By the way, if any of you get into Modo's render passes, you need to be
 sure you understand what they are. The first thing you want to do is to
 turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later,
 once you understand what passes are

 So  Passes.

 In Modo, parameters are called 'channels'. You change a value anywhere,
 and you've changed a channel. *Passes are containers for channel values*.
 You need to let that sink in. *Passes are containers for channel values*.
 This means that you could very well have a camera animated one way in Pass
 A, and the same camera animated in a totally different way in Pass B. This
 is fundamentally different to how XSI does things. Now the workflow for
 doing overrides and partitioning is not as fluid as it is in Soft (and I've
 opened bugs in the bug tracking system for this), but you need to recognize
 the raw power behind what the system offers: on a per-pass basis, you can
 store completely different values for parameters.

 Now... if you have Auto-Add on and you're in a pass... any changes you
 make to channels (move a camera, tweak a light) get stored ONLY IN THAT
 PASS. Coming from XSI, you're accostumed to moving the camera around and it
 be the same camera position for all passes. But since Modo's passes are
 containers for unique channel values, you can have the camera be in a
 different place entirely depending on the pass. And if you have Auto-Add
 on, your work will only be local to that pass! You can always push the
 changes from that pass back to the default state, but it's better to just
 disable Auto-Add in the first place.

 -Tim






-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread john clausing
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.com





On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote:
 
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg


The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw


Hope you all find theses as useful as I did...





On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:

Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
Wow. There´s much to mine on.  hehhehe.




 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
 
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes. 

In Modo, parameters are called 'channels'. You change a value
anywhere, and you've changed a channel. Passes are containers for channel 
values. You need to let that sink in. Passes are containers for channel values. 
This means that you could very well have a camera animated one way in Pass A, 
and the same camera animated in a totally different way in Pass B. This is 
fundamentally different to how XSI does things. Now the workflow for doing 
overrides and partitioning is not as fluid as it is in Soft (and I've opened 
bugs in the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can store 
completely different values for parameters.

Now... if you have Auto-Add on and you're in a pass... any
changes you make to channels (move a camera, tweak a light) get
stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to
moving the camera around and it be the same camera position for all
passes. But since Modo's passes are containers for unique channel
values, you can have the camera be in a different place entirely
depending on the pass. And if you have Auto-Add on, your work will
only be local to that pass! You can always push the changes from
that pass back to the default state, but it's better to just disable
Auto-Add in the first place.

-Tim






-- 






Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of Mastering Maya
-Member of the Visual Effects Society (VES)

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Tim Crowson
Yeah Greg Leuenberger (who made those vids) is a really awesome guy and 
knows his Modo very well. I hadn't seen that video yet, but it seemed 
very insightful!


The Shader Tree is probably (almost certainly?) the most controversial 
area of Modo. But honestly I find that the people who are dead-set 
against it are those who don't fully understand it. Once people 
understand it, some may still want to interact with nodes (cause who 
doesn't like nodes?), but in most cases they realize the strength of the 
Shader Tree and are less up-in-arms against it. Most nay-sayers just 
don't know anything other than nodes, and don't want to bother learning 
anything new. They just see a 2D representation and assume it's just 
like Photoshop and that's not accurate. I think Greg's videos and 
others like them go a long way to demystifying it. And let's face it... 
it needs demystifying!  LOL!   :-D


-Tim


On 3/14/2014 8:19 AM, Perry Harovas wrote:

Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to 
describe

these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

The one called SHADER TREE FIGHT (linked below) is about 30 minutes, 
and _really_ goes in depth explaining the concept behind the modo 
Shader Tree.
I watched it this morning, and already feel *far *more comfortable in 
modo.


https://www.youtube.com/watch?v=qRUGaS7AdQw

Hope you all find theses as useful as I did...












--
Signature


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread Kevin mc bride
Certainly considering Modo, looks like it has a lot of potential. Had my
eye on it for a good while but never could find the time to delve into it.
kev@gmail.com


On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com wrote:

  Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
 knows his Modo very well. I hadn't seen that video yet, but it seemed very
 insightful!

 The Shader Tree is probably (almost certainly?) the most controversial
 area of Modo. But honestly I find that the people who are dead-set against
 it are those who don't fully understand it. Once people understand it, some
 may still want to interact with nodes (cause who doesn't like nodes?), but
 in most cases they realize the strength of the Shader Tree and are less
 up-in-arms against it. Most nay-sayers just don't know anything other than
 nodes, and don't want to bother learning anything new. They just see a 2D
 representation and assume it's just like Photoshop and that's not
 accurate. I think Greg's videos and others like them go a long way to
 demystifying it. And let's face it... it needs demystifying!  LOL!   :-D

 -Tim



 On 3/14/2014 8:19 AM, Perry Harovas wrote:

 Tim, thank you so much!
 Great explanation, and thanks for taking the time to explain.

  Here is more info:
 I also found that these three videos are VERY well put together to describe
 these concepts in depth.

  https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg

  The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and
 *really* goes in depth explaining the concept behind the modo Shader Tree.
 I watched it this morning, and already feel *far *more comfortable in
 modo.

  https://www.youtube.com/watch?v=qRUGaS7AdQw

  Hope you all find theses as useful as I did...











 --



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread David Rivera
@Jhon Clausing, no  man, actually we´re tightening this together. 
I think the softimage fellowship should be carried for ever. Even if it means 
to move
on to another software. :)


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Friday, March 14, 2014 8:26 AM, john clausing jclausin...@yahoo.com wrote:
 
is it too late to add my email for MODO?

here it is

jclausin...@yahoo.com





On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote:
 
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg


The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw


Hope you all find theses as useful as I did...





On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:

Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
Wow. There´s much to mine on.  hehhehe.




 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
 
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes. 

In Modo, parameters are called 'channels'. You change a value
anywhere, and you've changed a channel. Passes are containers for channel 
values. You need to let that sink in. Passes are containers for channel values. 
This means that you could very well have a camera animated one way in Pass A, 
and the same camera animated in a totally different way in Pass B. This is 
fundamentally different to how XSI does things. Now the workflow for doing 
overrides and partitioning is not as fluid as it is in Soft (and I've opened 
bugs in the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can store 
completely different values for parameters.

Now... if you have Auto-Add on and you're in a pass... any
changes you make to channels (move a camera, tweak a light) get
stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to
moving the camera around and it be the same camera position for all
passes. But since Modo's passes are containers for unique channel
values, you can have the camera be in a different place entirely
depending on the pass. And if you have Auto-Add on, your work will
only be local to that pass! You can always push the changes from
that pass back to the default state, but it's better to just disable
Auto-Add in the first place.

-Tim






-- 






Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of Mastering Maya
-Member of the Visual Effects Society (VES)

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-14 Thread David Rivera
Thank you for sharing Perry, I´ve posted today´s article; basically to help 
softimage fellows out there to find a place where Modo info
is related to softimage. Credited you here:
http://3dcinetv.com/softimage-to-modo/


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Friday, March 14, 2014 8:19 AM, Perry Harovas perryharo...@gmail.com wrote:
 
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.

Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.

https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg


The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really 
goes in depth explaining the concept behind the modo Shader Tree.
I watched it this morning, and already feel far more comfortable in modo.

https://www.youtube.com/watch?v=qRUGaS7AdQw


Hope you all find theses as useful as I did...





On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com 
wrote:

Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning 
passes. 
Wow. There´s much to mine on.  hehhehe.




 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 11:29 AM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
 
By the way, if any of you get into Modo's render passes, you need to be sure 
you understand what they are. The first thing you want to do is to turn off 
'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you 
understand what passes are

So  Passes. 

In Modo, parameters are called 'channels'. You change a value
anywhere, and you've changed a channel. Passes are containers for channel 
values. You need to let that sink in. Passes are containers for channel values. 
This means that you could very well have a camera animated one way in Pass A, 
and the same camera animated in a totally different way in Pass B. This is 
fundamentally different to how XSI does things. Now the workflow for doing 
overrides and partitioning is not as fluid as it is in Soft (and I've opened 
bugs in the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can store 
completely different values for parameters.

Now... if you have Auto-Add on and you're in a pass... any
changes you make to channels (move a camera, tweak a light) get
stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to
moving the camera around and it be the same camera position for all
passes. But since Modo's passes are containers for unique channel
values, you can have the camera be in a different place entirely
depending on the pass. And if you have Auto-Add on, your work will
only be local to that pass! You can always push the changes from
that pass back to the default state, but it's better to just disable
Auto-Add in the first place.

-Tim






-- 






Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com

-24 years experience
-Co-Author of Mastering Maya
-Member of the Visual Effects Society (VES)

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Dan Pejril

Thank you Tim, Great news!

