Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Ben
Good ideas there. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 22:22 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Ben
I can get you one I think... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Ben,

Re: [Audyssey] Creating game levels to scale?

2010-12-11 Thread Ben
Yes. That's an idea. Wasn't actually thinking that, but ok. I meant a tutorial that takes you through the various force powers, saber skills, etc. if you watch any videos to do with the force unleashed's training modules that proxy (the droid) gives, then you'll understand. If you can't get

Re: [Audyssey] Acefire

2010-12-11 Thread Ben
I just need this to do text with dectalk... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Acefire

2010-12-11 Thread Shiny protector
Sorry Thomas. I got confused. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 9:18 PM Subject: Re: [Audyssey] Acefire Hi Muhammed, That's a different Ben. The Ben who was sending all the

Re: [Audyssey] Acefire

2010-12-11 Thread Shiny protector
Ah ok. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 11, 2010 11:22 AM Subject: Re: [Audyssey] Acefire I just need this to do text with dectalk... --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Eric Oyen
I have a rather stupid question? why don't they use something similar to what we all hear in real life? that is, the closer you get to a wall, the stronger the echo of the surrounding soundscape will get (along with a corresponding change in pitch of the white noise in said environment). this

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Phil Vlasak
Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Phil Vlasak
Hi Eric, The GMA game engine doesn't have the ability to increase the echo and pitch as you suggested. The one step from a wall feature was designed to play a different floor material such as a metal boarder in a room or corridor as in Shades of Doom, or to play a collision warning sound such

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Shiny protector
Hey I've thought of one! Alt left arrow key to swing to the left, alt right arrow key to swing to the right! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 11, 2010 12:13 PM Subject: Re: [Audyssey] Short

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Thomas Ward
Hi, Actually, what we are talking about here is collision detection is in finding out if two objects or entities are touching in a virtual game world. This has nothing to do with audio, but mearly figuring out the best way to go about collision detection internally. However, your question isn't

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Thomas Ward
Hi, Basically, that is what I do in G3D as well. When the player approaches anything like a trap, wall, ledge, whatever it plays a different floor material sound to indicate that something is coming up. So in the case of a wall I could add certain step sounds that would echo or be muted to let

Re: [Audyssey] nearing a wall in fps games

2010-12-11 Thread Thomas Ward
Hi Phil, Yeah, but this really doesn't explain weather using a 3d coordinates system or an array is better for doing collision detection though. Which I believe was the original point of the topic right? Cheers! On 12/9/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, One thing to

Re: [Audyssey] Chess stratigies

2010-12-11 Thread Ramy Moustafa
Thanks allot Sir. Cheers: Ramy Moustafa If music be the food of love, play on... email and msn: flutelo...@link.net facebook: www.facebook.com/moustafa.ramy web site: www.youtube.com/goldenear82 -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Hayden Presley
Hi Muhammed, Sigh...have you been following this conversation? Thomas is having trouble with that very key, due to the windows menubar. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent:

Re: [Audyssey] Short Mysteries of the Sith Preview

2010-12-11 Thread Hayden Presley
Hi Phil, Oh, I have one of those. I've got a pretty good Bluetooth keyboard that I use practically all the time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, December 11, 2010 6:13

Re: [Audyssey] Chess stratigies

2010-12-11 Thread Charles Rivard
Have you checked into the correspondence courses on how to play chess at www.hadley.edu yet? Although you said that you do know the game, here's why I suggest this option. I knew the game, but learned from a terrible player. I was tired of always losing to people. I heard about the two

Re: [Audyssey] Cross-Platform Game Programming Book

2010-12-11 Thread Charles Rivard
Think this might be useful for MOTA and future projects that are, or will be in the works? --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Friday, December 10, 2010 5:08 PM Subject: [Audyssey]

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Greg Steel
Hi Tom I thought of a cool idea for swinging the saber around. using the numpad keys 2 and 8 for up and down and 4 and 6 for left and right. Would this work? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday,

[Audyssey] BGT Questoin

2010-12-11 Thread Hayden Presley
Hi All, I have written a simple guess the number game that uses an input box to capture a number from 1 to a hundred. I seem to be having quite a few problems with it (the compiler never stopped complaining at me) so if anyone would not mind helping me, please email me directly. Thanks in

Re: [Audyssey] game objects in memory

2010-12-11 Thread Cara Quinn
Hi Thomas; I'll comment and adapt your code below. These methods should all return normal vectors anyway, so you shouldn't need to normalize. I just did a few tweaks as that's all they seem to need. changed z to y for consistency. Let me know how it goes, K?… Smiles, Cara :) On Dec 9, 2010,

Re: [Audyssey] game objects in memory

2010-12-11 Thread Cara Quinn
Hi again Thomas; -A couple of things I forgot to mention in my last note. Firstly, before you send x or y to your getX or getY methods, the vector should already be normalized. I overlooked this before as I was only looking at what your methods were returning. You can normalize your current

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Ben
NOT REALLY, SINCE LAPTOP USERS WOULD HAVE TO BUY AN EXTERNAL NUM PAD WHICH IS COMPLICATED TO FIND. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Greg Steel Sent: 11 December 2010 17:58 To: Gamers Discussion list Subject: Re:

