Re: [Flightgear-devel] Nonfunctional airplanes

2010-11-24 Thread Heiko Schulz
Hi, But the  737-300 fails C172P and others work. I guess still the problem is is the undefined property.Does this help you: http://www.flightgear.org/forums/viewtopic.php?f=17t=10063#p103256? Heiko -- Increase

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-21 Thread Heiko Schulz
Hi, Hello. Just for the record - it looks (on your screenshots) like the plane is transparent from the inside. Just look at the first and the last picture. You can see the ground through windows. Is it a (known) bug? Kind regards,    if you look closer you will see that it is the

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, Getting the splash screen down faster on startup and re-position is a huge win here - excellent. James But needs more time to get a stable and usuable fps...about 30seconds here with latest GIT from today.

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, Right, the splash screen is down early now, while FG is still busy loading more distant scenery areas. Loading in the background may affect fps - however this is the same effect as experienced during a flight whenever a scenery area is crossed - since this triggers the same loading

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, If you refer to the fps _before_ the splash screen is dropped, then this is normal. I refer on the first 30 sec after the splash_screen is dropped, and aircraft and scenery etc. appears HHS -- Beautiful is

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Hi,    These two code changes seem like they are forward thinking, intended for increasing performance in the future, so since we haven't had a product release for almost twelve months, should there be some thought about a branch for a code freeze to make a stable code release as 2.1?

[Flightgear-devel] Error-message: The property xyz is initially undefined...

2010-11-20 Thread Heiko Schulz
Hi, with the 737-300 and the latest GIT I get an error-message and FGFS aborts: The property /engines/emgine/reverser-pos-norm is initially undefined How to solve this? Kind regards HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Well... * Route manager works here with current GIT, certainly doesn't crash. -Inserting an airport crashes FGFS -choosing a rwy crashes FGFS I have flown many TGA events with route manager, seems to be quite stable. Let me correct: was stable a month ago. * not sure what issues the

Re: [Flightgear-devel] FGFS-Release was Scenery tile management and further property heads up...

2010-11-20 Thread Heiko Schulz
Not here, it doesn't. Is your system the leadership? It does here crashing, win 32 GIT from today (Hudson-builder), datas from today. Noticeable, but the previous release didn't even have such an effect did it? And it is simply too awesome to not release just because it is slightly,

Re: [Flightgear-devel] Scenery tile management heads up...

2010-11-20 Thread Heiko Schulz
Hi, But I must admit- when the fps are stable, and tiles are loaded- perfomance is so much better! Wow! With all shaders enabled! www.hoerbird.net/fgfs-screen-069.png www.hoerbird.net/fgfs-screen-070.png www.hoerbird.net/fgfs-screen-071.png Thanks for this improvement! Cheers HHS

Re: [Flightgear-devel] METAR stopped working

2010-11-05 Thread Heiko Schulz
Another option would be that the metar server is unavailable .. checking, jup: metar EHAM ERROR: no metar data available from at http://weather.noaa.gov/pub/data/observations/metar/stations/EHAM.TXT I guess the same, I run a older GIT from early Octobre, and METAR worked two days

Re: [Flightgear-devel] Unexpected behaviour of FlightGear's material animation

2010-11-02 Thread Heiko Schulz
http://code.google.com/p/flightgear-bugs/issues/detail?id=165#c4 -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for consumers in U.S. and Canada

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread Heiko Schulz
Hi, most shaders are turned on. I have made flights near EHAM this morning and got the same feeling... FPS dropping to 8-9. Can you test without urban shader? Some noticed already that the improved Urban Shader let drop the fps a lot.

