RE: [Flashcoders] Where is everyone

2014-11-27 Thread Cor van Dooren
Due to problems with flashplayer on several devices, I completely switched
to HTML5/Javascript/PHP/etc.
Goodbye Flash. :-(

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: donderdag 27 november 2014 19:10
To: Flash Coders List
Subject: [Flashcoders] Where is everyone

Since this list has gotten rather quite, where are people going to discuss
topics and problems.

Or ask for help. 

Thanks and H:)ppy Thanksgiving to everyone, John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




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Re: [Flashcoders] IOS 8 and Air

2014-11-27 Thread Paul A.

On 19/09/2014 20:11, Paul A. wrote:

On 19/09/2014 14:01, Mike Duguid wrote:

I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

Two just hang with a black screen, two hang on the opening screen.

I think that a rebuild with Flash CC and the current version of Air 
for IOS should sort it out.


Here's an update.

Flash CC did sort it out but caused a new problem - Flash CC no longer 
supports TLF text, so all of the TLF text was converted to classic flash 
text.


Unfortunately, it changed size and layout in the conversion and so I've 
had to revisit all TLF text.


The conversion goes to static text, all of the named TLF text then was 
dangling in code..


Bit of a pain all round.

Paul



Paul




On 19 September 2014 13:50, Paul A.  wrote:

Well, with IOS 8 released, I tried out those apps I built with CS6 
and Air

for IOS 3.4.

All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they 
require

all the apps to be rebuilt for IOS8..

Paul


On 14/09/2014 21:31, Paul A. wrote:


Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I 
get a

stream of phone calls very soon or will everything I've made so far
continue to work?

I would try it myself but I'd rather wait until the official release.

Paul
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Re: [Flashcoders] Where is everyone

2014-11-27 Thread John R. Sweeney Jr.
Hi,

I’m afraid I won’t be much help to you. I really don’t do any web development 
anymore. I think the last time was 2013 (maybe). I build pure applications that 
run on PC/MAC/IOS/ANDROID. They are only use net connections to pull data, but 
minimally. My games are self-contained, tracking and all. The marketing, 
training and/or presentational pieces are installed corporate side, so I really 
don’t have a solution or even a suggestion for you.

So very sorry, I’m not more help. I just came across www.krupa.com and their 
forums are current, so you might try there.

Hi-jacking is a good thing if you get some help or a suggestion. :)

H:)ppy Thanksgiving and I’ll check out StackOverFlow again. It’s been awhile, 
since I’ve visited that site, so I’ll have to catch up.

Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




> On Nov 27, 2014, at 12:41 PM, Kurt Dommermuth  wrote:
> 
> StageWebView would have solved it instantly.
> 
> What do you do?


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Re: [Flashcoders] Where is everyone

2014-11-27 Thread Kurt Dommermuth
Hi John,

I have no idea where everyone goes to discus flash topics, but I know for
me, I depend on StackOverflow.com.

A question for you though since you wrote and I know you do a lot AIR.

I took it upon myself to leverage WordPress as a CMS platform and use AIR
for the mobile front end.  AIR is essentially the shell and WordPress is
the content.

I'm making what is essentially a "Whisper" app clone.

I have a big decision though and I'm not sure what direction to go.

It has to with StageWebView. StageWebView is in many ways limiting, but if
I used it to display content, development would be more rapid and I could
more easily take advantage of open source tools.  The main trade off is a
little less refined control over cosmetics and user experience.  Then
again, with CSS3 and recent improvements, it's a now a little easier to
create a unique experience with HTML/JavaScript.

Alternatively, I'm finding it relative easy to access and load WordPress
data into AIR via JSON, but displaying what may be 1000's of posts requires
a lot of code and thought. WordPress makes it so you hardly have to think
about this in StageWebView.  For instance, AIR has no native kinetic
scrolling.  I've found a good library which I'm now using, but at the cost
of 5 or 6 hours research.  StageWebView would have solved it instantly.

What do you do?

I hope everyone is having a nice holiday.

Sorry to hijack your thread, but with so little activity on this mailing
list I thought it made sense.

Thank you,
Kurt



On Thu, Nov 27, 2014 at 1:10 PM, John R. Sweeney Jr.  wrote:

> Since this list has gotten rather quite, where are people going to discuss
> topics and problems.
>
> Or ask for help…
>
> Thanks and H:)ppy Thanksgiving to everyone,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> ___
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Re: [Flashcoders] Where is everyone

2014-11-27 Thread erik mattheis
I've done no complex Flash for a couple years and also can find answers to
my problems on stackexchange and blogs much easier than a few years ago.

On Thu, Nov 27, 2014 at 12:10 PM, John R. Sweeney Jr. <
jr.swee...@comcast.net> wrote:

> Since this list has gotten rather quite, where are people going to discuss
> topics and problems.
>
> Or ask for help…
>
> Thanks and H:)ppy Thanksgiving to everyone,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> _______
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



-- 
Erik Mattheis

http://www.flickr.com/gelk
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Re: [Flashcoders] Where is everyone

2014-11-27 Thread tom rhodes
I reckon either on a javascript forum or the haxe mailing list :)

On 27 November 2014 at 19:10, John R. Sweeney Jr. 
wrote:

> Since this list has gotten rather quite, where are people going to discuss
> topics and problems.
>
> Or ask for help…
>
> Thanks and H:)ppy Thanksgiving to everyone,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
>
>
> _______
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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[Flashcoders] Where is everyone

2014-11-27 Thread John R. Sweeney Jr.
Since this list has gotten rather quite, where are people going to discuss 
topics and problems.

Or ask for help… 

Thanks and H:)ppy Thanksgiving to everyone,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




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Re: [Flashcoders] Re: unsubscribe

2014-09-24 Thread Jens Struwe

haha!! :five

On 24.09.2014 18:10, Kurt Griffin wrote:

Thanks man, that was the funniest thing I’ve seen all day.

-
Kurt Griffin
Software Development and Consulting
617.347.7681
<http://www.squidfight.com>




On Sep 24, 2014, at 12:00 PM, flashcoders-requ...@chattyfig.figleaf.com wrote:


unsubscribe


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[Flashcoders] Re: unsubscribe

2014-09-24 Thread Kurt Griffin
Thanks man, that was the funniest thing I’ve seen all day.

-
Kurt Griffin
Software Development and Consulting
617.347.7681
<http://www.squidfight.com>




On Sep 24, 2014, at 12:00 PM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> unsubscribe

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Re: [Flashcoders] unsubscribe

2014-09-23 Thread Kerry Thompson
Umm, William, check below for the easy way to unsubscribe. Sending an
unsubscribe message to everybody on the list might work if the admin
happens to see it, but probably not.

Look for these instructions:

To subscribe or unsubscribe via the World Wide Web, visit
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 or, via email, send a message with subject or body 'help' to
 flashcoders-requ...@chattyfig.figleaf.com

They're down here
   |
   |
  \/

On Tue, Sep 23, 2014 at 2:47 PM, William Chadwick 
wrote:

> unsubscribe
>
> On Mon, Sep 22, 2014 at 10:00 AM, <
> flashcoders-requ...@chattyfig.figleaf.com
> > wrote:
>
> > Send Flashcoders mailing list submissions to
> > flashcoders@chattyfig.figleaf.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > or, via email, send a message with subject or body 'help' to
> > flashcoders-requ...@chattyfig.figleaf.com
> >
> > You can reach the person managing the list at
> > flashcoders-ow...@chattyfig.figleaf.com
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of Flashcoders digest..."
> >
> >
> > Today's Topics:
> >
> >1. Re: Re: Datagrid cell focus (Dave Watts)
> >2. Re: Re: Datagrid cell focus (Karl DeSaulniers)
> >3. RE: Re: Datagrid cell focus (Rick)
> >4. Re: Re: Datagrid cell focus (Bill)
> >
> >
> > --
> >
> > Message: 1
> > Date: Sun, 21 Sep 2014 13:13:50 -0400
> > From: Dave Watts 
> > Subject: Re: [Flashcoders] Re: Datagrid cell focus
> > To: Flash Coders List 
> > Message-ID:
> >  > tyi6lssshh...@mail.gmail.com>
> > Content-Type: text/plain; charset=UTF-8
> >
> > > I think this question may be in the archives. Have you checked there?
> > Not positive how to get there, just know one exists.
> > > Might post your question again as many flash devs are not paying
> > attention to the list as much anymore, but peek in from
> > > time to time.  They probably just missed it or because it's a data grid
> > question, be hiding from it. :P
> >
> > The archives don't work since the last server migration, unfortunately.
> >
> > Dave Watts, CTO, Fig Leaf Software
> > 1-202-527-9569
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> >
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> >
> >
> > --
> >
> > Message: 2
> > Date: Sun, 21 Sep 2014 20:46:06 -0500
> > From: Karl DeSaulniers 
> > Subject: Re: [Flashcoders] Re: Datagrid cell focus
> > To: Flash Coders List 
> > Message-ID: <7cdb76cd-af60-47b5-b190-a3057d604...@designdrumm.com>
> > Content-Type: text/plain; charset=us-ascii
> >
> > Well, that was unexpected.
> > Then I would say Adobe forums are your best bet Bill.
> > Unless there is still someone here that can help?
> > I wish I knew more or I would. Sry.
> >
> > Best,
> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm.com
> >
> >
> >
> > On Sep 21, 2014, at 12:13 PM, Dave Watts  wrote:
> >
> > >> I think this question may be in the archives. Have you checked there?
> > Not positive how to get there, just know one exists.
> > >> Might post your question again as many flash devs are not paying
> > attention to the list as much anymore, but peek in from
> > >> time to time.  They probably just missed it or because it's a data
> grid
> > question, be hiding from it. :P
> > >
> > > The archives don't work since the last server migration, unfortunately.
> > >
> > > Dave Watts, CTO, Fig Leaf Software
> > > 1-202-527-9569
> > > http://www.figleaf.com/
> > > http://training.figleaf.com/
> > >
> > > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > > GSA Schedule, and provides the highest caliber vendor-authorized
> > > instruction at our training centers, online, or onsite.
> > > _______
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> >

Re: [Flashcoders] unsubscribe

2014-09-23 Thread Ross P. Sclafani


Sent from my iPhone

On Sep 23, 2014, at 2:47 PM, William Chadwick  wrote:

>> To subscribe or unsubscribe via the World Wide Web, visit
>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> or, via email, send a message with subject or body 'help' to
>>flashcoders-requ...@chattyfig.figleaf.com
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[Flashcoders] unsubscribe

2014-09-23 Thread William Chadwick
unsubscribe

On Mon, Sep 22, 2014 at 10:00 AM,  wrote:

> Send Flashcoders mailing list submissions to
>     flashcoders@chattyfig.figleaf.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> or, via email, send a message with subject or body 'help' to
> flashcoders-requ...@chattyfig.figleaf.com
>
> You can reach the person managing the list at
> flashcoders-ow...@chattyfig.figleaf.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Flashcoders digest..."
>
>
> Today's Topics:
>
>1. Re: Re: Datagrid cell focus (Dave Watts)
>2. Re: Re: Datagrid cell focus (Karl DeSaulniers)
>3. RE: Re: Datagrid cell focus (Rick)
>4. Re: Re: Datagrid cell focus (Bill)
>
>
> --
>
> Message: 1
> Date: Sun, 21 Sep 2014 13:13:50 -0400
> From: Dave Watts 
> Subject: Re: [Flashcoders] Re: Datagrid cell focus
> To: Flash Coders List 
> Message-ID:
>  tyi6lssshh...@mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> > I think this question may be in the archives. Have you checked there?
> Not positive how to get there, just know one exists.
> > Might post your question again as many flash devs are not paying
> attention to the list as much anymore, but peek in from
> > time to time.  They probably just missed it or because it's a data grid
> question, be hiding from it. :P
>
> The archives don't work since the last server migration, unfortunately.
>
> Dave Watts, CTO, Fig Leaf Software
> 1-202-527-9569
> http://www.figleaf.com/
> http://training.figleaf.com/
>
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
>
>
> --
>
> Message: 2
> Date: Sun, 21 Sep 2014 20:46:06 -0500
> From: Karl DeSaulniers 
> Subject: Re: [Flashcoders] Re: Datagrid cell focus
> To: Flash Coders List 
> Message-ID: <7cdb76cd-af60-47b5-b190-a3057d604...@designdrumm.com>
> Content-Type: text/plain; charset=us-ascii
>
> Well, that was unexpected.
> Then I would say Adobe forums are your best bet Bill.
> Unless there is still someone here that can help?
> I wish I knew more or I would. Sry.
>
> Best,
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
>
> On Sep 21, 2014, at 12:13 PM, Dave Watts  wrote:
>
> >> I think this question may be in the archives. Have you checked there?
> Not positive how to get there, just know one exists.
> >> Might post your question again as many flash devs are not paying
> attention to the list as much anymore, but peek in from
> >> time to time.  They probably just missed it or because it's a data grid
> question, be hiding from it. :P
> >
> > The archives don't work since the last server migration, unfortunately.
> >
> > Dave Watts, CTO, Fig Leaf Software
> > 1-202-527-9569
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> >
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
>
>
> --
>
> Message: 3
> Date: Sun, 21 Sep 2014 19:26:02 -0700
> From: Rick 
> Subject: RE: [Flashcoders] Re: Datagrid cell focus
> To: 
> Message-ID: 
> Content-Type: text/plain; charset="iso-8859-1"
>
> Kirupa forums were the place to go a few years ago and luckiky are still
> maintained. The community was incredible.
>
> Forums:
> http://www.kirupa.com/forum/
>
> Here are some tutorials from the site:
> http://www.kirupa.com/developer/flash/
>  Good luck
>
> > Subject: Re: [Flashcoders] Re: Datagrid cell focus
> > From: k...@designdrumm.com
> > Date: Sun, 21 Sep 2014 20:46:06 -0500
> > To: flashcoders@chattyfig.figleaf.com
> >
> > Well, that was unexpected.
> > Then I would say Adobe forums are your best bet Bill.
> > Unless there is still someone here that can help?
> > I wish I knew more or I would. Sry.
> >
> > Best,
> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm

Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Bill

Thanks Everyone

~Bill

On 9/21/2014 10:26 PM, Rick wrote:

Kirupa forums were the place to go a few years ago and luckiky are still 
maintained. The community was incredible.

Forums:
http://www.kirupa.com/forum/

Here are some tutorials from the site:
http://www.kirupa.com/developer/flash/
  Good luck


Subject: Re: [Flashcoders] Re: Datagrid cell focus
From: k...@designdrumm.com
Date: Sun, 21 Sep 2014 20:46:06 -0500
To: flashcoders@chattyfig.figleaf.com

Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I wish I knew more or I would. Sry.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Sep 21, 2014, at 12:13 PM, Dave Watts  wrote:


I think this question may be in the archives. Have you checked there? Not 
positive how to get there, just know one exists.
Might post your question again as many flash devs are not paying attention to 
the list as much anymore, but peek in from
time to time.  They probably just missed it or because it's a data grid 
question, be hiding from it. :P

The archives don't work since the last server migration, unfortunately.

Dave Watts, CTO, Fig Leaf Software
1-202-527-9569
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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RE: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Rick
Kirupa forums were the place to go a few years ago and luckiky are still 
maintained. The community was incredible.

