FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
___
Drew wrote
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Only a minute eh? Under Cygwin cvs takes
Vivian Meazza wrote:
Drew wrote
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Only a minute eh?
Vivian Meazza writes:
Drew wrote
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Only a
Interesting...I have no use for navaid data. Is there an option to
turn these off? And as far as airports go, I only care about the
imagery. Any other info, I can do without. Hmmm, that would probably
free up a lot of memory too, huh?
I'll look into limiting the region of airports it loads.
* Drew -- Tuesday 24 May 2005 07:54:
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Because yesterday
* Drew -- Tuesday 24 May 2005 07:54:
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Because
I'm still using Red Hat 8.0 on kernel 2.4.24 with 3 joysticks from CH
products on a Sweex usb 2.0 hub.
/usr/src/make xconfig
support for usb (usbcore.o) -- Y
Preliminary USB device filesystem -- Y
EHCI HCD -- Y
UHCI alternate driver (JE) -- Y
USB full HID support -- Y
HID Input layer support --
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Luuk van
Hal
Sent: 24 May 2005 13:07
To: flightgear-devel@flightgear.org
Subject: [Flightgear-devel] 3 USB Joysticks CH
I'm still using Red Hat 8.0 on kernel 2.4.24 with 3 joysticks from CH
On Tue, 24 May 2005 14:26:17 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Norman Vine -- Tuesday 24 May 2005 14:05:
I guess I should mention the deficiencies of non MSoft OSs but
I will leave the *flames* for another time :-)
Yeah, don't bother. 99% of Windows users don't know
Hey gang,
I'm trying to write some Java code to interface with FlightGear's IO system
via sockets. I'm running on Windows (don't know if that matters or not.)
Anyhow, I need to do two things:
1) Have one socket sending flight commands (like changing the rudder
position, or turning on/off the
I am having problems with materials not being rendered on my model in AC3D's
format. On flightgear's console it gives me a warning: Can't parse this
material. I read in a past discussion this may be because of the specular
component of the material. The other problem I am having is once I
Hi Mike,
there's an example in the scripts folder (or utils folder) of the
sourcecode (I think) on how to interface in Java. I haven't used it yet
due to lack of time :(.
Greets,
Steven
Citeren Mike Kopack [EMAIL PROTECTED]:
Hey gang,
I'm trying to write some Java code to interface with
* Ben Morrison -- Tuesday 24 May 2005 15:47:
On flightgear's console it gives me a warning: Can't parse this material.
What about posting that broken line? This is a developers' list, remember?
I read in a past discussion this may be because of the specular
component of the material.
The
Drew wrote:
Interesting...I have no use for navaid data. Is there an option to
turn these off? And as far as airports go, I only care about the
imagery. Any other info, I can do without. Hmmm, that would probably
free up a lot of memory too, huh?
I'll look into limiting the region of
Drew wrote:
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Steven Beeckman wrote:
Hi Mike,
there's an example in the scripts folder (or utils folder) of the
sourcecode (I think) on how to interface in Java. I haven't used it yet
due to lack of time :(.
Greets,
Steven
Citeren Mike Kopack [EMAIL PROTECTED]:
Hey gang,
I'm trying to write some
Hi all:
anyone can give me some hint how can I get the data out of flightgear, I am
interested in
the data speed in 3D and latitude, longtitude, altitude. I am working in
windows 2000, Which
kinds of steps do i need to finish.
I very appreicate your help
Harald JOHNSEN wrote:
Another problem not related to pure performance is that the first
retrieval of metar data can block FG for a long time (perhaps one
minute) when the metar server is not accessible (or when there is any
network problem). The code does a lot of (useless) retries. Perhaps
Hi Erik:
The version is v0.9.8 for windows.
Clifford
From: Erik Hofman [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@flightgear.org
To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] FlightGear startup time
Believe me, guys, if I could use Linux for this application, I
would...I am much more familiar with developing in Linux than Windows.