Re: [Flightgear-devel] Performance and Paris

2010-10-24 Thread Heiko Schulz
Hi, Hi Paris has been a heavy scenery for a long time, but in the latest GIT it seems as if it is becoming unusable. I am getting 9 or 10 FPS in multithreading mode. A FGFS version of a couple of months ago dropped my FPS over Paris on the same system to about 12-15. Performance

Re: [Flightgear-devel] FlightGear website on wiki

2010-10-10 Thread Heiko Schulz
Hi, I like this idea as well! A good and fantastic simulation project as FlightGear needs a better represantion on the web if we want to be as successfull as we are now.  The only thing I fear is: that it will be another useless discussion, without any resultat CheersHeiko still in work:

Re: [Flightgear-devel] A useles philosophical observation

2010-09-26 Thread Heiko Schulz
Hi, Maybe I missed something, but as I had understand, Local Weather system and water shader are still in developement. The water shader isn't even yet in GIT. When you came up with saying weak points I thought you are talking about developement in other parts than graphics. For me weak

[Flightgear-devel] New Weather menu- bugs?

2010-09-21 Thread Heiko Schulz
Hi, Updated my datas and binary just yesterday and noticed that the weather menu isn't maybe not working as expected. For me it is impossible to change the view distance by Z/z-key even when METAR disabled. It isn't possible for me to insert a METAR with manual input- it doesn't react and

Re: [Flightgear-devel] c172p file clean up

2010-08-31 Thread Heiko Schulz
Hi, Some of the c172p instruments are taken from Aircraft/Instruments-3d rather than Aircraft/c172p/Instruments (Magnetic Compass and Altimeter for instance). If taken from Instruments-3d or not, doesn't matter much. The c172p and the instruments-3d are both part of the base package.

Re: [Flightgear-devel] Multiple views without slaving to master camera

2010-08-28 Thread Heiko Schulz
Hi, I hope someone can help me with the following. I am using FlightGear v2.0.0.  I am trying to develop a feature for a Ground Replay System for an actual prototype aircraft using flightgear. What i want to achieve: Multiple views of the same scene . Lets call them View1 and View2(they may

Re: [Flightgear-devel] 2d clouds

2010-08-11 Thread Heiko Schulz
However, reverting those changes didn't seem to have any effect. Has anyone managed to find a solution to this? -Stuart Just a guess- could it be that changes made for the alternative clouds system introduced it?

Re: [Flightgear-devel] EGPWS issues (mk-viii module)

2010-07-11 Thread Heiko Schulz
Hi, Thanks for your work on it! :-) It would be goof, if your work and the output (that was you found out) will be documented somewhere. To my knowledge James Turner aka zakalewe has made a wikipage, so you may use it. * With larger aircraft only the height call outs down to 20 feet are

Re: [Flightgear-devel] Multi core discussion

2010-07-06 Thread Heiko Schulz
Hi I do not know if this has been discussed in this group before... (I am guessing it is...) Many modern computers are running multicore CPU's. I have noticed that FGFS only uses one thread in one core. And FGFS appears to be processor bound on my Core-I7, because the one core

[Flightgear-devel] CubeMaps and CubeCrosses

2010-07-04 Thread Heiko Schulz
Hi, After Vivean Meazza created some really nice Reflection Shaders, I began to create some CubeMaps and CubeCrosses. This was much more difficult as I thought- my equipement wasn't good enough and the programs to create and convert not all good enough. At least I was able to create some-

[Flightgear-devel] More git questions

2010-07-03 Thread Heiko Schulz
Hi, First: I think we really need something like GIT for Dummys Interesting to see that even long time developer have their problems with GIT... My problem: I created a branch called SanAntonio for developing this scenario. I have commited my changes into and sended it in my cloned repo

Re: [Flightgear-devel] Aeromatic sources?

2010-07-03 Thread Heiko Schulz
As Aeromatic is JSBSim and not Flightear the JSBsim-mailing-list would be the better place!  :-) still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Johnathan Van Why jrvan...@gmail.com schrieb am Sa, 3.7.2010: Von: Johnathan Van Why

Re: [Flightgear-devel] C172p 3D Turn-Coordinator

2010-06-27 Thread Heiko Schulz
Hi, Heiko and I currently maintain it, so we're interested in any bugs/suggestions. As I can remember I used the old one it because it was the only good 3d-model I found. But I must admit that this type is never used on c172p and I missed that fact, so we indeed should use the right one.

