WillyB wrote:
> Here are all the files you need, there is a README in the Scenery
directory
> which basically explains where to put things. (they all go in the same
dir.)
>
> http://24.121.17.106/fgfs/air-racing/fg-race-course.23Q.tar.gz ( 8 k
file )
I am getting a 401 (forbidden) HTTP error tryi
Hi
I made a race course in the default scenery at Livermore Meadowlark Field
(--airport=23Q)
(I hope this is the right list to post this to...)
It's pretty fun to try staying below 100 ft, which is the height of the flags.
I made it around once I think staying below that at over 200 mph!
It's a
Jim Wilson writes:
> There is a page on the website too which I think is a separate copy:
> http://www.flightgear.org/Docs/fgfs-model-howto.html
>
> I need to add docs for the modifications I've made in the last month. Working
> on the 747 it wasn't clear what would be needed, but probably the l
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> David Megginson writes:
> > It's in docs/Model/fgfs-model-howto.html. You have to check out the
> > docs module of FlightGear to get it, though, since it's not part of
> > the main source distro. When I have time, I'd like to get it into the
> > Wiki
"Curtis L. Olson" <[EMAIL PROTECTED]> said:
> However if you start with a big object and scale it smaller, the
> scaled version will always live inside the original bounding sphere,
> so you will not have the same sort of drop outs ... only a possible
> inefficiency since the object could be drawn
On Wednesday 23 July 2003 23:07, Frederic Bouvier wrote:
> Lee Elliott wrote:
> > On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote:
> > > I was thinking about scaling for gear actuators too. Would it be
> > > possible to scale along an arbitrary axis ? possibly with 3 different
> > > scale f
>From what I can tell, you know your stuff. No luck necessary. Go get the
certificate you've worked so hard to earn. Just promise a full report
that even us VFR people can understand.
Best of luck anyway. ;)
-Matt
David Megginson wrote:
> Since I've dragged you all through my training t
On 23 Jul 2003 17:30:39 +0100,
Matthew Law <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> David,
>
> yourself and many others lately have supported and encouraged me in my
> training, so I'd like to take this opportunity to thank all of you and
> wish you in particular the best of
On Wed, 23 Jul 2003 15:21:30 -,
"Jim Wilson" <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> David Megginson <[EMAIL PROTECTED]> said:
>
> > Still, I'm going
> > to at least try to pass the whole thing in one go, and I would be
> > grateful if my fellow fgfs developers will th
On Wed, 23 Jul 2003 17:35:40 +0200,
Matevz Jekovec <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
>
> >>Here are some screens from PiGaSos and IceHands:
> >>http://users.otenet.gr/~ioanna-a/HAFF16.jpg
> >
> >..cool, then we don't need my F-16 drag shute housing pics. ;-)
> >Do we
Lee Elliott wrote:
> On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote:
> > I was thinking about scaling for gear actuators too. Would it be
> > possible to scale along an arbitrary axis ? possibly with 3 different
> > scale factors, or is it beyond the scope of this change ?
> >
> > -Fred
>
On Wednesday 23 July 2003 21:02, Frederic Bouvier wrote:
> I was thinking about scaling for gear actuators too. Would it be
> possible to scale along an arbitrary axis ? possibly with 3 different
> scale factors, or is it beyond the scope of this change ?
>
> -Fred
I don't think you'd really _wa
Frederic Bouvier writes:
> I was thinking about scaling for gear actuators too. Would it be
> possible to scale along an arbitrary axis ? possibly with 3 different
> scale factors, or is it beyond the scope of this change ?
I think this is within the scope of the scale transform.
You can specify
I was thinking about scaling for gear actuators too. Would it be
possible to scale along an arbitrary axis ? possibly with 3 different
scale factors, or is it beyond the scope of this change ?
-Fred
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Flightgear-devel mailing list
[EMAIL PROTECTED]
On Wednesday 23 July 2003 20:27, Curtis L. Olson wrote:
> David Megginson writes:
> > It's in docs/Model/fgfs-model-howto.html. You have to check out the
> > docs module of FlightGear to get it, though, since it's not part of
> > the main source distro. When I have time, I'd like to get it into t
On Wed, 23 Jul 2003 18:25:34 +0200
"Frederic Bouvier" <[EMAIL PROTECTED]> wrote:
> David Megginson wrote:
> > Jim Wilson writes:
Why don't we all invite Richard to
> > write the documentation that he thinks FlightGear or FGSD should have,
> > and offer our assistance in answering his questions a
David Megginson writes:
> It's in docs/Model/fgfs-model-howto.html. You have to check out the
> docs module of FlightGear to get it, though, since it's not part of
> the main source distro. When I have time, I'd like to get it into the
> Wiki.
