Hi Phil
I appreciate you sending out this reminder about the mouse optional games.
I actually downloaded the first of the three games Fireman. I have to
honestly admit I played four times two with the keyboard and two with the
mouse. As unused to working the mouse as I am, game four with
don't get me wrong, I do not mind if anyone will include mouse support as an
option, but just would not want to see it as the only option to play a game.
if people can choose then it is okay, as everyone can play according to
their personal preference.
regards
chrissy
- Original Message
Hi.
just got the directx march 09 update.
In it was a new componant called x3d, I get that its probably an componant for
xna but is it 3d graphics or audio or both.
I never have seen it before so I assume its new.
if this is so is this tech we can use or not.
---
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Hi.
here is my score
If you at all can get grannet or other rock, actually grannet clubs, or large
clubs then you can really do some punnishing.
Still I got fairly mamed by the boss.
Prior to entering the dungeon, spider Threw a Javelin so erratically at the
Smartest Fighter competition that it
Hi all
Just wondering if anyone else has recently seemed to have trouble with the
experimental game Leap. I tried to get it going. The intro plays with no
problem and yes I've unloaded Jaws. It tells me to hit the space bar, but
unless I'm supposed to wait awhile it just seems to stop at
So how does the emulator work what do you have to do? Is it screen
reader friendly or do you have to get help to install it??
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Shadow Dragon
Sent: 25 March 2009 20:26
To: Gamers
Let me try to answr your questions.
A game pad and or a joy stick is a hand held device so that you may interact
with your game.
Here is the info on the controler.
Phillips Retractable Game
Controler. The model is sgc2909
I hope this helps you out.
Ron and Leader Dog Boz from class 0409
Matt Ron
I can certainly advise the gestures game, even the tutorial is rather
fun, because the mage giving you instructions gets so irritated if you
do someonthing wrong, lol!
Beware the Grue!
Dark.
- Original Message -
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers
The emulator is mostly accessible, comes with your basic windows installer.
I don't remember much about it since its been quite a while since I played
with this site, but they keyboard layout was fairly smoothe, and there's
plenty of old games to mess around with.
Well I'm on approximately my 7 or 8th day of trying to experience
the wonderful world of audio games (snicker). Of the two games I
have downloaded haven't heard one peep except for my own screen
reader. the games are from the audiogames list World of legends and
Descent into madness (the
One thing you needd to remember is that for audio games you should turn off
your screen reader before you start them, or chances are you won't hear
anything unless you happen to have a multichannel sound card. And anyway
your screen reader needs to be off or it'll interfere with the game's
DirectX Is what??
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All messages are archived
Anyone else had the tutorial in gestures skip and miss and pretty much not work
at all? The other two games work fine for me but not gestures.
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You can make changes or
It's a collection of sound libraries that make it possible for games and
other applications to handle audio. You can dowload it from Thomas Ward's
web site at www.usagamesinteractive.com. Like I said just about every audio
game needs it in order to run. And don't worry, it's free.
-
Hi,
A game pad is a type of joystick device. They typically have two little
anolog sticks, 10 to 12 buttons, and a positional pov hat. As for
finding them you can buy them just about anywhere. Wal-Mart has one,
Phillips SGC-2909, for around $15.00.
HTH
rrhopki...@verizon.net wrote:
What is
Thanks Bryan
going to get it right now
(baby steps)
Thanks Tony
At 01:05 PM 3/26/2009, you wrote:
It's a collection of sound libraries that make it possible for games
and other applications to handle audio. You can dowload it from
Thomas Ward's web site at www.usagamesinteractive.com. Like I
Sorry Bryan,
Went to the link you gave but don't know whereto find what you suggested.
Tony
At 01:05 PM 3/26/2009, you wrote:
It's a collection of sound libraries that make it possible for games
and other applications to handle audio. You can dowload it from
Thomas Ward's web site at
Hi Chrissy,
It may be that many sighted games use it for aiming and shooting, but I
can definitely say here that the mouse is a good input device for
navigating around. In fact, it is not navigation that is the problem
here with the mouse. I have basic navigation support in the game, that
is
How about product catalog? Not to be rude or anything but you really need to
check out these places more thoroughly before you write in asking where to
look again. The Managed DirectX libraries are right there in the product
catalog.
