Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Mail added. Thanks Angel and everyone who´s been adding their emails. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Wednesday, March 19, 2014 12:11 AM, Angel Negron angelou...@hotmail.com wrote: hello, i am interested in learning modo and its tools sets. Date: Tue, 18 Mar 2014 20:33:41 -0400 From: d...@upbeatunique.com To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here The more videos I have been watching and exploring in the program, the more I am liking it. I am no where near doing what I can in Softimage but there are a lot of nice things in there. Some of the workflows are a different paradigm, but I can see myself picking it up quickly. Looking forward to 801... it is everywhere... Dan On 3/18/2014 8:30 PM, David Rivera wrote: Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it been to go to Modo. We are partially waiting for the MODO webinar to come. Then you´ll see this thread (and their mails) move a little more regarding topics. In the mean time, I myself am watching every modo video I can check out to get into The Foundry mentality-aspects-of-3D. Cheers. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Among other options I will definitely evaluate Modo. mar...@chatterjee.de -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Wed, Mar 19, 2014 at 5:44 PM, David Rivera activemotionpictu...@yahoo.com wrote: Mail added. Thanks Angel and everyone who´s been adding their emails. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Wednesday, March 19, 2014 12:11 AM, Angel Negron angelou...@hotmail.com wrote: hello, i am interested in learning modo and its tools sets. -- Date: Tue, 18 Mar 2014 20:33:41 -0400 From: d...@upbeatunique.com To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here The more videos I have been watching and exploring in the program, the more I am liking it. I am no where near doing what I can in Softimage but there are a lot of nice things in there. Some of the workflows are a different paradigm, but I can see myself picking it up quickly. Looking forward to 801... it is everywhere... Dan On 3/18/2014 8:30 PM, David Rivera wrote: Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it been to go to Modo. We are partially waiting for the MODO webinar to come. Then you´ll see this thread (and their mails) move a little more regarding topics. In the mean time, I myself am watching every modo video I can check out to get into The Foundry mentality-aspects-of-3D. Cheers. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.comdanielki...@gmail.comwrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Dan Pejril Upbeat Unique Entertainmentwww.UpbeatUnique.com http://www.upbeatunique.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it been to go to Modo. We are partially waiting for the MODO webinar to come. Then you´ll see this thread (and their mails) move a little more regarding topics. In the mean time, I myself am watching every modo video I can check out to get into The Foundry mentality-aspects-of-3D. Cheers. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
The more videos I have been watching and exploring in the program, the more I am liking it. I am no where near doing what I can in Softimage but there are a lot of nice things in there. Some of the workflows are a different paradigm, but I can see myself picking it up quickly. Looking forward to 801... it is everywhere... Dan On 3/18/2014 8:30 PM, David Rivera wrote: Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it been to go to Modo. We are partially waiting for the MODO webinar to come. Then you´ll see this thread (and their mails) move a little more regarding topics. In the mean time, I myself am watching every modo video I can check out to get into The Foundry mentality-aspects-of-3D. Cheers. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com http://www.danielkim3d.com/ --- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
hello, i am interested in learning modo and its tools sets. Date: Tue, 18 Mar 2014 20:33:41 -0400 From: d...@upbeatunique.com To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here The more videos I have been watching and exploring in the program, the more I am liking it. I am no where near doing what I can in Softimage but there are a lot of nice things in there. Some of the workflows are a different paradigm, but I can see myself picking it up quickly. Looking forward to 801... it is everywhere... Dan On 3/18/2014 8:30 PM, David Rivera wrote: Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it been to go to Modo. We are partially waiting for the MODO webinar to come. Then you´ll see this thread (and their mails) move a little more regarding topics. In the mean time, I myself am watching every modo video I can check out to get into The Foundry mentality-aspects-of-3D. Cheers. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Monday, March 17, 2014 3:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
szabol...@crytek.commailto:szabol...@crytek.com anyway, I'd like to talk to any modo artists working in game development... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 15, 2014 2:20 AM To: john clausing; softimage@listproc.autodesk.com; softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here @Jhon Clausing, no man, actually we´re tightening this together. I think the softimage fellowship should be carried for ever. Even if it means to move on to another software. :) David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 On Friday, March 14, 2014 8:26 AM, john clausing jclausin...@yahoo.commailto:jclausin...@yahoo.com wrote: is it too late to add my email for MODO? here it is jclausin...@yahoo.commailto:jclausin...@yahoo.com On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.commailto:perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.comhttp://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Game development is also my primary reason to work with Modo 3D, since the last Android game I placed on google play was made with Softimage, I also need to look how to carry it out on to Modo and Unity 3D. Mail added. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Monday, March 17, 2014 3:24 AM, Szabolcs Matefy szabol...@crytek.com wrote: szabol...@crytek.com anyway, I’d like to talk to any modo artists working in game development… From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 15, 2014 2:20 AM To: john clausing; softimage@listproc.autodesk.com; softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here @Jhon Clausing, no man, actually we´re tightening this together. I think the softimage fellowship should be carried for ever. Even if it means to move on to another software. :) David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, March 14, 2014 8:26 AM, john clausing jclausin...@yahoo.com wrote: is it too late to add my email for MODO? here it is jclausin...@yahoo.com On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com -24 years experience -Co-Author of Mastering Maya -Member of the Visual Effects Society (VES)
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
mpe...@gmail.com :) On Mon, Mar 17, 2014 at 8:17 PM, Daniel Kim danielki...@gmail.com wrote: So, many people are adding their email for Modo here, and anyone know how to connect each other with those email? Is there going to be a mailing list like Softimage? --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
the shader tree is fun and easy to work, you can override many materials and have groups of materials sharing certains part, that make it easy to modify and lighter for rendering since doesn't have to compile deiferent chonks of shaders all the time. shader tree oppose to other 3d packages, can work on polygon level, object lvl, groups, etc... or if the artist likes to work in a simple matter they still can do, one material for each object, or a material for each material group. the only thing to have in mind, is organization, since it save all the shaders in the same place, is no like xsi, that you go to the material, and you get the tree of only that particular one, here you get to see everything, but is easy as put things in a folder and name it. =). El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com escribió: Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it. kev@gmail.com On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com wrote: Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
a talk about modo as a plataform (Nexus) vs a modeler only product... sorta directed at ex-XSI users http://community.thefoundry.co.uk/discussion/topic.aspx?f=3t=85865 Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-16 7:45 GMT-03:00 Demian Kurejwowski demianpe...@yahoo.com: the shader tree is fun and easy to work, you can override many materials and have groups of materials sharing certains part, that make it easy to modify and lighter for rendering since doesn't have to compile deiferent chonks of shaders all the time. shader tree oppose to other 3d packages, can work on polygon level, object lvl, groups, etc... or if the artist likes to work in a simple matter they still can do, one material for each object, or a material for each material group. the only thing to have in mind, is organization, since it save all the shaders in the same place, is no like xsi, that you go to the material, and you get the tree of only that particular one, here you get to see everything, but is easy as put things in a folder and name it. =). El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com escribió: Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it. kev@gmail.com On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.comwrote: Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and *really* goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Yes materials are not closed entities like they are in Softimage. Also, if you need to make the shader tree easier to read, there is an option to filter by current selection, so that the tree will only show materials that are assigned to the current selection. -Tim On 3/16/2014 5:45 AM, Demian Kurejwowski wrote: the shader tree is fun and easy to work, you can override many materials and have groups of materials sharing certains part, that make it easy to modify and lighter for rendering since doesn't have to compile deiferent chonks of shaders all the time. shader tree oppose to other 3d packages, can work on polygon level, object lvl, groups, etc... or if the artist likes to work in a simple matter they still can do, one material for each object, or a material for each material group. the only thing to have in mind, is organization, since it save all the shaders in the same place, is no like xsi, that you go to the material, and you get the tree of only that particular one, here you get to see everything, but is easy as put things in a folder and name it. =). El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com escribió: Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it. kev@gmail.com mailto:kev@gmail.com On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and _really_ goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... -- -- Signature
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I think i might give it a try again as i played around with it once a couple of months ago. Heres the mail. ognj...@gmail.com On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes materials are not closed entities like they are in Softimage. Also, if you need to make the shader tree easier to read, there is an option to filter by current selection, so that the tree will only show materials that are assigned to the current selection. -Tim On 3/16/2014 5:45 AM, Demian Kurejwowski wrote: the shader tree is fun and easy to work, you can override many materials and have groups of materials sharing certains part, that make it easy to modify and lighter for rendering since doesn't have to compile deiferent chonks of shaders all the time. shader tree oppose to other 3d packages, can work on polygon level, object lvl, groups, etc... or if the artist likes to work in a simple matter they still can do, one material for each object, or a material for each material group. the only thing to have in mind, is organization, since it save all the shaders in the same place, is no like xsi, that you go to the material, and you get the tree of only that particular one, here you get to see everything, but is easy as put things in a folder and name it. =). El Viernes, 14 de marzo, 2014 9:25:57, Kevin mc bride kev@gmail.com kev@gmail.com escribió: Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it. kev@gmail.com On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.comwrote: Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and *really* goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... -- --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
