[Flightgear-devel] FlightGear v0.9.5

2004-07-31 Thread Erik Hofman
For what it's worth, FlightGear 0.9.5 for IRIX is available at: http://www.1stweb.nl/~ehofman/fgfs/ Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Erik Hofman
Arnt Karlsen wrote: On Wed, 28 Jul 2004 21:42:48 -0400, Ampere wrote in message [EMAIL PROTECTED]: On July 28, 2004 03:06 pm, Jon S Berndt wrote: So, from the point of view of the horizontal stabilizor, that pesky downwash happens because wings really suck. ;-) I guess that's one of the reasons

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-31 Thread Erik Hofman
Arnt Karlsen wrote: Erik (Ever used the bicycle to cycle up a steep hill?) ..is overhang steep enough? ;-) On a bicycle? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] RFD: how to handle add-on ground scenery distribution

2004-07-31 Thread Erik Hofman
Jon Stockill wrote: Erik Hofman wrote: My personal opinion would be to get everything at one place, preferably (but not necessarily) in a separate CVS branch at flightgear.org just like the world wide scenery right now. That would be easiest for everybody (and provides mirror sites

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 28 Jul 2004 23:55:09 +0200 Erik Hofman [EMAIL PROTECTED] wrote: Jon S Berndt wrote: That's because it's _mostly_ (or entirely) the sucking action above the wing that contributes the most to lift. No, that is the *result* of lift, not the *cause*. No, you're mixing up

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Erik Hofman
Jon Berndt wrote: One more thing: think of a baseball or better yet a lightweight ball. How do those things curve? I wouldn't know. I haven't thought about that one yet. My first impression would be that of the cohesive and adhesive forces again. Erik

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Erik Hofman
Tony Peden wrote: I hope you guys realize that this is an ages old debate that still goes on in the relevant academic circles. Yes. There is nothing wrong with fixing this for once and for all isn't there? :-D Erik ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Ready for next release?

2004-07-29 Thread Erik Hofman
Jim Wilson wrote: Curtis L. Olson said: Sounds fine, I wasn't planning on rolling out the official release today anyway. Tomorrow is probably the earliest ... more likely friday. Just a heads up: there is a minor (as in easy to fix) issue with building SimGear using gcc 2.96 that was

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Erik Hofman
Jon S Berndt wrote: On Thu, 29 Jul 2004 10:34:16 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Ok, then how do you explain a frisbee that can curve either way, even though it's always thrown with the same direction of spin. And please include the coriolis effect in your explanation (now that

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-29 Thread Erik Hofman
Curtis L. Olson wrote: Erik Hofman wrote: Jon S Berndt wrote: On Thu, 29 Jul 2004 10:34:16 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Ok, then how do you explain a frisbee that can curve either way, even though it's always thrown with the same direction of spin. And please include

Re: Segmentation Fault: (was Re: [Flightgear-devel] Ready for next release?)

2004-07-29 Thread Erik Hofman
Durk Talsma wrote: Hmm, I hate to spoil the party, but I did get a segmentation fault in FlightGear today (running 0.9.5-pre3). I'm not sure when it happened, since I started FlightGear this morning and letting it fly between KSFO and EHAM (which appears to become my favorite test route :-)),

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote: I've been frustrated with the tendency of the DC-3 (--aircraft=dc3) to noseover during the takeoff and landing rolls, and of the J3 Cub (--aircraft=j3cub) to nose over during wheel landings. I've fiddled with the YASim files a lot in the past but have never found a good

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 28 Jul 2004 14:15:04 -0400 Norman Vine [EMAIL PROTECTED] wrote: This is a 100 year old argument :-) http://hyperphysics.phy-astr.gsu.edu/hbase/fluids/airfoil.html If you really want to know read everything you can wriiten by Koukowskii and Prandtl Is light a wave or a

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
David Megginson wrote: The important thing to note is that the airflow *above* the wing also curves down, not just the airflow below it. That is why, even with the same incidence angle, the hstab sees a different angle of attack in the wings' downwash even if it is level with or slightly above

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: On Wed, 28 Jul 2004 22:56:59 +0200 Erik Hofman [EMAIL PROTECTED] wrote: This is exactly the reason why pressure is build up underneath the wing (pushing the airfoil up on air molecules == force). No, not really. See: http://www.av8n.com/how/htm/airfoils.html#sec-consistent

