[Audyssey] Super Egg Hunt

2013-06-07 Thread Chris H
Just bought the Plus version this morning Uk time from www.atguys.com recommended on the L-Works list. Got the key almost instantly. Let's just say it's absolutely hilarious, especially the things Liam comes out with! Lol! Have already unlocked the Chicken Scoup game, looking forward to

[Audyssey] LookTel Voiceover Tutorial 2.0 is out

2013-06-07 Thread Cara Quinn
HI All, little late on the draw with this one, but yesterday, LookTel released version 2.0 of the LookTel Voiceover Tutorial. As some of you may know, this app is designed to guide beginning VO and iOS customers so that they may successfully and easily use and enjoy their iDevices. In version

Re: [Audyssey] Awesome Homer

2013-06-07 Thread Bogdan Muresan
Hi Kurt. When you heard the eagles sound go to the left and when you heard the krows go to the right. -Original Message- From: Curt Taubert Sent: Thursday, June 06, 2013 11:23 PM To: Gamers Discussion list Subject: [Audyssey] Awesome Homer Hi, I recently got Awesome Homer for my

Re: [Audyssey] programming games

2013-06-07 Thread James Bartlett
hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone

Re: [Audyssey] programming games

2013-06-07 Thread Thomas Ward
Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word

Re: [Audyssey] programming games

2013-06-07 Thread Draconis
Hi Tom, Yeah…that was the point I was originally trying to make. I feel bad that it wasn't clear enough, and partially derailed the conversation. Thanks for stating it a bit more succinctly. On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Exactly. As a

Re: [Audyssey] programming games

2013-06-07 Thread Bryan Peterson
Yeah. Every now and then you'll find a seior citizen who'd be into a game like Shades or TOC but Iwould imagine they're comparitively rare. My dad, although I wouldn't quite call him a senior citizen yet, would probably thoroughly enjoy such games were it not for the fact that they have few to

Re: [Audyssey] lone wolf

2013-06-07 Thread john
I'll have a look at this some time over the weekend, and see if I can't put something together for you. It's been a long time since I've played lw though, so no guarantees. - Original Message - From: wayne17a wayne...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Date

[Audyssey] Mushreader: Jaws 14 only reads 0 in alteraeon

2013-06-07 Thread helmuth
Hi folks! I use jaws 14 under win7 x32 sp1 and am stuck getting mushreader to work. I downloaded the package from mush-z.com, the installation was successful but whatever is displayed in alteraeon, jaws only reads 0. I also reloaded all the plugins, registered jfwapictrl.dll manually,

Re: [Audyssey] LookTel Voiceover Tutorial 2.0 is out

2013-06-07 Thread Ken The PionEar
Very well done, especially the minigames. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
And the real catch is, you still have to know objective C to write games. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me

[Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
I'm having another look at Heywire, but this applies to all my games. It's quite obvious that if you use regular patterns for moving in 3d space, things tend to seem to move slowly when far from you, and faster the closer they get until, suddenly, they skp right past your head. Does anybody

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Ken, Exactly. The requirement of having to use Objective C for iOS really makes it an undesirable platform to write games for. Yeah, if you have the skills an the tools no problem, but a lot of developers are already comfortable using something else. A lot of developers are like yourself, they

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Thomas Ward
Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar kenwdow...@me.com wrote: I'm having another look at Heywire, but this applies to all my games. It's quite

[Audyssey] Galaxy Ranger audio walkthrough

2013-06-07 Thread Ryan Conroy
Hi, Has anyone ever put together a Galaxy Ranger Audio Walkthrough? I'm very interested in it if anyone has. If not, I don't know if anyone would be willing to do one, but that'd be awesome. Thanks. Ryan BlackBerry#174 10 Find out

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
I figured that logarithmic movement was the way to go, but don't know anything about how to implement it. In Directx 8 panning is logarithmic but not 3d movement wich in itself seems quite odd. Check out my games at www.ThePionEar.net and my music, and that of my band, at

