Re: [Freeciv-Dev] Annoying bug

2008-10-16 Thread Madeline Book
You should send bug reports to the address in the top left image on the bugs.freeciv.org page. That way they will be automatically added to the bug tracker. Anyway, I have added your report myself; it is under ticket 40530 (http://bugs.freeciv.org/Ticket/Display.html?id=40530). Use the guest login

[Freeciv-Dev] (PR#40528) Lake property_ocean_depth is zero, same as is if left unspecified?

2008-10-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40528 In the terrain.ruleset file in the default ruleset the lake terrain type has the field property_ocean_depth = 0. Now when the ruleset is loaded, terrain types that do not specify this field have the value also set to zero, so the lake

[Freeciv-Dev] (PR#40517) Can't load savegames in 2.2

2008-10-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517 [EMAIL PROTECTED] - Fri Oct 10 19:37:34 2008]: On Thu, 9 Oct 2008 Madeline Book wrote: The missing '\0' at the end of base_buf seems to be the main bug; No, all chars after strlen(order_list)-1 aren't processed. So

[Freeciv-Dev] (PR#40515) Windows Vista x64 running client 2.1.99 built on 25/09/2008 unable to load save file

2008-10-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515 [EMAIL PROTECTED] - Tue Oct 07 01:59:00 2008]: 2008/10/5 Christian Prochaska: The problem is that send_chat_printf() cuts the /load message (and any other message) after 50 characters, so the path gets trunkated. We should

[Freeciv-Dev] (PR#40521) server hang on completely unbuildable worklist

2008-10-10 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40521 [book - Wed Oct 08 23:41:41 2008]: [EMAIL PROTECTED] - Wed Oct 08 01:41:10 2008]: Build city, go to worklist tab, check show future targets, add something you can't build. Wait for the first (buildable) item to be built, or

[Freeciv-Dev] (PR#40523) core on game start

2008-10-10 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40523 [chrisk - Fri Oct 10 22:06:17 2008]: something's wrong with map generation in SVN 11 OCT 2008 23:30 CEST 2.1.99 GTK2 This is 40453, and affects S2_1 as well. Since Marko has more fun things to do at the moment (:D) I'll try to fix

[Freeciv-Dev] (PR#40466) [Patch] Do not allow positive timeout less than 30

2008-10-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466 Improved some formatting and fixed some calls to avoid the missing format string warning in 40504. --- 殺意がなくなりました。どういう意味ですか? diff --git a/server/report.c

[Freeciv-Dev] (PR#40481) [Patch] Minor aifill fixes

2008-10-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40481 [book - Sat Sep 06 00:13:04 2008]: For some reason that is not apparent to me the aifill function does nothing when the aifill amount is zero. This is changed to allow setting aifill=0 and thus removing all filled-in AIs.

[Freeciv-Dev] (PR#40516) [Patch] Fix player assertion due to nation pick

2008-10-04 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40516 It is possible to crash the client if a user detaches or observes then clicks on the Take Player button, selects a nation, and presses Ok. Attached patch fixes this for S2_1. The S2_2/trunk version also fixes the conditions for picking

[Freeciv-Dev] (PR#40512) [Editor] Tooltip and some widget layout cleanup

2008-10-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40512 Attached patch greatly expands tooltips and fixes a few that were not being shown because their widget needed to be in an event box. Also, widget layout was improved in the property editor, and the close button was moved to the tab

[Freeciv-Dev] (PR#40513) [Editor] Fix assertion failure when editing player nation

2008-10-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40513 If a user tries to set a player's nation to one already assigned to a different player via the property editor, then an assertion fails in the server. Attached patch fixes this by disallowing setting of already assigned nations on the

[Freeciv-Dev] (PR#40511) [Editor] Property filter improvements

2008-10-01 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40511 Attached patch improves the property name filter (previously called quick find) for property pages in the property editor. Improvements: - The filter string can contain |, and ! to indicate logical OR, AND, and NOT respectively. -

[Freeciv-Dev] (PR#40119) [PATCH] Gtk client: Airlift/Goto dialog resizes badly

2008-09-30 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40119 [EMAIL PROTECTED] - Sat Mar 01 13:02:02 2008]: In the Gtk2 client, if the Airlift/Goto dialog is resized vertically, you don't actually get to see any more cities; the extra space is used for padding. The attached trivial patch

