Re: [Audyssey] Saturday's Game Chat

2009-11-22 Thread dark
Well Phil, i've actually wanted to join that game but just don't fancy the 
hours.


As to my own game, that is literally live and not online, and actually 
happens at my friends' house where, - though I take my laptop to reccord 
stats and use the Gma dice program,  I can't connect to the net.


I will say though that I've sometimes considdered running a game myself at a 
more reasonable time for people outside the Us,  possibly Friday 
evenings.


The only thing that stops me is though I've played for a few years,  've 
never gm'd and I know that's a totally different skill,  particularly if 
I was dealing with players who were also inexperienced iin the game.


If however someone could start a game at a more reasonable time for those of 
us closer to Gmt,  it would be a good thing indeed.


Beware the Grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 3:07 AM
Subject: Re: [Audyssey] Saturday's Game Chat



Hi Dark,
Hey 8 PM would be a great time for a break !
Most of the games on the For the People site start at 2 AM GMT and go to 4 
AM GMT.

Good for night owls but it should be renamed For the US People!
My on-line Dungeons and Dragons sessions now occur 1 AM to 4 AM GMT.


Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 8:08 PM
Subject: Re: [Audyssey] Saturday's Game Chat


unfortunately Phil, for one thig I'm not signed up to the chat 
sight, 
and for another that time slaps streight bang in the middle of my 
saturday

evening 6-11 tabletop rp session,  which isn't too helpful
unfortunately.

Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 9:30 PM
Subject: Re: [Audyssey] Saturday's Game Chat



Hi Folks,
Philip Bennefall and me had a nice chat for over an hour in the games
people play room.
Too bad there were very few others there.
Three other people popped in for a while.
I will visit the room next Saturday at 3 PM Eastern which is 8 PM GMT 
and

9 PM Sweden time.

Phil


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Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem
Sometimes the idea behind the game isn't properly thought through. If an 
idea makes sense, it can most likely be programmed with more or less 
effort. It's true, some things aren't worth the effort to program, but 
it is a trade off between time, effort and what you want to do.

dark wrote:

hi Tom.

It's just this is something which comes up a lot from various people, 
  including me. who have wild ideas about games and perhaps not 
enough forthought behind them as to whether they would be possible 
with current techniques, current sounds or whatever.


that's why a good and working knolidge of at least what is possible is 
needed even before you start considdering contracts etc.


Beware the gRue!

Dark.



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[Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread dark
Hi. 
Recently, I picked up a double sterrio headphone jack from a hifi shop,  
sinse my idiotic downstairs neighbors are complaining about noise, but I stil 
want to have my friends round for massive doctor who watching evenings. This 
will let us both have headphones, in just as good quality as if I were using 
headphones alone. 
My stupid neighbors aside (I'm currently in discussions with the police about 
stopping their constant complaints,  but that's another story), it did 
occur to me multi headphone sterrio jacks could be a great addition to audio 
multiplayer games at the same computer. 
Imagine for example a completely real time space invaders game with two guns, 
each with a different targiting sound,  acting just the way the old Atari 
2600 game did with it's two differently coloured spaceships appearing on screen 
at once. 
sets, with two sets connected to test this myself).  
What do people think?  
Beware the grue!  
Dark. 
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Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani

Hi Dar,
This is very well put. However, I can't be expected to know the ins and outs 
of baking bread if I'm not a baker. Similarly, a nonprogrammer can't be 
expected to know how daunting a suggestion would be to program. Indeed, many 
things--even to programmers--look easy, but are time-consuming to program 
depending on how well the game was designed from the start. For instance, 
building a game to run off of extremely generic input and conditions is more 
work in the beginning, but adding stuff later on then becomes so easy it's 
amazing. As an example, I was able to add an autoplay mode to TDV a couple 
days ago with just a few lines of code.


At the same time, some are difficult to code no matter how generic the 
game's running methods are. Even though it could be done with just one or 
two more lines of code, a programmer also has to consider performance 
impact, something we call running time. In the end, the impact a new 
feature will ahve on running time may not make it worth to code.


If someone suggests to me, have the engine start in the off position when 
the game starts, to them it's probably just a matter of tell the game the 
engine is off and tell the player to turn it on. Unfortunately, from a 
programming perspective, it's not as simple as startEngine();.


Again though, the person who suggestd it can't be expected to know that, and 
that's where the programmer's job comes in as dismissing or implementing 
features. I've had a lot of suggestions that have made it in to TDV, but I 
will agree tat some people take it too far--so much so that you can write a 
book called X's Suggestion: Why I Didn't Implement It. In the end though, 
whatever suggestion comes along is never a bad suggestion. I think everyone 
means well; in fact, I'd take it as a compliment that this person enjoys the 
game enough to offer up new features.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 21, 2009 8:06 PM
Subject: Re: [Audyssey] How to non program a game


Al, saying i have no idea about programming but a great idea for a game 
is a bit like I have no idea about engineering but a great idea for a 
car


you may have a fantastic idea for a car run on hydrogen fuel,  but 
unless you've an idea of hydraulics, fuel convertion, how fuel relates to 
speed etc, you've got no chance of having a reasonable idea for a car.


I too do not have the time to learn programming. Though I have game ideas, 
I do not share them or try to commition another person to make them,   
sinse they might be totally impossible.


I simply store them up in my head until I may possibley at some point have 
the time to learn.


Your much better considdering what is possible with current techniques, 
what ideas programmers have for games, and offering your informated in put 
on those ideas,  as nded you are doing on this list and the entombed 
list, than cranking out wild ideas for games with nobody to make them.


Oh btw, if one of the game creation engines such as Philip's scripting 
language or Tom's Genesis engine is completed, --- -there may be a very 
nice short cut to making games without knowing too much programming as 
well.


That's certainly my hope,  though I might considder seeing if I can 
learn programming when my phd is finished,  assuming then of course 
I'm not busy with creative writing or other projects as is also likely.


Beware the gRue!

Dark.



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Re: [Audyssey] How to non program a game

2009-11-22 Thread Jim Kitchen

Hi Al,

I was recently offered 10 to 15 thousand dollars to program an accessible game. 
 I have also been asked to join a company that produces and sells accessible 
games.  Unfortunately I can not afford to make any money.  And of course the 
gentleman that offered me the 10 to 15 thousand dollars did not mention 
anything about the game idea that he has.  Don't suppose one would want to for 
fear that I would just take his idea and run with it.

BFN

Jim

Share and enjoy, share and enjoy!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] game suggestion for Jim

2009-11-22 Thread Jim Kitchen

Hi Peter,

I have never driven a bus or large truck, just cars, motorcycles, go carts, 
tractors and stuff like that.  And truthfully the Logitech MOMO Racing steering 
wheel that I have feels more like a car's steering wheel and peddles more than 
anything else.

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] First computer

2009-11-22 Thread Jim Kitchen

Hi Jacob,

Thanks for the url to your web site.  It looks pretty good.  I also have a personal 
page on my site.  However I have recently cut and pasted much of it here. grin

Not exactly lucky, but a motorcycle verses car accident could have been much 
worse right?

BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Message to Jim Kitchen from a friend (and metoacertain extent)

2009-11-22 Thread Jim Kitchen


Hi Jacob,

That's too bad about you wasting your friends life with all of the cool games etc 
that you turn her onto. grin

I sure have wasted the major part of my life creating and playing computer 
games.  Of course I really don't consider it wasted time.

BFN

Jim

We waste more time by 8:00 in the morning than other companies do all day.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] How to non program a game

2009-11-22 Thread dark

Hi Munawar.

This is exactly what I was getting at,  it wasn't meant as a don't make 
suggestions more a be careful what you suggest


I like to think that over a long time of playing various sorts of games and 
discussing them in detail,  even though I've never porgrammed a game, 
I've gained a litle understanding of what is easy to implement and what is 
not.


At the same time, I'd stil bow to the expertees of someone who had more 
practical experience than I have, and try to tailor my suggestions 
accordingly.


that's why suggesting and play testing and implementing needs to be such a 
major dialogue.


Beware the grue!

Dark. 



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Re: [Audyssey] Message to Jim Kitchen from a friend (andmetoacertain extent)

2009-11-22 Thread dark
Yes Jim, you are a horrible time waister! please make your games more boring 
and less addictive in the future so that we can actually get something 
useful done,  I'm very glad your starting to recognize the terrible 
problem you are creating here!


Grin!

