Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
Okay

Sent from my iPhone

> On Oct 11, 2016, at 1:03 PM, Jacob Kruger  wrote:
> 
> Windows frotz 1.16.
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
>> On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:
>> And what version of frotz are you running
>> 
>> Sent from my iPhone
>> 
>>> On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:
>>> 
>>> Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
>>> interpreters, and in any case, using certain oldish versions of winfrotz, 
>>> you can activate preferences using ctrl + P, and then there's a speech 
>>> output page, which lets you turn on automatic reading of all output, but, 
>>> since I have got both IF interpreter add-ons for NVDA installed I can work 
>>> quite nicely with winfrotz, and this is on my windows 10 64 bit machine.
>>> 
>>> 
>>> Main thing is, although I am sure window eyes and NVDA use different 
>>> keystrokes, NVDA is free/open-source.
>>> 
>>> 
>>> Stay well
>>> 
>>> 
>>> Jacob Kruger
>>> Blind Biker
>>> Skype: BlindZA
>>> "Resistance is futile, but, acceptance is versatile..."
>>> 
 On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
 Hi does anyone know if any good interactive fiction interpreters for 
 windows 10 Brotz does not work that well with windoweyes
 
 Sent from my iPhone
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger

Windows frotz 1.16.


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:

And what version of frotz are you running

Sent from my iPhone


On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:

Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of winfrotz, you 
can activate preferences using ctrl + P, and then there's a speech output page, 
which lets you turn on automatic reading of all output, but, since I have got 
both IF interpreter add-ons for NVDA installed I can work quite nicely with 
winfrotz, and this is on my windows 10 64 bit machine.


Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger
You can pull both of them off this NVDA add-on repository - one is 
called interactive fiction interpreter, and the other one is specific to 
winfrotz - that's probably the only one you really need:


http://jeff.tdrealms.com/NVDA.htm


And, when you fire up winfrotz, it should ask you to browse for a file 
to play/work with, or else, you can just assign it as the default to 
handle all the .z* file types, and browse to them in windows explorer, etc.?



But, off-hand, think the ctrl+O keystroke should bring up that file 
opening dialogue.



You can first try out the preference change mentioned in the other 
message, but, honestly, since NVDA is also my primary screen reader, it 
suits me fine to just work with it handling output, etc. - haven't 
tested this recently, but, think it also handles reviewing on screen 
text history as well using it's own object navigation commands, but anyway.



sTay well



Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-11 12:02 PM, brennenki...@gmail.com wrote:

How do I run these addons and is there a place with windows frauds where I can 
put the games that I want and run them every time I start the program or run 
them from inside the program

Sent from my iPhone


On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:

Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of winfrotz, you 
can activate preferences using ctrl + P, and then there's a speech output page, 
which lets you turn on automatic reading of all output, but, since I have got 
both IF interpreter add-ons for NVDA installed I can work quite nicely with 
winfrotz, and this is on my windows 10 64 bit machine.


Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
And what version of frotz are you running

Sent from my iPhone

> On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:
> 
> Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
> interpreters, and in any case, using certain oldish versions of winfrotz, you 
> can activate preferences using ctrl + P, and then there's a speech output 
> page, which lets you turn on automatic reading of all output, but, since I 
> have got both IF interpreter add-ons for NVDA installed I can work quite 
> nicely with winfrotz, and this is on my windows 10 64 bit machine.
> 
> 
> Main thing is, although I am sure window eyes and NVDA use different 
> keystrokes, NVDA is free/open-source.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
>> On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
>> Hi does anyone know if any good interactive fiction interpreters for windows 
>> 10 Brotz does not work that well with windoweyes
>> 
>> Sent from my iPhone
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>> 
>> 
> 
> 
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
How do I run these addons and is there a place with windows frauds where I can 
put the games that I want and run them every time I start the program or run 
them from inside the program

Sent from my iPhone

> On Oct 11, 2016, at 2:01 AM, Jacob Kruger  wrote:
> 
> Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
> interpreters, and in any case, using certain oldish versions of winfrotz, you 
> can activate preferences using ctrl + P, and then there's a speech output 
> page, which lets you turn on automatic reading of all output, but, since I 
> have got both IF interpreter add-ons for NVDA installed I can work quite 
> nicely with winfrotz, and this is on my windows 10 64 bit machine.
> 
> 
> Main thing is, although I am sure window eyes and NVDA use different 
> keystrokes, NVDA is free/open-source.
> 
> 
> Stay well
> 
> 
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
> 
>> On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:
>> Hi does anyone know if any good interactive fiction interpreters for windows 
>> 10 Brotz does not work that well with windoweyes
>> 
>> Sent from my iPhone
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
> 
> 
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Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger
Run NVDA, since there are even a couple of NVDA add-ons for use with IF 
interpreters, and in any case, using certain oldish versions of 
winfrotz, you can activate preferences using ctrl + P, and then there's 
a speech output page, which lets you turn on automatic reading of all 
output, but, since I have got both IF interpreter add-ons for NVDA 
installed I can work quite nicely with winfrotz, and this is on my 
windows 10 64 bit machine.



Main thing is, although I am sure window eyes and NVDA use different 
keystrokes, NVDA is free/open-source.



Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-10-10 6:02 PM, brennenki...@gmail.com wrote:

Hi does anyone know if any good interactive fiction interpreters for windows 10 
Brotz does not work that well with windoweyes

Sent from my iPhone
---
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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Devin Prater
Oh, I know what you're talking about. If you want free, try the Frotz
app. It works with voiceover, and has plenty more games.

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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread dark
Well I'm pleased to say it does! look like I'll be able to stay in contact 
while in the states (thanks to Sebby and Jason on audiogames.net for telling 
me about changing mail ports).


However to answer charlse's question.
Delight games are indeed gamebooks like the choiceofgames, you read a 
section and then respond. They tend to work more like the old fighting 
fantasy ones than the cog titles, eg, you have recognizable stats like 
health. They're very vo accessible these days (they didn't used to be), 
though soemtimes you'll need to do a tap with four fingers at the bottom or 
a couple of three finger swipes to get to the choices.


As to how the games work financially, well there is one program, the delight 
games library, and various series within that, such as wizar'd's choice and 
deep space huntress. You get the first book of each series for free, but 
have to purchice the others. You can also buy coins that let you undo 
choicee, though coins can also be earned through playing as well.



I will say I got rather lucky with this, since as I bought the library some 
time ago when it was still called delight games premium, I got the hole lot 
for free, which was rather nice considering that I'd thought initially that 
I'd bought an inaccessible ap :D.


If your interested in gamebook style games on the Iphone however, I'd also 
highly recommend the choiceofgames   and hosted games titles.


For something more traditional style if, there are games like hadean lands 
and dreamhold available.


hth.

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "audyssey" 
Sent: Wednesday, June 08, 2016 9:51 AM
Subject: [Audyssey] interactive fiction on the iPhone


I have decided to give interactive fiction games a try.  I got a library of 
them from the app store for my iPhone 6.  While the app is free, it was 
indicated in an article at


www.applevis.com

that the first book is free and you then order the others as inapp 
purchases based on whether you like the first one, so I figure that I have 
nothing to lose.


Having said this, I hope the following questions aren’t dumb.  (I grin as 
I post these.)  Which book is the first one and how do these books work? 
Any suggestions on which book to try, as a beginner, if I do have a 
choice?


The app is listed on my phone as “delight games”.  Any steerage in the 
right direction is appreciated.  Thanks in advance.


If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Jacob Kruger
Tje dee;delight games are more like choice games - at the end of each chunk, 
you choose either this, or that - sort of like old-school interactive 
fiction books, where you turned to a different page each time, depending on 
choice.


And, while I play around with them on my android phones, but, haven't come 
across any request for in-app purchases as of yet, but, think am still 
messing around with something like wizard's choice - don't do this too 
often.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Rajmund" <brajmund2...@gmail.com>
To: "Charles Rivard" <wee1s...@fidnet.com>; "Gamers Discussion list" 
<gamers@audyssey.org>

Sent: 08 June, 2016 11:18 AM
Subject: Re: [Audyssey] interactive fiction on the iPhone



Hello,
Sorry if I'm missing something, but, by interactive, we mean things like 
zork? If so, not sure what app you've tried, but try frotz, for IOS. 
Again, I might be missing something, and in that case, I'm sorry about 
that.





Sent from an iPad Air


On 8 Jun 2016, at 9:51 am, Charles Rivard <wee1s...@fidnet.com> wrote:

I have decided to give interactive fiction games a try.  I got a library 
of them from the app store for my iPhone 6.  While the app is free, it 
was indicated in an article at


www.applevis.com

that the first book is free and you then order the others as inapp 
purchases based on whether you like the first one, so I figure that I 
have nothing to lose.


Having said this, I hope the following questions aren’t dumb.  (I grin as 
I post these.)  Which book is the first one and how do these books work? 
Any suggestions on which book to try, as a beginner, if I do have a 
choice?


