It says when the cheat file has been generated.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 13, 2009 1:15 AM
Subject: [Audyssey] Treasure Hunt Cheat Codes
Hi all,
As I just registered the
Hi Thomas,
I too like the new voice and that it speeds up game production is another
plus.
I think people have gotten used to the Heather voice and hearing someone
else in her place feel a sense of loss.
If that is the case how about making Heather the voice of the Amazons?
smiles,
Phil
-
Hi Thomas,
Another idea came to mind.
As you have the files in both voices how about putting both sets in the
game.
Under setup you could have a voice choice setting.
Each Karen voice file could start with k- and each heather could start with
h-
Then have a function that would add k- or h- to
Maybe there could be a pool of oil in the same room you could dip your sword
in and light it on fire, thus achieving head chopping and kneck seering
at the same time, pluss, flaming swords are just cool!
Beware the grue!
Dark.
- Original Message -
From: Bryan Peterson
hello Tom.
While this does make infinite amounts of sense, my only concern is you
yourself.
You mentioned wanting to get Mota out of your hair and work on other
projects, which is quite understandable given the multiple shinanigans
you've had with the game.
While I certainly
Hi Dark,
Almost exactly how I feel-in my opinion Thomas, you might aought get the 1.0
out there, and if and when you port the Genesis Engine over to C++, you
could use that for the 2.0 upgrade.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org
Exactly, and I've never gotten thatanouncement, even when I killed exactly
200 guards and closed the game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kevin Weispfennig
Sent: Sunday, December 13, 2009 3:22 AM
In that case, I say you keep the wav files as they are.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Saturday, December 12, 2009 10:59 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey]
wav files for the win
-Mensagem original-
De: Hayden Presley hdpres...@hotmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Domingo, 13 de Dezembro de 2009 08:41
Assunto: Re: [Audyssey] the switching of the voice in MOTA beta 10
In that case, I say you keep the wav files
Hi Thomas,
You know adding the sapi5 support would be the easy part of speech. It is
using wave files that takes so much programming. For Basic it could be as easy
as
if sapi = true then
say StuffToSay variable
else
do the wave file speech stuff
end if
I actually have two say sub routines.
Hi,
I think you have to enter the first code before the cheat counter starts
ticking. It's been some time since I've looked at the code but I have a
feeling that's probably the issue. Either way, once you enter the code, all
the cheat codes are the same so you can ask someone who has the
I agree dark.
Thomas has done a good job and as long as his part of the game is as bug
free as he can get it, I think he should release mota and give out
registration keys. This will take a lot of the pressure off him that has
been building up for a while. It still makes sense to change the
What code are you talking about, and what is the cheat counter?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Munawar Bijani
Sent: Sunday, December 13, 2009 10:43 AM
To: Gamers Discussion list
Subject: Re:
hi can someone send me the mota announcement offlist as my email has
been down
thanks will
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Hi Tom,
Converting your code to C++ could take even longer than a few months. While
C#.NET is a C-style language, there are a lot of things you will do in C++
that you will not do in .NET. While it's entirely possible to convert your
code, it's not just a matter of hitting convert. Even from
Hi,
As Liam stated in an earlier post, people will crack games no matter what.
Even if it's in C++, it's not uncrackable.
--
From: Willem dwill...@gmail.com
Sent: Sunday, December 13, 2009 11:44 AM
To: Gamers Discussion list gamers@audyssey.org
Hi Hayden,
Actually, as of the current development test build only the sword can
slay enemy bosses. So the only way to slay the hydra in the game is to
use the enchanted sword. As it happens the hydra is underwater so a gun
wouldn't really work their anyway.
*Smile*
---
Gamers mailing list
Hi Hayden,
Only Giftenum. That's the only game I have from XL Studios.
Hayden Presley wrote:
Speaking of putting games up on your site, do you have plans to put the
XLStudios games up there as well?
Best Regards,
Hayden
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Hi Rich,
HmmmHave to say I haven't heard or experienced anything this strange
before. I'll check it out though and see if I can duplicate the problem.
