Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
Okay Sent from my iPhone > On Oct 11, 2016, at 1:03 PM, Jacob Kruger wrote: > > Windows frotz 1.16. > > > Jacob Kruger > Blind Biker > Skype: BlindZA > "Resistance is futile, but, acceptance is versatile..." > >> On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote: >> And what version of fr

Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger
Windows frotz 1.16. Jacob Kruger Blind Biker Skype: BlindZA "Resistance is futile, but, acceptance is versatile..." On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote: And what version of frotz are you running Sent from my iPhone On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote: Run NVDA

Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread Jacob Kruger
You can pull both of them off this NVDA add-on repository - one is called interactive fiction interpreter, and the other one is specific to winfrotz - that's probably the only one you really need: http://jeff.tdrealms.com/NVDA.htm And, when you fire up winfrotz, it should ask you to browse fo

Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
And what version of frotz are you running Sent from my iPhone > On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote: > > Run NVDA, since there are even a couple of NVDA add-ons for use with IF > interpreters, and in any case, using certain oldish versions of winfrotz, you > can activate preferenc

Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-11 Thread brennenkinch
How do I run these addons and is there a place with windows frauds where I can put the games that I want and run them every time I start the program or run them from inside the program Sent from my iPhone > On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote: > > Run NVDA, since there are even a

Re: [Audyssey] Interactive fiction interpritures for windows10

2016-10-10 Thread Jacob Kruger
Run NVDA, since there are even a couple of NVDA add-ons for use with IF interpreters, and in any case, using certain oldish versions of winfrotz, you can activate preferences using ctrl + P, and then there's a speech output page, which lets you turn on automatic reading of all output, but, sinc

Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Devin Prater
Oh, I know what you're talking about. If you want free, try the Frotz app. It works with voiceover, and has plenty more games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscript

Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread dark
Well I'm pleased to say it does! look like I'll be able to stay in contact while in the states (thanks to Sebby and Jason on audiogames.net for telling me about changing mail ports). However to answer charlse's question. Delight games are indeed gamebooks like the choiceofgames, you read a sec

Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Jacob Kruger
; - Original Message - From: "Rajmund" To: "Charles Rivard" ; "Gamers Discussion list" Sent: 08 June, 2016 11:18 AM Subject: Re: [Audyssey] interactive fiction on the iPhone Hello, Sorry if I'm missing something, but, by interactive, we mean things like zor

Re: [Audyssey] interactive fiction on the iPhone

2016-06-08 Thread Rajmund
Hello, Sorry if I'm missing something, but, by interactive, we mean things like zork? If so, not sure what app you've tried, but try frotz, for IOS. Again, I might be missing something, and in that case, I'm sorry about that. Sent from an iPad Air > On 8 Jun 2016, at 9:51 am, Charles Rivard

Re: [Audyssey] interactive fiction.

2014-10-16 Thread ishan dhami
On 10/16/14, ishan dhami wrote: > Hi champion ! > so after the interpreter what should I do? > Thanks > Ishan > > On 10/16/14, Josh Kennedy wrote: >> go to www.ifarchive.org. you have to be really really good at english to >> play interactive fiction as you have to type commands like take box or

Re: [Audyssey] interactive fiction.

2014-10-16 Thread ishan dhami
Hi champion ! so after the interpreter what should I do? Thanks Ishan On 10/16/14, Josh Kennedy wrote: > go to www.ifarchive.org. you have to be really really good at english to > play interactive fiction as you have to type commands like take box or > take the box and then go north. > > you have

Re: [Audyssey] interactive fiction.

2014-10-16 Thread Josh Kennedy
go to www.ifarchive.org. you have to be really really good at english to play interactive fiction as you have to type commands like take box or take the box and then go north. you have to download an interactive fiction interpreter application such as winfrotz. On 10/16/2014 6:15 AM, ishan d

Re: [Audyssey] interactive fiction.

