Re: [hlcoders] Client Side Text

2007-04-17 Thread Michael Shimmins
-- [ Picked text/plain from multipart/alternative ] If its the same as VGUI1 its scaled so that 640x480 is fullscreen. Coordinates of 320x240 will give you the center point of any screen resolution. On 4/17/07, Joel R. [EMAIL PROTECTED] wrote: -- [ Picked text/plain from

Re: [hlcoders] Debugging Mode and Vista

2007-03-27 Thread Michael Shimmins
-- [ Picked text/plain from multipart/alternative ] I've successfully run 2005 on Vista for a while now with no issues. Haven't done any HL2 with it, but for other projects everything has worked fine. - Shimms On 3/26/07, Tobias Kammersgaard [EMAIL PROTECTED] wrote: -- [ Picked text/plain

Re: [hlcoders] Where'd Mike Durand go?

2007-03-08 Thread Michael Shimmins
-- [ Picked text/plain from multipart/alternative ] Are Erik and Eric still around? On 3/8/07, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Alfred Reynolds wrote: He has been busy preparing for GDC (which he is now at). ...and whatever happened to that Alfred guy that used to make Admin

Re: [hlcoders] Where'd Mike Durand go?

2007-03-08 Thread Michael Shimmins
-- [ Picked text/plain from multipart/alternative ] Sounds like there needs to be a Valve open day to help answer all these questions ;) On 3/9/07, Nick [EMAIL PROTECTED] wrote: I want to know what happen to the guest passes and why I didn't get get one :( On 3/8/07, Minh [EMAIL PROTECTED]

RE: [hlcoders] Coding Guidelines

2004-12-23 Thread Michael Shimmins
I don't have time to add stuff at the moment (?! How do I have time to post here...) But I though it might be a good idea to flesh out the paragraph you've got on putting a few new lines of code into a function to explain the concepts of encapsulation and cohesion. - Michael -Original

RE: [hlcoders] Unable to debug

2004-12-11 Thread Michael Shimmins
Hello, I don't know what you've tried - you didn't mention how you've setup debugging. Have a look at http://articles.thewavelength.net/650/ and see if that helps. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Xas Sent: Sunday, 12 December

RE: [hlcoders] Realtime radiosity Source ?

2004-11-29 Thread Michael Shimmins
How on earth can you make such a claim? You think just because it isn't implemented in HL2 that the Source Engine isn't capable of it? Who's to say HL2 exposed 100% of the functionality of the Source Engine. Why not wait until we see what can be done with it, before blindly stipulating that

RE: [hlcoders] re: false claim of real-time radiosity support in Source Engine

2004-11-29 Thread Michael Shimmins
support in Source Engine At 02:42 AM 11/29/2004, Michael Shimmins wrote: How on earth can you make such a claim? You think just because it isn't implemented in HL2 that the Source Engine isn't capable of it? Who's to say HL2 exposed 100% of the functionality of the Source Engine. Why not wait until

RE: [hlcoders] Looking Forward Possible Mods?

2004-11-27 Thread Michael Shimmins
Look at it closer omega, the decal and laser spot are reflected. That wall continues, and there is a mirror at right angles to it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony omega Sergi Sent: Sunday, 28 November 2004 12:12 AM To: [EMAIL

RE: [hlcoders] Some general questions and some undocumented functions

2004-11-11 Thread Michael Shimmins
What determines the colour of text in the new VGUI console? As far as I can tell, there's no way for it to determine whether the engine or the game DLL is printing to it yet it variously prints in white or brown. The Scheme Text files from memory determine the colour of things. If not then its

RE: [hlcoders] A Half-life wiki?

2004-10-31 Thread Michael Shimmins
XML comments are essentially the same as JavaDocs. A program parses the text file and creates an XML file out of it. This file can then be used to create a website using a 3rd party tool. This is pretty similar to Java Docs except JavaDocs goes straight to HTML not via XML. Michael

RE: [hlcoders] A Half-life wiki?

2004-10-31 Thread Michael Shimmins
I'm into deducting marks from my students for not doing them :P Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce Bahamut Andrews Sent: Sunday, 31 October 2004 11:38 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] A Half-life wiki? Michael

RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Michael Shimmins
I don't know if it's a good idea to divide our resources even more. I think rather than start yet another resource, we should perhaps concentrate on extending an existing one. I know The Wavelength will be supporting HL2 with articles, discussion, tutorials etc. The VERC no doubt will too.