[Freeciv-Dev] (PR#40508) Remove trunk

2008-09-30 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40508 [EMAIL PROTECTED] - Tue Sep 30 20:10:01 2008]: No objection from here. I spent a fair chunk of time comparing diffs from 2.2 and trunk to see if the development branch had any patches that were missing from 2.2. I found a few

[Freeciv-Dev] (PR#21794) PATCH - show chat messages in server console

2008-09-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21794 [kauf - Tue Oct 10 03:07:57 2006]: On Sat, Oct 07, 2006 at 05:50:58PM -0700, book wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=21794 A must for any server admin. Changes: - All chat messages (public,

[Freeciv-Dev] (PR#40463) Registration

2008-09-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40463 [EMAIL PROTECTED] - Wed Aug 27 09:40:39 2008]: Hello! How can I register at bugs.freeciv.org? Registration on freeciv.wikia.com doesn't works. Registering in wikia will only allow you to edit articles under the name that you

[Freeciv-Dev] (PR#40450) Entertainers, Scientists, and Taxmen in city Settings

2008-09-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40450 [EMAIL PROTECTED] - Tue Aug 19 15:03:19 2008]: It seems the Scientists and Taxmen do not place workmen on any city tiles when a city grows to the next size (size 1 to 2...); whereas if Entertainer is set, it seems to put a worker

[Freeciv-Dev] (PR#40505) Bug: Government help text not displayed in Help government pages.

2008-09-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40505 Thanks for bringing this to attention. The government help text buffer was being truncated by a bug that was introduced in revision 14233 (tickets 40012, 40013)[1]. The attached patch is a minimal fix for the problem, and also fixes the

[Freeciv-Dev] (PR#40500) Fortress foreground drawn front of FoW

2008-09-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40500 Attached patch moves the unit and special3 (fortress foreground) layers under the fog layer, the restrictions being that the unit layer has to be before special3, special3 before fog, and city2 after fog. The unit layer can be drawn

[Freeciv-Dev] (PR#40499) Property editor stays open when edit mode toggled off

2008-09-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40499 Attached patch pops-down (i.e. hides) the property editor when the client receives notification from the server that edit mode is no longer in effect. ---

[Freeciv-Dev] (PR#39646) [Bug] Editor sends chat messages to wrong connection

2008-09-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39646 As far as I can tell this is fixed now. If you can still get wrong behaviour, detail the exact operations you used to reproduce it, re-open the ticket, and I'll try to fix it.

[Freeciv-Dev] (PR#40503) Impossible to build trierme with gen 3

2008-09-22 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40503 [EMAIL PROTECTED] - Sun Sep 21 19:59:45 2008]: Hi, In current SVN trunk, it is impossible to build a trierme with gen 3. The production alternative never becomes available. This isn't a problem with the other generators. I have

[Freeciv-Dev] (PR#40487) Re: add chat buttons

2008-09-18 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40487 Here is my port of the allies-only button warclient feature for S2_1 and later. It has some improvements over the warclient version, namely that for local games (i.e. games on a forked server) the feature is hidden, and much improved

[Freeciv-Dev] (PR#40487) Re: add chat buttons

2008-09-18 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40487 Alright, obviously attaching via Jumbo doesn't do what I expect. Let's see if this will work. :) --- この野郎! client/gui-gtk-2.0/chatline.c | 60

[Freeciv-Dev] (PR#40495) Server sends too much player infos

2008-09-18 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40495 I can confirm that by modifying the client source (i.e. changing can_intel_with_player to always return TRUE) a player could access information not normally available (the other players' gold amounts and governments, even without

[Freeciv-Dev] (PR#40495) Server sends too much player infos

2008-09-18 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40495 [EMAIL PROTECTED] - Fri Sep 19 00:39:59 2008]: This is a significant bug and should be backported, possibly even back to 2.0. Ok, though this porting business is starting to get on my nerves, what with the 4 freeciv, 2 warclient,

[Freeciv-Dev] (PR#40490) offline msg

2008-09-18 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40490 [EMAIL PROTECTED] - Wed Sep 17 09:06:09 2008]: Maho just told me that there is something like that ready in 2.0 server. So i can only ask to upgrade it to 2.1 if it is not ready yet :) There is my offline messaging patch for