Forums:
http://www.kirupa.com/forum/

Here are some tutorials from the site:
http://www.kirupa.com/developer/flash/
 Good luck

> Subject: Re: [Flashcoders] Re: Datagrid cell focus
> From: k...@designdrumm.com
> Date: Sun, 21 Sep 2014 20:46:06 -0500
> To: flashcoders@chattyfig.figleaf.com
> 
> Well, that was unexpected.
> Then I would say Adobe forums are your best bet Bill.
> Unless there is still someone here that can help?
> I wish I knew more or I would. Sry.
> 
> Best,
> 
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
> 
> 
> 
> On Sep 21, 2014, at 12:13 PM, Dave Watts  wrote:
> 
> >> I think this question may be in the archives. Have you checked there? Not 
> >> positive how to get there, just know one exists.
> >> Might post your question again as many flash devs are not paying attention 
> >> to the list as much anymore, but peek in from
> >> time to time.  They probably just missed it or because it's a data grid 
> >> question, be hiding from it. :P
> > 
> > The archives don't work since the last server migration, unfortunately.
> > 
> > Dave Watts, CTO, Fig Leaf Software
> > 1-202-527-9569
> > http://www.figleaf.com/
> > http://training.figleaf.com/
> > 
> > Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> > GSA Schedule, and provides the highest caliber vendor-authorized
> > instruction at our training centers, online, or onsite.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> 
> ___
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Karl DeSaulniers
Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I wish I knew more or I would. Sry.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Sep 21, 2014, at 12:13 PM, Dave Watts  wrote:

>> I think this question may be in the archives. Have you checked there? Not 
>> positive how to get there, just know one exists.
>> Might post your question again as many flash devs are not paying attention 
>> to the list as much anymore, but peek in from
>> time to time.  They probably just missed it or because it's a data grid 
>> question, be hiding from it. :P
> 
> The archives don't work since the last server migration, unfortunately.
> 
> Dave Watts, CTO, Fig Leaf Software
> 1-202-527-9569
> http://www.figleaf.com/
> http://training.figleaf.com/
> 
> Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
> GSA Schedule, and provides the highest caliber vendor-authorized
> instruction at our training centers, online, or onsite.
> ___
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Dave Watts
> I think this question may be in the archives. Have you checked there? Not 
> positive how to get there, just know one exists.
> Might post your question again as many flash devs are not paying attention to 
> the list as much anymore, but peek in from
> time to time.  They probably just missed it or because it's a data grid 
> question, be hiding from it. :P

The archives don't work since the last server migration, unfortunately.

Dave Watts, CTO, Fig Leaf Software
1-202-527-9569
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-20 Thread Karl DeSaulniers
I think this question may be in the archives. Have you checked there? Not 
positive how to get there, just know one exists. Might post your question again 
as many flash devs are not paying attention to the list as much anymore, but 
peek in from time to time.  They probably just missed it or because it's a data 
grid question, be hiding from it. :P

GL,
Best,
Karl

Sent from losPhone

> On Sep 20, 2014, at 9:10 AM, Bill  wrote:
> 
> So -- what other ActionScript/AS3 lists are still running?
> 
> Anything else out there?
> 
> 
>> On 9/12/2014 7:26 AM, Bill wrote:
>> I would like to try my question again;
>> 
>> FlashPro CS6, using pure .as3 code;
>> 
>> I have a 6 column DataGrid.
>> 
>> 4 of the columns use the normal TextField, and they work fine.
>> 
>> On 2 of the columns I have set up a custom cell renderer, using the normal
>> *public class MyCellRenderer extends CellRenderer implements 
>> ICellRenderer *
>> 
>> 
>> The custom cells display their information fine,
>> but they do not fire *DataGridEvent.ITEM_FOCUS_IN *or
>> Flash Datagrid *DataGridEvent.ITEM_EDIT_BEGIN *
>> 
>> These columns are marked
>>c4.editable = true;
>> 
>> What am I missing here to get these events to be fired off?
>> 
>> Thanks
>> Bill
> 
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[Flashcoders] Re: Datagrid cell focus

2014-09-20 Thread Bill

So -- what other ActionScript/AS3 lists are still running?

Anything else out there?


On 9/12/2014 7:26 AM, Bill wrote:

I would like to try my question again;

FlashPro CS6, using pure .as3 code;

I have a 6 column DataGrid.

4 of the columns use the normal TextField, and they work fine.

On 2 of the columns I have set up a custom cell renderer, using the normal
*public class MyCellRenderer extends CellRenderer implements 
ICellRenderer *



The custom cells display their information fine,
but they do not fire *DataGridEvent.ITEM_FOCUS_IN *or
Flash Datagrid *DataGridEvent.ITEM_EDIT_BEGIN *

These columns are marked
c4.editable = true;

What am I missing here to get these events to be fired off?

Thanks
Bill 


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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Paul A.

On 19/09/2014 14:01, Mike Duguid wrote:

I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

Two just hang with a black screen, two hang on the opening screen.

I think that a rebuild with Flash CC and the current version of Air for 
IOS should sort it out.


Paul




On 19 September 2014 13:50, Paul A.  wrote:


Well, with IOS 8 released, I tried out those apps I built with CS6 and Air
for IOS 3.4.

All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they require
all the apps to be rebuilt for IOS8..

Paul


On 14/09/2014 21:31, Paul A. wrote:


Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I get a
stream of phone calls very soon or will everything I've made so far
continue to work?

I would try it myself but I'd rather wait until the official release.

Paul
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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Mike Duguid
I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

On 19 September 2014 13:50, Paul A.  wrote:

> Well, with IOS 8 released, I tried out those apps I built with CS6 and Air
> for IOS 3.4.
>
> All broken..  :-(
>
> Client informed that they better not upgrade to IOS8 and will they require
> all the apps to be rebuilt for IOS8..
>
> Paul
>
>
> On 14/09/2014 21:31, Paul A. wrote:
>
>> Any Flash developers targetting Air on IOS, tested their apps on IOS8?
>>
>> It seems some changes in IOS 8 have upset some native apps. Will I get a
>> stream of phone calls very soon or will everything I've made so far
>> continue to work?
>>
>> I would try it myself but I'd rather wait until the official release.
>>
>> Paul
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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Paul A.
Well, with IOS 8 released, I tried out those apps I built with CS6 and 
Air for IOS 3.4.


All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they 
require all the apps to be rebuilt for IOS8..


Paul

On 14/09/2014 21:31, Paul A. wrote:

Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I get 
a stream of phone calls very soon or will everything I've made so far 
continue to work?


I would try it myself but I'd rather wait until the official release.

Paul
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[Flashcoders] IOS 8 and Air

2014-09-14 Thread Paul A.

Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I get a 
stream of phone calls very soon or will everything I've made so far 
continue to work?


I would try it myself but I'd rather wait until the official release.

Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-13 Thread Paul A.
I managed to isolate a small part of the project and copied it to a new 
project - just to experiment.


Running as AS2 lost the problematic error completely.

Running again as AS3 saw it restored. Despite the compiler saying that 
it ignores actionscript attached to symbols, that seems to be the 
problem. Removing an on (release) handler in the AS2 code sees the error 
go away when building as an AS3 project.


Paul


On 12/09/2014 15:00, Paul A. wrote:

On 12/09/2014 14:30, Mike Duguid wrote:
Saving as .xfl might allow you to search (and possibly replace) 
through the
associated xml files more efficiently than working through a complex 
.fla

Good suggestion.

I've currently managed to extract all of the actionscript using the 
MovieExplorer, but gosh it's a needle in a haystack!


Thanks,

Paul


On 12 September 2014 12:10, Paul A.  wrote:


On the face of it this is a simple thing to solve, but it's driving me
nuts.

I am trying to update an AS2 project for a client to AS3. The code
naturally contains code all over the place, attached to buttons and 
on the

timeline.

The problem for me is that there is a LOT of code disributed over 
loads of

frames, inside movieclips and on the timeline.

I'm using Flash CS6. For the most part the compiler is helpful, but on
this occasion finding the source of the problem is very hard, and by 
source

I mean the actual source code where the error is, not just a solution.

Generally the error is along the lines of

*frame 1, line 1 **1086 syntax error expecting semicolon before 
leftbrace*


..repeated  LOADS of times.

If the problem really was on frame 1, line 1 of the main timeline, it
would be great, but it's not. SOmetimes as I experiment with removing
frames, etc, the frame number changes.

By temporarily removing frames from the main timeline, and making 
layers
into guides, I can narrow the generation of the errors to specific 
symbols.
Unfortunately it's slow to do this and there's loads of nested 
sympols and

a lot of animation frames.

It's a nightmare.

Any ideas for finding where these are originating from without 
searching

painfully through the source?

I should say that other errors are correctly identified and their 
location

shown. No issues with those and now I only have these 1086 errors left.

I have taken the AS2 fla, copied all of the frames and layers into 
an AS3

project and the errors are there.

Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-12 Thread Paul A.

On 12/09/2014 14:30, Mike Duguid wrote:

Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla

Good suggestion.

I've currently managed to extract all of the actionscript using the 
MovieExplorer, but gosh it's a needle in a haystack!


Thanks,

Paul


On 12 September 2014 12:10, Paul A.  wrote:


On the face of it this is a simple thing to solve, but it's driving me
nuts.

I am trying to update an AS2 project for a client to AS3. The code
naturally contains code all over the place, attached to buttons and on the
timeline.

The problem for me is that there is a LOT of code disributed over loads of
frames, inside movieclips and on the timeline.

I'm using Flash CS6. For the most part the compiler is helpful, but on
this occasion finding the source of the problem is very hard, and by source
I mean the actual source code where the error is, not just a solution.

Generally the error is along the lines of

*frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace*

..repeated  LOADS of times.

If the problem really was on frame 1, line 1 of the main timeline, it
would be great, but it's not. SOmetimes as I experiment with removing
frames, etc, the frame number changes.

By temporarily removing frames from the main timeline, and making layers
into guides, I can narrow the generation of the errors to specific symbols.
Unfortunately it's slow to do this and there's loads of nested sympols and
a lot of animation frames.

It's a nightmare.

Any ideas for finding where these are originating from without searching
painfully through the source?

I should say that other errors are correctly identified and their location
shown. No issues with those and now I only have these 1086 errors left.

I have taken the AS2 fla, copied all of the frames and layers into an AS3
project and the errors are there.

Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-12 Thread Mike Duguid
Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla

On 12 September 2014 12:10, Paul A.  wrote:

> On the face of it this is a simple thing to solve, but it's driving me
> nuts.
>
> I am trying to update an AS2 project for a client to AS3. The code
> naturally contains code all over the place, attached to buttons and on the
> timeline.
>
> The problem for me is that there is a LOT of code disributed over loads of
> frames, inside movieclips and on the timeline.
>
> I'm using Flash CS6. For the most part the compiler is helpful, but on
> this occasion finding the source of the problem is very hard, and by source
> I mean the actual source code where the error is, not just a solution.
>
> Generally the error is along the lines of
>
> *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace*
>
> ..repeated  LOADS of times.
>
> If the problem really was on frame 1, line 1 of the main timeline, it
> would be great, but it's not. SOmetimes as I experiment with removing
> frames, etc, the frame number changes.
>
> By temporarily removing frames from the main timeline, and making layers
> into guides, I can narrow the generation of the errors to specific symbols.
> Unfortunately it's slow to do this and there's loads of nested sympols and
> a lot of animation frames.
>
> It's a nightmare.
>
> Any ideas for finding where these are originating from without searching
> painfully through the source?
>
> I should say that other errors are correctly identified and their location
> shown. No issues with those and now I only have these 1086 errors left.
>
> I have taken the AS2 fla, copied all of the frames and layers into an AS3
> project and the errors are there.
>
> Paul
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[Flashcoders] Datagrid cell focus

2014-09-12 Thread Bill

I would like to try my question again too;

FlashPro CS6, using pure .as3 code;

I have a 6 column DataGrid.

4 of the columns use the normal TextField, and they work fine.

On 2 of the columns I have set up a custom cell renderer, using the normal
*public class MyCellRenderer extends CellRenderer implements 
ICellRenderer *



The custom cells display their information fine,
but they do not fire *DataGridEvent.ITEM_FOCUS_IN *or
Flash Datagrid *DataGridEvent.ITEM_EDIT_BEGIN *

These columns are marked
c4.editable = true;

What am I missing here to get these events to be fired off?

Thanks
Bill
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[Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-12 Thread Paul A.

On the face of it this is a simple thing to solve, but it's driving me nuts.

I am trying to update an AS2 project for a client to AS3. The code 
naturally contains code all over the place, attached to buttons and on 
the timeline.


The problem for me is that there is a LOT of code disributed over loads 
of frames, inside movieclips and on the timeline.


I'm using Flash CS6. For the most part the compiler is helpful, but on 
this occasion finding the source of the problem is very hard, and by 
source I mean the actual source code where the error is, not just a 
solution.


Generally the error is along the lines of

*frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace*

..repeated  LOADS of times.

If the problem really was on frame 1, line 1 of the main timeline, it 
would be great, but it's not. SOmetimes as I experiment with removing 
frames, etc, the frame number changes.


By temporarily removing frames from the main timeline, and making layers 
into guides, I can narrow the generation of the errors to specific 
symbols. Unfortunately it's slow to do this and there's loads of nested 
sympols and a lot of animation frames.


It's a nightmare.

Any ideas for finding where these are originating from without searching 
painfully through the source?


I should say that other errors are correctly identified and their 
location shown. No issues with those and now I only have these 1086 
errors left.


I have taken the AS2 fla, copied all of the frames and layers into an 
AS3 project and the errors are there.


Paul
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Sorry, I do not know. I use the Flash Pro IDE.



John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 2:40 PM, John McCormack  wrote:

> Is Flash Builder Enterprise kept up to date,

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack

John

Is Flash Builder Enterprise kept up to date, as the CC version is?
The Flash Builder for CS6 doesn't change.

John

On 09/09/2014 15:30, John R. Sweeney Jr. wrote:

Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android.


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick  wrote:


Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: "build once, debug everywhere"


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Flash CS6 and/or FlashCC and AIR and they both work great on 
PC/MAC/IOS/Android. 


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick  wrote:

> Phonegap is great until you want to do something out of its parameters.
> 
> Also, my experience has been: "build once, debug everywhere"


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread tom rhodes
At the end of the day it's still a JS app being run on the device, native
will always be faster/more performant.

