Hi,
But the
737-300 fails C172P and others work.
I guess still the problem is is the undefined property.Does this help you:
http://www.flightgear.org/forums/viewtopic.php?f=17t=10063#p103256?
Heiko
--
Increase
Hi,
Hello.
Just for the record - it looks (on your screenshots) like
the plane is
transparent from the inside. Just look at the first and the
last
picture. You can see the ground through windows. Is it a
(known) bug?
Kind regards,
if you look closer you will see that it is the
Hi,
Getting the splash screen down faster on startup and
re-position is a huge win here - excellent.
James
But needs more time to get a stable and usuable fps...about 30seconds here with
latest GIT from today.
Hi,
Right, the splash screen is down early now, while FG is
still busy
loading more distant scenery areas. Loading in the
background may
affect fps - however this is the same effect as experienced
during a
flight whenever a scenery area is crossed - since this
triggers the
same loading
Hi,
If you refer to the fps _before_ the splash screen is
dropped, then
this is normal.
I refer on the first 30 sec after the splash_screen is dropped, and aircraft
and scenery etc. appears
HHS
--
Beautiful is
Hi,
These two code changes seem like they are
forward thinking, intended
for increasing performance in the future, so since we
haven't had a
product release for almost twelve months, should there be
some thought
about a branch for a code freeze to make a stable code
release as 2.1?
Hi,
with the 737-300 and the latest GIT I get an error-message and FGFS aborts:
The property /engines/emgine/reverser-pos-norm is initially undefined
How to solve this?
Kind regards
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
Well...
* Route manager works here with current GIT, certainly
doesn't crash.
-Inserting an airport crashes FGFS
-choosing a rwy crashes FGFS
I have flown many TGA events with route manager, seems to
be quite
stable.
Let me correct: was stable a month ago.
* not sure what issues the
Not here, it doesn't.
Is your system the leadership?
It does here crashing, win 32 GIT from today (Hudson-builder), datas from today.
Noticeable, but the previous release didn't even have such
an effect
did it? And it is simply too awesome to not release just
because it is
slightly,
Hi,
But I must admit- when the fps are stable, and tiles are loaded- perfomance is
so much better! Wow!
With all shaders enabled!
www.hoerbird.net/fgfs-screen-069.png
www.hoerbird.net/fgfs-screen-070.png
www.hoerbird.net/fgfs-screen-071.png
Thanks for this improvement!
Cheers
HHS
Another option would be that the metar server is
unavailable ..
checking, jup:
metar EHAM
ERROR: no metar data available from
at
http://weather.noaa.gov/pub/data/observations/metar/stations/EHAM.TXT
I guess the same, I run a older GIT from early Octobre, and METAR worked two
days
http://code.google.com/p/flightgear-bugs/issues/detail?id=165#c4
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Hi,
most shaders
are turned on.
I have made flights near EHAM this morning and got the same
feeling...
FPS dropping to 8-9.
Can you test without urban shader?
Some noticed already that the improved Urban Shader let drop the fps a lot.
Hi,
Hi
Paris has been a heavy scenery for a long time, but in the
latest GIT it
seems as if it is becoming unusable. I am getting 9 or 10
FPS in
multithreading mode. A FGFS version of a couple of months
ago dropped my
FPS over Paris on the same system to about 12-15.
Performance
Hi,
I like this idea as well!
A good and fantastic simulation project as FlightGear needs a better
represantion on the web if we want to be as successfull as we are now.
The only thing I fear is: that it will be another useless discussion, without
any resultat
CheersHeiko
still in work:
Hi,
Maybe I missed something, but as I had understand, Local Weather system and
water shader are still in developement.
The water shader isn't even yet in GIT.
When you came up with saying weak points I thought you are talking about
developement in other parts than graphics.
For me weak
Hi,
Updated my datas and binary just yesterday and noticed that the weather menu
isn't maybe not working as expected.
For me it is impossible to change the view distance by Z/z-key even when METAR
disabled.
It isn't possible for me to insert a METAR with manual input- it doesn't react
and
Hi,
Some of the c172p instruments are taken from
Aircraft/Instruments-3d rather than
Aircraft/c172p/Instruments (Magnetic Compass and Altimeter
for instance).
