Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Jacob Kruger
m ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was che

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Cool. can't wait to play them. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 9:24 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, Sure is. Not sure what level I'm going to put him on t

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
Wow. There is a bit of a windy sound to it though so I can understand why he said the windy noise. It would've been funny if you could have used the sound of the monks from Monty Python and the Holy Grail though. I can hear it now. Angela reaches the statue. Pie Eisu Domine, Bonk! Dona eis Requi

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
I agree. And it's not as though we were using any profanity when we suggested it. That of course would have been another matter but simply suggesting that they read the manual? I don't think so. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamer

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread shaun everiss
lighttech has been offline for ages though their site still exists. a pitty because some of their games were really cool. At 12:07 p.m. 18/10/2010, you wrote: also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely poss

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread clement chou
I think you're talking a diffeent game. lol. Mahjong is a gambling game with tiles that you need to form certain combinations with. There are different symbols on each tile, and you need to form certai ncombinatons with them. Started out as a chinese form of gambling I believe... but it's spread

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread shaun everiss
actually there was a game now dead called moosic but I never got round that. would be cool if the game used the spc nes files or something, or mp3s of the nentendo files. duckhunt sounds exactly like its game system. At 11:24 a.m. 18/10/2010, you wrote: An audio Mario game was attempted but to b

Re: [Audyssey] Q9 change log again

2010-10-17 Thread shaun everiss
what about the bulls. they don't watch what they are doing. At 09:54 a.m. 18/10/2010, you wrote: hmm I guess that could be possible. still, you gotta admit that a rhino falling into a pit gotta be totally cool. I mean you can't kill them anyway, so they might as well make themselves useful and

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
I have a core2 duo 2.01ghz, wigh 2gb ram. input after a bit starts sucking but sounds don't. then again this soundcard in here is real cheap At 09:26 a.m. 18/10/2010, you wrote: Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Sure is. Not sure what level I'm going to put him on though. I'm going to be doing some major revamping of the game as soon as I get this frickin' game engine working. I've got levels 3 and 4 ready to be added but am uncertain about adding them with the engine being unstable. On 10/17/10, Bry

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
I read but forgot. I'm not that kind of person But consittering I read it at 7 in the morning - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:43 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi kevin, What exactly is impo

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
yeah. thats a point I didn't think on. At 08:50 a.m. 18/10/2010, you wrote: Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the win

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread shaun everiss
hmmm the scroling text sounds nice. though whatever works. if that engine has issues that are causing exit issues well. At 08:32 a.m. 18/10/2010, you wrote: Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wo

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
good point But there is a point 1 percent chanse that you will get destroied - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 10:34 PM Subject: Re: [Audyssey] Cheet codes for q9 game Hi Shane, While that may be true, if y

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Hayden, Sure is. It is a short recording of a bunch of Buddhist monks meditating. Quite cool isn't it. On 10/17/10, Hayden Presley wrote: > Hi Thomas, > That's a monk chant. Seriously? iNteresting... > > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to lea

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, If you are on a rope or staircase pressing up arrow will ascend, and pressing the down arrow key will descend. Cheers! On 10/17/10, Shane Lowe wrote: > Forgot how to climb. > Would you mind telling me how to do that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi Shane, No, your not an idiot. Just misinformed. There is a big difference. However, reading the documentation, using the built in help features like the sound descriptions, are provided to help new players like you learn the game. It is always recommended to look at those before playing the game

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Thomas Ward
Hi kevin, What exactly is impolite about refering someone to look at the User's Guide? That is a vary valid suggestion, and often times some gamers have questions because they failed to do any reading before firing up the game for the first time.As a developer it has been my experience that some ga

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Hayden Presley
Hi Chastity, The correct spelling is mah jong. As for "Othello" properly spelled, you were almost correct. You're objective is actually to "flank" your opponents' pieces, thus flippint their pieces over. Admittedly, that one would be an interesting one in audio. Best Regards, Hayden -Origina

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Hayden Presley
Hi, I actually have a copy of that one that runs under the Legacy notetakers from Blazie, though it seems to be impossible to shoot anything...either that, or I'm reaaallly slow. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org

Re: [Audyssey] super egghunt

2010-10-17 Thread shaun everiss
I'd never post my cheated game to the boards. At 03:22 a.m. 18/10/2010, you wrote: But you see you used the cheats offline. I don't care if people use it offline all day long as long as they're not ruining it for everyone else. It's their game so let them play it how they want. it's when they s

