Re: [IxDA Discuss] iPhone prototypes in Flash?
Hi..Suzanne Yes we do a lot of proto work in Flash for the iPhone and now iPad. The great thing is that we can asset share (create the art) once and send along to Xcode with no changes to the .png. Also use Keynote a ton for this...as you can save out files to play on the devices easily. John nanoschoolkids.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49299 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] HCI Masters in the UK - City University vs. University of York
I got both my undergrad and postgrad from York. It's an incredible University, a beautiful city and the Dept. of Psychology and the Dept. of Computer Science are both world class. I would recommend them without hesitation. In fact, I'm delighted to see they're running a pure HCI masters as mine was in Information Processing which was a little more computer science than I'd have liked. Best of luck choosing, please do let me know what you decide. J. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49361 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Facebook on Google Buzz: How Well Does That Friendship Model Work?
As a long time Facebook and (intermittent) Twitter user, I was completely frustrated by the lack of clear privacy settings and explicit friendships. Their algorithm to determine my friendships was far from accurate. And I have no idea what they will recommend. On the other hand, it's like having Pownce back! Images, videos and links. Explicit commenting. Yea! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49241 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Visualizing User Experience
Luke W put a few good links together: http://www.lukew.com/ff/entry.asp?156 Some others I've seen floating around: http://www.flickr.com/photos/digitalweb/4197767981/ http://www.kickerstudio.com/blog/images/ux.jpg http://www.namahn.com/resources/poster.htm http://www.flickr.com/photos/udanium/sets/72157594363735437/ http://experiencematters.wordpress.com/2009/03/03/legos-building-block-for-good-experiences/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=49179 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interfaces Issue 81 - Design beyond boundaries - FREE to download
The latest issue of Interfaces is now available for FREE as pdf from the Interaction Website. Download Design beyond boundaries and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Interfaces Issue 81 - Design beyond boundaries includes: * 10 tips for mobile design for development by Ken Banks and Joel Selanikio * International development and HCI by Andy Smith, José Abdelnour-Nocera, Souleymane Boundaouda Camara and Cecilia Oyugi * Access all areas by Andy Dearden * Ecomodo by Meriel Lenfestey and Tracy Currer * Engaging developing markets by Anxo Cereijo-Roibás, Mark Vanderbeeken, Neil Clavin and Jan-Christoph Zoels * Design for sustainability and empowerment by David Benyon * The creative moment by Brigitte Kaltenbacher * My PhD by Chris Rooney - Edited by Stephen Hassard * UX Book reviews by Shailey Minocha * HCI 2010 by Lachlan MacKinnon * Create10 by Ingi Helgason -- Cfps and Upcoming Events HCI 2010 - Play is a Serious Business 6th to 10th September 2010 in Dundee http://hci2010.abertay.ac.uk/ UX Competency Framework Workshop 25th February 2010 in London http://www.usabilitynews.com/news/article6092.asp HCI Educators Workshop - Learning to Design and Learning through Design 17th to 18th May 2010 in Eindhoven http://www.hcied.id.tue.nl/ CREATE! 2010 - Innovative Interactions 30th June to 2nd July 2010 in Edinburgh http://companions.napier.ac.uk/~create2009/Site/welcome.html -- About Interaction Founded in 1984, Interaction is the longest-established and largest national group in Europe devoted to HCI. A specialist group of the British Computer Society, Interaction publishes Interfaces, the award-winning quarterly magazine for members and the high-ranking international academic journal Interacting with Computers. The group also organises a prestigious annual international conference (HCI 2010 is in Abertay Dundee in September) as well as regular workshops and events including the HCI Educators Conference held annually with IFIP (in Eindhoven in April 2010). Interaction also runs a number of respected and popular websites including the leading global usability portal;UsabilityNews.com. -- Websites Interfaces Magazine http://www.bcs-hci.org.uk/about/interfaces Interacting with Computers http://ees.elsevier.com/iwc/ HCI 2010 http://hci2010.abertay.ac.uk/ Usability News http://www.usabilitynews.com/ HCI Educators Conference http://www.hcied.id.tue.nl/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] History of the undo command FYI
I'm amazed that someone was willing and able to track down a reference from pre-web days. :) I think the reporter said the TITLE was drab, not the ARTICLE. However, language changes so what seems drab today was necessarily (?) academic at the time. If only I could retitle it now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48818 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
First, a few things that I'm very excited about with this device: * The potential for apps like the demoed N.Y. Times app. BUT -- if every publisher has to develop their own version of this, I view it as a failure. I'm hoping Apple steps up here with a wrapper that independent publishers can take advantage of. * The pricing: hardware, software (iWork seems like a bargain to me) and the 3G rates, which may be the most revolutionary thing Apple has done here. * That cover looks pretty awesome too. To address some of Luke's hardware/software gaps: * Personally, I don't see much use for a camera here. I guess people talk about video conferencing, but in all honesty I see very little attraction in that. * I assume they're using the dock connector with various adapters (and one of the camera adapters appears to be a dock-to-USB adapter) in part to make the device as small/light as they can. * Multiple users: for better or worse, I think Apple sees this as a one-per-person device, not a one-per-household device -- more like an iPhone than an iMac. * Lack of multitasking: I can sometimes see the appeal of this, but I do notice that nobody ever complains about the Wii or Nintendo DS being unable to multitask. I wonder why we come at these devices from such different perspectives when they're all basically just computers. * Not running flash is, in my view, an advantage. Anything that keeps intrusive flash ads from annoying me is a good thing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPad.
Oh, and about the pornography point: there *are* porn sites using HTML5 video capabilities to serve porn to iPhones right now. I think we can assume that porn suppliers will support this device as well. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48704 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] (Retaurant!) Menu Design
Some classic 'Choice Architecture' in here using primacy/recency effects, framing and suchlike. I maintain that there is much to discuss in the world of Behavioural Psychology (specifically Choice Architecture [1]) that gets scant attention from those of us so digitally minded. Many thanks for promoting this URL William. John [1] http://www.ixda.org/discuss.php?post=47809 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48604 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] 1 Year Masters Course in Interaction Design
As the former head of the Masters in HCI at Carnegie Mellon, I can attest to the intensity, but I can remind folks that you don't HAVE to do the program in one year! The classes are sequenced so you CAN do it in a year, so it fits with some industry programs that sponsor their employees to go away to school for a masters program for just a year. And the one-year pace is great for folks who want to bite the tuition-and-living-cost bullet for as short a time as possible. But plenty of people have decided that they want a slower pace and it is easy to take one or two less courses a semester and just take one extra semester to finish up your electives. Other folks have worked locally and taken two or more years to go through. One local person took about six years. CMU is very flexible. Bonnie j. eric townsend wrote: Jared wrote: - Carnegie Mellon offers a one year program in HCI and it's hella intense, as the kids would say. I took classes with people doing the one-year HCI degree and the workload is pretty insane. I have to wonder what you actually have time to reflect upon, as you're always burning the candle at both ends trying to finish projects. CMU is chock full of amazing resources, but it seems like the one-year HCI students never have time to go to talks, browse the libraries, etc. The two-year degree at CMU gives you a bit more room to work/think. It's still hard as hell, but at least you have a chance to take an elective or two and hang out or go to talks. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Will you be at SXSW Interactive?
Someone name a bar and a time! I'm in. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48359 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Will you be at SXSW Interactive?
I mostly lurk on the list, but I'll be in town for SXSW and would definitely come to a meetup if one happens. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48359 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Extra time for London UX Workshop - Deadline Jan 15th
We have streamlined our reviewing process to give you more time and greater flexibility for submissions to the UX Competency Framework Workshop at BCS in February. This means that position papers as well as presentations will now be accepted and the new deadline is January 15th. Submissions should be sent to t.mce...@napier.ac.uk by next Friday and more information on the event can be found on Usability News http://www.usabilitynews.com/news/article6092.asp Download HCI Remix and Redux for FREE and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Great product blogs?
Balsamiq - http://www.balsamiq.com/blog/ Excellent example of a company that provides %u2022 feature announcements via blog %u2022 complete transparency (and accountability) around the product development process (see the blog post about the premature deployment around Xmas - http://www.balsamiq.com/blog/2009/12/17/an-apology/) %u2022 truly respects user feedback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48104 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] UX Workshop - skills, professional development and competency
UX Competency Framework Workshop, BCS Offices, Southampton St, London February 25th, 2010 User Experience (UX) is an encompassing term covering a range of disciplines from IT, Ergonomics, Usability, Marketing and Communications. It is most commonly used in the context of the usability of IT systems. Fully addressing UX requires consideration of a product's impact on its users at all stages in its lifecycle, including the marketing, packaging, training, introduction, support and disposal, and has an impact on the scope and management of product development projects. It is therefore difficult to say what a UX professional does, and to define the skills and training required to truly call oneself a UX professional. This workshop will examine such issues as: - What does industry need from UX professionals? - What are the skills and training required for UX professionals? - What are the levels at which UX professionals operate? - What existing skills frameworks in the contributing disciplines can we call on? - How do we work with the stakeholders, employers, professional bodies, academics, training bodies to develop, disseminate and assess UX skills? We call on existing practitioners and researchers in this area to submit 4-6 page position papers on one or more of the above topics. Position papers will be presented in short talks in the morning of the event, followed by focused discussions in the afternoon and a UX Job Fair in the early evening. Papers should be submitted to Tom McEwan, t.mce...@napier.ac.uk by 8th January 2010. Organisers Nigel Bevan Jonathan Earthy David England Tom McEwan John Knight Leslie Fountain Claire Mitchell Tony Russell-Rose Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] What's your pen top?
