is there an accessable deal or no deal?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All mess
given that its not a multiplayer game, it wouldn't.
On 3/20/10, Hayden Presley wrote:
> Hi,
> I don't actually understand how PVPwould work in this game.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of
Hi,
Ah...yes, that was Lee James that did that one.
Best Regards,
Haden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, March 19, 2010 8:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the voice for t
Hi,
I don't actually understand how PVPwould work in this game.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, March 19, 2010 1:13 AM
To: gamers@audyssey.org
Subject: [Audyssey] entomb
Hi.
time of conflict is looking interesting, but currently i keep getting
slaughtered by the computer because when I've got many units in one place their
paths get blocked.
In my last game for instance, I had two armour units, and the enemy had capture
one of my cities, but I just couldn't g
well upgrade then.
I downloaded the setup off the net just for backup perposes but upgraded
internally.
At 02:55 p.m. 20/03/2010, you wrote:
>Hi.
>
>I had the same issue.
>
>Deleting the conflict folder in my documents, then selecting not to upgrade to
>the new version seemed to get the game work
Hello,
Download the game again from the website. It should work now, David put up a
new version.
Diet Help
Cheap Diet Help Tips. Click here.
http://thirdpartyoffers.juno.com/TGL2131/c?cp=Zn2umjQzUn-JBdZjOaFGbwAAJz2jaNpB6CPeiffPNfNRse
well give it a few years and I may inheret a slow del 2.8 with a sb live in it.
no idea how it came with one of those but thats close to pro right there.
At 02:30 p.m. 20/03/2010, you wrote:
>Hi Charles,
>You got that right. My keyboard is a $350 keyboard I purchased a
>couple of years ago, which s
hmmm no.
what you do is after you have installed the game presuming you updated from
within the game run the game which launches the setup.
then install the game and then it will run.
at least thats what it did after the internal upgrade was done.
At 01:31 p.m. 20/03/2010, you wrote:
>Hi,
>Just do
i just got entombed and i'll be getting sara in the castle. my
question is what is the current version of both gaems? i know someone
had said but i want to make sure i'm runing the current version.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to lear
Hi.
I had the same issue.
Deleting the conflict folder in my documents, then selecting not to upgrade
to the new version seemed to get the game working, though weerdly
enough I'm stil told there is a new version and given the upgrade option at
start even though according to the about scr
Hi,
I was actually refering to Troopenum 2. I don't own Troopenum 1
although I think I demoed it way back when I was first getting into
audio games.
On 3/19/10, Hayden Presley wrote:
> Hi Thomas,
> When you mean "the yoongwoman sounds pretty hot", are you talking about
> Troopnam or Troopaam 2?
Hi Charles,
You got that right. My keyboard is a $350 keyboard I purchased a
couple of years ago, which sounds ok, but definitely isn't up to
recording my own game music. A professional musician has an electric
piano that costs somewhere in the range of $3000 to $5000, and has
some truly awesome so
Troop 1 had his wife. Troop 2 had some woman credited in the readme. I
haven't played troop 2 since I lost my activation (more like the
machine it belonged to). THat'd be a fun trip down memory lane.
On Mar 19, 2010, at 8:09 PM, Hayden Presley wrote:
Hi Thomas,
When you mean "the yoongwom
I've had the same exact problem.
Tim
- Original Message -
From: "Karl Belanger"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 7:31 PM
Subject: [Audyssey] Problem with Time of Conflict
Hi,
Just downloaded Time of Conflict. Running the game launches the setup
again. Has
yeah, I'm having that problem too.
On 3/19/10, Karl Belanger wrote:
> Hi,
> Just downloaded Time of Conflict. Running the game launches the setup again.
> Has anyone else had this problem after upgrading? I also uninstalled and
> reinstalled with the same result.
> Can someone please send me a wo
Hi,
Just downloaded Time of Conflict. Running the game launches the setup again.
Has anyone else had this problem after upgrading? I also uninstalled and
reinstalled with the same result.
Can someone please send me a working conflict.exe file?
Karl
---
Gamers mailing list __ Gamers@audyssey.org
I
Hi,
! Neo Speak Paul? In Q9? Shutter! I have little enough tolerance
for that voice as it is.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Friday, March 19, 2010 1:21 AM
To: Gamers Discuss
Hahahahaha...that happens forall us us. I don't rememberthe last time I read
it myself.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, March 19, 2010 5:20 PM
To: Gamers Discussion list
Hi Thomas,
When you mean "the yoongwoman sounds pretty hot", are you talking about
Troopnam or Troopaam 2?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, March 19, 2010 10:19 AM
To: Ga
saddly as far as I get is to the intro, then I get.