Beware the grue!¬

Dark.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Jacob Kruger Gamers@audyssey.org
Sent: Sunday, November 22, 2009 12:53 PM
Subject: Re: [Audyssey] Message to Jim Kitchen from a friend 
(andmetoacertain extent)





Hi Jacob,

That's too bad about you wasting your friends life with all of the cool 
games etc that you turn her onto. grin


I sure have wasted the major part of my life creating and playing computer 
games.  Of course I really don't consider it wasted time.


BFN

Jim

We waste more time by 8:00 in the morning than other companies do all day.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] How to non program a game

2009-11-22 Thread Munawar Bijani

Hi,
What if you are a creative person, with an excellent game idea that he or 
she believes

...
In any event, you may have a little money to put into a project, ... but you 
simply don't have the time to really learn how to program.

So what do you do? ...

Turning a game idea in to a game can be done, but the hours it takes to do 
it vary from programmer to programmer. There are programmers available for 
hire, but you'd have to be very specific on what you want. A hired 
programmer's job is to program, not to help draw out a plot or features 
list. That's where the challenge would be. You, as the man behind the 
project--the one with all the ideas, storylines, features, etc.--would be 
thinking differently than the programmer who programs these ideas into the 
game you want them to create. It could very well be that an idea you give 
them later on can't be done because of the way they programmed it, or it 
would cost you an unreasonable amount to code because the programmer would 
have to make unexpected changes.


Another reason your money will drain quickly is because there are several 
stages to a software development lifecycle. Among these are design. The 
programmer will have to (if they're a smart and experienced programmer) draw 
out a basic outline of how the game will work, from the programming 
perspective. This way, if all goes well and they did it correctly, the game 
they build will be running on a very generic core, allowing them to add new 
features and move stuff around without breaking the mass of the code. All 
the while their hourly counter is ticking away, and your money is going.


Developers can easily spend years of programming time, depending on how 
large-scale the game is. So yes, hired programmers exist, but it's not cheap 
labor.


How would the ownership of the program belong to, and what would the 
financial sharing

look like?

Good question. People have different opinions on this one. If you hire a 
programmer to work for you, they'll be under a contract that will lay out 
everything ahead of time. Contracts are an excellent way to seal a deal. The 
drawback is, once you sign a contract, it's pretty much a closed matter, and 
you can't change it without serious legal repercussions--once again costing 
money. Developers use contracts all the time--not always for financial 
reasons, I might add. For instance, I've had to have some parents of minors 
sign an agreement for me because their child participated--no matter how 
minutely--in the development of TDV.


Granted, the terms of the financial agreement are up to you and the 
programmer you are hiring. If done correctly, contracts will save a lot of 
headake in the long run since both of you know what you are proportioned.


I do remember someone having an issue with a programmer who took the work 
put into

a project How does one go about
avoiding that, that is to say, if it is feasible to accomplish such an 
arrangement?


It is possible. Remember though, humans will do anything at all to satisfy 
their needs. The more legal protection you have, the better. What I suggest 
you do if you ever go in to a contract is to have witnesses present. Ask 
your employee several times whether or not they accept the agreement, and 
get all of your witnesses to sign testifying that the person agreed fully. 
Present them with ridiculous amounts. For instance, you can say something 
like suppose the game brought in $5. Is this agreement still 
acceptable? That way, if indeed the game brings in $50,000 and they 
challenge you, you and your witnesses are there to testify against yor 
employee.


I'll be honest, i'm kind of fishing here, but I am also interested for just 
knowledge

sake as well to see what everyone thinks.

No problem, you have very legitimate questions, and not everyone is expected 
to be a programmer; otherwise programmers wouldn't be in such high demand as 
they are now.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is only 
useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com 



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[Audyssey] How to non program a game

2009-11-22 Thread Eleanor
Allan asked how you would have someone program your game without 
problems regarding ownership and the like.  The only way that really 
works is to have a contract with a game developer/programmer that spells 
out all the details of rights, payment and the like. 

There are programmers who are contractors and who would be capable of 
doing what you want.  The contract would spell out the deliverables, the 
time-line, the ownership and the reimbursement.  Depending on the size 
and specifications for the game, this can get expensive, but in this 
time when work is harder to come by than in really great economic times, 
you can probably find someone who could do it.  You would need to get 
specifications pulled together to identify the qualifications needed to 
do the job so you find someone who is qualified to produce what you 
want.  I'm sure other programmers on this list like Thomas, Philip and 
Jim can help to identify what skills you should be looking for to 
develop the game you are thinking about. 


Eleanor Robinson
7-128 Software





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Re: [Audyssey] How to non program a game

2009-11-22 Thread Philip Bennefall

Hi folks,

I work with contractors all the time and as Eleanor says, it's absolutely 
vital to get the specification as thurrow and detailed as possible. I've 
found www.RentACoder.com to be very good, especially if the budget is tight.


Kind regards,

Philip Bennefall
- Original Message - 
From: Eleanor elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 4:12 PM
Subject: [Audyssey] How to non program a game



Allan asked how you would have someone program your game without
problems regarding ownership and the like.  The only way that really
works is to have a contract with a game developer/programmer that spells
out all the details of rights, payment and the like.

There are programmers who are contractors and who would be capable of
doing what you want.  The contract would spell out the deliverables, the
time-line, the ownership and the reimbursement.  Depending on the size
and specifications for the game, this can get expensive, but in this
time when work is harder to come by than in really great economic times,
you can probably find someone who could do it.  You would need to get
specifications pulled together to identify the qualifications needed to
do the job so you find someone who is qualified to produce what you
want.  I'm sure other programmers on this list like Thomas, Philip and
Jim can help to identify what skills you should be looking for to
develop the game you are thinking about.

Eleanor Robinson
7-128 Software





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[Audyssey] question about pcs.net

2009-11-22 Thread Shirley Starblanket
Hi. I heard on the net that Monkey Business is no longer being sold. How come 
it is still on the pricing list? Just curious.
Dyna


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[Audyssey] question on Monkey Business

2009-11-22 Thread Shirley Starblanket
Hey gamers. How can I get the full version of Monkey Business if it isn't being 
sold on Cd? I REALLy want to play the full version. My laptop can't download 
any games. Can someone help me? Thanks alot.
Dyna.


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Re: [Audyssey] question about pcs.net

2009-11-22 Thread Bryan Peterson

I haven't heard that.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 8:31 AM
Subject: [Audyssey] question about pcs.net


Hi. I heard on the net that Monkey Business is no longer being sold. How 
come it is still on the pricing list? Just curious.

Dyna


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Re: [Audyssey] question on Monkey Business

2009-11-22 Thread Bryan Peterson
I'm afraid you're out of luck then if you can't download. Draconis hasn't 
sold games on CD for some years now.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 8:33 AM
Subject: [Audyssey] question on Monkey Business


Hey gamers. How can I get the full version of Monkey Business if it isn't 
being sold on Cd? I REALLy want to play the full version. My laptop can't 
download any games. Can someone help me? Thanks alot.

Dyna.


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Re: [Audyssey] How to non program a game

2009-11-22 Thread Willem

Now that's a very good point.
Jim Kitchen wrote:

Hi Al,

I was recently offered 10 to 15 thousand dollars to program an 
accessible game.  I have also been asked to join a company that 
produces and sells accessible games.  Unfortunately I can not afford 
to make any money.  And of course the gentleman that offered me the 10 
to 15 thousand dollars did not mention anything about the game idea 
that he has.  Don't suppose one would want to for fear that I would 
just take his idea and run with it.


BFN

Jim

Share and enjoy, share and enjoy!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] question on Monkey Business

2009-11-22 Thread dark

What is your download problem?

Even if Monkey business was being sold on Cd, there are not a few great 
audio games you might want to buy which aren't.


I'd say attacking the cause rather than the symptom here might be the best 
way round the problem.


Beware the grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 3:33 PM
Subject: [Audyssey] question on Monkey Business


Hey gamers. How can I get the full version of Monkey Business if it isn't 
being sold on Cd? I REALLy want to play the full version. My laptop can't 
download any games. Can someone help me? Thanks alot.

Dyna.


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Re: [Audyssey] Q9 action game, my opinion.

2009-11-22 Thread Reinhard Stebner
I am truly enjoying the game as it is now.  This is because it is simple
enough to play with out a very complex gaming interface.  I have never been
a big video gamer, and I can barely beet level 2 of the deaf  world.  I am
really enjoying the game and feel that if the game is made more complex that
I would have problems using the game.  I played another side scroller (the
one that came outfrom l-works).  I enjoyed the game, but could nto get in to
it do to the complexity of the higher levels.  I am truly enjoying the game
now.  Thank you for making a game that is good.  Hving very good sound
effects and voice overs. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent
elements of a cartoon nature so adult supervision is advisable to younger
gamers.