As we continue to investigate the role of choice architecture in interaction design, this post struck me today :: http://nudges.wordpress.com/2009/12/04/a-nudge-especially-for-delivery-drive rs/ Rather like the sequencing design that returns your card at the ATM before your cash in order to prevent you walking off without your card (which would surely be the case if your card was returned after the cash), this sort of real-world behavioural psychology analogies really help sell in our skills to clients. With that in mind, I would be interested to hear of any other sequence-based nudges like these that we do in the digital world. Examples might be in the order of fields in transactional web forms. Anything you've done recently to /nudge/ someone to complete or consider something online that they might not have done without your architectural intervention? Let's get chatting, John. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Looking for clever localization ideas
These are all very good questions, and I probably should have filled in more detail the first time around... * The user can range from a highly trained cardiologist, to a member of a trained hospital code team down to a floor nurse that may be on loan from an agency and hasn't had any training on this particular instrument at all. We have ways of dealing with the differences in training, but I have serious doubts about icons being able to convey the meaning to an untrained user in a very intense emergency situation. * How many controls? Around 23, and half of them are primary controls that should always be available. The rest could possibly become soft controls which would help with localization. * The device is operated under very intense conditions. Users are called to a patient anywhere in a hospital--hallways, bathrooms, emergency room--anywhere. Users are mostly trained in how to operate the device, but some may have never seen this particular brand before. Because of the highly charged nature of the emergency, lesser trained users have been known to wait till someone else shows up to take responsibility for the patient care. Obviously, we don't want that. * Some of the functions are context-dependent, some are not. I'm working on some concepts related to that. Some things I've thought about: * Keypad buttons with integrated OLED displays so that software can handle the localization changes. * Full front panel touch screen for the same reason * A keypad with a pocket so you could slide an inexpensive translated sheet over the actual keys * A membrane switch keypad that comes without the top graphic layer so you could print and emboss relatively inexpensive translated overlays. * If the localization solution compromises usability, learnability and memorability we may just bite the bullet and localize as we have in the past. Thanks for your help! John -Original Message- From: Sascha Brossmann [mailto:sascha.brossm...@googlemail.com] Sent: Tuesday, November 24, 2009 12:04 PM To: Gerard Cc: Daynes, John; disc...@ixda.org Subject: Re: [IxDA Discuss] Looking for clever localization ideas On Tue, Nov 24, 2009 at 08:46, Gerard g...@xs4all.nl wrote: What I may have missed in your list is a description/definition of who the user of the product is. Additionally: 1) How many controls whose function needs to be communicated are there? 2) How and under which circumstances are they operated? 3) Can their respective function be invoked at all times or depending on context? What basically comes to my mind is not written text but audible (i.e. spoken) labels paired with visual clues (i.e. blinking LED) to indicate the respective control. If your users are trained professionals they might in case just need a describe button or such and could then operate the control they would be not sure about at one point. Further, with visual clues and voice hints, you could as well guide your users through certain procedures. This might even work for untrained people. Cheers, Sascha https://www.xing.com/profile/Sascha_Brossmann http://www.linkedin.com/in/brsma http://twitter.com/brsma [CONFIDENTIALITY AND PRIVACY NOTICE] Information transmitted by this email is proprietary to Medtronic and is intended for use only by the individual or entity to which it is addressed, and may contain information that is private, privileged, confidential or exempt from disclosure under applicable law. If you are not the intended recipient or it appears that this mail has been forwarded to you without proper authority, you are notified that any use or dissemination of this information in any manner is strictly prohibited. In such cases, please delete this mail from your records. To view this notice in other languages you can either select the following link or manually copy and paste the link into the address bar of a web browser: http://emaildisclaimer.medtronic.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Looking for clever localization ideas
Hi IxDA community, I'm working on an emergency medical product that will be sold around the world into countries with as many as 20 different languages. It will have a display and control panel, and a number of external labels. There will be associated operator's manuals and service manuals that will also need to be translated. One of our major costs, both in schedule and dollars, is the localization. I'm just wondering if you have used or encountered some clever solutions to the localization burden. Here are some things to keep in mind: * This is a physical product, not a Web app * Symbols/icons will already be used where they can be easily understood, but many controls will need text * The info on the display will be the easiest to deal with--it's keypads, labels and such that present the largest challenge * It may be used in an environment where it could be dropped or bumped into hard objects * Figure a weight somewhere between 10 and 15 lbs Since it's an emergency device, we try to design out use errors as best we can. It has to be easy to use. Any thoughts would be appreciated. Thanks, John Daynes [CONFIDENTIALITY AND PRIVACY NOTICE] Information transmitted by this email is proprietary to Medtronic and is intended for use only by the individual or entity to which it is addressed, and may contain information that is private, privileged, confidential or exempt from disclosure under applicable law. If you are not the intended recipient or it appears that this mail has been forwarded to you without proper authority, you are notified that any use or dissemination of this information in any manner is strictly prohibited. In such cases, please delete this mail from your records. To view this notice in other languages you can either select the following link or manually copy and paste the link into the address bar of a web browser: http://emaildisclaimer.medtronic.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Need for Portal Design Guidelines?
Hey Paul, I've been working with portal for a few years now too. I think it is same to say that there are definitely patterns. And that maybe those are along industry as well finance/insurance vs nonprofit or pharma. And also what the content is, you out of the box HR or HA stuff like benefits or finding a person or team or collaborating are all common not matter the industry. Joe Lamantia has done a lot of writing about this. I saw someone posted a link to one of his articles. But check out others he has written for Boxes and Arrows as well as the this tag group on Delicious: http://delicious.com/tag/ia_building_blocks I for one would be very interested in this subject if you need to bounce further ideas. Good luck! John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=47479 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Storyboards in Balsamiq?
Thanks, but I am not looking for the feature itself -- I know about and have used the linking feature. I am wondering if people actually USE it in practice and am looking for examples. Balsamiq makes it really easy to make static screen sketches, but I find the linking clunky and very inconsistent (e.g., you can link from a button but not from a menu) and wondered if people actually use it. AJKock wrote: @Theo I Twittered @Balsamiq a few minutes ago regarding your issue and he responded inside 10 minutes. The feature you want is on the Next list, but it currently has a workaround: http://bit.ly/2Fw1rn (look under advance features - IMAGES). If only other company's had someone like Peldi. His customer response time is astounding. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Storyboards in Balsamiq?
Does anybody actually use the links in Balsamiq Mockups to make storyboards that can be walked through to show the interaction of a system? I looked at all the examples in the Balsamiq Mockup gallery and they all seem to be single screens (except for one which shows a Google-like interface with the first search-box screen and then a search-results screen). I'm wondering if folks use Blasamiq for actual storyboards, with links, and branching, or if the predominant use is with independent un-linked screen sketches. Thanks, Bonnie Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Anthropomorphic representation of service/system
It's easy to do this sort of thing badly. Even done well its value is generally transient. That said, I think some good ideas can be gleaned from Joshua Porter's slidedeck http://bokardo.com/archives/designing-for-social-traction-slide-deck/ starting at slide 78. Note, that Joshua is discussing the use of this approach in the context of teaching new users how to use the system. As an ongoing interface the approach becomes annoying really fast, even if you don't use an animated paperclip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46678 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Leaving Las Vegas...I mean the website site.
Personally, I tend to get really irritated when a site tries to force behavior on me like that. If I want to keep their page open and follow the link in a new window or tab, I'll do that. Otherwise, stop cluttering up my desktop. I generally try to avoid impressing my personal preference onto users, but this is one case where I simply cannot. That said, since it is always possible for a user to open a page in a new tab or window but not possible to suppress this behavior if they don't want it, I think avoiding target=_blank is the better way to go anyway. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46314 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Using behavioral targeting to customize content
I wrote about this in December last year (http://ccgi.amorgos.plus.com/blog/?p=12) reflecting that as our capabilities improve to track, trace and otherwise interrogate our digital pathways we will increasingly be able to create post facto hypotheses about what you are keen to see more of. A general advancement of 10+ year old model of 'people who bought x also bought y' model. Care must be taken to not lose the value of serendipity in the digital experience, particularly where compelling content such as yours exists. Just because I read a lot about Scottish football doesn't mean I will not be fascinated, even bowled over, at the discovery of a classical concert being broadcast this weekend (excuse me if I have interpretted your content incorrectly). In addition to my piece already mentioned, there was an article in August in the New York Times which addressed the decline of 'serendipity in the digital age'. I'd include the link but if I nav away from this tab in Safari on the iPhone I'll lose the post :) I'm not suggesting that what you propose isn't right, I would just counsel in favour of retaining some lateral discovery by out-of-segment promotions and retention of the majority of the global navigation architecture. Best wishes, John Gibbard Senior Information Architect, Dare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from ixda.org (via iPhone) http://www.ixda.org/discuss?post=46208 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Unusable things
I used to use pictures of 'real life interaction design' in my presentations to clients and colleagues to explain what it is I do. I've always used analogies to explain things and showing something broken/unusable is great. But, in order to put a positive spin on things when problems have been solved by design in the real world I've been tracking some of the 'IA around us' ( http://thisisia.tumblr.com/ ) feel free to contribute. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=46113 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Are you a SXSW Interactive veteran? Heading to 2010?
I'd definitely go. You'll find some interesting panels/presentations/etc, but the big thing is meeting people and networking. Get your hotel reservations early if you want to be close to the convention center. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45984 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Non-disclosure agreements
* Does anybody else remember the much-publicized squabble between Apple Msoft back in late 80's/early 90's, I believe, over who owned The Trash Can as the Delete symbol? LOL NDA's are ultimately relevant only to what's enforceable. UxP is usually building a better mousetrap. To my understanding, nobody actually owns the concept of a mousetrap - tho I'm sure that there are protectable patents on some of the different unique methods. Net/Net: No court is going to prevent you from making a living. Most large corps put in expansive language - thanks to their Legal Department - but aren't really interested in preventing you from using your UxP skills, much as their over-priced lawyers might want it. Anyhow, most big corps aren't interested in doing that. If their lawyer scum DOES try to intimidate you, you might ask them if they really want to be the Goliath/BigCorporateBully figure in a restraint of trade suit. In my experience small entrepreneurs far likelier to be actively neurotic about their genius killer app. But that's another story... And - obviously - I'm not a lawyer. John Generally, I ask if the client can identify what they want to protect. It's usually a) data, b) confidential clients or c) some obscure code that you aren't going to touch anyhow. * If they make a convincing argument that the UI is really the only competitive edge they want to protect, then you might want to ask them if they'd like to make you a partner... - Original Message - From: Chauncey Wilson chauncey.wil...@gmail.com To: Stefanie Kelly stefa...@conceptfarm.ca Cc: disc...@ixda.org Sent: Wednesday, September 02, 2009 5:25 PM Subject: Re: [IxDA Discuss] Non-disclosure agreements You need to see a lawyer about this and it should be someone who is an intellectual property attorney (my wife is one so I get good advice). State laws do vary and while a non-compete can have a non-disclosure statement, an NDA related to the specific project is not the same. Companies will often negotiate terms of non-competes and NDAs if you bring things to their attention though some are also very resistant to changes. See an IP attorney to be safe. Chauncey On Wed, Sep 2, 2009 at 3:44 AM, Stefanie Kellystefa...@conceptfarm.ca wrote: I have a new client who wants me to sign an NDA. The issue is, what I would be working on has to do with consumer experience. There is a line in the NDA she sent me that says all information or material that has or could have commercial value or other utility in the business in which Disclosing Party is engaged. That to me seems way too broad and could negate my ability to work on other projects related to user experience. Obviously, I am in no way willing to do that. It does seem like a pretty good project though, so I wanted to take some time to adjust the NDA she sent me to something I actually would be willing to sign. I was hoping maybe some of you on here have an NDA template that is less vague and more protective of designer's rights. In lieu of any examples, any suggestions as to wording that would not write myself out of future opportunities, yet promise not to reveal details of the client's specific idea, would be greatly appreciated. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] iPhone turnover (was We don't make consumer products, hence no need for a User Centered Design development process.)