Time of Conflict
Run-time error '445':
Object doesn't support this action
OK
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: Friday, March 19, 2010 6:26 PM
To: Game
I've been trying this for awhile, for some reason, the map builder doesn't
seem to work for me.
My map checks out and compiles fine, and yet when I play it, I get a
run-time error several moves in.
Also, not sure if anyone can help. I've not been able to send or receive on
teh gmagames list for
Okay, I seen Ken on here a while ago posting about the new Quake game thing,
but the address I have for his site isn't working, especially the one listed on
the PCS games site.
Does anyone know what the address is and if he still has those other games
mentioned like Enemy Attack, Wreckingball,
It does? See how long it's been since I looked?
---
In God we trust.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Friday, March 19, 2010 4:51 PM
Subject: Re: [Audyssey] the voice for troopanum2 - Re: Mota and tts
Hi,
It mentions exactly who it is
Hi! Not a game, or at least not an audio game. They are rails so that a
blind person can go to an actual bowling alley and line up with the ten pins
for bowling. HTH! Sly!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 1:42 P
It's not a game. It is a 15-foot-long aluminum guide rail that is
positioned along the approach, and anchored by 2 bowling balls at easch end.
The blind bowler positions him or herself on the approach and follows the
rail while approaching the fowl line.
---
In God we trust.
- Original Mes
Hi,
It mentions exactly who it is, and said she was from The United Kingdom.
Read the documentation, Muhammed.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Friday, March 19, 2010 12:38 PM
To
yeah I have a recorder which sounds real budget.
at some point I may be able to pull a second desktop with a couple analog
soundcards in which will work however.
I have a good headphone set, about 200 bucks worth of that and a good field
recorder also a good 40 buck headset mic combo which is ok
Time of Conflict from GMA games.
Time of Conflict is a strategy game that can be used by the visually
impaired and sighted alike. The goal of the game is to subdue the enemy and
capture all of its cities. When a city is captured it will begin producing
forces that may be used against the enemy
well I sertainly don't have a whole load of stuff.
however I have a clear mic with no buzz.
I have ok software I have audacity and someone gave me studio recorder which
has a few nice things.
I can sertainly fiddle with some audio but I also hate hiss.
I have some smaller cheaper mics but they do
hmmm I do have good mics headset wise that have produced good audio but i am no
wiz.
I have a laptop with a hd audio card and not much else I don't have all the
cool gear actually should I have had that I probably wouldn't be able to
install it all here.
my desk is quite full
most of it with the
well all I can record voices for anyone that wants em I have time.
on the subject of voices
any idea where jaffar has got to I know I have been selected to do recording
for his video/audio game based on treasure island.
I got things sent at him last year, got a notification in november that I was
well obviously I couldn't do any of the female voices but I could do other
voice work free of charge.
Usually even if I work for people I rarely do it for cash, getting free games,
mp3s and other things usually food is all I care for cash only if it takes me
somethingl like 3 weeks to do one lit
d email to
gmagamestalk+unsubscr...@googlegroups.com.
For more options, visit this group at
http://groups.google.com/group/gmagamestalk?hl=en.
__ Information from ESET Smart Security, version of virus signature
database 4959 (20100319) __
The message was checked by ESET Smart Secur
The rails are used in regular bowling alleys for the blind/sight impaired to
be able to bowl.
Anne
sighted audio gamer
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 1:42 PM
Subject: Re: [Audyssey] Bowling Rail
What's this rail
What's this rails or what ever game about?
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Sylvester Thomas"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Saturday, Mar
Thanks Charles, I really appreciate it. Later! Sly!
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 11:54 AM
Subject: Re: [Audyssey] Bowling Rail
I'll look for some info on where to buy one or more rails, but be prepared
to pay
I'll look for some info on where to buy one or more rails, but be prepared
to pay a pretty penny. For some rediculous reason, the last time I checked
into it, the cost is about $280 per rail. This was according to the
secretary of the sanctioning body for blind bowlers in the United States. I
Greetings All! I was wondering if any of you knew where one could purchase one
of those Bowling Rails? Not all bowling alleys have them so I would like to
purchase my own, so if any one could help me locate a source to purchase one
that would be Great. Thanks and Game On! Sly!