The app is listed on my phone as “delight games”.  Any steerage in the 
right direction is appreciated.  Thanks in advance.


If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Rajmund
Hello,
Sorry if I'm missing something, but, by interactive, we mean things like zork? 
If so, not sure what app you've tried, but try frotz, for IOS. Again, I might 
be missing something, and in that case, I'm sorry about that.




Sent from an iPad Air

> On 8 Jun 2016, at 9:51 am, Charles Rivard  wrote:
> 
> I have decided to give interactive fiction games a try.  I got a library of 
> them from the app store for my iPhone 6.  While the app is free, it was 
> indicated in an article at
> 
> www.applevis.com
> 
> that the first book is free and you then order the others as inapp purchases 
> based on whether you like the first one, so I figure that I have nothing to 
> lose.
> 
> Having said this, I hope the following questions aren’t dumb.  (I grin as I 
> post these.)  Which book is the first one and how do these books work?  Any 
> suggestions on which book to try, as a beginner, if I do have a choice?
> 
> The app is listed on my phone as “delight games”.  Any steerage in the right 
> direction is appreciated.  Thanks in advance.
> 
> If you think you're finished, you! really! are! finished!!
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Re: [Audyssey] interactive fiction.

2014-10-16 Thread Thomas Ward
Hi Ishan,

Interactive fiction is essentially games that are interactive stories
in which you read the text on the screen and enter commands to open
things, pick up items, light something, etc. Although, there are many
different formats such as AGT, Tads, Adrift, etc the most common is
Inform. What you do is download an interpreter for your game format,
and then open the game in the interpreter for that type of game. For
the most part the games are accessible with most screen readers. The
interpreter you use can determine how accessible the game is you play.
Two of the common interpreters for Windows is Filfre and Winfrotz.

Cheers!



On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hello friends!
 what is interactive fiction? and How can I play it?
 are they downloadable? or not.
 Thanks
 Ishan

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Re: [Audyssey] interactive fiction.

2014-10-16 Thread Josh Kennedy
go to www.ifarchive.org. you have to be really really good at english to 
play interactive fiction as you have to type commands like take box or 
take the box and then go north.


you have to download an interactive fiction interpreter application such 
as winfrotz.


On 10/16/2014 6:15 AM, ishan dhami wrote:

Hello friends!
what is interactive fiction? and How can I play it?
are they downloadable? or not.
Thanks
Ishan

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Re: [Audyssey] interactive fiction.

2014-10-16 Thread ishan dhami
Hi champion !
so after the interpreter what should I do?
Thanks
Ishan

On 10/16/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 go to www.ifarchive.org. you have to be really really good at english to
 play interactive fiction as you have to type commands like take box or
 take the box and then go north.

 you have to download an interactive fiction interpreter application such
 as winfrotz.

 On 10/16/2014 6:15 AM, ishan dhami wrote:
 Hello friends!
 what is interactive fiction? and How can I play it?
 are they downloadable? or not.
 Thanks
 Ishan

 ---
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Re: [Audyssey] interactive fiction.

2014-10-16 Thread ishan dhami
On 10/16/14, ishan dhami ishan1dha...@gmail.com wrote:
 Hi champion !
 so after the interpreter what should I do?
 Thanks
 Ishan

 On 10/16/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 go to www.ifarchive.org. you have to be really really good at english to
 play interactive fiction as you have to type commands like take box or
 take the box and then go north.

 you have to download an interactive fiction interpreter application such
 as winfrotz.

 On 10/16/2014 6:15 AM, ishan dhami wrote:
 Hello friends!
 what is interactive fiction? and How can I play it?
 are they downloadable? or not.
 Thanks
 Ishan

 ---
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Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I'm actually surprised that there aren't more tactical text rpgs for this 
reason, sinse while I know interactive fiction traditionalists have a real 
downer on rpg mechanics, I'm surprised other people haven't done more.


Then again, if you look at the resurgence of things like gamebooks for 
systems like Iphone there is actually more going on, it's just a shame that 
systems like canvasing or use of other image components like unity often 
make  purely text based games inaccessible even on platforms like Ios where 
theoretically all text should work.


I'd myself love to see a modern version of Eamon, perhaps with some extra 
commands such as talk, which could create purely rpg based outings and to 
which people could contribute more gmes.


All the best,

Dark. 



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Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark

Hi Tom.

I take your point regarding Inform, but after all inform was never meant to 
be used to create rpgs and their objects in the first place. You wouldn't 
find a class to create a multiple headed monster rather than a generic 
animal because in most inform games even if the game's writer wanted such a 
monster the function it'd be performing would essentially be a simple and 
animalistic one, you wouldn't actually have to fight and defeat it for 
example.


Leaving aside your comments about kiddy languages I take your point on C++ 
letting you define your own objects and classes, however equally I do think 
it would be possible to create a text rpg creation system which had enough 
predefined objects and classes for people to play with and create a fun 
game.


This is one reason Eamon became so popular, sinse the basic program had most 
things defined, weapons, armor, spells, a class for monsters, routines to 
handle healing items lights etc. unfortunately Eamon was lacking some 
fundamentals which meant most eamon authors also had to fiddle in basic to 
do things like have talking npcs, however I don't think it'd take much to 
define what was needed to create an actual rpg system, and create ffective a 
text rpg maker, particularly sinse many of the limitations the Eamon system 
had at the time such as needing to only have 250 character long room 
descriptions and having to tie effects (extra peaces of text), to those 
descriptions if you wanted them longer.


Of course, for an experienced programmer creating an rpg would essentially 
be only a slightly more complex business than creating say a game of 
monopoly, however sinse manifestly not everybody has studdied programming 
for years, it'd be nice if there was some sort of workable rpg creation 
system, sinse if you break an rpg down into components you don't need much 
to create an engaging game considdering that what most of what you'll be 
doing will be writing text descriptions for the objects you've created.


All the best,

Dark.


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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi 
or something unless its glulx which seems to work with nvda with an 
addon sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun,

Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background story, exploration, or even having challenges. However,
they aren't all that way.

For example, in Camp Windy Lake you are a male camp counselor at Camp
Windy Lake. Your basic goal is to go around having sex with the female
counselors, but doing the down and dirty with them isn't exactly easy.
Like a lot of interactive fiction games there are certain conditions
that need met, you need to perform certain actions, and do certain
things before any of the female counselors will have sex with you.

That's only one such game, and there are certainly more. They aren't
all f this and lick that as you suggest. Its just a matter of
knowing where to look and of course reading AIF game reviews will help
you sort out those with an actual story and action from those that are
basically sexual free for alls.

Cheers!


On 10/9/14, shaun everiss sm.ever...@gmail.com wrote:
 there were some, but to be honest while I did play some, I really
 couldn't have the game and solution open, I have brothers and other
 family some of them religious, and while I am sure they will not look
 and tamper with my affairs, they easily could, and since I want to
 keep my adult stuff private running that stuff actively on a house
 where there is people becides me in it on a public home network
 accessable by all is just not a good idea.
 Suppose they walked in.
 I think the site is aifcommunity.org I think.
 To be honest I never found many of them that good.
 I got bored quickly.
 example f**k this that and the other.
 lick this, feel that, walk round or simply sex and no exploration.
 there are some semi adult games like aquila in tads 3 on the internet
 archive which at least have some semi plot, but I have gotten out of
 sex sex sex win type of games.
 Sadly due to the  fact running a lot of the interpreters needs sapi
 or something unless its glulx which seems to work with nvda with an
 addon sort of, i have not played a good if game in a while.
 Then again, I hardly have the time with all things going on in my life.
 Tonight, once I am done with mail, and if I forego my coffee for the
 evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.
 I can probably do one of about a million things in that time.
 so I need to choose, if games are low on the scale aif lower still.


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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across 
so far.


On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh,

Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and easy to learn and use, and combined with Pygame or
Pyglet means you can have audio etc too.

Cheers!




On 10/9/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 what is better for writing an interactive fiction rpg then?

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy

filfre seems to be one of the best interpreters I found.

On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really 
couldn't have the game and solution open, I have brothers and other 
family some of them religious, and while I am sure they will not look 
and tamper with my affairs, they easily could, and since I want to 
keep my adult stuff private running that stuff actively on a house 
where there is people becides me in it on a public home network 
accessable by all is just not a good idea.

Suppose they walked in.
I think the site is aifcommunity.org I think.
To be honest I never found many of them that good.
I got bored quickly.
example f**k this that and the other.
lick this, feel that, walk round or simply sex and no exploration.
there are some semi adult games like aquila in tads 3 on the internet 
archive which at least have some semi plot, but I have gotten out of 
sex sex sex win type of games.
Sadly due to the  fact running a lot of the interpreters needs sapi or 
something unless its glulx which seems to work with nvda with an addon 
sort of, i have not played a good if game in a while.

