Re: [Flightgear-devel] lights need help

2005-07-11 Thread Erik Hofman
tom bonnell wrote: hi i am tryin to add some lights activated in dark like the ones in a4 aircraft...(red on top and a white in lg door) . I look at the xml declerations of some structural models but I did not make it work.. what I did was building simple ac model and xml to

[Flightgear-devel] lights need help

2005-07-10 Thread tom bonnell
hi i am tryin to add some lights activated in dark like the ones in a4 aircraft...(red on top and a white in lg door) . I look at the xml declerations of some structural models but I did not make it work.. what I did was building simple ac model and xml to test scene with respect to b105   but 

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Harald JOHNSEN
Roman Grigoriev wrote: I would like to add support for them, just in the proper way. That's why it is still in my TODO box. It's just the time ... Here are a few things to consider: 1. Move the Shader class over to a new file (probably shader.cxx and shader.hxx) in SimGear/simgear/screen

RE: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Vivian Meazza
Martin Spott > "Roman Grigoriev" wrote: > > > We can simply use ARB extension - that support on ATI and NV but if you > want > > get some boost knowing some aspects of architecture sometimes up to 30% > you > > can simple use vendor specific extentions. > > I simply fear exactly such proceeding

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Martin Spott
"Roman Grigoriev" wrote: > We can simply use ARB extension - that support on ATI and NV but if you want > get some boost knowing some aspects of architecture sometimes up to 30% you > can simple use vendor specific extentions. I simply fear exactly such proceeding this will manouvre FG into (a) v

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: "Martin Spott" <[EMAIL PROTECTED]> Newsgroups: list.flightgear-devel To: Sent: Wednesday, June 22, 2005 12:58 PM Subject: Re: [Flightgear-devel] Lights was: Shadows > "Roman Grigoriev" wrote: > > > [...] because you can

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Martin Spott
"Roman Grigoriev" wrote: > [...] because you can specify shaders that can be loaded to NV only or > ATI only and during fgfs startup we can detect archtecture and load proper > shader. for example using NV shaders on NV hardware can get 20% boost to > framerate. > and detection of hardware is so e

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Wednesday, June 22, 2005 12:35 PM Subject: Re: [Flightgear-devel] Lights was: Shadows > Roman Grigoriev wrote: > > > But I don't know

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
sited some sites www.delphi3d.net www.humus.ca http://developer.nvidia.com to see some examples. Thanx in advance Roman - Original Message - From: "Ampere K. Hardraade" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Wednesday, June 22, 2005 11:

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Erik Hofman
Roman Grigoriev wrote: But I don't know about SGI - does this architecture support shaders at all? So I think that if you add new classes to simgear people can start using them and mekes things better. SGI, ehm, well yes, sort of. They invented the shaders, but only have a software (CPU) impl

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Roman Grigoriev
- Original Message - From: "Erik Hofman" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Wednesday, June 22, 2005 11:56 AM Subject: Re: [Flightgear-devel] Lights was: Shadows > Roman Grigoriev wrote: > > Sorry Erik > > I don&#x

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Erik Hofman
Roman Grigoriev wrote: Sorry Erik I don't want offend anyone here But If I know that shaders will be used sometimes in fgfs I will work on them but there are a lot of work to do and if anyone colud help me we can work on it. So I propose this http://fgfs.narod.ru/glsl.tar.gz as framework for usin

Re: [Flightgear-devel] Lights was: Shadows

2005-06-22 Thread Ampere K. Hardraade
On June 21, 2005 03:34 am, Roman Grigoriev wrote: > to Harald JOHNSEN: > spot lights in fgfs I had 3 years ago. they worked on vertex program and > registercombiners but everyone afraid of vertex programs and multitexturing > You can see some screens here http://fgfs.narod.ru In my opinion, if the

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
ne 21, 2005 5:48 PM Subject: Re: [Flightgear-devel] Lights was: Shadows > Roman Grigoriev wrote: > > > But fgfs community refuse to use it :( > > You could have made it easier if you had adopted FlightGear's rules for > platform independent OpenGL extension support, kept the code

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Erik Hofman
Roman Grigoriev wrote: But fgfs community refuse to use it :( You could have made it easier if you had adopted FlightGear's rules for platform independent OpenGL extension support, kept the code style close to what is used in FlightGear, didn't add a new class at a place where it doesn't be