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ken The PionEar
I have heard that there is a basic interpreter for the mac that lets you write in basic then encodes to objective c, but I'm quite doubtful that it's all that effective since they are so different. Even if it was 95% accurate, you'd still need to know objective C. Even if it was 99% accurate,

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ian Reed
You can also use C# to write IOS or Android games using the Mono for IOS, mono for Android, and optionally mono Game frameworks. The first 2 cost around $400 each. The third is free but only builds on top of the other 2. It would be nice if you could use mono for IOS to stay in C# for most of

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Zachary Kline
It's also worth mentioning a product by the name of RubyMotion, of which I've heard quite a bit lately. It seems a way to code iOS apps in the Ruby programming language, which is another to learn but isn't Objective C either. Best, Zack. On Jun 7, 2013, at 11:43 AM, Ian Reed

Re: [Audyssey] Awesome Homer

2013-06-07 Thread Curt Taubert
Hi, that's what I do. Although yesterday I got a little further. But, when I slowed down I still got knocked out by tree 18. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Ian, Yes, you can use Mono for iOS for developing games in C#, but as you pointed out it is like $400 for the iOS version of Mono. That's not exactlypocket change for an audio game developer. No matter what you do iOS is an extremely expensive investment from a development point of view.

Re: [Audyssey] Awesome Homer

2013-06-07 Thread Bogdan Muresan
I use ctrl for encrease the speed and when I am close to the tree, I stop keeping it. Do not slow down with shift very long. -Original Message- From: Curt Taubert Sent: Friday, June 07, 2013 10:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Awesome Homer Hi, that's what I

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Thomas Ward
Hi Ken, Yeah, logarithmic based formulas are more accurate, but they don't roll off as smoothly as linier ones. That could be why sounds aren't panning and rolling off correctly. Plus DirectSound is a piece of junk when it comes to 3d audio anyway, and I recommend if you are serious about 3d

[Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Cara Quinn
Hey you guys, I say this with love, but if y'all would put the energy you're spending complaining about learning Objective C into actually starting to learn Objective C then I think you'll find that it's really not that hard! *warm smile* Just to give a really quick intro to the language; •

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Liam Erven
I'm so glad I can look at that and have it not look like greek to me. Objective C still frightens me, but... well... Gotta jump in some time right? I think what is more frightening is Xcode itself. But take some time to learn it first guys. then complain. On 6/7/13, Cara Quinn

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Ken The PionEar
I haven't found an openAl library for vb6. I'm afraid the sad fact of the matter is that i'm going to have to kiss vb6 goodbye and move on. *cries tears and buries old friend with a beer* I'd love to know how aprone and David Greenwood got such good 3d movement though... Check out my games

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Ken The PionEar
My biggest beef with Apple isn't having to learn objective C, it's that you have to use a mac to program it on. I think if I had a mac I'd already be learning the language, because I really want a flight sim on iOS, even if it's just a simple one like Heli is. Oh well, I may very well be

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
Why go that rout when you could just get a mac and go from there. A lot cheaper using the real thing than a cheap copy! At 02:43 PM 6/7/2013, you wrote: You can also use C# to write IOS or Android games using the Mono for IOS, mono for Android, and optionally mono Game frameworks. The first 2

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
I did not write Audio Archery in Objective C. though there are times I wish I had. The system I'm using has some real issues and would be no good for games using actual controlls. I do plan on becoming very familiar with objective c. On 6/7/13, Trouble troub...@columbus.rr.com wrote: Why go

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Trouble, True. I think if I were actually going to write games for iOS I'd invest in a Macbook and write the games in XCode using Object C rather than this round the bend approach of writing them in C# and buying Mono etc just to port games from Windows to iOS which really isn't the best way