RE: [hlcoders] A Half-life wiki?

2004-10-30 Thread Michael Shimmins
But my point is *why* can't TWL have that? The mechanism is in place to do it, people just don't. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of NuclearFriend Sent: Sunday, 31 October 2004 12:01 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders]

RE: [hlcoders] What MSVC version do you use/have?

2004-10-20 Thread Michael Shimmins
Jeff, The Academic version of VS.NET is reasonably priced - if you're not developing for commercial purposes, its quite a good buy. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn Sent: Thursday, 21 October 2004 1:09 PM To: [EMAIL

RE: [hlcoders] What MSVC version do you use/have?

2004-10-20 Thread Michael Shimmins
It *might* differ country to country, but I know in Australia, you can use the Academic version for anything other than making money. Non-profit organizations can use the academic version for instance and distribute their applications without any legal woes. Michael -Original Message-

RE: [hlcoders] Weird missing dll error

2004-06-05 Thread Michael Shimmins
Er, isn't it part of the Microsoft C Runtime Library that contains standard C library functions such as printf, memcpy, and cos? Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Banfield Sent: Saturday, 5 June 2004 8:23 PM To: [EMAIL

Re: [hlcoders] DOD fgd

2004-03-07 Thread Michael Shimmins
First off with the DoD thing, try it and see. Secondly, in terms of uploading a file without the person's knowledge is un-ethical and commonly known as spy-ware. Up to you though. Russell Vaughan wrote: Can anyone tell me if Day of Defeat supports spawning grenades. The only things that are

Re: [hlcoders] [OT] Another OT Question

2004-03-07 Thread Michael Shimmins
This has been answered many times. Any Valve owned content can be used in a mod that will be played on the Half-Life engine. [EMAIL PROTECTED] wrote: Again, I know this is probably not the best place to ask this question, but it seems to be the best place to get a quick answer :-) My question

Re: [hlcoders] compiling smdlexp

2004-02-21 Thread Michael Shimmins
I'm pretty sure you need the Character Studio SDK which has the phyexp.h file amongst other things. I could be wrong though. - Michael Shimmins Vyacheslav Djura wrote: Hi all! This is question for those, who have 3dsMax5 and SDK. I can't compile .smd export plugin, using SDK of Max5 - it tells

Re: [hlcoders] Need Valve's confirmation

2004-02-21 Thread Michael Shimmins
has always been very propmt as have the others I've emailed. If that fails, *gasp* ring them. Michael Shimmins Ooks Server wrote: And good luck...I've done this several times, and no one at Valve ever returned my emails. If they can't give a definitive answer, their response will be a luke warm non

Re: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Michael Shimmins
Tan Theodore wrote: I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and so happens that the two sprites appears to have CS:CZ weapon selection too. If I'm not mistaken, I think it's 640hud17 and 640hud18. Question

Re: [hlcoders] Need Valve's confirmation

2004-02-20 Thread Michael Shimmins
Email someone directly at Valve, such as Erik, or Scott. They should be able to help, or at least, direct you to someone who can. - Shimms Tan Theodore wrote: I managed to extract the files within the counter-strike.gcf file. I would like to use the galil and FAMAS weapon sprite for my mod and

RE: [hlcoders] Deathmessages stopped working in Steam

2003-12-20 Thread Michael Shimmins
knows your shit. Too bad :/ Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received in error, please contact us

RE: [hlcoders] N00b needs help

2003-12-20 Thread Michael Shimmins
Have a look at the player spawn function, and step through it from there, seeing if EnableControl, velocity, or stuff like that is changed (for not being able to move). As for thirdperson, have a look in view.cpp client side to see what's going on with that. Michael Shimmins Sesechial Software

RE: [hlcoders] Client side radar question

2003-11-26 Thread Michael Shimmins
Dude, just shut up. Keep it to half-life coding, not wavelength/any other website bashing yeah? Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any

RE: [hlcoders] Question about tga vgui images

2003-11-25 Thread Michael Shimmins
a 32bit TGA file format, the first 24bits are the colour, the next 8bits are the alpha map. Photoshop has some problems with alpha from memory, Paint Shop Pro works like a charm. Hope this help. Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414

[hlcoders] Cheats with Steam

2003-09-27 Thread Michael Shimmins
just edit the command line arguments - or at least I thought - but even then it still seems to not allow commands such as give, noclip etc. Am I missing something? Any help would be much appreciated, mailto:[EMAIL PROTECTED] Michael Shimmins file:///C:\Documents%20and%20Settings\Shimms

RE: [hlcoders] Steam passwords policy suggestion.