Re: [Audyssey] Judgement Day keys

2010-12-11 Thread Ben
RIGHT. I'LL REORDER AGAIN. WILL I HAVE TO PAY? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: 28 November 2010 14:43 To: Gamers Discussion list Subject: Re: [Audyssey] Judgement Day keys They are just

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Bryan Peterson
Not for Laptop users. We are the Knights who say...Ni! - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 11, 2010 10:57 AM Subject: Re: [Audyssey] mysteries of the syth Hi Tom I thought of a cool

Re: [Audyssey] Judgment Day 1.2.1 is now released

2010-12-11 Thread Ben
I'LL REDOWNLOAD - I NEED A NEW KEY AS WELL... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 17 November 2010 17:53 To: 'Gamers Discussion list'; lwo...@googlegroups.com Subject: [Audyssey] Judgment Day 1.2.1 is now

Re: [Audyssey] Kringle Crash Score

2010-12-11 Thread Ben
BRILLIANT IDEA! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 17 November 2010 04:09 To: Gamers Discussion list Subject: Re: [Audyssey] Kringle Crash Score Ah, Tom, you either need practise or an even more

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
Hi, Well we're going to have to compromise somewhere.either get a keyboard or a mouse, is the way I see it. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 11, 2010 12:30

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Darren Duff
be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5694 (20101211) information _ This message was checked by NOD32

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5694 (20101211

Re: [Audyssey] Kringle Crash Score

2010-12-11 Thread Hayden Presley
Hi Ben, Um...these threads are way old? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Saturday, December 11, 2010 12:39 PM To: 'Philip Bennefall'; 'Gamers Discussion list' Subject: Re: [Audyssey]

[Audyssey] Kringle Crash

2010-12-11 Thread Hayden Presley
Hi All, Just played a round of Kringle Crash.I believe I did well. I got 54 gifts, and I would've gotten 57 had I not broken three just before I got to the slay.sigh. I ended up with a score of 4250.anyone beat that? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] Judgement Day keys

2010-12-11 Thread Bryan Peterson
Why not just send in the product ID as usual? We are the Knights who say...Ni! - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 11, 2010 11:29 AM Subject: Re: [Audyssey] Judgement Day keys RIGHT. I'LL

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Bryan Peterson
messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5694 (20101211) information

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Shiny protector
Mouse, no! I think a keyboard would be fine. Lets say, keyboard and mouse. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, December 11, 2010 6:36 PM Subject: Re: [Audyssey] mysteries of the syth Hi, Well

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Now I think we're making things needlessly complicated. If you're a laptop user and wish to game, I'm pretty sure a cheap external keyboard wouldn't be hard to find. And I don't think we should criticize or comment on anything before we even have a chance to play the game yet. Let Tom do his

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Shiny protector
Hi Clement, Yes, you can say they critecyse the laptops and stuff. I have never ever been on gamefax forms, but still, its not good to get into that line. Also guys, I am not the moderator, but isn't this laptop discussion off topic for the list? I mean, you don't have to use a laptop

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Hayden Presley
Hi, I actually think all laptops have those; if not I haven't see one. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, December 11, 2010 2:56 PM To: Gamers Discussion list

Re: [Audyssey] game objects in memory

2010-12-11 Thread Cara Quinn
ACk! I just noticed that there is an instance of 'direction' in the getY method. This should be velocity. -eek! NOt sure how that got in there, but there ya go! :) -Good thing I reread these! lol! Smiles, Cara :) On Dec 11, 2010, at 10:22 AM, Cara Quinn wrote: Hi Thomas; I'll comment and

[Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-11 Thread Cara Quinn
Okay nobody listen to me! lol! -Guess I'm just too antsy to get out and enjoy awesome beach weather! woohoo! Just reread a second time and don't know what the I was thinking! direction is supposed to be there! Ack! -Just going to go lay in the sand now and not bother anyone! lol! L8rs

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Muhammed, What's wrong with a mouse? You seam rather viament against the idea of using a mouse for game play. However, as several game developers have shown the the mouse is a rather nice gaming device, and is very accessible in games too. You guys are going to have to face it if you want

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Greg, Yes and no. If a person is on a desktop with a full sized keyboard that's no big problem. However, if a person happens to be using a laptop with no built in keypad, like me, then it wouldn't work obviously. I'd have to plug in an extra keypad which is about $20 from Wal-mart, Staples,

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
Thank you Tom for saying what's been on my mind for the last little while. Why complain about something that is obviously only going to help us grow as a gaming community? Half the mainstream games for PC these days are based around mouse control, anyway.. including fps games. --- Gamers

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Cara Quinn
Thomas; I whole-heartedly agree! -Not only has mouse support been the first input method I've set up for the current Draco projects, but when developing Jedi Quake, I'd incorporated improved accessible mouse support to the latest couple of JQ releases to not only help people break out of the

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread reinhard stebner
What about using the mouse for movement? This would give you mouse buttons as well as well as the mosue movement itself. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, December 10, 2010 11:57 PM To: Gamers

