Re: [Flightgear-devel] Mouse FoV control patch

2009-03-11 Thread Stuart Buchanan
Torsten Dreyer wrote > I use the wheel heavily for knob twisting like for the kx165 and it's quite > annoying if you trash your trim when turning the wheel and leaving the > hotspot/pick area. I learned to like the trim function as well but never used > it in View mode.My vote is for the zoom

Re: [Flightgear-devel] hypothetical gpl question

2009-03-17 Thread Stuart Buchanan
Ron Jensen wrote: > On Mon, 2009-03-16 at 20:30 -0500, Curtis Olson wrote: > > Here's a hypothetical question. > > > > Let's say some company "A" builds an internal product prototype that > > incorporates FlightGear as part of a larger aggregate system. > > Murky waters here. And a slippery sl

Re: [Flightgear-devel] data/tanker.nas

2009-03-20 Thread Stuart Buchanan
alex wrote: > > - vary callsign & TACAN id > > - support more than just KC135 and KA6 tanker > > - support helicopter refueling (i.e. configurable airspeed) > > - fly refueling pattern(?) > > - avoid collisions with mountains > > > > m. > The Handley Page Victor K2 is not too far from completion.

Re: [Flightgear-devel] [IMPORTANT] questionable extension to the property system planned: compound property types

2009-03-20 Thread Stuart Buchanan
Melchior FRANZ wrote: > This will probably become a flame-war, but I see no way to avoid > it. Tim plans to extend the property system with compound data > types, such as VEC3, VEC4, or COLOR. We've discussed this three times > in IRC, and I've always pointed out why this is IMHO a *BAD* thing, >

[Flightgear-devel] Possible new .ac loader bug?

2009-03-23 Thread Stuart Buchanan
Hi Guys, I think I've found a regression in the model loading code. As part of the Vulcan cockpit , there is a display showing the current position of the control surfaces and trim settings (Aircraft/vulcanb2/Models/Instruments/control_pos.xml). It is the oblong box in the upper center on th

Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-31 Thread Stuart Buchanan
gerard robin wrote: > On lundi 30 mars 2009, George Patterson wrote: > > On Mon, Mar 30, 2009 at 5:34 AM, LeeE wrote: > > > > If the aircraft is going to be maintained ex-cvs but not maintained > > > within cvs, then retaining it within cvs just adds another > > > unmaintained aircraft to the li

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-05 Thread Stuart Buchanan
Hi Melchior, Melchior FRANZ wrote: > * Curtis Olson -- Sunday 05 April 2009: > > Without seeing anything so far that I would consider a compelling > > argument against, I vote for giving Tim the green light here. > > Developer convenience has almost always been a good enough reason > > in the pa

Re: [Flightgear-devel] [PATCH] Wildfire integration for the PBY Catalina

2009-04-05 Thread Stuart Buchanan
Anders Gidenstam wrote: > Hi, > > This small patch makes water dropped from Gerard's nice PBY Catalina > extinguish wildfires. > > http://www.gidenstam.org/FlightGear/misc/WildFire/PBY-Catalina.diff Committed, thanks. -Stuart ---

Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-07 Thread Stuart Buchanan
S Andreason wrote: > One more thing, the trees are still very dark, especially noticeable in > daylight and sunny skies. > > looking at Models/Trees/deciduous-tree.ac for example, > MATERIAL "NoName" rgb 1 1 0.8 amb 1 1 0.8 emis 0 0 0 spec 0 0 0 shi > 2 trans 0 > > Is the specularity suppos

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-08 Thread Stuart Buchanan
Tim Moore wrote: > Melchior FRANZ wrote: > > Nobody wants to see fgfs stagnate. But that doesn't justify every > > approach, no matter which bad side effects. There is an alternative > > solution with *no* bad side effects, but all the same possibilities. > > None of the vector-property supporters

[Flightgear-devel] Updated tree shader

2009-04-18 Thread Stuart Buchanan
Hi All, I've been playing around with the random tree generator in an attempt to get more realistic looking trees, in particular when lit by the sun. The patch below changes the shader so the diffuse light element is applied based on the co-linearity of the light vector and the viewing vector.

