Hi Philip,
Sure. That works for me. I'm not too worried about it myself. I was
merely hoping to put a cap on how much of the registry any BGT script
or compiled game can use. Glad to know BGT can remove/delete any
registry entries it creates.
Cheers!
On 11/22/11, Philip Bennefall wrote:
> Hi T
ion list"
Sent: Tuesday, November 22, 2011 1:51 AM
Subject: Re: [Audyssey] More BGT news
Hi Philip,
I agree. A lot comes down to trust. I can't help but feel like this
entire situation has been blown way out of proportion. If someone is
that concerned a BGT script or a game written
Hi Chris,
That's an over technical explanation, but that's basically it in a
nutshell. Serialization is simply taking a group of variables such as
a class object, converting it to a binary stream, and then writing
that binary stream to a data file. Deserialization is the process of
taking a saved
Hi Philip,
I agree. A lot comes down to trust. I can't help but feel like this
entire situation has been blown way out of proportion. If someone is
that concerned a BGT script or a game written in BGT will blow up
their registry don't install it. Its that simple.
As for the issue of 100 values I'
Hi Willem,
True, but I was merely pointing out if it bothers you that much you
could access the information about how this or that script accesses
and uses your registry. I wasn't implying that everyone could would
have these skills. Merely that its a possibility if someone really
wants to know. T
particular script writer's competence enough to
run his or her code.
Kind regards,
Philip Bennefall
- Original Message -
From: "Willem Venter"
To: ; "Gamers Discussion list"
Sent: Tuesday, November 22, 2011 12:01 AM
Subject: Re: [Audyssey] More BGT news
Hi philip
y.org] On
Behalf Of Thomas Ward
Sent: Monday, November 21, 2011 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news
Hi Willem,
True, but if we are talking a BGT script that is open source, you can
review the code, and make changes as you see fit. Plus you would know
what key
21, 2011 5:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news
Hi Willem,
Yes, I know all that. I wasn't talking about a third-party installer,
but talking about adding the ability to remove and delete keys from
the game script itself. I haven't checked over the new do
Hi Thomas. I don't think you can expect users with little computer
knoledge to inspect a bgt script for entries that are made to the
registry or even use a registry editor or cleaner. Also I'm not
currently in the habbit of reading the source of every bgt game I try.
It would simply take too much t
Hi Willem,
Yes, I know all that. I wasn't talking about a third-party installer,
but talking about adding the ability to remove and delete keys from
the game script itself. I haven't checked over the new docs for BGT
1.1 but I'm guessing Philip should have some functions in BGT similar
to RegDelet
Hi Willem,
True, but if we are talking a BGT script that is open source, you can
review the code, and make changes as you see fit. Plus you would know
what keys and values are being used in the registry and can pull them
manually. Plus any decent registry cleaner should be able to find and
delete
Hi Philip,
Yes, I do think that would solve the problem, but I would recommend
limiting it to 64 KB which is Microsoft's recommendation per software
product. This keeps the registry small and prevents anyone from
heavily abusing it. After all, 100 values is quite a lot, and I can't
imagine any gam
ss if people
> feel it is necessary.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message -
> From: "Willem Venter"
> To: "Gamers Discussion list"
> Sent: Monday, November 21, 2011 7:36 PM
> Subject: Re: [Audyssey] More BGT news
>
>
&
limiting registry access if people
feel it is necessary.
Kind regards,
Philip Bennefall
- Original Message -
From: "Willem Venter"
To: "Gamers Discussion list"
Sent: Monday, November 21, 2011 7:36 PM
Subject: Re: [Audyssey] More BGT news
Hi thomas. Many games are
Hi thomas. Many games are just scripts you run, so there is no
installer or uninstaller.
While I'm not sure if there is a limmit on how many keys a game may
create, not having one is dangerous. Just imagine a program going into
an infinite loop while writing values to the registry on each
iteration
Hi Willem,
Which are all valid points. However, as Philip mentioned he has put
restrictions in BGT to keep novis BGT developers from dumping 100
2048 KB of values into the registry So it sounds like Philip is aware
of the issues and is taking steps to minimize any risk of someone over
using an
Hi Tom.
that's fair enough, though from an access perspective it can be irritating,
sinse I can think of several pc games which would! be easy to play if it
weren't for their options menues, which there is no other way of altering
unfortunately.
Of course one advantage with pc games and espe
Philip, I understand your decision to include it completely, though I
still can't say I agree. Still if your paying customers request it, it
is understandable.
Kai, I did not question registry support because it was redundant. I
questioned it because Microsoft's prinsipals from which they built th
Hi Willem,
Well, for what its worth I completely agree with you about the
registry. I've always thought the Windows registry was a bad idea on
Microsoft's part, and never use it myself because I can serialize,
encrypt, and write the same data to a file on the hard drive thus
invalidating any need
but I appreciate that the feature is there, should I desire to.
Kudos, Philip.
kai
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Sunday, November 20, 2011 6:46 PM
Subject: Re: [Audyssey] More BGT news
Hi Willem,
This was
just one more option.
Kind regards,
Philip Bennefall
- Original Message -
From: "Willem Venter"
To: "Gamers Discussion list"
Sent: Monday, November 21, 2011 3:35 AM
Subject: Re: [Audyssey] More BGT news
Hi Thomas.
While I hear what you say about ease of use of
Hi Thomas.
While I hear what you say about ease of use of the built in functions
of dot net for serializing and writing to the registry, sometimes
reading a file gives valuable insight to a problem and altering
something doesn't require a hex editor or custom loader for your file.
