Re: [Audyssey] swamp problem

2011-11-16 Thread burakyuksek
Server may be crashed. saygilar sevgiler. - Original Message - From: john jpcarnemo...@comcast.net To: gamers gamers@audyssey.org Sent: Monday, November 07, 2011 10:01 PM Subject: [Audyssey] swamp problem Hi Aprone and all, I've been playing swamp today, and ran into a rather

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread michael barnes
Well I rather not say right now because I want it to be a surprise. I do believe that you all will enjoy the game pack. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __

Re: [Audyssey] New Interactive accessible comic

2011-11-16 Thread Ian McNamara
will give this a try sounds fun. Ian McNamra --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Darren Duff
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[Audyssey] correspondence

2011-11-16 Thread Kim Friedman
Hi, I'd like to get messages from those who do role playing and/or mudding because this is something I'd like to learn how to do and I am having a quite difficult time even making the attempt to do so. For one thing, my screen reader (Jaws 13) hasn't been working with the one MUD client I have

Re: [Audyssey] correspondence

2011-11-16 Thread dark
Hi Kim. I'm afraid I don't use Jaws, but I have recently got into playing muds myself using vipmud with sapi, which is stil the most newby friendly client. How muds work is like this. The text is sent across the net from a mud to your client completely in real time. What this means is if

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread Raul A. Gallegos
Hey, this is excellent news. One thing I'm curious about is on what platform is the game dev writing this game on. Also, do you need any beta testers? *smile*. Raul A. Gallegos I don't have a big ego. I'm way too cool for that. Twitter: http://twitter.com/rau47 Facebook:

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread michael barnes
Hey, no I don't need any beta testers for this app. This app is finish so now we are submitting it apple right now. So if everything goes right then this app will be release in a couple of weeks. Since different ones have ask me about beta testing the app I will let them help with the next app

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Well, I think your issue is that for the XBox 360 controllers etc games are suppose to use Microsoft's new XInput library. However, many older games use DirectInput instead. There are no doubt some compatibility issues with XBox controllers and DirectInput exist because the API is now 10

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Dakotah Rickard
It's just that it functions, is supposed to function, as a standard gamepad. It's supposed to be mappable, and if it were a problem with just a few buttons not working, that'd make sense. However, it's more that some games see some buttons and not others, and other games see buttons that the first

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Yeah, I agree that the mouse might be the middle ground here between keyboards and joysticks. Especially, the specific gaming models that have 5 to 8 buttons on them. A couple of years ago I made a simple light saber dueling game where the mouse controlled the light saber and the a, d, w,

Re: [Audyssey] correspondence

2011-11-16 Thread Dakotah Rickard
I played lusternia for a long time. You have to disable certain visual elements, which I can't remember how to do, but it works well enough. For something simple to get the feel for a mud, try something relatively open like Valhalla or CoffeeMUD. As for VIPMud, hit tab to go into your output

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Dakotah Rickard
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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Darren Duff
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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Yeah, that's pretty weird. Not sure what to tell you, but I've been looking into XBox 360 controller support and if I find out what causes your issue I'll let you know. On 11/16/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: It's just that it functions, is supposed to function, as a

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, The light saber deuling game was a test application only. I'm not even sure I have a copy of it any more. Although, I could probably recreate it if needed. Said functionality will likely find its way into some game or other as I will likely want to add sword fighting etc to future games.

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread dark
Hi tom. I might invest in a gaming mouse at some point if more games use one, and certainly even though I'm not hugely experienced with the mouse I'd rather use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and has logical things for your fingers to do. That light

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. I think you have a JAWS video intercept problem. Are you on Alter Aeon or skype? Sent with Thunderbird 3.1.14 portable. On 11/16/2011 7:07 AM, Kim Friedman wrote: Hi, I'd like to get messages from those who do role playing and/or mudding because this is something I'd like to learn how to

[Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi all! After nearly a year in development, version 1.1 of the BGT engine is now available for download! It features the largest set of changes yet in its release history, most of which are features requested by end users. It includes mouse support, screen reader support, a pathfinder to make

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Christina
Hi. Is this a game or developer's tools? Christina - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 11:51 AM Subject: [Audyssey] BGT Version 1.1 Released! Hi all! After nearly a year in

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Christina, BGT is a development tool for those wanting to make an audio game. I use it to create Perilous Hearts, for instance. Kind regards, Philip Bennefall - Original Message - From: Christina greensleev...@gmail.com To: phi...@blastbay.com; Gamers Discussion list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Jeremy Kaldobsky
Even though I am not a BGT user myself, I already know this update is going to have a huge impact on the community! I wasn't around before the days of BGT, but I see how it is twisted and woven in to almost every thread and game discussion. All by its self, I believe BGT has won you a

Re: [Audyssey] correspondence

2011-11-16 Thread Trouble
If it was a jaws video intercept problem. Then jaws wouldn't work at all and state a video intercept not installed. At 11:15 AM 11/16/2011, you wrote: Hi. I think you have a JAWS video intercept problem. Are you on Alter Aeon or skype? Sent with Thunderbird 3.1.14 portable. On 11/16/2011