Re: [Flightgear-devel] Updated tree shader

2009-04-18 Thread Stuart Buchanan
Frederic Bouvier wrote: > Hi Stuart, > > inline patches with long lines are real nightmares. Could you resend it > as attached file ? > > Thanks, > -Fred See attached patch for simgear/scene/tgdb. Thanks, -Stuart Index: TreeBin.cxx

Re: [Flightgear-devel] working ridge lift !!

2009-04-23 Thread Stuart Buchanan
Patrice Poly wrote: > > I'm a bit at lost for now, as I really don't see any NaN anymore here, and > don't have another platform to test on. > > I would be interested to see on which platforms / configuration this happens, > maybe when more feedback comes in ?? I've been seeing this every ti

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal pushback.nas, 1.1, 1.2

2009-05-05 Thread Stuart Buchanan
gerard robin wrote: > On mardi 05 mai 2009, Alexis Bory - xiii wrote: > > I still don't know if it's ok to let the pushback stuff in the Nasal dir. > > IMHO this should be further discussed. > > Won't it be better to have it within Aircraft/Generic ? > with others stuffs like aar or radar I

Re: [Flightgear-devel] Extending weather scenarios - Was: Visibility and ceiling options broken?

2009-05-24 Thread Stuart Buchanan
Torsten Dreyer wrote: > > I like the idea of being able to pass in arbitrary METAR strings. That > > would allow a person to easily fly with interesting weather copied from > > some other location or time. Or even we could setup challenges like fly > > this approach with this weather, etc. > >

[Flightgear-devel] FlightGear Newsletter July 2009

2009-06-25 Thread Stuart Buchanan
Hi All, Curt recently posted to the Forum (http://www.flightgear.org/forums/viewtopic.php?f=6&t=5201) regarding creating a FlightGear Newsletter. This is something that I had thought about for some time, and I suspect many other people have too over the years. As I had some unexpected spare t

Re: [Flightgear-devel] heads up - effects

2009-07-16 Thread Stuart Buchanan
Tim Moore wrote: > I've checked in the initial work on my effects framework. This allows one > specify OpenGL attributes, > including shaders, in .eff files. For the moment these are only associated > with > terrain materials. Thanks Tim. That looks like it was a lot of hard work. I look for

[Flightgear-devel] FlightGear Newsletter August 2009

2009-08-06 Thread Stuart Buchanan
Hi All, I have the pleasure to announce that the latest edition of the FlightGear Newsletter is now available: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009 As always, new submissions are welcome, and can be added to the next edition. -Stuart ---

[Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)

2009-08-06 Thread Stuart Buchanan
Hi All, Apologies for the bad pun... While the current random forest code distributes the individual trees evenly across the terrain. This works well for large areas of forest, but less well for more mixed terrain, where individual copses/woods of trees are mixed with completely open ground.

Re: [Flightgear-devel] Till Busch's terrain shaders

2009-08-08 Thread Stuart Buchanan
Curtis Olson wrote: > For what it's worth, 3d clouds seem to run reasonably fast by themselves, > but if you have 3d clouds + these new shader effects (or existing effects > like rain/snow) then my frame rates come grinding to nearly a halt. > Switching to 2d clouds with these new shader effec

Re: [Flightgear-devel] Multiplayer ATC "aircraft, " feature request...

2009-08-09 Thread Stuart Buchanan
syd adams wrote: >That might be best . I know very little about what information a real scope >displays , and intercepting a radial is the pilots job , so I dont know if >I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which included a tour of their tower. In

Re: [Flightgear-devel] PATCH: Seeing the wood for the trees... (clumping random vegetation together)

2009-08-09 Thread Stuart Buchanan
Patrice Poly wrote: > This looks like a great improvement to me ! Thank-you. I've updated the materials.xml patch based on the latest shader improvements. Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? > It ma

Re: [Flightgear-devel] Multiplayer ATC "aircraft,

2009-08-11 Thread Stuart Buchanan
Rob Shearman wrote: >Would it not be possible to add a chat client to it, which would be compatible >with the >MP network protocol? Obviously it would have to report position information, >but that > should be trivial enough to work out, shouldn't it? Cheers, -R. Hi Rob, It might be easier

Re: [Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-11 Thread Stuart Buchanan
Rob Shearman wrote: >Of late I have been reporting some bugs in the MP system, and I still > believe the problems stem from the more recent CVS builds. Vivian > asked me to report whether there were any NASL console errors > associated, and I can now definitively say that there are none. The

Re: [Flightgear-devel] Latest CVS still showing major MP problems...