Ok, I have added a section to this document for the
Curtis L. Olson writes:
> Oh, and this wasn't meant as a subtle jab in case there aren't model
> animation docs. :-) I seem to recall seeing something at one point,
> but a quick look in a couple places didn't turn anything up so I
> thought I'd ask.
It's in docs/Model/fgfs-model-howto.html.
Lee Elliott writes:
> On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote:
> > If someone can tell me where the model animation is documented I will
> > update the docs as well.
>
> I don't think I've actually seen any animation docs anywhere. They'd be
> pretty handy infact - it was only rec
David Megginson writes:
> Curtis L. Olson writes:
>
> > I just committed an update to simgear to add support for a scale
> > animation type (in addition to rotate and translate.)
>
> Great! When I talked to Steve Baker about scaling, he said that it
> wasn't a good idea, because it would mess
On Wednesday 23 July 2003 18:59, Curtis L. Olson wrote:
> Hi,
>
> I just committed an update to simgear to add support for a scale
> animation type (in addition to rotate and translate.)
>
> If someone can tell me where the model animation is documented I will
> update the docs as well.
>
> One
Curtis L. Olson writes:
> I just committed an update to simgear to add support for a scale
> animation type (in addition to rotate and translate.)
Great! When I talked to Steve Baker about scaling, he said that it
wasn't a good idea, because it would mess up bounding spheres and
such-like. Is
On Wednesday 23 July 2003 10:12, Erik Hofman wrote:
> Matevz Jekovec wrote:
>
> > All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He
> > licensed his models under royalty-free license (personally, I don't
> > quite understand this license, so I attached it beside if anyone ca
Hi,
I just committed an update to simgear to add support for a scale
animation type (in addition to rotate and translate.)
If someone can tell me where the model animation is documented I will
update the docs as well.
One use for scaling that comes to mind is to do something analogous to
Lee's s
Frederic Bouvier writes:
> Ok, I got it ! You are passing list to interpolate by value, so there is
> a huge ( in my case ) penalty copying and destroying list that is pretty
> big for the short term samples. The patch below cures the problem and
> saves some precious milliseconds.
>
> -Fred
>
>
Frederic Bouvier writes:
> Sure. Anyone wanting to improve the situation is invited to do so.
> Especially for doc, I am more confortable writing C++ than english.
Absolutely. As Adam Smith would say, if he were project manager, let
each contribute in accordance with his (or her) natural compa
Curtis L. Olson wrote:
> Frederic Bouvier writes:
> > Curtis L. Olson wrote:
> > > Frederic Bouvier writes:
> > > > I am using replay for the first time and I must admit I am
impressed.
> > > > I can see now how my approaches are bad ;-)
> > > >
> > > > But, in the last 30s of play, my framerate dr
> Well, sort of. I hadn't thought of doing it that way.
> The thing is, you have to keep track of its attach point,
> and if there are any winds, the the 'chute pulls the
> attach point parallel to the relative wind vector at that
> point. If you are landing in a crosswind, the
> controllability
Hi,
the A320 in CVS has now a 3D cockpit with the 747 instrument inside,
thanks to Jim's great work. Look here for a screenshot :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-a320-inside-01.jpg
-Fred
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Flightgear-devel mailing list
[EMAIL PROTE
David,
yourself and many others lately have supported and encouraged me in my
training, so I'd like to take this opportunity to thank all of you and
wish you in particular the best of luck with the IFR test.
A good friend of mine has just emigrated to Vancouver and the pictures
he has sent back o
David Megginson wrote:
> Jim Wilson writes:
>
> > Richard A Downing FBCS <[EMAIL PROTECTED]> said:
>
> > > I'm so glad that's a 'Humble' opinion. It's also just about the
> > > most stupid thing I have ever read on a serious mailing list.
> >
> > Now *that* is a flame.
>
> ... whatever it
From: David Megginson <[EMAIL PROTECTED]>
> [...] try to pass the whole thing in one go, and I would be
> grateful if my fellow fgfs developers will think of me at 12z tomorrow
> and send any prayers/best wishes/positive karma/Jedi force (as
> appropriate) my way.
Hrmph; I'm on GMT-7. If I'm awak
Here are some screens from PiGaSos and IceHands:
http://users.otenet.gr/~ioanna-a/HAFF16.jpg
..cool, then we don't need my F-16 drag shute housing pics. ;-)
Do we have drag shutes modelled?
