Hi Yves,
- "HB-GRAL" a écrit :
> Tim Moore schrieb:
> > I've checked in some changes to the shaders in attempt to fix bugs
> on some
> > platforms and generally optimize them. I've eliminated the use of
> > gl_FrontFacing, which seems to give us problems on certain
> Macintosh
> > platforms.
smoothly. I
> could even see the framerate to be 20(through property manager). But the
> screen is only bluish white. I can attach the screen if required. I'll try to
> take the latest code and build.
>
> Vijeesh T
>
> --- On Tue, 17/8/10, Frederic Bouvier
Hi,
if you compiled released v2.0 sources and try to run it in debug mode, there
are tens of thousands exceptions thrown by the flight plan manager that makes
the loading very, very, very slow. The issue has been fixed since then in the
git repository.
-Fred
- "vijeesh theningal" a éc
- "HB-GRAL" a écrit :
> Hm,
>
> I noticed today a small problem with random placement of some models
> (houses) with scenery point feature 'town'. I see that some of the
> houses are flying where terrain isn’t completely flat. I guess the
> houses where placed near a single 'town point' all
- "HB-GRAL" a écrit :
> Is it possible to add (or blend) a texture in the shaders to steep=
> gray instead of calculating a 'simple colour cloud'? In combination with a
> texture it probably looks like all the 'perhaps' and is a very nice
> feature.
You can add the rock texture to the effect
Hi,
- "Chris Baines" a écrit :
> Hello,
>
> I am trying to update the SimGear package in Debian (from 1.9.1 to
> 2.0.0), I have packaged the current version of fgrun and plan to
> upload
> it, but it only compiles with SimGear (v2.0.0).
>
> The current Debian Maintainer is as far as I can
Hi Durk,
Le 30/07/2010 09:38, Durk Talsma a écrit :
> And, as an aside, but I'm sure everybody is aware of that: only the _default_
> compilation behavior is changed. If you compile with --enable-atcdcl, you'll
> still be able to get ATIS messages.
>
By the way, kln89_page_apt.cxx (
http://
Hi James,
There is already an inno-setup script in Packages/ that builds fgsetup.exe,
with data, but for snapshot builds, I only make zip files of exe and dll,
including fgrun. You can see by yourself by downloading from
ftp://ftp.ihg.uni-duisburg.de/Flightgear/Win32 . There is a wiki page that
vs2008 express doesn't support 64bit compilation. You're stuck to 32bit
-Fred
- Message d'origine -
De: Jon S. Berndt
Env: mardi 29 juin 2010 02:48
À: 'FlightGear developers discussions'
Objet: Re: [Flightgear-devel] Building FlightGear under Vista
I have a Core 2 Quad processor, and V
- "Alan Teeder" a écrit :
> Is there any need for this to be done by all new cloners before
> compilation?
> It seems to be an unnecessary complication.
>
> All GIT users should be currently working with the same version
> (2.0.0) in both simgear and flightgear. As and when a new version com
> > The files config.h-msvc8 and config.h-msvc90 are necessary for a
> > windows build but are now in .gitignore making them inaccessible.
> > Natively windows has no method to generate these files from the .in
> > files, although this is probably possible by installing Perl, and GNU
> > versions
Hi Jon,
- "Jon S. Berndt" a écrit :
> > Where will I find the best, most up-to-date guide on downloading
> > the development version of FlightGear from CVS and building it?
> > Can I used MSVC++ Express 2008? 2010?
> >
> > Thanks. I haven't done this in a long, long, time.
> >
> > Jon
>
>
- "Michael Sgier" a écrit :
> - Fgrun
>
> export OSG_STEREO_MODE=ANAGLYPHIC;export OSG_STEREO=ON;fgrun
These parameters are already settable in the advanced > environment section. As
always, they are preserved from session to session
-Fred
--
Frédéric Bouvier
http://my.fotolia.c
- fiers...@zonnet.nl a écrit :
> Friends, can I briefly talk about fgrun, please?
[...]