The iPhone has a 99% customer satisfaction rate: http://brainstormtech.blogs.fortune.cnn.com/2009/08/14/iphone-vs-pre-satisfaction-bakeoff/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=45220 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Nintendo Wii and \Side Effects\
From your own link: Research is finding a place for stretching in improving range of motion, but has not been proven to prevent injuries or to decrease muscle soreness when done before or after exercise. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44908 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Nintendo Wii and \Side Effects\
It sounds like not many here have a Wii, so it seems like it might be a good time for me to come in and clear a few things up: First, let's not confuse Wii Fit with Wii Sports. The tennis game you speak of is part of Wii Sports, which is more game than exercise regimen -- that said, it does remind the user to limit how long they play so as to avoid injury (and it increases the frequency of these reminders the longer you play). Wii Fit is an exercise game that uses the Wii Balance Board as well as the Wiimote. The balance board is remarkably good at judging your posture and balance based on the pressure being put on it at different spots from your feet (or, for some exercises, your hands). Anyway, the Wii Fit game/disc has four categories of small exercise/game type things: yoga, strength exercises (these are largely core-strengthening type things), aerobics, and balance games. Some of these activities have enforced warm-up periods (mostly just the aerobic ones). The game also has generalized reminders to warm up and cool down, although it generally doesn't force the user to do so. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44908 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Examples of pre-login \soft personalization\?
I'm not sure if I'd call it personalization, but I've been to sites that check the browser language preferences via the HTTP header and serve different things based on that (usually just serving in the correct language, but between language preferences and IP, you can make a guess as to where the user is located.) Mozilla checks your language and OS and offers the correct version of Firefox for download above the fold on their page (with a link to get to additional versions of the software). Emusic does something similar to Amazon, in that they'll make some music recommendations based on things you've looked at before, even if you're not currently logged in (I assume this is tracked with cookies, but I haven't dug very deeply). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44713 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Types of Faceted Search
IMO, The choice largely depends on your implementation options. From an IxD perspective I think an Ajax based implementation is definitely superior as far as speed of refresh. But it might limit your browser choices. Speaking for the static example, the same widgets in the Kayak example can be implemented server side as well so you don't necessarily lose capabilities, it's just slower. From a designer's perspective i'd work out the types of facets, views and sorting methods you'd like to use and then work with your implementation team to see what your options are. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=44132 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Is it time to grit my teeth and bear it?
Alan Wexelblat wrote: (How much longer is difficult to quantify just from the paper prototypes, but my guess is that it's a few seconds more on each operation.) You could do more than guess - use predictive human performance modeling. That is, you could use your paper prototypes to do Keystroke-Level Models to get pretty accurate predictions of performance time on the two different designs. You can use CogTool (free, from CMU (ful disclosure, my group developed this tool)), import your paper prototype images, add a few interactive widgets to simulate the interactivity, demonstrate a few tasks, and hit the compute button. Valid time predictions pop out the other end. Here's the link to CogTool: http://cogtool.hcii.cs.cmu.edu/ Here's a link to a UI designer's blog explaining how CogTool helps in just such situations: http://www.perfecttuna.com/2008/07/predict-expert-task-time-with-cogtool.html Bonnie Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] CONAN Design Review
Hey Amyris, Great initiative! Count me me if you still need more people. johnlabriola at gmail dot com - john . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43460 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] CONAN Design Review
I'd be happy to help out with this. jpyuda at pobox dot com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=43460 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?
Hi JD, That sounds like a really good exercise, certainly meaty enough and realistic enough to teach some valuable truths. And it gives me one thing I hadn't previously considered for the list of lessons worth learning: * Content is often imperfect and inconsistent. Thanks for sharing John On 29 Jun 2009, at 22:00, JD Vogt wrote: Hi John, I designed and instructed a class last Spring at Virginia Tech, Designing UX for the Web, and it was meant to be a very hands-on sort of class. One of the assignments (mid-term) was for the students to assume that they had landed an architectural firm as a client who wanted a redesign of their website - with a particular emphasis on improving the portfolio section. My objective was to get the students thinking about the flow of moving from the home page to detailed information about a particular building project. Something we as professionals are often asked to do - move people from broad content to details so that decisions can be made. The content was based off of a real architectural firm's site with about 60 building projects of varying detail. However, they had to accommodate the fact that sometimes there was a page of info on a given building, sometimes there was only a paragraph. Sometimes there was one photo, sometimes there were 6. Imperfect content, just like the real world. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Teaching IxD through design challenges: Which challenges?
Hi all, I am interested in teaching interaction design through problem setting. I've seen a lot of books with titles like Programming challenges and it makes a lot of sense to learn programming through hands-on problem solving. I consider that the same is true of Interaction Design. That being the case, my questions are: 1. What graded list of problems or challenges would constitute part of a good IxD course? 2. What underlying lesson(s) does each problem illustrate for the student? I envision giving these problems out so that the Student works on them in their own time, then meeting to discuss their solutions and approach and try to draw out the underlying lessons. John Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?
Hi Parag, Many thanks for your response Just wanted to say that within the field of design, where the designer is involved in reflective practice, the problems are set by the designers themselves. Even when designers are given a problem by their clients, they do not accept the problem as given. Instead, they view the problem given as an ill defined problem which is then solved by setting and resetting the problem. Sure, problem setting is as much a part of design as problem solving. In practice, I spend more time defining and understanding the problem than I do in solving it. But that doesn't change what I'm looking for. I would like to compile a set of design challenges that people can undertake in the context of a design process, including problem setting. I'd also like to define the sorts of issues the challenge illustrates, so that discussion of the challenge can be an opportunity to learn more than just what one solution to one instance of a problem might be. This is akin to an IxD pattern library, although not exactly the same thing. Each pattern in a library sets out a common problem and discusses potential solutions. I'd like to do the same thing, but not provide a solution – just set the problem, and I'd like good notes on what sorts of common interaction design issues each challenge poses. Does that make sense? A good example of the sort of thing I have in mind is the problem set in Cooper's Interaction Designer recruitment aptitude test (http://www.cooper.com/documents/Careers_Exercise_IxDG.pdf ), where applicants are asked to look at a poorly designed interaction in MS Word and redesign it. If I could compile a list of challenges of that sort of scale, with good notes as to the nature of the Interaction problems encountered in each challenge, that'd be ideal. I have used this process to teach interaction design at the University of Limerick, Ireland for last four years and I have seen very encouraging results. I'll be happy to discuss more on this should you have any questions or comments. Sure, I'd be happy to talk to you off list on this. regards John Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Teaching IxD through design challenges: Which challenges?
Hi Pat, I suppose defining learning objectives is a more precise statement of Part (2) of my project. I do need to engender some observable change in behaviour, and I know that defining and measuring such things is a specialist task. To give you some context, I'm creating a mentoring/professional development programme at work, so the goal is to get people to a good level of competence in IxD even if they are principally IAs, usability experts or some other flavour of UX professional. So there's no formal assessment here. However, I do see the benefits (and pitfalls) of creating good learning objectives and I'd be pleased to get your advice on the development of these when I get that far. I'd be most interested, though, in what you and others on the list think these objectives should be? Maybe I should kick off with a few examples, I'll have a think about it and post again. kind regards John Hi John, Call it what you will, case-based, scenario-based or project based learning, they're great for teaching analytical and critical thinking skills using real world challenges. The key to doing this well is to carefully consider what outcomes you wish to achieve. Coming at this from an instructional design perspective, you need to figure out the learning objectives for your students which are measureable, observable results. Rather than what lessons do you want them to learn, what identifiable skills do you want them to learn? I'd be willing to talk to you about this offline if you're interested. Developing learning objectives isn't always as straighforward as it seems. Cheers, pat Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interfaces Issue 79: The Education Issue - FREE to download
The latest issue of Interfaces is now available for FREE as pdf from the Interaction Website. Download ³The Education Issue² and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Interfaces Issue 79: The Education Issue · HCI 2009 by Alan Blackwell · Play up, play up and play the game by Tom McEwan · Reflections by George Buchanan · Lancaster MA in Interaction Design by Alan Dix and Corina Sas · Teaching design in large heterogeneous classes by Sus Lundgren · Can short courses really create lifelong learning? By David Travis · Practical Interaction Design by Phil Turner and Susan Turner · My PhD by Nazean Jomhari · Profile with Anthony Dunne · Interfaces reviews by Shailey Minocha · Interacting with Computers by Dianne Murray · View from the chair by Russell Beale Interfaces Team: Fiona Dix, Eduardo Calvillo Gámez, Jennifer Hart, and Stephen Hassard -- HCI 2009 - Celebrating People and Technology 1st to 5th September 2009 in Cambridge http://www.hci2009.org/ -- Interfaces Issue 80: Celebrating People and Technology Please send your submissions to the next issue of Interfaces to john.kni...@intiuo.com by July 4th. About Interaction Founded in 1984, Interaction is the longest-established and largest national group in Europe devoted to HCI. A specialist group of the British Computer Society, Interaction publishes Interfaces, the award-winning quarterly magazine for members and the high-ranking international academic journal Interacting with Computers. The group also organises a prestigious annual international conference (HCI 2009 is in Cambridge in September) as well as regular workshops and events including the HCI Educators Conference held annually with IFIP (in Dundee Abertay in April 2009). Interaction runs a number of websites including the leading global usability portal, UsabilityNews.com. Join Interaction Existing BCS members can join Interaction for free: simply select Interaction as one of your five specialist groups. Those not currently in the BCS can join Interaction by taking out Student (£25) or Affiliate (£35) membership of the BCS (or indeed any of the other membership grades). This also entitles you to free membership of four additional BCS specialist groups and is available from http://www.bcs.org/server.php?show=nav.5780. Websites Interfaces Magazine http://www.bcs-hci.org.uk/about/interfaces Interacting with Computers http://ees.elsevier.com/iwc/ HCI 2009 http://www.hci2009.org/ Usability News http://www.usabilitynews.com/ HCI Educators Conference http://hcied2009.abertay.ac.uk/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB; Mobile Graphic Design; San Francisco; iSkoot; Contract 4-6 weeks
Hi, We have an immediate need for someone who is savvy with Adobe Photoshop and/or Fireworks, and ideally has some experience with mobile design. We have a 4-6 week project that involves taking a relatively well established visual design direction and extended it to the full set of screens in an application. Ideally this is a visual designer with some user interaction skills as well (but not a must) Cheers, JB John Beckmann iSkoot Inc. +1 415-816-7722 (m) skypeid: johnbeckmann 539 Bryant Street, Suite 400 San Francisco, CA 94107 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] On tactile feedback, I just can't place the analogy here...
