Okay
Sent from my iPhone
> On Oct 11, 2016, at 1:03 PM, Jacob Kruger wrote:
>
> Windows frotz 1.16.
>
>
> Jacob Kruger
> Blind Biker
> Skype: BlindZA
> "Resistance is futile, but, acceptance is versatile..."
>
>> On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:
>> And what version of fr
Windows frotz 1.16.
Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."
On 2016-10-11 12:57 PM, brennenki...@gmail.com wrote:
And what version of frotz are you running
Sent from my iPhone
On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
Run NVDA
You can pull both of them off this NVDA add-on repository - one is
called interactive fiction interpreter, and the other one is specific to
winfrotz - that's probably the only one you really need:
http://jeff.tdrealms.com/NVDA.htm
And, when you fire up winfrotz, it should ask you to browse fo
And what version of frotz are you running
Sent from my iPhone
> On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
>
> Run NVDA, since there are even a couple of NVDA add-ons for use with IF
> interpreters, and in any case, using certain oldish versions of winfrotz, you
> can activate preferenc
How do I run these addons and is there a place with windows frauds where I can
put the games that I want and run them every time I start the program or run
them from inside the program
Sent from my iPhone
> On Oct 11, 2016, at 2:01 AM, Jacob Kruger wrote:
>
> Run NVDA, since there are even a
Run NVDA, since there are even a couple of NVDA add-ons for use with IF
interpreters, and in any case, using certain oldish versions of
winfrotz, you can activate preferences using ctrl + P, and then there's
a speech output page, which lets you turn on automatic reading of all
output, but, sinc
Oh, I know what you're talking about. If you want free, try the Frotz
app. It works with voiceover, and has plenty more games.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscript
Well I'm pleased to say it does! look like I'll be able to stay in contact
while in the states (thanks to Sebby and Jason on audiogames.net for telling
me about changing mail ports).
However to answer charlse's question.
Delight games are indeed gamebooks like the choiceofgames, you read a
sec
;
- Original Message -
From: "Rajmund"
To: "Charles Rivard" ; "Gamers Discussion list"
Sent: 08 June, 2016 11:18 AM
Subject: Re: [Audyssey] interactive fiction on the iPhone
Hello,
Sorry if I'm missing something, but, by interactive, we mean things like
zor
Hello,
Sorry if I'm missing something, but, by interactive, we mean things like zork?
If so, not sure what app you've tried, but try frotz, for IOS. Again, I might
be missing something, and in that case, I'm sorry about that.
Sent from an iPad Air
> On 8 Jun 2016, at 9:51 am, Charles Rivard
On 10/16/14, ishan dhami wrote:
> Hi champion !
> so after the interpreter what should I do?
> Thanks
> Ishan
>
> On 10/16/14, Josh Kennedy wrote:
>> go to www.ifarchive.org. you have to be really really good at english to
>> play interactive fiction as you have to type commands like take box or
Hi champion !
so after the interpreter what should I do?
Thanks
Ishan
On 10/16/14, Josh Kennedy wrote:
> go to www.ifarchive.org. you have to be really really good at english to
> play interactive fiction as you have to type commands like take box or
> take the box and then go north.
>
> you have
go to www.ifarchive.org. you have to be really really good at english to
play interactive fiction as you have to type commands like take box or
take the box and then go north.
you have to download an interactive fiction interpreter application such
as winfrotz.
On 10/16/2014 6:15 AM, ishan d
Hi Ishan,
Interactive fiction is essentially games that are interactive stories
in which you read the text on the screen and enter commands to open
things, pick up items, light something, etc. Although, there are many
different formats such as AGT, Tads, Adrift, etc the most common is
Inform. What
Hi Tom.
I take your point regarding Inform, but after all inform was never meant to
be used to create rpgs and their objects in the first place. You wouldn't
find a class to create a multiple headed monster rather than a generic
animal because in most inform games even if the game's writer wan
Hi Tom.
