RE: [Flightgear-devel] options scanninng sequence
Martin Spott Erik Hofman wrote: 1. $FG_ROOT should be a global value 2. ~/.fgfsrc should be a personal preference 3. fgfs --fg-root should be a one time option overriding the defaults Does anybody have any objection to reversing the order? _I_ don't object, to my impression you proposal is the only one that makes sense but my voice is not deciding, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- Just to add that it doesn't work properly under my Cygwin, but then my home directory is home/vivian meazza/. That's automatically generated by Cygwin and I'm not changing it. I note, however that XP users will install FG in C:\program files\FlightGear. Further, I do NOT want the code automatically saving my changes, we should be given the option on exit. Apart from downloading a new version of preferences.xml, is there any way back to the default values: there should be? Is there an option to disable this facility? In its current state I don't want it on my system. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] options scanninng sequence
Erik Hofman Vivian Meazza wrote: Just to add that it doesn't work properly under my Cygwin, but then my home directory is home/vivian meazza/. That's automatically generated by Cygwin and I'm not changing it. I note, however that XP users will install FG in C:\program files\FlightGear. Could you test the CVS version again? Further, I do NOT want the code automatically saving my changes, we should be given the option on exit. Apart from downloading a new version of preferences.xml, is there any way back to the default values: there should be? Is there an option to disable this facility? In its current state I don't want it on my system. I've added --enable-save-on-exit and --disable-save-on-exit. This is a bit of an odd puppy since I've implemented the suggestion from Vassilii and this particular property is saved inside the user preferences.xml file, so you should only have the specify --disable-save-on-exit once. Look like what we want, thanks - I'm busy right now, but I'll test it later. V. --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Multiplayer voice comunication
Martin Spott Andrea Vezzali wrote: Hi All! Some time ago on the mailing list I read something about multiplayer's voice comunication, does anyone is working on that? No, the solutions that people proposed in the past had been blessed with disregard by most FlightGear developers. Not by me, Martin. We're currently tearing our hair out trying to get a good MP solution. If we come up with something presentable, we can then turn our attention to your scheme. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Texture compression experiments in plib
Tiago Gusmão I'm having a HW problem and i can't enable AGP in linux, which makes the hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe is caused by the NVRAM filling up with textures thus forcing texture transfers to the card (GF4 MX 440 64MB) so after Surge mentioned texture compression, i added it in plib, with amazing performance improvements in those situations, It also appears to be improving FPS in general in other situations. it doesn't check for the extension, **before trying**, check glxinfo for the presence of EXT_texture_compression_s3tc it's just an ugly hack, works for me and likely everyone else with s3tc, but it's bad code, i know, a brief explanation: http://www.digit-life.com/articles/reviews3tcfxt1/ spec: http://oss.sgi.com/projects/ogl- sample/registry/EXT/texture_compression_s3tc.txt I've applied this patch to my copy of plib-cvs. With a nVidia FX5200 card there is no improvement in frame rate around KSFO, or near Nimitz (but I don't get a drop there anyway). I think there is an improvement around SF and the bridges. I was hoping that it might enable me to run Jon's new KSFO scenery with Tiger data, but no improvement there at all. Either Jon has to reduce the ploy count markedly, or I have to upgrade my video card! On the other hand, this patch seems to have no adverse effects either. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Multiplayer display - one question
Martin Spott Christian Mayer wrote: The universal solution is to download the plane from the person who uses it (the download protocoll must be included in the FGFS network code). Wouldn't it be much easier if people simply contribute their work to the community ? Look, someone uses a free, OpenSource flight simulator called FlightGear to participate in a free, OpenSource multiplayer environment. This person uses an aircraft that he isn't willing to contribute to the community and the community does have no better idea than discussing how to automagically fill the gap ? Ask him to contribute his aircraft. If he contributes, then everyone will find his work at the well-known (TM) place, the one and only authorised aircraft repository. If he does not, simply kick him out ! Scrathing his head, Stop scratching, Martin, that's how it works right now: if the model doesn't exist in your local directory, that client is disregarded - you don't process the data, don't see a replacement ac, don't bump into a ghost. That's fine by me. You will see that client on Pigeon's map, that's all that happens, and if someone is using that facility to navigate, well that's OK too. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37alloc_id865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] ATC background chatter in CVS
Curt -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of is L. Olson Sent: 09 January 2006 18:41 To: FlightGear developers discussions Subject: [Flightgear-devel] ATC background chatter in CVS I just committed a set of atc background chatter wav files to the base package in data/ATC/Chatter/UK These are from around Heathrow. I've set things up so it's relatively easy to drop additional sets from different areas in sibling directories. So everything to hear background chatter in FlightGear is now committed to cvs. After you update cvs from simgear/flightgear/flightgear-base and recompile, just run flightgear and select ATC Chatter from the File - Sound Configuration dialog box. Some of the files are louder/more understandable than others ... but it's background chatter and useless ear candy so you are better off not trying to understand and pay attention to what is really being said anyway. But it's fun useless ear candy. :-) Nice try - perfectly understandable transmissions here :-). It runs under Cygwin for a while, then fails with: next chatter in 37 seconds OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources) Failed to generate audio source. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] ATC background chatter in CVS
Curt Frederic Bouvier wrote: Quoting Vivian Meazza : Nice try - perfectly understandable transmissions here :-). It runs under Cygwin for a while, then fails with: next chatter in 37 seconds OpenAL error (AL_INVALID_VALUE): bind_source (alGenSources) Failed to generate audio source. It seems that alDeleteSources is only called when SGSoundSample::stop() is called. Not when the sample is deleted ( the destructor only do alDeleteBuffers in that case ). I don't know if SGSoundSample::stop() is called in this case but this could be a problem. Interesting catch, thanks Fred. I made a small change to fg_fx.cxx to call the stop() function first. Perhaps that will cure the problem. In looking at this, I notice that the current sound system shows signs of being migrated from plib and perhaps isn't written optimally for openal ... At some point it might be worth getting an openal expert (or someone more familiar with openal than me) to take a pass through the code and see if there are places where things could be restructured or fixed up to reduce the chances of these sorts of problems. That fixed it - Fred does it again :-) Thanks for some a nice enhancement. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] TACAN Electrical Issue
Ron Jensen I started playing with TACAN today. While it is enabled in Aircraft/Generic/generic-systems.xml it is not energized in Aircraft/Generic/generic-electrical.xml and therefore only works with custom electrical files. Suggested patch: --- data/Aircraft/Generic/generic-electrical.xml2005-12-12 21:31:53.0 -0700 +++ /usr/share/games/FlightGear/Aircraft/Generic/generic-electrical.xml 2006-02-03 01:12:42.0 -0700 @@ -53,6 +53,7 @@ prop/systems/electrical/outputs/transponder/prop prop/systems/electrical/outputs/autopilot/prop prop/systems/electrical/outputs/adf/prop +prop/systems/electrical/outputs/tacan/prop /bus This is quite deliberate. TACAN is not a generic instrument, and therefore you need to add it specifically to the configuration of your aircraft. Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] TACAN_freq_dat
Ron Jensen wrote: The file TACAN_freq.dat.gz contains the wrong frequency data for our use. It contains the ground reply channel frequencies, as we are using the frequencies to look up TACANs and VORTACs in nav.dat.gz and nav.dat.gz uses the VOR channel frequencies. Attached are modified TACAN_freq.dat and carrier_nav.dat files. I didn't do diffs because every line in both files changed. Note that not all TACAN channels have VOR channels assigned, specifically channels 001-017 and 060-069 both X and Y. I left these channels set to the ground reply frequencies, but multiplied them by 10 to avoid conflicts with the VOR channel frequencies. The ground reply freqs are in the 900-1200 MHz range, so this is appropriate. With these two files installed you can use the TACAN system to fly TACAN and VORTAC on the correct channels. The carriers will still show up on 025Y and 029Y, but you won't pick up China Lake if the Nimitz isn't active as it has moved to its correct channel, 053X http://www.airnav.com/cgi-bin/navaid-info?NID Since the code generates a subset of the nav.dat containing only TACAN/VORTAC entries at runtime, the correct way to do it would be to amend the data in nav.dat.gz by adding the TACAN data as new entries. However, much as I hate to fix one hack with another, this does seem to be a good fix for the problem. Thanks Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Melchior FRANZ * Erik Hofman -- Monday 06 February 2006 13:35: The original code was written for/by John Wojnaroski so you might be asking this a the wrong time. Personally I feel it would be a nice addition. OK, then I'll continue to work on it (as I've done since yesterday). I'll make it so that the preferences file decides how many voices there are. For each /sim/sound/voice[*]/{text,volume,pitch,speed} there will a channel be opened to festival and maintained by the subsystem. We could then add aliases for copilot, instructor, etc. Would be nice if the b29 copilot reported gear down etc., or the bo105 copilot gave some navigation hints (I think we are too far already. :-) BTW: the whole thing won't depend on festival. One can easily write a few lines of perl to simulate a festival server and use the text for different purposes. For example, to let a human or a trained monkey read it. And all others can map the text to the screen.log. I'll start to commit once I got permission. (The old ATC voice thing will lose the /sim/sound/voice property first, which is used as an enabled flag, and finally die.) I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
Curtis L. Olson Vivian Meazza wrote: I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Is that pronounced WINE-D or WIN-D? Nah - that's as in it doesn't work - yet :-( Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: [PATCH][RFC] speech synthesis with festival
I wrote I'm working at getting Festival to compile under Cygwin. They claim that it does, and, while it's very long-winded, it's looking good so far ... Is that pronounced WINE-D or WIN-D? Nah - that's as in it doesn't work - yet :-( After some trouble and lots of help from Melchior, we got Festival to work under Cygwin last night. Here's what we found, in case any other Cygwin user wants to try. Festival compiles under Cygwin right out of the box - just follow the instructions. The instructions invite you to make test to check your installation. This came up with a couple of errors, which I couldn't find a way to fix, but don't seem affect the operation of Festival, so I ignored them. From the command line, Festival does what it says it does. Melchior's instructions need amending: Just for the record, this all works for Cygwin: 1) apply the attached patch basedir.diff in your fgfs dir 2) copy these two files to src/Sound/: http://members.aon.at/mfranz/voice.cxx [2.5 kB] http://members.aon.at/mfranz/voice.hxx [2 kB] 3) configure make I needed ./autogen.sh, ./configure, make install as you would expect in Cygwin. Cygwin accepts '$ nice festival --server ' but this doesn't work with FG. Perhaps the 'nice' settings need adjustment. No matter, '$ festival --server' or '$ festival --server ' both work just fine. I couldn't find a way to stop the festival server started in background with the '' command in Cygwin, but Windows Task Manager does the trick. You need --prop:/sim/presets/voice/host=localhost. I added it to my system.fgfsrc file. So after a little effort, Festival and FG work together. The default voice is poor, but Melchior is working on that, so we can pick one of the better ones that are available. It's a very nice facility, and I would encourage Cygwin users to implement it. Well done Melchior, and thanks for the help. I look forward to this forming part of the base code Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid3432bid#0486dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Future feature proposal to think about...