On 9 September 2014 14:34, Rick  wrote:

> Phonegap is great until you want to do something out of its parameters.
>
> Also, my experience has been: "build once, debug everywhere"
>
>
> > Date: Tue, 9 Sep 2014 12:13:40 +0100
> > From: j...@easypeasy.co.uk
> > To: flashcoders@chattyfig.figleaf.com
> > Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> >
> > Phonegap:
> > Well, I am amazed.
> > Thanks to all.
> > John
> >
> > On 08/09/2014 20:39, James Merrill wrote:
> > > Oh it is a spaghetti mix of code. But that's not necessarily evil.
> > >
> > > Think about it this way, you're not really supposed to be mixing them,
> they
> > > are supposed to be complimenting each other.
> > >
> > > Your HTML defines your content, and that's it.
> > > Your CSS adds fonts, colors, positioning, and simple interactivity,
> that's
> > > it.
> > > Your JS adds logic to your project.
> > >
> > > So you're not actually mixing everything together, you're leveraging
> each
> > > one to add an integral piece to your project. You may take on all these
> > > jobs yourself, or you may not. Some companies have frontend developers
> who
> > > do HTML/CSS and dedicated Javascript developers to only do JS. It's a
> > > different way of thinking than using one platform for everything.
> > >
> > > It can be unnerving trying to keep up with all of the new JS frameworks
> > > that are constantly coming up, and even worse trying to integrate them
> all.
> > > Trust me, I get paid to do it. Fortunately there's a massive community
> to
> > > fall back on when it comes to troubleshooting.
> > >
> > > If you're building Flex apps you'd definitely like Angular, which you
> would
> > > use with Cordova to publish to iPad. Basically, Cordova is part of
> > > Phonegap, which is a build system for deploying to mobile devices.
> Phonegap
> > > will wrap your code in a native app with a web view, so it's
> essentially a
> > > website being viewed in an app. Cordova is a javascript library that
> > > exposes all the native APIs of iOS/Android, so now your app can do much
> > > more than a website. I have used XCode on a Mac to test my Phonegap
> apps.
> > > IIRC, the native wrapper isn't changing, only the internal
> HTML/CSS/JS, so
> > > you don't have to compile like you would with a native app. I also used
> > > this to my advantage by building parts of the app in-browser.
> > >
> > > You could use Angular to structure your app in a MVC-like pattern, and
> then
> > > use Phonegap to deploy it.
> > >
> > > Also, I've switched to using Sublime Text 3 as my editor of choice,
> and I
> > > can't recommend it enough.
> > >
> > > Hopefully that helps!
> > >
> > >
> > >
> > > On Mon, Sep 8, 2014 at 12:04 PM, John McCormack 
> > > wrote:
> > >
> > >> James,
> > >>
> > >> I would prefer to avoid learning a handful of applications, if
> possible,
> > >> though I did follow your link and subscribe to the channel. Thank you.
> > >>
> > >> It sounds such a spaghetti mix one has to learn before even
> attempting to
> > >> write the app:
> > >> JS + CSS + HTML5 +Angular +Reactjs +Cordova
> > >>
> > >> Flash Builder can publish an app straight to the tablet, how does one
> go
> > >> about the with the combination you use?
> > >>
> > >> You used to be interested in IntelliJ - is that the IDE you settled
> on?
> > >>
> > >> On Flash Builder:
> > >> Today I asked Adobe for the upgrade price to Flash Builder 4.7
> Premium but
> > >> the guy didn't know if was kept up-to-date as the CC version is.
> > >>
> > >> One Adobe's site the forum has one recent post and the rest are from
> weeks
> > >> ago, so no clue there about what, if anything is happening.
> > >>
> > >> What IDE's are other people using?
> > >>
> > >> John
> > >>
> > >>
> > >> On 08/09/2014 15:50, James Merrill wrote:
> > >>
> > >>> I was one of those Flash evangelists that fought the good 

RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread Rick
Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: "build once, debug everywhere"


> Date: Tue, 9 Sep 2014 12:13:40 +0100
> From: j...@easypeasy.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> Phonegap:
> Well, I am amazed.
> Thanks to all.
> John
> 
> On 08/09/2014 20:39, James Merrill wrote:
> > Oh it is a spaghetti mix of code. But that's not necessarily evil.
> >
> > Think about it this way, you're not really supposed to be mixing them, they
> > are supposed to be complimenting each other.
> >
> > Your HTML defines your content, and that's it.
> > Your CSS adds fonts, colors, positioning, and simple interactivity, that's
> > it.
> > Your JS adds logic to your project.
> >
> > So you're not actually mixing everything together, you're leveraging each
> > one to add an integral piece to your project. You may take on all these
> > jobs yourself, or you may not. Some companies have frontend developers who
> > do HTML/CSS and dedicated Javascript developers to only do JS. It's a
> > different way of thinking than using one platform for everything.
> >
> > It can be unnerving trying to keep up with all of the new JS frameworks
> > that are constantly coming up, and even worse trying to integrate them all.
> > Trust me, I get paid to do it. Fortunately there's a massive community to
> > fall back on when it comes to troubleshooting.
> >
> > If you're building Flex apps you'd definitely like Angular, which you would
> > use with Cordova to publish to iPad. Basically, Cordova is part of
> > Phonegap, which is a build system for deploying to mobile devices. Phonegap
> > will wrap your code in a native app with a web view, so it's essentially a
> > website being viewed in an app. Cordova is a javascript library that
> > exposes all the native APIs of iOS/Android, so now your app can do much
> > more than a website. I have used XCode on a Mac to test my Phonegap apps.
> > IIRC, the native wrapper isn't changing, only the internal HTML/CSS/JS, so
> > you don't have to compile like you would with a native app. I also used
> > this to my advantage by building parts of the app in-browser.
> >
> > You could use Angular to structure your app in a MVC-like pattern, and then
> > use Phonegap to deploy it.
> >
> > Also, I've switched to using Sublime Text 3 as my editor of choice, and I
> > can't recommend it enough.
> >
> > Hopefully that helps!
> >
> >
> >
> > On Mon, Sep 8, 2014 at 12:04 PM, John McCormack 
> > wrote:
> >
> >> James,
> >>
> >> I would prefer to avoid learning a handful of applications, if possible,
> >> though I did follow your link and subscribe to the channel. Thank you.
> >>
> >> It sounds such a spaghetti mix one has to learn before even attempting to
> >> write the app:
> >> JS + CSS + HTML5 +Angular +Reactjs +Cordova
> >>
> >> Flash Builder can publish an app straight to the tablet, how does one go
> >> about the with the combination you use?
> >>
> >> You used to be interested in IntelliJ - is that the IDE you settled on?
> >>
> >> On Flash Builder:
> >> Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but
> >> the guy didn't know if was kept up-to-date as the CC version is.
> >>
> >> One Adobe's site the forum has one recent post and the rest are from weeks
> >> ago, so no clue there about what, if anything is happening.
> >>
> >> What IDE's are other people using?
> >>
> >> John
> >>
> >>
> >> On 08/09/2014 15:50, James Merrill wrote:
> >>
> >>> I was one of those Flash evangelists that fought the good fight against
> >>> HTML/JS/CSS for years And I can remember when the iPhone was launched
> >>> almost 8 years ago and everyone called it the death of Flash.
> >>>
> >>> You can debate the merits of Steve Jobs' comments on Flash all day, but
> >>> the
> >>> damage was done, 8 years ago.
> >>>
> >>> In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
> >>> We now have two-way data binding with Angular, and responsive CSS to
> >>> handle
> >>> all devices out there. We have something kind of like Starling for the DOM
> >>>

Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack
do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:

  That's really encouraging.

Great!
Thanks


On 07/09/2014 02:13, Rick wrote:

  AIR app installs cross a billion - April 2014

"now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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[Flashcoders] AS3 Datagrid question

2014-09-08 Thread Bill

Are folks still using this list?

The archives look to end in 2007.

Anyone for a Flash Datagrid *DataGridEvent.ITEM_EDIT_BEGIN *
not seeming to fire on a Custom cellrendered cell?

Thanks
Bill
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
>>> On 07/09/2014 02:13, Rick wrote:
>>>
>>>  AIR app installs cross a billion - April 2014
>>>>"now powers almost a hundred thousand unique applications on desktops
>>>> and mobile devices.
>>>>
>>>> http://blogs.adobe.com/flashplayer/2014/04/air-app-
>>>> installs-cross-a-billion.html
>>>>
>>>> It's such a great platform still - I've been using it to make ios apps
>>>> with good results. The weakness is how it is perceived. But clients do
>>>> smile at the reduced developer costs and its great capabilities. If only
>>>> adobe would hire an a-list PR firm to change the perception to match the
>>>> reality.
>>>>
>>>>   Date: Sat, 6 Sep 2014 20:18:12 +0100
>>>>
>>>>> From: j...@easypeasy.co.uk
>>>>> To: flashcoders@chattyfig.figleaf.com
>>>>> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
>>>>>
>>>>> Good point.
>>>>> Thanks
>>>>> John
>>>>>
>>>>> On 05/09/2014 21:43, Henrik Andersson wrote:
>>>>>
>>>>>  The problem here is developers not stating what runtime they use for
>>>>>> their apps. What can be done is checking existing apps for obvious
>>>>>> signs
>>>>>> of the runtime. Shouldn't take long for someone to crawl the appstore
>>>>>> and check all the apps for the fingerprint of the runtime.
>>>>>>
>>>>>> John McCormack skriver:
>>>>>>
>>>>>>  There may have been some merit in Apple's battery argument since
>>>>>>> greater cpu activity, for Flash's vector format, might incur a
>>>>>>> greater
>>>>>>> energy cost.
>>>>>>>
>>>>>>> Although Flash is having a hard time I was thinking more of using
>>>>>>> AIR,
>>>>>>> which I think has more life left in it.
>>>>>>>
>>>>>>> The thing is, I have no idea how active developers are with app's
>>>>>>> delivered via AIR.
>>>>>>> Are there many AIR app's being produced?
>>>>>>>
>>>>>>>
>>>>>>>   ___
>>>>>>>
>>>>>> Flashcoders mailing list
>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>> .
>>>>>>
>>>>>>
>>>>>>  ___
>>>>> Flashcoders mailing list
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>
>>>>>
>>>>  __
>>>> _
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> .
>>>>
>>>>
>>>>  ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>
>>
>
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread John McCormack

James,

I would prefer to avoid learning a handful of applications, if possible, 
though I did follow your link and subscribe to the channel. Thank you.


It sounds such a spaghetti mix one has to learn before even attempting 
to write the app:

JS + CSS + HTML5 +Angular +Reactjs +Cordova

Flash Builder can publish an app straight to the tablet, how does one go 
about the with the combination you use?


You used to be interested in IntelliJ - is that the IDE you settled on?

On Flash Builder:
Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium 
but the guy didn't know if was kept up-to-date as the CC version is.


One Adobe's site the forum has one recent post and the rest are from 
weeks ago, so no clue there about what, if anything is happening.


What IDE's are other people using?

John


On 08/09/2014 15:50, James Merrill wrote:

I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity <https://www.youtube.com/watch?v=Q8TXgCzxEnw>.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:


That's really encouraging.
Great!
Thanks


On 07/09/2014 02:13, Rick wrote:


AIR app installs cross a billion - April 2014
   "now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

  Date: Sat, 6 Sep 2014 20:18:12 +0100

From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:


The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:


There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity <https://www.youtube.com/watch?v=Q8TXgCzxEnw>.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack 
wrote:

> That's really encouraging.
> Great!
> Thanks
>
>
> On 07/09/2014 02:13, Rick wrote:
>
>> AIR app installs cross a billion - April 2014
>>   "now powers almost a hundred thousand unique applications on desktops
>> and mobile devices.
>>
>> http://blogs.adobe.com/flashplayer/2014/04/air-app-
>> installs-cross-a-billion.html
>>
>> It's such a great platform still - I've been using it to make ios apps
>> with good results. The weakness is how it is perceived. But clients do
>> smile at the reduced developer costs and its great capabilities. If only
>> adobe would hire an a-list PR firm to change the perception to match the
>> reality.
>>
>>  Date: Sat, 6 Sep 2014 20:18:12 +0100
>>> From: j...@easypeasy.co.uk
>>> To: flashcoders@chattyfig.figleaf.com
>>> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
>>>
>>> Good point.
>>> Thanks
>>> John
>>>
>>> On 05/09/2014 21:43, Henrik Andersson wrote:
>>>
>>>> The problem here is developers not stating what runtime they use for
>>>> their apps. What can be done is checking existing apps for obvious signs
>>>> of the runtime. Shouldn't take long for someone to crawl the appstore
>>>> and check all the apps for the fingerprint of the runtime.
>>>>
>>>> John McCormack skriver:
>>>>
>>>>> There may have been some merit in Apple's battery argument since
>>>>> greater cpu activity, for Flash's vector format, might incur a greater
>>>>> energy cost.
>>>>>
>>>>> Although Flash is having a hard time I was thinking more of using AIR,
>>>>> which I think has more life left in it.
>>>>>
>>>>> The thing is, I have no idea how active developers are with app's
>>>>> delivered via AIR.
>>>>> Are there many AIR app's being produced?
>>>>>
>>>>>
>>>>>  _______
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> .
>>>>
>>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>   __
>> _
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> .
>>
>>
>
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-07 Thread John McCormack

That's really encouraging.
Great!
Thanks

On 07/09/2014 02:13, Rick wrote:

AIR app installs cross a billion - April 2014
  "now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.


Date: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread Rick
AIR app installs cross a billion - April 2014
 "now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.

> Date: Sat, 6 Sep 2014 20:18:12 +0100
> From: j...@easypeasy.co.uk
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> Good point.
> Thanks
> John
> 
> On 05/09/2014 21:43, Henrik Andersson wrote:
> > The problem here is developers not stating what runtime they use for
> > their apps. What can be done is checking existing apps for obvious signs
> > of the runtime. Shouldn't take long for someone to crawl the appstore
> > and check all the apps for the fingerprint of the runtime.
> >
> > John McCormack skriver:
> >> There may have been some merit in Apple's battery argument since
> >> greater cpu activity, for Flash's vector format, might incur a greater
> >> energy cost.
> >>
> >> Although Flash is having a hard time I was thinking more of using AIR,
> >> which I think has more life left in it.
> >>
> >> The thing is, I have no idea how active developers are with app's
> >> delivered via AIR.
> >> Are there many AIR app's being produced?
> >>
> >>
> > _______
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > .
> >
> 
> 
> ___________
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread John McCormack

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Karl DeSaulniers
I still get banner jobs believe it or not. Working on one currently. But has 
become a lot more sparse then before the S. Jobs bandwagon started rolling. 

Best,
Karl 

Sent from losPhone

> On Sep 5, 2014, at 2:16 PM, "Merrill, Jason" 
>  wrote:
> 
> Well that's great it's going well for you. I personally don't see a lot of 
> Flash-based jobs out there anymore though. But great it's not dead to you. I 
> do miss it. 
> 
> Jason Merrill
> Instructional Technology Architect II
> Bank of America  Global Learning 
> 703.302.9265
> 
> 
> 
> 
> 
> 
> -Original Message-
> From: flashcoders-boun...@chattyfig.figleaf.com 
> [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. 
> Sweeney Jr.
> Sent: Friday, September 05, 2014 2:51 PM
> To: Flash Coders List
> Subject: Re: [Flashcoders] AIR native extension - Windows debugging
> 
> I never really used Flash much for the WWW. I build applications and Flash is 
> doing great for me. I have over a dozen apps in the iTunes store and 6 of 
> them are now going over to the Android store and dozens, upon dozens are 
> available for PC/MAC.
> 
> Touchscreens for trade shows, corporate and private, kiosks, video walls, 
> audience polling software and the list goes on and on. 
> 
> Have a nice day,
> John
> 
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
> 
> 
> 
> 
>> On Sep 5, 2014, at 12:49 PM, Merrill, Jason 
>>  wrote:
>> 
>> I just have to add, "the rumors of Flash dying are overblown", is correct. 
>> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
>> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
>> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
>> Does it have to go away completely to be dead? No, but it's certainly lost 
>> 90% of its relevance on the WWW, and that to me, is "dead".
> 
> 
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:
> There may have been some merit in Apple's battery argument since
> greater cpu activity, for Flash's vector format, might incur a greater
> energy cost.
>
> Although Flash is having a hard time I was thinking more of using AIR,
> which I think has more life left in it.
>
> The thing is, I have no idea how active developers are with app's
> delivered via AIR.
> Are there many AIR app's being produced?
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack
There may have been some merit in Apple's battery argument since greater 
cpu activity, for Flash's vector format, might incur a greater energy cost.


