@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious
signs
...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done
Phonegap is great until you want to do something out of its parameters.
Also, my experience has been: build once, debug everywhere
Date: Tue, 9 Sep 2014 12:13:40 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows
, debug everywhere
Date: Tue, 9 Sep 2014 12:13:40 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Phonegap:
Well, I am amazed.
Thanks to all.
John
On 08/09/2014 20:39, James Merrill wrote
Flash CS6 and/or FlashCC and AIR and they both work great on
PC/MAC/IOS/Android.
Later,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote:
Phonegap is
John
Is Flash Builder Enterprise kept up to date, as the CC version is?
The Flash Builder for CS6 doesn't change.
John
On 09/09/2014 15:30, John R. Sweeney Jr. wrote:
Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android.
Later,
John
John R. Sweeney Jr.
Senior
Sorry, I do not know. I use the Flash Pro IDE.
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 9, 2014, at 2:40 PM, John McCormack j...@easypeasy.co.uk wrote:
Is Flash Builder Enterprise kept up to date,
: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime
...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done
@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious
.
Date: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing
Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.
Henrik, I noticed that your subject has AIR native extension.
Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for delivery
The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.
Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Friday, September 05, 2014 1:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
The rumors of Flash dying are overblown. The Flash and AIR
I never really used Flash much for the WWW. I build applications and Flash is
doing great for me. I have over a dozen apps in the iTunes store and 6 of them
are now going over to the Android store and dozens, upon dozens are available
for PC/MAC.
Touchscreens for trade shows, corporate and
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney
Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
I never really used Flash much
There may have been some merit in Apple's battery argument since greater
cpu activity, for Flash's vector format, might incur a greater energy cost.
Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.
The thing is, I have no idea how
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.
John McCormack skriver:
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
I never really used Flash much
Ever wanted to play with classics like ReadProcessMemory in
Actionscript? Now you can!
I have written an ANE that exposes the Windows debugging API for use in
ActionScript. It comes with a asdoc reference manual for easy API learning.
It allows access to everything you'd expect from a basic
Thank you all for the help. Finally I understand where is problem. I
created App with runtime embedded. Then I used Advanced Installer
http://www.advancedinstaller.com/ and created installer package. By
default it installs my app to Program file folder. The App runs but nothing
write on the disk.
Have your app write files into the users document area instead of a
subfolder of the app which will be in the Program Files folder and under
restrictions.
Part of it might be solved by instructing advanced installer to enforce
the user to have administrative permissions.
best
Hans
On
Installer put app to c\programfiles\companyname\folder\folderwithapp
Installer do the job and copy files.The App when it placed in Program
files folder with subfolder with xml fil does not write it when I change
xml and save it in app. Everythng works if app placed not in Programfile
folder.
This is code in app
var appDirectory:File =
File.applicationDirectory;//File.applicationStorageDirectory
var fileString:String = appDirectory.nativePath;
var appFile:File = File.documentsDirectory;
var
setsFile:String=fileString+File.separator+data+File.separator+sets.xml
function
natalia Vikhtinskaya skriver:
This is code in app
var appDirectory:File =
File.applicationDirectory;//File.applicationStorageDirectory
var fileString:String = appDirectory.nativePath;
var appFile:File = File.documentsDirectory;
var
Ok, I understand. Where I must save my data?I have them in the same folder
as fla file.
2014-03-01 16:58 GMT+04:00 Henrik Andersson he...@henke37.cjb.net:
natalia Vikhtinskaya skriver:
This is code in app
var appDirectory:File =
In your code, change every File.applicationDirectory to File.
applicationStorageDirectory
On Sat, Mar 1, 2014 at 7:44 AM, natalia Vikhtinskaya
natavi.m...@gmail.comwrote:
Ok, I understand. Where I must save my data?I have them in the same folder
as fla file.
2014-03-01 16:58 GMT+04:00
Natalia,
In saveXML, try:
appFile = File.applicationStorageDirectory.resolvePath(data/sets.xml);
Several quibbles with the code, but this should work...
HTH,
--Dave
Ok, I understand. Where I must save my data?I have them in the same folder
as fla file.
2014-03-01 16:58
Easiest way is probably the app with runtime embedded option.
And if that is similar to how it works in Flash Builder (Flex), you'll then
need installer software to create a custom executable.