The 3D model of drag chute is there beside the model. I'm not sure
about the phi
David Megginson <[EMAIL PROTECTED]> said:
> Still, I'm going
> to at least try to pass the whole thing in one go, and I would be
> grateful if my fellow fgfs developers will think of me at 12z tomorrow
> and send any prayers/best wishes/positive karma/Jedi force (as
> appropriate) my way.
May I
Melchior FRANZ <[EMAIL PROTECTED]> said:
> * Matevz Jekovec -- Wednesday 23 July 2003 15:57:
> > Jim Wilson wrote:
> > >One other thing you could mention is that we would be distributing the model
> > >in an entirely different format (wouldn't we?). In that sense he would
not be
> > >rewriting th
Jim Wilson writes:
> Richard A Downing FBCS <[EMAIL PROTECTED]> said:
> > I'm so glad that's a 'Humble' opinion. It's also just about the
> > most stupid thing I have ever read on a serious mailing list.
>
> Now *that* is a flame.
... whatever it is, it is best answered with an invitation
Matevz Jekovec writes:
> I don't quite understand. AFAIK no matter which work of his do we
> include in FGFS, it should be licensed under GPL.
GPL or less restrictive, that is. Personally, I prefer Public Domain
for my own original work, but the BSD license, the Perl Artistic
License, the Moz
On Wed, 23 Jul 2003 10:07:22 -0500
David Culp <[EMAIL PROTECTED]> wrote:
..cool, then we don't need my F-16 drag shute housing
pics. ;-)
Do we have drag shutes modelled?
Yes. There exists a property called
/controls/flight/drag-chute which takes a
boolean value.
In JSBSim you could add a Kin
Since I've dragged you all through my training this far, I'd like to
mention that I'll be taking my IFR flight test tomorrow (Thursday)
morning at 8:00 AM EDT (12:00z). In Canada, at least, this is the
hardest of all the flight tests, even worse than commercial,
instructor, etc., and it's typical
Jim Wilson wrote:
Frederic Bouvier <[EMAIL PROTECTED]> said:
From: "Matevz Jekovec" <[EMAIL PROTECTED]>
...
You may only distribute the Content, electronically or in hard
copy,as specifically authorized under paragraph 3. You may not
authorize
On Wed, 23 Jul 2003 16:35:52 +0200
Arnt Karlsen <[EMAIL PROTECTED]> wrote:
Do we have drag shutes modelled?
I've thought about this extensively. There are lots of
reasons I'd like to model it. It would not be too hard,
either. It's the *time*.
Jon
___
> ..cool, then we don't need my F-16 drag shute housing pics. ;-)
> Do we have drag shutes modelled?
Yes. There exists a property called /controls/flight/drag-chute which takes a
boolean value.
In JSBSim you could add a Kinemat component to the FCS, just like speedbrake,
gear or flaps. This
Matevz Jekovec <[EMAIL PROTECTED]> said:
> Jim Wilson wrote:
> >One other thing you could mention is that we would be distributing the model
> >in an entirely different format (wouldn't we?). In that sense he would not be
> >rewriting the license as these would be derived from the original, and n
* Matevz Jekovec -- Wednesday 23 July 2003 15:57:
> Jim Wilson wrote:
> >One other thing you could mention is that we would be distributing the model
> >in an entirely different format (wouldn't we?). In that sense he would not be
> >rewriting the license as these would be derived from the origina
Frederic Bouvier writes:
> Curtis L. Olson wrote:
> > Frederic Bouvier writes:
> > > I am using replay for the first time and I must admit I am impressed.
> > > I can see now how my approaches are bad ;-)
> > >
> > > But, in the last 30s of play, my framerate drop to less than 1fps.
> > > I remove
Curtis L. Olson wrote:
> Frederic Bouvier writes:
> > I am using replay for the first time and I must admit I am impressed.
> > I can see now how my approaches are bad ;-)
> >
> > But, in the last 30s of play, my framerate drop to less than 1fps.
> > I removed the debug cout that are still in the
On Wed, 23 Jul 2003 11:00:57 +0200,
Matevz Jekovec <[EMAIL PROTECTED]> wrote in message
<[EMAIL PROTECTED]>:
> Here are some screens from PiGaSos and IceHands:
> http://users.otenet.gr/~ioanna-a/HAFF16.jpg
..cool, then we don't need my F-16 drag shute housing pics. ;-)
Do we have drag shutes m
Jim Wilson wrote:
Jim Wilson <[EMAIL PROTECTED]> said:
Agreed. Actually you would have to have him strike paragraphs 3 and 4. But
it'd probably be easier to just have him (or his lawyer :-)) read the GPL and
agree to license specific items to us under GPL.