I'm actually surprised that there aren't more tactical text rpgs for this
reason, sinse while I know interactive fiction traditionalists have a real
downer on rpg mechanics, I'm surprised other people haven't done more.
Then again, if you look at the resurgence of things like gamebook
Hi Dark,
Okay, I get where you are coming from, and I need to clarify a few
things here. By Inform I mean the Inform 7 language itself not Glulx.
Yes, I know basically Glulx is an updated and extended version of
Inform, but when I say Inform I mean Inform not Glulx. So with that in
mind Inform 7 i
Hi Dark,
Me too. I don't think it is possible to write a text game these days
that would challenge today's RAM, hard drive space, or CPU too much.
Text games are the most simple to write, and don't have any of the
hardware requirements of video games, or even audio games for that
matter.
In any c
aving different sounds or
background music play for events, but certainly the mechanics are there.
Dark.
Take them to the refirbished chamber that was once bad!
- Original Message -
From: "Josh Kennedy"
To: "Gamers Discussion list"
Sent: Friday, October 10, 2014 4:37 PM
yes me too! I would love to see more rpgs made in glulx with some sounds
and maybe some music. maybe make oo oo yes! an rpg text version of dota2!
On 10/10/2014 9:01 AM, dark wrote:
Hi Tom.
I disagree about Inform not being good for rpgs, or at least not
Inform as it exists as Glulks. Given w
or an rpg football game. there's lots of possibilities with interactive
fiction combined with rpg. and since its mostly all text your limit is
your imagination computer storeage and amount of ram.
On 10/10/2014 9:01 AM, dark wrote:
Hi Tom.
I disagree about Inform not being good for rpgs, or a
Hi Tom.
I disagree about Inform not being good for rpgs, or at least not Inform as
it exists as Glulks. Given what has been done by Victor with Kerkerkruip,
and his previous efforts such as the unfinished idols of war.
The Inform 7 modules he created are still freely available and some other
filfre seems to be one of the best interpreters I found.
On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and while I am sure they will
Hi Josh,
Personally, I would choose Python. Any full blown programming language
is better for a roll playing game than most interactive fiction
languages which are designed for puzzle type play than any kind of
deep sort of action oriented game with stats and skill levels. Python
is simple and eas
also the inform7 language seems to be one of the easiest I came across
so far.
On 10/9/2014 2:13 AM, shaun everiss wrote:
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and whi
Hi Shaun,
Well, there are some good adult interactive fiction games, but I'll be
the first to admit they are few and far between. I think the problem
with AIF, as with most porn, is the developer is interested in getting
straight to the down and dirty while skipping over developing a
background st
there were some, but to be honest while I did play some, I really
couldn't have the game and solution open, I have brothers and other
family some of them religious, and while I am sure they will not look
and tamper with my affairs, they easily could, and since I want to
keep my adult stuff priv
Glulx is pretty much it's own language, if you want to play games in
standard inform Zcode, you need frotz or similar, if you want to play glulx
games you need winglulx, though i believe there are multiple format
interpreters that do both.
The only real connection is that Glulx is technic
what is better for writing an interactive fiction rpg then?
On 10/9/2014 2:22 AM, Thomas Ward wrote:
Hi Josh,
Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.
As far as creating an RPG in one of the intera
does glulx let you have sounds and stuff? and is it also backwards
compatible with inform games as in will it also play inform games or
will I need both win frotz and glulx?
On 10/9/2014 3:24 AM, dark wrote:
While Tom is correct on standard inform not working for rpg mechanics,
I will say some
While Tom is correct on standard inform not working for rpg mechanics, I
will say some good rpgs have been made with glulks, that is inform 7. You
need to play the games with winglulx, filfre or another glulx interpreter
rather than frotz, but judging by Kerkerkruip found at
http://kerkerkruip
Hi Josh,
Oh, its totally doable for a blind person. Most interactive fiction
games have some programming language which can be written in say
Notepad, and then compiled into a game by using the compiler for the
language.