[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-09-17 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 Version 1 (simply removing the autotoggle) committed to S2_1 (r15207), S2_2 (r15208) and trunk (r15209). -- 宇宙の最後の存在になるまで進化して繁殖する

[Freeciv-Dev] (PR#40483) [Editor] Game object type

2008-09-17 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40483 Committed to S2_2 (r15210) and trunk (r15211). --- 苦情は会社に全部お申し出下さい。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40466) [Patch] Do not allow positive timeout less than 30

2008-09-17 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466 Version 2 disallows non-hack connections from setting the timeout to less than 30 at any time. This is achieved by adding a 'struct connection' parameter to each of the setting validate callback definitions. The access level of the set

[Freeciv-Dev] (PR#40453) Random assertion failures in map generation

2008-09-14 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453 I'm still randomly getting the assertion failure in latest svn in S2_1 (r15204) and S2_2 (r15205). :( Maybe the previous patch made it a little less likely, but it is still happening enough to be annoying (that is, everyday during

[Freeciv-Dev] (PR#40488) add info table

2008-09-14 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40488 [EMAIL PROTECTED] - Sun Sep 14 18:21:36 2008]: info table after pressing middle mouse button, if possible it should be added asap What exactly do you want to have in the info popup? Refresh my memory on the extra stuff that

[Freeciv-Dev] (PR#40480) [Patch] Remove side-effects from setting validate callbacks

2008-09-12 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40480 Committed to S2_1 (r15204), S2_2 (r15205) and trunk (r15206). --- 国家公安委員会によると、これを読んではいけません。 ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#40464)

2008-09-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40464 You email client is sending your messages as attached html, which is rather annoying to read in RT. It appears as a file attachement and all that is visible in the body is: [EMAIL PROTECTED] - Thu Sep 11 07:56:29 2008]: This

[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-09-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 A second idea for dealing with autotoggle: have the client send autotoggle=0 after the take command when the game is loaded. This would then avoid the situation where a player loads a game, chooses an AI player, and then wonders why

[Freeciv-Dev] (PR#40477) [Editor] Allow player property editing as global observer

2008-09-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40477 [book - Wed Sep 03 19:29:29 2008]: Some leftover code was preventing a global observer from accessing the property editor for players. Attached patch removes this restriction. Committed to S2_2 (r15202) and trunk (r15203).

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-09-08 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 [book - Thu Sep 04 02:39:17 2008]: [nicorwadh - Fri Aug 29 00:20:14 2008]: Attached patch incorporates the previous patches of this ticket and adds an extra checkbox entry to the map options dialog for this option.

[Freeciv-Dev] (PR#40483) [Editor] Game object type

2008-09-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40483 Patch implements the game object type and one of its editable properties, 'year', in the property editor system. There are also two changes outside the editor code; the first is a call to update_info_label() in handle_game_info in the

[Freeciv-Dev] (PR#40479) Connection list does not update when command level changes.

2008-09-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40479 The connection list in the pregame page does not remove the '*' after a player's name when their command level changes from 'hack' to something less. ---

[Freeciv-Dev] (PR#40480) [Patch] Remove side-effects from setting validate callbacks

2008-09-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40480 Both the aifill and autotoggle setting were using the setting value validation callbacks to perform side-effects, contrary to the expected behaviour of these callbacks in the body of the set_command function. That is to say, they would

[Freeciv-Dev] (PR#40481) [Patch] Minor aifill fixes

2008-09-05 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40481 Attached patch addresses two issues with the aifill setting. For some reason that is not apparent to me the aifill function does nothing when the aifill amount is zero. This is changed to allow setting aifill=0 and thus removing all

[Freeciv-Dev] (PR#40477) [Editor] Allow player property editing as global observer

2008-09-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40477 Some leftover code was preventing a global observer from accessing the property editor for players. Attached patch removes this restriction. -- 居直れっ!! diff --git

[Freeciv-Dev] (PR#40444) Simultaneous Phases in 2.1.x

2008-09-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444 Version 4 committed to S2_2 (r15191) and trunk (r15192). -- ご無事ですか? ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-09-03 Thread Madeline Book
). Am Sonntag, 24. August 2008 20:33:06 schrieb Madeline Book: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 Maybe there is a list of shortcuts mandatory for all clients available in the documentation? None that I know of. It would be a good idea to create such a page