This video has been posted before, so I credit the one who did it. In the mean time: Play from minute 48 onwards. I was crying in joy. How could´ve we have not seen this in our softimage era? * Passes and materials interactive architecture: YES give me TWO to go, please!! * Swipe cursor over preview render to accel (and here the GPU IT´s ON the software) * Multi threading? I can place 2 Cudas and laugh at RT preview window!!! * D00d, seriously? blending modes a la Photoshop on 3D app for interactive viewer with materials? Layering masks? Nah. get out...Really?! I´m paying an intro cour$e on modo ASAP! https://vimeo.com/68862342 David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and *really* goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. *Passes are containers for channel values*. You need to let that sink in. *Passes are containers for channel values*. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
is it too late to add my email for MODO? here it is jclausin...@yahoo.com On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com -24 years experience -Co-Author of Mastering Maya -Member of the Visual Effects Society (VES)
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and _really_ goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... -- Signature
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Certainly considering Modo, looks like it has a lot of potential. Had my eye on it for a good while but never could find the time to delve into it. kev@gmail.com On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com wrote: Yeah Greg Leuenberger (who made those vids) is a really awesome guy and knows his Modo very well. I hadn't seen that video yet, but it seemed very insightful! The Shader Tree is probably (almost certainly?) the most controversial area of Modo. But honestly I find that the people who are dead-set against it are those who don't fully understand it. Once people understand it, some may still want to interact with nodes (cause who doesn't like nodes?), but in most cases they realize the strength of the Shader Tree and are less up-in-arms against it. Most nay-sayers just don't know anything other than nodes, and don't want to bother learning anything new. They just see a 2D representation and assume it's just like Photoshop and that's not accurate. I think Greg's videos and others like them go a long way to demystifying it. And let's face it... it needs demystifying! LOL! :-D -Tim On 3/14/2014 8:19 AM, Perry Harovas wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and *really* goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel *far *more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
@Jhon Clausing, no man, actually we´re tightening this together. I think the softimage fellowship should be carried for ever. Even if it means to move on to another software. :) David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, March 14, 2014 8:26 AM, john clausing jclausin...@yahoo.com wrote: is it too late to add my email for MODO? here it is jclausin...@yahoo.com On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com -24 years experience -Co-Author of Mastering Maya -Member of the Visual Effects Society (VES)
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Thank you for sharing Perry, I´ve posted today´s article; basically to help softimage fellows out there to find a place where Modo info is related to softimage. Credited you here: http://3dcinetv.com/softimage-to-modo/ David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Friday, March 14, 2014 8:19 AM, Perry Harovas perryharo...@gmail.com wrote: Tim, thank you so much! Great explanation, and thanks for taking the time to explain. Here is more info: I also found that these three videos are VERY well put together to describe these concepts in depth. https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg The one called SHADER TREE FIGHT (linked below) is about 30 minutes, and really goes in depth explaining the concept behind the modo Shader Tree. I watched it this morning, and already feel far more comfortable in modo. https://www.youtube.com/watch?v=qRUGaS7AdQw Hope you all find theses as useful as I did... On Thu, Mar 13, 2014 at 9:31 PM, David Rivera activemotionpictu...@yahoo.com wrote: Thank you Tim. that´s a lifesaver regarding XSI/MODO mentality concerning passes. Wow. There´s much to mine on. hehhehe. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 11:29 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. Passes are containers for channel values. You need to let that sink in. Passes are containers for channel values. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com -24 years experience -Co-Author of Mastering Maya -Member of the Visual Effects Society (VES)
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. /Prefs Display OpenGL Trackball Rotation / unckeck/'Trackball Rotation'/ -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com mailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./ -- Dan Pejril Upbeat Unique Entertainment
