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saygilar sevgiler.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, November 07, 2011 10:01 PM
Subject: [Audyssey] swamp problem
Hi Aprone and all,
I've been playing swamp today, and ran into a rather
Well I rather not say right now because I want it to be a surprise.
I do believe that you all will enjoy the game pack.
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will give this a try sounds fun.
Ian McNamra
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This message
Hi, I'd like to get messages from those who do role playing and/or
mudding because this is something I'd like to learn how to do and I am
having a quite difficult time even making the attempt to do so. For one
thing, my screen reader (Jaws 13) hasn't been working with the one MUD
client I have
Hi Kim.
I'm afraid I don't use Jaws, but I have recently got into playing muds
myself using vipmud with sapi, which is stil the most newby friendly client.
How muds work is like this.
The text is sent across the net from a mud to your client completely in real
time. What this means is if
Hey, this is excellent news. One thing I'm curious about is on what
platform is the game dev writing this game on. Also, do you need any
beta testers? *smile*.
Raul A. Gallegos
I don't have a big ego. I'm way too cool for that.
Twitter: http://twitter.com/rau47
Facebook:
Hey, no I don't need any beta testers for this app.
This app is finish so now we are submitting it apple right now.
So if everything goes right then this app will be release in a couple of weeks.
Since different ones have ask me about beta testing the app I will let
them help with the next app
Hi,
Well, I think your issue is that for the XBox 360 controllers etc
games are suppose to use Microsoft's new XInput library. However, many
older games use DirectInput instead. There are no doubt some
compatibility issues with XBox controllers and DirectInput exist
because the API is now 10
It's just that it functions, is supposed to function, as a standard
gamepad. It's supposed to be mappable, and if it were a problem with
just a few buttons not working, that'd make sense. However, it's more
that some games see some buttons and not others, and other games see
buttons that the first
Hi,
Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that
have 5 to 8 buttons on them.
A couple of years ago I made a simple light saber dueling game where
the mouse controlled the light saber and the a, d, w,
I played lusternia for a long time. You have to disable certain visual
elements, which I can't remember how to do, but it works well enough.
For something simple to get the feel for a mud, try something
relatively open like Valhalla or CoffeeMUD.
As for VIPMud, hit tab to go into your output
system http://www.eset.com
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please send E-mail to gamers-ow...@audyssey.org.
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This message
Hi,
Yeah, that's pretty weird. Not sure what to tell you, but I've been
looking into XBox 360 controller support and if I find out what causes
your issue I'll let you know.
On 11/16/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
It's just that it functions, is supposed to function, as a
Hi,
The light saber deuling game was a test application only. I'm not
even sure I have a copy of it any more. Although, I could probably
recreate it if needed. Said functionality will likely find its way
into some game or other as I will likely want to add sword fighting
etc to future games.
Hi tom.
I might invest in a gaming mouse at some point if more games use one, and
certainly even though I'm not hugely experienced with the mouse I'd rather
use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and
has logical things for your fingers to do.
That light
Hi.
I think you have a JAWS video intercept problem. Are you on Alter Aeon
or skype?
Sent with Thunderbird 3.1.14 portable.
On 11/16/2011 7:07 AM, Kim Friedman wrote:
Hi, I'd like to get messages from those who do role playing and/or
mudding because this is something I'd like to learn how to
Hi all!
After nearly a year in development, version 1.1 of the BGT engine is now
available for download! It features the largest set of changes yet in its
release history, most of which are features requested by end users. It includes
mouse support, screen reader support, a pathfinder to make
Hi.
Is this a game or developer's tools?
Christina
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 16, 2011 11:51 AM
Subject: [Audyssey] BGT Version 1.1 Released!
Hi all!
After nearly a year in
Hi Christina,
BGT is a development tool for those wanting to make an audio game. I use it
to create Perilous Hearts, for instance.
Kind regards,
Philip Bennefall
- Original Message -
From: Christina greensleev...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list
Even though I am not a BGT user myself, I already know this update is going to
have a huge impact on the community! I wasn't around before the days of BGT,
but I see how it is twisted and woven in to almost every thread and game
discussion. All by its self, I believe BGT has won you a
If it was a jaws video intercept problem. Then jaws wouldn't work at
all and state a video intercept not installed.
At 11:15 AM 11/16/2011, you wrote:
Hi.
I think you have a JAWS video intercept problem. Are you on Alter
Aeon or skype?
Sent with Thunderbird 3.1.14 portable.
On 11/16/2011
Wow. That's an email to make my day if ever I saw one. Thanks man, for your
support! While I haven't had any time to actually play any games at all
lately, yours are at the top of my list of things to try. I have followed
the discussions about your various titles with interest, you'll
Hey with screen readers does but support? just curious.