Re: [Flightgear-devel] Official

2010-06-21 Thread Heiko Schulz
Hi, I have to agree Nathanael! Very funny... I don't think that Gijs and Curtis will like your posting here Some answers: Welcome at the official database for FlightGear liveries! With respect I wish to establish some facts1) who are the officers in charge to make it official and Curtis

Re: [Flightgear-devel] Official

2010-06-21 Thread Heiko Schulz
Some more informations: http://www.publaw.com/fairusetrade.html -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize

[Flightgear-devel] Linux and floating point error in math.atan2(

2010-06-01 Thread Heiko Schulz
Hi, For Linux-users the Bell Uh-1 and similar helicopter could not be used due a strange behaviour like you can see here on the video: http://www.youtube.com/watch?v=W7VITyX7Gak Myself is not a Linux-user but had this bug only once when I tried the win32.exe by B. Laniel early this year. 

Re: [Flightgear-devel] professinal/educational uses of FlightGear...

2010-06-01 Thread Heiko Schulz
Another great use of FlightGear in Research you can watch here: http://www.youtube.com/watch?v=BDQlBV3bUso I guess they use the same datas like we do with our Bell Uh-1 (H) Heiko --

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread Heiko Schulz
Hi, Hello c172p Just a question about the lights: http://img704.imageshack.us/img704/162/lights172.png Is this the state of the lights of the default c172p or do I see something different? (I do not want to mess up with any c172p coder, this question is because this is the

Re: [Flightgear-devel] c172p lights question

2010-05-24 Thread Heiko Schulz
Hi, Heiko Schulz schrieb: Do you have a better image? I guess there is something wrong, but can't tell you for sure from this angle of view http://img444.imageshack.us/img444/5924/light172p.png and here http://img176.imageshack.us/img176/3870/light172wing.png Thanks -Y

Re: [Flightgear-devel] Flightgear git repositories (was Re: GIT or

2010-05-20 Thread Heiko Schulz
Hi, Well, I've been using the master to do the Linux builds, because it was easy - no particular reason it has to be done that way, though. It does chew a bit of disk-space, since the master stores the artefacts for the last N builds, where N is configurable. The artefacts are a hundred

[Flightgear-devel] FlightGear, Helicopters and their Engine Simulation

2010-05-17 Thread Heiko Schulz
Hello, Today I found out that X-Plane has totally ruled out FGFS in simulation of helicopters. Correct engine simulation, vortex ring state and many things more... Only that with the Bell UH1, Bo105, AirCrane and derivated work like the EC135 we have better datas and with that a more realistic

[Flightgear-devel] GIT or CVS - Confusion

2010-05-12 Thread Heiko Schulz
Hi @all, I'm confused- CVS seems to be down. But in the forum I heard rumors that we now changed to GIT finally. The official FlightGear page doesn't show anything like that we switched. Can somebody tell what's going on now? A slightly confused Heiko still in work:

Re: [Flightgear-devel] GIT or CVS - Confusion

2010-05-12 Thread Heiko Schulz
12.05.10 22:02, schrieb Heiko Schulz: Hi @all, I'm confused- CVS seems to be down. But in the forum I heard rumors that we now changed to GIT finally. The official FlightGear page doesn't show anything like that we switched. Can somebody tell what's going on now? A slightly confused

Re: [Flightgear-devel] Black and White

2010-05-07 Thread Heiko Schulz
Hi, FGFS makes now use of the ambient color set in the .ac-file. Mostly the default settings are 0.5 0.5 0.5, so it makes it appear dark.  Just change the Ambient settings to 1.0 1.0 1.0 in the .ac-file. It can be done per editor, somewhere is even a script laying around to do this. CheersHeiko

Re: [Flightgear-devel] c172p accident ?