2009-08-12 Thread Stuart Buchanan
Jacob Burbach wrote: > Missing persons are listed in /ai/models/multiplayer[*], and > /ai/models/multiplayer[*]/valid is true. Yet they do not show up in mp > list, nor can I see there chat. Something has obviously changed within > the last few weeks, was fine before that. Another one of those > fl

Re: [Flightgear-devel] pilot list error

2009-09-13 Thread Stuart Buchanan
Torsten Dreyer wrote: > Looks like this is a chicken-egg problem: > > The chicken: > The model class in multiplayer.nas listens on the > property /ai/models/model-added and checks for all models the > property "valid" to be true. > > The egg: > When AIManager attaches a model, it first loads t

Re: [Flightgear-devel] 1.9.2 release for FSWeekend?

2009-09-13 Thread Stuart Buchanan
Tim Moore wrote: > I'd prefer to shoot for having a strong beta to show at FSWeekend, then do a > release > around Christmas. I suppose this implies a "feature freeze" in the release > around the > 1st of October. My preference would be to do the release like we did the > maintenance > release -

Re: [Flightgear-devel] Source code control systems

2009-09-13 Thread Stuart Buchanan
Tim Moore wrote: > On 09/02/2009 09:19 PM, Curtis Olson wrote: > > > > Is this an argument to stay with CVS for the data portion of the project? > > > > This is a good point to bring up though in advance. The default project > > quota at code.google.com (is there a shorter > > abbreviation?) is

Re: [Flightgear-devel] Allow use of external shaders in 3d clouds and trees

2009-09-28 Thread Stuart Buchanan
Lauri Peltonen wrote: > These two patches allow use of external shaders as the tree and 3d cloud > shaders. The shaders are Shaders/3dcloud.{frag|vert} and > Shaders/tree.{frag|vert}. If the shader files are not found, the > original shaders included in the source are used. > > This makes testing

[Flightgear-devel] FlightGear September Newsletter now available

2009-09-30 Thread Stuart Buchanan
Hi All, The September edition of The FlightGear Newsletter is now available: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_September_2009 As always, we're looking for contributions to the next edition, so if you've done something interesting with FlightGear, please write up a coupl

[Flightgear-devel] [PATCH] 3D Clouds update

2009-09-30 Thread Stuart Buchanan
Hi All, I've been doing some work to improve the 3D clouds. As well as a variety of bug fixes, improvements include:- - A new XML format - Texture indexing based on the position of the sprite in the cloud-mass, allowing more control over the texture set. - Improved fog and shading - Better sprit

[Flightgear-devel] Minor GUI Update

2009-10-04 Thread Stuart Buchanan
Hi All, I've just updated the Instant Replay dialog with two small enhancements: - A short list of useful keys. This is partly because I can never remember that "p p" is used to end the replay, and from discussions elsewhere, it seems other people forget this too. - A dynamic view selection comb

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread Stuart Buchanan
Curtis Olson wrote: >One comment/question. I never understood the inclusion of a view selection >box > for the replay? When I run the replay I'm usually flipping all around > between views > using the normal view selection keys, and often panning the view with the > mouse. > It's very rar

Re: [Flightgear-devel] Minor GUI Update

2009-10-05 Thread Stuart Buchanan
Curtis Olson wrote: > I don't know if this would overly clutter the gui, but perhaps it would be > useful to add a short blurb reminding the user that they can still change > views using the normal mechanism during the replay. My initial reaction > when I first saw the view selection dialog box

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Scott Hamilton wrote: >On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote: > >>>Maybe it's just me, but has anyone noticed a dramatic performance >>> decrease with 3d clouds after this patch? >> >> yep, from 30fps to 2fps... I'm very surprised that performance has decreased so signifi

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Durk Talsma wrote: > On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote: > > > > I'm very surprised that performance has decreased so significantly. > > However, there is a possible explanation. > > > > FWIW, I've run into one situa