As stated in the article:
quote
The resulting set of files is a complete AIR application, including a
I'm unsure the status of this or if someone has suggested any of the
following:
Are you saying the app doesn't work when using the installer but works as
expected when copying the app folder somewhere outside of your clients
Program Files folder? This will fail with default Windows settings as
You can apply for a license to (re)distribute the Air runtime and then package
it with your application.
http://help.adobe.com/en_US/air/redist/WS485a42d56cd19641-70d979a8124ef20a34b-8000.html
Or you can include a captive copy of the Air runtime with your application.
Not sure I understand how I can use this information in Flash Cs6. I
created app in this program as Air 3.2 for Desktop. I have only two options
- Windows Installer and App with runtime embedded.
2014-02-23 16:42 GMT+04:00 Peter Ginneberge p.ginnebe...@telenet.be:
You can apply for a license
Thank you for help.
I try to describe situation better. When I publish app as Windows
installer the user can take my exe file and install app on his pc. On
desktop he has icon after clicking on it he runs app. It plays well but
function write nothing do. I use
newFileStream.openAsync (appFile,
Where are you saving the files to? You can't write to the application's folder
when deployed but might work when you are testing on your machine. You need to
be writing to a user folder, document folder, etc. anywhere but a subfolder of
the Programs folder.
On Feb 17, 2014, at 6:33 AM, natalia
Does it read files, but not write? Do you have the
'WRITE_EXTERNAL_STORAGE' permission (in the AIR... settings) set? Can you
add some tracing to see what directory it's trying to write to?
I'd think the app wouldn't run at all if AIR isn't installed
did you
embed the AIR runtime?
Hi to all.
I solved all problems with xml editor in flash. I created AIR app that
loads and saves xml after editing. I created Windows installer app. It
works well on XP and Win 8. But when the user installs it on his pc (I
think he has no AIR program on it) app plays but not saves files . What do
natalia Vikhtinskaya skriver:
Hi to all.
I solved all problems with xml editor in flash. I created AIR app that
loads and saves xml after editing. I created Windows installer app. It
works well on XP and Win 8. But when the user installs it on his pc (I
think he has no AIR program on it) app
I'm still using it, and always get good feedback from clients. I'd
recommend it, although I hadn't considered whether adobe might stop
supporting it.
David Hunter
www.davidhunterdesign.com
+44 (0) 7869 104 906
@DHDPIC
On 19 May 2013 15:08, Hans Wichman hans.wich...@gmail.com wrote:
Hi John,
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Hunter
Sent: 20 May 2013 09:42
To: Flash Coders List
Subject: Re: [Flashcoders] AIR
I'm still using it, and always get good feedback from clients. I'd recommend
it, although I hadn't considered whether adobe might stop supporting
content created today will still run in the future, independent of where
air itself is going.
Unless you're using the HTML component to load external (http) content which
you have no control over.
Webkit (the browser engine AIR uses) currently doesn't support HTML 5 very well.
For instance,
Webkit is dragging its feet, is exactly why Google pulled away from Webkit and
has gone over to their render engine Blink. Apple is not interested in pushing
HTML5 acceptance in webkit, just like they didn't want Flash around either.
They want you buying apps through the App/iTunes store and
Thank you for responding.
I had considered delivering educational content through PDFs as well but
it looks as though AIR is a safer bet.
John
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
I have built approximately a dozen AIR apps for a educational publishing house
that deliver on PC and MAC. With minimal changes, mostly fileIO (saving and
loading previous game) it took me about a day to convert each app to run on an
iPad, beta test and then submit to the iTunes store for
That sounds very good.
Is it hard to get the public's interest in them?
I have sold CDs into the education market. Another is on the way:
decimals fractions msi (beta)...
http://www.easypeasy.co.uk/atm/
I really need to be selling cheaply to a wider market and AIR, rather
than C++, will
Hi there.
I would like to produce some educational material using AIR but am
feeling very insecure about its future.
Could you possibly let me know how active you are in producing content
deliverable through AIR.
Thanks
John
___
Flashcoders
Hi John,
content created today will still run in the future, independent of where air
itself is going. I wouldnt worry too much bout it, but that might be just me :)
best
h
Sent from my iPad
On 19 mei 2013, at 14:39, John McCormack j...@easypeasy.co.uk wrote:
Hi there.
I would like to
Howdy all,
Well its been so long since I had a machine that didn't have AIR on it and I
didn't see specific info on the Adobe site, if a person has never installed an
AIR file on their system before, when they try to run an .air file does the
installer tell the user they need to install AIR on
Windows will show it as an unrecognized file type and present the usual
shall we go to a website and fail to find anything useful? question.