> Is there anybody that likes to comment on my suggestions and/or willing to
> look into the specifics for windows?
And what about a #ifdef Linux ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.co
Hi,
- "Torsten Dreyer" a écrit :
> Hi,
>
> I just pushed new .gitignore files to simgear:
>simgear/magvar/.gitigore
You forgot a 'n' here, confirmed here :
http://gitorious.org/fg/simgear/commit/6a2773c3ac3e38133b61fab574d61ace0ac6f1d4
>simgear/route/.gitignore
>si
Le 22/05/2010 20:20, Torsten Dreyer a écrit :
> Hi,
>
> after cloneing the flightgear sources and running make, git status says
>
> # modified: config.h-msvc71
>
> # modified: config.h-msvc8
- "HB-GRAL" a écrit :
> There seems to be a (maybe only ATI related) bug in fragment shaders.
> I
> could not find any information about this in the list/forum/bug
> tracker.
>
> Can you please check this:
>
> Following does not work in default.frag, terrain-default.frag and
> mat-anim.fr
- "Ron Jensen"a écrit :
> On Thursday 13 May 2010 20:43:06 小龙 陈 wrote:
> > Hi,
> > I use a Flightgear under windows, so How can I enable the stereo to
> see the
> > red and cyan effect in Flightgear? Thanks!
>
> You must set ENVIRONMENT VARIABLES for OSG. I can not tell you how to
> do that
- "Alex Perry" a écrit :
> On Wed, May 12, 2010 at 1:35 AM, Frederic Bouvier
> wrote:
> > BTW, I never managed to build these OSG plugins with MSVC
>
> Not having the plugins doesn't break the SimGear side code, but the
> new feature doesn't en
- "James Turner" a écrit :
> On 12 May 2010, at 05:37, Alex Perry wrote:
>
> > Two screenshots that demonstrate a use case.
> >
> http://picasaweb.google.com/alex.pamurray/FlightGearAndroid?authkey=Gv1sRgCLXWsq_p96GFPQ&feat=directlink
> >
> > I'd appreciate it if someone could review and co
- "HB-GRAL" a écrit :
> Frederic Bouvier schrieb:
> > Hi Yves,
> >
> > - "HB-GRAL" a écrit :
> >> HB-GRAL wrote a lot:
> >>> Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
> >>>
> >>
Hi Yves,
- "HB-GRAL" a écrit :
> HB-GRAL wrote a lot:
> >
> > Is this proper OpenGL/GLSL? My card/driver is very strict ;-)
> >
> > -Y.
> >
>
> Simply unbelievable.
>
> I changed less-equal predicates in techniques of model-default.eff,
> terrain-default.eff and reflect.eff to version 2.
Hi David,
your rant could have more weight if you included some examples. Please be more
specific to help us improve the current situation.
-Fred
- "Ingels David" a écrit :
> There is a lot of bugs in the structure of the project
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ P
- "Erik Hofman" a écrit :
> 3. in the code test if the extension is supported:
>
> if (SGIsOpenGLExtensionSupported("GL_EXT_framebuffer_object"))
> {
>pglGenRenderbuffers =
> SGGetGLProcAddress("glGenRenderbuffersEXT");
>pglBindFramebuffer =
> SGGetGLProcAddress("glBi
So it's a local problem (sort of). I removed the recently set environment
variable OSG_FILE_PATH and the c172p is back to its normal state.
The loader is trying to load something from the OpenSceneGraph-Data tree.
looking...
Indeed, there is a clock.osg in OpenSceneGraph-Data and a clock.ac in
Hi,
am I the only one to see this strangeness :
http://frbouvi.free.fr/flightsim/fgfs_c172p.jpg
?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/user/fgfred64 Videos
---
- "Alan Teeder" a écrit :
>
>
> From: Ingels David
Sent: Tuesday, April 27, 2010 12:18 AM
To: flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] can't launch flghtgear when openscenegraph
iscompiled in release
>
>
I can't launch flghtgear when openscenegraph is com
- "Alan Teeder" a écrit :
> Compile report from latest CVS:-
>
> groundnetwork.cxx
> c:\flightgear\source\src\atc\trafficcontrol.hxx(132) : error C4716:
> 'FGTrafficRecord::setState' : must return a value
This is fixed now
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/
Le 23/04/2010 23:07, Stuart Buchanan a écrit :
> Hi All,
>
> As you may recall, there was a bug in the random object placement
> where the model selected in the case of multiple object definitions in
> material.xml was random, rather than seeded.