On Nov 16, 2011, at 12:28 PM, Philip Bennefall wrote:
Wow. That's an email to make my day if ever I saw one. Thanks man, for your
support! While I haven't had any time to actually play any games at all
lately, yours are at the top of
I am assuming that the question is which screen readers are supported by
BGT? Currently it supports Jaws, Window Eyes, System Access, and NVDA.
Kind regards,
Philip Bennefall
- Original Message -
From: Brandon Misch bmisch2...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list
that's good. that was the wright question.
glad those readers are supported.
On Nov 16, 2011, at 12:46 PM, Philip Bennefall wrote:
I am assuming that the question is which screen readers are supported by BGT?
Currently it supports Jaws, Window Eyes, System Access, and NVDA.
Kind regards,
Hi Christina,
BGT is a game development toolkit written specifically for creating
accessible games. :D
Cheers!
On 11/16/11, Christina greensleev...@gmail.com wrote:
Hi.
Is this a game or developer's tools?
Christina
- Original Message -
From: Philip Bennefall phi...@blastbay.com
Hi all. I have a hp laptop and it does have a touch pad. I am just wondering
how would I go about playing swamp with the touch pad? I do have the external
mouse as well but I am not quite that good with it yet so I would like to know
how to play with the touch pad? many thanks. from Mich.
---
Many laptops have an on/off switch for the touch pad, or perhaps a key
combination such as function + F7 to serve as the on/off switch. I only
mention this first because I've had bug reports that traced back to a person
not knowing they had to turn their touch pad on before they could use it,
Problem here is that you loose a bunch of ammo.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 16 Nov 2011 00:40:07 -0500
Subject: Re: [Audyssey] swamp saving game question
Can't shoot the zombies in
Hi Philip this is great!
When my phd is done, i'll start on bgt, so it's awsome to here about the
changelog. I'm especially pleased with the sapi changes, sinse eventually
I'd love to write an rpg probably using sapi, though of course being as I
won't even start coding for another 10 months
Hi Dark,
I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously,
I'm really glad you like the new stuff. There is indeed a new tutorial about
pathfinding in particular, written by a good friend of mine. He did an
excellent job with it, in my opinion. It's found in the
periless hearts then soon?
can we look at that code by the way since i guess it uses the new path finding
AI?
On Nov 16, 2011, at 7:13 PM, Philip Bennefall wrote:
Hi Dark,
I'm pleased to hear of your prioritizing dilemma! Smirk. Nah but seriously,
I'm really glad you like the new stuff.
You don't appear to lose a lot of ammo. I have two characters with
over 1000 shotgun shells, over 2000 of everything else. I save and
reload and exit and come back in all the time. SUrely I'm not losing
that much ammo.
Signed:
Dakotah Rickard
On 11/16/11, john jpcarnemo...@comcast.net wrote:
If you're having trouble turning on your touchpad, try forums for your
computer, or barring that, try going under mouse properties and seeing
how it checks out.
Signed:
Dakotah Rickard
On 11/16/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
Many laptops have an on/off switch for the touch
how many we get
On Nov 16, 2011, at 10:03 AM, michael barnes wrote:
Well I rather not say right now because I want it to be a surprise.
I do believe that you all will enjoy the game pack.
--
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Perilous Hearts is indeed the next project I intend to complete. Though
since I want to make it commercial, it would not be such a hot idea to
release the source code. Grin.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To:
ah no smile i meant pre-orders for that soon?
wink
fair point, fair point re releasing the source code
On Nov 16, 2011, at 7:32 PM, Philip Bennefall wrote:
Perilous Hearts is indeed the next project I intend to complete. Though since
I want to make it commercial, it would not be such a hot
I'm usually around 150-300 pistol, and the same amount of rifle
ammo, so it's all a matter of how much you have. I've had many
situations where I can't even reload my mp5/hunting rifle due to
low ammo.
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers
Yes, I am still debating with myself as to whether I will end up taking
preorders but if I do, it'll happen quite soon.
Kind regards,
Philip Bennefall
- Original Message -
From: william lomas will.d.lo...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
The next update should have that ammo problem fixed, although I agree that it
really isn't too much of a problem for most people.
You don't appear to lose a lot of
ammo. I have two characters with
over 1000 shotgun shells, over 2000 of everything else. I
save and
reload and exit and come
AHey, it will be six classic games in the game pack.
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You can make changes or update your subscription via the web, at
well as you said if you need the game funded no choice really i guess unless
ask beta testers help you out instead of everyone else lol
On Nov 16, 2011, at 7:41 PM, Philip Bennefall wrote:
Yes, I am still debating with myself as to whether I will end up taking
preorders but if I do, it'll
Greetings Philip.
