Just bought the Plus version this morning Uk time from
www.atguys.com
recommended on the L-Works list. Got the key almost instantly.
Let's just say it's absolutely hilarious, especially the things Liam
comes out with! Lol!
Have already unlocked the Chicken Scoup game, looking forward to
HI All, little late on the draw with this one, but yesterday, LookTel released
version 2.0 of the LookTel Voiceover Tutorial.
As some of you may know, this app is designed to guide beginning VO and iOS
customers so that they may successfully and easily use and enjoy their iDevices.
In version
Hi Kurt. When you heard the eagles sound go to the left and when you heard
the krows go to the right.
-Original Message-
From: Curt Taubert
Sent: Thursday, June 06, 2013 11:23 PM
To: Gamers Discussion list
Subject: [Audyssey] Awesome Homer
Hi, I recently got Awesome Homer for my
hI there
Yes I also agry with that. my grandmother is 70 plus yearsold and she
likes games like cards and word games. My mom likes puzzll games. where for
my wife and I like games like alter and more action pack games. So I think
that you just have to find the right thing to get someone
Hi James,
Exactly. As a game developer I am discovering there is a big
difference in what the older generation of game players want verses
what the younger generation of players want. In order to market audio
games we have to really figure out what age group we are targeting and
then get the word
Hi Tom,
Yeah…that was the point I was originally trying to make. I feel bad that it
wasn't clear enough, and partially derailed the conversation. Thanks for
stating it a bit more succinctly.
On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote:
Hi James,
Exactly. As a
Yeah. Every now and then you'll find a seior citizen who'd be into a
game like Shades or TOC but Iwould imagine they're comparitively rare.
My dad, although I wouldn't quite call him a senior citizen yet, would
probably thoroughly enjoy such games were it not for the fact that they
have few to
I'll have a look at this some time over the weekend, and see if I
can't put something together for you. It's been a long time since
I've played lw though, so no guarantees.
- Original Message -
From: wayne17a wayne...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Date
Hi folks! I use jaws 14 under win7 x32 sp1 and am stuck getting
mushreader to work. I downloaded the package from mush-z.com, the
installation was successful but whatever is displayed in alteraeon, jaws
only reads 0. I also reloaded all the plugins, registered
jfwapictrl.dll manually,
Very well done, especially the minigames.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me at kenwdow...@me.com .
Crazy Ken
And the real catch is, you still have to know objective C to write games.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook,
(KenWDowney,) or write me
I'm having another look at Heywire, but this applies to all my games. It's
quite obvious that if you use regular patterns for moving in 3d space, things
tend to seem to move slowly when far from you, and faster the closer they get
until, suddenly, they skp right past your head. Does anybody
Hi Ken,
Exactly. The requirement of having to use Objective C for iOS really
makes it an undesirable platform to write games for. Yeah, if you have
the skills an the tools no problem, but a lot of developers are
already comfortable using something else. A lot of developers are like
yourself, they
Hi Ken,
Not really. Are you using logarithmic or linier based formulas here.
That makes a big difference in the positioning of sounds in real time.
Cheers!
On 6/7/13, Ken The PionEar kenwdow...@me.com wrote:
I'm having another look at Heywire, but this applies to all my games. It's
quite
Hi,
Has anyone ever put together a Galaxy Ranger Audio Walkthrough? I'm very
interested in it if anyone has. If not, I don't know if anyone would be willing
to do one, but that'd be awesome.
Thanks.
Ryan
BlackBerry#174 10
Find out
I figured that logarithmic movement was the way to go, but don't know
anything about how to implement it. In Directx 8 panning is logarithmic but
not 3d movement wich in itself seems quite odd.
Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
I have heard that there is a basic interpreter for the mac that lets you
write in basic then encodes to objective c, but I'm quite doubtful that it's
all that effective since they are so different. Even if it was 95% accurate,
you'd still need to know objective C. Even if it was 99% accurate,
You can also use C# to write IOS or Android games using the Mono for
IOS, mono for Android, and optionally mono Game frameworks.
The first 2 cost around $400 each. The third is free but only builds on
top of the other 2.
It would be nice if you could use mono for IOS to stay in C# for most of
It's also worth mentioning a product by the name of RubyMotion, of which I've
heard quite a bit lately. It seems a way to code iOS apps in the Ruby
programming language, which is another to learn but isn't Objective C either.
Best,
Zack.
On Jun 7, 2013, at 11:43 AM, Ian Reed
Hi, that's what I do. Although yesterday I got a little further. But,
when I slowed down I still got knocked out by tree 18.
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You can make changes or update your
Hi Ian,
Yes, you can use Mono for iOS for developing games in C#, but as you
pointed out it is like $400 for the iOS version of Mono. That's not
exactlypocket change for an audio game developer. No matter what you
do iOS is an extremely expensive investment from a development point
of view.