If taken from Instruments-3d or not, doesn't matter much. The c172p and the
instruments-3d are both part of the base package.
Hi,
I hope someone can help me with the following. I am using FlightGear v2.0.0.
I am trying to develop a feature for a Ground Replay System for an actual
prototype aircraft using flightgear.
What i want to achieve:
Multiple views of the same scene . Lets call them View1 and View2(they
may
However, reverting those changes didn't seem to have any
effect.
Has anyone managed to find a solution to this?
-Stuart
Just a guess- could it be that changes made for the alternative clouds system
introduced it?
Hi,
Thanks for your work on it! :-)
It would be goof, if your work and the output (that was you found out) will be
documented somewhere.
To my knowledge James Turner aka zakalewe has made a wikipage, so you may use
it.
* With larger aircraft only the height call outs down to
20 feet are
Hi
I do not know if this has been discussed in this group
before... (I am
guessing it is...)
Many modern computers are running multicore CPU's. I have
noticed that
FGFS only uses one thread in one core. And FGFS appears to
be processor
bound on my Core-I7, because the one core
Hi,
After Vivean Meazza created some really nice Reflection Shaders, I began to
create some CubeMaps and CubeCrosses.
This was much more difficult as I thought- my equipement wasn't good enough and
the programs to create and convert not all good enough.
At least I was able to create some-
Hi,
First: I think we really need something like GIT for Dummys
Interesting to see that even long time developer have their problems with GIT...
My problem:
I created a branch called SanAntonio for developing this scenario.
I have commited my changes into and sended it in my cloned repo
As Aeromatic is JSBSim and not Flightear the JSBsim-mailing-list would be the
better place!
:-)
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Johnathan Van Why jrvan...@gmail.com schrieb am Sa, 3.7.2010:
Von: Johnathan Van Why
Hi,
Heiko and I currently maintain it, so we're interested in
any bugs/suggestions.
As I can remember I used the old one it because it was the only good 3d-model I
found. But I must admit that this type is never used on c172p and I missed that
fact, so we indeed should use the right one.
Hi,
I have to agree Nathanael! Very funny...
I don't think that Gijs and Curtis will like your posting here
Some answers:
Welcome at the official database for FlightGear liveries!
With respect I wish to establish some facts1) who are the officers in
charge to make it official and
Curtis
Some more informations:
http://www.publaw.com/fairusetrade.html
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Hi,
For Linux-users the Bell Uh-1 and similar helicopter could not be used due a
strange behaviour like you can see here on the video:
http://www.youtube.com/watch?v=W7VITyX7Gak
Myself is not a Linux-user but had this bug only once when I tried the
win32.exe by B. Laniel early this year.
Another great use of FlightGear in Research you can watch here:
http://www.youtube.com/watch?v=BDQlBV3bUso
I guess they use the same datas like we do with our Bell Uh-1 (H)
Heiko
--
Hi,
Hello c172p
Just a question about the lights:
http://img704.imageshack.us/img704/162/lights172.png
Is this the state of the lights of the default c172p or do
I see
something different?
(I do not want to mess up with any c172p coder, this
question is because
this is the
Hi,
Heiko Schulz schrieb:
Do you have a better image?
I guess there is something wrong, but can't tell you
for sure from this angle of view
http://img444.imageshack.us/img444/5924/light172p.png
and here
http://img176.imageshack.us/img176/3870/light172wing.png
Thanks -Y
Hi,
Well, I've been using the master to do the Linux builds,
because it was easy - no particular reason it has to be done
that way, though.
It does chew a bit of disk-space, since the master stores
the artefacts for the last N builds, where N is
configurable. The artefacts are a hundred
Hello,
Today I found out that X-Plane has totally ruled out FGFS in simulation of
helicopters.
Correct engine simulation, vortex ring state and many things more...
Only that with the Bell UH1, Bo105, AirCrane and derivated work like the EC135
we have better datas and with that a more realistic
Hi @all,
I'm confused- CVS seems to be down. But in the forum I heard rumors that we now
changed to GIT finally.