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Apple is doing all it can in order to make Flash fail (with some success), so
that's certainly the case here.
Sorry not to have more information.
Is there a conflict between AIR and iTumes on Windows? I've been getting
sporadic crashes on Windows 7 from WebKit.dll when using HTMLLoader.
Is there a conflict between AIR and iTumes on Windows? I've been getting
sporadic crashes on Windows 7 from WebKit.dll when using HTMLLoader. Seeing
suggestions to uninstall iTunes I tried it and haven't experienced a crash
since. Would like to confirm that that was the problem but can't find
So no one has dabbled in iPad apps? That's a bit surprising or is that saying
don't?
:(
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote:
Has anyone built a app in AIR
Hi John,
Yes, I have a couple apps out their on iPad. One specifically does indeed
play external mp3s loaded from a sub directory. It also records and plays
back wavs.
All doable.
I haven't responded because I did the last one approximately 10 months ago
and really don't recall the details.
Hi John,
Yes I have developed apps that use external mp3 files, that was a last year so
I'm trying to remember if we had any gotchyas. It should work. Are you sure you
are bundling the mp3 files properly with your app so they exist on the iPad?
If I come up with any ideas I'll let you know.
Has anyone built a app in AIR for iPad? I'm experimenting now, for a project
coming up and have found that when I access an external mp3 and try to load and
play, that it doesn't play. Works on my desktop, but not on the iPad.
I have internal audio that works just fine, but can't hear the
Have you tried running your mp3 through iTunes converter and using an
exported mp3 from that?
Might be a quick fix.
Best,
Karl
On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote:
Has anyone built a app in AIR for iPad? I'm experimenting now, for a
project coming up and have found that
Hmmm changing it to .saver isn't working, it comes up grey in System
Preferences and when you select it drops a message box You cannot use the
Flash Player screen saver on this computer. I'm on OS X version 10.6.8 .
Similar message if I try just an swf not a projector.
It's in the same folder as
Here you go...
http://www.instantstorm.com/
Best,
Karl
On Mar 13, 2012, at 3:17 AM, David Hunter wrote:
Hmmm changing it to .saver isn't working, it comes up grey in System
Preferences and when you select it drops a message box You cannot
use the
Flash Player screen saver on this
Or try these..
http://www.flashsaver.org/en/
http://www.video-flash.de/swf-screensaver-for-mac/
HTH,
Karl
On Mar 13, 2012, at 5:28 AM, Karl DeSaulniers wrote:
Here you go...
http://www.instantstorm.com/
Best,
Karl
On Mar 13, 2012, at 3:17 AM, David Hunter wrote:
Hmmm changing it to
Thanks Karl that last one looks like it could be the ticket.
Will give it a go later and post how successful it is.
Best,
David
On 13 March 2012 10:55, Karl DeSaulniers k...@designdrumm.com wrote:
Or try these..
http://www.flashsaver.org/en/
Unfortunately that Screensaver For Mac doesn't seem to work for me. Their
demo files don't even work. I'm on OS X 10.6.8 .
Can someone on another system (or even the same) test it to see if it
works? Only need to download and double-click the .saver file to test.
Big thanks in advance,
David
Because OSX 10.6 needs a 64bit screensaver and the one your creating
is 32bit.
Google your issue and you will see what I am talking about.
That's what I did.
Best,
Karl
On Mar 13, 2012, at 12:46 PM, David Hunter wrote:
Unfortunately that Screensaver For Mac doesn't seem to work for me.
Nice one! got it working. Not sure if that will be acceptable to the client
but the upshot is that I can make a wicked screensaver for myself in Flash.
Thanks Karl,
David
On 13 March 2012 23:13, Karl DeSaulniers k...@designdrumm.com wrote:
Because OSX 10.6 needs a 64bit screensaver and the
H it works in test mode but when I run it properly from a hot corner it
says I need to update it.
On 14 March 2012 00:29, David Hunter m...@davidhunterdesign.com wrote:
Nice one! got it working. Not sure if that will be acceptable to the
client but the upshot is that I can make a wicked
Not sure what you mean. It asks you to update the screensaver file?
Did you make it 64bit?
Karl
On Mar 13, 2012, at 7:32 PM, David Hunter wrote:
H it works in test mode but when I run it properly from a hot
corner it
says I need to update it.
