Re: [Audyssey] Something to try

2010-10-17 Thread Thomas Ward
Hi, Well, I'd imagine so. Generally I deal with full retail versions of Windows, but I'm sure the OEM versions of Windows that ship with a PC should have the System Tools setup on the disc as well. The only case I can think of where they would not be on the cd/dvd is the new OEM versions that are

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts keyboard, mouse, and joystick input. If I didn't need the GUI for the Windows look/feel I'd probably just run it from a command prompt. Grin. On 10/16/10, Phil Vlasak p...@pcsgames.net wrote:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Well, even though i don't actually use any drawing and rendering graphics with the game engine I still need to depend on the graphics libraries to draw a simple Window to the screen. Otherwise you would be playing the game in a Windows command prompt or a Linux terminal window. That would be

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
HiCharles, I doubt it. The only call the main loop makes to the graphics engine is the Display() method that just redraws or refreshes the state of the window once and a while. As I think this line of the code is the one causing the crash I've removed it from the main loop. Since we are dealing

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
what would happen if you did it that way, we don't need the window really as long as it appears as a task and not something else i have no issue with it. At 07:33 p.m. 17/10/2010, you wrote: Hi, Haha. Not going to happen. Basically, all I use SFML for is to create an empty window which accepts

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Fair enough. Was just curious, that's all. I know computers, just not the complete ins and outs. haha. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 10:45 PM Subject: Re: [Audyssey] MOTA

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
get rid of the stupid window I wouldn't care at all. I wouldn't care if it looked like a terminal. Hmmm if it is an issue with the graphics engine though that probably needs fixing. On that note if all you want is a window is there something generic you can use just for that? if not kill it as

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread clement chou
Actualy, I tend to agree.. I wouldn't have a problem wit that either. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:27 PM Subject: Re: [Audyssey] MOTA Good News/Bad News what would

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, But that would look a little odd to me. A powerful, awesome game, in a boring Commandline window? With probably status reports floating the way... Oh wait, you could turn them off. Never mind. I like the window as it is. Nice black background... Kevin - Original Message - From:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, I think the graphics engine is what makes my computer go literarely hot. The fan starts kicking in as if I were playing a super-high quality graphic and video video game. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hello, I am wondering... Just curious, what makes the arrow keys so non-responcive in the main menu? Not that I have a problem with it, which I don't, but I am just wondering as to why this is... Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip how about giving players a couple more shields when the game first starts? Also maybe a few more fortune fields in the Death world. You could also have the boss having a dying speach about how he'd get even with q-9 and the old I'll be back stuff, as at the moment he seems to die

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Yes i like those ideas Michael, especially getting those wolves, maybe the bares could trample them if hurt and enraged. - Original Message - From: Michael Feir michael.f...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] super egghunt

2010-10-17 Thread Lori Duncan
Hi Liam how's about another game in the series, super mouse hunt? This time you're looking for stuff but trying to avoide a crazy cat. - Original Message - From: Liam Erven liamer...@gmail.com To: weis...@googlemail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday,

Re: [Audyssey] super egghunt

2010-10-17 Thread Shane Lowe
I agree Have you seen the reasont scores? One guy got 700 Defenitly a score increase. - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:12 AM Subject: Re: [Audyssey] super egghunt

Re: [Audyssey] super dog bone hunt.

2010-10-17 Thread Shane Lowe
the game is free. Get it at www.pcsgames.net Shane - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 16, 2010 11:20 AM Subject: [Audyssey] super dog bone hunt. hey when i play this game it keep saying demo mode. but i

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hi Philip what about flying wasps which is they sting you take 25% strength away from you, these could also attack enemies though or get in their way. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:37 PM

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
What about super fast walking or running for a cheat? Also unlimmited shields and the normal invincible to monsters cheat. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 11:39 PM Subject: Re: [Audyssey] Q9

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
You start the game A ways forward there is a rope but nothing to swing over. There is a windy sound on forward and you need your torch on to open it. Once you go threw that there is a harpy you have to kill then some gold. After that you run in to something that I can't get past. Shane -

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Yes I like being able to jump for something over a pit. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Philip Bennefall' phi...@blastbay.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 12:33 AM Subject: Re: [Audyssey] Q9 upcoming

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
I'l try that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:41 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Can you give us a little more detail where you are such as

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
Hmmm I like the elliment of surprise and not knowing what you'll get. - Original Message - From: Michael Feir michael.f...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 3:39 AM Subject: Re: [Audyssey] Q9 upcoming patch Having different sounds

