[Audyssey] Fwd: LWorks An update including questions and answers regarding Super Liam and Judgment day

2014-09-07 Thread Christopher Hallsworth

Hope this is ok to post here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu


 Forwarded Message 
  An update including questions and answers regarding Super Liam and
  Judgment day
  http://l-works.net?subaction=showfullid=1410066926archive=

Since the announcement that I will no longer be selling Super Liam or
Judgment day, I have received a lot of email asking what exactly is
going on. My answers to some common questions are below.

1. What's the deal here?

Super Liam and Judgment Day were written 10 and 8 years ago
respectively. The technology that they run on is both outdated and
difficult to program for. Both games were written with visual basic 6
which is now considered Legacy software. Being able to both support and
make updates to these games is difficult at best.

2. Why don't you just set them free?

One of my major decisions in not making these games abandonware is there
are customers who have spent their hard earned money in purchasing these
games, and I feel making the game freeware is a huge slap in the face to
them. I don't want to punish people for helping to support game development.

3. Now that the games are no longer being sold will you give me a free key?

No. Please see answer two above.

4. What will happen to these games?

As I know there are people who still want to purchase and play them I
have a couple of options. My first option is to try and sell them again.
This opens a few challenges as the system that is being used for
computer ID's is a pain. Having to make a customer re-register every
time he or she changes computers is ridiculous. I also work a full-time
job so creating keys when machines change can be time-consuming. My
second option is to release them as freeware. Answer two explains why I
really don't want to do this.

I realize that this is frustrating for many people, so I would love to
hear from you. Do you feel that if you're a previous customer it is fair
that future generations be able to play for free? Send an email along
letting me know why or why not. I'd love to hear from you.

URL: http://l-works.net?subaction=showfullid=1410066926archive=

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Stephen

What if he decided to rewrite the game in BGT instead? would that work?
At 03:12 PM 9/7/2014, you wrote:

Dark,

Agreed. A lot of audio game developers have just pulled out without
any explanations, and what Justin did was just wrong in my opinion.
Liam isn't doing himself any favors by not giving more explanation as
to why he is discontinuing the sales of those games or any plans for
long term support of them other than he'll continue to give out
product keys. The community has plenty of reason to be suspicious and
concerned. All I was pointing out is that his intentions are unknown
and that maybe we should wait and see if any more explanation is
forthcoming.

Cheers!


On 9/6/14, dark d...@xgam.org wrote:
 Hi Tom.

 You might be correct about a rewrite, however given the shoddy behaviour of

 Justin dobemire on this issue I don't think Liam is doing any 
favours by not


 admitting as much, sinse had he said Well I'm withdrawing the games from
 sale while I go and rewrite them we'd all be now saying hay! new
 superliam! awsome!

 Beware the Grue!

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Re: [Audyssey] Help with playing superliam

2014-09-07 Thread ishan dhami
have you use your pinky?
because I use in my desktop
and lappy it will work.
thanks
Ishan

On 9/7/14, Charles Rivard wee1s...@fidnet.com wrote:
 Just try different fingers on the keys until you find what works best for
 you.  It isn't a stretch from the control key to the space bar.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,
 you! really! are! finished!
 - Original Message -
 From: loriduncan lori_dunca...@hotmail.com
 To: gamers@audyssey.org
 Sent: Saturday, September 06, 2014 5:17 PM
 Subject: [Audyssey] Help with playing superliam


 Hi guys, it's been ages since I've played Superliam, and I'm trying to
 figure out how to place my hands on the keyboard.  I have my right hand on

 the arrows for right and left, jumping and ducking, but I struggle to
 maintain my left hand on both the spacebar to run, and the left control
 key to shoot.  I'm just using a normal del laptop, but I still can't seem
 to get my hands in the right posission.  I've tried using my left pinkey
 to shoot, but it doesn't move fast enough lol.  ormally in shooter games,
 I use more than 1 finger on the control key to shoot, like in Judgement
 day, but because I've not played this one in a while, I keep getting
 finger-tied lol.  Any tips would be wellcome.  Thanks, from Lori.
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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread ishan dhami
Hi all the example of david greenwood is telling us that specially
audio games developers should aware the popularity of their games.
like shades of doom is updated but the older version is not
discontinued because of the popularity
same thing should be apply on super liam
Liam erven don't say about that he will update his older games so we
cannot say that with a strong believe.
maybe noone is interested to buy his games so he discontinued.
slowly these old developers are going.
first justin second danian third maybe liam fourth will be philip and
fifth will be munawar?
thanks
Ishan

On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
 well said Charles, we are not in Liam's shoes i remember the flaming james
 north got and wouldn't like to see that happen again.  james probably
 deserved some flack, not the distruction of himself he goto form some people

 who were here when he was.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, September 07, 2014 3:38 AM
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 To some people, he may lose respect due to his lengthy tine as far as
 order and replacement keys, I don't know the problems or reason from his
 side of the coin, so won't hold it against him without knowing the
 reasons.

 ---
 Be positive!  When it comes to being defeated, if you think you're
 finished, you! really! are! finished!
 - Original Message -
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 06, 2014 2:05 AM
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I agree chrstopher.

 While it is Liam's privilige to stop selling the games, it is very scummy

 that nobody will ever be able to play them ever again, and will lose him

 much respect in the community.

 Beware the Grue!

 Dark.
 - Original Message -
 From: Christopher Hallsworth challswor...@icloud.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, September 06, 2014 7:59 AM
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


I don't know why they can't make them as abandonware. Also what's
happening with Super Egg Hunt are they still going to offer that.
Confident they are but this wasn't mentioned here.

 Christopher Hallsworth
 Student at the Hadley School for the Blind
 www.hadley.edu

 On 06/09/2014 05:19, shaun everiss wrote:
 Hi all.
 this comes from l-works.
 Aparently no more superliam or judgement day anymore.
 they will still honour replacement keys for  judgement day and
 superliam
 but obviously for whatever reason they can't support the old games
 anymore.

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 From: LWorks - News listse...@me.com
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 Subject: LWorks discontinuing sales of Legacy games
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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Lisa and all,

If you have not already done so I suggest reading the post forwarded
to the list which answers a few questions about Super Liam and
Judgement Day. For the most part I completely understand why Liam is
doing what he is doing, and I think his explanation makes sense.

for those who have not yet read Liam's responses to the issues raised
here on Audyssey and the Audio Games Forum his reasoning was as
follows. Both Super Liam and Judgment Day were written in Visual Basic
6 which we all know is legacy software. It makes updating and
maintaining those games difficult so it seems prudent to discontinue
them. At the same time he thinks it would be a slap in the face, a
disservice, to everyone who bought them just to give them away for
free. While I'm certain many will disagree with that point of view it
is at least understandable. So there is his explanation for what is
going on in a nutshell.

Cheers!


On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
 Yep we deserve an explanation we do that.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Milos Przic
stealing? Yes and no. Has anyone noticed that Liam decided to drop 
everything after people complaining about replacement delays? That is only a 
way how not to show gratitude to custommers. You are right, his software is 
his, but is also own by those who paid to him. In this comunity I can say 
that I am making something, release a publick beta of a demo, say that I 
accept preorders, take a hundred dollars and every now and then send an 
email that everything will be right. So you can't accuse me as I explicitly 
said that I am working on my project. Or I can simply vanish (who says that 
this is my real name?) after I have took a few preorders. It is not a case 
for Liam, but I simply say what one can do here. Or to be more precise, the 
developers can do whatever they want! Ok, the custommers can be very meen, 
asking for this and that to be implemented, but just look at the stats. How 
many new complex  and paid games were released in the last few years? What 
about Tom's, Phillip's and others' serious complex projects planned for 
years? I understand that those people have their time, work and family, but 
if you promiss, you can't simply say that there is no money. There will be 
no money if we continue this way! I am not willing to pay something before I 
know what I can expect. I did it once and I'll never do it again. I will not 
say what I paid for, but there was no demo (although the title was very 
atractive along with the game description), but the replay value was equal 
to 0. And if I have to pay 20 euros for a game that I will play once, I'll 
never buy anything! And yes, Charles will get angry with me like he did the 
last time I mentioned this when he said that I promote cracking, but in 
those cases the products are more exposed to cracking quite because of the 
developers' irresponsibility. Why shouldn't I find somewhere an iso file of 
Chillingham, for example? Someone's work and effort? Yes and it is very kind 
and nice of these people, but if you want to make something, you have to 
maintain it. As when one gets enough money for his or her product and leaves 
everything (after having frustrated the custommers with delays like Liam 
have done), the custommers will be less confident towards all the others who 
do the same work, in this case developers. I am not promoting cracking, nor 
do I tell people not to trust Tom, Jeremy and others, I just say how our 
international community reacts to the things like the one we are just 
wittnessing, and noone can help it!

Best regards,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:45 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



He's not stealing anything.  The software is his to begin with.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 3:20 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan

On 9/6/14, Christopher Hallsworth challswor...@icloud.com wrote:

Thanks for the agreement! Very shoddy practice in my opinion. At least
Justin was decent enough to offer all his games including the unlocker
program he uses to generate the hardware specific codes. Yes it had a
price tag of it but was sure very popular to us.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 08:05, dark wrote:

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very
scummy that nobody will ever be able to play them ever again, and will
lose him much respect in the community.

Beware the Grue!

Dark.
- Original Message - From: Christopher Hallsworth
challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:59 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



I don't know why they can't make them as abandonware. Also what's
happening with Super Egg Hunt are they still going to offer that.
Confident they are but this wasn't mentioned here.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 05:19, shaun everiss wrote:

Hi all.
this comes from l-works.
Aparently no more superliam or judgement 

[Audyssey] deathmatch alpha bugs

2014-09-07 Thread shaun everiss

Hi all.
I noticed that there   was descussion of deathmatch alpha on here as 
I skimmed through the emails.
Since I seem to be one of the reps from reality gaming even though I 
only do sound and testing I can probably help.