>
> This was partially fixed before the release by (
- "Tim Moore" a écrit :
>
> Looks like the same attribute problem. What hardware?
for the record, I see an improvement from 8fps to 30fps on a NVIDIA geForce
9700M GT
Thank you Tim
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.yout
- "Martin Spott" a écrit :
> HB-GRAL wrote:
>
> > BTW: "Warning: TangentSpaceGenerator: unknown primitive mode 9
> > " does not go away (from all this bumpspec.eff) but I guess this is
> > not related to my card. Is it?
>
> I'm getting tons of this all the time with an NVidia driver on
> Li
- j'ai écrit :
> - "Ron Jensen" a écrit :
>
> > Apparently there is a "new" PLIB with a fix for the Microsoft joystick
> > identification bug. It would be great if 2.1 (or 2.0.1?) were built
> > against that one instead of the broken one that prevents windows users from
> > correctly dete
- "Ron Jensen" a écrit :
> Apparently there is a "new" PLIB with a fix for the Microsoft joystick
> identification bug. It would be great if 2.1 (or 2.0.1?) were built
> against that one instead of the broken one that prevents windows users from
> correctly detecting their joysticks.
The fi
Le 11/04/2010 17:23, Heiko Schulz a écrit :
> Hi,
>
> with the more and more numbers of shaders effetcs I noticed, that I have no
> AntiAliasing on Objects/ sceneryparts, where shaders are applied.
>
> I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the
> highest value (16
Le 11/04/2010 17:10, Heiko Schulz a écrit :
> O.k., I got it now working. Still no real Idea what went wrong- maybe my
> CVS-update scrambled things.
>
> When will we change to GIT?
>
> Sorry for the noise
I was about to write that I don't have any idea. Glad to read the
problem resolved. Do
Vivian,
> Frederic Bouvier
>
> > I was reading this forum thread few minutes ago :
> > http://flightgear.org/forums/viewtopic.php?f=5&t=7358
> > and I wonder if its author, Thorsten with an 'H', already got in
> touch
> > with someone with C
Le 11/04/2010 11:21, Erik Hofman a écrit :
> Frederic Bouvier wrote:
>
>> Hi,
>>
>> I commited changes to help users to tune their rendering quality
>> according to their available hardware. As a picture is worth a thousand
>> words, see :
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
I encourage effect designers to use this new
/sim/rendering/quality-level property to a
Hi Stuart,
- "Stuart Buchanan" a écrit :
> Hi All,
>
> I've just updated the c172p to make use of the bumpspec Effect for a
> bump-map. I've still to get the rivet separation right, but the
> effect so far is rather pleasing:
>
> http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Glad
- "Heiko Schulz" a écrit :
> I have to create now the next days the CubeMaps using FGFS and
> RealWorld.
It would be nice if we could create the cube map texture as a screenshot from a
position in flightgear
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo galler
- Curtis Olson a écrit :
> On Wed, Apr 7, 2010 at 9:39 AM, Torsten Dreyer wrote:
>
>
Hi,
>
> I have just commited the add-on from the forum user gooneybird to the CVS-
> data. If you enable the balloon_demo scenario in your preferences.xml, you
> should see some balloons ahead of you a
> > On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
> >
> > > I presume it's the geometry shader support that is causing this.