[Flightgear-devel] ReSemi OT: Lift (Was: Taildragger takeoff and landing)

2004-07-28 Thread Erik Hofman
Erik Hofman wrote: Try this for a start: An airflow over the wing is causing the downwash at the end of the airfoil. The airflow below the wing is now kind of captured between the airfoil and the layer(s) of air underneath itself. In this situation it can go in just two directions, up or down

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Erik Hofman
Jon S Berndt wrote: Which is why he never flew. See the argument about bullets in the link provided, above. http://dsc.discovery.com/news/briefs/20031201/leonardo.html In the case of the airflow below the wing, it's not really trapped. It gets out of the way, below. But it will encounter a force

Re: [Flightgear-devel] Stabilizer Trim

2004-07-27 Thread Erik Hofman
Innis Cunningham wrote: Hi All As far as I can tell there is no property to simulate a stabilizer trim system in flightgear.If this is not the case then maybe some kind soul could point me to the said property. If there is infact no such property currently, is there some kind soul who could

Re: [Flightgear-devel] Tried the Spitfire

2004-07-27 Thread Erik Hofman
Vivian Meazza wrote: Pitot head icing It might be a bit early, but I seriously read pilot head icing at first ... Erik (Is that already implemented?) ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-27 Thread Erik Hofman
Tiago Gusmão wrote: meanwhile while using tcp.xml, i noticed that using a line separator of newline actually printed the word newline (this doesn't happen in var separator), it doesn't bother me much, just reporting Odd, both cases are handled the same. Maybe your utility to check for the

Re: [Flightgear-devel] Tried the Spitfire

2004-07-27 Thread Erik Hofman
Vivian Meazza wrote: Mastered the Spitfire yet? Yes. It's a marvelous aircraft to fly! Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-27 Thread Erik Hofman
Tiago Gusmão wrote: There are missing elses (generic.cxx), meaning code could run line_separator= line_sep_string; even after one of the ifs was true. You are completely correct on this. Thanks for the catch. A fix is in CVS. Erik ___ Flightgear-devel

Re: Carb ice (was Re: [Flightgear-devel] Tried the Spitfire)

2004-07-27 Thread Erik Hofman
David Megginson wrote: Matthew Law wrote: I agree totally. Does FG define humidity at all? Yes -- we report it, and I'm pretty sure that we use it in density altitude calculations (so that it affects both true airspeed and engine performance). METAR reported humidity is also used. Erik

Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-26 Thread Erik Hofman
Tiago Gusmão wrote: meanwhile while using tcp.xml, i noticed that using a line separator of newline actually printed the word newline (this doesn't happen in var separator), it doesn't bother me much, just reporting Good yo know. I'll investigate this. Is there any generic input support planned

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-25 Thread Erik Hofman
Ampere K. Hardraade wrote: No. What I want to do is tell each of these animation file where the livery resides. I want to be able to tell all of them with in one single file, instead of having to create a new xml file for every animation file. Ah, That's what you meant. I don't think that

Re: [Flightgear-devel] Saitek Cyborg-Evo.xml broken

2004-07-25 Thread Erik Hofman
Dave Perry wrote: Help! Since my CH Yoke and Pedals don't work with the new joydev driver in Suse 9.1, I need to use my Saitek Cyborg Evo joystick. Both js_demo and jstest show all it's axes and buttons working but ony the non DEFANGED functions work in FlightGear (that is aileron, elevator

Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-25 Thread Erik Hofman
Tiago Gusmão wrote: Hi I'm having trouble using it on tcp/ip, altough over serial it works as expected. i'm using other machine (192.168.0.2) with netcat (nc -l -p 5500) and firing FG on this pc(192.168.0.1) like this: $ fgfs --generic=socket,out,5,192.168.0.2,5500,tcp,osc Failed to find runway

Re: [Flightgear-devel] trouble with generic protocol over TCP/IP

2004-07-25 Thread Erik Hofman
Tiago Gusmão wrote: $ fgfs --generic=socket,out,5,192.168.0.2,5500,tcp,osc Failed to find runway 28R at airport LPMA Initializing OpenAL sound manager Unable to load the protocol configuration file This is fixed in CVS and will be included in the next release of FlightGear (0.9.5). Erik