Lee Funny where you are sometimes, when ideas occur to you. I was in the shower, thinking about various aspects of FG when I thought, while doing some logical toppling: wouldn't it be fun in multi-player if there was a mode where instead of one player to one aircraft we could have many people to one aircraft, so that several people could crew a single aircraft... Some sort of voice comms would be a must but then think of the tutorial possibilities... It's not too difficult to imagine several people occupying different roles on larger aircraft i.e first second pilot, navigator, flight engineer etc. not to mention the possibilities in combat related simulation. ...anyway, just something to think about. Those busy working on MP are already thinking about this idea. It ought to be possible, although we would have to live with the inherent network latencies involved. We also have a controllable wingman in mind. All this after getting MP working properly, and then comes getting the carrier into MP ... Vivian --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnkkid=103432bid=230486dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] submodel suggestion
Josh Babcock Perhaps there should be a way to tell a submodel to die when it hits the ground, even it it has not reached it's life/ limit yet. Josh Right now there is no way that a submodel knows where the ground beneath it is. There is no underlying dynamic model - just some simple mathematical equations which try to model the flight path given some initial conditions, and some values for the physical attributes of the submodel and the environment. There are some limitations: no attempt is made to model the windage on a bomb or bullet, and transonic drag is arbitrarily modelled for a conventional tailed round (no boat-tail etc.). Perhaps one for the future. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] A4F Model
Hi I started out by adjusting the catapult strop and holdback attachment points for the A4, and noticed that we had an A4E YASim config (more or less) with an A3F modified for the Blue Angels aerobatic team 3D model. So I tidied up the 3d model, constructed the correct YASim config, including airbrakes and spoilers, and added some eye candy: G-effects, gear steering and compression, catapult strop and holdback. I've left the A4E config alone, in case someone would like to provide a proper 3D model. YASim came up trumps again for this one - I plugged in some good data, re-measured the model, adjusted the CofG, and the result is a very flyable model. I hope that this work will appear in cvs soon, but meanwhile here are some screenshots to whet your appetite: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/a4f/ This is a very low poly model, and I've kept it that way, square(ish) wheels and all. It should be readily usable by low spec computers. And here's how to do it: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/a4f/A4carrftpierLandingC ircuit.gif Regards Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] A4F Model
In YASim, The launch bar or strop and the holdback can be attached to any part of the aircraft, including the nose-wheel leg. So a nose-wheel tow can be simulated if that is appropriate for the aircraft type. IIRC the first such aircraft was the F14 Tomcat, and all subsequent USN carrier aircraft have been so equipped. So far as I am aware, the A4 was never fitted with a nose-wheel tow capability, and certainly not the A4F. Thanks for the offer of the diagram please send it I will keep it against the day we do a nose-wheel tow aircraft. (Mathias is still working on a F/A 18). Thanks Vivian P.S. I suppose I ought to qualify the any part above: the holdback attachment point has to be aft of the launch bar attachment point J Isao Yamashita wrote Looks so nice, but do you have the newer catapult hooks too (the one hooks to the launch bar, and the tension bar holding at the back of the nose gear strut) ? I can send some diagrams if you need. Isao Vivian Meazza [EMAIL PROTECTED] wrote: Hi I started out by adjusting the catapult strop and holdback attachment points for the A4, and noticed that we had an A4E YASim config (more or less) with an A3F modified for the Blue Angels aerobatic team 3D model. So I tidied up the 3d model, constructed the correct YASim config, including airbrakes and spoilers, and added some eye candy: G-effects, gear steering and compression, catapult strop and holdback. I've left the A4E config alone, in case someone would like to provide a proper 3D model. YASim came up trumps again for this one - I plugged in some good data, re-measured the model, adjusted the CofG, and the result is a very flyable model. I hope that this work will appear in cvs soon, but meanwhile here are some screenshots to whet your appetite: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/a4f/ This is a very low poly model, and I've kept it that way, square(ish) wheels and all. It should be readily usable by low spec computers. And here's how to do it: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/a4f/A4carrftpierLandingC ircuit.gif Regards Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Re: fix for exit crash
Melchior FRANZ I'm also getting the very annoying ... leaving my airspace ... crash, which looks very similar. Can you post a backtrace for that? It doesn't happen every time, and it isn't happening right now. The next time it does, I'll try to get a bt. V. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] English Electric Lightning
Hi AJ and I have been doing a bit more work on this model. The exterior is now (nearly) as good as the interior. Hmm, perhaps not :-) Here are some screen shots: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lightning-metallic-finis h.jpg ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lightning-metallic-finis h1.jpg ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lightning-metallic-finis h2.jpg ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lightning-metallic-finis h3.jpg It should be in cvs shortly. Regards Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] AI objects with hardened surface not possible? Dave Culp?
Mathias Fröhlich On Saturday 11 March 2006 01:44, Georg Vollnhals wrote: Of course the ship-model is hardened when put into the scenery as a static object. It also works when I make a moving ship-object with fixed direction (see listed XML-file at the bottom of this message). Also creating a flight-plan and let the ship fly at ground-level works very fine and impressive. But I cannot get a hardened and landable surface. May be anyone (Dave Culp?) can answer whether it is possible to create flightplan-models with hardened surface? I hope I am allowed to answer too :) Well flightplans are ignored by the AICarrier that is true. Also AIAircraft do not contribute to the ground computaitions. Carriers have their own 'flightplan'. Vivian has coded the typical 'stay in an operation box' 'flightplan' for the carrier. So it is not easy to make that work with flightplans. I believe that AIModels will need a SGSubsystem which could either be something interpreting usual flightplans or that carrier box thing or may be a nasal subsystem, so that every AIModel can behave like the author scripted in nasal without hardcoding that in c++. For the solidness we will need IMO a hierarchical bounding box collider which is updated instead of rebuilt at each update(). The presence of movable objects like the carrier and the need to keep aircraft on the deck even if the carrier turns, this must be done with special care for these movements. Any yes I know that this does not yet work right, but this is not due to the way the FDM 'see' the carrier surface move rather than a usual problem of viscosous friction models in all our FDM's. For this current short term problem. I believe that it would be possible to make ship's surfaces solid and make ships but not carriers follow flightplans. An other alternative would be to move that solid tag into AIBase ... Let's see ... Just to add a little to that - stay-in-a-box mode is selectable on/off from the nimitz-demo file, and the limits of the box are selectable. If you want a ship which has solid decks, add it to the nimitz-demo file as another carrier, and make the path to the 3d model whatever you want it to be. You might be able to constrain the operations box enough for your needs, otherwise it's only a straight course and fixed speed atm, I'm afraid. HTH Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Carrier Stuff
Hi, We now have some more eye candy in our carrier models: working catapult strop, holdback, and JBDs (Jet Blast Deflectors). The catapult tracks have also been lengthened to tae into account the new locations of the holdbacks on the Seahawk and A4F. Some screenshots: http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-JBD.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-JBD.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk-on-cat.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/seahawk_strop.jpg http://myweb.tiscali.co.uk/vmeazza/FlightGear/catapult_bridle-drop1.jpg You can see the strop dropping away from the aircraft on launch. The last 3 screen shots were produced by Gerard Robin. All JBDs work together, this is technically incorrect, and JBD #3 interferes with cat #4. For this reason JBD #3 is inactivated atm. Mathias and I are working on this. We should have the JBD raised only for the active cat in due course. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] b1900d questions.....
Martin Spott wrote Hello Syd, two points I would like to comment on: syd sandy wrote: The flight dynamics seem a bit off , Im not sure if anyone modified them again , but it seems to want to stall at take off speeds... I want to fix that , but I think someone may have tweaked it to be more accurate ... and I'm no expert in that area... if everyone thinks its ok I'll leave it alone. One more - any votes on keeping or removing the popup GPS ? I Although the b1900d flies pretty nice, the stall behaviour is somewhat strange - _and_ after a stall there's almost no chance to recover, even if you are at high enough altitude. I have to admit that I'm not completely sure and I don't want to blame innocent people, still I suspect this is not a problem specific to the b1900d but to YASim aircraft in general. I have not noticed this for other YASim aircraft, but I do note that the approach aoa is 5 degs while the wing stall angle of attack (aoa) is 7.5 degs. The wing stall aoa number looks far too low to me, and being so close to the approach aoa is likely to cause difficulties. Possibly a typo for 17.5 degs? Or perhaps it is correct ... just a thought. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Frank Olaf Sem-Jacobsen I thought it was about time that I started to dig through and play with the code of flightgear with the aim of being able to contribute with one part or another when I get to grips with it. I am currently dual booting Windows and Linux, but since my main work environment is Windows I would much prefer to be able to develop in this environment and avoid having to reboot. I didn't have too much like with trying to build using Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really understand yet. For instance, where are the output files of the different dependencies put and how do the projects that depend on them find them? The, and probably many other small problems, currently prevents me from being able to build in a Windows environment. Any help is greatly appreciated. As per a previous e-mail, perhaps I could look into multiplayer ATC communications eventually...? As luck would have it, I started trying to compile FG under MSVC 2005 this very morning. It doesn't seem entirely straightforward, there seem to be a huge number of errors, and much of the current code is marked as deprecated, so it's hard to pick out the real problems/errors. I've given up for now, but I'll try some more in due course. Meanwhile, Cygwin works just fine, what's the problem with that, and can I help? Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differs c:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 Any ideas? Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Fred -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Frederic Bouvier Sent: 01 April 2006 18:50 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?) Frederic Bouvier a écrit : Vivian Meazza a écrit : Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differsc:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 Hi Vivian, try with this version of glut.h : ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/MSVC/glut.h.zip That version of glut.h works BTW: doo you download the Platform SDK ? It is mandatory. Yes, otherwise Simgear, plib etc. wouldn't have compiled? For the first error, there is a typo in the Pre Build event of the Flightgear project. There must be config.h-msvc8 and not config.h.msvc8. This is why the tool ( copy ) returns an error. So, how do I get to that to change it - it doesn't seem to appear in PreBuildEvents so I guess I'm looking in the wrong place??? Thanks for the help so far Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Olaf Flebbe Yes there is a patch outstanding. Please go to the FlightGearLib Project in the solution explorer right click, select properties (the last entry) choose build events / pre build events. There was a typo: Please edit change the line to copy ..\..\src\Include\config.h-msvc8 ..\..\src\Include\config.h The Release Mode was correct only debug was wrong. I have no clue what went wrong with exit(). Olaf 2006/4/1, Vivian Meazza [EMAIL PROTECTED]: Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differs c:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 OK, I've now got as far as trying to compile and link OpenAL. I get this error: Error 9 fatal error C1189: #error : Do not know sized types on this platformc:\cygwin\freealut-1.0.1\src\alutinternal.h 32 Error 10 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory c:\cygwin\freealut-1.0.1\test_suite\.libs\lt-test_errorstuff.c 17 Further help would be gratefully received Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Reminder: upcoming v0.9.10 release
Curtis L. Olson Ron Jensen wrote: At the risk of repeating myself, TACAN is broken for everything but the carriers. Replacing the two files below makes it work perfectly. Can someone submit them to CVS before the 0.9.10 release _please!_ Last month I suggested a change[1] to TACAN_freq.dat and carrier_nav.dat to enable TACAN to work on the proper channels. I'd like to see this go in so the F4E I'm working on can use the TACAN. Since it seems the sourceforge list stripped the attachments they are on my webserver: http://www.jentronics.com/fgfs/TACAN_freq.dat.gz and http://www.jentronics.com/fgfs/carrier_nav.dat.gz [1] http://sourceforge.net/mailarchive/forum.php?thread_id=9643858forum_id=1 919 I don't know anything about the TACAN's, hopefully someone who does know something about these can take a look today. TACAN is not actually broken. Due to the way the nav.dat file is constructed, if you want to use TACAN in conjunction with Atlas, then the existing TACAN data works. If you want to use TACAN with real maps, then you need the data provided by Ron. Since most people do not have access to real maps, but do have access to Atlas, then I propose we leave it the way it is, but make Ron's data available for those that want it. Regards, Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Olaf Flebbe Please use the OpenAL Distribution from creative, not the cygwin one. Since it is necessary to do some changes I have a a zip for you: http://www.oflebbe.de/oflebbe/FlightGear/AL.zip For other pitfalls http://www.oflebbe.de/oflebbe/FlightGear/index.html Please either use MSVC or cygwin headers and libraries, but please do not mix them. Olaf 2006/4/2, Vivian Meazza [EMAIL PROTECTED]: Olaf Flebbe Yes there is a patch outstanding. Please go to the FlightGearLib Project in the solution explorer right click, select properties (the last entry) choose build events / pre build events. There was a typo: Please edit change the line to copy ..\..\src\Include\config.h-msvc8 ..\..\src\Include\config.h The Release Mode was correct only debug was wrong. I have no clue what went wrong with exit(). Olaf 2006/4/1, Vivian Meazza [EMAIL PROTECTED]: Olaf Flebbe Cygwin last time, so I wonder if anyone has a quick and dirty howto for compiling flightgear and its dependencies in MSVS 2005? I looked at the wiki, but I think there are some main problems that I don't really Have a look at http://www.oflebbe/oflebbe/FlightGear BTW: The patches for SimGear/FlightGear are in CVS now. Olaf Looks like good work, unfortunately FG does not compile here atm using the project files in cvs, and the above link is broken. SG seems to compile OK. The errors I'm getting are: Error 1 error PRJ0019: A tool returned an error code from Creating Config.h FlightGearLib Error 7 error C2381: 'exit' : redefinition; __declspec(noreturn) differs c:\program files\microsoft visual studio 8\vc\include\stdlib.h 406 Error 8 error C3861: 'exit': identifier not found c:\cygwin\flightgear-cvs\source\src\main\fg_os.cxx 159 OK, I've now got as far as trying to compile and link OpenAL. I get this error: Error 9 fatal error C1189: #error : Do not know sized types on this platformc:\cygwin\freealut-1.0.1\src\alutinternal.h 32 Error 10 fatal error C1083: Cannot open include file: 'unistd.h': No such file or directory c:\cygwin\freealut-1.0.1\test_suite\.libs\lt-test_errorstuff.c 17 After untangling Cygwin stuff, and figuring out how I applied /MT, I successfully compiled and ran cvs/HEAD under MSVC8. Only took me a week :-). Unfortunately, I discovered that submodels no longer work. I downloaded Fred's binary of -0.9.10-pre3 this morning, and they no longer work there either. So far as I can see, they are still working under Cygwin as of last night. I'm doing some more investigations, can anyone else confirm this problem? Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] compile with MSVC 2005 (the same as msvc 8?)