2014-10-16 Thread Thomas Ward
Hi Ishan, Interactive fiction is essentially games that are interactive stories in which you read the text on the screen and enter commands to open things, pick up items, light something, etc. Although, there are many different formats such as AGT, Tads, Adrift, etc the most common is Inform. What

Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark
Hi Tom. I take your point regarding Inform, but after all inform was never meant to be used to create rpgs and their objects in the first place. You wouldn't find a class to create a multiple headed monster rather than a generic animal because in most inform games even if the game's writer wan

Re: [Audyssey] interactive fiction games question

2014-10-11 Thread dark
Hi Tom. I'm actually surprised that there aren't more tactical text rpgs for this reason, sinse while I know interactive fiction traditionalists have a real downer on rpg mechanics, I'm surprised other people haven't done more. Then again, if you look at the resurgence of things like gamebook

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Okay, I get where you are coming from, and I need to clarify a few things here. By Inform I mean the Inform 7 language itself not Glulx. Yes, I know basically Glulx is an updated and extended version of Inform, but when I say Inform I mean Inform not Glulx. So with that in mind Inform 7 i

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Dark, Me too. I don't think it is possible to write a text game these days that would challenge today's RAM, hard drive space, or CPU too much. Text games are the most simple to write, and don't have any of the hardware requirements of video games, or even audio games for that matter. In any c

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
aving different sounds or background music play for events, but certainly the mechanics are there. Dark. Take them to the refirbished chamber that was once bad! - Original Message - From: "Josh Kennedy" To: "Gamers Discussion list" Sent: Friday, October 10, 2014 4:37 PM

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
yes me too! I would love to see more rpgs made in glulx with some sounds and maybe some music. maybe make oo oo yes! an rpg text version of dota2! On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given w

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
or an rpg football game. there's lots of possibilities with interactive fiction combined with rpg. and since its mostly all text your limit is your imagination computer storeage and amount of ram. On 10/10/2014 9:01 AM, dark wrote: Hi Tom. I disagree about Inform not being good for rpgs, or a

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread dark
Hi Tom. I disagree about Inform not being good for rpgs, or at least not Inform as it exists as Glulks. Given what has been done by Victor with Kerkerkruip, and his previous efforts such as the unfinished idols of war. The Inform 7 modules he created are still freely available and some other

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
filfre seems to be one of the best interpreters I found. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Josh, Personally, I would choose Python. Any full blown programming language is better for a roll playing game than most interactive fiction languages which are designed for puzzle type play than any kind of deep sort of action oriented game with stats and skill levels. Python is simple and eas

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Josh Kennedy
also the inform7 language seems to be one of the easiest I came across so far. On 10/9/2014 2:13 AM, shaun everiss wrote: there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and whi

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread Thomas Ward
Hi Shaun, Well, there are some good adult interactive fiction games, but I'll be the first to admit they are few and far between. I think the problem with AIF, as with most porn, is the developer is interested in getting straight to the down and dirty while skipping over developing a background st

Re: [Audyssey] interactive fiction games question

2014-10-10 Thread shaun everiss
there were some, but to be honest while I did play some, I really couldn't have the game and solution open, I have brothers and other family some of them religious, and while I am sure they will not look and tamper with my affairs, they easily could, and since I want to keep my adult stuff priv

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
Glulx is pretty much it's own language, if you want to play games in standard inform Zcode, you need frotz or similar, if you want to play glulx games you need winglulx, though i believe there are multiple format interpreters that do both. The only real connection is that Glulx is technic

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
what is better for writing an interactive fiction rpg then? On 10/9/2014 2:22 AM, Thomas Ward wrote: Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the intera

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread Josh Kennedy
does glulx let you have sounds and stuff? and is it also backwards compatible with inform games as in will it also play inform games or will I need both win frotz and glulx? On 10/9/2014 3:24 AM, dark wrote: While Tom is correct on standard inform not working for rpg mechanics, I will say some

Re: [Audyssey] interactive fiction games question

2014-10-09 Thread dark
While Tom is correct on standard inform not working for rpg mechanics, I will say some good rpgs have been made with glulks, that is inform 7. You need to play the games with winglulx, filfre or another glulx interpreter rather than frotz, but judging by Kerkerkruip found at http://kerkerkruip

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Oh, its totally doable for a blind person. Most interactive fiction games have some programming language which can be written in say Notepad, and then compiled into a game by using the compiler for the language. Take Inform as an example. You could write it up in Notepad, copy the code i

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Absolutely. There are several adult interactive fiction games available on the web if you know where to look. There are some written in Adrift, some written in Inform, a few in AGT, some written in Tads,etc. I'd say I probably have at least 20, and those are just the ones that were recomm

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Thomas Ward
Hi Josh, Wintads is a bit problematic with NVDA, but there is a CLI version, tads32, which works pretty well in a Command Prompt window with NVDA. As far as creating an RPG in one of the interactive fiction languages a lot depends on how stat based you want your RPG to be. Inform, for example, is