Re: [Flightgear-devel] Error message from the latest CVS

2004-07-24 Thread Erik Hofman
Ampere K. Hardraade wrote: Dialog scenery_loading not defined The message only appears when one is in KSFO. As for other airports, the message doesn't appear; neither does the scenery. All there is is an ocean. Is you base package in sync with FlightGear? Both FlightGear and the base package

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-24 Thread Erik Hofman
Ampere K. Hardraade wrote: I'm sorry, but I still don't get it. Take a look at FlightGear/data/Aircraft/f16/Models/f16.xml: ?xml version=1.0? PropertyList pathf16.ac/path offsets z-m0.15/z-m pitch-deg0.3/pitch-deg /offsets !-- Submodels -- model nameRudderPedals/name

Re: [Flightgear-devel] [PATCH] shrinking dialogs

2004-07-23 Thread Erik Hofman
Jim Wilson wrote: This is a workaround for an issue where the xml dialogs were shrinking on subsequent pops. Committed. Thanks. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Prerelease 2 and traffic manger

2004-07-23 Thread Erik Hofman
Jon S Berndt wrote: \ Is the MD-11 a JSBSim aircraft? I thought it was, but I don't recall it being in our CVS ... is the AI aircraft its own FDM? It is and it's in JSBSim CVS (since about two weeks). AIModels are driver by a very (very) simple FDM that basically makes sure the aircraft goes in

Re: [Flightgear-devel] Still need opinions/suggestions re: recommendation to Robin Peel/airport taxiway data format

2004-07-23 Thread Erik Hofman
Ampere K. Hardraade wrote: I think someone should implement the followings: 1. Treat each taxi way as a line. 2. Joint the end of two taxi ways together. http://www.student.yorku.ca/~ampere/STEP1.jpg 3. Apply fillet. http://www.student.yorku.ca/~ampere/STEP2.jpg 4. Apply loth.

Re: [Flightgear-devel] Latest CVS Aborts

2004-07-23 Thread Erik Hofman
Jonathan Polley wrote: I just updated tonight and FlightGear no longer runs on the Mac. As of last night, everything ran just file, but after updating everything (SimGear, FlightGear, and base packages) I get an abort. Oops, sorry all. This is caused by me not including a bunch of

Re: [Flightgear-devel] [PATCH] proposed message degrade in ATC code

2004-07-23 Thread Erik Hofman
Jim Wilson wrote: For now anyway can we reduce this a level? This makes the airport not found message (in ATC code only) warning level. I'm amazed at how often this gets called. Good idea, it's committed. Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-22 Thread Erik Hofman
Ampere K. Hardraade wrote: Thank you. So, is there anyway to include more than one XML file? The reason I ask is because I have multiple mesh files, and each of them has its own XML animation file. I would like to tell all of them where the livery resides in in one single XML file. In most

Re: [Flightgear-devel] [PATCH] to fix SegFault in SimGear animation code

2004-07-22 Thread Erik Hofman
Jim Wilson wrote: Correct a typo that produces segfault during cleanup on some systems. Committed. Thanks. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [PATCH] to fix SegFault in SimGear animation code

2004-07-22 Thread Erik Hofman
Jim Wilson wrote: Cool. Also, I posted a second patch for the scenery startup issue. I ended up using an xml dialog instead of nasal for the Scenery Loading message so it could also pop-up when teleporting to different airports. Probably I could have used nasal, but I'm just not up to speed on

Re: [Flightgear-devel] Prerelease 2 and traffic manger

2004-07-22 Thread Erik Hofman
Durk Talsma wrote: Also, note that including the MD-11 at this stage is not my first preference: that would be including the new traffic manager and AIFlightplan code, and use *only* the 737 traffic. Done. Erik ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-21 Thread Erik Hofman
Ampere K. Hardraade wrote: Is it possible to have something like this: light-mappath/mon-scheme-texture.RGB/light-map Using XML to define fading in places such as the landing light and taxi light is fine, but doing so in places such as the cockpit is too much I would think. It depends a bit on