On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. /Prefs  Display  
OpenGL  Trackball Rotation / unckeck/'Trackball Rotation'/

-Tim

On 3/12/2014 8:16 PM, Dan Pejril wrote:

Hi David,

This is a great idea, thank you for taking this on. I am seriously 
evaluating it, but haven't had much time recently.


I did find one thing that was driving me crazy. That is how Modo's 
camera navigation works in the viewport (the trackball effect). If 
you click on the gear icon in the upper right corner of the viewport, 
you will get properties, where under Mouse Control: Trackball 
Rotation, switch the option to No. Unfortunately it only works on a 
per viewport basis, not universally for all viewports. I haven't 
found the universal control yet to switch that off.





On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking 
forward for the modo webinar. In the mean time I'm setting up a page 
on my website dedicated
to the subject of transitioning to Modo: 
http://3dcinetv.com/softimage-to-modo/


I know we are still a SI user mailing list. I don't pretend to 
override anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have 
points of reference summarized from a former Softimage user, on how 
to Work, Workaround


and solve
issues on MODO a la Softimage (at least while the learning curve 
increases).


The general idea would be to have a summarized content on how 
Softimage and Modo work-alike and what new concepts should be 
introduced in Modo mentality

for the former SI user.

Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com 
mailto:aabara...@gmail.com



On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Yes the lack of non-rigging-related operator stack (not just
history) has been an issue for some people who really do like to
model more procedurally. In rigging, you'll find that deformers
are stacked using Order of Operations, similarly to the operator
stack in Softimage, on a per-deformer basis. But that's not the
same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim


On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

I am evaluating modo now as an alternative, and it looks really
promising, however, I miss the history. But since I worked with
LW before SI for four years, it’s really fun to feel a somehow
familiar feeling :D
*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*David Rivera
*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Anyone in the SI list transitioning to MODO? -Please
add your mail here
Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into
consideration.
So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.
I´m going into MODO and here´s my email:
david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com
Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


-- 







--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com


--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error 
please inform the sender and delete it from your mailbox or any other 
storage mechanism. Magnetic Dreams, Inc cannot accept liability for 
any statements made which are clearly the sender's own and not 
expressly made on behalf of Magnetic Dreams, Inc or one of its agents./




--
Dan Pejril
Upbeat Unique Entertainment

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it’s a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs  Display  OpenGL  
Trackball Rotation  unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.



On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to Work, 
Workaround

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it 
aabara...@gmail.commailto:aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it’s really fun to feel a somehow familiar feeling :D

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here

Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid pipeline 
for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in the list 
that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.commailto:david_rivera...@yahoo.com

Thanks.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

--





--

Dan Pejril

Upbeat Unique Entertainment

www.UpbeatUnique.comhttp://www.UpbeatUnique.com

--



Tim Crowson
Lead CG Artist

Magnetic Dreams, Inc.
2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
Ph  615.885.6801 | Fax  615.889.4768 | 
www.magneticdreams.comhttp://www.magneticdreams.com
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com

Confidentiality Notice: This email, including attachments, is confidential and 
should not be used by anyone who

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Hi there

You can use the edge weight tool to do just that.

from the inline help

The Edge Weight tool allows you to add creasing to subdivision surfaces without 
adding additional geometry by creating a weight on various edges. To use the 
tool simply select an edge or edges and click on the Edge Weight Tool button in 
the Vertex Map menu and then click and drag in the 3D viewport. Setting the 
value to 100% will create a completely hard edge whereas a value of 0% allows 
the default interpolation of the limit surface through the control vertices. It 
is also possible in modo to set edge weights to negative values which will push 
the limit surface away from the control vertices.

[Weight Tool Panel]This tool is actually using the generic Weight Tool but 
first selects the Subdivision Vertex Map so that the appropriate vertex map is 
adjusted when using the tool






From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it’s a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs  Display  OpenGL  
Trackball Rotation  unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.



On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to Work, 
Workaround

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it 
aabara...@gmail.commailto:aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it’s really fun to feel a somehow familiar feeling :D

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here

Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, March 13, 2014 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Hi there

You can use the edge weight tool to do just that.

from the inline help

The Edge Weight tool allows you to add creasing to subdivision surfaces without 
adding additional geometry by creating a weight on various edges. To use the 
tool simply select an edge or edges and click on the Edge Weight Tool button in 
the Vertex Map menu and then click and drag in the 3D viewport. Setting the 
value to 100% will create a completely hard edge whereas a value of 0% allows 
the default interpolation of the limit surface through the control vertices. It 
is also possible in modo to set edge weights to negative values which will push 
the limit surface away from the control vertices.

[file:///C:\Program%20Files\Luxology\modo\701_sp5\help\images\tools\WeightToolPanel.png]This
 tool is actually using the generic Weight Tool but first selects the 
Subdivision Vertex Map so that the appropriate vertex map is adjusted when 
using the tool





From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here
The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it's a kinda refreshing memories.

The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.

Cheers


Szabolcs

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs  Display  OpenGL  
Trackball Rotation  unckeck 'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously evaluating 
it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get properties, 
where under Mouse Control: Trackball Rotation, switch the option to No. 
Unfortunately it only works on a per viewport basis, not universally for all 
viewports. I haven't found the universal control yet to switch that off.


On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to Work, 
Workaround

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it 
aabara...@gmail.commailto:aabara...@gmail.com

On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have.
-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Ahh okay got you. That one I dont know

From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 12:17 PM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail 
here

OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening



table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Daniel Sweeney
http://3dcinetv.com/softimage-to-modo/

David your site seems to be down, well at least when i try and see it?

anyone else having this problem?



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 OK, but it works for SDS only, and I need shading control on real time
 objects via edge hardening or softening



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson
 *Sent:* Thursday, March 13, 2014 10:35 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi there



 You can use the edge weight tool to do just that.



 from the inline help



 The Edge Weight tool allows you to add creasing to subdivision surfaces
 without adding additional geometry by creating a weight on various edges.
 To use the tool simply select an edge or edges and click on the Edge Weight
 Tool button in the Vertex Map menu and then click and drag in the 3D
 viewport. Setting the value to 100% will create a completely hard edge whereas
 a value of 0% allows the default interpolation of the limit surface through
 the control vertices. It is also possible in modo to set edge weights to
 negative values which will push the limit surface away from the control
 vertices.

 [image: Weight Tool Panel]This tool is actually using the generic Weight
 Tool but first selects the Subdivision Vertex Map so that the appropriate
 vertex map is adjusted when using the tool





 --

 *From:* Szabolcs Matefy [szabol...@crytek.com]
 *Sent:* 13 March 2014 11:02 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
 your mail here

 The more time I spend with modo, the more I love it. I was a LW user years
 (10+) ago, so it's a kinda refreshing memories.



 The major issue to me now is the lack of direct control over hard-edge and
 soft-edge.



 Cheers





 Szabolcs



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Dan Pejril
 *Sent:* Thursday, March 13, 2014 8:21 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Thank you Tim, Great news!

 On 3/12/2014 11:19 PM, Tim Crowson wrote:

 Dan, there is a global Pref to turn this off. *Prefs  Display  OpenGL 
 Trackball Rotation * unckeck* 'Trackball Rotation'*
 -Tim

 On 3/12/2014 8:16 PM, Dan Pejril wrote:

 Hi David,

 This is a great idea, thank you for taking this on. I am seriously
 evaluating it, but haven't had much time recently.

 I did find one thing that was driving me crazy. That is how Modo's camera
 navigation works in the viewport (the trackball effect). If you click on
 the gear icon in the upper right corner of the viewport, you will get
 properties, where under Mouse Control: Trackball Rotation, switch the
 option to No. Unfortunately it only works on a per viewport basis, not
 universally for all viewports. I haven't found the universal control yet to
 switch that off.


 On 3/12/2014 5:45 PM, David Rivera wrote:

 Thank you for adding your emails to this thread. I´m also looking forward
 for the modo webinar. In the mean time I'm setting up a page on my website
 dedicated
 to the subject of transitioning to Modo:
 http://3dcinetv.com/softimage-to-modo/

 I know we are still a SI user mailing list. I don't pretend to override
 anything, but for anyone evaluating modo, and getting
 all there's out there on the net about it, will come handy to have points
 of reference summarized from a former Softimage user, on how to Work,
 Workaround

 and solve
 issues on MODO a la Softimage (at least while the learning curve
 increases).

 The general idea would be to have a summarized content on how Softimage
 and Modo work-alike and what new concepts should be introduced in Modo
 mentality
 for the former SI user.

