affect the appearance in flight. You pays yer money and
takes yer choice. But you have to do one or the other to make it look right
- using the nose as the origin and not adjusting the standard views looks
wrong.
I'm now going to follow Innes and retire into my bunker.
Vivian Meaz
imilar to those used in the Seahawk with which it
was a near contemporary, so it wouldn't be a major effort to produce a 3d
cockpit for that model, with Lee's permission... I have access to the
Pilot's Notes for that aircraft, so I might be able to come up with
something prett
imilar to those used in the Seahawk with which it
was a near contemporary, so it wouldn't be a major effort to produce a 3d
cockpit for that model, with Lee's permission... I have access to the
Pilot's Notes for that aircraft, so I might be able to come up with
something prett
, I’ll send it to Curt off list – it’ll be a few days though. Regards, Vivian Meazza
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Jim Wilson wrote:
> ... I'm excited that there's more 3d cockpit work going
> on these days.
What are the pros and cons of 3D and 2D instruments? I used them because
A. They seem to make the aircraft more pleasant and easier to fly. (Probably
my imagination.)
B. I liked t
list] and I can commit it to CVS.
My model of the Hawker
Hunter has been forwarded to Curt off-list. It’s not quite finished: in
fact there’s quite a bit that could be done, but it’s quite usable.
I look forward to any comments or suggestions for improvements you might have.
Reg
such little objects and they look
> nice. Now I´m working on a space shuttle model and Tuploev 154B.
[Vivian Meazza]
Sorry to hear that you haven't been able to make 3D instruments work for the
DC3 model. Have you been trying to use AC3D Ver 4? It doesn't work without
some work around for
Martin Spott wrote
>
> Erik Hofman <[EMAIL PROTECTED]> wrote:
> > Curtis L. Olson wrote:
>
> >> The Hawker Hunter has been committed to CVS and seems to fly quite
> >> nicely.
>
> > For decent hardware. [...]
>
> I was surprized that the frame rate for the Hunter on an
> Octane is not that
re out why. 3D instruments are definitely possible.
I think the problem is your naming of objects - I removed the decimal points
- and it works
http://myweb.tiscali.co.uk/vmeazza/FlightGear/fgfs-screen-009.jpg
At least in 0.9.3 under XP!
Nice detailed work, but fewer v
Vivian Meazza wrote
>
> Ilja Moderau wrote:
>
> >
> >
> > I was using the AC3d version 3.6.
> > Screenshot: http://mitglied.lycos.de/iljamod/throttle.jpg
> > There is the file: http://mitglied.lycos.de/iljamod/dc3-throttle.zip
> >
> >
>
Martin wrote:
>
> David Megginson <[EMAIL PROTECTED]> wrote:
> > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
> > In directory baron:/tmp/cvs-serv12589
>
> > Modified Files:
> > pa28-161-yasim-set.xml
> > Log Message:
> > Change camera position so that model doesn't rotate arou
that) as a better visual
reference than the nose. I was only concerned to make things look right. I'm
sure that the FDMs are quite correct, or the models wouldn't fly very well,
if at all. I take it the CofG moves as fuel is consumed. Or is there
something else?
With intellectual curio
Jim Wilson wrote
> Vivian Meazza <[EMAIL PROTECTED]> said:
>
> >
> >
> > Martin wrote:
> > >
> > > David Megginson <[EMAIL PROTECTED]> wrote:
> > > > Update of /var/cvs/FlightGear-0.9/data/Aircraft/pa28-161
> >
offset) you'll look better on the
> > ground.
>
> BTW, it appears to me that the P-51 suffers from the same
> visual mishap as the PA-28 does (does this have to do with
> the "P" ? ;-))
>
Is that a silent "P" as in swimming pool? (Native English spe
Jim Wilson added
> Vivian Meazza <[EMAIL PROTECTED]> said:
>
> > Tried that. Looks just the same to me. As I said some time ago: yer
> > pays yer money and yer takes yer choice. Neither is right on the
> > ground for differential braking: with one brake full o
ccording
> to the EOM) - not usually the same as the AC.
So put the (visual) model origin at or near the CofG - what's the problem?
Seems to work OK in practice.
