Re: [Audyssey] MOTA Beta 14 Released!

2010-10-07 Thread Ben
October 2010 18:02 To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect it to sound exactly like

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-07 Thread Petr Bláha
Hm, situation seems to be quite bat. Maybee only hope for us is, that wine will be better sometimes later, and it won't be run windows accessible games under it. Cause when i would know it will work, i won't regred to install all the things you mentionet, even i had to ask someone not blind for

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Phil Vlasak
a decimal number so that 0.1 is 3 meters to the right? Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 9:05 PM Subject: Re: [Audyssey] MOTA Beta 14

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Philip Bennefall
] MOTA Beta 14 Released! Hi Philip, Exactly my point. If I were only a part time Linux user or an ocational Linux user I wouldn't bother taking the time and energy upgrading the engine to be cross-platform. Obviously I could have saved myself time, effort, and a bunchof added bugs just by sticking

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Charles Rivard
Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 6:39 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if you're using 1 audio-unit per 30 real life

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Phil, Yes, you can pass a floating point number to sfml-audio. I'll try it and see if it makes a difference here. On 10/6/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, In searching for panning sound with sfml-audio I found this comment, The default values suck anyway... except if

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Charles, We will just try and see. I'm pretty sure you could pass 0.001 as a value since all of the SFML parameters are floating point values. Smile. On 10/6/10, Charles Rivard woofer...@sbcglobal.net wrote: If this is the case, how small can the decimal numbers be? If 0.01 would be 3

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Ben
Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds aren't

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Ben, Actually, it probably does but the volume and positioning is so slight you don't hear it very well. I've tested it several times and I think while different most people expect it to sound exactly like beta 13 which ain't going to happen. On 10/6/10, Ben gamehead...@aol.co.uk wrote: They

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] MOTA Beta 14 Released! true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-06 Thread Thomas Ward
Hi Hayden, That's definitely true. Unfortunately, the majority of said card/puzzle/board games are for Windows. Grr I'm tempted to spend some time after MOTA just to create a few simple card/puzzle/board games for Linux since so few exist. Other than RS Games client there really aren't any

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Karl Belanger
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, October 04, 2010 9:27 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 14 Released! Hi everyone, I am happy to announce that Tomb Hunter Mysteries

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds aren't panning. Are you saying everything is static,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
:13 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Ok, what do you mean the sounds don't pan? On my system I fixed the panning problem before beta 14 was officially released and everything pans correctly on my laptop. So I need a further explanation of what you exactly mean by sounds

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Bryan Peterson
karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Phil Vlasak
Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 12:23 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Yeah, but unfortunately from the sounds of things there's really nothing Tom can do about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not have a simple stereo pan control there for sounds have to be positioned using its 3d listener interface.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of the cross-platform engine I'm developing to hopefully create versions for Mac and Linux as well as Windows. It is easy enough for Windos users to say let's forget about

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Phil, Ah, that makes sense. That is what happens hear. As I said it doesn't seam to bother me, but others claim it gives them trouble. I suppose it is I am just use to it, and it doesn't feel at all weird to me. I can fiddle some more with the 3d settings but like I have said several times

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Zachary Kline
Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones I reported, and am quite happy with the sound panning as it currently stands. I would be disappointed, to say

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Alfredo, Take my word for it the unnoficial version Hayri announced on Friday had some bugs in it I fixed over the weekend so I highly recommend uninstalling the unofficial version and upgrade to the official release of beta 14. As to what I fixed I adjusted some parameters which fixed the

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Zack, Thanks for saying so. It is always nice to know someone else actually shares my opinions. As for going back to Windows I don't see that realistically happening. For one thing I can't afford to upgrade to Visual Studio 2010 Pro, it isn't very accessible to boot, and I'd much rather use

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread djc
I also use Linux from time to time so I sure wouldn't want you to go backward at all Tom. As I write this I haven't installed Beta14 but will get it running on Windows this afternoon and probably on Vinux in the near future. Sound is complicated because everyone's ears are slightly different and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, Yeah, I think sfml-audio, which is just a wrapper for OpenAL 1.1, does a fairly acceptable job of rendering the audio as far as I am concerned. It is true it doesn't exactly pan the sounds the way DirectSound does, but as for myself it is no biggy. It is perfectly acceptable as is in my

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
I thing that all the developers of accessible games should thing of porting their products to linux or mac as well. Cause there is large community of blind users who have linux installed and i thing that community becomes larger and larger. So maybe Phil, David and others should thing of it, i

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
: Monday, October 04, 2010 9:27 PM To: Gamers Discussion list Subject: [Audyssey] MOTA Beta 14 Released! Hi everyone, I am happy to announce that Tomb Hunter Mysteries of the Ancients beta 14 is now officially uploaded and ready for download. This all new release is a major upgrade from beta 13

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well when I move towards a trap or monster I hear it, in my right ear, same with an object. I usually hear it slowly move towards the centre of the speakers. it doesn't though it does get louder. now my view key shows 0 but its still far right. I jump. its now far left. if a monster, I move

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
to 0. You take one more step right and the rope zooms to 75 percent left. Phil- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 05, 2010 12:13 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
: Monday, October 04, 2010 8:55 PM Subject: Re: [Audyssey] MOTA Beta 14 Released! The first thing I notice about the new beta even in the first room is the way sounds pan. Is there anything at all you can do about the sound panning directly from far right, to center when you are in front of the object

