URL: http://bugs.freeciv.org/Ticket/Display.html?id=40610
[guest - Sat Dec 27 19:12:10 2008]:
Compiling with -O0 (before was -O2) like:
./configure --prefix=/home/users/vip/freeciv --enable-debug
CFLAGS=-O0 and server stopped hanging up while building cities.
So, gcc bug?
Yes, it is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611
[bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]:
default.serv has a hack in it which sets startunits to cccwwx. This
does not match the server's hardwired default value when starting a
game of Freeciv from scratch. The hack is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40610
This was reported on the forums:
http://forum.freeciv.org/viewtopic.php?t=5730
Server fails to autoarrange workers triggering the
assertion in the subject line. The program version
is 2.1.8, a fedora package.
Server log also has:
3:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40605
[cazf...@gmail.com - Fri Dec 19 11:08:09 2008]:
2.1.8, using fantasy ruleset
Program terminated with signal 11, Segmentation fault.
[New process 20595]
#0 0x0042a01b in genlist_size ()
(gdb) bt full
#0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40604
Attached patch cleans up the file path and extenstion
checking code in the load_command() function.
Also, the extensions .gz, .bz2, and .sav.bz2,
are added to the searching code since it is a common
enough occurrence that save files end
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40600
[arch.and...@mail.ru - Wed Dec 17 15:51:23 2008]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40600
[arch.and...@mail.ru - Sun Dec 14 11:38:50 2008]:
Good day!
Today I'm upgraded to new version of freeciv
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[bvanev...@gmail.com - Wed Dec 17 21:30:18 2008]:
On Wed, Dec 17, 2008 at 4:28 PM, Jordi Negrevernis i Font
jnegrever...@jnfprogramari.com wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
I must say that
On 12/17/08, Yoav Luft yoav.l...@gmail.com wrote:
Hi,
I've written a little patch to the stable tree, as a way to acquaint
myself with the code of freeciv.
The patch adds the new functionality of plagues to game, which are
determined randomly based on the size, pollution, improvements and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[bvanev...@gmail.com - Wed Dec 17 23:43:51 2008]:
On Wed, Dec 17, 2008 at 5:42 PM, Madeline Book
madeline.b...@gmail.com wrote:
This could be proven if you turn off the prompt for city
name option and build a city
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[cproc - Thu Dec 18 04:42:10 2008]:
The default Windows character set in western countries is CP1252:
http://en.wikipedia.org/wiki/CP1252
Ah thanks for that, the last piece of the puzzle. ;)
In this character set 0xA0 means
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[bvanev...@gmail.com - Thu Dec 18 04:26:29 2008]:
On Wed, Dec 17, 2008 at 9:04 PM, Madeline Book
madeline.b...@gmail.com wrote:
When you start a client from a dos window, it should print
a line like:
Encodings: Data=UTF-8
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40598
[book - Sun Dec 14 06:25:45 2008]:
[chrisk - Sun Dec 14 05:58:11 2008]:
Trunk Revision 15365 GTK
All my embassies get lost when I save the game and reload it.
Pretty new.
Probably another case of players_iterate
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40594
[jesdisci...@gmail.com - Wed Dec 10 05:04:53 2008]:
I was fairly late in a game yesterday and had noticed
that the game slowed as its state got more complex.
During the AI's turn, the window would gray to indicate
such, and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16243
[guest - Mon Sep 04 13:56:42 2006]:
A small comment concerning this pop-up window. It would be
nice if it has a frame. Being of the same color as the main
dialog, it creates the data overlap effect when activated.
Attached patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[bvanev...@gmail.com - Mon Dec 15 02:25:20 2008]:
In civclient 2.1.7, a random city name was generated, Perpiny[X].
The [X] stands for some weird graphic of a presumably unprintable
character. Clicking on this city crashes both
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40601
[bvanev...@gmail.com - Wed Dec 17 03:17:43 2008]:
On Tue, Dec 16, 2008 at 8:25 PM, Madeline Book
madeline.b...@gmail.com wrote:
So my best guess is that somehow the contents of the save file
got munged into the present state
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12825
[guest - Mon Dec 15 08:24:56 2008]:
[book - Mo 10. Nov 2008, 01:16:10]:
[guest - Sun Nov 09 12:02:10 2008]:
This is still an issue. A lot of netbooks have a 1024x600
resolution on which freeciv is unplayable. Please
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40599
[chrisk - Sun Dec 14 06:54:21 2008]:
Trunk Revision: 15365 GTK
When selecting a set of cities with items to buy in the
city report, the total buy costs are shown in the bottom
of the report window.