There are 2 arieas where there are non working cargo lifts and ladders.
We are aware of this opinion from danny is that some arieas and stuff 
are leaching from the level below because there are intersections 
where these are.
To be honest we are not sure, but there are 2 places, just after the 
shuttle in red warp and in joes repair bay there are non working ladders.
These are false right now there may be ladders later on not all work 
if you find something that will not work then its not there or its a ghost.

make sure you go up all the way and down all the way to get access to things.
There are a few other things not reported yet.
for the next 2 weeks reality gaming is closed for vacation of the 
prime dev so thats why nothing is going to happen.

Your bugs are cued though and are known.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread ishan dhami
Hello thomas sir!
how can you say that liam erven will again be a super hero?
since he don't give us a news about whether he will update him or not
I know that there will be no super liam for us any more.
the old developers are going.
only david greenwood is stable.
Thanks
Ishan

On 9/6/14, loriduncan lori_dunca...@hotmail.com wrote:
 I agree Dark, what justin did was shocking, offering all his games at a
 reduced price, that's like saying, hey, we're closing down, but before
 that, we'll get more money out of you!  I think though l-works games should

 probably be freeware, because then people could still enjoy them.

 From Lori.

 -Original Message-
 From: dark
 Sent: Saturday, September 06, 2014 2:38 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

 Hi Tom.

 You might be correct about a rewrite, however given the shoddy behaviour of
 Justin dobemire on this issue I don't think Liam is doing any favours by
 not
 admitting as much, sinse had he said Well I'm withdrawing the games from
 sale while I go and rewrite them we'd all be now saying hay! new
 superliam! awsome!

 Beware the Grue!

 Dark.Zagreus sits inside your head,
 Zagreus lives among the dead,
 Zagreus sees you in your bed,
 And eats you when you're sleeping.

 Zagreus at the end of days,
 Zagreus lies all other ways,
 Zagreus comes when time's a maze,
 And all of history's weeping.

 Zagreus taking time apart.,
 Zagreus fears the hero heart,
 Zagreus seeks the final part,
 The reward that he is reaping.

 Zagreus sings when all is lost,
 Zagreus takes all those he's crossed,
 Zagreus wins and all is cost,
 The hero's hearts he's keeping.

 Zagreus seeks the hero's ship,
 Zagreus needs the web to rip,
 Zagreus sups time at a drip,
 And life aside, he's sweeping.


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Ishan,

Let's begin with the fact that audio game developers do not and have
never made a lot of money making audio games. It isn't a profitable
venture and most developers do so as a hobby or just to make a little
money on the side. That is why a few developers startup a company,
produce a few games, and when their circumstances change they move on
with life. It is for that reason it is unfair to compare GMA to Liam
or any other game developer, because circumstances change and no two
developers have the exact same circumstances.
You should be glad GMA is in a position to release new titles and to
update games like Shades of Doom as a lot of developers simply can not
do that do to changes in circumstance.

In any case Liam did not discontinue those games do to lack of
interest. If you read the post fowarded to the list a little while ago
he did so because the programming language and technologies he used to
create them is no longer supported by Microsoft, and it makes them
difficult to update and  support. Therefore he discontinued them.

Cheers!


On 9/6/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi all the example of david greenwood is telling us that specially
 audio games developers should aware the popularity of their games.
 like shades of doom is updated but the older version is not
 discontinued because of the popularity
 same thing should be apply on super liam
 Liam erven don't say about that he will update his older games so we
 cannot say that with a strong believe.
 maybe noone is interested to buy his games so he discontinued.
 slowly these old developers are going.
 first justin second danian third maybe liam fourth will be philip and
 fifth will be munawar?
 thanks
 Ishan

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Ishan,

I think you missed the point of that post. My mentioning of possible
updates was merely speculation, a possible hypothesis, used to
illustrate the fact nobody really knew what his long term intentions
were.

However, we now have a responce fromm Liam, and his intentions are
much more clear. No, there will not be any updates to Super Liam, but
his reasoning for discontinuing that game is reasonable given how old
the game is and the difficulties required to update it.

Cheers!


On 9/6/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello thomas sir!
 how can you say that liam erven will again be a super hero?
 since he don't give us a news about whether he will update him or not
 I know that there will be no super liam for us any more.
 the old developers are going.
 only david greenwood is stable.
 Thanks
 Ishan

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Lisa Hayes

Thomas i have read the message and now what he has done makes sense to me.
Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 9:10 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi Lisa and all,

If you have not already done so I suggest reading the post forwarded
to the list which answers a few questions about Super Liam and
Judgement Day. For the most part I completely understand why Liam is
doing what he is doing, and I think his explanation makes sense.

for those who have not yet read Liam's responses to the issues raised
here on Audyssey and the Audio Games Forum his reasoning was as
follows. Both Super Liam and Judgment Day were written in Visual Basic
6 which we all know is legacy software. It makes updating and
maintaining those games difficult so it seems prudent to discontinue
them. At the same time he thinks it would be a slap in the face, a
disservice, to everyone who bought them just to give them away for
free. While I'm certain many will disagree with that point of view it
is at least understandable. So there is his explanation for what is
going on in a nutshell.

Cheers!


On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:

Yep we deserve an explanation we do that.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Stephen,

Sure. However, given the fact Liam has a 9 to5 job I doubt he really
has the time to put into rewriting either game from scratch in BGT.
That would resolve support issues, but require more time and effort
than I suspect he has to put into a couple of old games.

Cheers!


On 9/7/14, Stephen whocr...@internode.on.net wrote:
 What if he decided to rewrite the game in BGT instead? would that work?

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Re: [Audyssey] Help with playing superliam

2014-09-07 Thread Thomas Ward
Hi Lori,

What I would do in that situation is use my pointer finger, my booger
picking finger, on the control key to fire, and my thumb to run. That
should be a pretty easy stretch even with someone with small hands.

Cheers!


On 9/6/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi guys, it's been ages since I've played Superliam, and I'm trying to
 figure out how to place my hands on the keyboard.  I have my right hand on
 the arrows for right and left, jumping and ducking, but I struggle to
 maintain my left hand on both the spacebar to run, and the left control key
 to shoot.  I'm just using a normal del laptop, but I still can't seem to get
 my hands in the right posission.  I've tried using my left pinkey to shoot,
 but it doesn't move fast enough lol.  ormally in shooter games, I use more
 than 1 finger on the control key to shoot, like in Judgement day, but
 because I've not played this one in a while, I keep getting finger-tied lol.
  Any tips would be wellcome.  Thanks, from Lori.
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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread dark

does anyone know what E-mail address I can contact Liam on?

While it is Liam's choice to discontinue support for the software (silly 
microsoft should be shot for causing this much trouble), I completely 
disagree with his point that offering  the games for free is bad for 
previous customers. Indeed I'd much rather the games that I enjoyed and 
continue to enjoy could be appreciated by people in the future than that 
they vanish forever, and it is not as if this is the first time a developer 
has made such a decision, for example I originally bought Teraformers, trek 
2000 and Tarzan Jr, and am happy people can still play the games.


I would very much like to contact Liam and let him know my feelings on this 
issue sinse while discontinuing the games is up to him, I think he is making 
some incorrect assumptions about the feelings of customers, and it is a 
shame if people weren't able to play the games in the future just because 
Liam was afraid previous customers would take umbridge.


all the best,

Dark. 



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Re: [Audyssey] making things last

2014-09-07 Thread Charles Rivard
That makes sense.  I was thinking that people were saying, Abuse it.  If it 
doesn't hold up, it was defective.  Thanks.  Taking external hard drives 
when traveling is something that would normally be done, and they should not 
suffer from being transported as you describe.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 12:02 AM
Subject: Re: [Audyssey] making things last



Hi Charles,

It seems you have completely missed the point. You assume that stress
testing a piece of hardware implicitly involves some form of abuse.
That's not necessarily the case. There are ways of stress testing
things without outright abusing it or handling it roughly.

Let's take for example a portable external hard drive. There is
nothing wrong with loading it up with a copy of various files they
might be working on and carrying it around in a laptop bag or carrying
case for a couple of months before adopting it as one's primary backup
drive. This doesn't mean outright abusing the drive, but exposing it
to normal working conditions such as traveling with one on a bus, in a
taxi, train, etc for a while rather than just assuming it is built
well and put all of one's valuable data on it for reliable backup.
Even then I'd suggest keeping a second external drive at home in a
desk drawer just in case that one fails.

For me, at least, stress testing is not taking that drive and hurling
it across the room like a baseball to see if it holds up. I'd frankly
be surprised if it took too much of that abuse. However, carrying it
around in a laptop case, a briefcase, or some other normal working
condition before putting too much important information on it is a
general way to see if the drive is reliable enough to store one's
important documents and files on.

Cheers!


On 9/6/14, Charles Rivard wee1s...@fidnet.com wrote:
I still don't see the logic of purposefully abusing hardware to insure 
it's


durability.  I would never jump onto a new water bed while wearing 
football


cleats to make sure that is resistant to puncture.  It would be my own 
fault


if a flood occurs.

---
Be positive!  When it comes to being defeated, if you think you're 
finished,


you! really! are! finished!


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Lisa Hayes
And i'd say, me not being technically minded that an entire re write would 
be a hell of a job to do.  Ok we might not like it, but what's done is done 
and us bitching and griping is not and can't change it.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 9:33 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi Stephen,

Sure. However, given the fact Liam has a 9 to5 job I doubt he really
has the time to put into rewriting either game from scratch in BGT.
That would resolve support issues, but require more time and effort
than I suspect he has to put into a couple of old games.

Cheers!


On 9/7/14, Stephen whocr...@internode.on.net wrote:

What if he decided to rewrite the game in BGT instead? would that work?