Re: [Audyssey] super egghunt

2010-10-17 Thread shaun everiss
I like to cheat, but I never post my scores, I am a bit of a whimp in some games I admit. At 03:19 a.m. 18/10/2010, you wrote: and this hurts cheaters how? they take great satisfaction when you say this. cheaters are out there to ruin everyone else's gaming fun and nothing else. You can't punis

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Hayden Presley
Hi Shane, While that may be true, if you combine all the cheats you are pretty much unstoppable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shane Lowe Sent: Sunday, October 17, 2010 3:55 PM To: Gamers Discus

Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Thomas Ward
Hi Mike, Well, USA Games are definitely working towards that end. Once we get the engine operational we will be able to build quite a lot of real time FPS type games like Halo, Call to Duty, Jedi Knight, Resident Evil, and anything else in that style. After all, that's what Genesis 3D is all about.

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Thomas Ward
Hi Chastity, Well, those are definitely some interesting and good suggestions. Although, there are some of the games you suggested already out there. I know that Azobat software has a Checkeras/Drafts game as well as Backgammon. As for creating a Super Mario clone goes the developer would have to b

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread clement chou
You're kdding.. I'd love to play mahjong. That's the one aspect of my culture I always wanted to be proficient with. lol. Sadly, I have no windows 7 machine... so I wouldn't mind an accessible mahjong game. - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent:

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Bryan Peterson
I don't even think Lighttech is developing anymore either. I've certainly heard nothing from them since I believe Blankblock. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 5:07 PM Subject: Re: [Audyss

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
The same cheets will work for all of the versians but you have to go to your other computer and copy the file on to a thumbdrive or something. You can't enter a coad and get the cheets. Though that would be awesome. - Original Message - From: "Ramy Moustafa" To: "Gamers Discussion lis

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
Try to use your club and shields more. - Original Message - From: "Ramy Moustafa" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 6:34 PM Subject: Re: [Audyssey] Cheet codes for q9 game No, but am in the very end, and i don't have any rocks to beet the boss, so i need j

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
also remember, that Dragonslayer games was run and the developement carried out by a pretty young starting developer. it's entirely possible that he may have come up with a more realistic and playable version, and indeed some better constructed games after gaining some experience, much th

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
Warcraft, was a series of stratogy games where you commanded peasants, knights, dragons etc and tried to defeate the enemy and take on various missions. sound rts is very similar, and in fact is getting more and more features with newer versions of the game for instance they've recently added

Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread dark
Once again, Azabat have a dominoes game I believe. Beware the Grue! Dark. - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 10:58 PM Subject: [Audyssey] re- to all developers,possible games to consider for the future? Mike, I

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Ramy Moustafa
Shane: i finished the game but not here on this computer, so can't i clocate them again? and, if i can take them from any person will they work ok? - Original Message - From: "Shane Lowe" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:45 PM Subject: Re: [Audyssey] Chee

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Ramy Moustafa
Thanks so much nicol for these info. - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Saturday, October 16, 2010 10:43 PM Subject: Re: [Audyssey] Cheet codes for q9 game Hi Ramy Although I play the demo of q9 because I cannot afford the registered version at

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Ramy Moustafa
No, but am in the very end, and i don't have any rocks to beet the boss, so i need just rocks, but i finish all the levels myself, any ideas please? - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 6:58 PM Subject: Re: [Audyssey]

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
thanks - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 5:47 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi, as I find answers like check the users guide unpolite, I'll tell you. First you have to jump on it. You stand

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Bryan Peterson
An audio Mario game was attempted but to be quite frank it was a flop since the developer went about it entirely the wrong way. He had it set up so that the enemies would make a sound five steps from you. So then you'd have to move four more steps in order to get close enough to kill them so the

Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
I have entoombed and love it, however I want something more first person, more real time based and not turn based. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
Exactly my point. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 4:13 PM Subject: Re: [Audyssey] MOTA beta 15 question Answers like "Check the user's guide" are not impolite. That is the

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
What's the difference between sound rts and wow? I'd love to see online playabilityeither with blind or sighted either one. Just ready for something different. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. Y

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Charles Rivard
Answers like "Check the user's guide" are not impolite. That is the best, and should be the gamer's first place to find answers dealing whit how to perform an action through the use of the keyboard. Developers take the time and effort to create these important documents exactly for that very

Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Ron Schamerhorn
For a good RPG I'd have to recommend Entombed by Driftwood. It can be found at http://www.blind-games.com Think That's the right one. Ron - Original Message - From: "Chastity MORSE" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 5:58 PM Subject: [Audyssey] re- to all d

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Jacob Kruger
ent of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5540 (20101017) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
But a suggestion to check the user's guide is a valid one. And that is why it's there after all. We are the Knights who say...Ni! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 3:47 PM Subject: Re: [Audyssey] MOTA beta 15

[Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Chastity MORSE
Mike, I totally agree! Halo and Call of Duty would be great and they would need to probably be rpg onlines or browser based at the least. I haven't found a dungeons and dragons that was very accessible either. As for Oregon Trial, that would be excellent if someone would think of doing this one.