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it’s a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril Sent: Thursday, March 13, 2014 8:21 AM To: softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. Prefs Display OpenGL Trackball Rotation unckeck 'Trackball Rotation' -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.commailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.commailto:david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.comhttp://www.UpbeatUnique.com -- Tim Crowson Lead CG Artist Magnetic Dreams, Inc. 2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 Ph 615.885.6801 | Fax 615.889.4768 | www.magneticdreams.comhttp://www.magneticdreams.com tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the Edge Weight Tool button in the Vertex Map menu and then click and drag in the 3D viewport. Setting the value to 100% will create a completely hard edge whereas a value of 0% allows the default interpolation of the limit surface through the control vertices. It is also possible in modo to set edge weights to negative values which will push the limit surface away from the control vertices. [Weight Tool Panel]This tool is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool From: Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 11:02 AM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it’s a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril Sent: Thursday, March 13, 2014 8:21 AM To: softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. Prefs Display OpenGL Trackball Rotation unckeck 'Trackball Rotation' -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.commailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Thursday, March 13, 2014 10:35 AM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the Edge Weight Tool button in the Vertex Map menu and then click and drag in the 3D viewport. Setting the value to 100% will create a completely hard edge whereas a value of 0% allows the default interpolation of the limit surface through the control vertices. It is also possible in modo to set edge weights to negative values which will push the limit surface away from the control vertices. [file:///C:\Program%20Files\Luxology\modo\701_sp5\help\images\tools\WeightToolPanel.png]This tool is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool From: Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 11:02 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it's a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril Sent: Thursday, March 13, 2014 8:21 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. Prefs Display OpenGL Trackball Rotation unckeck 'Trackball Rotation' -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.commailto:ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.commailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.commailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
Ahh okay got you. That one I dont know From: Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 12:17 PM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
http://3dcinetv.com/softimage-to-modo/ David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.comwrote: OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson *Sent:* Thursday, March 13, 2014 10:35 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the Edge Weight Tool button in the Vertex Map menu and then click and drag in the 3D viewport. Setting the value to 100% will create a completely hard edge whereas a value of 0% allows the default interpolation of the limit surface through the control vertices. It is also possible in modo to set edge weights to negative values which will push the limit surface away from the control vertices. [image: Weight Tool Panel]This tool is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool -- *From:* Szabolcs Matefy [szabol...@crytek.com] *Sent:* 13 March 2014 11:02 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add your mail here The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it's a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Pejril *Sent:* Thursday, March 13, 2014 8:21 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. *Prefs Display OpenGL Trackball Rotation * unckeck* 'Trackball Rotation'* -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. /Passes are containers for channel values/. You need to let that sink in. */Passes are containers for channel values/*. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Yea i thought that might be the case, knew a dude with Modo 501 and it wasn't there, i had hoped it would get implemented since, its pretty essential. strange that maya should have it over a app dedicated to modeling :P On 13 March 2014 16:29, Tim Crowson tim.crow...@magneticdreams.com wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. *Passes are containers for channel values*. You need to let that sink in. *Passes are containers for channel values*. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Tim, thanks for this info. I have a question that maybe you can answer: Does modo have a way to define a user-specified (created) AOV? One that doesn't exist in the factory list (which is extensive, BTW!). Thank you, Perry On Thu, Mar 13, 2014 at 12:49 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Yea i thought that might be the case, knew a dude with Modo 501 and it wasn't there, i had hoped it would get implemented since, its pretty essential. strange that maya should have it over a app dedicated to modeling :P On 13 March 2014 16:29, Tim Crowson tim.crow...@magneticdreams.comwrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. *Passes are containers for channel values*. You need to let that sink in. *Passes are containers for channel values*. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Great tip! On 3/13/2014 12:29 PM, Tim Crowson wrote: By the way, if any of you get into Modo's render passes, you need to be sure you understand what they are. The first thing you want to do is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later, once you understand what passes are So Passes. In Modo, parameters are called 'channels'. You change a value anywhere, and you've changed a channel. /Passes are containers for channel values/. You need to let that sink in. */Passes are containers for channel values/*. This means that you could very well have a camera animated one way in Pass A, and the same camera animated in a totally different way in Pass B. This is fundamentally different to how XSI does things. Now the workflow for doing overrides and partitioning is not as fluid as it is in Soft (and I've opened bugs in the bug tracking system for this), but you need to recognize the raw power behind what the system offers: on a per-pass basis, you can store completely different values for parameters. Now... if you have Auto-Add on and you're in a pass... any changes you make to channels (move a camera, tweak a light) get stored ONLY IN THAT PASS. Coming from XSI, you're accostumed to moving the camera around and it be the same camera position for all passes. But since Modo's passes are containers for unique channel values, you can have the camera be in a different place entirely depending on the pass. And if you have Auto-Add on, your work will only be local to that pass! You can always push the changes from that pass back to the default state, but it's better to just disable Auto-Add in the first place. -Tim -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I just checked, it´s up. Maybe some rare ip problems on local server? Dunno. I´m thinking about summarizing points for tomorrow´s post. If all agree :) Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Thursday, March 13, 2014 5:34 AM, Daniel Sweeney dan...@northforge.co.uk wrote: http://3dcinetv.com/softimage-to-modo/ David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director Mobile:+44 (0)7743429771 Email:dan...@northforge.co.uk Web:http://northforge.co.uk On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.com wrote: OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Thursday, March 13, 2014 10:35 AM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the Edge Weight Tool button in the Vertex Map menu and then click and drag in the 3D viewport. Setting the value to 100% will create a completely hard edge whereas a value of 0% allows the default interpolation of the limit surface through the control vertices. It is also possible in modo to set edge weights to negative values which will push the limit surface away from the control vertices. This tool is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool From:Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 11:02 AM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it’s a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril Sent: Thursday, March 13, 2014 8:21 AM To: softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. Prefs Display OpenGL Trackball Rotation unckeck'Trackball Rotation' -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D From:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Looking as well - snosilm...@gmail.com On Wed, Mar 12, 2014 at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.atwrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com : I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dave Thomlison
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I downloaded Modo trial and training with my colleagues in office. Interface is pretty new, but I am getting used to it. I guess Modo has good and bad points from Softimage. Even though we are not rushing ourself to transfer software to another, but it will be good to know one good software for future. Let me join the list too danielki...@gmail.com --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Unfortunately Modo has flaws. Photoshop like shader tree Action centers that do what they want. It requires some serious getting used to. Artur 2014-03-13 0:56 GMT+01:00 Daniel Kim danielki...@gmail.com: I downloaded Modo trial and training with my colleagues in office. Interface is pretty new, but I am getting used to it. I guess Modo has good and bad points from Softimage. Even though we are not rushing ourself to transfer software to another, but it will be good to know one good software for future. Let me join the list too danielki...@gmail.com --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely compared to Softimage for the work I do, but I was using it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be honest, but nothing could compete with Arnold directly in Xsi. I do feel like the time is coming when modo is going to get more interesting to animators and riggers, but for me I think it's a way off. I need ice too much. Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I believe that The Foundry and Luxology can create great combo and can bring it to the another level. Let's wait for 801 which is due shortly, last I heard. Artur 2014-03-13 1:00 GMT+01:00 Bk p...@bustykelp.com: I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely compared to Softimage for the work I do, but I was using it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be honest, but nothing could compete with Arnold directly in Xsi. I do feel like the time is coming when modo is going to get more interesting to animators and riggers, but for me I think it's a way off. I need ice too much. Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com : I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 --
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Paul, you should really have a look at redshift for interiors, its already a great integration into soft, and the lighting model works brilliantly for occluded interiors where arnold struggles, as you can mix brute force with point cloud methods to get the best of both. And its very fast, as long as you have a half decent graphics card. On 13 March 2014 00:00, Bk p...@bustykelp.com wrote: I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in their dedication and vision and Brad has to be one of if not THE most communicative leaders and that counts for a lot in my book. They listen and react properly and are forward thinking. Modo currently lacks hugely compared to Softimage for the work I do, but I was using it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be honest, but nothing could compete with Arnold directly in Xsi. I do feel like the time is coming when modo is going to get more interesting to animators and riggers, but for me I think it's a way off. I need ice too much. Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com : I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- www.matinai.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com mailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
