Re: [Audyssey] I broke castaways, plus soldiers and knights
That was the old version, or mission one in the new though, so ... On 7/29/11, Dakotah Rickard wrote: > Hi there. Like I said in my last night's message, I managed to beat > the game, granted on easy, with no babies born. It was beautiful. > > On 7/29/11, Jeremy Kaldobsky wrote: >> Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also >> very happy to hear that it finally works! I will make sure Jaws is >> supported in the next update, and I will go back and add Jaws support to >> my >> older games now. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi there. Like I said in my last night's message, I managed to beat the game, granted on easy, with no babies born. It was beautiful. On 7/29/11, Jeremy Kaldobsky wrote: > Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also > very happy to hear that it finally works! I will make sure Jaws is > supported in the next update, and I will go back and add Jaws support to my > older games now. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Thanks for testing the Jaws mode for me guys, I appreciate it. I'm also very happy to hear that it finally works! I will make sure Jaws is supported in the next update, and I will go back and add Jaws support to my older games now. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Jeremy I've downloaded the test version, running xp and JFW 9, seems to be working quite well so far. Though I created a no-win scynario while playing. *l* - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 5:14 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Dark, Thanks. I'll try that next time I play. I haven't downloaded and installed 1.3 yet, but its on my todo list. Cheers! On 7/29/11, dark wrote: > Hi Tom. > > I tend to build at the south and center, sinse the goblins obviously don't > come from the sea, thus making the southern half of the map safer than the > north. Afterall, there is plenty of room to expand even not going beyond the > 8th rank. > > As to other maps, if you download the latest version mission 2 has a > different and much larger map to play with, and hopefully more will appear > later maybe including random maps as well (I'd like to see random maps > myself). > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Tom. I tend to build at the south and center, sinse the goblins obviously don't come from the sea, thus making the southern half of the map safer than the north. Afterall, there is plenty of room to expand even not going beyond the 8th rank. As to other maps, if you download the latest version mission 2 has a different and much larger map to play with, and hopefully more will appear later maybe including random maps as well (I'd like to see random maps myself). Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 12:04 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Dark, Interesting. I always put my town at the center of the map so my store house is usually someplace like f7. More or less where you have your towers setup. Although, I've been changing were I build things somewhat from game to game to very things a bit. Its too bad there aren't any custom or random maps available yet. As playing on the same map does get a bit boring after a while. Cheers! On 7/29/11, dark wrote: Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics according to where your village is, sinse I once began a village on A row, and actually had to completely abandon that game when goblins came in at A8 and A7 and utterly destroyed my tavern and storehouse without warning. For towers, from what I've seen a tower on B7 of the mission 1 map and m7 are quite capable of keeping off the western and eastern attacks as well as those from far north at both ends, so it's only necessary to defend the center. i usually therefore put towers on B7, H7, and m7, which has thus far been enough in normal and easy mode. I once tried one at B10, but it just didn't seem necessary. then again, bare in mind I am always a litle cautious about my knights, everytime it seems the goblins are coming at a faster speed I make a new knight, meaning when i have a population of 30 or so, I've often got 6 or 7 of them. how the guard towers would fair with just soldiers, or with fewer knights i'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Bryan, Well, like any strategy game Castaways has a number of factors involved in getting the food production up and running. How I do it is I actually get the farms, storehouse, and tavern, built before I do anything else. I try to stock enough food and supplies before I begin building houses and expanding the population. Basically, since I know I'm going to have an explosion of pregnant women and little kids running around under foot I stock up a lot of food and supplies to make sure they are well fed and I have enough supplies to keep the day to day tasks going while the mothers are off work. Of course, as soon as those kids get old enough to work they can fill in as peasants doing delivering goods here and there throughout the town picking up over all production. The main thing you need in a game like Castaways is supplies and plenty of peasants to keep deliveries going or you will starve real fast. For instance, if you have 550 loaves of bread in your storehouse but 0 in the local tavern your people will starve because noone is constantly delivering the food to the place it needs to be. So you need to have plenty of peasants running around bringing bread, vegis, and meet to the tavern as well as the man or woman to cook and serve it. HTH On 7/29/11, Bryan Peterson wrote: > This is why I haven't attempted it on higher difficulties yet LOL. I still > have to beat it even once on Easy because for some reason I just can't seem > to get things moving at the right time so that when the Gobs show up my > people aren't undefended. And it seems as though even when I seem to have > plenty of stores once I get above, say 32, people start dying of starvation > even when there's a cook and food coming in steadily at the tavern.. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Dark, Interesting. I always put my town at the center of the map so my store house is usually someplace like f7. More or less where you have your towers setup. Although, I've been changing were I build things somewhat from game to game to very things a bit. Its too bad there aren't any custom or random maps available yet. As playing on the same map does get a bit boring after a while. Cheers! On 7/29/11, dark wrote: > Hi Tom. > > I'm afraid I was using shorthand regarding the goblins a litle. > > In mission 1, they come from the north across file 1, but later on will > start attacking along the eastern and western most files, right down to the > 10th space, that is on A row and P row. > > They don't change tactics according to where your village is, sinse I once > began a village on A row, and actually had to completely abandon that game > when goblins came in at A8 and A7 and utterly destroyed my tavern and > storehouse without warning. > > For towers, from what I've seen a tower on B7 of the mission 1 map and m7 > are quite capable of keeping off the western and eastern attacks as well as > those from far north at both ends, so it's only necessary to defend the > center. > > i usually therefore put towers on B7, H7, and m7, which has thus far been > enough in normal and easy mode. > > I once tried one at B10, but it just didn't seem necessary. > > then again, bare in mind I am always a litle cautious about my knights, > everytime it seems the goblins are coming at a faster speed I make a new > knight, meaning when i have a population of 30 or so, I've often got 6 or 7 > of them. > > how the guard towers would fair with just soldiers, or with fewer knights > i'm not sure. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Tom. I'm afraid I was using shorthand regarding the goblins a litle. In mission 1, they come from the north across file 1, but later on will start attacking along the eastern and western most files, right down to the 10th space, that is on A row and P row. They don't change tactics according to where your village is, sinse I once began a village on A row, and actually had to completely abandon that game when goblins came in at A8 and A7 and utterly destroyed my tavern and storehouse without warning. For towers, from what I've seen a tower on B7 of the mission 1 map and m7 are quite capable of keeping off the western and eastern attacks as well as those from far north at both ends, so it's only necessary to defend the center. i usually therefore put towers on B7, H7, and m7, which has thus far been enough in normal and easy mode. I once tried one at B10, but it just didn't seem necessary. then again, bare in mind I am always a litle cautious about my knights, everytime it seems the goblins are coming at a faster speed I make a new knight, meaning when i have a population of 30 or so, I've often got 6 or 7 of them. how the guard towers would fair with just soldiers, or with fewer knights i'm not sure. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 10:10 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights HI Dark, Interesting. In several of my games the goblins attacked from the south, the sea shore, so I usually have to have at least one or two guard towers on that boarder to keep them from attacking from that direction. However, they also do come down out of the north quiet often as well so I think where they start from is completely random. It might just depend on where you build your village and the goblins start out on the other end of the map. Cheers! On 7/29/11, dark wrote: in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Jeremy; Looks like you've got it down. Nice work. Thanks. Shane -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Friday, July 29, 2011 5:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
This is why I haven't attempted it on higher difficulties yet LOL. I still have to beat it even once on Easy because for some reason I just can't seem to get things moving at the right time so that when the Gobs show up my people aren't undefended. And it seems as though even when I seem to have plenty of stores once I get above, say 32, people start dying of starvation even when there's a cook and food coming in steadily at the tavern.. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 3:06 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi, From what I've seen so far anything over 50 is pretty much overkill. In my last few games I've had about 40 to 50 people total, and that is plenty to keep the day to day tasks up to date, raise an army, and pound the gobs into the mud. I've actually completed the game with 32 people a couple of days ago so it doesn't take as many people as someone might think to complete the game. The most I've had at any given time so far is 63, and at least 18 of those were converted into knights to beat up the goblins, and keep them away from the town. Cheers! On 7/29/11, dark wrote: Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I was up to 36. I don't think i've been in a situation where I need two cooks, but then again as I said 64 is the most people I've had. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hey guys, I was hoping one of you Jaws users could test something for me. Here my my latest attempt to make Castaways work with Jaws. If you don't mind, please try it out and let me know if it works, or if you received any errors. www.kaldobsky.com/audiogames/jawstest.zip Just press tab until you've cycled to the Jaws option. I Really! hope I've finally got this working, because I can go back and put jaws support into my old games as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
HI Dark, Interesting. In several of my games the goblins attacked from the south, the sea shore, so I usually have to have at least one or two guard towers on that boarder to keep them from attacking from that direction. However, they also do come down out of the north quiet often as well so I think where they start from is completely random. It might just depend on where you build your village and the goblins start out on the other end of the map. Cheers! On 7/29/11, dark wrote: > in the first mission, the goblins will come from north, which means the 1 > rank all over the place. > > I just usually fix this with guard towers a couple of rows north of my > settlement as a defensive line. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi, >From what I've seen so far anything over 50 is pretty much overkill. In my last few games I've had about 40 to 50 people total, and that is plenty to keep the day to day tasks up to date, raise an army, and pound the gobs into the mud. I've actually completed the game with 32 people a couple of days ago so it doesn't take as many people as someone might think to complete the game. The most I've had at any given time so far is 63, and at least 18 of those were converted into knights to beat up the goblins, and keep them away from the town. Cheers! On 7/29/11, dark wrote: > Hay decoata, you put your tavern and storehouse on the same squares I do. > > I must confess I've never really had the patience to get a population over > about 60 or so, in fact in the latest builds of the game I've managed to get > a ship done with about 40 people, and when i finished mission 2 I was up to > 36. > > I don't think i've been in a situation where I need two cooks, but then > again as I said 64 is the most people I've had. > > Beware the gRue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
in the first mission, the goblins will come from north, which means the 1 rank all over the place. I just usually fix this with guard towers a couple of rows north of my settlement as a defensive line. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 4:44 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Problem is that D isn't too far from F, and in EVERY! game I've played sooner or later the Gobs have invaded at F. We are the Knights who say...Ni! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 9:30 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the "other Jayla" so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson wrote: I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the mana
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hay decoata, you put your tavern and storehouse on the same squares I do. I must confess I've never really had the patience to get a population over about 60 or so, in fact in the latest builds of the game I've managed to get a ship done with about 40 people, and when i finished mission 2 I was up to 36. I don't think i've been in a situation where I need two cooks, but then again as I said 64 is the most people I've had. Beware the gRue! Dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Friday, July 29, 2011 4:30 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the "other Jayla" so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson wrote: I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] I broke castaways, plus soldiers and knights
