October 2010 18:02
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Ben,
Actually, it probably does but the volume and positioning is so slight
you don't hear it very well. I've tested it several times and I think
while different most people expect it to sound exactly like
Hm, situation seems to be quite bat.
Maybee only hope for us is, that wine will be better sometimes later,
and it won't be run windows accessible games under it.
Cause when i would know it will work, i won't regred to install all the
things you mentionet, even i had to ask someone not blind for
a decimal number so that 0.1 is 3 meters to the right?
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, October 05, 2010 9:05 PM
Subject: Re: [Audyssey] MOTA Beta 14
] MOTA Beta 14 Released!
Hi Philip,
Exactly my point. If I were only a part time Linux user or an
ocational Linux user I wouldn't bother taking the time and energy
upgrading the engine to be cross-platform. Obviously I could have
saved myself time, effort, and a bunchof added bugs just by sticking
Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 6:39 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if you're using 1 audio-unit per
30 real life
Hi Phil,
Yes, you can pass a floating point number to sfml-audio. I'll try it
and see if it makes a difference here.
On 10/6/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
In searching for panning sound with sfml-audio
I found this comment,
The default values suck anyway... except if
Hi Charles,
We will just try and see. I'm pretty sure you could pass 0.001 as a
value since all of the SFML parameters are floating point values.
Smile.
On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote:
If this is the case, how small can the decimal numbers be? If 0.01 would be
3
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds aren't
Hi Ben,
Actually, it probably does but the volume and positioning is so slight
you don't hear it very well. I've tested it several times and I think
while different most people expect it to sound exactly like beta 13
which ain't going to happen.
On 10/6/10, Ben gamehead...@aol.co.uk wrote:
They
Discussion list
Subject: Re: [Audyssey] MOTA Beta 14 Released!
true.
in which case I wander if there are any 2 d libs, we are behind in
our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have
small scale
Hi Hayden,
That's definitely true. Unfortunately, the majority of said
card/puzzle/board games are for Windows. Grr
I'm tempted to spend some time after MOTA just to create a few simple
card/puzzle/board games for Linux since so few exist. Other than RS
Games client there really aren't any
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, October 04, 2010 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 14 Released!
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds aren't panning. Are you saying everything
is static,
:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Ok, what do you mean the sounds don't pan? On my system I fixed the
panning problem before beta 14 was officially released and everything
pans correctly on my laptop. So I need a further explanation of what
you exactly mean by sounds
karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about
Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 12:23 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Yeah, but unfortunately from the sounds of things there's really nothing
Tom
can do about
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not have a simple
stereo pan control there for sounds have to be positioned using its 3d
listener interface.
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of the
cross-platform engine I'm developing to hopefully create versions for
Mac and Linux as well as Windows. It is easy enough for Windos users
to say let's forget about
Hi Phil,
Ah, that makes sense. That is what happens hear. As I said it doesn't
seam to bother me, but others claim it gives them trouble. I suppose
it is I am just use to it, and it doesn't feel at all weird to me. I
can fiddle some more with the 3d settings but like I have said several
times
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones I reported, and am quite happy with
the sound panning as it currently stands.
I would be disappointed, to say
Hi Alfredo,
Take my word for it the unnoficial version Hayri announced on Friday
had some bugs in it I fixed over the weekend so I highly recommend
uninstalling the unofficial version and upgrade to the official
release of beta 14.
As to what I fixed I adjusted some parameters which fixed the
Hi Zack,
Thanks for saying so. It is always nice to know someone else actually
shares my opinions.
As for going back to Windows I don't see that realistically happening.
For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it
isn't very accessible to boot, and I'd much rather use
I also use Linux from time to time so I sure wouldn't want you to go
backward at all Tom. As I write this I haven't installed Beta14 but will
get it running on Windows this afternoon and probably on Vinux in the near
future. Sound is complicated because everyone's ears are slightly different
and
Hi,
Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does
a fairly acceptable job of rendering the audio as far as I am
concerned. It is true it doesn't exactly pan the sounds the way
DirectSound does, but as for myself it is no biggy. It is perfectly
acceptable as is in my
I thing that all the developers of accessible games should thing of
porting their products to linux or mac as well. Cause there is large
community of blind users who have linux installed and i thing that
community becomes larger and larger.
So maybe Phil, David and others should thing of it, i
: Monday, October 04, 2010 9:27 PM
To: Gamers Discussion list
Subject: [Audyssey] MOTA Beta 14 Released!
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of the Ancients beta
14 is now officially uploaded and ready for download. This all new
release is a major upgrade from beta 13
well when I move towards a trap or monster I hear it, in my right
ear, same with an object.
I usually hear it slowly move towards the centre of the speakers.
it doesn't though it does get louder.
now my view key shows 0 but its still far right.
I jump.
its now far left.
if a monster, I move
to 0.
You take one more step right and the rope zooms to 75 percent left.
Phil- Original Message - From: Thomas Ward
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, October 05, 2010 12:13 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun
: Monday, October 04, 2010 8:55 PM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
The first thing I notice about the new beta even in the first room is the
way sounds pan. Is there anything at all you can do about the sound panning
directly from far right, to center when you are in front of the object
hmmm how easy is it to make your own pan control for the engine?
At 05:50 a.m. 6/10/2010, you wrote:
Hi Karl,
As I have said in an earlier post I'm now using OpenAL for audio
output and the way it handles audio is completely different from
something like Microsoft DirectSound. OpenAL does not
I want your cross platform stuff to work to.
