Follow-up Comment #5, bug #17265 (project freeciv):
I recall that I was able to promote my diplomats by bribing enemy units.
The question is whether I can promote my diplomats by eliminating enemy
diplomats in cities. I opened a game with S2_3 and used the editing mode to
put diplomats. When I
Follow-up Comment #5, bug #17193 (project freeciv):
I saw this bug with S2_3 r18705. I would like to thank you all for already
reporting the bug and posting a fix. Pepeto's fix (comment #4) works for me.
___
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URL:
http://gna.org/bugs/?17247
Summary: Wrong comment in server/prlhand.c split_player()
Project: Freeciv
Submitted by: kernigh
Submitted on: Mon 06 Dec 2010 09:41:51 PM GMT
Category: ai
Severity: 2 -
URL:
http://gna.org/bugs/?17201
Summary: Civil war rebels have no capital city
Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 11/29/2010 at 21:16
Category: ai
Severity: 2 - Minor
Follow-up Comment #5, bug #16717 (project freeciv):
Uploading -v2 patches. They delete that FIXME comment, and also delete the
'redundant test?' comment, two lines down.
The test '!is_wonder(wonder_city-production.value.building)' is not
redundant, because city might build Barracks instead of
URL:
http://gna.org/bugs/?16851
Summary: use after free by diplomat_bribe()
Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 10/11/2010 at 03:03
Category: None
Severity: 2 - Minor
Follow-up Comment #3, bug #16717 (project freeciv):
Attaching patches.
* p22-keep-wonder-city.diff for S2_2
* ptrunk-keep-wonder-city.diff for trunk
(file #10653, file #10654)
___
Additional Item Attachment:
File name:
Follow-up Comment #5, bug #13557 (project freeciv):
Attaching
* x-reverse-ineq-turn75.sav.bz2, a game to reproduce this bug
* p22-aiwonder-v1.diff, a failed attempt to fix this bug
Load this game with S2_2, take human player Philippe le Hardi, click 'Turn
Done', then AIs stop building wonders.
Follow-up Comment #4, bug #13557 (project freeciv):
ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder
city.
This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets
Breakpoint 1,
Follow-up Comment #3, bug #13557 (project freeciv):
As the server loads the saved game, the AI seems to immediately abandon its
wonder city.
I have a patch (file #10375 of bug #16717) that logs the choice of wonder
city. When I started my server:
This is the server for Freeciv version 2.2.3+
Follow-up Comment #1, bug #16717 (project freeciv):
AI tries to pick a wonder city and build a wonder there. Today, the logic to
stay with a wonder city is broken, only because the code has '=' instead of
'=' at one place, so AI will never finish a wonder unless by luck AI chooses
this same city
Follow-up Comment #5, bug #16751 (project freeciv):
I'd say that bug is not in Freeciv, but in the fact that /etc/hosts makes
localhost to resolve as ::1 even though IPv6 is disabled in the system.
I guess that this is bug in Freeciv. You can have localhost resolve to
::1, whether IPv6 is
Follow-up Comment #5, bug #16509 (project freeciv):
I found an Ubuntu getnameinfo(3) at
http://manpages.ubuntu.com/manpages/maverick/en/man3/getnameinfo.3.html
Further down, it says:
NI_NUMERICHOST
If set, then the numeric form of the hostname is
returned.
Follow-up Comment #30, bug #15559 (project freeciv):
From x11_create_display_inet() of openssh-5.6p1/channels.c:
for (ai = aitop; ai; ai = ai-ai_next) {
if (ai-ai_family != AF_INET ai-ai_family !=
AF_INET6)
continue;
Follow-up Comment #28, bug #15559 (project freeciv):
IPv4 bind failed: Address already in use
Print that particular error message only if also IPv6 bind failed?
To be exact, print no error messages if we can listen() to at least one
socket?
OpenBSD 'man getaddrinfo' shows an example of this:
Follow-up Comment #4, bug #16623 (project freeciv):
I made a patch that replaces gethostbyname2() with getaddrinfo().
However, I run OpenBSD, so I cannot determine if this patch fixes this bug
with Microsoft Windows. (I have a different reason to use getaddrinfo(): it
helps fe80::/64 link-local
Follow-up Comment #3, bug #16509 (project freeciv):
I believe that file #10015, which adds NI_NAMEREQD to getnameinfo(), would
not fix this bug.
From OpenBSD 'man getnameinfo':
NI_NAMEREQD A name is required. If the host name cannot be found
in DNS and this
Follow-up Comment #18, bug #15559 (project freeciv):
I changed the error code in server/sernet.c to try to identify the socket
that causes the error. I also remade the trunk patch, so now trunk seems to
work.
This is the *last* version of the patch from me, unless I discover that I
made some
Follow-up Comment #3, bug #16623 (project freeciv):
I found the reference. [url=http://tools.ietf.org/html/rfc3493]RFC
3493[/url], which defines IPv6 sockets, explains that 'The gethostbyname2()
function was deprecated in RFC 2553 and is no longer part of the basic API.'