Although Flash is having a hard time I was thinking more of using AIR, 
which I think has more life left in it.


The thing is, I have no idea how active developers are with app's 
delivered via AIR.

Are there many AIR app's being produced?

John

On 05/09/2014 18:37, Henrik Andersson wrote:

The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has "AIR native extension".

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for
delivery in AIR but am afraid to go down a dead end.

John




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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
Well that's great it's going well for you. I personally don't see a lot of 
Flash-based jobs out there anymore though. But great it's not dead to you. I do 
miss it. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265






-Original Message-----
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney 
Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on. 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason  
wrote:

> I just have to add, "the rumors of Flash dying are overblown", is correct. 
> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
> Does it have to go away completely to be dead? No, but it's certainly lost 
> 90% of its relevance on the WWW, and that to me, is "dead". 


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John R. Sweeney Jr.
I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on… 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason  
wrote:

> I just have to add, "the rumors of Flash dying are overblown", is correct. 
> Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
> it's hardly used much anymore compared to what it used to be. Sorry, I don't 
> mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
> Does it have to go away completely to be dead? No, but it's certainly lost 
> 90% of its relevance on the WWW, and that to me, is "dead". 


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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
I just have to add, "the rumors of Flash dying are overblown", is correct. 
Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
it's hardly used much anymore compared to what it used to be. Sorry, I don't 
mean to be snarky, but I just don't agree with the "Flash isn't dead" idea. 
Does it have to go away completely to be dead? No, but it's certainly lost 90% 
of its relevance on the WWW, and that to me, is "dead". 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Friday, September 05, 2014 1:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

The rumors of Flash dying are overblown. The Flash and AIR runtimes are still 
great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just wanted to 
protect their appstore. They didn't want to kill Flash. They wanted to kill 
Flash apps in the browser. They have succeeded, within their target market. 
Developers obeyed the dictators and moved to the appstore. The runtime remains 
great.

John McCormack skriver:
> Very comprehensive!
> I suppose these are the hooks that Microsoft uses when a program crashes.
>
> Henrik, I noticed that your subject has "AIR native extension".
>
> Are you of the opinion that AIR still has a long life ahead of it?
> I ask because I like AS3 and would like to write some app's for 
> delivery in AIR but am afraid to go down a dead end.
>
> John
>
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:
> Very comprehensive!
> I suppose these are the hooks that Microsoft uses when a program crashes.
>
> Henrik, I noticed that your subject has "AIR native extension".
>
> Are you of the opinion that AIR still has a long life ahead of it?
> I ask because I like AS3 and would like to write some app's for
> delivery in AIR but am afraid to go down a dead end.
>
> John
>
>
>

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has "AIR native extension".

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for delivery 
in AIR but am afraid to go down a dead end.


John


On 28/08/2014 12:29, Henrik Andersson wrote:

Ever wanted to play with classics like ReadProcessMemory in
Actionscript? Now you can!

I have written an ANE that exposes the Windows debugging API for use in
ActionScript. It comes with a asdoc reference manual for easy API learning.

It allows access to everything you'd expect from a basic debugger as
well as from an advanced debugger. You can control memory, work with
breakpoints, deal with debugging events and more! The underlaying C code
exposes a shocking 56 functions for use in actionscript. This is the
complete debugging solution.

It's still beta, but please check it out.

http://www.henke37.cjb.net/windebug/

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Re: [Flashcoders] Flash FireBug

2014-08-30 Thread John R. Sweeney Jr.
Thanks Karl.

Handy information to keep on file… :)

Have a great weekend,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 30, 2014, at 4:09 AM, Karl DeSaulniers  wrote:

> Hi All,
> Don't know how many of you have already seen this but thought it was worth 
> the share. Might help someone down the road. 
> 
> https://addons.mozilla.org/en-US/firefox/addon/flashfirebug/?src=cb-dl-popular
> 
> Best,
> 
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com


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[Flashcoders] Flash FireBug

2014-08-30 Thread Karl DeSaulniers
Hi All,
Don't know how many of you have already seen this but thought it was worth the 
share. Might help someone down the road. 

https://addons.mozilla.org/en-US/firefox/addon/flashfirebug/?src=cb-dl-popular

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



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[Flashcoders] AIR native extension - Windows debugging

2014-08-28 Thread Henrik Andersson
Ever wanted to play with classics like ReadProcessMemory in
Actionscript? Now you can!

I have written an ANE that exposes the Windows debugging API for use in
ActionScript. It comes with a asdoc reference manual for easy API learning.

It allows access to everything you'd expect from a basic debugger as
well as from an advanced debugger. You can control memory, work with
breakpoints, deal with debugging events and more! The underlaying C code
exposes a shocking 56 functions for use in actionscript. This is the
complete debugging solution.

It's still beta, but please check it out.

http://www.henke37.cjb.net/windebug/

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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread John R. Sweeney Jr.
I will look into both and thank you so much.

Have a good evening,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 4:14 PM, Peter Ginneberge  wrote:

> Both have API's, so should be documented how to get the data you're after.
> 
> http://instagram.com/developer/
> https://developers.pinterest.com/


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread Peter Ginneberge

Both have API's, so should be documented how to get the data you're after.

http://instagram.com/developer/
https://developers.pinterest.com/


On 27/08/2014 22:15, John R. Sweeney Jr. wrote:

I’m sorry I didn’t state my need better. I know that is what I’ll have to do 
with Twitter, but I’m not find how to access Pinterest and Instagram to pull 
the followers of a specific person on each site.

I really appreciate your comments…

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 3:01 PM, Peter Ginneberge  wrote:


where jsonData is a JSON formatted string.

regards,
Peter


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread John R. Sweeney Jr.
I’m sorry I didn’t state my need better. I know that is what I’ll have to do 
with Twitter, but I’m not find how to access Pinterest and Instagram to pull 
the followers of a specific person on each site.

I really appreciate your comments…

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 3:01 PM, Peter Ginneberge  wrote:

> where jsonData is a JSON formatted string.
> 
> regards,
> Peter

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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread Peter Ginneberge

> Have you considered using PHP to fetch the data you need, and then convert
> it from JSON to XML? It may be easier to deal with.

Not really, JSON support is built into the Flash player, so can you convert 
from JSON to AS and back.


var data:Object = JSON.parse(jsonData);

where jsonData is a JSON formatted string.

regards,
Peter


On 27/08/2014 19:36, James Merrill wrote:

Instagram uses JSON formatting for their API too. Depending on the data you
want to retrieve, you may need to use OAuth. Fortunately they make it
pretty easy.

Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.

http://stackoverflow.com/questions/856833/is-there-some-way-to-convert-json-to-xml-in-php


On Tue, Aug 26, 2014 at 5:59 PM, John R. Sweeney Jr. 
wrote:



Hi,

So one else has any experience with Pinterest or Instagram?

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread James Merrill
Instagram uses JSON formatting for their API too. Depending on the data you
want to retrieve, you may need to use OAuth. Fortunately they make it
pretty easy.

Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.

http://stackoverflow.com/questions/856833/is-there-some-way-to-convert-json-to-xml-in-php


On Tue, Aug 26, 2014 at 5:59 PM, John R. Sweeney Jr.  wrote:

> Hi,
>
> So one else has any experience with Pinterest or Instagram?
>
> Thanks,
> John
>
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
>
>
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-- 
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toThePixel.com <http://www.toThePixel.com>
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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread John R. Sweeney Jr.
Hi,

So one else has any experience with Pinterest or Instagram?

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread John R. Sweeney Jr.
Its cool that we both keep looking at the same links. Started reading that one, 
when I found out the JSON requirement. The other two are really making me 
scratch my head. 

Thanks and good luck on your project,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 26, 2014, at 2:23 AM, Karl DeSaulniers  wrote:

> Ah ok. I see. In that case, here you go. Next best thing.
> 
> http://snipplr.com/view/56283/as3-load-and-access-json-data-example/
> 
> Best,

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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread Karl DeSaulniers
Sorry, I'm not more help. If I didn't have to get this project out by the 
morning I would.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 26, 2014, at 2:23 AM, Karl DeSaulniers  wrote:

> Ah ok. I see. In that case, here you go. Next best thing.
> 
> http://snipplr.com/view/56283/as3-load-and-access-json-data-example/
> 
> Best,
> 
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
> 
> 
> 
> On Aug 26, 2014, at 1:51 AM, "John R. Sweeney Jr."  
> wrote:
> 
>> Hi Karl,
>> 
>> Thank you for your links, but unfortunately, I saw all of these and they are 
>> dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May 
>> of 2013. 
>> 
>> I found this from the Twitter Developers pages:
>> 
>> "We've chosen to throw our support behind the JSON format shared across the 
>> platform. Consequently, we’ve decided to discontinue support for XML, Atom, 
>> and RSS.”
>> 
>> And all the examples I’m finding are older and whether its direct calls from 
>> Flash or PHP, if they are calling to .rss or .xml and through the API v1, 
>> the pages don’t exist or links are broken, etc.
>> 
>> Very frustrating and that’s just Twitter Having less luck with Pinterest and 
>> Instagram. 
>> 
>> Thanks again though for the suggestions,
>> John
>> 
>> John R. Sweeney Jr.
>> Senior Interactive Multimedia Developer
>> OnDemand Interactive Inc
>> Hoffman Estates, IL 60169
>> 
>> 
>> 
>> 
>> On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers  wrote:
>> 
>>> Hi John,
>>> Well, googling "twitter api for flash as3" yielded some good results for me.
>>> There was this link that looks promising.
>>> https://blog.twitter.com/2006/twitter-api-flash-developers 
>>> 
>>> Also found this package example.  
>>> 
>>> http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
>>> 
>>> don't know if its what your wanting, but found it with google search terms: 
>>> pull twitter feeds with flash as3
>>> 
>>> There is this too.
>>> 
>>> http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
>>> 
>>> Hope one of these does the trick. Good luck!
>>> 
>>> Best,
>> 
>> 
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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread Karl DeSaulniers
Ah ok. I see. In that case, here you go. Next best thing.

http://snipplr.com/view/56283/as3-load-and-access-json-data-example/

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 26, 2014, at 1:51 AM, "John R. Sweeney Jr."  
wrote:

> Hi Karl,
> 
> Thank you for your links, but unfortunately, I saw all of these and they are 
> dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May 
> of 2013. 
> 
> I found this from the Twitter Developers pages:
> 
> "We've chosen to throw our support behind the JSON format shared across the 
> platform. Consequently, we’ve decided to discontinue support for XML, Atom, 
> and RSS.”
> 
> And all the examples I’m finding are older and whether its direct calls from 
> Flash or PHP, if they are calling to .rss or .xml and through the API v1, the 
> pages don’t exist or links are broken, etc.
> 
> Very frustrating and that’s just Twitter Having less luck with Pinterest and 
> Instagram. 
> 
> Thanks again though for the suggestions,
> John
> 
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169
> 
> 
> 
> 
> On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers  wrote:
> 
>> Hi John,
>> Well, googling "twitter api for flash as3" yielded some good results for me.
>> There was this link that looks promising.
>>  https://blog.twitter.com/2006/twitter-api-flash-developers 
>> 
>> Also found this package example.  
>>  
>> http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
>> 
>> don't know if its what your wanting, but found it with google search terms: 
>> pull twitter feeds with flash as3
>> 
>> There is this too.
>>      
>> http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
>> 
>> Hope one of these does the trick. Good luck!
>> 
>> Best,
> 
> 
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Re: [Flashcoders] Pulling data from social media

2014-08-25 Thread John R. Sweeney Jr.
Hi Karl,

Thank you for your links, but unfortunately, I saw all of these and they are 
dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May of 
2013. 

I found this from the Twitter Developers pages:

"We've chosen to throw our support behind the JSON format shared across the 
platform. Consequently, we’ve decided to discontinue support for XML, Atom, and 
RSS.”

And all the examples I’m finding are older and whether its direct calls from 
Flash or PHP, if they are calling to .rss or .xml and through the API v1, the 
pages don’t exist or links are broken, etc.

Very frustrating and that’s just Twitter Having less luck with Pinterest and 
Instagram. 

Thanks again though for the suggestions,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers  wrote:

> Hi John,
> Well, googling "twitter api for flash as3" yielded some good results for me.
> There was this link that looks promising.
>   https://blog.twitter.com/2006/twitter-api-flash-developers 
> 
> Also found this package example.  
>   
> http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
> 
> don't know if its what your wanting, but found it with google search terms: 
> pull twitter feeds with flash as3
> 
> There is this too.
>   
> http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
> 
> Hope one of these does the trick. Good luck!
> 
> Best,


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Re: [Flashcoders] Pulling data from social media

2014-08-25 Thread Karl DeSaulniers
Hi John,
Well, googling "twitter api for flash as3" yielded some good results for me.
There was this link that looks promising.
https://blog.twitter.com/2006/twitter-api-flash-developers 

Also found this package example.  

http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/

don't know if its what your wanting, but found it with google search terms: 
pull twitter feeds with flash as3

There is this too.

http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/

Hope one of these does the trick. Good luck!

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 25, 2014, at 10:44 PM, "John R. Sweeney Jr."  
wrote:

> Howdy all,
> 
> Well my client wants to pull 20 latest feeds from their Twitter, Instagram 
> and Pinterest. I’ve already found out that Twitter stopped supporting RSS 
> feeds and retired the REST api v1 and now have the Twitter API v1.1 that is 
> JSON only. Does anyone access Twitter feeds some other way. Twitter says that 
> RSS is out and I haven’t worked with JSON before.
> 
> Also, I’m trying find out about how to access Pinterest and Instagram to just 
> get the number of followers of four specific users. I really can’t find any 
> meaningful help out their in relationship with Flash/AS3.
> 
> Has anyone done either of these or know of a direction you can point me in to 
> get some guidance? 
> 
> Thanks in advance for any help,
> John
> 
> John R. Sweeney Jr.
> Senior Interactive Multimedia Developer
> OnDemand Interactive Inc
> Hoffman Estates, IL 60169    
> 
> 
> 
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[Flashcoders] Pulling data from social media

2014-08-25 Thread John R. Sweeney Jr.
Howdy all,

Well my client wants to pull 20 latest feeds from their Twitter, Instagram and 
Pinterest. I’ve already found out that Twitter stopped supporting RSS feeds and 
retired the REST api v1 and now have the Twitter API v1.1 that is JSON only. 
Does anyone access Twitter feeds some other way. Twitter says that RSS is out 
and I haven’t worked with JSON before.

Also, I’m trying find out about how to access Pinterest and Instagram to just 
get the number of followers of four specific users. I really can’t find any 
meaningful help out their in relationship with Flash/AS3.