Re: [Flightgear-devel] [PATCH] 3D Clouds update

2009-10-07 Thread Stuart Buchanan
Heiko Schulz wrote:aeitsch...@yahoo.de> > I coulden't try the new cloud patch yet- I'm waiting that someone makes a > binary > snapshot for win32-users ;-) > > So much I understood, there is a certain level of sprites numbers needed, so > that the single clouds is correctly shaded. > But as tra

Re: [Flightgear-devel] shader menu proposal

2009-10-08 Thread Stuart Buchanan
syd adams wrote: >I've made 2 versions of a shader menu dialog , rather than manage them from >the property browser. Is (one ) of them worth commiting ? >Another option that would be nice is a random vegetation density-factor >property that could be set with a slider. That is , the density prope

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-12 Thread Stuart Buchanan
DurkTalsma wrote: > FWIW, I would like to build a minimum base package this time, which only > consists of one aircraft, no AI, and a minimal set of shared models. AI and > other aircraft can be released as a separate ADDON packages, or via CVS. > Likewise, shared models are now maintained via

[Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-14 Thread Stuart Buchanan
Hi All, A number of people have seen significant performance degradation with the recent 3D cloud enhancements. The rather simple patch below reduces the number of sprites that are drawn for clouds in the distance, which should help. Unfortunately it seems the performance hit is very GPU-spec

Re: [Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-15 Thread Stuart Buchanan
syd adams wrote: >Tried the patch and see a slight improvement ... >At the moment I have other problems ...no sound , extremely slow loading times >, etc... so I'll >keep testing in between audio debugging :) >I noticed the cloud density slider seems to have no effect , (which reminded >me to f

Re: [Flightgear-devel] BUG Landscape disappear

2009-10-19 Thread Stuart Buchanan
Martin Laabs wrote: > on longer flights (30min or so) it continuities happens, that the landscape >in front of me just disappear or even do not load at all. I first > thought it might be a memory issue but there is enough free ram. I am using > the current cvs version on FreeBSD 7.2 with X

Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-27 Thread Stuart Buchanan
Apologies for the delay in commenting on this thread. Heiko Schulz wrote: > Hi, > > > The new clouds by Stuart and Vadym Kukhtin looks really great! I think that's mainly due to the great work that Vadym has done on the textures. Thanks Vadym! > With using Vadym's texture, they looks much b

Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-28 Thread Stuart Buchanan
Vadym Kukhtin wrote: > 2009/10/28 Heiko Schulz : > > > Maybe Vadym can make this also from the same source- would be great! > > Now I'm always with my camera in the pocket, and I mad in hunting for clouds > :) > It takes long time to take 20-30 good photo of certain type cloud, but I try. Gre

Re: [Flightgear-devel] Towards release 1.9.2

2009-10-30 Thread Stuart Buchanan
Martin Spott wrote: > Stuart Buchanan wrote: > > DurkTalsma wrote: > > > >> FWIW, I would like to build a minimum base package this time, which only > >> consists of one aircraft, no AI, and a minimal set of shared models. AI > >> and > >>

[Flightgear-devel] October 2009 FlightGear Newsletter

2009-10-31 Thread Stuart Buchanan
Hi All, The October edition of the FlightGear Newsletter is now available. Many thanks to all the contributors who have made this by far the largest edition yet. The newsletter can be found here: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_October_2009 As always, contributions t

[Flightgear-devel] [Patch] Stearman magneto fix

2009-11-02 Thread Stuart Buchanan
Hi All, The patch below fixes the magneto animation on the Stearman so that the switch aligns more closely with the labels. I would apply it myself, but I'd like Emmanuel's permission first. -Stuart Index: magneto/magneto.xml ===

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Stuart Buchanan
Tim Moore : > On 11/03/2009 09:28 AM, Vadym Kukhtin wrote: > > Very good!! > > > > > > Is it possible to modify default shaders so they will look for normal map > file? > > > > > In theory, it's possible to do this with effects. I believe that you can do it > with shaders today; doing bump ma

Re: [Flightgear-devel] festival ... or not

2009-11-11 Thread Stuart Buchanan
Hi Guys, John Denker wrote in part: > On 11/09/2009 02:37 PM, Anders Gidenstam wrote in part: > > 2. I don't remeber if I had to touch the festival config or not, but here > > it is: > > > > and...@sleipner:/etc$ cat /etc/festival.scm > > (Parameter.set 'Audio_Command "aplay -D plug:dmix -q -c