---
Gamers mai
NO, it was definitely all British.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 11:38 AM
Subject: Re: [Audyssey] the
That's exactly my point.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 9:10 AM
Subject: Re: [Audyssey] Mota and tts
Is it me, or are the pets the easies to die, in any form actually,
zombie, skeleton or alive.
On 3/18/10, Hayden Presley wrote:
> Hi,
> I found that funny, actually. I remember in the alphas, the Royal Goblin
> Mage (as it was then) cast lightning at my party, and it reanimated my pet.
> I tried
The voice in 2.0 was this half british voice.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Bryan Peterson"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: Friday, Marc
It was his wife in Troopanum 1.6 and earlier but not 2.0.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 9:19 AM
Subje
And the tools! ain't! cheap! (grin)
---
In God we trust.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 7:09 AM
Subject: Re: [Audyssey] Mota and tts
Hi Philip,
Been there done that. As you say it doesn't really work. Goldwave and
Hello Thomas, now when we're talking about professional equipment, so check
file that I've made from a VST synthesizer, which I have and the synth is
called Nexus. To le
about reFX then go to:
www.refx.com
Here are the audio sample:
http://www.sendspace.com/file/qgy2ka
Enjoy.
---
Gamers ma
Wow, thanks.
I had it and most of the games on this netbook computer for a while.
- Original Message -
From: "Jim Kitchen"
To: "Keao Wright"
Sent: Friday, March 19, 2010 1:54 AM
Subject: Re: [Audyssey] question for jim kitchen
Hi Keao,
Thanks, glad that you are having fun with my w
Its J i m
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Matheus r.c. souza"
To:
Sent: Friday, March 19, 2010 12:00 AM
Subject: Re: [Audyssey] question for jim kitchen
wow, s
And consentraition.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Hayden Presley"
To: "'Keao Wright'" ; "'Gamers Discussion list'"
Sent: Thursday, March 18, 2010 11:38 PM
Sub
Hi Charles,
It would cost a bit; that's for sure, but it would give the benefit of
having a game that sounds a lot more professional and more pleasant to
listen to for the user since a real human has ten times more emotion than a
speech synthesizer.
Kind regards,
Philip Bennefall
- Orig
Hi Jim,
Klango is also very good.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Jim Kitchen"
To: "Hayden Presley"
Sent: Friday, March 19, 2010 2:36 AM
Subject: Re: [Audyssey]
I believe that you are right. It was his wife.
---
In God we trust.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 6:08 AM
Subject: Re: [Audyssey] Mota and tts
Hi,
Didn't Justin use his wife's voice for Troopenum? I'm not sure abo
Would that be expensive for Thomas? What would be the return on his
investment? Thanks.
---
In God we trust.
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 1:21 AM
Subject: [Audyssey] Mota and tts
Hi Thomas,
I would like t
Hi Thomas,
This is very true. This is why I decided to stop bothering with it at all
and spend that little extra to get people with the proper equipment.
Sometimes, very rarely, if I find an exceptionally good voice artist who
lacks the gear I'll ask them to find a local studio in their area a
Hi Philip,
Been there done that. As you say it doesn't really work. Goldwave and
Soundforge are great tools, but every time you edit a file using the
handy sound filters you might get rid of the background noise you also
lose some sound quality as well. What you end up with sounds almost as
bad as
Hi Anne,
Thank you. I also like Mountain Dew. Of course it is easier to buy once they have
aged it in a charred oak barrel.
TGIF and BFN
- Original Message -
*laughing out loud really hard*
Jim,
You really are priceless! "the more coke..." *smile*
Anne
sighted audio gamer
Hi Keao,
Thanks, glad that you are having fun with my waver program.
I wrote the program for when I was editing wav files for my games. I wanted to
hear how they would sound when played with DirectX like my games would. Which
can be a bit different than with say Gold Wave or Windows Media Pl
Hi Philip,
Not only that, but if the game is one in an entire series of games
each time you create a new game in the series you'll always have some
of the necessary voice work on hand to get you started. The next game
in the series won't cost as much as you probably won't have to record
things like
Hi Folks,
I know that Bavisoft went to a local college acting class and asked them to
do the recordings for Grisly Gulch.
Most colleges have a recording studio if they have a radio station.