I suppose that someone
Follow-up Comment #17, bug #15559 (project freeciv):
I made a trunk version of the patch, but it is broken. The client complains
about unknown error 0 and the server says '2: Lost connection: c1 from
localhost (connection incomplete).' I might have made a mistake in
client/clinet.c; I need more
Follow-up Comment #1, bug #16623 (project freeciv):
I guess that your libraries define gethostbyname2() but your header files
fail to declare gethostbyname2(). Perhaps your netdb.h file is too old? The
configure script only checks for gethostbyname2() in the libraries, not the
header files.
Follow-up Comment #1, bug #16596 (project freeciv):
The diplomacy dialog requires embassy or contact. If your embassy status is
'No Contact', then there is no diplomacy report and you need to middle-click
cities. (This often happens where contactturns=0.)
For a capital city, one might underline
Follow-up Comment #16, bug #15559 (project freeciv):
gcc gives the same warning to me. gcc notices that if name_count = 0, then
we never enter the for loop to initialize 'sock'.
I am attaching a -v4 patch that prevents the warning. The patch is for S2_2.
I have never used trunk. I am now
Follow-up Comment #4, bug #16556 (project freeciv):
I run an old version of OpenBSD; I have the same problem with OpenBSD 'sed'.
$ echo EXAMPLE.SVG | sed 's/.svg$//i'
sed: 1: s/.svg$//i: bad flag in substitute command: 'i'
$ echo EXAMPLE.SVG | sed 's/.[Ss][Vv][Gg]$//'
EXAMPLE
I never
URL:
http://gna.org/bugs/?16567
Summary: modinst/download.c fails to compile
Project: Freeciv
Submitted by: kernigh
Submitted on: Saturday 08/28/2010 at 17:33
Category: None
Severity: 3 - Normal
Follow-up Comment #2, patch #1860 (project freeciv):
Attaching patch for trunk r17877
(file #10053)
___
Additional Item Attachment:
File name: ptrunk-less-warnings-v2.diff Size:2 KB
Follow-up Comment #6, bug #16506 (project freeciv):
The default units.ruleset explains ZOC unit class flag:
; ZOC = Unit is subject to ZOC rules. Unit type flag IgZOC can
; override this
And IgZOC unit flag:
; IgZOC = ignore Zones of Control (ZOC) even if
Follow-up Comment #13, bug #15559 (project freeciv):
My -v2 patch (from S2_2 r17797) causes a merge conflict in server/sernet.c. I
am attaching a new -v3 patch (from S2_2 r17820) to solve the conflict.
If you already applied the -v2 patch, you might
$ patch -R p22-plural-listen-v2.diff
$ svn
Follow-up Comment #3, bug #16491 (project freeciv):
Your patch (file #9933) fixes the map editor. I watched as the AI players
killed most of the Prussian Warriors, without crashing the server.
I will discuss the Longturn bug at its page. You found the page at
http://redmine.pagema.net/issues/96
URL:
http://gna.org/bugs/?16491
Summary: assertion fails in make_contact(), after using
editor
Project: Freeciv
Submitted by: kernigh
Submitted on: Friday 08/20/2010 at 00:36
Category: editor
Severity: 3
Follow-up Comment #1, bug #16448 (project freeciv):
If these email addresses accepted mail, then users would can send email to
ask for fix to bug #16338 (DNS problems with freeciv.org).
___
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URL:
http://gna.org/bugs/?16458
Summary: configure fails to find AF_INET6 of OpenBSD
Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 08/16/2010 at 21:49
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16454 (project freeciv):
If citymindist acts as you suggest:
0 You can break alliance, build city too close, then rejoin alliance.
0 You can build city too close (at distance 1) to enemy city.
To reduce frustration with citymindist=4, you might want to try
URL:
http://gna.org/bugs/?16461
Summary: server can exceed MAX_NUM_CONNECTIONS and leak
sockets
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 08/17/2010 at 00:02
Category: None
Severity: 3
Follow-up Comment #10, bug #15559 (project freeciv):
AF_INET6 configure check is now bug #16458.
Failure to close extra connections is now bug #16461. (I was wrong. This is
not a new bug, because one socket is already enough to accept too many
connections. I was idiot and forgot to read my
URL:
http://gna.org/patch/?1860
Summary: require gcc 3.4 for
__attribute__((warn_unused_result))
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 08/17/2010 at 01:36
Category: general
Follow-up Comment #5, bug #16442 (project freeciv):
Notice that file #9848, the S2_2 fix for bug #16442 (Great Library), also
includes the fix for bug #16437 (voting bar). Apply one fix, get one fix
free!
___
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Follow-up Comment #8, bug #15559 (project freeciv):
While I am using my patch (file #9838),
'./ser --bind ::' starts an IPv6-only server,
'./ser --bind 0.0.0.0' starts an IPv4-only server.
If I run IPv4-only server, then my Freeciv client can connect to '127.0.0.1'
but refuses to connect to
Follow-up Comment #7, bug #15559 (project freeciv):
I have a similar bug using OpenBSD. I am running an old snapshot of OpenBSD
4.5-current.