2010-05-01 Thread Heiko Schulz
Lol, Looks like that there is an object on your system with the same name like the clock in the c172p Heiko Hi, am I the only one to see this strangeness : http://frbouvi.free.fr/flightsim/fgfs_c172p.jpg ? -Fred --

Re: [Flightgear-devel] c172p accident ?

2010-05-01 Thread Heiko Schulz
the OpenSceneGraph-Data tree. looking... Indeed, there is a clock.osg in OpenSceneGraph-Data and a clock.ac in Aircraft\c172p\Instruments\clock ans $OSG_FILE_PATH is taking precedence. -Fred - Heiko Schulz a écrit : Lol, Looks like that there is an object on your system with the same

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Cub/Models/Effects exhaustsmoke.png, NONE, 1.1 exhaustsmoke.xml, NONE, 1.1 tyre-smoke-port.xml, NONE, 1.1 tyre-smoke-stbd.xml, NONE, 1.1

2010-04-12 Thread Heiko Schulz
Hi, Woo-hoo! This is an awesome model, about to fire it up and take it for a spin. Thanks to all involved for their hard work, the results speak for themselves I'd say. James Yes, great little aircraft, very accurate modelled! Now only a PA18 Super Cub with the same qualitity

[Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
Hi, Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see : http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif I encourage effect designers to use this new

Re: [Flightgear-devel] FGFS stuck (was User selectable quality level for effects)

2010-04-11 Thread Heiko Schulz
O.k., I got it now working. Still no real Idea what went wrong- maybe my CVS-update scrambled things. When will we change to GIT? Sorry for the noise Hi, Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a

[Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Hi, with the more and more numbers of shaders effetcs I noticed, that I have no AntiAliasing on Objects/ sceneryparts, where shaders are applied. I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the highest value (16x Q) As I have seen some screenshots here with out

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
Hi, I was about to write that I don't have any idea. Glad to read the problem resolved. Does it make a difference in term of speed. What is your prefered index and what is your hardware. It could be handy to build a scale level vs hardware -Fred Well, to be honest- I have currently

[Flightgear-devel] Combining two different effect-files possible?

2010-04-11 Thread Heiko Schulz
Hi @all, I'm still very fascinated by the reflection shader and the bumpspec-shader. Two shaders which shows the Power of OpenSource and that we can compete commercial sims even now in graphics. I wonder if there is a possibility to combine these two effects just by editing the effect-file. I

Re: [Flightgear-devel] AntiAiliasing and Shaders

2010-04-11 Thread Heiko Schulz
Fred, try : --prop:/sim/rendering/multi-sample-buffers=true --prop:/sim/rendering/multi-samples=4 -Fred Unfortunately no effect visible :-( __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz

Re: [Flightgear-devel] User selectable quality level for effects

2010-04-11 Thread Heiko Schulz
..64bit system?  Which A dualcore 2.8GHz, an AMD?  OS? Oh, sorry, yes: Intel DualCore 2.67GHZ (not 2.8Hz ;-)), win32, FGFS CVS 04/10/2010 __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-08 Thread Heiko Schulz
Hi Vivian, -objects with this shader are emissive when ambient- correction set higher than zero. That is indeed a bug. I have a fix, but I'm having difficulty in balancing out the blue in the ambient light. Hopefully I can upload it soon. Bugfix in cvs. The colour and light

[Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
Hi, With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some questions: -objects with

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
Hello, It would be nice if we could create the cube map texture as a screenshot from a position in flightgear -Fred And add it to Render-To-Texture;-) While Crome, Silver, Gold are now easy to do; I experimented a bit with it to make coatings like we can see on modern aircrafts or

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Heiko Schulz
The last two screenshots for today- this time the Ec135: www.hoerbird.net/EC135_shader.jpg www.hoerbird.net/EC135_shader2.jpg Thanks to all for the hard work on FGFS! Cheers Heiko __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über

Re: [Flightgear-devel] Fwd: The most amazing airplane in history!!!