Saw this [1] and thought of all of the IxD people on here who deal with the haptic tactile. Now, there's something analogous to nature in this particular concept but I'll leave that to you to resolve. [1] http://bit.ly/JIAyd John Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Aren't we just a little important to democracy?
The NY Times opinion page reflect a similar opinion as Josie on the topic of voting machines. See: http://www.nytimes.com/2009/06/22/opinion/22mon2.html On Wed, Jan 28, 2009 at 6:45 PM, Scott, Josephine j.sc...@techsmith.comwrote: I can add another few thoughts to this discussion. After working for nearly 15 years as a voting official, I became a UX professional. Somehow, I couldn't leave this voting thing alone, though, and I've worked with Dana, UPA, Design for Democracy and Brennan on projects. In addition to all of the excellent reasons already given by Jared and Dana, here are a few more thoughts: -- Even though you entrust your money to the ATM machine, you know that you can audit the veracity of your transaction at any time from multiple locations (bank, phone, Web to name a few). A voting system cannot allow you the same opportunity. -- Voting systems have an even higher mandate with regard to reading and understanding. (In other words, the best system can be voted with confidence by the nearly illiterate.) -- It is easy to underestimate the most important satisfaction metric of all: that a vote has been voted properly (as intended), recorded and stored safely, and that each vote was counted as the voter intended. The part about being counted as intended gives us apparently conflicting requirements: -- My vote must be flawlessly secret -- Vote counting must be flawlessly transparent Now, let's add that literacy challenge...and the multiple language challenge (ok, ATMs do this piece well, I think) and the access challenge. Yep, this system has to be accessible by nearly every standard you can imagine: vision, hearing, mobility...even cognition. So, how do you design this system? Most of the heated discussion about voting surrounds the design problem posed by these considerations. I think it is easy to make an ATM style voting system, but not one that meets all of these needs. What makes voting a greater design problem is the other little item: every citizen in a democracy must know that their vote was secret and that counting is transparent. I have to know with reasonable assurance that my vote was counted properly, and I have the right to vote without influence. No easy task. Next time you vote, hug your clerk. She's doing great work. Josie Scott Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- John Chin User Experience Professional jc...@acm.org http://www.johnpchin.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction flow as subterfuge.
It seems like what was a discussion about choice architecture that reduced the liklihood of getting a discount in an online store rapidly degenerated into an ethical soapbox (however worthy) about gays in the military. I'm not sure we can extrapolate that far on this list. That aside, is - for example - the intentional hiding of a call centre number in preference for email/online support a valid form of dishonesty if the architect knows the call centre experience to be inferior? Likewise, some of the libertarian paternalism discussed by behavioral economists could be considered unethical but these very real architectural paeadigms have had scant discussion on these forums. Discuss. John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from ixda.org (via iPhone) http://www.ixda.org/discuss?post=43028 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Difference between Heuristic Evaluation and Expert Review
Heuristic evaluation has been shown to work with evaluators who _are_not_experts_. (See Nielsen's old papers.) That's a big difference between the two. However, you have to have many more non-expert evaluators to find the same number of usability problems when the evaluators are not experts in either the domain of the product or usability as when the evaluators are expert in both domain and usability (double experts). Usability folks who are not expert in the domain are in-between the non-experts and the double-experts. There is also evidence that Heuristic Evaluation finds many false alarms, i.e., problems that, if effort is put into fixing them, do not improve users' performance (see Bailey for that work). Bonnie Kishor Sonawane wrote: Hi all, In Heuristic evaluation, evaluator evaluates design with reference of design principles to find out the usability issues. How “Expert Review” is different from this? Is there any major difference or it’s the same? Thanks in advance. Regards, Kishor http://perceivedesign.wordpress.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] [Event] IxDA NYC June 18 - Design Strategy: Building Concentric Circles of Connection
Here's the stream for tonight's event Thanks to @theuxworkshop peeps! http://tr.im/oeR6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42502 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Recommendations for icon-designers?
Here's an icon designer whom I've followed on Twitter and who seems to have a good sense of design, while keen to the design issues. Louis Harboe http://www.graphicpeel.com/ http://twitter.com/spiralstairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42849 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Training
Hey Guys, Thanks for continuing the discussion, this is all great stuff. And to be honest I was surprised that there wasn't too much I could find int he discussion threads on this topic. The situation I have is I have a good friend in a medium size marketing company. They originally did only graphic design, then they got into simple brochure-ware web design, then into Facebook applications, and now they are looking to do more. I am a ux designer, focusing mostly on IxD and I could probably help them. But I feel a company/person who does this on regular basis would be better. - John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42795 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Design Training
Can anyone recommend a design company that provides training or consultation for a company looking to improve their design team and process? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design Training
Thanks Dave. I knew you did workshops at conferences and such, but didn't know you did this too. This is actually for a friend, I'll pass the info on. Thanks! John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42795 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Websites that remember you
I've hunted through Pattern Tap and Konigi and am struggling to find interface examples when websites 'remember' you. We're looking at developing a tiered remembrance: 1. Unknown - the site knows nothing about you, you see the default environment. 2. Remembered - you've been to the site before, but you're not registered or logged-in, we just know what you've looked at. 3. Known - you're logged-in and we know lots about you and your history with us. Can anyone think of examples that demonstrate tier 2? There must be loads but I'm struggling to sort out all the examples that are tier 3 examples where the cookie has simply logged you back in. Much obliged, John. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Icon Navigation
Ikea uses them in their second-tier navigation (left nav.) I would look through the examples on PatternTap [1] and Konigi [2]. [1] http://patterntap.com/tap/collection/icons [2] http://konigi.com . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42417 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Icon Navigation
Correction, Ikea USED to use icons [1] but evidently have shifted away from this as the pressures on their second-tier navigation grew with an increasing amount of content. [1] http://konigi.com/interface/ikea-navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42417 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Google Wave
A guy just sent it around the office here, I'd not seen it before. A 1hr 20 min video might be a bit much but hey, I've signed-up and will watch it later. What's the basic premise/elevator pitch? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42388 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Undergraduate Curriculum in HCI
To echo Dave's point, and Bill's via Dave, an undergraduate degree in HCI _only_ is probably not a good idea. To clarify CMU's program. It is not a first major -- you can't just major in HCI. It is a *second* major. A student has to have a first major in something else (Design, CS, Psychology, Business, English, Art, Engineering, etc) and then apply for the second major in HCI, fulfilling all the requirements for both. This is a reflection of the fact that you have to be disciplinary in something before you can be inter-disciplinary! I absolutely agree that you should go to a school that has stand-alone programs in each of the areas you are interested in. But we believe there are three sides (not two): Design, Technical (e.g., CS) and Psychology (both cognitive to understand perception, problem-solving, learning, etc., and social, to understand the behavior of groups now that the technology is up to social networking). Best of luck. Bonnie dave malouf wrote: I'll bite. I run the *MINOR* in interaction design here at Savannah College of Art Design. Bill Moggridge recently came out and said that a major as an undergrad in IxD is not valuable at this time. That the requirements of the form giving design programs should include IxD in it. And I can't agree more! To this point, if you aren't at a design school you will not be learning to design. You'll be learning how to research, how to evaluate and how to engineer, but not design. You won't learn about aesthetics and you won't learn about design thinking and other core methods and practices towards applied creative thinking. That being said, if you want to be a designer, I would not (you asked for an opinion and I'm giving it to you; and people will disagree) go into an HCI program. I would go to a design school and join a program in graphic design, interactive design or industrial design to learn design and then add the concentration of HCI IxD specific stuff to that course load through electives. If you can't go to a out of state or private schools due to cost (totally reasonable) try to get into a design program like that at Virginia Tech. if you can go private or out of state and the technical side is as important to you as the aesthetic side, then be sure to go to a school that offers both sides like CMU, UCLA, Stanford, Berkeley, the list goes on and on. OR! come down here to Savannah SCAD. I've only been here a short time, but I can say confidently you will never work harder in your life, nor be more ready for the real world. You get out of it what you put into it. Anyway, as to specific curriculum I'd put it this way: Series of studios in Interactive Media and Production (2D) Series of studios in interactive PRODUCT design (3D) Research methods (generative/contextual evaluative) General HF (erogonomics, cognitive/perception) Art History Critique Design History Critique Anthropology/Sociology Cultural Criticism Business/Economics/Management Computer Science Math Lit Composition Speaking Presentation That should do you well right there! Have fun! and Good Luck! -- dave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=42102 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interfaces Magazine: Issue 80 - Celebrating People and Technology
Dear Interaction Designers, Echoing the theme of HCI 2009, the 80th issue of Interfaces magazine will showcase the Interaction Design community¹s achievements from the past, contribution in the present and potential for the future. To celebrate our diversity and many successes we welcome contributions from all practitioners working in this fast moving and challenging area. In particular articles that are reflective of the changes in research and design during the past 20 years, exemplars of current innovative work and ideas as well as case studies are particularly welcome. Please send your copy to John Knight by 4th July latest. Download Issue 78 of Interfaces magazine and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces - HCI 2009 - Celebrating People and Technology 1st to 5th September 2009 Cambridge http://www.hci2009.org/ -- About Interaction Founded in 1984, Interaction is the longest-established and largest national group in Europe devoted to HCI. A specialist group of the British Computer Society, Interaction publishes Interfaces, the award-winning quarterly magazine for members and the high-ranking international academic journal Interacting with Computers. The group also organises a prestigious annual international conference (HCI 2009 is in Cambridge in September) as well as regular workshops and events including the HCI Educators Conference held annually with IFIP. Interaction runs a number of websites including the leading global usability portal, UsabilityNews.com. Join Interaction Existing BCS members can join Interaction for free: simply select Interaction as one of your five specialist groups. Those not currently in the BCS can join Interaction by taking out Student (£25) or Affiliate (£35) membership of the BCS (or indeed any of the other membership grades). This also entitles you to free membership of four additional BCS specialist groups and is available from http://www.bcs.org/server.php?show=nav.5780. Websites Interfaces Magazinehttp://www.bcs-hci.org.uk/about/interfaces Interacting with Computers http://ees.elsevier.com/iwc/ HCI 2009 http://www.hci2009.org/ Usability News http://www.usabilitynews.com/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] No UX Challenge 2009 at Svalbard
Fi- faan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41910 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who codes your production HTML/CSS/JS?