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm how easy is it to make your own pan control for the engine? At 05:50 a.m. 6/10/2010, you wrote: Hi Karl, As I have said in an earlier post I'm now using OpenAL for audio output and the way it handles audio is completely different from something like Microsoft DirectSound. OpenAL does not

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I want your cross platform stuff to work to. I have an interest in the opensource software and most of that runs cross platform. At 06:38 a.m. 6/10/2010, you wrote: Hi, That's right. If I have to go back to using DirectX and other Windows proprietary APIs that would basically spell the end of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well the panning is a bit disconcerting but I could handle it I guess. At 06:56 a.m. 6/10/2010, you wrote: Hi Thomas, Speaking as someone who uses Linux daily, and used to run a Windows VM to play MOTA, I can say the cross-platform support is quite welcome. I have no issues other than the ones

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would be an unofficial update to OpenAL and

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, I'm debugging the exit issue. I hope to have a fix for that by the weekend. Things like that take time to fix. As for the audio who knows. It is the way the audio works. Sorry to say but you will have to live with it. On 10/5/10, shaun everiss sm.ever...@gmail.com wrote: hmmm true, but

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Well, then that is your sound card not the game. When I walk there is a progression of movement getting nearer as I walk towards it and it fades out as I walk away from it. It might be like 90%, 75%, 50%, 25%, center, and then 25%, 50%, etc in the other direction. It definitely is not a

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL, upgrade sfml-audio, and then update my engine using the new stereo pan control feature. Plus build new windows and Linux libraries for all of the above since this would

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Shaun, Rather than talking about this all day why don't you just record it and send me an mp3? I can understand this better with an actual stereo recording of what exactly it sounds like on your sound card. Then, I'll know for sure if it is acting normally or there is something wrong on your

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which is basically a nice front-end for OpenAL. The SFML

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, That would totally rock if more game developers were willing to do that, but unfortunately the large majority of VI game developers are all Visual Basic 6 programmers. They'd all have to learn something more cross-platform compatible such as C++, Python, or maybe Java to begin thinking of

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Philip Bennefall
Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Philip, That's a good question. I don't know if OpenAL supports customn DSP effects or not, but I can check. In any case that would only be half the problem here. I'm currently using a cross-platform audio library called sfml-audio which

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Petr Bláha
Hi Thomas, yeah, thats fact which i forgot -that lot of games for the blind are based on VB6. What about any possibility of compiling them? If you have source code you can compile your game as you wish - can't you. To be honest i have to say that im not a programmer, i have quite good knowledge

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case us blindies will be limited to use older software. I don't think we can run stuff like that. I don't even have a 5.1, it sounds cool I aggree for 3d games but side scrolers? I guess if its the way of the future we will just have to live with it. At 12:55 p.m. 6/10/2010, you

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
I guess I can get used to the audio, though we will need some sort of beep to tell us when a monster is in range like in gtc or sod. I know this is not realistic but since no one wants to use pan anymore thats about all we will need. I guess no one does side scrolers anymore. At 12:58 p.m.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
well stupid internal sound cards sigh I will probably have to get used to it, it gets louder and softer and I guess thats 3d positioning for you. though I am seriously thinking of getting another usb card with some analog features as supposed to this stupid realtech chipset. its real bad. At

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 06, 2010 1:55 AM Subject: Re: [Audyssey] MOTA Beta 14 Released! Hi Shaun, Creating my own pan control wouldn't be very easy. I'd have to upgrade OpenAL

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
hmmm ok tom I'll do a recording. ofcause I will have to save the file before I exit the game otherwise it crashes but yeah I can do this. I have some time to record. It may be my drivers but my issue is that my card crackles as it is and updated drivers destabelises the system, I have some

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Petr, Well, emulating Windows games under Linux is pretty much a hit or miss thing. There is an awesome commercial game emulator for Linux created by Transgaming called Cedega which supports a number of the leading games for Windows. They have a sistercommercial emulator for Mac called Cider.

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi, I don't know about that. I'm sure there are privately developed side-scrollers at places like the retro remakes websites, but in the whole the mainstream game industry has seamed to focus on games that require 3d rendering of sound effects. You have to remember back when side-scrollers were

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread Thomas Ward
Hi Philip, Exactly my point. If I were only a part time Linux user or an ocational Linux user I wouldn't bother taking the time and energy upgrading the engine to be cross-platform. Obviously I could have saved myself time, effort, and a bunchof added bugs just by sticking with Windows. However,

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-05 Thread shaun everiss
true. in which case I wander if there are any 2 d libs, we are behind in our games but we are progressing slowly but surely. Its not all even either. for instance though we are only just doing side scrolers we have small scale multiplayer support, and we have mastered the puzzle/card/board

[Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread Thomas Ward
Hi everyone, I am happy to announce that Tomb Hunter Mysteries of the Ancients beta 14 is now officially uploaded and ready for download. This all new release is a major upgrade from beta 13 and earlier. What's New Beta 14 now uses our cross-platform engine Open G3D which uses a number of free

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread Castanedagarcia_Alfredo
So I see you decided to keep beta 14, even if the beta was not officially released? How was it different than the broken release and the official release? You see, I thought it was fully released and i installed iand played it. For some reason, I got no blue screen, so I did not have to

Re: [Audyssey] MOTA Beta 14 Released!

2010-10-04 Thread shaun everiss
good game tom. enemies are good, but you never know you are in range of an enemy until its in front of you, its fine to shoot but because the sounds don't pan swinging at them is a bit hard. also if you walk and try to say pick up things you need to stop before you do that. objects don't