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
cwordenits - 741 Room 3 - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 2:41 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Can you give us a little more detail where you are

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
You have to beat the game befor you can get the cheets. THey will show up in c:\program files\q9 action game Hope this helps, Shane - Original Message - From: Ramy Moustafa moshtaqlealga...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 3:22

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
Where is this recording? - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 4:43 PM Subject: Re: [Audyssey] Cheet codes for q9 game Hi Ramy Although I play the demo of q9 because I cannot

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
yes Same here Mabee sence you are putting the 4th wepon in the game you can make a 5th wepon to make getting the cheets more of a goal. - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Saturday, October 16, 2010 5:56 PM Subject: Re:

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
Yes that would be awesome!! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 6:04 PM Subject: Re: [Audyssey] Q9 upcoming patch How about the ability to replay endings? Also I don't know

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
yes. I did - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 6:42 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, My first guess is you didn't activate the lever in Room 1; try

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
Mabee you could duck attacks with the down arrow. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 6:48 PM Subject: Re: [Audyssey] Q9 upcoming patch I dunno, I don't consider that dodging, I

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
That would be a little to much to remember don't you think? - Original Message - From: Michael Feir michael.f...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 16, 2010 10:39 PM Subject: Re: [Audyssey] Q9 upcoming patch Having different sounds for

Re: [Audyssey] cheets anyone got them?

2010-10-17 Thread Shane Lowe
I got them but they didn't show up in the directery. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, October 16, 2010 10:40 PM Subject: Re: [Audyssey] cheets anyone got them? Hi Shane, Chopper Challenge

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
and how about the animals can hit each other? - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 8:27 AM Subject: Re: [Audyssey] Q9 upcoming patch Yes i like those ideas Michael, especially

Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
and of course all this cheating makes score boards worthless. I don't even bother posting to them anymore. not as long as people continue cheating and devs don't fix the issue. in fact they might as well be taken down. I'm sure it'll save up a little cash for the devs. - Original

Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Highest score right now is 197. which is atainable. I have no idea how you'd do it though. Some people are that good. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:29 AM To:

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
You know, I think if the boss was made much harder it would be awesome. have him shoot fireballs at the player or something. come on bosses are supposed to be all tough and powerful. this one just sorta walks around destroying items lol. - Original Message - From: Lori Duncan

Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
The huge problem is. Since people cheat, I refuse to run any sort of contests now. Which is unfortunate for those who play fairly. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Sunday, October 17, 2010 9:06 AM To:

Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
Yes Liam, but can you be 100% certain it wasn't done through cheating? that's the big question. and we won't know unless this cheating issue is fixed. for all we know the person inflated the score to a reasonable level to give off the impression that they're good without really doing any work.

Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
I hate using cheats. I've never used them for super egg hunt, or any other game for that matter. Well maybe chillingham a few years ago to get past the dogs, but that was only about once or twice. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Lori Duncan
I actually think having him fly would be a good idea and you've to shoot him down. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 3:08 PM Subject: Re: [Audyssey] Q9 upcoming patch You know, I think

Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
and this hurts cheaters how? they take great satisfaction when you say this. cheaters are out there to ruin everyone else's gaming fun and nothing else. You can't punish the innocent, you gotta punish the cheaters! I bet if you did something similar to what psn or xbox live do, which is ban

Re: [Audyssey] super egghunt

2010-10-17 Thread Lori Duncan
How can you cheat with Super Egg Hunt though, it doesn't make sense to me. - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 3:12 PM Subject: Re: [Audyssey] super egghunt Yes Liam, but can you be 100%

Re: [Audyssey] super egghunt

2010-10-17 Thread Yohandy
But you see you used the cheats offline. I don't care if people use it offline all day long as long as they're not ruining it for everyone else. It's their game so let them play it how they want. it's when they start doing all this score inflation thing that I get mad. - Original Message

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Yohandy
awesome! also he could throw bombs at you and you need to avoid them. after all this boss can create his own worlds, yet when you fight him he's a total wimp? haha. you know what would be really cool? if he summoned creatures to attack you. imagine you're fighting him, then the boss casts a

Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Well. I've talked to some people who do get these scores. I dunno if they still do it. There was a group on skype that would have super egg hunt tournaments every Saturday. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy

Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
Well. The concern with cheats is this. We program cheats in to games which is fine. The problem we have is when people actually edit memory locations and circumvent the games rules. That is the cheating we are refering to. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark
I personally don't like the idea of enemies attacking each other. for one thing it'd be most difficult to program, as when do the enemies attack precisely? and what happens to enemies in the way? For another it'd make many spots in the game imho far too easy, - for instance those wolf