Unfortunately, that isn't an option for me in this case.
Drew
On 5/24/05, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Norman Vine -- Tuesday 24 May 2005 14:05:
Le mardi 24 mai 2005 16:43 +0200, Erik Hofman a crit :
Harald JOHNSEN wrote:
Another problem not related to pure performance is that the first
retrieval of metar data can block FG for a long time (perhaps one
minute) when the metar server is not accessible (or when there is any
On Tuesday 24 May 2005 16:09, Harald JOHNSEN wrote:
Edit apt.dat and runways.dat, just leave KSFO for example. Normaly you
should leave a few others used in ai or atc (I don't remember) or
disable this functionalities if you don't want an abort of FG.
The latest version of the Traffic manager
Erik Hofman wrote:
Harald JOHNSEN wrote:
Another problem not related to pure performance is that the first
retrieval of metar data can block FG for a long time (perhaps one
minute) when the metar server is not accessible (or when there is any
network problem). The code does a lot of
Citeren yue xianf [EMAIL PROTECTED]:
Hi all:
anyone can give me some hint how can I get the data out of
flightgear, I am
interested in
the data speed in 3D and latitude, longtitude, altitude. I am working
in
windows 2000, Which
kinds of steps do i need to finish.
I very appreicate
On Tuesday 24 May 2005 13:45, Melchior FRANZ wrote:
(1) loading airport and navigation data; very rough guess: ~ 45%
(2) initializing subsystems (atc, weather, ai, ...) ~ 30%
(3) creating MipMaps (no perceived delay, because it's done in another
thread)
Maybe this is a
Drew wrote:
Believe me, guys, if I could use Linux for this application, I
would...I am much more familiar with developing in Linux than Windows.
Unfortunately, that isn't an option for me in this case.
Well, I wouldn't use Windows either and I actually don't. But I
installed the latest
Le mardi 24 mai 2005 17:42 +0200, Durk Talsma a crit :
On Tuesday 24 May 2005 13:45, Melchior FRANZ wrote:
(1) loading airport and navigation data; very rough guess: ~ 45%
(2) initializing subsystems (atc, weather, ai, ...) ~ 30%
(3) creating MipMaps (no perceived
Drew a écrit :
FlightGear takes nearly a minute to start up from my Windows build,
and I'm just wondering if there's an easy way to shorten this if I'm
not using all of flightgear's features. Is there one particular task
that takes particularly long?
Do you use the Debug or the Release
Durk Talsma wrote:
Maybe this is a good time time to formulate a though I've had for some time
now: With rumours of a possible 1.0.0 version sometime in 2005, I don't think
it's a good time to start digging into the basic architecture of FlightGear.
However, once version 1.0 is out, wouldn't
I'm compiling a Release build. It takes me a bit under a minute to
bring it up, which isn't as bad as the 5 minutes Vivian reported, but
it's still longer than I'd like (and longer than I believe is
necessary). I'll see what I can do about disabling navaids...that
seems like it be a lot of help.
Harald JOHNSEN wrote:
I've just looked at the code. I see that the error count is incremented
in the catch but I think I don't enter here, I am spamed with 'metar
data too old' on the console. After some time I have a real socket error
and I think that after that I enter the catch statement
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
-Fred
Drew a écrit :
I'm compiling a Release build. It takes me a bit under a minute to
bring it up, which isn't as bad as the 5 minutes Vivian reported, but
it's still longer than I'd like (and longer than I believe is
That's probably about right, but your computer is much more capable
than mine (Intel Pentium M 1600 MHz laptop, 512 Megs of RAM). I just
timed mine at 57 seconds.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
-Fred
?
By popular demand ( sort of ;), I uploaded my current release build (
latest CVS ) here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20050524.zip
It goes on top of a valid install, as it requires some dlls not provided
here, after the usual backup, of course.
-Fred
Drew a écrit :
That's probably about right, but your computer is much more capable
than mine (Intel Pentium M 1600 MHz laptop, 512 Megs of RAM). I just
timed mine at 57 seconds.