Fred Unfortunately, I discovered that submodels no longer work. I downloaded Fred's binary of -0.9.10-pre3 this morning, and they no longer work there either. So far as I can see, they are still working under Cygwin as of last night. Do you have a test case ? What should I do to exhibit the problem ? -Fred And if you ensure that AI models is checked in fgrun, they work just fine. I'd forgotten that fgrun doesn't use fgfsrc. My fault, forget all the forgoing. Sorry for the brain fade Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Proposal for 1.0
AJ MacLeod On Thursday 06 April 2006 10:21, Martin Spott wrote: this is now going to be the third release in a row that relies on PLIB CVS, I find this is a bit unsatisfactory. I've been building CVS with plib-1.8.4 (the last release) for ages with no particular problems, so I'm not sure it's true to say that we _rely_ on PLIB CVS. This is not to detract completely from your point though... On the other side people are waiting endlessly to get patches incorporated into PLIB. That seems to be true. I'm personally using Tiago's texture compression patch with 1.8.4 and it is the sort of thing that would have been applied almost immediately were it part of simgear, say. We should also bear in mind the possibility that PLIB might not be the most suitable platform for fgfs in the future and that migration to OSG would be an option. However, I'm not a coder and other than having played about with some fairly inspiring (visually) OSG applications, I have no really valid opinion on that matter; that would almost certainly be post-1.0 anyway I would imagine? I think that this provides a sensible migration route to OSG, if that is the way we are going, otherwise it seems a good proposal in its own right. Apart from the number of updates required (small) I can't see a downside. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] A4F problem
Fred This is what I am getting with CVS today ( --aircraft=a4f ) : Failed to load submodel: Failed to open file at i:/FlightGear/cvs/fgfsbase/Aircraft/a4/Models/strop.xml Failed to load aircraft from Aircraft/a4/Models/a4f-blue.xml (Falling back to glider.ac.) I haven't changed anything - I'll check it out. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] A4F problem
Fred This is what I am getting with CVS today ( --aircraft=a4f ) : Failed to load submodel: Failed to open file at i:/FlightGear/cvs/fgfsbase/Aircraft/a4/Models/strop.xml Failed to load aircraft from Aircraft/a4/Models/a4f-blue.xml (Falling back to glider.ac.) /FlightGear/cvs/fgfsbase/Aircraft/a4/Models/strop.xml shouldn't be called at all. Have you got the up-to-date version of: /FlightGear/cvs/fgfsbase/Aircraft/a4/Models/submodels.xml (version 1.3)? this calls ~/strop.ac Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] A4F problem
Fred Vivian Meazza a écrit : Fred This is what I am getting with CVS today ( --aircraft=a4f ) : Failed to load submodel: Failed to open file at i:/FlightGear/cvs/fgfsbase/Aircraft/a4/Models/strop.xml Failed to load aircraft from Aircraft/a4/Models/a4f-blue.xml (Falling back to glider.ac.) /FlightGear/cvs/fgfsbase/Aircraft/a4/Models/strop.xml shouldn't be called at all. Have you got the up-to-date version of: /FlightGear/cvs/fgfsbase/Aircraft/a4/Models/submodels.xml (version 1.3)? this calls ~/strop.ac True, but a4f-blue.xml contains : model pathAircraft/a4/Models/strop.xml/path nameNew-Strop/name offsets x-m-0.44/x-m y-m0.0/y-m z-m-0.54/z-m /offsets /model Sorry about that, looks like I half-did a change. I'll tidy up that soonest. V. --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] Updated F4E
Ron Jensen http://www.jentronics.com/fgfs/ Here is another update to the F4E, same place as it always is http://www.jentronics.com/fgfs/F4E.tgz Today's update has some cosmetic fixes to the 3D model, it now rotates around its axises correctly. (Thanks Dave) It also has afterburner flames (again, thanks Dave). There were some changes deep in the FDM as well. I added EGT gauges for the 3D cockpit, and started to model the radar display. The dash looks a bit bare until I replace the gun camera and HUD glass. Carlos Zaragoza Koblischek did a nice texture for the model as well. Here's a snapshot http://www.jentronics.com/fgfs/f4-paint01.jpg and the texture is here http://www.jentronics.com/fgfs/F4E_base.tgz Seeing this reminded me that we still need to sort out the TACAN problem. I feel uneasy about using hacked frequency/TACAN channel assignments. It seems to me that we should correct the underlying data in nav.dat.gz by A. correcting the TACAN frequency where this is in error. B. adding new VORTAC entries where appropriate. Vivian --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid0944bid$1720dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] A4F - AAR Capability
Hi, I committed a new facility for the A4F yesterday. It now has a functioning AAR capability with YASim, like the one already available for JSBSim. I have also taken the opportunity to adjust the panel to make it more nearly like that of an A4F, rather than an A4C, although a couple of the instruments are not correct, principally the ASI should be replaced with a combined ASI/Mach instrument. I have added a nav-display on which TACAN data is displayed. In due course waypoints will also be displayed there as well. To use all these goodies, you need to have included refuelling_demo_1.xml in your preferences.xml file. You can then tune your TACAN to the channel of the KC135 (039X), which is on a long N/S racetrack starting in the vicinity of KSFO. You will see the TACAN position on the nav display (it's a Plan Position Indicator so N is always up). You can make your approach, and when you are within 250 ft of the tanker, a green light will come on in the fuel contents gauge, and fuel transfer will take place. When you have taken enough fuel, you can break off. If you also have nimitz_demo.xml in your preference file, you cab retune your TACAN to the Nimitz channel (029Y), and recover back aboard. That should keep you busy for a while, enjoy! Regards, Vivian PS Yes, the A4 has a probe while the KC135 is a boom refueller. I'm working on a KA6-D right now. --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid0709bid3057dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
RE: [Flightgear-devel] A4F - AAR Capability
Dave I committed a new facility for the A4F yesterday. It now has a functioning AAR capability with YASim, like the one already available for JSBSim. ... Great. I can't wait to try it out. BTW, now I can stop using the T-38 as a refueling demonstrator :) It's still a radar demonstrator though, unless someone else has added radar to his model? Will the KA-6 be part of the carrier AI scenario? That is the plan, but it's turning out to be a little more protracted than I first thought (no surprise eh!). Weeks rather than days I now estimate. Vivian --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid0709bid3057dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Air-to-Air Refueling (AAR)
Hi, We have now completed and committed to CVS the next stage in development of our AAR capability - user to user AAR over the Multiplayer(MP) Network. This comprises: Updated code in cvs AIModels Updated carrier_nav.dat.gz file A flyable tanker - the KC135 AA TACAN which can now detect MP aircraft with the appropriate callsign. A rudimentary radar which can detect a limited number of MP contacts. If you want to fly an operable tanker mission, just select the KC135, and use the callsign MOBIL1, 2 or 3 as your MP callsign. TACAN channels are 060-062X respectively If another MP user wants to refuel from you all they have to do is select an AAR capable ac - A4F, Lightning, or T38. If you do not choose the A4F, then you should deactivate any scenario involving a tanker; right now the results with JSBSim with more than 1 tanker in the environment are uncertain. The refueller should fly an agreed tanker towline. The receiver should tune his TACAN to the appropriate channel, and/or use his radar to close on the tanker. The FG map is also helpful. Once with 50 ft of the tanker, a green light will show on the panel somewhere, and fuel will be transferred. ATM, only the receiver's fuel level is affected, the tankers supply is unlimited. It has all been tested briefly earlier today, and we might get some screen shots later Enjoy Regards, Vivian --- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid0709bid3057dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] AAR
Hi, AAR is fun, if a little tricky. These screen shots were taken with an AI tanker. ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/KC135-KC135-1.jpg ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/KC135-cockpit.jpg The KC135 is AAR capable so a full fuel load was taken. We still have to practice to do this with a MP tanker! Vivian
RE: [Flightgear-devel] harrier checkin
shavlir -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of @uiuc.edu Sent: 25 May 2006 04:31 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] harrier checkin Since those of you who have checkin access never seem to be around when i am online, I guess the devel list will have to do. I am at a good checkpoint with the harrier model. Since there are a million variants of the harrier, I picked the version to do a 3d model that was very similar to what the Flight model was based on(Sea Harrier FA2). It is not the current harrier(AV8-B). Still a lot to do, but I figure people would at least like to have a 3d model to go with the flight model that already exists (I didn't touch the flight model). Enjoy https://netfiles.uiuc.edu/shavlir/Flightgear/harrier.zip Screenshots: https://netfiles.uiuc.edu/shavlir/Flightgear/harrier_panel_unfinished.jpg https://netfiles.uiuc.edu/shavlir/Flightgear/harrier_unfinished.jpg Good progress, I look forward to the finished version. To be a bit picky, I think the photograph is of a Sea Harrier FRS1, the nose of the FA2 is quite a bit different. http://en.wikipedia.org/wiki/Sea_Harrier The larger radome caused the pitot tube to be relocated on the tail from the nose. Otherwise, the 2 aircraft are the same in outward appearance. Sorry to be picky, but I'm ex Royal Navy, Vivian --- All the advantages of Linux Managed Hosting--Without the Cost and Risk! Fully trained technicians. The highest number of Red Hat certifications in the hosting industry. Fanatical Support. Click to learn more http://sel.as-us.falkag.net/sel?cmd=lnkkid7521bid$8729dat1642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgmap navaids
Ron Jensen -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Sent: 02 June 2006 04:29 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] fgmap navaids On Fri, 2006-06-02 at 11:04 +1000, Pigeon wrote: The only thing that I'm missing now is TACAN. It would be really great (and a slight improvement on Atlas) if the TACAN channel for a suitably equipped airfield was shown. I have just noticed I have sorta misinterpreted some of the nav data regarding TACAN, i.e. at the moment all the TACAN are missing on the map. I will look into this soon. And perhaps I shall ask you or Vivian on IRC later on about any specifics I needed to know. Can we get TACAN channel assignments fixed while you're at it? Currently the TACAN system assigns random, bogus channels that don't jive with the real world nav data. I had a simple fix but Vivian thought it was a 'hack'. I'm more than willing to be corrected on this one, but my understanding is as follows: A VORTAC station has 3 frequencies in RL - TACAN, VOR, and DME. In FG nav.dat only the VOR and DME are held. Thus it is a fix in the case of VORTAC to misalign the TACAN channel/frequency pairing to the VOR frequency in stead of the TACAN frequency. Unfortunately, there are other stations in the world which are TACAN only, which seem to have the correct TACAN frequency assigned: Flesland TACAN is one such example. Thus we fix the VORTAC at the expense of the TACAN. The correct fix is to modify nav.dat to show all 3 frequencies for the VORTAC stations. As I say, I think this is the case ... Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Light inside the cockpit
Gonzalo Aguilar Delgado -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Sent: 02 June 2006 12:56 To: [EMAIL PROTECTED]; FlightGear developers discussions Subject: Re: [Flightgear-devel] Light inside the cockpit Yep, you have control's light but you cannot see nothing inside cockpit. You cannot see the position of the controls, or switch positions, etc. I'm talking about put inside a switch with the inside light like in cars... That's because I love 3D cockpits. Makes feel like real planes... On Thursday 01 June 2006 12:30 pm, Gonzalo Aguilar Delgado wrote: I was fliying at night yesterday and found that is very dificult to see the controls inside de cockpit. I think that would be nice to have a inside cockpit light or somethig similar. Can we switch on/off position lights? Some of the aircraft have instrument lighting. I don't know if there are any flood lights though. Dave Some models have just such a switch - Hunter, Seahawk, Spitfire, Hurricane, and a Jim has already pointed out, P51D. I'm not sure if there are any others, it depends on the aircraft designer. To which ac are you referring? Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgmap navaids
