Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Someone wrote (Probably you), and the time was 04:23 09-07-2010 anyone crashing on map change? I am, starting server, manually changing map to pl_thundermountain, this happens L 07/09/2010 - 09:10:10: Started map pl_thundermountain (CRC 1381752477) L 07/09/2010 - 09:10:10: Mapchange to pl_thundermountain ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 0 L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 1 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. And then the server just freezes. Running latest MM/SM with SuperLogs and HLStatsX ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Verify all? On Fri, Jul 9, 2010 at 12:13 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Someone wrote (Probably you), and the time was 04:23 09-07-2010 anyone crashing on map change? I am, starting server, manually changing map to pl_thundermountain, this happens L 07/09/2010 - 09:10:10: Started map pl_thundermountain (CRC 1381752477) L 07/09/2010 - 09:10:10: Mapchange to pl_thundermountain ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 0 L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 1 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. And then the server just freezes. Running latest MM/SM with SuperLogs and HLStatsX ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
I tried this (and it seems that this behavious has changed with the new steam updater, as I recall, it would download the entire gamefolder again) I just let the server run, and after a couple of minutes of waiting, I now get this error * * Unable to load Steam support library.* * This server will operate in LAN mode only.* * Content server overload, maybe? Verify all? On Fri, Jul 9, 2010 at 12:13 AM, Peter Reinhold peter_va...@reinhold.dkwrote: Someone wrote (Probably you), and the time was 04:23 09-07-2010 anyone crashing on map change? I am, starting server, manually changing map to pl_thundermountain, this happens L 07/09/2010 - 09:10:10: Started map pl_thundermountain (CRC 1381752477) L 07/09/2010 - 09:10:10: Mapchange to pl_thundermountain ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 0 L 07/09/2010 - 09:10:12: server_cvar: tf_gamemode_payload 1 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.dll. Continuing with current version anyway. And then the server just freezes. Running latest MM/SM with SuperLogs and HLStatsX ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Forcing Client Reconnect 6 Team Fortress 2
Hello all, I've been running a Team Fortress 2 server for a little over a year now, and I hadn't been having problems up until recently. Forcing Client Reconnect 6 keeps appearing on my server Console. And I Keep getting reports that right after people download my server's necessary files they either get a black screen or they get disconnected shortly after the download finishes. But what's odd is some people have no problems whatsoever joining my server. What do you guys think? Also, any help is greatly appreciated, Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Forcing Client Reconnect 6 Team Fortress 2
Sounds like an older plugin is causing issues with kicking players. Make sure you have the latest version of all plugins. -Original Message- From: James Hargrove [mailto:j.r.hargr...@hotmail.com] Sent: Friday, July 09, 2010 8:27 AM To: hlds@list.valvesoftware.com Subject: [hlds] Forcing Client Reconnect 6 Team Fortress 2 Hello all, I've been running a Team Fortress 2 server for a little over a year now, and I hadn't been having problems up until recently. Forcing Client Reconnect 6 keeps appearing on my server Console. And I Keep getting reports that right after people download my server's necessary files they either get a black screen or they get disconnected shortly after the download finishes. But what's odd is some people have no problems whatsoever joining my server. What do you guys think? Also, any help is greatly appreciated, Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Bug with bots and attack/defense respawn times
I first noticed this way back when bots were originally added, but it is still present: If a bot is the first person to join a team (or *possibly* other situations involving bots), the minimum respawn time used by the default spawn algorithm (no addons) will be the same as mp_respawnwavetime. Example: With no addons loaded: - Fire up cp_dustbowl, - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red, - tf_bot_quota 10 - Still 2.00/10.00 - changelevel cp_dustbowl - mp_respawntimes - It is now 10.0 and 10.0 I notced this issue way back when we had one token bot in the server (named Brutus, and much beloved). Almost immediately after adding him people complained about long respawn times. I removed him and the problem resolved. Then, just the other day, I set tf_bot_quota_mode to fill, tf_bot_quota to 4. The idea was to give the first few joiners something to shoot at. Instead, i got something like six complaints within a few hours of the servers filling of the nearly tripled blue respawn times. T_T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bug with bots and attack/defense respawn times