Re: [Flightgear-devel] DC-3 Sounds

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: There is a modified sound config in cvs that at least partially addresses the problems. I hope Erik doesn't mind. Neh, it really needed an update anyway. If I find some time I will try to improve the sound quality also (probably getting to back to 16-bit audio), but if any one

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-21 Thread Erik Hofman
Ampere K. Hardraade wrote: ...code last weekend, and did this: http://www.cs.yorku.ca/~cs233144/PROTOTYPE.jpg this: http://www.cs.yorku.ca/~cs233144/FINNAIR.jpg and this: http://www.cs.yorku.ca/~cs233144/KLM.jpg Very well done Ampere! I've put them in CVS. Erik

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: I've got the FDMs waiting while the scenery loads on startup. Mid air starts are smooth again and even ground starts are a little nicer, especially if you've left the throttle on the joystick open full. The screen shows the scene as it always does, the aircraft just isn't

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: It's easy to do with a tiny Nasal script, which remains visible when a property (/sim/initialized ?) is false. Wouldn't that end up getting invoked every frame for the life of the program? This is just a one shot thing. No, a Nasal program is in essence a one

Re: [Flightgear-devel] Loading scenery message

2004-07-21 Thread Erik Hofman
Jim Wilson wrote: Erik Hofman said: Jim Wilson wrote: Erik Hofman said: It's easy to do with a tiny Nasal script, which remains visible when a property (/sim/initialized ?) is false. Wouldn't that end up getting invoked every frame for the life of the program? This is just a one shot thing

Re: [Flightgear-devel] Flightgear interface to OpenGC

2004-07-21 Thread Erik Hofman
Swail, Carl wrote: I am trying to use the OpenGC interface to Flightgear to communicate with my own custom symbology display software via a network connection. The standard documentation that comes with Flightgear does not explain how to set up a connection, at least I don't understand. Any

Re: [Flightgear-devel] OpenAL / Cygwin

2004-07-20 Thread Erik Hofman
Jon Berndt wrote: Note you will need a recent Cygwin DLL to use these this is untested http://www.vso.cape.com/~nhv/files/fgfs/openal.tgz Norman: Is this file still online? Cape.com seems to think the site is offline or the file doesn't exist. Transient ISP problems? Maybe this is am

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Erik Hofman
Ampere K. Hardraade wrote: Please tell me that you don't play FlightGear in wireframe mode. =P Neh, my O2 does support filled triangles. Just kidding. Oh. ;-) Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] FGFS - latest CVS summary - no news

2004-07-18 Thread Erik Hofman
Alex Perry wrote: I'd observe that it would be nice to turn _off_ texturing of the models, both the aircraft I'm sitting in and the AI aircraft around the airport, and turn _on_ texturing for the head up display (needed for PLIB fonts). That would make it much easier to fly with unaccelerated 3D

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Erik Hofman
Innis Cunningham wrote: It is quite possible that the new graphics card/system is not set up for FG.I will have a play with it and see if I can improve the situation.I think anisotropic filtering is on. The point I was trying to make is people trying FG for the first time will be dissuaded from

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Erik Hofman
Boris Koenig wrote: Erik Hofman wrote: Well, if we turn all that off, people start to complain that FlightGear looks like crap and will search for something else. At least now they start asking questions ... Then how about optionally offering to disable such things in the (advanced) rendering

Re: [Flightgear-devel] Next release of FlightGear

2004-07-18 Thread Erik Hofman
Frederic Bouvier wrote: What about calling SDL_Quit in a function installed by 'atexit', remove fgOSExit and only rely on exit in all the program ? The problem is that plib has taken the liberty to call exit() whenever they feel like it Erik ___

Re: [Flightgear-devel] GUI to generate fsgs CLI options

2004-07-18 Thread Erik Hofman
Remy Villeneuve wrote: Hi, Just discovered Flight Gear last night, and it installed relatively well, apart from the missing fs_os.cxx problem which I finally tackled by using the file from CVS (before I had the chance of reading Erik's comment on the tarball hickup)... Anyway, great work you guys

Re: [Flightgear-devel] scenery paging memory leak

2004-07-18 Thread Erik Hofman
Durk Talsma wrote: I do remember seeing something similar happening, on a long haul test flight between Tokyo and Sydney, which judging from the timestamp on the scenery directory, I did around the 22nd of June. Same problem: Huge memory leak, up to the point where the aircraft became

