Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-27 Thread Jim Kitchen
Hi Thomas, I tried lowering the pitch of the chainsaw and it was not even perceptible. That is I believe that lowering the pitch also lowered the volume or at least it made the sound blend in with the rest of the sounds. However raising the pitch was very perceptible. So that is what I am

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-27 Thread Jim Kitchen
Hi Thomas, My problem with the zigzagging ramps would not have been with the math. It would have been with the sound placement of the barrels rolling down the zigzagging ramps and trying to depict that some were on higher ramps and some on lower ramps and some were taking the short cut down

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi Tom. Well that is a point, i might have to look on ebay at some stage sinse I doubt the nes classics series version will be around anymore. I just was concerned at paying 25 pounds, or about 40 dollars for a game with only four levels, when i paid the same price for something like Mega

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Thomas, Thank you very much for saying so. I never did come up with an idea for making the level zigzag and thus be able to add and represent the ladders. So I just came up with the swooping birds for a bit of extra fun. BFN - Original Message - Hi Jim, Well, you did a pretty

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Jim Kitchen
Hi Dark, After reading the post from Phil, I will see if perhaps changing the frequency of the saw will be perceptible enough for a warning that it is about to run out. BFN Jim WARNING! No user serviceable characters in this tagline. j...@kitchensinc.net http://www.kitchensinc.net

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Dark, Did you just say 4 levels? The Donkey Kong I remember, the Colleco version I had, I believe had like 10 levels. The version for the Colleco was a lot better than the Atari version, but yeah you might want to look for a retro remake of it. Either that you can play the game via an emulator

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, Just lowering the pitch some as the saw runs down should do it. After all as the saw runs out of power/fuel it would slow and then stop.That would serve our purposes quite well I think. Cheers! On 7/26/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Dark, After reading the post from

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Jim, Yeah, I figure programming the sloping ramps from Donkey Kong would be a bit tricky to reproduce. As you recall they move up to the left and to the right at about a 30 degree angle, and Mario has to run up the ramps while barrels are constantly rolling down. That requires a bit of

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi tom. the Nes classics series is, like the other nes classics games, a direct port of nes donkey kong for the Gba. i already have a couple of these, namely castlevania and ice climbers, and have been thinking about getting doctor marrio, but as I said I was put off donkey kong by the lack

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
I'm afraid tom my worrying brain now says, why worry about the maths when you can just have a section of ground reached by mario where the barrels' movement is different? That would achieve the same end, namely have differences in landscape that dictate how the barrels roll and alter the

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
Hi Dark, That works. If you want any help with Atari emulation let me know as I have something on par with 200 Atari games on the family PC that my wife and son like playing from time to time. I have everything from original 1978 Asteroids to Sega's original version of Zaxon I'd be very surprised

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Thomas Ward
HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number chrunching and physics, but I always attempt to look at it as any other college trained programmer would rather than from

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi Tom. i might take you up on that later actually when I get back to my flat. You are however right about emulation at least in my experience with Mame and winuae. I think some emulators are in process of being updated to work with later windows (certainly I've heard winuae has been), but

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread dark
Hi tom. I was simply going on the basis that in audio, your obviously not going to see much of the actual barrel movement, just have to recalculate as your character gets to the ramps, and if this is all the player will have to do, why worry about the rest when simply a bit of extra sspeed

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Charles Rivard
@audyssey.org Sent: Tuesday, July 26, 2011 10:40 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer HI Dark, I guessit is a matter of how realistic you want the simulation to be. You ar right there are simpler ways to accomplish the same thing without resorting to the number

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-26 Thread Charles Rivard
Frustrated with Level 1 of Awesome Homer Hi Jim, Yeah, I figure programming the sloping ramps from Donkey Kong would be a bit tricky to reproduce. As you recall they move up to the left and to the right at about a 30 degree angle, and Mario has to run up the ramps while barrels are constantly rolling

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Jim Kitchen
Hi Dark, The only thing is, the original Donkey Kong had no indication as to when the hammer or hatchet was going to run out. That is why I did not put one in Awesome Homer. I could never really tell if it was supposed to be a hammer or hatchet. But it did the same as my chainsaw, that is

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Jim Kitchen
Hi Dark, Don't tell anyone, but there is only one barrel sound file. I am just playing it at different frequencies so that one barrel sounds different than the next. But thanks, I must have picked good frequencies and found a good barrel sound to start with. BFN Jim Never argue with

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Jim Kitchen
Hi Dark, I'm very glad to hear that you still like the game even though you have not yet gotten through level 1. Thank you very much for saying so. BFN Jim Not everything that counts can be counted, and not everything that can be counted counts - Albert Einstein j...@kitchensinc.net