I believe that Dirt under the fingernails is a selling point, tho many clients have some difficulty reconciling that you might have both technical expertise AND strategic or big picture skills. Still, the newly-lean economy may be more receptive to a UxP designer with tractionable tech skills... I try to make the efficiency and good process arguments for it. IMHO: UxP Owns HTML http://www.jcvtcs.com/-ideas/UxpOwnsHtml.html Going Native http://www.jcvtcs.com/-ideas/going-native.html UxP Deliverables: The DemoSite http://www.jcvtcs.com/-docs/demo-site.html John Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Who codes your production HTML/CSS/JS?
I am more in line with Dave. It always depended where I was and what role I played. Sometimes there was a front-end developers for the role, sometimes a developer who did fron and back-end, and sometimes my stuff was used. But as I moved away from working on web sites to more working on applications, kiosks, and the like the code has not really gone straight to production. Lately though I have been doing interactive protoypes with HTML, CSS, and JS. And it seems that the development teams have been to some extent reusing that code for production. One useful thing I have found is to create a library (with design patterns and components) which all teams can use. Much like the Yahoo! Interface Library. I found them very useful for rapidly creating interactive prototypes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41475 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interfaces Issue 78
Interfaces Issue 78 Keeping it real: Interaction in the real world The latest issue of Interfaces is now available as pdf from the Interaction Website and features: * View from the chair by Russell Beale * Preparations for HCI 2009 by Alan Blackwell * Interacting with Computers by Dianne Murray * Completing the Circle by Stephen Boyd Davis * Becoming simpler and smarter by Azlan Raj * Timely interfaces to the real world by Daniel Harris * Visioning workshops by John Knight * A sprinkling of usability and a dash of HCI by Janet C Read, Brendan Cassidy, Lorna McKnight, Pirko Paananen * Gesture navigation in contextual menus by Dennis Middeke and Thomas Hirt * My PhD by Dan Lockton * Interfaces reviews by Shailey Minocha * The new Interfaces by David Gardiner * Profile by Alan Blackwell Download ³Keeping it real: Interaction in the real world² and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Interfaces Issue 79 HCI and Education Please send your submissions to the next issue of Interfaces to john.kni...@intiuo.com by April 28th About Interaction Founded in 1984, Interaction is the longest-established and largest national group in Europe devoted to HCI. A specialist group of the British Computer Society, Interaction publishes Interfaces, the award-winning quarterly magazine for members and the high-ranking international academic journal Interacting with Computers. The group also organises a prestigious annual international conference (HCI 2009 is in Cambridge in September) as well as regular workshops and events including the HCI Educators Conference held annually with IFIP (in Dundee Abertay in April 2009). Interaction runs a number of websites including the leading global usability portal, UsabilityNews.com. Join Interaction Existing BCS members can join Interaction for free: simply select Interaction as one of your five specialist groups. Those not currently in the BCS can join Interaction by taking out Student (£25) or Affiliate (£35) membership of the BCS (or indeed any of the other membership grades). This also entitles you to free membership of four additional BCS specialist groups and is available from http://www.bcs.org/server.php?show=nav.5780. Websites Interfaces Magazine http://www.bcs-hci.org.uk/about/interfaces Interacting with Computers http://ees.elsevier.com/iwc/ HCI 2009http://www.hci2009.org/ Usability News http://www.usabilitynews.com/ HCI Educators Conferencehttp://hcied2009.abertay.ac.uk/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Need for and Contents of Left Navigation
Agree with observations re: Nix on the redundancy between top sidebar nav links Plus on the consistency of global/topbar menu Plus on Brian's suggestion of MegaMenus. Don't know what you mean by your response - but you might want to take the technique a little further in solving your larger challenge. 2 critical comments on current UI: Current design does NOT echo your location in the active silo (by highlighting the global menu selection, for instance, or placing a breadcrumb-like title on the drilldown pages). That environmental contextual info is important in terms of helping the user feel comfortable in navigating a huge site. IMHO Large amounts of highly saturated red make me dizzy. Esp. when identifying links. I'm sure that some stakeholders are convinced that it's part of the company brand, but it's perceptually overwhelming. As a partial solution: Red dots, arrows or icons might identify clickable items on a large list without the eye-crossing intense color blur of huge areas of undifferentiated red text. And, yes, tag clouds might help the search task - esp. if you can identify popular keyword themes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41403 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [JOB] Interaction Designers - Redwood City, CA and Mississauga (Toronto), Waterloo, Ottawa, Ontario - RIM (Research In Motion) - Full Time
RIM, creator of the BlackBerry, has openings for Interaction Designers in Redwood City, CA and Mississauga (Toronto), Waterloo, Ottawa, Ontario. Relocation, including international, is provided with each position. Interaction Designer Redwood City, California Senior Interaction Designer Ottawa, Ontario Senior Interaction Designer Waterloo, Ontario Interaction Designer Waterloo, Ontario Interaction Designers - Mississauga Waterloo (2 positions) Detailed job descriptions for each position are given below. Interested candidates need to send a copy of their Resume and their Portfolio of design work (as a link or as a PDF file, 2MB maximum size) to John Childs at jchi...@rim.com Sincerely, John John Childs Recruitment Sourcing Specialist Research In Motion, Ltd. jchi...@rim.com SIX OPENINGS AS FOLLOWS: INTERACTION DESIGNER, REDWOOD CITY, CALIFORNIA. RELOCATION IS PROVIDED. POSITION SUMMARY We are looking for Interaction Designers to create compelling design solutions for the mobile user experience in the areas of core UI, handheld applications and mobile web services. You are passionate about design and prolific in creating engaging visual content and design interactions with a meticulous focus on simplicity and elegance. You are well versed in the tools of 2D graphics and animation and communicate your ideas and concepts effortlessly using storyboards, simulations, prototypes or videos. RESPONSIBILITIES As a member of the IxD team you will help to further understand and define user behaviors and interactions, exploring and proposing innovative features, developing and refining concepts and playing a key role in their implementation. You will work in a cross-functional team that includes usability analysts, engineers, marketing, product managers, as well as other interface/visual designers. You will be responsible for presenting and documenting your user interface designs as well as contributing to design specifications and guidelines. ESSENTIAL SKILLS AND QUALIFICATIONS Ability to formulate simple, elegant interaction design solutions Ability to formulate and distill design rationale for their work Strong visual design abilities and attention to detail both functional and aesthetic Demonstrate design solutions using interactive prototypes on handheld and PC Ability to work on your own or as part of a team Strong organizational skills and ability to work in a fast paced environment A skilled communicator comfortable with meetings and presentations Solid understanding of user centered design methods and principles Experience with contextual and lab-based research methods An appreciation for underlying technical requirements and constraints Practical knowledge of graphic design tools, such as Adobe Photoshop, Illustrator or of 3D modeling, animation and prototyping tools, such as Adobe Flash, After Effects... Degree preferred, but not required: BA in either Human Factors/HCI, Industrial Design, Multimedia Design or related field A minimum of 3 years creating user experiences for commercial software or devices INTERACTION DESIGNERS, MISSISSAUGA WATERLOO (2 POSITIONS). RELOCATION IS PROVIDED. POSITION SUMMARY We are looking for two Interaction Designers (one based in Waterloo, one in Mississauga) to create compelling design solutions for the mobile user experience in the areas of core UI, handheld applications and mobile web services. You are passionate about design and prolific in creating engaging visual content and design interactions with a meticulous focus on simplicity and elegance. You are well versed in the tools of 2D graphics and animation and communicate your ideas and concepts effortlessly using storyboards, simulations, prototypes or videos. RESPONSIBILITIES As a member of the IxD team you will help to further understand and define user behaviors and interactions, exploring and proposing innovative features, developing and refining concepts and playing a key role in their implementation. You will work in a cross-functional team that includes usability analysts, engineers, marketing, product managers, as well as other interface/visual designers. You will be responsible for presenting and documenting your user interface designs as well as contributing to design specifications and guidelines. INTERACTION DESIGNER, WATERLOO, ONTARIO, RELOCATION IS PROVIDED. POSITION SUMMARY We are looking for an interaction designer for handheld device and PC user interfaces. In this role you must be passionate about design and prolific in creating totally engaging visual content. You design interactions and create user experiences with a meticulous focus on simplicity, elegance and refinement. You are extremely well versed (a master) in the tools of 2d graphics and illustrations as well as for 3d modeling
Re: [IxDA Discuss] Required advice on public voting system
Shah, I think you're likely going to have a problem with people gaming the system regardless of what you do -- almost any solution can be gamed. There are a number of tactics available, each with pros and cons: 1. CAPTCHA -- you mention this. While it will help to ensure a human is voting, it won't prevent the same user from voting multiple times. It also has accessibility issues. 2. Login -- this will certainly make it easier to track who has voted, but what's to stop somebody from having more than one account? As a side note, I'm not sure I see the reasoning to have separate accounts for voting and participating here; I feel like one account can serve both groups just fine. 3. Browser cookies -- these can be used to help prevent multiple votes, but users can use multiple browsers on the same computer or just delete the cookies. 4. IP logging -- you can log IP addresses, but this can block out legitimate voters (many users may have the same public-facing IP behind a firewall at the office, or even at home). A tech-savvy user could still use proxies or other techniques to masquerade as different IP addresses anyway. I think the first question you have to ask yourself is how much gaming the system are you willing to accept? I think that, no matter what you put into place to prevent this, to a certain extent it will happen. Based on what you've told us, I think you need to choose between a cookies IP logging solution (can be defeated, but most won't go around it) or require accounts for voters. If you want to be extremely careful about who can vote, you can do some kind of verification to make sure they're unique individuals... but given that there doesn't seem to be much incentive to be a voter here, I think you're going to have problems with reducing your pool of voters the more you implement. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=41216 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Augmented Reality: Follow-Up