Re: [Flightgear-devel] Clouds

2009-11-12 Thread Stuart Buchanan
syd adams wrote: >My vote is no to a second one , but moving it , possibly. >There are many other changes I'd like to make , but need more feedback... I'm with George et al. - the rendering of 3D clouds is conceptually different from the cloud configuration. An alternative would be to have some h

Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-14 Thread Stuart Buchanan
Curtis Olson wrote: >On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote: >>> Curt Olson wrote: >>> I think we also need a good slogan or motto ... I kind of like: >>> >>> FlightGear: Educate, Entertain, Inspire. >> >>On the FSweekend posters, we had printed out: "Naturally flying is free". I >>

Re: [Flightgear-devel] Daily FG .deb

2009-11-14 Thread Stuart Buchanan
Pete Morgan wrote: > Indeed I have submitted my first TaxiDraw to Robin Peel, and wishing to > move onto scenery next which is a grey area atmo (more later). You should also submit to Martin Spott as he's keeping a track of airport layouts as well. > Quick question? how many users have been "kic

Re: [Flightgear-devel] Clouds

2009-11-14 Thread Stuart Buchanan
syd adams wrote: > Stuart Buchanan wrote: >>I have an updated Rendering Options dialog on my home PC which >>attempts to lay out the rendering options in a more sensible fashion >>without resorting to another dialog. I'll post a screenshot tonight or tomorrow.

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
syd adams wrote: > Looks good . > Yeah maybe the runway lights should go in lighting... > Just a thought , what about a 'rendering options' and 'view options' > in the main menu , rather than a single view button ? > > At least lots of room in the view to add my "FOV button" :) Glad you like it

Re: [Flightgear-devel] GPS

2009-11-16 Thread Stuart Buchanan
syd adams wrote: > Hello James , > Just tried the b1900d after a long while , and I have no idea how to > use my own KLN90B anymore ... any pointers on how I can fix this ? > In particular , I cant set the destination waypoint , though it > appears with a search. > Thanks. I had a fairly success

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Stuart Buchanan
Pete Morgan wrote: > Seperate ports are gonna be a problem with firewalls. > > Is there a way to create a group using the callsign? eg my_group:callsign ? > > just a thought. > > Pete My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Shou

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
Jacob Burbach wrote: > To: FlightGear developers discussions > Sent: Mon, 16 November, 2009 11:44:38 > Subject: Re: [Flightgear-devel] Clouds > > > My screenshot didn't show the proposed menu structure, so here it is: > > > > View > > - Display Options > > - Rendering Options > > - Cockpit View

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/c172p c172p.xml, 1.22, 1.23

2009-11-22 Thread Stuart Buchanan
James Turner wrote: > Update of /var/cvs/FlightGear-0.9/data/Aircraft/c172p > In directory baron.flightgear.org:/tmp/cvs-serv24918 > > Modified Files: > c172p.xml > Log Message: > Dave Perry: > > This patch adds main gear rotations about the fuselage attach points that > keep > the wheels

Re: [Flightgear-devel] more sound problems with Tuesday cvs update

2009-11-26 Thread Stuart Buchanan
Hi Erik, I've noticed that the ATIS is no-longer audible. I know we have an issue that some of the phrases have still to be recorded, but I'm fairly sure that it was working prior to the new sound system updates. Let me know if it's working for you, and I'll check my audio config, but FG sound

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: docs/getstart/source features.tex, 1.21,

2009-11-26 Thread Stuart Buchanan
Martin Spott wrote: > Stuart Buchanan wrote: > > Update of /var/cvs/FlightGear-0.9/docs/getstart/source > > In directory baron.flightgear.org:/tmp/cvs-serv25730 > > > > Modified Files: > >features.tex > > Log Message: > > Update Features

[Flightgear-devel] Menubar changes

2009-11-27 Thread Stuart Buchanan
Hi All, I'd like to propose a couple of straightforward menu changes: - Move Instant Replay from the View menu to the File menu. Conceptually, it doesn't fit in with the other contents of the View menu, and given that we're replaying existing data, it feels to me that it fits better within the