Actually, after a little more testing, the bot has to be first in the server, not on a team. If a player joins before any bots, the bug does not occur, so you need tf_bot_join_after_player set to 0. On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey nephy...@doublezen.net wrote: I first noticed this way back when bots were originally added, but it is still present: If a bot is the first person to join a team (or *possibly* other situations involving bots), the minimum respawn time used by the default spawn algorithm (no addons) will be the same as mp_respawnwavetime. Example: With no addons loaded: - Fire up cp_dustbowl, - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red, - tf_bot_quota 10 - Still 2.00/10.00 - changelevel cp_dustbowl - mp_respawntimes - It is now 10.0 and 10.0 I notced this issue way back when we had one token bot in the server (named Brutus, and much beloved). Almost immediately after adding him people complained about long respawn times. I removed him and the problem resolved. Then, just the other day, I set tf_bot_quota_mode to fill, tf_bot_quota to 4. The idea was to give the first few joiners something to shoot at. Instead, i got something like six complaints within a few hours of the servers filling of the nearly tripled blue respawn times. T_T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Bug with bots and attack/defense respawn times
I can confirm this issue. I also reported this some 10 days ago on the list and over a month ago on the steam forums. http://www.google.com/search?q=TF2%3A+Slow+respawn+caused+by+tf_bot_join_after_player+0ie=utf-8oe=utf-8aq=trls=org.mozilla:en-US:officialclient=firefox-a Also, tf_bot_join_after_player 1 might not always work to fix this. As it might still mess up after a map load because then it will trigger right away anyway. We had to hook ActivePlayers in order to fix this. On Fri, Jul 9, 2010 at 10:02 AM, Nephyrin Zey nephy...@doublezen.netwrote: Actually, after a little more testing, the bot has to be first in the server, not on a team. If a player joins before any bots, the bug does not occur, so you need tf_bot_join_after_player set to 0. On Fri, Jul 9, 2010 at 6:50 AM, Nephyrin Zey nephy...@doublezen.net wrote: I first noticed this way back when bots were originally added, but it is still present: If a bot is the first person to join a team (or *possibly* other situations involving bots), the minimum respawn time used by the default spawn algorithm (no addons) will be the same as mp_respawnwavetime. Example: With no addons loaded: - Fire up cp_dustbowl, - Type mp_showrespawntimes. It should say 2.00 for blue and 10.00 for red, - tf_bot_quota 10 - Still 2.00/10.00 - changelevel cp_dustbowl - mp_respawntimes - It is now 10.0 and 10.0 I notced this issue way back when we had one token bot in the server (named Brutus, and much beloved). Almost immediately after adding him people complained about long respawn times. I removed him and the problem resolved. Then, just the other day, I set tf_bot_quota_mode to fill, tf_bot_quota to 4. The idea was to give the first few joiners something to shoot at. Instead, i got something like six complaints within a few hours of the servers filling of the nearly tripled blue respawn times. T_T ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Forcing Client Reconnect 6 Team Fortress 2
Alright, now I got that fixed. It turned out it was a SourceMod plugins that kicks people if they have over a certain ping. I updated SourceMod and it's working fine now. Except my server keeps randomly crashing now. It's happened 3 times since 8:30EST this morning. But the error is something about a memory bits being misplaced. Which is odd. -- From: Keeper hl2li...@afksoftware.com Sent: Friday, July 09, 2010 8:48 AM To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Subject: Re: [hlds] Forcing Client Reconnect 6 Team Fortress 2 Sounds like an older plugin is causing issues with kicking players. Make sure you have the latest version of all plugins. -Original Message- From: James Hargrove [mailto:j.r.hargr...@hotmail.com] Sent: Friday, July 09, 2010 8:27 AM To: hlds@list.valvesoftware.com Subject: [hlds] Forcing Client Reconnect 6 Team Fortress 2 Hello all, I've been running a Team Fortress 2 server for a little over a year now, and I hadn't been having problems up until recently. Forcing Client Reconnect 6 keeps appearing on my server Console. And I Keep getting reports that right after people download my server's necessary files they either get a black screen or they get disconnected shortly after the download finishes. But what's odd is some people have no problems whatsoever joining my server. What do you guys think? Also, any help is greatly appreciated, Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Hey Jason/Valve, Since this update our bot server see's lots of choppy behaviour/motion, so much so I had to remove them. The server runs fine and runs smooth with 32/32 real players though with bots present its pretty bad. I'd assume somethings is obvioulsy wrong... prior to the update all was fine. For now our BotWars server is now basically an achievement server. Thx for listening ;) From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Running 24/7 TF2, rotating maps once every 2 hours - the server hasn't crashed at all since I started after the first patch (never added the second one) SourceMod, MetaMod, a bunch of plugins. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 2:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