I have an interest in the opensource software and most of that runs
cross platform.
At 06:38 a.m. 6/10/2010, you wrote:
Hi,
That's right. If I have to go back to using DirectX and other Windows
proprietary APIs that would basically spell the end of
well the panning is a bit disconcerting but I could handle it I guess.
At 06:56 a.m. 6/10/2010, you wrote:
Hi Thomas,
Speaking as someone who uses Linux daily, and used to run a Windows VM to
play MOTA, I can say the cross-platform support is quite welcome.
I have no issues other than the ones
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL, upgrade sfml-audio, and then update my engine using the new
stereo pan control feature. Plus build new windows and Linux libraries
for all of the above since this would be an unofficial update to
OpenAL and
Hi Shaun,
I'm debugging the exit issue. I hope to have a fix for that by the
weekend. Things like that take time to fix. As for the audio who
knows. It is the way the audio works. Sorry to say but you will have
to live with it.
On 10/5/10, shaun everiss sm.ever...@gmail.com wrote:
hmmm true, but
Hi Shaun,
Well, then that is your sound card not the game. When I walk there is
a progression of movement getting nearer as I walk towards it and it
fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%,
center, and then 25%, 50%, etc in the other direction. It definitely
is not a
: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL, upgrade sfml-audio, and then update my engine using the new
stereo pan control feature. Plus build new windows and Linux libraries
for all of the above since this would
Hi Shaun,
Rather than talking about this all day why don't you just record it
and send me an mp3? I can understand this better with an actual stereo
recording of what exactly it sounds like on your sound card. Then,
I'll know for sure if it is acting normally or there is something
wrong on your
Hi Philip,
That's a good question. I don't know if OpenAL supports customn DSP
effects or not, but I can check. In any case that would only be half
the problem here.
I'm currently using a cross-platform audio library called sfml-audio
which is basically a nice front-end for OpenAL. The SFML
Hi Petr,
That would totally rock if more game developers were willing to do
that, but unfortunately the large majority of VI game developers are
all Visual Basic 6 programmers. They'd all have to learn something
more cross-platform compatible such as C++, Python, or maybe Java to
begin thinking of
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Philip,
That's a good question. I don't know if OpenAL supports customn DSP
effects or not, but I can check. In any case that would only be half
the problem here.
I'm currently using a cross-platform audio library called sfml-audio
which
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the
blind are based on VB6. What about any possibility of compiling them? If
you have source code you can compile your game as you wish - can't you.
To be honest i have to say that im not a programmer, i have quite good
knowledge
true.
in which case us blindies will be limited to use older software.
I don't think we can run stuff like that.
I don't even have a 5.1, it sounds cool I aggree for 3d games but
side scrolers?
I guess if its the way of the future we will just have to live with it.
At 12:55 p.m. 6/10/2010, you
I guess I can get used to the audio, though we will need some sort of
beep to tell us when a monster is in range like in gtc or sod.
I know this is not realistic but since no one wants to use pan
anymore thats about all we will need.
I guess no one does side scrolers anymore.
At 12:58 p.m.
well stupid internal sound cards sigh
I will probably have to get used to it, it gets louder and softer and
I guess thats 3d positioning for you.
though I am seriously thinking of getting another usb card with some
analog features as supposed to this stupid realtech chipset.
its real bad.
At
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 06, 2010 1:55 AM
Subject: Re: [Audyssey] MOTA Beta 14 Released!
Hi Shaun,
Creating my own pan control wouldn't be very easy. I'd have to upgrade
OpenAL
hmmm ok tom I'll do a recording.
ofcause I will have to save the file before I exit the game otherwise
it crashes but yeah I can do this.
I have some time to record.
It may be my drivers but my issue is that my card crackles as it is
and updated drivers destabelises the system, I have some
Hi Petr,
Well, emulating Windows games under Linux is pretty much a hit or miss
thing. There is an awesome commercial game emulator for Linux created
by Transgaming called Cedega which supports a number of the leading
games for Windows. They have a sistercommercial emulator for Mac
called Cider.
Hi,
I don't know about that. I'm sure there are privately developed
side-scrollers at places like the retro remakes websites, but in the
whole the mainstream game industry has seamed to focus on games that
require 3d rendering of sound effects.
You have to remember back when side-scrollers were
Hi Philip,
Exactly my point. If I were only a part time Linux user or an
ocational Linux user I wouldn't bother taking the time and energy
upgrading the engine to be cross-platform. Obviously I could have
saved myself time, effort, and a bunchof added bugs just by sticking
with Windows. However,
true.
in which case I wander if there are any 2 d libs, we are behind in
our games but we are progressing slowly but surely.
Its not all even either.
for instance though we are only just doing side scrolers we have
small scale multiplayer support, and we have mastered the
puzzle/card/board
Hi everyone,
I am happy to announce that Tomb Hunter Mysteries of the Ancients beta
14 is now officially uploaded and ready for download. This all new
release is a major upgrade from beta 13 and earlier.
What's New
Beta 14 now uses our cross-platform engine Open G3D which uses a
number of free
So I see you decided to keep beta 14, even if the beta was not officially
released? How was it different than the broken release and the official
release? You see, I thought it was fully released and i installed iand played
it. For some reason, I got no blue screen, so I did not have to
good game tom.
enemies are good, but you never know you are in range of an enemy
until its in front of you, its fine to shoot but because the sounds
don't pan swinging at them is a bit hard.
also if you walk and try to say pick up things you need to stop
before you do that.
objects don't
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