Now, when I change the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40597
[book - Thu Dec 11 06:52:46 2008]:
Attached patch improves hash key/value iteration using
the iterator interface in 40596.
Here is the version using the second version of the
iterator interface.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17435
[book - Thu Dec 11 23:56:50 2008]:
I have confirmed that the island generator (gen 3) will
sometimes place islands in a way that there is no ocean
between them. I have also tested the patch and it solved
the problem in all my
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15947
[bjo...@gmail.com - Wed Oct 11 08:30:52 2006]:
So I fixed fill_island_rivers(..) as best I could with my
rusty programming skills.
I tested your patch and it works well. In the attached
patches I made some minor formatting and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40598
[chrisk - Sun Dec 14 05:58:11 2008]:
Trunk Revision 15365 GTK
All my embassies get lost when I save the game and reload it.
Pretty new.
Probably another case of players_iterate vs. player_slots_iterate.
I'll check it out.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40592
[sch...@debian.org - Wed Dec 10 22:50:45 2008]:
On Wed, Dec 10, 2008 at 01:57:51AM -0800, Jason Dorje Short wrote:
GGZ provides all the same features as auth with multiple backends
support. I'd see improving the GGZ support as
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40596
[book - Thu Dec 11 06:36:54 2008]:
Attached patch adds a generic iterator interface for
implementing iteration macros.
[...]
Now while the 4 goals listed above should be satisfied by
this framework, there are some
URL: http://bugs.freeciv.org/Ticket/Display.html?id=17435
I have confirmed that the island generator (gen 3) will
sometimes place islands in a way that there is no ocean
between them. I have also tested the patch and it solved
the problem in all my tests. Since the code looks fine I
will commit
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40596
Attached patch adds a generic iterator interface for
implementing iteration macros. This framework serves
the following purposes:
1. Hide specific container and iterator implementation
details from other code modules, in particular
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40597
Attached patch improves hash key/value iteration using
the iterator interface in 40596.
- For convenience three iterate macros are provided for
hash tables: for iterating over keys, values, or both.
- The implementation of the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40593
Attached patch reduces code duplication by moving the
check whether a connection is allowed to edit out of
every server edit handler and into server_packet_input()
before the handlers are called.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40595
[EMAIL PROTECTED] - Wed Dec 10 05:35:00 2008]:
I'm running Ubuntu Linux; I installed Freeciv 2.1.5 as a (Debian, of
course) binary.
Since many critical bugs have been fixed since 2.1.5 I
would suggest that you upgrade to the latest
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591
A number of players do not appreciate the removal of the
tired attack penalty (units attack strength reduced if
they attack with 1/3 or 2/3 moves left), including myself.
When I brought this up on the longturn site,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40592
[EMAIL PROTECTED] - Tue Dec 09 00:24:30 2008]:
auth support is tied to mysql, rather than a generic interface which
could support another backend, such as sqlite or postgres.
Yes, I agree, though this would be some work to cleanup
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40590
If there is more than one pillage target on a tile the gtk2
gui prevents selecting a road as the target. This is because
S_ROAD is equal to zero so it becomes NULL when casted to a
pointer as a callback userdata argument, which is then
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40586
[chrisk - Wed Dec 03 14:29:56 2008]:
rev today trunk+fix-player-loading-patch GTK
After cancelling an alliance with an ai player, I still
can see into his territory, at least the fog of war is
not shown on the map during the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40585
Attached patch makes the aifill call in load_ruleset only
activated when it is actually needed, instead of being
called all the time in the middle of game loads (etc.)
where it stomps all over the server player state.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Mon Dec 01 22:45:49 2008]:
[book - Mon Dec 01 22:15:19 2008]:
[pepeto - Mon Dec 01 07:17:09 2008]:
[book - Mon Dec 01 03:54:35 2008]:
I also made some minor style changes (but I tested the
above
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Sat Nov 15 13:39:13 2008]:
Feel free to modify the patch.
Alright, finally I have time to get back to this.
This time when testing I found that bombers when they
have to wait at a tile before doing an attack (i.e.
the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Thu Nov 27 12:58:06 2008]:
On Wed, 26 Nov 2008 11:34:07 +0900, Madeline Book
[EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Tue Nov 25 23:41:12 2008]:
On Wed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39131
[pepeto - Thu Nov 27 07:49:11 2008]:
Unfortunately, this patch wouldn't remove the useless
warning WARNING: trying to send data to the closed connection.
It needs also to check after command_ok = handle_packet_input(pconn,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Thu Nov 27 23:25:28 2008]:
On Fri, 28 Nov 2008 07:33:23 +0900, Madeline Book
[EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Thu Nov 27 12:58:06 2008]:
On Wed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40479
[book - Fri Sep 05 22:13:20 2008]:
The connection list in the pregame page does not
remove the '*' after a player's name when their
command level changes from 'hack' to something
less.