2003-09-15 Thread Michael Shimmins
of confusion now, but either way, it seems there is mutual recognition of steam's failings. I do hope that at some stage (preferably sooner rather than later) some docs are produced on utilising steam and developing for steam. Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504

RE: [hlcoders] Looking for a good way to kill players

2003-08-28 Thread Michael Shimmins
Good old trigger hurt in Quake - deal out 666 damage :P Michael Shimmins Sesechial Software Phone: +613 9504 3665 Fax: +613 9504 3488 Mobile: 0407 643 414 ___ Important - This email and any attachments may be confidential. If received

RE: [hlcoders] SDK line crashing linux servers

2003-06-08 Thread Michael Shimmins
condition of the if statement (!pPlayer = NULL) will return true, and it will then try to call !pPlayer-IsNetClient() causing your crash. It may be working all over in the SDK because in other areas pPlayer is accurate. Check in this instance to ensure it is. Hope that helps Michael Shimmins

RE: [hlcoders] estimated release date foe hl2 sdk?

2003-06-01 Thread Michael Shimmins
will have a better understanding to aid in timely releases of mods. I for one can't wait to get my paws on the HL2 SDK to see what its all about. Michael Shimmins Sesechial Software ___ Important - This email and any attachments may be confidential

RE: [hlcoders] Mods on CD?

2003-05-27 Thread Michael Shimmins
behind the production of a mod. Good advice. Michael Shimmins Sesechial Software ___ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments

RE: [hlcoders] How do i get my mod registered?

2003-03-23 Thread Michael Shimmins
Register a mod? But apart from that, 10 days isn't that long to be waiting mate, the people at Valve are pretty busy, patience is a virtue. Shimms -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [LMS]007 Sent: Monday, March 24, 2003 12:53 PM To: [EMAIL

RE: [hlcoders] stretching an image in vgui

2003-03-23 Thread Michael Shimmins
There is a dll in the root HL folder called vgui2.dll If you can work out how to use it, I _think_ it might help, although I'm not sure at all, just a quess - I dont even know if it has scaling in it yet, or if its VGUI v2 dll or a second dll for vgui1 etc. Shimms -Original Message-

RE: [hlcoders] stretching an image in vgui

2003-03-23 Thread Michael Shimmins
I thought of it afterwards, and Omega said it too, you'd need the lib file or know all the imports/exports anyway. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Shimmins Sent: Monday, March 24, 2003 12:58 PM To: [EMAIL PROTECTED] Subject: RE

RE: [hlcoders] Additional Weapon Functions

2003-02-27 Thread Michael Shimmins
Michael Shimmins tutorial (http://hlpp.telefragged.com/tuts/multi-fire-modes.htm) and have thus far been unable to get it to work it to work. I gave up on it before when Michael himself was helping me with it and now have decided to tackle it again. It seems that the the code gets stuck

RE: [hlcoders] Triggering a door from the client

2003-02-03 Thread Michael Shimmins
You know it doesn't really matter how I do it, it doesn't need to be secure if somone wants to get through it they can just type 'noclip' Thanks anyway guys. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael Shimmins Sent: Monday, February 03

[hlcoders] Triggering a door from the client

2003-02-02 Thread Michael Shimmins
menu for the user to enter a pin code. If the pin is correct the door should open if not then it should remain closed. Ideally this should be able to be done so that the player can't emulate it via console commands etc. Anyway, looking forward to your ideas, Thanks, Michael Shimmins mailto

RE: [hlcoders] Triggering a door from the client

2003-02-02 Thread Michael Shimmins
Yeah using a user var sounds like the way to go. Lag isnt' an issue, doors will just open normally in MP, this is for SP story only. Could use a vuser. Store the ID of the door in the first element, pin in the second and granted/denied in the third or something. Ok thanks for the help guys,

RE: [hlcoders] Accessing Time on Server per player

2003-01-14 Thread Michael Shimmins
it is, depending on how you wish to use it. Michael Shimmins The Absconder Effect -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Bud-froggy Sent: Wednesday, January 15, 2003 5:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Accessing Time on Server per

RE: [hlcoders] Accessing Time on Server per player

2003-01-14 Thread Michael Shimmins
Ah right, sorry connected to server not map. Good point :) Michael Shimmins The Absconder Effect -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Avatar-X Sent: Wednesday, January 15, 2003 5:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Accessing