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Wow. That's an email to make my day if ever I saw one. Thanks man, for your support! While I haven't had any time to actually play any games at all lately, yours are at the top of my list of things to try. I have followed the discussions about your various titles with interest, you'll

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
Hey with screen readers does but support? just curious. On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote: Wow. That's an email to make my day if ever I saw one. Thanks man, for your support! While I haven't had any time to actually play any games at all lately, yours are at the top of

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
I am assuming that the question is which screen readers are supported by BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA. Kind regards, Philip Bennefall - Original Message - From: Brandon Misch bmisch2...@gmail.com To: phi...@blastbay.com; Gamers Discussion list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Brandon Misch
that's good. that was the wright question. glad those readers are supported. On Nov 16, 2011, at 12:46 PM, Philip Bennefall wrote: I am assuming that the question is which screen readers are supported by BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA. Kind regards,

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Thomas Ward
Hi Christina, BGT is a game development toolkit written specifically for creating accessible games. :D Cheers! On 11/16/11, Christina greensleev...@gmail.com wrote: Hi. Is this a game or developer's tools? Christina - Original Message - From: Philip Bennefall phi...@blastbay.com

[Audyssey] playing swamp with a touch pad

2011-11-16 Thread Mich
Hi all. I have a hp laptop and it does have a touch pad. I am just wondering how would I go about playing swamp with the touch pad? I do have the external mouse as well but I am not quite that good with it yet so I would like to know how to play with the touch pad? many thanks. from Mich. ---

Re: [Audyssey] playing swamp with a touch pad

2011-11-16 Thread Jeremy Kaldobsky
Many laptops have an on/off switch for the touch pad, or perhaps a key combination such as function + F7 to serve as the on/off switch. I only mention this first because I've had bug reports that traced back to a person not knowing they had to turn their touch pad on before they could use it,

Re: [Audyssey] swamp saving game question

2011-11-16 Thread john
Problem here is that you loose a bunch of ammo. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 16 Nov 2011 00:40:07 -0500 Subject: Re: [Audyssey] swamp saving game question Can't shoot the zombies in

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread dark
Hi Philip this is great! When my phd is done, i'll start on bgt, so it's awsome to here about the changelog. I'm especially pleased with the sapi changes, sinse eventually I'd love to write an rpg probably using sapi, though of course being as I won't even start coding for another 10 months

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Dark, I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, I'm really glad you like the new stuff. There is indeed a new tutorial about pathfinding in particular, written by a good friend of mine. He did an excellent job with it, in my opinion. It's found in the

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
periless hearts then soon? can we look at that code by the way since i guess it uses the new path finding AI? On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote: Hi Dark, I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously, I'm really glad you like the new stuff.

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Dakotah Rickard
You don't appear to lose a lot of ammo. I have two characters with over 1000 shotgun shells, over 2000 of everything else. I save and reload and exit and come back in all the time. SUrely I'm not losing that much ammo. Signed: Dakotah Rickard On 11/16/11, john jpcarnemo...@comcast.net wrote:

Re: [Audyssey] playing swamp with a touch pad

2011-11-16 Thread Dakotah Rickard
If you're having trouble turning on your touchpad, try forums for your computer, or barring that, try going under mouse properties and seeing how it checks out. Signed: Dakotah Rickard On 11/16/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: Many laptops have an on/off switch for the touch

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread william lomas
how many we get On Nov 16, 2011, at 10:03 AM, michael barnes wrote: Well I rather not say right now because I want it to be a surprise. I do believe that you all will enjoy the game pack. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Perilous Hearts is indeed the next project I intend to complete. Though since I want to make it commercial, it would not be such a hot idea to release the source code. Grin. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo...@gmail.com To:

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
ah no smile i meant pre-orders for that soon? wink fair point, fair point re releasing the source code On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote: Perilous Hearts is indeed the next project I intend to complete. Though since I want to make it commercial, it would not be such a hot

Re: [Audyssey] swamp saving game question

2011-11-16 Thread john
I'm usually around 150-300 pistol, and the same amount of rifle ammo, so it's all a matter of how much you have. I've had many situations where I can't even reload my mp5/hunting rifle due to low ammo. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Yes, I am still debating with myself as to whether I will end up taking preorders but if I do, it'll happen quite soon. Kind regards, Philip Bennefall - Original Message - From: william lomas will.d.lo...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Jeremy Kaldobsky
The next update should have that ammo problem fixed, although I agree that it really isn't too much of a problem for most people. You don't appear to lose a lot of ammo. I have two characters with over 1000 shotgun shells, over 2000 of everything else. I save and reload and exit and come

Re: [Audyssey] Update on game app for IOS devices I'm working on.