Attached patch adds the required connection
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40582
[EMAIL PROTECTED] - Thu Nov 27 00:35:28 2008]:
Hello all,
I tried to make a GStreamer audio plugin for Freeciv. It's a work in
progress but it already works well. It's my first contribution so,
please let me know if there are
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40580
[pepeto - Mon Nov 24 22:27:47 2008]:
[book - Mon Nov 24 22:05:02 2008]:
If a connection cuts itself, there is an error in the server:
WARNING: trying to send data to the closed connection
and it becomes impossible to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39613
[pepeto - Sat Aug 25 15:15:14 2007]:
When a user which is detached loses connection or leaves, the
client is not informed of it. The connection is still in the
visible connection list. I fixed this bug a long time ago for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39131
[pepeto - Wed Jun 25 11:30:21 2008]:
It actually occurs when the client connection is broken by the server
whereas the server is reading a packet from. A simple example is when
you attempt to cut yourself from the server. Then,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Tue Nov 25 12:13:00 2008]:
On Tue, 25 Nov 2008 09:56:59 +0900, Madeline Book
[EMAIL PROTECTED] wrote:
[...]
If no problems are found with the patch I would suggest
that server operators apply the patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40581
[EMAIL PROTECTED] - Tue Nov 25 05:40:06 2008]:
I thought the request_id was intended to associate a packet sent to
the client with the particular request that the client had sent to the
server.
[...]
Now at what point does the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Tue Nov 25 23:41:12 2008]:
On Wed, 26 Nov 2008 04:53:37 +0900, Madeline Book
[EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[dmarks - Tue Nov 25 12:13:00 2008]:
On Tue
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[EMAIL PROTECTED] - Mon Nov 24 18:57:36 2008]:
From 2.1.7 server:
Program terminated with signal 11, Segmentation fault.
[New process 14692]
#0 0x004c66b0 in server_player_init ()
(gdb) bt full
#0 0x004c66b0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Fri Nov 21 07:07:26 2008]:
Your no_fights appoach is nice but insufficent.
1) it doesn't work for non_allied_unit_tiles that have only allied
units on them
I may be mistaken but, do you mean that the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40579
[EMAIL PROTECTED] - Mon Nov 24 23:50:05 2008]:
2008/11/24 Madeline Book:
Do you know what you did to get the segfault?
That core is from public server.
From logs it seems that sequence has been:
/set aifill 0
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40581
I propose that all request_id related code be removed,
since it unnecessarily complicates connection handling,
causes side-effect bugs and desynchronization between
the client and server (due to its state dependence),
and generally does
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40429
[dmarks - Sun Nov 23 23:26:03 2008]:
This is fixed now on server. The current bug report address should be
showing on the RT dashboard and ticket view pages.
Please verify!
Confirmed that logging in as guest shows the correct
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40577
Even though load_auth_config() is only ever called
with a filename from the server command line, it uses
is_safe_filename() to disallow .. in the path. This
makes it rather annoying for testing.
Since it is in all likelyhood fine to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40578
The call to sprintf in create_md5sum() writes the terminating
'\0' past the end of the supplied output buffer if the buffer
has exactly DIGEST_HEX_BYTES bytes. Attached patch makes the
original buffer in authdb_check_password() large
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40539
[EMAIL PROTECTED] - Mon Oct 27 03:13:45 2008]:
Currently fortress (and likely other bases) cannot be pillaged.
Pillage command is not sensitive when tile has only fortress.
Tested with gtk-client.
Here's a minimal fix patch. All
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40574
In the trident tiles.spec the fortress image is assinged
to the tag fortress_fg. This causes it to be drawn in
LAYER_SPECIAL3 which the drawing code assumes is to be
drawn over units.
Attached patch changes the tag to fortress_bg so
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Thu Nov 20 21:19:18 2008]:
In the attached game the only Columbian unit - if set to auto
explore - tries to violate the peace treaty.
Thanks for the savegame. I have confirmed that making the
unit auto-explore
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40575
In practice I have found the behaviour of simultaneously
switching to and applying the new tool to all selected
tiles when pressing an editor tool shortcut key (e.g.
't') somewhat annoying. This patch removes that behaviour;
the current
On 11/19/08, Christian Knoke [EMAIL PROTECTED] wrote:
Aktualisiert zu Revision 15316.
edithand.c:39:22: error: edithand.h: Datei oder Verzeichnis nicht gefunden
Sorry, my mistake. I forgot to add the new file in r15316. It
should be there now. :|
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40571
[chrisk - Wed Nov 19 20:14:53 2008]:
with rev. 15317 trunk GTK the attached save game crashes when
I start the game and press F3.