Take Inform as an example. You could write it up in Notepad, copy the
code i
Hi Josh,
Absolutely. There are several adult interactive fiction games
available on the web if you know where to look. There are some written
in Adrift, some written in Inform, a few in AGT, some written in
Tads,etc. I'd say I probably have at least 20, and those are just the
ones that were recomm
Hi Josh,
Wintads is a bit problematic with NVDA, but there is a CLI version,
tads32, which works pretty well in a Command Prompt window with NVDA.
As far as creating an RPG in one of the interactive fiction languages
a lot depends on how stat based you want your RPG to be. Inform, for
example, is
There is quite a number of them indeed.
On 08-Oct-2014 9:48 PM, Josh Kennedy wrote:
hey I had a question for those of you more familiar with interactive
fiction and z-machine games or frotz games. Back when they were popular
did anyone ever make any adult x-rated I-F games? Because I imagine if
I'm not sure if tads is accessible with NVDA, but NVDA has addons for
win frotz and glulx. Can glulx play sound and music for example could
one of those interpreters let me make an offline rpg well, like a mud
like alter aeon but offline and something that is my own reation? I
think glulx or wi
Hi
The programming for those games is perfectly doable. Adrift is a bit less so
than the others, but that’s because it does use a visual GUI to design the
game. Tads, Glulx, etc all use programming languages, and they are perfectly
easy to write for us.
Best,
Zack.
> On Oct 8, 2014, at 7:11 PM,
can blind people using screen readers also make such games? or is the
programming of glulx and z-machine tads and adrift too visual? and you
have to be able to see?
On 10/8/2014 10:02 PM, Zachary Kline wrote:
Josh,
People continue to make such games, as a matter of fact. If you Google “Adul
Josh,
People continue to make such games, as a matter of fact. If you Google “Adult
interactive fiction,” you’ll find plenty of examples. There are a few on
mainstream IF sites like the IFArchive, but many more available from elsewhere.
They’re not just for the Z-machine either, a lot are for T
smile*.
All the best, Ibrahim.
-Original Message-
From: dark
Sent: Friday, November 09, 2012 8:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site
There are however occasionally conversions of adventures into more useable
formats such as zcode so
There are however occasionally conversions of adventures into more useable
formats such as zcode so look out for those.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, November 09, 2012 6:05 AM
Su
: Friday, November 09, 2012 5:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Interactive Fiction archive site
If you've got interpreters, or know where to get the following interpreters,
I'd greatly appreciate it:
Adrift, AGT, Hugo, Commodore, MAC, Basic, Atari 800, spectrum
Thanks thomas.
Keith
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, November 09, 2012 12:13 AM
Subject: Re: [Audyssey] Interactive Fiction archive site
Hi Keith,
All the Adrift runner interpreters can be found at:
http://i
Hi Keith,
All the Adrift runner interpreters can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXadrift.html
and the Agility interpreter for AGT can be found at:
http://ifarchive.org/indexes/if-archiveXprogrammingXagt.html
HTH
On 11/9/12, Keith wrote:
> If you've got interprete
ion list"
Sent: Thursday, November 08, 2012 10:38 PM
Subject: Re: [Audyssey] Interactive Fiction archive site
Hi Keith.
You can play most all types of games on the PC these days, even those
written in the massively old and out-dated AGT system as there is an
interpreter for Windows. So long
Hi Keith.
You can play most all types of games on the PC these days, even those
written in the massively old and out-dated AGT system as there is an
interpreter for Windows. So long as there is an interpreter for your chosen
operating system then you shouldn't have any problems. I personally
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, April 18, 2011 6:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction games
What's the problem with the interpreter? really using something like
winfrotz is pretty much the same as playing westfro
Hi,
Right. There aren't that many interactive games that are stand alone.
Most require an interpreter. I'm personally glad for one very big
reason. In most cases interactive fiction games are completely cross
platform. Want to play an Adrift adventure download scare for Linux.
