Re: [Audyssey] Saving game penalty

2009-10-01 Thread shaun everiss
thats to much phill. I don't save often I try to only save if I pass a hard obsticle. At 05:19 p.m. 1/10/2009, you wrote: Hi folks, How about having a penalty to saving the MOTA game. Each time you save the game 1 percent is taken away from your health. So even with a healing potion, you would

[Audyssey] Audyssey thread report for September 2009

2009-10-01 Thread Jim Kitchen
There were 242 thread titles. Here are the top 50. good news: shades of doom 36. modifying games 27. Finally! A Victory! 24. Raceway Thoughts 24. game arcades in shopping malls and cafes 23. MOTA. 23. Mysteries of the Ancients 21. a thought for all game makers out there 16. mota beta7

[Audyssey] Audyssey babble report for September 2009

2009-10-01 Thread Jim Kitchen
102 people posted 944 messages. 138 From, Thomas Ward. 65 From, shaun everiss. 38 From, Clement Chou. 35 From, Bryan Peterson. 35 From, Charles Rivard. 28 From, michael barnes. 25 From, dark. 23 From, Darren Harris. 23 From, Hayden Presley. 22 From, Nicol. 21 From, ChB. 19 From,

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Trouble
I can see your point here, but unlike the one that you took the games over from. You have come out with updates and reasons why you got set back. your right a game can not be done in a day and neither was the earth. pre orders are up to you, but personally i see the head ache makes them not

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Stephen
that doesn't sound like tom though. At 06:37 PM 1/10/2009, you wrote: I can see your point here, but unlike the one that you took the games over from. You have come out with updates and reasons why you got set back. your right a game can not be done in a day and neither was the earth. pre

[Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi All. I am in the midst of writing an accessible video game and have a few questions to ask. First up, I'd like to know which open source engine is most frequently being used by all you experienced developers, or hav you had to build a graphics and audio engine for your game from scratch?

[Audyssey] an online participation word game

2009-10-01 Thread Charles Rivard
From my inbox: On Thursday, at 3 pm Eastern, that's 1900 Universal, I am hosting a new game on FTP which I call Word Burst. Here is a short description of the game. Word Burst Do you love to play Outburst? Do you love words? Let's put the two together and play Word Burst! Word Burst is the

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Bryan Peterson
So far as I know most audio game devs don't even bother with graphics since they're totally blind or visually impaired enough that graphics wouldn't do them any good. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

Re: [Audyssey] MOTA.

2009-10-01 Thread Raul A. Gallegos
Actually it was from Bill Engvall where I got the comment about the deer as well. He mentions it in one of his CDs. Not the same one as the ball games being too easy, but in the one after I think. On 9/30/2009 9:45 PM, Bryan Peterson wrote: Raul's comment reminds me of a sketch by commedian

Re: [Audyssey] Fw: You have uploaded a file (Filename: Mysteries of theAncients on the advanced difficulty level.mp3)

2009-10-01 Thread Nicol Oosthuizen
Hay harry Good recording man! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayri Tulumcu Sent: 30 September 2009 08:46 PM To: Gamers@audyssey.org Subject: [Audyssey] Fw: You have uploaded a file (Filename: Mysteries of theAncients

Re: [Audyssey] MOTA.

2009-10-01 Thread Bryan Peterson
It was on the album Dorkfish as I recall, and I'm pretty sure it was on that CD. I'll have to take another listen. But it does hold very true in this situation. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Philip Bennefall
Personally I write all my things in C++. I have built my own game engine, or rather it's a large set of functions that I combine differently in each game so to speak. It can only be called an engine in the case of Bgt which obviously is not relevant here. If you want my very personal

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development, and it seems to me a huge waste of all that money if I don't put what i learn to practical use, hence my

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Willem
I applaud your efforts. This will help to close the gap between disabled and non disabled people. Financially speaking it also makes more sense to developer a good accessible game that everybody can play, because when selling it more people can enjoy it and so you will sell more copies.

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Charles Rivard
If it is a game for both blind and sighted, graphics would be a good thing. --- Shepherds are the best beasts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 6:41 AM Subject: Re:

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
what type of game is it? On 1 Oct 2009, at 19:40, Charles Rivard wrote: If it is a game for both blind and sighted, graphics would be a good thing. --- Shepherds are the best beasts. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread william lomas
but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view On 1 Oct 2009, at 17:06, Bryan Peterson wrote: It certainly seems much more noticeable in the blind community than I've ever heard from sighted folks. That's all I'm saying. Homer:

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Will. It's an adventure game very loosely based on treasure island by robert louis stevenson. I could have chosen to make just an audio version of it, but I am trying to get a share of the games market and put all that programming skills I've studied and paid for to good use. I think that

[Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
Hey all, some time ago someone posted a mod for superliam with max payne Does anyone still have it? thx --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
I don't think the people are on the list but I know pininteractive that made teraformas used flash, you may have to contact them though and ask. Some on audiogames.net forums may help I know some suff is made there. At 04:34 p.m. 30/09/2009, you wrote: Hi All. I am in the midst of writing an

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
well there are hybrids, just not many, if you can do one I am all for it. At 03:35 a.m. 2/10/2009, you wrote: Hi. Well, I intend to go steps further and write a commercially viable game that can be played by both the sighted and the blind. I've invested lots in learning software development,

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
h well Right now it is, but tom has been one of the only devs that has actually attempted to get there. There have been other projects ofcause audioquake, teraformas, and last crusade to name a few but none as complex as this. I am looking foreward to the new vid game jafa is doing, tried

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
we have had sod but yeah arcade is mostly all we have had. Easy stuff. The sighted are just always going to be ahead, looks like the gap is closing. At 05:42 a.m. 2/10/2009, you wrote: but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view On

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread jaffar
Hi Shawn. If you are keen to do voice acting for my game, then write me privately and I'll send you some text to try out. Cheers! - Original Message - From: shaun everiss shau...@xtra.co.nz To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 1:59 AM Subject:

[Audyssey] still have opening for voice actors

2009-10-01 Thread jaffar
Hi folks. There is still lots of opening for voice actors for my game. If you are interested, send me a private email and I'll send over some text for you to record for me. Jim hawkins has been takemn. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Hayri Tulumcu
yes i have it but remember to delete the following in the program parth: c:\programmer it wil be the following c:\program files - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 7:11 PM Subject:

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
aah ok, I'll do that. I tried to make my own stuff as sample but need lines, I'll send you a email. At 07:16 a.m. 2/10/2009, you wrote: Hi Shawn. If you are keen to do voice acting for my game, then write me privately and I'll send you some text to try out. Cheers! - Original Message -

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Yohandy
I agree. I think we should only have the saving feature enabled at the beginning of each level. or at least half way through it - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 12:05 AM Subject:

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Bryan Peterson
A worthy ambition, but given the increased difficulty I have a feeling that if Thomas did that he'd live to regret it. Here's a concept. If ya don't like a given feature of a game, ya don't have to use it. Not trying to be offensive here but that's how I feel. Quite frankly I'm greatful to

Re: [Audyssey] Game Chat Reminder

2009-10-01 Thread Nicol
Please send my regards to doctor wabble's robots. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]on Behalf Of Gamers Chat Robot Sent: Thursday, October 01, 2009 6:00 AM To: gamers@audyssey.org Subject: [Audyssey] Game Chat Reminder Ever wanted to

Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
What do you mean And can you please post it thanks On 10/1/09, Hayri Tulumcu ha...@ka-net.dk wrote: yes i have it but remember to delete the following in the program parth: c:\programmer it wil be the following c:\program files - Original Message - From: Oriol Gómez

Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Hayri Tulumcu
i mean in the danish windows xp the programs are stored in the following folder c:\Programmer and you wil have to delete this until you have this: c:\programs file not c:\programmer. The file are 346 MB - Original Message - From: Oriol Gómez ogomez@gmail.com To: Gamers Discussion

Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread Oriol Gómez
Put it on sendspace or something if you can. thanks On 10/1/09, Hayri Tulumcu ha...@ka-net.dk wrote: i mean in the danish windows xp the programs are stored in the following folder c:\Programmer and you wil have to delete this until you have this: c:\programs file not c:\programmer. The file

Re: [Audyssey] the sl maxpayne mod

2009-10-01 Thread shaun everiss
its to large for sendspace. I'd have to upload it and I really don't have the time right now or bandwidth. At 09:50 a.m. 2/10/2009, you wrote: What do you mean And can you please post it thanks On 10/1/09, Hayri Tulumcu ha...@ka-net.dk wrote: yes i have it but remember to delete the following

[Audyssey] Liberty League News

2009-10-01 Thread Gary Whittington
The Enter your Picks is ready for week 4. Also, there is a new link that will bring you to the Play ball web site. Here you can check out the New Strat computer Baseball Blind Accessible Liberty League. Many teams are still available where you can head to head managing your team to the World

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Thomas Ward
Hi Hayden, It certainly can. Fortunately most of the negative e-mails have died down and become more normal requests for information but there for a while I was getting constant e-mails that were anything but kind. They were nasty, insulting, and I decided then and there not to use preorders

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward
Hi Bryan, Exactly my thoughts. If there is someone who doesn't want to save games while playing there is no law saying they have to. Yes, people can use it to cheat, but cheaters are only cheating themselves in the end. Bryan Peterson wrote: A worthy ambition, but given the increased