2010-04-02 Thread Heiko Schulz
Hello, There we go: http://en.wikipedia.org/wiki/Kalinin_K-7 Length: 28 m (91 ft 10 in) Wingspan: 53 m (173 ft 11 in) smaller than a 747 And here the truth: http://blogs.airspacemag.com/daily-planet/2009/03/27/urban-legendinski/ :-) But it would be interesting, to create a fdm which should

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 48, Issue 2

2010-04-02 Thread Heiko Schulz
Hi helijah, I'm sorry, but this kind of attacks wearies me. If you could speak and understand better english, you would have pretty understand that this wasn't a attack. So let the previous post and this better translate by someone who can speak french and english and then answer again,

[Flightgear-devel] Rig of Rods

2010-04-01 Thread Heiko Schulz
Hi, In the forum someone send a really interesting link to an OpenSource (GNU GPL v3) Simulator, which has features, which are- to be honest- really, really outstanding! http://wiki.rigsofrods.com/pages/Portal/ It contains everyting: Drive-, Sail-, and Flightsimulation. It is based on

Re: [Flightgear-devel] FG - Helicopter FAA - AATD

2010-03-31 Thread Heiko Schulz
schrieb am Mi, 31.3.2010: Von: James Sleeman flightg...@gogo.co.nz Betreff: Re: [Flightgear-devel] FG - Helicopter FAA - AATD An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Datum: Mittwoch, 31. März, 2010 02:23 Uhr On 31/03/10 12:57, Heiko Schulz wrote

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Heiko Schulz
Hi, are you really running a FGFS win32 on a win64? If so, that could be the problem. CheersHeiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Oliver Thurau oli.thu...@googlemail.com schrieb am Di, 30.3.2010: Von: Oliver

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Heiko Schulz
Well, is win32 meant to run without any problem on a win64? Just guessing, as I somewhere hear a similar problem (Not FGFS)  still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Frederic Bouvier fredfgf...@free.fr schrieb am Di,

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Heiko Schulz
{margin:0;}A lot of applications are still Win32, including Visual Studio and Microsoft Office. You can count them in the task list : their name ends with a *32 -Fred - Heiko Schulz aeitsch...@yahoo.de a écrit : Well, is win32 meant to run without any problem on a win64? Just guessing

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freeze without any log entry and freeze with a black screen

2010-03-30 Thread Heiko Schulz
Hi, I noticed that parts of the geometry shader of the landmass shader were introduced into CVS  after the .exe was done. So the landmass-shader don't work as expected and I can see a heavy impact on fps. I have a quite strong computer, so it may be much worse on less strong computers so this

Re: [Flightgear-devel] Improvements to the material library and

2010-03-30 Thread Heiko Schulz
Sometimes it is: http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg And this picture show why I'd love to see regional and seasonal textures. Rapefields (and windturbines btw.) are widespread in northern Germany and it is most beautiful flying in spring when the groundtexture turns

Re: [Flightgear-devel] FG - Helicopter FAA - AATD

2010-03-30 Thread Heiko Schulz
Hi, Hello Christian, the helicopter flight model is very realistic, for my point of view it is the the most realistic flight model which is available for normal PC users. The setup of the configuration is a bit tricky, esp. for the auto-rotation, therefore it does not work realistic

Re: [Flightgear-devel] Depth order problem : 3d objects seen through 3d

2010-03-22 Thread Heiko Schulz
Hello, This is a very unfortunate side effect when the cloud depth-sorting was introduced. I didn't notice it when I committed that patch at the time. Erik A workaround (but needed) is to delete the unneeded alphachannel of those buildings. That won't fix all problems (like the waves

[Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Heiko Schulz
Hey folks, you won't belive that- but Flight Pro Sim releases a new version! Isn't it surprising? Did you know that many of the technologies used in FlightGear are the same within FlightProSim? And that this has many improved graphics as well as 3D clouds and cool water? And did you know

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Heiko Schulz
Heiko Schulz wrote: Hey folks, you won't belive that- but Flight Pro Sim releases a new version! Isn't it surprising? Did you know that many of the technologies used in FlightGear are the same within FlightProSim? And that this has many improved graphics as well as 3D clouds

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Heiko Schulz
I did a bit of poking around FPS.com web site and found a download link on the disclaimer page (link: http://www.flightprosim.com/disclaimer/). The link to the download file sourcess.zip contains a snapshot of the wiki from October last year along with some interesting stuff.

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Heiko Schulz
wrote: What will happen if this guy creates a flightgear.flightprosim.com page ? We could only hope ... !!! Can we get in trouble ourselves for using his name? Curt. -- Yes! And I don't like this idea. It won't help but starts a war, which we maybe can't win.

Re: [Flightgear-devel] News from FlightProSim!

2010-03-15 Thread Heiko Schulz
Btw: Blender has more or less the same problem- and it seems from the design of the webpage, that is the same company. Blender were able to fight against successfully last year. But this year they are back.

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Heiko Schulz
    What about this (unfinished) one : http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg -Fred Yep, exactly that was in my mind! __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen

Re: [Flightgear-devel] Shader question

2010-03-13 Thread Heiko Schulz
Hi, The shader is great! Though I have to admit it really works great on a middle to far distance, as the buildings don't show any windows, walls etc. Would be great it would support nightlighting as well. (Switching between emissive nightlighted and daylighted textures) So we can get rid of

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
What steps will reproduce the problem? --lat=37.637855 --lon=-122.414915 --altitude=656 --heading=113 --fdm=ufo aircraft is stopped.  zero airspeed, zero rate of turn, etc. The choice of aircraft doesn't seem to matter;  this is 100% reproducible chez moi using the default c172p,

Re: [Flightgear-devel] scenery appearance depends on camera tilt angle

2010-03-11 Thread Heiko Schulz
Hi, FWIW, when I'm flying, I see the shading on the scenery change drastically during the flight as the plane turns and pitches.  I think what's happened is instead of just changing the shading on the panel, we're changing the shading on the scenery too.  FGFS didn't used to do that, so

Re: [Flightgear-devel] Web Site

2010-03-08 Thread Heiko Schulz
Hi, On the other hand we should consider and discuss some of the possible down sides to google apps engine. - Everything we develop for this site and all the database data is in a format that depends on google's proprietary services. - We would be forced to host the site on google's

Re: [Flightgear-devel] Airliners and Auto Pitch-Trim

2010-03-07 Thread Heiko Schulz
Hi, Hi Guys I think you will find on all Boeing aircraft if the elevator is out of neutral for a set amount of time the horizontal stabilizer runs to return the elevator to the null position.Hence retriming the aircraft.Hence the name stabilizer trim I think also you will find that

[Flightgear-devel] Airliners and Auto Pitch-Trim

2010-03-05 Thread Heiko Schulz
Hello, Every airliner uses an Auto PitchTrim controlled by the Autopilot. So the autopilot controls pitch (altitude) with the elevator, and the trim mostly (dependant on type) with the stab. In FGFS unfortunately none of the airliners uses this autotrim; some of our airliners even uses the

Re: [Flightgear-devel] Airliners and Auto Pitch-Trim

2010-03-05 Thread Heiko Schulz
Hi Torsten, That sounds like it could be done without nasal just in the autopilot file. I guess the speed of the trim-pitch-channel can be changed with the filter? (The 737-300 has a speed-trim at certain situations) Kind regards Heiko Hi Heiko, the auto-pitch-trim channel moves the