[Freeciv-Dev] (PR#40475) [Patch] Pregame voting firstlevel ALLOW_INFO

2008-09-01 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40475 Numerous users and server operators have complained in the forums about the awkward command level/voting behaviour in 2.1: http://forum.freeciv.org/viewtopic.php?t=5566 http://forum.freeciv.org/viewtopic.php?t=5539 My own experience

[Freeciv-Dev] (PR#40444) Simultaneous Phases in 2.1.x

2008-08-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444 [EMAIL PROTECTED] - Thu Aug 28 01:31:34 2008]: 2008/8/28 Madeline Book: Version 3 remains compatible with pre 2.2 savegames by checking for the presence of the old settings in the secfile. It's generally not a good idea

[Freeciv-Dev] (PR#40464)

2008-08-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40464 [EMAIL PROTECTED] - Wed Aug 27 16:45:52 2008]: I've spent a week (starting Aug 20) with a checkout copy of Freeciv SVN 2.2.99, compiled it for GTK on Linux and I've been collecting notes on what I've discovered. I've even got a

[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-08-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 Patch removes the hardcoded sending of set autotoggle 1 when the client loads a savegame. This appears to be a constant source of grief for players when the server toggles them to AI under unexpected (yet somehow common) circumstances

[Freeciv-Dev] (PR#40466) [Patch] Do not allow positive timeout less than 30

2008-08-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466 As mentioned on the forums: http://forum.freeciv.org/viewtopic.php?p=21251 Patch prevents setting timeout values greater than zero but less than 30 seconds, preventing abuse due to e.g. timeout=1.

[Freeciv-Dev] (PR#40460) mysql/auth compilation error

2008-08-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40460 [EMAIL PROTECTED] - Mon Aug 25 17:49:20 2008]: Hello! I get this compilation error when compiling Freeciv frmo trunk with auth enabled: [...] An unfortunate name clash between mysql's and freeciv's my_connect. Attached patch

[Freeciv-Dev] (PR#40455) Bug related to Nation Select

2008-08-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40455 [EMAIL PROTECTED] - Thu Aug 21 16:27:38 2008]: If a user joins or disconnects, it closes the pick nation dialog in 2.1.6 gtk2 client. I have confirmed this bug in S2_1, S2_2 and trunk. Attached patch moves the call to

[Freeciv-Dev] (PR#40460) mysql/auth compilation error

2008-08-25 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40460 [EMAIL PROTECTED] - Mon Aug 25 20:42:24 2008]: 2008/8/25 Madeline Book: Or the prefix my_ could be changed, perhaps to fc_ or similar (there are unfortunately many freeciv support functions that start with my_ :(). I would

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 [nicorwadh - Sun Aug 24 17:31:35 2008]: Am Sonntag, 24. August 2008 02:06:30 schrieb Christian Prochaska: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 [book - Sa 23. Aug 2008, 23:51:51]: Generally I think it

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447 [nicorwadh - Sat Aug 23 23:21:55 2008]: D'oh, hit the send button accidantely prematurely in previous mail... why do they have to make it next to the attach file button? ;) Wanted to note that in order to keep the compatibility

[Freeciv-Dev] (PR#40456) Ready Button Players Bug

2008-08-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40456 [EMAIL PROTECTED] - Thu Aug 21 16:28:29 2008]: It forces the re-selection of Ready to all players whenever a setting in pregame is changed, or a player joins, or a player disconnects in 2.1.6. Incidentally, because this seems like

[Freeciv-Dev] (PR#40449) Client-side bug on connect

2008-08-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449 [EMAIL PROTECTED] - Thu Aug 21 01:48:24 2008]: gtk2 on both windows and linux. Try changing options using More Game Options, then changing from the server that same option, and disconnect and reconnect the client. Of course,

[Freeciv-Dev] (PR#40446) Need for client-side alternative to 'load' command

2008-08-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40446 [EMAIL PROTECTED] - Sun Aug 17 16:01:37 2008]: It would be more flexible, if rather than saying /load path-to-file, that another option is given, to allow to browse to the file, if the user has hack permissions. The idea is an