Want to play an inte
eople write
in an if language like zcode or tads, and thus you need the correct
interpreter to play them.
Beware the grue!
Dark.
- Original Message -
From: "michael barnes"
To:
Sent: Monday, April 18, 2011 4:44 AM
Subject: Re: [Audyssey] interactive fiction games
Hey
hi michael.
what do you mean a translator? if I remember rightly westfront was easier
enough to play by just reading the screen in the standard manner with your
screen readers' review curser.
If you mean playing in other languages besides english, I'm not sure.
Beware the grue!
Dark.
-
Hey, Hayden.
Sorry about that what I meant was interactive interpreter.
I was wondering if there was any interactive fiction games that don't
uses the interpreter. I know that westfront don't use one so I was
trying to find other off line interactive games that I could play.
--
Email services
Hi Michael,
I am just a tad confused. What is a "translator"?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sunday, April 17, 2011 7:25 PM
To: gamers@audyssey.org
Subject: [Audyssey] intera
Anyone of them. So long as they are accessible.
--
Email services provided by the System Access Mobile Network. Visit
www.serotek.com to learn more about accessibility anywhere.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@a
Hi,
Firstly I believe you mean Interpreter not Translator. Secondly, what kind
ofgames are we talking about? Are we talking zcode, Tads...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Sund
Hi,
Well, for what it is worth you certainly are on the right track. For
example, the "examine" command could include so much more than a
visual description. As you pointed out an author could include weight,
texture, sound, smell, etc to give it more meaning to someone who is
blind. For example,
Hi Phil,
Yep, and my apartment door is about 30 steps from the laundry room. Better to
count than tapping the walls of my neighbors the whole way down the hall.
BFN
Jim
Not everything that counts can be counted, and not everything that can be
counted counts - Albert Einstein
j...@kitch
, November 14, 2010 6:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] interactive fiction test game
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the
Hi Phil,
I think you missed the point. It didn't say 7 feet away. It said 7
steps away which is a big difference. If it said 7 feet away, as a
general description of distance, etc I would have been okay with that.
In any case this is an interactive fiction type game where distances
don't matter m
Hi Thomas,
I do have one objection to your disliking the description
that the room was 7 feet away.
This is a valid description in many games.
Sighted games do not need to describe the distance to things as you can see
them and as you get closer you can then judge when you will reach them by
how
Hi,
Glad I could help. The over all point I wanted to make was simply
don't be afraid to use common terminology to describe things in the
game or to use as commands. Most of us wouldn't be offended by terms
like look, see, watch, etc because we often use them to fit in with
mainstream society anyw
Hey Thomas,
Great, I'm glad the babble is down.
Thanks for taking the time to explain why messing with the "look" command
is a bad idea. I know any attempt by a sighted person to understand
blindness is fraught with problems, so thanks for not biting my head off
and explaining it all to me in su
These days, I've actually taken to asking people and making them think.
When someone inevitably starts up with "I don't want to offend you" followed
by a site question, I ask people why they think I might be offended,
and whether they'd considdered the fact that if I did find things like
I agree with Tom on all counts here, the "you command?" was perfect on the
prompt.
Look is easier to type.
It might be fun however to have specific other responses to other sensory
commands, eg, look is a general, but feel, listen give you other specific
information, - actually that might
Exactly! Good vocab point there. Had to explain that hundreds of times to
people who just don't get it.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
Hi,
Okay, thanks to Phils' link I have just tried the test game. Naturally
I have a few comments about it.
First, good job on cutting down the extra babble. I really appreciated
the fact that the test game cut out all the extra stuff like moves and
such and only told you exactly what you want to
Ok, could now try it out, but in winfrotz 1.16, while it will tell me to use
the perceive command, instead of look, it then tells me it doesn't recognise
the command, and the only thing/object it will in fact let me examine is
self...?
The "Your command?" prompt does seem to work nicely though
Discussion list"
Sent: Sunday, April 04, 2010 10:24 PM
Subject: Re: [Audyssey] Interactive fiction
Hmmm, can't you just copy the game and save files as normal?