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
I would love to see something similar to World of War craft, or something similar to halo or call of duty. I'd love to have a taste of the excitement my sighted friends have with those types of games. Mike --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-m

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Kevin Weispfennig
Hi, as I find answers like check the users guide unpolite, I'll tell you. First you have to jump on it. You stand under it and hit alt up arrow, left of it and hit alt right arrow, or right of it and hit alt left arrow. You haear a rope swinging sound. Now hit up and down arrows to climb. Hit al

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Charles Rivard
The best way is probably found in the user's guide or in the help feature of the game, which, by the way, is also mentioned in, you guessed it, the user's guide. That should be your first place to look for answers to such questions. HTH. --- Shepherds are the best beasts! - Original Mess

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Shane Lowe
yes I agree - Original Message - From: "Ryan Conroy" To: ; Sent: Sunday, October 17, 2010 3:27 PM Subject: Re: [Audyssey] Q9 change log again Hey Philip, What enimies can fall into pits? You said some, so I'm assuming not all of them can. I hope Rhynoes can, that'd be funny.

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
Sorry as I've said I'm truly an idiot!! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:54 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, As it sounds like you are not familiar with the game sounds you r

Re: [Audyssey] supershot

2010-10-17 Thread Shane Lowe
thanks - Original Message - From: "Liam Erven" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:28 PM Subject: Re: [Audyssey] supershot I don't mind, but. I don't support the game. Also. Since the new server went up, the setup file is not there. I did not move it ov

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
So simple I am truly an idiot - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:27 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Ah...now I know where you are, after I read your message again. You have

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Shane Lowe
Forgot how to climb. Would you mind telling me how to do that - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:26 PM Subject: Re: [Audyssey] MOTA beta 15 question Hi Shane, Ahem...what? The windy thing you're hearing is a s

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
Oh sorry I thaught wrong. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:25 PM Subject: Re: [Audyssey] Cheet codes for q9 game Hi Shane, No, they won't either. They show up on your desktop. Best Regards, Hayden -Or

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Shane Lowe
Perfict! Can't wait til it comes out. Do you have to download a patch or the ful 1.2 game? - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 1:18 PM Subject: [Audyssey] Q9 change log again Hi gang, Thank you f

Re: [Audyssey] supershot

2010-10-17 Thread Shane Lowe
Well if he doesn't email me at shanel...@insightbb.com Thanks in advance, Shane - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:16 PM Subject: Re: [Audyssey] supershot Hi Shane, I can't say for sure. But there is a way to

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
I notice there's a Cyclops sound in the folder as well. Another boss? We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Sky Taylor" ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:40 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
No it's not there It is on audiogames.net though. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 1:13 PM Subject: Re: [Audyssey] Cheet codes for q9 game HiNicol, Is it actually on the site? That's new to me. Best Regards,

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Well there's going to be tenlevels or so so I imagine it would be. We are the Knights who say...Ni! - Original Message - From: "Sky Taylor" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:28 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Oh by the way Thomas, wh

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
To tell you the truth I've gotten the cheets and there's still some chalenge in the game. Philip isn't the kind of person who would make things a piecful walk in the park. Shane - Original Message - From: "Harmony Neil" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Yohandy
hmm I guess that could be possible. still, you gotta admit that a rhino falling into a pit gotta be totally cool. I mean you can't kill them anyway, so they might as well make themselves useful and fall in a pit for our entertainment haha - Original Message - From: "Kevin Weispfennig"

Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Shane Lowe
thanks - Original Message - From: "NIcol" To: "'Gamers Discussion list'" Sent: Sunday, October 17, 2010 12:29 PM Subject: Re: [Audyssey] Cheet codes for q9 game If memory serves, I got it from www.blastbay.com hth. -Original Message- From: gamers-boun...@audyssey.org [mail

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi, look at it's speed. It calllops once, and then is airborn for a few seconds. Well, no, not seconds but long enough to go over a pit. Kevin - Original Message - From: "Yohandy" To: "Gamers Discussion list" Date: Sun, 17 Oct 2010 16:32:11 -0400 Subject: Re: [Audyssey] Q9 change log a