 Postings will be each friday.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635



 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
 ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote:

 I would sure like to take a look at it aabara...@gmail.com



 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Yes the lack of  non-rigging-related operator stack (not just history) has
 been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Tim Crowson
By the way, if any of you get into Modo's render passes, you need to be 
sure you understand what they are. The first thing you want to do is to 
turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, 
once you understand what passes are


So  Passes.

In Modo, parameters are called 'channels'. You change a value anywhere, 
and you've changed a channel. /Passes are containers for channel 
values/. You need to let that sink in. */Passes are containers for 
channel values/*. This means that you could very well have a camera 
animated one way in Pass A, and the same camera animated in a totally 
different way in Pass B. This is fundamentally different to how XSI does 
things. Now the workflow for doing overrides and partitioning is not as 
fluid as it is in Soft (and I've opened bugs in the bug tracking system 
for this), but you need to recognize the raw power behind what the 
system offers: on a per-pass basis, you can store completely different 
values for parameters.


Now... if you have Auto-Add on and you're in a pass... any changes 
you make to channels (move a camera, tweak a light) get stored ONLY IN 
THAT PASS. Coming from XSI, you're accostumed to moving the camera 
around and it be the same camera position for all passes. But since 
Modo's passes are containers for unique channel values, you can have the 
camera be in a different place entirely depending on the pass. And if 
you have Auto-Add on, your work will only be local to that pass! You can 
always push the changes from that pass back to the default state, but 
it's better to just disable Auto-Add in the first place.


-Tim



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Sebastien Sterling
Yea i thought that might be the case, knew a dude with Modo 501 and it
wasn't there, i had hoped it would get implemented since, its pretty
essential. strange that maya should have it over a app dedicated to
modeling :P


On 13 March 2014 16:29, Tim Crowson tim.crow...@magneticdreams.com wrote:

  By the way, if any of you get into Modo's render passes, you need to be
 sure you understand what they are. The first thing you want to do is to
 turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later,
 once you understand what passes are

 So  Passes.

 In Modo, parameters are called 'channels'. You change a value anywhere,
 and you've changed a channel. *Passes are containers for channel values*.
 You need to let that sink in. *Passes are containers for channel values*.
 This means that you could very well have a camera animated one way in Pass
 A, and the same camera animated in a totally different way in Pass B. This
 is fundamentally different to how XSI does things. Now the workflow for
 doing overrides and partitioning is not as fluid as it is in Soft (and I've
 opened bugs in the bug tracking system for this), but you need to recognize
 the raw power behind what the system offers: on a per-pass basis, you can
 store completely different values for parameters.

 Now... if you have Auto-Add on and you're in a pass... any changes you
 make to channels (move a camera, tweak a light) get stored ONLY IN THAT
 PASS. Coming from XSI, you're accostumed to moving the camera around and it
 be the same camera position for all passes. But since Modo's passes are
 containers for unique channel values, you can have the camera be in a
 different place entirely depending on the pass. And if you have Auto-Add
 on, your work will only be local to that pass! You can always push the
 changes from that pass back to the default state, but it's better to just
 disable Auto-Add in the first place.

 -Tim




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Perry Harovas
Tim, thanks for this info.
I have a question that maybe you can answer:

Does modo have a way to define a user-specified (created) AOV?
One that doesn't exist in the factory list (which is extensive, BTW!).

Thank you,

Perry




On Thu, Mar 13, 2014 at 12:49 PM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Yea i thought that might be the case, knew a dude with Modo 501 and it
 wasn't there, i had hoped it would get implemented since, its pretty
 essential. strange that maya should have it over a app dedicated to
 modeling :P


 On 13 March 2014 16:29, Tim Crowson tim.crow...@magneticdreams.comwrote:

  By the way, if any of you get into Modo's render passes, you need to be
 sure you understand what they are. The first thing you want to do is to
 turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later,
 once you understand what passes are

 So  Passes.

 In Modo, parameters are called 'channels'. You change a value anywhere,
 and you've changed a channel. *Passes are containers for channel values*.
 You need to let that sink in. *Passes are containers for channel values*.
 This means that you could very well have a camera animated one way in Pass
 A, and the same camera animated in a totally different way in Pass B. This
 is fundamentally different to how XSI does things. Now the workflow for
 doing overrides and partitioning is not as fluid as it is in Soft (and I've
 opened bugs in the bug tracking system for this), but you need to recognize
 the raw power behind what the system offers: on a per-pass basis, you can
 store completely different values for parameters.

 Now... if you have Auto-Add on and you're in a pass... any changes
 you make to channels (move a camera, tweak a light) get stored ONLY IN THAT
 PASS. Coming from XSI, you're accostumed to moving the camera around and it
 be the same camera position for all passes. But since Modo's passes are
 containers for unique channel values, you can have the camera be in a
 different place entirely depending on the pass. And if you have Auto-Add
 on, your work will only be local to that pass! You can always push the
 changes from that pass back to the default state, but it's better to just
 disable Auto-Add in the first place.

 -Tim





-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Dan Pejril

Great tip!

On 3/13/2014 12:29 PM, Tim Crowson wrote:
By the way, if any of you get into Modo's render passes, you need to 
be sure you understand what they are. The first thing you want to do 
is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself 
later, once you understand what passes are


So  Passes.

In Modo, parameters are called 'channels'. You change a value 
anywhere, and you've changed a channel. /Passes are containers for 
channel values/. You need to let that sink in. */Passes are containers 
for channel values/*. This means that you could very well have a 
camera animated one way in Pass A, and the same camera animated in a 
totally different way in Pass B. This is fundamentally different to 
how XSI does things. Now the workflow for doing overrides and 
partitioning is not as fluid as it is in Soft (and I've opened bugs in 
the bug tracking system for this), but you need to recognize the raw 
power behind what the system offers: on a per-pass basis, you can 
store completely different values for parameters.


Now... if you have Auto-Add on and you're in a pass... any changes 
you make to channels (move a camera, tweak a light) get stored ONLY IN 
THAT PASS. Coming from XSI, you're accostumed to moving the camera 
around and it be the same camera position for all passes. But since 
Modo's passes are containers for unique channel values, you can have 
the camera be in a different place entirely depending on the pass. And 
if you have Auto-Add on, your work will only be local to that pass! 
You can always push the changes from that pass back to the default 
state, but it's better to just disable Auto-Add in the first place.


-Tim



--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread David Rivera
I just checked, it´s up. Maybe some rare ip problems on local server? Dunno. 
I´m thinking about summarizing points for tomorrow´s post.
If all agree :)

Thanks.


 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Thursday, March 13, 2014 5:34 AM, Daniel Sweeney dan...@northforge.co.uk 
wrote:
 
http://3dcinetv.com/softimage-to-modo/


David your site seems to be down, well at least when i try and see it?

anyone else having this problem?




Daniel Sweeney
3D Creative Director

Mobile:+44 (0)7743429771
Email:dan...@northforge.co.uk
Web:http://northforge.co.uk


On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.com wrote:

OK, but it works for SDS only, and I need shading control on real time objects 
via edge hardening or softening
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, March 13, 2014 10:35 AM

To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your 
mail here
 
Hi there 
 
You can use the edge weight tool to do just that.
 
from the inline help
 
The Edge Weight tool allows you to add creasing to subdivision surfaces 
without adding additional geometry by creating a weight on various edges. To 
use the tool simply select an edge or edges and click on the Edge Weight Tool 
button in the Vertex Map menu and then click and drag in the 3D viewport. 
Setting the value to 100% will create a completely hard edge whereas a value 
of 0% allows the default interpolation of the limit surface through the 
control vertices. It is also possible in modo to set edge weights to negative 
values which will push the limit surface away from the control vertices.

This tool is actually using the generic Weight Tool but first selects the 
Subdivision Vertex Map so that the appropriate vertex map is adjusted when 
using the tool








From:Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your 
mail here
The more time I spend with modo, the more I love it. I was a LW user years 
(10+) ago, so it’s a kinda refreshing memories.
 
The major issue to me now is the lack of direct control over hard-edge and 
soft-edge.
 
Cheers
 
 
Szabolcs
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your 
mail here
 
Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. Prefs  Display  OpenGL  
Trackball Rotation  unckeck'Trackball Rotation'
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,

This is a great idea, thank you for taking this on. I am seriously 
evaluating it, but haven't had much time recently.

I did find one thing that was driving me crazy. That is how Modo's camera 
navigation works in the viewport (the trackball effect). If you click on the 
gear icon in the upper right corner of the viewport, you will get 
properties, where under Mouse Control: Trackball Rotation, switch the option 
to No. Unfortunately it only works on a per viewport basis, not universally 
for all viewports. I haven't found the universal control yet to switch that 
off.