Re: [Audyssey] Awesome Homer

2013-06-07 Thread Jim Kitchen
Hi Curt, Yeah, I just hold down the control key and go back and fourth. That is to the left of the hawk and to the right of the dove. So as soon as you are passed the first hawk start turning right. It is supposed to be like a slalom ski course. I just used birds in trees to represent the

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Bryan Peterson
Not everybody can afford to just run out and buy one. But thou must! On 6/7/2013 1:46 PM, Trouble wrote: Why go that rout when you could just get a mac and go from there. A lot cheaper using the real thing than a cheap copy! At 02:43 PM 6/7/2013, you wrote: You can also use C# to write IOS

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Thomas Ward
Hi Ken, Well, keep in mind the 3d audio only works on Windows XP and earlier. If you were using Windows 7 like me you would be cursing DirectSound up one side and down the other, because the 3d audio isn't that hot on newer Windows versions in their games. :D All the same I think Shades of Doom,

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Ian Reed
Hi trouble, I suppose it depends on where your skills already lie and if you have a lot of code already written in one language. I was just pointing out that C# can work on those platforms as well. Can you do cross platform in objective C? I'm sure there are solutions for it. But by your

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Bryan, No, not everyone can just run out and buy a Mac, but the truth of the matter is with iOS that developing software using XCode and Objective C is the best way to do it. It isn't the cheapest method in the world, but if a developer writes enough games he or she will make their money back

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Josh Kennedy
yes android is much cheaper to develop audio games. and android is becoming more accessible all the time. On 6/7/2013 3:07 PM, Thomas Ward wrote: Hi Ian, Yes, you can use Mono for iOS for developing games in C#, but as you pointed out it is like $400 for the iOS version of Mono. That's not

Re: [Audyssey] lone wolf

2013-06-07 Thread wayne17a
Hello john thank you very much I am very grateful for your time and help Wayne c-Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Friday, June 07, 2013 11:31 AM To: Gamers Discussion list Subject: Re: [Audyssey] lone wolf I'll have a

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Cara Quinn
Actually you can get a used Macbook for under $500. Just sayin' :) http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html It's older but it will work just fine for developing games. A friend has one and he loves it. Smiles, Cara :)--- View my Online Portfolio at:

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Liam Erven
Android may be cheaper, but I'll point this statistic out. Audio Archery has of this writing over 2000 downloads on IOS. On Android? 88 total. Need I say more? Liam On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used Macbook for under $500. Just sayin' :)

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Cara Quinn
Lol! Awesome Liam! :) To be completely honest, when I first looked at Objective C syntax I really didn't like it. I was used to more straight C / Java / C++ syntax so seeing all the brackets enclosing method calls really kind of turned me off. C++ seemed a lot more concise to me. However,

Re: [Audyssey] LookTel Voiceover Tutorial 2.0 is out

2013-06-07 Thread Cara Quinn
Thanks Ken, so glad to hear you dig it! These will only get more immersive as time goes on. :) Have a great weekend! Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jun 7, 2013, at 10:32 AM, Ken

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Charles Rivard
And one of those 2,000 is mine! Nice game, Liam. Thanks for the fun game. --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Liam Erven liamer...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 07, 2013 4:16 PM

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Devin Prater
Is this engine for mac or windows or what? Sent from my iPod On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here. http://papaengine.com/ get the engine. happy coding and maybe we'll see nfl

Re: [Audyssey] Awsome Homer

2013-06-07 Thread Curt Taubert
I know this sounds weird but, when I had Awesome Homer on my vista computer and, I was at level 4 I did good with holding down the control key while moving with the arrow keys. But now on my windows 7 computer when I do that I run into trees. I don't know if its the windows version I'm using

Re: [Audyssey] Who's afraid of Objective C?