Then again, I hardly have the time with all things going on in my life.
Tonight, once I am done with mail, and if I forego my coffee for the 
evening I have exactly 3.5 hours or less maybe 2.5 hours of free time.

I can probably do one of about a million things in that time.
so I need to choose, if games are low on the scale aif lower still.

At 02:48 p.m. 9/10/2014, you wrote:
hey I had a question for those of you more familiar with interactive 
fiction and z-machine games or frotz games. Back when they were 
popular did anyone ever make any adult x-rated I-F games? Because I 
imagine if any are accessible those would be accessible for us.




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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform as 
it exists as Glulks. Given what has been done by Victor with Kerkerkruip, 
and his previous efforts such as the unfinished idols of war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, indeed 
I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad! 



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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds 
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not 
Inform as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some 
other people have made games with them, indeed he created those 
modules specifically so that rpg mechanics could! be handled in a 
standard if language.


yes, while it's true Inform 6 and the standard Zcode format never got 
the wherewithall to make rpgs, mostly because as we've said before the 
if community don't like rpgs, that doesn't mean glulks isn't  an 
option, indeed I'd be rather pleased if more rpg games were made in 
Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
If you wrote an rpg in text that challenged my computer's ram or storage I'd 
be worried, sinse that game would be huuge! :D.


I agree though, one nice thing about text is the possibilities to go 
anywhere and do anything.


I'm not sure how good the glulks format is at having different sounds or 
background music play for events, but certainly the mechanics are there.


Dark.
Take them to the refirbished chamber that was once bad!
- Original Message - 
From: Josh Kennedy joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 10, 2014 4:37 PM
Subject: Re: [Audyssey] interactive fiction games question


or an rpg football game. there's lots of possibilities with interactive 
fiction combined with rpg. and since its mostly all text your limit is 
your imagination computer storeage and amount of ram.


On 10/10/2014 9:01 AM, dark wrote:

Hi Tom.

I disagree about Inform not being good for rpgs, or at least not Inform 
as it exists as Glulks. Given what has been done by Victor with 
Kerkerkruip, and his previous efforts such as the unfinished idols of 
war.


The Inform 7 modules he created are still freely available and some other 
people have made games with them, indeed he created those modules 
specifically so that rpg mechanics could! be handled in a standard if 
language.


yes, while it's true Inform 6 and the standard Zcode format never got the 
wherewithall to make rpgs, mostly because as we've said before the if 
community don't like rpgs, that doesn't mean glulks isn't  an option, 
indeed I'd be rather pleased if more rpg games were made in Glulks.


Dark.Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.

In any case I am becoming a huge fan of text games simply because
anything is possible. One doesn't have to spend hours finding the
right sound for this or that or spending any time drawing and creating
graphics. All one needs is a good imagination and a text description
of whatever the world and characters looks like. That makes anything
possible, and it ends up being accessible to everyone blind, sighted,
deaf, you name it. The best possible medium for the most number of
people from an accessibility standpoint.

As far as Glulx and sounds I'm not quite sure. I know Glulx was
basically designed to have limited sounds and music, but can't say to
what extent. Then again, I've been looking into my own text adventure
system so have had little interest in working with any of the
off-the-shelf solutions like Glulx personally.


On 10/10/14, dark d...@xgam.org wrote:
 If you wrote an rpg in text that challenged my computer's ram or storage I'd

 be worried, sinse that game would be huuge! :D.

 I agree though, one nice thing about text is the possibilities to go
 anywhere and do anything.

 I'm not sure how good the glulks format is at having different sounds or
 background music play for events, but certainly the mechanics are there.

 Dark.
 Take them to the refirbished chamber that was once bad!

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Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark,

Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 itself isn't the best option for an RPG, because it has
a limited number of types, (objects,) for handling massive numbers of
stats. Glulx is indeed better for this sort of thing because Glulx was
written and expanded to handle all kinds of things that Inform on its
own couldn't do.

However, I will also admit I am coming from a slightly biased opinion.
I am a college educated programmer who has worked with everything from
script kiddy languages like Inform to assembly code. As a result it is
sort of beneath me to go back to using a language like Inform or
Glulx, which I consider script kiddy languages,  because I can see
their limitations firsthand. I feel boxed in by lack of features, lack
of ability to do what I want to do with it, and regard them as
languages for rank amateurs. An attitude I am sure most interactive
fiction writers would probably not appreciate.

The problem has to do with object oriented programming and philosophy.
In OOP languages like C++ I can create an unlimited number of classes
to build anything and everything my heart desires just by writing the
class and then creating an object of that type in my program. In a
language like Inform you have 16 basic types such as Doors, Man,
Woman, Animal, Thing, etc with very little ability to expand those
types or modify how they function. They are just there, and you have
to make do with them. So as a more advanced programmer I want to be
able to go into the underlying classes and modify how the doors work,
define what a Man or Woman is, and if I want to create a special
creature or monster of some kind I don't want to use a generic Animal
type. I want to be able to define more specific monster classes etc. I
hope I'm making sense here.

I guess what I am saying is if I am going to write a full fledge
Dungeons and Dragons RPG I'd start out with a language like Python
instead of Inform, because I can create specific classes for orcs,
goblins, elves, demons, warriors, you name it without having to rely
on generic types like Man, woman, or Animal. Why should I, a skilled
programmer, settle for generic classes and simplistic game mechanics
when I can write something better?

Cheers!


On 10/10/14, dark d...@xgam.org wrote:
 Hi Tom.

 I disagree about Inform not being good for rpgs, or at least not Inform as
 it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
 and his previous efforts such as the unfinished idols of war.

 The Inform 7 modules he created are still freely available and some other
 people have made games with them, indeed he created those modules
 specifically so that rpg mechanics could! be handled in a standard if
 language.

 yes, while it's true Inform 6 and the standard Zcode format never got the
 wherewithall to make rpgs, mostly because as we've said before the if
 community don't like rpgs, that doesn't mean glulks isn't  an option, indeed

 I'd be rather pleased if more rpg games were made in Glulks.

 Dark.Take them to the refirbished chamber that was once bad!


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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 I'm not sure if tads is accessible with NVDA, but NVDA has addons for
 win frotz and glulx. Can glulx play sound and music for example could
 one of those interpreters let me make an offline rpg well, like a mud
 like alter aeon but offline and something that is my own reation? I
 think glulx or win frotz would be very easy for me because its in an
 essay or html-like format so it seems.


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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Absolutely. There are several adult interactive fiction games
available on the web if you know where to look. There are some written
in Adrift, some written in Inform, a few in AGT, some written in
Tads,etc. I'd say I probably have at least 20, and those are just the
ones that were recommended to me. there are several I know about, but
never tried.

Two of my favorites were some x-rated Star Trek games. One was called
A Night With Deanna Troi and the other was Star Trek the Sexed
Generation. In the former you are basically in Deanna's quarters and
you can have sex with her in every room and just about any position
imaginable. In the other game, The Sexed Generation, if you play it
right you can have sex with pretty much every female character on the
show. The scene with Beverly Crusher in the hot tub on the holodeck is
an especially memorable hot sex scene.

Anyway, there are plenty of adult interactive fiction games out there,
and if you know where to look there are some good ones. Camp Windy
Lake and  Paradise Hotel are two that come to mind as being a decent
start.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 hey I had a question for those of you more familiar with interactive
 fiction and z-machine games or frotz games. Back when they were popular
 did anyone ever make any adult x-rated I-F games? Because I imagine if
 any are accessible those would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Thomas Ward
Hi Josh,

Oh, its totally doable for a blind person. Most interactive fiction
games have some programming language which can be written in say
Notepad, and then compiled into a game by using the compiler for the
language.

Take Inform as an example. You could write it up in Notepad, copy the
code into the Inform 7 IDE, and then build a file that can be
interpreted by Winfrotz. The Inform IDE isn't the most accessible IDE
in the world, but it can certainly be used by a blind developer.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:
 can blind people  using screen readers also make such games? or is the
 programming of glulx and z-machine tads and adrift too visual? and you
 have to be able to see?

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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
While Tom is correct on standard inform not working for rpg mechanics, I 
will say some good rpgs have been made with glulks, that is inform 7. You 
need to play the games with winglulx, filfre or another glulx interpreter 
rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the game is 
awsome and is getting more additions all the time, although I do sometimes 
wish it was longer and involved more exploring, still the tactical fights 
need to be experienced to be believed.


All the best,

DArk. 



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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
does glulx let you have sounds and stuff? and is it also backwards 
compatible with inform games as in will it also play inform games or 
will I need both win frotz and glulx?


On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics, 
I will say some good rpgs have been made with glulks, that is inform 
7. You need to play the games with winglulx, filfre or another glulx 
interpreter rather than frotz, but judging by Kerkerkruip  found at 
http://kerkerkruip.org/ it creates rpg mechanics extremely well.