Really confused now
Vivian Meazza
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Jim Wilson asked
> Vivian Meazza <[EMAIL PROTECTED]> said:
>
> > I moved the origin, then applied an equal and opposite offset. When
> > one differential brake is applied and the model is viewed in or
> > helicopter view tower view it appears to be turning ar
> Josh Babcock
> Vivian Meazza wrote:
>
> >
> >I enter the loop in a shallow dive, 2nd stage boost on, 350
> kts, pull
> >baaack the stick and the model rolls violently and does not
> enter the
> >loop ... Works fine in other models so it's not
about the nose, even
though the FDM's are of course rotating about the CofG.
I remain disconcerted that the visual model appears to roll through 180 degs
vertically on the up and down legs of a loop when in chase or helicopter
view. Not the end of the world, but lacking realism.
If you ar
Mathias Fröhlich wrote
On Freitag, 13. Februar 2004 09:26, Vivian Meazza wrote:
> > That's what I did for the Hunter model - seemed to make
> sense, and I
> > could readily derive the CofG from the YASim calculations.
> I was aided
> > in this decision by t
Jim Wilson wrote
>
> Vivian Meazza <[EMAIL PROTECTED]> said:
>
> > > Josh Babcock
> >
> > > Vivian Meazza wrote:
> > >
> > > >
> > > >I enter the loop in a shallow dive, 2nd stage boost on, 350
> > > kts, pu
Melchior FRANZ wrote:
> > Could the prop pitch be the problem
>
> Unlikely -- it's already maximum by default.
>
>
>
> > - I can't find any method of controlling it
>
> Either via http/telnet/property browser:
>
> /controls/engines/engine[n]/propeller-pitch
>
> Some joystick configs
Jim Wilson advised:
>
> Norman Vine <[EMAIL PROTECTED]> said:
>
> > Vivian Meazza writes:
> > >
> > > I remain disconcerted that the visual model appears to
> roll through
> > > 180 degs vertically on the up and down legs of a loop
> w
T38. Condensation
clouds over wing surfaces would be fun: the conditions under which they form
might be difficult to calculate. Something I wanted to do in the future
Vivian Meazza
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Lee Elliott wrote
> On Friday 13 February 2004 06:16, Jon Berndt wrote:
> > > True, but... This is a chunk of calculations running
> every frame.
> > > In the olden days, the cost would be too high.
> >
> > These days, it's not even a spec on a flea on the butt of
> an elephant
> > in ter
Lee Elliott wrote
>
>
> On Friday 13 February 2004 22:27, Jon S Berndt wrote:
> > Any chance of modeling wingtip vortices (when CL is high
> enough above
> > some threshhold) and rocket engine exhaust?
> >
> > :-)
> >
> > Jon
>
> I've thought about trying this but I think it could only be
Lee Elliott
> Sent: 14 February 2004 13:35
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Aerodynamic centre and 3D models
>
>
> On Saturday 14 February 2004 13:07, Vivian Meazza wrote:
> > Lee Elliott wrote
> >
> > > On Fr
Norman Vine says
> Lee Elliott writes:
> >
> > On Friday 13 February 2004 22:27, Jon S Berndt wrote:
> > > Any chance of modeling wingtip vortices (when CL is high enough
> > > above some threshhold) and rocket engine exhaust?
> >
> >
> > Another possiblity would be some sort of particle o
> Andy Ross
> Lee Elliott wrote:
> > I think drop tanks would be feasible but it would need some thinking
> > about:)
> >
> > The fun bit will be counteracting the a/c manuevours after the tank
> > has dropped so it falls straight even though the a/c may be
> climbing
> > and banking.
>
> T
Jon Berndt wrote
> One feature in JSBSim that I began and have not yet finished
> (pending other
> things) is a parent/child capability. You can (for instance)
> load a Mk82 on an F-16 and the physical effects of the Mk82
> will affect the F-16. The position is based on the position
> of th
Lee Elliott wrote
>
> On Saturday 14 February 2004 18:35, Vivian Meazza wrote:
> > > Andy Ross
> > >
> > > Lee Elliott wrote:
> > > > I think drop tanks would be feasible but it would need some
> > > > thinking
> > > &
Andy Ross wrote
>
> Lee Elliott wrote:
> > I think drop tanks would be feasible but it would need some thinking
> > about:)
> >
> > The fun bit will be counteracting the a/c manuevours after the tank
> > has dropped so it falls straight even though the a/c may be
> climbing
> > and banking.
Jon Berndt
>
> >
> > Sounds VERY good. I'm sure you'll get round to it in due course.
> >
> > Vivian
>
> Did I say that? ;-)
>
> I think I may have a few weeks this summer *alone*. That's
> got "opportunity" written all over it.