So, there was recently a discussion on the list about augmented reality [1]. During this discussion I mentioned that I was working on a new piece of AR, it's released today [2] and I hope you will agree it pushes the envelope of interactivity a bit more and - particularly - it actually has a relevance to the brand activity. It does rely on an awkward standalone app. download which we all really tried to avoid. Please do take a look if you're at all interested in the use of AR. If you don't have a webcam and just want to see a quick overview video, our demo is on YouTube [3] Cheerio, John Gibbard Senior Information Architect, Dare [1] http://www.ixda.org/discuss.php?post=39132#39132 [2] www.bmw.co.uk/z43d [3] http://www.youtube.com/watch?v=cTUJKvXIkSUfmt=18 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Recover username service
If you're collecting data like real name as well, you can have a user fill in some percentage of that account information on a username retrieval form, and also answer a security question or two. It's not ideal, but it's probably better than nothing. If you're *not* collecting that data, you can't do much about helping somebody who forgets what email address they used to sign up. But there is one thing that can help at least some: When I attempt to log in to a site, sometimes I'm met with a your username or password is invalid message. I suppose this has some security-by-obfuscation value, but at the cost of punishing an infrequent user who has forgotten his or her username. I'd urge you that, for those who've signed up using their email address as their username, give them some indication whether or not they're at least trying the right username. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40800 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Expandable windows
I would call it by hitting me with a flash-only site, Sony just lost a visitor, but maybe that's just me. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40767 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Survey Tools (pop-up type)
Be aware that you're going to see a level of selection bias in who does and doesn't complete the survey. Without knowing much about your userbase, I can't really give any specific advice to that end, but it might be helpful if you could collect a little bit of demographic information in this survey and compare it to what you know about your users as a whole so that you can analyze accordingly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=40328 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Command line vs. menu driven interface
This is a bit of Ye Olde Schoole, but in '95 we were migrating a green screen commandline-driven online equity trading system (one of the first: Instinet) from keyboard-only entry to this newfangled, glitzy, graphical Windows interface. One of the major challenges - and a design mandate - was to include the keyboard shortcuts along with the gooey/mousey UI. And with good reason: The experienced traders could execute a trade task in no time flat - in an environment that values speed and is very keyboard friendly. They already knew the keystroke shortcuts and the Ticker symbols by heart. They didn't want to be slowed my mousing around or learning a new interaction mode, for that matter. And they were, of course, generating money hand over fist (That was then, this is now...) How many of us DON'T use keyboard shortcuts for simple repetitive tasks that share a common keyboard convention across multiple apps, like delete, cut paste? Have you ever tried to fill out an online form that DOESN'T conform to tab-order conventions? IMHO (It's an oversimplification, but): Browsey page-wandering features lend themselves to the mouse. Doing relatively complex stuff (esp. texty content entry management) can be improved tremendously by effective keyboard shortcut tools. The mouse-oriented interface serves newbies. High octane professional users often prefer the keyboard for speed. Seems obvious, but Web design is often Seduced by the Rodent. - Original Message - From: Angel Marquez angel.marq...@gmail.com To: Oleh Kovalchuke tangospr...@gmail.com Cc: IxDA disc...@ixda.org Sent: Monday, March 23, 2009 3:06 PM Subject: Re: [IxDA Discuss] Command line vs. menu driven interface When using a command line and I identify a reoccurring task or navigation pattern(s) I either create a shell script or create an alias in the .bashrc When using the UI I've used nothing but quick keys to navigate and execute OS apps never touching the mouse. It is extremely faster. I've had supervisors (more than one) say it took me a day what it took others months to do. I use both for different modes of thinking that suite my individual needs. If someone wanted do the opposite of me I wouldn't punish them for it and I wouldn't expect anyone else to rock like I do. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Surface-like interface: without using flash
Not sure I agree that pannable interfaces like this are not useful for retail. Retail isn't always about the purchase or acquisition task - it can be about 'immersive', exploratory interfaces too. Some more inspiration can be found at the universally useful Konigi [1] John [1] http://konigi.com/interface/tags/pannable-user-interface-pui . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39775 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Surface-like interface: without using flash
This is an interesting model of navigation [1]. A movement analogy, but this implementation - as much as I can tell - is CSS-powered rather than Java. Granted [1] is a simple portfolio site but I like the approach to directional navigation. It provides a real sense of moving about an environment, the second [2] site is a little less simplistic and I consequently doesn't work quite as nicely. More stuff like this please people John. [1] http://melissahie.com/ http://melissahie.com/ [2] http://www.annekejanneke.be/#go_nieuws Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Surface-like interface: without using flash
Ok, ok, so I was thinking more about the *concept* of 360 degree movement rather than the specific executions which - although interesting - are not particularly great. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39775 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] What music for interaction designers
About 30 of us are signed up to a group, helpfully called Ixda on last.fm which tracks the music we listen to. Granted it makes no allowances for filtering out the music you listen to in the bath, on your walk to work or bungee jumping at the weekend but as a general soundtrack to interaction designers' lives it's quite useful. There are some previous threads about this in the Ixda archives which, if ibwasn't typing this on my phone, I!d include. Best wishes John . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39321 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] interaction via webcam
There are a host of these Augmented Reality (AR) experiences showing up online (GE's Smart Grid is quite nice) [1] and I'm working on one at the moment. A key challenge we face is making the application download a seamless experience. Unfortunately the technology is not as universal as Acrobat, Flash or indeed Java, AIR or Siverlight and often requires a 3rd-party application. This necessitates a disjointed download-install-execute user journey which kind of detracts from the moment of magic when the element appears on your desktop/hand etc. More successful implementations use kiosk environments where the technology is already installed and running and the moment of interaction is instantaneous. Check out Inition's work in this arena [2]. Of course, as pretty as wind-turbines and the like are in 3D, the next evolution is to make the AR actually *do* something, whilst this rather sinister example [3] from Japan achieves interactivity, there is little purpose other than proof of concept ... yet. John. [1] http://ge.ecomagination.com/smartgrid/#/augmented_reality [2] http://www.inition.co.uk/inition/wowlab_magicsymbol.php [3]http://www.youtube.com/watch?v=yCCx7zANsGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39131 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] interaction via webcam
Released today, this Toyota AR application is Mac compatible: http://snipurl.com/ck4tx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=39131 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Blackberry Storm
Had a storm for over month now, my colleagues, on the other had have Iphones The screen on the storm does not, as previously stated *require* you to push but registers touch also, however there is no feedback, yes the button lights up but its under your thumb, so you can't see it unlike the Iphone where is 'pops out' to give a response. The screen attempts to orientate itself to how you use the phone, (landscape or portait) but is very poor at responding to changes, and can take several seconds to re-orientate, Web browsing is fine though the built in browser is v poor, I downloaded opera mini and its better but not great As for configurability, frankly it sucks, I've tried several times to change the settings so it doesn't lock after 5 seconds (seemingly) of inactivity, the touch screen software is poor and counterintuitive with too few opportunities to configure to the users personal needs. Email is ok, it's a blackberry and I expect that, though the desktop software IMO rivals Itunes in its stupidity and intrusiveness. The build is very good and the actually hardware is nicely put together but let down by really poor software, which feels like RIM have failed to consider the simple human factors needed when using a touch sensitive application. In short, great phone, terrible software means I'm considering ditching it for an Iphone in the very near future, and I HATE apple with a passion, but they do have it right when it comes to the touch phone experience. John Morse Information Architect Professional Services Group UPA,Prince 2, ISEB IT Architect, AIIM, MBCS Eduserv innovative technology services john.mo...@eduserv.org.uk tel: +44 (0)1225 474395 mob: +44 (0)7500 069524 fax: +44 (0)1225 474374 http://www.eduserv.org.uk -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Maria Sent: 19 February 2009 04:14 To: disc...@ixda.org Subject: Re: [IxDA Discuss] Blackberry Storm Hi Michael, I also tried it in a shop and had the same experience you had... After a few mins of frustration, I discovered the double touch screen function and the rest came natural to me. I do think you should give it a second chance!! Cheers... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38144 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] A business case for switching Mac
Currently our UX team are PC-based and use Visio. I would like to move back to Mac and start using Omnigraffle again. Simple question, Why? John Morse Information Architect Professional Services Group UPA,Prince 2, ISEB IT Architect, AIIM, MBCS Eduserv innovative technology services john.mo...@eduserv.org.uk tel: +44 (0)1225 474395 mob: +44 (0)7500 069524 fax: +44 (0)1225 474374 http://www.eduserv.org.uk -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Nik Lazell Sent: 18 February 2009 10:25 To: IXDA list Subject: [IxDA Discuss] A business case for switching Mac Hi all, Currently our UX team are PC-based and use Visio. I would like to move back to Mac and start using Omnigraffle again. I have been asked to write a business case for switching. Does anyone have an suggestions or experience of writing such a case? Thanks, Nik Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] IxD Greats?