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Charles Rivard
In my opinion, anyone who gripes because they paid for a game that is now 
available to other gamers for free due to life changes or other 
circumstances is just sour grapes on the part of the whiner.  I bought a 
good game at a good price, and I am happy with that.  If the game is later 
offered by a developer who is no longer going to work on that game, it 
affects me in no way.  I got my money's worth and am satisfied.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 6:10 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi Lisa and all,

If you have not already done so I suggest reading the post forwarded
to the list which answers a few questions about Super Liam and
Judgement Day. For the most part I completely understand why Liam is
doing what he is doing, and I think his explanation makes sense.

for those who have not yet read Liam's responses to the issues raised
here on Audyssey and the Audio Games Forum his reasoning was as
follows. Both Super Liam and Judgment Day were written in Visual Basic
6 which we all know is legacy software. It makes updating and
maintaining those games difficult so it seems prudent to discontinue
them. At the same time he thinks it would be a slap in the face, a
disservice, to everyone who bought them just to give them away for
free. While I'm certain many will disagree with that point of view it
is at least understandable. So there is his explanation for what is
going on in a nutshell.

Cheers!


On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:

Yep we deserve an explanation we do that.
Lisa Hayes




www.nutrimetics.com.au/lisahayes



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread john
I'd just like to point out that we just saw a giant thread of somebody 
asking if it was indeed possible to get those product keys he claims to be 
giving out...
I'm not trying to say that he's necessarily trying to be dishonest and/or 
get out of developing without actually saying it, but I do feel that the way 
he's handling things leans in that direction.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, September 07, 2014 1:12 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

Dark,

Agreed. A lot of audio game developers have just pulled out without
any explanations, and what Justin did was just wrong in my opinion.
Liam isn't doing himself any favors by not giving more explanation as
to why he is discontinuing the sales of those games or any plans for
long term support of them other than he'll continue to give out
product keys. The community has plenty of reason to be suspicious and
concerned. All I was pointing out is that his intentions are unknown
and that maybe we should wait and see if any more explanation is
forthcoming.

Cheers!


On 9/6/14, dark d...@xgam.org wrote:
 Hi Tom.

 You might be correct about a rewrite, however given the shoddy behaviour 
 of

 Justin dobemire on this issue I don't think Liam is doing any favours by 
 not

 admitting as much, sinse had he said Well I'm withdrawing the games from
 sale while I go and rewrite them we'd all be now saying hay! new
 superliam! awsome!

 Beware the Grue!

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Re: [Audyssey] making things last

2014-09-07 Thread john
Well said. I just finished drafting a similar post, but you said it far 
better than I could.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, September 07, 2014 1:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] making things last

Hi Charles,

It seems you have completely missed the point. You assume that stress
testing a piece of hardware implicitly involves some form of abuse.
That's not necessarily the case. There are ways of stress testing
things without outright abusing it or handling it roughly.

Let's take for example a portable external hard drive. There is
nothing wrong with loading it up with a copy of various files they
might be working on and carrying it around in a laptop bag or carrying
case for a couple of months before adopting it as one's primary backup
drive. This doesn't mean outright abusing the drive, but exposing it
to normal working conditions such as traveling with one on a bus, in a
taxi, train, etc for a while rather than just assuming it is built
well and put all of one's valuable data on it for reliable backup.
Even then I'd suggest keeping a second external drive at home in a
desk drawer just in case that one fails.

For me, at least, stress testing is not taking that drive and hurling
it across the room like a baseball to see if it holds up. I'd frankly
be surprised if it took too much of that abuse. However, carrying it
around in a laptop case, a briefcase, or some other normal working
condition before putting too much important information on it is a
general way to see if the drive is reliable enough to store one's
important documents and files on.

Cheers!


On 9/6/14, Charles Rivard wee1s...@fidnet.com wrote:
 I still don't see the logic of purposefully abusing hardware to insure 
 it's

 durability.  I would never jump onto a new water bed while wearing 
 football

 cleats to make sure that is resistant to puncture.  It would be my own 
 fault

 if a flood occurs.

 ---
 Be positive!  When it comes to being defeated, if you think you're 
 finished,

 you! really! are! finished!

---
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Re: [Audyssey] Fwd: LWorks An update including questions and answers regarding Super Liam and Judgment day

2014-09-07 Thread john
Thanks for this. Its great to see some more info. He doesn't say anything 
about future plans, though.

--
From: Christopher Hallsworth challswor...@icloud.com
Sent: Sunday, September 07, 2014 2:11 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Fwd: LWorks An update including questions and answers 
regarding Super Liam and Judgment day

Hope this is ok to post here.


Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu


 Forwarded Message 
   An update including questions and answers regarding Super Liam and
   Judgment day
   http://l-works.net?subaction=showfullid=1410066926archive=

Since the announcement that I will no longer be selling Super Liam or
Judgment day, I have received a lot of email asking what exactly is
going on. My answers to some common questions are below.

1. What's the deal here?

Super Liam and Judgment Day were written 10 and 8 years ago
respectively. The technology that they run on is both outdated and
difficult to program for. Both games were written with visual basic 6
which is now considered Legacy software. Being able to both support and
make updates to these games is difficult at best.

2. Why don't you just set them free?

One of my major decisions in not making these games abandonware is there
are customers who have spent their hard earned money in purchasing these
games, and I feel making the game freeware is a huge slap in the face to
them. I don't want to punish people for helping to support game development.

3. Now that the games are no longer being sold will you give me a free key?

No. Please see answer two above.

4. What will happen to these games?

As I know there are people who still want to purchase and play them I
have a couple of options. My first option is to try and sell them again.
This opens a few challenges as the system that is being used for
computer ID's is a pain. Having to make a customer re-register every
time he or she changes computers is ridiculous. I also work a full-time
job so creating keys when machines change can be time-consuming. My
second option is to release them as freeware. Answer two explains why I
really don't want to do this.

I realize that this is frustrating for many people, so I would love to
hear from you. Do you feel that if you're a previous customer it is fair
that future generations be able to play for free? Send an email along
letting me know why or why not. I'd love to hear from you.

URL: http://l-works.net?subaction=showfullid=1410066926archive=

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread john
Motion seconded, and well said.

--
From: Charles Rivard wee1s...@fidnet.com
Sent: Sunday, September 07, 2014 8:53 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

In my opinion, anyone who gripes because they paid for a game that is now
available to other gamers for free due to life changes or other
circumstances is just sour grapes on the part of the whiner.  I bought a
good game at a good price, and I am happy with that.  If the game is later
offered by a developer who is no longer going to work on that game, it
affects me in no way.  I got my money's worth and am satisfied.

---
Be positive!  When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 6:10 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


 Hi Lisa and all,

 If you have not already done so I suggest reading the post forwarded
 to the list which answers a few questions about Super Liam and
 Judgement Day. For the most part I completely understand why Liam is
 doing what he is doing, and I think his explanation makes sense.

 for those who have not yet read Liam's responses to the issues raised
 here on Audyssey and the Audio Games Forum his reasoning was as
 follows. Both Super Liam and Judgment Day were written in Visual Basic
 6 which we all know is legacy software. It makes updating and
 maintaining those games difficult so it seems prudent to discontinue
 them. At the same time he thinks it would be a slap in the face, a
 disservice, to everyone who bought them just to give them away for
 free. While I'm certain many will disagree with that point of view it
 is at least understandable. So there is his explanation for what is
 going on in a nutshell.

 Cheers!


 On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
 Yep we deserve an explanation we do that.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Fwd: LWorks An update including questions andanswers regarding Super Liam and Judgment day

2014-09-07 Thread Phil Vlasak

I just posted this message to Liam on the Audio Games Forum,
I think Aprone's Swamp is still in Visual Basic 6.
I can understand not selling the older versions if you were planning to 
update them in a different language such as C plus plus or for IOS.,

Or if you plan to sell the source code to another developer.
I suggest allowing people to buy your key generation software as Justin 
Daubenmire of BSC Games did.


Phil



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Re: [Audyssey] Fwd: LWorks An update including questions andanswersregarding Super Liam and Judgment day

2014-09-07 Thread Charles Rivard
I think that's a good suggestion.  Thanks for sending the suggestion to 
Liam.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Phil Vlasak phi...@bex.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 8:52 AM
Subject: Re: [Audyssey] Fwd: LWorks An update including questions 
andanswersregarding Super Liam and Judgment day




I just posted this message to Liam on the Audio Games Forum,
I think Aprone's Swamp is still in Visual Basic 6.
I can understand not selling the older versions if you were planning to 
update them in a different language such as C plus plus or for IOS.,

Or if you plan to sell the source code to another developer.
I suggest allowing people to buy your key generation software as Justin 
Daubenmire of BSC Games did.


Phil



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list,
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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread wayne17a
Hi when I start mushz I have to use alt f and down arrow to alter so I don't
know how you got it to start automatically 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly click
on the .exe file and not on the desktop icon. And I don't really know how to
close Alter Aeon completely so I can open a new world without having extra
clutter on the screen. Or is there a way to prevent Alter Aeon from loading
automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:
 I would suggest that rather than installing a new copy of mushclient, 
 you simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of 
 mushclient; the client is not modified in any way, and is perfectly 
 suited for playing other muds. Further, you'll probably find it easier 
 to get everything configured if you use the client that came with 
 mush-z, because it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically, 
 I just installed a clean version of Mushclient to be able to play 
 other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of 
 course want to have the Mushreader plugin in there, so NVDA will read 
 the mud output to me. But after adding the plugin and trying to open a 
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht 
 gefunden.



 stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin 
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the 
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be 
 greatly appreciated, since I want to get back into other muds besides 
 Alter Aeon again.

 Thanks and best regards
 Sarah


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Bryan Peterson
And rewriting them in BGT would require more time than Liam can spare I'd 
imagine, otherwise I'm sure he'd consider it. I personally wouldn't see 
releasing those two games as freeware as a slap in the face. It's not like 
he'd be making me pay for them again. I respect that there are those who 
might hold such a view though and I can therefore understand why Liam 
ishesitant to take that option.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: Thomas Ward

Sent: Sunday, September 07, 2014 5:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

Hi Ishan,

Let's begin with the fact that audio game developers do not and have
never made a lot of money making audio games. It isn't a profitable
venture and most developers do so as a hobby or just to make a little
money on the side. That is why a few developers startup a company,
produce a few games, and when their circumstances change they move on
with life. It is for that reason it is unfair to compare GMA to Liam
or any other game developer, because circumstances change and no two
developers have the exact same circumstances.
You should be glad GMA is in a position to release new titles and to
update games like Shades of Doom as a lot of developers simply can not
do that do to changes in circumstance.