My arena server is crashing a lot too. Worst of all is that it tries to upload the dump to Valve so it doesn't auto restart :(. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Disable source/meta mod, see if it still crashes. We had some issues with one of our plugins causing crashes until it was updated. Shawn Somers AKA ra...@freefrag.com Tony Paloma wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [TF2] No Auto-Join Prompt on Server Full
Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Mine was working fine yesterday André Coelho lensitives.com.br http://www.lensitives.com.br Cel. +5521 8836.7622 My profiles: [image: LinkedIn] http://www.linkedin.com/in/andrebrait[image: Flickr] http://www.flickr.com/photos/lensitives[image: Twitter]http://www.twitter.com/decomush On Fri, Jul 9, 2010 at 4:07 PM, MjrNuT mjr...@gmail.com wrote: Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Having this issue. Can't auto-join on anything, servers showing 23/24 and then reporting full, etc. On Fri, Jul 9, 2010 at 12:11 PM, Andre Coelho andre.du...@gmail.com wrote: Mine was working fine yesterday André Coelho lensitives.com.br http://www.lensitives.com.br Cel. +5521 8836.7622 My profiles: [image: LinkedIn] http://www.linkedin.com/in/andrebrait [image: Flickr] http://www.flickr.com/photos/lensitives[image: Twitter]http://www.twitter.com/decomush On Fri, Jul 9, 2010 at 4:07 PM, MjrNuT mjr...@gmail.com wrote: Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Update
any new hlds exploits? i reversed from the beta weeks ago and now updated to the final version, the hlds_fuck.exe software does not work anymore (hurray!) but 2 of my servers keeps crashing, i am packet sniffing it right now. (hlds 1.6 that is) //Rikard 'Zapy' Bremark warzone.nu On 2010-07-08 23:04, Robert Whelan wrote: Sweet, thx for the headz-up. I see it now ;) From: AnAkIn .anakin...@gmail.com To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Sent: Thu, July 8, 2010 2:06:52 PM Subject: Re: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Update The beta has just been removed and HL1 + Ep1 Engine updated with the changes (but it wasn't announced). 2010/7/8 Robert Whelanmrrjwhe...@yahoo.com Hey Jason/Valve, I know this is an old topic and the CSS beta was never closed being CSS went on to the Orangebox engine. However, I have a testsbox with allot of shared games and while running the updatertool on hl2mp I noticed the associated beta DS files rolled back now. Updating 'Source Dedicated Server' from version 100 to version 99 79.82% downloading c:\srcds\bin\steamclient.dll 87.86% downloading c:\srcds\bin\tier0_s.dll 100.00% downloading c:\srcds\bin\vstdlib_s.dll Being this beta would benefit other existing Source games shouldn't it be released? On my game rig games like Fortress Forever or HL2DM would still seem to benifit from this crash exploit fix. I'm loosing track now of how many times I've asked about the status of this beta. Thx From: Jason Ruymenjas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com Sent: Mon, April 19, 2010 6:23:32 PM Subject: [hlds] Counter-Strike: Source/Counter-Strike 1.6 Beta Updat A beta update for CSS and CS 1.6 is now available. To access the beta bits, use hldsupdatetool with the command -beta cs0419. The specific changes for this beta include: - Fixes crash exploit on user connect Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
I just have to add this because I found this plugin still on one of my servers and that server was crashing. Once the plugin was removed it now seems to run fine. engiexploitfix.smx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 1:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
That was actually fixed by Valve a while ago. There was no benefit of having that on your server. On Fri, 2010-07-09 at 14:43 -0500, Mike Stiehm wrote: I just have to add this because I found this plugin still on one of my servers and that server was crashing. Once the plugin was removed it now seems to run fine. engiexploitfix.smx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 1:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Team Fortress 2 Update Available
Agreed. My server goes absolutely crazy on the start of a round, the end of a round, and when the control point changes ownership when bots are present. On Fri, Jul 9, 2010 at 11:02 AM, Robert Whelan mrrjwhe...@yahoo.com wrote: Hey Jason/Valve, Since this update our bot server see's lots of choppy behaviour/motion, so much so I had to remove them. The server runs fine and runs smooth with 32/32 real players though with bots present its pretty bad. I'd assume somethings is obvioulsy wrong... prior to the update all was fine. For now our BotWars server is now basically an achievement server. Thx for listening ;) From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
27 win gameservers here (modded, arena, vanilla) ... ~100 crashes today -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 8:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the