[Audyssey] Kringle Crash score

2010-12-11 Thread Chad Fenton
I saw a couple old messages regarding high Kringle Crash scores, so I thought I'd post mine. I hadn't played the game since last Christmas, but must've gotten lucky, as I recovered 70 gifts. The only downside is that 20 gifts were broken. Beat that. --- Gamers mailing list __

Re: [Audyssey] False Alarm! - Okay enough from me! lol! Re: game objects in memory

2010-12-11 Thread Thomas Ward
Hi Cara, Ahem...I was going to say the formula simply wouldn't work if you didn't get the angle the player was actually heading in. Granted I'm not a wizard at trig, but I know enough to know you have to get the angle/direction the object is traveling in order to calculate its trajectory. Well,

[Audyssey] TDV problem still unresolved

2010-12-11 Thread Chad Fenton
I've installed the latest patch for Terminal Velocity in the hopes of resolving the issue of starting the final battle at the end of the game. I saved the game immediately after I'd resumed from my last save before the patch was installed. When loading my saved game, I was at the point

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss
I have railracer and used the mouse for that. I still have it though now you need to buy the code again I don't know if I will actually bother. I am sertainly not playing it anymore. I don't have the space to run a mouse really but I have none for a sticke neither. At 02:23 p.m. 12/12/2010,

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss
I have a laptop but I have an external desktop board so I don't wear out the internal during gaming. At 02:46 p.m. 12/12/2010, you wrote: Hi Greg, Yes and no. If a person is on a desktop with a full sized keyboard that's no big problem. However, if a person happens to be using a laptop with no

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Cara, Couldn't agree with you more. The mouse is so much smoother, graceful, and precise in real time simulations that I find it hard to believe that many VI gamers outright refuse to try one let alone except the fact keyboards are just not that good as a gaming device when it comes to this

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi, Well, sorry to say that's your loss. The fact you don't have or don't make room for another input device still doesn't mean a game developer can't make another input device as a primary controller. The way I see it if you really want to play that game bad enough you'll make the room. Your not

Re: [Audyssey] game objects in memory

2010-12-11 Thread Cara Quinn
Thomas; I have a question for you. By removing the + in the getX and getY functions, I may have taken out a feature you wanted. Were you just wanting to calculate the new vector or actually change Mara's position with the two functions? If you simply want to calculate the new movement vector,

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi Clement, Oh, I know. Isn't it amazing how resistant this comunity is to new ideas/concepts? I mean on one hand developers have been hearing this common thread that more VI gamers want to play mainstream games or games similar to the mainstream. They want something right up their with the

Re: [Audyssey] game objects in memory

2010-12-11 Thread Thomas Ward
Hi Cara, The GetX() and GetZ() functions simply calculates the vector for any and all game objects moving in the game world. It doesn't actually move any of them. They have their own functions to actually move them. They juste use the functions to calculate the new vector. As for reversing sine

Re: [Audyssey] game objects in memory

2010-12-11 Thread Thomas Ward
HI Cara, Hmmm...Doesn't look too bad. I should be able to add the necesssary code to the Calculation module of the engine so it normalizes vectors before handing off that info to the object requesting a new end point. Cheers! On 12/11/10, Cara Quinn caraqu...@draconisentertainment.com wrote:

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Orin
Just look at the latest Little big Planet DLC. it requires the PS Move or, in the case of 360, the kinect or however you spell it. A friend downloaded it, didn't have a move, so unfortunately can't play it. Yet, it's there on his system, just waiting for the day he get's one. Orin

Re: [Audyssey] game objects in memory

2010-12-11 Thread Thomas Ward
HI Cara, Why did you change z to y? As I under stand it x runs east/west, z runs north/south, and y is up/down. This is how DirectX operates and principle why I wwrote my engine the way I did. If I am going to pass a vector to DirectX's buffer3d object I have to provide the coordinates as x

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Thomas Ward
Hi, Yeah, and the cost of a PS Move or Microsoft Kinect device is far more expensive than a $15.00 generic USB mouse or a $19.00 game controller like the Philips 2909. So I'd say VI gamers have it easy. Smile. On 12/11/10, Orin orin8...@gmail.com wrote: Just look at the latest Little big

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread Clement Chou
My whole-hearted agreement, once again. I consider myself more a controller type, though that may be due to the fact that I play almost exclusively fighting games... but it's not that I'm unwilling to give things like the wii mote, playstation eye, etc... isn't because I don't like the idea.

Re: [Audyssey] mysteries of the syth

2010-12-11 Thread shaun everiss
true I have just enough for the mouse At 03:52 p.m. 12/12/2010, you wrote: Hi, Well, sorry to say that's your loss. The fact you don't have or don't make room for another input device still doesn't mean a game developer can't make another input device as a primary controller. The way I see it

Re: [Audyssey] game objects in memory

2010-12-11 Thread Cara Quinn
Hi thomas; Just one last note for the evening. when I switched your z to y, it was for clarity's sake for the email. I'd assumed you would adapt the new code with your current orientation as I'd made other changes as you'd asked. The formulae are right but I was using x and y to show what I