I just beat that game I was trying. Granted, it's the slightly older version. I didn't build any houses, just built a quick fix community, all for the purpose of building the ship. I bluffed, essentially, and won. On 7/28/11, Bryan Peterson wrote: > Problem is that D isn't too far from F, and in EVERY! game I've played > sooner or later the Gobs have invaded at F. > We are the Knights who say...Ni! > - Original Message - > From: "Dakotah Rickard" > To: "Gamers Discussion list" > Sent: Thursday, July 28, 2011 9:30 PM > Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > > >> One thing I always do, always always, is build a storehouse around d or e >> 12. >> I start my settlement far far from the gobblins, which, if I know >> strategy, is a good idea. The game starts you at 1a, so I'm not >> surprised people build there and then get overrn. I put the storehouse >> there, then the tavern one south, the farms north, east, and west, >> that's one each of the types, the mill northeast of the storehouse, >> the bakery northwest or southeast, and the butchers' shop not far from >> there. Then I put a sawmill and quarry east along that stony field and >> dense forest line so I have quick resources. Then, I focus on getting >> houses, except in this latest game, where I'm basically trying to see >> how fast I can get the ship done and get the people out of freakout >> island. >> I usually get two farmers per farm, and when I need intensive work, I >> get a bartender going. I try to make sure, right away, that I have a >> guy and a girl doing the same job, so if the girl gets pregnant, >> there's still someone doing the job. I also try to put a little spirit >> of roleplay into my choices. Last night, in my huge normous game, I >> had two people named Jayla. The first one became a knight, and when >> the second came along, she became a soldier, but then, after a while, >> she got tired of being called the "other Jayla" so I shifted her into >> being a farmer. I made all the folk with bible names become fishermen, >> which struck me as amusing. >> >> I usually pt in a new vej and wheat farm per thirty or fourty people, >> put in a new cook every sixty or so, and as I said I throw bartenders >> in there when I need something intensive done. I found, however, that >> even with a community pushing 150, I only really needed about 15 >> dedicated peasants, and even those were sometimes standing around. >> Yeah, I had two builders who doubled as peasants, but it was pretty >> neat. >> >> Just as a note, I had about 30 soldiers, plus six knights, irony of >> ironies. >> >> There's a big downside to doing things the way I did. You need a lot >> of houses, and you probably won't ever be able to build anything on a >> border, because gobblins enjoy showing up just to get soldier swarmed. >> >> On 7/28/11, Bryan Peterson wrote: >>> I tried wating on that but that's when the Gobblins decided to drop by >>> for >>> some not-so-friendly chat. >>> We are the Knights who say...Ni! >>> - Original Message - >>> From: "Che" >>> To: "Gamers Discussion list" >>> Sent: Thursday, July 28, 2011 1:59 PM >>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights >>> >>> >>>> it sounds like maybe brian is spending resources getting barracks and >>>> knights fairly early in the game, though i could be totally wrong about >>>> that. >>>> i've only completed the game twice, but both times i left mining and >>>> forging until quite late in the game, well after I had a bakery, etc. >>>> and >>>> probably around a population of 30 or so. >>>> not saying that is the way to go, just that if you spend a lot of time >>>> and resources early on with knights you won't need for quite a while, it >>>> can make things significantly more difficult later on near the end game, >>>> as your settlement isn't developed enough due to the front loading of >>>> your >>>> >>>> resources towards the military end of things. >>>> later >>>> che >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscri
Re: [Audyssey] I broke castaways, plus soldiers and knights
Problem is that D isn't too far from F, and in EVERY! game I've played sooner or later the Gobs have invaded at F. We are the Knights who say...Ni! - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 9:30 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the "other Jayla" so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson wrote: I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you ha
Re: [Audyssey] I broke castaways, plus soldiers and knights
One thing I always do, always always, is build a storehouse around d or e 12. I start my settlement far far from the gobblins, which, if I know strategy, is a good idea. The game starts you at 1a, so I'm not surprised people build there and then get overrn. I put the storehouse there, then the tavern one south, the farms north, east, and west, that's one each of the types, the mill northeast of the storehouse, the bakery northwest or southeast, and the butchers' shop not far from there. Then I put a sawmill and quarry east along that stony field and dense forest line so I have quick resources. Then, I focus on getting houses, except in this latest game, where I'm basically trying to see how fast I can get the ship done and get the people out of freakout island. I usually get two farmers per farm, and when I need intensive work, I get a bartender going. I try to make sure, right away, that I have a guy and a girl doing the same job, so if the girl gets pregnant, there's still someone doing the job. I also try to put a little spirit of roleplay into my choices. Last night, in my huge normous game, I had two people named Jayla. The first one became a knight, and when the second came along, she became a soldier, but then, after a while, she got tired of being called the "other Jayla" so I shifted her into being a farmer. I made all the folk with bible names become fishermen, which struck me as amusing. I usually pt in a new vej and wheat farm per thirty or fourty people, put in a new cook every sixty or so, and as I said I throw bartenders in there when I need something intensive done. I found, however, that even with a community pushing 150, I only really needed about 15 dedicated peasants, and even those were sometimes standing around. Yeah, I had two builders who doubled as peasants, but it was pretty neat. Just as a note, I had about 30 soldiers, plus six knights, irony of ironies. There's a big downside to doing things the way I did. You need a lot of houses, and you probably won't ever be able to build anything on a border, because gobblins enjoy showing up just to get soldier swarmed. On 7/28/11, Bryan Peterson wrote: > I tried wating on that but that's when the Gobblins decided to drop by for > some not-so-friendly chat. > We are the Knights who say...Ni! > - Original Message - > From: "Che" > To: "Gamers Discussion list" > Sent: Thursday, July 28, 2011 1:59 PM > Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > > >> it sounds like maybe brian is spending resources getting barracks and >> knights fairly early in the game, though i could be totally wrong about >> that. >> i've only completed the game twice, but both times i left mining and >> forging until quite late in the game, well after I had a bakery, etc. and >> probably around a population of 30 or so. >> not saying that is the way to go, just that if you spend a lot of time >> and resources early on with knights you won't need for quite a while, it >> can make things significantly more difficult later on near the end game, >> as your settlement isn't developed enough due to the front loading of your >> >> resources towards the military end of things. >> later >> che >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I tried wating on that but that's when the Gobblins decided to drop by for some not-so-friendly chat. We are the Knights who say...Ni! - Original Message - From: "Che" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:59 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Nope. They didn't even have the chance to demand the shrubbery! We are the Knights who say...Ni! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:17 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I'm guessing they were simply overwhelmed. Did you have the towers at a choke point in the terrain? I generally try to position my towers in places where the Goblins will have to funnel through narrow places between forests. In an unrelated question, before your knights were slaughtered by Goblins, did they say Ni? :) I didn't just have soldiers. I had a few nights as well. And yet I still lost both towers. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