Richard Sherman wrote:
Hi,
I noticed something kind of strange happens when encountering a wolf. It
only happens when I fight the wolf
Hi Hayden,
Ummm...Not sure why you think Kerberos sounds wrong. I just checked the
sounds menu and karen says the name correctly. The way it is suppose to
be pronounced.
Hayden Presley wrote:
Come Charles, do you really dislike that voice that much? The one thing I
think needs work is the
Hi.
Someone on the audiogames.net forum is asking where to download dark destroyer.
I pointed him to the usa games site, but he's said the file isn't there.
Checking myself, i find that it isn't.
While I know Tom has the pb games on his server, is there any chance the links
could
Hi Jim,
Yeah, but if I go ahead and put in Sapi support I'm not going to use wav
files any more for speech. That's just too much work supporting both.
Keep in mind here I'm preparing to convert my code to C++ and while I am
at it I could go ahead and rewrite the speech functions to use Sapi
Hi Dark,
The link for the PB Games is
http://www.usagamesinteractive.com/downloads/pb-games/
As for putting them on the free games page I fully intend to as soon as
I can. The problem is, as usual, a question of time. I'm always so busy
with this, that, and the other thing the web site gets put
Speaking of saying that word correctly, I'll bet that Eloquence does not?
Should it be something like sir ber ose?
---
In God we trust!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 13, 2009 8:33 AM
...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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signature database 4683 (20091213) __
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No Eloquence doesn't pronounce it correctly.
Best Regards,
Haydenkerbaros
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Sunday, December 13, 2009 5:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] thrown
Hmmm...hard to explain, but it sounds like the second e is pronounced
incorrectly. Oh well, it's fine.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 13, 2009 12:33 PM
To:
Hi Thomas,
I actually have the setup files for the other two if you want to put all
three on your site. Don't know how to get them to you though-I haven't quite
got sendspace to work yet, and I do think they are a bit big for eMail
attatchment.
Best Regards,
Hayden
-Original Message-
Cool.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, December 13, 2009 12:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] ending bosses in games
Hi Hayden,
Actually, as of the current development
and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
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Hi Dark,
Oh, I certainly do realize that. I think the major question is weather I
should do the conversion now or later. If I do it later I'm only
delaying what I plan to do anyway. I've already decided to rewrite the
Genesis Engine in C++ for all of my future FPS and side-scroller
projects.
Hello everyone,
I am looking for either of the Lone Wolf sound packs mentioned on
audiogames.net. However, neither of the links listed on the mods page appear
to work. Does anyone know where I can obtain either pack?
Thanks,
Ryan
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Thanks Tom, and sorry about the hastle.
I understand your busy, and that web site maintainence might not be high on
your priorities list.
as far as old game download links go though, perhaps once they are coppied
onto the respective audio game pages, that will at least make that situation
Well if it's something you invisage in the future anyway, then fair
enough.
I'm just conscious that more mota complications probably aren't what you
want right now.
I can however distinctly see the point if you want to completely phase net
out of everything.
Beware the grue!
Dark.
Hi Ryan.
Tom has done a pretty amazing soundpack for the game taking from both the
previous ones.
I hope Thom won't mind me poking around in his downloads directory, which he
provided me the link fore, but you can download the soundpack from
Hi Phil,
Well, what I'm thinking of doing is what Playing in the Dark did with
Topspeed. I can put up different voices or language packs as they become
available so people can use whatever voice or language they want.
Phil Vlasak wrote:
Hi Thomas,
Another idea came to mind.
As you have the
Hi Willem,
No software product is 100% secure, but the .NET languages have a
serious security flaw that can be exploited if not handled by the
developer. Yeah, there are tools to make a .NET application more secure,
but still the fact this security issue exists at all isn't helpful, and
costs
database 4683 (20091213) __
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And a good one it is, too.
---
In God we trust!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 13, 2009 9:41 AM
Subject: Re: [Audyssey] Lone Wolf Sound Pack
Hi Ryan.