The official FlightGear page doesn't show anything like that we switched.
Can somebody tell what's going on now?
A slightly confused
Heiko
still in work:
12.05.10 22:02, schrieb Heiko Schulz:
Hi @all,
I'm confused- CVS seems to be down. But in the forum I
heard rumors that we now changed to GIT finally.
The official FlightGear page doesn't show anything
like that we switched.
Can somebody tell what's going on now?
A slightly confused
Hi,
FGFS makes now use of the ambient color set in the .ac-file. Mostly the default
settings are 0.5 0.5 0.5, so it makes it appear dark.
Just change the Ambient settings to 1.0 1.0 1.0 in the .ac-file. It can be done
per editor, somewhere is even a script laying around to do this.
CheersHeiko
Lol,
Looks like that there is an object on your system with the same name like the
clock in the c172p
Heiko
Hi,
am I the only one to see this strangeness :
http://frbouvi.free.fr/flightsim/fgfs_c172p.jpg
?
-Fred
--
the
OpenSceneGraph-Data tree. looking...
Indeed, there is a clock.osg in OpenSceneGraph-Data and a
clock.ac in Aircraft\c172p\Instruments\clock ans
$OSG_FILE_PATH is taking precedence.
-Fred
- Heiko Schulz a écrit :
Lol,
Looks like that there is an object on your system with
the same
Hi,
Woo-hoo!
This is an awesome model, about to fire it up and take it
for a spin.
Thanks to all involved for their hard work, the results
speak for themselves I'd say.
James
Yes, great little aircraft, very accurate modelled! Now only a PA18 Super Cub
with the same qualitity
Hi,
Hi,
I commited changes to help users to tune their rendering
quality
according to their available hardware. As a picture is
worth a thousand
words, see :
http://frbouvi.free.fr/flightsim/fgfs_quality_level.gif
I encourage effect designers to use this new
O.k., I got it now working. Still no real Idea what went wrong- maybe my
CVS-update scrambled things.
When will we change to GIT?
Sorry for the noise
Hi,
Hi,
I commited changes to help users to tune their
rendering
quality
according to their available hardware. As a
Hi,
with the more and more numbers of shaders effetcs I noticed, that I have no
AntiAliasing on Objects/ sceneryparts, where shaders are applied.
I checked my settings on my Nvidea-panel, but AntiAiliaising is set to the
highest value (16x Q)
As I have seen some screenshots here with out
Hi,
I was about to write that I don't have any idea. Glad to
read the
problem resolved. Does it make a difference in term of
speed. What is
your prefered index and what is your hardware. It could be
handy to
build a scale level vs hardware
-Fred
Well, to be honest- I have currently
Hi @all,
I'm still very fascinated by the reflection shader and the bumpspec-shader.
Two shaders which shows the Power of OpenSource and that we can compete
commercial sims even now in graphics.
I wonder if there is a possibility to combine these two effects just by editing
the effect-file. I
Fred,
try : --prop:/sim/rendering/multi-sample-buffers=true
--prop:/sim/rendering/multi-samples=4
-Fred
Unfortunately no effect visible :-(
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..64bit system? Which A dualcore 2.8GHz, an
AMD? OS?
Oh, sorry, yes:
Intel DualCore 2.67GHZ (not 2.8Hz ;-)), win32, FGFS CVS 04/10/2010
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Hi Vivian,
-objects with this shader are emissive when ambient-
correction set higher
than zero.
That is indeed a bug. I have a fix, but I'm having
difficulty in balancing
out the blue in the ambient light. Hopefully I can upload
it soon.
Bugfix in cvs. The colour and light
Hi,
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed Textures;
even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
-objects with
Hello,
It would be nice if we could create the cube map texture as
a screenshot from a position in flightgear
-Fred
And add it to Render-To-Texture;-)
While Crome, Silver, Gold are now easy to do; I experimented a bit with it to
make coatings like we can see on modern aircrafts or
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
Thanks to all for the hard work on FGFS!