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 16:26 +0400, Roman Grigoriev a écrit : > I found some earlier version of renderer.cxx > I sent it w/o testing with fgfs CVS > if It doesn't work please reply me > but you can see my source > OK, i will try to include it in fg 9.8 first, i need only some delay, and i will

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
makefile Now I start integrate FBO extension in Harald clouds code to make render-to-texture more efficiently - Original Message - From: "Gerard Robin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, June 21, 2005 3:43 PM Subject: Re: [Fl

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 16:02 +0400, Roman Grigoriev a écrit : > - Original Message - > From: "Gerard Robin" <[EMAIL PROTECTED]> > To: "FlightGear developers discussions" > Sent: Tuesday, June 21, 2005 3:43 PM > Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
- Original Message - From: "Gerard Robin" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" Sent: Tuesday, June 21, 2005 3:43 PM Subject: Re: [Flightgear-devel] Lights was: Shadows > Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : > to Harald JOHNSEN: > spot lights in fgfs I had 3 years ago. they worked on vertex program and > registercombiners but everyone afraid of vertex programs and multitexturing > You can see some screens here http://fgfs.narod.ru > But I w

RE: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Giles Robertson
> But I work on it and now I have runway lights, landing lights, relief > mapping , DXT compression and another cool stuff that work on fragment and > vertex program Where can one download the code? Giles Robertson ___ Flightgear-devel mailing list Fli

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Gerard Robin
Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : > to Harald JOHNSEN: > spot lights in fgfs I had 3 years ago. they worked on vertex program and > registercombiners but everyone afraid of vertex programs and multitexturing > You can see some screens here http://fgfs.narod.ru > But I w

Re: [Flightgear-devel] Lights was: Shadows

2005-06-21 Thread Roman Grigoriev
, June 21, 2005 9:38 AM Subject: Re: [Flightgear-devel] Lights was: Shadows > On June 20, 2005 12:53 pm, Harald JOHNSEN wrote: > > You are a genius, forget my previous reply. > > We can't lighten pixels from the framebuffer because of the low > > precision (8 bits) but we

Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 12:53 pm, Harald JOHNSEN wrote: > You are a genius, forget my previous reply. > We can't lighten pixels from the framebuffer because of the low > precision (8 bits) but we can of course darken them. > Algo (works better at full night) : > 1) render the scene and all non emissive ge

Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Josh Babcock
Harald JOHNSEN wrote: > Its quasi free, simple, support a million (fake) spot light ;) I think the shadows are cool, but I think that being able to have spotlights is just awesome. Perhaps we should start thinking about how this will be implemented from the modeler's perspective. I can see the

Re: [Flightgear-devel] Lights- view limits at 90 deg of pitch

2004-09-22 Thread Erik Hofman
Luca Masera wrote: Thanks for the hint about the lights, I've contacted Grigoriev. I've another question about the view. I've added some code to FlightGear to handle a headtracker device but, when I've tested it the view coudln't pitch over 90 degrees up and down. Instead I would that the view

[Flightgear-devel] Lights- view limits at 90 deg of pitch

2004-09-22 Thread Luca Masera
Thanks for the hint about the lights, I've contacted Grigoriev. I've another question about the view. I've added some code to FlightGear to handle a headtracker device but, when I've tested it the view coudln't pitch over 90 degrees up and down. Instead I would that the view it's free and (follo

Re: [Flightgear-devel] Lights

2004-09-22 Thread David Luff
On 9/22/04 at 11:12 AM Luca Masera wrote: >Hi, > >There's a way to add a new light to FlightGear? I vould try to add a real >landing light >to the airplanes (a real light, not a batch of enlighted vertex). > > I believe Roman Grigoriev managed to do this a while ago - you might try emailing h

RE: [Flightgear-devel] Lights

2004-09-22 Thread Vivian Meazza
Luca Masera wrote: > Sent: Wednesday, September 22, 2004 10:12 AM > To: flightgear-devel > Subject: [Flightgear-devel] Lights > > > Hi, > > There's a way to add a new light to FlightGear? I vould try > to add a real landing light > to the airplanes (a r

[Flightgear-devel] Lights

2004-09-22 Thread Luca Masera
Hi, There's a way to add a new light to FlightGear? I vould try to add a real landing light to the airplanes (a real light, not a batch of enlighted vertex). Luca ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/

