Reaction log file for 09-28-2011 By Jim Kitchen
Your average reaction time was .1462 seconds
Your fastest reaction time was .016
Your slowest reaction time was .203
you were faster than the record by .0008 seconds
The record reaction time was .1470 seconds, by Jim. on 9/13/2011
1 = .094
2
Hi dark,
I've said this before and it may not be popular but it's true never the
less, all these space invader and word type games boppit and the like are
simply killing the community. It's turning the whole idea of audio games
being a credible market into a joke quite honestly. Thus why I said a
Ah, I see. I would never have guessed you'd edited those, that
was a masterfull job. I use sound forge myself, it's nice to see
a fellow user.
- Original Message -
From: Thomas Ward Well, I have Soundforge and Goldwave, and I did a decent job with
the
zombies in MOTA simply by lowerin
Actuallly, windows gets standard zip compression rates (tested
with winzip and 7-zip) but the zip format gets the least
compression as a reule.
- Original Message -
From: "dark" Yes, it is possible with windows, but the compression rates, ease
of use and
ability to create different arc
AH thanks. I've never played hunter, but tarzan should have been
obvious. Now that you mention pb-games, I can think of the
recordings I've scene of the science invasion beta, that one was
a side scroller as well. Also, the danger city beta that was on
the x-site interactive website for a while
Hi Darren.
While I agree we need more complex games simply for the need of having!
complex games, I'm not sure about the mainstream companies arguement.
If anyone googled audio games net or asked for information, of course! we'd
tell them about games like castaways, time of conflict, shades o
Hi Darren,
That is the reason I personally got into writing audio games in the
first place. When I lost my sight I had come from a fairly mainstream
gaming background. I had played everything from the original Packman
right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had
played gam
Hi Dark,
Yeah, here is to hoping things will improve. Like Darren, though, I am
concerned the kind of message we send if we focus too much on any
specific type of game or genre. Sure there is a place for word games,
virtical shooters like Space Invaders, and probably room for simple
Duck Hunt knoc
Hi Dark,
This is really getting off topic here, but you are correct. There are
a number of ways a game developer could create another tank simulation
like GMA Tank Commander, but make it completely different.
For instance, there is a World War II tank game, I think it is called
Metal of Honor, wh
Hi dark,
Oh yeah I think that with the addition of games like castaways there is
definite improvements. I do agree with that. But they should be at the
forefront of the community. For example, for resource management type games
have castaways for action games pick between tank commander and lw. Wh
Hi Will,
No. The game will be divided up into different levels like any other
game. The only difference you will notice is full 3d movement, and of
course all of the rooms etc will be drawn to scale. There will be
other differences like if you walk up a staircase you will actually
walk up the stai
Oh yeah david greenwood really did start the ball rolling. At first I only
bought his games because they really were the only ones worth playing.
The last title I purchased was entombed which I really do have to get back
into again because I rather liked it. lol it gave me a few interesting
dream
Hi,
Just a couple of miner corrections. The file types are rar and tar.
Not ra and ta. Not sure why but Dark seems to have missed a couple of
r's in his post. :D
Cheers!
On 9/29/11, dark wrote:
> Hi greg.
>
> I'd recommend getting 7zip from http://www.7zip.com/
>
> this is a free zipping tool,
Hi all, the recent conversation on mainstream games has
gotten me thinking about the experiences I've had with them. I'm
curious to see what kind of experiences you guys have had,
whether it be how you play a certain game, or what you do to
enjoy it. For my part, beyond the novalogic games I m
Hi Dark,
Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA,
came out there weren't any audio side-scrollers that were true
side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk
left/right. There are no ladders, staircases, or things to jump onto
that would give you a y
Hi Greg,
I highly recommend the free archiving tool 7zip. It has great
compression, is totally free, and is as good as Winzip, Winrar, or any
of the other professional zip tools. You can get it from
http://www.7zip.com
and as Dark mentioned it can open several file types including
Windows, Mac, an
I'd have to say 7-zip is better than anything on the market (I've
had experiences with several of them). It supports far more types
than anything else, ans has many more compression options. Also,
it's help files are much more detailed.