I'd recommend Kerkerkruip to any fans of tactical combat rpgs, the 
game is awsome and is getting more additions all the time, although I 
do sometimes wish it was longer and involved more exploring, still the 
tactical fights need to be experienced to be believed.


All the best,

DArk.

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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy

what is better for writing an interactive fiction rpg then?

On 10/9/2014 2:22 AM, Thomas Ward wrote:

Hi Josh,

Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.

As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is okay for writing interactive fiction text adventures, but
really sucks if you are trying to write an RPG game with lots of stats
and skill levels.

Cheers!


On 10/8/14, Josh Kennedy joshknnd1...@gmail.com wrote:

I'm not sure if tads is accessible with NVDA, but NVDA has addons for
win frotz and glulx. Can glulx play sound and music for example could
one of those interpreters let me make an offline rpg well, like a mud
like alter aeon but offline and something that is my own reation? I
think glulx or win frotz would be very easy for me because its in an
essay or html-like format so it seems.


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Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
Glulx is pretty much it's own language, if you want to play games in 
standard inform Zcode, you need frotz or similar, if you want to play glulx 
games you need winglulx,  though i believe there are multiple format 
interpreters that do both.


The only real connection is that Glulx is technically inform version 7, and 
I believe it has some programming similarities to inform, however being so 
different to the standard zcode it needs a different interpreter to run.


You can certainly play background music in the games as a one off, but I'm 
not sure if you could have a hole range of sounds playing at different 
scenes etc,  or at least whether it would be easy to do. If your wanting 
that sort of thing your probably best looking at something other than an 
interactive fiction language.


Beware the Grue!

Dark. 



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.
 On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 hey I had a question for those of you more familiar with interactive fiction 
 and z-machine games or frotz games. Back when they were popular did anyone 
 ever make any adult x-rated I-F games? Because I imagine if any are 
 accessible those would be accessible for us.
 
 
 
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you 
have to be able to see?



On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.
 On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 can blind people  using screen readers also make such games? or is the 
 programming of glulx and z-machine tads and adrift too visual? and you have 
 to be able to see?
 
 
 On 10/8/2014 10:02 PM, Zachary Kline wrote:
 Josh,
 
 People continue to make such games, as a matter of fact. If you Google 
 “Adult interactive fiction,” you’ll find plenty of examples. There are a few 
 on mainstream IF sites like the IFArchive, but many more available from 
 elsewhere. They’re not just for the Z-machine either, a lot are for Tads, 
 Adrift, and other systems.
 Best,
 Zack.
 On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:
 
 hey I had a question for those of you more familiar with interactive 
 fiction and z-machine games or frotz games. Back when they were popular did 
 anyone ever make any adult x-rated I-F games? Because I imagine if any are 
 accessible those would be accessible for us.
 
 
 
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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
I'm not sure if tads is accessible with NVDA, but NVDA has addons for 
win frotz and glulx. Can glulx play sound and music for example could 
one of those interpreters let me make an offline rpg well, like a mud 
like alter aeon but offline and something that is my own reation? I 
think glulx or win frotz would be very easy for me because its in an 
essay or html-like format so it seems.



On 10/8/2014 10:17 PM, Zachary Kline wrote:

Hi

The programming for those games is perfectly doable. Adrift is a bit less so 
than the others, but that’s because it does use a visual GUI to design the 
game. Tads, Glulx, etc all use programming languages, and they are perfectly 
easy to write for us.
Best,
Zack.

On Oct 8, 2014, at 7:11 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

can blind people  using screen readers also make such games? or is the 
programming of glulx and z-machine tads and adrift too visual? and you have to 
be able to see?


On 10/8/2014 10:02 PM, Zachary Kline wrote:

Josh,

People continue to make such games, as a matter of fact. If you Google “Adult 
interactive fiction,” you’ll find plenty of examples. There are a few on 
mainstream IF sites like the IFArchive, but many more available from elsewhere. 
They’re not just for the Z-machine either, a lot are for Tads, Adrift, and 
other systems.
Best,
Zack.

On Oct 8, 2014, at 6:48 PM, Josh Kennedy joshknnd1...@gmail.com wrote:

hey I had a question for those of you more familiar with interactive fiction 
and z-machine games or frotz games. Back when they were popular did anyone ever 
make any adult x-rated I-F games? Because I imagine if any are accessible those 
would be accessible for us.



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Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Ron Schamerhorn

There is quite a number of them indeed.


On 08-Oct-2014 9:48 PM, Josh Kennedy wrote:

hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
any are accessible those would be accessible for us.



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-
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Re: [Audyssey] Interactive Fiction archive site

2012-11-09 Thread dark
There are however occasionally conversions  of adventures  into more useable 
formats such as zcode so look out for those.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 09, 2012 6:05 AM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith,

Adrift isn't a platform. It is another interactive fiction format. You
can use the official Windows Adrift Runner or you can use a
third-party runner like Scare for Adrift games.

The problem with Commodore text adventures are they aren't accessible.
You have the same problem as running Dos games in Dos Box. The
Commodore  emulators will display the text in a Dos Window but Jaws,
NVDA, Window-Eyes, etc won't see a thing.

On 11/8/12, Keith ks.steinbac...@gmail.com wrote:
Hi, I've noticed that on the I F site, there are games for such systems 
li,e


Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank


Black, but are their links on the IF site for those other 
platforms/systems


for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-09 Thread Ibrahim Gucukoglu

Hi Dark.

Yeah, the scot Adams adventures for instance, they've been converted or at 
least the majority have in to ZCode format, also there is an AGT version of 
Adventureland which was part of the masters edition package, that is 
available as standalone I think too.  Ah, the memories *smile*.


All the best, Ibrahim.

-Original Message- 
From: dark

Sent: Friday, November 09, 2012 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site

There are however occasionally conversions  of adventures  into more useable
formats such as zcode so look out for those.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 09, 2012 6:05 AM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith,

Adrift isn't a platform. It is another interactive fiction format. You
can use the official Windows Adrift Runner or you can use a
third-party runner like Scare for Adrift games.

The problem with Commodore text adventures are they aren't accessible.
You have the same problem as running Dos games in Dos Box. The
Commodore  emulators will display the text in a Dos Window but Jaws,
NVDA, Window-Eyes, etc won't see a thing.

On 11/8/12, Keith ks.steinbac...@gmail.com wrote:
Hi, I've noticed that on the I F site, there are games for such systems 
li,e


Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank


Black, but are their links on the IF site for those other 
platforms/systems


for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu

Hi Keith.

You can play most all types of games on the PC these days, even those 
written in the massively old and out-dated AGT system as there is an 
interpreter for Windows.  So long as there is an interpreter for your chosen 
operating system then you shouldn't have any problems.  I personally play 
games written using TADS, Hugo, ZCode and a few using AGT so let me know 
what games you had it in mind to play and I'll see what can be done about 
getting them to work under Windows for you.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site

Hi, I've noticed that on the I F site, there are games for such systems li,e
Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by Frank
Black, but are their links on the IF site for those other platforms/systems
for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Keith
If you've got interpreters, or know where to get the following interpreters, 
I'd greatly  appreciate it:


Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum



Thanks



Keith

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 08, 2012 10:38 PM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith.

You can play most all types of games on the PC these days, even those 
written in the massively old and out-dated AGT system as there is an 
interpreter for Windows.  So long as there is an interpreter for your 
chosen operating system then you shouldn't have any problems.  I 
personally play games written using TADS, Hugo, ZCode and a few using AGT 
so let me know what games you had it in mind to play and I'll see what can 
be done about getting them to work under Windows for you.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site

Hi, I've noticed that on the I F site, there are games for such systems 
li,e
Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank
Black, but are their links on the IF site for those other 
platforms/systems

for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Thomas Ward
Hi Keith,

All the Adrift runner interpreters can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXadrift.html
and the Agility interpreter for AGT can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html

HTH

On 11/9/12, Keith ks.steinbac...@gmail.com wrote:
 If you've got interpreters, or know where to get the following interpreters,

 I'd greatly  appreciate it:

 Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum



 Thanks



 Keith

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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Keith

Thanks thomas.

Keith
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 09, 2012 12:13 AM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith,

All the Adrift runner interpreters can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXadrift.html
and the Agility interpreter for AGT can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html

HTH

On 11/9/12, Keith ks.steinbac...@gmail.com wrote:
If you've got interpreters, or know where to get the following 
interpreters,


I'd greatly  appreciate it:

Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum



Thanks



Keith


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Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu

Hi Keith.

As Thomas said, you cant run the Mac or commodore games using a screen 
reader even though there were some fantastic games written for these 
platforms.  All other interpreters can be found within the archive, Agility 
for Windows will play AGT games, the Hugo runtime can be downloaded from the 
hugo folder under programming.  You will also want to check out the TADS 
interpreter as well as Filfre, the latter lets you play ZCode games such as 
those produced by Infocom and its accessible with screen readers.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 5:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site

If you've got interpreters, or know where to get the following interpreters,
I'd greatly  appreciate it:

Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum



Thanks



Keith

- Original Message - 
From: Ibrahim Gucukoglu ibrahim_gucuko...@sent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 08, 2012 10:38 PM
Subject: Re: [Audyssey] Interactive Fiction archive site



Hi Keith.

