Re: [Audyssey] Preordering was MOTABeta

2009-10-02 Thread william lomas
i'd set that up now, smile, then people who pre-ordered the game could tr all betas and everyone else would have to wait until full release that way you are making more money On 2 Oct 2009, at 04:53, Yohandy wrote: wow thomas. good idea! I really like that. - Original Message -

[Audyssey] The Max Payn

2009-10-02 Thread Hayri Tulumcu
Link 1: http://www.wikifortio.com/857493/The Max Payne.r00 Link 2: http://www.wikifortio.com/831359/The Max Payne.r02 Link 3: http://www.wikifortio.com/836442/The Max Payne.rar Link 4: http://www.wikifortio.com/834226/The Max Payne.r01 --- Gamers mailing list __ Gamers@audyssey.org If you

[Audyssey] the bonus level of monkey business

2009-10-02 Thread Nicol Oosthuizen
Spoiler space HI all I am going to make a statement and then after that I will explain why I made the statement. Ok, so my statement is the following: It was the intention of james north to make the bonus level of monkey business impossible to play, even impossible to catch one monkey. And there

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Nicol Oosthuizen
Hi phil Um, what about the save feature in pack man talks? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 01 October 2009 06:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why can't we get a challenging

[Audyssey] roling bolders in mota?

2009-10-02 Thread Nicol Oosthuizen
Hi tom Do you plan to add roling bolders to mota? It would be fun to try escape a roling bolder. I think a good sound for a roling bolder is a sound similar to the sound in ten pin alley, the sound of the ball rolling to the pins. I do not expect you to use the sound in ten pin alley but a

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
That's a standard feature in the GMA engine. I don't think Phil could really do much about that without tinkering with the engine itself. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Nicol

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Exactly. That's basically what I was getting at. It would just be so much quicker and therefore harder that it would probably make the complaints you've been getting about the latest Beta of Mota seem like nothing. That of course would probably make the developer who tried the experiment,

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Bryan Peterson
Not only that but there would be financial considerations as well as you well know. I for one couldn't see a graphics designer, unless perhaps you knew him or her very very well personally, agreeing to put time and effort into your project for little to no financial gain of their own. Homer:

Re: [Audyssey] MOTA.

2009-10-02 Thread Bryan Peterson
She was also a goddess of war was she not? I know Ares was the principle war god but I remember that Athena, as a strategist, was said to also be considered a goddess of war. I remember she almost had to face Poseidon in combat once according to several of the myths I've read. Homer: Hey, uh,

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
There was a big debate about that on the Entombed discussion list a few weeks back as well, but saving is generally much more a part of that style of game than it generally is for side scrollers, although I have seen a few that did allow you to save. Some felt we should only be allowed to save

Re: [Audyssey] Preordering was MOTABeta

2009-10-02 Thread Bryan Peterson
And of course it's all the more noticeable because we're such a small community. I bet mainstream devs get nasty comments like that all the time but they can just shrug it off because they've probably got lots of folks there who can just hit the delete button or handle the comments however they

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Phil Vlasak
Hi Nicol, Pacman talks does have a save along with the Sarah game but not in the demo level. With Sarah you need to find the time turner first before saving. As Thomas wrote, saving is a kind of cheat but one that is necessary in a long playing game. It usually takes me quite a while to get

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread Raul A. Gallegos
Just a slight correction or two. Although Josh sells the original James North titles, he did make changes to the first games. There are newer versions of those titles and they do have some fixes and enhancements. So I respectfully disagree with your statement. Many thanks. On 10/2/2009 5:41

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread Ryan Chou
yeah is seems impossible for me though I got a monkey in my sights, but it got away can someone please give me some advice? On 10/2/09, Raul A. Gallegos r...@asmodean.net wrote: Just a slight correction or two. Although Josh sells the original James North titles, he did make changes to the

Re: [Audyssey] python compiler

2009-10-02 Thread Nick Helms
I get it. PYtexe is accessed through the command line. This should work, when I get home and test it. Thanks, Nick On 10/1/09, Thomas Ward thomasward1...@gmail.com wrote: Hi nick, I think I need to explain this a bit clearer. As you probably know Python is a scripting language and requires an

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread peter Mahach
I couldn't stear. it'd just splash either on the left or right depending where I pressed, but it'd just move once in that direction. btw raul I think you should do a monkey business walkthrough, that'd be neat. - Original Message - From: Ryan Chou rc4896...@gmail.com To: Gamers

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread Raul A. Gallegos
Hello peter. Hmm, now there's a thought. It's gotten to the point where I can beat the game every time. So I might just do that. Now to find a little thing called time. *smile*. But all in all, it's not a bad idea. On 10/2/2009 12:16 PM, peter Mahach wrote: I couldn't stear. it'd just splash

Re: [Audyssey] The Max Payn

2009-10-02 Thread Johnny Tai
Downloaded the files, not quite sure what we do with them now. Do we extract the .rar and install? How about these .r00 .r01 things, what do they do? No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Yohandy
but that's the whole point, isn't it? of course there's risks involved with saving in redefined places. Sometimes I wish that in invincible tiger, you could save after every chapter or something, but you can't, and I'm glad for that, it makes the game a lot harder and more fun. what you guys

[Audyssey] changes to James North's games?