[hlds] Half-Life 1 Dedicated server Beta released
We have released a beta update for Half-Life 1 Dedicated servers. To get this beta run the hldsupdatetool with -beta hlbeta on the command line. This beta fixes a crash exploit in the dedicated server caused by a malicious client packet after a proper user connect. It also contains rebuilt linux binaries using a newer internal build system so please report any load problems you may see under linux. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 Dedicated server Beta released
You ALFRED REYNOLDS, and all the rest in the steam and valve software companys :) -- //Rikard 'Zapy' Bremark ComHem AB - http://www.comhem.se Warzone.nu - http://www.warzone.nu Warzone Short Valley rikard.brem...@warzone.nu z...@warzone.nu On 2010-07-09 22:12, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 Dedicated servers. To get this beta run the hldsupdatetool with -beta hlbeta on the command line. This beta fixes a crash exploit in the dedicated server caused by a malicious client packet after a proper user connect. It also contains rebuilt linux binaries using a newer internal build system so please report any load problems you may see under linux. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
While they are at it, please put in an option to force connect even if the server is full. (basically just issue the connect command), lots of servers have reserved slots and a force connect option would be awesomesauce. If I have to send valve a case of beer and doughnuts to get it done delivered by strippers in sexy nurse outfits, I will. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, July 09, 2010 3:08 PM To: hlds@list.valvesoftware.com Subject: [hlds] [TF2] No Auto-Join Prompt on Server Full Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running out of room on the main menu for my custom connect buttons! http://topnotchclan.com/forums/attachment.php?attachmentid=1144d=1278650690.jpg On Fri, Jul 9, 2010 at 1:55 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: While they are at it, please put in an option to force connect even if the server is full. (basically just issue the connect command), lots of servers have reserved slots and a force connect option would be awesomesauce. If I have to send valve a case of beer and doughnuts to get it done delivered by strippers in sexy nurse outfits, I will. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, July 09, 2010 3:08 PM To: hlds@list.valvesoftware.com Subject: [hlds] [TF2] No Auto-Join Prompt on Server Full Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Worked for me yesterday. I accidentally left auto join on and it put me back in the server I was already in. Jonah Hirsch --- On Fri, Jul 9, 2010 at 2:02 PM, DontWannaName! ad...@topnotchclan.comwrote: Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running out of room on the main menu for my custom connect buttons! http://topnotchclan.com/forums/attachment.php?attachmentid=1144d=1278650690.jpg On Fri, Jul 9, 2010 at 1:55 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: While they are at it, please put in an option to force connect even if the server is full. (basically just issue the connect command), lots of servers have reserved slots and a force connect option would be awesomesauce. If I have to send valve a case of beer and doughnuts to get it done delivered by strippers in sexy nurse outfits, I will. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Friday, July 09, 2010 3:08 PM To: hlds@list.valvesoftware.com Subject: [hlds] [TF2] No Auto-Join Prompt on Server Full Appears this happened again. I hope it gets re-instituted Auto join when slot immediately opens and the other option. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Anyone having server crashes going from Thunder Mountain stage 1 to 2 on Windows? My Linux servers are fine with it but both Windows ones are crashing :(. On Fri, Jul 9, 2010 at 4:09 PM, Andreas Grimm l...@gmx.net wrote: 27 win gameservers here (modded, arena, vanilla) ... ~100 crashes today -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 8:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Thunder Mountain has a stage 2?! On Fri, 2010-07-09 at 17:32 -0400, 1nsane wrote: Anyone having server crashes going from Thunder Mountain stage 1 to 2 on Windows? My Linux servers are fine with it but both Windows ones are crashing :(. On Fri, Jul 9, 2010 at 4:09 PM, Andreas Grimm l...@gmx.net wrote: 27 win gameservers here (modded, arena, vanilla) ... ~100 crashes today -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 8:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Dwn, can't see your cool screenshot, access denied On Jul 9, 2010 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running out of room on the main menu for my custom connect buttons! http://topnotchclan.com/forums/attachment.php?attachmentid=1144d=1278650690.jpg On Fri, Jul 9, 2010 at 1:55 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: While the... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