Ron Jensen Hi Vivian I'm more than willing to be corrected on this one, but my understanding is as follows: A VORTAC station has 3 frequencies in RL - TACAN, VOR, and DME. This is my understanding, too. Further A TACAN channel includes 3 frequencies, Two for TACAN/DME and one for VOR/ILS. [1] I'd like to see where this idea comes from - not [1], which is a very simplistic description. A TACAN channel includes just 2 frequencies - airborne (or interrogation) and ground (or reply). If you have a TACAN receiver (military), the response frequency contains both the bearing and range information. If you have a DME instrument (civilian) you will get range information only. VOR is described by its frequency. Thus a VOR/DME station should have a frequency and a channel associated with it and a DME just a channel. AKAIKS DAFIF does just this. If Navaids are collocated as defined by AFMAN33-120_USAFESUP1_I 17 DECEMBER 2004, then frequency pairing is mandated. However, not all TACAN channels have an associated VOR frequency assigned. Nav.dat seems to assume that TACAN _uses_ the associated VOR assigned frequency. Where there is no VOR frequency / TACAN channel pairing, then nav.dat, in a fit of madness, seems to use the mandated Localizer / TACAN channel pairing. What it does for TACAN channels which have neither, I can't find out for now. Perhaps there are none. We have a GIGO situation here. In FG nav.dat only the VOR and DME are held. Actually, nav.dat only holds the VOR freq. The DME uses the associated VOR frequency. Yes - incorrectly - should be the frequency indicated by the DME Channel Thus it is a fix in the case of VORTAC to misalign the TACAN channel/frequency pairing to the VOR frequency in stead of the TACAN frequency. There is not a mis-alignment. The TACAN spec includes the VOR freq pairing, as well as the DME freq pairing. Not for all TACAN channels, at least not in the reference which I am using (AFMAN33-120_USAFESUP1_I 17 DECEMBER 2004). It is simply incorrect to use the paired VOR frequency for a stand alone TACAN ... It is possible in real life to tune a VOR/DME reciever to (most?) TACAN stations and receive DME information. Unfortunately, there are other stations in the world which are TACAN only, which seem to have the correct TACAN frequency assigned: Flesland TACAN is one such example. Flesland TACAN (FLE) uses channel 092X [2] Flesland VOR/DME (FLS) uses channel 102Y (115.55 MHz) [3] zgrep Flesland nav.dat.gz: 12 60.300036 005.213589185 11450 130 0.000 FLE Flesland TACAN 12 60.311261 005.212194213 11555 130 0.000 FLS Flesland VOR-DME I'm wrong here - the nav.dat data is incorrect, well rubbish really. The only correct bit is that the TACAN and VOR-DME are separate. (Well, and the positions) Under the current version of TACAN.dat FLE is tuned using 058Y and FLS is not tuneable. FLS should give DME only to the onboard TACAN system, currently the TACAN system in FG would ignore it, if it were tuneable, I think. Thus we fix the VORTAC at the expense of the TACAN. I don't see this. With a corrected TACAN.dat and the current nav.dat both VORTAC and TACAN work fairly well. I use HIF TACAN all the time: 12 41.120503 -111.963681 4806 11120 40 0.000 HIF Hill TACAN The correct fix is to modify nav.dat to show all 3 frequencies for the VORTAC stations. If I understand correctly, you are concerned because the current TACAN uses the name of the DME station to determine whether or not to provide TACAN service. Adding a section for TACAN Azimuth that mirrors the DME entries for VORTAC and TACAN stations makes sense, the TACAN DME would respond to all DME entries (12/13) in nav.dat and TACAN azimuth would respond only to the new (number??) TACAN entries in nav.dat. Overall, I don't see a way to proceed without first replacing TACAN.dat. I would very much like get nav.dat fixed so that it corresponds to the RL situation, and we can provide proper VOR, TACAN and DME facilities. I'm not clear how practical this is: probably cannot be done, in the short term at least. (If you feel inclined to take that on, I for one would be delighted.) It would also probably require a rewrite of some of the DME code. In the interests of expediency, I think the short term (and probably long term as well) is to use the TACAN channel / VOR frequency pairing which you produced, and just accept that there are blocks of channels which cannot be used, and hope that nav.dat copes with that situation. We at FG pride ourselves on our accuracy and realism. This is all far from that. I really, really, don't like to do this. As I said before, it's a hack to fix a hack, and I'm sure will lead to misunderstandings in the future. Overall, this has forced me to research this properly, instead of relying on memory. I hope that we are all clear on this now. I suppose we ought to record all this somewhere.
Re: [Flightgear-devel] Boeing 777-200
Justin Smithies Hi all Curtis has just uploaded mine Syd Adams new 777-200 model to the FG d/l section. It has cabin lights switchable , logo lights and strobes / landing gear. 3d cockpit , although the AP requires some work, so if anyone can tweek the AP to work correctly we would be very gratefull ;) We are still adding other instruments etc so its a work in progress project. Fell free to test it out and give us your comments. The D/L section on the FG site will contain daily updates from our cvs . I uploaded a revised AP for the KC135 yesterday - it works well enough for that ac - feel free to use it. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Autopilot Bug/Feature
Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no Heading Indicator - no Heading Indicator - no vor/loc etc. So quick as a flash I rustled up an electrically driven one. Simple solution? Wrong: when I tried to implement a dedicated instrument.xml configuration for the KC135, using the new Heading Indicator, the old one was still present (and still inoperative). This is caused by xmlauto.cxx initiating before instrumentmgr.xml, and creating the unnecessary nodes which it needs. So I changed the initiation order. But by this time I realised that the simple Heading Indicator we have is not what would be fitted to a KC135, or indeed any jet ac since the '50s onward. We need what I would call a flux gate compass (you might know a more modern term). This is more or less just the property orientation/heading-magnetic-deg, but I thought that, for completeness a proper flux gate instrument electrically driven etc, would be nice. So I coded up one, and amended xmlauto.cxx so that it uses whichever sort is configured and does not generate spurious ones. Now, I might have got hold of the wrong end of the stick here, and someone may well know better. I intend to arrange the upload of these pretty trivial changes at the weekend unless otherwise directed, or as I would have said in a former existence UNODIR. Regards Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
Curt wrote I think the simple solution here is to modify the autopilot config so the input is not from a vacuum driven heading indicator since you don't have one, but from a different property that you do have. There is one - nearly - as I said orientation/heading-magnetic-deg. But it's not derived from an instrument, and therefore has no supply, neither can it fail, not does it have any error. Further, use of such a property will not stop, AFAIKS, the generation of spurious and unnecessary instruments, caused by incorrect initiation, and a hack to get around this. This looks unprofessional. The autopilot is designed to be very configurable in this respect and even though it can be complex, you can create a custom config for each aircraft that matches it's real world capabilities and design quite closely. So it is. Except the existing Heading Indicator is quite inappropriate for even halfway recent military or civil aircraft. Vivian Meazza wrote: In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no Heading Indicator - no Heading Indicator - no vor/loc etc. So quick as a flash I rustled up an electrically driven one. Simple solution? Wrong: when I tried to implement a dedicated instrument.xml configuration for the KC135, using the new Heading Indicator, the old one was still present (and still inoperative). This is caused by xmlauto.cxx initiating before instrumentmgr.xml, and creating the unnecessary nodes which it needs. So I changed the initiation order. But by this time I realised that the simple Heading Indicator we have is not what would be fitted to a KC135, or indeed any jet ac since the '50s onward. We need what I would call a flux gate compass (you might know a more modern term). This is more or less just the property orientation/heading-magnetic-deg, but I thought that, for completeness a proper flux gate instrument electrically driven etc, would be nice. So I coded up one, and amended xmlauto.cxx so that it uses whichever sort is configured and does not generate spurious ones. Now, I might have got hold of the wrong end of the stick here, and someone may well know better. I intend to arrange the upload of these pretty trivial changes at the weekend unless otherwise directed, or as I would have said in a former existence UNODIR. Regards Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project http://www.flightgear.org Unique text:2f585eeea02e2c79d7b1d8c4963bae2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
Jon In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no Heading Indicator - no Heading Indicator - no vor/loc etc. Vivian I don't understand this. Is it that JSBSim code is missing some internal capability, or that most JSBSim aircraft models (the XML files) do not seem to have defined a vacuum system? Is this a code or a definition problem? Well, unless you can show me that modern jet aircraft have a vacuum system that is gear driven from the engine or bled from it somewhere - the existing code is just fine and totally realistic. The problem is that the existing Heading Indicator is not the correct instrument, vacuum or electrically driven, and there is some programming that could be improved a little, but not in JSBSim. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
AJ wrote On Wednesday 14 June 2006 21:51, Josh Babcock wrote: Can't you just supply whatever property regarding the vacuum system that the instrument is looking for? He could (which ISTR I had to do for the Lightning) but I think it would be nice to have the correct system available too. Some aircraft have multiple types of the same instrument to provide emergency backups and providing for this is where the hacks start to get a bit messy I think. We really don't need to hack this one. Sure we could paper over this one with a few lines of Nasal, but that won't solve the underlying problem (minor but below the high standards we set ourselves, or I thought we did) Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
Josh Vivian Meazza wrote: Hi, In the course of developing the KC135, I noticed that parts of the autopilot function do not work in that model, copied from the B737 - the bits described as vor/loc and app. Investigation showed that the cause was simple - in JSBSim a jet ac does not have vacuum system. No vacuum - no Heading Indicator - no Heading Indicator - no vor/loc etc. So quick as a flash I rustled up an electrically driven one. Simple solution? Wrong: when I tried to implement a dedicated instrument.xml configuration for the KC135, using the new Heading Indicator, the old one was still present (and still inoperative). This is caused by xmlauto.cxx initiating before instrumentmgr.xml, and creating the unnecessary nodes which it needs. So I changed the initiation order. But by this time I realised that the simple Heading Indicator we have is not what would be fitted to a KC135, or indeed any jet ac since the '50s onward. We need what I would call a flux gate compass (you might know a more modern term). This is more or less just the property orientation/heading-magnetic-deg, but I thought that, for completeness a proper flux gate instrument electrically driven etc, would be nice. So I coded up one, and amended xmlauto.cxx so that it uses whichever sort is configured and does not generate spurious ones. Can't you just supply whatever property regarding the vacuum system that the instrument is looking for? Why would I want to do that when a proper solution is to hand? It's only a handful of lines of code to fix this, and I've already written them. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