In any case Liam did not discontinue those games do to lack of
interest. If you read the post fowarded to the list a little while ago
he did so because the programming language and technologies he used to
create them is no longer supported by Microsoft, and it makes them
difficult to update and  support. Therefore he discontinued them.

Cheers!


On 9/6/14, ishan dhami ishan1dha...@gmail.com wrote:

Hi all the example of david greenwood is telling us that specially
audio games developers should aware the popularity of their games.
like shades of doom is updated but the older version is not
discontinued because of the popularity
same thing should be apply on super liam
Liam erven don't say about that he will update his older games so we
cannot say that with a strong believe.
maybe noone is interested to buy his games so he discontinued.
slowly these old developers are going.
first justin second danian third maybe liam fourth will be philip and
fifth will be munawar?
thanks
Ishan


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Bryan Peterson
You and I might disagree with the decision but I don't doubt there are those 
who would feel slighted and make their voices heard. I don't think Liam 
needs that.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- 
From: dark

Sent: Sunday, September 07, 2014 6:29 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

does anyone know what E-mail address I can contact Liam on?

While it is Liam's choice to discontinue support for the software (silly
microsoft should be shot for causing this much trouble), I completely
disagree with his point that offering  the games for free is bad for
previous customers. Indeed I'd much rather the games that I enjoyed and
continue to enjoy could be appreciated by people in the future than that
they vanish forever, and it is not as if this is the first time a developer
has made such a decision, for example I originally bought Teraformers, trek
2000 and Tarzan Jr, and am happy people can still play the games.

I would very much like to contact Liam and let him know my feelings on this
issue sinse while discontinuing the games is up to him, I think he is making
some incorrect assumptions about the feelings of customers, and it is a
shame if people weren't able to play the games in the future just because
Liam was afraid previous customers would take umbridge.

all the best,

Dark.


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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
We added autoconnect only a few months ago.  You probably installed
from an earlier version that didn't do autoconnect. Running the
updater can update most of your settings, but it won't update the
autoconnect setting.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 7:51 AM, wayne17a wayne...@gmail.com wrote:
 Hi when I start mushz I have to use alt f and down arrow to alter so I don't
 know how you got it to start automatically

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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Sarah Haake

Hi,

thanks John, I'll try that.

I don't know why it doesn't start automatically others, it just was that 
way for me all the time.


Best regards
Sarah

Am 07.09.2014 16:51, schrieb wayne17a:

Hi when I start mushz I have to use alt f and down arrow to alter so I don't
know how you got it to start automatically

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
Sent: Saturday, September 06, 2014 1:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Problem with Mushclient

Hi,

I wanted to do that first. The problem is, that Alter Aeon is loaded
immediately when I start this copy of Mushclient, even if I directly click
on the .exe file and not on the desktop icon. And I don't really know how to
close Alter Aeon completely so I can open a new world without having extra
clutter on the screen. Or is there a way to prevent Alter Aeon from loading
automatically?

Thanks and best regards
Sarah

Am 06.09.2014 02:47, schrieb john:

I would suggest that rather than installing a new copy of mushclient,
you simply create a new world with the same client used for mush-z.
Mush-z is simply a world created and distributed along with a copy of
mushclient; the client is not modified in any way, and is perfectly
suited for playing other muds. Further, you'll probably find it easier
to get everything configured if you use the client that came with
mush-z, because it may already have some of the paths set up for you.

--
From: Sarah Haake ti...@gmx.net
Sent: Friday, September 05, 2014 8:24 PM
To: Audyssey gamers@audyssey.org
Subject: [Audyssey] Problem with Mushclient

Hi,

since the MushZ package is made for playing Alter Aeon speciffically,
I just installed a clean version of Mushclient to be able to play
other muds with it.

I installed the exact same version which MushZ uses, 4.84. Now I of
course want to have the Mushreader plugin in there, so NVDA will read
the mud output to me. But after adding the plugin and trying to open a
world or create a new one, I get a scripting error.

Error number: 0
Event:Run-time error
Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
gefunden.



stack traceback:

   [C]: in function 'assert'

   [string Plugin]:268: in function [string Plugin]:267
Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

Reason: Executing plugin MushReader sub OnPluginInstall

The German part in the error message states that the requested plugin
could not be found, but it's right there in the plugins folder.

I'm using Windows 7 64 bit. I installed the normal Mushclient in the
same location where MushZ is installed, and MushZ works just fine for me.

So, any ideas why the mushreader refuses to work? Any help will be
greatly appreciated, since I want to get back into other muds besides
Alter Aeon again.

Thanks and best regards
Sarah


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Re: [Audyssey] Problem with Mushclient

2014-09-07 Thread Dennis Towne
There is a way to set mush to automatically open a world on startup,
but I don't use mush regularly and I'm not currently near my windows
machine to figure it out and post instructions.  Next time I fire it
up I'll try to remember to write an autoconnect guide or something.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 8:46 AM, Sarah Haake ti...@gmx.net wrote:
 Hi,

 thanks John, I'll try that.

 I don't know why it doesn't start automatically others, it just was that way
 for me all the time.

 Best regards
 Sarah

 Am 07.09.2014 16:51, schrieb wayne17a:

 Hi when I start mushz I have to use alt f and down arrow to alter so I
 don't
 know how you got it to start automatically

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Sarah Haake
 Sent: Saturday, September 06, 2014 1:24 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Problem with Mushclient

 Hi,

 I wanted to do that first. The problem is, that Alter Aeon is loaded
 immediately when I start this copy of Mushclient, even if I directly click
 on the .exe file and not on the desktop icon. And I don't really know how
 to
 close Alter Aeon completely so I can open a new world without having extra
 clutter on the screen. Or is there a way to prevent Alter Aeon from
 loading
 automatically?

 Thanks and best regards
 Sarah

 Am 06.09.2014 02:47, schrieb john:

 I would suggest that rather than installing a new copy of mushclient,
 you simply create a new world with the same client used for mush-z.
 Mush-z is simply a world created and distributed along with a copy of
 mushclient; the client is not modified in any way, and is perfectly
 suited for playing other muds. Further, you'll probably find it easier
 to get everything configured if you use the client that came with
 mush-z, because it may already have some of the paths set up for you.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Friday, September 05, 2014 8:24 PM
 To: Audyssey gamers@audyssey.org
 Subject: [Audyssey] Problem with Mushclient

 Hi,

 since the MushZ package is made for playing Alter Aeon speciffically,
 I just installed a clean version of Mushclient to be able to play
 other muds with it.

 I installed the exact same version which MushZ uses, 4.84. Now I of
 course want to have the Mushreader plugin in there, so NVDA will read
 the mud output to me. But after adding the plugin and trying to open a
 world or create a new one, I get a scripting error.

 Error number: 0
 Event:Run-time error
 Description:  [string Plugin]:268: Das angegebene Modul wurde nicht
 gefunden.



 stack traceback:

[C]: in function 'assert'

[string Plugin]:268: in function [string Plugin]:267
 Called by:Function/Sub: OnPluginInstall called by Plugin MushReader

 Reason: Executing plugin MushReader sub OnPluginInstall

 The German part in the error message states that the requested plugin
 could not be found, but it's right there in the plugins folder.

 I'm using Windows 7 64 bit. I installed the normal Mushclient in the
 same location where MushZ is installed, and MushZ works just fine for me.

 So, any ideas why the mushreader refuses to work? Any help will be
 greatly appreciated, since I want to get back into other muds besides
 Alter Aeon again.

 Thanks and best regards
 Sarah


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark
I'm afraid I disagree phil on the selling of keygen software. That is okay 
while it's still being sold, however if as Justin did the software was sold 
for a limited time and then stopped you've effectively done the same thing 
in denying games to future gamers even on virtual machines etc.


If Liam is not planning on updating the game to work on modern windows, 
either he needs to keep selling them with the proviso that you must install 
the vb6 dependencies to get them to work, or he needs to make them 
abandonware and allow key generation for free just as Thomas Westin did with 
terraformers or David greenwood did with Trek 2000.


That is the only way to stop them falling off the map forever.

Beware the Grue!

Dark.



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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

As a developer, I must disagree with the 'need' aspect of your
statement.  Liam doesn't 'need' to do anything - he created the
program with intent to sell it, and he has every right to simply take
it off the shelves and let it rot if he wishes.  He's under no
obligation to release anything ever, and IMHO it's not our place to
tell him what he should or shouldn't, can and cannot do.

If we, as a community, really want those games to be available and
archived for future generations, I propose that we contact him with
intent to buy the games and keygen from him.  For a sufficient price,
he can probably be convinced to turn over everything, as long as
someone else deals with the support issues.  If we can't come up with
a price he's comfortable with, it's not his fault, and we shouldn't
pester him further.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 10:50 AM, dark d...@xgam.org wrote:
 I'm afraid I disagree phil on the selling of keygen software. That is okay
 while it's still being sold, however if as Justin did the software was sold
 for a limited time and then stopped you've effectively done the same thing
 in denying games to future gamers even on virtual machines etc.

 If Liam is not planning on updating the game to work on modern windows,
 either he needs to keep selling them with the proviso that you must install
 the vb6 dependencies to get them to work, or he needs to make them
 abandonware and allow key generation for free just as Thomas Westin did with
 terraformers or David greenwood did with Trek 2000.

 That is the only way to stop them falling off the map forever.

 Beware the Grue!

 Dark.

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[Audyssey] Fwd: Re: LWorks An update including questions and answers regarding Super Liam and Judgment day

2014-09-07 Thread Christopher Hallsworth




Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu


 Forwarded Message 
I have received a lot of mail from people who have been in support of
me making the games freeware. So This is the process I will start this
week. I can't give a time table, as I do have a lot going on. but look
for free versions of Super Liam and Judgment Day soon.

