You should send bug reports to the address in the top left image on
the bugs.freeciv.org page. That way they will be automatically added
to the bug tracker. Anyway, I have added your report myself; it is
under ticket 40530 (http://bugs.freeciv.org/Ticket/Display.html?id=40530).
Use the guest login
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40528
In the terrain.ruleset file in the default ruleset the lake
terrain type has the field property_ocean_depth = 0. Now when
the ruleset is loaded, terrain types that do not specify this
field have the value also set to zero, so the lake
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517
[EMAIL PROTECTED] - Fri Oct 10 19:37:34 2008]:
On Thu, 9 Oct 2008 Madeline Book wrote:
The missing '\0' at the end of base_buf seems to be the main
bug;
No, all chars after strlen(order_list)-1 aren't processed. So
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40515
[EMAIL PROTECTED] - Tue Oct 07 01:59:00 2008]:
2008/10/5 Christian Prochaska:
The problem is that send_chat_printf() cuts the /load message
(and any other message) after 50 characters, so the path gets
trunkated.
We should
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40521
[book - Wed Oct 08 23:41:41 2008]:
[EMAIL PROTECTED] - Wed Oct 08 01:41:10 2008]:
Build city, go to worklist tab, check show future targets, add
something you can't build. Wait for the first (buildable) item to be
built, or
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40523
[chrisk - Fri Oct 10 22:06:17 2008]:
something's wrong with map generation in SVN 11 OCT 2008 23:30
CEST 2.1.99 GTK2
This is 40453, and affects S2_1 as well. Since Marko has more fun
things to do at the moment (:D) I'll try to fix
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466
Improved some formatting and fixed some calls to avoid the
missing format string warning in 40504.
---
殺意がなくなりました。どういう意味ですか?
diff --git a/server/report.c
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40481
[book - Sat Sep 06 00:13:04 2008]:
For some reason that is not apparent to me the aifill
function does nothing when the aifill amount is zero.
This is changed to allow setting aifill=0 and thus
removing all filled-in AIs.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40516
It is possible to crash the client if a user detaches or
observes then clicks on the Take Player button, selects
a nation, and presses Ok. Attached patch fixes this for
S2_1.
The S2_2/trunk version also fixes the conditions for picking
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40512
Attached patch greatly expands tooltips and fixes a few
that were not being shown because their widget needed to
be in an event box.
Also, widget layout was improved in the property editor,
and the close button was moved to the tab
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40513
If a user tries to set a player's nation to one already assigned
to a different player via the property editor, then an assertion
fails in the server. Attached patch fixes this by disallowing
setting of already assigned nations on the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40511
Attached patch improves the property name filter (previously
called quick find) for property pages in the property editor.
Improvements:
- The filter string can contain |, and ! to indicate logical
OR, AND, and NOT respectively.
-
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40119
[EMAIL PROTECTED] - Sat Mar 01 13:02:02 2008]:
In the Gtk2 client, if the Airlift/Goto dialog is resized vertically,
you don't actually get to see any more cities; the extra space is used
for padding.
The attached trivial patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40508
[EMAIL PROTECTED] - Tue Sep 30 20:10:01 2008]:
No objection from here.
I spent a fair chunk of time comparing diffs from 2.2 and trunk to see
if the development branch had any patches that were missing from 2.2.
I found a few
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21794
[kauf - Tue Oct 10 03:07:57 2006]:
On Sat, Oct 07, 2006 at 05:50:58PM -0700, book wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21794
A must for any server admin.
Changes:
- All chat messages (public,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40463
[EMAIL PROTECTED] - Wed Aug 27 09:40:39 2008]:
Hello!
How can I register at bugs.freeciv.org? Registration on
freeciv.wikia.com doesn't works.
Registering in wikia will only allow you to edit articles
under the name that you
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40450
[EMAIL PROTECTED] - Tue Aug 19 15:03:19 2008]:
It seems the Scientists and Taxmen do not place workmen on any city
tiles when a city grows to the next size (size 1 to 2...); whereas if
Entertainer is set, it seems to put a worker
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40505
Thanks for bringing this to attention. The government
help text buffer was being truncated by a bug that was
introduced in revision 14233 (tickets 40012, 40013)[1].