---
Gamers mailing list __ Gamers@audyssey.org
If you wan
Hi Thomas,
this is my own opinion and my own experience here.
I was born blind.
And it is true that I never played mainstream console games.
However I know the basics of games like Tomb Raider or Doom or Quake.
Even if vi developers might not have the money for expensive sounds or
music and mayb
Hi John,
Grin. I consider Soundforge Professional every bit a part of a
developers toolkit as his/her compilers and debuggers. If you can edit
and modify game sounds you are pretty much out of luck when it comes
to game development goes. Even if you buy stock royalty free sounds
and music from a c
Hi tom.
I think part of the problem is simply one of information.
while I agree with you about training and lack of experience, there does
also seem to be a conceptual and technological issue as well.
People with functional eyeballs get about %80 of information about the world
visually. This
Wow dark, that was amazing. You've obviously done some major
research here. ONe thing I'd like to add, while sighted people
may look at a table or some kind of pillar and they can see the
object the same in the real world as they do in a game, some vi
people (myself included) may use echos of n
Hi Darren.
The wind thing in entombed actually came up after a discussion on the
audiogames.net forum of how to show passages in four directions, it was
actually a nice example of community in put I think.
i'm afraid I'm even more scheptical about whether a mainstream company would
include a
Hi tom.
On the single level point, there is actually another way around it.
What games like Metroid do, --- something I'd love to see done in audio
actually, is have a large series of connected rooms.
The game only loads the monsters in the current room, thus cutting down lag
time, you can s
Ah, the english accent of orphius strikes again!
My mistake.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, September 29, 2011 1:41 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Hi,
Just a couple of miner cor
Hi Michael.
leaving aside sounds and music, remember that programming a game is not an
easy activity. People need training and qualification to do it, then the
actual writing of the code is quite a tricky business is in itself,
especially if you have to do everything from scratch.
Even for a
Hi John.
Echos are actually a very good way to show space in audio, though obviously
you cannot really defign what an object is.
The Gma engine supported them a litle, but again there is rpobably more that
could be done with them as an element to show space in games.
Beware the grue!
Dark.
Hi Dark,
That is an excellent overview of the situation. As I can not
constructively add to what you've already said I won't try. However,
your explanation is a good one for why and how the audio games
community has drifted into simple game concepts like BopIt, Space
Invaders, etc without venturin
Michael,
Yeah, I understand where you are coming from. However, it is
unrealistic for a community our size and with one or two man
operations. Its not possible for a single indi developer to crank out
anything remotely as advanced or complex as Final Fantasy. Although,
it might be possible to crea
HI all, I'm just wondering if any of you alter aeon players would
have any suggestions as to where I could get a relatively stable
gold supply? I'm finding funds rather short at the moment, and
the griphins are a little tough to be considered a resource at
the moment.
---
Gamers mailing list
Hi Dark,
while I am not an expert in programming myself, I know a few things and how
tricky it can be to "just" create a "simple" program...
I have done so myself with other people in a small team...
But the point about simple VS complex games in "our" community is another.
Look at Sryth. I have
Hi Thomas,
first , back to combined projects.
You are right, that everyone here probably uses different programming
languages and tools.
But isn't that the reason why mainstream companies have special tools or
game engines to solve that problem?
What about all the games with the Unreal Engine f
A Wee experience: I know it isn't spelled that way, but it sounds right.
(grin) Last weekend, I went to the Oklahoma State convention of the American
Council of the Blind. One of the activities was bowling with the Wee. Based
on the few minutes I spent, I have to say that it is not accessib
Is that like when he mentions a litle bit rather than a little bit? (ornery
grin)
---
Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, September 29,
Hi Thomas,
I'm not sure if you've already thought of this, but you
might be able to get some decent horror sounds from the horror
folder that accompanies sound forge. I'm not absolutely certain
weather or not this comes with the download (my audio studio is
the cd version) but I'm of the opin
No Charse itt iss totaly diferent!
Beware the grue!
Dark.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Thursday, September 29, 2011 6:22 PM
Subject: Re: [Audyssey] USA Games Halloween Project
Is that like when he mentions a litle bit rather than a
well one major thing with mainstreamers is that they need loads of guts.