When I was in New Jersey, I was able to use the Library for the Blind's
recording studio for a few of my
Hi Thomas,
WhenI first started out with Pb-games and Pb Soundscape I also worked a lot
with people who eere using 25, 50 and 75 dollar things, and no matter how
good their acting skills were, it took a considerable amount of time to
clean up the recordings and the result were seldom completely
Needless to say this so-called "budget equipment" is what most people are
likely to have.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday
I myself use an r09 with sterrio external mikes, though i can plug in a good
quality mike if needed). Sinse this is also the machine I use for recording
read articals for my research, I can confirm it tends to sound fairly good
quality. My only issue is that it's a pain to use for podcasts and g
Hi Bryan,
That's right. That's what we call budget equipment. It is inexpensive
semi-professional equipment good enough for a podcast or doing home
recordings, but isn't up to professional recording standards. If you
have ever listened to professional recordings of voice work they tend
to be realll
As I said Tom, I'd be quite willing myself.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, March 19, 2010 10:58 AM
Subject: Re: [Audyssey] Mota and tts
Hi Philip,
Yes, I know exactly what you mean. I've had two peopl
On the voice acting front, I do wonder if people in the community can help.
I myself am not a professional, but do have a fair amount of stage
experience and my own recorder, and would be happy to do any voicing Tom,
philip or others needed to further audio game developement, and wouldn't
char
Ah I see. So I doubt a Logitech USB microphone with Gold Wave would cut the
cracker. That's what I use, not that I do much recording these days.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Ph
He did use his wife for Troopanum 1.6 and then an English girl named Lea
James I believe for Troopanum 2.0. Beyond that I notice he generally used
his own voice for most of his games.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
Hi Philip,
That's been my experience as well. Both of the young women who were
originally going to help with MOTA, as far as voice acting goes, had
decent voices and acting skills. The problem was they didn't have
access to professional recording equipment, and I spent a lot of time
trying to filte
I've done three podcasts on BCT myself so I know what you mean. I was
actually slated to do some voice work for BSC Games' Castle Quest before the
project was scrapped. That would have been a volunteer job but it would have
been a lot of fun.
Homer: Hey, uh, could you go across the street and g
Hi Philip,
Thanks for the info. I'll check it out.
Cheers!
On 3/19/10, Philip Bennefall wrote:
> Hi Thomas,
>
> I would suggest a website called www.voices.com. I have found some truly
> incredible actors and actresses on there, and they are not overly expensive.
> You simply post your job (usu
Hi Phil,
I see your point, however my personal practise so far has been to pay people
for their work but demand in return that anyone who does voice work for me
has access to professional recording equipment. This way, I maintain a
consisstant high quality standard in all of my productions, be
Hi,
Didn't Justin use his wife's voice for Troopenum? I'm not sure about
that, but whoever did the voice work did a darn good job of it. The
young woman who did the voice overs for Troopenum sounds pretty hot,
and she sounded very professional to boot. Definitely can't complain
about that voice for
Hi Thomas,
I would suggest a website called www.voices.com. I have found some truly
incredible actors and actresses on there, and they are not overly expensive.
You simply post your job (usually with a word count and a script sample), or
if the script is short you post the whole thing and then
Hi Bryan and Philip,
I don't have the budget to pay people to record their voice for my games.
So I ask for volunteers and give them credit in the instructions file.
There are several blind people who volunteered for my Sarah game.
Just think of all those people on ACB radio and other on-line radi
Hi Philip,
Yes, I know exactly what you mean. I've had two people interested in
doing the voice work for the game, but both pulled out last minute and
weren't able to do it. That's why we ended up with Acapela
Heather.However, I really think when we near final production I'll
look for someone else
Oh I don't disagree with you. It's just that it's one thing for a guy with
only himself and/or a furry little child to support to be able to afford to
use professional voice talent in his projects and quie another for someone
with a wife and kids to support. True Justin Daubenmire of BSC Games
Hi Bryan,
Again, these are all factors that must be taken into consideration. I do not
know any of the underlying circumstances, I was refering merely to the game
itself and the impact I think it would have on it. Then whether this is
actually possible or not isn't for me to judge.
Kind rega
Oh I tend to agree, but I guess it depends on how much extra you're willing
to do. And seeing as how this wasn't even Thomas' project to begin with and
the amount of trouble it's brought down on him in the four years he's been
working on it it's definitely understandable why he just wants to get
Hi Bryan,
A valid point indeed, and one which I certainly considered before I decided
to hire voice actors for all of my games; except for the parts I can do here
in my own studio. I feel, however, that the chances of a purchase increase
with every little detail of quality featured in the game
I tend to agree with you Philip, but the problem is that professional voice
talent is hardly inexpensive. The lady who does the actual Angela sound
clips charged a considerable amount just for doing those clips. It would
cost even more for actual speech of the sort you're thinking of. I agree it
80 matches
Mail list logo