The attached patch is a minimal fix for the problem, and
also fixes the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40500
Attached patch moves the unit and special3 (fortress
foreground) layers under the fog layer, the restrictions
being that the unit layer has to be before special3,
special3 before fog, and city2 after fog.
The unit layer can be drawn
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40499
Attached patch pops-down (i.e. hides) the property editor
when the client receives notification from the server that
edit mode is no longer in effect.
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39646
As far as I can tell this is fixed now. If you can still
get wrong behaviour, detail the exact operations you used
to reproduce it, re-open the ticket, and I'll try to fix it.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40503
[EMAIL PROTECTED] - Sun Sep 21 19:59:45 2008]:
Hi,
In current SVN trunk, it is impossible to build a trierme with gen 3.
The production alternative never becomes available. This isn't a
problem with the other generators.
I have
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40487
Here is my port of the allies-only button warclient feature for
S2_1 and later. It has some improvements over the warclient
version, namely that for local games (i.e. games on a forked
server) the feature is hidden, and much improved
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40487
Alright, obviously attaching via Jumbo doesn't do what
I expect. Let's see if this will work. :)
---
この野郎!
client/gui-gtk-2.0/chatline.c | 60
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40495
I can confirm that by modifying the client source
(i.e. changing can_intel_with_player to always return
TRUE) a player could access information not normally
available (the other players' gold amounts and
governments, even without
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40495
[EMAIL PROTECTED] - Fri Sep 19 00:39:59 2008]:
This is a significant bug and should be backported, possibly even back
to 2.0.
Ok, though this porting business is starting to get on my nerves,
what with the 4 freeciv, 2 warclient,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40490
[EMAIL PROTECTED] - Wed Sep 17 09:06:09 2008]:
Maho just told me that there is something like that ready in 2.0
server. So i can only ask to upgrade it to 2.1 if it is not ready
yet :)
There is my offline messaging patch for
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465
Version 1 (simply removing the autotoggle) committed to
S2_1 (r15207), S2_2 (r15208) and trunk (r15209).
--
宇宙の最後の存在になるまで進化して繁殖する
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40483
Committed to S2_2 (r15210) and trunk (r15211).
---
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466
Version 2 disallows non-hack connections from setting
the timeout to less than 30 at any time.
This is achieved by adding a 'struct connection' parameter
to each of the setting validate callback definitions.
The access level of the set
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453
I'm still randomly getting the assertion failure in
latest svn in S2_1 (r15204) and S2_2 (r15205). :(
Maybe the previous patch made it a little less likely,
but it is still happening enough to be annoying (that
is, everyday during
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40488
[EMAIL PROTECTED] - Sun Sep 14 18:21:36 2008]:
info table after pressing middle mouse button, if possible it
should be added asap
What exactly do you want to have in the info popup? Refresh
my memory on the extra stuff that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40480
Committed to S2_1 (r15204), S2_2 (r15205) and trunk (r15206).
---
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40464
You email client is sending your messages as attached
html, which is rather annoying to read in RT. It appears
as a file attachement and all that is visible in the
body is:
[EMAIL PROTECTED] - Thu Sep 11 07:56:29 2008]:
This
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465
A second idea for dealing with autotoggle: have the client
send autotoggle=0 after the take command when the game is
loaded. This would then avoid the situation where a player
loads a game, chooses an AI player, and then wonders why
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40477
[book - Wed Sep 03 19:29:29 2008]:
Some leftover code was preventing a global observer
from accessing the property editor for players.
Attached patch removes this restriction.
Committed to S2_2 (r15202) and trunk (r15203).
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
[book - Thu Sep 04 02:39:17 2008]:
[nicorwadh - Fri Aug 29 00:20:14 2008]:
Attached patch incorporates the previous patches of
this ticket and adds an extra checkbox entry to the map
options dialog for this option.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40483
Patch implements the game object type and one of its
editable properties, 'year', in the property editor system.
There are also two changes outside the editor code; the
first is a call to update_info_label() in handle_game_info
in the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40479
The connection list in the pregame page does not
remove the '*' after a player's name when their
command level changes from 'hack' to something
less.
---
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40480
Both the aifill and autotoggle setting were using the setting
value validation callbacks to perform side-effects, contrary
to the expected behaviour of these callbacks in the body
of the set_command function. That is to say, they would
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40481
Attached patch addresses two issues with the aifill
setting.
For some reason that is not apparent to me the aifill
function does nothing when the aifill amount is zero.