I use ctrl for encrease the speed and when I am close to the tree, I stop
keeping it. Do not slow down with shift very long.
-Original Message-
From: Curt Taubert
Sent: Friday, June 07, 2013 10:05 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Awesome Homer
Hi, that's what I
Hi Ken,
Yeah, logarithmic based formulas are more accurate, but they don't
roll off as smoothly as linier ones. That could be why sounds aren't
panning and rolling off correctly. Plus DirectSound is a piece of junk
when it comes to 3d audio anyway, and I recommend if you are serious
about 3d
Hey you guys, I say this with love, but if y'all would put the energy you're
spending complaining about learning Objective C into actually starting to learn
Objective C then I think you'll find that it's really not that hard! *warm
smile*
Just to give a really quick intro to the language;
•
I'm so glad I can look at that and have it not look like greek to me.
Objective C still frightens me, but... well... Gotta jump in some time
right? I think what is more frightening is Xcode itself. But take
some time to learn it first guys. then complain.
On 6/7/13, Cara Quinn
I haven't found an openAl library for vb6. I'm afraid the sad fact of the
matter is that i'm going to have to kiss vb6 goodbye and move on. *cries
tears and buries old friend with a beer*
I'd love to know how aprone and David Greenwood got such good 3d movement
though...
Check out my games
My biggest beef with Apple isn't having to learn objective C, it's that you
have to use a mac to program it on. I think if I had a mac I'd already be
learning the language, because I really want a flight sim on iOS, even if
it's just a simple one like Heli is. Oh well, I may very well be
Why go that rout when you could just get a mac and go from there. A
lot cheaper using the real thing than a cheap copy!
At 02:43 PM 6/7/2013, you wrote:
You can also use C# to write IOS or Android games using the Mono for
IOS, mono for Android, and optionally mono Game frameworks.
The first 2
I did not write Audio Archery in Objective C. though there are times I
wish I had. The system I'm using has some real issues and would be no
good for games using actual controlls. I do plan on becoming very
familiar with objective c.
On 6/7/13, Trouble troub...@columbus.rr.com wrote:
Why go
Hi Trouble,
True. I think if I were actually going to write games for iOS I'd
invest in a Macbook and write the games in XCode using Object C rather
than this round the bend approach of writing them in C# and buying
Mono etc just to port games from Windows to iOS which really isn't the
best way
Hi Curt,
Yeah, I just hold down the control key and go back and fourth. That is to the
left of the hawk and to the right of the dove. So as soon as you are passed
the first hawk start turning right. It is supposed to be like a slalom ski
course. I just used birds in trees to represent the
Not everybody can afford to just run out and buy one.
But thou must!
On 6/7/2013 1:46 PM, Trouble wrote:
Why go that rout when you could just get a mac and go from there. A
lot cheaper using the real thing than a cheap copy!
At 02:43 PM 6/7/2013, you wrote:
You can also use C# to write IOS
Hi Ken,
Well, keep in mind the 3d audio only works on Windows XP and earlier.
If you were using Windows 7 like me you would be cursing DirectSound
up one side and down the other, because the 3d audio isn't that hot on
newer Windows versions in their games. :D
All the same I think Shades of Doom,
Hi trouble,
I suppose it depends on where your skills already lie and if you have a
lot of code already written in one language.
I was just pointing out that C# can work on those platforms as well.
Can you do cross platform in objective C? I'm sure there are solutions
for it. But by your
Hi Bryan,
No, not everyone can just run out and buy a Mac, but the truth of the
matter is with iOS that developing software using XCode and Objective
C is the best way to do it. It isn't the cheapest method in the world,
but if a developer writes enough games he or she will make their money
back
yes android is much cheaper to develop audio games. and android is
becoming more accessible all the time.
On 6/7/2013 3:07 PM, Thomas Ward wrote:
Hi Ian,
Yes, you can use Mono for iOS for developing games in C#, but as you
pointed out it is like $400 for the iOS version of Mono. That's not
Hello john thank you very much I am very grateful for your time and
help
Wayne c-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of john
Sent: Friday, June 07, 2013 11:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] lone wolf
I'll have a
Actually you can get a used Macbook for under $500.
Just sayin' :)
http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html
It's older but it will work just fine for developing games.
A friend has one and he loves it.
Smiles,
Cara :)---
View my Online Portfolio at:
Android may be cheaper, but I'll point this statistic out. Audio
Archery has of this writing over 2000 downloads on IOS. On Android?
88 total.
Need I say more?
Liam
On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:
Actually you can get a used Macbook for under $500.