Re: [Flightgear-devel] Airliners and Auto Pitch-Trim

2010-03-05 Thread Heiko Schulz
Hi, I just tried with the SenceaII and both Ti and elevator filter influence this. Great, thanks to all for the help! Cheers Heiko If you have a pid-simple-controller, try increasing Ti, it slows down the action. Hi Torsten, That sounds like it could be done without nasal just in

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-03 Thread Heiko Schulz
Hi, Wow...a Super Cub! That sounds great! I have a bit of time flying a Super Cub with a 150 hp Lycoming O-320 engine, but there were various engine configurations available. I know of everything from a 90 hp Continental, to a 180 hp Lycoming. But I think the 150 hp model was very

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-02 Thread Heiko Schulz
From time to time people mention that our j3cub model in FlightGear is rather simplistic and dated by today's standards.  It was a nice model for the time when it was built, and it still flies great, but visually it hasn't been updated to match the level of detail and quality we have with

Re: [Flightgear-devel] v2.0 Aircraft Download Page

2010-03-01 Thread Heiko Schulz
Hello Curt, I just updated the aircraft download page with all the latest aircraft updates to match FlightGear v2.0     http://www.flightgear.org/Downloads/aircraft-2.0.0/ I notice that many of the new aircraft are missing thumbnails, and perhaps a few of the older aircraft could use

[Flightgear-devel] flightgear.org down!

2010-02-28 Thread Heiko Schulz
Hi, It seems that too much users are interested on the advertised Flightsim- flightgear.org is down due to Bandwidth Limit Exceeded. HHS still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html __

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Heiko Schulz
Hi, What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM http://www.youtube.com/watch?v=wYb1Vy-uTS0 and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg Regards, -Fred The first one doesn't look very interesting, but the technic behind

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-25 Thread Heiko Schulz
In some things I have to agree to Tim. Multiple hangars aren't bad and just show how our Project grows. And we won't prevent this in future when community is still growing, and I'm sure it will. But there will be some difficulties coming with: As long as the submitted material adheres to the

Re: [Flightgear-devel] Negative-drag-bug in 20 aircraft models

2010-02-21 Thread Heiko Schulz
Hello Andreas, A list of the compromised models: negative Drag 707 737-300 So each aircraft at a minimum needs a flight test and possibly some tuning for the fix. Sure! And of course I wasn't complaining - I thank you all very much for your work! If there is something I can do,

[Flightgear-devel] 737-300 and Mach Tug?

2010-02-17 Thread Heiko Schulz
Hello, Refining the 737-300 model and it's fdm based on the 737fdm by David Culp I added more proper mass locations based on a real mass and balance sheet for a 737-300 found here: http://www.aaleda.co.nz/trim-373.pdf With and without the new mass locations I noticed that the Aircraft

Re: [Flightgear-devel] Web Site

2010-02-12 Thread Heiko Schulz
Who is the active developer of the main flightgear.org website? pete Well, maybe the guy which name can be read at the bottom of flightgear.org? ;-) __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz

Re: [Flightgear-devel] memory hemorrhage

2010-02-09 Thread Heiko Schulz
Hi, Hi Heiko, The question is wether contributors are inclined to follow these guidelines. Basically this is most likely to end up in the maintainers being the target of nasty accusations - like the one on this very list: My [...] scenery is downloadable but not included into Jon

Re: [Flightgear-devel] memory hemorrhage

2010-02-09 Thread Heiko Schulz
Hi, We do have a couple of rather simple recommendations which should be quite easy to fulfill:   http://scenemodels.flightgear.org/contribute.php#tips (the NOTICE), but even these are quite often ignored. That's doesn't wonder me: Please... You don't have to follow a please, as it is

Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Heiko Schulz
Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. Great! O.k.:

Re: [Flightgear-devel] memory hemorrhage

2010-02-08 Thread Heiko Schulz
Hi, Many of the specific and generic building models are layed out in a way that's non-optimal for OSG and OpenGL, with separate objects and textures for each wall of the building. At least this is easy to fix in Blender. Consolidate into one image is the keyword. Nethertheless I wonder

[Flightgear-devel] Outerra

2010-02-07 Thread Heiko Schulz
Hi, Just for those who wants to know what's going on in the flight sim world: Outerra is a new 3d-engine for seamless planet rendering. They included JSBSim, so it can be used as Flight Sim. It is still in developement, but they hope it will be used in any games and sims in near future.