So as you can see, it only says that the game is aimed and not restricted to
children over 14. So 14 is merely a recommendation for parents who want to
have a little more control over exactly what their children are subjected
to; be it through a game, a film, etc. My parents had no problem with my
playing titles with as much violence as Q9 when I was 11 or 12, but I know
that some would and hense the notice in the manual. I also included it in
order to protect myself in the event that the game would become more violent
in the future as I would then have fairly free hands.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


 Hi Dark,
 Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
 strict for this title. At around 6 or 7 I was playing Montezuma's
 Revenge. I was about 9 or so when games like Double Dragon, Megaman,
 Mario Brothers, etc really became popular. My mom and dad had no problem
 with me playing those games. Not even Castlevania I which featured
 mummies, skeletons, the Grim Reaper, and other sci-fi and horror
 monsters. Compared to the games out today this game would be given an E
 for Everyone rating and not a T or Teen rating.

 dark wrote:
 Well, saying 14 is a bit much.

 I myself watched films like aliens, terminator and robocop and played
 games like Mortal combat and moon stone at the age of 10,  heck, I
 playes treetfighter 2 at the age of 8.

 i'm not saying that games, films etc shouldn't have ratings,  just
 that being too strict about it and the audience and markinting isn't
 too helpful.

 then again, it's possible people in the Uk are more relaxed on this
 front,  or at least, are mostly.

 beware the gRue!

 Dark.


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No virus found in this incoming message.
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Re: [Audyssey] question on Monkey Business

2009-11-22 Thread peter Mahach
being most computers duh, all computers, can download large and small files 
alike I'd be guessing it's the payment plan. I heard of such plans that 
charge you each x full amount of space or that give you x gigs/megs of 
bandwidth after which time each x unit adds to this month's fee.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 7:40 PM
Subject: Re: [Audyssey] question on Monkey Business



What is your download problem?

Even if Monkey business was being sold on Cd, there are not a few great 
audio games you might want to buy which aren't.


I'd say attacking the cause rather than the symptom here might be the best 
way round the problem.


Beware the grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 3:33 PM
Subject: [Audyssey] question on Monkey Business


Hey gamers. How can I get the full version of Monkey Business if it isn't 
being sold on Cd? I REALLy want to play the full version. My laptop can't 
download any games. Can someone help me? Thanks alot.

Dyna.


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Re: [Audyssey] question on Monkey Business

2009-11-22 Thread dark
Well peter, if that is the case, maybe Shirly could either wait until next 
month if the plan renews,  or use a download manager to download a 
certain amount of the program as and when financially viable.


Beware the gRue!

Dark.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 7:02 PM
Subject: Re: [Audyssey] question on Monkey Business


being most computers duh, all computers, can download large and small 
files alike I'd be guessing it's the payment plan. I heard of such plans 
that charge you each x full amount of space or that give you x gigs/megs 
of bandwidth after which time each x unit adds to this month's fee.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 7:40 PM
Subject: Re: [Audyssey] question on Monkey Business



What is your download problem?

Even if Monkey business was being sold on Cd, there are not a few great 
audio games you might want to buy which aren't.


I'd say attacking the cause rather than the symptom here might be the 
best way round the problem.


Beware the grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 3:33 PM
Subject: [Audyssey] question on Monkey Business


Hey gamers. How can I get the full version of Monkey Business if it 
isn't being sold on Cd? I REALLy want to play the full version. My 
laptop can't download any games. Can someone help me? Thanks alot.

Dyna.


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Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson

Thanks for that information. It is good to know. smile.

al
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 10:25 AM
Subject: Re: [Audyssey] How to non program a game



Hi folks,

I work with contractors all the time and as Eleanor says, it's absolutely 
vital to get the specification as thurrow and detailed as possible. I've 
found www.RentACoder.com to be very good, especially if the budget is 
tight.


Kind regards,

Philip Bennefall
- Original Message - 
From: Eleanor elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 4:12 PM
Subject: [Audyssey] How to non program a game



Allan asked how you would have someone program your game without
problems regarding ownership and the like.  The only way that really
works is to have a contract with a game developer/programmer that spells
out all the details of rights, payment and the like.

There are programmers who are contractors and who would be capable of
doing what you want.  The contract would spell out the deliverables, the
time-line, the ownership and the reimbursement.  Depending on the size
and specifications for the game, this can get expensive, but in this
time when work is harder to come by than in really great economic times,
you can probably find someone who could do it.  You would need to get
specifications pulled together to identify the qualifications needed to
do the job so you find someone who is qualified to produce what you
want.  I'm sure other programmers on this list like Thomas, Philip and
Jim can help to identify what skills you should be looking for to
develop the game you are thinking about.

Eleanor Robinson
7-128 Software





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Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
This seems to be the growing consensus. It is good to know this for future 
reference. grin.

thanks
al
- Original Message - 
From: Eleanor elea...@7128.com

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 10:12 AM
Subject: [Audyssey] How to non program a game


Allan asked how you would have someone program your game without problems 
regarding ownership and the like.  The only way that really works is to 
have a contract with a game developer/programmer that spells out all the 
details of rights, payment and the like.
There are programmers who are contractors and who would be capable of 
doing what you want.  The contract would spell out the deliverables, the 
time-line, the ownership and the reimbursement.  Depending on the size and 
specifications for the game, this can get expensive, but in this time when 
work is harder to come by than in really great economic times, you can 
probably find someone who could do it.  You would need to get 
specifications pulled together to identify the qualifications needed to do 
the job so you find someone who is qualified to produce what you want. 
I'm sure other programmers on this list like Thomas, Philip and Jim can 
help to identify what skills you should be looking for to develop the game 
you are thinking about.

Eleanor Robinson
7-128 Software





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Re: [Audyssey] Q9 action game, my opinion.

2009-11-22 Thread Hayden Presley
If you're having problems withSuper Liam, and if youstill wanted to play it,
I could probably help you out; some of it is complicated, and the sounds are
not explained atall in the readme.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Reinhard Stebner
Sent: Sunday, November 22, 2009 12:56 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Q9 action game, my opinion.

I am truly enjoying the game as it is now.  This is because it is simple
enough to play with out a very complex gaming interface.  I have never been
a big video gamer, and I can barely beet level 2 of the deaf  world.  I am
really enjoying the game and feel that if the game is made more complex that
I would have problems using the game.  I played another side scroller (the
one that came outfrom l-works).  I enjoyed the game, but could nto get in to
it do to the complexity of the higher levels.  I am truly enjoying the game
now.  Thank you for making a game that is good.  Hving very good sound
effects and voice overs. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Tuesday, November 17, 2009 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Q9 action game, my opinion.

Hi Thomas and others,

About the age limit, I'll quote from the manual:

The game is aimed at children aged 14+. There are some mild violent
elements of a cartoon nature so adult supervision is advisable to younger
gamers.

So as you can see, it only says that the game is aimed and not restricted to
children over 14. So 14 is merely a recommendation for parents who want to
have a little more control over exactly what their children are subjected
to; be it through a game, a film, etc. My parents had no problem with my
playing titles with as much violence as Q9 when I was 11 or 12, but I know
that some would and hense the notice in the manual. I also included it in
order to protect myself in the event that the game would become more violent
in the future as I would then have fairly free hands.

Kind regards,

Philip Bennefall
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 17, 2009 4:19 PM
Subject: Re: [Audyssey] Q9 action game, my opinion.


 Hi Dark,
 Yeah, I have to agree. Setting the age limit at 14 and up is a bit too
 strict for this title. At around 6 or 7 I was playing Montezuma's
 Revenge. I was about 9 or so when games like Double Dragon, Megaman,
 Mario Brothers, etc really became popular. My mom and dad had no problem
 with me playing those games. Not even Castlevania I which featured
 mummies, skeletons, the Grim Reaper, and other sci-fi and horror
 monsters. Compared to the games out today this game would be given an E
 for Everyone rating and not a T or Teen rating.

 dark wrote:
 Well, saying 14 is a bit much.

 I myself watched films like aliens, terminator and robocop and played
 games like Mortal combat and moon stone at the age of 10,  heck, I
 playes treetfighter 2 at the age of 8.

 i'm not saying that games, films etc shouldn't have ratings,  just
 that being too strict about it and the audience and markinting isn't
 too helpful.

 then again, it's possible people in the Uk are more relaxed on this
 front,  or at least, are mostly.

 beware the gRue!

 Dark.