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Erik Hofman
Curtis L. Olson wrote: Yes, in my most recent reply to this company, I asked specifically about FG support (and support for operating systems not owned and operated by MS.) It's not necessarily clear from their web page exactly how their products interface with the computer and how they work

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Erik Hofman
Boris Koenig wrote: Getting even more extreme, one might ponder about offering that said company to integrate their webpage address or even company logo directly into some of the future official FlightGear releases. No, No No. Never. This is not going to happen. Erik

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Ampere K. Hardraade wrote: make[2]: *** No rule to make target `fg_os.cxx', needed by `fg_os.o'. Good catch. There was a mistake in the build system. This should be solved in the FlightGear-0.9.5-pre2. (In the mean time you could just copy the fg_os* files from CVS) Erik

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Frederic Bouvier wrote: Indeed, the package only contains fg_os_sdl.cxx. I think it reflects the packager's ( Curt ) own build option. And the package doesn't include Network/jpg-httpd.* . May I suggest to include all the files that are in conditional statement in Makefile.am to be include

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Vivian Meazza wrote: SimGear-0.3.6-pre1 will not compile under Cygwin. It fails in [openal-test1.exe]: cannot find -lalut. This is using Norman's prebuild libraries, isn't it? Norman has integrated the alut library and the openal library so the reference should then be removed in the

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Frederic Bouvier wrote: Erik Hofman wrote: Vivian Meazza wrote: SimGear-0.3.6-pre1 will not compile under Cygwin. It fails in [openal-test1.exe]: cannot find -lalut. This is using Norman's prebuild libraries, isn't it? Norman has integrated the alut library and the openal library so

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Erik Hofman
Boris Koenig wrote: SO, instead of taking my mail apart and telling me what's NOT going to happen it might be more helpful for the final outcome to make new suggestions Not really. If you have spent the amount of money on FlightGear as I have done then you may make any suggestion you like. Until

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgSGIHeader::: Failed to open

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Vivian Meazza wrote: Once the offending entries are removed from simgear/sound, simgear compiles correctly, but Norman's pre-built libraries were still present. I'll remove those and try again. Nono, that's not what I meant. Norman once build a separate library for alut and openal, but in the end

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-17 Thread Erik Hofman
Boris Koenig wrote: Erik Hofman wrote: instead of some bozo who just noticed the existence of our project This is really getting funny - I didn't expect to have that much fun here... (No I'm not referring to you in this case). Thanks, that's really nice :-) In case you didn't notice it, I

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Vivian Meazza wrote: I'm a bit confused now! There is really no need to be confused. Norman's last version put all the stuff into openal Good. That part is fixed in CVS no.w Unless test1 and test2 do something useful they can be easily removed from simgear/sound/makefile.am We sometimes include

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Erik Hofman
Ampere K. Hardraade wrote: The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. In the end, or

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Norman Vine wrote: Frederic Bouvier writes: fgrun is installed by fgsetup. It is launched when you double-click on the FG icon. Cool, Perhaps merntion of this should be made as a 'dependenciy' then on http://www.flightgear.org/Downloads/source.html IRIX and Solaris binaries also include it

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Erik Hofman
Ampere K. Hardraade wrote: Scrubbing FlightGear because of framerates was excatly what a friend of mine did. I agree with Innis that someone should fix this problem. The following tests were done using windows 98SE The old box was a 850meg duron with 256 meg ram and a GF4-MX-440 64meg graphics

Re: [Flightgear-devel] Spitfire

2004-07-16 Thread Erik Hofman
Vivian Meazza wrote: Back up with an upgraded machine - 2.8 Mhz P4, 512 Ram, Gforce 5200. I've rebuilt Cywin, and FGFS-CVS. I've just copied the latest version of the Spitfire from FGFS-0.9.4, where it was working, after a fashion, to FGFS-CVS. All the files. Now it won't fly, as David pointed

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-16 Thread Erik Hofman
Ampere K. Hardraade wrote: Bump. So, is my idea a good one or a bad one? There doesn't seem to be much response... There has been some discussion related to this off-line. No conclusions where drawn yet. Part of the problem is that we need some one to do the coding, and then we need to

[Flightgear-devel] This quarter, production Fokker 70 should resume!