Re: [Flightgear-devel] memory hemorrhage

2010-02-05 Thread Heiko Schulz
Hi That's the correct definition. I meant that the frame rate was clobbered. Perhaps clobbered is a bit strong. Tim This gives far more sense then. For KSFO it would maybe help to change the power pylons. Currently it is one sized .ac-model but which is changed in size per

Re: [Flightgear-devel] Feedback ReleaseCandidate4

2010-02-05 Thread Heiko Schulz
Hi, I'm stuck up an Alp until Monday, but the AB is likely just the  autopilot Xml entry being accidently removed - I shall check upon my  return to reality. Indeed it is removed, but with changing back still doesn't work. Something is still missing. The same for the 747-400. As for

[Flightgear-devel] Feedback ReleaseCandidate4

2010-02-04 Thread Heiko Schulz
Hi, I just installed FGFS 2.0.0 RC4, great work by all! Some things I noticed with: Generally: -Framerates in KSFO 28R less than used to. Usually I get up to 60 fps with everything enabled in FGFS, but throttled it down to 30. In KSFO I now get 25 fps with the 777-200, other aircrafts are

Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Heiko Schulz
Hello, Only 250 bytes for a normal sized screen today, but the point is well taken. It's an interesting statistic. I haven't looked at NYC in a while, but our urban areas tend to get clobbered, particularly when the scenery guys strut their stuff for a new release. I don't see any new

Re: [Flightgear-devel] memory hemorrhage

2010-02-04 Thread Heiko Schulz
Hi I don't see any new sceneries which are clobbered. You yourself said in another email: -Framerates in KSFO 28R less than used to. Usually I get up to 60 fps with everything enabled in FGFS, but throttled it down to 30. In KSFO I now get 25 fps with the 777-200, other aircrafts

Re: [Flightgear-devel] Feedback ReleaseCandidate4

2010-02-04 Thread Heiko Schulz
Hi Syd, Im still tweaking , but keep getting pull off in different directions and I do see this behavior now on approach . sigh Your 777-200 and its fdm and AP is now really well compared to last year and I already enjoyed some fantastic flights and approaches! :-) But I

Re: [Flightgear-devel] memory hemorrhage

2010-02-03 Thread Heiko Schulz
Hi, I mention this because I betcha lots of users of the new release will not have hardware that can handle this.  I've got a rather capable machine, capable of 70 frames per second of normal scenery, but it can only do 20 in the NYC area. An it is an ugly 20.  Very jerky.  It

Re: [Flightgear-devel] Fwd: Threshold bug when using custom scenery enable

2010-02-01 Thread Heiko Schulz
Hi, First email disappeared, so I'm sending again - Hey guys, I'm finding an issue using --prop:/sim/paths/use-custom-scenery-data=true Thresholds on a number of test airports are off by a large degree, and the tower viewpoint is an issue at some.  When use-custom-scenery-data=false

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Heiko Schulz
Hi, I mean the technical Part. because iam socialiced with Maya and i can do some fine modelling with it. AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj Exporter but it is old and complex Objects are cripplet durning Exportation (iam no Friend of Exporting 3D

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Heiko Schulz
Hi, Of cause but as i said im socialised with Maya and i know its Toolset. I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly Export the 3D Modells to FG? I dont like the Idee converting arround, there is everything a bit of loss wich i will try to Avoid. AC3D is

<    1   2   3   4   5   6   7   8   9   >