Cheers
Heiko
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Hello,
There we go:
http://en.wikipedia.org/wiki/Kalinin_K-7
Length: 28 m (91 ft 10 in)
Wingspan: 53 m (173 ft 11 in)
smaller than a 747
And here the truth:
http://blogs.airspacemag.com/daily-planet/2009/03/27/urban-legendinski/
:-)
But it would be interesting, to create a fdm which should
Hi helijah,
I'm sorry, but this kind of attacks wearies me.
If you could speak and understand better english, you would have pretty
understand that this wasn't a attack.
So let the previous post and this better translate by someone who can speak
french and english and then answer again,
Hi,
In the forum someone send a really interesting link to an OpenSource (GNU GPL
v3) Simulator, which has features, which are- to be honest- really, really
outstanding!
http://wiki.rigsofrods.com/pages/Portal/
It contains everyting: Drive-, Sail-, and Flightsimulation.
It is based on
schrieb am Mi, 31.3.2010:
Von: James Sleeman flightg...@gogo.co.nz
Betreff: Re: [Flightgear-devel] FG - Helicopter FAA - AATD
An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Datum: Mittwoch, 31. März, 2010 02:23 Uhr
On 31/03/10 12:57, Heiko Schulz wrote
Hi,
are you really running a FGFS win32 on a win64?
If so, that could be the problem.
CheersHeiko
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Oliver Thurau oli.thu...@googlemail.com schrieb am Di, 30.3.2010:
Von: Oliver
Well,
is win32 meant to run without any problem on a win64? Just guessing, as I
somewhere hear a similar problem (Not FGFS)
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
--- Frederic Bouvier fredfgf...@free.fr schrieb am Di,
{margin:0;}A lot of applications are still Win32, including
Visual Studio and Microsoft Office. You can count them in the task list : their
name ends with a *32
-Fred
- Heiko Schulz aeitsch...@yahoo.de a écrit :
Well,
is win32 meant to run without any problem on a win64? Just guessing
Hi,
I noticed that parts of the geometry shader of the landmass shader were
introduced into CVS after the .exe was done. So the landmass-shader don't work
as expected and I can see a heavy impact on fps. I have a quite strong
computer, so it may be much worse on less strong computers so this
Sometimes it is:
http://www.t3r.de/flightpics/RapsFelder1280x1023.jpg
And this picture show why I'd love to see regional and
seasonal textures.
Rapefields (and windturbines btw.) are widespread in
northern Germany and it
is most beautiful flying in spring when the groundtexture
turns
Hi,
Hello Christian,
the helicopter flight model is very realistic, for my point
of view it
is the the most realistic flight model which is available
for normal
PC users. The setup of the configuration is a bit tricky,
esp. for the
auto-rotation, therefore it does not work realistic
Hello,
This is a very unfortunate side effect when the cloud
depth-sorting was
introduced. I didn't notice it when I committed that patch
at the time.
Erik
A workaround (but needed) is to delete the unneeded alphachannel of those
buildings. That won't fix all problems (like the waves
Hey folks,
you won't belive that- but Flight Pro Sim releases a new version! Isn't it
surprising?
Did you know that many of the technologies used in FlightGear are the same
within FlightProSim?
And that this has many improved graphics as well as 3D clouds and cool water?
And did you know
Heiko Schulz wrote:
Hey folks,
you won't belive that- but Flight Pro Sim releases a
new version! Isn't it surprising?
Did you know that many of the technologies used in
FlightGear are the same within FlightProSim?
And that this has many improved graphics as well as 3D
clouds
I did a bit of poking around FPS.com web site and found a
download
link on the disclaimer page (link:
http://www.flightprosim.com/disclaimer/).
The link to the download
file sourcess.zip contains a snapshot of the wiki from
October last
year along with some interesting stuff.
wrote:
What will happen if this guy creates a flightgear.flightprosim.com
page ?
We could only hope ... !!!
Can we get in trouble ourselves for using his
name?
Curt. --
Yes!
And I don't like this idea. It won't help but starts a war, which we maybe
can't win.
Btw: Blender has more or less the same problem- and it seems from the design of
the webpage, that is the same company.
Blender were able to fight against successfully last year. But this year they
are back.
