Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Thomas, I tried lowering the pitch of the chainsaw and it was not even perceptible. That is I believe that lowering the pitch also lowered the volume or at least it made the sound blend in with the rest of the sounds. However raising the pitch was very perceptible. So that is what I am going with for the warning that the chainsaw is about to run out for version 2. BFN Jim confucious say: never raise hands to angry child, leave groin exposed. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Thomas, My problem with the zigzagging ramps would not have been with the math. It would have been with the sound placement of the barrels rolling down the zigzagging ramps and trying to depict that some were on higher ramps and some on lower ramps and some were taking the short cut down the ladders. And of course having the ladders make noise so that you knew that they were there for you to climb and watch for barrels coming down them. BFN Jim To climb a ladder, you begin with the first rung. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Tom. Well that is a point, i might have to look on ebay at some stage sinse I doubt the nes classics series version will be around anymore. I just was concerned at paying 25 pounds, or about 40 dollars for a game with only four levels, when i paid the same price for something like Mega man zero or Metroid fusion. Of course this is another thing I'd like the wii for, as nes games on wii ware are not very expensive at all, but sadly that's a none starter. I'd probably have to scour ebay now, sinse gba games are not sold anymore. Hmmm, maybe i'll look around and see if there are any good retroremakes for pc, sinse people have produced some exceptional ones that very much maintain original gameplay (I found a really nice series of fan produced classic mega man very recently). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Thomas, Thank you very much for saying so. I never did come up with an idea for making the level zigzag and thus be able to add and represent the ladders. So I just came up with the swooping birds for a bit of extra fun. BFN - Original Message - Hi Jim, Well, you did a pretty good job of copying the essential game play of Donkey Kong in Homer level 1, but with some extra twists. Donkey Kong didn't have birds swooping down to attack you, and in that way Homer is a bit harder than Donkey Kong level 1. However, you are right. The chainsaw is more or less like the hammer, and in Donkey Kong there was no indication when Mario would loose the hammer. It just vanished, and Mario had to go back to jumping the barrels. Cheers! Jim Why did the bird cross the kitchen? Too eat, too eat! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, After reading the post from Phil, I will see if perhaps changing the frequency of the saw will be perceptible enough for a warning that it is about to run out. BFN Jim WARNING! No user serviceable characters in this tagline. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, Did you just say 4 levels? The Donkey Kong I remember, the Colleco version I had, I believe had like 10 levels. The version for the Colleco was a lot better than the Atari version, but yeah you might want to look for a retro remake of it. Either that you can play the game via an emulator like Stella Atari. I believe I have Donkey Kong for Stella. On 7/26/11, dark d...@xgam.org wrote: Hi Tom. Well that is a point, i might have to look on ebay at some stage sinse I doubt the nes classics series version will be around anymore. I just was concerned at paying 25 pounds, or about 40 dollars for a game with only four levels, when i paid the same price for something like Mega man zero or Metroid fusion. Of course this is another thing I'd like the wii for, as nes games on wii ware are not very expensive at all, but sadly that's a none starter. I'd probably have to scour ebay now, sinse gba games are not sold anymore. Hmmm, maybe i'll look around and see if there are any good retroremakes for pc, sinse people have produced some exceptional ones that very much maintain original gameplay (I found a really nice series of fan produced classic mega man very recently). Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Jim, Just lowering the pitch some as the saw runs down should do it. After all as the saw runs out of power/fuel it would slow and then stop.That would serve our purposes quite well I think. Cheers! On 7/26/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, After reading the post from Phil, I will see if perhaps changing the frequency of the saw will be perceptible enough for a warning that it is about to run out. BFN Jim WARNING! No user serviceable characters in this tagline. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Jim, Yeah, I figure programming the sloping ramps from Donkey Kong would be a bit tricky to reproduce. As you recall they move up to the left and to the right at about a 30 degree angle, and Mario has to run up the ramps while barrels are constantly rolling down. That requires a bit of geometry to figure out the angles and then program the game to use the right physics for the barrels as they roll down torwards Mario. That seems pretty math intensive for a simple game, but that's the way it goes sometimes. Who knows, maybe I might take on a project like that just for fun just to give gamers an idea of what the original DK was like. It was a very fun game as Awesome Homer is. Cheers! On 7/26/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thank you very much for saying so. I never did come up with an idea for making the level zigzag and thus be able to add and represent the ladders. So I just came up with the swooping birds for a bit of extra fun. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi tom. the Nes classics series is, like the other nes classics games, a direct port of nes donkey kong for the Gba. i already have a couple of these, namely castlevania and ice climbers, and have been thinking about getting doctor marrio, but as I said I was put off donkey kong by the lack of levels, given it's the same price as a gba game. As regards emulation, I've always found that a litle hit and miss. i've emulated stuff that I can't get else where, like the original turrican series, and used mame to play some of my favourite arcade games like ninja turtles, original double dragon and simpsons, but haven't done more than that really. Atari emulation might be fun though, sinse I do miss playing games like joust, berzerk and yars' revenge. Again though, there are some pretty awsome retro remakes out there, and they have the advantage of being made by fans of the originals to work on todays machines, which helped a lot (the fan produced mega man games I mentioned for instance are pretty awsome). when I get back to my flat and my desktop in september, and thus have a large enough screen to make it worth while, I'll look around and see what I can find. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
I'm afraid tom my worrying brain now says, why worry about the maths when you can just have a section of ground reached by mario where the barrels' movement is different? That would achieve the same end, namely have differences in landscape that dictate how the barrels roll and alter the timing required of the player, but not actually require any mucking about with physics, just alteration of the time of the barrels in specific level areas accordingly, maybe with a sound to differentiate them, like a metal floor to the ramps instead of a wooden floor for the ldges ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, That works. If you want any help with Atari emulation let me know as I have something on par with 200 Atari games on the family PC that my wife and son like playing from time to time. I have everything from original 1978 Asteroids to Sega's original version of Zaxon I'd be very surprised if I don't have original donkey Kong in my collection, but its been ages since I took a very close look at what I actually do have. . At some point I have too many games to keep track of. Lol! As for retro remakes I agree. When and where possible it is always a bit helpful to find a good retro remake created specifically for todays machines as running games through emulators doesn't always work as they should. I've had NES, Atari, and Sega roms lock up on Windows 7, and it irritates me to no end that the same game and emulator worked just fine on say Windows XP. Emulation certainly isn't perfect, and creating version specific ports is the best solution for the problem. Cheers! On 7/26/11, dark d...@xgam.org wrote: Hi tom. the Nes classics series is, like the other nes classics games, a direct port of nes donkey kong for the Gba. i already have a couple of these, namely castlevania and ice climbers, and have been thinking about getting doctor marrio, but as I said I was put off donkey kong by the lack of levels, given it's the same price as a gba game. As regards emulation, I've always found that a litle hit and miss. i've emulated stuff that I can't get else where, like the original turrican series, and used mame to play some of my favourite arcade games like ninja turtles, original double dragon and simpsons, but haven't done more than that really. Atari emulation might be fun though, sinse I do miss playing games like joust, berzerk and yars' revenge. Again though, there are some pretty awsome retro remakes out there, and they have the advantage of being made by fans of the originals to work on todays machines, which helped a lot (the fan produced mega man games I mentioned for instance are pretty awsome). when I get back to my flat and my desktop in september, and thus have a large enough screen to make it worth while, I'll look around and see what I can find. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number chrunching and physics, but I always attempt to look at it as any other college trained programmer would rather than from the novis perspective. I don't mean this as an insult, but the way I personally think. Once trained in college level math, higher level programming languages, etc its hard for me to go back and see things the way a novis programmer might given the same problem to solve. That's why I suggested using a bit of physics to determine how fast the barrels roll down the ramps based on their weight and the slope or angle of the ramp, and you might even calculate friction if you are going in for ultra realism here. All the same you are right. If a developer doesn't care about the realism setting a speed and having them roll down the ramps at x speed without factoring physics is totally possible. In the end I'm pretty sure the end player won't care because they won't know. This is probably that programming guru factor at work again. :D Cheers! On 7/26/11, dark d...