Curt wrote Vivian Meazza wrote: There is one - nearly - as I said orientation/heading-magnetic-deg. But it's not derived from an instrument, and therefore has no supply, neither can it fail, not does it have any error. Further, use of such a property will not stop, AFAIKS, the generation of spurious and unnecessary instruments, caused by incorrect initiation, and a hack to get around this. This looks unprofessional. As has always been the case, if the current instrumentation is not sufficient for your needs, you can always create a new instrument. /orientation/heading-magnetic-deg closely approximates an advanced inertial system you might find on an advanced modern aircraft. Reliable, trust worthy, dead on. You can also get true heading if you prefer that. If you need something that is tied to the electrical system, something that has various failure modes, something that models sensor error, or if you just don't like /orientation/heading-magnetic-deg for any other reason, then you'll need to consider modeling a new heading approximation system in nasal, or create a new instrument in C++ . There are some acronyms for these sorts of things, AHRS, IMU, INS. Your jet probably has some sort of ring laser based gyro system in real life? I don't know how deep you want to get into modeling this system. My goal is to stock the kitchen so all you cooks can create your culinary masterpieces. But if you want some new vegetable, you might need to plant it yourself. As I wrote in my original posting - that's already done - I've done a fluxgate compass suitable for use at least up to the '70s. I'll submit that for inclusion in CVS shortly. An even more modern instrument is trivial, but I haven't done one yet. I also have a patch prepared which prevents xmlauto.cxx from generating spurious instruments, and which uses whichever Heading Indicator that is present. That's probably a 'fancy waistcoat', and I'm still pondering if it's worth submitting. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Autopilot Bug/Feature
Roy Vegard Ovesen wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Sent: 16 June 2006 10:26 To: flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Autopilot Bug/Feature På 16.06.2006 10:19 CEST skrev Vivian Meazza [EMAIL PROTECTED] snip... I also have a patch prepared which prevents xmlauto.cxx from generating spurious instruments, and which uses whichever Heading Indicator that is present. That's probably a 'fancy waistcoat', and I'm still pondering if it's worth submitting. As you can see the helpers in xmlauto are hardcoded to the instruments that existed and were also hardcoded at the time. I think that these helper values should be moved into the instrument code that they belong to. For example the heading error should be moved into the heading indicator instrument code. This would result in the heading error only being available when the heading indicator instrument was present in the instrumentation configuration file. Some other helper values are IMHO redundant and should be removed all together (vertical speed conversion into feet/s). I was just thinking of calculating the error values in Nasal, but I personally prefer your suggestion. V. ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Memory leak
Lee On Saturday 17 June 2006 07:34, Melchior FRANZ wrote: * Lee Elliott -- Saturday 17 June 2006 05:02: Is anyone else seeing a memory leak in current cvs? I would be surprised if we had no leaks at all. But in a short test with $ fgfs --aircraft=ufo --airport=kufo ... i didn't see anything like you observed. The memory consumption was quite stable after a few minutes. (This was with ATC turned off.) m. Tried fgfs --aircraft=ufo --airport=kufo and had no problems. Went back to the a/c I was testing and just let it sit there while doing nothing but reduce the sound volume - no problem. I then closed the canopy (nasal), which resulted in a slight increase of fgfs vm utilisation but after waiting for a minute or two it was stable. I then revealed the 2D panel and that's when the vm utilisation for fgfs started to ramp up (I ssh'd in from another m/c and ran top to watch this). I switched back to the ufo and when I revealed the 2D panel (C-172 default) fgfs vm utilisation seemed to start ramping, although a lot more slowly than the a/c I was testing, so it looks as though it may be something to do with the 2D panel, which is a bit strange. As I said, the rate seems quite a bit lower with the ufo - I had to wait about a minute or so before it was apparent that fgfs's vm utilisation was ramping and it was only grabbing an extra mb every 30 seconds or so. Do you see this? I just left the KC135 running airborne - it chewed up VM and finally froze. 2D panel as well. I'm not clear if this is the same phenomenon that you are seeing, or if the 2D panel is significant. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Memory leak
Lee Elliott wrote On Saturday 17 June 2006 20:18, Vivian Meazza wrote: Lee On Saturday 17 June 2006 07:34, Melchior FRANZ wrote: * Lee Elliott -- Saturday 17 June 2006 05:02: Is anyone else seeing a memory leak in current cvs? I would be surprised if we had no leaks at all. But in a short test with $ fgfs --aircraft=ufo --airport=kufo ... i didn't see anything like you observed. The memory consumption was quite stable after a few minutes. (This was with ATC turned off.) m. Tried fgfs --aircraft=ufo --airport=kufo and had no problems. Went back to the a/c I was testing and just let it sit there while doing nothing but reduce the sound volume - no problem. I then closed the canopy (nasal), which resulted in a slight increase of fgfs vm utilisation but after waiting for a minute or two it was stable. I then revealed the 2D panel and that's when the vm utilisation for fgfs started to ramp up (I ssh'd in from another m/c and ran top to watch this). I switched back to the ufo and when I revealed the 2D panel (C-172 default) fgfs vm utilisation seemed to start ramping, although a lot more slowly than the a/c I was testing, so it looks as though it may be something to do with the 2D panel, which is a bit strange. As I said, the rate seems quite a bit lower with the ufo - I had to wait about a minute or so before it was apparent that fgfs's vm utilisation was ramping and it was only grabbing an extra mb every 30 seconds or so. Do you see this? I just left the KC135 running airborne - it chewed up VM and finally froze. 2D panel as well. I'm not clear if this is the same phenomenon that you are seeing, or if the 2D panel is significant. Vivian Sounds very much like it - I first noticed under the same conditions. I'll try cvs with Melchior's latest update, but a bit later - I'm of to a birthday now. I have now completed a bit more testing using the Seahawk using cvs-head of this am on Windows XP. With the 3D panel there is no memory leak. When I switch to the 2d panel on the fly, the memory leak starts. When I switch back to 3d, the leak stops. This can be repeated at will. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tacan
Josh What property can I increment to change the channel on the TACAN? I have a knob on a TACAN instrument that is supposed to either inc/dec the channel, or the x/y selector, depending on the position of another switch. I could do this by introducing another property and some nasal to translate between it and the three existing numeric properties, but this seems like a bit of a kludge. You need to set these properties for the individual channels: /instrumentation/tacan/frequencies/selected-channel[1] /instrumentation/tacan/frequencies/selected-channel[2] /instrumentation/tacan/frequencies/selected-channel[3} /instrumentation/tacan/frequencies/selected-channel[4] Note that channel 1 is [1], not [0] as you might have guessed. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tacan
Josh Babcock wrote Vivian Meazza wrote: Josh What property can I increment to change the channel on the TACAN? I have a knob on a TACAN instrument that is supposed to either inc/dec the channel, or the x/y selector, depending on the position of another switch. I could do this by introducing another property and some nasal to translate between it and the three existing numeric properties, but this seems like a bit of a kludge. You need to set these properties for the individual channels: /instrumentation/tacan/frequencies/selected-channel[1] /instrumentation/tacan/frequencies/selected-channel[2] /instrumentation/tacan/frequencies/selected-channel[3} /instrumentation/tacan/frequencies/selected-channel[4] Note that channel 1 is [1], not [0] as you might have guessed. Vivian Yeah, but then I have to write nasal code. If the channel is 099X, there is nothing that I can increment to get the right answer. I need to test each digit and decide to increment, or zero and carry. It just seems a little odd, I would have expected one integer to hold the numbers, and one string to hold the X/Y part. Perhaps I will write some nasal code to live in controls.nas that translates between a single number in selected-channel[0] and 1-3. That way the existing behavior will be preserved, and there will also be a number that can be incremented or decremented between 0 and 126. It was designed to work with the menu item in which each column is set independently, and we need a string with which to search the TACAN channel/ frequency pairing database. But I'm not sure what you are trying to. Others have created a TACAN control panel, so there must be a way to do it. If you would explain in a bit more detail ... Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Memory leak
Dave Perry I have had lock-ups on longer X-C flights with the pa24-250 recently that could be from a memory leak. So I used the system monitor to check on VM growth. The only 2D pannel used in the pa24-250 is the radio stack. So I tried commenting out various components of the radio stack in the file radio-panel.xml. If I comment all the radio stack in this file, the memory leak is gone. I did not try all combinations, but the leak rate seems to get greater the more radios are not commented out. I do not remeber this occurring even on very long X-C flights when I first submitted the pa24-250. System info FC4 Linux updated with yum update last Saturday Plib, SimGear, fgfs source, and base all updated from CVS on Saturday also. AMD Athlon XP 3200+ with 512 MB RAM Nvidia GeForce 7800 GS OC with 256MB GDDR3 Hmm - it's beginning to look as if this problem is long-standing. It only seems to involve 2d panels: those ac with pure 3d panels are unaffected. Some 3d panels have 2d elements - these are also affected. Linux and Windows both seem to be affected, but Melchior cannot reproduce the memory leak on his set-up. A date when you first noticed this effect would perhaps help in tracking it down. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cygwin Build of FlightGear
Georg Vollnhals wrote when I try running flightgear. Very, very frustrating. I hate to do this, but I guess I will next try to completely delete all cygwin directories. This is just so strange. This was the only solution for me which worked! I'd really like to know how many are using cygwin, and if they are also having any trouble. Together with FlightGear, only a few people. Otherwise we should have more errormessages on the list from unknown people! I stopped using Cygwin for FG when OpenAL-cvs stopped compiling under Cygwin. I changed to MSVC8 - and that was quite an adventure. I wouldn't like to do all that again. Still, now it's all done it works well, and provides a good editor and quick compiler. When OpenAL gets its act together I'll probably go back. Vivian ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] wxradar question
Justin Smithies asked: Me and Syd have implemented the wxradar into our 777-200 model and have noticed that it will only display the clouds if 3d clouds are selected. Is there a reason for this or is it simply something that was overlooked ? The wxradar displays the positions of the 3d clouds, and therefore needs 3d clouds to be enabled to work ... logical eh? Regards, Vivian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..~/.cvspass???
Arnt Karlsen On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this works, thanks, but I _should_ be able to use Ralf's Makefile too. The idea is make this useable off a Live CD too. Oh, I see. Yes, it should come with a valid .cvspass for an anonymous user. Josh ..is this a posh suggestion I should drop doing the FGLiveCD4KOSH? Or can anyone show me a valid .cvspass so I can fix my CD .cvspass? Hmm - paranoiac or what? Your .cvspass file should look something like: /1 :pserver:[EMAIL PROTECTED]:2401/var/cvs/FlightGear-0.9 4IedZ Vivian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ..fixed, was:..~/.cvspass???
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Arnt Karlsen Sent: 03 July 2006 17:08 To: FlightGear developers discussions Subject: [Flightgear-devel] ..fixed, was:..~/.cvspass??? On Mon, 3 Jul 2006 15:10:03 +0100, Vivian wrote in message [EMAIL PROTECTED]: Arnt Karlsen On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this works, thanks, but I _should_ be able to use Ralf's Makefile too. The idea is make this useable off a Live CD too. Oh, I see. Yes, it should come with a valid .cvspass for an anonymous user. Josh ..is this a posh suggestion I should drop doing the FGLiveCD4KOSH? Or can anyone show me a valid .cvspass so I can fix my CD .cvspass? Hmm - paranoiac or what? ..naaa, just _royally_ fed up with junk that fails me all over the damned place, including ParallelKnoppix and this time it hit Josh, Josh, I apologise, and yes, I'll toss in a valid .cvspass. Your .cvspass file should look something like: /1 :pserver:[EMAIL PROTECTED]:2401/var/cvs/FlightGear-0.9 4IedZ ../1 is line number? _Huh???!!!_ Thanks a _lot_, Josh, looks like your suggestion had cvs append the correct entries into .cvspass. :o) And AIbdZ here is guest flipped over etc like a burger. Tech comfort zone is where people _know_ how to fix stuff. ;o) /1 precedes each line, not a line number If you can get guest out of that one you are a better man than I, Gunga Din. I made that hash value up. Vivian Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ASI: YASim Systems/pitot bug ?