[hlcoders] Motion Blur

2003-01-11 Thread Michael Shimmins
. Does anyone have any other ideas about how to do motion blur? Cheers, Michael Shimmins mailto:[EMAIL PROTECTED] The Absconder Effect (http://www.tae-mod.com) ___ Important - This email and any attachments may be confidential. If received in error

RE: [hlcoders] Motion Blur

2003-01-11 Thread Michael Shimmins
Hi, Thanks for your response however your idea would only work on models, not worldbrushes. Thanks though, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane Sent: Sunday, January 12, 2003 3:02 PM To: [EMAIL PROTECTED

RE: [hlcoders] SDK Licence applies to HL PS2?

2003-01-03 Thread Michael Shimmins
As I said back when you asked, email Eric and ask him to forward it onto the relevant people. I recently did this and got a response pretty quickly considering the time of year (which I forgot when I chased it up :/ oops). It'd be better to email them directly than asking here. Michael Shimmins

RE: [hlcoders] Our MOD's are for sale !!

2002-12-29 Thread Michael Shimmins
Write them a harsh Letter of Demand stating your intention to persue legal action should they not stop what they are doing. This usually gets a good response, works even better if you have a law firm to do it for you. Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlcoders] Saving and the HLSDK

2002-12-28 Thread Michael Shimmins
As he mentioned, the key bindings aren't an issue, it's the menu items that are. Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Cortex Sent: Sunday, December 29, 2002 6:40 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Saving

RE: [hlcoders] ALERT() on client DLL

2002-12-19 Thread Michael Shimmins
( ALERT_TYPE atype, char *szFmt, ... ); #endif Then include alert.h in any file you want to use alerts in. Hope this helps, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of geoff c Sent: Friday, December 20, 2002 2:26 PM To: [EMAIL

[hlcoders] Current AuthID and how to get it

2002-12-17 Thread Michael Shimmins
users find their AuthID so they can enter it when applying for Beta Testing? Thanks, mailto:[EMAIL PROTECTED] Michael Shimmins The Absconder Effect ___ Important - This email and any attachments may be confidential. If received in error, please

[hlcoders] LoadLibrary and GetProcAddress issues

2002-12-09 Thread Michael Shimmins
?tae_ai_cpp As I said at the start, I've got no idea what I'm doing here, so if I've missed something obviously belt me with a bit of salmon and let me know. Thanks, Michael Shimmins mailto:[EMAIL PROTECTED] The Absconder Effect ___ Important

RE: [hlcoders] Additional Weapon Functions

2002-12-03 Thread Michael Shimmins
You can add more buttons such as IN_ATTACK etc. http://hlpp.telefragged.com/tuts/multi-fire-modes.htm If you have probs, email me at [EMAIL PROTECTED] not [EMAIL PROTECTED] as it says to. Hope this helps, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message

RE: [hlcoders] help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2002-11-29 Thread Michael Shimmins
Although as already pointed out this is a Coding forum not a Mapping one, make sure Don't run game when finished is checked in your compile options. This will prevent it from running the game when the map compilation process finishes. Hope this helps. Michael Shimmins The Absconder Effect

[hlcoders] VGUI - TextEntry

2002-11-29 Thread Michael Shimmins
their velocity to 0, so they can't move, but as for the console? I thought about checking the 'is console down' flag (forgotten what its called), and if it's down don't enter the text into the box, but I don't have access to the .cpp file to do this in. Any ideas? Thanks, Michael Shimmins mailto:[EMAIL

RE: [hlcoders] For Mr. Randy Pitchford

2002-11-26 Thread Michael Shimmins
Uh. You can copyright a rifle. All models are copyright, Valve gives us permission to use any resource from a Valve made mod, such as TFC, CS etc, as well as normal HL. Michael Shimmins The Absconder Effect -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf

[hlcoders] Loading a mdl in OGL produces strange results

2002-11-26 Thread Michael Shimmins
was playing around trying to get model loading for VGUI menus working, and stumbled across this strange behavior. Thanks, Michael Shimmins mailto:[EMAIL PROTECTED] Sesechial Software ___ Important - This email and any attachments may be confidential

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Michael Shimmins
It would probably be best to email Eric directly. He can then make sure they get to the right people in Valve. [EMAIL PROTECTED] Hope this helps, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Kratisto Sent

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Michael Shimmins
You can't get much more direct than by asking Valve now can you? Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 11:51 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK

RE: [hlcoders] SDK Licence applies to HL PS2?