2004-07-16 Thread Erik Hofman
It is a bit of a shameless plug, but it's for my own interest :-D Found at http://www.luchtzak.be/article4876.html It is the intention that this trimester the production of Fokker 70 planes is resumed. This is anounced by the commercial director Ruud Kleinendorst from Rekkof today (8 April) in

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Hi again ! I am just about trying to add some test-hooks to FlightGear, but wouldn't like to have to rebuild the whole FlightGear build tree each time (~ 350 MB ), just for 2-3 added small test-functions, hence I came up with the following idea: How about adding a sub-directory

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-15 Thread Erik Hofman
Innis Cunningham wrote: The size of the model does not seem to effect frame rates in FG.I get nearly the same rate if I use the cessna or the an225.I have tried with the fuselage double sided and single sided the frame rates seem to be the same. There are others though for which this is becoming

Re: [Flightgear-devel] Textures and the Transparency Mask

2004-07-15 Thread Erik Hofman
Innis Cunningham wrote: The thing is is it the total number of vertices/surfaces in the model that determines the frame rate or is it also dependant on if the model is double sided or single sided. Both. Double sided objects count for the fillrate. Using singe sided polygons can speed up

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: By the way, the addition of a plugin architecture has pushed all major flight simulators tremendously forward, I don't even mention stuff like Microsoft's FS, but I suggest to have a look at X-Plane: Since the author added support for basic plugins, there are numerous projects

Re: [Flightgear-devel] Airports and basic.dat.gz

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Besides there occured some OpenGL problems (weird graphics) which I could only solve by disabling some rendering options such as --disable-specular-highlight That must be a driver bug. The only thing --enable-specular-highlight does is enabling a hardware option (if available)

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major problem, there's other opensource (GPL'ed)

[Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: I wouldn't have a problem, creating the authoring part of the application as an external application - but THEN I would need to be able to load FlightGear resources (aircraft/images/panels). Ok. Lets start a *minimal* list of items that really are needed for this and skip the

Re: [Flightgear-devel] Adding external nasal bindings fgcommands to FlightGear by using Plugins ?

2004-07-15 Thread Erik Hofman
Boris Koenig wrote: Erik Hofman wrote: Boris Koenig wrote: Frederic is right that a plugin system is actually in contrast with the GPL (FlightGear's license), that requires everything to be opened when using some piece of GPL software within your project. I don't think that would be a major

Re: [Flightgear-devel] FliteTuror (Was: Adding external nasal bindings fgcommands)

2004-07-15 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: * The ability to load a set of sheets, one after each other. * Be able to add the following to these sheets: - Dynamic text at a static location (*) - Static images (*) - Animated instruments that react to actions of the user(*) Most of this sounds like

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-13 Thread Erik Hofman
Boris Koenig wrote: Maybe it is now easier for you to tell me, IF the desired functionality could be (easily) achieved using primarily nasal scripting and some smaller FlightGear source code modifications or whether it would be more feasible for me to really start writing directly into the

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-13 Thread Erik Hofman
Ampere K. Hardraade wrote: Would you mind posting the link to your site and forum again? http://flitetutor.sourceforge.net Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Erik Hofman
Boris Koenig wrote: So I hope to know now for example that nasal's lack of threadsafety is unlikely to become an issue, as not nasal itself would handle things like animations but rather a specific subsystem - that nasal would only access to provide the necessary parameters - correct ? Hmm, well

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-11 Thread Erik Hofman
Boris Koenig wrote: If anybody of you doesn't yet know what this is all about, please check: http://flitetutor.sourceforge.net (please leave feedback using the poll) Boris, First of all, the documentation for Nasal can be found here: http://www.plausible.org/nasal/flightgear.html Secondly, I

Re: [Flightgear-devel] =Idea for a an Enhancement

2004-07-10 Thread Erik Hofman
Boris Koenig wrote: I am currently mainly looking for answers to some of the following questions: - is there demand for an application like this ? I think there is. This could particularly be useful for the first couple of lessons for a PC-ATD. It also reminds people that flying isn't easy

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-10 Thread Erik Hofman
Ampere K. Hardraade wrote: New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well. Yep. That's what I meant. Erik On July 9, 2004 03:57 pm, Erik Hofman wrote: Ampere K. Hardraade wrote: I know. It is like the way things are done in 3D Studio