Has anyone done either of these or know of a direction you can point me in to 
get some guidance? 

Thanks in advance for any help,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169



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Re: [Flashcoders] Giving dynamic object a custom variable

2014-08-15 Thread Kerry Thompson
It's not that difficult if you do it right.

First, I'm not a fan of timeline code except for defining sections, such as
stop on a keyframe,  and minor control commands like gotoAndStop and
gotoAndPlay. The rest I like to do in an external ActionScript file.

I haven't used the Flash IDE in 3-4 years--I use Flex and FlashBuilder
almost exclusively now--but let's see what I can remember.

First, when you create the movie clip, click "Export for ActionScript".
Let's say your mc is called movingSprite. It will have a class name of
movingSprite. You can change that if you want.

If you already have the mc in the library, right-click and choose
properties. That will bring up the same dialog--check Export for
ActionScript.

In the Properties tab (often called the Property Inspector), declare a
document class. That just means the class that will run when you launch the
movie. Let's call it myDocClass.

Now create the document class. Choose File -> New... and choose
ActionScript Class. Name it myDocClass, and Flash will create a new
actionScript class file. Create another class file and name it
movingSprite.as.

Now you can create an instance of the movie clip and assign it variables. I
wouldn't do that in the document class, though. I would declare them in the
class file.

Cordially,

Kerry Thompson




On Fri, Aug 15, 2014 at 2:23 PM, Ted Lehr  wrote:

> How can I create a variable in a dynamic object?
>
> For example, if I had a movie clip in the library, I could open it up and
> on the first frame I could give it:
>
> var velocityX:Number = Math.random()*10-10;
>
> I could then refer to mc.velocityX;
>
> How can I create that variable on an object create in actionscript?
>
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RE: [Flashcoders] Giving dynamic object a custom variable

2014-08-15 Thread Ted Lehr
ugh never mind... sorry


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Ted Lehr
Sent: Fri 8/15/2014 2:23 PM
To: Flash Coders List
Subject: [Flashcoders] Giving dynamic object a custom variable
 
How can I create a variable in a dynamic object?

For example, if I had a movie clip in the library, I could open it up and on 
the first frame I could give it:

var velocityX:Number = Math.random()*10-10;

I could then refer to mc.velocityX;

How can I create that variable on an object create in actionscript?

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[Flashcoders] Giving dynamic object a custom variable

2014-08-15 Thread Ted Lehr
How can I create a variable in a dynamic object?

For example, if I had a movie clip in the library, I could open it up and on 
the first frame I could give it:

var velocityX:Number = Math.random()*10-10;

I could then refer to mc.velocityX;

How can I create that variable on an object create in actionscript?
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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Karl DeSaulniers
Edit the swf to look for a relative path to find its XML.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 11, 2014, at 9:54 AM, "Ted Lehr"  wrote:

> So it seems Flash by default does not allow a movie to get data (say xml) 
> from another server. So if I have a movie on 
> http://www.thissite.com/movie.swf and in that movie I have:
> 
> var xmlLoader:URLRequest = new URLRequest("http://www.thissite.com/data.xml";);
> 
> Is there anyway around this?
> 
> T
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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Mike Starr
enforce coerce
(null)"var xmlLoader:URLRequest = new URLRequest("
http://www.thissite.com/data.xml";);


On Mon, Aug 11, 2014 at 7:54 AM, Ted Lehr  wrote:

> So it seems Flash by default does not allow a movie to get data (say xml)
> from another server. So if I have a movie on
> http://www.thissite.com/movie.swf and in that movie I have:
>
> var xmlLoader:URLRequest = new URLRequest("
> http://www.thissite.com/data.xml";);
>
> Is there anyway around this?
>
> T
>
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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Ross P. Sclafani
google crossdomain.xml
On Aug 11, 2014, at 10:54 AM, Ted Lehr  wrote:

> So it seems Flash by default does not allow a movie to get data (say xml) 
> from another server. So if I have a movie on 
> http://www.thissite.com/movie.swf and in that movie I have:
> 
> var xmlLoader:URLRequest = new URLRequest("http://www.thissite.com/data.xml";);
> 
> Is there anyway around this?
> 
> T
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[Flashcoders] getting data from outside servers

2014-08-11 Thread Ted Lehr
So it seems Flash by default does not allow a movie to get data (say xml) from 
another server. So if I have a movie on http://www.thissite.com/movie.swf and 
in that movie I have:

var xmlLoader:URLRequest = new URLRequest("http://www.thissite.com/data.xml";);

Is there anyway around this?

T
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Re: [Flashcoders] Flash to HTML

2014-08-08 Thread David Cohn

Hmmm... that's very strange re: the HTML file-- but it's definitely getting 
rebuilt during the build process.  Are you modifying the index.html file in the 
Export/html5/bin directory?  Anyway, as I said, this is the least important 
gripe...

I'll take a further look at greensock-- it look especially good for complex 
animation, whereas I often do complex interactions.  It doesn't seem as much 
directed towards mouse/touch detection/dragging for canvas elements (although 
it looks like tweaking Draggable may allow that)...

Thanks,
--Dave


On Aug 8, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild 
> my HTML file, so I am wondering how this happened.
> 
> Since I told you I would show my tests with HTML5 vs Flash, here they are:
> 
> FLASH
> <http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html>
> HTML
> <http://www.benga.li/mcd/versailles/html5/royal.html>
> 
> The only remaining Flash advantage lies on the size of the overall 
> production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash 
> part.


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Re: [Flashcoders] Flash to HTML

2014-08-08 Thread Cédric Muller
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my 
HTML file, so I am wondering how this happened.

Since I told you I would show my tests with HTML5 vs Flash, here they are:

FLASH
<http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html>
HTML
<http://www.benga.li/mcd/versailles/html5/royal.html>

The only remaining Flash advantage lies on the size of the overall production. 
This was done using Haxe (for HTML5) and Haxe/Flash for Flash part.

Le 8 août 2014 à 01:46, David Cohn  a écrit :

> Hey all,
> 
> I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question 
> was asked a while ago, and the list is rather slow, I thought I'd share some 
> further thoughts...
> 
> I've decided to go with CreateJS for now.  I was very excited about Haxe, 
> especially from the point of view of one source for multiple platforms, but 
> for heavily interactive Flash-style projects it just doesn't seem to be quite 
> there yet.  I'd love to be proven wrong(!), but here are the shortcomings 
> that I've found in my brief look:
> 
> 1. Sprite/Bitmap detection -- it looks like mouse detection is on the 
> bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  
> (Well, you may be able to use hitTestPoint and some fancy gyrations, but... 
> eeech.)
> 
> 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
> for the HTML5 target.
> 
> 3. Ease of developing -- relatively minor, and single-source across targets 
> would easily outweigh this.  But with Haxe, firstly you have an extra step 
> (the build).  Then, Haxe seems somewhat monolithic:  it's good for handling 
> the core interactive  area, but the HTML has to live in a separate 
> file: Haxe rebuilds the HTML file each time and there doesn't seem to be a 
> good way to preserve custom HTML in the same file between builds.  Again, not 
> a show-stopper, but I find workflow quicker without the build, and editing 
> the HTML/JS directly.
> 
> CreateJS seems to work well across all browsers I've tested on so far (with, 
> of course, the exception of IE8)... as did Haxe.  
> 
> There may be retorts for all these criticisms, since I've only looked "so 
> far"... please feel free to contradict me!
> 
> Thanks,
> --Dave
> 
> 
> 
> On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:
> 
>> On 23/06/2014 17:29, David Cohn wrote:
>>> Cedric,
>>> I've been here since the get-go... in digest mode, so most questions are 
>>> answered by the time I get them ;-)
>>> Thanks-- time to delve into Haxe-- I'm excited!
>>> --Dave
>>> 
>> 
>> I don't know how good it is but FDT have been involved with Haxe for a long 
>> time...
>> http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0
>> 
>> John
>> 
> 
> 
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RE: [Flashcoders] Flash to HTML

2014-08-07 Thread Cor van Dooren
I did not follow the entire treat, but maybe you want to look at GSAP from
www.greensock.com

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Cohn
Sent: vrijdag 8 augustus 2014 1:46
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML

Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe,
especially from the point of view of one source for multiple platforms, but
for heavily interactive Flash-style projects it just doesn't seem to be
quite there yet.  I'd love to be proven wrong(!), but here are the
shortcomings that I've found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the
bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.
(Well, you may be able to use hitTestPoint and some fancy gyrations, but...
eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets
would easily outweigh this.  But with Haxe, firstly you have an extra step
(the build).  Then, Haxe seems somewhat monolithic:  it's good for handling
the core interactive  area, but the HTML has to live in a separate
file: Haxe rebuilds the HTML file each time and there doesn't seem to be a
good way to preserve custom HTML in the same file between builds.  Again,
not a show-stopper, but I find workflow quicker without the build, and
editing the HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with,
of course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked "so
far"... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
wrote:

> On 23/06/2014 17:29, David Cohn wrote:
>> Cedric,
>> I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
>> Thanks-- time to delve into Haxe-- I'm excited!
>> --Dave
>> 
> 
> I don't know how good it is but FDT have been involved with Haxe for a
long time...
>
http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&;
search=haxe&limit=500&offset=0
> 
> John
> 


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Re: [Flashcoders] Flash to HTML

2014-08-07 Thread David Cohn
Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was 
asked a while ago, and the list is rather slow, I thought I'd share some 
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe, 
especially from the point of view of one source for multiple platforms, but for 
heavily interactive Flash-style projects it just doesn't seem to be quite there 
yet.  I'd love to be proven wrong(!), but here are the shortcomings that I've 
found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding 
box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  (Well, you 
may be able to use hitTestPoint and some fancy gyrations, but... eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets 
would easily outweigh this.  But with Haxe, firstly you have an extra step (the 
build).  Then, Haxe seems somewhat monolithic:  it's good for handling the core 
interactive  area, but the HTML has to live in a separate file: Haxe 
rebuilds the HTML file each time and there doesn't seem to be a good way to 
preserve custom HTML in the same file between builds.  Again, not a 
show-stopper, but I find workflow quicker without the build, and editing the 
HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with, of 
course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked "so 
far"... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> On 23/06/2014 17:29, David Cohn wrote:
>> Cedric,
>> I've been here since the get-go... in digest mode, so most questions are 
>> answered by the time I get them ;-)
>> Thanks-- time to delve into Haxe-- I'm excited!
>> --Dave
>> 
> 
> I don't know how good it is but FDT have been involved with Haxe for a long 
> time...
> http://fdt.powerflasher.com/w/index.php?title=Special:Search&ns0=1&redirs=0&search=haxe&limit=500&offset=0
> 
> John
> 


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Re: [Flashcoders] Flash to HTML

2014-07-31 Thread David Cohn
@Cedric,

Finally got a chance to play around a bit with Haxe-- really looks promising!

I'm wondering how you approach combining HTML with the more complex Flash-style 
content-- do you compile your Haxe files and then add the appropriate div's etc 
into a separate HTML file?  I.e. it looks like Haxe is best used to "embed" 
() content, rather than for full page display?

If this is so, have you played around with multiple canvases on a single page?

...and thanks for lead!  I'm looking forward to investigating further...
--Dave



On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

> @David:
> 
> You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
> teh native targets, the html5 target is still not 100% there, but there's a
> new backend for it which has improved things massively. Bitmap animation is
> no problem, either using OpenFL or the createJS extensions if you just want
> to ttarget JS.
> 
> You can compile your Haxe code to AS3, not just to a swf if you want.
> Coming from AS3 their are tools to convert your AS3 to Haxe, in general
> these are good, but don't expect to port a massive codebase over withtou
> getting your hands dirty.
> 
> Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
> C#, Java and there's a Python target too now :)
> 
> This is my favourite thing abotu Haxe, writing for server and client in the
> same language. You can communicate via remoting, sockets, whatever, and you
> use the EXACT SAME classes at either end. Not 2 diff represetations, or a
> 3rd protocol just to communicate. You can also easily move logic from
> client to server and back depending on where it fits best etc. It's awesome
> :)
> 
> @Cedric:
> 
> Nice to see you on board the Haxe train! Not seen you in the mailing list?