@xgam.org wrote: I'm afraid tom my worrying brain now says, why worry about the maths when you can just have a section of ground reached by mario where the barrels' movement is different? That would achieve the same end, namely have differences in landscape that dictate how the barrels roll and alter the timing required of the player, but not actually require any mucking about with physics, just alteration of the time of the barrels in specific level areas accordingly, maybe with a sound to differentiate them, like a metal floor to the ramps instead of a wooden floor for the ldges ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Tom. i might take you up on that later actually when I get back to my flat. You are however right about emulation at least in my experience with Mame and winuae. I think some emulators are in process of being updated to work with later windows (certainly I've heard winuae has been), but I'm not sure about atari 2600 emulators, you might want to check that. though as I said, some of the retro remakes are pretty awsome, especially when they get strange and weerd! for instance, you may or may not have heard of a very well known game on the Comador 64 called Jet set willy, sequal to manic miner. A hugely difficult platform game where you wandered around avoiding enemies and collecting treasure objects. There are various remakes that I've had fun with, but there is one particularly weerd and strange one. Multiplayer online Jetset willy! Same graphics, beepy mod music and very similar gameplay as the original, but now you connect to people across the net and can play games like who can find the most treasures, capture the flag, or get to a particular room in the house in the fastest time. Sadly not accessible to me due to a lot of text (pluss I was never really that good at the original anyway), but one of the most intreaguing ideas I've ever seen, take a game from the very early 80's, keep everything the same, but add internet multiplayer something which would've been largely science fiction for home computer users at the time ;D. then again, this is something several audio games have actually shown a tendency to do with online scoreboards and such. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi tom. I was simply going on the basis that in audio, your obviously not going to see much of the actual barrel movement, just have to recalculate as your character gets to the ramps, and if this is all the player will have to do, why worry about the rest when simply a bit of extra sspeed would do as well? i suppose I am just naturally lazy, even when thinking out game programming problems ;D. Look at something like judgement day. liam could've added air resistance, vectors of flight, falling wreckage, damaged vehicles, heck, realistically I'm not even sure if you could! take out 30 hellicopters and planes by shooting a machine gun into the air, but obviously sinse it was an arcade game hhe just stuck to space invaders point and shoot sinse that was what he was aiming for, ha ha. That's my point about donkey kong, but again, as you said it's again probably a case of thinking of things from the perspective of a programmer actually creating a virtual environment, and of a player who only gets to experience that environment through the medium of whatever actions they can perform in a game. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Sort of like a college level mathematics professor using an abacus instead of his or her brain. (grin) --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 26, 2011 10:40 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number chrunching and physics, but I always attempt to look at it as any other college trained programmer would rather than from the novis perspective. I don't mean this as an insult, but the way I personally think. Once trained in college level math, higher level programming languages, etc its hard for me to go back and see things the way a novis programmer might given the same problem to solve. That's why I suggested using a bit of physics to determine how fast the barrels roll down the ramps based on their weight and the slope or angle of the ramp, and you might even calculate friction if you are going in for ultra realism here. All the same you are right. If a developer doesn't care about the realism setting a speed and having them roll down the ramps at x speed without factoring physics is totally possible. In the end I'm pretty sure the end player won't care because they won't know. This is probably that programming guru factor at work again. :D Cheers! On 7/26/11, dark d...@xgam.org wrote: I'm afraid tom my worrying brain now says, why worry about the maths when you can just have a section of ground reached by mario where the barrels' movement is different? That would achieve the same end, namely have differences in landscape that dictate how the barrels roll and alter the timing required of the player, but not actually require any mucking about with physics, just alteration of the time of the barrels in specific level areas accordingly, maybe with a sound to differentiate them, like a metal floor to the ramps instead of a wooden floor for the ldges ;d. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
If it's any indication of interest, I've always heard about Donkey Kong, and wanted to play it. Of course, that's also what got me interested in James North's version of Montezuma's Revenge. I was looking forward to playing a game played by a huge number of sighted gamers. Now, it's MOTA, and I'm still interested. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 26, 2011 9:20 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Jim, Yeah, I figure programming the sloping ramps from Donkey Kong would be a bit tricky to reproduce. As you recall they move up to the left and to the right at about a 30 degree angle, and Mario has to run up the ramps while barrels are constantly rolling down. That requires a bit of geometry to figure out the angles and then program the game to use the right physics for the barrels as they roll down torwards Mario. That seems pretty math intensive for a simple game, but that's the way it goes sometimes. Who knows, maybe I might take on a project like that just for fun just to give gamers an idea of what the original DK was like. It was a very fun game as Awesome Homer is. Cheers! On 7/26/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thank you very much for saying so. I never did come up with an idea for making the level zigzag and thus be able to add and represent the ladders. So I just came up with the swooping birds for a bit of extra fun. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, The only thing is, the original Donkey Kong had no indication as to when the hammer or hatchet was going to run out. That is why I did not put one in Awesome Homer. I could never really tell if it was supposed to be a hammer or hatchet. But it did the same as my chainsaw, that is smash or cut through the barrels. In Donkey Kong you had to jump to grab the hammer. And since the level zigzagged it had ladders for short cuts. But the barrels would come down the ladders as well. Oh yeah, and there were no birds, but I tried to make level 1 similar to Donkey Kong. BFN Jim When the only tool you own is a hammer, every problem begins to look like a nail. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, Don't tell anyone, but there is only one barrel sound file. I am just playing it at different frequencies so that one barrel sounds different than the next. But thanks, I must have picked good frequencies and found a good barrel sound to start with. BFN Jim Never argue with a man who buys ink by the barrel. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, I'm very glad to hear that you still like the game even though you have not yet gotten through level 1. Thank you very much for saying so. BFN Jim Not everything that counts can be counted, and not everything that can be counted counts - Albert Einstein j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Wow Jim, actually I'm quite surprised there. A great example of well done game ambience and getting the most out of one barrel file. This is as soemthing I'd like to see other developers doing with their sounds for things like enemies, just to give some vareity in game. Beware the grue! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Monday, July 25, 2011 10:07 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Dark, Don't tell anyone, but there is only one barrel sound file. I am just playing it at different frequencies so that one barrel sounds different than the next. But thanks, I must have picked good frequencies and found a good barrel sound to start with. BFN Jim Never argue with a man who buys ink by the barrel. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Jim. I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition. Firstly, the hammer had musical phrases which you could count the exact time of. Secondly, obviously a player looking at the screen would be able to get a wide enough field of view to see when barrels were on the way down so could react according to that information. third, i actually do believe the hammer in donkey Kong flashed when it was running out of charge (though I could be wrong sinse the only version of donkey Kong I've played extensively is the gb version using the gb player for the snes). for all of these reasons, i'm afraid Istil would like a chainsaw running out sound. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Jim, Well, you did a pretty good job of copying the essential game play of Donkey Kong in Homer level 1, but with some extra twists. Donkey Kong didn't have birds swooping down to attack you, and in that way Homer is a bit harder than Donkey Kong level 1. However, you are right. The chainsaw is more or less like the hammer, and in Donkey Kong there was no indication when Mario would loose the hammer. It just vanished, and Mario had to go back to jumping the barrels. Cheers! On 7/25/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, The only thing is, the original Donkey Kong had no indication as to when the hammer or hatchet was going to run out. That is why I did not put one in Awesome Homer. I could never really tell if it was supposed to be a hammer or hatchet. But it did the same as my chainsaw, that is smash or cut through the barrels. In Donkey Kong you had to jump to grab the hammer. And since the level zigzagged it had ladders for short cuts. But the barrels would come down the ladders as well. Oh yeah, and there were no birds, but I tried to make level 1 similar to Donkey Kong. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, Come to think of it I think the hammer did flash a couple of times before running out, but I might be mistaken. Sheesh, its been 25 years or so since I played the original DK, and of course I had the Atari 2600 version and the Collecovision version. Although, I liked the game I rarely played it much because Donkey Kong was extremely hard to play. On 7/25/11, dark d...@xgam.org wrote: Hi Jim. I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition. Firstly, the hammer had musical phrases which you could count the exact time of. Secondly, obviously a player looking at the screen would be able to get a wide enough field of view to see when barrels were on the way down so could react according to that information. third, i actually do believe the hammer in donkey Kong flashed when it was running out of charge (though I could be wrong sinse the only version of donkey Kong I've played extensively is the gb version using the gb player for the snes). for all of these reasons, i'm afraid Istil would like a chainsaw running out sound. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