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread dark
I'd personally actually like more in game bosses because, well, bosses are cool! however I'm not sure if this would be too much of a change to the game and might be something that needs to wait for q9 ii, or should that be Q10? ;D. Beware the Grue! Dark. - Original Message

Re: [Audyssey] super egghunt

2010-10-17 Thread Shane Lowe
Did you reset them? - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 17, 2010 10:06 AM Subject: Re: [Audyssey] super egghunt Highest score right now is 197. which is atainable. I have no idea how you'd

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Shane Lowe
That would be majorly awesome - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 10:29 AM Subject: Re: [Audyssey] Q9 upcoming patch awesome! also he could throw bombs at you and you

[Audyssey] supershot

2010-10-17 Thread Shane Lowe
Does anyone know of what happened to supershot from www.l-works.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] super egghunt

2010-10-17 Thread Liam Erven
I reset them about once a month -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 10:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt Did you reset them? - Original

Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
Hi, there are programs which allow you to change memory locations. They find the location that contains your score, and edit them to a higher value. Or they could just search the location for the time, and increase the number on that, so they get a longer time. Programs to do those are all

Re: [Audyssey] super egghunt

2010-10-17 Thread Kevin Weispfennig
Hello, The problem is they will come back cracking the game. And do it over, and over, and they won't stop until they had enough and are on number one everywhere. Kevin - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread NIcol
If memory serves, I got it from www.blastbay.com hth. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: 17 October 2010 02:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Cheet codes for q9 game Where is this

Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
No. Super egg hunt is a free game, so anyone is able to download and play it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: 17 October 2010 15:20 To: Gamers Discussion list Subject: Re: [Audyssey] super egghunt and

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Harmony Neil
If you're going to use the cheat codes, why bother playing the game in the first place? There's no fun in using the stupid cheat codes and to the people who make the cheat codes, you must be seriously bored. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
Hi, Only one way: beat the game. It's a very rewarding experience. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harmony Neil Sent: Sunday, October 17, 2010 11:58 AM To: 'Gamers Discussion list' Subject: Re:

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
HiNicol, Is it actually on the site? That's new to me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of NIcol Sent: Sunday, October 17, 2010 11:29 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Cheet

Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi, On the subject of cheaters...I still remember the Number Guess high score. 240? Come on...at least make it believable. There's no way anyone will believe you got 4 numbers per second average. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Q9 upcoming patch

2010-10-17 Thread Hayden Presley
Hi, You have to wonder...who had yourchip before the boss went totally berserk and made his own little world for you to get through, my friend. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent:

Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi, That puts me in mind of lockpick. I'll admit I'm probably not the best player but how in the heck do you get over 500? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17,

[Audyssey] Q9 change log again

2010-10-17 Thread Philip Bennefall
Hi gang, Thank you for all the great suggestions! I have implemented a few of them. The change log now looks like this: Version 1.2: Added: It is now possible to get the secret weapon from within the actual game, rather than as a cheat code only. Added: Some enemies can now fall into pits.

Re: [Audyssey] super egghunt

2010-10-17 Thread Hayden Presley
Hi, I personally feel no guilt about using the F5 key in Chillingham. Fighting the same old thing over, and over, and over, and over, and over, and over again, isn't exactly my idea of an exciting game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] supershot

2010-10-17 Thread Hayden Presley
Hi Shane, I can't say for sure. But there is a way to get to it, that is, ifLiamdoesn't mind me telling? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 10:40 AM To:

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Hayden Presley
Hi Phillip, All I can say is...I like it! Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Sunday, October 17, 2010 12:19 PM To: Gamers Discussion list Subject: [Audyssey] Q9 change log

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Kevin Weispfennig
Hi, no, it's not ont eh webpage. But philip posted a link int he klango forums, audio games, and then somewhere saying q9 full playthrough. Kevin - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date: Sun, 17 Oct 2010

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
Hi Shane, No, they won't either. They show up on your desktop. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 7:43 AM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Shane, Ahem...what? The windy thing you're hearing is a statue. But you don't need your torch on to open anything. As for the harpie, it won't always be that. Could be a skeleton, or a centaur, or a zombie. But the rope is meant for climbinb, not for swinging on. Best Regards, Hayden

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Shane, Ah...now I know where you are, after I read your message again. You have to climbthe rope to get any where. What you're running into is, plainly and simply, a wall. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]