- Original Message -
From: Anthony Vitale
Hi James,
I'm not sure how much general mouse experience you have had, but most
mouse gamers, users, etc don't need a very large area to move the mouse
in. They keep there wrist stationed on there desk and move the mouse to
the left or right. If they reach the end of there mouse matt they pick
Hi Chrissy,
It may be that many sighted games use it for aiming and shooting, but I
can definitely say here that the mouse is a good input device for
navigating around. In fact, it is not navigation that is the problem
here with the mouse. I have basic navigation support in the game, that
is
Hi Che,
Thanks for the tip. I'll give it a try and let you know the results.
Smile.
Che wrote:
I am answering this on list in the hopes it might help other developers
as well.
To trap the mouse, simply reset its coordinates to wherever you want it
locked every cycle. If your form pops up
Hi,
I'd have to think about that a moment. I'd say they are probably equal
in responce time. Although, with the mouse you do get some finer
precision on how much to move, you can quickly turn, etc without hardly
any movement of the mouse.
Charles Rivard wrote:
Is the mouse faster than a
Hi,
That works. My usual strategy is just to line up the entrance into the
mine field and drive my sub through them going at 18 naughts. It is
rather funny dragging the destroyer in with me because he slows to 1
naught while I am taking it at 18 naughts. By the time he gets out of
the mines I
it is the componant that runs most audio games.
At 06:39 a.m. 27/03/2009, you wrote:
DirectX Is what??
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Hi,
Sure is. Especially, since there are several gamers on here interested
in games for their phones.
Smile.
Pranav Lal wrote:
Hi,
I hear you. grin
Still, it could be an idea for the future. grin
Pranav
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If you want to leave the list, send
Hi Shaun,
If you are talking about the new x3d math library that ships with
DirectX (March 2009) it is a very handy library for C++ game developers.
It handles all kinds of 3d calculations with a special emphasis on 3d
graphics of course. The x3d audio component, X3DAudio, has been around
for
Hi Tony,
Before you decide to toss in the towel let's try and trouble shoot this
problem shall we? Like what exactly is happening when you install the
games. What steps have you done so far and what were your results.
Understand there is lots of room for error here since you aren't
Hi Anthony,
DirectX is a very important set of multimedia components developed by
Microsoft for Windows games. It handles various
aspects of both accessible and mainstream games such as handling
joysticks, keyboard input, mouse input, audio, 3d graphics, you name it.
It is a necessity if you
Hi,
Before anyone downloads be advised the version on my web site is about a
year out of date. I am in the process of uploading the March 2009
release so please don't download from my web site until the updates are
put up.
Thanks.
Bryan Peterson wrote:
It's a collection of sound libraries
Direct X should do the trick.
Insure also that you’re running windows XP because if not, most audio
games won’t run, either on windows 98 or vista.
So check XP and direct X and you should be cool.
Please feel free to get in touch with me off-list.
My email address is nick.he...@gmail.com.
Best,
Don't worry about those, as you call them, baby steps. We all gotta take
them. (grin)
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Anthony Vitale avital...@prodigy.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday,
Hi Dark,
I think that is lack of experience talking more than anything else. As I
stated earlier I do have partial mouse support going and what I have so
far is promising. I certainly understand if people would rather use a
keyboard, joystick, etc as the game supports those already.
As far as
Hi Antony.
You've chosen some odd games there.
World of legends is a text adventure game running in a window, --- so it
only does! use your own screen reader.
Desent into madness should be self-voicing, but might have a miner problem
running the game.
Remember there are over 300 audio
Hi Dark,
Well, the issue isn't about weather a certain game or type of game
requires a mouse but the option or availability to use the mouse as a
secondary input device.
Take a game like Troopenum. It certainly does not need a mouse to play.
Most would agree joystick and keyboard input is
Direct X is windows 3D sound and graphics environment. The latest version is
9.