Re: [Flightgear-devel] lights flaring on runways in FG

2004-08-08 Thread Peter L
t; <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Friday, July 30, 2004 12:54 AM Subject: Re: [Flightgear-devel] lights flaring on runways in FG > Chris Metzler wrote: > > On Thu, 29 Jul 2004 14:04:57 +0100 > > Jon Stockill

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Lee Elliott
On Thursday 29 July 2004 05:08, Josh Babcock wrote: > Chris Metzler wrote: > > cc'ing this to make sure you see the reply . . . > > > > On Sat, 24 Jul 2004 17:07:55 +0200 > > > > "Frederic Bouvier" <[EMAIL PROTECTED]> wrote: > >>Lee Elliott replying to Josh Babcock: > >>>I get the same ground poly

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Lee Elliott
On Thursday 29 July 2004 03:06, Chris Metzler wrote: > cc'ing this to make sure you see the reply . . . > > On Sat, 24 Jul 2004 17:07:55 +0200 > > "Frederic Bouvier" <[EMAIL PROTECTED]> wrote: > >Lee Elliott replying to Josh Babcock: > >> I get the same ground poly problems that you seem to be gett

RE: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Vivian Meazza
Jon Stockill wrote > Sent: 29 July 2004 14:05 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] lights flaring on runways in FG > > > Chris Metzler wrote: > > On Thu, 29 Jul 2004 00:08:31 -0400 > > Josh Babcock <[EMAIL PROTECTED]> wr

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Josh Babcock
Jon Stockill wrote: Chris Metzler wrote: On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill <[EMAIL PROTECTED]> wrote: The problem at EGNM I mentioned is on several NVidia based systems. As I said though - it's nowhere near as severe as in those screenshots. I'll try and grab an example tonight. I'm

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill <[EMAIL PROTECTED]> wrote: The problem at EGNM I mentioned is on several NVidia based systems. As I said though - it's nowhere near as severe as in those screenshots. I'll try and grab an example tonight. I'm on an Nvidia card (

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Chris Metzler
On Thu, 29 Jul 2004 14:04:57 +0100 Jon Stockill <[EMAIL PROTECTED]> wrote: > > The problem at EGNM I mentioned is on several NVidia based systems. As > I said though - it's nowhere near as severe as in those screenshots. > I'll try and grab an example tonight. I'm on an Nvidia card (finally), an

RE: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Norman Vine
Boris Koenig writes: > > That would at least make sense if I don't > find _any_ plib app where I achieve more than 10-15 FPS with the > nvidia card ;-) I have many PLib applications that run at a rock steady 70hz, my screen refresh rate, on a NVIDIA GeForce 2 in a PIII 733 > On the other hand I

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Boris Koenig
Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 And I don't see any problem with the DC-3. I want to say that this > is something odd about your drivers, but I'm too ignorant > of this stuff to be sure. Is it only ATI people that see this stuff? Do all ATI people see this stuff Persona

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: On Thu, 29 Jul 2004 00:08:31 -0400 Josh Babcock <[EMAIL PROTECTED]> wrote: Moving just a few inches any direction or changing the view angle makes these things change wildly, or even go away. In fact, in the right spot they will flicker on and off. They only seem to appear when

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Chris Metzler
On Thu, 29 Jul 2004 00:08:31 -0400 Josh Babcock <[EMAIL PROTECTED]> wrote: > > > Moving just a few inches any direction or changing the view angle makes > these things change wildly, or even go away. In fact, in the right spot > they will flicker on and off. They only seem to appear when I am over

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-29 Thread Jon Stockill
Chris Metzler wrote: Josh sent me along a few screenshots to illustrate the ground poly bugginess he's seeing near airports. They can be found at: http://www.speakeasy.net/~cmetzler/fgfs-screen-002.jpg http://www.speakeasy.net/~cmetzler/fgfs-screen-003.jpg http://www.speakeasy.net/~cmetzler/fgfs-s

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Josh Babcock
Chris Metzler wrote: cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 "Frederic Bouvier" <[EMAIL PROTECTED]> wrote: Lee Elliott replying to Josh Babcock: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been get

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-28 Thread Chris Metzler
cc'ing this to make sure you see the reply . . . On Sat, 24 Jul 2004 17:07:55 +0200 "Frederic Bouvier" <[EMAIL PROTECTED]> wrote: >Lee Elliott replying to Josh Babcock: >> >> I get the same ground poly problems that you seem to be getting with >> your > new >> ATI driver, except I've been getting