[Freeciv-Dev] (PR#40449) Client-side bug on connect

2008-08-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449 [EMAIL PROTECTED] - Tue Aug 19 00:32:04 2008]: It seems there is a client-side bug, when connecting to some server on the network. Upon connecting to a server, it auto-changes settings according to a preset autoset set of

[Freeciv-Dev] (PR#40442) [Patch] Better unit remove tool

2008-08-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40442 [book - Fri Aug 15 23:14:25 2008]: Attached patch improves the unit tool under erase mode to erase only units of the selected unit type (value erase) belonging to the current 'applied player' a number of times equal to the value

[Freeciv-Dev] (PR#40448) Vote command broken in 2.1.6

2008-08-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40448 [EMAIL PROTECTED] - Sun Aug 17 18:22:26 2008]: While the vote command enables a user to vote, it does not pass or reject the resolution after any number of turns. I can confirm that contrary to the output of /help vote, votes that

[Freeciv-Dev] (PR#40444) [Patch] Alternating phases for teams

2008-08-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444 [EMAIL PROTECTED] - Sat Aug 16 23:48:11 2008]: It makes sense that simultaneous phases be provided with an option to have team members simulate their turns at the same time. At present, this is not an option, even when

[Freeciv-Dev] (PR#40451) Feature Request: Trade Route Mapping

2008-08-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40451 [EMAIL PROTECTED] - Tue Aug 19 16:57:50 2008]: [duplicate ticket] Be careful not to refresh the page that loads after you submit a new ticket, or (for some browsers) it will send your previous request again and make a duplicate. ;(

[Freeciv-Dev] (PR#40453) Random assertion failures in map generation

2008-08-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453 Testing on S2_2 I get randomly occuring assertion failures whenever I start a new game (5 players, all default settings): 1: The server appears to have gotten into an infinite loop in the allocation of starting positions. Maybe the

[Freeciv-Dev] (PR#40447) Adding number of traderoutes to map, comparing with production and granary counts

2008-08-19 Thread Madeline Book
/citybar.spec b/data/misc/citybar.spec index 229789a..e0dd114 100644 --- a/data/misc/citybar.spec +++ b/data/misc/citybar.spec @@ -8,6 +8,7 @@ options = +spec3 artists = Freim ... + Madeline Book [EMAIL PROTECTED] (citybar.trade) [file] @@ -25,6 +26,7 @@ tiles = { row, column, tag

[Freeciv-Dev] (PR#40442) [Patch] Better unit remove tool

2008-08-15 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40442 Attached patch improves the unit tool under erase mode to erase only units of the selected unit type (value erase) belonging to the current 'applied player' a number of times equal to the value of the 'count' parameter.

[Freeciv-Dev] (PR#40420) Editing mode allows adding units/cities to dead player

2008-08-15 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40420 [book - Wed Aug 13 20:40:57 2008]: [EMAIL PROTECTED] - Sat Aug 09 23:00:44 2008]: Or it could bring the dead player back to life...could be desirable for scenario editing but is a bit more work to code I'm sure. As far as

[Freeciv-Dev] (PR#40420) Editing mode allows adding units/cities to dead player

2008-08-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40420 [EMAIL PROTECTED] - Sat Aug 09 23:00:44 2008]: Or it could bring the dead player back to life...could be desirable for scenario editing but is a bit more work to code I'm sure. As far as I can see, all that is needed is to set

[Freeciv-Dev] (PR#40437) [Editor] Some more read-only tile properties

2008-08-13 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40437 Patch adds 5 read-only tile properties: x, y, nat_x, nat_y, and continent. Illustrates the best case of code duplication elimination using the property editor framework. :)

[Freeciv-Dev] (PR#40375) [Editor] Property editor basic framework

2008-08-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40375 Committed to S2_2 (r15125) and trunk (r15126). -- その傘は、穴があるよ。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40407) Wishlist for Freeciv

2008-08-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407 [nicorwadh - Sun Aug 10 21:28:18 2008]: Attached patch is one way of how this feature could be implemented in current trunk version. I created two new options in the game for this: one on the server side called seecitydefender,