On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking forward 
for the modo webinar. In the mean time I'm setting up a page on my website 
dedicated
to the subject of transitioning to Modo: 
http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points 
of reference summarized from a former Softimage user, on how to Work, 
Workaround 

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday. 
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
 
On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com
 
On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:
Yes the lack of  non-rigging-related operator stack (not just history) has 
been an issue for some people who really do like to model more 
procedurally. In rigging, you'll find that deformers are stacked using 
Order of Operations, similarly to the operator stack in Softimage, on a 
per-deformer basis. But that's

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread David Rivera
Thank you for adding your emails to this thread. I´m also looking forward for 
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/

I know we are still a SI user mailing list. I don't pretend to override 
anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have points of 
reference summarized from a former Softimage user, on how to Work, 
Workaround 

and solve
issues on MODO a la Softimage (at least while the learning curve increases).

The general idea would be to have a summarized content on how Softimage and 
Modo work-alike and what new concepts should be introduced in Modo mentality
for the former SI user.

Postings will be each friday.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.com wrote:
 
I would sure like to take a look at it aabara...@gmail.com



On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com 
wrote:

Yes the lack of  non-rigging-related operator stack (not just history) has been 
an issue for some people who really do like to model more procedurally. In 
rigging, you'll find that deformers are stacked using Order of Operations, 
similarly to the operator stack in Softimage, on a per-deformer basis. But 
that's not the same thing as a construction history, or procedural modeling, 
which every agrees would be awesome to have. 
-Tim



On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it’s really fun to feel a somehow familiar feeling :D
 
From:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail 
here
 
Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid 
pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.
 
So, to cut a long story short, I´d like to know if there´s a thread in the 
list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this 
post.
 
I´m going into MODO and here´s my email:
 
david_rivera...@yahoo.com
 
Thanks.
 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

-- 



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Mario Reitbauer
add me in, gonna do the transition to modo and houdini.

cont...@marioreitbauer.com


2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com:

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
 mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --





Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Dave Thomlison
Looking as well - snosilm...@gmail.com


On Wed, Mar 12, 2014 at 5:55 PM, Mario Reitbauer
cont...@marioreitbauer.atwrote:

 add me in, gonna do the transition to modo and houdini.

 cont...@marioreitbauer.com


 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com
 :

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --






-- 
Dave Thomlison


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Perryharovas

Seriously evaluating modo as all this evolves. 

Please add me:

perryharo...@gmail.com

Thank you!



 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at 
 wrote:
 
 add me in, gonna do the transition to modo and houdini.
 
 cont...@marioreitbauer.com
 
 
 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com:
 I would sure like to take a look at it aabara...@gmail.com
 
 
 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
 Yes the lack of  non-rigging-related operator stack (not just history) has 
 been an issue for some people who really do like to model more 
 procedurally. In rigging, you'll find that deformers are stacked using 
 Order of Operations, similarly to the operator stack in Softimage, on a 
 per-deformer basis. But that's not the same thing as a construction 
 history, or procedural modeling, which every agrees would be awesome to 
 have. 
 -Tim
 
 
 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
 I am evaluating modo now as an alternative, and it looks really promising, 
 however, I miss the history. But since I worked with LW before SI for four 
 years, it’s really fun to feel a somehow familiar feeling :D
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
 Sent: Saturday, March 08, 2014 9:23 PM
 To: softimage@listproc.autodesk.com
 Subject: Anyone in the SI list transitioning to MODO? -Please add your 
 mail here
 
  
 
 Hi, I was really touched by some of the in-depth opinions about leaving 
 SI. TD´s perspective, and other
 
 users who have dedicated their lives (literally) to build a rock-solid 
 pipeline for studios all around the world
 
 using softimage, have really made me think a lot into consideration.
 
  
 
 So, to cut a long story short, I´d like to know if there´s a thread in the 
 list that´s already being aligned into
 
 the Softimage/MODO transition? If not, I´d like to start it off with this 
 post.
 
  
 
 I´m going into MODO and here´s my email:
 
  
 
 david_rivera...@yahoo.com
 
  
 
 Thanks.
 
  
 
 David Rivera
 3D Compositor/Animator
 LinkedIN
 Behance
 VFX Reel
 
 --
 


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Daniel Kim
I downloaded Modo trial and training with my colleagues in office.
Interface is pretty new, but I am getting used to it. I guess Modo has good
and bad points from Softimage.

Even though we are not rushing ourself to transfer software to another, but
it will be good to know one good software for future.

Let me join the list too
danielki...@gmail.com

---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Artur Woźniak
Unfortunately Modo has flaws.
Photoshop like shader tree
Action centers that do what they want. It requires some serious getting
used to.

Artur


2014-03-13 0:56 GMT+01:00 Daniel Kim danielki...@gmail.com:

 I downloaded Modo trial and training with my colleagues in office.
 Interface is pretty new, but I am getting used to it. I guess Modo has
 good and bad points from Softimage.

 Even though we are not rushing ourself to transfer software to another,
 but it will be good to know one good software for future.

 Let me join the list too
 danielki...@gmail.com

 ---
 Daniel Kim
 Animation Director  Professional 3D Generalist
 http://www.danielkim3d.com
 ---



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Bk
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in 
their dedication and vision and Brad has to be one of if not THE most 
communicative leaders and that counts for a lot in my book. They listen and 
react properly and are forward thinking.
Modo currently lacks hugely compared to Softimage for the work I do, but I was 
using it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be 
honest, but nothing could compete with Arnold directly in Xsi.
I do feel like the time is coming when modo is going to get more interesting to 
animators and riggers, but for me I think it's a way off. I need ice too much. 
Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but 
also because who knows? If they are going interesting places in the future, I 
don't want to be completely rusty.
Oh and the renderer is better at interiors than Arnold and a lot cheaper to run 
so I may reintroduce it for the odd job.


On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote:

 
 Seriously evaluating modo as all this evolves. 
 
 Please add me:
 
 perryharo...@gmail.com
 
 Thank you!
 
 
 
 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at 
 wrote:
 
 add me in, gonna do the transition to modo and houdini.
 
 cont...@marioreitbauer.com
 
 
 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com:
 I would sure like to take a look at it aabara...@gmail.com
 
 
 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
 Yes the lack of  non-rigging-related operator stack (not just history) has 
 been an issue for some people who really do like to model more procedurally. 
 In rigging, you'll find that deformers are stacked using Order of 
 Operations, similarly to the operator stack in Softimage, on a per-deformer 
 basis. But that's not the same thing as a construction history, or 
 procedural modeling, which every agrees would be awesome to have. 
 -Tim
 
 
 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:
 I am evaluating modo now as an alternative, and it looks really promising, 
 however, I miss the history. But since I worked with LW before SI for four 
 years, it’s really fun to feel a somehow familiar feeling :D
 
  
 
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
 Sent: Saturday, March 08, 2014 9:23 PM
 To: softimage@listproc.autodesk.com
 Subject: Anyone in the SI list transitioning to MODO? -Please add your mail 
 here
 
  
 
 Hi, I was really touched by some of the in-depth opinions about leaving SI. 
 TD´s perspective, and other
 
 users who have dedicated their lives (literally) to build a rock-solid 
 pipeline for studios all around the world
 
 using softimage, have really made me think a lot into consideration.
 
  
 
 So, to cut a long story short, I´d like to know if there´s a thread in the 
 list that´s already being aligned into
 
 the Softimage/MODO transition? If not, I´d like to start it off with this 
 post.
 
  
 
 I´m going into MODO and here´s my email:
 
  
 
 david_rivera...@yahoo.com
 
  
 
 Thanks.
 
  
 
 David Rivera
 3D Compositor/Animator
 LinkedIN
 Behance
 VFX Reel
 
 
 -- 
 
 
 


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Artur Woźniak
I believe that The Foundry and Luxology can create great combo and can
bring it to the another level.
Let's wait for 801 which is due shortly, last I heard.

Artur


2014-03-13 1:00 GMT+01:00 Bk p...@bustykelp.com:

 I'm certainly wouldn't say Im transitioning to Modo, but I totally believe
 in their dedication and vision and Brad has to be one of if not THE most
 communicative leaders and that counts for a lot in my book. They listen and
 react properly and are forward thinking.
 Modo currently lacks hugely compared to Softimage for the work I do, but I
 was using it as a renderer before moving to Arnold. I enjoyed Modo
 rendering, to be honest, but nothing could compete with Arnold directly in
 Xsi.
 I do feel like the time is coming when modo is going to get more
 interesting to animators and riggers, but for me I think it's a way off. I
 need ice too much.
 Anyway. I'm upgrading my modo licence , if mainly so I can get mesh
 fusion, but also because who knows? If they are going interesting places in
 the future, I don't want to be completely rusty.
 Oh and the renderer is better at interiors than Arnold and a lot cheaper
 to run so I may reintroduce it for the odd job.