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Ron Schamerhorn
There is quite a number of them indeed. On 08-Oct-2014 9:48 PM, Josh Kennedy wrote: hey I had a question for those of you more familiar with interactive fiction and z-machine games or frotz games. Back when they were popular did anyone ever make any adult x-rated I-F games? Because I imagine if

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
I'm not sure if tads is accessible with NVDA, but NVDA has addons for win frotz and glulx. Can glulx play sound and music for example could one of those interpreters let me make an offline rpg well, like a mud like alter aeon but offline and something that is my own reation? I think glulx or wi

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Hi The programming for those games is perfectly doable. Adrift is a bit less so than the others, but that’s because it does use a visual GUI to design the game. Tads, Glulx, etc all use programming languages, and they are perfectly easy to write for us. Best, Zack. > On Oct 8, 2014, at 7:11 PM,

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Josh Kennedy
can blind people using screen readers also make such games? or is the programming of glulx and z-machine tads and adrift too visual? and you have to be able to see? On 10/8/2014 10:02 PM, Zachary Kline wrote: Josh, People continue to make such games, as a matter of fact. If you Google “Adul

Re: [Audyssey] interactive fiction games question

2014-10-08 Thread Zachary Kline
Josh, People continue to make such games, as a matter of fact. If you Google “Adult interactive fiction,” you’ll find plenty of examples. There are a few on mainstream IF sites like the IFArchive, but many more available from elsewhere. They’re not just for the Z-machine either, a lot are for T

Re: [Audyssey] Interactive Fiction archive site

2012-11-09 Thread Ibrahim Gucukoglu
smile*. All the best, Ibrahim. -Original Message- From: dark Sent: Friday, November 09, 2012 8:27 AM To: Gamers Discussion list Subject: Re: [Audyssey] Interactive Fiction archive site There are however occasionally conversions of adventures into more useable formats such as zcode so

Re: [Audyssey] Interactive Fiction archive site

2012-11-09 Thread dark
There are however occasionally conversions of adventures into more useable formats such as zcode so look out for those. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 09, 2012 6:05 AM Su

Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu
: Friday, November 09, 2012 5:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] Interactive Fiction archive site If you've got interpreters, or know where to get the following interpreters, I'd greatly appreciate it: Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum

Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Keith
Thanks thomas. Keith - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, November 09, 2012 12:13 AM Subject: Re: [Audyssey] Interactive Fiction archive site Hi Keith, All the Adrift runner interpreters can be found at: http://i

Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Thomas Ward
Hi Keith, All the Adrift runner interpreters can be found at: http://ifarchive.org/indexes/if-archiveXprogrammingXadrift.html and the Agility interpreter for AGT can be found at: http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html HTH On 11/9/12, Keith wrote: > If you've got interprete

Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Keith
ion list" Sent: Thursday, November 08, 2012 10:38 PM Subject: Re: [Audyssey] Interactive Fiction archive site Hi Keith. You can play most all types of games on the PC these days, even those written in the massively old and out-dated AGT system as there is an interpreter for Windows. So long

Re: [Audyssey] Interactive Fiction archive site

2012-11-08 Thread Ibrahim Gucukoglu
Hi Keith. You can play most all types of games on the PC these days, even those written in the massively old and out-dated AGT system as there is an interpreter for Windows. So long as there is an interpreter for your chosen operating system then you shouldn't have any problems. I personally

Re: [Audyssey] interactive fiction games

2011-04-26 Thread Hayden Presley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, April 18, 2011 6:14 AM To: Gamers Discussion list Subject: Re: [Audyssey] interactive fiction games What's the problem with the interpreter? really using something like winfrotz is pretty much the same as playing westfro

Re: [Audyssey] interactive fiction games

2011-04-18 Thread Thomas Ward
Hi, Right. There aren't that many interactive games that are stand alone. Most require an interpreter. I'm personally glad for one very big reason. In most cases interactive fiction games are completely cross platform. Want to play an Adrift adventure download scare for Linux. Want to play an inte

Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
eople write in an if language like zcode or tads, and thus you need the correct interpreter to play them. Beware the grue! Dark. - Original Message - From: "michael barnes" To: Sent: Monday, April 18, 2011 4:44 AM Subject: Re: [Audyssey] interactive fiction games Hey

Re: [Audyssey] interactive fiction games

2011-04-18 Thread dark
hi michael. what do you mean a translator? if I remember rightly westfront was easier enough to play by just reading the screen in the standard manner with your screen readers' review curser. If you mean playing in other languages besides english, I'm not sure. Beware the grue! Dark. -

