Good ideas there.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 December 2010 22:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil,
Well, i definitely don't want
I can get you one I think...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 10 December 2010 20:46
To: Gamers Discussion list
Subject: Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben,
Yes. That's an idea. Wasn't actually thinking that, but ok. I meant a
tutorial that takes you through the various force powers, saber skills, etc.
if you watch any videos to do with the force unleashed's training modules
that proxy (the droid) gives, then you'll understand. If you can't get
I just need this to do text with dectalk...
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Sorry Thomas. I got confused.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 10, 2010 9:18 PM
Subject: Re: [Audyssey] Acefire
Hi Muhammed,
That's a different Ben. The Ben who was sending all the
Ah ok.
- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 11, 2010 11:22 AM
Subject: Re: [Audyssey] Acefire
I just need this to do text with dectalk...
---
Gamers mailing list __ Gamers@audyssey.org
If you
I have a rather stupid question?
why don't they use something similar to what we all hear in real life? that is,
the closer you get to a wall, the stronger the echo of the surrounding
soundscape will get (along with a corresponding change in pitch of the white
noise in said environment). this
Hi Hayden,
Then I guess you will be a little disabled only able to swing straight and
to one side.
I am sure if Thomas uses both alt keys he will be able to come up with a
laptop equivalent.
The same could be said if you don't have a mouse. I found games that have
mouse support much easier and
Hi Eric,
The GMA game engine doesn't have the ability to increase the echo and pitch
as you suggested. The one step from a wall feature was designed to play a
different floor material such as a metal boarder in a room or corridor as in
Shades of Doom, or to play a collision warning sound such
Hey I've thought of one! Alt left arrow key to swing to the left, alt right
arrow key to swing to the right!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 12:13 PM
Subject: Re: [Audyssey] Short
Hi,
Actually, what we are talking about here is collision detection is in
finding out if two objects or entities are touching in a virtual game
world. This has nothing to do with audio, but mearly figuring out the
best way to go about collision detection internally.
However, your question isn't
Hi,
Basically, that is what I do in G3D as well. When the player
approaches anything like a trap, wall, ledge, whatever it plays a
different floor material sound to indicate that something is coming
up. So in the case of a wall I could add certain step sounds that
would echo or be muted to let
Hi Phil,
Yeah, but this really doesn't explain weather using a 3d coordinates
system or an array is better for doing collision detection though.
Which I believe was the original point of the topic right?
Cheers!
On 12/9/10, Phil Vlasak p...@pcsgames.net wrote:
Hi Thomas,
One thing to
Thanks allot Sir.
Cheers:
Ramy Moustafa
If music be the food of love, play on...
email and msn:
flutelo...@link.net
facebook:
www.facebook.com/moustafa.ramy
web site:
www.youtube.com/goldenear82
-Original Message-
From: gamers-boun...@audyssey.org
Hi Muhammed,
Sigh...have you been following this conversation? Thomas is having trouble
with that very key, due to the windows menubar.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent:
Hi Phil,
Oh, I have one of those. I've got a pretty good Bluetooth keyboard that I
use practically all the time.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Saturday, December 11, 2010 6:13
Have you checked into the correspondence courses on how to play chess at
www.hadley.edu
yet? Although you said that you do know the game, here's why I suggest this
option. I knew the game, but learned from a terrible player. I was tired
of always losing to people. I heard about the two
Think this might be useful for MOTA and future projects that are, or will be
in the works?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: gamers@audyssey.org
Sent: Friday, December 10, 2010 5:08 PM
Subject: [Audyssey]
Hi Tom I thought of a cool idea for swinging the saber around. using the
numpad keys 2 and 8 for up and down and 4 and 6 for left and right. Would
this work?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday,
Hi All,
I have written a simple guess the number game that uses an input box to
capture a number from 1 to a hundred. I seem to be having quite a few
problems with it (the compiler never stopped complaining at me) so if anyone
would not mind helping me, please email me directly. Thanks in
Hi Thomas;
I'll comment and adapt your code below.
These methods should all return normal vectors anyway, so you shouldn't need to
normalize. I just did a few tweaks as that's all they seem to need. changed z
to y for consistency. Let me know how it goes, K?…
Smiles,
Cara :)
On Dec 9, 2010,
Hi again Thomas;
-A couple of things I forgot to mention in my last note. Firstly, before you
send x or y to your getX or getY methods, the vector should already be
normalized. I overlooked this before as I was only looking at what your methods
were returning.