Re: [Audyssey] Q9 change log again

2010-10-17 Thread dark
i assume all the ground based ones, sinse obviously bats can fly over them, and I can't really see demons falling in either. Beware the Grue! Dark. - Original Message - From: "Ryan Conroy" To: ; Sent: Sunday, October 17, 2010 8:27 PM Subject: Re: [Audyssey] Q9 change log again He

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
I must confess, I've never played it, but with all the talk about the game, i might see if I can dig out the doss version and see if I can get it to cooperate with xp the way games like fallthru do. beware the Grue! Dark. - Original Message - From: "Liam Erven" To: "'Gamers Discussi

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread dark
Checkers aka draughts and backgamman are already available from azabat software. for others though i do admit trival persute would be cool as a game, though similar things have been done online with real audio by the uk audio network at www.pressakey.net. As to marrio brothers, unfortunately

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Ron Kolesar
oregon trails!! now don't tease. SMILES. I would love to see this one created into a windows platform with cool live realistic sound effects. It should be a online game though for a role playing game. Ron -- From: "Chastity MORSE" Sent: Sunday, Oct

Re: [Audyssey] Q9 change log again

2010-10-17 Thread dark
Hi Philip. cool regarding the changes, i deffinately like the idea of watching those nasties plummet to their doom! As regards upgrades, how would that work? would it be an addon to the game which adds extra levels, enemies and weapons at a second price? or were you thinking an entirely new

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Sky, That's correct. The Hydra isn't in the demo, because it won't show up until the full release. It is just one of a number of more difficult monsters that are on later levels in the game. I've got a few more monsters in mind, but haven't actually gotten around to creating there sound effects

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Absolutely not. We are only talking about one picture that is basically nothing more than some eye candy to make the window look better. We are not talking about 3d graphics andactual video for the game. Totally different thing here. It would be something like saying you can play an entire game

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Yohandy
how can you galop over a pit? if you walk into empty space you're dead, plain and simple. lol - Original Message - From: "matthew shifrin" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 4:00 PM Subject: Re: [Audyssey] Q9 change log again Charles, I'd think so, unless

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Bryan Peterson
Funny you should mention that since my wife saw me playing MOTA the other day just as she was about to leave for work. She seemed very intrigued by it which is encouraging if I were to ask her to work with me on developing. She is something of a computer geek though so it's not impossible... We

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Sky Taylor
Oh by the way Thomas, while I was going through the sounds folder I saw a file with a monster that appears when you go into the water. I played both levels, and the water is not in the beta I've got. Perhaps the water level or whatever it's called will be in the full version of the game. - O

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Yohandy
I'm definitely for it as I stated previously. It keeps things fresh, not to mention gets you a little extra cash in your pocket and keeps you motivated. polls can give you some general idea on people's interest, but I'm sure not everyone that purchased the game is on this list. even if a majorit

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Probably. My main laptop has a Pentium 3.6 in it and the game runs smoothly and responsively on that machine. I've got an older 2 GHZ laptop strictly used for testing purposes and while the game runs I notice some lag in the input and loading of sounds. That's just the speed and memory of the m

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Bryan Peterson
And once you climb up the rope you need to remember to explore both left and right sides to be sure you don't miss an item or lever. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 11:54 AM Subje

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Oh my god, imagine playing mota without any control. That would be not, fun, at all. Kevin - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sun, 17 Oct 2010 15:50:02 -0400 Subject: Re: [Audyssey] MOTA Good News/Bad News > Hi Shaun, > Well, as I said in my ea

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, I know at least one private tester has, but the rest haven't had it which is why it slipped through the beta 14 testing cycle. I'd have tried to fix it earlier had i known it was a serious problem, but all private testers will get a copy anyway as they need to stay current with the updates intr

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Kevin Weispfennig
Hi, Nope it won't at all, since it is only one picture, which is like for us a background sound. And if a background sound helps you identify that the next room you will fall down a pit, then I would be scared. Kevin - Original Message - From: "Charles Rivard" To: "Gamers Discussion li

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
So, will beta 16 run faster on a processor faster than 3 gig as opposed to a 1.9 gig processor? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:18 PM Subject: Re: [Audyssey] MOTA Good News/Bad

Re: [Audyssey] Q9 change log again

2010-10-17 Thread matthew shifrin
Charles, I'd think so, unless they were rhinos because rhinos possiby could gallop quickly over the pits? Do they do so? Bats could fall in, if a whirlwind in the pit pulled them in (highly unlikely but possible) Matthew --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Would this give a partially sighted player, or a sighted one for that matter, any advantage over a totally blind player? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:32 PM Subject: Re: [Aud