Re: [Audyssey] interactive fiction games

2011-04-17 Thread michael barnes
Hey, Hayden. Sorry about that what I meant was interactive interpreter. I was wondering if there was any interactive fiction games that don't uses the interpreter. I know that westfront don't use one so I was trying to find other off line interactive games that I could play. -- Email services

Re: [Audyssey] interactive fiction games

2011-04-17 Thread Hayden Presley
Hi Michael, I am just a tad confused. What is a "translator"? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sunday, April 17, 2011 7:25 PM To: gamers@audyssey.org Subject: [Audyssey] intera

Re: [Audyssey] interactive fiction

2011-01-09 Thread michael barnes
Anyone of them. So long as they are accessible. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@a

Re: [Audyssey] interactive fiction

2011-01-09 Thread Hayden Presley
Hi, Firstly I believe you mean Interpreter not Translator. Secondly, what kind ofgames are we talking about? Are we talking zcode, Tads... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Sund

Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Thomas Ward
Hi, Well, for what it is worth you certainly are on the right track. For example, the "examine" command could include so much more than a visual description. As you pointed out an author could include weight, texture, sound, smell, etc to give it more meaning to someone who is blind. For example,

Re: [Audyssey] interactive fiction test game

2010-11-15 Thread Jim Kitchen
Hi Phil, Yep, and my apartment door is about 30 steps from the laundry room. Better to count than tapping the walls of my neighbors the whole way down the hall. BFN Jim Not everything that counts can be counted, and not everything that can be counted counts - Albert Einstein j...@kitch

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Hayden Presley
, November 14, 2010 6:27 PM To: Gamers Discussion list Subject: Re: [Audyssey] interactive fiction test game Hi Thomas, I do have one objection to your disliking the description that the room was 7 feet away. This is a valid description in many games. Sighted games do not need to describe the

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi Phil, I think you missed the point. It didn't say 7 feet away. It said 7 steps away which is a big difference. If it said 7 feet away, as a general description of distance, etc I would have been okay with that. In any case this is an interactive fiction type game where distances don't matter m

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Phil Vlasak
Hi Thomas, I do have one objection to your disliking the description that the room was 7 feet away. This is a valid description in many games. Sighted games do not need to describe the distance to things as you can see them and as you get closer you can then judge when you will reach them by how

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi, Glad I could help. The over all point I wanted to make was simply don't be afraid to use common terminology to describe things in the game or to use as commands. Most of us wouldn't be offended by terms like look, see, watch, etc because we often use them to fit in with mainstream society anyw

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread neophyte
Hey Thomas, Great, I'm glad the babble is down. Thanks for taking the time to explain why messing with the "look" command is a bad idea. I know any attempt by a sighted person to understand blindness is fraught with problems, so thanks for not biting my head off and explaining it all to me in su

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark
These days, I've actually taken to asking people and making them think. When someone inevitably starts up with "I don't want to offend you" followed by a site question, I ask people why they think I might be offended, and whether they'd considdered the fact that if I did find things like

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread dark
I agree with Tom on all counts here, the "you command?" was perfect on the prompt. Look is easier to type. It might be fun however to have specific other responses to other sensory commands, eg, look is a general, but feel, listen give you other specific information, - actually that might

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Ben
Exactly! Good vocab point there. Had to explain that hundreds of times to people who just don't get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Thomas Ward
Hi, Okay, thanks to Phils' link I have just tried the test game. Naturally I have a few comments about it. First, good job on cutting down the extra babble. I really appreciated the fact that the test game cut out all the extra stuff like moves and such and only told you exactly what you want to

Re: [Audyssey] interactive fiction test game

2010-11-14 Thread Jacob Kruger
Ok, could now try it out, but in winfrotz 1.16, while it will tell me to use the perceive command, instead of look, it then tells me it doesn't recognise the command, and the only thing/object it will in fact let me examine is self...? The "Your command?" prompt does seem to work nicely though

Re: [Audyssey] Interactive fiction

2010-04-05 Thread Jacob Kruger
Discussion list" Sent: Sunday, April 04, 2010 10:24 PM Subject: Re: [Audyssey] Interactive fiction Hmmm, can't you just copy the game and save files as normal? I've not tried mobile software, but certainly I've used this to transfer if games betwene a number of computers

Re: [Audyssey] Interactive fiction

2010-04-04 Thread dark
Hmmm, can't you just copy the game and save files as normal? I've not tried mobile software, but certainly I've used this to transfer if games betwene a number of computers. Beware the Grue! Dark. - Original Message - From: "mike maslo" To: "'Gamers Discussion list'" Sent: Su

Re: [Audyssey] interactive fiction

2008-12-26 Thread shaun everiss
well the best interpriter to really use I feel is hugo. any of the hugo games are good. Another is web if games, there are not many but there are a few. The other is java although I honestly have not tried it at all yet. But if the java web interfaces are anything to go buy then it should be good.