You can normalize your current
NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH
IS COMPLICATED TO FIND.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Steel
Sent: 11 December 2010 17:58
To: Gamers Discussion list
Subject: Re:
RIGHT. I'LL REORDER AGAIN. WILL I HAVE TO PAY?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: 28 November 2010 14:43
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day keys
They are just
Not for Laptop users.
We are the Knights who say...Ni!
- Original Message -
From: Greg Steel greegste...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 11, 2010 10:57 AM
Subject: Re: [Audyssey] mysteries of the syth
Hi Tom I thought of a cool
I'LL REDOWNLOAD - I NEED A NEW KEY AS WELL...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 November 2010 17:53
To: 'Gamers Discussion list'; lwo...@googlegroups.com
Subject: [Audyssey] Judgment Day 1.2.1 is now
BRILLIANT IDEA!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 17 November 2010 04:09
To: Gamers Discussion list
Subject: Re: [Audyssey] Kringle Crash Score
Ah, Tom, you either need practise or an even more
Hi,
Well we're going to have to compromise somewhere.either get a keyboard or a
mouse, is the way I see it.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, December 11, 2010 12:30
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Hi Ben,
Um...these threads are way old?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Saturday, December 11, 2010 12:39 PM
To: 'Philip Bennefall'; 'Gamers Discussion list'
Subject: Re: [Audyssey]
Hi All,
Just played a round of Kringle Crash.I believe I did well. I got 54 gifts,
and I would've gotten 57 had I not broken three just before I got to the
slay.sigh. I ended up with a score of 4250.anyone beat that?
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If
Why not just send in the product ID as usual?
We are the Knights who say...Ni!
- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 11, 2010 11:29 AM
Subject: Re: [Audyssey] Judgement Day keys
RIGHT. I'LL
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Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 11, 2010 6:36 PM
Subject: Re: [Audyssey] mysteries of the syth
Hi,
Well
Now I think we're making things needlessly complicated. If you're a
laptop user and wish to game, I'm pretty sure a cheap external
keyboard wouldn't be hard to find. And I don't think we should
criticize or comment on anything before we even have a chance to play
the game yet. Let Tom do his
Hi Clement,
Yes, you can say they critecyse the laptops and stuff. I have never ever
been on gamefax forms, but still, its not good to get into that line. Also
guys, I am not the moderator, but isn't this laptop discussion off topic for
the list?
I mean, you don't have to use a laptop
Hi,
I actually think all laptops have those; if not I haven't see one.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, December 11, 2010 2:56 PM
To: Gamers Discussion list
ACk! I just noticed that there is an instance of 'direction' in the getY
method. This should be velocity. -eek! NOt sure how that got in there, but
there ya go! :)
-Good thing I reread these! lol!
Smiles,
Cara :)
On Dec 11, 2010, at 10:22 AM, Cara Quinn wrote:
Hi Thomas;
I'll comment and
Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and enjoy
awesome beach weather! woohoo!
Just reread a second time and don't know what the I was thinking!
direction is supposed to be there! Ack! -Just going to go lay in the sand now
and not bother anyone! lol!
L8rs
Hi Muhammed,
What's wrong with a mouse? You seam rather viament against the idea of
using a mouse for game play. However, as several game developers have
shown the the mouse is a rather nice gaming device, and is very
accessible in games too. You guys are going to have to face it if you
want
Hi Greg,
Yes and no. If a person is on a desktop with a full sized keyboard
that's no big problem. However, if a person happens to be using a
laptop with no built in keypad, like me, then it wouldn't work
obviously. I'd have to plug in an extra keypad which is about $20 from
Wal-mart, Staples,
Thank you Tom for saying what's been on my mind for the last little
while. Why complain about something that is obviously only going to
help us grow as a gaming community? Half the mainstream games for PC
these days are based around mouse control, anyway.. including fps games.
---
Gamers
Thomas; I whole-heartedly agree! -Not only has mouse support been the first
input method I've set up for the current Draco projects, but when developing
Jedi Quake, I'd incorporated improved accessible mouse support to the latest
couple of JQ releases to not only help people break out of the
What about using the mouse for movement? This would give you mouse buttons
as well as well as the mosue movement itself.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, December 10, 2010 11:57 PM
To: Gamers
I saw a couple old messages regarding high Kringle Crash scores, so I
thought I'd post mine. I hadn't played the game since last Christmas,
but must've gotten lucky, as I recovered 70 gifts. The only downside is
that 20 gifts were broken. Beat that.