>
Excellent. But summer is for real flying.
Vivian
___
> Jim Wilson
> Sent: 13 February 2004 15:31
>
> David Megginson <[EMAIL PROTECTED]> said:
>
> > Jim Wilson wrote:
> >
> > > Yes it is. I'm probably being really dense, but I can't
> think of a
> > > reason why it would be important to know what the origin
> is in fdm
> > > coordinates. S
t in proceeding further unless I can set the tank contents to zero. With
that enabled I can produce a reasonable simulation pending the
implementation of a child fdm in YASim. I haven't been able to tackle JBSim
yet.
Advice would be welcome.
As a matter of interest, the list of controls lis
Martin Spott
>
> "Vivian Meazza" <[EMAIL PROTECTED]> wrote:
>
> > However, the bad news is that I can't set _one_ of the drop tank
> > weights to zero (odd that), and none of the tank fuel
> contents. I was
> > planning to use keys j/J
Melchior FRANZ wrote
> * Martin Spott -- Monday 16 February 2004 23:12:
> > As memory serves (late evening ;) j/k are used for speed
> brakes on
> > some aircraft,
>
> See $FG_ROOT/Docs/keyboard/map.pdf for an overview of all
> general and aircraft specific keys. Yes, j and k are global
> Andy Ross
> Vivian Meazza wrote:
> > I've just done some proof-of-principle work on drop tanks
> with YASim.
> > I set up some weight elements for the pylons and for the
> dry weight of
> > the tanks, and some fuel tanks to match. [...]
> > Howeve
Lee Elliott wrote
> Just to help confuse things a little, j/k are for spoilers,
> iirc, but as
> speed-brakes aren't supported in YASim (yet;) I've used the
> spoiler control.
Kludged that one by using an extra, low lift, high drag flap on the
horizontal stabiliser in the Hunter. CTRL B t
Martin Spott wrote
>
> Melchior FRANZ <[EMAIL PROTECTED]> wrote:
> > * [EMAIL PROTECTED] -- Tuesday 17 February 2004 03:55:
> >> One question, why don't we use lower case g key for "gear
> up" and for
> >> "gear
> >> down"?
> >> Why do we also need the upper G key?
>
> > Now I can simpl
> Andy Ross
>
> Vivian Meazza wrote:
> > Yes, this problem was interesting. I set up 2 weights thus:
> >
> > /yasim/weights/tank-100gal-lbs[0] /yasim/weights/tank-100gal-lbs[1]
>
> Are you sure you got the definition right in the
> YASim configuration
Andy Ross
>
>
> Vivian Meazza wrote:
> > I think it should work, and it _looks_ as if it does:
> certainly when
> > you browse internal properties it looks right, but I can't set the
> > second [1] tank to zero.
>
> I'm still fuzzy. Do you m
Andy Ross wrote
> Vivian Meazza wrote:
> > I think it should work, and it _looks_ as if it does:
> certainly when
> > you browse internal properties it looks right, but I can't set the
> > second [1] tank to zero.
>
> I'm still fuzzy. Do you me
gt; pretty much offline for a couple days. If I have any pending
> business,
> patches, etc. (Fred, Jim, etc.) I will have to get back to it
> this weekend.
Congratulations. That should keep you busy for a while - well the next
eighteen years
Vivian Meazza wrote
>
> Andy Ross wrote
>
> > Vivian Meazza wrote:
> > > I think it should work, and it _looks_ as if it does:
> > certainly when
> > > you browse internal properties it looks right, but I can't set the
> > > second [1]
able to
> change these
> values dynamically inside a FlightGear session.
>
We discussed changing fuel levels some little while ago in the context of
drop tanks. I too would like to do at least this for the Hunter model, but
in lbs please NOT US gal
g for non-YASim
> aircraft and the script can simply disable itself. And for
> the future, arbitrarily complicated fuel flow schemes can be
> implemented entirely in Nasal with no FDM support needed.
That's very sophisticated. All I need is the ability to set fuel values, but
this would be very interesting.
> I'll try to get this working tonight.
Thank you
Regards
Vivian Meazza
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Martin Spott asked
> Do you experience the same ?
>
> http://weather.noaa.gov/weather/current/EDLN.html
>
> You don't have permission to access
> /weather/current/EDLN.html on this server.
>
>
> the same with KSFO and other airports,
model, so I may have fixed it
already.