This is changed to allow setting aifill=0 and thus
removing all
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40477
Some leftover code was preventing a global observer
from accessing the property editor for players.
Attached patch removes this restriction.
--
居直れっ!!
diff --git
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444
Version 4 committed to S2_2 (r15191) and trunk (r15192).
--
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).
Am Sonntag, 24. August 2008 20:33:06 schrieb Madeline Book:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
Maybe there is a list of shortcuts
mandatory for all clients available in the documentation?
None that I know of. It would be a good idea to create such
a page
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40475
Numerous users and server operators have complained in
the forums about the awkward command level/voting
behaviour in 2.1:
http://forum.freeciv.org/viewtopic.php?t=5566
http://forum.freeciv.org/viewtopic.php?t=5539
My own experience
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444
[EMAIL PROTECTED] - Thu Aug 28 01:31:34 2008]:
2008/8/28 Madeline Book:
Version 3 remains compatible with pre 2.2 savegames by
checking for the presence of the old settings in the
secfile.
It's generally not a good idea
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40464
[EMAIL PROTECTED] - Wed Aug 27 16:45:52 2008]:
I've spent a week (starting Aug 20) with a checkout copy of
Freeciv SVN 2.2.99, compiled it for GTK on Linux and I've
been collecting notes on what I've discovered. I've even
got a
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465
Patch removes the hardcoded sending of set autotoggle 1
when the client loads a savegame. This appears to be a
constant source of grief for players when the server
toggles them to AI under unexpected (yet somehow common)
circumstances
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40466
As mentioned on the forums:
http://forum.freeciv.org/viewtopic.php?p=21251
Patch prevents setting timeout values greater than
zero but less than 30 seconds, preventing abuse
due to e.g. timeout=1.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40460
[EMAIL PROTECTED] - Mon Aug 25 17:49:20 2008]:
Hello!
I get this compilation error when compiling Freeciv frmo trunk
with auth enabled:
[...]
An unfortunate name clash between mysql's and freeciv's
my_connect. Attached patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40455
[EMAIL PROTECTED] - Thu Aug 21 16:27:38 2008]:
If a user joins or disconnects, it closes the pick nation dialog in
2.1.6 gtk2 client.
I have confirmed this bug in S2_1, S2_2 and trunk. Attached
patch moves the call to
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40460
[EMAIL PROTECTED] - Mon Aug 25 20:42:24 2008]:
2008/8/25 Madeline Book:
Or the prefix my_ could be changed, perhaps to fc_ or
similar (there are unfortunately many freeciv support
functions that start with my_ :().
I would
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
[nicorwadh - Sun Aug 24 17:31:35 2008]:
Am Sonntag, 24. August 2008 02:06:30 schrieb Christian Prochaska:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
[book - Sa 23. Aug 2008, 23:51:51]:
Generally I think it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40447
[nicorwadh - Sat Aug 23 23:21:55 2008]:
D'oh, hit the send button accidantely prematurely in previous mail...
why do
they have to make it next to the attach file button? ;)
Wanted to note that in order to keep the compatibility
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40456
[EMAIL PROTECTED] - Thu Aug 21 16:28:29 2008]:
It forces the re-selection of Ready to all players whenever a
setting in pregame is changed, or a player joins, or a player
disconnects in 2.1.6.
Incidentally, because this seems like
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449
[EMAIL PROTECTED] - Thu Aug 21 01:48:24 2008]:
gtk2 on both windows and linux.
Try changing options using More Game Options, then changing from the
server that same option, and disconnect and reconnect the client. Of
course,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40446
[EMAIL PROTECTED] - Sun Aug 17 16:01:37 2008]:
It would be more flexible, if rather than saying /load path-to-file,
that another option is given, to allow to browse to the file, if the
user has hack permissions.
The idea is an
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40449
[EMAIL PROTECTED] - Tue Aug 19 00:32:04 2008]:
It seems there is a client-side bug, when connecting to some server on
the network. Upon connecting to a server, it auto-changes settings
according to a preset autoset set of
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40442
[book - Fri Aug 15 23:14:25 2008]:
Attached patch improves the unit tool under erase
mode to erase only units of the selected unit type
(value erase) belonging to the current 'applied
player' a number of times equal to the value
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40448
[EMAIL PROTECTED] - Sun Aug 17 18:22:26 2008]:
While the vote command enables a user to vote, it does not pass or
reject the resolution after any number of turns.