On 9/7/14, youssri mejdoubi youssri.mejdo...@gmail.com wrote:

Hello all!
I think the key system for Super Egg Hunt is a good solution. I was
personally a bit frustrated with this I.D. situation, so I am looking
forward to a change. However, I really do not underestimate the hard
work that you put in the games as well as in your full-time job. I
would not be bothered if you gave them away for free. Additionally, if
you ever make a platform to which free donations are accepted, I would
be the first to use it :).

2014-09-07 14:34 GMT+02:00, Eric Bellavance oldie...@optonline.net:

I look forward to the release of Zompocolyps.  I do, however have one
question.  Why can’t I post my score in Super Liam?  Everytime I try, an
error message appears.  Eric.

From: Missy Hoppe
Sent: Sunday, September 07, 2014 8:17 AM
To: lwo...@googlegroups.com
Subject: RE: LWorks An update including questions and answers regarding
Super Liam and Judgment day

I’ve happily purchased all of the games, but if they were to become
freeware, that wouldn’t bother me in the slightest. I feel that I was
doing
my best to support you when I bought the games, and if selling
them/generating keys has gotten to the point where it’s not worth it,
that
makes perfect sense to me. It’s a tricky question: on one hand, you put a
lot of work into the games, so if people are still willing to buy them,
that’s money in your pocket. On the other hand, it sounds like making
them
freeware could make your life a lot easier, so it’s ultimately up to you
what you decide. I’m just saying that as someone who purchased them, I
wouldn’t be in the least bit upset to see them go free now. I hope that
helps and makes at least a little sense. Good luck with whatever you end
up
deciding to do.

Missy



From: lwo...@googlegroups.com [mailto:lwo...@googlegroups.com] On Behalf
Of
LWorks - News
Sent: Sunday, September 07, 2014 1:15 AM
To: lwo...@googlegroups.com
Subject: LWorks An update including questions and answers regarding Super
Liam and Judgment day



An update including questions and answers regarding Super Liam and
Judgment
day
Since the announcement that I will no longer be selling Super Liam or
Judgment day, I have received a lot of email asking what exactly is going
on. My answers to some common questions are below.

1. What's the deal here?

Super Liam and Judgment Day were written 10 and 8 years ago respectively.
The technology that they run on is both outdated and difficult to program
for. Both games were written with visual basic 6 which is now considered
Legacy software. Being able to both support and make updates to these
games
is difficult at best.

2. Why don't you just set them free?

One of my major decisions in not making these games abandonware is there
are
customers who have spent their hard earned money in purchasing these
games,
and I feel making the game freeware is a huge slap in the face to them. I
don't want to punish people for helping to support game development.

3. Now that the games are no longer being sold will you give me a free
key?

No. Please see answer two above.

4. What will happen to these games?

As I know there are people who still want to purchase and play them I have
a
couple of options. My first option is to try and sell them again. This
opens
a few challenges as the system that is being used for computer ID's is a
pain. Having to make a customer re-register every time he or she changes
computers is ridiculous. I also work a full-time job so creating keys
when
machines change can be time-consuming. My second option is to release
them
as freeware. Answer two explains why I really don't want to do this.

I realize that this is frustrating for many people, so I would love to
hear
from you. Do you feel that if you're a previous customer it is fair that
future generations be able to play for free? Send an email along letting
me
know why or why not. I'd love to hear from you.

URL: http://l-works.net?subaction=showfullid=1410066926archive=

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Re: [Audyssey] Fwd: LWorks An update includingquestionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Charles Rivard
Then again, they are his work, and he can do as he chooses, regardless of 
what we think he should do.


Personally, I like the idea of selling the key generator and the other 
software.  If I change computers due to a breakdown or an upgrade, I should 
be able to play the games on my new machine if it will allow the software to 
run.  If keys are no longer sold or given, I should be able to generate my 
own.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 12:50 PM
Subject: Re: [Audyssey] Fwd: LWorks An update 
includingquestionsandanswersregarding Super Liam and Judgment day



I'm afraid I disagree phil on the selling of keygen software. That is okay 
while it's still being sold, however if as Justin did the software was 
sold for a limited time and then stopped you've effectively done the same 
thing in denying games to future gamers even on virtual machines etc.


If Liam is not planning on updating the game to work on modern windows, 
either he needs to keep selling them with the proviso that you must 
install the vb6 dependencies to get them to work, or he needs to make them 
abandonware and allow key generation for free just as Thomas Westin did 
with terraformers or David greenwood did with Trek 2000.


That is the only way to stop them falling off the map forever.

Beware the Grue!

Dark.



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Re: [Audyssey] Fwd: Re: LWorks An update including questions and answers regarding Super Liam and Judgment day

2014-09-07 Thread dark


- Original Message - 
From: Christopher Hallsworth challswor...@icloud.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 8:13 PM
Subject: [Audyssey] Fwd: Re: LWorks An update including questions and 
answers regarding Super Liam and Judgment day







Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu


 Forwarded Message 
I have received a lot of mail from people who have been in support of
me making the games freeware. So This is the process I will start this
week. I can't give a time table, as I do have a lot going on. but look
for free versions of Super Liam and Judgment Day soon.

On 9/7/14, youssri mejdoubi youssri.mejdo...@gmail.com wrote:

Hello all!
I think the key system for Super Egg Hunt is a good solution. I was
personally a bit frustrated with this I.D. situation, so I am looking
forward to a change. However, I really do not underestimate the hard
work that you put in the games as well as in your full-time job. I
would not be bothered if you gave them away for free. Additionally, if
you ever make a platform to which free donations are accepted, I would
be the first to use it :).

2014-09-07 14:34 GMT+02:00, Eric Bellavance oldie...@optonline.net:

I look forward to the release of Zompocolyps.  I do, however have one
question.  Why can’t I post my score in Super Liam?  Everytime I try, an
error message appears.  Eric.

From: Missy Hoppe
Sent: Sunday, September 07, 2014 8:17 AM
To: lwo...@googlegroups.com
Subject: RE: LWorks An update including questions and answers regarding
Super Liam and Judgment day

I’ve happily purchased all of the games, but if they were to become
freeware, that wouldn’t bother me in the slightest. I feel that I was
doing
my best to support you when I bought the games, and if selling
them/generating keys has gotten to the point where it’s not worth it,
that
makes perfect sense to me. It’s a tricky question: on one hand, you put 
a

lot of work into the games, so if people are still willing to buy them,
that’s money in your pocket. On the other hand, it sounds like making
them
freeware could make your life a lot easier, so it’s ultimately up to you
what you decide. I’m just saying that as someone who purchased them, I
wouldn’t be in the least bit upset to see them go free now. I hope that
helps and makes at least a little sense. Good luck with whatever you end
up
deciding to do.

Missy



From: lwo...@googlegroups.com [mailto:lwo...@googlegroups.com] On Behalf
Of
LWorks - News
Sent: Sunday, September 07, 2014 1:15 AM
To: lwo...@googlegroups.com
Subject: LWorks An update including questions and answers regarding 
Super

Liam and Judgment day



An update including questions and answers regarding Super Liam and
Judgment
day
Since the announcement that I will no longer be selling Super Liam or
Judgment day, I have received a lot of email asking what exactly is 
going

on. My answers to some common questions are below.

1. What's the deal here?

Super Liam and Judgment Day were written 10 and 8 years ago 
respectively.
The technology that they run on is both outdated and difficult to 
program

for. Both games were written with visual basic 6 which is now considered
Legacy software. Being able to both support and make updates to these
games
is difficult at best.

2. Why don't you just set them free?

One of my major decisions in not making these games abandonware is there
are
customers who have spent their hard earned money in purchasing these
games,
and I feel making the game freeware is a huge slap in the face to them. 
I

don't want to punish people for helping to support game development.

3. Now that the games are no longer being sold will you give me a free
key?

No. Please see answer two above.

4. What will happen to these games?

As I know there are people who still want to purchase and play them I 
have

a
couple of options. My first option is to try and sell them again. This
opens
a few challenges as the system that is being used for computer ID's is a
pain. Having to make a customer re-register every time he or she changes
computers is ridiculous. I also work a full-time job so creating keys
when
machines change can be time-consuming. My second option is to release
them
as freeware. Answer two explains why I really don't want to do this.

I realize that this is frustrating for many people, so I would love to
hear
from you. Do you feel that if you're a previous customer it is fair that
future generations be able to play for free? Send an email along letting
me
know why or why not. I'd love to hear from you.

URL: http://l-works.net?subaction=showfullid=1410066926archive=

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark

Hi Dennis.

You are certainly correct that Liam has ownership of the programs being 
their creator, however equally given the lack of size of the audio games 
community and the lack of games available, there is rather more impetus 
riding on each game than in a usual development setting.


There are less than 10 available audio 2D side scrolling games, therefore 
the loss of one, especially one with the quality of sound design of 
superliam is quite a major blow to over all availability. This is why in the 
past developers when no longer able to maintain support or sale for their 
games made them abandonware and distributed a keygen program, and let 
someone else host the finished product. justin Dobemire last year abandoned 
his games and sold a key generator, however now that those are no longer 
available nobody who has not previously bought the games or the keygen will 
ever legally be able to play them.


In many ways, it is almost more of a slap in the face to the community to 
say well nobody is ever playing these games again


I agree that the authority rests with Liam, however given that he is playing 
with proportionaly such a large share of the available titles for access I 
do think he has some degree of responsability, or at least a duty of 
considderation  to his customers, and indeed to future players of the game, 
if not on a legal, at least on an ethical level.


justin dobemire followed a similar deicsion last year. he sold a keygen for 
his games, then closed his doors forever. This means other than the people 
who bought that keygen, nobody can ever legally play his games again or 
install them on another machine. This has understandably annoyed lots of 
people, and I don't want to see Liam making the same error.


All the best,

Dark. 



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[Audyssey] Free Firearms Sounds Library

2014-09-07 Thread Dean Masters
I just found out about this new site and thought some of you game writers 
might be able to use some of these free sound effects:


http://firearmsfx.moonfruit.com/

Dean 



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Re: [Audyssey] Free Firearms Sounds Library

2014-09-07 Thread john
Wow! This sounds amazing! Downloading now. Thanks so much.