BTW - I use a Nvidia card, and I haven't seen the effect you describe. Do
you have a problem with importing exporting the AC3D scripts into AC3d? They
seem to import OK into AC3d here.
Regards
Vivian Meazza
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gulation
> problems were apparent at all.
>
> I can't see anything obvious in AC3D that might be causing
> what's in that
> screen grab.
>
> I can't remember what package Vivian used to create it -
> Blender or AC3D -
> Vivian?
AC3D ver 4.08, then saved in ver 3.6 to remove the 'crease' token.
Regards
Vivian Meazza
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ut the degenerated UV mapping faces. Not about
> duplicated vertices or bogus triangulation or something.
>
>
>
> > I can't remember what package Vivian used to create it - Blender or
> > AC3D -
> > Vivian?
>
> She uses AC3D.
HE :-)
Viv
Melchior wrote
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Melchior FRANZ
> Sent: 04 March 2004 08:58
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Re: [BUG] Hunter noise & UV face
> singularity
>
&
> Erik Hofman wrote
>
> http://home.clara.net/wolverine/BOB/misc/Spit_Hurri_Manuals.zip
>
Is this a hint ;-)?
Vivian Meazza
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Erik Hofman wrote
> Vivian Meazza wrote:
> >
> >>Erik Hofman wrote
> >>
> >>http://home.clara.net/wolverine/BOB/misc/Spit_Hurri_Manuals.zip
> >>
> >
> >
> > Is this a hint ;-)?
>
> Yes.
>
> Erik
>
Oddly e
Erik Hofman wrote
> Vivian Meazza wrote:
>
> > Oddly enough, last weekend I found a book in my local
> bookstore on the
> > Spitfire MkIIb, containing line drawings. I'll see if it's still
> > there. If it is, I could do a model especially with the inf
Melchior FRANZ wrote
> Sent: 07 March 2004 11:08
> To: [EMAIL PROTECTED]
> Subject: [Flightgear-devel] Re: Spitfire & Hurricane manuals
>
>
> * Vivian Meazza -- Sunday 07 March 2004 11:53:
> > Oddly enough, last weekend I found a book in my local
> books
itfire once. I have no idea why it never showed up.
>
> I have a copy of his unfinished model, if anyone wants it.
>
>
That could be useful. Could you let me have a copy?
Regards
Vivian Meazza
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Lee Elliott
> On Monday 08 March 2004 13:21, David Megginson wrote:
> > Vivian Meazza wrote:
> > > That could be useful. Could you let me have a copy?
> >
> > I'll send it via private e-mail. Also, for anyone
> interested in the
> > Hurricane (th
Jim Wilson
> It occurred to me that our 3-D modelers might not all be
> running plib cvs.
> Andy came up with an excellent improvement to the ac3d
> loader/optimizer (new optimizer actually) that incorporates
> logic to automatically split vertices in two so that they go
> into seperate
Jim wrote
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Jim Wilson
> Sent: 09 March 2004 19:31
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] heads up for 3D modelers -
> plib cvs issue
&g
literally in the process of binding R/r for seat
raise/lower. Rather sounds like I'd better use L/l.
Regards
Vivian Meazza
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David Megginson wrote
> Sent: 11 March 2004 16:05
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New keybinding
>
>
> Vivian Meazza wrote:
>
> >>I've bound Ctrl-R to the radios dialog. I imagine that this
> >>will be a v
Lee Elliott wrote
> On Wednesday 17 March 2004 16:37, Curtis L. Olson wrote:
> > Curtis L. Olson wrote:
> > > 1. I'm growing less enthused with our aircraft alias
> naming system.
> > > I don't mind that we have the capability, but it becomes
> annoying to
> > > have 8 names for the same ai
Lee Elliott wrote
>
> On Wednesday 17 March 2004 21:50, Vivian Meazza wrote: [snip...] ...
> > > I'd be inclined to hold off including the Sea Hawk, TSR-2
> and B-52,
> > > for the time being at least. The Sea Hawk is currently getting a
> > >
> Melchior FRANZ
> I've added two shadows for the bo105 (after Jim beat me to it
> :-), but I can't animate them correctly. The situation is so
> strange that it must be a bug in fgfs.
>
> I've got objects "shadow_fuselage" and "shadow_rotor". Both
> are very flat, textured boxes. The strat
from
> > approach mode to autoland mode, to name two examples.
>
>
> The way I want to see scripting end up is that the script
> controls the
> workflow, but most of this stuff is done using pain C++ code.