> Try
> > to disable technique number 8 in landmass.eff
> > > regards,
> >
> > That was it -- no crash a
- "David Megginson" a écrit :
> On Tue, Apr 6, 2010 at 4:19 AM, Frederic Bouvier wrote:
>
> > I presume it's the geometry shader support that is causing this. Try
> to disable technique number 8 in landmass.eff
> > regards,
>
> That was it -- no cr
Hi David,
I presume it's the geometry shader support that is causing this. Try to disable
technique number 8 in landmass.eff
regards,
-Fred
-- message original --
Sujet: [Flightgear-devel] Bug: landmass effects cause system crash in today's
CVS FlightGear
De: David Megginson
Date:
Hi Heiko,
- "Heiko Schulz" a écrit :
> Hi,
>
> I wonder what does the updated landmassshader in CVS is meant to do.
>
> Using the c172p I notice that it doesn't recognized the landmass as
> solid anymore and falls trough.
>
> Using CVS 03/28/2010 with Fred's latest .exe and matching data
>
orks very nice. BIG TIME SORRY.
>
> what means no cube map?
>
> Best regards and thanks, Oliver
>
>
> 2010/3/30 Frederic Bouvier < fredfgf...@free.fr >
>
> The 20100328 version has the geometry shader code. You should try the
> landmass shader of m
Hi Stuart,
- "Stuart Buchanan" a écrit :
> Hi All,
>
> For a while I've been thinking about improving our material handling
> to allow for more regional variation. For example, the buildings in
> towns in the USA are quite different from those in the UK, and an
> evergreen forest in the Carr
nning the
> 32bit or 64bit version
> (as far as i know the only difference 32 / 64 bit is the capebilety to use
> more RAM)
>
> Thanks for all your great FGFS work and BIG thanks for making those CVS
> binarys aviable,
> Oliver
>
>
> 2010/3/30 Frederic Bouvier
as I wondered why he uses a win32, as you also have a win64
package available.
>
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
> --- Frederic Bouvier schrieb am Di, 30.3.2010:
>
> Von: Frederic Bouvi
ng, as I
somewhere hear a similar problem (Not FGFS)
> still in work: http://www.hoerbird.net/galerie.html
> But already done: http://www.hoerbird.net/reisen.html
>
> --- Frederic Bouvier schrieb am Di, 30.3.2010:
>
> Von: Frederic Bouvier
> Betreff: Re: [Flightgear-
> are you really running a FGFS win32 on a win64?
> If so, that could be the problem.
Why ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/user/fgfred64 Videos
---
What about shaders and other rendering options ?
Are the data in sync with the program ?
Is there a rendering option where the problem doesn't arise ? (try to disable
shaders one by one)
- Fred
- "Oliver Thurau" a écrit :
>
What steps will reproduce the problem?
> 1. loading FG with a
- "Patrice Poly" a écrit :
> I have been inverting the red and green channels in gimp, now it
> looks
> correct in any angle in FG.
>
> Either I should see in blender if there is a way to directly bake it
> like the FG shader expects it, or maybe the shader has a problem, and
> the red and gre
Vivian Meazza
- "Vivian Meazza" a écrit :
> Frederic Bouvier
>
> >
> > - "Vivian Meazza" a écrit :
> > > Frederic Bouvier
> > >
> > > > - "Vivian Meazza" a écrit :
> > > > > I have seen
- "Vivian Meazza" a écrit :
> Frederic Bouvier
>
> > - "Vivian Meazza" a écrit :
> > > I have seen something like this if I add the tag to a
> > > model shader. works fine in a terrain shader.
> > > However as default you shou
- "Vivian Meazza" a écrit :
> I have seen something like this if I add the tag to a
> model shader. works fine in a terrain shader.
> However as default you should not be using any model shader
> with .
What ?
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo g
- "Tim Moore" a écrit :
> What about ROAM2 that combine big chunk and seamless joins without skirt.
> This
> is what I did in this (already posted) video :
> http://www.youtube.com/watch?v=7WYH27KyUBk
>
> It's pretty cool. It's not clear to me how much work on the CPU is happenin
- "Curtis Olson" a écrit :
> On Wed, Mar 24, 2010 at 3:38 PM, Tim Moore < timoor...@gmail.com > wrote:
>
>
I think skirts at a slightly less-than-vertical angle are the way to go. It
doesn't matter if skirts of adjacent tiles intersect.