Re: [Audyssey] supershot

2010-10-17 Thread Liam Erven
I don't mind, but. I don't support the game. Also. Since the new server went up, the setup file is not there. I did not move it over. Sorry. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Sunday, October 17,

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, As it sounds like you are not familiar with the game sounds you really should take a listen to the sound descriptions menu to learn what the sounds mean in the game context. For example, what I believe you are calling a windy sound is a munk chant I use for a statue sound. It would be

[Audyssey] Question for developer of L-Works games

2010-10-17 Thread Chastity MORSE
Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can add, when reviewing your programming of the game, a function for the character to runn instead of just walk. Some other games from other companies use the shift arrows for running. Is something like this possible? I

Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Liam Erven
Hey Chastity: As it stands, the character runs pretty fast. About 4 steps a second. Which is pretty fast as is. How about some rocket boots. Now that would be cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE

[Audyssey] MOTA Recording

2010-10-17 Thread Hayden Presley
Hi, I've made a recording of me playing BETA 15. Shane, I'm not sure if you have or have not gotten passed your.obstacle, but this should help, though it does contain a bit of a spoiler element. You can grab it here: http://dl.dropbox.com/u/3515620/MOTA%20BETA%2015.mp3 Enjoy! Best Regards,

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Thomas, That's a monk chant. Seriously? iNteresting... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 17, 2010 12:54 PM To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Chastity MORSE
Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Liam Erven
Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system.

Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Harmony Neil
Hellow chastity, You have to change direction on the super egg hunt game quite quickly. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 17 October 2010 19:03 To: Gamers Discussion list

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Philip Bennefall
Hi Karl, Yes, this will certainly be added but I don't know exactly when. It's not a feature that I personally find exciting or rewarding in any way, but I know that it is a feature that many are asking for and so it'll be added in due time, I just cannot say precisely when this will be. When

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
Hellow Chastity, Just to let you know, the mahjong game is already accessible if you are using windows 7. The games that are built into windows 7 are accessible with jaws. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
The Mario brothers one would be fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 17 October 2010 20:12 To: 'Gamers Discussion list' Subject: Re: [Audyssey] for all developers, possible games to consider for the

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Ryan Conroy
Hey Philip, What enimies can fall into pits? You said some, so I'm assuming not all of them can. I hope Rhynoes can, that'd be funny. -- Original Message -- From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Q9

Re: [Audyssey] Q9 change log again

2010-10-17 Thread william lomas
You working on any new titles apart from q9? On Oct 17, 2010, at 8:24 PM, Philip Bennefall wrote: Hi Karl, Yes, this will certainly be added but I don't know exactly when. It's not a feature that I personally find exciting or rewarding in any way, but I know that it is a feature that

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi, I assume Bats cannot fall into pits, as they fly overhead. And the rynos are a bit to fast, I believe. Kevin - Original Message - From: Ryan Conroy staindadd...@juno.com To: phi...@blastbay.com, gamers@audyssey.org Date: Sun, 17 Oct 2010 19:27:52 GMT Subject: Re: [Audyssey] Q9

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Charles Rivard
I would think that any creature that does not fly could fall into a pit due to gravity. --- Shepherds are the best beasts! - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 2:50 PM Subject:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 17, 2010 2:44 PM Subject: Re: [Audyssey]

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Would this give a partially sighted player, or a sighted one for that matter, any advantage over a totally blind player? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: weis...@googlemail.com; Gamers Discussion list

Re: [Audyssey] Q9 change log again

2010-10-17 Thread matthew shifrin
Charles, I'd think so, unless they were rhinos because rhinos possiby could gallop quickly over the pits? Do they do so? Bats could fall in, if a whirlwind in the pit pulled them in (highly unlikely but possible) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a 1.9 gig processor? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Nope it won't at all, since it is only one picture, which is like for us a background sound. And if a background sound helps you identify that the next room you will fall down a pit, then I would be scared. Kevin - Original Message - From: Charles Rivard woofer...@sbcglobal.net To:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
And once you climb up the rope you need to remember to explore both left and right sides to be sure you don't miss an item or lever. We are the Knights who say...Ni! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Yohandy
I'm definitely for it as I stated previously. It keeps things fresh, not to mention gets you a little extra cash in your pocket and keeps you motivated. polls can give you some general idea on people's interest, but I'm sure not everyone that purchased the game is on this list. even if a

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Sky Taylor
Oh by the way Thomas, while I was going through the sounds folder I saw a file with a monster that appears when you go into the water. I played both levels, and the water is not in the beta I've got. Perhaps the water level or whatever it's called will be in the full version of the game. -

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