Melchior Seems that there are two bugs that make the bo105 ASI show positive speeds when flying backwards: 1. YASim delivers a positive /velocities/airspeed-kt on backward flight. 2. Systems/pitot.cxx wouldn't handle negative values correctly, anyway, as it squares the speed without checking for negatives. The second is easy to fix, but I have no idea about the first. A pitot tube compares the pressure along the _forward_ axis of the tube, caused by forward flight, with the static pressure. I don't think such a device will measure the speed backwards. It is only accurate when the airflow is co-axial with the tube. You need some other device to measure backward velocity. In the only case with which I am familiar (Westland Wessex HAS1 and 3) there was a Doppler radar. Used to get into difficulties over calm seas when attempting an auto-hover IIRC. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] chrome animation
Syd -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of sandy Sent: 30 July 2006 08:23 To: flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] chrome animation Is there a way to blend the chrome texture without completely hiding the aircrafts underlying texture , so one can show seams , rivets or environment mapping effects on glass ? I have found no documentation on this animation . Am I looking for something that doesnt exist ? No there isn't and yes you are! Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Seahawk
Hi, Melchior has produced a nice addition to the Seahawk: the managed view. This adjusts the pilot's view to where he might look during manoeuvres. I have adjusted the g-effects (black/red-out and head shake) to suit. We think it makes a worthwhile enhancement to the realism of flying the Seahawk. It's in cvs now - enjoy. We welcome any comments that you might have. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flight Sim Development
Hi, You might find this an amusing take on someone else's Flight Sim http://www.youtube.com/watch?v=tcW3hbnR2EI Made me laugh anyway, Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cygwin Installation problem
Thomas Biwer That was a long time ago! The problem then was within some SimGear code, however that was resolved. AKAIK, 0.9.10 compiles OK under Cygwin, but I havent tried it for ages, since I use the CVS version. Seems possible that you have: the wrong version of SimGear the wrong version of the data. If neither of these are the case, then Im right out of ideas for now. Vivian Hello there, I compiled FlightGear 0.9.10 on this machine over here using Windows XP and Cygwin and it did properly without showing errors or warnings. When trying to run it for the first time using the cygwin console it starts first but then hangs up at installing scenery objects. I started it again with using --log-level=debug and the last thing it seems to do is generating ocean tile (when path to scenery is specified bz --fg-scenery=/...)or generating lights (when scenery path stays unspecified). I think Vivian Meazza described a similar problem over here: http://mail.flightgear.org/pipermail/flightgear-devel/2005-August/038846.html Hardware problems seem unlikely since FG worked properly on the same machine when installed over the installing file downloaded from flightgear.org. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] simgear compile errors
Michal Fabik Hello, I've cvs-updated the simgear source a couple of hours back and encountered the following: 1) configure says I don't have openAL installed which is not true. Reinstalling openAL with --prefix=/usr fixed this. 2) make says . . . In file included from ../../simgear/math/SGMath.hxx:31, from ../../simgear/math/point3d.hxx:54, from ../../simgear/math/sg_types.hxx:41, from sg_path.hxx:36, from sg_path.cxx:35: ../../simgear/math/SGVec3.hxx:21:21: error: osg/Vec3f: No such file or directory ../../simgear/math/SGVec3.hxx:22:21: error: osg/Vec3d: No such file or directory . . . the whole (...)math/osg folder is missing. That's part of the OSG file structure - have you compiled OSG, and done the necessary includes? Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] CVS - OSG
Hi, SG-CVS fails to build under MSVC8 atm. It fails in SGQuat.hxx. copysign is not recognised. Replacing sin05ang = copysign(sqrt(sin05ang), sig); with sin05ang = _copysign(sqrt(sin05ang), sig); ^ seems to do the trick Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG - Bugs
Hi, Just a quick report on some tests with FG-OSG compiled under MSVC8 using Olaf's project files etc. that I've carried out on the models for which I am responsible: Hurricane/Spitfire/Seafire won't start. The starter spins continuously, but the engine won't fire. A4F crashes FG, without any error message that I have found so far. Hunter and Seahawk have lost their exhausts (of course). The Engage Launch-bar command (L) is broken. The Mixture control (M/m) seems to be broken. The frame rate is well down - approximately 40-50% in like-for-like circumstances. The scenery is significantly darker than with plib with the same settings It would be fair to say that under osg pretty much everything is broken. And finally the someone nicked the sun it disappears from time to time - reset gets it back. Lot's of work there, but there are no indications of where the problems might lie, I'm afraid. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear starting time
Olaf Flebbe wrote Hi, i noticed that the version of flightgear i built from scratch using cygwin takes significantly more time to start up (about 4-5 minutes) than the one i installed using the exe-file from flightgear.org http://flightgear.org (about 1-2 minutes). is there any specific reason for this and are there any ways to accelerate the start of flightgear somehow? cygwin I/O is dead slow. Thats the price you pay for emulating a UNIX style I/O system. You can accelerate by using MSVC8, for instance. It's free, too. The I/O of Cygwin was improved considerably about a year ago, but was still a little slower than with an executable produced with MSVC8. It also ran a little slower; as is pointed out above that's the price you pay for emulating Unix. However, FG-OSG compiled using Olaf's stuff (for which we must be most grateful) is both significantly slower to load and run than FG-Plib compiled with MSVC8 here. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear starting time
Olaf Flebbe However, FG-OSG compiled using Olaf's stuff (for which we must be most grateful) is both significantly slower to load and run than FG-Plib compiled with MSVC8 here. You actually see a slowdown on loading ? Yes, I haven't timed it exactly, but I would estimate 15=25% longer - certainly noticeably. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG - Bugs
Ralf Gerlich Hi, Ralf Gerlich wrote: - transparency issues: - runway lights shine through panel: http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-001.png http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-002.png - runway lights shine through cloud layers in an awkward way: http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-003.png - 2D-cloud layers flood into cockpit http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-005.png Additionally, I found that the prop of the C172 block the view on the waves of the carrier, which seems odd to me. http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-009.png I'm just collecting. These things might not have anything to do with the OSG switch and may just have been there in the plib version as well. The reflector gun sight on the Seahawk does the same. So I would assume that it's a transparency ordering bug. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Olaf Flebbe Sent: 05 November 2006 22:43 To: FlightGear developers discussions Cc: Mathias Fröhlich Subject: [Flightgear-devel] OSG Performance on WIndows Hi, while double (and triple ;-) - checking everthing I discovered that I had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip. You may find an update on my website. Sadly, this doesn't change framerate. Uncommenting sceneView-update() in render.cxx gives a performance jump from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems to be quite timing relevant. Can we limit this special update-traversal only to the aircraft (IMHO it is all it does)? I can't find a render.cxx, but I do have renderer.cxx, and sceneView-update() is already uncommented, so no improvement here. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Lets hope that youre correct. Right now we have _fewer_ features, and a _lower_ frame rate. I hope that adding back the features we used to have wont further reduce the frame rate, let alone adding new ones. Were in danger of limiting the use of FG to high end machines. I have a reasonable machine, with a FX6200 video card, and FG performance is barely acceptable under certain circumstances already. Vivian Curtis Olson wrote: I have no idea, but I do know that plib/ssg was very tight and clean and fast code. OSG is very feature rich, it has far more capabilities than plib/ssg, but features usually come with a price. I wouldn't be surprised if we take some amount of a frame rate hit moving to OSG. Hopefully we can find ways to optimize to minimize this problem, and perhaps there is something glaring we can find that will win a large amount of this performance loss back. Curt. On 11/5/06, Olaf Flebbe [EMAIL PROTECTED] wrote: Hi, while double (and triple ;-) - checking everthing I discovered that I had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip. You may find an update on my website. Sadly, this doesn't change framerate. Uncommenting sceneView-update() in render.cxx gives a performance jump from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems to be quite timing relevant. Can we limit this special update-traversal only to the aircraft (IMHO it is all it does)? Can somebody confirm that the framerate with OSG is better compared to plib on Linux? Default c172 at KSFO, please. Does anybody has a idea whats going on? The OSG Code is pretty #ifdef'less. Olaf - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Martin Spott Vivian Meazza wrote: Let's hope that you're correct. Right now we have _fewer_ features, and a _lower_ frame rate. I hope that adding back the features we used to have won't further reduce the frame rate, let alone adding new ones. Hey, guys, you're talking about a _development_ source code tree, don't forget about this!! It's funny to realize that people got used to have such a consistent and stable development tree that they already see the whole project at risk just because _real_ development is currently taking place :-) Mathias did a huge task to make the switch over to OSG actually happen. Apparently the next item on the TODO list is to remove the glitches of the port and do some fine tuning, afterwards to remove the dirty hacks that had been implemented in the PLIB version - and which are still present - and add them as a 'clean' solution to the OSG version. Don't feel to be looking at the dark side of the moon just because your field-glasses got dirty ;-) Hmm when most of your ac are broken, you have no idea how to fix them, and your computer has just totally frozen while trying to run fg-osg for the 3rd time ... when you are up to your arse in alligators, it's hard to remember that your original aim was to drain the swamp. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Frederic Bouvier Quoting Vivian Meazza : Martin Spott Vivian Meazza wrote: Let's hope that you're correct. Right now we have _fewer_ features, and a _lower_ frame rate. I hope that adding back the features we used to have won't further reduce the frame rate, let alone adding new ones. Hey, guys, you're talking about a _development_ source code tree, don't forget about this!! It's funny to realize that people got used to have such a consistent and stable development tree that they already see the whole project at risk just because _real_ development is currently taking place :-) Mathias did a huge task to make the switch over to OSG actually happen. Apparently the next item on the TODO list is to remove the glitches of the port and do some fine tuning, afterwards to remove the dirty hacks that had been implemented in the PLIB version - and which are still present - and add them as a 'clean' solution to the OSG version. Don't feel to be looking at the dark side of the moon just because your field-glasses got dirty ;-) Hmm when most of your ac are broken, you have no idea how to fix them, and your computer has just totally frozen while trying to run fg-osg for the 3rd time ... when you are up to your arse in alligators, it's hard to remember that your original aim was to drain the swamp. If all broken ac are like the A4F ( the model is yours, isn't it ), then there was an inconcistency it the model, where some objects are declared groups where they should be polys because they have vertices and triangles data in them. Check the differences in a4-blue.ac Yes, I saw you had fixed that, but that's the only one with that particular problem. Since it worked under plib, and AC3D didn't complain, I would never have worked that one out - thank you. If only the rest were that easy - the others seem to be keyboard/panel control problems, but I expect you read my earlier posting. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG Performance on WIndows
Fred wrote: Selon Vivian Meazza : Yes, I saw you had fixed that, but that's the only one with that particular problem. Since it worked under plib, and AC3D didn't complain, I would never have worked that one out - thank you. If only the rest were that easy - the others seem to be keyboard/panel control problems, but I expect you read my earlier posting. Would you mind reminding me what are the current problems as detailed as you can so I can try to debug myself ? These are the bugs so far: Hurricane/Spitfire/Seafire won't start. The starter spins continuously, but the engine won't fire. A4F crashes FG, without any error message that I have found so far. Hunter and Seahawk have lost their exhausts (of course). The Engage Launch-bar command (L) is broken. The Mixture control (M/m) seems to be broken. The frame rate is well down - approximately 40-50% in like-for-like circumstances. The scenery is significantly darker than with plib with the same settings It would be fair to say that under osg pretty much everything is broken. And finally the someone nicked the sun it disappears from time to time - reset gets it back. Lot's of work there, but there are no indications of where the problems might lie, I'm afraid. And to which I can add: The radar in the KC-135E is also broken - but that is to be expected, and I expect that it will be fixed in due course. The transparency of the Seahawk gunsight causes the carrier wake to disappear. Masts are no longer visible in the scenery - but a transparent effect is visible if you look closely. I suspect the last 2 are an artefact of transparent object ordering in the environment. I don't think that the Launchbar problem is a keyboard issue Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] web site hacked ?
Andrew Gluszynski Hi all, I dont normaly post to this mailing list, but i think the web site has been hacked? It has, but this still works http://flightgear.org/ Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Last new OSG version - better framerates