On 5/24/05, Frederic Bouvier wrote:
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
Is
I don't know. I can't try it, though, because this is a work
computer, and 'm not supposed to install Linux.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
That's probably about right, but your computer is much more capable
than mine (Intel Pentium M 1600 MHz laptop,
Frederic Bouvier a écrit :
It takes 23 seconds to start my build on an amd64 3400, 1Gb ram.
9 seconds to load airports and nav data,
5 seconds to init other subsystems,
9 seconds to load scenery objects.
-Fred
___
Flightgear-devel mailing list
Frederic Bouvier wrote:
By popular demand ( sort of ;), I uploaded my current release build (
latest CVS ) here :
Thanks ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Drew,
The question was intended to the other Linux adopters, not you specifically.
-Fred
Drew a écrit :
I don't know. I can't try it, though, because this is a work
computer, and 'm not supposed to install Linux.
On 5/24/05, Frederic Bouvier wrote:
Drew a écrit :
That's probably
That's helpful...thanks. I just commented the call to FGNavDBInit,
which shaved off about 10 seconds, so that's some good progress...I'll
play with it some more to see what I can do.
Thanks for all your help.
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Frederic Bouvier a écrit :
Do you compile the last code ?
Now the splash screen writes the current stage on screen and it is
easier to know where time is spent.
-Fred
Drew a écrit :
That's helpful...thanks. I just commented the call to FGNavDBInit,
which shaved off about 10 seconds, so that's some good
when i was looking on some mirror ftps to findolder sources i ve found an f-18aircraft. first i thought it was only flight dynamics experience but itis a full animated 3d model with accurate looking jsbsim dynamics. (basedonnasa documentery. )i want to know whyFG.ORG website did not put this
Really? That's helpful. I wasn't able to get the CVS software to
work last time I tried...it seems like that's a useful feature, so I
think I'll try again.
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Do you compile the last code ?
Now the splash screen writes the current stage
Hi all,
I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI Radeon
Mobility M6 card. 1 or 2 years ago, I remember having FlightGear working
properly. Now, I have no success, and someone on the IRC channel recommend I
forward my issues to this list.
First, the good news. If
* can kalkan -- Tuesday 24 May 2005 19:37:
when i was looking on some mirror ftps to find older sources i ve found an
f-18 aircraft. first i thought it was only flight dynamics experience but
it is a full animated 3d model with accurate looking jsbsim dynamics.
(based on nasa documentery. )
Drew a écrit :
Really? That's helpful. I wasn't able to get the CVS software to
work last time I tried...it seems like that's a useful feature, so I
think I'll try again.
Get a taste of it by downloading the binary I posted earlier.
-Fred
I will, probably tonight...I tried it really quickly, and it needs a
C-nd.dll. I suspect there are similar issues, so I'll work through it
when I've got some more time.
Thanks again,
Drew
On 5/24/05, Frederic Bouvier [EMAIL PROTECTED] wrote:
Drew a écrit :
Really? That's helpful. I wasn't
hi all
i am running fg in jsbsim under xp . i connected via httpd but some
variable changes have some problems. i tried to change the air speed and
altitute in flight in real time sim and in pause. but both didn't work. the
fg went crazy i found myself on the ground in seconds. anybody
Correction, that was pthreadVC-nd.dll
On 5/24/05, Drew [EMAIL PROTECTED] wrote:
I will, probably tonight...I tried it really quickly, and it needs a
C-nd.dll. I suspect there are similar issues, so I'll work through it
when I've got some more time.
Thanks again,
Drew
On 5/24/05,
Success! I just commented out the call to fgAirportDBLoad as well,
and now it starts up in less than 20 seconds, which is perfect. It
seems to run more smoothly as well having freed up so much memory, but
I can't confirm that.