You can play most all types of games on the PC these days, even those 
written in the massively old and out-dated AGT system as there is an 
interpreter for Windows.  So long as there is an interpreter for your 
chosen operating system then you shouldn't have any problems.  I 
personally play games written using TADS, Hugo, ZCode and a few using AGT 
so let me know what games you had it in mind to play and I'll see what can 
be done about getting them to work under Windows for you.


All the best, Ibrahim.

-Original Message- 
From: Keith

Sent: Friday, November 09, 2012 1:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction archive site

Hi, I've noticed that on the I F site, there are games for such systems 
li,e
Commodore and Adrift.  I know the Apple 2 Eamon are being worked on by 
Frank
Black, but are their links on the IF site for those other 
platforms/systems

for emulators or programs to play such games?

Thanks

Keith


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Re: [Audyssey] interactive fiction games

2011-04-26 Thread Hayden Presley
HI Michael,
Sorry the the late response. Yes, there are several that don't use an
interpreter. These were usually written in a language like C. You can find
them under the games/PC section of the IF Archive.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 18, 2011 6:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction games

What's the problem with the interpreter? really using something like 
winfrotz is pretty much the same as playing westfront, though myself I like 
westfront because it is more rpg than standard puzle based interactive 
fiction.

There are some others kicking around, but not many sinse most people write 
in an if language like zcode or tads, and thus you need the correct 
interpreter to play them.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games


 Hey, Hayden.
 Sorry about that what I meant was interactive interpreter.
 I was wondering if there was any interactive fiction games that don't uses

 the interpreter.  I know that westfront don't use one so I was trying to 
 find other off line interactive games that I could play.

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Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark

hi michael.

what do you mean a translator? if I remember rightly westfront was easier 
enough to play by just reading the screen in the standard manner with your 
screen readers' review curser.


If you mean playing in other languages besides english, I'm not sure.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 18, 2011 1:25 AM
Subject: [Audyssey] interactive fiction games



Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require you 
to have a translator to play the games.  If somebody could give me a site 
to find these kind of I.F. games that don't require the translator to play 
that would be great.

Thanks.

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Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
What's the problem with the interpreter? really using something like 
winfrotz is pretty much the same as playing westfront, though myself I like 
westfront because it is more rpg than standard puzle based interactive 
fiction.


There are some others kicking around, but not many sinse most people write 
in an if language like zcode or tads, and thus you need the correct 
interpreter to play them.


Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games



Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't uses 
the interpreter.  I know that westfront don't use one so I was trying to 
find other off line interactive games that I could play.


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Re: [Audyssey] interactive fiction games

2011-04-18 Thread Thomas Ward
Hi,

Right. There aren't that many interactive games that are stand alone.
Most require an interpreter. I'm personally glad for one very big
reason. In most cases interactive fiction games are completely cross
platform. Want to play an Adrift adventure download scare for Linux.
Want to play an interactive game written in Form use frotz for Linux
or one of a couple other Linux inform interpreters. There is even a
tads interpreter, but I can't think of the name off the top of my
head. They are all accessible and if I put my interactive fiction
library all together I'd say I have something like 150 cross-platform
games.

On 4/18/11, dark d...@xgam.org wrote:
 What's the problem with the interpreter? really using something like
 winfrotz is pretty much the same as playing westfront, though myself I like
 westfront because it is more rpg than standard puzle based interactive
 fiction.

 There are some others kicking around, but not many sinse most people write
 in an if language like zcode or tads, and thus you need the correct
 interpreter to play them.

 Beware the grue!

 Dark.

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Re: [Audyssey] interactive fiction games

2011-04-17 Thread Hayden Presley
Hi Michael,
I am just a tad confused. What is a translator?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, April 17, 2011 7:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] interactive fiction games

Hey, I have something I would like to know.
I have westfront game and I know it's a interactive fiction game.
but I was wondering if thiere may be more I.F. game that don't require 
you to have a translator to play the games.  If somebody could give me 
a site to find these kind of I.F. games that don't require the 
translator to play that would be great.
Thanks.

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Re: [Audyssey] interactive fiction games

2011-04-17 Thread michael barnes

Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't 
uses the interpreter.  I know that westfront don't use one so I was 
trying to find other off line interactive games that I could play.


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Re: [Audyssey] interactive fiction

2011-01-09 Thread Hayden Presley
Hi,
Firstly I believe you mean Interpreter not Translator. Secondly, what kind
ofgames are  we talking about? Are we talking zcode, Tads...

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, January 09, 2011 4:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] interactive fiction

Hey, I would like to find different kind of translater for the iphone 
and computer.  Could someone please give me a list of different translaters?
Where could I also find cheats and walkthroughs for different I.F. games?
Thanks in advance.

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Re: [Audyssey] interactive fiction

2011-01-09 Thread michael barnes

Anyone of them.  So long as they are accessible.

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Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Jim Kitchen

Hi Phil,

Yep, and my apartment door is about 30 steps from the laundry room.  Better to 
count than tapping the walls of my neighbors the whole way down the hall.

BFN

Jim

Not everything that counts can be counted, and not everything that can be 
counted counts - Albert Einstein

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Thomas Ward
Hi,

Well, for what it is worth you certainly are on the right track. For
example, the examine command could include so much more than a
visual description. As you pointed out an author could include weight,
texture, sound, smell, etc to give it more meaning to someone who is
blind. For example, let's assume we want to examine a Christmas tree.

examine tree


Before you stands a 12 foot tall dark green Christmas tree decorated
in red, blue, and yellow lights with silver, gold, and red balls. As
you happily examine the Christmas tree you smell the wonderful sent of
pine that reminds you of the forest near your home. As you lay a hand
on the tree you feel the sharp prickle of pine needles against your
skin.

This is a simple example of how the examine command can be improved.
It gives a visual description of the Christmas tree, but adds in some
extra sensory descriptions like smell and the feel of the pine needles
against your skin. We could, of course, go into even more detail, but
this is probably enough to set the mood.



On 11/14/10, neoph...@inthecompanyofgrues.com
neoph...@inthecompanyofgrues.com wrote:

 A few quick questions and answers.

 Am I going to show this little test to anyone outside of this list?
 Really short answer: heck, no. The game was only written to test out the
 prompt and status line features. As I mentioned in my previous comment,
 this is not intended to be a game in its own right, or become one. It's
 just my little test bed. The only aspects I want to share with other
 sighted authors is the benefit of changing the prompt, removing the status
 line and considering adding more sensory descriptions. For example,
 hearing a clock, rather than just seeing it. I do like the idea of setting
 up additional sensory commands, though. Even being sighted, I feel like a
 lot of interactive fiction just focuses on what can be seen. Why can't the
 command examine, for example, also include holding an object and getting
 a feel for its weight, or texture?

 What's with all the references to distances and so on?
 Yeah, sorry. It's all ignorance on my behalf and unfortunately part of the
 learning process. I think sighted people try so hard to do the right
 thing, or show that we're wanting to understand, that we end up doing the
 wrong thing anyway! It's quite interesting the way you talk about fitting
 into mainstream society. For me, it's exactly the same, trying to fit in
 here at Audyssey. So, thank you so much, I really do appreciate the
 clarification and education. Not to mention the cool ideas you guys come
 up with. It really does help.

 What's the plan?
 Well, to be honest, I'm not sure right now. Yes, I'm committed to creating
 a document that looks at practical ways interactive fiction can be made
 more accessible. When that's written I'll be letting some key people read
 it and respond, so that I don't make any big mistakes or phrase something
 poorly.

 In addition I'm currently learning to code in Inform 7. What I'd love to
 do is write an extension that defines a really easy way to make Choose
 Your Own Adventure style games in Inform 7, complete with a few options
 that I'm playing around with to reduce the babble.

 After that, I'm thinking of starting up a short form multiple choice story
 competition (with some reasonable cash prizes) to encourage people to get
 their creative juices flowing. It's particularly for those who aren't
 coding minded, but there will be an innovation prize.

 Well, I hope that clarifies a few things.

 Cheers,

 Neophyte.


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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Jacob Kruger
Ok, could now try it out, but in winfrotz 1.16, while it will tell me to use 
the perceive command, instead of look, it then tells me it doesn't recognise 
the command, and the only thing/object it will in fact let me examine is 
self...?


The Your command? prompt does seem to work nicely though.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 14, 2010 5:25 PM
Subject: [Audyssey] interactive fiction test game



Hi Neophyte,
There is a problem with the link to Test.z5,
the T in test should be capitalized which makes a difference in download 
links.

Try this one,
http://www.inthecompanyofgrues.com/interactivefiction/Test.z5

- Original Message - 
From: neoph...@inthecompanyofgrues.com

To: gamers@audyssey.org
Sent: Sunday, November 14, 2010 7:15 AM
Subject: Re: [Audyssey] Changing the greater than symbol in 
interactivefiction





Hi there,

Thanks for all the suggestions!

I've created a very small test room to try out. You can download it from
this url:

www.inthecompanyofgrues.com/interactivefiction/test.z5

I've switched the command prompt from the greater than symbol to the
phrase Your command?. I thought it sounded better than Your turn?
which just makes me want to type the answer, yes.

Also removed are the two status lines. This means that with every turn 
you

don't get a garbled message stating the location description and the
number of moves you've made.

There's not much to do in the game. You can examine yourself, move 
between
the bedroom and the ensuite, and that's pretty much it. But it should 
give

you an idea as to the changes and what will be spoken each turn.

If you type look, or any variation of that command, you will get a
special message. I was playing around with the idea of perception as
opposed to sight. That is, being able to hear things, smell things or
sense that things are there. But it requires setting up a whole bunch of
rules and actions and tests, and I'm still not that knowledgable about
coding with Inform 7. Over time, I'm going to work towards setting up a
system like that. But, for now, I just wanted to hear your thoughts on 
the

changes I've made.

I've tested it out in WinFrotz TTS and, wow, the difference was 
fantastic.

Well, at least, to my poorly untrained ears. Smiles.

Thanks again for the suggestions.

Cheers,

Neophyte.




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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi,

Okay, thanks to Phils' link I have just tried the test game. Naturally
I have a few comments about it.

First, good job on cutting down the extra babble. I really appreciated
the fact that the test game cut out all the extra stuff like moves and
such and only told you exactly what you want to hear. That is good.

Second, I have a bit of a complaint. I really didn't like the look
command being changed to perceive. That was, well, quite weird. As I
was not blind from birth I have no problem with things like look
even if it describes the seen as well as adds in some sound and
smells. After all, many blind people say see you later when in fact
they can't see, but it is widely accepted as the proper thing to say.
It wwould be unacceptable to walk up to a woman and say to her feel
you later or to say smell you later even though both are valid from
a blind person's perspective.

In other words, what I'm saying is even though I'm blind I use the
same vocabulary as the average guy out there. It is just that I give
certain words different meaning. Instead of see you later that
translates to meet you later or something like that. Instead of I'm
going to watch the football game that translates to to I'm going to
listen to the football game. Using watch instead of listen is for
convenience sake,  and sounds more normal. So I don't think we need to
change some of the commands in the game from look to perceive even
though that might be true. Just make those commands more descriptive
in terms of
sounds, smell, feel, etc.

Finally, I noticed on the main screen it says something to the effect
the bath room is 7 steps to the east. It is not necessary to describe
things in terms of steps. No blind person counts steps, and simply
stating this or that is east, west, north, or south is enough. You
probably wonder why I am making this an issue, but I have a good
reason.

In short, ever since I lost my sight about 15 years ago I've noticed
lots of sighted people have unrealistic stereotypes about my
abilities. I might visit somebody and they right away start trying to
tell me the couch is 5 steps away to the left or something like that.
While I see they are trying to be helpful they are under the
assumption i have to count steps etc to get around when I'm perfectly
capable of finding the couch without counting steps. After all, that's
what my cane is for. However, I'm constantly meeting people with
unrealistic ideas of what I can or can not do and they try to open my
food for me, tell me this or that is x feet away, or some other
sighted stereotype about my abilities. So when I read you say the bath
room was 7 feet away it right away reminded me of those stereotypes.

HTH

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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Ben
Exactly!  Good vocab point there.  Had to explain that hundreds of times to
people who just don't get it.


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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark
I agree with Tom on all counts here, the you command? was perfect on the 
prompt.


Look is easier to type.

It might be fun however to have specific other responses to other sensory 
commands, eg, look is a general, but feel, listen give you other specific 
information, - actually that might be awsome in a horror type game.


Also, bare in mind not everyone classified as blind has no vision. I myself 
am registered blind in the uk, read braille and use speech synthesis, but 
stil have a small amount of vision which I make use of, so for me look is 
logical on this score as well, especially if distinguished from other 
sensary commands, especially sinse I personally tend to use a lot of senses 
in combination, for instance sets of land marks some of which will be 
visual, some tactile, some smell (as I said this might actually be fun in 
the game, say look giving a general impression and other senses giving more 
specific ones).


Btw, one thing which always amuses me is how people seem to think it is 
impossible for me to use a flight of stairs.


Frequently, I get directed to lifts for no reason. yes, falling down stairs 
would be bad, but that's what I carry the cane for,  my legs are fine, 
it's just my eyeballs that are disfunctional ;D.


Beware the Grue!

Dark. 



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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark

These days, I've actually taken to asking people and making them think.

When someone inevitably starts up with I don't want to offend you followed 
by a site question, I ask people why they think I might be offended,   
and whether they'd considdered the fact that if I did find things like use 
of the word look or questions about my site offensive, I'd spend a heck of 
a long time being offended!


Beware the Grue!

Dark. 



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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread neophyte

Hey Thomas,

Great, I'm glad the babble is down.

Thanks for taking the time to explain why messing with the look command
is a bad idea. I know any attempt by a sighted person to understand
blindness is fraught with problems, so thanks for not biting my head off
and explaining it all to me in such a clear way.

The test room really isn't intended to be a game, so any of the
descriptions and the player character were not indicative of one I'm
working on. I do like the idea of creating a way to see the world other
than by sight alone, but I'll experiment with that in other ways.

Once again, thanks for the feedback.

Cheers,

Neophyte.


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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi,

Glad I could help. The over all point I wanted to make was simply
don't be afraid to use common terminology to describe things in the
game or to use as commands. Most of us wouldn't be offended by terms
like look, see, watch, etc because we often use them to fit in with
mainstream society anyway. When we start down the politically correct
path, by changing a command from look to perceive we are setting
the blind individual up to be a special class of person apart from
anyone else when in fact all we want is to fit in with mainstream
society as best as we can. Most of us want to be treated like anyone
else with the exception our eyes are bad and sometimes we need special
equipment, software, etc to be equal with our mainstream
counterparts. Here is a case in point.

I don't know if you intend to show other interactive fiction
developers your test game or not, but if you were I'd prefer it to be
done right. By done right I mean treat it as any other interactive
fiction title but trim out some of the babble as you have done and the
Your command? line is fine too. the last thing we would want is for
other interactive fiction developers to think they have to say this or
that is so many steps away or that they have to add special commands
like perceive instead of look to keep from offending somebody.
That's not at all necessary. So what I'm getting at is since you are
writing an article on this we need to have a clear idea of what to do
and what not to do in future interactive fiction titles.

Cheers!

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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Phil Vlasak

Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see 
them and as you get closer you can then judge when you will reach them by 
how far you have moved each step.
When I hear that a book is 20 feet away, and I hit the arrow key once to get 
closer and it is now 18 feet, then I can figure how many arrow hits will 
take me to it.


There are even times such as on treasure maps that the map says go 20 steps 
north, or go 30 steps towards the lake.

I do find my mail box by counting steps even though I have a cane.
I go 26 steps, then swing the cane and the mail box in front of our house is 
usually within the reach of the cane.


What I would object to is the game saying
that the book is over there.
Implying that there is a visual arrow pointing to it.
It would be interesting to have a game describe all the senses with 
different hot keys.
Such as, L for visual saying that you are in a kitchen with a table and 
chairs and a door to the north.

Shift L for hearing, in that you might hear faint voices in the next room.
control l for smell, which would describe the burnt toast on the table.
and control shift l that would allow you to feel the closest object, such as 
the plate feels dirty.



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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi Phil,

I think you missed the point. It didn't say 7 feet away. It said 7
steps away which is a big difference. If it said 7 feet away, as a
general description of distance, etc I would have been okay with that.

In any case this is an interactive fiction type game where distances
don't matter much to begin with. typing 'east takes you to the bath
room weather it is 7 feet, 7 steps, or 700 feet away. So distance is
sort of a mute point in this case.


Cheers!


On 11/14/10, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I do have one objection to your disliking the description
 that the room was 7 feet away.
 This is a valid description in many games.
 Sighted games do not need to describe the distance to things as you can see
 them and as you get closer you can then judge when you will reach them by
 how far you have moved each step.
 When I hear that a book is 20 feet away, and I hit the arrow key once to get
 closer and it is now 18 feet, then I can figure how many arrow hits will
 take me to it.

 There are even times such as on treasure maps that the map says go 20 steps
 north, or go 30 steps towards the lake.
 I do find my mail box by counting steps even though I have a cane.
 I go 26 steps, then swing the cane and the mail box in front of our house is
 usually within the reach of the cane.

 What I would object to is the game saying
 that the book is over there.
 Implying that there is a visual arrow pointing to it.
 It would be interesting to have a game describe all the senses with
 different hot keys.
 Such as, L for visual saying that you are in a kitchen with a table and
 chairs and a door to the north.
 Shift L for hearing, in that you might hear faint voices in the next room.
 control l for smell, which would describe the burnt toast on the table.
 and control shift l that would allow you to feel the closest object, such as
 the plate feels dirty.


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Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Hayden Presley
Hi Phil,
While those are valid pints, in IF games you hardly, if ever, hear
descriptions of how many step this or that is away from you.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, November 14, 2010 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction test game

Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see 
them and as you get closer you can then judge when you will reach them by 
how far you have moved each step.
When I hear that a book is 20 feet away, and I hit the arrow key once to get

closer and it is now 18 feet, then I can figure how many arrow hits will 
take me to it.

There are even times such as on treasure maps that the map says go 20 steps 
north, or go 30 steps towards the lake.
I do find my mail box by counting steps even though I have a cane.
I go 26 steps, then swing the cane and the mail box in front of our house is

usually within the reach of the cane.

What I would object to is the game saying
that the book is over there.
Implying that there is a visual arrow pointing to it.
It would be interesting to have a game describe all the senses with 
different hot keys.
Such as, L for visual saying that you are in a kitchen with a table and 
chairs and a door to the north.
Shift L for hearing, in that you might hear faint voices in the next room.
control l for smell, which would describe the burnt toast on the table.
and control shift l that would allow you to feel the closest object, such as

the plate feels dirty.


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Re: [Audyssey] Interactive fiction

2010-04-05 Thread Jacob Kruger
Will again just ask if anyone knows how to get winfrotz TTS working if it 
renders only startup errors?


Aside from it, have tried out varous other interpreters like windows glulx, 
filfre etc. and while with them I have to use the jaws cursor to read the 
text, they work, but where winfrotz TTS worked in the past, it won't even 
try run now, whereas the not too useful standard winfrotz does run.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 04, 2010 10:24 PM
Subject: Re: [Audyssey] Interactive fiction



Hmmm, can't you just copy the game and save files as normal?

I've not tried mobile software,  but certainly I've used this to 
transfer if games betwene a number of computers.


Beware the Grue!

Dark.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 04, 2010 7:38 PM
Subject: [Audyssey] Interactive fiction


Can someone please explain on how to use the ftp client on the win frotz? 
I

have a game on my laptop and want to transfer it to my iphone but do not
have a network. Any help would be sincerely appreciated.

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Re: [Audyssey] Interactive fiction

2010-04-04 Thread dark

Hmmm, can't you just copy the game and save files as normal?

I've not tried mobile software,  but certainly I've used this to 
transfer if games betwene a number of computers.


Beware the Grue!

Dark.
- Original Message - 
From: mike maslo mmaslo1...@swbell.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 04, 2010 7:38 PM
Subject: [Audyssey] Interactive fiction


Can someone please explain on how to use the ftp client on the win frotz? 
I

have a game on my laptop and want to transfer it to my iphone but do not
have a network. Any help would be sincerely appreciated.

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Re: [Audyssey] interactive fiction

2008-12-26 Thread dark

Hi Linsy.

Interpreters wise, we did a bit of a study recently for audiogames.net.

We found Winfrotz,  actually the interpreter winfrotz tts is based on), 
and html tads to be the best for those game formats.


I've also used Winglulks as wel, though not recently.

As to games, it's a very preference based thing.

Being a fan of weerd plots and surreal exploration I'd personally recommend 
babel, wearing the claw, the earth and sky series, lash (though that one is 
certainly adult rated), worlds apart, Pythos mask, gini chronicles and 
Dreamhold (which I'd personally wrate highly even despite it being a 
tutorial adventure, it was incredibly fun to play).


But again, that's my opinion based on the sort of stuff I like.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: lind...@lindsaycowell.freeserve.co.uk

To: gamers@audyssey.org
Sent: Friday, December 26, 2008 7:48 AM
Subject: [Audyssey] interactive fiction



Hi folks,

what are the best interactive fiction games to play and which are the most 
accessible interpreters to play them?


lindsay cowell.



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Re: [Audyssey] interactive fiction

2008-12-26 Thread shaun everiss
well the best interpriter to really use I feel is hugo.
any of the hugo games are good.
Another is web if games, there are not many but there are a few.
The other is java although I honestly have not tried it at all yet.
But if the java web interfaces are anything to go buy then it should be good.
At 08:48 p.m. 26/12/2008, you wrote:
Hi folks,

what are the best interactive fiction games to play and which are the most 
accessible interpreters to play them?

lindsay cowell. 



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Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Thomas Ward
Hi Lelia,
Interactive Fiction is a generic term for all text based games written
using the inform, tads, and other such text adventure programming
languages. By and large most of them are very accessible, and can be
quite fun. It is basically interactive stories. You often have to type
commands such as open, look, get, etc to interface with the games.
Here is an example of such an interactive fiction game.

You are standing in the warm summer air out side your house. In front
of you is a large mailbox. There does not seam to be anything around
you of interest.
You type, open mailbox
You suddenly open the mailbox and find a letter inside. It is covered
in a white envelope with strange writing on it. Even though you can't
read the writing you know it looks like something out of a fantacy
story.
You type, get letter
You take the letter out of the mailbox. You are holding the letter.
You type, read letter
You open the envelope and out falls an ancient partchment with Elfish
runes written upon it. As soon as your skin touches the enchanted
paper you realise you suddenly can read the text. It says, Welcom
great adventurer. You have been chosen to be the next hero in Fantacy.
Inside this envelope is a magic amulet that will take you from your
normal existance to the land of Elves, Dwarves, heroes, and monsters.
So get ready for an adventurer of a life time.

Anyway, that is an example of how interactive fiction games work. It
is basically like a text based story where you talk back and forth
with the game giving it instructions that it will try to carry out.
Smile.

On 12/19/08, lelia struv...@yahoo.com wrote:
 Hi all, I was just listening to a cast of a pod made by Dark, grin, and
 in this pod that he cast he talked of interactive fiction? Is it accessible
 to us and if so what do I do to play it?

 thanks

 Lelia


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Re: [Audyssey] Interactive fiction?

2008-12-20 Thread lelia

thomas nice description, hmm like it might play some.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 20, 2008 7:57 AM
Subject: Re: [Audyssey] Interactive fiction?



Hi Lelia,
Interactive Fiction is a generic term for all text based games written
using the inform, tads, and other such text adventure programming
languages. By and large most of them are very accessible, and can be
quite fun. It is basically interactive stories. You often have to type
commands such as open, look, get, etc to interface with the games.
Here is an example of such an interactive fiction game.

You are standing in the warm summer air out side your house. In front
of you is a large mailbox. There does not seam to be anything around
you of interest.
You type, open mailbox
You suddenly open the mailbox and find a letter inside. It is covered
in a white envelope with strange writing on it. Even though you can't
read the writing you know it looks like something out of a fantacy
story.
You type, get letter
You take the letter out of the mailbox. You are holding the letter.
You type, read letter
You open the envelope and out falls an ancient partchment with Elfish
runes written upon it. As soon as your skin touches the enchanted
paper you realise you suddenly can read the text. It says, Welcom
great adventurer. You have been chosen to be the next hero in Fantacy.
Inside this envelope is a magic amulet that will take you from your
normal existance to the land of Elves, Dwarves, heroes, and monsters.
So get ready for an adventurer of a life time.

Anyway, that is an example of how interactive fiction games work. It
is basically like a text based story where you talk back and forth
with the game giving it instructions that it will try to carry out.
Smile.

On 12/19/08, lelia struv...@yahoo.com wrote:
Hi all, I was just listening to a cast of a pod made by Dark, grin, 
and
in this pod that he cast he talked of interactive fiction? Is it 
accessible

to us and if so what do I do to play it?

thanks

Lelia


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Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Marsha
Hi
  These games sound like a lot of fun.  It sounds like the old Treasure 
game, I think it was back in the very early 80's, which someone read me the 
choices.  I read the links listed;  however, I didn't undersand how things 
would be downloaded.

Marsha 




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Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Thomas Ward
Hi,
I think so. They are a great way to pass time at any rate. You can get
a huge collection of interactive fiction games and the programs to run
them at
http://www.ifarchive.org
Smile.

On 12/20/08, Marsha marcat...@yahoo.com wrote:
 Hi
   These games sound like a lot of fun.  It sounds like the old Treasure
 game, I think it was back in the very early 80's, which someone read me the
 choices.  I read the links listed;  however, I didn't undersand how things
 would be downloaded.

 Marsha




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Re: [Audyssey] Interactive fiction?

2008-12-19 Thread dark

Ah, my castings of the pod! (time I did another one).

I'm really sorry if this sounds like a cop out lellia, gbut this question 
recently came up on the audiogames.net forum.


Please see http://forum.audiogames.net/viewtopic.php?id=2703

For details.

I'm really sorry if this seems lazy to you, and if you have any additional 
questions which this topic does not explain, please let me know.


All the best,

Dark.
- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 20, 2008 1:40 AM
Subject: [Audyssey] Interactive fiction?


   Hi all, I was just listening to a cast of a pod made by Dark, grin, 
and in this pod that he cast he talked of interactive fiction? Is it 
accessible to us and if so what do I do to play it?


thanks

Lelia

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Re: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction

2007-11-20 Thread Lora
Just a strange observation.  Sometimes, a love of interactive fiction makes
new friends out of strangers.  I was working with a programmer that I didn't
know today and he said, Well, I tried searching for xyzzy, just to see what
would come back, and I got all sorts of interesting results.  I said, in
delight, Oh, twisty little passages, and we were off and running.  It was
a fun icebraker.
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Charles Rivard
Sent: Tuesday, November 20, 2007 10:03 AM
To: Gamers Discussion list
Subject: [Audyssey] Interactive Fiction games - Re: Mithril games
andInteractive Fiction

Some of the fun of these games is that you have to think in odd ways.  There
are answers to puzzles that I would never have thought of, either, and then,
when someone tells me the answer, I see the logic.  But, yeah, some of them
are really weird.
--
On Thanksgiving day, be like a turkey.  Get! stuffed!!
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2007 5:08 AM
Subject: [Audyssey] Mithril games and Interactive Fiction


 Hi guys,
 First, I hope I'm not wrong, but Mithril games now seems like a 
 company who aren't really into audio games anymore. Why I'm saying 
 this is, it's nearly two weeks now that they've never gotten back to 
 me about my problems with Klango not speaking the menues. Very sad.
 Now my next point which I want to ask. It's basically about 
 interactive fiction. I've never been able to solve a game or get far 
 without looking at the solution or, well not with Inform, using hints. 
 My question is, how must a player of these games think? For me, so 
 much of these puzzles are, I don't want to say illogical in some ways, 
 but really, most of them I'd never think about doing a certain way. I 
 mean, A Bare's Night Out was recommended to me for children. Iether 
 these children or people who plays these games have way super IQ's, or 
 I just don't have the brain for these. I'd never think for example 
 that I'd have to hit a pipe with a disk to clear it to get a key, etc. 
 And then the whole thing about the ball and the cat, I threw the ball 
 at the cat to wake her, but I never knew that I had to shake the ball 
 to get the cat to follow, that the cat could climb things, it's just 
 that I'm really rubbish with these games!
 Ari


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Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Raul A. Gallegos
Hello David. My name is Raul Gallegos and I'm one of the co-moderators of 
the Audyssey gaming list. I'm glad you joined us and please do accept my 
apology for not approving your message right away. It's been hectic these 
last few days and I'm just now getting around to reading email since 
Thursday or Friday. Now on to your question.

I like Text adventure games, or Interactive Fiction as they are now better 
known as. My favorite current interpraters are the Adrift and the TADS 
games. I still play many of the Zcode games, but it seems the more 
interesting ones are from Adrift and TADS.

I've also gotten into learning Adrift myself and am in the process of 
writing around 3 different games. One is an adult interactive fiction, the 
second one is of a more general adventure, and the third one is where the 
player is a blind character.

As far as replayability goes, I tend to have puzzles which are part of my 
games, but not necessary to complete the game. For example, this gives the 
player a reason to keep playing. He or she may finish the game but not get 
all total points or all objects or rewards. To make them accessable is not 
too difficult as long as, like you already mentioned, the graphics are 
either kept at a minimum, or there is an alternative way of enjoying what 
the graphics provide. In other words, if the graphic shows a picture 
containing some code which the player would need to see to get past a 
certain puzzle, then it's useless to a blind person. But if the graphic is 
there for entertainment and there is perhaps another way of getting the clue 
you need to get past the puzzle, then why not have the graphic?

Hope this helps.

- Original Message - 
From: David Fisher [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games


 Hi! Just introducing myself ...

 My name is David Fisher, and I usually hang around the 
 rec.arts.int-fiction
 newsgroup, which is to do with creating Interactive Fiction games. I'm not
 actually blind, but I would like to find out if you guys had any 
 suggestions
 about writing games. The most obvious thing I can think of is not to 
 include
 ASCII graphics, like maps and things like that. Any others?

 I was also wondering what your favourite type of Interactive Fiction was. 
 I
 had a look at the first issue of Audyssey, and Michael Feir mentioned a
 preference for games that can be replayed ... this can be a bit hard with
 Interactive Fiction, since once you know how to solve a puzzle, the
 challenge disappears. The plot is also the same every time, unless the 
 game
 generates a different story every time you play - which would be very 
 cool,
 but a huge amount of work to write.

 It may be a while before I get a game written, but I just thought I'd ask
 for your point of view on these things.

From David Fisher



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Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Niall
Hi
It's good to see you on the list. Personally I like interactive fiction 
games with a lot of choice as to what you can do and different ways of 
solving puzzles etc. The best way I think of doing this is making a quite 
complex rpg where you can choose to do things like be good or evil 
honourable or unforgiving and so on which can really add to a game. I also 
think that story is extremely important second to gameplay. If you have to 
make a few spelling or gramatical errors to get that done then that's fine 
with me. I know that sounds demanding, but it would be better for an if 
writer to spend a few years on a really good if game then to spend only a 
few months and make not such a great game. A famous game writer once said 
that a delayed game is eventually a good game, but a bad game is bad 
forever.
Niall
- Original Message - 
From: David Fisher [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, May 26, 2007 12:29 AM
Subject: [Audyssey] Interactive Fiction games


 Hi! Just introducing myself ...

 My name is David Fisher, and I usually hang around the 
 rec.arts.int-fiction
 newsgroup, which is to do with creating Interactive Fiction games. I'm not
 actually blind, but I would like to find out if you guys had any 
 suggestions
 about writing games. The most obvious thing I can think of is not to 
 include
 ASCII graphics, like maps and things like that. Any others?

 I was also wondering what your favourite type of Interactive Fiction was. 
 I
 had a look at the first issue of Audyssey, and Michael Feir mentioned a
 preference for games that can be replayed ... this can be a bit hard with
 Interactive Fiction, since once you know how to solve a puzzle, the
 challenge disappears. The plot is also the same every time, unless the 
 game
 generates a different story every time you play - which would be very 
 cool,
 but a huge amount of work to write.

 It may be a while before I get a game written, but I just thought I'd ask
 for your point of view on these things.

From David Fisher



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Re: [Audyssey] interactive fiction games

2007-02-09 Thread Niall
Where did you get this harry potter game?

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 9:23 PM
Subject: Re: [Audyssey] interactive fiction games


 www.ifarchive.org is the only place you can really get this stuff.
 I do have your mail address so if you like I can upload something via 
 mediafire.
 or send you directly, i have tads, agt and zcode, I guess she will 
 probably want the tads and zcode since agt never had a windows emulator, 
 well it does if you use agility.
 However most stuff except for the harry potter z8 game I got from 
 ifarchive and the harry potter link is somewhere on list archives so 
 duplicating stuff may not be the best in any case.
 At 12:46 p.m. 6/02/2007, you wrote:
Hi,

My wife whose email address is [EMAIL PROTECTED] wants to know where
she can get text adventure games for the winfrotz program at. Apparently 
she
likes them and wants more.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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Re: [Audyssey] interactive fiction games

2007-02-06 Thread fastfinge
Hi,

Try:
http://wurb.com/if/platform/1
It has a list of all games for the platform, with downloads and reviews 
of the games.
Josh wrote:
 Hi,

 My wife whose email address is [EMAIL PROTECTED] wants to know where 
 she can get text adventure games for the winfrotz program at. Apparently she 
 likes them and wants more.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337 


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Re: [Audyssey] interactive fiction games

2007-02-05 Thread Niall
the if archive is probably the best place.
http://www.ifarchive.org
- Original Message - 
From: Josh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 05, 2007 6:46 PM
Subject: [Audyssey] interactive fiction games


 Hi,

 My wife whose email address is [EMAIL PROTECTED] wants to know where
 she can get text adventure games for the winfrotz program at. Apparently 
 she
 likes them and wants more.

 Josh

 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


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Re: [Audyssey] interactive fiction games

2007-02-05 Thread shaun everiss
www.ifarchive.org is the only place you can really get this stuff.
I do have your mail address so if you like I can upload something via mediafire.
or send you directly, i have tads, agt and zcode, I guess she will probably 
want the tads and zcode since agt never had a windows emulator, well it does if 
you use agility.
However most stuff except for the harry potter z8 game I got from ifarchive and 
the harry potter link is somewhere on list archives so duplicating stuff may 
not be the best in any case.
At 12:46 p.m. 6/02/2007, you wrote:
Hi,

My wife whose email address is [EMAIL PROTECTED] wants to know where 
she can get text adventure games for the winfrotz program at. Apparently she 
likes them and wants more.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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