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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-29 Thread Karl DeSaulniers
"
>> controls preload="auto" poster="jack_giant.png"
>> style="position:absolute;z-index:0;">\n'+
>>'  <source src="jack_giant.webm" type="video/webm">\n'+
>>'  </video>\n';
>>} else if( hasFlash() == false && supports_video() == false &&
>> hasQt() == true ) {
>>/*HTML4 QuickTime Embed - works on IE 7 and 8*/
>>videoCode = '<object
>> classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" codebase="
>> <a  rel="nofollow" href="http://www.apple.com/qtactivex/qtplugin.cab"">http://www.apple.com/qtactivex/qtplugin.cab"</a>; height="100%" width="100%"
>>> \n'+
>>'  <param name="src" value="jack_giant.mov" >\n'+
>>'  <embed src="jack_giant.mov"'+
>>'height="100%"'+
>>'width="100%"'+
>>'type="video/quicktime"'+
>>'pluginspage="<a  rel="nofollow" href="http://www.apple.com/quicktime/download/">http://www.apple.com/quicktime/download/</a>
>> "'+
>>'style="position:absolute;z-index:0;"'+
>>'/>\n'+
>>'</object>\n';
>>} else if( hasFlash() == true ) {
>>/*FLASH*/
>>   videoCode = '<object
>> classid="clsid:D27CDB6E-AE6D-11cf-96B8-44455354"\n'+
>>'  codebase="
>> <a  rel="nofollow" href="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0">http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0</a>
>> "\n'+
>>'  width="100%" height="100%" id="jack_giant" align="mc"
>> style="position:absolute;z-index:0;">\n'+
>>'  <param name="allowScriptAccess" value="sameDomain"
>> />\n'+
>>'  <param name="allowFullScreen" value="false" />\n'+
>>'  <param name="movie" value="jack_giant.swf" />\n'+
>>'  <param name="quality" value="high" />\n'+
>>'  <param name="bgcolor" value="#fdef96" />' +
>>'  <param name="scale" value="noscale" />\n'+
>>'  <param name="align" value="mc" />\n'+
>>    '  <param name="salign" value="mc" />\n'+
>>    '  <embed src="jack_giant.swf"' +
>>    'bgcolor="#fdef96" width="100%" height="100%" '+
>>'quality="high"' +
>>    'scale="noscale"' +
>>        'name="jack_giant"' +
>>'align="mc"' +
>>'salign="mc"' +
>>'allowScriptAccess="sameDomain"' +
>>'allowFullScreen="false"' +
>>'type="application/x-shockwave-flash"'+
>>'style="position:absolute;z-index:0;"'+
>>'  />\n'+
>>'</object>\n';
>>} else {
>>videoCode = '<p>Your browser does not support HTML5 Video,
>> QuickTime or Flash. Please upgrade your browser to the latest version or
>> use a video compatible browser or download the <a href="
>> <a  rel="nofollow" href="http://www.adobe.com/go/getflash"">http://www.adobe.com/go/getflash"</a>;>Flash Plugin</a> or the <a href="
>> <a  rel="nofollow" href="http://www.apple.com/quicktime/download/"">http://www.apple.com/quicktime/download/"</a>;>QuickTime Plugin</a> to view
>> this video.</p>';
>>}
>>document.getElementById("videoplayer").innerHTML = videoCode;
>> }
>> 
>> 
>> 
>> 
>> 
>>loadVideo();
>> 
>> 
>> 
>> 
>> 
>> [END CODE]
>> 
>> Oh and here is the reference for the QuickTime code in case you want to
>> embed differently. No cache progressive downloads, real-time feed, etc.
>> 
>> 
>> https://developer.apple.com/library/mac/documentation/QuickTime/Conceptual/QTScripting_HTML/QTScripting_HTML_Document/ScriptingHTML.html#//apple_ref/doc/uid/TP40001525-2-ApplicationsandExamples
>> 
>> 
>> HTH,
>> 
>> Best,
>> 
>> Karl DeSaulniers
>> Design Drumm
>> http://designdrumm.com
>> 
>>> 
>>> 
>>> On Jul 27, 2014, at 12:26 PM, Henrik Andersson 
>> wrote:
>>> 
>>>> This assumes that all mobile devices are incapable of Flash. That's
>>>> patently false. It also ignores the issue of non-mobile devices that
>>>> doesn't support Flash.
>> 
>> 
>> 
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-29 Thread natalia Vikhtinskaya
> >\n'+
> '  <param name="src" value="jack_giant.mov" >\n'+
> '  <embed src="jack_giant.mov"'+
> 'height="100%"'+
> 'width="100%"'+
> 'type="video/quicktime"'+
> 'pluginspage="<a  rel="nofollow" href="http://www.apple.com/quicktime/download/">http://www.apple.com/quicktime/download/</a>
> "'+
> 'style="position:absolute;z-index:0;"'+
> '/>\n'+
> '</object>\n';
> } else if( hasFlash() == true ) {
> /*FLASH*/
>videoCode = '<object
> classid="clsid:D27CDB6E-AE6D-11cf-96B8-44455354"\n'+
> '  codebase="
> <a  rel="nofollow" href="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0">http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0</a>
> "\n'+
> '  width="100%" height="100%" id="jack_giant" align="mc"
> style="position:absolute;z-index:0;">\n'+
> '  <param name="allowScriptAccess" value="sameDomain"
> />\n'+
> '  <param name="allowFullScreen" value="false" />\n'+
> '  <param name="movie" value="jack_giant.swf" />\n'+
> '  <param name="quality" value="high" />\n'+
> '  <param name="bgcolor" value="#fdef96" />' +
> '  <param name="scale" value="noscale" />\n'+
> '  <param name="align" value="mc" />\n'+
> '  <param name="salign" value="mc" />\n'+
> '  <embed src="jack_giant.swf"' +
> 'bgcolor="#fdef96" width="100%" height="100%" '+
> 'quality="high"' +
>     '    scale="noscale"' +
> 'name="jack_giant"' +
> '    align="mc"' +
>     'salign="mc"' +
>     'allowScriptAccess="sameDomain"' +
> 'allowFullScreen="false"' +
> 'type="application/x-shockwave-flash"'+
> 'style="position:absolute;z-index:0;"'+
> '  />\n'+
> '</object>\n';
> } else {
> videoCode = '<p>Your browser does not support HTML5 Video,
> QuickTime or Flash. Please upgrade your browser to the latest version or
> use a video compatible browser or download the <a href="
> <a  rel="nofollow" href="http://www.adobe.com/go/getflash"">http://www.adobe.com/go/getflash"</a>;>Flash Plugin</a> or the <a href="
> <a  rel="nofollow" href="http://www.apple.com/quicktime/download/"">http://www.apple.com/quicktime/download/"</a>;>QuickTime Plugin</a> to view
> this video.</p>';
> }
> document.getElementById("videoplayer").innerHTML = videoCode;
> }
> 
> 
> 
> 
> 
> loadVideo();
> 
> 
> 
>
>
> [END CODE]
>
> Oh and here is the reference for the QuickTime code in case you want to
> embed differently. No cache progressive downloads, real-time feed, etc.
>
>
> https://developer.apple.com/library/mac/documentation/QuickTime/Conceptual/QTScripting_HTML/QTScripting_HTML_Document/ScriptingHTML.html#//apple_ref/doc/uid/TP40001525-2-ApplicationsandExamples
>
>
> HTH,
>
> Best,
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
> >
> >
> > On Jul 27, 2014, at 12:26 PM, Henrik Andersson 
> wrote:
> >
> >> This assumes that all mobile devices are incapable of Flash. That's
> >> patently false. It also ignores the issue of non-mobile devices that
> >> doesn't support Flash.
>
>
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-28 Thread Karl DeSaulniers
  />\n'+
'</object>\n';
} else if( hasFlash() == true ) {
/*FLASH*/
   videoCode = '<object 
classid="clsid:D27CDB6E-AE6D-11cf-96B8-44455354"\n'+
'  
codebase="<a  rel="nofollow" href="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0"\n">http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0"\n</a>'+
 
'  width="100%" height="100%" id="jack_giant" align="mc" 
style="position:absolute;z-index:0;">\n'+
'  <param name="allowScriptAccess" value="sameDomain" />\n'+
'  <param name="allowFullScreen" value="false" />\n'+
'  <param name="movie" value="jack_giant.swf" />\n'+
'  <param name="quality" value="high" />\n'+
'  <param name="bgcolor" value="#fdef96" />' + 
'  <param name="scale" value="noscale" />\n'+
'  <param name="align" value="mc" />\n'+
'  <param name="salign" value="mc" />\n'+
'  <embed src="jack_giant.swf"' +
'bgcolor="#fdef96" width="100%" height="100%" '+ 
'quality="high"' +
'scale="noscale"' +
'name="jack_giant"' +
'align="mc"' +
'salign="mc"' +
'allowScriptAccess="sameDomain"' +
    'allowFullScreen="false"' +
'    type="application/x-shockwave-flash"'+
'style="position:absolute;z-index:0;"'+
'  />\n'+
'</object>\n';
} else {
videoCode = '<p>Your browser does not support HTML5 Video, 
QuickTime or Flash. Please upgrade your browser to the latest version or use a 
video compatible browser or download the <a 
href="<a  rel="nofollow" href="http://www.adobe.com/go/getflash"">http://www.adobe.com/go/getflash"</a>;>Flash Plugin</a> or the <a 
href="<a  rel="nofollow" href="http://www.apple.com/quicktime/download/"">http://www.apple.com/quicktime/download/"</a>;>QuickTime Plugin</a> to view 
this video.</p>';
}
document.getElementById("videoplayer").innerHTML = videoCode;
}





loadVideo();





[END CODE]

Oh and here is the reference for the QuickTime code in case you want to embed 
differently. No cache progressive downloads, real-time feed, etc.

https://developer.apple.com/library/mac/documentation/QuickTime/Conceptual/QTScripting_HTML/QTScripting_HTML_Document/ScriptingHTML.html#//apple_ref/doc/uid/TP40001525-2-ApplicationsandExamples


HTH,

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com

> 
> 
> On Jul 27, 2014, at 12:26 PM, Henrik Andersson  wrote:
> 
>> This assumes that all mobile devices are incapable of Flash. That's
>> patently false. It also ignores the issue of non-mobile devices that
>> doesn't support Flash.



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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread Karl DeSaulniers
bgcolor" value="#fdef96" />' + 
'  <param name="scale" value="noscale" />\n'+
'  <param name="align" value="mc" />\n'+
'  <param name="salign" value="mc" />\n'+
'  <embed src="jack_giant.swf"' +
'bgcolor="#fdef96" width="100%" height="100%" '+ 
'quality="high"' +
'scale="noscale"' +
'name="jack_giant"' +
'align="mc"' +
'salign="mc"' +
'allowScriptAccess="sameDomain"' +
'allowFullScreen="false"' +
'type="application/x-shockwave-flash"'+
    '    style="position:absolute;z-index:0;"'+
    '  />\n'+
'</object>\n';
    } else {
    videoCode = '<p>Your browser does not support HTML5 Video, 
QuickTime or Flash. Please upgrade your browser to the latest version or use a 
video compatible browser or download the <a 
href="<a  rel="nofollow" href="http://www.adobe.com/go/getflash"">http://www.adobe.com/go/getflash"</a>;>Flash Plugin</a> or the <a 
href="<a  rel="nofollow" href="http://www.apple.com/quicktime/download/"">http://www.apple.com/quicktime/download/"</a>;>QuickTime Plugin</a> to view 
this video.</p>';
}
document.getElementById("video_player").innerHTML = videoCode;
}





loadVideo();




Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 27, 2014, at 12:26 PM, Henrik Andersson  wrote:

> This assumes that all mobile devices are incapable of Flash. That's
> patently false. It also ignores the issue of non-mobile devices that
> doesn't support Flash.
> 
> natalia Vikhtinskaya skriver:
>> Here is the code that I use (thank you Karl) and it works. Maybe it will be
>> useful for somebody. I try now to find way to change look of a controls
>> panel so the panel don't cover bottom of the video and text.
>> If anybody solved this task please give me advice. Thank you for all your
>> help.
> 
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread Henrik Andersson
This assumes that all mobile devices are incapable of Flash. That's
patently false. It also ignores the issue of non-mobile devices that
doesn't support Flash.

natalia Vikhtinskaya skriver:
> Here is the code that I use (thank you Karl) and it works. Maybe it will be
> useful for somebody. I try now to find way to change look of a controls
> panel so the panel don't cover bottom of the video and text.
>  If anybody solved this task please give me advice. Thank you for all your
> help.

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread natalia Vikhtinskaya
Here is the code that I use (thank you Karl) and it works. Maybe it will be
useful for somebody. I try now to find way to change look of a controls
panel so the panel don't cover bottom of the video and text.
 If anybody solved this task please give me advice. Thank you for all your
help.

http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd";>
http://www.w3.org/1999/xhtml";>


Untitled Document

var nAgt = navigator.userAgent;
var isMobile = {
   Android: function() {
   return nAgt.match(/Android/i) ? true : false;
   },
   BlackBerry: function() {
   return nAgt.match(/BlackBerry/i) ? true : false;
   },
   iOS: function() {
   return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
   },
   Windows: function() {
   return nAgt.match(/IEMobile/i) ? true : false;
   },
   Symbian: function() {
   return nAgt.match(/SymbianOS/i) ? true : false;
   },
   any: function() {
   return (isMobile.Android() || isMobile.BlackBerry() ||
isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
   }
};
function loadVideo() {
 if( (isMobile.any()) || (isMobile.Android()) ||( isMobile.BlackBerry())
|| (isMobile.iOS()) || (isMobile.Windows())  || (isMobile.Symbian())){
  /*HTML5*/
  videoCode = '<video id="video"   width="100%" height="100%" controls
preload="auto" poster="screenshot.png"
style="position:absolute;z-index:0;">\n'+
  '<source src="jack_giant_video.mp4" type="video/mp4" />\n'+
  '</video>\n';
// here you can add another video format
 } else {
  /*FLASH*/
videoCode = '<object
classid="clsid:D27CDB6E-AE6D-11cf-96B8-44455354"\n'+
  '  codebase="
<a  rel="nofollow" href="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0"\n">http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0"\n</a>'+

  '  width="100%" height="100%" id="jack_giant" align="mc"
style="position:absolute;z-index:0;">\n'+
  '  <param name="allowScriptAccess" value="sameDomain" />\n'+
  '  <param name="allowFullScreen" value="false" />\n'+
  '  <param name="movie" value="jack_giant.swf" />\n'+
  '  <param name="quality" value="high" />\n'+
  '  <param name="bgcolor" value="#fdef96" />' +
  '  <param name="scale" value="noscale" />\n'+
  '  <param name="align" value="mc" />\n'+
  '  <param name="salign" value="mc" />\n'+
  '  <embed src="jack_giant.swf"' +
  'bgcolor="#fdef96" width="100%" height="100%" '+
  'quality="high"' +
  'scale="noscale"' +
  'name="jack_giant"' +
  'align="mc"' +
  'salign="mc"' +
  'allowScriptAccess="sameDomain"' +
  'allowFullScreen="false"' +
  'type="application/x-shockwave-flash"'+
  'style="position:absolute;z-index:0;"'+
  '  />\n'+
  '</object>\n';

 }

 document.getElementById("video").innerHTML = videoCode;

}






 loadVideo();





2014-07-25 20:43 GMT+04:00 natalia Vikhtinskaya :

> Yes, Flash is priority. So I use what Karl offer with JavaScript. Solution
> without JavaScript unfortunately does not work. It would be nice because it
> is shorter way.
>
>
> 2014-07-25 14:06 GMT+04:00 Henrik Andersson :
>
> You got the priorities wrong. He wants to use Flash if possible, with
>> the video as the fallback.
>>
>> Karl DeSaulniers skriver:
>> > Hi Natalia,
>> > Looks like this is your best solution and doesn't involve any
>> javascript.
>> >
>> > 
>> >   
>> >   
>> >   
>> >   
>> > 
>> >   
>> > 
>> >
>> > [Source]
>> > http://www.w3schools.com/html/html_videos.asp
>> >
>> > You'll have to work it into what your doing.
>> > I think someone earlier mentioned this though.
>> > HTH,
>> >
>> > Karl DeSaulniers
>> > Design Drumm
>> > http://designdrumm.com
>> >
>> >
>>
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>
>
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread natalia Vikhtinskaya
Yes, Flash is priority. So I use what Karl offer with JavaScript. Solution
without JavaScript unfortunately does not work. It would be nice because it
is shorter way.


2014-07-25 14:06 GMT+04:00 Henrik Andersson :

> You got the priorities wrong. He wants to use Flash if possible, with
> the video as the fallback.
>
> Karl DeSaulniers skriver:
> > Hi Natalia,
> > Looks like this is your best solution and doesn't involve any javascript.
> >
> > 
> >   
> >   
> >   
> >   
> > 
> >   
> > 
> >
> > [Source]
> > http://www.w3schools.com/html/html_videos.asp
> >
> > You'll have to work it into what your doing.
> > I think someone earlier mentioned this though.
> > HTH,
> >
> > Karl DeSaulniers
> > Design Drumm
> > http://designdrumm.com
> >
> >
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
Actually, if you want just flash to play first, then I think it would be set 
like this.



  
 





Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 25, 2014, at 5:15 AM, Karl DeSaulniers  wrote:

> Ah, in that case switch it.
> 
> 
> 
>   
>  
> 
> 
> 
> 
> 
> Not 100% sure if that will actually do it, hadn't tested, but my 
> understanding is 
> it loads the first viable solution in the DOM chain so it should hit the 
>  
> before  of the  tag and if the  and  don't 
> fire, 
> then it would find the  tags. If the  tag doesn't fire, then 
> the  is still there.
> 
> Well, in theory anyway. Worth a test I'd say.
> 
> Best,
> 
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
> 
> 
> 
> On Jul 25, 2014, at 5:06 AM, Henrik Andersson  wrote:
> 
>> You got the priorities wrong. He wants to use Flash if possible, with
>> the video as the fallback.
> 
> _______
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
Ah, in that case switch it.