 On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote:


 Seriously evaluating modo as all this evolves.

 Please add me:

 perryharo...@gmail.com

 Thank you!



 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 add me in, gonna do the transition to modo and houdini.

 cont...@marioreitbauer.com


 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com
 :

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --






Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Matt Morris
Paul, you should really have a look at redshift for interiors, its already
a great integration into soft, and the lighting model works brilliantly for
occluded interiors where arnold struggles, as you can mix brute force with
point cloud methods to get the best of both. And its very fast, as long as
you have a half decent graphics card.




On 13 March 2014 00:00, Bk p...@bustykelp.com wrote:

 I'm certainly wouldn't say Im transitioning to Modo, but I totally believe
 in their dedication and vision and Brad has to be one of if not THE most
 communicative leaders and that counts for a lot in my book. They listen and
 react properly and are forward thinking.
 Modo currently lacks hugely compared to Softimage for the work I do, but I
 was using it as a renderer before moving to Arnold. I enjoyed Modo
 rendering, to be honest, but nothing could compete with Arnold directly in
 Xsi.
 I do feel like the time is coming when modo is going to get more
 interesting to animators and riggers, but for me I think it's a way off. I
 need ice too much.
 Anyway. I'm upgrading my modo licence , if mainly so I can get mesh
 fusion, but also because who knows? If they are going interesting places in
 the future, I don't want to be completely rusty.
 Oh and the renderer is better at interiors than Arnold and a lot cheaper
 to run so I may reintroduce it for the odd job.


 On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote:


 Seriously evaluating modo as all this evolves.

 Please add me:

 perryharo...@gmail.com

 Thank you!



 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 add me in, gonna do the transition to modo and houdini.

 cont...@marioreitbauer.com


 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com
 :

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --






-- 
www.matinai.com


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Dan Pejril

Hi David,

This is a great idea, thank you for taking this on. I am seriously 
evaluating it, but haven't had much time recently.


I did find one thing that was driving me crazy. That is how Modo's 
camera navigation works in the viewport (the trackball effect). If you 
click on the gear icon in the upper right corner of the viewport, you 
will get properties, where under Mouse Control: Trackball Rotation, 
switch the option to No. Unfortunately it only works on a per viewport 
basis, not universally for all viewports. I haven't found the universal 
control yet to switch that off.





On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking 
forward for the modo webinar. In the mean time I'm setting up a page 
on my website dedicated
to the subject of transitioning to Modo: 
http://3dcinetv.com/softimage-to-modo/


I know we are still a SI user mailing list. I don't pretend to 
override anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have 
points of reference summarized from a former Softimage user, on how to 
Work, Workaround


and solve
issues on MODO a la Softimage (at least while the learning curve 
increases).


The general idea would be to have a summarized content on how 
Softimage and Modo work-alike and what new concepts should be 
introduced in Modo mentality

for the former SI user.

Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com 
mailto:aabara...@gmail.com



On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Yes the lack of  non-rigging-related operator stack (not just
history) has been an issue for some people who really do like to
model more procedurally. In rigging, you'll find that deformers
are stacked using Order of Operations, similarly to the operator
stack in Softimage, on a per-deformer basis. But that's not the
same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim


On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

I am evaluating modo now as an alternative, and it looks really
promising, however, I miss the history. But since I worked with
LW before SI for four years, it’s really fun to feel a somehow
familiar feeling :D
*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*David Rivera
*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Anyone in the SI list transitioning to MODO? -Please
add your mail here
Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.
So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.
I´m going into MODO and here´s my email:
david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com
Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


-- 







--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Artur Woźniak
It should work.

Artur


2014-03-13 2:16 GMT+01:00 Dan Pejril d...@upbeatunique.com:

  Hi David,

 This is a great idea, thank you for taking this on. I am seriously
 evaluating it, but haven't had much time recently.

 I did find one thing that was driving me crazy. That is how Modo's camera
 navigation works in the viewport (the trackball effect). If you click on
 the gear icon in the upper right corner of the viewport, you will get
 properties, where under Mouse Control: Trackball Rotation, switch the
 option to No. Unfortunately it only works on a per viewport basis, not
 universally for all viewports. I haven't found the universal control yet to
 switch that off.





 On 3/12/2014 5:45 PM, David Rivera wrote:

 Thank you for adding your emails to this thread. I´m also looking forward
 for the modo webinar. In the mean time I'm setting up a page on my website
 dedicated
 to the subject of transitioning to Modo:
 http://3dcinetv.com/softimage-to-modo/

 I know we are still a SI user mailing list. I don't pretend to override
 anything, but for anyone evaluating modo, and getting
 all there's out there on the net about it, will come handy to have points
 of reference summarized from a former Softimage user, on how to Work,
 Workaround

 and solve
 issues on MODO a la Softimage (at least while the learning curve
 increases).

 The general idea would be to have a summarized content on how Softimage
 and Modo work-alike and what new concepts should be introduced in Modo
 mentality
 for the former SI user.

 Postings will be each friday.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
 ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
  -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D

  *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
 mail here

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
  users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
  using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
  the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

  *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


  --





 --
 Dan Pejril
 Upbeat Unique Entertainmentwww.UpbeatUnique.com




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Perry Harovas
 a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it’s really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --







-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Daniel Kim
I agree with most of ideas about Modo.
It's not yet complete tool, but I think 801 or 901 would be a lot better
than Maya. I believe this because Modo dev team listen what user want.
I am going to slowly transfer tools from SI to something else. Modo is
going to be first try, then I don't know it's going to be my next or I am
going to look for another one.


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Perry Harovas
 can get mesh
 fusion, but also because who knows? If they are going interesting places in
 the future, I don't want to be completely rusty.
 Oh and the renderer is better at interiors than Arnold and a lot cheaper
 to run so I may reintroduce it for the odd job.


 On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote:


 Seriously evaluating modo as all this evolves.

 Please add me:

 perryharo...@gmail.com

 Thank you!



 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 add me in, gonna do the transition to modo and houdini.

 cont...@marioreitbauer.com


 2014-03-11 17:00 GMT+01:00 Ahmed Barakat 
 ahmed.barakat.mail...@gmail.com:

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just
 history) has been an issue for some people who really do like to model 
 more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it’s really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about
 leaving SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --







 --





 Perry Harovas
 203-448-7206
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -24 years experience
 -Co-Author of Mastering 
 Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
 -Member of the Visual Effects Society 
 (VES)http://www.visualeffectssociety.com/




-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Artur Woźniak
 it as a renderer before moving to Arnold. I enjoyed Modo
 rendering, to be honest, but nothing could compete with Arnold directly in
 Xsi.
 I do feel like the time is coming when modo is going to get more
 interesting to animators and riggers, but for me I think it's a way off. I
 need ice too much.
 Anyway. I'm upgrading my modo licence , if mainly so I can get mesh
 fusion, but also because who knows? If they are going interesting places in
 the future, I don't want to be completely rusty.
 Oh and the renderer is better at interiors than Arnold and a lot
 cheaper to run so I may reintroduce it for the odd job.


 On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote:


 Seriously evaluating modo as all this evolves.

 Please add me:

 perryharo...@gmail.com

 Thank you!



 On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at
 wrote:

 add me in, gonna do the transition to modo and houdini.

 cont...@marioreitbauer.com


 2014-03-11 17:00 GMT+01:00 Ahmed Barakat 
 ahmed.barakat.mail...@gmail.com:

 I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just
 history) has been an issue for some people who really do like to model 
 more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi, I was really touched by some of the in-depth opinions about
 leaving SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a
 rock-solid pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread
 in the list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --







 --





 Perry Harovas
 203-448-7206
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -24 years experience
 -Co-Author of Mastering 
 Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
 -Member of the Visual Effects Society 
 (VES)http://www.visualeffectssociety.com/




 --





 Perry Harovas
 203-448-7206
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -24 years experience
 -Co-Author of Mastering 
 Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
 -Member of the Visual Effects Society 
 (VES)http://www.visualeffectssociety.com/



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Daniel Kim
@Perry

Good info~!
I wish I could have a personal connection with Brad, so I can talk about
something to improve Modo...


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Tim Crowson
Dan, there is a global Pref to turn this off. /Prefs  Display  OpenGL 
 Trackball Rotation / unckeck/'Trackball Rotation'/

-Tim

On 3/12/2014 8:16 PM, Dan Pejril wrote:

Hi David,

This is a great idea, thank you for taking this on. I am seriously 
evaluating it, but haven't had much time recently.