2002-11-15 Thread Michael Shimmins
All we are saying is write to Valve, as they know the answer, and then let us know. That way we all find out. Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Kratisto Sent: Saturday, November 16, 2002 12:55 PM

[hlcoders] Including platform specific headers

2002-11-11 Thread Michael Shimmins
happy to restrict your mod to OGL only, are there any problems with inlcuding OGL headers, such as gl\glu.h and gl\gl.h? Thanks for your help guys, Michael Shimmins mailto:shimms;tae-mod.com Sesechial Software ___ Important - This email and any

RE: [hlcoders] Monster YAW Speeds/Turn Rate

2002-11-09 Thread Michael Shimmins
. That way on everymachine it always gets there at the same time, sure on the higher end machines it may get there more smoothly, but they end up at the same time none the less. Michael Shimmins Sesechial Software ___ Important - This email and any

[hlcoders] Moving the camera

2002-11-09 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, Is there a way to move the camera +- 5 units on a set axis? I tried ViewAngle as I thought its just the angle not the view origin. Thanks, Michael Shimmins mailto:shimms;tae-mod.com Sesechial

RE: [hlcoders] Drawing laser beam

2002-11-06 Thread Michael Shimmins
Have a look at the egon code, it does it as you fire, not straight after, but you should be able to see how it does it, and adapt it to your needs. Hope this helps, Michael Shimmins Sesechial Software ___ Important - This email and any

[hlcoders] Overview functions missing?

2002-11-02 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm trying to find the definition of Overview_GetOverviewStat and Overview_WorldToScreen(.). I just ported from 2.1 to 2.3 and when I try to compile its telling me that those two functions are

RE: [hlcoders] Fog in Software Mode?

2002-10-28 Thread Michael Shimmins
of offset hacking in view.cpp client side. Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of botman Sent: Tuesday, October 29, 2002 11:13 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Fog in Software Mode? The water-hack

[hlcoders] Sprite File Format

2002-10-27 Thread Michael Shimmins
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, This may be one for Valve, but who knows someone else may know. I'm after information on the .spr file format, how it differs from BMPs etc. What I want to do is load a SPR image on a Visual

RE: [hlcoders] Sprite File Format

2002-10-27 Thread Michael Shimmins
Thanks for the help, Michael Shimmins -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-admin;list.valvesoftware.com] On Behalf Of Ken Birdwell Sent: Monday, October 28, 2002 2:52 PM To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] Sprite File Format Look in engine\spritegn.h

RE: [hlcoders] Team Fortress II

2002-06-16 Thread Michael Shimmins
I heard Santa Clause existed and was going to give it to Valve as a present. Speculation sucks. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Maximilian Marx Sent: Sunday, June 16, 2002

Re: [hlcoders] Are their any full details on what CS:CZ is adding to the engine?

2002-06-15 Thread Michael Shimmins
The SDK is the two dlls, it doesn't have the engine with it. Although there are some engine files there for reference, thats all they're for, reference. Even if you do edit them, the changes wont be in game. Quite a simple question which only Gearbox and Valve can probably answer. I'm just

Re: [hlcoders] Water Surface Points?

2002-06-15 Thread Michael Shimmins
; An flFraction value of .5 means the end point was 50% of the length of the traceline. Be sure to check that it did hit something though, ie: if (tr.pHit) // it did hit something. Hope this help, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) I'm trying to make a water slash effect

RE: [hlcoders] Water Surface Points?

2002-06-15 Thread Michael Shimmins
Take the origin of the traceline (XYZ) add the vector of the end point multiplay by the flFraction and you have the point of impact. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Persuter

RE: [hlcoders] Scope Sprites

2002-04-29 Thread Michael Shimmins
Half-Life can't scale sprites by default. You could either code a method of scaling, or just do the norm and tile sprites. I think it takes about 16 sprites to do it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlcoders] Demo formatting

2002-04-19 Thread Michael Shimmins
If you just want to edit your demos why not just use an external program to convert them to avis then edit them in Premier or some other edit program? http://www.planethalflife.com/vision has some good tuts I think. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original

RE: [hlcoders] Strange HUD Class error

2002-04-18 Thread Michael Shimmins
Hi, Yeah I'm setting it in VidInit just declaring it in the class definition. I moved the HSPRITE defs into the void space of the .cpp file and it seems to work fine now. A bit of a hack that I don't like, but meh. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original

RE: [hlcoders] TGA Files in Menus

2002-04-12 Thread Michael Shimmins
Actually you can have at least up to 512x512 as we use them in TAE. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Steven Guy Sent: Saturday, April 13, 2002 3:11 AM To: [EMAIL PROTECTED

RE: [hlcoders] TGA Files in Menus

2002-04-12 Thread Michael Shimmins
Yeah we experienced the same thing, just pointing out it is possible, sorry should have been clearer. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris Glein Sent: Saturday, April 13

RE: [hlcoders] help!

