This may seem like a really dumb one, but here goes, anyway. I'll probably
install the game controller I have tomorrow afternoon. I think there is some
sort of light inside it. Should it always be left connected to the PC once
installed, as a mouse does? I'm just thinking about the possibili
Hi Folks,
A book about video games was just put up on the Bookshare site:
What Video Games Have To Teach Us About Learning And Literacy by Gee, James
Paul
Synopsis: James Paul Gee talks about his experience of learning and using
video games. He looks at major specific cognitive activities - to d
You don't need room to work with when what you're working with is a pistol
that's already in hand and, unless the character was holding it down low,
could easily simply be pushed forward and fired. Not to mension, if done
properly, a punch from half an inch away can potentially do more damage th
Hence why I said this would be a little odd for arrows. Its not realistic
but it's the only way I can think of for arrows to pan. Moot point though
since Thomas has already said he won't do anything like this in the near
future.
--
From: "Charles
that section is not writen yet.
At 08:40 a.m. 8/03/2009, you wrote:
>Hi tom,
>I can't access section 6 of moda's user guide. Any ideas?
>
>
>---
>Gamers mailing list __ Gamers@audyssey.org
>If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
>You can make changes or updat
Hi all,
I'm in the first level of moda. I have know clue what to do once I get all the
idems on the ground. I have gotten the guns ande stuff. I also found out how to
get onto the rope.. I also got the key. but can't unlock the door or climb on
the ledge. Can I have some general pointers please?
If a game doesn't make use of the gtk.net stuff, it'd probably run
fine just as long as you have x and sdl compiled and installed.
Unless you need text boxes and buttons, I see no need to install gnome
to play games as SDL can probably operate with it's own window manager
(or one you install on you
Hi tom,
I can't access section 6 of moda's user guide. Any ideas?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/ga
hmm if you are going to ubuntu then you probably should go for vibuntu, I think
its called vinix or something vinux somelike that.
At 06:45 a.m. 8/03/2009, you wrote:
>Hi Tom,
>Multiboot is definitely a posibility. I've installed Gnome under
>Slackware before actually, not compiled from source (t
Hmm, it sounds neat. I'll be checking that out.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 R
Hi Tom,
Multiboot is definitely a posibility. I've installed Gnome under
Slackware before actually, not compiled from source (thank God.) Ubuntu
might make things a little more streamlined though.
Thanks for the suggestion. Yeah, I'm sure targetting linux at all can
be a problem. I'm glad you'r
I'd still like the way to walk through the enemy.
At 06:40 a.m. 8/03/2009, you wrote:
>How about if instead of walking through it, you could only jump over it?
>
>- Original Message - From: "Thomas Ward"
>To: "Gamers Discussion list"
>Sent: Saturday, March 07, 2009 6:08 AM
>Subject: Re: [
I didn't mean it that way.
I meant it as music, I wouldn't dream of using it in my own stuff, its more
legal as in free music that exists, its probably around the visual site.
Like all other music tracks I have its like an album I won't use it or dream to
use it.
Even I have my limits.
At 06:38
How about if instead of walking through it, you could only jump over it?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, March 07, 2009 6:08 AM
Subject: Re: [Audyssey] Bug in MOTA.
Hi James,
Well, I could block the player when encountering a cr
Cool, just thought I'd point out the potential pitfall seeing as the
subject line has the word "legal" in there.
On 3/7/09, shaun everiss wrote:
> probably but most of that stuff I got is music.
> I have no plans to reuse this stuff for anything else bar my listening
> pleasure.
> And while there
probably but most of that stuff I got is music.
I have no plans to reuse this stuff for anything else bar my listening pleasure.
And while there are good sfx, maybe a couple, there are others I can use.
This is not for my general sound library, in fact its just for music At 10:54
p.m. 7/03/2009, y
That reminds me. The big giant can still hit you when you're too close to hit
him, at least as far as I can tell he can. Is that supposed to be the case?
- Original Message -
From: dark
To: Gamers Discussion list
Sent: Saturday, March 07, 2009 6:20 AM
Subject: Re: [Audyssey] B
Hi.
I'm thinking maybe being blocked might be a way to make it easier. I have found
it's not really possible to run past the enemy and just ignore it anyway,
you're dead before you get out of range on the other side.
- Original Message -
From: Thomas Ward
To: Gamers Discussion lis
You hear those twirling arrows when midevil arrows are being shown, i don't
think they flew straight like todays arrows but of course I might be wrong.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, March 07, 2009 1:04 PM
Subject: [Audyssey] so
Being able to shoot when you're too close is sort of like boxing someone
when you're half an inch away from them. You have no room to work with. I
think Thomas is right on this one. JMO.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Shadow Drag
I think you should be able to get around the monster either by jumping over
it or, as it is, walk through it, because we cannot actually move to it's
left, walk past, then turn and face it.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Thomas Ward
Arrows never make a propeller-type sound. If a lightning bolt were to hit a
wooden shaft, it might sizzle or pop, or it would pop if the shaft were
aluminum, although I don't think these would be aluminum arrows.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
It'll be up on the BBC iPlayer for a week, so I can definitely record
it for you and send it over even if I miss the live broadcast. If I
forget, give me a nudge anytime after Tuesday.