 
   
  
 
 
 


Not 100% sure if that will actually do it, hadn't tested, but my understanding 
is 
it loads the first viable solution in the DOM chain so it should hit the 
 
before  of the  tag and if the  and  don't fire, 
then it would find the  tags. If the  tag doesn't fire, then the 
 is still there.

Well, in theory anyway. Worth a test I'd say.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 25, 2014, at 5:06 AM, Henrik Andersson  wrote:

> You got the priorities wrong. He wants to use Flash if possible, with
> the video as the fallback.

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Henrik Andersson
You got the priorities wrong. He wants to use Flash if possible, with
the video as the fallback.

Karl DeSaulniers skriver:
> Hi Natalia,
> Looks like this is your best solution and doesn't involve any javascript.
>
> 
>   
>   
>   
>   
> 
>
> 
>
> [Source]
> http://www.w3schools.com/html/html_videos.asp
>
> You'll have to work it into what your doing.
> I think someone earlier mentioned this though.
> HTH,
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
isMobile.BlackBerry() ||
>>>> isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
>>>>   }
>>>> };
>>>> 
>>>> if( isMobile.any() ) {
>>>>   location.href = "HTML5/index.html" ;
>>>> } else {
>>>>   location.href = "FLASH/index.html" ;
>>>> }
>>>> 
>>>> 
>>>> 
>>>> You can also chek for individual devices by just calling any of the
>>>> following...
>>>> 
>>>> isMobile.Android()
>>>> isMobile.BlackBerry()
>>>> isMobile.iOS()
>>>> isMobile.Windows()
>>>> isMobile.Symbian()
>>>> 
>>>> You can also add your own deviced if you know the userAgent. Just add it
>>>> to the array! :)
>>>> Now, this does not check if flash is installed. I have the old skool
>>> flash
>>>> fallback for that and
>>>> a link to the html 5 page in there as well so if they know they have a
>>>> html5 compatible
>>>> desktop browser, they can just click that if they don't what to install
>>>> flash per se.
>>>> HTH.
>>>> 
>>>> Best,
>>>> 
>>>> Karl DeSaulniers
>>>> Design Drumm
>>>> http://designdrumm.com
>>>> 
>>>> 
>>>> 
>>>>> On Jul 21, 2014, at 7:36 PM, Mike Starr  wrote:
>>>>> 
>>>>> So this looks complicated.
>>>>> 
>>>>> A few resources I recommend:
>>>>> Adobe GoLive
>>>>> ActiveX
>>>>> 
>>>>> 
>>>>> On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani <
>>>> ross.sclaf...@gmail.com>
>>>>> wrote:
>>>>> 
>>>>>> I have done this for a video player i build that does hundreds of
>>>> millions
>>>>>> of streams / year across platforms and devices.
>>>>>> 
>>>>>> I use SWFObject to attempt to write the flash SWF, and put our html5
>>>>>> rendering code into the callback after the attempt, if the flash
>>> failed
>>>> to
>>>>>> write.
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya <
>>>> natavi.m...@gmail.com>
>>>>>> wrote:
>>>>>> 
>>>>>>> Thank you very much for this link. But I need a bit different. If
>>>> browser
>>>>>>> support HTML5 and Flash it should play Flash. Only platforms that
>>> does
>>>>>> not
>>>>>>> support Flash should play video.
>>>>>>> 
>>>>>>> 
>>>>>>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana >>> :
>>>>>>> 
>>> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 
>>>>>>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
>>>>>>>> natavi.m...@gmail.com> wrote:
>>>>>>>> 
>>>>>>>>> I need play video only for iPad and other devices that does not
>>>> support
>>>>>>>>> Flash. Does this code do that?
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse >>> :
>>>>>>>>> 
>>>>>>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
>>>>>>>>>>  wrote:
>>>>>>>>>>> I tested on Windows - just blank page. It seems  does not like
>>>>>>>>>>> style="display:none" but I don't know another solition.
>>>>>>>>>> 
>>>>>>>>>> I typically use:
>>>>>>>>>> 
>>>>>>>>>> >>>>>>> controls>
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> ... Flash fallback goes here ...
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> You'll have to change width/height to match video.
>>>>>>>>>> 
>>>>>>>>>> This app is great for converting your source to diff formats:
>>>>>>>>>> 
>>>>>>>>>> <http://www.mirovideoconverter.com/>
>>>>>>>>>> ___
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>>>>>>>>> ___
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>>>>>>>> ___
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>>>>>> 
>>>>>> 
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>>>> 
>>>> 
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>> 
>> 
>> 
>> -- 
>> James Merrill
>> toThePixel.com <http://www.toThePixel.com>
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>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> ___
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread Karl DeSaulniers
; Now, this does not check if flash is installed. I have the old skool
>> flash
>>> fallback for that and
>>> a link to the html 5 page in there as well so if they know they have a
>>> html5 compatible
>>> desktop browser, they can just click that if they don't what to install
>>> flash per se.
>>> HTH.
>>> 
>>> Best,
>>> 
>>> Karl DeSaulniers
>>> Design Drumm
>>> http://designdrumm.com
>>> 
>>> 
>>> 
>>>> On Jul 21, 2014, at 7:36 PM, Mike Starr  wrote:
>>>> 
>>>> So this looks complicated.
>>>> 
>>>> A few resources I recommend:
>>>> Adobe GoLive
>>>> ActiveX
>>>> 
>>>> 
>>>> On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani <
>>> ross.sclaf...@gmail.com>
>>>> wrote:
>>>> 
>>>>> I have done this for a video player i build that does hundreds of
>>> millions
>>>>> of streams / year across platforms and devices.
>>>>> 
>>>>> I use SWFObject to attempt to write the flash SWF, and put our html5
>>>>> rendering code into the callback after the attempt, if the flash
>> failed
>>> to
>>>>> write.
>>>>> 
>>>>> 
>>>>> 
>>>>> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya <
>>> natavi.m...@gmail.com>
>>>>> wrote:
>>>>> 
>>>>>> Thank you very much for this link. But I need a bit different. If
>>> browser
>>>>>> support HTML5 and Flash it should play Flash. Only platforms that
>> does
>>>>> not
>>>>>> support Flash should play video.
>>>>>> 
>>>>>> 
>>>>>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana >> :
>>>>>> 
>> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
>>>>>>> natavi.m...@gmail.com> wrote:
>>>>>>> 
>>>>>>>> I need play video only for iPad and other devices that does not
>>> support
>>>>>>>> Flash. Does this code do that?
>>>>>>>> 
>>>>>>>> 
>>>>>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse >> :
>>>>>>>> 
>>>>>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
>>>>>>>>>  wrote:
>>>>>>>>>> I tested on Windows - just blank page. It seems  does not like
>>>>>>>>>> style="display:none" but I don't know another solition.
>>>>>>>>> 
>>>>>>>>> I typically use:
>>>>>>>>> 
>>>>>>>>> >>>>>> controls>
>>>>>>>>>  
>>>>>>>>>  
>>>>>>>>>  
>>>>>>>>>  ... Flash fallback goes here ...
>>>>>>>>> 
>>>>>>>>> 
>>>>>>>>> You'll have to change width/height to match video.
>>>>>>>>> 
>>>>>>>>> This app is great for converting your source to diff formats:
>>>>>>>>> 
>>>>>>>>> <http://www.mirovideoconverter.com/>
>>>>>>>>> ___
>>>>>>>>> Flashcoders mailing list
>>>>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>>>> ___
>>>>>>>> Flashcoders mailing list
>>>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>>> ___
>>>>>>> Flashcoders mailing list
>>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>> ___
>>>>>> Flashcoders mailing list
>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>> 
>>>>> 
>>>>> ___
>>>>> Flashcoders mailing list
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> ___
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> ___
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>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> 
> 
> 
> -- 
> James Merrill
> toThePixel.com <http://www.toThePixel.com>
> ___
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread natalia Vikhtinskaya
; > desktop browser, they can just click that if they don't what to install
> > > flash per se.
> > > HTH.
> > >
> > > Best,
> > >
> > > Karl DeSaulniers
> > > Design Drumm
> > > http://designdrumm.com
> > >
> > >
> > >
> > > On Jul 21, 2014, at 7:36 PM, Mike Starr  wrote:
> > >
> > > > So this looks complicated.
> > > >
> > > > A few resources I recommend:
> > > > Adobe GoLive
> > > > ActiveX
> > > >
> > > >
> > > > On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani <
> > > ross.sclaf...@gmail.com>
> > > > wrote:
> > > >
> > > >> I have done this for a video player i build that does hundreds of
> > > millions
> > > >> of streams / year across platforms and devices.
> > > >>
> > > >> I use SWFObject to attempt to write the flash SWF, and put our html5
> > > >> rendering code into the callback after the attempt, if the flash
> > failed
> > > to
> > > >> write.
> > > >>
> > > >>
> > > >>
> > > >> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya <
> > > natavi.m...@gmail.com>
> > > >> wrote:
> > > >>
> > > >>> Thank you very much for this link. But I need a bit different. If
> > > browser
> > > >>> support HTML5 and Flash it should play Flash. Only platforms that
> > does
> > > >> not
> > > >>> support Flash should play video.
> > > >>>
> > > >>>
> > > >>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana <
> ruben.quint...@gmail.com
> > >:
> > > >>>
> > > >>>>
> > http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
> > > >>>> natavi.m...@gmail.com> wrote:
> > > >>>>
> > > >>>>> I need play video only for iPad and other devices that does not
> > > support
> > > >>>>> Flash. Does this code do that?
> > > >>>>>
> > > >>>>>
> > > >>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse <
> mickyhulse.li...@gmail.com
> > >:
> > > >>>>>
> > > >>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> > > >>>>>>  wrote:
> > > >>>>>>> I tested on Windows - just blank page. It seems  does not like
> > > >>>>>>> style="display:none" but I don't know another solition.
> > > >>>>>>
> > > >>>>>> I typically use:
> > > >>>>>>
> > > >>>>>>  > > >>>> controls>
> > > >>>>>>   
> > > >>>>>>   
> > > >>>>>>   
> > > >>>>>>   ... Flash fallback goes here ...
> > > >>>>>> 
> > > >>>>>>
> > > >>>>>> You'll have to change width/height to match video.
> > > >>>>>>
> > > >>>>>> This app is great for converting your source to diff formats:
> > > >>>>>>
> > > >>>>>> <http://www.mirovideoconverter.com/>
> > > >>>>>> ___
> > > >>>>>> Flashcoders mailing list
> > > >>>>>> Flashcoders@chattyfig.figleaf.com
> > > >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>>>
> > > >>>>> ___
> > > >>>>> Flashcoders mailing list
> > > >>>>> Flashcoders@chattyfig.figleaf.com
> > > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>>
> > > >>>> ___
> > > >>>> Flashcoders mailing list
> > > >>>> Flashcoders@chattyfig.figleaf.com
> > > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>>>
> > > >>> ___
> > > >>> Flashcoders mailing list
> > > >>> Flashcoders@chattyfig.figleaf.com
> > > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>
> > > >>
> > > >> ___
> > > >> Flashcoders mailing list
> > > >> Flashcoders@chattyfig.figleaf.com
> > > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >>
> > > > ___
> > > > Flashcoders mailing list
> > > > Flashcoders@chattyfig.figleaf.com
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
>
>
>
> --
> James Merrill
> toThePixel.com <http://www.toThePixel.com>
> ___
> Flashcoders mailing list
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread James Merrill
>
> > >> I use SWFObject to attempt to write the flash SWF, and put our html5
> > >> rendering code into the callback after the attempt, if the flash
> failed
> > to
> > >> write.
> > >>
> > >>
> > >>
> > >> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya <
> > natavi.m...@gmail.com>
> > >> wrote:
> > >>
> > >>> Thank you very much for this link. But I need a bit different. If
> > browser
> > >>> support HTML5 and Flash it should play Flash. Only platforms that
> does
> > >> not
> > >>> support Flash should play video.
> > >>>
> > >>>
> > >>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana  >:
> > >>>
> > >>>>
> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
> > >>>>
> > >>>>
> > >>>>
> > >>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
> > >>>> natavi.m...@gmail.com> wrote:
> > >>>>
> > >>>>> I need play video only for iPad and other devices that does not
> > support
> > >>>>> Flash. Does this code do that?
> > >>>>>
> > >>>>>
> > >>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse  >:
> > >>>>>
> > >>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> > >>>>>>  wrote:
> > >>>>>>> I tested on Windows - just blank page. It seems  does not like
> > >>>>>>> style="display:none" but I don't know another solition.
> > >>>>>>
> > >>>>>> I typically use:
> > >>>>>>
> > >>>>>>  > >>>> controls>
> > >>>>>>   
> > >>>>>>   
> > >>>>>>   
> > >>>>>>   ... Flash fallback goes here ...
> > >>>>>> 
> > >>>>>>
> > >>>>>> You'll have to change width/height to match video.
> > >>>>>>
> > >>>>>> This app is great for converting your source to diff formats:
> > >>>>>>
> > >>>>>> <http://www.mirovideoconverter.com/>
> > >>>>>> ___
> > >>>>>> Flashcoders mailing list
> > >>>>>> Flashcoders@chattyfig.figleaf.com
> > >>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>>>>
> > >>>>> ___
> > >>>>> Flashcoders mailing list
> > >>>>> Flashcoders@chattyfig.figleaf.com
> > >>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>>>
> > >>>> ___
> > >>>> Flashcoders mailing list
> > >>>> Flashcoders@chattyfig.figleaf.com
> > >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>>>
> > >>> ___
> > >>> Flashcoders mailing list
> > >>> Flashcoders@chattyfig.figleaf.com
> > >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > >>
> > >> ___
> > >> Flashcoders mailing list
> > >> Flashcoders@chattyfig.figleaf.com
> > >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >>
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>



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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread natalia Vikhtinskaya
Thank you very much for the help. As I understand I use correct code. I
don't use different pages for video and flash. I did two blocks on the page.



 

 

 
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0";
width="100%" height="100%" id="jack_giant" align="middle">
 
 
  http://www.macromedia.com/go/getflashplayer"; />

 


 if ((navigator.userAgent.match(/iPad/i) != null) ||
(navigator.userAgent.match(/iPhone/i) != null) ||
(navigator.userAgent.match(/iPod/i) != null)) {
document.getElementById("video").style.display = "block";
document.getElementById("flash").style.display = "none"; }
 


I should improve JavaScript as Karl shows but unfortunately iPad does not
play video when html file tests. I tested this mp4 video in browsers that
support html5 and they play video. The same video iPad does not play. Where
can be problem?