If you install the Winkit program from jim kitchin's site, which also
lets you run all his games, it'll install all the things you need.
Just go to http://www.kitchensinc.net/
And also check out Jim's free
Hi Nick,
Actually, most audio games will run on Vista just fine. It just requires
some older DirectX and Visual Basic 6 components to be installed to
provide backward support for the games.
HTH
Nick Helms wrote:
Direct X should do the trick.
Insure also that you’re running windows XP because
hi tohmas
if built into the game as additional option, I am all for it. I just would
not be happy with a game that did not support keyboard as an option.
here on my pc I don't even have a mouse hooked up but I do own one. grin
i once tried a game on the net with mouse support and somehow always
Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 26, 2009 10:15 PM
Subject: Re: [Audyssey] MOTA Mouse Support
Hi Dark,
I think that is lack of experience talking more than anything else. As I
stated earlier
As I said Tom, this probably will just end up being a suck it and see type
of question.
currently my opinion is that the mouse is a more specialized form of control
and useable for specific sorts of in game challenges, precise targiting
or use as a throtle. If people would prefer to use
I just find the destroyer, sneak up on it with a ready gun, kill it, then
find the opening between the mine fields, head for the platforms and gun
them down, one by one.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Thomas Ward
Well now I'm on Mission 4 and trying to figure out all my little gadgets and
things. I'm still trying to get the hang of when to use the parrascope for
one thing. Last time I ran the mission it was an unqualified disaster.
- Original Message -
From: Charles Rivard
Hi,
In terms of emulators kega fusion works great for me. You use standard open
diologues and such, and when the rom starts just quit jaws.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA
Hi,
The master system is actually superior then the ness in that area, at least
for the time period. It was apparently its competitor though it never got
much popularity.
As a side note, sega dreamcast just arived. Will be going to get that
shortly.
contact details:
email:
Hi.
It will be an option. As of right now you have to go in the menu and enable
mouse support to use it, and then the keyboard still works. I haven't proven
myself do to the lack of support for mice at the moment because of the problems
Thomas mentioned but it's definitely going to be an
Scorpion , wins!
sounds familiar? lol
- Original Message -
From: ari
To: Gamers Discussion list
Sent: Wednesday, March 25, 2009 3:24 PM
Subject: [Audyssey] Sega games site
Hi all,
Two topics here.
First, I haven't had time, but if someone could try it and give us a
Ok this is the first game that won't run on my netbook as well or better than
it does on my big sony laptop. interesting.
- Original Message -
From: Valiant8086
To: Gamers Discussion list
Sent: Thursday, March 26, 2009 1:47 PM
Subject: [Audyssey] interesting gestures problem
Hi all, I am looking for a bit of help with the deck gun of my sub.
Don't quite get the hang of lining it up right in order to hit a target.
How do you get it precisely lined up and not to give the info on long or
short x amount?
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Gamers mailing list __ Gamers@audyssey.org
If you want to
You don't. It gies you the targetting solution when you've reached the most
viable position. It's not going to be dead on. Just wait till it gives you
the targetting beep and do't worry if it still says short or log.
- Original Message -
From: Michael McDermott mmcd...@verizon.net
To:
Yah, I agree with Dark here, the mouse shouldn't be used just as a
replacement for keys only. The unique abilities of the mouse should be
utilized as much as possible to take advantage of its possibilities,
something that is going to take thinking outside the box.
I think Thomas mentioned
I love that. But I love nightwolf. He's my favorite character.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram,
Hello,
I have to agree with this completely, it makes much more since in a game
such as Mota, where as in a game such as Rail Racer using the mouse only
makes things much better.
Steve Walker
- Original
Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
I quite agree with this.
contact details:
email: tcwoo...@shaw.ca
and others
msn: the_conman...@hotmail.com
skype: the_conman283
system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu
100 gb 4500 RPM Hard Drive,
The info on whether you are long, which means that your barrel is too high,
or short, which means that your barrel is too low, is constantly changing if
you or the enemy is moving. The same goes for if the target is to your
left, p, or to your right, s. P is for port, and S is for starboard.
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