2009-10-02 Thread Charles Rivard
I can attest to the fact that Josh has made changes to James North's original games. Testing was done on, and suggestions were incorporated to, Change Reaction. Monkey Business was modified because someone found out about a way to crack the registration system and blabbed it all over the

Re: [Audyssey] The Max Payn

2009-10-02 Thread tomasz tworek
Hello gamers! Download all parts, extract it using winrar, and replace all things in extracted folder, paste all folders and files to supel liam's main folder. I hope so you are enjoy my Mod :) Regards Tom. 2009/10/2, Johnny Tai johnnyti...@shaw.ca: Downloaded the files, not quite sure

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread Thomas Ward
Nicol, I beg to differ with you. I do know Josh has made some changes to James North's titles. The changes haven't necessarily been major,but there have been some changes made here and there to keep them somewhat up to date. As for the music for the bonus level it is called Mission Impossible

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Thomas Ward
Hi Bryan, yes it is. As it happens the save game feature is a standard feature in my game engine too, and whatever I do to the engine to modify the save game feature will effect all other games built with the same engine. So that's another goodreason why I am reluctant to modify it for one

Re: [Audyssey] the bonus level of monkey business

2009-10-02 Thread peter Mahach
true. also, the exit sound has been changed in these games. if you listen to old main menu reviews kelly did back when the games were in ESP softworks the exit sound was a buzzlike thing, the new titles are using a longer, louder sound. - Original Message - From: Thomas Ward

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi, definitely. Take my version of Montezuma's Revenge verses the mainstream game released in 1984 as an example here. In my version enemies would only do about 25% damage on the beginner level and would only be updated once a second or so. That's an eternity for a mainstream vidio game. It

Re: [Audyssey] MOTA.

2009-10-02 Thread Thomas Ward
Hi, yes she was a goddess of war. Athena was very active in the Trojan wars, and of course was the mastermind behind the Trojan horse. Which you got to admit was a pretty slick move on her part. Bryan Peterson wrote: She was also a goddess of war was she not? I know Ares was the principle war

Re: [Audyssey] Preordering was MOTABeta

2009-10-02 Thread Thomas Ward
Oh, absolutely. It is a lot more personal as I have contact with my customers directly on this list, on the USA Games list, various other accessibility related lists, by phone for tech support calls, etc. As a result I get to know them some and as is to be expected I like some and dislike

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Thomas Ward
Hi, I realize that. Human nature is human nature. If it is there most people will use it. That said, I have no immediate plans to rewrite the save game feature since it is a core component of the game engine. I'm on something of a time table now, and I'm not going to take unnecessary

Re: [Audyssey] MOTA.

2009-10-02 Thread Johnny Tai
Wouldn't've been so cool if instead of taking and keeping the darn thing, they decided to make a pyre out of the wooden horse...rofl No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private,

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Yohandy
understandable. btw, how are the rest of the levels progressing? I'm curious. are you planning to release anything original after this game is released? you had lots of dreams and I'm really hoping they end up happening - Original Message - From: Thomas Ward thomasward1...@gmail.com

[Audyssey] max payne liam...rofl

2009-10-02 Thread Johnny Tai
And I've just finished downloading all the sounds from max payne II as well... Great MOD lol, cept I wish the game would work with other guns instead of his original beretta. Be really neat if someone can do a mod like this for SOD since that has multi weapon choices...but getting around the

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
Well I imagine he'll see about the rest of the Tomb Hunter series at some point, which will be much more along the lines of what he'd invisioned for MOTA, what it would have been had he not had this old project to deal with. Homer: Hey, uh, could you go across the street and get me a slice of

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Thomas Ward
Hi Shaun, Honestly mashing the buttons or keys really doesn't make it easier to play the game. In fact, based on personal experience it generally makes the problem worse as you aren't even trying to come up with a workable strategy. You are just wildly trying to get through as fast and

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Bryan Peterson
I don't know if I'd have been able to do what you've done. Knowing me I might have snapped sooner or later. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Munawar Bijani
Hi, Minusing a save feature is good for some games--however, with a lot of other games the games are simply too long to not include a save feature. We have to account for the player having a life outside of the game as well. Plus, getting so far and then losing, and losing again and again

Re: [Audyssey] the sl maxpayne mod

2009-10-02 Thread Munawar Bijani
http://www.bpcprograms.com/audio/superliammod.zip Munawar A. Bijani Knowledge is of two types: absorbed and heard. The heard knowledge is only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha mailto:munaw...@gmail.com http://www.bpcprograms.com - Original Message -

Re: [Audyssey] Questions for all you game developers on the list

2009-10-02 Thread Munawar Bijani
Hi, If you select C Sharp.NET your best bet is to get SlimDX which includes a DirectSound and XAudio wrapper (I tend to use the former since it's not in beta by Microsoft): http://code.google.com/p/slimdx This is the library I use. You will have to write your own functions for handling audio

Re: [Audyssey] Why can't we get a challenging game for once? wasMOTA

2009-10-02 Thread Ryan Strunk
I'm with you. So the save feature is there and we can decide whether or not to use it, but those of us who don't save every ten steps don't get anything special for actually playing the game well. On the Entombed discussion group Jason mentioned that Entombed will likely have a standard mode and

[Audyssey] LW Sound Pack

2009-10-02 Thread Hayden Presley
Hi Thomas, I heard from some one on list that you were going to upload the Loanwolf sound pack? Now, I know with Mota and all, you have a full platter, but. Keep Up the Good Work, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

[Audyssey] mota cyclops?

2009-10-02 Thread Johnny Tai
I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self