For me, only when the OS is Linux! On Fri, Jul 9, 2010 at 5:38 PM, msleeper mslee...@ismsleeperwrong.comwrote: Thunder Mountain has a stage 2?! On Fri, 2010-07-09 at 17:32 -0400, 1nsane wrote: Anyone having server crashes going from Thunder Mountain stage 1 to 2 on Windows? My Linux servers are fine with it but both Windows ones are crashing :(. On Fri, Jul 9, 2010 at 4:09 PM, Andreas Grimm l...@gmx.net wrote: 27 win gameservers here (modded, arena, vanilla) ... ~100 crashes today -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Friday, July 09, 2010 8:38 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
I had a feeling that was the case. http://img34.imageshack.us/img34/5342/demow.jpg On Fri, Jul 9, 2010 at 2:39 PM, HL-SDK Synths syntron...@gmail.com wrote: Dwn, can't see your cool screenshot, access denied On Jul 9, 2010 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running out of room on the main menu for my custom connect buttons! http://topnotchclan.com/forums/attachment.php?attachmentid=1144d=1278650690.jpg On Fri, Jul 9, 2010 at 1:55 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: While the... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.comwrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] No Auto-Join Prompt on Server Full
Yikes... I'm using the retro menus, I like them. On Fri, Jul 9, 2010 at 6:31 PM, DontWannaName! ad...@topnotchclan.comwrote: I had a feeling that was the case. http://img34.imageshack.us/img34/5342/demow.jpg On Fri, Jul 9, 2010 at 2:39 PM, HL-SDK Synths syntron...@gmail.com wrote: Dwn, can't see your cool screenshot, access denied On Jul 9, 2010 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: Then it would just say server is full if the connect button was replaced. But of course an option in advanced multiplayer options would be nice for this feature. I am running out of room on the main menu for my custom connect buttons! http://topnotchclan.com/forums/attachment.php?attachmentid=1144d=1278650690.jpg On Fri, Jul 9, 2010 at 1:55 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: While the... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Random crashes here too. I can tell it's different from our normal crashes (that is crashes caused by our plugins) because the server comes immediately back up after 20 seconds. When our plugins cause a crash the server hangs and has manually to be restarted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on bleeding player. - Added a glow effect to Payload carts. - Added Romanian language support. Jason ___ To unsubscribe, edit your list preferences, or view the list
[hlds] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Update out. On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! ad...@topnotchclan.comwrote: No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). - Added better feedback sound for Pyros on when their flamethrower is doing damage. - Fixed blood effect on
Re: [hlds] Team Fortress 2 Update Available
Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Only 2 files in the server update? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I downloaded yesterdays update no problem. This time its been retrying... :( On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Scratch my question. Updated again and it woke up. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:29 PM, Lane Eckley l...@hypernia.com wrote: Only 2 files in the server update? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
If you only got two files, you didn't get the full update. Do it again with -verify_all On 7/9/2010 8:32 PM, Lane Eckley wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirschcrazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig Hrobolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymenjas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Here's a list of the files we just got. Sorry that the messages about the version info aren't here. 13.61% downloading ./orangebox\tf\bin\server.dll 35.05% downloading ./orangebox\tf\bin\server.dylib 71.27% downloading ./orangebox\tf\bin\server.so 91.15% downloading ./orangebox\tf\models\player\engineer_animations.mdl 91.89% downloading ./orangebox\tf\resource\tf_english.txt 91.89% downloading ./orangebox\tf\scripts\tf_weapon_laser_pointer.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_pistol.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx 91.90% downloading ./orangebox\tf\steam.inf 91.90% downloading ./orangebox\tf\materials\effects\sc_softglow.vmt 100.00% downloading ./orangebox\bin\engine.dll On Fri, Jul 9, 2010 at 7:35 PM, DontWannaName! ad...@topnotchclan.comwrote: Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 159 to version 160 13.61% downloading /orangebox\tf\bin\server.dll 35.05% downloading /orangebox\tf\bin\server.dylib 71.27% downloading /orangebox\tf\bin\server.so 85.88% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain 91.15% downloading /orangebox\tf\models\player\engineer_animations.mdl 91.89% downloading /orangebox\tf\resource\tf_english.txt 91.89% downloading /orangebox\tf\scripts\tf_weapon_laser_pointer.ctx 91.90% downloading /orangebox\tf\scripts\tf_weapon_pistol.ctx 91.90% downloading /orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx 91.90% downloading /orangebox\tf\steam.inf Updating 'Team Fortress 2 Materials' from version 65 to version 66 91.90% downloading /orangebox\tf\materials\effects\sc_softglow.