I'd pick just one mod
Frederic Bouvier writes:
> I am using replay for the first time and I must admit I am impressed.
> I can see now how my approaches are bad ;-)
>
> But, in the last 30s of play, my framerate drop to less than 1fps.
> I removed the debug cout that are still in the code, but its even
> worse. It is
Jim Wilson <[EMAIL PROTECTED]> said:
> Agreed. Actually you would have to have him strike paragraphs 3 and 4. But
> it'd probably be easier to just have him (or his lawyer :-)) read the GPL and
> agree to license specific items to us under GPL.
>
> I'd pick just one model and texture combo and
Frederic Bouvier <[EMAIL PROTECTED]> said:
> From: "Matevz Jekovec" <[EMAIL PROTECTED]>
> ...
> > >> You may only distribute the Content, electronically or in hard
> > >> copy,as specifically authorized under paragraph 3. You may not
> > >> authorize any third party to use the Content for any pu
Richard A Downing FBCS <[EMAIL PROTECTED]> said:
> On Wed, 23 Jul 2003 02:48:02 +0200
> "Geoff McLane" <[EMAIL PROTECTED]> wrote:
>
> > IMHO, if you can download the 100% of the 'free' SOURCE,
> > you already have 100% of the 'free' 'documentation'? What
> > more can you 'want' from the author?
Hi,
I am using replay for the first time and I must admit I am impressed.
I can see now how my approaches are bad ;-)
But, in the last 30s of play, my framerate drop to less than 1fps.
I removed the debug cout that are still in the code, but its even
worse. It is on WinXP, compiled with MSVC. Th
From: "Matevz Jekovec" <[EMAIL PROTECTED]>
...
> >> You may only distribute the Content, electronically or in hard
> >> copy,as specifically authorized under paragraph 3. You may not
> >> authorize any third party to use the Content for any purpose or
> >> resell, or sublicense. You may not, und
* Matevz Jekovec -- Wednesday 23 July 2003 12:07:
> Ah, I see (although I don't quite remember when did Mandrake or RedHat
> include FGFS in their distro:)).
Don't know about Mandrake and RedHat, but SuSE has it since ages
(or better said: since I asked them to include it in Dec 1998. :-)
> No
Erik Hofman wrote:
Matevz Jekovec wrote:
All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada.
He licensed his models under royalty-free license (personally, I
don't quite understand this license, so I attached it beside if
anyone can tell me more about it). I'm not sure, does th
Erik Hofman writes:
> So it's either "stop adding useful and/or fun features and start
> working on the docs", or "continue your useful work and I'll find
> my way to get the info. Maybe I'll ask on the proper mailing list".
User docs are an excellent way for non-programmers (and
non-3D-artist
Matevz Jekovec wrote:
All F-16 3d models in Falcon are made by Robert "PumpyHead" Lozada. He
licensed his models under royalty-free license (personally, I don't
quite understand this license, so I attached it beside if anyone can
tell me more about it). I'm not sure, does the model need to be l
Erik Hofman wrote:
Jon S Berndt wrote:
On Tue, 22 Jul 2003 23:36:11 +0200
Matevz Jekovec <[EMAIL PROTECTED]> wrote:
That's amazing!
Are there any F16 models planned for FlightGear in early future?
Because I have few friends from Falcon community who could lend us
their models and skins with no
Roland Häder wrote:
Hello.
Here are my patches files. Please check them out and include them in
your project.
These files has been testet with a "Phoenix Joystick (4-axis,
4-buttons).
I've added it to CVS.
Thanks!
Erik
___
Flightgear-devel mailing li
Richard A Downing FBCS wrote:
On Wed, 23 Jul 2003 02:48:02 +0200
"Geoff McLane" <[EMAIL PROTECTED]> wrote:
IMHO, if you can download the 100% of the 'free' SOURCE,
you already have 100% of the 'free' 'documentation'? What
more can you 'want' from the author?
My problem with FlightGear, SimGear,
Jon S Berndt wrote:
On Tue, 22 Jul 2003 23:36:11 +0200
Matevz Jekovec <[EMAIL PROTECTED]> wrote:
That's amazing!
Are there any F16 models planned for FlightGear in early future?
Because I have few friends from Falcon community who could lend us
their models and skins with no problem.
There alr
On Wed, 23 Jul 2003 02:48:02 +0200
"Geoff McLane" <[EMAIL PROTECTED]> wrote:
> IMHO, if you can download the 100% of the 'free' SOURCE,
> you already have 100% of the 'free' 'documentation'? What
> more can you 'want' from the author?
>
> Only the source can 'perfectly' describe up-to-the-minute
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