On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Port? Or wrap? Because 10K in 10 hours feels crazy. Even worse
than crazy! :D
I think after all I might just be remembering it wrong. And in fact
git log will tell me otherwise. Let's see:
$
On 5/21/14, francesco cattoglio via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
BTW: thank you so much for imgui, I discovered it yesterday and
I'm already using it: it is so simple it is awesome, even in
early alpha stage! It IS the most immediate gui I've ever used ;)
On Wednesday, 21 May 2014 at 07:50:58 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used
On 5/21/14, Vova616 via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Whoa you are awesome, I will use it with my experimental engine
for sure
I'm still stuck on the design but here it is
http://code.dlang.org/packages/batch-engine
Cool stuff, will have a look later!
This is such a great effort to see! I’m currently the lead engine
programmer at Circular Studios[1], working on the Dash Engine[2].
I just posted some more info about us in D.announce[3]. I think
that gfm is super cool, and I can totally see us starting to use
that for object oriented wrappers
On 5/19/14, Colden Cullen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D physics engine to D. I've already
ported Chipmunk a while ago, but Box2D has its own benefits.
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but it's a 3D
one, which is awesome! 2D physics can still be used with 3D graphics
to some great effect. But ultimately
On Mon, May 19, 2014 at 22:46:33 +0200, Andrej Mitrovic via
Digitalmars-d-announce wrote:
For a second there I thought Dash was a 2D game engine, but it's a 3D
one, which is awesome! 2D physics can still be used with 3D graphics
to some great effect. But ultimately I would really want us to
On 5/19/14, Ben Boeckel via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Derelict has a module[1] for ODE[2].
I've heard about ODE but I'm not sure about the state it's in these
days. Bullet seems to be the place of active development. I've yet to
try it though so I can't
On Monday, 19 May 2014 at 20:46:43 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
Btw, I'm currently porting the Box2D physics engine to D.
For a second there I thought Dash was a 2D game engine, but
it's a 3D
one, which
On Monday, 19 May 2014 at 20:44:59 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/19/14, Colden Cullen via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is such a great effort to see!
I'm liking the enthusiasm!
Btw, I'm currently porting the Box2D
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till
now simply because physics is too much of a PITA)
How do you port 20kloc in 2 days?
D:YAML took me months
On Monday, 19 May 2014 at 21:10:02 UTC, Colden Cullen wrote:
On Monday, 19 May 2014 at 21:08:25 UTC, Kiith-Sa wrote:
Box2D would be awesome. I'm about to start a project that
would greatly benefit from good 2D physics (I used simple AABB
till now simply because physics is too much of a PITA)
On Monday, 19 May 2014 at 21:19:12 UTC, Kiith-Sa wrote:
Is performance not a problem so far?
I did avoid unnecessary allocations but it still does use the
GC quite a bit (I plan to eventually change that and add some
other optimizations but I'd like std.allocator to be in phobos
first and I
On Monday, 19 May 2014 at 21:00:37 UTC, Colden Cullen wrote:
As far as bullet goes, that would be amazing, but definitely no
small undertaking. We talked about it internally, but decided
it wasn't worth the time for just trying to get Dash off the
ground. You should know, though, that if you
On 5/19/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Box2D would be awesome. I'm about to start a project that would
greatly benefit from good 2D physics (I used simple AABB till now
simply because physics is too much of a PITA)
Excellent. Expect the port
On Monday, 19 May 2014 at 21:28:45 UTC, ponce wrote:
This might be of interest then:
https://github.com/MeinMein/BulletD
That's pretty cool! It doesn't appear (from the wording, at
least) to be incredibly stable, but it certainly seems like a
good start. I'll do some more research into it.
On 5/19/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
Excellent. Expect the port to be done within a day or two. I just have
some runtime bugs to squash.
In the meantime here's a teaser:
http://i.imgur.com/HQSNhO2.png
The test-suite uses IMGUI which I've recently ported to D as well,
But hey we also need a web service framework aimed at
enterprise in D and that's my target work now days.
Just out of curiosity, have you looked into Vibe.d for this?
I've created a couple prototypes with it and they came out pretty
good. Sonke is also pretty good about responding to issues as
On Sunday, 18 May 2014 at 21:22:25 UTC, Casey wrote:
But hey we also need a web service framework aimed at
enterprise in D and that's my target work now days.
Just out of curiosity, have you looked into Vibe.d for this?
I've created a couple prototypes with it and they came out
pretty
good.
On Friday, 16 May 2014 at 13:53:07 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization
d-gamedev-team[1].
Just ported
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore. How
does it handle fonts? Does it depend on FreeType or something
like that?
It uses a copy of this file:
nothings.org/stb/stb_truetype.h
On 5/17/14, Kiith-Sa via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
This is pretty awesome - don't need to write my own anymore.
You have some pretty cool repositories on Github! I haven't yet tried
to build anything, but I see lots of things D and gamedev-related.
Pretty
On 5/15/14, evilrat via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
same with DirectX, more than half year passed since i published
it and i only get single commit and one known user. nice, good
and active community. i wish to say good luck with ur linuxez
guyz i'm done
On Saturday, 17 May 2014 at 19:00:12 UTC, Andrej Mitrovic via
Digitalmars-d-announce wrote:
Probably with a good D wrapper coding in DirectX could be fun,
especially since the API is apparently stateless.
Btw, I think Adam Wilson mentioned that your bindings are
slightly out
of date. He
On 5/16/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
Out of curiosity, are you running Linux or Windows?
Win7.
On 5/15/14, Dicebot via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I think it is a very good initiative to start creating community
teams of D hackers interested in specific domains. Can be
beneficial for both spreading the information and lobbying needed
changes in
On 5/14/14, Andrej Mitrovic andrej.mitrov...@gmail.com wrote:
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].
Just ported the imgui library to D. It's a minimal OpenGL GUI library,
useful for things like tweaking
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
On Thursday, 15 May 2014 at 05:01:14 UTC, Manu via
Digitalmars-d-announce wrote:
I tried to gather support for a community game project
(FeedBack).
Lots of interest, but nobody actually joined the party when I
kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
Sorry, but I was put off by the terrible performance. 30 FPS
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the
On 15 May 2014 19:54, Andrej Mitrovic via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote:
I tried to gather support for a community game project
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 16:30, Rikki Cattermole via
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote:
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com
On Thursday, 15 May 2014 at 14:55:46 UTC, Adil Baig via
Digitalmars-d-announce wrote:
On Thu, May 15, 2014 at 7:22 PM, Rikki Cattermole via
Digitalmars-d-announce digitalmars-d-announce@puremagic.com
wrote:
On 16/05/2014 1:38 a.m., Manu via Digitalmars-d-announce wrote:
On 15 May 2014
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
You never mentioned that you were deterred by performance, I can go
and make it run at a thousand fps if you like :)
Bah I feel terrible for even saying what I said. I tested it on a
9600GT (yeah it's old,
On 16 May 2014 04:39, Andrej Mitrovic via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
On 5/15/14, Manu via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
You never mentioned that you were deterred by performance, I can go
and make it run at a thousand
I am starting an initiative for everyone interested in D game
development by creating the github organization d-gamedev-team[1].
The first project hosted here is the the freshly created
opengl-tutorials[2] project. This is a long-term project that aims to
collect as many modern OpenGL examples
I tried to gather support for a community game project (FeedBack).
Lots of interest, but nobody actually joined the party when I kicked
it off.
On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce
digitalmars-d-announce@puremagic.com wrote:
I am starting an initiative for everyone
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