Maik Justus wrote Hi Georg, very good new. Thanks to Mathias for this improvement. Maik Georg Vollnhals schrieb: Hi, I just did some further tests with the LAST NEW OSG version from Mathias and GOOD NEWS, really improved framerates (test details as already reported, not important for now as same for old OSG/ new OSG version): BAD NEWS - no discernable improvement on MSVC8/Windows ... I expect we will get there eventually. The worst feature is wild variations in frame rate between 1-3 (software rendering) and 30-35. This is on a 2.8 GHz P4 with 0.5 Gb RAM and a nVidia FX6200 with 256 Kb VRAM. But it's not all bad news - along the way the engine start bug in the Hurricane/Spitfire/Seafire has been fixed. I'm not sure what fixed it, but if it works, it works. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC8 update
Olaf Flebbe wrote: FYI: I did a major overhaul to the build system for MSVC8 (again). Now with a common infrastructure for building OSG itself, FlightGear/Plib branch and FlightGear/OSG. Now FlightGear is linked dynamically, even in the plib case, making support more easy. http://www.oflebbe.de/oflebbe/FlightGear BTW: Slowdown for OSG is now only around 25% for me. Mathias, thank you for your support! I built FG using your new stuff combined with Mathias' updates over the weekend. I see a great improvement in frame rates - now only about 10% down. Really quite usable. Well done all. The scenery around KSFO still pulls the frame rate down significantly, and it's all still slow to load. Perhaps there's still more improvement to come? Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MSVC8 update
I wrote: I see a great improvement in frame rates - now only about 10% down. Perhaps a little optimistic: 20% down would be more accurate. Still a very worthwhile gain though. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Last new OSG version - better framerates
Mathias Fröhlich wrote It would still be interesting why we get consistently bad performance reports on win32 and most unix users report equal to much better performance... It certainly would. My system comprises a P4 2.8 with .5 Gb RAM and a recently purchased nVidia FX 6200 with 256 Mb of VRAM. Where previously I saw 80 - 100 fps with the Cessna I now see 40 - 65. If I use a really demanding model like the Sea Vixen it is interesting that the degradation seems to be proportionately less: 35-55 down to 25-45. Of as much concern is the frame rate is the wild fluctuations down to 1. In particular the external views of the as seem to be more downgraded than cockpit view. Olaf's recent update to the MSVC8 project files gave us a few more frames. So perhaps we are seeing a difference caused by the compiler optimisation? I notice that the loading of the scenery files takes a lot longer than with plib, and also that scenery seems to reduce the frame rate more than it used to. I wonder if this could be a fruitful area for investigation? Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] CVS-OSG - Bug
Hi, Here' a nice effect: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/floodlight.jpg But I don't think it's intentional. Something wrong with LMT and GMT perhaps? It looks as if the illumination of the ac is at noon, while the scenery is midnight. Now if we could do that for all the ac on the parked on the apron - wow :-) Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] CVS-OSG - Bug
I wrote: Here' a nice effect: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/floodlight.jpg But I don't think it's intentional. Something wrong with LMT and GMT perhaps? It looks as if the illumination of the ac is at noon, while the scenery is midnight. Now if we could do that for all the ac on the parked on the apron - wow :- ) It's not a bug - it's a feature - OSG implements AC3D point lights. I can't work out how to control them, but I'm sure they will come in useful at some point. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG crashes and Reply: osg/plib fps
Mathias Fröhlich On Tuesday 21 November 2006 22:44, Georg Vollnhals wrote: I can only confirm the big fps improvement, with the OSG cvs compile of this evening I get (nearly) stable 85 fps at KSFO with the Cessna. This might say nothing to you, but the *very first* OSG compile started here with about 48 fps, one of my latest reports after first improvements was about 65 fps and *now* I get 85 fps - that is nearly doubled speed and very smooth! And no fps reduce anymore when crossing KSFO terminal buildings east to west (west to east is another strange story, see bad news.) Very good work, Mathias, thank you once again! Ok. It settles down more slowly than I expected. But it is getting better ... It certainly is. Here with MSVC8/Win32 frame rates are the same or better for cockpit views of 3D panel models when compared to plib. 2D models remain 25% down. Interestingly, external views also remain about 25% down, and are often worse than the cockpit view. I can't think why this might be so, but it's a fault in the right direction. KSFO has a huge effect on frame rates - 50% reduction compared with over the sea, but I have not seen the effects described by Georg. There is still some bad news - the frame rates fluctuates wildly between 1-3 and 50-51 and then there is a not infrequent hang while the computer goes and does something else. Then the BAD NEWS: 1. Strange behaviour: Crossing KSFO terminal buildings E - W does not reduce framerate nor are any problems visible Crossing KSFO terminal buildings W - E reduces framerate from 85 to 56, stuttering, then in most cases (several tests, reproducable!) FG crash! What is the reason for this (unlogic) behaviour? Can anyone else reproduce this? - Default Cessna 172p, default KSFO scenery. After takeoff do an immediate left-turn crossing that parked yellow-red 737, then a right turn in direction of the KSFO terminals, crossing them E - W. (This should not do anything). After having passed the terminals fly until you can make a normal turn back to the KSFO terminals, trying to cross them in W - E direction. Watch your fps, any changes?. IF no crash occures pass the terminals and do this procedure 2 times again. IF you manage to fly further, you are lucky and we all have more knowledge. Noted. I am still not responding well to bug reports. Most of them are just secondary effects of 'things not yet done right'. I spend more time improving the ground than hunting bugs that will most likely disappear when we some cleanup has happened. It's all very encouraging, well done Mathias. Let's hope there's more to come so that we can start to use the more advanced features of OSG. Sorry I couldn't make this report earlier - MSVC decided to stop compiling cvs-osg. Probably something I did: a complete rebuild of the project solved it - just took a day of work ... Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG fps
Olaf Flebbe wrote now FlightGear OSG is running almost at the same speed (sometimes faster) than plib for me. FreeGlut was the culprit. Switching the the good old glut gives another 10% FPS boost. And it fixes a bug: For me the c172p with freeglut is accellerating itself at the runway without using the throttle. With glut-3.7.6 it stays at the starting position. Yes, a small gain ( 10%) here. The big improvement was down to Mathias' recent changes. But most important is that with GLUT the bug in the start for the Hurricane/Spitfire/Seafire has been fixed. It remains the case, that while cockpit views are now comparable, or better than plib, external views are still about 25% down, and usually less than the cockpit view. My guess is that transparencies have a disproportionate affect on frame rates. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Cows
Hi, There have been several complaints about our fauna, namely headless cows, over on the IRC channel. I've done one with a head: ftp://ftp.abbeytheatre.dyndns.org/fgfs/Screen-shots/lowish-poly-cow.jpg it's 180 vertices, so heads ain't free. If no one objects, I intend to replace the headless version in cvs-head in a couple of days for a trial. It will, of course be possible to revert if it causes too much of a hit on frame rate. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] osg, libgif and debian sid
Josh Babcock wrote I'm having trouble with OSG and debian's giflib3g-dev package. When I try to compile OSG, i get the following error. Has anyone else seen this? If not, I will take it to the OSG list. I am compiling the version in OSG_OP_OT-1.2-Flightgear.tar.gz Josh You don't need gif stuff for FlightGear- just remove all references to it. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Spitfire/Seafire mag compass doesn't work in CVS- fixed
Nick Warne wrote Hi all, Latest CVS osg I found the magnetic compass isn't working in the Spitfire/Seafire. After a lot of faffing about (using the Hurricane compass as reference, as that worked), I found the issue... or rather diff did. --- Spitfire/Models/compass.xml 2006-12-28 14:07:08.0 + +++ Hurricane/Models/compass.xml2006-12-28 14:06:24.0 + @@ -4,7 +4,7 @@ animation typerotate/type object-nameCompass/object-name - propertyinstrumentation/magentic-compass/indicated-heading- deg/property +propertyinstrumentation/magnetic-compass/indicated-heading- deg/property center x-m-0.02725/x-m y-m0/y-m Can you see it? In Spitfire/Models/compass.xml the the property tag, 'magnetic' is spelt wrong. I must have looked at that line a thousand times, and even looking at the diff output it is hard to see. Well, it certainly is an error, but not in cvs head cvs-plib perhaps? There was another bug to do with electrical outputs which I have corrected. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] hsi.xml now responds to serviceable flag (or lack thereof)
John Denker wrote On 01/31/2007 05:59 PM, AJ MacLeod wrote: Please correct me if I'm wrong, but I suspect you're only looking at aircraft which use old fashioned simple XML electrical systems. Most vaguely recent aircraft which have had any significant attention paid to their electrical system will be using a nasal based one... Well, I'm only smart enough to find ones that refer to DG by the name DG. This includes one with an electrical.nas. If you know of others, or a way to find others, please share. find . | xargs grep -I '[/]DG' ./Aircraft/Spitfire/Systems/electrical.xml: prop/systems/electrical/outputs/DG/prop ./Aircraft/E3B/Systems/electrical.xml: prop/systems/electrical/outputs/DG/prop ./Aircraft/KC135/Systems/electrical.xml: prop/systems/electrical/outputs/DG/prop ./Aircraft/SeaVixen/Systems/seavixen-electrical.nas:DG = Output.new (DG, Hmm. There's some terminological inexactitude that has crept in here. In the Sea Vixen Pilot's notes what we might now call the hsi but was then called the compass indicator is the instrument on the panel. It has its own power supply and serviceability status. It is fed by the Master Reference Gyro (normal) or a Directional Gyro (Standby) each with its own power supply and serviceability status. I have modeled the MRG to reflect the data I have available, but have yet to do fast erection. The DG is probably less well modeled right now. The fluxgate compass is a different device which I added as an alternative to the then existing vacuum-driven item. And yes the Spitfire etc. electrical systems need updating to the latest nasal script standard. Vivian - Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier. Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG IVAO client (II)
Pep. Sorry, I forgot to post the bitmap... Here it is... Regarding the command-line thing, it might be good to start there. However, what should be the right tool to use when it comes the time to set up the GUI? I'm not entirely clear about what you require, but your picture looks very similar to 2d panel instruments we already have in FlightGear. Given the central display, the surrounds and other bits could be fairly readily made using free modelling tools (Blender) with textures made with the Gimp or Inkscape, all driven by some XML and/or NASAL. The central panel looks a much more difficult. Of course, I might have misinterpreted your picture and/or your requirements Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [BUG] simgear/math/polar3d.cxx: bothfunctions assume inverted longitude
Melchior * Melchior FRANZ -- Sunday 25 February 2007: I would fix the files if people agree that what I consider a bug is indeed a bug. I assume that the whole stuff should be dumped and replaced with geo_*_wgs_84() functions, right? And this is the end of my one-man thread. :-) That's what I use elsewhere in AIModel. I'd go with your suggestion, but it's not my call. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [ANN]- AIShips - Flightplans
Hi, I've just added to cvs (with Melchior assistance/advice) the facility for AIShips to follow a 'flightplan', and added a scenario to demonstrate it in cvs-data (PAVictoria_demo.xml). This has a couple of ferries running between Port Angeles and Victoria, British Columbia. The new code introduces the concept of a 'WAIT' token to the flightplan: when this token is reached the AIShip waits for the specified time. I've also added Dene Maxwell's nice ferry to the inventory. I hope that this new eye-candy will add to your enjoyment of FlightGear. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [BUG] Spitfire throttle boost gauge fails (withfix)
Nick wrote Hi all, Flying the Spitfire, if you get airborne and then drop the throttle to zero, the gear warning alarm klaxon sounds. Hitting 'k' or 'K' to turn this off then produces: Nasal runtime error: non-objects have no members at /usr/share/FlightGear/data/Aircraft/Spitfire/Models/spitfire.n as, line 76 From now on the throttle boost gauge will not work. The reason is in spitifre.nas, line 46 a global var: throttle = props.globals.getNode(/controls/engines/engine/throttle, 1); later in spitfire.nas in the 'resetWarn = func{ }' is this, line 493: throttle = getprop(controls/engines/engine/throttle); so here the second assignment stomps on the first. I guess renaming the 'throttle' var in this func to something else fixes this, but also it can be declared in the func as a local var: var throttle = getprop(controls/engines/engine/throttle); to fix it. Thanks, Nick, I can reproduce that here. I'm on the case, Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Syd wrote HI all , playing around with Traffic , having fun , but noticed a few things . Just want to know if Im doing something wrong , or I'm expecting something that doesnt work yet Aircraft seem to appear only if you start at about the same time a s the departure time: Ive sat at the destination airport waiting for the flight to arrive , it hasn't yet : Ive followed the flight after takeoff , and the AI aircraft flies in a straight line after takeoff, no coarse changes: This is with traffic schedules placed in /AI/Aircraft , not included in the fgtraffic.xml In this playing around I've also noticed how incorrect the smaller BC airports are , some have taxiways where there really are none , windsocks in the middle of runways , beacons a kilometer off or more I REALLY need to get Terragear to compile !Which leads me to another question , can JUST the airports be rebuilt , or does the 10x10 degrees scenery also need to be redone at the same time ? The AITraffic might or might not work, but you can play with a couple of ferries plying between Victoria (BC) and Port Angeles which are now in cvs. Should make a nice addition to your eye-candy around Vancouver. It shouldn't take you too much to add a ferry or 2 working out of Vancouver Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] AI flights...