My server (S2_2 r17748) accepted connections from localhost and from
127.0.0.1, but not from ::1. I found that my server had no IPv6 support,
because
URL:
http://gna.org/bugs/?16421
Summary: ./civ -a and NEW_PASSWORD_TYPE
Project: Freeciv
Submitted by: kernigh
Submitted on: Friday 08/13/2010 at 22:06
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #1, bug #16419 (project freeciv):
I tried to reproduce this bug. I installed SVN r17748 of S2_2 into
/home/kernigh/prefix/x-freeciv-2.2 of my OpenBSD system, then started the
client:
$ prefix/x-freeciv-2.2/bin/freeciv-gtk2
The Start New Game button produced the same message:
Follow-up Comment #4, bug #16308 (project freeciv):
Would it be possible to give this defense bonus to every unit placed inside
your national borders?
No. S2_2 has some requirement types that check tiles (like Special,
Terrain, TerrainClass, Base, TerrainAlter, CityTile), but none of
these can
Follow-up Comment #3, bug #16387 (project freeciv):
I expected the pillaging to complete before the pillager dies. I might have
confusion about the 'goto' command: because the turn change refills the
movement points of the attacker, I expected the attacker to move _after_ the
turn change.
URL:
http://gna.org/bugs/?16387
Summary: attacker can abuse 'go to' to stop pillager
Project: Freeciv
Submitted by: kernigh
Submitted on: Sunday 08/08/2010 at 20:32
Category: None
Severity: 2 - Minor
Follow-up Comment #6, bug #16311 (project freeciv):
I wrongly fixed it. We must reject my patch (file #9708) because it adds a
bug where the password prompt fails to grab focus when _not_ autoconnecting.
___
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Follow-up Comment #3, bug #16339 (project freeciv):
This might want a checkbox instead of a button.
___
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http://gna.org/bugs/?16339
___
Message sent via/by Gna!
Follow-up Comment #5, bug #16311 (project freeciv):
I thank pepeto for mentioning g_idle_add().
Because g_idle_add() delays set_client_page(PAGE_NETWORK), Freeciv sets
NEW_PASSWORD_TYPE or ENTER_PASSWORD_TYPE *before* entering the network page.
The problem is that set_client_page(PAGE_NETWORK)
Follow-up Comment #1, bug #16319 (project freeciv):
I tried to reproduce this bug; I am running OpenBSD and my self-compiled S2_2
r17636 with the GTK client. I loaded file #9628, took the Bretons, moved all
my units, and lastly moved the Trireme along the north pole, and then began
the next
Follow-up Comment #1, bug #16338 (project freeciv):
I have the same problem.
At 24 July 2010, I visited http://freeciv.org where I saw this error message:
'Wikia is sadly having problems. Our front end caches seem to have gone away.
We are working to fix it as soon as possible.' This error was
Follow-up Comment #4, bug #16296 (project freeciv):
I am now running S2_1 and S2_2 with your patches, file #9562 for S2_2 and
file #9560 for S2_1. I confirm that they fix the bug.
___
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URL:
http://gna.org/bugs/?16308
Summary: Great Wall protects wrong units
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 07/27/2010 at 01:10
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16296
Summary: gtk client fails to sort files in load-save dialog
Project: Freeciv
Submitted by: kernigh
Submitted on: Sunday 07/25/2010 at 02:52
Category: client-gtk-2.0
Follow-up Comment #4, patch #1710 (project freeciv):
I am against file #9348 because it adds a hardcoded exception for NonMil
(F_CIVILIAN) units from the Veteran_Build effect.
The default ruleset allows communist governments to build veteran Diplomats
(or Spies):
[effect_communism_0]
name
Follow-up Comment #2, patch #1710 (project freeciv):
This patch would only affect unit that have Settlers flag or Cities flag
but lack NoVeteran flag. There are no such units in the default ruleset,
because Workers, Engineers and Settlers have the NoVeteran flag.
This patch would help custom
Follow-up Comment #5, bug #15144 (project freeciv):
This bug happened because Freeciv used normal corruption for
notradesize/fulltradesize. Improvements that reduce corruption (Courthouse
and Palace) worked against notradesize/fulltradesize.
I played a game with notradesize=2, fulltradesize=4.
URL:
http://gna.org/bugs/?15030
Summary: 'show' command hates server options with
underscores
Project: Freeciv
Submitted by: kernigh
Submitted on: Friday 01/01/2010 at 20:03
Category: None
Severity: 2 -
Follow-up Comment #3, bug #15024 (project freeciv):
Yes, your fix (file #7562) works for me. I applied the patch to 2.2.0-beta1.
Thank you! Now I can play local game instead of needing a public server.
PowerPC likes to pass the first eight function arguments (excepting
floating-point) through
URL:
http://gna.org/bugs/?14751
Summary: configure fails to detect SDL_mixer
Project: Freeciv
Submitted by: kernigh
Submitted on: Thursday 11/12/2009 at 21:15
Category: client
Severity: 2 - Minor
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