It should work. Artur 2014-03-13 2:16 GMT+01:00 Dan Pejril d...@upbeatunique.com: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainmentwww.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I agree with most of ideas about Modo. It's not yet complete tool, but I think 801 or 901 would be a lot better than Maya. I believe this because Modo dev team listen what user want. I am going to slowly transfer tools from SI to something else. Modo is going to be first try, then I don't know it's going to be my next or I am going to look for another one. --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/ -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
it as a renderer before moving to Arnold. I enjoyed Modo rendering, to be honest, but nothing could compete with Arnold directly in Xsi. I do feel like the time is coming when modo is going to get more interesting to animators and riggers, but for me I think it's a way off. I need ice too much. Anyway. I'm upgrading my modo licence , if mainly so I can get mesh fusion, but also because who knows? If they are going interesting places in the future, I don't want to be completely rusty. Oh and the renderer is better at interiors than Arnold and a lot cheaper to run so I may reintroduce it for the odd job. On 12 Mar 2014, at 23:18, Perryharovas perryharo...@gmail.com wrote: Seriously evaluating modo as all this evolves. Please add me: perryharo...@gmail.com Thank you! On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at wrote: add me in, gonna do the transition to modo and houdini. cont...@marioreitbauer.com 2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/ -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
@Perry Good info~! I wish I could have a personal connection with Brad, so I can talk about something to improve Modo... --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com ---
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Dan, there is a global Pref to turn this off. /Prefs Display OpenGL Trackball Rotation / unckeck/'Trackball Rotation'/ -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com mailto:aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it’s really fun to feel a somehow familiar feeling :D *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com -- Signature *Tim Crowson */Lead CG Artist/ *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com /Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents./
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Tim, you just made my night. Thank you! Dan and I have been going nuts looking for that. Thanks a lot! Perry On Wed, Mar 12, 2014 at 11:19 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Dan, there is a global Pref to turn this off. *Prefs Display OpenGL Trackball Rotation * unckeck* 'Trackball Rotation'* -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainmentwww.UpbeatUnique.com -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768 | www.magneticdreams.com tim.crow...@magneticdreams.com *Confidentiality Notice: This email, including attachments, is confidential and should not be used by anyone who is not the original intended recipient(s). If you have received this e-mail in error please inform the sender and delete it from your mailbox or any other storage mechanism. Magnetic Dreams, Inc cannot accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of Magnetic Dreams, Inc or one of its agents.* -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Just started playing with it as well, of the bat the scene interaction is kinda contrived; its an Alt based so kinda like maya, Alt+left click rotates fine... SHIFT+Alt+left click Pans and CTRL+Alt+left click for zooms. i mean sure it works, but did it really need to take up 2 extra keys on the keyboard ? their are a few other things like this and yes UI is pretty cluttered the upside-down buttons will take getting used to, all in all though you do get Massive functionality, i mean, just the UV's and the Topo have got me sporting major DCC Wood, seems they created the best version of everything, but weren't quite sure how to tight it all together, so you got great tools but varying degrees of dissonance in the interaction model. Still i will not be deterred so easily !!! On 13 March 2014 03:19, Tim Crowson tim.crow...@magneticdreams.com wrote: Dan, there is a global Pref to turn this off. *Prefs Display OpenGL Trackball Rotation * unckeck* 'Trackball Rotation'* -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- -- Dan Pejril Upbeat Unique Entertainmentwww.UpbeatUnique.com -- *Tim Crowson **Lead CG Artist* *Magnetic Dreams, Inc. *2525 Lebanon Pike, Bldg C, Suite 101, Nashville, TN 37214 *Ph* 615.885.6801 | *Fax* 615.889.4768
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 --
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Rivera Sent: Saturday, March 08, 2014 9:23 PM To: softimage@listproc.autodesk.com Subject: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.commailto:david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's not the same thing as a construction history, or procedural modeling, which every agrees would be awesome to have. -Tim On 3/10/2014 3:05 AM, Szabolcs Matefy wrote: I am evaluating modo now as an alternative, and it looks really promising, however, I miss the history. But since I worked with LW before SI for four years, it's really fun to feel a somehow familiar feeling :D *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *David Rivera *Sent:* Saturday, March 08, 2014 9:23 PM *To:* softimage@listproc.autodesk.com *Subject:* Anyone in the SI list transitioning to MODO? -Please add your mail here Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Signature