2011-11-16 Thread michael barnes
AHey, it will be six classic games in the game pack. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread william lomas
well as you said if you need the game funded no choice really i guess unless ask beta testers help you out instead of everyone else lol On Nov 16, 2011, at 7:41 PM, Philip Bennefall wrote: Yes, I am still debating with myself as to whether I will end up taking preorders but if I do, it'll

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Kai
Greetings Philip. I note that you decided not to implement game controller support in this release a feature I'd been waiting for since I purchased BGT at 1.0. Were the plans shelved, or will it make an appearance in a future release? Kai - Original Message - From: Philip Bennefall

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hello Kai, I have plans to implement joystick support, for sure. It just didn't make it into this release, because I felt that it needed to be released as quickly as possible due to the many bugfixes, and of course also the new features that people were waiting for. It'll happen though, don't

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Shane Davidson
Philip; I can provide the dolapi.dll file we use in twitmonger if that will help in supporting dolphin/supernova. Take care. Shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Wednesday, November 16, 2011

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Christina
Hi. Thanks for answering me. Christina - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 16, 2011 12:13 PM Subject: Re: [Audyssey] BGT Version 1.1 Released! Hi Christina, BGT is a development tool

[Audyssey] A sound tap test of sorts: SSF4AE as Ryu

2011-11-16 Thread pitermach
So, this is what morning does to you. You wake up with no school, and then get bored with life so decide to own a bunch of dudes in Street Fighter. I figured I got this sound tap program, let's give it a real life test. I did have a small issue with one of its features I couldn't turn off, so

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Shane, Thanks for the offer! Though doesn't Dolphin want you to sign a non-disclosure agreement to use the dll? Or am I getting mixed up with some other screen reader? I would also need to find some sort of API documentation, and a license for redistribution if available? Kind regards,

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Shane Davidson
it was in the accessible_output module that we used, witch is open source, so you'd think you wouldn't have to. Get ahold of me off list and I can see what we can find. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Bryan Mckinnish
Hi. I downloaded bgt 1.1. I have a question though. I can't find how to use the screen reader support in the help file. Can someone point me in the right direction? Thanks. Bryan Mckinnish On 11/16/2011 4:38 PM, Shane Davidson wrote: it was in the accessible_output module that we used, witch is

Re: [Audyssey] A sound tap test of sorts: SSF4AE as Ryu

2011-11-16 Thread shaun everiss
hmmm ie8 on xp does not work with this either piter. If you go to pjmsworld.tdrealms.com you will find the link to download the fie. This will fail happily because tdrealms is speld dtrealms. At 09:42 p.m. 16/11/2011 +0100, you wrote: So, this is what morning does to you. You wake up with no

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread shaun everiss
you do need to do something extra to use their stuff but its not that much aparently. At 09:44 p.m. 16/11/2011 +0100, you wrote: Hi Shane, Thanks for the offer! Though doesn't Dolphin want you to sign a non-disclosure agreement to use the dll? Or am I getting mixed up with some other screen

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
Hi Bryan, Look up the functions called screen_reader_speak, screen_reader_is_running etc, under references/foundation layer/function reference/user_interaction. Kind regards, Philip Bennefall - Original Message - From: Bryan Mckinnish bryan...@gmail.com To: Gamers Discussion list

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread QuentinC
I'm also interested in dolphin's API to be able to add it in the playroom client. I think that Thomas would be also interested in it for MOTA. Could you contact me in private ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread dark
Hi Philip. When bgt was first released I began examining the program and language, but quickly realized that the only way to get good at it would be to treat it like learning an instrument or a new sport, spend some time every day practicing. currently, I'm already! doing that with my phd

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. This isn't completely true. I've had it happen both ways to me in the past so I know what I'm talking about in this case. The way you're talking about is one of the things that can happen. The other is that video intercept is installed, but not currently working properly. The result of it

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread lenron brown
how much is bgt and where can i download it On 11/16/11, dark d...@xgam.org wrote: Hi Philip. When bgt was first released I began examining the program and language, but quickly realized that the only way to get good at it would be to treat it like learning an instrument or a new sport,

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Philip Bennefall
BGT can be found at www.blastbay.com/bgt.php where you will also find order information and pricing. There are a few licenses to choose from, depending on what you want to do with the engine. Kind regards, Philip Bennefall - Original Message - From: lenron brown lenro...@gmail.com

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread Tim Kilgore
Hey Phollip,when I open BGT it automatically asks me to open a script file but I haven't created one yet. Do I just try to create a script file in notepad or something? Thanks Tim - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list

Re: [Audyssey] playing swamp with a touch pad

2011-11-16 Thread Tim Kilgore
You just move left turn turn left on the pad and move right on the pad to turn your character right. Tim - Original Message - From: Mich mi...@eastlink.ca To: gamers @audyssey.org gamers@audyssey.org Sent: Wednesday, November 16, 2011 12:20 PM Subject: [Audyssey] playing swamp with a

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Valiant8086
Hi. I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I like the mp5 a lot because it doesn't hit very hard, meaning you have to fire more on a zombie to finish it off. This translates to improving my accuracy. The assault rifle might miss 3 times then only take two shots to

Re: [Audyssey] swamp saving game question

2011-11-16 Thread shaun everiss
I like the mp5 for that reason. It runs just like it and I can just burst fire like you would with the actual weapon. I stand there waiting to get a few zombies very close but not that close or sometimes a bit almost to close to striking distance then I moe them down. really satisfying. At