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread dark
! Dark. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: dark Gamers@audyssey.org Sent: Monday, July 25, 2011 10:07 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Dark, Don't tell anyone, but there is only one barrel sound file. I am just

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread dark
Hi Jim. I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition. Firstly, the hammer had musical phrases which you could count the exact time of. Secondly, obviously a player looking at the screen

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Thomas Ward
Hi Jim, Well, you did a pretty good job of copying the essential game play of Donkey Kong in Homer level 1, but with some extra twists. Donkey Kong didn't have birds swooping down to attack you, and in that way Homer is a bit harder than Donkey Kong level 1. However, you are right. The chainsaw

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Thomas Ward
Hi Dark, Come to think of it I think the hammer did flash a couple of times before running out, but I might be mistaken. Sheesh, its been 25 years or so since I played the original DK, and of course I had the Atari 2600 version and the Collecovision version. Although, I liked the game I rarely

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Ron Schamerhorn
5:59 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Jim. I take your point about the Donkey Kong hammer not having a running out indicator, however I'd suggest this is a case of game mechanics over tradition. Firstly, the hammer had musical phrases which you could

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread dark
Jim has done a great job with homer as a remake including difficulty. The only thing I think he's missing are the ladders, and adding those in another game, along with sounds for when you were at the edge of a ledge and when you'd need to turn around and find a ladder might be very possible.

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Hayden Presley
Sent: Monday, July 25, 2011 8:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi Jim, Well, you did a pretty good job of copying the essential game play of Donkey Kong in Homer level 1, but with some extra twists. Donkey Kong didn't have

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-25 Thread Thomas Ward
Hi Dark, Its true the original Donkey Kong didn't have many levels, but its challenge and difficulty made it very replayable. Very few people have ever beaten the game so I don't think the lack of levels should put anyone off from buying it. Its a pretty amazing game for 1984 technology. Cheers!

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-24 Thread Jim Kitchen
Hi Hayden, Thanks, I'm happy to hear that you like the sounds in Awesome Homer. The saw always runs for the same amount of time, but yeah the barrels are random. I like random as that makes the game different all the time and just as much fun for me to play as for others. So level 6 is not

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-24 Thread dark
Hi. for the bird, you need to be ducking, ie, holding down the shift key. you can actually duck and run at the same time which helps. for the barrels, one thing I noticed is that Jim was very! precise on when you jump. you get litle chance for error, and even when running and jumping (which

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-24 Thread dark
To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 22, 2011 2:39 PM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Yeah really. The Pipe 2 barrel sound is just the rhino sound from Hunter. That's one thing I always found annoying about BSC's games. Granted

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-24 Thread dark
- From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, July 22, 2011 2:25 PM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-22 Thread Jim Kitchen
Hi Keao, I like to jump the first two barrels and then stop running. Now when I hear the next two barrels coming, I start running again and jump them. Now usually the bird will come before the next barrel. So keep running and hold down the left shift key while you hear the bird. HTH TGIF

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-22 Thread Lori Duncan
@audyssey.org Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away that it won't get you. It's easier said then done some of the time

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-22 Thread Jim Kitchen
Hi Lori, Here was my announce message about Awesome Homer. Awesome Homer Hi, I have put a new file up on my site. File name winah.exe File size 9.7 meg Gonk the ape has kidnapped Marge. You as Awesome Homer try to rescue her. The winah.exe file can be found on my free windows sapi5 text to

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-22 Thread Hayden Presley
Of Curt Taubert Sent: Thursday, July 21, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Well, all I can tell you their is, you have to try to duck when a bird comes and at the same time make sure that a barrel is far enough away

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-22 Thread Bryan Peterson
@audyssey.org Sent: Friday, July 22, 2011 7:25 AM Subject: Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi, My complaint is that sometimes it seems like it's just pure luck that can make you lose at certain points in the level. For instance, when that saw runs out, you

[Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Kelly Sapergia
Hi, I'm glad that Jim has released a new game, but at the same time I'm getting frustrated with Level 1. So far, I've been able to jump over at least four or five barrels, but keep getting knocked out by a bird, even though I'm ducking. Sometimes, I try ducking as soon as I land, but then get

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Curt Taubert
chainsaw. I notice the barrels come more rapidly when you get past the first chainsaw. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 5:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Mich
Hi Kelly. the trick with the bird is to duck as soon as you hear the bird and keep running hth. from Mich. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 6:58 PM Subject: [Audyssey] Getting Frustrated with Level 1

Re: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer

2011-07-21 Thread Keao Wright
Hello Jim, I'm having trouble jumping over the baros. I'm not sure when to duck. - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Thursday, July 21, 2011 12:58 PM Subject: [Audyssey] Getting Frustrated with Level 1 of Awesome Homer Hi