This is same as 40565. Patch in that ticket should fix it.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40570
[EMAIL PROTECTED] - Wed Nov 19 07:45:23 2008]:
Marine explorers stop if they try to travel to or trhough a marine
tile who's owner is at peace with the unit's owner.
As a consequence the units are stoped and require player
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40573
Attached patch implements a property for viewing and
modifying bases on a tile in the property editor. Thus
also copy/paste mode is made to work for the base tool.
Hence the patch builds on the one in 40569.
Incidentally, just for the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40529
[book - Tue Oct 14 02:25:33 2008]:
If a detached or observer connection does /take - when the
game is running and there are no free players to attach to,
instead of an error message the client receives invalid utf8
causing the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40529
[book - Thu Nov 20 05:31:37 2008]:
Attached patch fixes the is_allowed_to_take() function
to always set the reason string when it returns FALSE
so that the above sending of an uninitialized string
does not occur.
And here's the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40567
Some tile helper functions that I needed to add for cleaner
virtual tile manipulation:
void tile_set_specials(struct tile *ptile, bv_special specials);
bv_bases tile_bases(const struct tile *ptile);
void tile_set_bases(struct tile
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40568
I fashioned two icons representing copy and paste out of
one of pep's (!= pepeto) editor icons. Attached is the new
editor.png and a patch to make the icons usable in the code.
Also, I originally made a mistake in the spec file (off by
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
Version 3 fixes a mistake in edithand_init().
---
見つけられますか?
commit 84e305391f23dbaeafc8c4891e0ededba8ffa364
Author: Madeline Book [EMAIL PROTECTED]
Date: Sun Nov 16
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40565
[pepeto - Sat Nov 15 14:08:13 2008]:
Every time I reload a savegame with trunk/, I cannot open the
nation page:
0: nation_of_player() has NULL nation
0: Detected fatal error in nation.c line 262:
0: bad nation
Yep, confirmed.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Alright, with the patch in 40563 this new goto code works
great, even better than the old warmap code.
All I could find is a minor display annoyance in that if
a fighter or bomber type unit has only 1 move left, then
the turns to target
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40562
Attached patch implements unit properties 'fuel', 'moved'
'done_moving', 'hp' and 'veteran' for the property editor.
---
洗濯しなければ、あの委員会は来て服を押収するよ。
diff --git
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
Attached patch removes some struct fields in struct player
and struct tile that were only used by the server for editor
related support code. Instead, static data structures are
added to edithand.c which keep track of the necessary
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40561
Forgot to include server/edithand.h in the last patch.
---
どこへ行くつもりですか。
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
。
commit 7060c10f42c18ed42b1c4292c08bbffad5b8f5e6
Author: Madeline Book [EMAIL PROTECTED]
Date: Wed Nov 12 20:11:56 2008 -0500
no_server_editor_stuff_in_common_v2.patch
---
common/map.c |1 -
common/player.h|3 --
common/tile.h |3 --
server/Makefile.am |1
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
Hmm perhaps I spoke too soon about fighters in my last reply.
Now it sometimes happens that a fighter with 2 or 3 moves
left will wait in a city if the user does a goto 1 tile out
of the city. It is very odd in that it appears to happen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40559
If a player name contained a single quote, the command
string sent by the player-point-of-view combobox in the
editor toolbar would be wrong and the server would not
be able to parse the command correctly. The attached
patch changes the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40560
Attached patch implements a tile vision property for the
property editor. This property can be used to view the
contents of the player bitvectors ptile-tile_known and
ptile-tile_seen[v] (for each vision layer v). This is only
really
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Tue Nov 11 13:20:18 2008]:
I changed completely my initial mind to fix the last strange
behaviour I observed. I rewrote the nearly-whole path_finding.c
file.
Ah, the worst case scenario I was afraid of... but seems you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12825
[guest - Sun Nov 09 12:02:10 2008]:
This is still an issue. A lot of netbooks have a 1024x600
resolution on which freeciv is unplayable. Please consider
making the interface work on those screens.
Could you be more specific about
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40556
[EMAIL PROTECTED] - Sun Nov 09 03:10:54 2008]:
The server crashes with the following message:
civserver: unithand.c:362: real_unit_change_homecity: Assertion
`!unit_alive || unit_owner(punit) == city_owner(new_pcity)' failed.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40553
Attached patch replaces the call to gtk_tree_row_reference_get_model
by an equivalent expression.