Re: [Audyssey] interactive fiction

2008-12-26 Thread dark
Hi Linsy. Interpreters wise, we did a bit of a study recently for audiogames.net. We found Winfrotz, actually the interpreter winfrotz tts is based on), and html tads to be the best for those game formats. I've also used Winglulks as wel, though not recently. As to games, it's a very pr

Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Thomas Ward
Hi, I think so. They are a great way to pass time at any rate. You can get a huge collection of interactive fiction games and the programs to run them at http://www.ifarchive.org Smile. On 12/20/08, Marsha wrote: > Hi > These games sound like a lot of fun. It sounds like the old Treasure > gam

Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Marsha
Hi These games sound like a lot of fun. It sounds like the old Treasure game, I think it was back in the very early 80's, which someone read me the choices. I read the links listed; however, I didn't undersand how things would be downloaded. Marsha --- Gamers mailing list __ Gamers@au

Re: [Audyssey] Interactive fiction?

2008-12-20 Thread lelia
thomas nice description, hmm like it might play some. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, December 20, 2008 7:57 AM Subject: Re: [Audyssey] Interactive fiction? Hi Lelia, Interactive Fiction is a generic ter

Re: [Audyssey] Interactive fiction?

2008-12-20 Thread Thomas Ward
Hi Lelia, Interactive Fiction is a generic term for all text based games written using the inform, tads, and other such text adventure programming languages. By and large most of them are very accessible, and can be quite fun. It is basically interactive stories. You often have to type commands suc

Re: [Audyssey] Interactive fiction?

2008-12-19 Thread dark
Ah, my castings of the pod! (time I did another one). I'm really sorry if this sounds like a cop out lellia, gbut this question recently came up on the audiogames.net forum. Please see http://forum.audiogames.net/viewtopic.php?id=2703 For details. I'm really sorry if this seems lazy to you,

Re: [Audyssey] Interactive Fiction games - Re: Mithril games andInteractive Fiction

2007-11-20 Thread Lora
Just a strange observation. Sometimes, a love of interactive fiction makes new friends out of strangers. I was working with a programmer that I didn't know today and he said, "Well, I tried searching for xyzzy, just to see what would come back, and I got all sorts of interesting results." I said

Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Niall
Hi It's good to see you on the list. Personally I like interactive fiction games with a lot of choice as to what you can do and different ways of solving puzzles etc. The best way I think of doing this is making a quite complex rpg where you can choose to do things like be good or evil honourab

Re: [Audyssey] Interactive Fiction games

2007-05-28 Thread Raul A. Gallegos
Hello David. My name is Raul Gallegos and I'm one of the co-moderators of the Audyssey gaming list. I'm glad you joined us and please do accept my apology for not approving your message right away. It's been hectic these last few days and I'm just now getting around to reading email since Thurs

Re: [Audyssey] interactive fiction games

2007-02-09 Thread Niall
Where did you get this harry potter game? - Original Message - From: "shaun everiss" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 9:23 PM Subject: Re: [Audyssey] interactive fiction games > www.ifarchive.org is the only

Re: [Audyssey] interactive fiction games

2007-02-06 Thread fastfinge
Hi, Try: http://wurb.com/if/platform/1 It has a list of all games for the platform, with downloads and reviews of the games. Josh wrote: > Hi, > > My wife whose email address is [EMAIL PROTECTED] wants to know where > she can get text adventure games for the winfrotz program at. Apparently she

Re: [Audyssey] interactive fiction games

2007-02-05 Thread shaun everiss
www.ifarchive.org is the only place you can really get this stuff. I do have your mail address so if you like I can upload something via mediafire. or send you directly, i have tads, agt and zcode, I guess she will probably want the tads and zcode since agt never had a windows emulator, well it do

Re: [Audyssey] interactive fiction games

2007-02-05 Thread Niall
the if archive is probably the best place. http://www.ifarchive.org - Original Message - From: "Josh" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, February 05, 2007 6:46 PM Subject: [Audyssey] interactive fiction games > Hi, > > My wife whose email address is [EMAIL PR