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Re: [Audyssey] Message to Jim Kitchen from a friend (andmetoacertain extent)

2009-11-22 Thread Jacob Kruger

LOL!

You need to hear her tone of voice since she's really _thanking_ us for 
taking a bit of her time, and giving her something to do with it.


She also reckons she uses it as a form of motivation to plan things like 
studying since she'll literally reward herself with it sometimes.


OTOH, I've also already started looking into using trivia for more serious 
sets of questions, in the random order it makes use of, but not sure you'd 
necessarily want to keep some of the sound clips for 'serious' use...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Jacob Kruger Gamers@audyssey.org
Sent: Sunday, November 22, 2009 2:53 PM
Subject: Re: [Audyssey] Message to Jim Kitchen from a friend 
(andmetoacertain extent)





Hi Jacob,

That's too bad about you wasting your friends life with all of the cool 
games etc that you turn her onto. grin


I sure have wasted the major part of my life creating and playing computer 
games.  Of course I really don't consider it wasted time.


BFN

Jim

We waste more time by 8:00 in the morning than other companies do all day.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] First computer

2009-11-22 Thread Jacob Kruger

Will check it out.

Yes, fact is could quite easily have been in a wheelchair as well, or both 
deaf (do wear hearing aids, but can still hear most things without them) and 
blind, etc. etc.


The other joke is reckon with the luck I've had, I can now ride a bike 
almost anywhere I want and won't even hit a bug again...LOL!

(do wear full protective gear though)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Jacob Kruger Gamers@audyssey.org
Sent: Sunday, November 22, 2009 2:53 PM
Subject: Re: [Audyssey] First computer



Hi Jacob,

Thanks for the url to your web site.  It looks pretty good.  I also have a 
personal page on my site.  However I have recently cut and pasted much of 
it here. grin


Not exactly lucky, but a motorcycle verses car accident could have been 
much worse right?


BFN

Jim

check my web site for my new personal information page

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson

Great post, thanks.

al
- Original Message - 
From: Munawar Bijani munaw...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 22, 2009 8:22 AM
Subject: Re: [Audyssey] How to non program a game



Hi,
What if you are a creative person, with an excellent game idea that he or 
she believes

...
In any event, you may have a little money to put into a project, ... but 
you simply don't have the time to really learn how to program.

So what do you do? ...

Turning a game idea in to a game can be done, but the hours it takes to do 
it vary from programmer to programmer. There are programmers available for 
hire, but you'd have to be very specific on what you want. A hired 
programmer's job is to program, not to help draw out a plot or features 
list. That's where the challenge would be. You, as the man behind the 
project--the one with all the ideas, storylines, features, etc.--would be 
thinking differently than the programmer who programs these ideas into the 
game you want them to create. It could very well be that an idea you give 
them later on can't be done because of the way they programmed it, or it 
would cost you an unreasonable amount to code because the programmer would 
have to make unexpected changes.


Another reason your money will drain quickly is because there are several 
stages to a software development lifecycle. Among these are design. The 
programmer will have to (if they're a smart and experienced programmer) 
draw out a basic outline of how the game will work, from the programming 
perspective. This way, if all goes well and they did it correctly, the 
game they build will be running on a very generic core, allowing them to 
add new features and move stuff around without breaking the mass of the 
code. All the while their hourly counter is ticking away, and your money 
is going.


Developers can easily spend years of programming time, depending on how 
large-scale the game is. So yes, hired programmers exist, but it's not 
cheap labor.


How would the ownership of the program belong to, and what would the 
financial sharing

look like?

Good question. People have different opinions on this one. If you hire a 
programmer to work for you, they'll be under a contract that will lay out 
everything ahead of time. Contracts are an excellent way to seal a deal. 
The drawback is, once you sign a contract, it's pretty much a closed 
matter, and you can't change it without serious legal repercussions--once 
again costing money. Developers use contracts all the time--not always for 
financial reasons, I might add. For instance, I've had to have some 
parents of minors sign an agreement for me because their child 
participated--no matter how minutely--in the development of TDV.


Granted, the terms of the financial agreement are up to you and the 
programmer you are hiring. If done correctly, contracts will save a lot of 
headake in the long run since both of you know what you are proportioned.


I do remember someone having an issue with a programmer who took the work 
put into

a project How does one go about
avoiding that, that is to say, if it is feasible to accomplish such an 
arrangement?


It is possible. Remember though, humans will do anything at all to satisfy 
their needs. The more legal protection you have, the better. What I 
suggest you do if you ever go in to a contract is to have witnesses 
present. Ask your employee several times whether or not they accept the 
agreement, and get all of your witnesses to sign testifying that the 
person agreed fully. Present them with ridiculous amounts. For instance, 
you can say something like suppose the game brought in $5. Is this 
agreement still acceptable? That way, if indeed the game brings in 
$50,000 and they challenge you, you and your witnesses are there to 
testify against yor employee.


I'll be honest, i'm kind of fishing here, but I am also interested for 
just knowledge

sake as well to see what everyone thinks.

No problem, you have very legitimate questions, and not everyone is 
expected to be a programmer; otherwise programmers wouldn't be in such 
high demand as they are now.

Munawar A. Bijani
Knowledge is of two types: absorbed and heard. The heard knowledge is 
only useful if it is absorbed. - Imam Ali Ibn Abu Talib, Nahj Al-Balagha

mailto:munaw...@gmail.com
http://www.bpcprograms.com

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Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson

Hi Jim,
Yikes, ten thousand dollars up front is a bit much out of anything I could 
bring to the table, but I understand precisely what you mean when you say 
you can't afford to make money. It is funny, but also kind of  frustrating.
To be honest, money isn't really an issue with me. If I knew that someone 
would commit themselves to getting the job done from beginning to end, they 
can have all the profits, as long as I had reasonable creative control. 
Meaning that the story and structure of plot, characters, etc and so forth I 
would like the final say on but if something was too hard or too off base, I 
can switch gears to fit the new parameters. I am thinking of just writing up 
the ideas into a form for people to read, maybe submit it to the list or to 
the magazine and let it go.

Thanks for writing,
al

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Allan Thompson Gamers@audyssey.org
Sent: Sunday, November 22, 2009 7:53 AM
Subject: Re: [Audyssey] How to non program a game



Hi Al,

I was recently offered 10 to 15 thousand dollars to program an accessible 
game.  I have also been asked to join a company that produces and sells 
accessible games.  Unfortunately I can not afford to make any money.  And 
of course the gentleman that offered me the 10 to 15 thousand dollars did 
not mention anything about the game idea that he has.  Don't suppose one 
would want to for fear that I would just take his idea and run with it.


BFN

Jim

Share and enjoy, share and enjoy!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] How to non program a game

2009-11-22 Thread Allan Thompson
Some good points that I never thought of, Tom. Geez, what a mess that can 
be.


al
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, November 21, 2009 11:32 PM
Subject: Re: [Audyssey] How to non program a game



Hi Charles,
Yes, things can get very messy in that situation. For that precise reason 
that's why most mainstream game companies refuse end user suggestions, 
story ideas, game ideas, etc. They know they have to sign a contract with 
them, and that could become a legal nightmare. Especially, if the game 
happens to be come very popular.


Let's assume Joe Smith were to sign a contract with Sony Entertainment 
allowing them to use his ideas for Star Warrior for the grand sum of 10% 
of the  total income. Well, it turns out Star Warrior is very popular and 
grosses 50 million dollars. Here is the guy with all the ideas and he gets 
only a meager 5 million for his idea when Sony walks away with the other 
45 million. Suddenly he thinks he got shafted, got the short end of the 
stick, so now he sues Sony and wants a bigger chunk of the money. Say at 
least 20 million for his idea. Sony is going to tell him to jump in a lake 
because he got paid according to the contract, but he claims that the 
terms of the contract were unfair, that he was forced into accepting a 
lower percentage of the income, and so on. Now, he wants to renegotiate 
more favorable terms in the original contract. You can see how that could 
turn into a legal nightmare. The only people who get ritch in a case like 
that is the lawyers who will want their big chunk of the pie too.



Charles Rivard wrote:
I thought it was an interesting question, and from your first response, 
it sounds like things could get messy when it comes to having someone 
else do your programming.





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Re: [Audyssey] question about pcs.net

2009-11-22 Thread Thomas Ward

Hi,
I'm not sure what you mean by monkey Business is no longer for sale. 
Monkey Business is still for sale. It is currently owned and sold by 
Draconis Entertainment

http://www.draconisentertainment.com
and costs like $34.95 USD.
The only thing i can think of to give you that impression is that Monkey 
Business, like all of Draconis's games, are now download only. They no 
longer sell the installation cds. Is that what you mean?