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Charles Rivard
Are those private testers a few of those who have had the crashing problem? --- Shepherds are the best beasts! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:44 PM Subject: Re: [Audyssey] MOTA Good News/Bad News Hi, It isn't t

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Charles Rivard
I would think that any creature that does not fly could fall into a pit due to gravity. --- Shepherds are the best beasts! - Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Sunday, October 17, 2010 2:50 PM Subject: Re: [Audyssey] Q9 change log again

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Kevin Weispfennig
Hi, I assume Bats cannot fall into pits, as they fly overhead. And the rynos are a bit to fast, I believe. Kevin - Original Message - From: "Ryan Conroy" To: phi...@blastbay.com, gamers@audyssey.org Date: Sun, 17 Oct 2010 19:27:52 GMT Subject: Re: [Audyssey] Q9 change log again > Hey

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Shaun, Well, as I said in my earlier post the window does two things. It provides a Windows look and feel to the game, and the second is I use it for capturing keyboard, mouse, and joystick input. If we remove the window we also lose the input support it provides as well. Not cool. On 10/17/10

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, It isn't the window itself that is causing the game to blue screenon exit. From what I've been able to discover thus far it looks like the call to sf::Window::Display() which is used to update the display is what is actually crashing the game. Since we don't need to refresh the display I've now

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi, Lol! Actually, I've been thinking of loading a jpg file of a temple or tomb to make the main window a little more apealing. Yeah, It wouldn't do us any good, but for sighties that come over and want to see what you are doing will have something more interesting to see than an empty black windo

Re: [Audyssey] Q9 change log again

2010-10-17 Thread william lomas
You working on any new titles apart from q9? On Oct 17, 2010, at 8:24 PM, Philip Bennefall wrote: > Hi Karl, > > Yes, this will certainly be added but I don't know exactly when. It's not a > feature that I personally find exciting or rewarding in any way, but I know > that it is a feature that

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Ryan Conroy
Hey Philip, What enimies can fall into pits? You said some, so I'm assuming not all of them can. I hope Rhynoes can, that'd be funny. -- Original Message -- From: Philip Bennefall To: "Gamers Discussion list" Subject: Re: [Audyssey] Q9 change log again Date: Sun, 17 Oct 2010

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
The Mario brothers one would be fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Liam Erven Sent: 17 October 2010 20:12 To: 'Gamers Discussion list' Subject: Re: [Audyssey] for all developers, possible games to consider for the fut

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
Hellow Chastity, Just to let you know, the mahjong game is already accessible if you are using windows 7. The games that are built into windows 7 are accessible with jaws. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org

Re: [Audyssey] Q9 change log again

2010-10-17 Thread Philip Bennefall
Hi Karl, Yes, this will certainly be added but I don't know exactly when. It's not a feature that I personally find exciting or rewarding in any way, but I know that it is a feature that many are asking for and so it'll be added in due time, I just cannot say precisely when this will be. When

Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Harmony Neil
Hellow chastity, You have to change direction on the super egg hunt game quite quickly. Hope this helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: 17 October 2010 19:03 To: Gamers Discussion list S

Re: [Audyssey] MOTA Good News/Bad News

2010-10-17 Thread Thomas Ward
Hi Kevin, Part of it could be do to your processor speed, but mostly it comes down to the fact SFML uses an event driven keyboard input system. There are two types of input systems. The first is the direct input system used by DirectX and the second is the more common event driven input system. Wit

Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Liam Erven
Oregon trail would be a ton ton ton of fun. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE Sent: Sunday, October 17, 2010 2:10 PM To: Gamers Discussion list Subject: [Audyssey] for all developers,possible games to con

[Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Chastity MORSE
Hey, I've a few suggestions for those that are good at developing games, which I'm not as I'm still working on learning the gaming code. I am wondering if anyone has thought of trying some sort of versions of the following in an audio format? Mario Brothers game, the original since its probably

Re: [Audyssey] MOTA beta 15 question

2010-10-17 Thread Hayden Presley
Hi Thomas, That's a monk chant. Seriously? iNteresting... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, October 17, 2010 12:54 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA

[Audyssey] MOTA Recording

2010-10-17 Thread Hayden Presley
Hi, I've made a recording of me playing BETA 15. Shane, I'm not sure if you have or have not gotten passed your.obstacle, but this should help, though it does contain a bit of a spoiler element. You can grab it here: http://dl.dropbox.com/u/3515620/MOTA%20BETA%2015.mp3 Enjoy! Best Regards,

Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Liam Erven
Hey Chastity: As it stands, the character runs pretty fast. About 4 steps a second. Which is pretty fast as is. How about some rocket boots. Now that would be cool. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Chastity MORSE

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