2002-04-02 Thread Michael Shimmins
(deathmatch) game, if not, sets the gamerules to the single player gamerules. If it was a multiplayer game, goes through the different options, deathmatch classic, teamplay, etc. Hope that helps, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL

RE: [hlcoders] help!

2002-04-02 Thread Michael Shimmins
Lol, /me blushes :p Oh well, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Dynerman David M Sent: Wednesday, April 03, 2002 11:40 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] help

RE: [hlcoders] [OT] Compiling the SDk

2002-03-24 Thread Michael Shimmins
I'm running WinXP Pro with VS .net and am having no problems what so ever. The only problem I had was installing the 64 bit drivers for my video card, then realising what I had done :( (I don't have a 64 bit processor). Oh well, that wasn't Windows XP's fault anywho. Michael Shimmins

RE: [hlcoders] OT: what do langauge microsoft use for their apps?

2002-03-08 Thread Michael Shimmins
Blagh, this is annoying me, what does AFAIK stand for? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Florian Zschocke Sent: Friday, 8 March 2002 9:40 AM To: [EMAIL PROTECTED] Subject: Re

RE: [hlcoders] VPP Code

2002-02-12 Thread Michael Shimmins
Ah good good as I can't find my CD. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jeff Fearn Sent: Tuesday, 12 February 2002 10:23 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VPP Code

RE: [hlcoders] VPP Code

2002-02-11 Thread Michael Shimmins
I think I have it on CD somewhere. I will look and let you know. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Philip Plante Sent: Tuesday, 12 February 2002 3:55 PM To: [EMAIL PROTECTED

[hlcoders] What to do with the old posts

2002-02-06 Thread Michael Shimmins
a bit silly, yet I don't want to delete them. What have other people done regarding this? Specifically from Outlook. Thanks, Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -- ___ To unsubscribe, edit your list preferences, or view

RE: [hlcoders] What to do with the old posts

2002-02-06 Thread Michael Shimmins
Yeah thats why I don't want to delete them, just archive them out of Outlook. I know I could browse them on the site, just I would also like them as a reference on the road when I'm away from out network here (and hence the internet). Any Ideas? Michael Shimmins The Absconder Effect (http

RE: [hlcoders] What to do with the old posts

2002-02-06 Thread Michael Shimmins
Thanks, I will do that. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman David M Sent: Thursday, 7 February 2002 5:28 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] What to do

RE: [hlcoders] Server file

2002-01-27 Thread Michael Shimmins
I might not undestand your question properly, but why not just send the data from the server (for the polls) to the client in one message: MESSAGE_BEGIN(...) WRITE_STRING( "pollquestion1" ); WRITE_BYTE( value ); etc MESSAGE_END(); Michael ShimminsThe Absconder Effect

RE: [hlcoders] .net and the HL SDK

2002-01-16 Thread Michael Shimmins
I agree, the IDE is allot nicer, and you can do stuff like collapsing functions etc: http://www.tae-mod.com/~shimms/cppnet.jpgetc. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf

RE: [hlcoders] .net and the HL SDK

2002-01-14 Thread Michael Shimmins
EH? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of KujaSent: Tuesday, 15 January 2002 11:39 AMTo: [EMAIL PROTECTED]Subject: RE: [hlcoders] .net and the HL SDK How

RE: [hlcoders] U better then HL

2002-01-13 Thread Michael Shimmins
Half-Life isn't the Quake engine. Its based on the quake engine. There is very little of the original Quake engine left in it. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message-From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf

RE: [hlcoders] Question about the EULA again

2002-01-07 Thread Michael Shimmins
Dave, are you from Infinity/Talking about Infinity that used to have their site at http://www.games-fusion.net/~infinity and at one stage http://cgi-bin.spaceports.com/~usmc/wow ? Michael Shimmins The Absconder Effect (http://www.tae-mod.com) -Original Message- From: [EMAIL PROTECTED