Just sayin' :)
Lol! Awesome Liam! :)
To be completely honest, when I first looked at Objective C syntax I really
didn't like it. I was used to more straight C / Java / C++ syntax so seeing all
the brackets enclosing method calls really kind of turned me off. C++ seemed a
lot more concise to me. However,
Thanks Ken, so glad to hear you dig it!
These will only get more immersive as time goes on. :)
Have a great weekend!
Smiles,
Cara :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn
Follow me on Twitter!
https://twitter.com/ModelCara
On Jun 7, 2013, at 10:32 AM, Ken
And one of those 2,000 is mine! Nice game, Liam. Thanks for the fun game.
---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Liam Erven liamer...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, June 07, 2013 4:16 PM
Is this engine for mac or windows or what?
Sent from my iPod
On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
Hi
Now anybody here including thomas ward can make games for IOS. just go here.
http://papaengine.com/
get the engine. happy coding and maybe we'll see nfl
I know this sounds weird but, when I had Awesome Homer on my vista
computer and, I was at level 4 I did good with holding down the control
key while moving with the arrow keys. But now on my windows 7 computer
when I do that I run into trees. I don't know if its the windows
version I'm using
Hi all.
I actually agree with everyone on this thread. Objective C is a very
good language and it is well thought out. I have to add here that I do
not have that much experience in using it though. I think what also
puts off some people is that there is no clear divition between
function calls and
Hi Curt,
Yeah, sorry about that. I should not have used the shift key for plowing I E
slowing down as it is one of the keys that if you press it too many times
within a certain amount of time you get the Windows sticky keys thing come up.
When or if I used it, I just held it down and I
Me to. Lol!
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Friday, June 07, 2013 5:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] audio games for IOS
And one of those 2,000 is mine! Nice game, Liam. Thanks for the fun
an interesting thing came up today.
www.blindsoftware.com goes to mush z.
who'd have thunk it.
Well at least its going to something current.
And a company selling loads of games going to a mud which a load of
us play I guess is progress.
At 01:37 AM 6/8/2013, you wrote:
Hi folks! I use jaws
not that I know of I never even completed a game run in demo mode.
At 06:08 AM 6/8/2013, you wrote:
Hi,
Has anyone ever put together a Galaxy Ranger Audio Walkthrough? I'm
very interested in it if anyone has. If not, I don't know if anyone
would be willing to do one, but that'd be awesome.
The only problem developing on android is, all those versions. See
not all phones run the same version. So what works on one may not
work on others. So its not worth writing a version for every release
of android. And yes, the android list reports breakage with apps on
every release of android
It is for mac only.
At 04:46 PM 6/7/2013, you wrote:
Is this engine for mac or windows or what?
Sent from my iPod
On Jun 6, 2013, at 12:17 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
Hi
Now anybody here including thomas ward can make games for IOS.
just go here.
Hello there
The only time that jaws told me about sticky keys is when I was holding
down the shift key. So are you holding down the right key?
bfn
James
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can
hI there
I had that happen one time be for. what it was is that when I installed
it, it asked me if I use a screen reader and I picked the wrong option. try
to redownload it and when it asks you about the screen reader pick yes see
if that helps. Let me know if that helps any.
hth
James
Hi Cara,
Awesome. That's good to know. :D
On 6/7/13, Cara Quinn caraqu...@caraquinn.com wrote:
Actually you can get a used Macbook for under $500.
Just sayin' :)
http://www.reactual.com/computer-equipment/find-apple-laptops-under-500.html
It's older but it will work just fine for
HI People Sorry it tok me a while, but here is the sendspace link to my
dosgames folder for those who want it, it's way big two big for emailing and
someone suggested very wisely to do it this way. Enjoy folks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
Trouble, at worst you might have to have a second user interface for
older versions of android, but usually if you write software for
android it can just run, because it is just a normal java program
using the android API. The problem of fragmentation on android is
not as bad as it is made out to
Most audio games use the linear audio formulas and that is what we
have gotten used to. Now if we hear it done in the *correct* way which
is logarithmic, it sounds wrong.
On 6/7/13, Thomas Ward thomasward1...@gmail.com wrote:
Hi Ken,
Well, keep in mind the 3d audio only works on Windows XP and
Hi Willem,
I know what you mean. A couple of years ago I updated MOTA to use
OpenAL via SFML and the panning calculations were done using a
logarithmic roll-off factor. It was correct from a mathematical point
of view, correct from a programming point of view, but everyone and
their uncle
Hi,
Agreed. While there are sometimes compatibility issues I haven't
noticed it being quite as bad as Trouble's message might indicate.
Plus if a developer specifically makes sure to list the system
requirements for known compatible phones, Android OS minimum version,
then I don't see this
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