I note that you decided not to implement game controller support in this
release a feature I'd been waiting for since I purchased BGT at 1.0. Were
the plans shelved, or will it make an appearance in a future release?
Kai
- Original Message -
From: Philip Bennefall
Hello Kai,
I have plans to implement joystick support, for sure. It just didn't make it
into this release, because I felt that it needed to be released as quickly
as possible due to the many bugfixes, and of course also the new features
that people were waiting for. It'll happen though, don't
Philip;
I can provide the dolapi.dll file we use in twitmonger if that will help in
supporting dolphin/supernova.
Take care.
Shane
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, November 16, 2011
Hi.
Thanks for answering me.
Christina
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 16, 2011 12:13 PM
Subject: Re: [Audyssey] BGT Version 1.1 Released!
Hi Christina,
BGT is a development tool
So, this is what morning does to you. You wake up with no school, and
then get bored with life so decide to own a bunch of dudes in Street
Fighter.
I figured I got this sound tap program, let's give it a real life test.
I did have a small issue with one of its features I couldn't turn off,
so
Hi Shane,
Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up with some
other screen reader? I would also need to find some sort of API
documentation, and a license for redistribution if available?
Kind regards,
it was in the accessible_output module that we used, witch is open source,
so you'd think you wouldn't have to.
Get ahold of me off list and I can see what we can find.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Hi.
I downloaded bgt 1.1. I have a question though.
I can't find how to use the screen reader support in the help file.
Can someone point me in the right direction?
Thanks.
Bryan Mckinnish
On 11/16/2011 4:38 PM, Shane Davidson wrote:
it was in the accessible_output module that we used, witch is
hmmm ie8 on xp does not work with this either piter.
If you go to pjmsworld.tdrealms.com you will find the link to download the fie.
This will fail happily because tdrealms is speld dtrealms.
At 09:42 p.m. 16/11/2011 +0100, you wrote:
So, this is what morning does to you. You wake up with no
you do need to do something extra to use their stuff but its not that
much aparently.
At 09:44 p.m. 16/11/2011 +0100, you wrote:
Hi Shane,
Thanks for the offer! Though doesn't Dolphin want you to sign a
non-disclosure agreement to use the dll? Or am I getting mixed up
with some other screen
Hi Bryan,
Look up the functions called screen_reader_speak, screen_reader_is_running
etc, under references/foundation layer/function reference/user_interaction.
Kind regards,
Philip Bennefall
- Original Message -
From: Bryan Mckinnish bryan...@gmail.com
To: Gamers Discussion list
I'm also interested in dolphin's API to be able to add it in the
playroom client.
I think that Thomas would be also interested in it for MOTA.
Could you contact me in private ?
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Hi Philip.
When bgt was first released I began examining the program and language, but
quickly realized that the only way to get good at it would be to treat it
like learning an instrument or a new sport, spend some time every day
practicing.
currently, I'm already! doing that with my phd
Hi. This isn't completely true. I've had it happen both ways to me in
the past so I know what I'm talking about in this case. The way you're
talking about is one of the things that can happen. The other is that
video intercept is installed, but not currently working properly. The
result of it
how much is bgt and where can i download it
On 11/16/11, dark d...@xgam.org wrote:
Hi Philip.
When bgt was first released I began examining the program and language, but
quickly realized that the only way to get good at it would be to treat it
like learning an instrument or a new sport,
BGT can be found at www.blastbay.com/bgt.php where you will also find order
information and pricing. There are a few licenses to choose from, depending
on what you want to do with the engine.
Kind regards,
Philip Bennefall
- Original Message -
From: lenron brown lenro...@gmail.com
Hey Phollip,when I open BGT it automatically asks me to open a script file
but I haven't created one yet. Do I just try to create a script file in
notepad or something?
Thanks
Tim
- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list
You just move left turn turn left on the pad and move right on the pad to
turn your character right.
Tim
- Original Message -
From: Mich mi...@eastlink.ca
To: gamers @audyssey.org gamers@audyssey.org
Sent: Wednesday, November 16, 2011 12:20 PM
Subject: [Audyssey] playing swamp with a
Hi.
I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I
like the mp5 a lot because it doesn't hit very hard, meaning you have to
fire more on a zombie to finish it off. This translates to improving my
accuracy. The assault rifle might miss 3 times then only take two shots
to
I like the mp5 for that reason.
It runs just like it and I can just burst fire like you would with
the actual weapon.
I stand there waiting to get a few zombies very close but not that
close or sometimes a bit almost to close to striking distance then I
moe them down.
really satisfying.
At
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