If you take the view that the simplest form of interaction is reading the written word..(tenuous?) then I'd submit Nevil Brody Personal hero of mine;) John Morse Information Architect Professional Services Group UPA,Prince 2, ISEB IT Architect, AIIM, MBCS Eduserv innovative technology services john.mo...@eduserv.org.uk tel: +44 (0)1225 474395 mob: +44 (0)7500 069524 fax: +44 (0)1225 474374 http://www.eduserv.org.uk -Original Message- From: discuss-boun...@lists.interactiondesigners.com [mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of mike myles Sent: 17 February 2009 14:01 To: disc...@ixda.org Subject: [IxDA Discuss] IxD Greats? Many of the great architects industrial designers are known to the general public. To name a few (in no particular order): Walter Gropius, Frank Lloyd Wright, Antoni Gaudí, Frank Gehry, Raymond Loewy, Henry Dreyfuss, Charles and Ray Eames... Who do we feel are the greats of IxD? And to follow... Why are designers of great software less well known than designers of real world objects? Is that a problem? Is there something we could/should be doing to change that? Or is there simply no software equivalent yet to Falling Water or the Coke bottle? Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Terms Every IxD Should Know
Some of my favorites: Buzzwords in Good Currency Techno-Blather Nonversation New-ance The Emperor's New Team Player Cyber-silliness Frottage It's All Geek to Me Swave Kulchah The Stench of Information - Original Message - From: Dan Saffer d...@odannyboy.com To: IxDA Discuss disc...@ixda.org Sent: Sunday, February 15, 2009 8:38 PM Subject: [IxDA Discuss] Terms Every IxD Should Know At I09, there were a lot of calls for a vocabulary we can all understand, no matter what medium we're working in. As part of my crowdsource the book effort, I'd like to include these terms in the second edition of Designing for Interaction I'm currently working on. Here's the list I have. What else should be on here? 5-way Actuator Adaptation Affordance Agile Button Comparator Conditional Constraint Customization Deliverable Dial Direct Manipulation Drop-Down Menu Eye tracking Feedback Feedforward Indirect Manipulation Input Hover Jog Dial Latch Metadata Mockup Mode Output Persona Personalization Pixel-Perfect Prototype Sensor Service Slider Stakeholder State Switch Toggle Usability Testing Use Case Waterfall Widget Window Wireframe Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Blackberry Storm
A usability testing firm, User Centeric, did report the issues surrounding touch screen keyboards, specifically regarding the iPhone. Their empirical study results were reported at a New Jersey Usabilty Professional Association presentation last year. Here's a link to their website discussing their results comparing hardkey vs. iPhone's softkey error rates. http://www.usercentric.com/about/news_item.php?m_id=4s_id=4q_id=4id=15year=2007 I have been using a Blackberry Storm for a few weeks now. I would agree with previous remarks about the touch screen keyboard performance as well as the errors. Some delays in response time from the touch screen keys and buttons can be annoying. There is a learning curve and you are forced to type slower (when doing a speed/accuracy tradeoff). I had a hard time figuring out how to hide the keyboard because there was no explicit button that I could easily locate using the touch screen until I discovered by accident a gesture that would hide the keyboard. It may be documented somewhere but I'll have to admit that I tend not to read the documentation unless it is absolutely necessary. I did find out about another touch screen smart phone by Samsung Omnia that improved upon the other designs by having an explicit hide button for the keyboard was well. The keyboard buzzes after each key press as a feedback mechanism. I have no association with sales, servicing, development or evaluation of these products. Yours, John On Thu, Feb 5, 2009 at 7:46 PM, Tami tami...@gmail.com wrote: I have the Storm and to be honest, I had buyer's remorse for the first week or two. I've had it for a little over a month now and love it. There is a definite learning curve to using the keyboard and touchscreen. I like the feel of pushing the screen like a button however, I've found that I cannot type with one hand. I need to turn it sideways to get the full keyboard and use two thumbs to hit the keys just right. The keys, by the way, light up before you push on them so that helps with the visual feedback so I catch myself starting to hit the wrong key before I push down. I design phone web apps from time to time and had the chance to work with the iPhone and the new Google phone. All three touchscreens are great phones, but Google has some kinks to work out (although I love the fact the keyboard slides out). Blackberry just needs to start enabling JavaScript as a standard and that would make my life so much easier. I hope that helps! Tami . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=38144 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help -- John Chin User Experience Professional jc...@acm.org http://www.johnpchin.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] FW: Separate Navigation labels and page titles
I¹d love to hear people¹s opinion on how closely navigations titles should match page titles. E.g. A primary nav might include ³Products | Services | Customer Service | About Us². These titles need to be short to fit into the space and to make choosing one easy and strait forward. Clicking on ³Products² in the navigation would bring you to a page that has an top heading (H1). Questions: Should that H1 title be exactly the same? E.g ³Products² Is it OK if it is a little friendlier? E.g ³Our Great Products² Is it OK if it very different? E.g ³All the great stuff we make² The copywriter wants page titles to be witty, the search engine guy wants them to help SEO, and the UX wants them to match to avoid confusion. What do you think and how important is it to you? Thanks. Regards, John Romano | Web Developer | capstrat jrom...@capstrat.com Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Reverse colour text and attention blindness
Thanks for the Apple example Den. I hadn't seen this yet. This type of slider mechanism could work well as an alternative to tabs - especially if there tabs represent some sort of continuous journey. I'd probably keep it persistent though. It disappears once you click through on the Apple site. Thanks again for that . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37296 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Site Map Design - Best Practices
All, c.f some interesting discussion about Sitemaps as/in footers in this discussion [1] from October 2008. J. [1] http://www.ixda.org/discuss.php?post=33722search=footer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37339 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Reverse colour text and attention blindness
The problem is that some users seem to completely ignore the other tabs in an in-page tab panel - even when the tab headings are clearly relevent to their task. Obviously any tab panel should have some element of foreground and background in the design but if the background is never even used then it becomes a problem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37296 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Reverse colour text and attention blindness
I'm working on a design at the moment that has a tab panel in the page. In the first iteration the visual designers used reverse colour on the main type to distinguish between the selected tab and the unselected tab. This type of colour reversal is a classic graphic design trick to decrease the visual noise on a page. My problem however is I think this kind of that it can introduce interaction problems. It is well known that we selectively attend on the basis of colour - in other words if you are tuned into black text you will tend to not see any white text. This is exactly the reason why the classic graphic design trick works. For the user this results in a kind of tab blindness - an effect I've seen in a number of testing sessions. Has anyone come across this observation or any design guidelines that advise against colour reversals in navigation devices? -- Dr. John McCarthy Experience Architect Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Interfaces Magazine - Issue 77
Interfaces Issue 77 HCI and Social Networks The latest issue of Interfaces is now available as pdf from the Interaction Website and features: * Challenging HCI practice by Yvonne Rogers, Abi Sellen, Tom Rodden Richard Harper * Exploring the Facebook experience by Jennefer Hart * All my people right here right now¹ by Airi Lampinen * Social software in education by Shailey Minocha * Reflections; the God of Small Things * Location based applications by Sebastian Meier Thomas Hirt * Evaluating location aware games by Rod McCall * Whose job is it, anyway? by Tom Stewart * (re)Actor3 Reviewed by Jennifer G. Sheridan, Nick Bryan-Kinns Tom Lloyd * Create 2008 Reviewed by Tony Rose * Pastiche Scenarios by Mark Blythe * My PhD by Lorisa Dubuc Download HCI and Social Networks and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Interfaces Issue 78 HCI in the Real World Please send your submissions to the next issue of Interfaces to john.kni...@intiuo.com by February 14th About Interaction Founded in 1984, Interaction is the longest-established and largest national group in Europe devoted to HCI. A specialist group of the British Computer Society, Interaction publishes Interfaces, the award-winning quarterly magazine for members and the high-ranking international academic journal Interacting with Computers. The group also organises a prestigious annual international conference (HCI 2009 is in Cambridge in September) as well as regular workshops and events including the HCI Educators Conference held annually with IFIP (in Dundee Abertay in April 2009). Interaction runs a number of websites including the leading global usability portal, UsabilityNews.com. Join Interaction Existing BCS members can join Interaction for free: simply select Interaction as one of your five specialist groups. Those not currently in the BCS can join Interaction by taking out Student (£25) or Affiliate (£35) membership of the BCS (or indeed any of the other membership grades). This also entitles you to free membership of four additional BCS specialist groups and is available from http://www.bcs.org/server.php?show=nav.5780. Websites Interfaces Magazinehttp://www.bcs-hci.org.uk/about/interfaces Interacting with Computers http://ees.elsevier.com/iwc/ HCI 2009 http://www.hci2009.org/ Usability News http://www.usabilitynews.com/ HCI Educators Conference http://hcied2009.abertay.ac.uk/ Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Ux Trends to watch out for in 2009
Barbara et al. Very interesting, I'd love to take a look at USAA's Financial Strength tool ... Damn the need to a) be a customer b) be registered to see it ! (ref: https://www.usaa.com/inet/ent_utils/McStaticPages?key=advice_planning_mainw a_ref=pub_global_advice_and_planning) J. -Original Message- From: Barbara Ballard [mailto:bball...@gmail.com] Sent: 14 January 2009 13:48 To: danny.h...@hobointernet.com Cc: Jared Spool; disc...@ixda.org; j...@smorgasbord-design.co.uk Subject: Re: [IxDA Discuss] Ux Trends to watch out for in 2009 On Tue, Jan 13, 2009 at 12:22 PM, Danny Hope danny.h...@gmail.com wrote: 2009/1/13 Jared Spool jsp...@uie.com: Jet Packs! Flying cars! Online Banking that doesn't frustrate! The first two are more likely than the third. So let's take a moment out to congratulate banks that have GOOD online banking experience. My first nomination is USAA. They posted a survey recently and there were a few things I wanted them to fix, and I was having fun actually describing them in detail, with the actual hope that a designer might read what I was writing. Barbara Ballard barb...@littlespringsdesign.com 1-785-838-3003 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Ux Trends to watch out for in 2009
Anyone got any ideas? I tried looking amongst the mailing lists and boards but all I really discovered was noise (Again) about the mobile interaction tipping-point, semantic will/web and gestural interfaces. Has anyone seen a good article or blog post prophesising about the year ahead? John. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Ux Trends to watch out for in 2009
Online Banking that doesn't frustrate! I have it on good authority that that one's going to be ticked-off this year :) J. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=37096 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Default UI standards for phone keypads: Audiotex
True enough that new technology may spawn different patterns behaviors - but there's also a tremendous inertia to history: Even something as poorly designed (from a usability perspective) as the QWERTY keyboard persists, even as we speak... New designs often base their credibility on adherence to existing, cuddly - or at least familiar - forms - Original Message - From: Phillip Hunter phil...@speechcycle.com To: disc...@ixda.org Sent: Thursday, January 08, 2009 5:01 AM Subject: Re: [IxDA Discuss] Default UI standards for phone keypads: Audiotex John, I think that mobile interactions are a whole mostly new area. While there might be, and should be, some things borrowed from other devices and environments, the combination of factors at play for mobile users (broader and more temporal contexts, touchscreens, softkeys, differing app and browser behaviors, etc.) make it really hard to say yes, let's use this thing from the past. For example, I am unsure that numeric input will be primary. Moreover, I'm quite sure no one really understands yet what the standard UI functions for mobile are. And certainly there will be context and task variations of them when we think we do. One last note. I don't have any references at hand, but I will say this about voicemail. My hope is that it is changing and drastically. New (to the public) features such as the visual aspect on the iPhone and transcription to email are signs of what in my opinion is a long overdue rethinking of the voice message silo. ph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36742 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Video conferencing for distributed design???