I can't recall if it was in the arcade version of the game but I do know there was a little tune that would play when Mario had the hammer in the Colecovision game. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, July 25, 2011 5:59 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Jim. I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition. Firstly, the hammer had musical phrases which you could count the exact time of. Secondly, obviously a player looking at the screen would be able to get a wide enough field of view to see when barrels were on the way down so could react according to that information. third, i actually do believe the hammer in donkey Kong flashed when it was running out of charge (though I could be wrong sinse the only version of donkey Kong I've played extensively is the gb version using the gb player for the snes). for all of these reasons, i'm afraid Istil would like a chainsaw running out sound. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Jim has done a great job with homer as a remake including difficulty. The only thing I think he's missing are the ladders, and adding those in another game, along with sounds for when you were at the edge of a ledge and when you'd need to turn around and find a ladder might be very possible. funnily enough I've only played the original on the gameboy version, and have played far more of donkey Kong jr, it's sequal. i did toy with the idea of buying the nes classics version for the gba, but sort of went off the idea when i discovered how few levels it has, unlike for instance ice climbers or castlevania (some of the other nes classics games I own. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi, The best way I've found to tackle that little issue is to just keep jumping. It does not impare your use of the chainsaw, so you m ight as well. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Monday, July 25, 2011 8:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Jim, Well, you did a pretty good job of copying the essential game play of Donkey Kong in Homer level 1, but with some extra twists. Donkey Kong didn't have birds swooping down to attack you, and in that way Homer is a bit harder than Donkey Kong level 1. However, you are right. The chainsaw is more or less like the hammer, and in Donkey Kong there was no indication when Mario would loose the hammer. It just vanished, and Mario had to go back to jumping the barrels. Cheers! On 7/25/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, The only thing is, the original Donkey Kong had no indication as to when the hammer or hatchet was going to run out. That is why I did not put one in Awesome Homer. I could never really tell if it was supposed to be a hammer or hatchet. But it did the same as my chainsaw, that is smash or cut through the barrels. In Donkey Kong you had to jump to grab the hammer. And since the level zigzagged it had ladders for short cuts. But the barrels would come down the ladders as well. Oh yeah, and there were no birds, but I tried to make level 1 similar to Donkey Kong. BFN Jim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3788 - Release Date: 07/25/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Dark, Its true the original Donkey Kong didn't have many levels, but its challenge and difficulty made it very replayable. Very few people have ever beaten the game so I don't think the lack of levels should put anyone off from buying it. Its a pretty amazing game for 1984 technology. Cheers! On 7/25/11, dark d...@xgam.org wrote: Jim has done a great job with homer as a remake including difficulty. The only thing I think he's missing are the ladders, and adding those in another game, along with sounds for when you were at the edge of a ledge and when you'd need to turn around and find a ladder might be very possible. funnily enough I've only played the original on the gameboy version, and have played far more of donkey Kong jr, it's sequal. i did toy with the idea of buying the nes classics version for the gba, but sort of went off the idea when i discovered how few levels it has, unlike for instance ice climbers or castlevania (some of the other nes classics games I own. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Hayden, Thanks, I'm happy to hear that you like the sounds in Awesome Homer. The saw always runs for the same amount of time, but yeah the barrels are random. I like random as that makes the game different all the time and just as much fun for me to play as for others. So level 6 is not much fun as it has no replay value. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi. for the bird, you need to be ducking, ie, holding down the shift key. you can actually duck and run at the same time which helps. for the barrels, one thing I noticed is that Jim was very! precise on when you jump. you get litle chance for error, and even when running and jumping (which gives you more air time), you really! need to be close to the barrel, ie, it's sound needs to be only just left of center. if you jump even a litle too early, your in deep trouble. I'm not sure about multiple lives, sinse I've not finished level 1 and the only occasion i could see multiple lives be useful is if the game doesn't save to the level (though i presume it does). However one feature I'd love to see in the game is some sort of indicator as to when your chainsaw is about to run out. I've lost several times when i'm charging along and suddenly booof! out goes my saw and I'm too close to a barrel to stop, indeed the only way I've found of doing the saw is by counting the number of barrels it hits, and this isn't that efficient sinse it can be anywhere betwene 7 and 9. Some sort of beeping when the saw is a few seconds from dying out so that you could get in position to jump the next barrel instead of sawing through it would be much appreciated and make things imho less unfair when using the saw. Other than that, i'm liking the game so far, even if I stil! haven't finished the first level despite jumping 22 barrels and destroying 7 more. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