Since us blindies don't really need large 500mb up external video
cards, sound cards and big processers and enough memmory to control
the borg well ok, maybe the sound cards, processers and memmory is
probably something w
well the industry started easy.
And there is almost no motivation to get things going, we don't have
teams of people working on things.
When we do things the longer they take the bigger the flames.
Not to mention that gaming development can't be a full life long job.
And at minimal our games st
I think another real aspect of this is the lack of technology and
goes back to the legacy thing above.
We don't or well didn't have the tools back then.
as a result we have to deal with a legacy autoit, vb6 and other
inferior languages as the basis for our games.
including directx8.
We don't ha
not to mention that the bigger sound you want the larger space you
need for audio stuff.
I have speakers but would still use headphones.
I don't have any real space to put any more audio in here.
I may upgrade my speaker set but that means the old one will need to
go to the dump because I can't
Hello I just install neospeech to my windows 7 computer but I am having
a bit of problem.
I can't get my neospeech to work with the kitchensinc games. However I
can get it to work with narrator. I set the voice as my default voice
but when I go into the kitchensinc program I don't get any voice
Hmmm, I've actually got a beautiful laptop that can run pretty
much anything, though I do see where you're coming from. I've
actually got a windows 98 machine within three feet of me (6 gb
hardrive, 96 mb ram (after upgrade) and a 350 mhz processor)
right next to my two very modern windows 7 ma
Yay!
Thanks for fixing the bug with the walls.
A thousand people? I think the most I ever had was a hundred and thirty.
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "audyssey"
Sent: Wednesday, September 28, 2011 9:00 PM
Subject: [Audyssey] Castaways version 2.4
I've F
I think my person best was like 60 or 65. There are some truly insane people
though, who have crashed the game because they passed its 500 population limit.
I simply cannot imagine how many messages you would have to go through for
every single tick of game time. My hat is off to them, lol.
Now, I want to try it and see how many people I can manage.
Looking forward to Mission Five!
Christina
- Original Message -
From: "Jeremy Kaldobsky"
To: "Gamers Discussion list"
Sent: Thursday, September 29, 2011 5:41 PM
Subject: Re: [Audyssey] Castaways version 2.4
I think my person
Hi,L
Ol...it strikes often. Perhaps my favorite from you is calling Amiga
"Amiger".
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Thursday, September 29, 2011 9:23 AM
To: Gamers Discussion list
Subjec
Hi,
Really I'd have to disagree with that last one, and say CHoppe Challenge was
more a Space Invaders Clone than anything else.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of john
Sent: Thursday, September 29,
HI,
That's definitely tre. After beating it once through, I said the heck with
these monsters and just pressed F5 to get passed them. Fighting them all the
time, every time, you go into reigons beyond the twon is just ridiculous.
Best Regards,
Hayden
-Original Message-
From: gamers-boun.
Hi,
Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so I'll
stop now.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Wednesday, September 28, 2011 8:58 AM
To: Gamers Discus
Hi Dark,
Yes, I did like the atmosphere in Decent into Madness. There was too much
whispering for my liking, but I did like the story line and the wafers you
picked up along the way.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey
Hi haiden.
I agree on the whispering, it might have been better if they just read the
lines rather than tried to make them scary, sinse the atmosphere and plot is
scary enough, but I don't mind this at all.
The only problem with descent into madness is the lack of saving bug. I
actually got
Hi Thomas,
I won't badger you about this one too much, considering that you are working
on your HOlloween project, but any idea as to when MOTA RC1 will go public?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of
When it's ready? LOL.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Thursday, September 29, 2011 6:34 PM
Subject: Re: [Audyssey] Great game!
Hi Thomas,
Managing a large population is not difficult. Your food and resources will
just get more and more and you will become a supplier for other online
players. haha! After some point when you get things settled down, to play
the game is just simply hitting the space bar to let it carry on running
wh
not to mention that some of the hi def cards have issues well the
stock ones anyway don't always have the memmory on them, so games
that run analog like a lot of older stuff just doesn't work right.
I have or my grandpa has an old xp system that has an old analog
soundblaster live.
When he has n
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