it sounds like maybe brian is spending resources getting barracks and knights fairly early in the game, though i could be totally wrong about that. i've only completed the game twice, but both times i left mining and forging until quite late in the game, well after I had a bakery, etc. and probably around a population of 30 or so. not saying that is the way to go, just that if you spend a lot of time and resources early on with knights you won't need for quite a while, it can make things significantly more difficult later on near the end game, as your settlement isn't developed enough due to the front loading of your resources towards the military end of things. later che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
And I can wait for the prioritizing of Peasant tasks update! That'll be fun to fiddle with. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 12:39 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've got to say, I have thoroughly enjoyed reading the strategies from you guys. I love how, every now and then, one of you would suggest something I don't normally do in my own strategies, but when you explained it, it would seem like such a good idea that all I want to do it go apply it to my own game. Haha, I am so pleased that nearly everyone can play the game differently, because there is no single Right! Way! to succeed. The idea of having no cook, and just assigning one when it is needed, scares the crap out of me. I don't think I would have the guts to go that route, but honestly, if you can balance it without killing your people, that Is! an extra worker to help in other areas. Very efficient, just also very scary, for me at least haha! There is a whole different side of things, that we never asked Bryan about. How are your buildings arranged? Even if you have the same number of peasants, buildings, and knights, you could have very different results depending on how they are arranged. If Dark puts a guard tower right near the Goblins, but you do not, his knights will be considerably more effective at defense because they won't waste so much time walking back and forth. This also holds true for peasants moving supplies around. The peasants will work on construction related, food related, and core resource related jobs first (in that order), so to do other jobs you need more peasants than those jobs are requiring. If they have to all walk farther, your settlement might not have the extra manpower to do other things, while another settlement might, even with the same number of workers. This might not be the case, but I do think building arrangement is worth taking a look at. I was telling Dark a little earlier, I'm looking into a way to manually adjust the job priorities for your peasants. It will be a bit time consuming for me to do, but it will give people a little more freedom. As someone who has actually Been! adjusting priorities, albeit from a coding standpoint, it is very easy to kill the whole town by saying something as innocent as "Carry wheat before you carry vegetables". The effects ripple out in ways you don't always predict, so even when I add this feature, I will recommend against using it, except for people who feel comfortable dabbling into this more advanced, and risky, direction. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi. I used to have a permanent cook but I needed things done faster. :) I didn't realize that about the guard tower. I think I need one of those. For the buildings, I try to put ones that are part of a chain together. I'll put the wheat farm next to the mill and the mill next to the bakery... The mine next to the forge and so on. With the storehouse in the middle. I put houses closer to the middle of the map or on the edges of my settlement because, if they're destroyed, it doesn't really do much immediately. Christina - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 12:39 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've got to say, I have thoroughly enjoyed reading the strategies from you guys. I love how, every now and then, one of you would suggest something I don't normally do in my own strategies, but when you explained it, it would seem like such a good idea that all I want to do it go apply it to my own game. Haha, I am so pleased that nearly everyone can play the game differently, because there is no single Right! Way! to succeed. The idea of having no cook, and just assigning one when it is needed, scares the crap out of me. I don't think I would have the guts to go that route, but honestly, if you can balance it without killing your people, that Is! an extra worker to help in other areas. Very efficient, just also very scary, for me at least haha! There is a whole different side of things, that we never asked Bryan about. How are your buildings arranged? Even if you have the same number of peasants, buildings, and knights, you could have very different results depending on how they are arranged. If Dark puts a guard tower right near the Goblins, but you do not, his knights will be considerably more effective at defense because they won't waste so much time walking back and forth. This also holds true for peasants moving supplies around. The peasants will work on construction related, food related, and core resource related jobs first (in that order), so to do other jobs you need more peasants than those jobs are requiring. If they have to all walk farther, your settlement might not have the extra manpower to do other things, while another settlement might, even with the same number of workers. This might not be the case, but I do think building arrangement is worth taking a look at. I was telling Dark a little earlier, I'm looking into a way to manually adjust the job priorities for your peasants. It will be a bit time consuming for me to do, but it will give people a little more freedom. As someone who has actually Been! adjusting priorities, albeit from a coding standpoint, it is very easy to kill the whole town by saying something as innocent as "Carry wheat before you carry vegetables". The effects ripple out in ways you don't always predict, so even when I add this feature, I will recommend against using it, except for people who feel comfortable dabbling into this more advanced, and risky, direction. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
What about the rest of your people? The peasants are occupied with something... Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 9:17 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Just one or two lumberjacks and a carpenter. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I'm guessing they were simply overwhelmed. Did you have the towers at a choke point in the terrain? I generally try to position my towers in places where the Goblins will have to funnel through narrow places between forests. In an unrelated question, before your knights were slaughtered by Goblins, did they say Ni? :) > I didn't just have soldiers. I had a > few nights as well. And yet I still lost both towers. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I didn't just have soldiers. I had a few nights as well. And yet I still lost both towers. We are the Knights who say...Ni! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 12:13 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Oh I see, so you had guard towers, but no soldiers. The guard towers, themselves, don't defend against the Goblins, they just serve as launching points for your troops. Think of them the same way you think about saw mills and quarries. If the forest gets thinned out, you can put a new saw mill near some thick forest, so your lumber jacks don't have to travel as far. In the exact same way, having guard towers near the enemy means your soldiers don't have to walk all the way from your barracks, or storehouse, to attack them. If your guard tower is close to the enemy, even 1 or 2 soldiers will help slow them down, of course, they will only slow them down and not actually hold them back indefinitely. I had two right next to one another in an area that was crawling with Gobs. I lost both of them practicall right away. The initially sow up in Setor P but I'm never to the point in my settlement yet where I'd feel comfortable sparing a few people to be soldiers. And given how long it takes metal ore and bars to be produced it usually takes me quite a while to even get to that point anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Oh I see, so you had guard towers, but no soldiers. The guard towers, themselves, don't defend against the Goblins, they just serve as launching points for your troops. Think of them the same way you think about saw mills and quarries. If the forest gets thinned out, you can put a new saw mill near some thick forest, so your lumber jacks don't have to travel as far. In the exact same way, having guard towers near the enemy means your soldiers don't have to walk all the way from your barracks, or storehouse, to attack them. If your guard tower is close to the enemy, even 1 or 2 soldiers will help slow them down, of course, they will only slow them down and not actually hold them back indefinitely. > I had two right next to one another > in an area that was crawling with Gobs. I lost both of them > practicall right away. The initially sow up in Setor P but > I'm never to the point in my settlement yet where I'd feel > comfortable sparing a few people to be soldiers. And given > how long it takes metal ore and bars to be produced it > usually takes me quite a while to even get to that point > anyway. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I had two right next to one another in an area that was crawling with Gobs. I lost both of them practicall right away. The initially sow up in Setor P but I'm never to the point in my settlement yet where I'd feel comfortable sparing a few people to be soldiers. And given how long it takes metal ore and bars to be produced it usually takes me quite a while to even get to that point anyway. We are the Knights who say...Ni! - Original Message - From: "Jeremy Kaldobsky" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:39 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've got to say, I have thoroughly enjoyed reading the strategies from you guys. I love how, every now and then, one of you would suggest something I don't normally do in my own strategies, but when you explained it, it would seem like such a good idea that all I want to do it go apply it to my own game. Haha, I am so pleased that nearly everyone can play the game differently, because there is no single Right! Way! to succeed. The idea of having no cook, and just assigning one when it is needed, scares the crap out of me. I don't think I would have the guts to go that route, but honestly, if you can balance it without killing your people, that Is! an extra worker to help in other areas. Very efficient, just also very scary, for me at least haha! There is a whole different side of things, that we never asked Bryan about. How are your buildings arranged? Even if you have the same number of peasants, buildings, and knights, you could have very different results depending on how they are arranged. If Dark puts a guard tower right near the Goblins, but you do not, his knights will be considerably more effective at defense because they won't waste so much time walking back and forth. This also holds true for peasants moving supplies around. The peasants will work on construction related, food related, and core resource related jobs first (in that order), so to do other jobs you need more peasants than those jobs are requiring. If they have to all walk farther, your settlement might not have the extra manpower to do other things, while another settlement might, even with the same number of workers. This might not be the case, but I do think building arrangement is worth taking a look at. I was telling Dark a little earlier, I'm looking into a way to manually adjust the job priorities for your peasants. It will be a bit time consuming for me to do, but it will give people a little more freedom. As someone who has actually Been! adjusting priorities, albeit from a coding standpoint, it is very easy to kill the whole town by saying something as innocent as "Carry wheat before you carry vegetables". The effects ripple out in ways you don't always predict, so even when I add this feature, I will recommend against using it, except for people who feel comfortable dabbling into this more advanced, and risky, direction. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I've got to say, I have thoroughly enjoyed reading the strategies from you guys. I love how, every now and then, one of you would suggest something I don't normally do in my own strategies, but when you explained it, it would seem like such a good idea that all I want to do it go apply it to my own game. Haha, I am so pleased that nearly everyone can play the game differently, because there is no single Right! Way! to succeed. The idea of having no cook, and just assigning one when it is needed, scares the crap out of me. I don't think I would have the guts to go that route, but honestly, if you can balance it without killing your people, that Is! an extra worker to help in other areas. Very efficient, just also very scary, for me at least haha! There is a whole different side of things, that we never asked Bryan about. How are your buildings arranged? Even if you have the same number of peasants, buildings, and knights, you could have very different results depending on how they are arranged. If Dark puts a guard tower right near the Goblins, but you do not, his knights will be considerably more effective at defense because they won't waste so much time walking back and forth. This also holds true for peasants moving supplies around. The peasants will work on construction related, food related, and core resource related jobs first (in that order), so to do other jobs you need more peasants than those jobs are requiring. If they have to all walk farther, your settlement might not have the extra manpower to do other things, while another settlement might, even with the same number of workers. This might not be the case, but I do think building arrangement is worth taking a look at. I was telling Dark a little earlier, I'm looking into a way to manually adjust the job priorities for your peasants. It will be a bit time consuming for me to do, but it will give people a little more freedom. As someone who has actually Been! adjusting priorities, albeit from a coding standpoint, it is very easy to kill the whole town by saying something as innocent as "Carry wheat before you carry vegetables". The effects ripple out in ways you don't always predict, so even when I add this feature, I will recommend against using it, except for people who feel comfortable dabbling into this more advanced, and risky, direction. lol! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Two lumberjacks and a carpenter? that's way overkill! i usually just have one carpenter, and only employ a lumberjack if I want a cooper going at the same time, or if I'm trying to build the ship. For normal building use just the one seems enough, this is also why I leave wine making until last, sinse it's the most resource heavy method of food production. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:17 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Just one or two lumberjacks and a carpenter. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 7:00 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Yep. The peasant finishes his job first. Well... How many butchers and lumberjacks and so on do you have? If you have lots of logs and animals coming in, the peasants will be busy transporting those too. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:53 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's how many I usually try to have. But I still never manage to get tings done. And if someting's already on the way to the mill or wherever when you close it it still gets dropped off. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Well not when there is no building to do, but when there is! building to be done, your builders will drop whatever they're doing and begin building, causing your peasants more work. Because I try to keep up a constant stream of buildings and in fact start a new construction site whenever one construction site has enough material, i try to keep the number of builders down to 2 or 3 so as to leave plenty of peasants for generalized work. this is even more true with bakers and weavers, sinse they spend more time doing their specialized jobs and less as peasants, though equally this does mean bakers are very economical and bread good to produce, sinse bakers are halfway doing the job of a peasant anyway. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:30 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Is there a difference in work quality or something between a builder filling in as a peasant and an actual peasant? We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:09 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights hmmmHmmm. how many peasants do you have? I don't just mean builders and bakers who are part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, GRINDINg flour, spinning yarn, the more peasants you need. Currently on mission 2 it's spinning that is causing the problem. I've got 70 firs, but nnone of my peasants want to spin them into cloth, and I keep getting injured people. Beware the Grue!¬ Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message ----- From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who saaaaay...Ni! - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injure
Re: [Audyssey] I broke castaways, plus soldiers and knights
Just one or two lumberjacks and a carpenter. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 7:00 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Yep. The peasant finishes his job first. Well... How many butchers and lumberjacks and so on do you have? If you have lots of logs and animals coming in, the peasants will be busy transporting those too. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:53 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's how many I usually try to have. But I still never manage to get tings done. And if someting's already on the way to the mill or wherever when you close it it still gets dropped off. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Yep. The peasant finishes his job first. Well... How many butchers and lumberjacks and so on do you have? If you have lots of logs and animals coming in, the peasants will be busy transporting those too. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:53 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's how many I usually try to have. But I still never manage to get tings done. And if someting's already on the way to the mill or wherever when you close it it still gets dropped off. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
That's how many I usually try to have. But I still never manage to get tings done. And if someting's already on the way to the mill or wherever when you close it it still gets dropped off. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:27 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi. Without knowing anything else about your population, I'd say at least six to eight. Don't forget, if you have a surplus of something, like bread, you can close the mill and/or bakery so peasants won't take anything there. Just remember to open them back up again before you run out of anything completely. Also, make sure the peasants are fed regularly. Before you get the "so and so is on the verge of starvation," they'll sit at the tavern waiting for food and not work. HTH, Christina - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:09 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights hmmmHmmm. how many peasants do you have? I don't just mean builders and bakers who are part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, GRINDINg flour, spinning yarn, the more peasants you need. Currently on mission 2 it's spinning that is causing the problem. I've got 70 firs, but nnone of my peasants want to spin them into cloth, and I keep getting injured people. Beware the Grue!¬ Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi. As soon as you hear the warning that someone is on the verge, assign a cook. Just make sure the person you reassign isn't doing anything that takes long. People transporting things are the best for this. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:32 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I ried doing that but I can never seem to determine when would e a good time to recook them LOL. My people would end up dying of starvation. We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I ried doing that but I can never seem to determine when would e a good time to recook them LOL. My people would end up dying of starvation. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:24 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I usually have three farms, one of each, and two farmers. If I have enough peasants to make sure there are always barrels at the vineyard, I have three farms. I don't think people make wine unless there are empty barrels at the vineyard. I'm usually low on vegetables by the time my ship is built so I build a second veggie farm and add another farmer so the ship gets stocked quicker.. I don't have a permanent cook. I switch one of the peasants over and leave him/her as a cook until it tells me he/she is just standing around. Then, they're back on peasant duty for a few turns until I make that person a cook again. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:02 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's the rub right there. Because you also need at least one hunter, cook, carpenter and lumberjack, then of course the knightsand what have you. And I can never seem to get up to more than about 36 people before they all start dying of starvation. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:42 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi there. You may need more peasants. I noticed that they don't move animal fur, weave cloth, or move metal until after food-related things and logs have been moved. Not sure about this but I think they stock the tavern, saw mill, vineyard, mill, and bakery first before they transport anything else. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who saaaaay...Ni! ----- Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am inc
Re: [Audyssey] I broke castaways, plus soldiers and knights
Is there a difference in work quality or something between a builder filling in as a peasant and an actual peasant? We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:09 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights hmmmHmmm. how many peasants do you have? I don't just mean builders and bakers who are part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, GRINDINg flour, spinning yarn, the more peasants you need. Currently on mission 2 it's spinning that is causing the problem. I've got 70 firs, but nnone of my peasants want to spin them into cloth, and I keep getting injured people. Beware the Grue!¬ Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message ----- From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regardi