What about this (unfinished) one :
http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg
-Fred
Yep, exactly that was in my mind!
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Hi,
The shader is great! Though I have to admit it really works great on a middle
to far distance, as the buildings don't show any windows, walls etc.
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of
What steps will reproduce the
problem?
--lat=37.637855 --lon=-122.414915 --altitude=656
--heading=113 --fdm=ufo
aircraft is stopped. zero airspeed, zero rate of
turn, etc.
The choice of aircraft doesn't seem to matter; this
is 100%
reproducible chez moi using the default c172p,
Hi,
FWIW, when I'm flying, I see the shading on the scenery
change
drastically during the flight as the plane turns and
pitches. I think
what's happened is instead of just changing the shading on
the panel,
we're changing the shading on the scenery too. FGFS
didn't used to do
that, so
Hi,
On the other hand we should consider and discuss some of
the possible down sides to google apps engine.
- Everything we develop for this site and all
the database data is in a format that depends on
google's proprietary services.
- We would be forced to host the site on
google's
Hi,
Hi Guys
I think you will find on all Boeing aircraft if the
elevator is out of neutral
for a set amount of time the horizontal stabilizer runs to
return the elevator to
the null position.Hence retriming the aircraft.Hence the
name stabilizer trim
I think also you will find that
Hello,
Every airliner uses an Auto PitchTrim controlled by the Autopilot.
So the autopilot controls pitch (altitude) with the elevator, and the trim
mostly (dependant on type) with the stab.
In FGFS unfortunately none of the airliners uses this autotrim; some of our
airliners even uses the
Hi Torsten,
That sounds like it could be done without nasal just in the autopilot file. I
guess the speed of the trim-pitch-channel can be changed with the filter? (The
737-300 has a speed-trim at certain situations)
Kind regards
Heiko
Hi Heiko,
the auto-pitch-trim channel moves the
Hi,
I just tried with the SenceaII and both Ti and elevator filter influence this.
Great, thanks to all for the help!
Cheers
Heiko
If you have a pid-simple-controller,
try increasing Ti, it slows down
the action.
Hi Torsten,
That sounds like it could be done without nasal just
in
Hi,
Wow...a Super Cub! That sounds great!
I have a bit of time flying a Super Cub with a 150 hp
Lycoming O-320 engine, but there were various engine
configurations available. I know of everything from a 90 hp
Continental, to a 180 hp Lycoming. But I think the 150 hp
model was very
From time to time people mention that
our j3cub model in FlightGear is rather simplistic and dated
by today's standards. It was a nice model for the time
when it was built, and it still flies great, but visually it
hasn't been updated to match the level of detail and
quality we have with
Hello Curt,
I just updated the aircraft download page
with all the latest aircraft updates to match FlightGear
v2.0
http://www.flightgear.org/Downloads/aircraft-2.0.0/
I notice that many of the new aircraft are missing
thumbnails, and perhaps a few of the older aircraft could
use
Hi,
It seems that too much users are interested on the advertised Flightsim-
flightgear.org is down due to Bandwidth Limit Exceeded.
HHS
still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html
__
Hi,
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
Regards,
-Fred
The first one doesn't look very interesting, but the technic behind
In some things I have to agree to Tim.
Multiple hangars aren't bad and just show how our Project grows. And we won't
prevent this in future when community is still growing, and I'm sure it will.
But there will be some difficulties coming with:
As long as the submitted
material adheres to the
Hello Andreas,
A list of the compromised models:
negative Drag
707
737-300
So each aircraft at a minimum
needs a flight test and possibly some tuning for the fix.
Sure! And of course I wasn't complaining - I thank you
all very much for your work!