--
From: Dean Masters dwmaster...@gmail.com
Sent: Sunday, September 07, 2014 6:40 PM
To: Audyssey list gamers@audyssey.org
Subject: [Audyssey] Free Firearms Sounds Library

I just found out about this new site and thought some of you game writers
might be able to use some of these free sound effects:

http://firearmsfx.moonfruit.com/

Dean


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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Dark,

I still disagree.  He has no responsibility or duty, and no matter how
rare those kinds of games are, it is firmly not his problem to ensure
they get freely released.

Feeling entitled to always have these games available for any reason,
whether because the games are uncommon or because we're a 'small
community', does nobody any favors.  Isn't this exactly the kind of
thing that started the massive flamewar thread on the audiogames
forum, a flamewar which is continuing even as we speak?

As I said before, if we as a community think it important enough to
make these and other games free in the future, then we should get
together, assemble the necessary cash, and pay the developer to have
it done.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Sun, Sep 7, 2014 at 3:08 PM, dark d...@xgam.org wrote:
 Hi Dennis.

 You are certainly correct that Liam has ownership of the programs being
 their creator, however equally given the lack of size of the audio games
 community and the lack of games available, there is rather more impetus
 riding on each game than in a usual development setting.

 There are less than 10 available audio 2D side scrolling games, therefore
 the loss of one, especially one with the quality of sound design of
 superliam is quite a major blow to over all availability. This is why in the
 past developers when no longer able to maintain support or sale for their
 games made them abandonware and distributed a keygen program, and let
 someone else host the finished product. justin Dobemire last year abandoned
 his games and sold a key generator, however now that those are no longer
 available nobody who has not previously bought the games or the keygen will
 ever legally be able to play them.

 In many ways, it is almost more of a slap in the face to the community to
 say well nobody is ever playing these games again

 I agree that the authority rests with Liam, however given that he is playing
 with proportionaly such a large share of the available titles for access I
 do think he has some degree of responsability, or at least a duty of
 considderation  to his customers, and indeed to future players of the game,
 if not on a legal, at least on an ethical level.

 justin dobemire followed a similar deicsion last year. he sold a keygen for
 his games, then closed his doors forever. This means other than the people
 who bought that keygen, nobody can ever legally play his games again or
 install them on another machine. This has understandably annoyed lots of
 people, and I don't want to see Liam making the same error.

 All the best,


 Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread dark

Hi Dentin.

I didn't say we were entitled! to the games, only that the scarcity of 
such makes them far more important than developers might realize, indeed 
this is why Justin Dobemire has recieved so much flack after vanishing with 
the Bsc titles.


I don't know what you mean about assembling the necessary cash for a key 
generator sinse I'm not sure what the negotiation would be, sinse to have 
the system actually be of bennifit for the hole community the key generator 
would need to be available to everyone perminantly, not just the people who 
bought it at the time as was the case with Bsc, and I am not sure what the 
negotiations for that sort of discussion would involve. Fortunately Liam has 
decided to release the games as freeware so that isn't a discussion we need 
to have.


You are of course correct that the ultimate disposal of anything is up to 
the owner, however there are other considderations than merely possession, 
indeed this is a principle which capitalism has largely lost but one which 
was important at one time, the respect of the seller for their customers.


Considder for example what would happen if you took Alteraeon down now, 
burnt all the code and said nobody ever plays this againn! You are quite 
within your legal rights to do that. It's largely your game and your server 
that hosts it, however you'd make a lot of people very unhappy in the 
process in denying their desire to play your game.


Dark.
Zagreus sits inside your head,
Zagreus lives among the dead,
Zagreus sees you in your bed,
And eats you when you're sleeping.

Zagreus at the end of days,
Zagreus lies all other ways,
Zagreus comes when time's a maze,
And all of history's weeping.

Zagreus taking time apart.,
Zagreus fears the hero heart,
Zagreus seeks the final part,
The reward that he is reaping.

Zagreus sings when all is lost,
Zagreus takes all those he's crossed,
Zagreus wins and all is cost,
The hero's hearts he's keeping.

Zagreus seeks the hero's ship,
Zagreus needs the web to rip,
Zagreus sups time at a drip,
And life aside, he's sweeping.


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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Dennis Towne
Comments inline.

On Sun, Sep 7, 2014 at 6:42 PM, dark d...@xgam.org wrote:

[snip]

 I don't know what you mean about assembling the necessary cash for a key
 generator sinse I'm not sure what the negotiation would be, sinse to have
 the system actually be of bennifit for the hole community the key generator
 would need to be available to everyone perminantly, not just the people who
 bought it at the time as was the case with Bsc, and I am not sure what the
 negotiations for that sort of discussion would involve.

In the real world, when things like this happen that people care about
enough, people set up or find a trusted non-profit foundation, get
funding for it, buy the resource in question, and let the non-profit
give out access.  In this case, that's probably overkill, but one
possible model would be:

1) audiogames.net decides it's going to try to buy the rights to the program
2) audiogames.net solicits donations and help in buying the program
3) once it's purchased and rights have been acquired, audiogames can
do whatever it wants, including give it away for free.

It's really that simple, and frankly it's the only fair way if the
developer doesn't want to release it.


 You are of course correct that the ultimate disposal of anything is up to
 the owner, however there are other considderations than merely possession,
 indeed this is a principle which capitalism has largely lost but one which
 was important at one time, the respect of the seller for their customers.

I don't see how the seller is disrespecting its customers by closing
up shop or removing a title from its shelves.  The people who already
bought the product are the customers; they have their product and
don't need to worry if it stops being available.  The people who
didn't buy the product aren't customers, didn't pay for the product,
and don't deserve anything.


 Considder for example what would happen if you took Alteraeon down now,
 burnt all the code and said nobody ever plays this againn! You are quite
 within your legal rights to do that. It's largely your game and your server
 that hosts it, however you'd make a lot of people very unhappy in the
 process in denying their desire to play your game.

No matter how many people would be unhappy, I'm still under no
obligation to keep it up and running.  If the people really are -that-
unhappy, then they should band together and pay the developer - either
to sell the product to a trusted entity to keep it running, or to pay
the developer to keep the product active.  You can't just declare that
the developer has obligations beyond completed sales, unless those
obligations are actually included as part of the sale (for example a
warranty, or express guarantee of key replacement.)  As far as I know,
neither AA nor Liam's games have any such post-sale obligation, and it
rankles that people think there is when there clearly isn't.

Of course, I intend to keep my games up and running for the forseeable
future, likely several decades; however, I am doing this because I
-like- doing it, not because people would be sad if I stopped.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Thomas Ward
Hi Dark,

Wile I can certainly sympathize with your point of view I still
disagree with it on principle. It isn't the responsibility of the
developer, in this case Liam, to continue to make his games available
regardless of how large or small the market is. Even if Super Liam was
the one and only side-scroller on the market that would not make him
responsible for making it available for ever just because it was one
of a kind ethically or otherwise. To me this sounds a lot like the
poor me blind entitlement attitude at work.

To sum up your argument as I see it you think just because there are
very few games for the VI community when a developer can no longer
maintain it or sell it he or she must just give it away for free. The
only reason being is VI people don't have enough games to play so they
are entitled to as many free games as they can get just because they
are blind and underprivileged. Do you realize how selfish and
self-centered that sounds to a developer like me?

For one thing Liam sold that game to customers who paid for it.
Therefore legally and ethically he only owes the customers, those who
bought it, anything. Everyone else who didn't buy it and now want a
free game aren't entitled to anything. From my point of view they are
just winy beggars with an inflated poor me attitude expecting a free
hand out as usual.

I can't help but feel that your entire argument or point of view is
based on entitlement. Liam made something so now if he doesn't want to
update it, doesn't want to sell it, he has some obligation to give it
away. That is his choice, and it doesn't mean this community is
entitled to anything legally, ethically, or otherwise.



On 9/7/14, dark d...@xgam.org wrote:
 Hi Dennis.

 You are certainly correct that Liam has ownership of the programs being
 their creator, however equally given the lack of size of the audio games
 community and the lack of games available, there is rather more impetus
 riding on each game than in a usual development setting.

 There are less than 10 available audio 2D side scrolling games, therefore
 the loss of one, especially one with the quality of sound design of
 superliam is quite a major blow to over all availability. This is why in the

 past developers when no longer able to maintain support or sale for their
 games made them abandonware and distributed a keygen program, and let
 someone else host the finished product. justin Dobemire last year abandoned

 his games and sold a key generator, however now that those are no longer
 available nobody who has not previously bought the games or the keygen will

 ever legally be able to play them.

 In many ways, it is almost more of a slap in the face to the community to
 say well nobody is ever playing these games again

 I agree that the authority rests with Liam, however given that he is playing

 with proportionaly such a large share of the available titles for access I
 do think he has some degree of responsability, or at least a duty of
 considderation  to his customers, and indeed to future players of the game,

 if not on a legal, at least on an ethical level.

 justin dobemire followed a similar deicsion last year. he sold a keygen for

 his games, then closed his doors forever. This means other than the people
 who bought that keygen, nobody can ever legally play his games again or
 install them on another machine. This has understandably annoyed lots of
 people, and I don't want to see Liam making the same error.

 All the best,

 Dark.


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Re: [Audyssey] Fwd: LWorks An update includingquestionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Charles Rivard
Actually, the number of available games has nothing whatsoever to do with 
whether a game or a number of games made by a developer should become free 
for all to play.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 5:08 PM
Subject: Re: [Audyssey] Fwd: LWorks An update 
includingquestionsandanswersregarding Super Liam and Judgment day




Hi Dennis.

You are certainly correct that Liam has ownership of the programs being 
their creator, however equally given the lack of size of the audio games 
community and the lack of games available, there is rather more impetus 
riding on each game than in a usual development setting.


There are less than 10 available audio 2D side scrolling games, therefore 
the loss of one, especially one with the quality of sound design of 
superliam is quite a major blow to over all availability. This is why in 
the past developers when no longer able to maintain support or sale for 
their games made them abandonware and distributed a keygen program, and 
let someone else host the finished product. justin Dobemire last year 
abandoned his games and sold a key generator, however now that those are 
no longer available nobody who has not previously bought the games or the 
keygen will ever legally be able to play them.