I can confirm that contrary to the output of /help vote,
votes that
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40444
[EMAIL PROTECTED] - Sat Aug 16 23:48:11 2008]:
It makes sense that simultaneous phases be provided with an option to
have team members simulate their turns at the same time. At
present, this is not an option, even when
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40451
[EMAIL PROTECTED] - Tue Aug 19 16:57:50 2008]:
[duplicate ticket]
Be careful not to refresh the page that loads after you
submit a new ticket, or (for some browsers) it will send
your previous request again and make a duplicate. ;(
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40453
Testing on S2_2 I get randomly occuring assertion failures
whenever I start a new game (5 players, all default settings):
1: The server appears to have gotten into an infinite loop in the
allocation of starting positions.
Maybe the
/citybar.spec b/data/misc/citybar.spec
index 229789a..e0dd114 100644
--- a/data/misc/citybar.spec
+++ b/data/misc/citybar.spec
@@ -8,6 +8,7 @@ options = +spec3
artists =
Freim ...
+ Madeline Book [EMAIL PROTECTED] (citybar.trade)
[file]
@@ -25,6 +26,7 @@ tiles = { row, column, tag
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40442
Attached patch improves the unit tool under erase
mode to erase only units of the selected unit type
(value erase) belonging to the current 'applied
player' a number of times equal to the value of
the 'count' parameter.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40420
[book - Wed Aug 13 20:40:57 2008]:
[EMAIL PROTECTED] - Sat Aug 09 23:00:44 2008]:
Or it could bring the dead player back to life...could be desirable
for scenario editing but is a bit more work to code I'm sure.
As far as
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40420
[EMAIL PROTECTED] - Sat Aug 09 23:00:44 2008]:
Or it could bring the dead player back to life...could be desirable
for scenario editing but is a bit more work to code I'm sure.
As far as I can see, all that is needed is to set
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40437
Patch adds 5 read-only tile properties: x, y, nat_x, nat_y,
and continent. Illustrates the best case of code duplication
elimination using the property editor framework. :)
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40375
Committed to S2_2 (r15125) and trunk (r15126).
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40407
[nicorwadh - Sun Aug 10 21:28:18 2008]:
Attached patch is one way of how this feature
could be implemented in current trunk version. I
created two new options in the game for this:
one on the server side called seecitydefender,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40428
[EMAIL PROTECTED] - Tue Aug 12 00:20:05 2008]:
When i try to find any servers i keep getting an error
message that says a non-blocking socket operation could
not be completed immediately i also see a socket could
not complete
URL: http://bugs.freeciv.org/Ticket/Display.html?id=34422
[EMAIL PROTECTED] - Fri Aug 08 21:03:52 2008]:
2007/1/24 Marko Lindqvist:
Currently AttackAny unit can attack any Unreachable units.
However, if reasons for unreachability differ between units, it
makes no sense that same
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40327
Committed to S2_2 (r15104) and trunk (r15105).
This fixes the city ownership problem at least, but
there still seem to be problems with city workers.
I'll start another ticket for that.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40419
When an enemy city is captured, tiles outside your
immediate border cannot be worked. If the city was
working a tile outside its previous owner's border
before it was captured, when it is transferred to
you the city worker becomes
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40415
Commited to S2_2 (r15097) and trunk (r15098).
---
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383
Committed to S2_2 (r15100) and trunk (r15099).
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40415
[EMAIL PROTECTED] - Sun Aug 03 21:13:54 2008]:
Good catch. But why need strncmp at all? The string is always
null-terminated, is it not? Then strcmp will work just fine.
True, it is very unlikely that both pcity-name and
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40408
[nicorwadh - Sun Aug 03 21:35:49 2008]:
[EMAIL PROTECTED] - So 27. Jul 2008, 17:10:31]:
Depending on the order of packets being correct is, in general, very
bad. Each packet should be independent.
I agree on that so it is
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40382
[book - Sat Jul 26 19:33:06 2008]:
[EMAIL PROTECTED] - Sat Jul 26 02:02:16 2008]:
[book - Sat Jul 19 16:22:16 2008]:
[EMAIL PROTECTED] - Fri Jul 18 23:31:07 2008]:
This transaction appears to have no content
5daaa2af22eca2e95300f5d0c079ff95c188ef71 Mon Sep 17 00:00:00 2001
From: Madeline Book [EMAIL PROTECTED]
Date: Thu, 31 Jul 2008 19:14:19 -0400
Subject: [PATCH] Do not use tile_owner in city info packet handlers.