2014-07-22 4:44 GMT+04:00 Karl DeSaulniers :

> Here is what I use, it's simple and works like a charm for me.
>
> 
> var nAgt = navigator.userAgent;
>
> var isMobile = {
> Android: function() {
> return nAgt.match(/Android/i) ? true : false;
> },
> BlackBerry: function() {
> return nAgt.match(/BlackBerry/i) ? true : false;
> },
> iOS: function() {
> return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
> },
> Windows: function() {
> return nAgt.match(/IEMobile/i) ? true : false;
> },
> Symbian: function() {
> return nAgt.match(/SymbianOS/i) ? true : false;
> },
> any: function() {
> return (isMobile.Android() || isMobile.BlackBerry() ||
> isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
> }
> };
>
> if( isMobile.any() ) {
> location.href = "HTML5/index.html" ;
> } else {
> location.href = "FLASH/index.html" ;
> }
> 
>
>
> You can also chek for individual devices by just calling any of the
> following...
>
> isMobile.Android()
> isMobile.BlackBerry()
> isMobile.iOS()
> isMobile.Windows()
> isMobile.Symbian()
>
> You can also add your own deviced if you know the userAgent. Just add it
> to the array! :)
> Now, this does not check if flash is installed. I have the old skool flash
> fallback for that and
> a link to the html 5 page in there as well so if they know they have a
> html5 compatible
> desktop browser, they can just click that if they don't what to install
> flash per se.
> HTH.
>
> Best,
>
> Karl DeSaulniers
> Design Drumm
> http://designdrumm.com
>
>
>
> On Jul 21, 2014, at 7:36 PM, Mike Starr  wrote:
>
> > So this looks complicated.
> >
> > A few resources I recommend:
> > Adobe GoLive
> > ActiveX
> >
> >
> > On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani <
> ross.sclaf...@gmail.com>
> > wrote:
> >
> >> I have done this for a video player i build that does hundreds of
> millions
> >> of streams / year across platforms and devices.
> >>
> >> I use SWFObject to attempt to write the flash SWF, and put our html5
> >> rendering code into the callback after the attempt, if the flash failed
> to
> >> write.
> >>
> >>
> >>
> >> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya <
> natavi.m...@gmail.com>
> >> wrote:
> >>
> >>> Thank you very much for this link. But I need a bit different. If
> browser
> >>> support HTML5 and Flash it should play Flash. Only platforms that does
> >> not
> >>> support Flash should play video.
> >>>
> >>>
> >>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana :
> >>>
> >>>> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
> >>>>
> >>>>
> >>>>
> >>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
> >>>> natavi.m...@gmail.com> wrote:
> >>>>
> >>>>> I need play video only for iPad and other devices that does not
> support
> >>>>> Flash. Does this code do that?
> >>>>>
> >>>>>
> >>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse :
> >>>>>
> >>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> >>>>>>  wrote:
> >>>>>>> I tested on Windows - just blank page. It seems  does not like
> >>>>>>> style="display:none" but I don't kn

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Karl DeSaulniers
Here is what I use, it's simple and works like a charm for me.


var nAgt = navigator.userAgent;

var isMobile = {
Android: function() {
return nAgt.match(/Android/i) ? true : false;
},
BlackBerry: function() {
return nAgt.match(/BlackBerry/i) ? true : false;
},
iOS: function() {
return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
},
Windows: function() {
return nAgt.match(/IEMobile/i) ? true : false;
},
Symbian: function() {
return nAgt.match(/SymbianOS/i) ? true : false;
},
any: function() {
return (isMobile.Android() || isMobile.BlackBerry() || isMobile.iOS() 
|| isMobile.Windows() || isMobile.Symbian());
}
};

if( isMobile.any() ) {
location.href = "HTML5/index.html" ;
} else {
location.href = "FLASH/index.html" ;
}



You can also chek for individual devices by just calling any of the following...

isMobile.Android()
isMobile.BlackBerry()
isMobile.iOS()
isMobile.Windows()
isMobile.Symbian()

You can also add your own deviced if you know the userAgent. Just add it to the 
array! :)
Now, this does not check if flash is installed. I have the old skool flash 
fallback for that and 
a link to the html 5 page in there as well so if they know they have a html5 
compatible 
desktop browser, they can just click that if they don't what to install flash 
per se.
HTH.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 21, 2014, at 7:36 PM, Mike Starr  wrote:

> So this looks complicated.
> 
> A few resources I recommend:
> Adobe GoLive
> ActiveX
> 
> 
> On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
> wrote:
> 
>> I have done this for a video player i build that does hundreds of millions
>> of streams / year across platforms and devices.
>> 
>> I use SWFObject to attempt to write the flash SWF, and put our html5
>> rendering code into the callback after the attempt, if the flash failed to
>> write.
>> 
>> 
>> 
>> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya 
>> wrote:
>> 
>>> Thank you very much for this link. But I need a bit different. If browser
>>> support HTML5 and Flash it should play Flash. Only platforms that does
>> not
>>> support Flash should play video.
>>> 
>>> 
>>> 2014-07-20 21:55 GMT+04:00 Ruben Quintana :
>>> 
>>>> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
>>>> 
>>>> 
>>>> 
>>>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
>>>> natavi.m...@gmail.com> wrote:
>>>> 
>>>>> I need play video only for iPad and other devices that does not support
>>>>> Flash. Does this code do that?
>>>>> 
>>>>> 
>>>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse :
>>>>> 
>>>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
>>>>>>  wrote:
>>>>>>> I tested on Windows - just blank page. It seems  does not like
>>>>>>> style="display:none" but I don't know another solition.
>>>>>> 
>>>>>> I typically use:
>>>>>> 
>>>>>> >>> controls>
>>>>>>   
>>>>>>   
>>>>>>   
>>>>>>   ... Flash fallback goes here ...
>>>>>> 
>>>>>> 
>>>>>> You'll have to change width/height to match video.
>>>>>> 
>>>>>> This app is great for converting your source to diff formats:
>>>>>> 
>>>>>> <http://www.mirovideoconverter.com/>
>>>>>> ___
>>>>>> Flashcoders mailing list
>>>>>> Flashcoders@chattyfig.figleaf.com
>>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>>> 
>>>>> ___
>>>>> Flashcoders mailing list
>>>>> Flashcoders@chattyfig.figleaf.com
>>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>>> 
>>>> ___
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
>> 
>> ___
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
> ___
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Mike Starr
So this looks complicated.

A few resources I recommend:
Adobe GoLive
ActiveX


On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
wrote:

> I have done this for a video player i build that does hundreds of millions
> of streams / year across platforms and devices.
>
> I use SWFObject to attempt to write the flash SWF, and put our html5
> rendering code into the callback after the attempt, if the flash failed to
> write.
>
>
>
> On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya 
> wrote:
>
> > Thank you very much for this link. But I need a bit different. If browser
> > support HTML5 and Flash it should play Flash. Only platforms that does
> not
> > support Flash should play video.
> >
> >
> > 2014-07-20 21:55 GMT+04:00 Ruben Quintana :
> >
> >> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
> >>
> >>
> >>
> >> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
> >> natavi.m...@gmail.com> wrote:
> >>
> >>> I need play video only for iPad and other devices that does not support
> >>> Flash. Does this code do that?
> >>>
> >>>
> >>> 2014-07-20 19:51 GMT+04:00 Micky Hulse :
> >>>
> >>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> >>>>  wrote:
> >>>>> I tested on Windows - just blank page. It seems  does not like
> >>>>> style="display:none" but I don't know another solition.
> >>>>
> >>>> I typically use:
> >>>>
> >>>>  >> controls>
> >>>>
> >>>>
> >>>>
> >>>>... Flash fallback goes here ...
> >>>> 
> >>>>
> >>>> You'll have to change width/height to match video.
> >>>>
> >>>> This app is great for converting your source to diff formats:
> >>>>
> >>>> <http://www.mirovideoconverter.com/>
> >>>> ___
> >>>> Flashcoders mailing list
> >>>> Flashcoders@chattyfig.figleaf.com
> >>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>>
> >>> ___
> >>> Flashcoders mailing list
> >>> Flashcoders@chattyfig.figleaf.com
> >>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>>
> >> _______
> >> Flashcoders mailing list
> >> Flashcoders@chattyfig.figleaf.com
> >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >>
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>
> ___
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Ross P. Sclafani
I have done this for a video player i build that does hundreds of millions of 
streams / year across platforms and devices.

I use SWFObject to attempt to write the flash SWF, and put our html5 rendering 
code into the callback after the attempt, if the flash failed to write.



On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya  wrote:

> Thank you very much for this link. But I need a bit different. If browser
> support HTML5 and Flash it should play Flash. Only platforms that does not
> support Flash should play video.
> 
> 
> 2014-07-20 21:55 GMT+04:00 Ruben Quintana :
> 
>> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
>> 
>> 
>> 
>> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
>> natavi.m...@gmail.com> wrote:
>> 
>>> I need play video only for iPad and other devices that does not support
>>> Flash. Does this code do that?
>>> 
>>> 
>>> 2014-07-20 19:51 GMT+04:00 Micky Hulse :
>>> 
>>>> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
>>>>  wrote:
>>>>> I tested on Windows - just blank page. It seems  does not like
>>>>> style="display:none" but I don't know another solition.
>>>> 
>>>> I typically use:
>>>> 
>>>> > controls>
>>>>
>>>>
>>>>
>>>>    ... Flash fallback goes here ...
>>>> 
>>>> 
>>>> You'll have to change width/height to match video.
>>>> 
>>>> This app is great for converting your source to diff formats:
>>>> 
>>>> <http://www.mirovideoconverter.com/>
>>>> _______
>>>> Flashcoders mailing list
>>>> Flashcoders@chattyfig.figleaf.com
>>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>> 
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>> 
>> _______
>> Flashcoders mailing list
>> Flashcoders@chattyfig.figleaf.com
>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>> 
> ___
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> Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread natalia Vikhtinskaya
Thank you very much for this link. But I need a bit different. If browser
support HTML5 and Flash it should play Flash. Only platforms that does not
support Flash should play video.


2014-07-20 21:55 GMT+04:00 Ruben Quintana :

> http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
>
>
>
> On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
> natavi.m...@gmail.com> wrote:
>
> > I need play video only for iPad and other devices that does not support
> > Flash. Does this code do that?
> >
> >
> > 2014-07-20 19:51 GMT+04:00 Micky Hulse :
> >
> > > On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> > >  wrote:
> > > > I tested on Windows - just blank page. It seems  does not like
> > > > style="display:none" but I don't know another solition.
> > >
> > > I typically use:
> > >
> > >  controls>
> > > 
> > > 
> > > 
> > > ... Flash fallback goes here ...
> > > 
> > >
> > > You'll have to change width/height to match video.
> > >
> > > This app is great for converting your source to diff formats:
> > >
> > > <http://www.mirovideoconverter.com/>
> > > ___
> > > Flashcoders mailing list
> > > Flashcoders@chattyfig.figleaf.com
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > _______
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> ___
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> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Ruben Quintana
http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/



On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya <
natavi.m...@gmail.com> wrote:

> I need play video only for iPad and other devices that does not support
> Flash. Does this code do that?
>
>
> 2014-07-20 19:51 GMT+04:00 Micky Hulse :
>
> > On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
> >  wrote:
> > > I tested on Windows - just blank page. It seems  does not like
> > > style="display:none" but I don't know another solition.
> >
> > I typically use:
> >
> > 
> > 
> > 
> > 
> > ... Flash fallback goes here ...
> > 
> >
> > You'll have to change width/height to match video.
> >
> > This app is great for converting your source to diff formats:
> >
> > <http://www.mirovideoconverter.com/>
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> _______
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread natalia Vikhtinskaya
I need play video only for iPad and other devices that does not support
Flash. Does this code do that?


2014-07-20 19:51 GMT+04:00 Micky Hulse :

> On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
>  wrote:
> > I tested on Windows - just blank page. It seems  does not like
> > style="display:none" but I don't know another solition.
>
> I typically use:
>
> 
> 
> 
> 
> ... Flash fallback goes here ...
> 
>
> You'll have to change width/height to match video.
>
> This app is great for converting your source to diff formats:
>
> <http://www.mirovideoconverter.com/>
> ___
> Flashcoders mailing list
> Flashcoders@chattyfig.figleaf.com
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
___
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Micky Hulse
On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
 wrote:
> I tested on Windows - just blank page. It seems  does not like
> style="display:none" but I don't know another solition.

I typically use:





... Flash fallback goes here ...


You'll have to change width/height to match video.

This app is great for converting your source to diff formats:

<http://www.mirovideoconverter.com/>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread natalia Vikhtinskaya
ok. I use now

 
 
I tested on Windows - just blank page. It seems  does not like
style="display:none" but I don't know another solition.


2014-07-20 18:42 GMT+04:00 Ross P. Sclafani :

> You don't embed QuickTime for iOS, you use the html5 video tag.
> Whatever solution you use should do that when flash isn't detected.
>
> Sent from my iPhone
>
> > On Jul 20, 2014, at 3:36 AM, natalia Vikhtinskaya 
> wrote:
> >
> > Hi
> > I am trying to find a simple way to show video file for devices that
> don't
> > have Flash
> > Here is the code
> >
> > 
> >  > CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab"; WIDTH="900"
> > HEIGHT="575" >
> > 
> > 
> >  > PLUGINSPAGE="http://www.apple.com/quicktime/download"; WIDTH="900"
> > HEIGHT="575" AUTOPLAY="true">
> > 
> > 
> > 
> > http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
> "
> > width="100%" height="100%" id="jack_giant" align="middle">
> > 
> > 
> >  > value="high" /> name="bgcolor"
> > value="#fdef96" />  > scale="noscale" bgcolor="#fdef96" width="100%" height="100%"
> > name="jack_giant" align="middle" allowScriptAccess="sameDomain"
> > allowFullScreen="false" type="application/x-shockwave-flash"
> pluginspage="
> > http://www.macromedia.com/go/getflashplayer"; />
> > 
> > 
> > 
> > if ((navigator.userAgent.match(/iPad/i) != null) ||
> > (navigator.userAgent.match(/iPhone/i) != null) ||
> > (navigator.userAgent.match(/iPod/i) != null)) {
> > document.getElementById("video").style.display = "block";
> > document.getElementById("flash").style.display = "none"; }
> > 
> >
> > But unfortunately that does not work.
> > Can anybody give me an advice what is the correct way for this task?
> > Thank you very much in advance.
> > ___
> > Flashcoders mailing list
> > Flashcoders@chattyfig.figleaf.com
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Ross P. Sclafani
You don't embed QuickTime for iOS, you use the html5 video tag.
Whatever solution you use should do that when flash isn't detected.

Sent from my iPhone

> On Jul 20, 2014, at 3:36 AM, natalia Vikhtinskaya  
> wrote:
> 
> Hi
> I am trying to find a simple way to show video file for devices that don't
> have Flash
> Here is the code
> 
> 
>  CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab"; WIDTH="900"
> HEIGHT="575" >
> 
> 
>  PLUGINSPAGE="http://www.apple.com/quicktime/download"; WIDTH="900"
> HEIGHT="575" AUTOPLAY="true">
> 
> 
> 
> http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0";
> width="100%" height="100%" id="jack_giant" align="middle">
> 
> 
>  value="high" /> value="#fdef96" />  scale="noscale" bgcolor="#fdef96" width="100%" height="100%"
> name="jack_giant" align="middle" allowScriptAccess="sameDomain"
> allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="
> http://www.macromedia.com/go/getflashplayer"; />
> 
> 
> 
> if ((navigator.userAgent.match(/iPad/i) != null) ||
> (navigator.userAgent.match(/iPhone/i) != null) ||
> (navigator.userAgent.match(/iPod/i) != null)) {
> document.getElementById("video").style.display = "block";
> document.getElementById("flash").style.display = "none"; }
> 
> 
> But unfortunately that does not work.
> Can anybody give me an advice what is the correct way for this task?
> Thank you very much in advance.
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