Tom has done a pretty amazing soundpack for the
Hi Munawar,
Thanks for the advice. Yeah, i know a conversion from C# .NET to C++
isn't quite as easy as I made it sound in my e-mail, but I've got a
fairly good idea of what needs to be done to speed up that conversion
process. Once I take care of the C++ specific stuff like the sound
Hi Ryan,
Sure can. My LW sound pack can be gotten at
http://www.usagamesinteractive.com/downloads/gma-games/
HTH
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Got it. Thanks for the link.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, December 13, 2009 1:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Lone Wolf Sound Pack
Hi Ryan.
Tom has done a pretty
Hi Thomas,
I just meant that if you already have the wave file speech stuff done, it would
be very easy to add the sapi5 speech.
BFN
- Original Message -
Hi Jim,
Yeah, but if I go ahead and put in Sapi support I'm not going to use wav
files any more for speech. That's just too much
Hi,
Agreed. It's sad because when .NET was first released it looked so
promising, but I think the main factor the market will end up moving away
from it is the same reason people don't favor Java: it's not native code
and can be decompiled using Reflector or Microsoft's own ILDisassembler
Hi,
Ah, that is the million dollar question isn't it? I ask myself that
question all the time. I guess the best answer is I'm a believer in the
Paradoxical Commandments. Kent M. Keith once said, if you give the
world your best you'll get kicked in the teeth. Give the world your best
anyway.
Hi Charles,
No, Eloquence gets it way wrong. It is suppose to be a hard c like the
letter k and not a soft c like the letter s. If you were to say it
correctly it would be ker-ber-us. People who haven't had classic
literature in school or college often make this mistake.
HTH
Charles Rivard
I agree with this as well. no need for thomas to do so much extra work.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 13, 2009 9:37 AM
Subject: Re: [Audyssey] Important MOTA Announcement
Hi
I have thought about it a bit more and i still think wave files will do the
job. If anyone doesnt like the voice or cant follow the language quickly, they
can just make new voice files.
-original message-
Subject: Re: [Audyssey] the switching of the voice in MOTA beta 10
From: Thomas Ward
Well Thomas would have to leave the sound files unencripted which can be a
recipe for a lot of trouble with people stealing his sounds and things like
that. At least with Sapi they can use their own voices, but then you have
the problem of some people's broken Sapis. And while the number seems
Hi Munawar,
Yes, all too true. Back around 2002/2003 when I began learning .NET it
clearly seamed to be the way to go. The way of the future and all that.
The early .NET books on VB .NET and C# .NET praised .NET as some great
and wonderful API which in many ways it was. However, after you have
Hello, dear audyssey members,
I am sending everyone this e-mail to let you guys know taht I now
officially represent blind games brazil on this list.
What do we do? we translate free games to portuguese. some game games
already translated were dark destroyer, super egg hunt, tarzan junior,
top
yeah some sapis get broken.
I have broken mine and repaired it but unless you want to reformat or muck
about which is what I eventually did I wouldn't recomend doing anything bar
formatting.
although sapi doesn't really break unless you mangle something, hmph.
At 12:28 p.m. 14/12/2009, you
Problem is it can be quite easy for an average computer schmoe to
accidentally break something without even being aware of it until the next
time they try to run a program dependent on the broken component. I myself
have done this more times than I care to remember.
Homer: Hey, uh, could you
Hi All,
Does anyone know where to find PKB Games?
Best Regards,
Hayden
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Hi,
I had registered Superfootball recently, and it decides, heck, I don't want
to be registered anymore, let me unregister myself! How in the world do you
reregister the thing?
Best Regards,
Hayden
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You don't find pkb games, you become it.
Pkb games is a group which I'm part of, we make games in autoit.
If you are a programmer you can join us, write to Peter.
On 12/14/09, Hayden Presley hdpres...@hotmail.com wrote:
Hi All,
Does anyone know where to find PKB Games?
Best Regards,
Hayden
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