[Audyssey] game controller question

2009-03-07 Thread Charles Rivard
This may seem like a really dumb one, but here goes, anyway. I'll probably install the game controller I have tomorrow afternoon. I think there is some sort of light inside it. Should it always be left connected to the PC once installed, as a mouse does? I'm just thinking about the possibili

[Audyssey] What Video Games Have To Teach Us About Learning And Literacy

2009-03-07 Thread Phil Vlasak
Hi Folks, A book about video games was just put up on the Bookshare site: What Video Games Have To Teach Us About Learning And Literacy by Gee, James Paul Synopsis: James Paul Gee talks about his experience of learning and using video games. He looks at major specific cognitive activities - to d

Re: [Audyssey] too close for comfort

2009-03-07 Thread Shadow Dragon
You don't need room to work with when what you're working with is a pistol that's already in hand and, unless the character was holding it down low, could easily simply be pushed forward and fired. Not to mension, if done properly, a punch from half an inch away can potentially do more damage th

Re: [Audyssey] sounds in MOTA - Re: Bug in MOTA.

2009-03-07 Thread Shadow Dragon
Hence why I said this would be a little odd for arrows. Its not realistic but it's the only way I can think of for arrows to pan. Moot point though since Thomas has already said he won't do anything like this in the near future. -- From: "Charles

Re: [Audyssey] moda and its user guide

2009-03-07 Thread shaun everiss
that section is not writen yet. At 08:40 a.m. 8/03/2009, you wrote: >Hi tom, >I can't access section 6 of moda's user guide. Any ideas? > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or updat

[Audyssey] pointers for moda

2009-03-07 Thread Cory Kadlik
Hi all, I'm in the first level of moda. I have know clue what to do once I get all the idems on the ground. I have gotten the guns ande stuff. I also found out how to get onto the rope.. I also got the key. but can't unlock the door or climb on the ledge. Can I have some general pointers please?

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread James Dietz
If a game doesn't make use of the gtk.net stuff, it'd probably run fine just as long as you have x and sdl compiled and installed. Unless you need text boxes and buttons, I see no need to install gnome to play games as SDL can probably operate with it's own window manager (or one you install on you

[Audyssey] moda and its user guide

2009-03-07 Thread Cory Kadlik
Hi tom, I can't access section 6 of moda's user guide. Any ideas? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread shaun everiss
hmm if you are going to ubuntu then you probably should go for vibuntu, I think its called vinix or something vinux somelike that. At 06:45 a.m. 8/03/2009, you wrote: >Hi Tom, >Multiboot is definitely a posibility. I've installed Gnome under >Slackware before actually, not compiled from source (t

Re: [Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread Constantine
Hmm, it sounds neat. I'll be checking that out. contact details: email: tcwoo...@shaw.ca and others msn: the_conman...@hotmail.com skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 R

Re: [Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread Zachary Kline
Hi Tom, Multiboot is definitely a posibility. I've installed Gnome under Slackware before actually, not compiled from source (thank God.) Ubuntu might make things a little more streamlined though. Thanks for the suggestion. Yeah, I'm sure targetting linux at all can be a problem. I'm glad you'r

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread shaun everiss
I'd still like the way to walk through the enemy. At 06:40 a.m. 8/03/2009, you wrote: >How about if instead of walking through it, you could only jump over it? > >- Original Message - From: "Thomas Ward" >To: "Gamers Discussion list" >Sent: Saturday, March 07, 2009 6:08 AM >Subject: Re: [

Re: [Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread shaun everiss
I didn't mean it that way. I meant it as music, I wouldn't dream of using it in my own stuff, its more legal as in free music that exists, its probably around the visual site. Like all other music tracks I have its like an album I won't use it or dream to use it. Even I have my limits. At 06:38

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Yohandy
How about if instead of walking through it, you could only jump over it? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 6:08 AM Subject: Re: [Audyssey] Bug in MOTA. Hi James, Well, I could block the player when encountering a cr