>
> If I had to pick a way to handle the seams
- "Erik Hofman" a écrit :
> Frederic Bouvier wrote:
> > What do you mean by contrast enhancer ?
>
> Now all lit pixels are lit equally.
Not exactly.
> What I was suggesting would lit
> lighter pixels more than darker pixels (I expect multiplying by the
- "Erik Hofman" a écrit :
> Frederic Bouvier wrote:
> > Fixed. What do you think of the night lighting ?
>
> It's not entirely what I hoped for, for example the park is
> completely lit now. Maybe it would be an idea to use the
> light value as a contr
> Fred is that only in the CVS or also in 2.0. All working?
This code is in 2.0.0. But as far as I know, the scenery tools are not ready,
and can't generate airports from that format
-Fred
--
Frédéric Bouvier
http://my.fotolia.com/frfoto/ Photo gallery - album photo
http://www.youtube.com/
- "Frederic Bouvier"a écrit :
> - "Erik Hofman" a écrit :
> > Erik Hofman wrote:
> > > Frederic Bouvier wrote:
> > >> visible. Now I think I managed to get it right with 3d objects.
> See
> > :
> > >> http://frbouvi.fr
- "Erik Hofman" a écrit :
> Erik Hofman wrote:
> > Frederic Bouvier wrote:
> >> visible. Now I think I managed to get it right with 3d objects. See
> :
> >> http://frbouvi.free.fr/flightsim/fgfs-city-relief-4.jpg
> >
> > Even more impressive
Le 18/03/2010 23:45, David Megginson a écrit :
> On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier wrote:
>
>
>>> I noticed the same problem with roads and 3d buildings -- they're
>>> floating above the city. Is it possible to make the bump maps go up
>&
If you try to checkout repository
:pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-2.0.0 as one of
the forumer, you'll get this error because there is really no such
repository.
If you simply copy/paste the suggested
:pserver:cvsgu...@cvs.flightgear.org:/var/cvs/FlightGear-0.9 repository,
Am I the only one seeing that :
http://frbouvi.free.fr/flightsim/fgfs-depth-buffer-problem.jpg
?
Regards,
-Fred
--
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
Le 20/03/2010 08:54, Tim Moore a écrit :
> On Fri, Mar 19, 2010 at 8:40 PM, Martin Spott wrote:
>
> Martin Spott wrote:
>
> > do I understand correctly, that the former
> >
> > /sim/rendering/shader-experimental
> >
> > property has now been completely superseded by:
>
- "Erik Hofman" a écrit :
> David Megginson wrote:
> > I didn't seem to make any difference -- 3D buildings, trees, etc.
> > were still floating above the roofs of the bump-map buildings. I also
> > tried
>
> Keep in mind that relief mapping is just trickery to make something
> look like it i
Hi Erik,
- "Erik Hofman" a écrit :
> Frederic Bouvier wrote:
> > The relief (you mean the height of the buildings) can be adjusted in
> the effect file. The more important thing to me is to get the right
> horizontal scale.
> > Nothing will change until the n
Hi David,
- "David Megginson" a écrit :
> On Thu, Mar 18, 2010 at 8:43 AM, Torsten Dreyer
> wrote:
>
> > First of all: That's a really cool eye candy, good work!
>
> Seconded. This is the coolest addition I've seen to FlightGear in a
> long time.
>
> > What I noticed from a close up is,
- "HB-GRAL" a écrit :
> Erik Hofman schrieb:
> > I've changed the coverage size of the textures from 1024 to 2000
> meter.
>
> Hello Erik
>
> I guess it is better not to change the texture size to 2000 meters(?)
> in materials.xml. As I can see the size of the textures fits exactly to
> t
- "James Turner" a écrit :
> On 16 Mar 2010, at 11:12, Frederic Bouvier wrote:
>
> >> I've changed this code to stop using exceptions-as-return values -
> I
> >> believe the fix should be in 2.0.0, but I'm not 100% positive
> about
>
- "Curtis Olson" a écrit :
>If this guy points his users at our forum, that also might be a benefit to us.