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-25 Thread Lee Elliott
On Sunday 25 July 2004 23:39, Peter Larson wrote: > > I get the same ground poly problems that you seem to be getting with your > > new > > > ATI driver, except I've been getting them for some time now. > > > > It actually only seems to be the airfield polys that are affected but > > you'll > > > o

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Peter Larson
> I get the same ground poly problems that you seem to be getting with your new > ATI driver, except I've been getting them for some time now. > > It actually only seems to be the airfield polys that are affected but you'll > often see it with airfields that are a long way away, to the extent that

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Chris Metzler
On Sat, 24 Jul 2004 12:04:53 -0400 Josh Babcock <[EMAIL PROTECTED]> wrote: >Frederic Bouvier wrote: >> >> Could you post screenshots ? >> >> -Fred > > If someone gives me an ftp site to put them on. You may have already passed them to Ampere; but I have webspace I use for just this purpose if y

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Ampere K. Hardraade
Send them to me in an attachment. Regards, Ampere On July 24, 2004 12:04 pm, Josh Babcock wrote: > If someone gives me an ftp site to put them on. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgea

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Lee Elliott wrote: Are you able to fly at night i.e. when the sun is below the horizon? If I try flying in these conditions FG starts but crashes once I get a few hundred feet in the air and I think this is also due to the ATI drivers. Yeah, that's the problem I get. Once the sun is below the h

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Frederic Bouvier wrote: I get the same ground poly problems that you seem to be getting with your new ATI driver, except I've been getting them for some time now. It actually only seems to be the airfield polys that are affected but you'll often see it with airfields that are a long way away, to th

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Frederic Bouvier
> I get the same ground poly problems that you seem to be getting with your new > ATI driver, except I've been getting them for some time now. > > It actually only seems to be the airfield polys that are affected but you'll > often see it with airfields that are a long way away, to the extent that

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 15:35, Lee Elliott wrote: > On Saturday 24 July 2004 14:38, Josh Babcock wrote: > > Peter Larson wrote: > > > Not sure this is the right forum, I'm getting coloured apostraphe > > > shapes around 200 pixels high on the screen. They appear to be related > > > to runway light

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Lee Elliott
On Saturday 24 July 2004 14:38, Josh Babcock wrote: > Peter Larson wrote: > > Not sure this is the right forum, I'm getting coloured apostraphe shapes > > around 200 pixels high on the screen. They appear to be related to runway > > lights. They also appear while the sim is in the air. > > I'm runn

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Josh Babcock
Peter Larson wrote: Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running Windows XP Pro with a Radeon 9200SE video card and Gigabyte GA-7VT

[Flightgear-devel] lights flaring on runways in FG

2004-07-23 Thread Peter Larson
Not sure this is the right forum, I'm getting coloured apostraphe shapes around 200 pixels high on the screen. They appear to be related to runway lights. They also appear while the sim is in the air. I'm running Windows XP Pro with a Radeon 9200SE video card and Gigabyte GA-7VT600 motherboard. Dri

[Flightgear-devel] Lights and plib

2004-04-06 Thread Luca Masera
I've not even tried if moving the objects in (0,0,0) makes them work fine. I'll try today (perharps, if I've enought time). About the textures problem I've asked some time ago on the PLIB mailing list and we've found that 3dsMAX doesn't use a standard to read the rgb files. So it seems that it loa

[Flightgear-devel] Lights problems

2004-04-05 Thread Luca Masera
Hi, I've couldn't answer more quickly because I couldn't read the mail in the past two days. However, now I find that I've not placed correctly the objects in (0,0,0) but I leave them in the place that they will have to go (now I understand because the one's in the elicopter are in (0,0,0) and the

Re: [Flightgear-devel] Lights question

2004-02-19 Thread Frederic BOUVIER
Luca Masera wrote: > Hi, > > I'm working on a new aircraft model but I've some problems > with the lights. I've tried to add the nav lights (like the ones > in the c310u3a and p51d) but they become black, like the > airplane, when the night falls. I'm working with 3dsMAX, maybe > the problem is th

[Flightgear-devel] Lights question

2004-02-19 Thread Luca Masera
Hi, I'm working on a new aircraft model but I've some problems with the lights. I've tried to add the nav lights (like the ones in the c310u3a and p51d) but they become black, like the airplane, when the night falls. I'm working with 3dsMAX, maybe the problem is the colour assgned to the objects