- Check changes in city owner using city_owner(pcity)
rather than against tile_owner(ptile).
- Remove calls
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221
Committed to S2_2 (r15074) and trunk (r15072).
--
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373
Committed to S2_2 (r15075) and trunk (r15073).
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On 7/26/08, Per Inge Mathisen [EMAIL PROTECTED] wrote:
2008/7/25 Madeline Book [EMAIL PROTECTED]:
There was a suggestion some years(?) ago that players should have full
vision inside their borders, to offset such information leakage. I
think that is a reasonable idea
On 7/25/08, Daniel Markstedt [EMAIL PROTECTED] wrote:
On Fri, 25 Jul 2008 19:02:47 +0900, Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On Thu, Jul 24, 2008 at 6:34 PM, Madeline Book [EMAIL PROTECTED]
wrote:
I disagree with this game rule, it is not good for gameplay.
The reason being
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
[per - Thu Jul 24 12:14:28 2008]:
On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist [EMAIL PROTECTED]
wrote:
This also brings the concept of client sied invisible cities.
These are cities client knows to exist, because it has
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40399
While testing I found to my horror that that timeout
setting behaviour has been changed in 2.1+ to only
take effect after the turn changes. This is very very
bad for multiplayer games, since often a turn needs
to be extended immediately
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213
Committed to S2_2 (r15038) and trunk (r15039).
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40380
Committed to S2_2 (r15009) and trunk (r15011).
---
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386
[book - Mon Jul 21 02:14:36 2008]:
...
Ugh sorry for the dupe... lost patience with RT's responsiveness
and forgot to change the page to the ticket display after posting
my first reply. :(
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386
[EMAIL PROTECTED] - Sun Jul 20 12:07:54 2008]:
If you play a lot with islands (especially
with the 1x1 tiny_isles option activated) the
overview map tend to look a little bit ugly
with borders on, since ocean tiles are marked
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40267
Replaced my icon set by Pep's in S2_2 (r15010) and trunk (r15012).
---
俺の所為じゃない!時空がめちゃめちゃになったんだよ。
___
Freeciv-dev mailing
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40386
[EMAIL PROTECTED] - Sun Jul 20 12:07:54 2008]:
If you play a lot with islands (especially
with the 1x1 tiny_isles option activated) the
overview map tend to look a little bit ugly
with borders on, since ocean tiles are marked
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40213
[EMAIL PROTECTED] - So 20. Jul 2008, 18:15:03]
Since there hasn't been done anything here
for a month I assumed that this would be an
ideal training ground for newbies. ;)
It was very low on my list of things to do, despite
the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40373
Fixed cities.png for isotrident attached (fortress background
image moved down to coincide with foreground).
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蛮人が悲しくなります。
inline:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368
[EMAIL PROTECTED] - Wed Jul 09 02:01:59 2008]:
Madeline Book wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40368
What is the purpose of having resources defined in the
civ1 terrain ruleset, but with 'name
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383
When a city is built on a hill it is supposed to get 2 food
from the tile it is built on, but for some strange reason
in S2_2/trunk this is now only 1 food.
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40365
Actually I don't like the way the tier field is obtained
at the client side. It is brittle in that it assumes that
terrains are sent in the same order as the server reads
them from the ruleset. In other words, the protocol is
not
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40221
Updated patch for S2_1 and S2_2/trunk.
I also change a few things:
- Renamed canvas_put_bezier_line to canvas_put_curved_line.
- Fixed some formatting and removed purely whitespace changes.
- Removed body duplication of canvas_put_line
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40382
[EMAIL PROTECTED] - Fri Jul 18 23:31:07 2008]:
This transaction appears to have no content
Bug: When the wonder Darwin's voyage is built, nothing happens
- the production keeps going and each turn, it just says that
it'll be
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40383
[EMAIL PROTECTED] - Sat Jul 19 19:54:51 2008]:
Probably to do with the way auto-improvements were changed
in handling.
City squares automatically get irrigation. Hill + irrigation = 2
food. Of course you can mine the hill too,
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