---
暗黒時代にようこそ!
diff --git a/client/gui-gtk-2.0/editprop.c
.
If at least the double-compilation problem can be improved,
I would consider committing this to trunk.
---
正義のために変身して団結せよ!!
commit 582a7b9c10ccb8699d81cf5d1872d3d53371510d
Author: Madeline Book [EMAIL PROTECTED]
Date: Sat Nov 8 00:15
c4c237468058e1b40f85af7c36139d10db2a5406
Author: Madeline Book [EMAIL PROTECTED]
Date: Thu Nov 6 16:02:37 2008 -0500
Voting cleanup.
---
server/Makefile.am |4 +-
server/sernet.c|1 +
server/srv_main.c |4 +
server/stdinhand.c | 463 +++--
server/stdinhand.h |3
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Wed Nov 05 17:14:11 2008]:
I hope this version should work very better.
This version is the best so far. I did find one strange
thing though: take for example a fighter from Arnsberg
and make a goto attack on Kranj. The
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40551
Attached patch fixes some more places in the code where player
numbers were assumed to be in [0, player_count()).
---
虫を食うな!
client/gui-gtk-2.0/plrdlg.c |4 ++--
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40548
I was just fixing this bug. It is due to the fact that the
function update_conn_list_dialog() assumes contiguous player
numbers, which is no longer a valid assumption. I'll post the
patch soon.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40549
I separated out the stdinhand part of 40534 and added some more
fixes for bugs I found during testing:
- Sometimes the observe command would not send player info.
- The take command would not send player info about the other
players
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40543
[book - Wed Oct 29 18:55:24 2008]:
Maybe the fields of crops could be made less opaque [...]
I meant to say more opaque, that is, less transparent. Sorry
for the confusion. ;)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40547
Attached patch adds {create,destroy}_tile_virtual to allow
the use of virtual tiles in the same manner as virtual units
and cities. It also adds helper functions to check whether
a given unit or city is virtual (i.e. is a valid pointer
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
[pepeto - Wed Oct 29 09:03:33 2008]:
[book - Wed Oct 29 01:45:22 2008]:
Good stuff. There remains only one weird thing that I
could find: now when a figher or bomber is made to
attack an enemy city or unit via goto, it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40543
[EMAIL PROTECTED] - Tue Oct 28 18:06:54 2008]:
I really enjoyed FreeCiv and I like the amplio tileset, but
after a few hours of playing it began to bother me, that
irrigation and farmland looks exactly the same! I edited
the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40545
The property editor is now used to edit players, so the
edit menu in the player dialog can be removed.
---
七日なのに、アイス屋さんが来なかった。凍え死んだかも。
diff --git
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40536
I tested the patch and it works fairly well. It is a big
improvement over the current broken goto for air units, so
I will test it some more and commit it soon if I do not
find anything obviously bad. I found some strange things
while
On 10/27/08, Yoav Luft [EMAIL PROTECTED] wrote:
I decided to add a more complex and interesting trade
system for freeciv. Something much like Civ3 trade system
with special resources that can be trade and are requisite
for building certain buildings. I'm not quite sure how
it should be done
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40524
[book - Sat Oct 11 05:09:08 2008]:
Attached patch improves the player structure handling on the
server and the client, along with the protocol the two use to
communicate changes in player data.
I have now commited this patch to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40537
Attached patch cleans up the editor related start position handling
code in the server and the client.
The start positions are kept in a hash table in the 'map' structure.
Common accessor functions map_{get,set,clear}_startpos are used
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40533
Attached patch makes the rather annoying automatic map recentering
when a new turn starts an option, so that people can turn it off if
desired.
Also, moves some calls to functions that as far as I can see should
only be called when
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466
Updated yet again, to apply cleanly to current codebase
and with some minor style improvements.
---
濡れた衣装が体にくっついている彼女がいるパーティーもいいですか。
server/report.c|4 +++-
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40531
[chrisk - Fri Oct 17 10:06:57 2008]:
In the attempt to correct the borders wrong set as shown in
http://bugs.freeciv.org/Ticket/Display.html?id=40526
I switched to edit mode and set the terrain ownership,
in a reasonable
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39369
[EMAIL PROTECTED] - Sat Oct 18 00:24:16 2008]:
The same issue still applies to S2_1 and S2_2 -- any chance of porting
the typo fix?
Ok.
---
鋏は一番上の引き出しにあります。
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40530
Relaying a bug report posted to freeciv-dev:
[Julian Marchant [EMAIL PROTECTED] - Wed, 15 Oct 2008 19:24:28
-0400]:
I have encountered the same bug in the stable 2.1
version. I have attached a screenshot so you can see what
it
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