On 14 March 2012 00:29, David Hunter
Just provide a 64bit and 32bit version to the client.
They always love choices... :)
I'd also google the percentage of users on 10.6 as opposed to 10.5
Show that to the client and let them make the call on which to release
first.
Good luck with Mountain Lion. Heard they were tightening the
i googled it as you suggested and the advice was to run system preferences
in 32-bit mode. can i recompile the .screensaver file in 64-bit ?
On 14 March 2012 00:45, Karl DeSaulniers k...@designdrumm.com wrote:
Not sure what you mean. It asks you to update the screensaver file?
Did you make it
Okay. I'll gladly show my ignorance.
How did you make at 32-bit AND 64-bit projector? I've looked all through
publish settings and google and Adobe. I find now reference.
So I'll ask you. ;)
Thanks,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Maybe export 64bit from Flash?
Couldn't say for sure.
If someone can verify if you can even do 64bit exports from Flash.
I would think CS5 could. Haven't tested that one.
Best,
Karl
On Mar 13, 2012, at 8:04 PM, David Hunter wrote:
i googled it as you suggested and the advice was to run
Here you go. Not a 32 and 64 bit projector file. A 32 and 64
bit .saver file.
http://www.screentime.com/software/flash-screensaver
But, you have to pay to get 64 bit.
:)
Karl
On Mar 13, 2012, at 8:15 PM, John R. Sweeney Jr. wrote:
Okay. I'll gladly show my ignorance.
How did you make
I didn't think you could make a 64- projector from Flash.
Thanks,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Mar 13, 2012, at 8:33 PM, Karl DeSaulniers wrote:
Here you go. Not a 32 and 64 bit projector file. A
I had asked if it was possible. But was not sure myself.
For his project, he just needs the .saver file to be 64 bit to work on
10.6+
I thought maybe Flash CS5 could since it targets those devices, but
again not sure. Don't have it.
Should be possible if it isn't, IMO.
Best,
Karl
On Mar
Hi All,
Anyone have any advice on making screensavers from Flash? I have seen some
decent looking software
http://www.screentime.com/software/flash-screensaverto convert an swf
into a screensaver but it is quite pricey, I didn't have
any luck with a mac open source alternatives, so I was
I know only this one: http://www.instantstorm.com/
But I think it's for Windows only
Adrian
W dniu 2012-03-12 23:58, David Hunter pisze:
Hi All,
Anyone have any advice on making screensavers from Flash? I have seen some
decent looking software
Hi David,
What you can do is create and run an AIR app on startup of the users machine,
respond to the idleTime property and show some media or text accordingly. The
only thing is that it won't show up in the screeensavers list on the
appropriate OS.
I think the SPF app has something
Over the years I've used ScreenTime first for Director screensaver's and then
Flash. It really works well. Installs it like an actual screensaver on PC or
MAC.
It does the job quite well.
Later,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman
Thanks for the pointers on AIR and feedback on Screentime. I'll look into
all that further.
Cheers,
David
On 12 March 2012 23:57, John R. Sweeney Jr. jr.swee...@comcast.net wrote:
Over the years I've used ScreenTime first for Director screensaver's and
then Flash. It really works well.
David Hunter skriver:
Hi All,
Anyone have any advice on making screensavers from Flash? I have seen some
decent looking software
http://www.screentime.com/software/flash-screensaverto convert an swf
into a screensaver but it is quite pricey, I didn't have
any luck with a mac open source
That doesn't seem to work on my mac. System Preferences Desktop Screen
Saver not picking up my renamed projector file. Is it Windows only?
Thanks Henrik.
On 13 March 2012 00:38, Henrik Andersson he...@henke37.cjb.net wrote:
David Hunter skriver:
Hi All,
Anyone have any advice on making
If you only want PC, this will work. For the MAC is .saver.
You also have to listen for any key strokes, key presses or mouse movement to
exit your program.
And don't forget that users have NO idea where to put a .scr file or the .saver
files and on the MAC side the LIbrary folder is usually
David Hunter skriver:
That doesn't seem to work on my mac. System Preferences Desktop Screen
Saver not picking up my renamed projector file. Is it Windows only?
Thanks Henrik.
Yup, windows only.
___
Flashcoders mailing list
/Library/Screen Savers (for all users of the computer to use it,
otherwise install in the /Users/Library/Screen Savers directory)
I also think that if the user clicks a .saver file, it should offer to
install itself.