I did find one thing that was driving me crazy. That is how Modo's 
camera navigation works in the viewport (the trackball effect). If you 
click on the gear icon in the upper right corner of the viewport, you 
will get properties, where under Mouse Control: Trackball Rotation, 
switch the option to No. Unfortunately it only works on a per viewport 
basis, not universally for all viewports. I haven't found the 
universal control yet to switch that off.





On 3/12/2014 5:45 PM, David Rivera wrote:
Thank you for adding your emails to this thread. I´m also looking 
forward for the modo webinar. In the mean time I'm setting up a page 
on my website dedicated
to the subject of transitioning to Modo: 
http://3dcinetv.com/softimage-to-modo/


I know we are still a SI user mailing list. I don't pretend to 
override anything, but for anyone evaluating modo, and getting
all there's out there on the net about it, will come handy to have 
points of reference summarized from a former Softimage user, on how 
to Work, Workaround


and solve
issues on MODO a la Softimage (at least while the learning curve 
increases).


The general idea would be to have a summarized content on how 
Softimage and Modo work-alike and what new concepts should be 
introduced in Modo mentality

for the former SI user.

Postings will be each friday.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat 
ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com 
mailto:aabara...@gmail.com



On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Yes the lack of  non-rigging-related operator stack (not just
history) has been an issue for some people who really do like to
model more procedurally. In rigging, you'll find that deformers
are stacked using Order of Operations, similarly to the operator
stack in Softimage, on a per-deformer basis. But that's not the
same thing as a construction history, or procedural modeling,
which every agrees would be awesome to have.
-Tim


On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

I am evaluating modo now as an alternative, and it looks really
promising, however, I miss the history. But since I worked with
LW before SI for four years, it’s really fun to feel a somehow
familiar feeling :D
*From:*softimage-boun...@listproc.autodesk.com
mailto:softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of
*David Rivera
*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Anyone in the SI list transitioning to MODO? -Please
add your mail here
Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.
So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.
I´m going into MODO and here´s my email:
david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com
Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635


-- 







--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com


--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
inform the sender and delete it from your mailbox or any other storage 
mechanism. Magnetic Dreams, Inc cannot accept liability for any 
statements made which are clearly the sender's own and not expressly 
made on behalf of Magnetic Dreams, Inc or one of its agents./




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Perry Harovas
Tim, you just made my night.
Thank you!

Dan and I have been going nuts looking for that.
Thanks a lot!

Perry




On Wed, Mar 12, 2014 at 11:19 PM, Tim Crowson 
tim.crow...@magneticdreams.com wrote:

  Dan, there is a global Pref to turn this off. *Prefs  Display  OpenGL
  Trackball Rotation * unckeck* 'Trackball Rotation'*
 -Tim


 On 3/12/2014 8:16 PM, Dan Pejril wrote:

 Hi David,

 This is a great idea, thank you for taking this on. I am seriously
 evaluating it, but haven't had much time recently.

 I did find one thing that was driving me crazy. That is how Modo's camera
 navigation works in the viewport (the trackball effect). If you click on
 the gear icon in the upper right corner of the viewport, you will get
 properties, where under Mouse Control: Trackball Rotation, switch the
 option to No. Unfortunately it only works on a per viewport basis, not
 universally for all viewports. I haven't found the universal control yet to
 switch that off.




 On 3/12/2014 5:45 PM, David Rivera wrote:

 Thank you for adding your emails to this thread. I´m also looking forward
 for the modo webinar. In the mean time I'm setting up a page on my website
 dedicated
 to the subject of transitioning to Modo:
 http://3dcinetv.com/softimage-to-modo/

 I know we are still a SI user mailing list. I don't pretend to override
 anything, but for anyone evaluating modo, and getting
 all there's out there on the net about it, will come handy to have points
 of reference summarized from a former Softimage user, on how to Work,
 Workaround

 and solve
 issues on MODO a la Softimage (at least while the learning curve
 increases).

 The general idea would be to have a summarized content on how Softimage
 and Modo work-alike and what new concepts should be introduced in Modo
 mentality
 for the former SI user.

 Postings will be each friday.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
 ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
  -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D

  *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
 mail here

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
  users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
  using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
  the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

  *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


  --





 --
 Dan Pejril
 Upbeat Unique Entertainmentwww.UpbeatUnique.com


 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*






-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-12 Thread Sebastien Sterling
Just started playing with it as well, of the bat the scene interaction is
kinda contrived; its an Alt based so kinda like maya, Alt+left click
rotates fine... SHIFT+Alt+left click Pans and CTRL+Alt+left click for
zooms. i mean sure it works, but did it really need to take up 2 extra keys
on the keyboard ?

their are a few other things like this and yes UI is pretty cluttered the
upside-down buttons will take getting used to, all in all though you do get
Massive functionality, i mean, just the UV's and the Topo have got me
sporting major DCC Wood, seems they created the best version of everything,
but weren't quite sure how to tight it all together, so you got great tools
but varying degrees of dissonance in the interaction model.

Still i will not be deterred so easily !!!




On 13 March 2014 03:19, Tim Crowson tim.crow...@magneticdreams.com wrote:

  Dan, there is a global Pref to turn this off. *Prefs  Display  OpenGL
  Trackball Rotation * unckeck* 'Trackball Rotation'*
 -Tim


 On 3/12/2014 8:16 PM, Dan Pejril wrote:

 Hi David,

 This is a great idea, thank you for taking this on. I am seriously
 evaluating it, but haven't had much time recently.

 I did find one thing that was driving me crazy. That is how Modo's camera
 navigation works in the viewport (the trackball effect). If you click on
 the gear icon in the upper right corner of the viewport, you will get
 properties, where under Mouse Control: Trackball Rotation, switch the
 option to No. Unfortunately it only works on a per viewport basis, not
 universally for all viewports. I haven't found the universal control yet to
 switch that off.




 On 3/12/2014 5:45 PM, David Rivera wrote:

 Thank you for adding your emails to this thread. I´m also looking forward
 for the modo webinar. In the mean time I'm setting up a page on my website
 dedicated
 to the subject of transitioning to Modo:
 http://3dcinetv.com/softimage-to-modo/

 I know we are still a SI user mailing list. I don't pretend to override
 anything, but for anyone evaluating modo, and getting
 all there's out there on the net about it, will come handy to have points
 of reference summarized from a former Softimage user, on how to Work,
 Workaround

 and solve
 issues on MODO a la Softimage (at least while the learning curve
 increases).

 The general idea would be to have a summarized content on how Softimage
 and Modo work-alike and what new concepts should be introduced in Modo
 mentality
 for the former SI user.

 Postings will be each friday.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
 ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote:
I would sure like to take a look at it aabara...@gmail.com


 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
  -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D

  *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
 mail here

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
  users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
  using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
  the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

  *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


  --





 --
 Dan Pejril
 Upbeat Unique Entertainmentwww.UpbeatUnique.com


 --




 *Tim Crowson **Lead CG Artist*


 *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville,
 TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-11 Thread Ahmed Barakat
I would sure like to take a look at it aabara...@gmail.com


On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  Yes the lack of  non-rigging-related operator stack (not just history)
 has been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's not the same thing as a construction
 history, or procedural modeling, which every agrees would be awesome to
 have.
 -Tim


 On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:

  I am evaluating modo now as an alternative, and it looks really
 promising, however, I miss the history. But since I worked with LW before
 SI for four years, it's really fun to feel a somehow familiar feeling :D



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *David Rivera
 *Sent:* Saturday, March 08, 2014 9:23 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Anyone in the SI list transitioning to MODO? -Please add your
 mail here



 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other

 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world

 using softimage, have really made me think a lot into consideration.



 So, to cut a long story short, I´d like to know if there´s a thread in the
 list that´s already being aligned into

 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.



 I´m going into MODO and here´s my email:



 david_rivera...@yahoo.com



 Thanks.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


 --




RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-10 Thread Szabolcs Matefy
I am evaluating modo now as an alternative, and it looks really promising, 
however, I miss the history. But since I worked with LW before SI for four 
years, it's really fun to feel a somehow familiar feeling :D

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera
Sent: Saturday, March 08, 2014 9:23 PM
To: softimage@listproc.autodesk.com
Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here

Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid pipeline 
for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in the list 
that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.commailto:david_rivera...@yahoo.com

Thanks.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-10 Thread Tim Crowson
Yes the lack of  non-rigging-related operator stack (not just history) 
has been an issue for some people who really do like to model more 
procedurally. In rigging, you'll find that deformers are stacked using 
Order of Operations, similarly to the operator stack in Softimage, on a 
per-deformer basis. But that's not the same thing as a construction 
history, or procedural modeling, which every agrees would be awesome to 
have.