2013-06-07 Thread Willem Venter
Hi all. I actually agree with everyone on this thread. Objective C is a very good language and it is well thought out. I have to add here that I do not have that much experience in using it though. I think what also puts off some people is that there is no clear divition between function calls and

Re: [Audyssey] Awsome Homer

2013-06-07 Thread Jim Kitchen
Hi Curt, Yeah, sorry about that. I should not have used the shift key for plowing I E slowing down as it is one of the keys that if you press it too many times within a certain amount of time you get the Windows sticky keys thing come up. When or if I used it, I just held it down and I

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Darren Duff
Me to. Lol! -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, June 07, 2013 5:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] audio games for IOS And one of those 2,000 is mine! Nice game, Liam. Thanks for the fun

Re: [Audyssey] Mushreader: Jaws 14 only reads 0 in alteraeon

2013-06-07 Thread shaun everiss
an interesting thing came up today. www.blindsoftware.com goes to mush z. who'd have thunk it. Well at least its going to something current. And a company selling loads of games going to a mud which a load of us play I guess is progress. At 01:37 AM 6/8/2013, you wrote: Hi folks! I use jaws

Re: [Audyssey] Galaxy Ranger audio walkthrough

2013-06-07 Thread shaun everiss
not that I know of I never even completed a game run in demo mode. At 06:08 AM 6/8/2013, you wrote: Hi, Has anyone ever put together a Galaxy Ranger Audio Walkthrough? I'm very interested in it if anyone has. If not, I don't know if anyone would be willing to do one, but that'd be awesome.

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
The only problem developing on android is, all those versions. See not all phones run the same version. So what works on one may not work on others. So its not worth writing a version for every release of android. And yes, the android list reports breakage with apps on every release of android

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Trouble
It is for mac only. At 04:46 PM 6/7/2013, you wrote: Is this engine for mac or windows or what? Sent from my iPod On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote: Hi Now anybody here including thomas ward can make games for IOS. just go here.

Re: [Audyssey] Awsome Homer

2013-06-07 Thread James Bartlett
Hello there The only time that jaws told me about sticky keys is when I was holding down the shift key. So are you holding down the right key? bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] Mushreader: Jaws 14 only reads 0 in alteraeon

2013-06-07 Thread James Bartlett
hI there I had that happen one time be for. what it was is that when I installed it, it asked me if I use a screen reader and I picked the wrong option. try to redownload it and when it asks you about the screen reader pick yes see if that helps. Let me know if that helps any. hth James

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi Cara, Awesome. That's good to know. :D On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote: Actually you can get a used Macbook for under $500. Just sayin' :) http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html It's older but it will work just fine for

[Audyssey] Fw: You have been sent a file (Description: my dosgames)

2013-06-07 Thread Lisa Hayes
HI People Sorry it tok me a while, but here is the sendspace link to my dosgames folder for those who want it, it's way big two big for emailing and someone suggested very wisely to do it this way. Enjoy folks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message -

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Willem Venter
Trouble, at worst you might have to have a second user interface for older versions of android, but usually if you write software for android it can just run, because it is just a normal java program using the android API. The problem of fragmentation on android is not as bad as it is made out to

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Willem Venter
Most audio games use the linear audio formulas and that is what we have gotten used to. Now if we hear it done in the *correct* way which is logarithmic, it sounds wrong. On 6/7/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Ken, Well, keep in mind the 3d audio only works on Windows XP and

Re: [Audyssey] help with 3d sound movement please?

2013-06-07 Thread Thomas Ward
Hi Willem, I know what you mean. A couple of years ago I updated MOTA to use OpenAL via SFML and the panning calculations were done using a logarithmic roll-off factor. It was correct from a mathematical point of view, correct from a programming point of view, but everyone and their uncle

Re: [Audyssey] audio games for IOS

2013-06-07 Thread Thomas Ward
Hi, Agreed. While there are sometimes compatibility issues I haven't noticed it being quite as bad as Trouble's message might indicate. Plus if a developer specifically makes sure to list the system requirements for known compatible phones, Android OS minimum version, then I don't see this