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Will be evaluating modo too. Have a duel pipeline for as long as soft works I think. Wonder if this webinar with brad will happen soon? Be good to hear some input. On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote: Agree that that should be part of the final requests... apart from the new Softimaya part. At least existing clients can. On 03/08/14 18:13, Jordi Bares wrote: The problem is buying licenses.. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
We'll jump on the Modo train (at least partly as long as Softimage still runs on current hardware). I think it has great potential and at that pricetag it's really a no-brainer to add to ones arsenal. ;) I've been watching / evaluating it for some time now and so far I have only been pleasantly surprised. Even the deformation / animation / rigging part looks and feels quite mature for the short time it exists. 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Would like to take a closer look at it myself. okt...@gmail.com On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner steffen.duen...@gmail.comwrote: We'll jump on the Modo train (at least partly as long as Softimage still runs on current hardware). I think it has great potential and at that pricetag it's really a no-brainer to add to ones arsenal. ;) I've been watching / evaluating it for some time now and so far I have only been pleasantly surprised. Even the deformation / animation / rigging part looks and feels quite mature for the short time it exists. 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Not really thinking about transitioning yet, but it doesn't hurt have it in the tools. tridi.animei...@gmail.com On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote: Would like to take a closer look at it myself. okt...@gmail.com On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner steffen.duen...@gmail.com wrote: We'll jump on the Modo train (at least partly as long as Softimage still runs on current hardware). I think it has great potential and at that pricetag it's really a no-brainer to add to ones arsenal. ;) I've been watching / evaluating it for some time now and so far I have only been pleasantly surprised. Even the deformation / animation / rigging part looks and feels quite mature for the short time it exists. 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I will continue to use softimage as long as possible, and in parallel evaluate the non autodesk alternatives. MODO will be one of them. mich...@lowend.se 2014-03-09 11:54 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: Not really thinking about transitioning yet, but it doesn't hurt have it in the tools. tridi.animei...@gmail.com On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote: Would like to take a closer look at it myself. okt...@gmail.com On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner steffen.duen...@gmail.com wrote: We'll jump on the Modo train (at least partly as long as Softimage still runs on current hardware). I think it has great potential and at that pricetag it's really a no-brainer to add to ones arsenal. ;) I've been watching / evaluating it for some time now and so far I have only been pleasantly surprised. Even the deformation / animation / rigging part looks and feels quite mature for the short time it exists. 2014-03-08 21:22 GMT+01:00 David Rivera activemotionpictu...@yahoo.com : Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- PGP-ID(RSA): 0xD6E0CE93 Fingerprint: 879F 572C FEE4 9DE5 53A8 3C1C 22A9 C8DE D6E0 CE93 -- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro -- Michael Johansson Artist/Senior Lecturer/Researcher Kristianstad University Digital Design 29188 Kristianstad Email michael.johans...@hkr.se Infobloom Grönegatan 4a 222 24 Lund Email: mich...@lowend.se www.lowend.se www.abadyl.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Last I heard he was trying to set something up for sometime next week. As soon as I hear anything else I'll post an update. -Tim On 3/9/2014 3:26 AM, Daniel Sweeney wrote: Will be evaluating modo too. Have a duel pipeline for as long as soft works I think. Wonder if this webinar with brad will happen soon? Be good to hear some input. On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote: Agree that that should be part of the final requests... apart from the new Softimaya part. At least existing clients can. On 03/08/14 18:13, Jordi Bares wrote: The problem is buying licenses.. Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Signature
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
...looking forward to spending some time with Modo... c...@glarestudios.de On 08/03/14 23:36, Eugen Sares wrote: Looking into it as well now... m...@eugensares.at mailto:m...@eugensares.at
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Very interested in Modo and I have just downloaded the Demo... d...@upbeatunique.com On 3/9/2014 1:57 PM, Christoph Muetze wrote: ...looking forward to spending some time with Modo... c...@glarestudios.de On 08/03/14 23:36, Eugen Sares wrote: Looking into it as well now... m...@eugensares.at mailto:m...@eugensares.at -- Dan Pejril Upbeat Unique Entertainment www.UpbeatUnique.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo in-the-depths for all kinds of stuff like: animation (rigging), modeling, rendering. I was checking out the help documents and they have a really mind-foward mentality regarding modeling and pass bulding. Looking foward to that webinar. Modo´s interface It´s friendly, clean, and once you take a look at the general mindset, it becomes kinda intuitive. (at least from what´s seen in the videos). Cheers. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de wrote: ...looking forward to spending some time with Modo... c...@glarestudios.de On 08/03/14 23:36, Eugen Sares wrote: Looking into it as well now... m...@eugensares.at mailto:m...@eugensares.at
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