KSFO still seems to be there, visually, and all I need from
Drew a écrit :
Correction, that was pthreadVC-nd.dll
As I said, you must install fgsetup-0.9.8a.exe before, and replace fgfs.exe
-Fred
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Hi. Just as a request, you might wanna set a line length of 80 chars
or so (74 is good). Your lines are coming across many lines long, thus
difficult to read on some clients and through web interfaces (like the
one I'm currently stuck using, unfortunately).
The bad news, is that with terrain
Le mardi 24 mai 2005 10:37 -0700, can kalkan a crit :
when i was looking on some mirror ftps to find older sources i
ve found an f-18 aircraft. first i thought it was only flight
dynamics experience but it is a full animated 3d model with
accurate looking
Le mardi 24 mai 2005 13:17 -0500, Wesley Alden Pegden a crit :
Hi all,
I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI Radeon
Mobility M6 card. 1 or 2 years ago, I remember having FlightGear working
properly. Now, I have no success, and someone on the IRC channel
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me), [...]
With a working OpenGL/DRI setup you typically get far more than 1000
fps with 'glxgears'. Please run 'glxinfo' or 'gl-info' - whatever you
have on your machine - and have a closer look at the OpenGL
On Tue, 24 May 2005 13:17:43 -0500, Wesley wrote in message
[EMAIL PROTECTED]:
Hi all,
I have Gentoo Linux 2.6.9 running on a 1 GHz Pentium III, with an ATI
Radeon Mobility M6 card.
..and lspci calls it a what???
1 or 2 years ago, I remember having
FlightGear working properly. Now, I
Selon Martin Spott [EMAIL PROTECTED]:
Wesley Alden Pegden wrote:
glxgears gives me 700fps (as good as it's ever given me), [...]
With a working OpenGL/DRI setup you typically get far more than 1000
fps with 'glxgears'. Please run 'glxinfo' or 'gl-info' - whatever you
have on your machine
Oops, sorry.
Will do next time.
Thanks again,
Wes
On Tue, May 24, 2005 at 08:06:59PM +, [EMAIL PROTECTED] wrote:
Hi. Just as a request, you might wanna set a line length of 80 chars
or so (74 is good). Your lines are coming across many lines long, thus
difficult to read on some
Wow, thanks for all the replies! So, in any case... direct rendering was indeed
working, it glinfo reporting everything okay. Anyways, in a last ditch attempt
to improve my situation, I ended up destroying my xorg, so I had to recompile
(I use gentoo and didn't have a bin package). I upgraded
Le mardi 24 mai 2005 16:42 -0500, Wesley Alden Pegden a crit :
while I was at it. And magically: it worked, even though my frame
rate in glxgears is only up to 750. I'm now where I remember being a
few years ago, which is great
Wow, thanks for all the replies! So, in any case... direct
I am trying to create an upper layer on a gauge which masks lower layers
using transparency. I have looked at the data/aircraft/Instruments/fuel.xml
file which appears to do this. However I can not figure out where the
transparency comes from. Could someone point me in the right direction,
It looks like setting up a materials animation with emission values clobers the
ambient values (sets them all to 0). This produces some pretty strange looking
shading.
Best regards,
Jim Wilson
___
Flightgear-devel mailing list
Hi Andy,
On the p51d fdm configuration, it looks like the substantial change was
actually increasing the turbo multiplier from 2.0 to 5.5, and not reducing the
cruise speed as stated in the CVS log of March 23. The cruise speed change
does have an effect, but it is fairly small.
The problem
Hi Mostyn
Mostyn Gale writes
I am trying to create an upper layer on a gauge which masks lower layers
using transparency. I have looked at the
data/aircraft/Instruments/fuel.xml
file which appears to do this. However I can not figure out where the
transparency comes from. Could someone
On May 24, 2005 07:45 am, Melchior FRANZ wrote:
for (3): use as few textures as possible; You can:
- edit material.xml and let it share textures (only one wood
texture) or start fgfs in the desert :-)
- use aircraft with few and small textures (hint: avoid the MD-11
:-) -
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