^^
> Th
s yet is the fact that we can see the ground
> over overcast layer through the exhaust beam of the hunter. I
> can try to look at this tonight and cure the --disable-clouds
> to really disable clouds.
>
> Cheers,
> -Fred
>
The exhaust plume of the Hun
Frederic BOUVIER wrote
> Vivian Meazza wrote:
>
> > > So to make it short, it seems to work ok. What this change does
> > > not address yet is the fact that we can see the ground over
> > > overcast layer through the exhaust beam of the hunter. I can try
Frederic BOUVIER wrote
>
> Vivian Meazza wrote:
>
> > Frederic BOUVIER wrote
> >
> > > Vivian Meazza wrote:
> > >
> > > > > So to make it short, it seems to work ok. What this
> change does
> > > > > not address y
Norman Vine
>
>
> Frederic BOUVIER writes:
> >
> > Vivian Meazza wrote:
> >
> > > Frederic BOUVIER wrote
> > >
> > > > Vivian Meazza wrote:
> > > >
> > > > > > So to make it short, it seems to work ok.
Erik wrote
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Erik Hofman
> Sent: 24 March 2004 12:42
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] seahawk broke
>
>
> Curtis L. Olson wrote:
> > Erik,
> >
> > I get two
Jim Wilson wrote
>
> Erik Hofman said:
>
> > Vivian Meazza wrote:
> > > Erik wrote
> >
> > >>I was trying to get a 2d panel and 3d panel version mixed into one
> > >>subdirectory. Vivian reworked the seahawk to add a 3d cockpit
> &
Curtis L. Olson asked
> Sent: 24 March 2004 15:36
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Official 0.9.4 release???
>
>
> I'm seeing a last minute flurry of people trying to get final model
> tweaks into the base package (which is good--great work
> guys![1]),
Jim Wilson
>
> Vivian Meazza said:
>
> >
> >
> > Curtis L. Olson asked
> >
> > > Sent: 24 March 2004 15:36
> > > To: FlightGear developers discussions
> > > Subject: [Flightgear-devel] Official 0.9.4 release???
> > >
Jim Wilson
>
>
> "Curtis L. Olson" said:
>
> > Jim Wilson wrote:
> >
> > >How about this one? ;-)
> > >
> > >http://www.spiderbark.com/fgfs/barneymobile.png
> > >
> > >
> >
> > Is that the don't-ask-don't-tellicopter.
> >
>
> Haha! Is this what they call aviation innuendo? What about
Giles Robertson wrote
>
> Let's check the patent filing dates etc. Could just be that
> we have prior art. Can anybody get a date that nasal was
> originally committed?
>
> Giles Robertson
>
> > -Original Message-
> > From: Lee Elliott [mailto:[EMAIL PROTECTED]
> > Sent: 26 March 20
Andy Ross wrote
> Now that the new release is out (yeah, that's my exuse...),
> I've finally checked in the new Nasal fuel code I've been
> working on, along with YASim changes to enable it. This
> hasn't been tested terribly well, so please let me know if I
> broke something. You should
Andy Ross replied
> Vivian Meazza wrote:
> > How do we handle fuel in lbs and account for Avgas/JP4?
>
> For read access, you will find a level-lbs property also.
> But the only one you are allowed to change is the gallons
> one. There is a density-ppg property
27;ve rather lost the bubble on the
recent changes to the piston engine simulation in YASim:
How do we set the reduction gearing ratio?
Can we do a constant speed propeller?
And can we set the handedness of the propeller to RH?
Regards
Vivian Meazza
_
The P51d YASim file appears to have the following typo:
...
^^
Makes the model interesting in roll!!
Regards
Vivian Meazza
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Andy Ross replied
> Sent: 31 March 2004 20:43
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Spitfire & Hurricane manuals
>
>
> Vivian Meazza wrote:
> > How do we set the reduction gearing ratio?
>
> Set the "gear-ratio&qu
Andy Ross wrote
>
> Vivian Meazza wrote:
> > Thanks for all that: all looks good - the documentation has
> got a bit
> > astern of station. Could you explain a bit more about the "turbo"
> > attribute when used for a supercharger?
>
> Actually, the
Arnt Karlsen wrote
>
> On Wed, 31 Mar 2004 13:32:39 -0800, Andy wrote in message
> <[EMAIL PROTECTED]>:
>
> > Vivian Meazza wrote:
> > > Thanks for all that: all looks good - the documentation has got a
> > > bit astern of station. Could you
Jim Wilson wrote
> Vivian Meazza said:
>
> >
> >
> > The P51d YASim file appears to have the following typo: ...