Shirley Starblanket wrote:

Hi. I heard on the net that Monkey Business is no longer being sold. How come 
it is still on the pricing list? Just curious.
Dyna


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Re: [Audyssey] question on Monkey Business

2009-11-22 Thread Thomas Ward

Hi,
Why can't you download it? Is there some bandwidth restriction or cap on 
your download limits that prevents you from downloading the game?
I'm afraid i really don't get what the problem is here. On todays high 
speed connections it only takes a minute or two to download, and part of 
the reason why Draconis no longer sells the cds. Most people have high 
speed internet and no longer need to buy the cds. Plus shipping media to 
a person costs the developers added expense which they don't have to pay 
for  through download purchases.


Cheers!

Shirley Starblanket wrote:

Hey gamers. How can I get the full version of Monkey Business if it isn't being 
sold on Cd? I REALLy want to play the full version. My laptop can't download 
any games. Can someone help me? Thanks alot.
Dyna.


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[Audyssey] the shields of q9

2009-11-22 Thread Charles Rivard
One thing I'm not clear on is how to use them.  Do you activate them with the 
space bar and face the enemies so they can attack and get their own medicine 
back at them twice?, or do you still have to hit the space bar each time you 
want to do damage.  Thanks.

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Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread shaun everiss
hmmm as I said on the other list you can't wear 2 sets at the same time so it 
wouldn't work.
At 11:46 p.m. 22/11/2009, you wrote:
Hi. 
Recently, I picked up a double sterrio headphone jack from a hifi shop,  
sinse my idiotic downstairs neighbors are complaining about noise, but I stil 
want to have my friends round for massive doctor who watching evenings. This 
will let us both have headphones, in just as good quality as if I were using 
headphones alone. 
My stupid neighbors aside (I'm currently in discussions with the police about 
stopping their constant complaints,  but that's another story), it did 
occur to me multi headphone sterrio jacks could be a great addition to audio 
multiplayer games at the same computer. 
Imagine for example a completely real time space invaders game with two guns, 
each with a different targiting sound,  acting just the way the old Atari 
2600 game did with it's two differently coloured spaceships appearing on 
screen at once. 
sets, with two sets connected to test this myself).  
What do people think?  
Beware the grue!  
Dark. 
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Re: [Audyssey] the shields of q9

2009-11-22 Thread dark

Nope, just activate them and let them do their magic.

Usually I switch back to my club while the shield in in effect, then smack 
the enemies around myself too so as to get through more quickly.


Beware the grue!

dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Monday, November 23, 2009 6:29 AM
Subject: [Audyssey] the shields of q9


One thing I'm not clear on is how to use them.  Do you activate them with 
the space bar and face the enemies so they can attack and get their own 
medicine back at them twice?, or do you still have to hit the space bar 
each time you want to do damage.  Thanks.


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Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread dark

, where did I say I was going to wear two sets?
I was thinking of this for having the advantage of a complete and complex
sterrio environment for multiplayer audio games,  multiplayer
meaning,  two people!
I tested the jack myself by plugging in two sets of headphones and listening
to the quality on both successively,  sinse the last thing I'd want when
I'm sitting down to watch through Doctor who with my friend is to suddenly
find one set of headphones had pants audio quality!
Beware the Grue!

Dark. 



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Re: [Audyssey] the shields of q9

2009-11-22 Thread Jeremy Hartley
What I do is activate the shield with spacebar, and then I switch back to 
the club or slingshot.  The shield will do damage for a certain amount of 
time, while you are facing the enemies, so I get the best of both worlds by 
using the shield for its timed usage, and wack the other enemies with the 
club or slingshot while the shield is still active.  You only need to press 
spacebar once per shield.


Jeremy

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, November 22, 2009 10:29 PM
Subject: [Audyssey] the shields of q9


One thing I'm not clear on is how to use them.  Do you activate them with 
the space bar and face the enemies so they can attack and get their own 
medicine back at them twice?, or do you still have to hit the space bar 
each time you want to do damage.  Thanks.


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Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
what, why not afford to make ny cash do you have benifit restrictions like 
damien does?
In new zealand to some extent we are exempt from said things, ofcause if we are 
earning a million bucs then maybe that would go away but hmph.
At 01:53 a.m. 23/11/2009, you wrote:
Hi Al,

I was recently offered 10 to 15 thousand dollars to program an accessible 
game.  I have also been asked to join a company that produces and sells 
accessible games.  Unfortunately I can not afford to make any money.  And of 
course the gentleman that offered me the 10 to 15 thousand dollars did not 
mention anything about the game idea that he has.  Don't suppose one would 
want to for fear that I would just take his idea and run with it.

BFN

Jim

Share and enjoy, share and enjoy!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] question on downloading

2009-11-22 Thread Shirley Starblanket
Hey gamers. Do I need a CD to download? Maybe that is my problem. I am so slow 
when it comes to technology. Anyway, do I?
Dyna.


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[Audyssey] question on game hot keys

2009-11-22 Thread Shirley Starblanket
Hi everyone. I am just wondering if a game can be made for a laptop. When I 
play my games, it's on a laptop and there is some keys my laptop don't have. 
For example, the scroll lock key, so I don't know how many monkeys I have left 
to catch on Monkey Business. So, just a thought. Enjoy yourself.
  Dyna


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[Audyssey] Game chat time

2009-11-22 Thread Shirley Starblanket
Hey gamers. What time dows the game chat start in my time? I live in 
Saskatchewan Canada.Oh, what does GMT stand for? I want to join the chat. I've 
read the policies three times to get it. Thanks.
Dyna.


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[Audyssey] Fwd: JamochaMUD release (Accessibility testing)

2009-11-22 Thread Orin


Begin forwarded message:

 From: KehzaFox kehza...@gmail.com
 Date: November 22, 2009 9:20:27 PM EST
 To: macvisionar...@googlegroups.com
 Subject: JamochaMUD release (Accessibility testing)
 Reply-To: macvisionar...@googlegroups.com
 
 Hi folks,
 
 I have just released a new version of JamochaMUD, a free (open source)
 Java MUD client.  I'm working toward making JamochaMUD as accessibility
 as possible and always looking for feedback.
 
 If anyone feels brave enough to try out the lastest version (version
 4.4), you may try the webstart version at
 http://www.jamochamud.org/downloads.html
 
 My apologies if this is seen as a mis-use of this mailing list.
 
 Jeff
 
 --
 
 You received this message because you are subscribed to the Google Groups 
 MacVisionaries group.
 To post to this group, send email to macvisionar...@googlegroups.com.
 To unsubscribe from this group, send email to 
 macvisionaries+unsubscr...@googlegroups.com.
 For more options, visit this group at 
 http://groups.google.com/group/macvisionaries?hl=.
 
 

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Re: [Audyssey] question on downloading

2009-11-22 Thread dark

Not at all.

To download, simply go to Draconis (or elsewhere), where it gives the 
download link, and click on that.


Whatever brouser your using will probably then come up with a box similar to 
a save dialogue. First it'll ask you if you wish to run or save the file. 
Click save,  then you'll have a save dialogue similar to ones you'll 
have probably seen in word processors or other such applications.


Just click save, and wait for your file to download.

Assuming you've got a reasonably fast net connection, it shouldn't take 
long. Then, go and find wherever you saved the file, and open it with 
enter,  after that just follow the installer instructions and your 
related to robert!


hth.

Beware the Grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Monday, November 23, 2009 2:52 AM
Subject: [Audyssey] question on downloading


Hey gamers. Do I need a CD to download? Maybe that is my problem. I am so 
slow when it comes to technology. Anyway, do I?

Dyna.


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Re: [Audyssey] the shields of q9

2009-11-22 Thread Bryan Peterson

Just hit space once to activate them and they'll do the rest.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, November 22, 2009 11:29 PM
Subject: [Audyssey] the shields of q9


One thing I'm not clear on is how to use them.  Do you activate them with 
the space bar and face the enemies so they can attack and get their own 
medicine back at them twice?, or do you still have to hit the space bar 
each time you want to do damage.  Thanks.