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-01 Thread Thomas Ward
Hi Yohandy, Perhaps, but considering the fact I use the save game feature for debugging I really don't want to restrict it to the beginning of a level. Besides as Bryan pointed out people who don't want to use that feature don't have to. That feature, at least, is purely optional. Yohandy

[Audyssey] python compiler

2009-10-01 Thread Nick Helms
Ok all, I have decided to learn the python programming language. My only issue now is, how do I compile my code since I understand that it is not possible to do it through the inturpritor, as it runs your code as you type it, without giving you the opportunity to save your project. my question is,

Re: [Audyssey] MOTA.

2009-10-01 Thread Thomas Ward
Yes in deed. Athena was the goddess of wisdom, and as a result she was suppose to be an excellent strategist in combat. Unfortunately a side-scroller doesn't give anyone much room for realistic combat, but I can make her hard to defeat all the same. Since you can't kill her the object will

Re: [Audyssey] Saving game penalty

2009-10-01 Thread Thomas Ward
Hi Phil, that would cause more problems than it is worth. for one thing I use the save game feature a lot for testing the game. I often restore a saved checkpoint so I can test something I've fixed, updated, whatever. if I added penalties on myself I couldn't test it as well as I should.

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Thomas Ward
Hi Trouble, that's true of course, but some people in our comunity have wicked tempers. Even worse I've spoken to my fair share of people that hav a you owe me attitude, and it drives me crazy. That said, I've thought about setting up something like an msdn subscription style service. If you

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they find someone to make them they still can't see it. So

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Jaffar, I think you would be better off writing your own custom game engine. That way you will get the features and functionality you want without depending on someone elses engine. Especially, given the fact that most commercial game engines out there are not equipt for accessibility

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi Bryan, true. Although, I think the bigger problem with this type of game is that video games tend to operate at much higher speeds than audio games. The graphics might be redrawn 20 to 30 times a second, and it is constantly being updated in real time. Certainly faster than audio and speech

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread shaun everiss
hmmm I personally wouldn't care for a subscription thing, I am happy to wait for things. I also don't care for payed testing, sure I get things but then there is no fun in it. Its different when say a new game comes out, I apply and get a test position, I then test the game, and put in stuff

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread shaun everiss
yeah. I aggree there. At 03:27 p.m. 2/10/2009, you wrote: Hi Bryan, quite right. Most accessible game developer's don't worry about graphics for two reasons. First, they can't see enough to draw the images themselves, and have no one available who is willing to do the work. Second, even if they

Re: [Audyssey] Questions for all you game developers on the list

2009-10-01 Thread Thomas Ward
Hi William, Ummm...We have a few FPS games like monkey Business, Shades of Doom, and Sarah. That's not many, but we have a few to get a feel for the genre. william lomas wrote: but the blind have only had arcade type games no FPS or anything But the more challenge the better in my view ---

Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi Nick, generally for writing code you will just want to use an off the shelf text editor like notepad and save it as a *.py file. As far as creating a Windows executable you will need to use py2exe which will compile your Python sorce as a Windows program, and you will have to include the

Re: [Audyssey] python compiler

2009-10-01 Thread Nick Helms
thank you thomas! Actualy, I figured it out. My problem was that I had told notepad to save the file as a .txt rather then All files .py Thanks for your help! As far as the librarys, I have the python inturpretor installed, wich I used to run this the application I just wrote. Is that all I need

Re: [Audyssey] Preordering was MOTABeta

2009-10-01 Thread Yohandy
wow thomas. good idea! I really like that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, October 01, 2009 10:20 PM Subject: Re: [Audyssey] Preordering was MOTABeta Hi Trouble, that's true of course, but

Re: [Audyssey] python compiler

2009-10-01 Thread Nick Helms
also how do I run py2exe, as I'm not seeing it in the start menu, nor in my python submenu? Thanks much, Nick On 10/1/09, Nick Helms nick.he...@gmail.com wrote: thank you thomas! Actualy, I figured it out. My problem was that I had told notepad to save the file as a .txt rather then All files

Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi Nick, that depends on the application. If you plan to write games you will need to download and install additional libraries such as PyGame for starts. HTH Nick Helms wrote: thank you thomas! Actualy, I figured it out. My problem was that I had told notepad to save the file as a .txt

Re: [Audyssey] python compiler

2009-10-01 Thread Thomas Ward
Hi nick, I think I need to explain this a bit clearer. As you probably know Python is a scripting language and requires an interpretor to run. Therefore it is not really compiled to a native Windows program as would be the case if you used a language like C or C++. What py2exe really does is