If there is something I
can do,
Hello,
Refining the 737-300 model and it's fdm based on the 737fdm by David Culp I
added more proper mass locations based on a real mass and balance sheet for a
737-300 found here:
http://www.aaleda.co.nz/trim-373.pdf
With and without the new mass locations I noticed that the Aircraft
Who is the active developer of the
main flightgear.org website?
pete
Well, maybe the guy which name can be read at the bottom of flightgear.org? ;-)
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Hi,
Hi Heiko,
The question is wether contributors are inclined to follow
these
guidelines. Basically this is most likely to end up in the
maintainers
being the target of nasty accusations - like the one on
this very list:
My [...] scenery is downloadable but not included into
Jon
Hi,
We do have a couple of rather simple recommendations which
should be
quite easy to fulfill:
http://scenemodels.flightgear.org/contribute.php#tips
(the NOTICE), but even these are quite often ignored.
That's doesn't wonder me:
Please... You don't have to follow a please, as it is
Hi all,
FlightGear 2.0 should be out any minute now. While waiting
for the official files to appear on the server, I have
drafted a short summary of the ChangeLogs. Please have a
look and see whether I missed anything or
accidentally included incorrect information.
Great!
O.k.:
Hi,
Many of the specific
and generic building models are layed out in a way
that's non-optimal for OSG and OpenGL, with separate
objects and textures for each wall of the building.
At least this is easy to fix in Blender. Consolidate into one image is the
keyword.
Nethertheless I wonder
Hi,
Just for those who wants to know what's going on in the flight sim world:
Outerra is a new 3d-engine for seamless planet rendering.
They included JSBSim, so it can be used as Flight Sim.
It is still in developement, but they hope it will be used in any games and
sims in near future.
Hi
That's the correct definition. I
meant that the frame rate was clobbered. Perhaps
clobbered is a bit strong.
Tim
This gives far more sense then.
For KSFO it would maybe help to change the power pylons. Currently it is one
sized .ac-model but which is changed in size per
Hi,
I'm stuck up an Alp until Monday, but
the AB is likely just the
autopilot Xml entry being accidently removed - I shall
check upon my
return to reality.
Indeed it is removed, but with changing back still doesn't work. Something is
still missing.
The same for the 747-400.
As for
Hi,
I just installed FGFS 2.0.0 RC4, great work by all!
Some things I noticed with:
Generally:
-Framerates in KSFO 28R less than used to. Usually I get up to 60 fps with
everything enabled in FGFS, but throttled it down to 30.
In KSFO I now get 25 fps with the 777-200, other aircrafts are
Hello,
Only 250 bytes for a normal sized screen
today, but the point is well taken. It's an interesting
statistic.
I haven't looked at NYC in a while, but our urban areas
tend to get clobbered, particularly when the scenery guys
strut their stuff for a new release.
I don't see any new
Hi
I don't see any new sceneries which are
clobbered.
You yourself said in another
email:
-Framerates in KSFO 28R less than used to. Usually I
get up to 60 fps
with everything enabled in FGFS, but throttled it down to
30.
In KSFO I now get 25 fps with the 777-200, other aircrafts
Hi Syd,
Im still tweaking , but keep getting pull off in different
directions and I do see this behavior
now on approach . sigh
Your 777-200 and its fdm and AP is now really well compared to last year and I
already enjoyed some fantastic flights and approaches! :-)
But I
Hi,
I mention this because I betcha lots of users of
the new release will not have hardware that can
handle this. I've got a rather capable machine,
capable of 70 frames per second of normal
scenery, but it can only do 20 in the NYC area.
An it is an ugly 20. Very jerky. It
Hi,
First email disappeared, so I'm sending
again -
Hey guys,
I'm finding an issue
using --prop:/sim/paths/use-custom-scenery-data=true
Thresholds on a number of test airports are off
by a large degree, and the tower viewpoint is an issue at
some. When use-custom-scenery-data=false
Hi,
I mean the technical Part.
because iam socialiced with Maya and i can do some fine
modelling with it.
AC3D is an ugly Tool and no good alternate. Myays of cause
has an *.obj Exporter
but it is old and complex Objects are cripplet durning
Exportation (iam no Friend
of Exporting 3D
Hi,
Of cause but as i said im socialised
with Maya and i know its Toolset.
I dont like 3D Max, Lightwave is ok, XSI is also ok, but
can XSI directly Export
the 3D Modells to FG? I dont like the Idee converting
arround, there is everything
a bit of loss wich i will try to Avoid. AC3D is
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