Re: [Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread Scott Chesworth
Cool, just thought I'd point out the potential pitfall seeing as the subject line has the word "legal" in there. On 3/7/09, shaun everiss wrote: > probably but most of that stuff I got is music. > I have no plans to reuse this stuff for anything else bar my listening > pleasure. > And while there

Re: [Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread shaun everiss
probably but most of that stuff I got is music. I have no plans to reuse this stuff for anything else bar my listening pleasure. And while there are good sfx, maybe a couple, there are others I can use. This is not for my general sound library, in fact its just for music At 10:54 p.m. 7/03/2009, y

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Valiant8086
That reminds me. The big giant can still hit you when you're too close to hit him, at least as far as I can tell he can. Is that supposed to be the case? - Original Message - From: dark To: Gamers Discussion list Sent: Saturday, March 07, 2009 6:20 AM Subject: Re: [Audyssey] B

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Valiant8086
Hi. I'm thinking maybe being blocked might be a way to make it easier. I have found it's not really possible to run past the enemy and just ignore it anyway, you're dead before you get out of range on the other side. - Original Message - From: Thomas Ward To: Gamers Discussion lis

Re: [Audyssey] sounds in MOTA - Re: Bug in MOTA.

2009-03-07 Thread Jerry
You hear those twirling arrows when midevil arrows are being shown, i don't think they flew straight like todays arrows but of course I might be wrong. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, March 07, 2009 1:04 PM Subject: [Audyssey] so

[Audyssey] too close for comfort

2009-03-07 Thread Charles Rivard
Being able to shoot when you're too close is sort of like boxing someone when you're half an inch away from them. You have no room to work with. I think Thomas is right on this one. JMO. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Shadow Drag

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Charles Rivard
I think you should be able to get around the monster either by jumping over it or, as it is, walk through it, because we cannot actually move to it's left, walk past, then turn and face it. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward

[Audyssey] sounds in MOTA - Re: Bug in MOTA.

2009-03-07 Thread Charles Rivard
Arrows never make a propeller-type sound. If a lightning bolt were to hit a wooden shaft, it might sizzle or pop, or it would pop if the shaft were aluminum, although I don't think these would be aluminum arrows. --- If guns cause crime, pencils cause misspelled words. - Original Message -

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-07 Thread Scott Chesworth
It'll be up on the BBC iPlayer for a week, so I can definitely record it for you and send it over even if I miss the live broadcast. If I forget, give me a nudge anytime after Tuesday. On 3/7/09, Thomas Ward wrote: > Hi Scott, > Thanks. Let me know when it comes out. If someone could record the

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread michael maslo
Thomas: All the error states is this program has stopped worked. Then it gives me the message that I can close the program. The error message is useless. When I go to problem resolution in control panel it says there is a compatibility error. Is this program a true 32 bit program? Che had a probl

[Audyssey] Couple of Mota Things

2009-03-07 Thread Shadow Dragon
If you die with a torch going, when you go back to the main menu your torch is still burning. Also if you jump into a chasm, when you restart at the checkpoint, the game thinks the entire terrain is a ledge until you've cleared the hazzard. -- Fr

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
This is true in a sense. But there's at least one thing you didn't take inot account. Your character is carrying the weapon most times. I could see not being able to unsling or draw certain weapons at very close range, but it makes more sense to have the character stop or run her weapon into the

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi Aaron, Oh...I see what you are saying. From a programming standpoint that would be a total nightmare to program. Every lightning bolt, arrow, etc would have to move in real time with the sound of course being panned in real time. That is way, way, way, way too much work for me at this point.