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Updating 'OB Dedicated Server' from version 49 to version 50 100.00% downloading /orangebox\bin\engine.dll HLDS installation up to date -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kevin b er Sent: Friday, July 09, 2010 8:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Here's a list of the files we just got. Sorry that the messages about the version info aren't here. 13.61% downloading ./orangebox\tf\bin\server.dll 35.05% downloading ./orangebox\tf\bin\server.dylib 71.27% downloading ./orangebox\tf\bin\server.so 91.15% downloading ./orangebox\tf\models\player\engineer_animations.mdl 91.89% downloading ./orangebox\tf\resource\tf_english.txt 91.89% downloading ./orangebox\tf\scripts\tf_weapon_laser_pointer.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_pistol.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx 91.90% downloading ./orangebox\tf\steam.inf 91.90% downloading ./orangebox\tf\materials\effects\sc_softglow.vmt 100.00% downloading ./orangebox\bin\engine.dll On Fri, Jul 9, 2010 at 7:35 PM, DontWannaName! ad...@topnotchclan.comwrote: Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes:
Re: [hlds] Team Fortress 2 Update Available
I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Team Fortress 2 Update Available
Yes, I got the same files. :D On Fri, Jul 9, 2010 at 5:40 PM, Kevin b er kevin-b...@starmen.net wrote: Here's a list of the files we just got. Sorry that the messages about the version info aren't here. 13.61% downloading ./orangebox\tf\bin\server.dll 35.05% downloading ./orangebox\tf\bin\server.dylib 71.27% downloading ./orangebox\tf\bin\server.so 91.15% downloading ./orangebox\tf\models\player\engineer_animations.mdl 91.89% downloading ./orangebox\tf\resource\tf_english.txt 91.89% downloading ./orangebox\tf\scripts\tf_weapon_laser_pointer.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_pistol.ctx 91.90% downloading ./orangebox\tf\scripts\tf_weapon_shotgun_primary.ctx 91.90% downloading ./orangebox\tf\steam.inf 91.90% downloading ./orangebox\tf\materials\effects\sc_softglow.vmt 100.00% downloading ./orangebox\bin\engine.dll On Fri, Jul 9, 2010 at 7:35 PM, DontWannaName! ad...@topnotchclan.com wrote: Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Available
Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Team Fortress 2 Update Available
Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Team Fortress 2 Update Available
He will need both as it's a required update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: 10 July 2010 01:50 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Available
Im not sure how to go about doing the client, however I will take care of the server files soon as I have them all down on this dev box. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Hurren Sent: Friday, July 09, 2010 8:54 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available He will need both as it's a required update -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Lane Eckley Sent: 10 July 2010 01:50 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release:
Re: [hlds] Team Fortress 2 Update Available
I have a zip of the server update. It was 55mb for me since it had whatever files were in yesterdays optional update. On Fri, Jul 9, 2010 at 5:49 PM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Team Fortress 2 Update Available
Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit
Re: [hlds] Team Fortress 2 Update Available
Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release: - New response rules and sounds added for some classes
[hlds] Test
Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Let me get some of that weed! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bryn Moslow Sent: Friday, July 09, 2010 8:32 PM To: 'hlds@list.valvesoftware.com' Subject: [hlds] Test Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Go die in a fire for spamming my email inbox.. On Fri, Jul 9, 2010 at 9:32 PM, Bryn Moslow b...@valvesoftware.com wrote: Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
He's come to take away your nosteam servers! On Fri, 2010-07-09 at 22:06 -0400, Justin wrote: Go die in a fire for spamming my email inbox.. On Fri, Jul 9, 2010 at 9:32 PM, Bryn Moslow b...@valvesoftware.com wrote: Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Much appreciated :) 3 On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley l...@hypernia.com wrote: Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo in Six-String Stinger achievement name. - Fixed a bug in the Death Metal achievement that caused it to rapidly complete itself. - Fixed getting the Six-String Stinger achievement without playing the guitar. - Fixed sentrygun detection code in Best Little Slaughterhouse in Texas and Deputized. - Missed notes from yesterday's release:
Re: [hlds] Test
Ouch! Thanks, Kyle. On Fri, Jul 9, 2010 at 7:25 PM, msleeper mslee...@ismsleeperwrong.com wrote: He's come to take away your nosteam servers! On Fri, 2010-07-09 at 22:06 -0400, Justin wrote: Go die in a fire for spamming my email inbox.. On Fri, Jul 9, 2010 at 9:32 PM, Bryn Moslow b...@valvesoftware.com wrote: Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