interested, but not as much as i'm interested in SI. doekewart...@gmail.com 2014-03-09 18:58 GMT+01:00 David Rivera activemotionpictu...@yahoo.com: Thank you Tim. I´d be great to hear from anyone who´s been doing Modo in-the-depths for all kinds of stuff like: animation (rigging), modeling, rendering. I was checking out the help documents and they have a really mind-foward mentality regarding modeling and pass bulding. Looking foward to that webinar. Modo´s interface It´s friendly, clean, and once you take a look at the general mindset, it becomes kinda intuitive. (at least from what´s seen in the videos). Cheers. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Sunday, March 9, 2014 12:51 PM, Christoph Muetze c...@glarestudios.de wrote: ...looking forward to spending some time with Modo... c...@glarestudios.de On 08/03/14 23:36, Eugen Sares wrote: Looking into it as well now... m...@eugensares.at mailto:m...@eugensares.at
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I need to find our next software for office. We all are already Maya professionals, but I like to try Modo. danielki...@gmail.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
I am transitioning to it from Softimage. On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote: I need to find our next software for office. We all are already Maya professionals, but I like to try Modo. danielki...@gmail.com -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
@Perry Harovas Yes we are too. We are all Softimage professionals and also some other software :) --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Mon, Mar 10, 2014 at 8:53 AM, Perry Harovas perryharo...@gmail.comwrote: I am transitioning to it from Softimage. On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote: I need to find our next software for office. We all are already Maya professionals, but I like to try Modo. danielki...@gmail.com -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com http://www.theafterimage.com/ -24 years experience -Co-Author of Mastering Mayahttp://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212 -Member of the Visual Effects Society (VES)http://www.visualeffectssociety.com/
Anyone in the SI list transitioning to MODO? -Please add your mail here
Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
mushin@gmail.com Ill give it a try ... although im sad to leave si for good ... the market in my country is focused on max or maya but I'd love to givr modo a serious try On Mar 8, 2014 11:23 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Closed/Open is a matter of interpretation so it seems. On 03/08/14 15:55, Emilio Hernandez wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
We're not transitioning to Modo, but I have used it for years and am more than willing to assist in what capacity I can. We've got a few more here as well who are long-time Modo users (Gideon, Sergio...). Modo is a very different app to Softimage! Some things can be translated, others will require new concepts entirely. Tim Crowson tcrow...@gmail.com On 3/8/2014 2:58 PM, Jason S wrote: Closed/Open is a matter of interpretation so it seems. On 03/08/14 15:55, Emilio Hernandez wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com mailto:jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com mailto:activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com mailto:david_rivera...@yahoo.com Thanks. *David Rivera* /3D Compositor/Animator/ LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 -- Signature
RE: Anyone in the SI list transitioning to MODO? -Please add your mail here
We have been testing it since November of last year and on a technical level I am happy to recommend it for our courses as it does what we need it to do. However we have a very small Modo community in South Africa so we would need to weigh that against whether it would give us enough students or whether we would need to go Maya for that. From: Nasser Al-Ostath [mushin@gmail.com] Sent: 08 March 2014 10:49 PM To: David Rivera Cc: softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here mushin@gmail.commailto:mushin@gmail.com Ill give it a try ... although im sad to leave si for good ... the market in my country is focused on max or maya but I'd love to givr modo a serious try On Mar 8, 2014 11:23 PM, David Rivera activemotionpictu...@yahoo.commailto:activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.commailto:david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedINhttp://ec.linkedin.com/in/3dcinetv Behancehttps://www.behance.net/3dcinetv VFX Reelhttps://vimeo.com/70551635 table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re[2]: Anyone in the SI list transitioning to MODO? -Please add your mail here
Looking into it as well now... m...@eugensares.at -- Originalnachricht -- Von: Angus Davidson angus.david...@wits.ac.za An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 08.03.2014 22:33:12 Betreff: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here We have been testing it since November of last year and on a technical level I am happy to recommend it for our courses as it does what we need it to do. However we have a very small Modo community in South Africa so we would need to weigh that against whether it would give us enough students or whether we would need to go Maya for that. From: Nasser Al-Ostath [mushin@gmail.com] Sent: 08 March 2014 10:49 PM To: David Rivera Cc:softimage@listproc.autodesk.com Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail here mushin@gmail.com Ill give it a try ... although im sad to leave si for good ... the market in my country is focused on max or maya but I'd love to givr modo a serious try On Mar 8, 2014 11:23 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. --- Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus Schutz ist aktiv. http://www.avast.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Evaluating MODO. Will use Soft til I can't, Maya if I must, and MODO as needed (if it works out). m...@bluecstudios.com On Mar 8, 2014, at 5:20 PM, Jason S jasonsta...@gmail.com wrote: Agree that that should be part of the final requests... apart from the new Softimaya part. At least existing clients can. On 03/08/14 18:13, Jordi Bares wrote: The problem is buying licenses.. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. David Rivera 3D Compositor/Animator LinkedIN Behance VFX Reel Michael Clarke Design Blue C Studios 713-927-9835