> >
> >
> > ^^
> >
> >
> >
> > Makes the model interesting in roll!!
> >
nd, the
contribution of both is marginal, I feel. I would be surprised if the
radiator drag, or lack of it effected the overall behaviour of the P51d
model. I think there is something bigger at work here - an incorrect entry
in the Yasim file, or an FDM error. I suspect something to do with the
propeller right now.
Regards
Vivian Meazza
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nd the introduction into service of the new jet powered Meteor and
Vampire. The aircraft eventually evolved into the Seafang for Royal Navy
service which in its turn was also cancelled.
Regards
Vivian Meazza
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a laminar flow wing. Supersonic aerofoil sections are
whole new subject.
This may be of interest http://www.aae.uiuc.edu/m-selig/ads/aircraft.html
That said that list shows a different NACA number for the Spitfire to a
contemporary paper so ...
Regards
Vivian Meazza
___
Jonathan Richards
>
> On Wednesday 31 Mar 2004 11:09 am, Vivian Meazza wrote:
>
> > I now have the Spitfire IIa model well underway. I have all the
> > drawings and data I need (far too much probably). I've
> rather lost the
> > bubble on the
code, that might
> cause this
> problem.
>
> > - aircraft is not set on the correct elevation when starting
> > flightsgear, lowest part of the aircraft is approximately
> 0.20 m below
> > the ground
>
> Note, this is not to complain about this list, just to clarify some
> things and show that it's often not as simple as you would expect.
>
Thanks for drawing our attention to this todo list. I've added a few
comments to the entries for the Hunter and Seahawk.
Regards
Vivian Meazza
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within the existing capabilities of
FGFS. I intend to do a little more work on it in due course. I'm not giving
it a high priority, since it is really only eye candy. Fred Bouvier has been
doing some work on the interaction with clouds. BTW, transparent cockpit
canop
sparent cockpit canopies also make clouds disappear.
>
Let me re-phrase that. At the moment the jet heat plumes are only eye candy.
There is no underlying physics. If or when we get around to the
thermodynamics etc., we can model heat plumes properly. It would be nice: we
could take into account exhaust re-ingestion for the Harrier and for helos.
Regards
Vivian Meazza
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; anyone who can help me?
>
> Thanks a lot
>
> Marco
>
Look in the Hunter or p51d model files to see how it can be done.
Regards
Vivian Meazza
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Andy Ross wrote
> Vivian Meazza wrote:
> > How do we set the reduction gearing ratio?
>
> Set the "gear-ratio" attribute of the propeller tag. This is the
> reduction ratio, so typical values will be less than 1.0.
>
> > Can we do a constant speed pr
> Andy Ross replied
> Vivian Meazza wrote:
> > wastegate-mp="18.32"
> > [...]
> > mp-osi = 26.050 - does the "wastegate" work? - is this psi?
>
> The units are absolute pressure in inches of mercury (I
> honestly don't know what the
Andy Ross wrote
> Vivian Meazza wrote:
> > wastegate-mp="18.32"
> > [...]
> > mp-osi = 26.050 - does the "wastegate" work? - is this psi?
>
> The units are absolute pressure in inches of mercury (I
> honestly don't know what the &qu
Andy Ross wrote:
> Sent: 18 April 2004 19:04
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Spitfire & Hurricane manuals
>
>
> Vivian Meazza wrote:
> > YASim crashes, or perhaps, fails to converge, just by attempting to
> > ru
Andy Ross wrote
>
> Vivian Meazza wrote:
> > With these values
> >
> > eng-power="1140" eng-rpm="2850"
> > cruise-power="2850" cruise-rpm="1359"
> > takeoff-power="1100" takeoff-rpm="1359"
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> David Luff
> Sent: 19 April 2004 09:52
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] Spitfire & Hurricane manuals
>
>
>
>
hose
> discreet speeds the automatic boost control attempts to
> maintain constant MAP.
>
> I *think* - I'm quite open to correction on all these points!
>
> You can take it from this that supercharging in JSBSim is
> fairly imminent BTW ;-)
>
> And I
Andy Ross wrote
> Vivian Meazza wrote:
> > The "takeoff" values. Are these the power absorbed by the
> propeller at
> > propeller rpm, or the engine output at engine rpm, super- or
> > un-supercharged?
>
> Un-supercharged. And the equations are s
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