I've not tried mobile software, but certainly I've used this to
transfer if games betwene a number of computers
Hmmm, can't you just copy the game and save files as normal?
I've not tried mobile software, but certainly I've used this to
transfer if games betwene a number of computers.
Beware the Grue!
Dark.
- Original Message -
From: "mike maslo"
To: "'Gamers Discussion list'"
Sent: Su
well the best interpriter to really use I feel is hugo.
any of the hugo games are good.
Another is web if games, there are not many but there are a few.
The other is java although I honestly have not tried it at all yet.
But if the java web interfaces are anything to go buy then it should be good.
Hi Linsy.
Interpreters wise, we did a bit of a study recently for audiogames.net.
We found Winfrotz, actually the interpreter winfrotz tts is based on),
and html tads to be the best for those game formats.
I've also used Winglulks as wel, though not recently.
As to games, it's a very pr
Hi,
I think so. They are a great way to pass time at any rate. You can get
a huge collection of interactive fiction games and the programs to run
them at
http://www.ifarchive.org
Smile.
On 12/20/08, Marsha wrote:
> Hi
> These games sound like a lot of fun. It sounds like the old Treasure
> gam
Hi
These games sound like a lot of fun. It sounds like the old Treasure
game, I think it was back in the very early 80's, which someone read me the
choices. I read the links listed; however, I didn't undersand how things
would be downloaded.
Marsha
---
Gamers mailing list __ Gamers@au
thomas nice description, hmm like it might play some.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, December 20, 2008 7:57 AM
Subject: Re: [Audyssey] Interactive fiction?
Hi Lelia,
Interactive Fiction is a generic ter
Hi Lelia,
Interactive Fiction is a generic term for all text based games written
using the inform, tads, and other such text adventure programming
languages. By and large most of them are very accessible, and can be
quite fun. It is basically interactive stories. You often have to type
commands suc
Ah, my castings of the pod! (time I did another one).
I'm really sorry if this sounds like a cop out lellia, gbut this question
recently came up on the audiogames.net forum.
Please see http://forum.audiogames.net/viewtopic.php?id=2703
For details.
I'm really sorry if this seems lazy to you,
Just a strange observation. Sometimes, a love of interactive fiction makes
new friends out of strangers. I was working with a programmer that I didn't
know today and he said, "Well, I tried searching for xyzzy, just to see what
would come back, and I got all sorts of interesting results." I said
Hi
It's good to see you on the list. Personally I like interactive fiction
games with a lot of choice as to what you can do and different ways of
solving puzzles etc. The best way I think of doing this is making a quite
complex rpg where you can choose to do things like be good or evil
honourab
Hello David. My name is Raul Gallegos and I'm one of the co-moderators of
the Audyssey gaming list. I'm glad you joined us and please do accept my
apology for not approving your message right away. It's been hectic these
last few days and I'm just now getting around to reading email since
Thurs
Where did you get this harry potter game?
- Original Message -
From: "shaun everiss" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 05, 2007 9:23 PM
Subject: Re: [Audyssey] interactive fiction games
> www.ifarchive.org is the only
Hi,
Try:
http://wurb.com/if/platform/1
It has a list of all games for the platform, with downloads and reviews
of the games.
Josh wrote:
> Hi,
>
> My wife whose email address is [EMAIL PROTECTED] wants to know where
> she can get text adventure games for the winfrotz program at. Apparently she
www.ifarchive.org is the only place you can really get this stuff.
I do have your mail address so if you like I can upload something via mediafire.
or send you directly, i have tads, agt and zcode, I guess she will probably
want the tads and zcode since agt never had a windows emulator, well it do
the if archive is probably the best place.
http://www.ifarchive.org
- Original Message -
From: "Josh" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, February 05, 2007 6:46 PM
Subject: [Audyssey] interactive fiction games
> Hi,
>
> My wife whose email address is [EMAIL PR
82 matches
Mail list logo