> If flightsimpro users start showing up and asking questions, we could again
> be patient and welcoming, but explain the situation to them. That way at
> least for the future, they
- "James Turner" a écrit :
> On 16 Mar 2010, at 08:43, Frederic Bouvier wrote:
>
> > Durk use exceptions to return errors. FP means Flight Plan, not
> Floating Point. That's "normal" program execution, but it's really
> annoying when you
- "Erik Hofman" a écrit :
> 乌兰巴根 wrote:
> > Hi guys:
> >
> > I ever successfully build and run the flightgear-1.9.1 under
> WindowsXP
> > by MSVC90. It is a great work and very interesting.
> >
> > Last week I download the source packege of flightgear-2.0.0.
> >
> > Build the source of flight
- "Martin Spott" a écrit :
> Frederic Bouvier wrote:
>
> > I think the whole thread should be removed by the moderator. I see
> no
> > point making him advertisement and letting the flames grow up.
>
> Oh yes, I'm supporti
- "Heiko Schulz" a écrit :
> > Heiko Schulz wrote:
> > > Hey folks,
> > >
> > > you won't belive that- but Flight Pro Sim releases a
> > new version! Isn't it surprising?
> > >
> > > Did you know that many of the technologies used in
> > FlightGear are the same within FlightProSim?
> > >
>
- "James Sleeman" a écrit :
> Could the poster be referring to the pole in the middle distance on
> the
> right directly above the compass, it changes from "bright whites" into
>
> "greys, or even transparence". Pretty subtle.
> > I have a hard time seeing any difference between the two im
Le 13/03/2010 16:09, Heiko Schulz a écrit :
> Would be great it would support "nightlighting" as well. (Switching between
> emissive nightlighted and daylighted textures) So we can get rid of those
> ugly lightpoints
>
What about this (unfinished) one :
http://frbouvi.free.fr/flightsim/fg
Hi Erik,
Le 14/03/2010 15:13, Erik Hofman a écrit :
> Heiko Schulz wrote:
>
>> Now I have to learn to make normalmaps! :-)
>>
> I've updated the normalmap utility in FlightGear/utils/Modeller to
> reflect the output of the following tutorial:
> http://www.katsbits.com/htm/tutorials/creati
Le 13/03/2010 13:06, Tim Moore a écrit :
>
>
> On Sat, Mar 13, 2010 at 10:35 AM, Frederic Bouvier <mailto:fredfgf...@free.fr>> wrote:
>
> Hi Tim,
>
> Le 07/03/2010 18:53, Tim Moore a écrit :
> > On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvi
Hi Tim,
Le 07/03/2010 18:53, Tim Moore a écrit :
> On Sun, Mar 7, 2010 at 6:37 PM, Frederic Bouvier wrote:
>
> Hi Tim,
>
> is there a way to have the value of an uniform updated every frame by
> the value of a live property ?
>
> I've been promising this
Le 01/03/2010 00:22, Vivian Meazza a écrit :
> I think both effects should be in cvs so that we can do a bit of testing. We
> can then make some informed comment.
>
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would like to crop the texture a b
Hi Tim,
is there a way to have the value of an uniform updated every frame by
the value of a live property ?
I used :
/sim/time/sun-angle-rad
and then, in pass
sun_angle
float
sun-angle
According to README.effect, the value should dynamically ch
Hi Jari,
- "Jari Häkkinen" a écrit :
> Great, I haven't had an opportunity to run the new version yet. I took
> time to compile though, and there is a problem compiling terrasync.cxx
> on mac because of Apples typedef of the signal handler. I attached a
> small fix.
Your mail remind me I ha
Hi Heiko,
- "Heiko Schulz" a écrit :
> Hello Frédéric,
>
>
> > > How does it look close up?
> > >
> > > I think both effects should be in cvs so that we can
> > do a bit of
> > > testing. We can then make some informed comment.