In many ways, it is almost more of a slap in the face to the community to 
say well nobody is ever playing these games again


I agree that the authority rests with Liam, however given that he is 
playing with proportionaly such a large share of the available titles for 
access I do think he has some degree of responsability, or at least a duty 
of considderation  to his customers, and indeed to future players of the 
game, if not on a legal, at least on an ethical level.


justin dobemire followed a similar deicsion last year. he sold a keygen 
for his games, then closed his doors forever. This means other than the 
people who bought that keygen, nobody can ever legally play his games 
again or install them on another machine. This has understandably annoyed 
lots of people, and I don't want to see Liam making the same error.


All the best,

Dark.

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Re: [Audyssey] Fwd: LWorks An update including questionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread Thomas Ward
Hi Dark,

You see, that's where we differ in opinion. I don't think Liam needs
to do anything here. You are em plying that people need these games to
continue to be available even though modern technology makes it
unlikely they will continue to run on modern hardware and software for
ever. Sooner or later incompatibility will make it extremely difficult
to run them, and no matter how much you or any other end users might
resent that fact it doesn't change the facts of the situation.

Think about this in a different context. Back in the 90's Lucas Arts
produced a number of games for
Windows 95 and Windows 98 like Rebel Assault, Rebel Assault II, Jedi
Knight, Jedi Knight II, etc. Now none of those games are remotely
compatible with Windows 7 or Windows 8 as far as I know, and they were
discontinued at least 14 years ago. What right would I have to go to
Lucas Arts and demand they give those games away for free or to just
hand them over to me because I want them?

The answer is I have no such right. Saying they need to give them
away is a bit ridiculous. Moreover I had plenty of opportunity to buy
them from the stores when they were being sold, and asking them years
after the fact implies some sort of entitlement to the games that I
never had to begin with.

What you are saying in regard to Liam's games are no different. Super
Liam was on sale for years, and people who didn't buy it when it was
being sold are simply out of luck. Having x number of users saying
they want Super Liam for free now that it isn't being sold is no
different than telling a mainstream company such as Lucas Arts that we
want all their older games for free because we can't buy them any
more. The only difference with Liam's games and Lucas's games is that
unlike the mainstream community we don't have many alternatives so
people have started calling their wants needs and thinking they have
some entitlement to the games they don't have.


On 9/7/14, dark d...@xgam.org wrote:
 I'm afraid I disagree phil on the selling of keygen software. That is okay
 while it's still being sold, however if as Justin did the software was sold

 for a limited time and then stopped you've effectively done the same thing
 in denying games to future gamers even on virtual machines etc.

 If Liam is not planning on updating the game to work on modern windows,
 either he needs to keep selling them with the proviso that you must install

 the vb6 dependencies to get them to work, or he needs to make them
 abandonware and allow key generation for free just as Thomas Westin did with

 terraformers or David greenwood did with Trek 2000.

 That is the only way to stop them falling off the map forever.

 Beware the Grue!

 Dark.



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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread ishan dhami
Hi I don't know the technicle terms and programming
but how can you be a heart breaker?
Liam don't know what is a feeling of love
this is a very bad excuse
can he change the cut seen of super liam's ending?
phil david and other never complained of the shortage they are working
and they will dominate.
Oh!alass!at last super liam died
 don't know why and never will know.
Thanks
Ishan

On 9/7/14, Bryan Peterson bpeterson2...@cableone.net wrote:
 You and I might disagree with the decision but I don't doubt there are those

 who would feel slighted and make their voices heard. I don't think Liam
 needs that.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.
 -Original Message-
 From: dark
 Sent: Sunday, September 07, 2014 6:29 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

 does anyone know what E-mail address I can contact Liam on?

 While it is Liam's choice to discontinue support for the software (silly
 microsoft should be shot for causing this much trouble), I completely
 disagree with his point that offering  the games for free is bad for
 previous customers. Indeed I'd much rather the games that I enjoyed and
 continue to enjoy could be appreciated by people in the future than that
 they vanish forever, and it is not as if this is the first time a developer
 has made such a decision, for example I originally bought Teraformers, trek
 2000 and Tarzan Jr, and am happy people can still play the games.

 I would very much like to contact Liam and let him know my feelings on this
 issue sinse while discontinuing the games is up to him, I think he is
 making
 some incorrect assumptions about the feelings of customers, and it is a
 shame if people weren't able to play the games in the future just because
 Liam was afraid previous customers would take umbridge.

 all the best,

 Dark.


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Re: [Audyssey] Help with playing superliam

2014-09-07 Thread ishan dhami
Hello sir I am not comfortable with thumb so I use my index finger to run.
pinky and ring to fire
thanks
Ishan

On 9/7/14, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Lori,

 What I would do in that situation is use my pointer finger, my booger
 picking finger, on the control key to fire, and my thumb to run. That
 should be a pretty easy stretch even with someone with small hands.

 Cheers!


 On 9/6/14, loriduncan lori_dunca...@hotmail.com wrote:
 Hi guys, it's been ages since I've played Superliam, and I'm trying to
 figure out how to place my hands on the keyboard.  I have my right hand
 on
 the arrows for right and left, jumping and ducking, but I struggle to
 maintain my left hand on both the spacebar to run, and the left control
 key
 to shoot.  I'm just using a normal del laptop, but I still can't seem to
 get
 my hands in the right posission.  I've tried using my left pinkey to
 shoot,
 but it doesn't move fast enough lol.  ormally in shooter games, I use
 more
 than 1 finger on the control key to shoot, like in Judgement day, but
 because I've not played this one in a while, I keep getting finger-tied
 lol.
  Any tips would be wellcome.  Thanks, from Lori.
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Re: [Audyssey] Fwd: LWorks An update includingquestionsandanswersregarding Super Liam and Judgment day

2014-09-07 Thread shaun everiss
well aparently its been announced that after a lot of people emailed 
him saying that they don't mind, liam is going to make the games free 
in the next week or so.
He didn't want to dissapoint people that had brought the games by 
making them free, but since a lot want it including me he will do so.
I brought the games but due to email issue with him I have not really 
been able to get keys.

so whatever.
Aparently the reg system wwas a real pain in the rear, and they are old so.

At 08:21 a.m. 8/09/2014, you wrote:
Then again, they are his work, and he can do as he chooses, 
regardless of what we think he should do.


Personally, I like the idea of selling the key generator and the 
other software.  If I change computers due to a breakdown or an 
upgrade, I should be able to play the games on my new machine if it 
will allow the software to run.  If keys are no longer sold or 
given, I should be able to generate my own.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, September 07, 2014 12:50 PM
Subject: Re: [Audyssey] Fwd: LWorks An update 
includingquestionsandanswersregarding Super Liam and Judgment day



I'm afraid I disagree phil on the selling of keygen software. That 
is okay while it's still being sold, however if as Justin did the 
software was sold for a limited time and then stopped you've 
effectively done the same thing in denying games to future gamers 
even on virtual machines etc.


If Liam is not planning on updating the game to work on modern 
windows, either he needs to keep selling them with the proviso that 
you must install the vb6 dependencies to get them to work, or he 
needs to make them abandonware and allow key generation for free 
just as Thomas Westin did with terraformers or David greenwood did 
with Trek 2000.


That is the only way to stop them falling off the map forever.

Beware the Grue!

Dark.



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Re: [Audyssey] making things last

2014-09-07 Thread Devin Prater
Well, things like braille displays can break either by a simple drop or just 
from nothing at all. My mac has been dropped a few times, and still works fine. 
The iPod 4 has cracks in the screen, but it still works. Its maybe 3 years old. 
It had never had a case on it though. This new iPod 5 hs a case, so it'll 
probably last even longer. 

Sent from my iPod 5

keychat/google talk:
r.d.t.pra...@gmail.com
primary email:
d.pra...@me.com
facebook/iMessage:
devinpra...@live.com


 On Sep 5, 2014, at 0:54, Desiree Oudinot turtlepowe...@gmail.com wrote:
 
 It doesn't help that things like the Lifeproof case for the IPhone
 exist, either. That just encourages people to see how much abuse their
 phones can take, just to see if the case actually lives up to its
 name. I think the testing involved having phones being run over by
 cars.
 I wouldn't be surprised if similar gear now exists for laptops and
 other electronics.
 
 On 9/4/14, john jpcarnemo...@gmail.com wrote:
 I'd like to testify to the fact that babying your hardware will not
 necessarily make it last longer. As with any piece of computer technology,
 do a little research and you'll see plenty of stories from people who have
 had gear break almost instantly,
 and just as many stories of people whose same equipment has lasted decades
 under heavy abuse. Just because you baby your gear doesn't mean it won't up
 and fail on you some random day; in fact, if you abuse your gear a bit (like
 major data centers do
 with their hard drives) you'll find out early if you've got a solid piece of
 hardware or not. I'm not saying you should throw your laptop off a building,
 but at least if you end up crashing into something with it and everything
 fails, you'll find out
 quickly that you got a lemon.
 
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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Lisa,

Me  being technically minded would agree with that assessment. A
rewrite would be a hell of a job. Especially, considering the time and
effort that would go into it. Liam has already mentioned he has a
regular 9 to 5 job, and nobody wants to go to work all day and then
have to come home to spend hours working on a rewrite of an old game
they wrote when they were a teenager.

Let's face it. Super Liam was for all intents and purposes a hobby
from a very young guy who had lots of time to throw away on something
like that. He was young, had lots of free time, and wrote Super Liam
for fun. Expecting him to come home from work to spend lots of time
rewriting some old game he wrote when he was younger is nobody's idea
of fun. It is as you said, a hell of a job.