better so far On Fri, Jul 9, 2010 at 8:16 PM, 1nsane 1nsane...@gmail.com wrote: Update out. On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! ad...@topnotchclan.com wrote: No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com hlds_annou...@list.valvesoftware.com Sent: Thu, July 8, 2010 7:07:47 PM Subject: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Required update for Team Fortress 2 and Day of Defeat: Source are now available. The updates to Counter-Strike: Source are optional. The specific changes include: Engine: - Fixed client crash related flashlight usage. - Fixed several issues related to alt-tabbing (invisible players, etc). Team Fortress 2: - Added The Frontier Justice. - Added The Wrangler. - Added The Gunslinger. - Added The Southern Hospitality. - Added 35 Engineer achievements. - Engineers can now pickup move their buildings. - Added Engineer main menu music. - Added 4 new maps: - Thunder Mountain, a 3 stage Payload map. - Hightower, a Payload Race map. - Upward, a Payload map. - ColdFront, a community built Capture Point map. - Item tuning: - The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic. - The Gunboats now reduce self-damage by 60% (was 75%) - The Tribalman's Shiv
Re: [hlds] Test
Haha! probably so, Go ask mana he used to run is1337 cracked in early 2008, I got the webarchive to prove it.. On Fri, Jul 9, 2010 at 10:25 PM, msleeper mslee...@ismsleeperwrong.comwrote: He's come to take away your nosteam servers! On Fri, 2010-07-09 at 22:06 -0400, Justin wrote: Go die in a fire for spamming my email inbox.. On Fri, Jul 9, 2010 at 9:32 PM, Bryn Moslow b...@valvesoftware.com wrote: Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Oh, please lemme remind you about your honeypot operation. Possibly you can put your mind to good use and make a honeypot for these spammers? On Fri, Jul 9, 2010 at 10:25 PM, msleeper mslee...@ismsleeperwrong.comwrote: He's come to take away your nosteam servers! On Fri, 2010-07-09 at 22:06 -0400, Justin wrote: Go die in a fire for spamming my email inbox.. On Fri, Jul 9, 2010 at 9:32 PM, Bryn Moslow b...@valvesoftware.com wrote: Hi, I'm a test e-mail. Pay me no mind. I'm just happy to be here. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
People can still build level 2/3 mini-sentries apparently. Just saw a couple on my server 2 minutes ago. On Fri, Jul 9, 2010 at 10:29 PM, Josh Bost dislexs...@dislexsick.comwrote: Much appreciated :) 3 On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley l...@hypernia.com wrote: Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed a server crash in the player death code, related to building carrying. - Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server. - Achievement fixes: - The Rio Grind achievement limit is now correctly set to 50. - Fixed a typo
Re: [hlds] Team Fortress 2 Update Available
so... patching for the win? anyone wanna make an sm plugin? On Fri, Jul 9, 2010 at 11:44 PM, DarthNinja darthni...@darthninja.comwrote: People can still build level 2/3 mini-sentries apparently. Just saw a couple on my server 2 minutes ago. On Fri, Jul 9, 2010 at 10:29 PM, Josh Bost dislexs...@dislexsick.com wrote: Much appreciated :) 3 On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley l...@hypernia.com wrote: Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser state. - Fixed Engineer shotgun and piston not using team skins for the Engineer's arms. - Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. - The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players. - Fixed a crash in the control point progress bar. - Fixed
Re: [hlds] Team Fortress 2 Update Available
I'm gonna just wait for a server patch, it's a cool 'feature' at the moment, not that OP since it cant be healed. On Fri, Jul 9, 2010 at 11:53 PM, Michael Krasnow mnk...@gmail.com wrote: so... patching for the win? anyone wanna make an sm plugin? On Fri, Jul 9, 2010 at 11:44 PM, DarthNinja darthni...@darthninja.com wrote: People can still build level 2/3 mini-sentries apparently. Just saw a couple on my server 2 minutes ago. On Fri, Jul 9, 2010 at 10:29 PM, Josh Bost dislexs...@dislexsick.com wrote: Much appreciated :) 3 On Sat, Jul 10, 2010 at 10:42 AM, Lane Eckley l...@hypernia.com wrote: Server Update: http://fortress01.chicago.gamerslifeline.com/first-person-shooters/team-fort ress-2/server/Team-Fortress-2-Windows-Server-160-Update-Only.zip 16.36MB -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 9:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Just server. Client files will be downloaded then the community will take care of distributing them among themselves. Sent from my iPhone On 10/07/2010, at 10:19 AM, Lane Eckley l...@hypernia.com wrote: Are you needing the client or server? Assuming server? -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Joshua 'Dislexsick' Bost Sent: Friday, July 09, 2010 8:49 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Is anybody able to tell me how big the files are and\or provide a zip of them. Currently away from a LAN party with 500 people sitting on a single 8mb connection trying to update tf2 and I have 6 servers running :S Sent from my iPhone On 10/07/2010, at 10:14 AM, DontWannaName! ad...