> >
> > It's an ugly hack of the landmass shader, so I can't
Hi Syd,
- "syd adams" a écrit :
> The city looks fantastic fr0m a distance ! I dont like the terrain shader as
> shown , but looks really promising if the shading could be changed per
> material ...
> Great work .
The shader needs a relief map for each texture. So yes, we can change the
Hi Martin,
- "Martin Spott" a écrit :
> I'm expieriencing difficulties to compile 'terrasync' after the
> latest
> patch. While PLIB's socket seems to be the target, the type "socket"
> interferes with the system headers:
>
> g++ -g -O3 -march=opteron -DHAVE_CONFIG_H -I. -I../../src/Include
- "Vivian Meazza" a écrit :
> Frederic Bouvier wrote
>
> > -Original Message-
> >
> > What do you think of this effect :
> >
> > http://www.youtube.com/watch?v=kUyH-4c0-qM
> > http://www.youtube.com/watch?v=wYb1Vy-uTS0
> >
- "leee" a écrit :
> On Sunday 28 Feb 2010, Frederic Bouvier wrote:
> > What do you think of this effect :
> >
> > http://www.youtube.com/watch?v=kUyH-4c0-qM
> > http://www.youtube.com/watch?v=wYb1Vy-uTS0
> >
> > and a screenshot :
> >
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
--
Downlo
Alex,
Terrasync doesn't stop itself if nothing comes from the socket. I am
going to make it global and close it in the handler.
-Fred
Le 28/02/2010 17:51, Alex Perry a écrit :
> Attached patch replaces the stream with a single direct call to
> write() inside the signal handler; someone Windows b
Commited. Thanks
-Fred
Le 28/02/2010 09:28, Alex Perry a écrit :
> Done. Also added the modified source file.
>
> On Sun, Feb 28, 2010 at 12:09 AM, Frederic Bouvier wrote:
>
>> Hi Alex,
>> Please resend this patch gzip and attached.
Hi Alex,
Please resend this patch gzip and attached. I can't use it as it is.
-Fred
--
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Hi Manuel,
- "Manuel Massing" a écrit :
> Hi Frederic,
>
> > Yes, I am afraid. This code construction show up in the code from
> time to
> > time and we have to provide a replacement. I think the best
> approach is to
> > use an auto_ptr.
> >
> > std::auto_ptr buf( new char[len] );
> >
>
- "James Turner" a écrit :
> On 22 Feb 2010, at 17:37, Frederic Bouvier wrote:
>
> > This should be :
> >
> > int len = strlen(s);
> > char *buf = new char[len];
> >
> > ...
> >
> > delete buf;
>
> Urk I&
Hi Vivian,
- "Vivian Meazza" a écrit :
> Vivian Meazza wrote
>
> >
> > Alan Teeder wrote
> >
> > > >From this morning´s CVS I now get this with VC++ 2008 :-
> > >
> > > -- Build started: Project: FlightGear, Configuration: Release
> > > Win32 --
> > > Compiling...
> > > WaypointLis
Hi Erik,
- "Erik Hofman"a écrit :
> I've created a new set of splash screens based on the images Durk
> created about two weeks ago.
> Does anyone have any objections to committing them or does anybody
> have
> other possible splash screens to choose from?
>
> http://home.telfort.nl/sp0047
Look at :
http://cvs.flightgear.org/viewvc/data/Docs/README.multiscreen?revision=HEAD
The roll-deg parameter should do the trick.
-Fred
- "Curtis Olson" a écrit :
> In the pre-OSG days you could simply insert a glRotate() call in the
> appropriate spot (and perhaps do a little work to
- "Pete Morgan" a écrit :
> I thinks that this ball is now firmly in Curt's court..
>
> http://74.126.30.121/ep/503.shtml
>
> and this issue
>
> http://code.google.com/p/flightgear-bugs/issues/detail?id=53&q=wiki
>
> Wish this could be resolved sooner rather than later.
>
> Its rather di
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