On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
 And i'd say, me not being technically minded that an entire re write would
 be a hell of a job to do.  Ok we might not like it, but what's done is done

 and us bitching and griping is not and can't change it.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Charles Rivard
Cracking is not due to a developer's lack of responsibility.  Cracking is 
due to people wanting something for nothing, and is stealing.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 2:46 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games


stealing? Yes and no. Has anyone noticed that Liam decided to drop 
everything after people complaining about replacement delays? That is only 
a way how not to show gratitude to custommers. You are right, his software 
is his, but is also own by those who paid to him. In this comunity I can 
say that I am making something, release a publick beta of a demo, say that 
I accept preorders, take a hundred dollars and every now and then send an 
email that everything will be right. So you can't accuse me as I 
explicitly said that I am working on my project. Or I can simply vanish 
(who says that this is my real name?) after I have took a few preorders. 
It is not a case for Liam, but I simply say what one can do here. Or to be 
more precise, the developers can do whatever they want! Ok, the custommers 
can be very meen, asking for this and that to be implemented, but just 
look at the stats. How many new complex  and paid games were released in 
the last few years? What about Tom's, Phillip's and others' serious 
complex projects planned for years? I understand that those people have 
their time, work and family, but if you promiss, you can't simply say that 
there is no money. There will be no money if we continue this way! I am 
not willing to pay something before I know what I can expect. I did it 
once and I'll never do it again. I will not say what I paid for, but there 
was no demo (although the title was very atractive along with the game 
description), but the replay value was equal to 0. And if I have to pay 20 
euros for a game that I will play once, I'll never buy anything! And yes, 
Charles will get angry with me like he did the last time I mentioned this 
when he said that I promote cracking, but in those cases the products are 
more exposed to cracking quite because of the developers' 
irresponsibility. Why shouldn't I find somewhere an iso file of 
Chillingham, for example? Someone's work and effort? Yes and it is very 
kind and nice of these people, but if you want to make something, you have 
to maintain it. As when one gets enough money for his or her product and 
leaves everything (after having frustrated the custommers with delays like 
Liam have done), the custommers will be less confident towards all the 
others who do the same work, in this case developers. I am not promoting 
cracking, nor do I tell people not to trust Tom, Jeremy and others, I just 
say how our international community reacts to the things like the one we 
are just wittnessing, and noone can help it!

Best regards,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 7:45 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



He's not stealing anything.  The software is his to begin with.

---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!
- Original Message - 
From: ishan dhami ishan1dha...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 06, 2014 3:20 AM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi super liam and judgement day they both are  good games
surely liam don't want to become a super hero
liam gives me disappointment and sadness.
since I don't know about the super egg hunt so I cannot say whether it
should be abandonware or not.
but I can say that if you are not able to preduce these games release
them as freeware products.
everyone have a right to play games and you cannot steal it.
Liam sir are you listening? Thanks
Ishan

On 9/6/14, Christopher Hallsworth challswor...@icloud.com wrote:

Thanks for the agreement! Very shoddy practice in my opinion. At least
Justin was decent enough to offer all his games including the unlocker
program he uses to generate the hardware specific codes. Yes it had a
price tag of it but was sure very popular to us.

Christopher Hallsworth
Student at the Hadley School for the Blind
www.hadley.edu

On 06/09/2014 08:05, dark wrote:

I agree chrstopher.

While it is Liam's privilige to stop selling the games, it is very
scummy that nobody will ever be able to play them ever again, and will
lose him much respect in the community.

Beware the Grue!

Dark.
- Original Message - From: Christopher Hallsworth
challswor...@icloud.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, 

Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Ishan,

Super Liam didn't die at the end of Super Liam. Liam has repeatedly
stated on a number of occasions Liam doesn't actually die. The scene
was created that way to leave gamers hanging for Super Liam II which
never was created.

The only analogies I can compare it to off the top of my head is the
scene at the end of Tomb Raider: Last Revelation. At the end of Last
Revelation there is a scene where Lara Croft is attempting to exit
Seth's temple when the floor collapses and Lara supposedly falls to
her death while Dr. Von Croy watches on from the doorway. Many gamers
assumed Lara Croft died in the fall, but it was later revealed in
Angel of Darkness that Lara managed to survive the fall, and didn't
really die. It is known as a cliff hanger.

The point here is there is no need for Liam to change the scene in
Super Liam. Assuming he ever wants to create the second one in the
series he can. It is enough to know that Super Liam didn't die in the
first game, and that should there be a second one we will get to know
more about what happened at the end of the first one.


On 9/7/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi I don't know the technicle terms and programming
 but how can you be a heart breaker?
 Liam don't know what is a feeling of love
 this is a very bad excuse
 can he change the cut seen of super liam's ending?
 phil david and other never complained of the shortage they are working
 and they will dominate.
 Oh!alass!at last super liam died
  don't know why and never will know.
 Thanks
 Ishan


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Jody McKinniss
He says that it would be wrong to make his games freeware because it would
punish the people who bought them, but by not offering them at this point,
he is punishing people who actually would buy it.  So here is what I would
propose.
1.  Continue to see the games, with the following disclaimer:
No further updates will be forthcoming for these titles, and no further
support will be provided.  You agree that you are purchasing the product as
is, and any technical issues that you encounter will be solely your
responsibility to sort out.
2.  Make the key generation automatic.  His concern was that making keys
each time a user changed computers or hardware was time consuming and, to
use his own words, ridiculous.  While I agree that the whole hardware
ID/locking code way of authorizing a product is absurd and makes no logical
sense, he chose that method, so it's not like he didn't understand the
ramifications.  However, he can fix it.  Simply make the key generation
automatic, just as Justin did with BlindSoftware.  This auto generation
would cover both new and replacement keys, just as it did in Justin's case.
While I understand his reasoning for not making the titles free, I simply do
not think that it is fair that new prospective customers be penalized.  And
since, by his own admission, he has received emails from prospective
purchasers, it seems silly not to continue to sell them.

Jody


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Lisa Hayes
Thanks Thomas, I figured you'd know where i was coming from.  i feel this 
subject is starting to stink with staleness.   It's dead, but won't lie 
down.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 08, 2014 2:33 PM
Subject: Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games



Hi Lisa,

Me  being technically minded would agree with that assessment. A
rewrite would be a hell of a job. Especially, considering the time and
effort that would go into it. Liam has already mentioned he has a
regular 9 to 5 job, and nobody wants to go to work all day and then
have to come home to spend hours working on a rewrite of an old game
they wrote when they were a teenager.

Let's face it. Super Liam was for all intents and purposes a hobby
from a very young guy who had lots of time to throw away on something
like that. He was young, had lots of free time, and wrote Super Liam
for fun. Expecting him to come home from work to spend lots of time
rewriting some old game he wrote when he was younger is nobody's idea
of fun. It is as you said, a hell of a job.



On 9/7/14, Lisa Hayes lhay...@internode.on.net wrote:
And i'd say, me not being technically minded that an entire re write 
would
be a hell of a job to do.  Ok we might not like it, but what's done is 
done


and us bitching and griping is not and can't change it.
Lisa Hayes




www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Charles,

Definitely agree. Anyone who purchases a product from someone and it
later goes on sale or is given away for free has no right to gripe
about it. If they do it is just sour grapes on part of the complainer.
These things happen all the time, and it is not the sellers
responsibility to insure everyone pays the same price for the same
product.

For example, I can not tell you how many times I purchased something
for one price at Walmart only to find that product a couple of months
later in the clearance isle for much less. Sure, I am slightly annoyed
that I paid more for that product, but I don't get mad at Walmart for
reducing the price of the product or for putting it on sale. I
understand a business like Walmart only has so much room and in order
to make room for new products they must cut prices in the hopes of
selling old inventory to make room for more inventory. I wasn't
willing to wait for it to go on sale or to get it on clearance so paid
the higher price.

The same thing applies to something like Liam's games. Nobody knew
when Liam would stop selling the games so paid the price to get them
at the time. If Liam gives them away for free it is no slap in the
face to those who paid any more than Walmart is slapping customers in
the face for putting products on sale or selling them in the clearance
section for less.

On 9/7/14, Charles Rivard wee1s...@fidnet.com wrote:
 In my opinion, anyone who gripes because they paid for a game that is now
 available to other gamers for free due to life changes or other
 circumstances is just sour grapes on the part of the whiner.  I bought a
 good game at a good price, and I am happy with that.  If the game is later
 offered by a developer who is no longer going to work on that game, it
 affects me in no way.  I got my money's worth and am satisfied.

 ---
 Be positive!  When it comes to being defeated, if you think you're finished,

 you! really! are! finished!

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Re: [Audyssey] Fwd: LWorks discontinuing sales of Legacy games

2014-09-07 Thread Thomas Ward
Hi Dark,

Weather or not Microsoft deserves to be shot over dropping support for
Visual Basic 6 is debatable. I seriously wish you would become an
informed user and study the technical reasons why Microsoft chose to
discontinue certain technologies rather than just blaming them for it.
Then again, I doubt it would matter in your case.

I don't want to be rude or insulting, but it seems that you hate
Microsoft, have some desire to blame them for everything they do, and
weather they do something for a good reason or a bad reason they are
always, always, always the bad guy. I don't know what your personal
bias is, but I find your comments like Microsoft should be shot
really gets up my nose, because it is assuming you know more than them
about the technical ins and outs of their technology. This isn't about
ethics or philosophy but an area of expertise you apparently know
little about beyond a basic end user's knowledge.



On 9/7/14, dark d...@xgam.org wrote:
 does anyone know what E-mail address I can contact Liam on?

 While it is Liam's choice to discontinue support for the software (silly
 microsoft should be shot for causing this much trouble), I completely
 disagree with his point that offering  the games for free is bad for
 previous customers. Indeed I'd much rather the games that I enjoyed and
 continue to enjoy could be appreciated by people in the future than that
 they vanish forever, and it is not as if this is the first time a developer

 has made such a decision, for example I originally bought Teraformers, trek

 2000 and Tarzan Jr, and am happy people can still play the games.

 I would very much like to contact Liam and let him know my feelings on this

 issue sinse while discontinuing the games is up to him, I think he is making

 some incorrect assumptions about the feelings of customers, and it is a
 shame if people weren't able to play the games in the future just because
 Liam was afraid previous customers would take umbridge.

 all the best,

 Dark.


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