On 3/7/09, Thomas Ward wrote:
> Hi Scott,
> Thanks. Let me know when it comes out. If someone could record the
Thomas:
All the error states is this program has stopped worked. Then it gives me
the message that I can close the program. The error message is useless. When
I go to problem resolution in control panel it says there is a compatibility
error.
Is this program a true 32 bit program? Che had a probl
If you die with a torch going, when you go back to the main menu your torch
is still burning. Also if you jump into a chasm, when you restart at the
checkpoint, the game thinks the entire terrain is a ledge until you've
cleared the hazzard.
--
Fr
This is true in a sense. But there's at least one thing you didn't take inot
account. Your character is carrying the weapon most times. I could see not
being able to unsling or draw certain weapons at very close range, but it
makes more sense to have the character stop or run her weapon into the
Hi Aaron,
Oh...I see what you are saying. From a programming standpoint that would
be a total nightmare to program. Every lightning bolt, arrow, etc would
have to move in real time with the sound of course being panned in real
time. That is way, way, way, way too much work for me at this point.
Hi,
Well, if yu think about it everything has an absolute minimum range in
real life. For the games purposes the game measures everything in feet
as a rule. So if an enemy is in say, 0 feet, that is way too close to
use a pistol, magnum, shotgun, etc so it won't allow you to hit the
creature w
Hi Michael,
Sorry, I have no idea. Until you write down the error message I am going
to remain clueless. I don't have Vista 64 byt so can't test it locally here.
michael maslo wrote:
Thomas:
Any idea of why beta won't work in 64-bit vista? I got a compatibility
message.
---
Gamers mailing
Hi,
Well, that is true. Although, there is no stone floor in the tomb. It is
a dirt/gravel floor as you can tell with Angela's footsteps.
Smile.
Shadow Dragon wrote:
Well yeah you can hear it if you get close enough, but it's a cyclops,
over 12 feet tall and with the muscle and build to back i
Hi Zack,
Yes, I am beginning to see the problem. Slackware's lack of Gnome
support is one of the reasons I totally stay clear of that distro. It is
alright if all you want is a command line only environment, but if you
want to play games that requires Gnome, use Open Office, Firefox, or a
hund
Hi Yohandy,
I'm not sure what you mean about not panning correctly, but when you
walk into a room it takes a couple of seconds for all of the sound
effects to get properly loaded. As a result if there is an enemy hiding
behind the door the AI might start working before the sounds are fully
loa
I'd personally be more in favor of blocking if that were possible Tom.
The game is afterall 2D, and if I'd walked into the cyclopse back in the
first beta when I thought he was a poinsoned dart thrower not threw him, I
might have been more aware of things. Pluss, when the enemy get's too close
Hi,
Yeah, I've had many fun ours spent with the bsd games. Hangman is
probably my favorite of the free bsd games pack. Also since you are
running gnome try out gnome-mud as your Linux mud client. I rather like
it as a Linux mud client goes.
As far as frotz goes I've tried it myself and am getti
Hi James,
Well, I could block the player when encountering a creature, but I
decided to allow you to pass through it. Reason being I like to say you
walk around it not through it. Gives you more maneuverability when
fighting. However, if there are others that want Angela to be blocked
when enc
Hi Scott,
Thanks. Let me know when it comes out. If someone could record the show
that would be even better.
Scott Chesworth wrote:
Cool cool. I'll let ya know when the program goes out if you want to
check it out, should be this coming Tuesday though if all goes well.
Scott
---
Gamers ma
Bah. Sorry for the double post, forgot to answer the second part of this.
For panning, what I was thinking of is this. Say a harpy tosses a lightning
bolt at you. So you hear the lightning sound, only instead of staying
stationary and then hearing a pain cry, you hear the bolt pan across the
s
I could see correct aim applying to a large weapon, like a shotgun, but in
the case of guns you'd have to be in a near clinch with the enemy,
especially where pistols are concerned, to not at least hit once. I guess
since sub machine guns are kind of rifle-ish they'd be hard to aim at close
qua
Sorry, but that just seems kind of weird to me. The only weapon I can see
having a realistic minimum range is the bow, and only because you have to
draw it to fire. The other weapons, especially the pistols, are all small
enough to be used at close range, and in fact shotguns are meant to be use
Re-using any of this stuff commercially though would probably open you
up to all sorts of trouble if Ubisoft ever found out, would it not?
On 3/7/09, shaun everiss wrote:
> Hi all.
> Today a friend got a game from ubisoft.
> I went to the website to download manuals for it for him, the website wa
Hi all.
Today a friend got a game from ubisoft.
I went to the website to download manuals for it for him, the website was quite
inaccessible.
However I managed to find that the links to the stuff is on ftp.ubi.com
You should search this, may take you a bit but there are soundtracks and bits
and b
I'll bet that's what it is.
---
If guns cause crime, pencils cause misspelled words.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, March 06, 2009 6:18 PM
Subject: Re: [Audyssey] Bug in MOTA.
Hi Phil,
You just braught up a very good point. A lot
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