-Tim

On 3/10/2014 3:05 AM, Szabolcs Matefy wrote:


I am evaluating modo now as an alternative, and it looks really 
promising, however, I miss the history. But since I worked with LW 
before SI for four years, it's really fun to feel a somehow familiar 
feeling :D


*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David 
Rivera

*Sent:* Saturday, March 08, 2014 9:23 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Anyone in the SI list transitioning to MODO? -Please add 
your mail here


Hi, I was really touched by some of the in-depth opinions about 
leaving SI. TD´s perspective, and other


users who have dedicated their lives (literally) to build a rock-solid 
pipeline for studios all around the world


using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in 
the list that´s already being aligned into


the Softimage/MODO transition? If not, I´d like to start it off with 
this post.


I´m going into MODO and here´s my email:

david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com

Thanks.

*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635



--
Signature


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Sweeney
Will be evaluating modo too. Have a duel pipeline for as long as soft works
I think.

Wonder if this webinar with brad will happen soon? Be good to hear some
input.
On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote:

  Agree that that should be part of the final requests...  apart from the
 new Softimaya part.

 At least existing clients can.

 On 03/08/14 18:13, Jordi Bares wrote:

 The problem is buying licenses..

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote:

Well there is always the option to hire some Softimage freelancers to
 add more seats to your studio in case you need them.

  Fortunatley we are at a stage now, that archives can be easily move from
 any part of the world.

  You can easily integrate this kind of workflow and additional Softimage
 seats to your pipeline, without actually having to buy more licenses.

  Just a thought.

  Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com:

 At realise we were about to embark on a project and were contemplating
 the idea of getting a couple of Softimage licenses, in parallel we are
 testing Modo too to complement the modelling side but now seems the
 Softimage route is closed so we will either wait to see what Side Effects
 do as a result of the Softimage fiasco or buy modo and invest  on it.

  seems likely we will go Modo

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com
 wrote:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635








Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Steffen Dünner
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
pricetag it's really a no-brainer to add to ones arsenal. ;)
I've been watching / evaluating it for some time now and so far I have only
been pleasantly surprised. Even the deformation / animation / rigging part
looks and feels quite mature for the short time it exists.


2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in the
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




-- 

PGP-ID(RSA): 0xD6E0CE93

Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Octavian Ureche
Would like to take a closer look at it myself.

okt...@gmail.com


On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner
steffen.duen...@gmail.comwrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




-- 
Octavian Ureche
 +40 732 774 313 (GMT+2)
 Animation  Visual Effects
  www.okto.ro


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Oscar Juarez
Not really thinking about transitioning yet, but it doesn't hurt have it in
the tools.

tridi.animei...@gmail.com


On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:

 Would like to take a closer look at it myself.

 okt...@gmail.com


 On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner steffen.duen...@gmail.com
  wrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread michael johansson
I will continue to use softimage as long as possible, and in parallel
 evaluate the non autodesk alternatives. MODO will be one of them.

mich...@lowend.se


2014-03-09 11:54 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 Not really thinking about transitioning yet, but it doesn't hurt have it
 in the tools.

 tridi.animei...@gmail.com


 On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:

 Would like to take a closer look at it myself.

 okt...@gmail.com


 On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner 
 steffen.duen...@gmail.com wrote:

 We'll jump on the Modo train (at least partly as long as Softimage still
 runs on current hardware). I think it has great potential and at that
 pricetag it's really a no-brainer to add to ones arsenal. ;)
 I've been watching / evaluating it for some time now and so far I have
 only been pleasantly surprised. Even the deformation / animation / rigging
 part looks and feels quite mature for the short time it exists.


 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com
 :

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with
 this post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635




 --

 PGP-ID(RSA): 0xD6E0CE93

 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93




 --
 Octavian Ureche
  +40 732 774 313 (GMT+2)
  Animation  Visual Effects
   www.okto.ro





-- 
Michael Johansson
Artist/Senior Lecturer/Researcher
Kristianstad University
Digital Design
29188 Kristianstad
Email michael.johans...@hkr.se

Infobloom
Grönegatan 4a
222 24 Lund
Email: mich...@lowend.se

www.lowend.se
www.abadyl.com


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Tim Crowson
Last I heard he was trying to set something up for sometime next week. 
As soon as I hear anything else I'll post an update.

-Tim

On 3/9/2014 3:26 AM, Daniel Sweeney wrote:


Will be evaluating modo too. Have a duel pipeline for as long as soft 
works I think.


Wonder if this webinar with brad will happen soon? Be good to hear 
some input.


On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com 
mailto:jasonsta...@gmail.com wrote:


Agree that that should be part of the final requests... apart from
the new Softimaya part.

At least existing clients can.

On 03/08/14 18:13, Jordi Bares wrote:

The problem is buying licenses..

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:


Well there is always the option to hire some Softimage
freelancers to add more seats to your studio in case you need them.

Fortunatley we are at a stage now, that archives can be easily
move from any part of the world.

You can easily integrate this kind of workflow and additional
Softimage seats to your pipeline, without actually having to buy
more licenses.

Just a thought.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com
mailto:jordiba...@gmail.com:

At realise we were about to embark on a project and were
contemplating the idea of getting a couple of Softimage
licenses, in parallel we are testing Modo too to complement
the modelling side but now seems the Softimage route is
closed so we will either wait to see what Side Effects do as
a result of the Softimage fiasco or buy modo and invest  on it.

seems likely we will go Modo

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:22, David Rivera
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:


Hi, I was really touched by some of the in-depth opinions
about leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into
consideration.

So, to cut a long story short, I´d like to know if there´s
a thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it
off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com

Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635









--
Signature




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Christoph Muetze

...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:

Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Dan Pejril

Very interested in Modo and I have just downloaded the Demo...
d...@upbeatunique.com


On 3/9/2014 1:57 PM, Christoph Muetze wrote:

...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:

Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at






--
Dan Pejril
Upbeat Unique Entertainment
www.UpbeatUnique.com




Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread David Rivera
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo 
in-the-depths for all kinds of stuff like: animation (rigging), modeling, 
rendering. I was checking out the help documents and they have a really 
mind-foward mentality regarding modeling and pass bulding. Looking foward to 
that webinar.
Modo´s interface It´s friendly, clean, and once you take a look at the general 
mindset, it becomes kinda intuitive. (at least from what´s seen in the videos).


Cheers.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel



On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de 
wrote:
 
...looking forward to spending some time with Modo...

c...@glarestudios.de

On 08/03/14 23:36, Eugen Sares wrote:
 Looking into it as well now...
 m...@eugensares.at mailto:m...@eugensares.at

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Doeke Wartena
interested, but not as much as i'm interested in SI.

doekewart...@gmail.com


2014-03-09 18:58 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:

 Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
 in-the-depths for all kinds of stuff like: animation (rigging), modeling,
 rendering. I was checking out the help documents and they have a really
 mind-foward mentality regarding modeling and pass bulding. Looking foward
 to that webinar.
 Modo´s interface It´s friendly, clean, and once you take a look at the
 general mindset, it becomes kinda intuitive. (at least from what´s seen in
 the videos).

 Cheers.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635


   On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de
 wrote:
  ...looking forward to spending some time with Modo...

 c...@glarestudios.de

 On 08/03/14 23:36, Eugen Sares wrote:
  Looking into it as well now...
  m...@eugensares.at mailto:m...@eugensares.at







Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Kim
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.

danielki...@gmail.com


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Perry Harovas
I am transitioning to it from Softimage.




On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote:

 I need to find our next software for office. We all are already Maya
 professionals, but I like to try Modo.

 danielki...@gmail.com




-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com http://www.theafterimage.com/

-24 years experience
-Co-Author of Mastering
Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
-Member of the Visual Effects Society
(VES)http://www.visualeffectssociety.com/


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Kim
@Perry Harovas
Yes we are too. We are all Softimage professionals and also some other
software :)


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Mon, Mar 10, 2014 at 8:53 AM, Perry Harovas perryharo...@gmail.comwrote:

 I am transitioning to it from Softimage.




 On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote:

 I need to find our next software for office. We all are already Maya
 professionals, but I like to try Modo.

 danielki...@gmail.com




 --





 Perry Harovas
 203-448-7206
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -24 years experience
 -Co-Author of Mastering 
 Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212
 -Member of the Visual Effects Society 
 (VES)http://www.visualeffectssociety.com/



Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread David Rivera
Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid pipeline 
for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in the list 
that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com


Thanks.