In my opinion th
Hi Dark,
I do see how editing an ini or conf file could help in a situation as
you describe. Howver, on the other hand it is more simple to serialize
the settings and save them to a file or just send the settings to the
registry. Modern programming languages like C# .Net, Visual Basic
.Net, and Ja
Lol I agree. The problem in Swamp is a code typo where I set a variable equal
to 0 instead of 1. That's the entire problem with the screen reader support,
except I didn't notice it until I was too deep in changes to post the fix.
Funny and sad at the same time. :P
> Actually, in the current
...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 20, 2011 5:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news
As an interesting fact, in a couple of low vision access games I've played,
editing a conf file is actually a great way around mucking about with
op
Hi Chris,
Right. That's a good point. I've looked at the BGT documentation, and
its far better documented than a lot of libraries and compilers I've
used. Plus as you also said unlike a full blown language like C++ BGT
cuts the functions you need to know about down to something managable
rather th
As an interesting fact, in a couple of low vision access games I've played,
editing a conf file is actually a great way around mucking about with
options menues, sinse I can just read it in Hal.
The most extreme form of this is in the game Rocks n diamonds, which has
about 8 pages! of options,
to look for function definitions.
Chris Bartlett
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, November 20, 2011 1:34 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news
Hi Tim,
Yes and no. W
Sent: Sunday, November 20, 2011 8:19 PM
Subject: Re: [Audyssey] More BGT news
Philip,
What good reasons do you have for encrypting a configuration file? I
figure there must be some, but it personally makes no sense to me.
In my opinion, a user should be able to edit the application config
file as
-
From: "Willem Venter"
To: "Gamers Discussion list"
Sent: Sunday, November 20, 2011 8:25 PM
Subject: Re: [Audyssey] More BGT news
Hi Philip.
If someone is unwilling or unable to master how serialization works,
I'm not sure I trust them with my registry. Would al
t;> doesn't solve the general problem of serialization and larger quantities
>> of
>> data should still be stored in files, this does provide a quick and easy
>> solution to store simple configuration settings.
>>
>> Kind regards,
>>
>> Philip Be
should still be stored in files, this does provide a quick and easy
> solution to store simple configuration settings.
>
> Kind regards,
>
> Philip Bennefall
> - Original Message - From: "Willem Venter"
> To: "Gamers Discussion list"
> Sent: Sunda
November 20, 2011 6:34 PM
Subject: Re: [Audyssey] More BGT news
Hi. Why would you need to store things in the registry? Settings can
be saved in a file and if you want data not to be altered you could
encrypt that file, so what advantage is there to using the registry?
Even though important keys ar
;
>> Kai
>>
>> - Original Message -
>> From: "shaun everiss"
>> To: "Philip Bennefall" ; "Gamers Discussion list"
>>
>> Sent: Saturday, November 19, 2011 10:32 PM
>> Subject: Re: [Audyssey] More BGT news
>>
Hi Tim,
Yes and no. While I'm sure Philip could write an IDE for BGT complete
with a pulldown list of stock functions and perhaps autocompletion etc
you'd still have to know A, how to customize those existing functions,
and B, how to write your own functions.there is no way to cut and
paste your w
Hi Willem,
Well, one major advantage of storing settings etc in the registry is
user account control compatibility. As I think you know already
Windows Vista and Windows 7 won't allow you to save files into the
application's installation directory unless user account control is
disabled.This prese
t;
> To: "Philip Bennefall" ; "Gamers Discussion list"
>
> Sent: Saturday, November 19, 2011 10:32 PM
> Subject: Re: [Audyssey] More BGT news
>
>
>> where is rev2, I can only get v1.1 installer.
>> At 02:40 a.m. 20/11/2011 +0100, you wrote:
&
Use the "check for Updates" link in your BGT Start Menu entry.
Kai
- Original Message -
From: "shaun everiss"
To: "Philip Bennefall" ; "Gamers Discussion list"
Sent: Saturday, November 19, 2011 10:32 PM
Subject: Re: [Audyssey] More BGT ne
Hi,
It's revision 2, not 2.0.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Sunday, November 20, 2011 12:33 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Mor
where is rev2, I can only get v1.1 installer.
At 02:40 a.m. 20/11/2011 +0100, you wrote:
Hi all,
First, let me say thanks once again to all of those who sent me so
much positive feedback over the last few days since I released BGT
1.1. This kind of stuff is what makes my work interesting, and
-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Saturday, November 19, 2011 11:48 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] More BGT news
You'd still have to modify the functions though for each individual game and
of course you'd have to know the right way to do so.
Th
amers Discussion list"
Sent: Saturday, November 19, 2011 10:16 PM
Subject: Re: [Audyssey] More BGT news
In the Jawe script manager, there is a feature that puts all the functions
in a listbox. So what you do is find the function you want and press
enter. This puts the function in the edito
BGT engine? Maybe not
since it's not an acual ide.
Tim
- Original Message -
From: "Philip Bennefall"
To: "Gamers Discussion list"
Sent: Saturday, November 19, 2011 7:40 PM
Subject: [Audyssey] More BGT news
Hi all,
First, let me say thanks once again to all of
Hi all,
First, let me say thanks once again to all of those who sent me so much
positive feedback over the last few days since I released BGT 1.1. This kind of
stuff is what makes my work interesting, and worthwhile.
Now, I just wanted to write and tell you that revision 2 of the engine is
ava
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