---
Gamers mailing list __
Hi Cara,
Ahem...I was going to say the formula simply wouldn't work if you
didn't get the angle the player was actually heading in. Granted I'm
not a wizard at trig, but I know enough to know you have to get the
angle/direction the object is traveling in order to calculate its
trajectory.
Well,
I've installed the latest patch for Terminal Velocity in the hopes of
resolving the issue of starting the final battle at the end of the game.
I saved the game immediately after I'd resumed from my last save
before the patch was installed. When loading my saved game, I was at
the point
I have railracer and used the mouse for that.
I still have it though now you need to buy the code again I don't
know if I will actually bother.
I am sertainly not playing it anymore.
I don't have the space to run a mouse really but I have none for a
sticke neither.
At 02:23 p.m. 12/12/2010,
I have a laptop but I have an external desktop board so I don't wear
out the internal during gaming.
At 02:46 p.m. 12/12/2010, you wrote:
Hi Greg,
Yes and no. If a person is on a desktop with a full sized keyboard
that's no big problem. However, if a person happens to be using a
laptop with no
Hi Cara,
Couldn't agree with you more. The mouse is so much smoother, graceful,
and precise in real time simulations that I find it hard to believe
that many VI gamers outright refuse to try one let alone except the
fact keyboards are just not that good as a gaming device when it comes
to this
Hi,
Well, sorry to say that's your loss. The fact you don't have or don't
make room for another input device still doesn't mean a game developer
can't make another input device as a primary controller. The way I see
it if you really want to play that game bad enough you'll make the
room. Your not
Thomas;
I have a question for you. By removing the + in the getX and getY functions, I
may have taken out a feature you wanted. Were you just wanting to calculate the
new vector or actually change Mara's position with the two functions? If you
simply want to calculate the new movement vector,
Hi Clement,
Oh, I know. Isn't it amazing how resistant this comunity is to new
ideas/concepts?
I mean on one hand developers have been hearing this common thread
that more VI gamers want to play mainstream games or games similar to
the mainstream. They want something right up their with the
Hi Cara,
The GetX() and GetZ() functions simply calculates the vector for any
and all game objects moving in the game world. It doesn't actually
move any of them. They have their own functions to actually move them.
They juste use the functions to calculate the new vector.
As for reversing sine
HI Cara,
Hmmm...Doesn't look too bad. I should be able to add the necesssary
code to the Calculation module of the engine so it normalizes vectors
before handing off that info to the object requesting a new end point.
Cheers!
On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:
Just look at the latest Little big Planet DLC. it requires the PS Move or, in
the case of 360, the kinect or however you spell it. A friend downloaded it,
didn't have a move, so unfortunately can't play it. Yet, it's there on his
system, just waiting for the day he get's one.
Orin
HI Cara,
Why did you change z to y? As I under stand it x runs east/west, z
runs north/south, and y is up/down. This is how DirectX operates and
principle why I wwrote my engine the way I did. If I am going to pass
a vector to DirectX's buffer3d object I have to provide the
coordinates as x
Hi,
Yeah, and the cost of a PS Move or Microsoft Kinect device is far more
expensive than a $15.00 generic USB mouse or a $19.00 game controller
like the Philips 2909. So I'd say VI gamers have it easy.
Smile.
On 12/11/10, Orin orin8...@gmail.com wrote:
Just look at the latest Little big
My whole-hearted agreement, once again. I consider myself more a
controller type, though that may be due to the fact that I play
almost exclusively fighting games... but it's not that I'm unwilling
to give things like the wii mote, playstation eye, etc... isn't
because I don't like the idea.
true I have just enough for the mouse
At 03:52 p.m. 12/12/2010, you wrote:
Hi,
Well, sorry to say that's your loss. The fact you don't have or don't
make room for another input device still doesn't mean a game developer
can't make another input device as a primary controller. The way I see
it
Hi thomas;
Just one last note for the evening.
when I switched your z to y, it was for clarity's sake for the email. I'd
assumed you would adapt the new code with your current orientation as I'd made
other changes as you'd asked. The formulae are right but I was using x and y to
show what I
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