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi, Well, if yu think about it everything has an absolute minimum range in real life. For the games purposes the game measures everything in feet as a rule. So if an enemy is in say, 0 feet, that is way too close to use a pistol, magnum, shotgun, etc so it won't allow you to hit the creature w

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi Michael, Sorry, I have no idea. Until you write down the error message I am going to remain clueless. I don't have Vista 64 byt so can't test it locally here. michael maslo wrote: Thomas: Any idea of why beta won't work in 64-bit vista? I got a compatibility message. --- Gamers mailing

Re: [Audyssey] sound in MOTA

2009-03-07 Thread Thomas Ward
Hi, Well, that is true. Although, there is no stone floor in the tomb. It is a dirt/gravel floor as you can tell with Angela's footsteps. Smile. Shadow Dragon wrote: Well yeah you can hear it if you get close enough, but it's a cyclops, over 12 feet tall and with the muscle and build to back i

[Audyssey] Linux Gaming was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread Thomas Ward
Hi Zack, Yes, I am beginning to see the problem. Slackware's lack of Gnome support is one of the reasons I totally stay clear of that distro. It is alright if all you want is a command line only environment, but if you want to play games that requires Gnome, use Open Office, Firefox, or a hund

Re: [Audyssey] sound in MOTA

2009-03-07 Thread Thomas Ward
Hi Yohandy, I'm not sure what you mean about not panning correctly, but when you walk into a room it takes a couple of seconds for all of the sound effects to get properly loaded. As a result if there is an enemy hiding behind the door the AI might start working before the sounds are fully loa

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread dark
I'd personally be more in favor of blocking if that were possible Tom. The game is afterall 2D, and if I'd walked into the cyclopse back in the first beta when I thought he was a poinsoned dart thrower not threw him, I might have been more aware of things. Pluss, when the enemy get's too close

[Audyssey] Linux Games was Windows/Linux Interactive Fiction Interpretors

2009-03-07 Thread Thomas Ward
Hi, Yeah, I've had many fun ours spent with the bsd games. Hangman is probably my favorite of the free bsd games pack. Also since you are running gnome try out gnome-mud as your Linux mud client. I rather like it as a Linux mud client goes. As far as frotz goes I've tried it myself and am getti

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Thomas Ward
Hi James, Well, I could block the player when encountering a creature, but I decided to allow you to pass through it. Reason being I like to say you walk around it not through it. Gives you more maneuverability when fighting. However, if there are others that want Angela to be blocked when enc

Re: [Audyssey] possibly broadcasting a clip of MOTA on the BBC

2009-03-07 Thread Thomas Ward
Hi Scott, Thanks. Let me know when it comes out. If someone could record the show that would be even better. Scott Chesworth wrote: Cool cool. I'll let ya know when the program goes out if you want to check it out, should be this coming Tuesday though if all goes well. Scott --- Gamers ma

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
Bah. Sorry for the double post, forgot to answer the second part of this. For panning, what I was thinking of is this. Say a harpy tosses a lightning bolt at you. So you hear the lightning sound, only instead of staying stationary and then hearing a pain cry, you hear the bolt pan across the s

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
I could see correct aim applying to a large weapon, like a shotgun, but in the case of guns you'd have to be in a near clinch with the enemy, especially where pistols are concerned, to not at least hit once. I guess since sub machine guns are kind of rifle-ish they'd be hard to aim at close qua

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Shadow Dragon
Sorry, but that just seems kind of weird to me. The only weapon I can see having a realistic minimum range is the bow, and only because you have to draw it to fire. The other weapons, especially the pistols, are all small enough to be used at close range, and in fact shotguns are meant to be use

Re: [Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread Scott Chesworth
Re-using any of this stuff commercially though would probably open you up to all sorts of trouble if Ubisoft ever found out, would it not? On 3/7/09, shaun everiss wrote: > Hi all. > Today a friend got a game from ubisoft. > I went to the website to download manuals for it for him, the website wa

[Audyssey] another place to get legal soundtracks or at least bits

2009-03-07 Thread shaun everiss
Hi all. Today a friend got a game from ubisoft. I went to the website to download manuals for it for him, the website was quite inaccessible. However I managed to find that the links to the stuff is on ftp.ubi.com You should search this, may take you a bit but there are soundtracks and bits and b

Re: [Audyssey] Bug in MOTA.

2009-03-07 Thread Charles Rivard
I'll bet that's what it is. --- If guns cause crime, pencils cause misspelled words. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, March 06, 2009 6:18 PM Subject: Re: [Audyssey] Bug in MOTA. Hi Phil, You just braught up a very good point. A lot