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-09 Thread Erik Hofman
Ampere K. Hardraade wrote: I know. It is like the way things are done in 3D Studio. Unfortunately, most of these features aren't working with 3ds format in FlightGear. I even had a specular level problem at the very beginning. As for illumination, it is better done by a mask rather than

Re: [Flightgear-devel] L1011-500

2004-07-08 Thread Erik Hofman
Tiago Gusmão wrote: Michael Stilmant wrote: please update the clock of your computer you send old Email It's probably just my ISP lagging ;) thanks for pointing that out Ampere K. Hardraade wrote: I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic

Re: [Flightgear-devel] domain name

2004-07-08 Thread Erik Hofman
Ampere K. Hardraade wrote: Couple of questions: - Is this ATC Simulator that you speak of similar to us (being an open source project, etc.)? - How did they get your attention at first? May be we can use their methods to help FlightGear gain some publicity. - Where do their money come from? If

Re: R: [Flightgear-devel] Socket communication

2004-07-07 Thread Erik Hofman
Roberto Manca wrote: Hi all, This is just to thank you all for helping me. I've modified the netfdm client Erik told me (the client works perfectly but does exactly the opposite job I needed) to act as a server and receive the current flight model status through a FGNetFDM 'variable'. If you

Re: [Flightgear-devel] Hi - FGFS Noob

2004-07-06 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I have a few Qs... 1. As i said i've got FGFS going on cygwin. Its great apart from it runs half the speed. I'm thinkin this is cygwin's doing. I have heard of compiling FG on MSVC. I hit a wall when i couldnt get SimGear going as there wasnt a project file. Everything

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-05 Thread Erik Hofman
Mathias Fröhlich wrote: On Sonntag, 4. Juli 2004 13:20, Erik Hofman wrote: It looks like this makes it easy to support different liveries with just a minimal set of changes (actually only the exterior textures should be different) without any changes to plib. It does require some (fundamental

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-05 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: It turned out to be easier than I suspected. I've put a patch in CVS that allows one to add a texture-path/texture-path tag to the animation configuration file. The specified path should be defined relative to the model path. For some unknown reason

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-05 Thread Erik Hofman
David Megginson wrote: Erik Hofman wrote: It turned out to be easier than I suspected. I've put a patch in CVS that allows one to add a texture-path/texture-path tag to the animation configuration file. The specified path should be defined relative to the model path. For some unknown reason

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-04 Thread Erik Hofman
Norman Vine wrote: Lee Elliott writes: I think we need to push a patch to the plib developers list that optionally lets one specify the texture directory when loading a geometry file, but still default to the geometries own directory. void ssgLoaderOptions::setTextureDir ( const char *s ) {

[Flightgear-devel] TODO list

2004-07-04 Thread Erik Hofman
Hi, For my own convenience I've created a general developers TODO list: http://www.seedwiki.com/page.cfm?doc=TODO%20Listwikiid=2418wpid=147807 This is not intended to be a bug reporting facility, just a reminder of things that need some special attention sooner or later. Fell free to add and

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-03 Thread Erik Hofman
Chris Metzler wrote: On Sat, 3 Jul 2004 01:19:27 +0100 Lee Elliott [EMAIL PROTECTED] wrote: As I understand it, the 3d model and texture handling in FG is done via plib, which treats the texture map path incorporated in the .ac model file as a relative path. Relative to what? To the directory

Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote: Can anyone tell me if/where the props.html file is that describes the property system? I can't seem to find it in the source tree or on the web sites - but it IS in simgear CVS. There doesn't seem to be a file called props.html, and as far as I can remember there hasn't been

Re: [Flightgear-devel] props.html

2004-07-03 Thread Erik Hofman
Jon Berndt wrote: Would you say that the JSBSim property tree is grafted onto the FlightGear tree? Yes, that sounds like a good description of the situation. Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-03 Thread Erik Hofman
Norman Vine wrote: Lee Elliott writes: I think we need to push a patch to the plib developers list that optionally lets one specify the texture directory when loading a geometry file, but still default to the geometries own directory. see ssgLoad.cxx void ssgLoaderOptions::setModelDir (

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