Re: [Flightgear-devel] releases +- bugs

2009-12-01 Thread Stuart Buchanan
Hi John, Thanks for the list. A number of the c172p issues are on my to-do list (I've indicated relative priorities - let me know if you think they are wrong), and others should have been fixed recently. I've put some comments inline, along with some specific questions. Of course, if you'd lik

Re: [Flightgear-devel] releases +- bugs

2009-12-02 Thread Stuart Buchanan
syd adams wrote: > Do what ? > This was brought up in the past , and I suggested changing it to > dhc2-wheels , etc ... > but dont remember getting much feedback about it ... and I dont have > much patience if those people pointing out "bugs" cant follow through > and assist in coming up with a so

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-03 Thread Stuart Buchanan
John Denker wrote: > On 12/01/2009 12:47 PM, Stuart Buchanan asked: > > > You suggest two possible explanations. Not having access to a C-172, > > nor enough flight time to be able to guess which is correct, I'm not > > sure there's much I can sensibly do witho

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Heiko Schulz wrote: > > I took the opportunity to check the PoH against the > > simulator experience. While I didn't go as far as getting > > the OAT exactly right, the errors I came across were fairly > > signficant (using a HUD to get accurate altitude/TAS etc.) > > > > As I think you've noted

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Ron Jensen wrote: > On Thu, 2009-12-03 at 19:40 +, Ron Jensen wrote: > > > Hmm, climb too high and cruise too low... Someone installed a climb > > propeller on our aircraft? :D > > > > For example: > > http://forums.cessnaowner.org/read/1/7599 > > "I have a 172H and this summer I had the

Re: [Flightgear-devel] releases +- bugs

2009-12-04 Thread Stuart Buchanan
John Denker wrote: > On 12/01/2009 12:47 PM, Stuart Buchanan wrote: > > >> 4 :: wrong runway, not in airport database > > > I suspect that might be an artifact of the apt.dat file being out of > > kilter with the scenery you've got. Have you tried TerraSync

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Ron Jensen wrote: > On Thu, 2009-12-03 at 17:18 +0000, Stuart Buchanan wrote: > > As I think you've noted before, the climb rate is too high - I > > consistently see 1000ft/min up to 8000ft ASL, instead of approx > > 800ft/min at sea level, and 400ft/m at 8000ft ASL. &

Re: [Flightgear-devel] releases +- bugs

2009-12-06 Thread Stuart Buchanan
Stuart Buchanan wrote: > Hi John, > > Thanks for the list. A number of the c172p issues are on my to-do list (I've > indicated relative priorities - let me know if you think they are wrong), and > others should have been fixed recently. > > I've put some c

Re: [Flightgear-devel] sound dialog

2009-12-10 Thread Stuart Buchanan
Erik Hofman wrote: > I've been trying to pity up the sound dialog box without much success. > Is anyone with some more understanding of the gui configuration willing > to spent a few minutes on it? I can take a look, unless Syd gets to it first :) -Stuart --

Re: [Flightgear-devel] --metar

2009-12-13 Thread Stuart Buchanan
John Denker wrote: > I have some basic questions about the "--metar" command-line > option. > > AFAICT the getstart.pdf manual doesn't mention this option. That's correct - we've still to complete the updates to the manual for the upcoming release. However, it's on my TODO list. If you want to

Re: [Flightgear-devel] sound dialog

2009-12-13 Thread Stuart Buchanan
Erik Hofman wrote: > Stuart Buchanan wrote: > > Erik Hofman wrote: > > > >> I've been trying to pity up the sound dialog box without much success. > >> Is anyone with some more understanding of the gui configuration willing > >> to spent a few mi

[Flightgear-devel] Update FG Short Reference

2009-12-13 Thread Stuart Buchanan
Hi All, As John Denker pointed out, the FlightGear Short Reference was very out of date. I've spent an hour or so making the key assignments accurate and improving the mouse mode description. An updated version is available here: http://www.nanjika.co.uk/flightgear/FGShortRef.pdf Comments are

[Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Stuart Buchanan
Hi All, About this point in the release cycle, it's traditional to have a version numbering discussion, if only so Martin and I can ensure that the documentation matches the final binary! My thoughts are as follows: - The changes we've made in the last year are significant, so incrementing from