@topnotchclan.com wrote: I got all the files but it simply didnt list them. I double checked with verify all too. On Fri, Jul 9, 2010 at 5:39 PM, Lane Eckley l...@hypernia.com wrote: Yeh, I ran the update 4 times, got new files on the first three - in case anyone else sees this. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, July 09, 2010 8:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Its not 2 files. It only showed 3 for me. It actually updated 20 files. :D On Fri, Jul 9, 2010 at 5:32 PM, Lane Eckley l...@hypernia.com wrote: Same here - downloaded 2 files and were dead. -Lane -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Friday, July 09, 2010 8:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available D'oh. My windows server will NOT start, even without any addons. Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:23 PM, Jonah Hirsch crazydog...@gmail.com wrote: No balancing on the movable buildings? :P Nonetheless, nice fixes. Fixed a server crash in the player death code, related to building carrying. might actually fix a crash related to a sourcemod plugin I was experiencing! Jonah Hirsch --- On Fri, Jul 9, 2010 at 5:21 PM, Craig H robolea...@gmail.com wrote: Nice, thanks. On Fri, Jul 9, 2010 at 5:16 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Fixed an exploit that allowed Engineers to build level 2/3 mini sentries. - Fixed a bug that allowed sapped buildings to be picked up by the Engineer. - Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo. - Fixed a bug where players would go into reference poses when switching classes while carrying a building. - Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode. - The amount of revenge crits a player can have at one time is now capped at 35. - The Wrangler no longer shows the shotgun's ammo count. - Engineers can no longer pick up buildings while stunned or in loser
Re: [hlds] Team Fortress 2 Update Available
I've seen these instructions on forums to get around the new patch and building level 2 and 3 mini sentries. 1. Equip Wrench 2. Select Toolbox Sentry, don't place it yet. 3. Equip Gunslinger 4. Place sentry 5. Upgrade 6. Redeploy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
That might be it. I didn't see it done, I just saw the sentries already built. On Fri, Jul 9, 2010 at 11:57 PM, Eric Bridgeford miste...@gmail.com wrote: I've seen these instructions on forums to get around the new patch and building level 2 and 3 mini sentries. 1. Equip Wrench 2. Select Toolbox Sentry, don't place it yet. 3. Equip Gunslinger 4. Place sentry 5. Upgrade 6. Redeploy ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ http://www.DarthNinja.com http://www.GoRClan.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please lemme remind you about your honeypot operation. Possibly you can put your mind to good use and make a honeypot for these spammers? On Fri, Jul 9, 2010 at 10:25 PM, msleeper mslee...@ismsleeperwrong.com wrote: He's come to take away your nosteam servers! On Fri, 2010-07-09 at 22:06 -0400, Justin wrote... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Eat my ass. On Jul 9, 2010 9:25 PM, HL-SDK Synths syntron...@gmail.com wrote: I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please lemme remind you ... On Fri, 2010-07-09 at 22:06 -0400, Justin wrote... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Look what you have done Bryn Moslow (b...@valvesoftware.com). Maybe you should tell your team to set up someone to stop spam messages? -Naso Date: Fri, 9 Jul 2010 21:48:01 -0700 From: michael.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Test Eat my ass. On Jul 9, 2010 9:25 PM, HL-SDK Synths syntron...@gmail.com wrote: I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please lemme remind you ... On Fri, 2010-07-09 at 22:06 -0400, Justin wrote... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Test
Did you guys consider he could be testing something on Valve's side or the mailinglist side, and this is done on purpose? On Fri, Jul 9, 2010 at 10:46 PM, Alinay Gomez alin...@hotmail.com wrote: Look what you have done Bryn Moslow (b...@valvesoftware.com). Maybe you should tell your team to set up someone to stop spam messages? -Naso Date: Fri, 9 Jul 2010 21:48:01 -0700 From: michael.fan...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Test Eat my ass. On Jul 9, 2010 9:25 PM, HL-SDK Synths syntron...@gmail.com wrote: I love nosteam. In fact, I still use ppatcher to unlock games. Remember when that was cool, 6 years ago? Nosteam servers are only good for cheating in. I justify it because the other users haven't paid for the game. On Jul 9, 2010 11:04 PM, Justin mysteriousjus...@gmail.com wrote: Oh, please lemme remind you ... On Fri, 2010-07-09 at 22:06 -0400, Justin wrote... ___ To unsubscribe, edit your list preferences, or view ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ The New Busy is not the old busy. Search, chat and e-mail from your inbox. http://www.windowslive.com/campaign/thenewbusy?ocid=PID28326::T:WLMTAGL:ON:WL:en-US:WM_HMP:042010_3 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds