Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Well, there is nothing wrong with Using DirectX 8 as far as that goes.
The Windows version of the G3D engine is completely based on the
DirectX 8 API and so is BGT. DirectX 8 still has a use in the gaming
world although the mainstream companies are looking at XInput,
XAudio2, etc, the new API libs, but they perform basically the same on
a 64-bit OS as a 32-bit OS. The real advantage here in using a 64-bit
processor is being able to accurately render 3d graphics, physics
modeling, or anything else that requires heavy number crunching.
Especially, if you need to deal with very large floating point numbers
for very precise calculations. For example, a flight symulator like
Microsoft FSX could use the extra processing power not just for the
realistic 3d graphics, but to perform all that real time physics
modeling that goes on behind the seens to truly emulate flying this or
that aircraft. That stuff is extremely CPU intensive and requires very
precise calculations in order to accurately simulate any aircraft in
flight at any given moment.





On 1/13/11, shaun everiss  wrote:
> hmmm thats all well and good but unless everyone uses bgt, c++ vb
> .net or something up to date it won't matter as I said there are
> still people using vb6, dx7 and 8.
> Maybe those using bgt will get better results as well as the newer
> dotnet languages, c++, maybe   the newer dotnets.
> But unless everyone using vb6 and autoit upgrades they won't be going
> anywhere fast.
> A lot of the blind games are card games.
> usa, bpc, gma and maybe soundrts can take advantage but the rest, hmmm.
> Saying that playinginthedark has improved their system so again that
> may be good.
> If agrip starts again maybe they can take advantage.
> In a few days I will upgrade one of my expensive readers which I have
> saved for.
> This means that my next system can be if I choose win7 and not xp.
> Ofcause I will have to really customise the unit but win7 has grown
> on me i could live with the os if I had to.
>

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

well hardware upgrades I started before software.
If it was not for the readers costing me so much I would have upgraded sooner.
as it is, jaws 12 seejms to have loads of issues with some apps so I 
am glad I won't need to upgrade that.
Supernova screenreader is what I upgrade thats still a lot of cash 
but I am comferted to know I get a lot of extra goodies with the upgrade.
I always look for packages while upgrading, and this one has got me 
more than I will need.

I have enough to defeat hitler or at least i think so.
At 11:21 a.m. 14/01/2011, you wrote:

Hi Kai,

Yeah, I've seen that kind of backwards mentality before too. When I
was still at Wright State, it must have been around 1999, I was
looking for a screen reader for Windows 2000, since that was the most
recent and most stable development platform, and I pretty much got the
same answer you did.  Everyone is using 95, 98, and Jaws and
Window-Eyes were looking primarily at supporting Millennium while the
tech types like me who needed the NT/2000 Pro platforms for college
were pretty much left on the side lines. Then, even when Jaws did
support Win 2000 they wanted double the price of a standard upgrade.
Never mind that Windows XP itself is based on the NT platform and is
an upgrade of Win 2000 and not Windows 9x. However, I see why most VI
users shy away from emerging technologies, because the agencies and
companies that are suppose to be helping us hold us back.

On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> I remember when I called Freedom Scientific around the time XP started,
> asking them if they had a version of Jaws that worked with the then-new
> operating system. their response was along the lines of: No we don't, since
> no one uses it. Our clients are using Windows 95 or 98.
>
> Mind you, XP had already been out for a while. I think it's that mentality
> of purposeful ostracism that makes it no mystery why visually impaired folk
> are still happy to use proprietary devices built on aging OS's like Windows
> CE, which cost about (at a generous estimation) 10 to 20 times the cost of
> the electronics inside them.
>
> Kai
>

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

well they are needed for us to do things.
Mainstream devices were not accessible, thankfully with the event of 
the ipod and a few others its becomming usefull even nvda.

More devices are coming onstream so at least we have a small window of choice.
At 10:01 a.m. 14/01/2011, you wrote:

Greetings Thomas.

I remember when I called Freedom Scientific around the time XP 
started, asking them if they had a version of Jaws that worked with 
the then-new operating system. their response was along the lines 
of: No we don't, since no one uses it. Our clients are using Windows 95 or 98.


Mind you, XP had already been out for a while. I think it's that 
mentality of purposeful ostracism that makes it no mystery why 
visually impaired folk are still happy to use proprietary devices 
built on aging OS's like Windows CE, which cost about (at a generous 
estimation) 10 to 20 times the cost of the electronics inside them.


Kai

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:56 AM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as
I know and I wouldn't even bother getting the disks, dvd quality is
good enough for me.
I only use mp3 and wav with some oggs as it is.


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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss
hmmm thats all well and good but unless everyone uses bgt, c++ vb 
.net or something up to date it won't matter as I said there are 
still people using vb6, dx7 and 8.
Maybe those using bgt will get better results as well as the newer 
dotnet languages, c++, maybe   the newer dotnets.
But unless everyone using vb6 and autoit upgrades they won't be going 
anywhere fast.

A lot of the blind games are card games.
usa, bpc, gma and maybe soundrts can take advantage but the rest, hmmm.
Saying that playinginthedark has improved their system so again that 
may be good.

If agrip starts again maybe they can take advantage.
In a few days I will upgrade one of my expensive readers which I have 
saved for.

This means that my next system can be if I choose win7 and not xp.
Ofcause I will have to really customise the unit but win7 has grown 
on me i could live with the os if I had to.


At 08:37 a.m. 14/01/2011, you wrote:

Hi Shaun,

Oh, yeah, games definitely could take advantage of a 64-bit platform.
One, more available ram for images, sounds, music, etc. Two, the
ability to store large numbers for more accurate and realistic real
time simulations. I'm sure there are probably several other advantages
I'm forgetting, but there are definitely advantages to be had by
owning and using a 64-bit platform, but the main three are performance
issues, more available ram, and better precision when performing real
time calculations for this or that.

Note, that 32-bit vs 64-bit wouldn't impact games like Monopoly,
Solitare, Yatzi, etc very much. No, the types of games that would or
could take advantage is Lone Wolf, 3D Velocity, Tank Commander, etc as
those have a real time simulation bent to them and the greater
precision you can get out of the CPU the more realistic and lifelike
the game will perform under certain conditions. Plus a lot of what I'm
talking about also depends on the developer too. A developer not wel
versed in physics isn't going to make his/her game very realistic on a
32-bit or 64-bit platform if they don't know what they are doing.

Cheers!


On 1/13/11, shaun everiss  wrote:
> probably true kay, I've actually never invested or needed high
> performance tools.
> What I have is quite poor but it does what I need which is not that much.
> My brother has a 64 bit system but 32 bit software.
> he plans to get 64 bit software, stuff runs quite fast on it, though
> I am not sure what his real attraction is to be honest, his speech
> dragon system takes a lot of power and he does do some enginering
> stuff so he probably needs it.
> Going back to topic, could games take advantage of 64 bit systems and
> what advantages could they really do.
> most stuff is still using legacy languages, some even use directx 7
> and lower still.

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread shaun everiss

aah.
I mean't no one.
They still cost loads out here in nz.
THere is no pc I have seen with it but then I go custom.
Blueray disks cost 10-50 bucks more than their dvd counterparts.
And worse still us blind people can't access them to get audio off 
even if we had a drive.

unless dvd audio and simular support it.
At 08:56 a.m. 14/01/2011, you wrote:

Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:
> ok probably true tom.
> But blueray costs loads, no one has it on their systems yet as far as
> I know and I wouldn't even bother getting the disks, dvd quality is
> good enough for me.
> I only use mp3 and wav with some oggs as it is.

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Kai,

Yeah, I've seen that kind of backwards mentality before too. When I
was still at Wright State, it must have been around 1999, I was
looking for a screen reader for Windows 2000, since that was the most
recent and most stable development platform, and I pretty much got the
same answer you did.  Everyone is using 95, 98, and Jaws and
Window-Eyes were looking primarily at supporting Millennium while the
tech types like me who needed the NT/2000 Pro platforms for college
were pretty much left on the side lines. Then, even when Jaws did
support Win 2000 they wanted double the price of a standard upgrade.
Never mind that Windows XP itself is based on the NT platform and is
an upgrade of Win 2000 and not Windows 9x. However, I see why most VI
users shy away from emerging technologies, because the agencies and
companies that are suppose to be helping us hold us back.

On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> I remember when I called Freedom Scientific around the time XP started,
> asking them if they had a version of Jaws that worked with the then-new
> operating system. their response was along the lines of: No we don't, since
> no one uses it. Our clients are using Windows 95 or 98.
>
> Mind you, XP had already been out for a while. I think it's that mentality
> of purposeful ostracism that makes it no mystery why visually impaired folk
> are still happy to use proprietary devices built on aging OS's like Windows
> CE, which cost about (at a generous estimation) 10 to 20 times the cost of
> the electronics inside them.
>
> Kai
>

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread dwillemv
Hi all.
A file system has nothing to do with 32 bit and 64 bit instruction sets. The 
available addressable bytes actualy only hold up to 2^32 bytes in a 32 bit 
machines ram. A file system does not usually have this limitation, unles it is 
fat32. Also when playing a big file, only a small section needs to be in memory.

-original message-
Subject: Re: [Audyssey] Sticks version game pads.
From: Thomas Ward 
Date: 13/01/2011 4:09 am

Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Kai

Greetings Thomas.

I remember when I called Freedom Scientific around the time XP started, 
asking them if they had a version of Jaws that worked with the then-new 
operating system. their response was along the lines of: No we don't, since 
no one uses it. Our clients are using Windows 95 or 98.


Mind you, XP had already been out for a while. I think it's that mentality 
of purposeful ostracism that makes it no mystery why visually impaired folk 
are still happy to use proprietary devices built on aging OS's like Windows 
CE, which cost about (at a generous estimation) 10 to 20 times the cost of 
the electronics inside them.


Kai

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, January 13, 2011 11:56 AM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as
I know and I wouldn't even bother getting the disks, dvd quality is
good enough for me.
I only use mp3 and wav with some oggs as it is.


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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Oh, yeah, games definitely could take advantage of a 64-bit platform.
One, more available ram for images, sounds, music, etc. Two, the
ability to store large numbers for more accurate and realistic real
time simulations. I'm sure there are probably several other advantages
I'm forgetting, but there are definitely advantages to be had by
owning and using a 64-bit platform, but the main three are performance
issues, more available ram, and better precision when performing real
time calculations for this or that.

Note, that 32-bit vs 64-bit wouldn't impact games like Monopoly,
Solitare, Yatzi, etc very much. No, the types of games that would or
could take advantage is Lone Wolf, 3D Velocity, Tank Commander, etc as
those have a real time simulation bent to them and the greater
precision you can get out of the CPU the more realistic and lifelike
the game will perform under certain conditions. Plus a lot of what I'm
talking about also depends on the developer too. A developer not wel
versed in physics isn't going to make his/her game very realistic on a
32-bit or 64-bit platform if they don't know what they are doing.

Cheers!


On 1/13/11, shaun everiss  wrote:
> probably true kay, I've actually never invested or needed high
> performance tools.
> What I have is quite poor but it does what I need which is not that much.
> My brother has a 64 bit system but 32 bit software.
> he plans to get 64 bit software, stuff runs quite fast on it, though
> I am not sure what his real attraction is to be honest, his speech
> dragon system takes a lot of power and he does do some enginering
> stuff so he probably needs it.
> Going back to topic, could games take advantage of 64 bit systems and
> what advantages could they really do.
> most stuff is still using legacy languages, some even use directx 7
> and lower still.

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Re: [Audyssey] Sticks version game pads.

2011-01-13 Thread Thomas Ward
Hi Shaun,

Who exactly is noone? The price of blue ray drives are coming way down
in the U.S. and aren't as expensive as you indicate. I think I
purchased my blue ray dvd drive for around $129.00 USD, and I've seen
them around $90 USD for a cheap brand. So they don't exactly cost that
much to own/upgrade. It is the blue ray discs that are actually still
on the high side yet.


My point though is you really need to stop making all inclusive
comments like "blue ray costs loads and noone owns them" because that
is simply not true. To be honest making statements like that really
makes you sound like an idiot. Perhaps not many in the VI community
have upgraded, but we are rather poor compared to the rest of the
mainstream PC market. Other people who actually have real jobs making
something like 60K a year definitely have the money to shell out for a
blue ray drive, blue ray disc player, and the discs to go with it.
Since such people make up the majority of PC sales it is no wonder
Microsoft and other companies are looking at improving blue ray
support, switching to 64-bit, etc because their primary target market
has the money to spend on that sort of thing. They don't consider
people like us, living on disability, etc as a part of their primary
target market. Nobody really does.

Cheers!


On 1/13/11, shaun everiss  wrote:
> ok probably true tom.
> But blueray costs loads, no one has it on their systems yet as far as
> I know and I wouldn't even bother getting the disks, dvd quality is
> good enough for me.
> I only use mp3 and wav with some oggs as it is.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss
probably true kay, I've actually never invested or needed high 
performance tools.

What I have is quite poor but it does what I need which is not that much.
My brother has a 64 bit system but 32 bit software.
he plans to get 64 bit software, stuff runs quite fast on it, though 
I am not sure what his real attraction is to be honest, his speech 
dragon system takes a lot of power and he does do some enginering 
stuff so he probably needs it.
Going back to topic, could games take advantage of 64 bit systems and 
what advantages could they really do.
most stuff is still using legacy languages, some even use directx 7 
and lower still.

At 03:16 p.m. 13/01/2011, you wrote:

Blinks? ...

Blind individuals may also be involved in creative projects which 
require resource-intensive programs, such as Sonar which may load 
soft synths, sound fonts, and a multitude of other memory-consuming components.


There definitely is a good reason to have the high memory, assuming 
your needs call for it. If you simply edit word documents, do some 
spreadsheets, edit a few PowerPoint presentations, check email, and 
the other usual activities such as browsing the internet, then four 
or more GB of RAM and a 3.6 GHZ Dual/quad core system might just be 
overkill. But if you're doing something intensive like the examples 
sited above, such specifications might just be the difference 
between getting a project done this week, rather than next week, 
when the due-date will have passed.


Kai

- Original Message - From: "shaun everiss" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 5:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of 
ram, so 1 gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra 
halfmb blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am 
using round 320 -380mb.
And thats everything i have, granted my version of hal is old but 
you get the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run 
multipul calculations like my brother, software developers, graphic 
designers and audio designers that need loads loaded at once and 
hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way 
things go same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 
doesn't > have

> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

ok probably true tom.
But blueray costs loads, no one has it on their systems yet as far as 
I know and I wouldn't even bother getting the disks, dvd quality is 
good enough for me.

I only use mp3 and wav with some oggs as it is.
At 03:09 p.m. 13/01/2011, you wrote:

Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai,

Yes, I do. My first computer was an Apple A2-E, and as funny as it
sounds now the entire OS, Apple Works, was run from a 720 KB floppy.
As I recall you stuck the floppy in, booted up, entered the date,
pressed enter, flipped the floppy over, hit enter and the Apple Works
command prompt started up. Newer versions actually had a text menu
instead of a command prompt. What a joke, eh?

Cheers!


On 1/13/11, Kai  wrote:
> Greetings Thomas.
>
> Remember the days when a 1 KB file was a large file, and 128 KB of RAM was
> standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte
> devices?
>
> Those were definitely the days.
> brun textalker.obj
> Kai
>

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai

Greetings Thomas.

Remember the days when a 1 KB file was a large file, and 128 KB of RAM was 
standard, and 1 MB was an expensive luxury akin to today's 3-terrabyte 
devices?


Those were definitely the days.
brun textalker.obj
Kai

- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 9:57 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Kai,

Definitely. Not only that as I said earlier the issue just isn't
related to memory as some people believe. There is a serious issue for
programmers when we have to support/map extremely large files to the
file system. Now days with blue ray, high definition digital camras,
etc it is becoming more and more common for the average Joe and Jane
to have some extremely huge files containing music, videos, whatever.
The old 32-bit file systems of the 32-bit Windows era just can't cope
with those kind of files in memory or saving them to the file system.
Plus I'm a musician/composer and believe me when I say that working
with the higher end sound production software 64-bit systems would
definitely come in handy.


On 1/12/11, Kai  wrote:

Blinks? ...

Blind individuals may also be involved in creative projects which require
resource-intensive programs, such as Sonar which may load soft synths, 
sound

fonts, and a multitude of other memory-consuming components.

There definitely is a good reason to have the high memory, assuming your
needs call for it. If you simply edit word documents, do some 
spreadsheets,

edit a few PowerPoint presentations, check email, and the other usual
activities such as browsing the internet, then four or more GB of RAM and 
a

3.6 GHZ Dual/quad core system might just be overkill. But if you're doing
something intensive like the examples sited above, such specifications 
might
just be the difference between getting a project done this week, rather 
than

next week, when the due-date will have passed.

Kai


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Kai,

Definitely. Not only that as I said earlier the issue just isn't
related to memory as some people believe. There is a serious issue for
programmers when we have to support/map extremely large files to the
file system. Now days with blue ray, high definition digital camras,
etc it is becoming more and more common for the average Joe and Jane
to have some extremely huge files containing music, videos, whatever.
The old 32-bit file systems of the 32-bit Windows era just can't cope
with those kind of files in memory or saving them to the file system.
Plus I'm a musician/composer and believe me when I say that working
with the higher end sound production software 64-bit systems would
definitely come in handy.


On 1/12/11, Kai  wrote:
> Blinks? ...
>
> Blind individuals may also be involved in creative projects which require
> resource-intensive programs, such as Sonar which may load soft synths, sound
> fonts, and a multitude of other memory-consuming components.
>
> There definitely is a good reason to have the high memory, assuming your
> needs call for it. If you simply edit word documents, do some spreadsheets,
> edit a few PowerPoint presentations, check email, and the other usual
> activities such as browsing the internet, then four or more GB of RAM and a
> 3.6 GHZ Dual/quad core system might just be overkill. But if you're doing
> something intensive like the examples sited above, such specifications might
> just be the difference between getting a project done this week, rather than
> next week, when the due-date will have passed.
>
> Kai

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
Unfortunately, you're right, and the cost of such so-called innovations is 
borne by the customers who probably didn't want those improvements or the 
headaches they cause, anyway.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 7:28 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Charles,

Because this is Microsoft we are talking about. Changing the user
interface every version or two for the sake of changing it seams to be
Microsoft's reason for everything. Why there isn't a "Game
Controllers" option under Windows 7 when there clearly was one under
Vista is probably just as good a question as why did they yank out all
the pull down menus in office and replace them with the menu ribbons.
Microsoft has no good reason for it other than that's the kind of
illogical crap Microsoft does and calls it progress. If they had a
motto it would be "if it ain't broke change it anyway."

On 1/12/11, Charles Rivard  wrote:
I would think that it should logically be under game controllers.  Why 
the
heck would it be elsewhere?  Like not finding Pringles potato chips in 
the

potato chip isle of a grocery store.  They're with canned snacks instead,
because the package is a can instead of a bag.  They are, after all, 
potato

chips, right?  Sheesh.

---
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heart.


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Kai

Blinks? ...

Blind individuals may also be involved in creative projects which require 
resource-intensive programs, such as Sonar which may load soft synths, sound 
fonts, and a multitude of other memory-consuming components.


There definitely is a good reason to have the high memory, assuming your 
needs call for it. If you simply edit word documents, do some spreadsheets, 
edit a few PowerPoint presentations, check email, and the other usual 
activities such as browsing the internet, then four or more GB of RAM and a 
3.6 GHZ Dual/quad core system might just be overkill. But if you're doing 
something intensive like the examples sited above, such specifications might 
just be the difference between getting a project done this week, rather than 
next week, when the due-date will have passed.


Kai

- Original Message - 
From: "shaun everiss" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 5:29 PM
Subject: Re: [Audyssey] Sticks version game pads.



well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of ram, so 1 
gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra halfmb 
blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am using round 
320 -380mb.
And thats everything i have, granted my version of hal is old but you get 
the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run multipul 
calculations like my brother, software developers, graphic designers and 
audio designers that need loads loaded at once and hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way things go 
same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't 
> have

> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Shaun,

That's actually an over simplification of the facts. Most people
assume it has to do with 4 gb of ram, but that isn't the problem at
all.

With a 32-bit file system you can not easily create or map a file that
is larger than 4 GB of size. This includes a wav file, avi file, mpg
vidio clip,  etc. As a result with newer technologies like blue ray it
is becoming more and more difficult to map a 50 GB high definition
video file to a 32-bit file system and/or play it with a 32-bit
processor. In order to play huge files like this you really need a
64-bit processor, operating system, and file system.  As multimedia
formats get larger and larger in order to compress high definition
video, high-fi audio, etc the more necessary it is to have and use
64-bit systems. This effects everyone in some way. Especially, since
standard dvd movies are on the way out and blue ray dvds are quickly
beginning to be more mainstream.

Cheers!

On 1/12/11, shaun everiss  wrote:
> well I don't see any reason why us blinks need 64 bit.
> what I understand is that programs can only use the first gb of ram,
> so 1 gb per program.
> in 64bit, you can use 4gb per program. or more.
> Unless you do image design or something you don't need that much.
> Sertainly for us blinks we don't even use 4gb ram.
> on my xp system I am using about 440mb about with all the extra
> halfmb blocks maybe 450-460mb.
> cutting about a good 80 for readers, and the mail program I am using
> round 320 -380mb.
> And thats everything i have, granted my version of hal is old but you
> get the idea.
> there is no way we will ever use 1gb of ram per program.
> Performance may improve with a 64bit os but we probably don't need it.
> Only people that need it are probably engineers that need to run
> multipul calculations like my brother, software developers, graphic
> designers and audio designers that need loads loaded at once and
> hardcore gamers.
> General users don't need this.
> In fact general users don't need win7 at alll, but thats the way
> things go same with ribbons.
> Though 7 has loads going for it.
> internal disk imaging is a thing I like.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

well you can find interesting things in weird places in the market charles.
At 02:16 p.m. 13/01/2011, you wrote:
I would think that it should logically be under game 
controllers.  Why the heck would it be elsewhere?  Like not finding 
Pringles potato chips in the potato chip isle of a grocery 
store.  They're with canned snacks instead, because the package is a 
can instead of a bag.  They are, after all, potato chips, right?  Sheesh.


---
Laughter is the best medicine, so look around, find a dose and take 
it to heart.

- Original Message - From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:50 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:

That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a
64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread shaun everiss

well I don't see any reason why us blinks need 64 bit.
what I understand is that programs can only use the first gb of ram, 
so 1 gb per program.

in 64bit, you can use 4gb per program. or more.
Unless you do image design or something you don't need that much.
Sertainly for us blinks we don't even use 4gb ram.
on my xp system I am using about 440mb about with all the extra 
halfmb blocks maybe 450-460mb.
cutting about a good 80 for readers, and the mail program I am using 
round 320 -380mb.
And thats everything i have, granted my version of hal is old but you 
get the idea.

there is no way we will ever use 1gb of ram per program.
Performance may improve with a 64bit os but we probably don't need it.
Only people that need it are probably engineers that need to run 
multipul calculations like my brother, software developers, graphic 
designers and audio designers that need loads loaded at once and 
hardcore gamers.

General users don't need this.
In fact general users don't need win7 at alll, but thats the way 
things go same with ribbons.

Though 7 has loads going for it.
internal disk imaging is a thing I like.
At 01:09 p.m. 13/01/2011, you wrote:

Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Charles,

Because this is Microsoft we are talking about. Changing the user
interface every version or two for the sake of changing it seams to be
Microsoft's reason for everything. Why there isn't a "Game
Controllers" option under Windows 7 when there clearly was one under
Vista is probably just as good a question as why did they yank out all
the pull down menus in office and replace them with the menu ribbons.
Microsoft has no good reason for it other than that's the kind of
illogical crap Microsoft does and calls it progress. If they had a
motto it would be "if it ain't broke change it anyway."

On 1/12/11, Charles Rivard  wrote:
> I would think that it should logically be under game controllers.  Why the
> heck would it be elsewhere?  Like not finding Pringles potato chips in the
> potato chip isle of a grocery store.  They're with canned snacks instead,
> because the package is a can instead of a bag.  They are, after all, potato
> chips, right?  Sheesh.
>
> ---
> Laughter is the best medicine, so look around, find a dose and take it to
> heart.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Charles Rivard
I would think that it should logically be under game controllers.  Why the 
heck would it be elsewhere?  Like not finding Pringles potato chips in the 
potato chip isle of a grocery store.  They're with canned snacks instead, 
because the package is a can instead of a bag.  They are, after all, potato 
chips, right?  Sheesh.


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heart.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 6:50 PM
Subject: Re: [Audyssey] Sticks version game pads.



Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:

That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in 
a

64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron


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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi Ron,

That is always possible. I've also thought of something else that
might be to blame too. If I remember correctly I installed and
configured the Philips 2909 back when I was running Vista so when I
updated to Windows 7 all of my settings, drivers, etc were pretty much
kept in tact. That also explains why I thought it was located under
"Game Controllers" but when I couldn't find it under Windows 7 I had
to look under "Devices and Printers" to get the same settings dialog
box. Just a simple case of getting Vista's control panel and Win 7's
control panel  a tad bit confused.

On 1/12/11, Ron Kolesar  wrote:
> That might be the difference Tom.
> You're running it in a 32 bit world and at least I'm trying to run it in a
> 64 bit world.
> Maybe we just can't get the force feedback to work in a k64 bit world.
> Ron

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Ron Kolesar
That might be the difference Tom.
You're running it in a 32 bit world and at least I'm trying to run it in a 
64 bit world.
Maybe we just can't get the force feedback to work in a k64 bit world.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Wednesday, January 12, 2011 7:09 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi,
>
> Both of those were released before Windows 7 came out. I happen to be
> running Windows 7 32-bit and the drivers seam to work just peachy. So
> it could be an issue of 32-bit vs 64-bit or you guys just aren't
> looking in the right place.
>
> On 1/12/11, Valiant8086  wrote:
>> Hi.
>> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
>> win7. My sgc2910 doesn't seem to work with force feedback either. You
>> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
>> that. Weird.
>>
>> I'll probably be getting a racing wheel at some point soon. Maybe I
>> should get a new game pad while I'm at it.
>
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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi,

Both of those were released before Windows 7 came out. I happen to be
running Windows 7 32-bit and the drivers seam to work just peachy. So
it could be an issue of 32-bit vs 64-bit or you guys just aren't
looking in the right place.

On 1/12/11, Valiant8086  wrote:
> Hi.
> Um. the sgc2909 and sgc2910 apparently don't have correct drivers for
> win7. My sgc2910 doesn't seem to work with force feedback either. You
> say there's a checkbox to enable force feedback. my sgc2910 doesn't have
> that. Weird.
>
> I'll probably be getting a racing wheel at some point soon. Maybe I
> should get a new game pad while I'm at it.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Valiant8086

Hi.
Um. the sgc2909 and sgc2910 apparently don't have correct drivers for 
win7. My sgc2910 doesn't seem to work with force feedback either. You 
say there's a checkbox to enable force feedback. my sgc2910 doesn't have 
that. Weird.


I'll probably be getting a racing wheel at some point soon. Maybe I 
should get a new game pad while I'm at it.

On 1/12/2011 5:34 PM, Thomas Ward wrote:

Hi,

Well, Windows 7 no longer has the "Game Controllers" option in the
control panel. It is now located under "Devices and Printers." Strange
place for it, but I didn't have that much trouble finding it.

On 1/12/11, Shiny protector  wrote:

It should be game controlers.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Thomas Ward
Hi,

Well, Windows 7 no longer has the "Game Controllers" option in the
control panel. It is now located under "Devices and Printers." Strange
place for it, but I didn't have that much trouble finding it.

On 1/12/11, Shiny protector  wrote:
> It should be game controlers.

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Re: [Audyssey] Sticks version game pads.

2011-01-12 Thread Shiny protector

It should be game controlers.
- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Wednesday, January 12, 2011 2:22 AM
Subject: Re: [Audyssey] Sticks version game pads.




Ok Tom.
Here's what's in the control panel.
action center, back up and restore, date and time, device manager, eas of 
access, getting started, enternet network, notification icons, performance 
and tools, power options, recovery, sound, system users, accounts and 
windows defender.

Don't see anything about sticks.
Thanks.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Tuesday, January 11, 2011 8:22 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.


Hi Ron,

Its been a while since I tried to configure the force feedback stuff
under Windows 7, but I can tell you it has nothing to do with the
device manager. There is a link in the control panel for joysticks I
think it is called "game controllers" or something like that. You
click on that and it brings up a Windows dialog with joysticks and
other game controllers connected to your PC. You select the device you
want to customize, click on Properties, and under there is a check box
to enable/disable force feedback support for that device. If this
isn't enough help let me know and I'll try and squeeze in some time to
write up a walkthrough on the process.

HTH


On 1/11/11, Ron Kolesar  wrote:

Ok, Tom I did the following.
I plugged in the sgc 2909.
Then while the unit is plugged into the pc tower I went and installed 
the

drivers for it.
I then went and fired up TDV which does have force feedback in it.
I'm still getting the message on the lines that this does support force
feedback, but force feedback can not be initialized.
Where in the control panel do I go to try and turn force feedback back 
on?

I thought it would be somewhere down in the device manager. But no luck
there.
Any advice will be appreciated.
Many Thanks.
Ron who wonders if the SGC 2909 will work in a 64 bit world?
Ron Kolesar
kolesar16...@roadrunner.com



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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Thomas Ward
Hi Ron,

Ok, it may actually help if I know how your control panel is
configured. Do you have it set to the Windows 7 default  web view, or
do you have it setup as a pull down menu, or what?

What I just did is I went into the control panel menu on the start
menu, mine is setup as a menu rather than a web view, and selected the
Devices and Printers icon. It then brought up a dialog box with a
number of devices like keyboard, mouse, joystick, printer, etc. I used
the Window-Eyes mouse cursor to locate the Philips 2909, right clicked
on it, and a context menu popped up. I selected Game Controller
Settings from the pull down menu. From there I clicked on Properties
and under there I found the options for the Philips 2909 including the
ability to test force feedback etc.

HTH



On 1/11/11, Ron Kolesar  wrote:
>
> Ok Tom.
> Here's what's in the control panel.
> action center, back up and restore, date and time, device manager, eas of
> access, getting started, enternet network, notification icons, performance
> and tools, power options, recovery, sound, system users, accounts and
> windows defender.
> Don't see anything about sticks.
> Thanks.
> Ron Kolesar
> kolesar16...@roadrunner.com
>

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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Ron Kolesar


No luck there either.
I already thought of that myself.
But looking for all advie.
Thanks Phil.
I guess I don't have force feedback in a 64 bit worldRon Kolesar
kolesar16...@roadrunner.com

--
From: "Phil Vlasak" 
Sent: Tuesday, January 11, 2011 9:34 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi Ron,
> My vista windows has,
> Game Controllers
> Try hitting g
> or alt v and l for list view.
>
> - Original Message - 
> From: "Ron Kolesar" 
> To: "Gamers Discussion list" 
> Sent: Tuesday, January 11, 2011 9:22 PM
> Subject: Re: [Audyssey] Sticks version game pads.
>
>
>>
>> Ok Tom.
>> Here's what's in the control panel.
>> action center, back up and restore, date and time, device manager, eas of 
>> access, getting started, enternet network, notification icons, 
>> performance and tools, power options, recovery, sound, system users, 
>> accounts and windows defender.
>> Don't see anything about sticks.
>> Thanks.
>> Ron Kolesar
>> kolesar16...@roadrunner.com
>>
>> ----------
>> From: "Thomas Ward" 
>> Sent: Tuesday, January 11, 2011 8:22 PM
>> To: "Gamers Discussion list" 
>> Subject: Re: [Audyssey] Sticks version game pads.
>>
>>> Hi Ron,
>>>
>>> Its been a while since I tried to configure the force feedback stuff
>>> under Windows 7, but I can tell you it has nothing to do with the
>>> device manager. There is a link in the control panel for joysticks I
>>> think it is called "game controllers" or something like that. You
>>> click on that and it brings up a Windows dialog with joysticks and
>>> other game controllers connected to your PC. You select the device you
>>> want to customize, click on Properties, and under there is a check box
>>> to enable/disable force feedback support for that device. If this
>>> isn't enough help let me know and I'll try and squeeze in some time to
>>> write up a walkthrough on the process.
>>>
>>> HTH
>>>
>>>
>>> On 1/11/11, Ron Kolesar  wrote:
>>>> Ok, Tom I did the following.
>>>> I plugged in the sgc 2909.
>>>> Then while the unit is plugged into the pc tower I went and installed 
>>>> the
>>>> drivers for it.
>>>> I then went and fired up TDV which does have force feedback in it.
>>>> I'm still getting the message on the lines that this does support force
>>>> feedback, but force feedback can not be initialized.
>>>> Where in the control panel do I go to try and turn force feedback back 
>>>> on?
>>>> I thought it would be somewhere down in the device manager. But no luck
>>>> there.
>>>> Any advice will be appreciated.
>>>> Many Thanks.
>>>> Ron who wonders if the SGC 2909 will work in a 64 bit world?
>>>> Ron Kolesar
>>>> kolesar16...@roadrunner.com
>>>>
>>>
>>> ---
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>>> http://www.mail-archive.com/gamers@audyssey.org.
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>>> list,
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>>
>>
>>
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>> -
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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Phil Vlasak

Hi Ron,
My vista windows has,
Game Controllers
Try hitting g
or alt v and l for list view.

- Original Message - 
From: "Ron Kolesar" 

To: "Gamers Discussion list" 
Sent: Tuesday, January 11, 2011 9:22 PM
Subject: Re: [Audyssey] Sticks version game pads.




Ok Tom.
Here's what's in the control panel.
action center, back up and restore, date and time, device manager, eas of 
access, getting started, enternet network, notification icons, performance 
and tools, power options, recovery, sound, system users, accounts and 
windows defender.

Don't see anything about sticks.
Thanks.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Tuesday, January 11, 2011 8:22 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.


Hi Ron,

Its been a while since I tried to configure the force feedback stuff
under Windows 7, but I can tell you it has nothing to do with the
device manager. There is a link in the control panel for joysticks I
think it is called "game controllers" or something like that. You
click on that and it brings up a Windows dialog with joysticks and
other game controllers connected to your PC. You select the device you
want to customize, click on Properties, and under there is a check box
to enable/disable force feedback support for that device. If this
isn't enough help let me know and I'll try and squeeze in some time to
write up a walkthrough on the process.

HTH


On 1/11/11, Ron Kolesar  wrote:

Ok, Tom I did the following.
I plugged in the sgc 2909.
Then while the unit is plugged into the pc tower I went and installed 
the

drivers for it.
I then went and fired up TDV which does have force feedback in it.
I'm still getting the message on the lines that this does support force
feedback, but force feedback can not be initialized.
Where in the control panel do I go to try and turn force feedback back 
on?

I thought it would be somewhere down in the device manager. But no luck
there.
Any advice will be appreciated.
Many Thanks.
Ron who wonders if the SGC 2909 will work in a 64 bit world?
Ron Kolesar
kolesar16...@roadrunner.com



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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Ron Kolesar

Ok Tom.
Here's what's in the control panel.
action center, back up and restore, date and time, device manager, eas of 
access, getting started, enternet network, notification icons, performance 
and tools, power options, recovery, sound, system users, accounts and 
windows defender.
Don't see anything about sticks.
Thanks.
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Tuesday, January 11, 2011 8:22 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi Ron,
>
> Its been a while since I tried to configure the force feedback stuff
> under Windows 7, but I can tell you it has nothing to do with the
> device manager. There is a link in the control panel for joysticks I
> think it is called "game controllers" or something like that. You
> click on that and it brings up a Windows dialog with joysticks and
> other game controllers connected to your PC. You select the device you
> want to customize, click on Properties, and under there is a check box
> to enable/disable force feedback support for that device. If this
> isn't enough help let me know and I'll try and squeeze in some time to
> write up a walkthrough on the process.
>
> HTH
>
>
> On 1/11/11, Ron Kolesar  wrote:
>> Ok, Tom I did the following.
>> I plugged in the sgc 2909.
>> Then while the unit is plugged into the pc tower I went and installed the
>> drivers for it.
>> I then went and fired up TDV which does have force feedback in it.
>> I'm still getting the message on the lines that this does support force
>> feedback, but force feedback can not be initialized.
>> Where in the control panel do I go to try and turn force feedback back 
>> on?
>> I thought it would be somewhere down in the device manager. But no luck
>> there.
>> Any advice will be appreciated.
>> Many Thanks.
>> Ron who wonders if the SGC 2909 will work in a 64 bit world?
>> Ron Kolesar
>> kolesar16...@roadrunner.com
>>
>
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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Thomas Ward
Hi Ron,

Its been a while since I tried to configure the force feedback stuff
under Windows 7, but I can tell you it has nothing to do with the
device manager. There is a link in the control panel for joysticks I
think it is called "game controllers" or something like that. You
click on that and it brings up a Windows dialog with joysticks and
other game controllers connected to your PC. You select the device you
want to customize, click on Properties, and under there is a check box
to enable/disable force feedback support for that device. If this
isn't enough help let me know and I'll try and squeeze in some time to
write up a walkthrough on the process.

HTH


On 1/11/11, Ron Kolesar  wrote:
> Ok, Tom I did the following.
> I plugged in the sgc 2909.
> Then while the unit is plugged into the pc tower I went and installed the
> drivers for it.
> I then went and fired up TDV which does have force feedback in it.
> I'm still getting the message on the lines that this does support force
> feedback, but force feedback can not be initialized.
> Where in the control panel do I go to try and turn force feedback back on?
> I thought it would be somewhere down in the device manager. But no luck
> there.
> Any advice will be appreciated.
> Many Thanks.
> Ron who wonders if the SGC 2909 will work in a 64 bit world?
> Ron Kolesar
> kolesar16...@roadrunner.com
>

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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Ron Kolesar
How do I do that? For starters, I would like it to work with TDV.
The reason why I was thinking that it wouldn't work in a 64 bit processor is 
because the unit worked with TDV in Vista 32.
Plus the driver is 32 bit.
So that's why I was thinking it wouldn't work with a 64 bit processor.
Thanks.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "shaun everiss" 
Sent: Tuesday, January 11, 2011 3:26 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> no you will have to go to the game controlers.
> on that note you may have to config for each game so you will need to 
> launch the software.
> At 08:53 a.m. 12/01/2011, you wrote:
>>Ok, Tom I did the following.
>>I plugged in the sgc 2909.
>>Then while the unit is plugged into the pc tower I went and installed the
>>drivers for it.
>>I then went and fired up TDV which does have force feedback in it.
>>I'm still getting the message on the lines that this does support force
>>feedback, but force feedback can not be initialized.
>>Where in the control panel do I go to try and turn force feedback back on?
>>I thought it would be somewhere down in the device manager. But no luck
>>there.
>>Any advice will be appreciated.
>>Many Thanks.
>>Ron who wonders if the SGC 2909 will work in a 64 bit world?
>>Ron Kolesar
>>kolesar16...@roadrunner.com
>>
>>------------------
>>From: "Thomas Ward" 
>>Sent: Monday, January 10, 2011 7:37 PM
>>To: "Gamers Discussion list" 
>>Subject: Re: [Audyssey] Sticks version game pads.
>>
>> > Hi Ron,
>> >
>> > Hmmm...I don't know but the issue might be the fact you are running
>> > Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64
>> > just because the drivers aren't there or well supported. All the same
>> > I'd say plug in your unit, install the software, and then go into the
>> > Windows control panel and make sure force feedback is enabled on the
>> > device. If you don't configure it through the control panel chances
>> > are things like ff will be turned off by default. If that doesn't work
>> > look for updated drivers/software that are Windows 7 64 compatible.
>> > Remember that device was released before Windows 7 came out.
>> >
>> > On 1/10/11, Ron Kolesar  wrote:
>> >> Here's to answering your question Tom.
>> >> I am running win 7 with a 64 bit processor.
>> >> I had the program that comes with the 2909 installed.
>> >> But every time I would fire up tdv I would get the message, something 
>> >> on
>> >> the
>> >> lines that the force feedback is turned off.
>> >> So I uninstalled the cd.
>> >> I don't know what I did wrong when I installed the drivers because I
>> >> installed the drivers just like I did when I originally purchased the
>> >> unit
>> >> when I was running vista 32 bit.
>> >> Any advice for reinstalling the program drivers?
>> >> Should I first plug in the 2909 then run the cd to install the 
>> >> drivers?
>> >> Please advise.
>> >> Ron
>> >
>> > ---
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>> > gamers-unsubscr...@audyssey.org.
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>> > http://www.mail-archive.com/gamers@audyssey.org.
>> > If you have any questions or concerns regarding the management of the
>> > list,
>> > please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>>
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>
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> You

Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread shaun everiss

no you will have to go to the game controlers.
on that note you may have to config for each game so you will need to 
launch the software.

At 08:53 a.m. 12/01/2011, you wrote:

Ok, Tom I did the following.
I plugged in the sgc 2909.
Then while the unit is plugged into the pc tower I went and installed the
drivers for it.
I then went and fired up TDV which does have force feedback in it.
I'm still getting the message on the lines that this does support force
feedback, but force feedback can not be initialized.
Where in the control panel do I go to try and turn force feedback back on?
I thought it would be somewhere down in the device manager. But no luck
there.
Any advice will be appreciated.
Many Thanks.
Ron who wonders if the SGC 2909 will work in a 64 bit world?
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Monday, January 10, 2011 7:37 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi Ron,
>
> Hmmm...I don't know but the issue might be the fact you are running
> Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64
> just because the drivers aren't there or well supported. All the same
> I'd say plug in your unit, install the software, and then go into the
> Windows control panel and make sure force feedback is enabled on the
> device. If you don't configure it through the control panel chances
> are things like ff will be turned off by default. If that doesn't work
> look for updated drivers/software that are Windows 7 64 compatible.
> Remember that device was released before Windows 7 came out.
>
> On 1/10/11, Ron Kolesar  wrote:
>> Here's to answering your question Tom.
>> I am running win 7 with a 64 bit processor.
>> I had the program that comes with the 2909 installed.
>> But every time I would fire up tdv I would get the message, something on
>> the
>> lines that the force feedback is turned off.
>> So I uninstalled the cd.
>> I don't know what I did wrong when I installed the drivers because I
>> installed the drivers just like I did when I originally purchased the
>> unit
>> when I was running vista 32 bit.
>> Any advice for reinstalling the program drivers?
>> Should I first plug in the 2909 then run the cd to install the drivers?
>> Please advise.
>> Ron
>
> ---
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> If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Sticks version game pads.

2011-01-11 Thread Ron Kolesar
Ok, Tom I did the following.
I plugged in the sgc 2909.
Then while the unit is plugged into the pc tower I went and installed the 
drivers for it.
I then went and fired up TDV which does have force feedback in it.
I'm still getting the message on the lines that this does support force 
feedback, but force feedback can not be initialized.
Where in the control panel do I go to try and turn force feedback back on?
I thought it would be somewhere down in the device manager. But no luck 
there.
Any advice will be appreciated.
Many Thanks.
Ron who wonders if the SGC 2909 will work in a 64 bit world?
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Monday, January 10, 2011 7:37 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi Ron,
>
> Hmmm...I don't know but the issue might be the fact you are running
> Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64
> just because the drivers aren't there or well supported. All the same
> I'd say plug in your unit, install the software, and then go into the
> Windows control panel and make sure force feedback is enabled on the
> device. If you don't configure it through the control panel chances
> are things like ff will be turned off by default. If that doesn't work
> look for updated drivers/software that are Windows 7 64 compatible.
> Remember that device was released before Windows 7 came out.
>
> On 1/10/11, Ron Kolesar  wrote:
>> Here's to answering your question Tom.
>> I am running win 7 with a 64 bit processor.
>> I had the program that comes with the 2909 installed.
>> But every time I would fire up tdv I would get the message, something on 
>> the
>> lines that the force feedback is turned off.
>> So I uninstalled the cd.
>> I don't know what I did wrong when I installed the drivers because I
>> installed the drivers just like I did when I originally purchased the 
>> unit
>> when I was running vista 32 bit.
>> Any advice for reinstalling the program drivers?
>> Should I first plug in the 2909 then run the cd to install the drivers?
>> Please advise.
>> Ron
>
> ---
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Re: [Audyssey] Sticks version game pads.

2011-01-10 Thread Thomas Ward
Hi Ron,

Hmmm...I don't know but the issue might be the fact you are running
Windows 7 64. There is a lot of hardware that bugs out on Windows 7 64
just because the drivers aren't there or well supported. All the same
I'd say plug in your unit, install the software, and then go into the
Windows control panel and make sure force feedback is enabled on the
device. If you don't configure it through the control panel chances
are things like ff will be turned off by default. If that doesn't work
look for updated drivers/software that are Windows 7 64 compatible.
Remember that device was released before Windows 7 came out.

On 1/10/11, Ron Kolesar  wrote:
> Here's to answering your question Tom.
> I am running win 7 with a 64 bit processor.
> I had the program that comes with the 2909 installed.
> But every time I would fire up tdv I would get the message, something on the
> lines that the force feedback is turned off.
> So I uninstalled the cd.
> I don't know what I did wrong when I installed the drivers because I
> installed the drivers just like I did when I originally purchased the unit
> when I was running vista 32 bit.
> Any advice for reinstalling the program drivers?
> Should I first plug in the 2909 then run the cd to install the drivers?
> Please advise.
> Ron

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Re: [Audyssey] Sticks version game pads.

2011-01-10 Thread Ron Kolesar
Here's to answering your question Tom.
I am running win 7 with a 64 bit processor.
I had the program that comes with the 2909 installed.
But every time I would fire up tdv I would get the message, something on the 
lines that the force feedback is turned off.
So I uninstalled the cd.
I don't know what I did wrong when I installed the drivers because I 
installed the drivers just like I did when I originally purchased the unit 
when I was running vista 32 bit.
Any advice for reinstalling the program drivers?
Should I first plug in the 2909 then run the cd to install the drivers?
Please advise.
Ron
Ron Kolesar
kolesar16...@roadrunner.com

--
From: "Thomas Ward" 
Sent: Monday, January 10, 2011 5:29 PM
To: "Gamers Discussion list" 
Subject: Re: [Audyssey] Sticks version game pads.

> Hi Ron,
>
> Ummm...Didn't you install the software for the Philips 2909? If so you
> would have force feedback, and I have used it with the demo of TDV,
> Troopenum II, Raceway, Puppy 1, and a number of other games with
> joystick support. However, not all the games out there support force
> feedback devices. For example, none of the BSC games support force
> feedback so none of the game devices out there will fully work with
> those titles.
>
> As far as force feedback built in I'm not sure what you mean by that.
> All of the force feedback controllers have the motors, vibrators, etc
> built in, but in order to actually use those motors etc you have to
> install the official device drivers, not the ones that ship with
> Windows, and of course the game itself must have force feedback
> support as well. Otherwise all those motors etc won't work. That's the
> problem we have with Mac and Linux right now.
>
> On Linux someone might write a generic Philips 2909 device driver to
> poll the thumb sticks, POV hat, and buttons since that stuff is pretty
> standard, but won't write a device driver that actually handles the
> force feedback. As a result a Linux game developer such as myself can
> only extend support as far as the generic Linux drivers goes. Same
> applies if you use the generic XP, Vista, or Windows 7 device drivers
> rather than those that ship with the Philips 2909 controller itself.
>
> On 1/10/11, Ron Kolesar  wrote:
>>
>> For starters. Charles, the model number of the Philips Retractable game
>> controller is model 2909.
>> Now I too am looking for something as follows:
>> For starters it has to have force feedback written into it for the hand 
>> to
>> ear games and hand to ear fligh simulators that have force feedback 
>> written
>> into them.
>> I'm looking for something that would work with
>> Jim Kitchen's Puppy One.
>> Something that would work with Three D Velocity.
>> Something that would work with the hand to ear games like Blast Chamber 
>> and
>> the other hand to ear games that are out on our small market.
>> Many Thanks.
>>
>> Ron Kolesar
>> kolesar16...@roadrunner.com
>>
>>
>>
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>> please send E-mail to gamers-ow...@audyssey.org.
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>
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Re: [Audyssey] Sticks version game pads.

2011-01-10 Thread Thomas Ward
Hi Ron,

Ummm...Didn't you install the software for the Philips 2909? If so you
would have force feedback, and I have used it with the demo of TDV,
Troopenum II, Raceway, Puppy 1, and a number of other games with
joystick support. However, not all the games out there support force
feedback devices. For example, none of the BSC games support force
feedback so none of the game devices out there will fully work with
those titles.

As far as force feedback built in I'm not sure what you mean by that.
All of the force feedback controllers have the motors, vibrators, etc
built in, but in order to actually use those motors etc you have to
install the official device drivers, not the ones that ship with
Windows, and of course the game itself must have force feedback
support as well. Otherwise all those motors etc won't work. That's the
problem we have with Mac and Linux right now.

On Linux someone might write a generic Philips 2909 device driver to
poll the thumb sticks, POV hat, and buttons since that stuff is pretty
standard, but won't write a device driver that actually handles the
force feedback. As a result a Linux game developer such as myself can
only extend support as far as the generic Linux drivers goes. Same
applies if you use the generic XP, Vista, or Windows 7 device drivers
rather than those that ship with the Philips 2909 controller itself.

On 1/10/11, Ron Kolesar  wrote:
>
> For starters. Charles, the model number of the Philips Retractable game
> controller is model 2909.
> Now I too am looking for something as follows:
> For starters it has to have force feedback written into it for the hand to
> ear games and hand to ear fligh simulators that have force feedback written
> into them.
> I'm looking for something that would work with
> Jim Kitchen's Puppy One.
> Something that would work with Three D Velocity.
> Something that would work with the hand to ear games like Blast Chamber and
> the other hand to ear games that are out on our small market.
> Many Thanks.
>
> Ron Kolesar
> kolesar16...@roadrunner.com
>
>
>
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