Not sure of one built in flash though.
I'd try it on my mac before hand
I'm not understanding something here - in the following excerpted and
simplified example, I'm trying to send a ByteArray of length 170 and there seem
to be 173 bytes received. Where are the extra bytes coming from and and is
that the reason readObject returns null? (tracing _socketData.toString
Mattheis, Erik (MIN-WSW) skriver:
I'm not understanding something here - in the following excerpted and
simplified example, I'm trying to send a ByteArray of length 170 and there
seem to be 173 bytes received. Where are the extra bytes coming from and
and is that the reason readObject
On 2/16/12 4:20 PM, Henrik Andersson he...@henke37.cjb.net wrote:
It is highly possible that multiple writes was stuffed into one read,
even if you don't flush between the writes.
The three left over bytes could be the first three bytes of the length
of the next object.
I left out some of the
Mattheis, Erik (MIN-WSW) skriver:
On 2/16/12 4:20 PM, Henrik Andersson he...@henke37.cjb.net wrote:
It is highly possible that multiple writes was stuffed into one read,
even if you don't flush between the writes.
The three left over bytes could be the first three bytes of the length
of the
In my server app I was performing ByteArray.writeObject(MyObjectToSend) to
assemble MyByteArray and then again using Socket.writeObject(MyByteArray) when
actually sending it. This created an AMF encoded object within an AMF encoded
object, oops.
Once I discovered this error I was able to fix a
Henke!
Have we met on IRC ? I operate there as butter. Used to hit up actionscript and
papervison3d on freenode but it's been a while.
Ross P. Sclafani
Owner / Creative Director
Neuromantic Industries
http://www.neuromantic.com
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
Ross Sclafani skriver:
Henke!
Have we met on IRC ? I operate there as butter. Used to hit up actionscript
and papervison3d on freenode but it's been a while.
Quite likely, since I do hang on ##actionscript@Freenode all the time.
It must indeed have been quite a while, since I am afraid I
In a the client of a client/server AIR app I have:
function onSocketData(event:ProgressEvent) : void {
var result = _socket.readObject();
// do something with result
}
How can I be sure the whole object is available before I try to use it?
Things work as expected most of the time, but with
Hi,
Are you sure that this is not something server-side?
I have had similar problems which were compounded when using Wireless
connections - we traced the fault back to the server code giving up
filling the socket buffer when it got a buffer full event?
Apart from that you could use some
Basic TCP rules says that you are sending an octet stream.
All socket APIs are optimized for bulk access to avoid silly performance
issues due to lots of function calls (and possible mode switches).
This means that you MAY get more than one object in one go and that you
MAY get only a part of
I've not considered it may be a server issue. The server is also an AIR app -
looking at the documentation there doesn't seem to be any events related to
sending data over sockets - is it possible to tell if data was successfully
written to the socket?
On 2/15/12 11:29 AM, Glen Pike
I've been unsuccessful at finding an example of a functional AS app which uses
one of the second two approaches, I can only find broad descriptions of what
needs to happen.
It appears that Socket.bytesAvailable functions differently depending on the
version of AIR, either representing the
Mattheis, Erik (MIN-WSW) skriver:
If I have to do this without looking at functional examples, how would one
transmit a terminator byte or byte size while using Socket.writeObject()?
Write the object to a ByteArray, measure the size of that and send the
size of that before the contents of the
Hi everyone,
I would really appreciate if you could point me in the right direction for
this one.
We're building an AIR for Android app which is basically a collection of 20
elearning scenarios. Each scenario is a sequence of activities that uses
assets such as XML, MP3, JPG and F4V files. There
First of all, there is no protection in the current design. And you can
never make one that will do squat.
Second, there are libraries to work with zip files. I have used one
myself, not too hard.
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Hi All,
I am developing an application for adobe AIR. The code for the application
is written in as2.0. I am using HtmlLoader class to load the html file
which has the actionscript 2.0.swf file embedded in it. The structure goes
like this
FLEX/AS3.0(Desktop Application)HTMLLoader
Good to know
On Wed, Jun 8, 2011 at 6:31 AM, Karim Beyrouti ka...@kurst.co.uk wrote:
Figured it out, in air you have to define a URL for the map component.
i.e.: zoomMap.url= 'http://myWebsite.com'
Cheers
Karim
On 8 Jun 2011, at 12:49, Karim Beyrouti wrote:
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