[Freeciv-Dev] (PR#40428) Odd error in freeciv

2008-08-11 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40428 [EMAIL PROTECTED] - Tue Aug 12 00:20:05 2008]: When i try to find any servers i keep getting an error message that says a non-blocking socket operation could not be completed immediately i also see a socket could not complete

[Freeciv-Dev] (PR#34422) [Request] Fine grained control which unreachable units unit can attack

2008-08-08 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34422 [EMAIL PROTECTED] - Fri Aug 08 21:03:52 2008]: 2007/1/24 Marko Lindqvist: Currently AttackAny unit can attack any Unreachable units. However, if reasons for unreachability differ between units, it makes no sense that same

[Freeciv-Dev] (PR#40327) My units in enemy city

2008-08-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40327 Committed to S2_2 (r15104) and trunk (r15105). This fixes the city ownership problem at least, but there still seem to be problems with city workers. I'll start another ticket for that.

[Freeciv-Dev] (PR#40419) City workers broken after city capture

2008-08-07 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40419 When an enemy city is captured, tiles outside your immediate border cannot be worked. If the city was working a tile outside its previous owner's border before it was captured, when it is transferred to you the city worker becomes

[Freeciv-Dev] (PR#40415) [Patch] Fix incorrect use of strlen in strncmp

2008-08-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40415 Commited to S2_2 (r15097) and trunk (r15098). --- もう疲れた。寝る。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-08-06 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 Committed to S2_2 (r15100) and trunk (r15099). -- 丘の上に住んでいる村人が喜んだ。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40415) [Patch] Fix incorrect use of strlen in strncmp

2008-08-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40415 [EMAIL PROTECTED] - Sun Aug 03 21:13:54 2008]: Good catch. But why need strncmp at all? The string is always null-terminated, is it not? Then strcmp will work just fine. True, it is very unlikely that both pcity-name and

[Freeciv-Dev] (PR#40408) [Patch] Updating problem in trunk when capturing enemy cities

2008-08-03 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408 [nicorwadh - Sun Aug 03 21:35:49 2008]: [EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]: Depending on the order of packets being correct is, in general, very bad. Each packet should be independent. I agree on that so it is

[Freeciv-Dev] (PR#40382) Bug for Freeciv

2008-08-02 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40382 [book - Sat Jul 26 19:33:06 2008]: [EMAIL PROTECTED] - Sat Jul 26 02:02:16 2008]: [book - Sat Jul 19 16:22:16 2008]: [EMAIL PROTECTED] - Fri Jul 18 23:31:07 2008]: This transaction appears to have no content

[Freeciv-Dev] (PR#40327) My units in enemy city

2008-07-31 Thread Madeline Book
5daaa2af22eca2e95300f5d0c079ff95c188ef71 Mon Sep 17 00:00:00 2001 From: Madeline Book [EMAIL PROTECTED] Date: Thu, 31 Jul 2008 19:14:19 -0400 Subject: [PATCH] Do not use tile_owner in city info packet handlers. - Check changes in city owner using city_owner(pcity) rather than against tile_owner(ptile). - Remove calls

[Freeciv-Dev] (PR#40221) Patch: Curved Connectors on tech tree

2008-07-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221 Committed to S2_2 (r15074) and trunk (r15072). -- かっこいい名前を持つことは大事である。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40373) isotrident fortress background image too high?

2008-07-28 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373 Committed to S2_2 (r15075) and trunk (r15073). -- 地震にも耐えることは私が保証します! ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] borders and fog of war

2008-07-28 Thread Madeline Book
On 7/26/08, Per Inge Mathisen [EMAIL PROTECTED] wrote: 2008/7/25 Madeline Book [EMAIL PROTECTED]: There was a suggestion some years(?) ago that players should have full vision inside their borders, to offset such information leakage. I think that is a reasonable idea

Re: [Freeciv-Dev] borders and fog of war

2008-07-25 Thread Madeline Book
On 7/25/08, Daniel Markstedt [EMAIL PROTECTED] wrote: On Fri, 25 Jul 2008 19:02:47 +0900, Per Inge Mathisen [EMAIL PROTECTED] wrote: On Thu, Jul 24, 2008 at 6:34 PM, Madeline Book [EMAIL PROTECTED] wrote: I disagree with this game rule, it is not good for gameplay. The reason being

[Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 [per - Thu Jul 24 12:14:28 2008]: On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: This also brings the concept of client sied invisible cities. These are cities client knows to exist, because it has

[Freeciv-Dev] (PR#40399) Timeout change does not take effect immediately :(

2008-07-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40399 While testing I found to my horror that that timeout setting behaviour has been changed in 2.1+ to only take effect after the turn changes. This is very very bad for multiplayer games, since often a turn needs to be extended immediately

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-07-23 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213 Committed to S2_2 (r15038) and trunk (r15039). -- コンパイルしながら、この文章を考え出す。 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40380) [Editor] Military base tool

2008-07-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40380 Committed to S2_2 (r15009) and trunk (r15011). --- 犯人め!処罰してやるううっ ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#40386) [Patch] overview border layers not on ocean tiles

2008-07-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386 [book - Mon Jul 21 02:14:36 2008]: ... Ugh sorry for the dupe... lost patience with RT's responsiveness and forgot to change the page to the ticket display after posting my first reply. :(

[Freeciv-Dev] (PR#40386) [Patch] overview border layers not on ocean tiles

2008-07-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386 [EMAIL PROTECTED] - Sun Jul 20 12:07:54 2008]: If you play a lot with islands (especially with the 1x1 tiny_isles option activated) the overview map tend to look a little bit ugly with borders on, since ocean tiles are marked

[Freeciv-Dev] (PR#40267) [editor] icons

2008-07-21 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40267 Replaced my icon set by Pep's in S2_2 (r15010) and trunk (r15012). --- 俺の所為じゃない!時空がめちゃめちゃになったんだよ。 ___ Freeciv-dev mailing

[Freeciv-Dev] (PR#40386) [Patch] overview border layers not on ocean tiles

2008-07-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386 [EMAIL PROTECTED] - Sun Jul 20 12:07:54 2008]: If you play a lot with islands (especially with the 1x1 tiny_isles option activated) the overview map tend to look a little bit ugly with borders on, since ocean tiles are marked

[Freeciv-Dev] (PR#40213) No way to turn worker display from main map

2008-07-20 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213 [EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03] Since there hasn't been done anything here for a month I assumed that this would be an ideal training ground for newbies. ;) It was very low on my list of things to do, despite the

[Freeciv-Dev] (PR#40373) isotrident fortress background image too high?

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373 Fixed cities.png for isotrident attached (fortress background image moved down to coincide with foreground). -- 蛮人が悲しくなります。 inline:

[Freeciv-Dev] (PR#40368) S2_2/trunk unused resource definitions in data/civ1/terrain.ruleset ?

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368 [EMAIL PROTECTED] - Wed Jul 09 02:01:59 2008]: Madeline Book wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368 What is the purpose of having resources defined in the civ1 terrain ruleset, but with 'name

[Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 When a city is built on a hill it is supposed to get 2 food from the tile it is built on, but for some strange reason in S2_2/trunk this is now only 1 food. --

[Freeciv-Dev] (PR#40365) [Patch] Restore civ2/2.0.x resource conversion rules

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365 Actually I don't like the way the tier field is obtained at the client side. It is brittle in that it assumes that terrains are sent in the same order as the server reads them from the ruleset. In other words, the protocol is not

[Freeciv-Dev] (PR#40221) Patch: Curved Connectors on tech tree

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221 Updated patch for S2_1 and S2_2/trunk. I also change a few things: - Renamed canvas_put_bezier_line to canvas_put_curved_line. - Fixed some formatting and removed purely whitespace changes. - Removed body duplication of canvas_put_line

[Freeciv-Dev] (PR#40382) Bug for Freeciv

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40382 [EMAIL PROTECTED] - Fri Jul 18 23:31:07 2008]: This transaction appears to have no content Bug: When the wonder Darwin's voyage is built, nothing happens - the production keeps going and each turn, it just says that it'll be

[Freeciv-Dev] (PR#40383) Hills are supposed to give 2 food for city tiles not 1

2008-07-19 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383 [EMAIL PROTECTED] - Sat Jul 19 19:54:51 2008]: Probably to do with the way auto-improvements were changed in handling. City squares automatically get irrigation. Hill + irrigation = 2 food. Of course you can mine the hill too,

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