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Bryan. Several things. Firstly, a carpenter can part time as a lumberjack, thus unless you need a lot of wood (ie when you start making wiNE), YOU ONLY NEED THE CARPENTER. THE SAME GOES FOR THE MINER AND metallurgist, in fact usually even when i've got a large population I only have one blacksmith and one metallurgist going at once. For starvation, meat and vedge are the two easiest foods to get. One vedge farm and farmer will produce a lot of food, and with the new upgrade to fisherman it's actually better to have fishermen to get meat instead of hunters unless your trying to get fir for cloth. Bread is the next to produce, sinse the baker will work as a part time peasant, and it only requires another farmer. on the down site, your peasants will also be grinding flour so make sure you have enough. probably the best advice is to always be expanding. At any one time I make certain I always have one building under construction, and one building site accepting material. also, if I've got the max amount of people I build a new house before the children start growing up, so that I've always got new people in a regular flow, sinse ultimately what you do is heavily dependent upon man power. Beware the grue! Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 1:02 PM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's the rub right there. Because you also need at least one hunter, cook, carpenter and lumberjack, then of course the knightsand what have you. And I can never seem to get up to more than about 36 people before they all start dying of starvation. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:42 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi there. You may need more peasants. I noticed that they don't move animal fur, weave cloth, or move metal until after food-related things and logs have been moved. Not sure about this but I think they stock the tavern, saw mill, vineyard, mill, and bakery first before they transport anything else. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message ----- From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who saaaaay...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. ----- Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list"
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi. Without knowing anything else about your population, I'd say at least six to eight. Don't forget, if you have a surplus of something, like bread, you can close the mill and/or bakery so peasants won't take anything there. Just remember to open them back up again before you run out of anything completely. Also, make sure the peasants are fed regularly. Before you get the "so and so is on the verge of starvation," they'll sit at the tavern waiting for food and not work. HTH, Christina - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:09 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights hmmmHmmm. how many peasants do you have? I don't just mean builders and bakers who are part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, GRINDINg flour, spinning yarn, the more peasants you need. Currently on mission 2 it's spinning that is causing the problem. I've got 70 firs, but nnone of my peasants want to spin them into cloth, and I keep getting injured people. Beware the Grue!¬ Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I usually have three farms, one of each, and two farmers. If I have enough peasants to make sure there are always barrels at the vineyard, I have three farms. I don't think people make wine unless there are empty barrels at the vineyard. I'm usually low on vegetables by the time my ship is built so I build a second veggie farm and add another farmer so the ship gets stocked quicker.. I don't have a permanent cook. I switch one of the peasants over and leave him/her as a cook until it tells me he/she is just standing around. Then, they're back on peasant duty for a few turns until I make that person a cook again. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 8:02 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights That's the rub right there. Because you also need at least one hunter, cook, carpenter and lumberjack, then of course the knightsand what have you. And I can never seem to get up to more than about 36 people before they all start dying of starvation. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:42 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > Hi there. > You may need more peasants. I noticed that they don't move animal fur, > weave cloth, or move metal until after food-related > things and logs have been moved. > > Not sure about this but I think they stock the tavern, saw mill, vineyard, > mill, and bakery first before they transport > anything else. > > Christina > - Original Message - > From: "Bryan Peterson" > To: "Gamers Discussion list" > Sent: Thursday, July 28, 2011 5:38 AM > Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > > > I've been trying to do that, But it seems like those peasants never get > around to taking Metal Ore to the forge or weapons to the Barracks until > AFTER! the gobblins have begun to really advance. Stocking the ship was > the > same way. > We are the Knights who saaaaay...Ni! > - Original Message - > From: "dark" > To: "Gamers Discussion list" > Sent: Thursday, July 28, 2011 3:28 AM > Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > > >> Youch bryan, something must've been going crazy there. >> >> Myself, I have the blacksmith work overtime for a bit, and thus create a >> few swords and sets of armour, so as soon as it looks like the goblins >> are >> increasing their attack I just appoint another knight. >> >> then again, i try to start on building weapons relatively early on as >> it's >> a fairly time consuming business, so I try and have the mine up and >> running before I get to population 16, which usually means I can get a >> knight at about population 18-24 , in fact I concentrate on weapons as >> soon as I've got bread, meat and vedge production up just so that I can >> keep those goblins back. >> >> Beware the grue! >> >> dark. >> - Original Message - >> From: "Bryan Peterson" >> To: "Gamers Discussion list" >> Sent: Thursday, July 28, 2011 10:12 AM >> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights >> >> >>>I wish I could say the same LOL. but I seem to have the worst luck with >>>Castaways. Even with six knights I lost much of my territory to the Gobs >>>and many people to starvation as a result. >>> We are the Knights who say...Ni! >>> - Original Message - >>> From: "dark" >>> To: "Gamers Discussion list" >>> Sent: Thursday, July 28, 2011 2:25 AM >>> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights >>> >>> >>>> Hi Decota. >>>> >>>> Knights are five times as effective as soldiers. >>>> >>>> You'll notice that the goblins are pushed back far more easily if you >>>> have several knights than with standard soldiers. While there aren't >>>> specific combat injuries, the sword and armour are held to be a general >>>> measure of combat effectiveness, thus it's always better to have >>>> knights >>>> for defense. >>>> >>>> to test this, notice how quickly the goblins advance even when you have >>>> several soldiers as compared to just a couple of knights. >>>> >>>> Hth. >>>> >&
Re: [Audyssey] I broke castaways, plus soldiers and knights
hmmmHmmm. how many peasants do you have? I don't just mean builders and bakers who are part timing, I mean full time peasants, sinse i'VE NOTICED YOU REALLY NEED PLENTY TO GET JOBS DONE, AND THE MORE VARIETIES OF JOB YOU NEED DOING, EG, GRINDINg flour, spinning yarn, the more peasants you need. Currently on mission 2 it's spinning that is causing the problem. I've got 70 firs, but nnone of my peasants want to spin them into cloth, and I keep getting injured people. Beware the Grue!¬ Dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message ----- From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are
Re: [Audyssey] I broke castaways, plus soldiers and knights
That's the rub right there. Because you also need at least one hunter, cook, carpenter and lumberjack, then of course the knightsand what have you. And I can never seem to get up to more than about 36 people before they all start dying of starvation. We are the Knights who say...Ni! - Original Message - From: "Christina" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:42 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi there. You may need more peasants. I noticed that they don't move animal fur, weave cloth, or move metal until after food-related things and logs have been moved. Not sure about this but I think they stock the tavern, saw mill, vineyard, mill, and bakery first before they transport anything else. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@aud
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi there. You may need more peasants. I noticed that they don't move animal fur, weave cloth, or move metal until after food-related things and logs have been moved. Not sure about this but I think they stock the tavern, saw mill, vineyard, mill, and bakery first before they transport anything else. Christina - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 5:38 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > Youch bryan, something must've been going crazy there. > > Myself, I have the blacksmith work overtime for a bit, and thus create a > few swords and sets of armour, so as soon as it looks like the goblins are > increasing their attack I just appoint another knight. > > then again, i try to start on building weapons relatively early on as it's > a fairly time consuming business, so I try and have the mine up and > running before I get to population 16, which usually means I can get a > knight at about population 18-24 , in fact I concentrate on weapons as > soon as I've got bread, meat and vedge production up just so that I can > keep those goblins back. > > Beware the grue! > > dark. > - Original Message - > From: "Bryan Peterson" > To: "Gamers Discussion list" > Sent: Thursday, July 28, 2011 10:12 AM > Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights > > >>I wish I could say the same LOL. but I seem to have the worst luck with >>Castaways. Even with six knights I lost much of my territory to the Gobs >>and many people to starvation as a result. >> We are the Knights who saaaaay...Ni! >> - Original Message - >> From: "dark" >> To: "Gamers Discussion list" >> Sent: Thursday, July 28, 2011 2:25 AM >> Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights >> >> >>> Hi Decota. >>> >>> Knights are five times as effective as soldiers. >>> >>> You'll notice that the goblins are pushed back far more easily if you >>> have several knights than with standard soldiers. While there aren't >>> specific combat injuries, the sword and armour are held to be a general >>> measure of combat effectiveness, thus it's always better to have knights >>> for defense. >>> >>> to test this, notice how quickly the goblins advance even when you have >>> several soldiers as compared to just a couple of knights. >>> >>> Hth. >>> >>> Beware the grue! >>> >>> dark. >>> - Original Message - >>> From: "Dakotah Rickard" >>> To: "Gamers Discussion list" >>> Sent: Thursday, July 28, 2011 6:50 AM >>> Subject: [Audyssey] I broke castaways, plus soldiers and knights >>> >>> >>>> Hi there. Finally, after an enormous game with 170 people, I broke >>>> Castaways. This is an extremely robust game, and I am incredibly >>>> impressed! >>>> >>>> Now, for a question. What's the difference, effectively, between >>>> soldiers and knights? Why do I want a knight instead of a soldier? I >>>> notice that knights have swords and armor, but since nobody seems to >>>> be injured more as a soldier, what's the point? >>>> >>>> signed: >>>> Dakotah Rickard >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@au
Re: [Audyssey] I broke castaways, plus soldiers and knights
I've been trying to do that, But it seems like those peasants never get around to taking Metal Ore to the forge or weapons to the Barracks until AFTER! the gobblins have begun to really advance. Stocking the ship was the same way. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 3:28 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@au
Re: [Audyssey] I broke castaways, plus soldiers and knights
Youch bryan, something must've been going crazy there. Myself, I have the blacksmith work overtime for a bit, and thus create a few swords and sets of armour, so as soon as it looks like the goblins are increasing their attack I just appoint another knight. then again, i try to start on building weapons relatively early on as it's a fairly time consuming business, so I try and have the mine up and running before I get to population 16, which usually means I can get a knight at about population 18-24 , in fact I concentrate on weapons as soon as I've got bread, meat and vedge production up just so that I can keep those goblins back. Beware the grue! dark. - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 10:12 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
I wish I could say the same LOL. but I seem to have the worst luck with Castaways. Even with six knights I lost much of my territory to the Gobs and many people to starvation as a result. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 2:25 AM Subject: Re: [Audyssey] I broke castaways, plus soldiers and knights Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi Decota. Knights are five times as effective as soldiers. You'll notice that the goblins are pushed back far more easily if you have several knights than with standard soldiers. While there aren't specific combat injuries, the sword and armour are held to be a general measure of combat effectiveness, thus it's always better to have knights for defense. to test this, notice how quickly the goblins advance even when you have several soldiers as compared to just a couple of knights. Hth. Beware the grue! dark. - Original Message - From: "Dakotah Rickard" To: "Gamers Discussion list" Sent: Thursday, July 28, 2011 6:50 AM Subject: [Audyssey] I broke castaways, plus soldiers and knights Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] I broke castaways, plus soldiers and knights
Hi, Wow! Very impressive. I've only completed 2 games, one easy and the other normal, with a max of 35 people. Makes it more easlily controllable for me so far. as for the soldiers versus knights. The difference is that the knight is equal to 5 soldiers. BTW, Just curious. How did you feed that many people? How did you keep the goblins away? How many of each building did you have? Rich - Original Message - From: "Dakotah Rickard" Sent: Wednesday, July 27, 2011 11:50 PM Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] I broke castaways, plus soldiers and knights
Hi there. Finally, after an enormous game with 170 people, I broke Castaways. This is an extremely robust game, and I am incredibly impressed! Now, for a question. What's the difference, effectively, between soldiers and knights? Why do I want a knight instead of a soldier? I notice that knights have swords and armor, but since nobody seems to be injured more as a soldier, what's the point? signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.