Re: [Flightgear-devel] FlightGear URL verification patch

2009-12-13 Thread Stuart Buchanan
Durk Talsma wrote: > Folks, > > Just following up on this old thread, we now have some new insights into FPS, > as recently posted in the forum: > > On Sunday 25 October 2009 04:39:48 pm I wrote: > > ...to think of it from an advertising point of view: What does every company > > in the world do

[Flightgear-devel] Flight Pro Sim Statement (was Re: FlightGear URL verification patch)

2009-12-14 Thread Stuart Buchanan
Durk wrote: > On Sunday 13 December 2009 10:16:24 pm Stuart Buchanan wrote: > > A clear statement would > > a) provide a good reference point for any further discussion outside of the > > community, rather than various people making different comments. > > > >

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-14 Thread Stuart Buchanan
Thanks to everyone who's commented so far: Vic Marriott wrote: > I hate to be the one to shout about bad English, but FlightGear is > either 'Free', or you can download it 'for nothing'. Please don't say > 'for free'. I think "for nothing" could have negative connotations. How about "at no

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread Stuart Buchanan
Hi All, Thanks very much for the additional feedback. As before, I've compiled the feedback since the last version, and included a new version (v1.2) at the bottom of this email. Assuming people are happy with the update, I think we're pretty close to a statement that could be posted onto the m

Re: [Flightgear-devel] Flight Pro Sim Statement (v1.3)

2009-12-19 Thread Stuart Buchanan
Hi All, Thanks very much for the additional feedback. As before, I've compiled the feedback since the last version, and included a new version (v1.3) at the bottom of this email. Any final comments? -Stuart Vivian wrote: >Typo? > >... at not cost from ... Fixed. >Awkward tautology? > >... we

[Flightgear-devel] --help --verbose documentation

2009-12-19 Thread Stuart Buchanan
Hi All, While updating The Manual to include all the command-line options listed by "--help --verbose", I discovered that "--help --verbose" itself wasn't up to date. I've just checked in some changes to options.xml and the default set of translated strings, so --help --verbose is now consiste

Re: [Flightgear-devel] --metar and --enable-real-weather-fetch

2009-12-20 Thread Stuart Buchanan
John Denker wrote: > On 05/24/2009 02:58 AM, Torsten Dreyer wrote in part: > > > Step #2 > > Add an option --metar= > > - this implies --disable-real-weather-fetch and set scenario to METAR > > - make the metar string editable in the weather_scenario dialog > > This option needs some changes in t

Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread Stuart Buchanan
Ron Jensen wrote: > > > Are you sure you don't have some noisy input > > > device like a joystick or pedals connected that might affect the > > > rudder axis? > > > If two input axes are bound to the same control the last write wins. > > > > Thanks for the hint. That helps. It makes sense fro

Re: [Flightgear-devel] Autopilot broken

2009-12-22 Thread Stuart Buchanan
S Andreason wrote: > >> configured autopilots like the senecaII, c172p, PA24-250. > >> > > Well yes, but I expected the default aircraft to work. > Since the manual and help windows give instructions on using Ctrl-A, > Ctrl-W, > Ctrl-H, etc, and F11 does open the autopilot settings, I would

Re: [Flightgear-devel] Flight Pro Sim Statement (v1.3)

2009-12-26 Thread Stuart Buchanan
Hi All, I've received a couple of final comments. V1.4 of the statement is below. I think we've now got a statement that everyone on the -dev list is happy with. Curt - Can you please uploaded it to the main FG website and add a link from the Announcements page. I'll then send out some emails

[Flightgear-devel] ATIS Voice problems

2009-12-28 Thread Stuart Buchanan
Hi All, I've been trying to track down an audio bug where the ATIS voice doesn't play on my system, though all the other sounds work fine. ATIS has worked intermittently with the new sound system in the past, and definitely worked before then. I suspect the issue is specific to my system, as I'

Re: [Flightgear-devel] Update FG Short Reference

2009-12-30 Thread Stuart Buchanan
YOSHIMATSU Toshihide wrote: > Hi Stuart and Martin, > > I'm translating the FlightGear Manual into Japanese in FlightGear JP > forum. > After v1.9.0 released, I have noticed some typos and/or points to > reconsider the Manual. > > There is some notes about it (sorry, including Japanese language):