Dene wrote: By the way , I've also enabled the Victoria ferries , nice addition . I added a screenshot to my webpage of one leaving Port Angeles... I'll probably add a Vancouver route too Aww...com'on Syd...what's the URL?...since I can't see Vivians enhancements to the Picton ferries I would like to see the BC ones. ;-) Syd didn't really catch the action. Bit more here: ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry1.jpg ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry2.jpg ftp://abbeytheatre2.org.uk/fgfs/AIShip/ferry3.jpg And you can't see the rotating radar antenna. Don't worry too much about the exhaust effect. I'm still working on that. I've attached submodels to all AI Objects: should be in cvs soonish. That should allow designers to do all sorts of things. If Mathias passes the trigger property over MP we could do lots more ... Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] altimeter - encoder - kap140.nas
Melchior wrote: * Dave Perry -- Saturday 24 March 2007: Does anyone know what happened to John Denker? My way or the highway? I am still interested in the improved altimeter/atmosphere model being added to FlightGear. So am I. I had just done code review and pointed out why *I* didn't consider the patches in a committable state yet. Everyone was free to disagree. JD did, and it ended in a clash with notorious teacher attitude and (willful?) misinterpretation. After that *I* was no longer willing to deal with the matter. No idea about all the other developers with write access. My code review was based on what changes *I* would demand before I'd commit. After all, the one who finally commits code is really responsible for its quality, not (only) the author. Maik and Vivian can probably confirm that I take this rather seriously. :-} True, but remember that constructive criticism is an oxymoron. :-) Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Generic aar.nas/AI properties
Markus Zojer Hello all! First off, when linking the B-2(yasim) to the generic aar.nas I experienced a constant switching of the engines/out-of-fuel property which unsurprisingly results in low thrust. Could this be related to the broken fuel-consumed-lbs property (of yasim?) that is jumping around close to zero? Secondly, is live manipulating of AI model properties possible at the moment? In the flightgear property browser I found orientation/true-heading-deg and some radar properties but I think it would come in handy to be able to manipulate speed, altitude and waypoints (and maybe more Wink) for an AI model. So it would be possible to spawn an AI tanker at a desired location or be able to launch testbeds or rockets from a plane and direct it to a desired location. Several AI tankers are already available - you can use any of these: --ai-scenario=refueling_demo (KC135-E) --ai-scenario=refueling_demo_1(KC135-E} --ai-scenario=refueling_demo_2(KA6-D) If these don't suit - then modify them to your taste. We only have Ballistic objects atm, but you can use this to simulate unguided rockets. I have in mind to do something about guided weapons in the future. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] lightning tacan
Nick Warne wrote: On Friday 06 April 2007 14:00:14 AJ MacLeod wrote: The tanker in refueling_demo doesn't have TACAN at all. In fact, I think we have a bit of needless duplication with those demos, and one of them could be removed without too much pain... OK, Csaba found the bug I was seeing, and he fixed it, so no doubt a fix is on the way soon - I am so pleased, I thought I was going mad. Thanks Csaba!!! As to the refueling_demo.xml. I think this should stay, as it can be used for you own tanker scenerio. I was testing over FHAW (Ascention Island) and tweaked the file so that it used TACAN also: entry callsignESSO1/callsign TACAN-channel-ID040X/TACAN-channel-ID typeaircraft/type classtanker/class modelModels/Geometry/KC135/KC135.xml/model !-- latitude37.61633/latitude longitude-122.38334/longitude -- latitude-7.974748/latitude longitude-14.382520/longitude altitude3000/altitude heading020/heading speed280/speed roll-15/roll /entry It is very handy to have around. I'm sure you have spotted it by now - the TACAN code in C++ relates the aircraft or carrier callsign to the assigned TACAN frequency (not channel). The tag TACAN-channel-ID is for display purposes only so that if you open the property browser you can quickly identify the assigned channel. So, provided the mobile unit has one of the pre-assigned callsigns, it will also have the pre-assigned TACAN frequency, no matter if the tag is present or correct. For example: 12 999999 0 11030 0.000 ES1 ESSO1 TACAN The reason for this is historical - the nav.dat data file only contains TACAN frequency for fixed sites, and not TACAN channel. The file carrier_nav.dat is simply an extension of that file for mobile units. Just to make this clear - the tag TACAN-channel-ID has no effect on the actual TACAN channel/frequency of a mobile unit - tag callsign determines that. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [RFC] tacan rewrite
Csaba Halász Hello! I have looked into tacan code when investigating a bug found by Nick. From the one-liner fix it grew to this massive patch. Here is what I did: Moved tacan parameters from carrier_nav.dat to the appropriate model node in the property tree (eg. /ai/models/carrier/navaids/tacan). Implementation added to AIBase (could even make a different class, say AIBaseWithTacan). Ideally, the values should come from 3 places: i) the scenario, ii) the model and iii) the network. Until iii) works I automatically set up a tacan channel for mp aircraft with callsign MOBIL (the isTanker flag was set based on this anyway.) While normally a configuration file is preferable to hardcoding things, in this case I think it is a bad choice to pollute the globals with information needed by a hack. And nobody ever tweaked these settings. Added support for tacan position offset from the model position. For now I just put in a temporary solution that should work OK for carriers (the only place where this is used currently). I don't know how to properly add a body-relative vector to the lat,lon,alt coordinates. I have changed the channel-ID to lower case in the scenario xml and the property tree. A quick search didn't show anything that used it, so hopefully nothing is broken. Just a matter of personal preference, feel free to ignore. Also, code cleanups here and there. At least I think they are cleanups :) The TACAN::update function could use some optimization so that it does not update unchanged nodes. There is an indicated-ground-speed-kt property which seems to hold the closing speed. Should it be the ground speed of the selected target, or do we need a rename? In the second case, we should also add a little integration or something to make the values more stable. (Given that ETA is also calculated from this, I think it is a misnomer.) With these changes theoretically it should be possible to operate the tacan from the source aircraft in MP for example. Grab the patch from: http://w3.enternet.hu/jester/fgfs/tacan-20070412.diff Now you can start telling me why this doesn't make any sense :) Doesn't make any sense to me - what bug are you trying to fix? TACAN works as is for AI and MP aircraft, and at the moment allows up to 3 of each, but it is trivial to increase that to any number you like, without recourse to hard coding. Why do you want to offset a TACAN position? Why on earth are you hard coding TACAN idents? Why limit the MP to only one tanker ident? What is wrong with the existing FLOLS and Parking Position Code? If you don't know how to properly add a body-relative vector to the lat,lon,alt coordinates don't muck with Mathias' code - he does know. I'm not persuaded by this - try to convince me that something is wrong with the existing code and its method, and while you are trying to do that, I will not accept hard coding TACAN channels for mobile transmitters, any more than I would for fixed sites. Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [RFC] tacan rewrite
Csaba Halász On 4/12/07, Vivian Meazza [EMAIL PROTECTED] wrote: Doesn't make any sense to me - what bug are you trying to fix? None, it is already fixed. This is just a follow-up. Why do you want to offset a TACAN position? You know why: because on the carriers the tacan altitude is 100 feet. And that *is* fixed, no matter where the carrier happens to be. It should be fixed relative to the carrier. So as to hide this detail I have introduced the TACAN position which gets calculated from the model position and an offset vector. Well - if a carrier ever moves from sea level we can take the elevation add the carrier altitude. Is anything more needed? Why on earth are you hard coding TACAN idents? Why limit the MP to only one tanker ident? It is actually a limit of 9, MOBIL1-9. I could have used a *local* configuration file (or property) there, but this is just a temporary solution - I expect tacan information to come through MP protocol. Then this code will just disappear without affecting anything else. And please note that the isTanker flag *is* set from this hardcoded MOBIL callsign as well. I don't think my solution is that much worse. At least it is well localized. Yes - I know - wrote it. And I think that you might have misinterpreted the code here. The flag isTanker is set if any MP object has a callsign starting with MOBIL - it can be followed by anything. But just because it has the callsign MOBIL* doesn't imply that it fitted with TACAN - that is determined by the callsign/TACAN ID assignment in carrier_nav.dat. Any callsign can be associated with any TACAN ID - MOBIL is just a bit of a pun. Not all tankers have TACAN transmitters - the Sea Vixen in the Buddy-Buddy role is one such example. The inverse is, I think, true: I know of no airborne TACAN transmitter which isn't a tanker, but I'm a bit out of date here, and this might have changed. Of course, the association of the callsign MOBIL* with a tanker is a hack - the property isTanker ought to be passed over MP. But when this was written no properties were passed, and adding them to the MP servers is not trivial. And these changes make it possible to provide tacan parameters from MP. Like changing channels, disabling transmitter and such. All at runtime. That is a desirable goal is it not? My solution might not be the best way to do it, though. Switching on/off is indeed desirable, but not changing channels at runtime. Channels are assigned by headquarters for a mission and not changed in flight. In my day, this was only done by the ground crew, but it might well be possible in flight nowadays. Passing the appropriate property value over MP should suffice, if we had a controllable TACAN transmitter in the aircraft, which right now we don't. What is wrong with the existing FLOLS and Parking Position Code? Nothing, that was just a code cleanup. Refactored duplicated code that reads a x-offset-m, y-offset-m and z-offset-m triplet into a corrected SGVec3d. It now lives in FGAIBase::readOffsetFromScenario() because I happened to need that too. Surely that is not a bad thing? It is indeed a bad thing - only properties that are common to more than one AI Object live in AIBase. The FLOLS and ParkPos offsets are peculiar to AICarriers, and so it is right that they should live there. If you don't know how to properly add a body-relative vector to the lat,lon,alt coordinates don't muck with Mathias' code - he does know. I pointed out what I don't know so that somebody who does can help me out (and it does not slip in unnoticed). In the meantime that code works for the 2 cases currently in use. (My guess is that I would need to convert to cartesian, rotate by the yaw,pitch,roll add the offset and convert back.) Do you think I should have done nothing because I am not sure about that little detail? Well, I think it's better if patches don't have built in problems - the trouble is no one is likely to pick up on little details for you. Personally I also disliked the old TACAN::search from a coding point of view. Lots of code duplication, variable names like str1,str2, ... str6 etc. Fair comment. It grew out of the old dme code, and I would have probably done it differently with a clean sheet of paper approach I won't mind if this does not get into cvs. I am having much fun with FG - both flying and coding. So I thought why not try something other than bug fixes (even though this started out as that as well). Well, you haven't convinced me that this is a valid change, in fact I think it flawed in several important respects. Sorry, especially if you have spent any great time on this. But thank you very much indeed for finding and correcting the original bug. Hmm - no one noticed for 6 months! Oh well ... particularly as it had been fixed once. Hope Mathias doesn't mind that I mucked with his code. Looks like JSB is next :) I sure he
Re: [Flightgear-devel] [RFC] tacan rewrite
Csaba Halász On 4/12/07, Vivian Meazza wrote: Why do you want to offset a TACAN position? You know why: because on the carriers the tacan altitude is 100 feet. And that *is* fixed, no matter where the carrier happens to be. It should be fixed relative to the carrier. So as to hide this detail I have introduced the TACAN position which gets calculated from the model position and an offset vector. Well - if a carrier ever moves from sea level we can take the elevation add the carrier altitude. Is anything more needed? Umm, actually that is what I have done. Just in a more generic way, such as possibly accounting for lateral displacement and non-level orientation of the carrier. Admittedly does not amount to much in case of the tacan, but seems to be more logical this way. Looks like just for me. Why on earth are you hard coding TACAN idents? Why limit the MP to only one tanker ident? It is actually a limit of 9, MOBIL1-9. I could have used a *local* configuration file (or property) there, but this is just a temporary solution - I expect tacan information to come through MP protocol. Then this code will just disappear without affecting anything else. And please note that the isTanker flag *is* set from this hardcoded MOBIL callsign as well. I don't think my solution is that much worse. At least it is well localized. Yes - I know - wrote it. And I think that you might have misinterpreted the code here. The flag isTanker is set if any MP object has a callsign starting with MOBIL - it can be followed by anything. But just because it has the callsign MOBIL* doesn't imply that it fitted with TACAN - that is determined by the callsign/TACAN ID assignment in carrier_nav.dat. Any callsign can be associated with any TACAN ID - MOBIL is just a bit of a pun. Not all tankers have TACAN transmitters - the Sea Vixen in the Buddy-Buddy role is one such example. The inverse is, I think, true: I know of no airborne TACAN transmitter which isn't a tanker, but I'm a bit out of date here, and this might have changed. Of course, the association of the callsign MOBIL* with a tanker is a hack - the property isTanker ought to be passed over MP. But when this was written no properties were passed, and adding them to the MP servers is not trivial. And these changes make it possible to provide tacan parameters from MP. Like changing channels, disabling transmitter and such. All at runtime. That is a desirable goal is it not? My solution might not be the best way to do it, though. Switching on/off is indeed desirable, but not changing channels at runtime. Channels are assigned by headquarters for a mission and not changed in flight. In my day, this was only done by the ground crew, but it might well be possible in flight nowadays. Passing the appropriate property value over MP should suffice, if we had a controllable TACAN transmitter in the aircraft, which right now we don't. Right. Next step would be to send tacan channel over MP as well and then this temporary workaround would vanish. In the meantime I thought it wouldn't matter as I assumed pretty much everybody uses the default config anyway. But changing my version to support this is easy as all the pieces are in place. Carriers come from scenarios now - no need for their tacan to be in the carrier-nav.dat, might as well add them to the scenario (which essentially models the headquarters) If in the future they come from MP, the carrier-nav.dat is again not needed. Also note that runtime includes whenever a new pilot joins, similar to passing the call sign. Everybody else should see the tacan of *my* aircraft as *my* ground crew (the command line) set it - not as it is mapped in *their* carrier-nav.dat. What is wrong with the existing FLOLS and Parking Position Code? Nothing, that was just a code cleanup. Refactored duplicated code that reads a x-offset-m, y-offset-m and z-offset-m triplet into a corrected SGVec3d. It now lives in FGAIBase::readOffsetFromScenario() because I happened to need that too. Surely that is not a bad thing? It is indeed a bad thing - only properties that are common to more than one AI Object live in AIBase. The FLOLS and ParkPos offsets are peculiar to AICarriers, and so it is right that they should live there. Umm, I think you missed something here. I did not move those offsets anywhere. I just added a generic convenience function that reads a generic offset value. I have only moved the parsing code, the value is still stored wherever it was up to now. Exactly my point: AIBase only reads generic values. Offsets are not generic values, and their reading should remain where they are at present. If another AI Object comes up with a requirement, then that is a different matter
Re: [Flightgear-devel] [RFC] tacan rewrite
gh.robin wrote: ... Snip ... Hello Vivian, Csaba I am a TACAN user, with Tankers and Carriers, (mainly developing French Navy Aircraft models) i have read with interest that long conversation. I can say, the existing TACAN system, which has been implemented and improved by Vivian suit to me, it is very simple to use and cover every requests. Many thanks to Vivian who has spend so many hours on it . I feel only one useful development which could come, it is out of TACAN development but involve AI/MP system, i mean the carriers which could be part of an external AI system (not user dependent) in order to give to every navy pilots, on line, the same carriers position, and so, to give the pleasure to land/take off all together to/from the same place. Thank you for the kind remarks. A carrier passed over MO=P ahs long been on the wish list. Several people have been working on it (I'm not one of them), but there are no results so far. We live in hope :-) Vivian - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/flightgear-devel