I Agree Bryan. Jim's barrels sound great, I particularly like the way some seem to be wooden casks, and some sound more like oil drumbs, this gives some really nice atmosphere to the audio landscape. while - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 2:39 PM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Yeah really. The Pipe 2 barrel sound is just the rhino sound from Hunter. That's one thing I always found annoying about BSC's games. Granted Draconis reuses some sounds but not very often from what I've noticed. And anyway I get the feeling that in Draconis' case it's actually done deliberately because a particular effect can be used in more than one context instead of just being reused because it's on hand. With BSC it was just confusing. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 22, 2011 7:25 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose at certain points in the level. For instance, when that saw runs out, you will usually find yoursle with aobut five or more barrels to your left. Now, if you land at just the wrong place after jumping, you won't havetime to get into the air afterwards. But I'm loving it anyway, the sounds are excellent, particularly the barrels. A far cry from Pipe 2's barrel sounds. ;) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert Sent: Thursday, July 21, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3779 - Release Date: 07/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
As I said Haiden, I'd like to see a sound added for when the saw is about to run out, sinse I've expterienced the same thing as you. That doesn't spoil the game though, awsome it is indeed even though I've not got past level 1 thus far. Beware the gRue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 22, 2011 2:25 PM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose at certain points in the level. For instance, when that saw runs out, you will usually find yoursle with aobut five or more barrels to your left. Now, if you land at just the wrong place after jumping, you won't havetime to get into the air afterwards. But I'm loving it anyway, the sounds are excellent, particularly the barrels. A far cry from Pipe 2's barrel sounds. ;) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert Sent: Thursday, July 21, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3779 - Release Date: 07/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Keao, I like to jump the first two barrels and then stop running. Now when I hear the next two barrels coming, I start running again and jump them. Now usually the bird will come before the next barrel. So keep running and hold down the left shift key while you hear the bird. HTH TGIF and BFN Jim Computers run on smoke. Yep, that's why that if you see all of the smoke coming out of your computer it ain't gonna run no more. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi I haven't been around for a bit because of computer trouble, what is this game and where can I get it from? Thanks from Lori. -- From: Curt Taubert curttaub...@bellsouth.net Sent: Friday, July 22, 2011 2:45 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Lori, Here was my announce message about Awesome Homer. Awesome Homer Hi, I have put a new file up on my site. File name winah.exe File size 9.7 meg Gonk the ape has kidnapped Marge. You as Awesome Homer try to rescue her. The winah.exe file can be found on my free windows sapi5 text to speech games page. BFN Jim Kitchen's Inc, for games that are up to 110 percent funner to play. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose at certain points in the level. For instance, when that saw runs out, you will usually find yoursle with aobut five or more barrels to your left. Now, if you land at just the wrong place after jumping, you won't havetime to get into the air afterwards. But I'm loving it anyway, the sounds are excellent, particularly the barrels. A far cry from Pipe 2's barrel sounds. ;) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert Sent: Thursday, July 21, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3779 - Release Date: 07/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Yeah really. The Pipe 2 barrel sound is just the rhino sound from Hunter. That's one thing I always found annoying about BSC's games. Granted Draconis reuses some sounds but not very often from what I've noticed. And anyway I get the feeling that in Draconis' case it's actually done deliberately because a particular effect can be used in more than one context instead of just being reused because it's on hand. With BSC it was just confusing. We are the Knights who say...Ni! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 22, 2011 7:25 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose at certain points in the level. For instance, when that saw runs out, you will usually find yoursle with aobut five or more barrels to your left. Now, if you land at just the wrong place after jumping, you won't havetime to get into the air afterwards. But I'm loving it anyway, the sounds are excellent, particularly the barrels. A far cry from Pipe 2's barrel sounds. ;) Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Curt Taubert Sent: Thursday, July 21, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1390 / Virus Database: 1518/3779 - Release Date: 07/21/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time for me though. I'm still practicing on level 1. Today, I actually go to the second chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hi Kelly. the trick with the bird is to duck as soon as you hear the bird and keep running hth. from Mich. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 6:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer
Hello Jim, I'm having trouble jumping over the baros. I'm not sure when to duck. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 12:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get knocked out by another barrel or something. How do you get past the birds? As for feature suggestions, it would be nice if you could skip the cutscenes at the start of the level, and have more than one life, sort of like in Donkey Kong, where you had three at the start of the game. Just my opinion, anyway. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.