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Re: [Audyssey] How to non program a game

2009-11-22 Thread Thomas Ward

Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is on 
SSI or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is how 
it works for those people on SSI. You can make up to $80 per month 
without it effecting your SSI benifits. After that you lose a dollar for 
every two dollars you earn, or something like that. After a certain 
point Social security cuts  the person off at the knees as he/she is 
making too much to qualify for the program. Plus he or she must turn in 
their income to the IRS for tax purposes, and the IRS takes their cut of 
what you made. Failing to inform Social Security and the IRS of your 
earnings can actually cause the person involved owing both the IRS and 
Social Security Administration money. Not to say the least the person 
can do some serious jail time. So making money especially, unreported 
money, while on SSI can be a serious problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him to 
take money under that kind of arrangement is very problematic. SSDI is 
more flexable, but there are still restrictions involved there too.


shaun everiss wrote:

what, why not afford to make ny cash do you have benifit restrictions like 
damien does?
In new zealand to some extent we are exempt from said things, ofcause if we are 
earning a million bucs then maybe that would go away but hmph.
  



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Re: [Audyssey] question on downloading

2009-11-22 Thread Bryan Peterson

No. At least I've never encountered that sort of situation.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Sunday, November 22, 2009 7:52 PM
Subject: [Audyssey] question on downloading


Hey gamers. Do I need a CD to download? Maybe that is my problem. I am so 
slow when it comes to technology. Anyway, do I?

Dyna.


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Re: [Audyssey] question on game hot keys

2009-11-22 Thread dark
Monkey business is one of the most annoying for a laptop, sinse it requires 
keys a laptop doesn't have,  unless Draconis have fixed this sinse I 
last checked.


Just about every other audio game though uses more standard keys exactly for 
this reason.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Monday, November 23, 2009 2:55 AM
Subject: [Audyssey] question on game hot keys


Hi everyone. I am just wondering if a game can be made for a laptop. When 
I play my games, it's on a laptop and there is some keys my laptop don't 
have. For example, the scroll lock key, so I don't know how many monkeys I 
have left to catch on Monkey Business. So, just a thought. Enjoy yourself.

 Dyna


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Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
This is sounding worryingly familiar Tom. the Uk bennifit laws work very 
much the same way,  with the nastier restriction that you actually can 
only have £6000 in savings or lose the lot,  a penny over and everything 
goes west.


pluss, once your off disability bennifit, your off!

On the occasions that relatives have left me money or I've been able to save 
extra, I actually have to funnel it into an account my parents hold, sinse 
otherwise I'd actually be seriously struggling to ahve enough money even to 
buy food,  let alone pay my tuition fees.


You also under Uk law cannot legally work more than 16 hours a month and 
keep disability bennifits,  and you can only work that 16 hours for a 
six month period as on the job training.


For this reason my brother is stil! working voluntarily for a law firm 
trying to get his salicitor's training contract,  because he legally 
cannot earn the money without losing his bennifits,  and he couldn't 
make more than what his bennifits are giving him currently without working 
full time,  which he cannot do.


And that's aside from the £18000 student lone he stil owes the government 
for his five years at university geting a law degree and legal practice 
course,  which is going up by an extra £1000 a year!


Needless to say, this is also a practical question of disability, which the 
deffinition in my thesis is going to address.


Appologies for the slightly off topic wrant, --- just put it down to 
inthusiasm about my research!


Beware the grue!

Dark. 



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Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
aah I understand
we had this issue and had to fight for it but we get exempt on the grounds that 
if something happens or if we need extra stuff we can or something to that 
effect.
Interestingly enough people in the us and uk seem to have a few more issues 
than here.
we seem to have got over most of our stereotypes and things which shouldn't 
bee, I mean we are a small country so exactly why small places get this quicker 
when we have less people is beyond me.
At 04:24 p.m. 23/11/2009, you wrote:
Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is on SSI or 
SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is how it 
works for those people on SSI. You can make up to $80 per month without it 
effecting your SSI benifits. After that you lose a dollar for every two 
dollars you earn, or something like that. After a certain point Social 
security cuts  the person off at the knees as he/she is making too much to 
qualify for the program. Plus he or she must turn in their income to the IRS 
for tax purposes, and the IRS takes their cut of what you made. Failing to 
inform Social Security and the IRS of your earnings can actually cause the 
person involved owing both the IRS and Social Security Administration money. 
Not to say the least the person can do some serious jail time. So making money 
especially, unreported money, while on SSI can be a serious problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him to take 
money under that kind of arrangement is very problematic. SSDI is more 
flexable, but there are still restrictions involved there too.

shaun everiss wrote:
what, why not afford to make ny cash do you have benifit restrictions like 
damien does?
In new zealand to some extent we are exempt from said things, ofcause if we 
are earning a million bucs then maybe that would go away but hmph.
  


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Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
Maybe it would be worth me looking into the law in newzealand for my thesis, 
sinse it does seem a better model on this point.


Beware the Grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 3:45 AM
Subject: Re: [Audyssey] How to non program a game



aah I understand
we had this issue and had to fight for it but we get exempt on the grounds 
that if something happens or if we need extra stuff we can or something to 
that effect.
Interestingly enough people in the us and uk seem to have a few more 
issues than here.
we seem to have got over most of our stereotypes and things which 
shouldn't bee, I mean we are a small country so exactly why small places 
get this quicker when we have less people is beyond me.

At 04:24 p.m. 23/11/2009, you wrote:

Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is on SSI 
or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is how 
it works for those people on SSI. You can make up to $80 per month without 
it effecting your SSI benifits. After that you lose a dollar for every two 
dollars you earn, or something like that. After a certain point Social 
security cuts  the person off at the knees as he/she is making too much to 
qualify for the program. Plus he or she must turn in their income to the 
IRS for tax purposes, and the IRS takes their cut of what you made. 
Failing to inform Social Security and the IRS of your earnings can 
actually cause the person involved owing both the IRS and Social Security 
Administration money. Not to say the least the person can do some serious 
jail time. So making money especially, unreported money, while on SSI can 
be a serious problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him to take 
money under that kind of arrangement is very problematic. SSDI is more 
flexable, but there are still restrictions involved there too.


shaun everiss wrote:
what, why not afford to make ny cash do you have benifit restrictions 
like damien does?
In new zealand to some extent we are exempt from said things, ofcause if 
we are earning a million bucs then maybe that would go away but hmph.





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Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
well on that note I have a couple accounts one is for investments and every so 
often I keep shoveling cash betwene the 2 accounts.
so I don't get too much in either.
Ofcause I don't usually have much  cash as I contribute to board at home food 
power the net and other things as well as family stuff.
My money gets mixed in with the family cash so no one loses out and its not 
like I am idol.
this does mean on ocations I do have a bit of a large overdraft from 20 cents 
to a few hundred bucks in my account, but this goes away with the next payment 
or the next transfer.
I don't look at my accounts as much as I should, but I know that is what 
happens as I have been told that is what happens.
There is no restriction per say but lets just say we don't take things for 
granted here.
At 04:37 p.m. 23/11/2009, you wrote:
This is sounding worryingly familiar Tom. the Uk bennifit laws work very much 
the same way,  with the nastier restriction that you actually can only 
have £6000 in savings or lose the lot,  a penny over and everything goes 
west.

pluss, once your off disability bennifit, your off!

On the occasions that relatives have left me money or I've been able to save 
extra, I actually have to funnel it into an account my parents hold, sinse 
otherwise I'd actually be seriously struggling to ahve enough money even to 
buy food,  let alone pay my tuition fees.

You also under Uk law cannot legally work more than 16 hours a month and keep 
disability bennifits,  and you can only work that 16 hours for a six month 
period as on the job training.

For this reason my brother is stil! working voluntarily for a law firm trying 
to get his salicitor's training contract,  because he legally cannot earn 
the money without losing his bennifits,  and he couldn't make more than 
what his bennifits are giving him currently without working full time,  
which he cannot do.

And that's aside from the £18000 student lone he stil owes the government for 
his five years at university geting a law degree and legal practice course, 
 which is going up by an extra £1000 a year!

Needless to say, this is also a practical question of disability, which the 
deffinition in my thesis is going to address.

Appologies for the slightly off topic wrant, --- just put it down to 
inthusiasm about my research!

Beware the grue!

Dark. 

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Re: [Audyssey] How to non program a game

2009-11-22 Thread shaun everiss
hmmm.
i have not touched this but we have laws that make us exempt from jury duty for 
instance and other things.
Its sertainly a fearer system.
Supprising than the us or uk, I think that its ok if your spouse is blind and 
you have blind childrent o though I only had one cast but it seems that we have 
a semi fearer system as supposed to others.
on that note we are going way off topic, dark if you want to take anything up 
with me then I think we better go off list.
At 04:46 p.m. 23/11/2009, you wrote:
Maybe it would be worth me looking into the law in newzealand for my thesis, 
sinse it does seem a better model on this point.

Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 3:45 AM
Subject: Re: [Audyssey] How to non program a game


aah I understand
we had this issue and had to fight for it but we get exempt on the grounds 
that if something happens or if we need extra stuff we can or something to 
that effect.
Interestingly enough people in the us and uk seem to have a few more issues 
than here.
we seem to have got over most of our stereotypes and things which shouldn't 
bee, I mean we are a small country so exactly why small places get this 
quicker when we have less people is beyond me.
At 04:24 p.m. 23/11/2009, you wrote:
Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is on SSI 
or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is how it 
works for those people on SSI. You can make up to $80 per month without it 
effecting your SSI benifits. After that you lose a dollar for every two 
dollars you earn, or something like that. After a certain point Social 
security cuts  the person off at the knees as he/she is making too much to 
qualify for the program. Plus he or she must turn in their income to the IRS 
for tax purposes, and the IRS takes their cut of what you made. Failing to 
inform Social Security and the IRS of your earnings can actually cause the 
person involved owing both the IRS and Social Security Administration money. 
Not to say the least the person can do some serious jail time. So making 
money especially, unreported money, while on SSI can be a serious problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him to take 
money under that kind of arrangement is very problematic. SSDI is more 
flexable, but there are still restrictions involved there too.

shaun everiss wrote:
what, why not afford to make ny cash do you have benifit restrictions like 
damien does?
In new zealand to some extent we are exempt from said things, ofcause if we 
are earning a million bucs then maybe that would go away but hmph.


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Re: [Audyssey] the shields of q9

2009-11-22 Thread Yohandy
I like the shields, but the problem I find with them is that they run out 
unexpectedly and I find myself being attacked. If we had a 3 second warning 
or something before the shield ran out and if we could activate another 
shield in that time it would be awesome. main problem here is we have to 
wait for the shield to run out before activating another.



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, November 22, 2009 10:23 PM
Subject: Re: [Audyssey] the shields of q9



Just hit space once to activate them and they'll do the rest.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, November 22, 2009 11:29 PM
Subject: [Audyssey] the shields of q9


One thing I'm not clear on is how to use them.  Do you activate them with 
the space bar and face the enemies so they can attack and get their own 
medicine back at them twice?, or do you still have to hit the space bar 
each time you want to do damage.  Thanks.


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Re: [Audyssey] the shields of q9

2009-11-22 Thread Scott Chesworth
You can tell a shield is on it's way out because the vibration of it
increases in speed.  I don't mean the pitch goes up, I mean that kinda
wah noise it makes slowly when you first activate it increases.

Hth
Scott

On 11/23/09, Yohandy yohand...@gmail.com wrote:
 I like the shields, but the problem I find with them is that they run out
 unexpectedly and I find myself being attacked. If we had a 3 second warning
 or something before the shield ran out and if we could activate another
 shield in that time it would be awesome. main problem here is we have to
 wait for the shield to run out before activating another.


 - Original Message -
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
 gamers@audyssey.org
 Sent: Sunday, November 22, 2009 10:23 PM
 Subject: Re: [Audyssey] the shields of q9


 Just hit space once to activate them and they'll do the rest.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message -
 From: Charles Rivard woofer...@sbcglobal.net
 To: audyssey gamers group Gamers@audyssey.org
 Sent: Sunday, November 22, 2009 11:29 PM
 Subject: [Audyssey] the shields of q9


 One thing I'm not clear on is how to use them.  Do you activate them with

 the space bar and face the enemies so they can attack and get their own
 medicine back at them twice?, or do you still have to hit the space bar
 each time you want to do damage.  Thanks.

 ---
 This coming Thursday is Thanksgiving day in the United States.  Be
 thankful for, and with, friends, family, good food, and loved ones, not
 necessarily in that order.  Be like a turkey and get stuffed!!
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Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread Scott Chesworth
Other than the fact that a passive splitter jack halves the signal
each set of headphones are being sent, which most likely wouldn't even
make a particularly noticeable difference unless you're using mega
good cans, there's nothing but fun to this idea.  I remember playing
Mortal Kombat 3 and some flavour of Quake over LAN when I was at a
college with a very liberal IT department hehe, but in actual coding
terms I should imagine playing over LAN isn't too much different then
playing over whatever protocol people choose to use to connect gamers
over the internet, except there'd probably be even more tech support
involved for the devs because LAN options are way easier to mess up.

Dark, were you thinking more along the lines of a 2 player setup where
each player has half the keyboard or if a game was turn-based?  So 2
people yes, but on one computer, as opposed to more traiditional LAN
or net play?

If so, it sounds like fun.
Actually even if not, it sounds like fun.

Scott

On 11/23/09, dark d...@xgam.org wrote:
 , where did I say I was going to wear two sets?
 I was thinking of this for having the advantage of a complete and complex
 sterrio environment for multiplayer audio games,  multiplayer
 meaning,  two people!
 I tested the jack myself by plugging in two sets of headphones and listening
 to the quality on both successively,  sinse the last thing I'd want when
 I'm sitting down to watch through Doctor who with my friend is to suddenly
 find one set of headphones had pants audio quality!
 Beware the Grue!

 Dark.


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Re: [Audyssey] question on game hot keys

2009-11-22 Thread Valiant8086
My netbook has a scroll lock key. It's fn+delete. does that help[ any? don't 
know if every laptop has that or not.
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Sunday, November 22, 2009 10:25 PM
  Subject: Re: [Audyssey] question on game hot keys


  Monkey business is one of the most annoying for a laptop, sinse it requires 
  keys a laptop doesn't have,  unless Draconis have fixed this sinse I 
  last checked.

  Just about every other audio game though uses more standard keys exactly for 
  this reason.

  Hth.

  Beware the grue!

  Dark.
  - Original Message - 
  From: Shirley Starblanket dyna.hender...@sasktel.net
  To: gamers@audyssey.org
  Sent: Monday, November 23, 2009 2:55 AM
  Subject: [Audyssey] question on game hot keys


   Hi everyone. I am just wondering if a game can be made for a laptop. When 
   I play my games, it's on a laptop and there is some keys my laptop don't 
   have. For example, the scroll lock key, so I don't know how many monkeys I 
   have left to catch on Monkey Business. So, just a thought. Enjoy yourself.
Dyna
  
  
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Re: [Audyssey] How to non program a game

2009-11-22 Thread dark
I'll considder that sean,  right now I'm at the heavily deffinitiojnal 
end of my thesis, --- trying to establish all the ground work for the sort 
of principles I'm trying for.


Blind people are also exempt from jury duty here too,  it's just the 
inability to save, and the laws concerning bennifits which are such a 
nightmare as I've outlined.


Either way, sinse this is Ot I'll stop.

Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 3:51 AM
Subject: Re: [Audyssey] How to non program a game



hmmm.
i have not touched this but we have laws that make us exempt from jury 
duty for instance and other things.

Its sertainly a fearer system.
Supprising than the us or uk, I think that its ok if your spouse is blind 
and you have blind childrent o though I only had one cast but it seems 
that we have a semi fearer system as supposed to others.
on that note we are going way off topic, dark if you want to take anything 
up with me then I think we better go off list.

At 04:46 p.m. 23/11/2009, you wrote:
Maybe it would be worth me looking into the law in newzealand for my 
thesis, sinse it does seem a better model on this point.


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 3:45 AM
Subject: Re: [Audyssey] How to non program a game



aah I understand
we had this issue and had to fight for it but we get exempt on the 
grounds that if something happens or if we need extra stuff we can or 
something to that effect.
Interestingly enough people in the us and uk seem to have a few more 
issues than here.
we seem to have got over most of our stereotypes and things which 
shouldn't bee, I mean we are a small country so exactly why small places 
get this quicker when we have less people is beyond me.

At 04:24 p.m. 23/11/2009, you wrote:

Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is on 
SSI or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is how 
it works for those people on SSI. You can make up to $80 per month 
without it effecting your SSI benifits. After that you lose a dollar for 
every two dollars you earn, or something like that. After a certain 
point Social security cuts  the person off at the knees as he/she is 
making too much to qualify for the program. Plus he or she must turn in 
their income to the IRS for tax purposes, and the IRS takes their cut of 
what you made. Failing to inform Social Security and the IRS of your 
earnings can actually cause the person involved owing both the IRS and 
Social Security Administration money. Not to say the least the person 
can do some serious jail time. So making money especially, unreported 
money, while on SSI can be a serious problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him to 
take money under that kind of arrangement is very problematic. SSDI is 
more flexable, but there are still restrictions involved there too.


shaun everiss wrote:
what, why not afford to make ny cash do you have benifit restrictions 
like damien does?
In new zealand to some extent we are exempt from said things, ofcause 
if we are earning a million bucs then maybe that would go away but 
hmph.