 
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Nasser Al-Ostath
mushin@gmail.com

Ill give it a try ... although im sad to leave si for good ... the market
in my country is focused on max or maya but I'd love to givr modo a serious
try
On Mar 8, 2014 11:23 PM, David Rivera activemotionpictu...@yahoo.com
wrote:

 Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

 So, to cut a long story short, I´d like to know if there´s a thread in the
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

 I´m going into MODO and here´s my email:

 david_rivera...@yahoo.com

 Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Jordi Bares
At realise we were about to embark on a project and were contemplating the idea 
of getting a couple of Softimage licenses, in parallel we are testing Modo too 
to complement the modelling side but now seems the Softimage route is closed so 
we will either wait to see what Side Effects do as a result of the Softimage 
fiasco or buy modo and invest  on it.

seems likely we will go Modo

Jordi Bares
jordiba...@gmail.com

On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote:

 Hi, I was really touched by some of the in-depth opinions about leaving SI. 
 TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid 
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.
 
 So, to cut a long story short, I´d like to know if there´s a thread in the 
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this 
 post.
 
 I´m going into MODO and here´s my email:
 
 david_rivera...@yahoo.com
 
 Thanks.
  
 David Rivera
 3D Compositor/Animator
 LinkedIN
 Behance
 VFX Reel



Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Jason S

Closed/Open is a matter of interpretation so it seems.

On 03/08/14 15:55, Emilio Hernandez wrote:
Well there is always the option to hire some Softimage freelancers to 
add more seats to your studio in case you need them.


Fortunatley we are at a stage now, that archives can be easily move 
from any part of the world.


You can easily integrate this kind of workflow and additional 
Softimage seats to your pipeline, without actually having to buy more 
licenses.


Just a thought.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com:


At realise we were about to embark on a project and were
contemplating the idea of getting a couple of Softimage licenses,
in parallel we are testing Modo too to complement the modelling
side but now seems the Softimage route is closed so we will either
wait to see what Side Effects do as a result of the Softimage
fiasco or buy modo and invest  on it.

seems likely we will go Modo

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:22, David Rivera
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:


Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com

Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635







Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Tim Crowson
We're not transitioning to Modo, but I have used it for years and am 
more than willing to assist in what capacity I can. We've got a few more 
here as well who are long-time Modo users (Gideon, Sergio...). Modo is a 
very different app to Softimage! Some things can be translated, others 
will require new concepts entirely.


Tim Crowson
tcrow...@gmail.com


On 3/8/2014 2:58 PM, Jason S wrote:

Closed/Open is a matter of interpretation so it seems.

On 03/08/14 15:55, Emilio Hernandez wrote:
Well there is always the option to hire some Softimage freelancers to 
add more seats to your studio in case you need them.


Fortunatley we are at a stage now, that archives can be easily move 
from any part of the world.


You can easily integrate this kind of workflow and additional 
Softimage seats to your pipeline, without actually having to buy more 
licenses.


Just a thought.

Cheers!

---
Emilio Hernández   VFX  3D animation.


2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com 
mailto:jordiba...@gmail.com:


At realise we were about to embark on a project and were
contemplating the idea of getting a couple of Softimage licenses,
in parallel we are testing Modo too to complement the modelling
side but now seems the Softimage route is closed so we will
either wait to see what Side Effects do as a result of the
Softimage fiasco or buy modo and invest  on it.

seems likely we will go Modo

Jordi Bares
jordiba...@gmail.com mailto:jordiba...@gmail.com

On 8 Mar 2014, at 20:22, David Rivera
activemotionpictu...@yahoo.com
mailto:activemotionpictu...@yahoo.com wrote:


Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a
rock-solid pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a
thread in the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off
with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com

Thanks.
*David Rivera*
/3D Compositor/Animator/
LinkedIN http://ec.linkedin.com/in/3dcinetv
Behance https://www.behance.net/3dcinetv
VFX Reel https://vimeo.com/70551635







--
Signature



RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Angus Davidson
We have been testing it since November of last year and on a technical level I 
am happy to recommend it for our courses as it does what we need it to do.

However we have a very small Modo community in South Africa so we would need to 
weigh that against whether it would give us  enough students or whether we 
would need to go Maya for that.



From: Nasser Al-Ostath [mushin@gmail.com]
Sent: 08 March 2014 10:49 PM
To: David Rivera
Cc: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail 
here


mushin@gmail.commailto:mushin@gmail.com

Ill give it a try ... although im sad to leave si for good ... the market in my 
country is focused on max or maya but I'd love to givr modo a serious try

On Mar 8, 2014 11:23 PM, David Rivera 
activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote:
Hi, I was really touched by some of the in-depth opinions about leaving SI. 
TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid pipeline 
for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in the list 
that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.commailto:david_rivera...@yahoo.com

Thanks.

David Rivera
3D Compositor/Animator
LinkedINhttp://ec.linkedin.com/in/3dcinetv
Behancehttps://www.behance.net/3dcinetv
VFX Reelhttps://vimeo.com/70551635

table width=100% border=0 cellspacing=0 cellpadding=0 
style=width:100%;
tr
td align=left style=text-align:justify;font face=arial,sans-serif 
size=1 color=#99span style=font-size:11px;This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. /span/font/td
/tr
/table


Re[2]: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Eugen Sares

Looking into it as well now...
m...@eugensares.at



-- Originalnachricht --
Von: Angus Davidson angus.david...@wits.ac.za
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 08.03.2014 22:33:12
Betreff: RE: Anyone in the SI list transitioning to MODO? -Please add
your mail here


We have been testing it since November of last year and on a technical
level I am happy to recommend it for our courses as it does what we
need it to do.

However we have a very small Modo community in South Africa so we would
need to weigh that against whether it would give us  enough students or
whether we would need to go Maya for that.



From: Nasser Al-Ostath [mushin@gmail.com]
Sent: 08 March 2014 10:49 PM
To: David Rivera
Cc:softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add
your mail here

mushin@gmail.com

Ill give it a try ... although im sad to leave si for good ... the
market in my country is focused on max or maya but I'd love to givr
modo a serious try

On Mar 8, 2014 11:23 PM, David Rivera
activemotionpictu...@yahoo.com wrote:

Hi, I was really touched by some of the in-depth opinions about
leaving SI. TD´s perspective, and other
users who have dedicated their lives (literally) to build a rock-solid
pipeline for studios all around the world
using softimage, have really made me think a lot into consideration.

So, to cut a long story short, I´d like to know if there´s a thread in
the list that´s already being aligned into
the Softimage/MODO transition? If not, I´d like to start it off with
this post.

I´m going into MODO and here´s my email:

david_rivera...@yahoo.com

Thanks.

David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel

This communication is intended for the addressee only. It is
confidential. If you have received this communication in error, please
notify us immediately and destroy the original message. You may not
copy or disseminate this communication without the permission of the
University. Only authorised signatories are competent to enter into
agreements on behalf of the University and recipients are thus advised
that the content of this message may not be legally binding on the
University and may contain the personal views and opinions of the
author, which are not necessarily the views and opinions of The
University of the Witwatersrand, Johannesburg. All agreements between
the University and outsiders are subject to South African Law unless
the University agrees in writing to the contrary.


---
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz 
ist aktiv.
http://www.avast.com


Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-08 Thread Michael Clarke
Evaluating MODO.

Will use Soft til I can't, 
Maya if I must, 
and MODO as needed (if it works out).

m...@bluecstudios.com

On Mar 8, 2014, at 5:20 PM, Jason S jasonsta...@gmail.com wrote:

 Agree that that should be part of the final requests...  apart from the new 
 Softimaya part.
 
 At least existing clients can.
 
 On 03/08/14 18:13, Jordi Bares wrote:
 
 The problem is buying licenses..
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote:
 
 Well there is always the option to hire some Softimage freelancers to add 
 more seats to your studio in case you need them.
 
 Fortunatley we are at a stage now, that archives can be easily move from 
 any part of the world.
 
 You can easily integrate this kind of workflow and additional Softimage 
 seats to your pipeline, without actually having to buy more licenses.
 
 Just a thought.
 
 Cheers!
 
 ---
 Emilio Hernández   VFX  3D animation.
 
 
 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com:
 At realise we were about to embark on a project and were contemplating the 
 idea of getting a couple of Softimage licenses, in parallel we are testing 
 Modo too to complement the modelling side but now seems the Softimage route 
 is closed so we will either wait to see what Side Effects do as a result of 
 the Softimage fiasco or buy modo and invest  on it.
 
 seems likely we will go Modo
 
 Jordi Bares
 jordiba...@gmail.com
 
 On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com 
 wrote:
 
 Hi, I was really touched by some of the in-depth opinions about leaving 
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid 
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.
 
 So, to cut a long story short, I´d like to know if there´s a thread in the 
 list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this 
 post.
 
 I´m going into MODO and here´s my email:
 
 david_rivera...@yahoo.com
 
 Thanks.
  
 David Rivera
 3D Compositor/Animator
 LinkedIN
 Behance
 VFX Reel
 
 
 
 


Michael Clarke Design
Blue C Studios
713-927-9835