group. Part of the solution is to always have the main speaker in such a position that they face both the camera/TV and the physically co-located group. . . . If you have no budget for tech support you probably don't have a huge technology budget either. And your solution needs to be set up and broken down before and after each class, in less than 10 minutes in a location you don't control. Unless I'm mistaken, you need a free, portable, high quality telepresence solution that can handle multiple groups with dozens of people. I don't think you can square that circle. Here's what I think you would need to do this really well (although I'm skeptical about whether it's possible to facilitate a 50-person critique, even if they were all in the same room together). - Dedicated room for presentations (set it up once and forget it) - Teleconference system with a high quality camera (remote pan/zoom) - Roving (mutable) microphone for questions - Dedicated network connection for video conferencing - Secondary DV cameras for B-coverage - Dedicated laptops for mirroring (could be student laptops, but tricky) - Large-format HDTV displays (with DV to HDMI adapter) - VNC (free!) It's also going to take lots of practice for the students to become adept at presenting this way. It's easy to forget about the far audience(s) and focus on the physical audience, particularly because the lag makes it difficult for the far audience to get a word in edgewise unless you design in ways to pull them into the conversation. It's a learned skill, just like presenting in front of a physical crowd. You might do the math and find it's easier just to fly everyone to Portugal. :-) // jeff On Jan 9, 2009, at 6:53 AM, Bonnie John wrote: The masters program in HCI at Carnegie Mellon University in Pittsburgh, USA, has a joint program with the University of Madeira, Portugal and we offer a joint project class where the students are dong an extended, 8- to 12-month project. They need to present their preliminary designs simultaneously to both groups and get feedback from both groups. Last year, our video conferencing equipment was not up to the task -- too low quality, too many drop-outs in transmission, and far too hard to set up and maintain (we have no staff to do that, nor budget to hire video-tech staff). Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Video conferencing for distributed design???
The masters program in HCI at Carnegie Mellon University in Pittsburgh, USA, has a joint program with the University of Madeira, Portugal and we offer a joint project class where the students are dong an extended, 8- to 12-month project. They need to present their preliminary designs simultaneously to both groups and get feedback from both groups. Last year, our video conferencing equipment was not up to the task -- too low quality, too many drop-outs in transmission, and far too hard to set up and maintain (we have no staff to do that, nor budget to hire video-tech staff). I don't want to go to video conference vendors uninformed because their motivation is to sell me _something_ and they'll probably tell me what I want to hear. So I am looking for an existence proof from this community. Has anyone had a _good_ experience doing design presentations and crit over a distance? If so, can you tell me what equipment facilitated the interaction (not just video conferencing -- any technology, phone, screen sharing, electronic whiteboard, etc.) Our physical and budgetary requirements: 1. The group size ranges from 15 to 30 people in one room 2. There are usually 2 sites, but for 3 months of the project, there are 3 sites, so it has to handle at least 3 sites. 3. It must be easy to set up because there is often a class in the room before this class and we have at most 10 minutes of set-up. 4. It must have reliable transmission across the continental US and across the Atlantic. 5. It can't require a technical staff -- no budget for that -- intelligent computer-saavy faculty must be able to get this to work and keep it working! Both good and bad examples are most welcome (we have to know what to stay away from as well as what might be good candidates). Thanks so much, Bonnie Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Video conferencing for distributed design???
I have used Skype only for (1) discussing things with a handful of people, not 50-ish people and (2) only for items that are on a computer, not hand drawn sketches up on a tack-wall. I looked at Adobe Connect Now and it also seems to b\e about sharing the computer, not large interactions among people or paper sketches. Am I missing something? Has anyone had experience with either Skype or Adobe Connect Now for 50-ish people and hand-drawn stuff? If so, can you give a few details about how that worked? Thanks, Bonnie Maria wrote: What about skype? I hardly used it myself for these purposes, but in a survey around the same topic I received many positive feedbacks on it... May not be what you are looking for or is that your neg experience? Ricardo Seiji wrote: Adobe Connect Now https://acrobat.com/#/connectnow/ConnectNowBegin Regards, Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Beautiful Concept Modelling/Visualisation
http://vimeo.com/2696386 uses iconography and monochromatic design elements to explain the history of the web. Beautiful work which is inspiring for Ix/Ux documentation. John. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Default UI standards for phone keypads: Audiotex
Philip Thanks for your very thorough response. Informative, tho a little disappointing in that there don't seem to be much in the way of audiotex standards - even after 30 years of regular usage. I first entered the emerging UxP field in 1979, when audiotex (often Audix-based) systems were the primary working models for widely accessible interactivity. As a graphical guy, I moved quickly into the pc-screen w/ full keyboard interface arena as it became the primary and dominant interactive platform. My Context for the question: Hand-held devices are what's happening. That means that many people are now doing their interactive stuff using a smaller, more constrained video screen and entering input primarily via numeric keypad. So I'm wondering if there aren't lessons to be learned and models to be emulated in the existing / conventional audiotex systems. As a further step, is it feasible (appropriate) to try to map some of the standard UI functions in any interface to numeric shortcut keys that are broadly understood accepted? Symbolic placeholder that transcends language barriers. Net/Net: It appears that - altho audiotex (often voicemail) systems remain pervasive across the globe - there actually aren't many UI standards to be mined. But it's a thought... If you can provide any references to those semi-standards, Philip, it would be appreciated. PS Do you think that The 411 (for More Info) has legs? or 611 for Contact Us or 911 for Help(!) - Original Message - From: Phillip Hunter phil...@speechcycle.com To: disc...@ixda.org Sent: Tuesday, December 30, 2008 9:37 AM Subject: Re: [IxDA Discuss] Default UI standards for phone keypads: Audiotex John, There are very old semi-standards that companies such as the pre-breakup ATT published that also included menu structure guidelines. In practice, though, these are not used widely enough to call them standards. In addition, your example actually mixes a voicemail-type system references with other more general conventions. So, a little more context would be helpful to know what you are after. I've designed and built many DTMF and speech systems and many good and bad usages abound. In general, though, for customer service or other information systems, yes, keys 1 - 6 are used for call reason sorts of options, 8 or * can be used for going back one level or to the main menu, 9 can be used to end the call, and # for variable length digit string entry termination. In voicemail systems, while there should have been a standard based on or inspired by the Audix system, in reality many companies have done wonders in butchering what could be a straightforward interface. To step into fantasyland for a moment though, for the menus, the same options above could apply. Once listening to a message, 1 can be rewind, 3 can be fast forward, 5 can be message meta-data (calling number, date, time), 7 can be delete, 8 can be reply to, 9 can store the message, * can be exit to the menu, and # can skip to the next message. While no real standard exists, these are similar enough to many existing systems to be quickly learnable, IMO. Also, though you didn't ask, 0 should always get the caller to a person. Or at least to something helpful if not. Phillip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36742 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Default UI standards for phone keypads: Audiotex
There seem to be some default UI standards in terms of dedicated numeric keypad functionality on most phone-based platforms, s.a: 1 - Do it 7 - Delete it 9 - Save it * - Up one level in hierarchy / Back # - Confirm / Submit entry Is there a central reference source for such conventions? How pervasive are they (i.e. conformance by providers, international scene)? Is there an actual industry standard? etc. Thanks Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Neat use of Tufte's sparklines: Airline pet incidents
Whilst I have used them in Excel reports on metrics (Bissantz Sparklines plugin) I was (coincidentally) struck by this piece of information design yesterday when browsing a flickr set. The use of sparklines here also demonstrates issues with scale though - as I believe Tutfte points out - scale is less important than trends with this kind of data. http://www.flickr.com/photos/juhansonin/393271975/sizes/o/in/pool-575...@n25/ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=36598 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Mobile (Cellphone) Activated Streetlamps
This piece from BBC News [1] demonstrates how the residents of Doerentrup can activate the street lighting via mobile phone. This requires them to call a specific number and then use an access code to switch a specific lighting array for the street they want lit-up. Given that this is targeted at older people who may well have memory issues, it seems peculiar to force them to remember a (series of) 6-digit access code(s). A case where voice recognition seems a better option? [1] http://news.bbc.co.uk/1/hi/technology/7795492.stm http://news.bbc.co.uk/1/hi/technology/7795492.stm Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Designers: What is your elevator pitch?
I design the Easy Button Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Interaction Designers: What is your elevator pitch?
On second thought: The appropriate answer (and it's all about context, isn't it?) would have to be ... It Depends on the Audience General Public: You've seen the TV ad for that Easy Button? I do that. IT Manager: Making your 50,000 lines of code usable by Normal People Marketing: I'm the Competitive Edge. CIO:What's the main difference between a conventional IT shop and a professional software development house? Me. - Original Message - From: John Vaughan vaugh...@optonline.net To: IxDA Discuss disc...@ixda.org Sent: Saturday, December 20, 2008 3:33 PM Subject: Re: [IxDA Discuss] Interaction Designers: What is your elevator pitch? I design the Easy Button Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Urgent Request: Examples of great Ix copy
I'm looking for really friendly, perhaps even self-effacing and humorous copy online. So examples of great, useful and friendly error messaging, interaction guidance and just the kind of tone-of-voice that makes you sit-up and think this isn't a faceless corporate/sale/traditional site experience. All suggestions hotly anticipated and greatfully rec'd. John. Welcome to the Interaction Design Association (IxDA)! To post to this list ... [EMAIL PROTECTED] Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help