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Re: [Audyssey] the shields of q9

2009-11-22 Thread dark
I disagree about being able to activate a new shield before your old one 
runs out,  that would just make them ridiculous!


A three second warning though, so that you can peg it away from most of the 
enemies before your shield stops might be a good idea however.


Beware the Grue!

Dark.
- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 4:05 AM
Subject: Re: [Audyssey] the shields of q9


I like the shields, but the problem I find with them is that they run out 
unexpectedly and I find myself being attacked. If we had a 3 second warning 
or something before the shield ran out and if we could activate another 
shield in that time it would be awesome. main problem here is we have to 
wait for the shield to run out before activating another.



- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, November 22, 2009 10:23 PM
Subject: Re: [Audyssey] the shields of q9



Just hit space once to activate them and they'll do the rest.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: audyssey gamers group Gamers@audyssey.org
Sent: Sunday, November 22, 2009 11:29 PM
Subject: [Audyssey] the shields of q9


One thing I'm not clear on is how to use them.  Do you activate them 
with the space bar and face the enemies so they can attack and get their 
own medicine back at them twice?, or do you still have to hit the space 
bar each time you want to do damage.  Thanks.


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Re: [Audyssey] Multiple headphone jacks and gaming?

2009-11-22 Thread dark
It's the idea of two people on one computer with a set of headphones,   
and thus a full sterrio field, each, that I'm driving at here.


As I said, imagine troopanum, with each player having control over a 
different gun with it's own targiting sound, cooperatively trying to shoot 
down the spaceships,  or competing against each other for score.


This has been possible for main stream players by having two characters on 
the same screen right sinse the 1970's,  mulotiple headphone jacks would 
make it just as possible in audio.


Of course, external speakers might be an option, but personally I've never 
had any luck playing complex audio games with speakers at all.


Beware the grue!

Dark.
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 5:18 AM
Subject: Re: [Audyssey] Multiple headphone jacks and gaming?



Other than the fact that a passive splitter jack halves the signal
each set of headphones are being sent, which most likely wouldn't even
make a particularly noticeable difference unless you're using mega
good cans, there's nothing but fun to this idea.  I remember playing
Mortal Kombat 3 and some flavour of Quake over LAN when I was at a
college with a very liberal IT department hehe, but in actual coding
terms I should imagine playing over LAN isn't too much different then
playing over whatever protocol people choose to use to connect gamers
over the internet, except there'd probably be even more tech support
involved for the devs because LAN options are way easier to mess up.

Dark, were you thinking more along the lines of a 2 player setup where
each player has half the keyboard or if a game was turn-based?  So 2
people yes, but on one computer, as opposed to more traiditional LAN
or net play?

If so, it sounds like fun.
Actually even if not, it sounds like fun.

Scott

On 11/23/09, dark d...@xgam.org wrote:

, where did I say I was going to wear two sets?
I was thinking of this for having the advantage of a complete and complex
sterrio environment for multiplayer audio games,  multiplayer
meaning,  two people!
I tested the jack myself by plugging in two sets of headphones and 
listening
to the quality on both successively,  sinse the last thing I'd want 
when
I'm sitting down to watch through Doctor who with my friend is to 
suddenly

find one set of headphones had pants audio quality!
Beware the Grue!

Dark.


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Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden

Hello,

In the US, the total amount of money you can have is $2000 if you are 
single and $3000 if you are a married couple who are both on SSI or SSDI.


As for working, theyre are ways to get around the restrictions in order 
to earn some money, but it is complicated, and if you screw the 
calculations up, the government comes down quite hard on you.


Basically, if you receive SSDI, you can earn up to $700 per month 
without penalty. Above that and you need to be very careful about 
including your blind-related work expenses, and you must be very good 
about keeping the proofs of everything you claim.


SSD will allow you to earn nice amounts of money for up to nine months 
on the trial back to work program, and then you can receive another 
three months if you follow the paperwork properly. After 12 months, the 
SSD, and all related Medicare and MedicAid are removed. Finally, after 
the year of benefits while earning other money has completed, you cannot 
do it again for 72 months because, if you do, there is a good chance 
that it could take up to two years to reestablish your benefits when you 
stop working.


David Chittenden, MS, CRC, MRCAA


dark wrote:
This is sounding worryingly familiar Tom. the Uk bennifit laws work 
very much the same way,  with the nastier restriction that you 
actually can only have £6000 in savings or lose the lot,  a penny 
over and everything goes west.


pluss, once your off disability bennifit, your off!

On the occasions that relatives have left me money or I've been able 
to save extra, I actually have to funnel it into an account my parents 
hold, sinse otherwise I'd actually be seriously struggling to ahve 
enough money even to buy food,  let alone pay my tuition fees.


You also under Uk law cannot legally work more than 16 hours a month 
and keep disability bennifits,  and you can only work that 16 
hours for a six month period as on the job training.


For this reason my brother is stil! working voluntarily for a law firm 
trying to get his salicitor's training contract,  because he 
legally cannot earn the money without losing his bennifits,  and 
he couldn't make more than what his bennifits are giving him currently 
without working full time,  which he cannot do.


And that's aside from the £18000 student lone he stil owes the 
government for his five years at university geting a law degree and 
legal practice course,  which is going up by an extra £1000 a year!


Needless to say, this is also a practical question of disability, 
which the deffinition in my thesis is going to address.


Appologies for the slightly off topic wrant, --- just put it down to 
inthusiasm about my research!


Beware the grue!

Dark.

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Re: [Audyssey] How to non program a game

2009-11-22 Thread David Chittenden

Hello,

That depends on what your thesis is. If it is about countries providing 
benefits for those who are blind, NZ and AU appear to have some of the 
better financial support systems set up.


I am surprised to hear that the set-up in the UK is not so good. I 
thought it was similar to that of NZ and AU.


If your thesis is about overall societal supports for the blind, this 
gets a little more complicated. I moved out to NZ eight months ago. 
Since I have arrived here, and I am living in Christchurch, I have only 
found one lift with braille or tactile markings on it, and the same with 
toilet doors. Don't even get me started about the buses. I have been 
purposefully passed by by buses when the driver realized I was the only 
person at the stop and noticed my guide dog, and I regularly have 
drivers forget about my requested stop; in one case causing me to miss 
an important business meeting because it took an hour to get back to the 
location. Note: this usually occurs at least three times per week. I 
have also had the transit authority tell me that I need to understand 
that when the bus is full, it is completely understandable if the driver 
forgets about my stop, so the driver will not be repremanded in any way.


Every place has its positives and its negatives regarding how its blind 
residents are treated.


David Chittenden, MS, CRC, MRCAA


dark wrote:
Maybe it would be worth me looking into the law in newzealand for my 
thesis, sinse it does seem a better model on this point.


Beware the Grue!

Dark.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 23, 2009 3:45 AM
Subject: Re: [Audyssey] How to non program a game



aah I understand
we had this issue and had to fight for it but we get exempt on the 
grounds that if something happens or if we need extra stuff we can or 
something to that effect.
Interestingly enough people in the us and uk seem to have a few more 
issues than here.
we seem to have got over most of our stereotypes and things which 
shouldn't bee, I mean we are a small country so exactly why small 
places get this quicker when we have less people is beyond me.

At 04:24 p.m. 23/11/2009, you wrote:

Hi Shaun,
Yes, there are benifit restrictions. It depends on if the person is 
on SSI or SSDI. In either case there are some restrictions involved.
I can't quite remember the exact amounts, but if I'm correct here is 
how it works for those people on SSI. You can make up to $80 per 
month without it effecting your SSI benifits. After that you lose a 
dollar for every two dollars you earn, or something like that. After 
a certain point Social security cuts  the person off at the knees as 
he/she is making too much to qualify for the program. Plus he or she 
must turn in their income to the IRS for tax purposes, and the IRS 
takes their cut of what you made. Failing to inform Social Security 
and the IRS of your earnings can actually cause the person involved 
owing both the IRS and Social Security Administration money. Not to 
say the least the person can do some serious jail time. So making 
money especially, unreported money, while on SSI can be a serious 
problem.
I'm going to assume here Jim is on SSI or SSDI. Either way for him 
to take money under that kind of arrangement is very problematic. 
SSDI is more flexable, but there are still restrictions involved 
there too.


shaun everiss wrote:
what, why not afford to make ny cash do you have benifit 
restrictions like damien does?
In new zealand to some extent we are exempt from said things, 
ofcause if we are earning a million bucs then maybe that would go 
away but hmph.





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