Re: [Flightgear-devel] Windows Build Problems

2010-01-05 Thread Stuart Buchanan
Christian Menge wrote: > I'll be sure to send any build questions but for now we need to run a bunch > of > assessment tests to verify that FG can provide the tools needed for FAA / > AATD > Certification with the C172. Initial observation looks good, except for no > Instructor Station. > >

Re: [Flightgear-devel] Update FG Short Reference

2010-01-06 Thread Stuart Buchanan
YOSHIMATSU Toshihide wrote: > > I've spent an hour or so making the key assignments accurate and improving > > the > > mouse mode description. An updated version is available here: > > > > http://www.nanjika.co.uk/flightgear/FGShortRef.pdf > > > > Comments are very welcome as always. > > Stua

Re: [Flightgear-devel] Towards the new Release

2010-01-06 Thread Stuart Buchanan
Durk Talsma wrote: > Hi Folks, > > Well, if some of you might have noticed, the release process is going > somewhat > slower than we had all hoped for I would just like to give a quick heads up > though. On a related note, I've just updated the source for the Short Reference and The Manual t

[Flightgear-devel] Laptop Recommentations

2010-01-08 Thread Stuart Buchanan
Hi All, The graphics card on my FG PC has just died, and as the PC is now quite old and was already on it's second graphics card, I'm looking to buy a laptop to replace it with. Does anyone have a recommendation for laptops, or particular things I should look out for. So far, my requirements

Re: [Flightgear-devel] Nominations for Aircraft Selection in the FlightGear 2.0 Release

2010-01-19 Thread Stuart Buchanan
Durk wrote: > It looks like this is becoming a bit of an annual tradition: With each new > major release, we are evaluating which aircraft we wish to highlight by > including them in the base package. Due to time constrains, we have fallen a > bit behind with the release process this year. Neve

Re: [Flightgear-devel] Nominations for Aircraft Selection in the FlightGear 2.0 Release

2010-01-20 Thread Stuart Buchanan
I wrote: > Seen as no-one else has commented, I'll just add my 2c and say that I think > this is a fine selection. I just realized that Yahoo appears to be bouncing/throttling emails from sourceforge.net, so that's why I haven't seen the discussion that's been taking place... -Stuart

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Stuart Buchanan
J. Holden wrote: > I don't know if we've gone final with everything yet, but if we haven't, > would > it be possible for somebody here to: > * double-check to see if the "mushroom" water-towers still exist under the > town > definition in materials.xml; and, if so, > * remove them. > > As we'

Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Stuart Buchanan
James Turner wrote: > A related observation is that there is not much of a FG-sepcific Nasal > 'standard > library' for this kind of thing, so huge amounts of copy-and-paste goes on > between aircraft. Sometimes there's five or ten copies of a given Nasal > function > in CVS, across different

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stuart Buchanan
Hi Pete, The GUI is defined in XML and integrated with Nasal. There's a README.GUI file which describes most of it (IIRC there are some features that aren't documented at present). I'd suggest having a look there, as I don't think that most of your comments below are problems with the GUI code

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Stuart Buchanan
Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > > but > my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Tim Moore wrote: >On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman wrote: >Stuart Buchanan wrote: >>>>> It's been a long time since I (re-)wrote the random object code for OSG, >>>>> but my >>>>> recollection is that we use the same random n

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
leee wrote: > On Sunday 31 Jan 2010, Erik Hofman wrote: > > Stuart Buchanan wrote: > > > It's been a long time since I (re-)wrote the random object code > > > for OSG, but my recollection is that we use the same random > > > number seed when generating rand

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Tim Moore wrote: > Since the bug is in model choice (not position), affects less > than a third of the object definitions in materials.xml, and is > being reported very late in our release process, I'm inclined > to fix this in a 2.0.1 maintenance release. As I'm out of the loop concerning the

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Erik Hofman wrote: > Erik Hofman wrote: > >> Another way to fix it is to use a round-robin method instead of using > >> random for model selection. This would probably be an easy fix. > >> This method is also used for multiple scenery textures. > > > > Alright, this is committed to CVS for now.

<    1   2   3   4   5   6   7   8   9   10   >